1 Hp Kill thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kryyg
Posts: 412
Joined: Mon Jul 03, 2017 9:52 am

1 Hp Kill thread

Post by Kryyg » Tue Sep 02, 2025 7:16 pm

You are subjected to the following effects:
- NOTICE
- NO QUIT
*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Winded > l

*Byrg* tries to scythe you, but you parry successfully.

* R HP:Beaten MV:Winded - Byrg: Beaten > kill dark
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Trill* is standing here.
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Winded - Byrg: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - Byrg: Beaten > nar on

*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Byrg: Beaten > *Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You narrate 'on'

1
* R HP:Critical MV:Winded - Byrg: Beaten > f
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You lance *Byrg*'s right arm hard.
[change mood wimpy]
Mood changed to: Wimpy

*Trill* assumes an offensive striking posture.
You panic and attempt to flee!


You flee head over heels.
Decaying Forest
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Winded > def
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded > sco
You have 41(413) hit and 63(170) movement points.
You have scored 98414999 experience points and 3029 quest points.
You need 85001 exp to level and 6971 qp to rank.
You have amassed 48 Turn points to date.
You have played 84 days and 22 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.

* R HP:Critical MV:Winded > where
Players in your Zone
--------------------
Sayiim - Near the Edge of the Blighted Forest
Matheus - Decaying Forest

* R HP:Critical MV:Winded > w
kill dark
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is here, fighting Trill, riding a warhorse.
*Trill* is here, fighting Sayiim.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
*Byrg* leaves east riding a shadow stallion.

* R HP:Critical MV:Winded > You try to lance *Trill*, but he parries successfully.

* R HP:Critical MV:Winded - Sayiim: Wounded - Trill: Beaten > 2

A sickly, blighted deer leaves west.
*Trill* assumes a defensive striking posture.

* R HP:Critical MV:Winded - Sayiim: Wounded - Trill: Beaten > of
0
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded - Sayiim: Wounded - Trill: Beaten > [change posture offensive]
Posture changed to: Offensive
*Byrg* has arrived from the east, riding a shadow stallion.

You lance *Trill*'s body into bloody fragments!rill: Beaten >
*Trill* panics, and attempts to flee!
*Trill* tries to pierce Sayiim, but he parries successfully.
[bash ]
*Byrg* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Trill* panics, and attempts to flee!


*Trill* avoids being bashed by Sayiim who loses his balance and falls!


You flee head over heels.
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Winded > s
kill dark
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is standing here, riding a warhorse.

0
* R HP:Critical MV:Winded > You lance *Byrg*'s body.

[bash ] nded - Byrg: Critical >


*Trill* tries to pierce Sayiim, but he deflects the blow.

=
*Trill* tries to pierce Sayiim, but he parries successfully.
*Byrg* tries to scythe you, but you parry successfully.
*Trill* assumes an offensive striking posture.

*
*Byrg* assumes an offensive striking posture.

+
*Trill* assumes a defensive striking posture.

=
*Trill* panics, and attempts to flee!


As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Winded - Byrg: Critical >
*Trill* leaves east.

* R HP:Critical MV:Winded - Byrg: Critical > 0

*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Byrg* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

Sayiim crushes *Byrg*'s left arm.

e
You flee head over heels.
Blighted Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
[bash ]
Bash who?

* R HP:Critical MV:Winded > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting Sayiim, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is here, fighting Byrg, riding a warhorse.

* R HP:Critical MV:Winded >
Sayiim draws a throwing spike from a bright red robe with a flash of steel.

* R HP:Critical MV:Winded > kh
2

*Byrg* tries to scythe Sayiim, but he deflects the blow.

of
* R HP:Critical MV:Winded > [kil shadow]
*Byrg* intercepts your attack on his mount.
You lance *Byrg*'s body hard.

0
* R HP:Critical MV:Winded - Sayiim: Battered - Byrg: Critical > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded - Sayiim: Battered - Byrg: Critical > [change posture offensive]
Posture changed to: Offensive

[bash ] nded - Sayiim: Battered - Byrg: Critical >

-
*Trill* tries to pierce you, but you parry successfully.

+
*Trill* assumes an offensive striking posture.


*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


Sayiim sheathes a throwing spike into a bright red robe.


*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

Sayiim wraps his fingers around a steel flanged mace and hefts it from a belt hook.
Sayiim tries to crush *Byrg*, but he deflects the blow.


You flee head over heels.
Decaying Forest
[ obvious exits: W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Winded > w
kh
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting Sayiim.
*Byrg* is sitting here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is here, fighting Byrg, riding a warhorse.

* R HP:Critical MV:Winded > [kil shadow]
*Byrg* intercepts your attack on his mount.
You lance *Byrg*'s head hard.

* R HP:Critical MV:Winded - Byrg: Critical > 1

*Trill* assumes a defensive striking posture.

* R HP:Critical MV:Winded - Byrg: Critical > You lance *Byrg*'s body.
*Trill* tries to pierce Sayiim, but he parries successfully.
Sayiim crushes *Byrg*'s left leg hard.
*Trill* tries to pierce Sayiim, but he deflects the blow.
Sayiim sheathes a steel flanged mace into a belt hook.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Winded - Byrg: Critical >
Sayiim draws a throwing spike from a bright red robe with a flash of steel.

* R HP:Critical MV:Winded - Byrg: Critical > def
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded - Byrg: Critical > f
You panic and attempt to flee!

sco

*Trill* assumes a defensive striking posture.


*Trill* tries to pierce Sayiim, but he parries successfully.
Sayiim barely stings *Byrg*'s body.

You flee head over heels.
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
You have 1(413) hit and 53(170) movement points.
You have scored 98411562 experience points and 3029 quest points.
You need 88438 exp to level and 6971 qp to rank.
You have amassed 48 Turn points to date.
You have played 84 days and 22 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.

* R HP:Critical MV:Winded > n
kh
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting Sayiim.
*Byrg* is here, fighting Sayiim, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is here, fighting Byrg, riding a warhorse.

* R HP:Critical MV:Winded > 2
of
0
[kil shadow]
*Byrg* intercepts your attack on his mount.
You lance *Byrg*'s body very hard.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Yet again! Seems like a rerun...
You gain a level!
Your blood freezes as you hear *Byrg*'s death cry.

* R HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > [bash ]
Bash who?

6
* R HP:Critical MV:Weary > 0

*Trill* tries to pierce Sayiim, but he deflects the blow.

* R HP:Critical MV:Weary > [kil h.dark]
You try to lance *Trill*, but he deflects the blow.

*Trill* gets a pair of gleaming metal boots from the corpse of Byrg.
*Trill* gets a pair of thick, gold-plated greaves from the corpse of Byrg.
*Trill* gets a shiny copper dagger from the corpse of Byrg.
*Trill* gets a belt with a buckle of cuendillar from the corpse of Byrg.
*Trill* gets a wicked knife bladed axe from the corpse of Byrg.
*Trill* gets a polished onyx-inlaid shield from the corpse of Byrg.
*Trill* gets a sungwood bracelet from the corpse of Byrg.
*Trill* gets a sungwood bracelet from the corpse of Byrg.
*Trill* gets a pair of heavy metal gauntlets from the corpse of Byrg.
*Trill* gets a pair of polished, gold-plated vambraces from the corpse of Byrg.
*Trill* gets a backpack from the corpse of Byrg.
*Trill* gets an inky black cloak from the corpse of Byrg.
*Trill* gets a shirt of overlapping black scales from the corpse of Byrg.
*Trill* gets a shimmering chain of gold from the corpse of Byrg.
*Trill* gets a shimmering chain of gold from the corpse of Byrg.
*Trill* gets a gold-chased morion with an engraved silver comb from the corpse of Byrg.
*Trill* gets a jade signet ring from the corpse of Byrg.
*Trill* gets a jade signet ring from the corpse of Byrg.
[bash ]


Beads of cold sweat emerge from *Trill*'s face!

-
*Trill* tries to pierce Sayiim, but he parries successfully.
*Trill* panics, and attempts to flee!

=
Sayiim sheathes a throwing spike into a bright red robe.

+
Sayiim draws a throwing spike from a bright red robe with a flash of steel.

*
Sayiim throws a throwing spike at *Trill*.

+
A throwing spike arcs through the air.

=
*Trill* leaves north.


*Trill* grunts in pain as he is struck by a throwing spike.
*Trill* panics, and attempts to flee!

=
Your bash at *Trill* sends him sprawling!

* R HP:Critical MV:Weary - Sayiim: Battered - Trill: Critical > dark is now set as your target.
kill dark
kill dark
You do the best you can!

* R HP:Critical MV:Weary - Sayiim: Battered - Trill: Critical > You do the best you can!

kill dark
* R HP:Critical MV:Weary - Sayiim: Battered - Trill: Critical > kill dark
kill dark
You lance *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Trill*'s death cry.
They aren't here.

* R HP:Critical MV:Weary > Sayiim draws a throwing knife from a silver Kandori wristcuff with a flash of steel.
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > sco
You have 1(413) hit and 49(170) movement points.
You have scored 99413244 experience points and 3029 quest points.
You need 4086756 exp to level and 6971 qp to rank.
You have amassed 108 Turn points to date.
You have played 84 days and 22 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 49).
You are standing.

* R HP:Critical MV:Weary >
Sayiim nods in agreement.

* R HP:Critical MV:Weary > nod
Sayiim sheathes a throwing knife into a bright red robe.
You nod in agreement.

* R HP:Critical MV:Weary > nar both rip

Sayiim gets a shiny copper dagger from the corpse of Trill.
Sayiim gets a throwing spike from the corpse of Trill.

sco
* R HP:Critical MV:Weary > You narrate 'both rip'

* R HP:Critical MV:Weary > You have 1(413) hit and 49(170) movement points.
You have scored 99413244 experience points and 3029 quest points.
You need 4086756 exp to level and 6971 qp to rank.
You have amassed 108 Turn points to date.
You have played 84 days and 22 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 49).
You are standing.

* R HP:Critical MV:Weary > say 1hp

Sayiim gets a pair of gleaming metal boots from the corpse of Trill.
Sayiim gets a pair of thick, gold-plated greaves from the corpse of Trill.
Sayiim gets a wicked knife bladed axe from the corpse of Trill.
Sayiim gets a polished onyx-inlaid shield from the corpse of Trill.
Sayiim gets a sungwood bracelet from the corpse of Trill.
Sayiim gets a sungwood bracelet from the corpse of Trill.
Sayiim gets a pair of heavy metal gauntlets from the corpse of Trill.
Sayiim gets a pair of polished, gold-plated vambraces from the corpse of Trill.
Sayiim gets a backpack from the corpse of Trill.
Sayiim gets an inky black cloak from the corpse of Trill.
Sayiim gets a shirt of overlapping black scales from the corpse of Trill.
Sayiim gets a shimmering chain of gold from the corpse of Trill.
Sayiim gets a shimmering chain of gold from the corpse of Trill.
Sayiim gets a gold-chased morion with an engraved silver comb from the corpse of Trill.
Sayiim gets a jade signet ring from the corpse of Trill.
Sayiim gets a jade signet ring from the corpse of Trill.
Sayiim gets a black pair of silver-tooled boots from the corpse of Trill.
Sayiim gets a pair of earthen colored breeches from the corpse of Trill.
Sayiim gets a leather water flask from the corpse of Trill.
Sayiim gets a belt pack from the corpse of Trill.
Sayiim gets a belt with a buckle of cuendillar from the corpse of Trill.
Sayiim gets a belt with a buckle of cuendillar from the corpse of Trill.
Sayiim gets a sharp, red stone dagger from the corpse of Trill.
Sayiim gets a silver etched shield from the corpse of Trill.
Sayiim gets a jeweled wristcuff from the corpse of Trill.
Sayiim gets a jeweled wristcuff from the corpse of Trill.
Sayiim gets a pair of dark gloves from the corpse of Trill.
Sayiim gets a set of cloth sleeves from the corpse of Trill.
Sayiim gets a gown of exquisite design from the corpse of Trill.
Sayiim gets a bearskin tunic from the corpse of Trill.

* R HP:Critical MV:Weary > You say '1hp'

byrg
Posts: 383
Joined: Fri Aug 07, 2015 8:56 pm

Re: 1 Hp Kill thread

Post by byrg » Tue Sep 02, 2025 7:18 pm

kryyg such a lightfriend.

Benito
Posts: 454
Joined: Thu Apr 09, 2015 8:41 pm

Re: 1 Hp Kill thread

Post by Benito » Tue Sep 02, 2025 7:21 pm

Nice log, but I feel like you're baiting me into starting a "345 Hp Kill" thread.

langois
Posts: 225
Joined: Wed Feb 18, 2015 2:53 pm

Re: 1 Hp Kill thread

Post by langois » Tue Sep 02, 2025 7:26 pm

Great log. Not sure about the horse targeting though. think staff are cracking down on that.

byrg
Posts: 383
Joined: Fri Aug 07, 2015 8:56 pm

Re: 1 Hp Kill thread

Post by byrg » Tue Sep 02, 2025 7:35 pm

Fun pk, was super sad that last bash was a 1 round.

Sayiim
Posts: 11
Joined: Sat May 10, 2025 8:38 am

Re: 1 Hp Kill thread

Post by Sayiim » Tue Sep 02, 2025 7:47 pm

I couldn't figure out why it wouldn't let me throw sometimes, got a little lucky drawing my mace back out. But finally made a good toss!

Artorias
Posts: 66
Joined: Tue Jul 11, 2023 12:50 am

Re: 1 Hp Kill thread

Post by Artorias » Wed Sep 03, 2025 11:08 am

Nice

isabel
Posts: 1785
Joined: Wed Aug 31, 2016 5:19 am

Re: 1 Hp Kill thread

Post by isabel » Fri Sep 05, 2025 12:11 am

Soon to be bettered by the incap revive kill thread

Nice log.

Deogen
Posts: 4
Joined: Fri Oct 06, 2023 2:31 pm

Re: 1 Hp Kill thread

Post by Deogen » Sat Sep 06, 2025 8:27 am

Personally, I'm waiting for the projectile kill hit landing after you've died thread.

matheus
Posts: 136
Joined: Fri Jul 08, 2016 11:37 pm

Re: 1 Hp Kill thread

Post by matheus » Sun Oct 12, 2025 9:54 am

*Mazoku* tries to cleave you, but you deflect the blow.
A soldier joins your fight!

+
*Mazoku* gives a hulking Dhai'mon trolloc an order.

=
Your bash at *Mazoku* sends him sprawling!

* R HP:Battered MV:Full - Mazoku: Battered >
A hulking Dhai'mon trolloc crushes a soldier's body.
A soldier tickles a hulking Dhai'mon trolloc's right hand with his scythe.
You lance *Mazoku*'s body.

* R HP:Battered MV:Full - Mazoku: Battered >
A hulking Dhai'mon trolloc crushes a soldier's left leg hard.
A soldier barely scythes a hulking Dhai'mon trolloc's right arm.
You lance *Mazoku*'s body hard.

* R HP:Battered MV:Full - Mazoku: Battered >
A hulking Dhai'mon trolloc crushes a soldier's left arm.
A soldier scythes a hulking Dhai'mon trolloc's body.
You barely lance *Mazoku*'s left leg.
*Mazoku* tries to cleave you, but you parry successfully.

* R HP:Battered MV:Full - Mazoku: Battered > 0
[bash ]

+
A hulking Dhai'mon trolloc tries to crush a soldier, but he parries successfully.
A soldier scythes a hulking Dhai'mon trolloc's body.
*Mazoku* tries to cleave you, but you parry successfully.


As *Mazoku* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Mazoku: Battered >
A hulking Dhai'mon trolloc crushes a soldier's body hard.
A soldier barely scythes a hulking Dhai'mon trolloc's right foot.
*Mazoku* tries to cleave you, but you parry successfully.

* R HP:Battered MV:Full - Mazoku: Battered >
A hulking Dhai'mon trolloc crushes a soldier's body hard.
A soldier barely scythes a hulking Dhai'mon trolloc's body.
You lance *Mazoku*'s body hard.

ll - Mazoku: Battered >
*Mazoku* sends you sprawling with a powerful bash!
You panic and attempt to flee!


A hulking Dhai'mon trolloc crushes a soldier's body hard.
A soldier barely scythes a hulking Dhai'mon trolloc's left foot.
*Mazoku* tries to cleave you, but you deflect the blow.

cw 100
You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change wimpy]
You will now flee if you go below 100 hit points.

* R HP:Battered MV:Full > n
kill mazoku
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Full > s
They aren't here.

* R HP:Battered MV:Full > kill mazoku
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Battered MV:Full > Beginning of a Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting a hulking Dhai'mon trolloc, riding a dun mare.
A hulking Dhai'mon trolloc is here, fighting a soldier.
*Mazoku* is standing here.
*Mazoku* tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Full - Mazoku: Battered > You do the best you can!

[bash ] ll - Mazoku: Battered >

+
*Mazoku* tries to cleave you, but you deflect the blow.
A hulking Dhai'mon trolloc tries to crush a soldier, but he deflects the blow.
A soldier tries to scythe a hulking Dhai'mon trolloc, but he parries successfully.

=
Your bash at *Mazoku* sends him sprawling!

* R HP:Battered MV:Full - Mazoku: Battered >
You lance *Mazoku*'s right leg hard.
A hulking Dhai'mon trolloc tries to crush a soldier, but he deflects the blow.
A soldier barely scythes a hulking Dhai'mon trolloc's body.

* R HP:Battered MV:Full - Mazoku: Battered > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full - Mazoku: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full - Mazoku: Battered >
You lance *Mazoku*'s right leg hard.
A hulking Dhai'mon trolloc crushes a soldier's body very hard.
A soldier scythes a hulking Dhai'mon trolloc's left arm hard.

* R HP:Battered MV:Full - Mazoku: Beaten >
You lance *Mazoku*'s body hard.
A hulking Dhai'mon trolloc tries to crush a soldier, but he deflects the blow.
A soldier tickles a hulking Dhai'mon trolloc's right leg with his scythe.

ll - Mazoku: Beaten >
*Mazoku* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Mazoku: Beaten > 0

*Mazoku* cleaves your body hard.
A hulking Dhai'mon trolloc crushes a soldier's head extremely hard.
A soldier scythes a hulking Dhai'mon trolloc's right leg.

* R HP:Battered MV:Full - Mazoku: Beaten >
*Mazoku* cleaves your body extremely hard.
A hulking Dhai'mon trolloc crushes a soldier's body very hard.
A soldier barely tickles a hulking Dhai'mon trolloc's body with his scythe.

[bash ] ll - Mazoku: Beaten >

*
A hulking Dhai'mon trolloc crushes a soldier's body hard.
A soldier tries to scythe a hulking Dhai'mon trolloc, but he parries successfully.

-
You dodge a bash from *Mazoku* who loses his balance and falls!

=
Your bash at *Mazoku* sends him sprawling!

* R HP:Battered MV:Full - Mazoku: Beaten >
You lance *Mazoku*'s head.
A hulking Dhai'mon trolloc crushes a soldier's body hard.
A soldier scythes a hulking Dhai'mon trolloc's right leg.

* R HP:Battered MV:Full - Mazoku: Beaten > dia soldier
You lance *Mazoku*'s body.
A hulking Dhai'mon trolloc tries to crush a soldier, but he parries successfully.
A soldier barely scythes a hulking Dhai'mon trolloc's body.
A soldier has some big nasty wounds and scratches.

ll - Mazoku: Beaten >
*Mazoku* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Mazoku: Beaten >
*Mazoku* cleaves your body extremely hard.
A hulking Dhai'mon trolloc tries to crush a soldier, but he deflects the blow.
A soldier barely scythes a hulking Dhai'mon trolloc's head.
The night has begun.

* R HP:Battered MV:Fresh - Mazoku: Beaten >
*Mazoku* cleaves your left leg very hard.
A hulking Dhai'mon trolloc crushes a soldier's body into bloody fragments!
A soldier scythes a hulking Dhai'mon trolloc's right leg.

* R HP:Battered MV:Fresh - Mazoku: Beaten > take lantern pack
hold lantern
You get a mirrored jack-o'-lantern from a backpack.

* R HP:Battered MV:Fresh - Mazoku: Beaten > You're already using a light.

* R HP:Battered MV:Fresh - Mazoku: Beaten >
You lance *Mazoku*'s right leg.
*Mazoku* tries to cleave you, but you deflect the blow.
A hulking Dhai'mon trolloc tries to crush a soldier, but he deflects the blow.
A soldier scythes a hulking Dhai'mon trolloc's left arm.

* R HP:Battered MV:Fresh - Mazoku: Beaten >
You lance *Mazoku*'s left leg.
*Mazoku* tries to cleave you, but you deflect the blow.
A hulking Dhai'mon trolloc tries to crush a soldier, but he deflects the blow.
A soldier scythes a hulking Dhai'mon trolloc's right arm.

* R HP:Battered MV:Fresh - Mazoku: Beaten >
You lance *Mazoku*'s body hard.
*Mazoku* panics, and attempts to flee!
A hulking Dhai'mon trolloc crushes a soldier's head into bloody fragments!
A soldier barely scythes a hulking Dhai'mon trolloc's body.
*Mazoku* leaves north.

* R HP:Battered MV:Fresh > n
kill mazoku
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
*Mazoku* leaves north.

* R HP:Battered MV:Fresh > They aren't here.

kill mazoku
* R HP:Battered MV:Fresh > n
They aren't here.

n
* R HP:Battered MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.

* R HP:Battered MV:Fresh > kill mazoku
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh > s
kill mazoku
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.

s
* R HP:Battered MV:Fresh > s
You lance *Mazoku*'s body hard.
*Mazoku* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Mazoku: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
You do the best you can!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
You do the best you can!

* R HP:Battered MV:Fresh - Mazoku: Critical > You do the best you can!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
kill mazoku
You do the best you can!

kill mazoku
* R HP:Battered MV:Fresh - Mazoku: Critical > You do the best you can!
*Mazoku* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
You lance *Mazoku*'s right leg.
You do the best you can!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
You do the best you can!
*Mazoku* leaves west.

kill mazoku
* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh > w
They aren't here.

w
* R HP:Battered MV:Fresh > kill mazoku
Brown Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Fresh > Green Hills
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
A young and strong buck is here, munching some grass.
*Mazoku* leaves south.

* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh > kill mazoku
s
They aren't here.

kill mazoku
* R HP:Battered MV:Fresh > A Fallow Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is here, fighting a timber wolf.
A timber wolf is here, fighting Mazoku.

* R HP:Battered MV:Fresh > You barely lance *Mazoku*'s left leg.
*Mazoku* panics, and attempts to flee!

* R HP:Battered MV:Fresh - a timber wolf: Hurt - Mazoku: Critical > kill mazoku
kill mazoku
You do the best you can!
*Mazoku* leaves south.
*Mazoku* has arrived from the south.

kill mazoku
* R HP:Battered MV:Fresh > You lance *Mazoku*'s right arm.
*Mazoku* panics, and attempts to flee!

kill mazoku
* R HP:Battered MV:Fresh - Mazoku: Critical > You do the best you can!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
You do the best you can!

* R HP:Battered MV:Fresh - Mazoku: Critical > You do the best you can!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
kill mazoku
You do the best you can!

* R HP:Battered MV:Fresh - Mazoku: Critical > kill mazoku
*Mazoku* cleaves your right arm very hard.
A timber wolf tickles Mazoku's right foot with his hit.
*Mazoku* panics, and attempts to flee!
*Mazoku* leaves east.
They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

e
* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > Mushroom Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A raven is here, watching.

* R HP:Beaten MV:Fresh > n
They aren't here.

n
* R HP:Beaten MV:Fresh > Brown Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Fresh > kill mazoku
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Fresh > They aren't here.

w
* R HP:Beaten MV:Fresh > On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

w
* R HP:Beaten MV:Fresh > w
On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Fresh > A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Fresh > n
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > n
n
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.

n
* R HP:Beaten MV:Fresh > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Beaten MV:Fresh > w
Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Fresh > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

w
* R HP:Beaten MV:Fresh > w
Forested Borderlands
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > w
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
*Mazoku* leaves west.

* R HP:Beaten MV:Fresh > kill mazoku
A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
*Mazoku* leaves north.

* R HP:Beaten MV:Fresh > kill mazoku
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Fresh > kill mazoku
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > n
They aren't here.

* R HP:Beaten MV:Fresh > n
They aren't here.

* R HP:Beaten MV:Fresh > w
They aren't here.

* R HP:Beaten MV:Fresh > n
Alas, you cannot go that way...

n
* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

n
* R HP:Beaten MV:Fresh > n
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Fresh > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Fresh > n
n
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

kill mazoku
* R HP:Beaten MV:Fresh > Path through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Beaten MV:Fresh > kill mazoku
kill mazoku
A Twist in the Path
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Fresh > Dark Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > n
They aren't here.

kill mazoku
* R HP:Beaten MV:Fresh > They aren't here.

kill mazoku
* R HP:Beaten MV:Fresh > They aren't here.

kill mazoku
* R HP:Beaten MV:Fresh > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

kill mazoku
* R HP:Beaten MV:Fresh > They aren't here.

kill mazoku
* R HP:Beaten MV:Fresh > They aren't here.

stat
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > stat
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > You are a 582 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.5 lbs and wearing 55.1 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 186, Dodging bonus: 72, Parrying bonus: 131
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Fresh > kill mazoku
You are a 582 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.5 lbs and wearing 55.1 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 186, Dodging bonus: 72, Parrying bonus: 131
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > w
w
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Fresh > Towering Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

s
* R HP:Beaten MV:Fresh > s
Tall Trees
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

* R HP:Beaten MV:Fresh > s
Alas, you cannot go that way...

e
* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

s
* R HP:Beaten MV:Fresh > Towering Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

* R HP:Beaten MV:Fresh > s
Dense Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Fresh > A Path Through the Dead Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

s
* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

s
* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

* R HP:Beaten MV:Fresh > w
Alas, you cannot go that way...

* R HP:Beaten MV:Fresh > s
A Dead Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

s
* R HP:Beaten MV:Fresh > s
A sickly, blighted deer leaves south.
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.

* R HP:Beaten MV:Fresh > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Fresh > w
Thinning Woods
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Fresh > w
Thinning Woods
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

s
* R HP:Beaten MV:Fresh > kill mazoku
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Fresh > They aren't here.

kill mazoku
* R HP:Beaten MV:Fresh > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

s
* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A cringing trolloc whelp cowers before you.

* R HP:Beaten MV:Fresh > They aren't here.

s
* R HP:Beaten MV:Fresh > kill mazoku
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A silent, black-robed figure watches you from afar.
A trolloc is here, exhorting a group of trolloc raiders.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > e
kill mazoku
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A raven is visible flying high in the sky.

n
* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

n
* R HP:Beaten MV:Fresh > kill mazoku
You lance *Mazoku*'s right leg.
*Mazoku* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Mazoku: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Mazoku: Critical > You do the best you can!

* R HP:Beaten MV:Fresh - Mazoku: Critical > n
kill mazoku
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Mazoku: Critical > You do the best you can!

* R HP:Beaten MV:Fresh - Mazoku: Critical > n
kill mazoku
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Mazoku: Critical > You do the best you can!
*Mazoku* leaves south.

* R HP:Beaten MV:Fresh > n
kill mazoku
kill mazoku
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
They aren't here.

* R HP:Beaten MV:Fresh > s
They aren't here.

kill mazoku
* R HP:Beaten MV:Fresh > They aren't here.

s
* R HP:Beaten MV:Fresh > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

kill mazoku
* R HP:Beaten MV:Fresh > w
They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Fresh > n
They aren't here.

* R HP:Beaten MV:Fresh > kill mazoku
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A silent, black-robed figure watches you from afar.
A trolloc is here, exhorting a group of trolloc raiders.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Beaten MV:Fresh > You lance *Mazoku*'s body.

* R HP:Beaten MV:Fresh - Mazoku: Critical > n
No way! You're fighting for your life!

kill mazoku
* R HP:Beaten MV:Fresh - Mazoku: Critical > You do the best you can!

* R HP:Beaten MV:Fresh - Mazoku: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Mazoku: Critical > You do the best you can!

* R HP:Beaten MV:Fresh - Mazoku: Critical > 1
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Mazoku: Critical >
You lance *Mazoku*'s body.
A beaked trolloc joins Mazoku's fight!
A hideous trolloc joins Mazoku's fight!
A hideous trolloc joins a hideous trolloc's fight!
A Dha'vol trolloc joins Mazoku's fight!
A myrddraal joins Mazoku's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

A Ko'bal trolloc joins Mazoku's fight!

* R HP:Beaten MV:Fresh - Mazoku: Critical > f
PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Mazoku: Critical > kill mazoku
f
You do the best you can!

You panic and attempt to flee!u: Critical >


You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A raven is visible flying high in the sky.

kill mazoku
* R HP:Beaten MV:Fresh > They aren't here.

w
* R HP:Beaten MV:Fresh > kill mazoku
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A silent, black-robed figure watches you from afar.
A trolloc is here, exhorting a group of trolloc raiders.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

n
* R HP:Beaten MV:Fresh > kill mazoku
You lance *Mazoku*'s head.

* R HP:Beaten MV:Fresh - Mazoku: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Mazoku: Critical > You do the best you can!

h - Mazoku: Critical >
A hideous trolloc joins Mazoku's fight!
A hideous trolloc joins a hideous trolloc's fight!
A Ko'bal trolloc joins Mazoku's fight!
A boarish trolloc joins Mazoku's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

A myrddraal slashes your body.
A beaked trolloc leaves north.
A myrddraal hisses 'This is the will of the Great Lord.'

A boarish trolloc hacks your left leg hard.
A boarish trolloc hacks your left leg.
You panic and attempt to flee!
A Ko'bal trolloc crushes your left arm.
A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc tries to cleave you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.


You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Fresh > w
kill mazoku
A Ko'bal trolloc has arrived from the west.
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Beaten MV:Fresh > You lance *Mazoku*'s right leg.

* R HP:Beaten MV:Fresh - Mazoku: Critical > n

*Mazoku* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Mazoku* cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins Mazoku's fight!
A hideous trolloc joins a hideous trolloc's fight!
A Dha'vol trolloc joins Mazoku's fight!
A myrddraal joins Mazoku's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A Ko'bal trolloc has arrived from the east.


A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.

You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A raven is visible flying high in the sky.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Fresh > ss
s
Arglebargle, glop-glyf!?!

w
* R HP:Beaten MV:Fresh > Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A black messenger pigeon is here.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A raven is visible flying high in the sky.

kill mazoku
* R HP:Beaten MV:Fresh > n
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mazoku* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Beaten MV:Fresh > kill mazoku
You lance *Mazoku*'s right arm very hard.
*Mazoku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Mazoku*'s death cry.

* R HP:Beaten MV:Fresh > A Ko'bal trolloc has arrived from the east.
A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A cringing trolloc whelp cowers before you.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > s
9
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of Mazoku is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Beaten MV:Fresh > 5
e
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Mazoku.
You get a pair of ebony-steel plate greaves from the corpse of Mazoku.
You get a sharp, red stone dagger from the corpse of Mazoku.
You get a skin of human flesh from the corpse of Mazoku.
You get a bronze belt of odd design from the corpse of Mazoku.
You get a wildly-spiked axe from the corpse of Mazoku.
You get a sungwood bracelet from the corpse of Mazoku.
You get a sungwood bracelet from the corpse of Mazoku.
You get a pair of heavy metal gauntlets from the corpse of Mazoku.
You get a pair of ebony-steel plate vambraces from the corpse of Mazoku.
You get a backpack from the corpse of Mazoku.
You get an earthen brown mantle from the corpse of Mazoku.
You get a shining steel breastplate from the corpse of Mazoku.
You get a shimmering chain of gold from the corpse of Mazoku.
You get a shimmering chain of gold from the corpse of Mazoku.
You get a full metal helmet and visor from the corpse of Mazoku.
You get a jade signet ring from the corpse of Mazoku.
You get a jade signet ring from the corpse of Mazoku.
You get a badge emblazoned with an iron fist from the corpse of Mazoku.

* R HP:Beaten MV:Fresh > [scalp corpse]
You need to wield or wear a short-bladed weapon for that!

* R HP:Beaten MV:Fresh > Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Fresh >
A cringing trolloc whelp tries to hit you, but you parry successfully.
A raven starts following you.
A muzzled trolloc joins a cringing trolloc whelp's fight!
A hideous trolloc joins a cringing trolloc whelp's fight!
A Dhai'mon trolloc joins a cringing trolloc whelp's fight!

* R HP:Beaten MV:Fresh - a cringing trolloc whelp: Healthy > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!nging trolloc whelp: Healthy >


A Dhai'mon trolloc hacks your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A muzzled trolloc tries to cleave you, but you deflect the blow.
A cringing trolloc whelp tries to hit you, but you parry successfully.

wear dagger

A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of Mazoku is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
You put a sharp, red stone dagger on your belt.

* R HP:Critical MV:Fresh > def
A Dhai'mon trolloc has arrived from the east.
[change posture defensive]
Posture changed to: Defensive

w
* R HP:Critical MV:Fresh > Alas, you cannot go that way...

7
* R HP:Critical MV:Fresh > n
e
[order soldier fol matheus]
That person isn't here.

* R HP:Critical MV:Fresh > n
A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A cringing trolloc whelp cowers before you.

* R HP:Critical MV:Fresh > n
A Dhai'mon trolloc has arrived from the south.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Critical MV:Fresh > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > sco
You have 54(413) hit and 159(159) movement points.
You have scored 112239444 experience points and 3007 quest points.
You need 6260556 exp to level and 6993 qp to rank.
You have amassed 394 Turn points to date.
You have played 85 days and 21 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

s
* R HP:Critical MV:Fresh > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > 1
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Fresh > dism
def
You stop riding him.

w
* HP:Critical MV:Fresh > [change posture defensive]
Posture changed to: Defensive

s
* HP:Critical MV:Fresh > s
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A cringing trolloc whelp cowers before you.

* HP:Critical MV:Full > A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving south.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A cringing trolloc whelp cowers before you.

* HP:Critical MV:Full > 7
e
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of Mazoku is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* HP:Critical MV:Full > The master of scouts narrates 'Mazoku was spotted On Top of a Hill'
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc joins a hideous trolloc's fight!
A Ko'bal trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a Ko'bal trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

A Dha'vol trolloc joins a Ko'bal trolloc's fight!
[order soldier fol matheus]
That person isn't here.

* HP:Critical MV:Full - a hideous trolloc: Healthy > n
No way! You're fighting for your life!

* HP:Critical MV:Full - a hideous trolloc: Healthy > No way! You're fighting for your life!

* HP:Critical MV:Full - a hideous trolloc: Healthy > f
e

A Dha'vol trolloc tries to cleave you, but you parry successfully.
A myrddraal hisses 'This is the will of the Great Lord.'

A myrddraal slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A boarish trolloc hacks your body.
You wish that your wounds would stop BLEEDING so much!

A boarish trolloc hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!


n
n
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A cringing trolloc whelp cowers before you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A cringing trolloc whelp cowers before you.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.

* HP:Critical MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Full > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.

* HP:Critical MV:Full > Thinning Woods
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

* HP:Critical MV:Strong > sco
You have 1(413) hit and 143(159) movement points.
You have scored 112239444 experience points and 3007 quest points.
You need 6260556 exp to level and 6993 qp to rank.
You have amassed 394 Turn points to date.
You have played 85 days and 21 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* HP:Critical MV:Strong > def
[change posture defensive]
Posture changed to: Defensive


Typoed scalping trigger twice at the end snicker. Abs sucks.

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