Post
by Evilynn » Sun Sep 28, 2025 12:38 am
Sleeping Chamber
The devastation here is overwhelming. The beds and tables have been totally
destroyed. Old sheets lie on the floor along with pillows and the such.
There is a pile of old burnt wood in the corner signaling that someone
tried to set fire to this place. Paintings and old trinkets lie destroyed
on the floor, and there is a skeleton pinned under one of the beds. The only
exit is to the north into the Grand Hall.
[ obvious exits: N ]
North: A trolloc is here commanding a fist of troops.
A lame trolloc stands here, guarding the possessions of others.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
You were rented for 0.94 days.
Your last allowance of 19 gold crowns and 10 coppers per day covers all charges.
o HP:Healthy MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
o HP:Healthy MV:Full >
who
Players
-------
Evilynn the Daughter of Shadow [Ko'bal]
Rig the Myrddraal [Myrddraal]
Teveyl the Dreadlord [Dreadlord]
Rakkard the Dha'vol Butcher [Dha'vol Master]
4 players displayed.
o HP:Healthy MV:Full >
Rakkard narrates 'scent RK'
o HP:Healthy MV:Full >
where
Players in your Zone
--------------------
Evilynn - Sleeping Chamber
Teveyl - Entrance to the Courtyard
Rakkard - Entrance to the Courtyard
You catch the scent of horses nearby.
o HP:Healthy MV:Full >
nar goodie
You narrate 'goodie'
o HP:Healthy MV:Full >
stat
You are a 115 year old female trolloc rogue.
Your height is 6 feet, 5 inches, and you weigh 195.0 lbs.
You are carrying 0.0 lbs and wearing 17.1 lbs, peanuts.
Your base abilities are: Str:17 Int:9 Wil:7 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 149, Parrying bonus: 153
Your mood is: Wimpy. You will flee below: 210 Hit Points
Your armor absorbs about 13% on average.
You are subjected to the following effects:
o HP:Healthy MV:Full >
sneak
Ok, you'll try to move silently for a while.
o S HP:Healthy MV:Full >
nar guess i picked the right side
You narrate 'guess i picked the right side'
o S HP:Healthy MV:Full >
eq
You are using:
<held> a blood-red enameled trident badge
<worn on finger> a beautifully worked great serpent ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a surcoat with exquisite embroidery
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a silver-winged basilard
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on belt> a belt pack
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)
o S HP:Healthy MV:Full >
stat
r
You are a 115 year old female trolloc rogue.
Your height is 6 feet, 5 inches, and you weigh 195.0 lbs.
You are carrying 0.0 lbs and wearing 17.1 lbs, peanuts.
Your base abilities are: Str:17 Int:9 Wil:7 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 149, Parrying bonus: 153
Your mood is: Wimpy. You will flee below: 210 Hit Points
Your armor absorbs about 13% on average.
You are subjected to the following effects:
- SNEAK
o S HP:Healthy MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
o S HP:Healthy MV:Full >
exa pack
l
It is a belt pack.
It weighs 3.1 pounds.
When you look inside, you see:
pack (used) :
twenty copper pennys
a wealth of gold crowns (53)
[3] a bubbling draught
[3] a vial filled with a dark red liquid
[4] a thin vial of yellow fluid
a cup of thick syrup
an oilstone
[2] a package of iron rations
o S HP:Healthy MV:Fresh > Sleeping Chamber
The devastation here is overwhelming. The beds and tables have been totally
destroyed. Old sheets lie on the floor along with pillows and the such.
There is a pile of old burnt wood in the corner signaling that someone
tried to set fire to this place. Paintings and old trinkets lie destroyed
on the floor, and there is a skeleton pinned under one of the beds. The only
exit is to the north into the Grand Hall.
[ obvious exits: N ]
North: A trolloc is here commanding a fist of troops.
A lame trolloc stands here, guarding the possessions of others.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
o S HP:Healthy MV:Fresh >
north
west
The Grand Hall
This is the Grand Hall. The walls here are made out of large slabs of
beautiful marble. On both sides of the hall are torch holders that
are now empty, and rusty from years of neglect. There is filth and grime
covering the floor and walls. Moss grows in the cracks between the marble
slabs that seems to grow slightly yellow. There is an office to the north,
the servants sleeping chamber is to the south, the entrance to the keep lies
to the west, and the hall continues to the east.
[ obvious exits: N E S W ]
North: A grim-eyed man patrols the area for his Dark Lord.
South: A lame trolloc stands here, guarding the possessions of others.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
west
o S HP:Healthy MV:Full > The Entrance to the Northern Twin Keep
This is the entrance to the northern keep. The door to the keep is still
intact but seems to be rusted open. Old runes have been carved into the
wall surrounding the opening giving a sense of the tranquility this place
once had. The vines hanging from the outer walls have all but covered the
opening. The Grand Hall lies to the east and the courtyard expands to the
west.
[ obvious exits: E W ]
East: A trolloc is here commanding a fist of troops.
West: A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
* S HP:Healthy MV:Full > The Courtyard
This part of the courtyard runs along the wall of the eastern keep. The
walls of the keep are showing signs of age but are apparently fareing better
than the rest of the castle. Large black vines with thorns almost encase
the entire keep, almost acting as a tomb. The entrance to the eastern keep
lies to the north and a destroyed catapult lies to the south.
[ obvious exits: E S ]
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A bearish trolloc towers here, its snout drawn into a snarl.
* S HP:Healthy MV:Full >
Rakkard narrates 'badd draz hathoc'
south
* S HP:Healthy MV:Full >
south
west
south
A Destroyed Catapult
The remnants of a large catapult can be seen strewn all over the ground here.
This once great machine has been totally destroyed rendering it utterly
useless. The rodents which have made this their home can be seen running
throughout the shattered catapult. The courtyard extends out to the north
south and east.
[ obvious exits: N E S ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
* S HP:Healthy MV:Full > The Courtyard
Amongst the rocks and splintered wood that covers the floor is a lance with a
tattered flag attatched to it. The holder is now a skeleton, his own clothes
nothing but rags, with an insignia of the Golden Eagle emblazoned on the front.
[ obvious exits: N E S W ]
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
* S HP:Healthy MV:Full > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
North: A fade emerges from the shadows as you pass by.
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
West: A beastly, boar-headed trolloc growls maliciously.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
* S HP:Healthy MV:Full > The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket
dangles from a frayed and well used rope. The large granite stones that
make up the sides of the well have become brittle with age and are falling
apart. The ground around the well is crimson-tinged, stained by the
blood-filled depths below. The courtyard continues in all directions, and
the entrance to the southern keep lies to the east.
[ obvious exits: N E S W ]
East: A tall, ramshorned trolloc is here, commanding.
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
West: A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A revolting well bubbles with the blood of the sacrificed.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A bearish trolloc towers here, its snout drawn into a snarl.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o S HP:Healthy MV:Full >
drink blood
You drink the blood.
You don't feel thirsty any more.
o S HP:Healthy MV:Full >
Rig narrates 'i can log pc i guess'
o S HP:Healthy MV:Full >
alias x backstab h.badd
Ok.
o S HP:Healthy MV:Full >
where
r
Players in your Zone
--------------------
Evilynn - The Well
Teveyl - The Gatekeep
Rakkard - The Gatekeep
You catch the scent of horses nearby.
o S HP:Healthy MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
stat
o S HP:Healthy MV:Full > You are a 115 year old female trolloc rogue.
Your height is 6 feet, 5 inches, and you weigh 195.0 lbs.
You are carrying 0.0 lbs and wearing 17.1 lbs, peanuts.
Your base abilities are: Str:17 Int:9 Wil:7 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 149, Parrying bonus: 153
Your mood is: Wimpy. You will flee below: 210 Hit Points
Your armor absorbs about 13% on average.
You are subjected to the following effects:
- SNEAK
o S HP:Healthy MV:Full >
not
l
You start paying increased attention to your surroundings.
Rig narrates 'but i be weaponleas'
o S HP:Healthy MV:Full > The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket
dangles from a frayed and well used rope. The large granite stones that
make up the sides of the well have become brittle with age and are falling
apart. The ground around the well is crimson-tinged, stained by the
blood-filled depths below. The courtyard continues in all directions, and
the entrance to the southern keep lies to the east.
[ obvious exits: N E S W ]
East: A tall, ramshorned trolloc is here, commanding.
South: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
West: A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A revolting well bubbles with the blood of the sacrificed.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A bearish trolloc towers here, its snout drawn into a snarl.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o S HP:Healthy MV:Full >
exa pot
It is a trolloc cookpot.
It weighs 200.0 pounds.
When you look inside, you see:
cookpot (here) :
Nothing.
o S HP:Healthy MV:Full >
Draz bellows 'FhERb jMZ \@'
o S HP:Healthy MV:Full >
A muzzled trolloc leaves east.
o S HP:Healthy MV:Full >
nar that's what your chest is for
south
You narrate 'that's what your chest is for'
o S HP:Healthy MV:Full > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
South: A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
* S HP:Healthy MV:Full >
west
h
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
North: A bearish trolloc towers here, its snout drawn into a snarl.
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: A huge darkhound is here, drooling and snarling.
West: A burly trolloc stands here, eyeing the surroundings.
z
* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full > [backstab h.light]
Backstab who?
* S HP:Healthy MV:Full >
west
h
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
z
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Strong > [backstab h.light]
Backstab who?
* S HP:Healthy MV:Strong >
scan w
* S HP:Healthy MV:Strong >
where
l
Players in your Zone
--------------------
Rakkard - A Path to the Blight
Evilynn - The Gatekeep
Teveyl - Twisted Path in the Blight
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Strong > The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* S HP:Healthy MV:Strong >
cal
west
You don't see a closed gate.
* S HP:Healthy MV:Strong > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
* S HP:Healthy MV:Strong >
Teveyl narrates 'on 5n elbow'
* S HP:Healthy MV:Strong >
not
You stop paying increased attention to your surroundings.
* S HP:Healthy MV:Strong >
The stonegate closes quietly.
west
* S HP:Healthy MV:Strong >
west
west
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
o S HP:Healthy MV:Strong > Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
o S HP:Healthy MV:Strong >
west
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
* S HP:Healthy MV:Strong > Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
* S HP:Healthy MV:Strong >
west
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
* S HP:Healthy MV:Strong >
west
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
* S HP:Healthy MV:Strong >
south
*Draz* has arrived from the south, riding a warhorse.
h
* S HP:Healthy MV:Strong > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
North: South: Teveyl narrates 'off'
z
* S HP:Healthy MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong > [backstab h.light]
Backstab who?
* S HP:Healthy MV:Strong >
south
h
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
South: Rakkard the Dha'vol Butcher is standing here.
Teveyl the Dreadlord is here, fighting Badd, riding a shadow stallion.
*Badd* is here, fighting Teveyl, riding a gray palfrey.
*Hathoc* is standing here, riding a bloodstock stallion.
z
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
Teveyl leaves south riding a shadow stallion.
* S HP:Healthy MV:Strong > [backstab h.light]
You silently approach your victim...
-=+**+
*Hathoc* tries to slash you, but you parry successfully.
=
*Draz* has arrived from the north, riding a warhorse.
- -=+
*Hathoc* tries to slash you, but you deflect the blow.
*
*Badd* makes a strange sound as you place a silver-winged basilard in his back!
*Badd* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Badd*'s death cry.
Rakkard narrates 'am 3n'
* S HP:Healthy MV:Strong - Hathoc: Scratched >
nar rip badd
t
*Hathoc* gets a soft leather pouch from the corpse of Badd.
*Hathoc* gets a soft leather pouch from the corpse of Badd.
*Hathoc* gets a black pair of pants from the corpse of Badd.
*Hathoc* gets a thin, decorative belt from the corpse of Badd.
*Hathoc* gets a heavy gilded glaive from the corpse of Badd.
*Hathoc* gets a dark, hooded cloak from the corpse of Badd.
*Hathoc* gets a thick leather vest from the corpse of Badd.
*Hathoc* gets a thin vial of yellow fluid from the corpse of Badd.
*Hathoc* gets a black pair of silver-tooled boots from the corpse of Badd.
*Hathoc* gets a pair of earthen colored breeches from the corpse of Badd.
*Hathoc* gets the death scalp of a Seanchan recruiter slain in Toman Head from the corpse of Badd.
*Hathoc* gets a belt with a buckle of cuendillar from the corpse of Badd.
*Hathoc* gets a silver sai from the corpse of Badd.
*Hathoc* gets a silver etched shield from the corpse of Badd.
*Hathoc* gets a jeweled wristcuff from the corpse of Badd.
*Hathoc* gets a jeweled wristcuff from the corpse of Badd.
*Hathoc* gets a pair of dark gloves from the corpse of Badd.
*Hathoc* gets a set of cloth sleeves from the corpse of Badd.
*Hathoc* gets a backpack from the corpse of Badd.
*Hathoc* gets a half-cape of silk-lined leather from the corpse of Badd.
*Hathoc* gets a bearskin tunic from the corpse of Badd.
*Hathoc* gets a shimmering pendant of obsidian from the corpse of Badd.
*Hathoc* gets a shimmering pendant of obsidian from the corpse of Badd.
*Hathoc* gets a golden diadem with a hanging sapphire from the corpse of Badd.
*Hathoc* gets a gold ring from the corpse of Badd.
*Hathoc* gets a gold ring from the corpse of Badd.
*Hathoc* gets an oilstone from the corpse of Badd.
*Hathoc* gets a brass storm lantern from the corpse of Badd.
Really wish I could loot people I kill with stabs in group pk.