TKD Incinerate

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

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Everesta
Posts: 125
Joined: Tue Aug 09, 2016 11:24 am

TKD Incinerate

Post by Everesta » Thu Sep 04, 2025 2:11 pm

Walked into TKD to help someone.

Ominas narrates 'it's open'

* HP:Scratched SP:Bursting MV:Tiring > Before the Gates of Night
Standing in the bottom of the Pit of Thakan'dar, the dark gates to the north
dominate the view. Imposing, they have never been breached during war. The
jagged walls of the pit crown the view upwards, showing only the black, black
clouds of the Dark One.
[ obvious exits: N E S W ]
A raven is here, watching.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
The Sentinel is here, Guardian of Thakan'dar.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.

* HP:Scratched SP:Bursting MV:Tiring > It's already open!


* HP:Scratched SP:Bursting MV:Tiring >
Behind the Gates of the Night
The dark gates of Thakan'dar lie to the south, dominating the great battlements
that shield city of the Dark One. The city itself sprawls out all around the
edge of the pit, in the center of it all lies the Citadel of the Night. The
great keep which straddles the bore. The sky of Thakan'dar is shrouded in
eternal darkness, the clouds above swirling in the darkness.
[ obvious exits: N S ]
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A raven is here flying around.

* HP:Scratched SP:Bursting MV:Tiring > [embrace ]
As you reach out, a bolt of lightning strikes you down.
A raven is caught too close to the bolt!
A raven is caught too close to the bolt!


--typing embrace insta incinerates you?

* HP:Critical SP:Bursting MV:Tiring > You aren't in touch with saidar to channel it. But you can't channel after doing it?

* HP:Critical SP:Bursting MV:Tiring >

Before the Gates of Night
Standing in the bottom of the Pit of Thakan'dar, the dark gates to the north
dominate the view. Imposing, they have never been breached during war. The
jagged walls of the pit crown the view upwards, showing only the black, black
clouds of the Dark One.
[ obvious exits: N E S W ]
A raven is here, watching.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
The Sentinel is here, Guardian of Thakan'dar.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.

* HP:Critical SP:Bursting MV:Tiring > East of the Gates of Night
Looming just to the north is the black wall that surrounds the pit of evil
known as Thakan'dar. Black clouds, heavy with rain that rarely breaks free,
roll and rumble overhead. Tall gates stand to the east, marking the entrance
to the city. A small gully of dark gravel descends to the south.
[ obvious exits: S W ]
Fermin from Two Rivers is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.

* HP:Critical SP:Bursting MV:Tiring >
Fermin says 'have water?'

* HP:Critical SP:Bursting MV:Tiring >
In a Black Gully
A bleak road of well-worn, blackened earth surrounds this small gully. The
ground is laden with black gravel, which is loose and makes even the most
sure-footed of travellers slip on the way out of this gravel pit. The walls
of Thakan'dar loom a short distance to the north.
[ obvious exits: N S ]
Lord Ominas Crowe is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical SP:Bursting MV:Tiring >
Ominas coughs and shivers.


* HP:Critical SP:Bursting MV:Tiring >
East of the Gates of Night
Looming just to the north is the black wall that surrounds the pit of evil
known as Thakan'dar. Black clouds, heavy with rain that rarely breaks free,
roll and rumble overhead. Tall gates stand to the east, marking the entrance
to the city. A small gully of dark gravel descends to the south.
[ obvious exits: S W ]
Fermin from Two Rivers is here, fighting a watcher in the darkness.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A watcher in the darkness is here, fighting Fermin.
A watcher in the darkness is here, fighting Fermin.
A watcher in the darkness is here, fighting Fermin.
A watcher in the darkness is here, fighting Fermin.

* HP:Critical SP:Bursting MV:Tiring >
You start riding him.

* R HP:Critical SP:Bursting MV:Tiring > In a Black Gully
A bleak road of well-worn, blackened earth surrounds this small gully. The
ground is laden with black gravel, which is loose and makes even the most
sure-footed of travellers slip on the way out of this gravel pit. The walls
of Thakan'dar loom a short distance to the north.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Ominas Crowe is standing here.
A warhorse is here, stamping his feet impatiently.

* R HP:Critical SP:Bursting MV:Tiring >
Ominas narrates 'just being spammed'

* R HP:Critical SP:Bursting MV:Tiring > Curve in the Dark Road
Pitch black earth, barren of vegetation, marks the dark road. A small pit
descends to the north. Nefarious clouds roll in the murky sky which
frequently crashes with thunder. The dark road winds south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring >
You aren't in touch with saidar to release anything.

* R HP:Critical SP:Bursting MV:Tiring >
The Dark Road
The foul, dark road continues to the north and east. Ghastly clouds loom
above in the murky sky. The road itself is devoid of vegetation, but a
stand of gnarled trees can be seen off the road to the west.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Critical SP:Bursting MV:Tiring >

You narrate 'walked in city'


* R HP:Critical SP:Bursting MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!
Alas, you cannot go that way...


* R HP:Critical SP:Bursting MV:Tiring > On the Dark Road
The foul, blackened ground of the dark road extends to the east and west
here, under perpetually thundering skies. Descending southward is a shallow
ditch. To the north a stand of corrupted trees can be seen.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring > In a Ditch
This shallow ditch along the dark road has sloping walls of slimy, black dirt.
The ground seems to be oozing some kind of viscous matter, making the climb out
slippery, but not impossible.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bubbling mass of black ooze inches towards you with liquid tendrils.

* R HP:Critical SP:Bursting MV:Tiring >

You narrate 'sent me crit'

* R HP:Critical SP:Bursting MV:Tiring >
In a Ditch
A foul, gelatinous substance coats the ebony slopes of this small ditch along
the road. The ground is slimy and slippery, making it difficult to keep your
balance. The dark road lies just to the east, and the viscid ditch continues to
the north.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bubbling mass of black ooze inches towards you with liquid tendrils.

* R HP:Critical SP:Bursting MV:Tiring >
Along the Dark Road
The black, hard-packed dirt of the dark road extends mirthlessly to the north
and south under gloomy skies. The ground falls away sharply to the west into a
slimy ditch, and one misstep can send you sliding into the foul ooze.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring > On the Dark Road
Leading north and south, the dark road continues under blackened skies. Thunder
booms frequently, though rain rarely falls from the tumultuous clouds above.
Ascending to the west is a hill of pestilent earth and black rock.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring >

The pit seems to be closed.

* R HP:Critical SP:Bursting MV:Tiring > You have 1(280) hit and 83(146) movement points.
You have scored 109069702 experience points and 2022 quest points.
You need 9430298 exp to level and 978 qp to rank.
You have amassed 29 Turn points to date.
You have played 22 days and 5 hours (real time).
This ranks you as Everesta the Honored Sister [Gray Ajah 7] (Level 51).
You are standing.
You are thirsty.

* R HP:Critical SP:Bursting MV:Tiring >

Bend in the Dark Road
The dark road takes a turn here, leading both north and east. The pitch-black
dirt of the road is typically hard-packed, though occasional strong winds
create murky whirlwinds of flying specs of the black dirt. Just off the road to
the south lies a gloomy open field.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Critical SP:Bursting MV:Tiring > Twist in the Road
The hard, blackened ground that makes up the dark road seems to continue without
end. The ever-present dark clouds hover above assuring that the light during
the day is dim, and the pitch-black of night is complete.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring >
backpack (used) :
sixteen gold crowns
a wealth of copper pennies (55)
a stable ticket
a lantern
a water skin
[2] a thin vial of yellow fluid
a package of iron rations
[3] a cup of thready brown tea
[3] a bubbling draught


* R HP:Critical SP:Bursting MV:Tiring >
Off the Dark Road
Ebony rocks of varying sizes lie strewn between ghastly trees which barely
cling to life. Twisted limbs seem to reach out hungrily for you as if the
ground alone can not provide sustenance enough for their survival. The dark
road winds around this stand of trees to the south and west.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Bursting MV:Tiring > Off the Dark Road
Black, quivering trees extend gnarled branches towards you as if alive. The
warped trees are clearly a product of the pestilent earth from which they
sprout. The road bypasses this stretch of dying earth, and winds around it to
the south and west.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Bursting MV:Tiring >

Ominas narrates 'yeah already batt'

* R HP:Critical SP:Bursting MV:Tiring > Alas, you cannot go that way...

* R HP:Critical SP:Bursting MV:Tiring >

The Dark Road
A dismal clearing lies just south of the dark road. The road itself is composed
of coarse, black dirt and seems to stretch ever onward to the east and west.
Some malformed trees can be seen off the road to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring > Turn in the Road
The road takes a turn here, leading to the south and west through dismal
wastelands. Shayol Ghul lies some distance to the south, while the road west
eventually twists and winds its way to the very pit of Thakan'dar. Bleak clouds
above refuse to spill their rain on the parched road.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.


* R HP:Critical SP:Bursting MV:Tiring > You have 1(280) hit and 79(146) movement points.
You have scored 109069702 experience points and 2022 quest points.
You need 9430298 exp to level and 978 qp to rank.
You have amassed 29 Turn points to date.
You have played 22 days and 5 hours (real time).
This ranks you as Everesta the Honored Sister [Gray Ajah 7] (Level 51).
You are standing.
You are thirsty.

* R HP:Critical SP:Bursting MV:Tiring >

The Dark Road
The dark road leads due north and south from here. Rocky hills rise sharply to
the east and west barring travel in those directions. The ground is blackened
dirt which emits a revolting stench of decay. An occasional breeze passes
between the hills, but the stench lingers.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring > Alas, you cannot go that way...

* R HP:Critical SP:Bursting MV:Tiring >

On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Critical SP:Bursting MV:Tiring > Black Rocks
Heat rises in waves from charcoal-black rocks which completely cover the ground
here. The rocks are of varying size, some the size of a grape and many the size
of a trolloc's head. Travel is slow over the heated stones, which extend to the
east. The dark road lies to the south.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring >
backpack (used) :
sixteen gold crowns
a wealth of copper pennies (55)
a stable ticket
a lantern
a water skin
[2] a thin vial of yellow fluid
a package of iron rations
[3] a cup of thready brown tea
[3] a bubbling draught

* R HP:Critical SP:Bursting MV:Tiring >

Black Rocks
The typically black soil of this wasteland is hidden beneath a layer of large
black stones. The air is heated from the warmth emitted by the rocks, and the
air above the stones seems to waver and rise like translucent flames. Massive
boulders bar the way in all directions save the west.
[ obvious exits: W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.
A large trolloc, covered in blood, stoops near a fresh kill.

* R HP:Critical SP:Bursting MV:Tiring > Alas, you cannot go that way...


* R HP:Critical SP:Bursting MV:Tiring >
Alas, you cannot go that way...

* R HP:Critical SP:Bursting MV:Tiring >
You don't see a s here.

* R HP:Critical SP:Bursting MV:Tiring >
Black Rocks
Heat rises in waves from charcoal-black rocks which completely cover the ground
here. The rocks are of varying size, some the size of a grape and many the size
of a trolloc's head. Travel is slow over the heated stones, which extend to the
east. The dark road lies to the south.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring >
The Twisting Dark Road
Twisting onward, the blackened road leads south and west through desolate
terrain. A deserted field of stone lies off the road to the north, and a series
of hills begin their ascent to the east. The ever-present scent of decay hangs
heavy in the dry air.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring > The Dark Road
The heat and stench of this wasteland is merciless in its constancy. No
haven from the ruthless gloom lies within sight. The tenacious creatures
that thrive here are both hearty and vicious. Fields of decay emit their
rotting stench from the south and west, while the road continues north and
east.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Bursting MV:Tiring >

The noxious stench and oppresive heat of the Blight drains your energy!
Your mount is too exhausted.

* R HP:Critical SP:Bursting MV:Tiring >
Your mount is too exhausted.

* R HP:Critical SP:Bursting MV:Tiring > You have 1(280) hit and 75(146) movement points.
You have scored 109069702 experience points and 2022 quest points.
You need 9430298 exp to level and 978 qp to rank.
You have amassed 29 Turn points to date.
You have played 22 days and 5 hours (real time).
This ranks you as Everesta the Honored Sister [Gray Ajah 7] (Level 51).
You are standing.
You are thirsty.

* R HP:Critical SP:Bursting MV:Tiring >
A shrill piercing scream reverberates through the area.

* R HP:Critical SP:Bursting MV:Tiring >

You stop riding him.

* HP:Critical SP:Bursting MV:Tiring > [lead horse]
A bloodstock stallion has an indifferent look.


* HP:Critical SP:Bursting MV:Tiring >
[lead horse]
You start leading him.
A bloodstock stallion starts following you.

* HP:Critical SP:Bursting MV:Tiring > Bend in the Road
Bleak hills rise to the north and east of the road, their slopes covered with
charcoal-black stones and decaying vegetation. The road twists sharply to the
south and west, continuing with seeming endlessness through corrupted lands.
[ obvious exits: N E S W ]


* HP:Critical SP:Bursting MV:Winded >
[embrace ]
You feel the flows of saidar coursing through your body.

* HP:Critical SP:Bursting MV:Winded > You begin to weave the appropriate flows...


-
Cancelled.
The Dark Road
The heat and stench of this wasteland is merciless in its constancy. No
haven from the ruthless gloom lies within sight. The tenacious creatures
that thrive here are both hearty and vicious. Fields of decay emit their
rotting stench from the south and west, while the road continues north and
east.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Critical SP:Bursting MV:Winded > Kyson narrates 'let me know if gate stays open'
You begin to weave the appropriate flows...

- = + * * + = - - = + * * + = -
Ok.
You channel flows of Spirit, and refresh those around you.

* HP:Critical SP:Full MV:Winded >

You narrate 'they werent at gate and it was open'


* HP:Critical SP:Full MV:Winded > Bend in the Road
Bleak hills rise to the north and east of the road, their slopes covered with
charcoal-black stones and decaying vegetation. The road twists sharply to the
south and west, continuing with seeming endlessness through corrupted lands.
[ obvious exits: N E S W ]
A bloodstock stallion has arrived from the west.

* HP:Critical SP:Full MV:Winded >
A bloodstock stallion stops following you.
You start riding him.


* R HP:Critical SP:Full MV:Winded > A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Arrrgggh!!! Your body is on fire, and then it's gone!

Ouch! You lose a level.




I don't know if this was ever a great addition to the game, I can see it being cool, but it's not very interesting to play around.

Guest

Re: TKD Incinerate

Post by Guest » Fri Sep 05, 2025 2:51 pm

It’s been there forever and prevents large mob, groups or tower groups from going there and wrecking haran and Moridin for herons and dung

Everesta
Posts: 125
Joined: Tue Aug 09, 2016 11:24 am

Re: TKD Incinerate

Post by Everesta » Sat Sep 06, 2025 3:48 pm

Probably would work just as effectively to do so if restricted to their area or the citadel. I still found it not very interesting to play around!

Eol
Posts: 735
Joined: Mon Aug 31, 2015 10:34 pm

Re: TKD Incinerate

Post by Eol » Sun Sep 07, 2025 1:26 pm

I think its terrible, but the most interesting part to me is that there's nothing in the actual message that let's you know you've been incinerated. You might infer something from what happened to the ravens, but their presence was a coincidence.

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