Stab Thread
Re: Stab Thread
o S HP:Healthy MV:Tiring >
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
East: *Kalm* is resting here.
The corpse of a rat is lying here.
o S HP:Healthy MV:Tiring >
You attempt to hide yourself.
o S HP:Healthy MV:Tiring >
Backstab who?
o S HP:Healthy MV:Tiring >
e
hide
backstab h.light
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
*Kalm* is resting here.
A Wall Guard streetguard is resting here.
* S HP:Healthy MV:Tiring >
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
*Kalm* makes a strange sound as you place a silver-winged basilard in his back!
* S HP:Healthy MV:Tiring - Kalm: Battered >
*Kalm* wraps his fingers around a massive war maul and hefts it from a belt hook.
*Kalm* wields a massive war maul in a two-handed grip.
*Kalm* tries to crush you, but you deflect the blow.
* S HP:Healthy MV:Tiring - Kalm: Battered >
w
No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - Kalm: Battered >
cdw
close door w
*Kalm* tries to crush you, but you parry successfully.
You barely pierce *Kalm*'s body.
That's absurd!
* S HP:Healthy MV:Tiring - Kalm: Battered >
You barely pierce *Kalm*'s head.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
na on kalm
You narrate 'on kalm'
* S HP:Healthy MV:Tiring - Kalm: Beaten >
na pm
You narrate 'pm'
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s body with your pierce.
na stavbbed
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You dodge a bash from *Kalm* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You narrate 'stavbbed'
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s left foot with your pierce.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You barely pierce *Kalm*'s body.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s left leg with your pierce.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s body with your pierce.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You pierce *Kalm*'s right arm.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
*Kalm* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Kalm: Beaten >
*Kalm* crushes your head into bloody fragments!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
f
dm
dism
u
hide
backstab h.light
*Kalm* tries to crush you, but you parry successfully.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard stops resting, and clambers on his feet.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You panic and attempt to flee!
You swiftly dodge a Wall Guard streetguard's attempt to scythe you.
You flee head over heels.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
East: *Kalm* is standing here.
The corpse of a rat is lying here.
But you're not riding anything!
o S HP:Hurt MV:Tiring >
Alas, you cannot go that way...
o S HP:Hurt MV:Tiring >
You attempt to hide yourself.
o S HP:Hurt MV:Tiring >
Backstab who?
o S HP:Hurt MV:Tiring >
s
k light
k light
Alas, you cannot go that way...
k light
o S HP:Hurt MV:Tiring >
k light
They aren't here.
o S HP:Hurt MV:Tiring >
They aren't here.
o S HP:Hurt MV:Tiring >
They aren't here.
cdw
close stonedoor w
o S HP:Hurt MV:Tiring >
They aren't here.
k light
o S HP:Hurt MV:Tiring >
Ok.
k light
o S HP:Hurt MV:Tiring >
k light
They aren't here.
o S HP:Hurt MV:Tiring >
They aren't here.
o S HP:Hurt MV:Tiring >
They aren't here.
*Kalm* has arrived from the east.
A Wall Guard streetguard has arrived from the east.
k light
* S HP:Hurt MV:Tiring >
*Kalm* tries to crush you, but you deflect the blow.
k light
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You pierce *Kalm*'s left arm.
*Kalm* tries to crush you, but you parry successfully.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
Honey narrates 'gonna portal in'
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You barely pierce *Kalm*'s left arm.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You dodge a bash from *Kalm* who loses his balance and falls!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You barely pierce *Kalm*'s body.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You barely tickle *Kalm*'s body with your pierce.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
(tic_timer): Tic in 7 seconds!
You tickle *Kalm*'s body with your pierce.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s body with your pierce.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
*Kalm* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
*Kalm* tries to crush you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
f
s
hide
backstab h.light
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
A Wall Guard streetguard scythes your right arm into bloody fragments!
*Kalm* crushes your left arm into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.600 seconds.
* S HP:Wounded MV:Strong - Kalm: Beaten >
You panic and attempt to flee!
Honey narrates 'where is he running'
You flee head over heels.
A Damp Room off a Tunnel
The stone walls of this small room glow faintly. The rock of the walls has been
worn smooth over many years from the water that runs gently from the ceiling to
the floor. The floor is pitted where drops of water have fallen in the same
place for hundreds of years. Small puddles dot the floor of the room.
[ obvious exits: S ]
Zone: Northern Plains of Altara
South: A Wall Guard streetguard follows orders here.
An enormous tarantula is here.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
The corpse of a rat is lying here.
A Wall Guard streetguard follows orders here.
*Kalm* is standing here.
*Kalm* leaves east. >>
A Wall Guard streetguard leaves east. >>
o S HP:Wounded MV:Strong >
You attempt to hide yourself.
o S HP:Wounded MV:Strong >
Backstab who?
o S HP:Wounded MV:Tiring >
k light
k light
k light
They aren't here.
k light
o S HP:Wounded MV:Tiring >
k light
They aren't here.
k light
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
*Kalm* has arrived from the east.
A Wall Guard streetguard has arrived from the east.
k light
* S HP:Wounded MV:Tiring >
k light
You barely tickle *Kalm*'s body with your pierce.
k light
* S HP:Wounded MV:Tiring - Kalm: Beaten >
*Kalm* tries to crush you, but you parry successfully.
You tickle *Kalm*'s body with your pierce.
You do the best you can!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You barely tickle *Kalm*'s body with your pierce.
* S HP:Wounded MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
f
s
You panic and attempt to flee!
A Wall Guard streetguard tries to scythe you, but you dodge the attack.
hide
backstab h.light
You flee head over heels.
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
West: A Wall Guard streetguard follows orders here.
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
Alas, you cannot go that way...
o S HP:Wounded MV:Tiring >
You attempt to hide yourself.
o S HP:Wounded MV:Tiring >
Backstab who?
o S HP:Wounded MV:Tiring >
w
hide
backstab h.light
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
The corpse of a rat is lying here.
A Wall Guard streetguard follows orders here.
*Kalm* is standing here.
*Kalm* tries to crush you, but you parry successfully.
* S HP:Wounded MV:Tiring - Kalm: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s body with your pierce.
*Kalm* tries to crush you, but you parry successfully.
* S HP:Wounded MV:Tiring - Kalm: Beaten >
f
You panic and attempt to flee!
k light
k light
k light
k light
k light
You flee head over heels.
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
West: A Wall Guard streetguard follows orders here.
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
k light
o S HP:Wounded MV:Tiring >
They aren't here.
k light
o S HP:Wounded MV:Tiring >
k light
They aren't here.
k light
o S HP:Wounded MV:Tiring >
k light
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
k light
o S HP:Wounded MV:Tiring >
k light
They aren't here.
o S HP:Wounded MV:Tiring >
k light
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
w
They aren't here.
cdw
close stonedoor w
o S HP:Wounded MV:Tiring >
k light
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
The corpse of a rat is lying here.
A Wall Guard streetguard follows orders here.
*Kalm* is standing here.
* S HP:Wounded MV:Tiring >
It's already closed!
* S HP:Wounded MV:Tiring >
You tickle *Kalm*'s body with your pierce.
* S HP:Wounded MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
A Wall Guard streetguard tries to scythe you, but you deflect the blow.
You barely pierce *Kalm*'s left leg.
*Kalm* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You swiftly dodge a Wall Guard streetguard's attempt to scythe you.
You tickle *Kalm*'s right leg with your pierce.
*Kalm* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
*Kalm* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
A Wall Guard streetguard scythes your body very hard.
*Kalm* crushes your body into bloody fragments!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
f
A Wall Guard streetguard scythes your body into bloody fragments!
*Kalm* crushes your head into bloody fragments!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You panic and attempt to flee!
s
hide
backstab h.light
You flee head over heels.
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
West: A Wall Guard streetguard follows orders here.
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
Alas, you cannot go that way...
o S HP:Battered MV:Tiring >
You attempt to hide yourself.
o S HP:Battered MV:Tiring >
Backstab who?
o S HP:Battered MV:Tiring >
*Kalm* has arrived from the west.
A Wall Guard streetguard has arrived from the west.
* S HP:Battered MV:Tiring >
w
hide
backstab h.light
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
East: A Wall Guard streetguard follows orders here.
The corpse of a rat is lying here.
o S HP:Battered MV:Tiring >
You attempt to hide yourself.
o S HP:Battered MV:Tiring >
Backstab who?
o S HP:Battered MV:Tiring >
b
[back h.light]
Backstab who?
o S HP:Battered MV:Tiring >
b
[back h.light]
Backstab who?
*Kalm* has arrived from the east.
A Wall Guard streetguard has arrived from the east.
* S HP:Battered MV:Tiring >
n
A Damp Room off a Tunnel
The stone walls of this small room glow faintly. The rock of the walls has been
worn smooth over many years from the water that runs gently from the ceiling to
the floor. The floor is pitted where drops of water have fallen in the same
place for hundreds of years. Small puddles dot the floor of the room.
[ obvious exits: S ]
Zone: Northern Plains of Altara
South: A Wall Guard streetguard follows orders here.
An enormous tarantula is here.
o S HP:Battered MV:Tiring >
s
hide
backstab h.light
The giant tarantula tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
No way! You're fighting for your life!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
No way! You're fighting for your life!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
f
hide
backstab h.light
PANIC! You couldn't escape!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
No way! You're fighting for your life!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
No way! You're fighting for your life!
f
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
hide
backstab h.light
You pierce the giant tarantula's left leg extremely hard.
The giant tarantula tries to hit you, but you deflect the blow.
The giant tarantula swiftly dodges your attempt to pierce it.
You panic and attempt to flee!
You flee head over heels.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
The corpse of a rat is lying here.
A Wall Guard streetguard follows orders here.
*Kalm* is standing here.
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
You silently approach your victim...
*Kalm* tries to crush you, but you deflect the blow.
-
*Kalm* tries to crush you, but you parry successfully.
=+
f*
Cancelled.
You panic and attempt to flee!
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
k light
k light
k light
A Wall Guard streetguard tries to scythe you, but you deflect the blow.
You flee head over heels.
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
West: A Wall Guard streetguard follows orders here.
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
They aren't here.
o S HP:Battered MV:Tiring >
They aren't here.
o S HP:Battered MV:Tiring >
They aren't here.
k light
o S HP:Battered MV:Tiring >
k light
k light
They aren't here.
k light
o S HP:Battered MV:Tiring >
k light
They aren't here.
k light
o S HP:Battered MV:Tiring >
k light
They aren't here.
o S HP:Battered MV:Tiring >
k light
Honey narrates 'am here'
They aren't here.
*Kalm* has arrived from the west.
A Wall Guard streetguard has arrived from the west.
k light
* S HP:Battered MV:Tiring >
You tickle *Kalm*'s body with your pierce.
* S HP:Battered MV:Tiring - Kalm: Beaten >
*Kalm* tries to crush you, but you deflect the blow.
You tickle *Kalm*'s left leg with your pierce.
You do the best you can!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You pierce *Kalm*'s body.
* S HP:Battered MV:Tiring - Kalm: Beaten >
(tic_timer): Tic in 7 seconds!
f
You panic and attempt to flee!
*Kalm* sends you sprawling with a powerful bash!
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
odw
open door w
A Wall Guard streetguard scythes your right leg into bloody fragments!
w
You flee head over heels.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
East: A Wall Guard streetguard follows orders here.
The corpse of a rat is lying here.
Ok.
o S HP:Battered MV:Tiring >
A Damp Tunnel
The tunnel goes on into the darkness to the east. To the west, the tunnel makes
its way back underneath the cabin. To the south lies a small room off the
tunnel. The tunnel is cool, and the air is thick with humidity from the water
that runs in small rivulets down the walls.
[ obvious exits: E S W ]
Zone: Northern Plains of Altara
Door east: stonedoor
South: An enormous tarantula is here.
West: An enormous tarantula is here.
o S HP:Battered MV:Tiring >
cde
close stonedoor e
Honey has arrived from the west.
o S HP:Battered MV:Tiring >
cde
close stonedoor e
Ok.
k light
o S HP:Battered MV:Tiring >
k light
k light
k light
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.711 seconds.
It's already closed!
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
fol honey
Honey says 'he inside?'
You now follow Honey.
o S HP:Battered MV:Strong >
k light
k light
k light
They aren't here.
k light
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
sa yeop
You say 'yeop'
o S HP:Battered MV:Strong >
You are now a member of Honey's group.
k light
o S HP:Battered MV:Strong >
k light
The stonedoor is opened from the other side.
k light
o S HP:Battered MV:Strong >
They aren't here.
*Kalm* has arrived from the east.
A Wall Guard streetguard has arrived from the east.
k light
* S HP:Battered MV:Strong >
k light
You barely pierce *Kalm*'s body.
*Kalm* panics, and attempts to flee!
*Kalm* leaves west. <<
o S HP:Battered MV:Strong >
k light
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves west. <<
You follow Honey.
A Dark Tunnel
The dark, damp tunnel continues west, leading further into darkness. To the
east, the tunnel goes on into the small cellar under the cabin. A thick growth
of moss covers the walls, and small drops of water fall from the tunnel's dirt
ceiling. The dirt floor is smooth and slick under the thin coating of water.
[ obvious exits: E W ]
Zone: Northern Plains of Altara
East: A Wall Guard streetguard follows orders here.
Honey Badger the Dark Master is standing here.
An enormous tarantula is here.
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves west. <<
You follow Honey.
A Dark Tunnel
This dark, damp tunnel lies directly east of the small cellar. The dirt walls
are soft and crumbling, with a thick coat of moss covering most of them. The
dirt floor is slick and squishes under extra weight. The tunnel leads on to the
east into darkness.
[ obvious exits: E W ]
Zone: Northern Plains of Altara
Door west: shelf
East: An enormous tarantula is here.
West: *Kalm* is standing here.
The corpse of a rat is lying here.
Honey Badger the Dark Master is standing here.
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves west. <<
You follow Honey.
A Small Cellar
This small cellar lies directly under the floor of the cabin. Small shelves
line the walls, and pieces of broken bottles litter the shelves and the floor.
A thick coat of dust covers everything, and clouds of it billow up from the
slightest breath. The dirt floor is moist and slimy, smelling of mildew.
[ obvious exits: E U ]
Zone: Northern Plains of Altara
Door east: shelf
Door up: trapdoor
Honey Badger the Dark Master is standing here.
*Kalm* is standing here.
You tickle *Kalm*'s head with your pierce.
*Kalm* panics, and attempts to flee!
k light
* S HP:Battered MV:Strong - Kalm: Beaten >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Beaten >
k light
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Beaten >
k light
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Beaten >
Honey slices *Kalm*'s right leg hard.
*Kalm* panics, and attempts to flee!
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
Honey slices *Kalm*'s body.
*Kalm* panics, and attempts to flee!
You barely pierce *Kalm*'s left leg.
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
k light
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
k light
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
*Kalm* leaves east. >>
k light
o S HP:Battered MV:Strong >
k light
k light
They aren't here.
o S HP:Battered MV:Strong >
k light
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves east. >>
You follow Honey.
A Dark Tunnel
This dark, damp tunnel lies directly east of the small cellar. The dirt walls
are soft and crumbling, with a thick coat of moss covering most of them. The
dirt floor is slick and squishes under extra weight. The tunnel leads on to the
east into darkness.
[ obvious exits: E W ]
Zone: Northern Plains of Altara
Door west: shelf
East: An enormous tarantula is here.
The corpse of a rat is lying here.
Honey Badger the Dark Master is standing here.
*Kalm* is standing here.
You barely pierce *Kalm*'s body.
*Kalm* panics, and attempts to flee!
* S HP:Battered MV:Strong - Kalm: Critical >
k light
Honey slices *Kalm*'s head hard.
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
k light
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
*Kalm* leaves west. <<
k light
o S HP:Battered MV:Strong >
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
They aren't here.
k light
o S HP:Battered MV:Strong >
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves west. <<
You follow Honey.
A Small Cellar
This small cellar lies directly under the floor of the cabin. Small shelves
line the walls, and pieces of broken bottles litter the shelves and the floor.
A thick coat of dust covers everything, and clouds of it billow up from the
slightest breath. The dirt floor is moist and slimy, smelling of mildew.
[ obvious exits: E U ]
Zone: Northern Plains of Altara
Door east: shelf
Door up: trapdoor
Honey Badger the Dark Master is standing here.
*Kalm* is standing here.
You barely pierce *Kalm*'s right leg.
*Kalm* panics, and attempts to flee!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
Honey slices *Kalm*'s body.
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You barely pierce *Kalm*'s right leg.
*Kalm* is incapacitated and will slowly die, if not aided.
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
k light
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
Honey slices *Kalm*'s body extremely hard.
*Kalm* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kalm*'s death cry.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
East: *Kalm* is resting here.
The corpse of a rat is lying here.
o S HP:Healthy MV:Tiring >
You attempt to hide yourself.
o S HP:Healthy MV:Tiring >
Backstab who?
o S HP:Healthy MV:Tiring >
e
hide
backstab h.light
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
*Kalm* is resting here.
A Wall Guard streetguard is resting here.
* S HP:Healthy MV:Tiring >
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
*Kalm* makes a strange sound as you place a silver-winged basilard in his back!
* S HP:Healthy MV:Tiring - Kalm: Battered >
*Kalm* wraps his fingers around a massive war maul and hefts it from a belt hook.
*Kalm* wields a massive war maul in a two-handed grip.
*Kalm* tries to crush you, but you deflect the blow.
* S HP:Healthy MV:Tiring - Kalm: Battered >
w
No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - Kalm: Battered >
cdw
close door w
*Kalm* tries to crush you, but you parry successfully.
You barely pierce *Kalm*'s body.
That's absurd!
* S HP:Healthy MV:Tiring - Kalm: Battered >
You barely pierce *Kalm*'s head.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
na on kalm
You narrate 'on kalm'
* S HP:Healthy MV:Tiring - Kalm: Beaten >
na pm
You narrate 'pm'
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s body with your pierce.
na stavbbed
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You dodge a bash from *Kalm* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You narrate 'stavbbed'
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s left foot with your pierce.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You barely pierce *Kalm*'s body.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s left leg with your pierce.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s body with your pierce.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
You pierce *Kalm*'s right arm.
* S HP:Healthy MV:Tiring - Kalm: Beaten >
*Kalm* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - Kalm: Beaten >
*Kalm* crushes your head into bloody fragments!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
f
dm
dism
u
hide
backstab h.light
*Kalm* tries to crush you, but you parry successfully.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard stops resting, and clambers on his feet.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You panic and attempt to flee!
You swiftly dodge a Wall Guard streetguard's attempt to scythe you.
You flee head over heels.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
East: *Kalm* is standing here.
The corpse of a rat is lying here.
But you're not riding anything!
o S HP:Hurt MV:Tiring >
Alas, you cannot go that way...
o S HP:Hurt MV:Tiring >
You attempt to hide yourself.
o S HP:Hurt MV:Tiring >
Backstab who?
o S HP:Hurt MV:Tiring >
s
k light
k light
Alas, you cannot go that way...
k light
o S HP:Hurt MV:Tiring >
k light
They aren't here.
o S HP:Hurt MV:Tiring >
They aren't here.
o S HP:Hurt MV:Tiring >
They aren't here.
cdw
close stonedoor w
o S HP:Hurt MV:Tiring >
They aren't here.
k light
o S HP:Hurt MV:Tiring >
Ok.
k light
o S HP:Hurt MV:Tiring >
k light
They aren't here.
o S HP:Hurt MV:Tiring >
They aren't here.
o S HP:Hurt MV:Tiring >
They aren't here.
*Kalm* has arrived from the east.
A Wall Guard streetguard has arrived from the east.
k light
* S HP:Hurt MV:Tiring >
*Kalm* tries to crush you, but you deflect the blow.
k light
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You pierce *Kalm*'s left arm.
*Kalm* tries to crush you, but you parry successfully.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
Honey narrates 'gonna portal in'
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You barely pierce *Kalm*'s left arm.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You dodge a bash from *Kalm* who loses his balance and falls!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You barely pierce *Kalm*'s body.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You barely tickle *Kalm*'s body with your pierce.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
(tic_timer): Tic in 7 seconds!
You tickle *Kalm*'s body with your pierce.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s body with your pierce.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
*Kalm* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
*Kalm* tries to crush you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Kalm: Beaten >
f
s
hide
backstab h.light
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
* S HP:Hurt MV:Tiring - Kalm: Beaten >
A Wall Guard streetguard scythes your right arm into bloody fragments!
*Kalm* crushes your left arm into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.600 seconds.
* S HP:Wounded MV:Strong - Kalm: Beaten >
You panic and attempt to flee!
Honey narrates 'where is he running'
You flee head over heels.
A Damp Room off a Tunnel
The stone walls of this small room glow faintly. The rock of the walls has been
worn smooth over many years from the water that runs gently from the ceiling to
the floor. The floor is pitted where drops of water have fallen in the same
place for hundreds of years. Small puddles dot the floor of the room.
[ obvious exits: S ]
Zone: Northern Plains of Altara
South: A Wall Guard streetguard follows orders here.
An enormous tarantula is here.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
The corpse of a rat is lying here.
A Wall Guard streetguard follows orders here.
*Kalm* is standing here.
*Kalm* leaves east. >>
A Wall Guard streetguard leaves east. >>
o S HP:Wounded MV:Strong >
You attempt to hide yourself.
o S HP:Wounded MV:Strong >
Backstab who?
o S HP:Wounded MV:Tiring >
k light
k light
k light
They aren't here.
k light
o S HP:Wounded MV:Tiring >
k light
They aren't here.
k light
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
*Kalm* has arrived from the east.
A Wall Guard streetguard has arrived from the east.
k light
* S HP:Wounded MV:Tiring >
k light
You barely tickle *Kalm*'s body with your pierce.
k light
* S HP:Wounded MV:Tiring - Kalm: Beaten >
*Kalm* tries to crush you, but you parry successfully.
You tickle *Kalm*'s body with your pierce.
You do the best you can!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You barely tickle *Kalm*'s body with your pierce.
* S HP:Wounded MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
f
s
You panic and attempt to flee!
A Wall Guard streetguard tries to scythe you, but you dodge the attack.
hide
backstab h.light
You flee head over heels.
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
West: A Wall Guard streetguard follows orders here.
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
Alas, you cannot go that way...
o S HP:Wounded MV:Tiring >
You attempt to hide yourself.
o S HP:Wounded MV:Tiring >
Backstab who?
o S HP:Wounded MV:Tiring >
w
hide
backstab h.light
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
The corpse of a rat is lying here.
A Wall Guard streetguard follows orders here.
*Kalm* is standing here.
*Kalm* tries to crush you, but you parry successfully.
* S HP:Wounded MV:Tiring - Kalm: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You tickle *Kalm*'s body with your pierce.
*Kalm* tries to crush you, but you parry successfully.
* S HP:Wounded MV:Tiring - Kalm: Beaten >
f
You panic and attempt to flee!
k light
k light
k light
k light
k light
You flee head over heels.
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
West: A Wall Guard streetguard follows orders here.
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
k light
o S HP:Wounded MV:Tiring >
They aren't here.
k light
o S HP:Wounded MV:Tiring >
k light
They aren't here.
k light
o S HP:Wounded MV:Tiring >
k light
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
k light
o S HP:Wounded MV:Tiring >
k light
They aren't here.
o S HP:Wounded MV:Tiring >
k light
They aren't here.
o S HP:Wounded MV:Tiring >
They aren't here.
o S HP:Wounded MV:Tiring >
w
They aren't here.
cdw
close stonedoor w
o S HP:Wounded MV:Tiring >
k light
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
The corpse of a rat is lying here.
A Wall Guard streetguard follows orders here.
*Kalm* is standing here.
* S HP:Wounded MV:Tiring >
It's already closed!
* S HP:Wounded MV:Tiring >
You tickle *Kalm*'s body with your pierce.
* S HP:Wounded MV:Tiring - Kalm: Beaten >
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
A Wall Guard streetguard tries to scythe you, but you deflect the blow.
You barely pierce *Kalm*'s left leg.
*Kalm* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
You swiftly dodge a Wall Guard streetguard's attempt to scythe you.
You tickle *Kalm*'s right leg with your pierce.
*Kalm* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
*Kalm* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
A Wall Guard streetguard scythes your body very hard.
*Kalm* crushes your body into bloody fragments!
* S HP:Wounded MV:Tiring - Kalm: Beaten >
f
A Wall Guard streetguard scythes your body into bloody fragments!
*Kalm* crushes your head into bloody fragments!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You panic and attempt to flee!
s
hide
backstab h.light
You flee head over heels.
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
West: A Wall Guard streetguard follows orders here.
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
Alas, you cannot go that way...
o S HP:Battered MV:Tiring >
You attempt to hide yourself.
o S HP:Battered MV:Tiring >
Backstab who?
o S HP:Battered MV:Tiring >
*Kalm* has arrived from the west.
A Wall Guard streetguard has arrived from the west.
* S HP:Battered MV:Tiring >
w
hide
backstab h.light
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
East: A Wall Guard streetguard follows orders here.
The corpse of a rat is lying here.
o S HP:Battered MV:Tiring >
You attempt to hide yourself.
o S HP:Battered MV:Tiring >
Backstab who?
o S HP:Battered MV:Tiring >
b
[back h.light]
Backstab who?
o S HP:Battered MV:Tiring >
b
[back h.light]
Backstab who?
*Kalm* has arrived from the east.
A Wall Guard streetguard has arrived from the east.
* S HP:Battered MV:Tiring >
n
A Damp Room off a Tunnel
The stone walls of this small room glow faintly. The rock of the walls has been
worn smooth over many years from the water that runs gently from the ceiling to
the floor. The floor is pitted where drops of water have fallen in the same
place for hundreds of years. Small puddles dot the floor of the room.
[ obvious exits: S ]
Zone: Northern Plains of Altara
South: A Wall Guard streetguard follows orders here.
An enormous tarantula is here.
o S HP:Battered MV:Tiring >
s
hide
backstab h.light
The giant tarantula tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
No way! You're fighting for your life!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
No way! You're fighting for your life!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
f
hide
backstab h.light
PANIC! You couldn't escape!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
No way! You're fighting for your life!
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
No way! You're fighting for your life!
f
o S HP:Battered MV:Tiring - the giant tarantula: Healthy >
hide
backstab h.light
You pierce the giant tarantula's left leg extremely hard.
The giant tarantula tries to hit you, but you deflect the blow.
The giant tarantula swiftly dodges your attempt to pierce it.
You panic and attempt to flee!
You flee head over heels.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
The corpse of a rat is lying here.
A Wall Guard streetguard follows orders here.
*Kalm* is standing here.
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
You silently approach your victim...
*Kalm* tries to crush you, but you deflect the blow.
-
*Kalm* tries to crush you, but you parry successfully.
=+
f*
Cancelled.
You panic and attempt to flee!
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
k light
k light
k light
A Wall Guard streetguard tries to scythe you, but you deflect the blow.
You flee head over heels.
A Large Room
This room is the largest of all the caverns that have been carved out of the
stone. The ceiling cannot be seen through the darkness that shrouds the room.
The only sounds are those of water running down the sides of the cavern's walls,
or dripping from the ceiling into puddles on the ground. A thick coat of green
moss covers the walls and part of the floor, making it extremely slippery.
[ obvious exits: W D ]
Zone: Northern Plains of Altara
West: A Wall Guard streetguard follows orders here.
Down: A pale woman stands here beside a throne of rock.
A thin, decorative belt with an elaborate buckle is here.
A mushroom grows here.
A pile of copper pennies lies here.
A slightly dusty pair of leather leggings have been discarded here.
A small purse is here.
A pair of buckskin gloves have been set aside.
A thick, leather backpack lies abandoned here.
A dark blue robe lies on the floor.
A jerkin of leather, studded with raised metal, lies here.
A beautiful dark blue scarf has been cast off here.
A cloth hood has been left here.
They aren't here.
o S HP:Battered MV:Tiring >
They aren't here.
o S HP:Battered MV:Tiring >
They aren't here.
k light
o S HP:Battered MV:Tiring >
k light
k light
They aren't here.
k light
o S HP:Battered MV:Tiring >
k light
They aren't here.
k light
o S HP:Battered MV:Tiring >
k light
They aren't here.
o S HP:Battered MV:Tiring >
k light
Honey narrates 'am here'
They aren't here.
*Kalm* has arrived from the west.
A Wall Guard streetguard has arrived from the west.
k light
* S HP:Battered MV:Tiring >
You tickle *Kalm*'s body with your pierce.
* S HP:Battered MV:Tiring - Kalm: Beaten >
*Kalm* tries to crush you, but you deflect the blow.
You tickle *Kalm*'s left leg with your pierce.
You do the best you can!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You do the best you can!
* S HP:Battered MV:Tiring - Kalm: Beaten >
You pierce *Kalm*'s body.
* S HP:Battered MV:Tiring - Kalm: Beaten >
(tic_timer): Tic in 7 seconds!
f
You panic and attempt to flee!
*Kalm* sends you sprawling with a powerful bash!
*Kalm* gives a Wall Guard streetguard an order.
A Wall Guard streetguard joins Kalm's fight!
odw
open door w
A Wall Guard streetguard scythes your right leg into bloody fragments!
w
You flee head over heels.
A Damp Tunnel
The small, dirt tunnel ends here. Off to the east is what appears to be a large
stone chamber. To the north, the tunnel dead ends into another small, stone
room. The moss is thick on the walls here, and part of the dirt floor. Small
droplets of water rain from the ceiling, into small puddles on the ground.
[ obvious exits: N E W ]
Zone: Northern Plains of Altara
Door west: stonedoor
North: An enormous tarantula is here.
East: A Wall Guard streetguard follows orders here.
The corpse of a rat is lying here.
Ok.
o S HP:Battered MV:Tiring >
A Damp Tunnel
The tunnel goes on into the darkness to the east. To the west, the tunnel makes
its way back underneath the cabin. To the south lies a small room off the
tunnel. The tunnel is cool, and the air is thick with humidity from the water
that runs in small rivulets down the walls.
[ obvious exits: E S W ]
Zone: Northern Plains of Altara
Door east: stonedoor
South: An enormous tarantula is here.
West: An enormous tarantula is here.
o S HP:Battered MV:Tiring >
cde
close stonedoor e
Honey has arrived from the west.
o S HP:Battered MV:Tiring >
cde
close stonedoor e
Ok.
k light
o S HP:Battered MV:Tiring >
k light
k light
k light
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.711 seconds.
It's already closed!
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
fol honey
Honey says 'he inside?'
You now follow Honey.
o S HP:Battered MV:Strong >
k light
k light
k light
They aren't here.
k light
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
sa yeop
You say 'yeop'
o S HP:Battered MV:Strong >
You are now a member of Honey's group.
k light
o S HP:Battered MV:Strong >
k light
The stonedoor is opened from the other side.
k light
o S HP:Battered MV:Strong >
They aren't here.
*Kalm* has arrived from the east.
A Wall Guard streetguard has arrived from the east.
k light
* S HP:Battered MV:Strong >
k light
You barely pierce *Kalm*'s body.
*Kalm* panics, and attempts to flee!
*Kalm* leaves west. <<
o S HP:Battered MV:Strong >
k light
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
o S HP:Battered MV:Strong >
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves west. <<
You follow Honey.
A Dark Tunnel
The dark, damp tunnel continues west, leading further into darkness. To the
east, the tunnel goes on into the small cellar under the cabin. A thick growth
of moss covers the walls, and small drops of water fall from the tunnel's dirt
ceiling. The dirt floor is smooth and slick under the thin coating of water.
[ obvious exits: E W ]
Zone: Northern Plains of Altara
East: A Wall Guard streetguard follows orders here.
Honey Badger the Dark Master is standing here.
An enormous tarantula is here.
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves west. <<
You follow Honey.
A Dark Tunnel
This dark, damp tunnel lies directly east of the small cellar. The dirt walls
are soft and crumbling, with a thick coat of moss covering most of them. The
dirt floor is slick and squishes under extra weight. The tunnel leads on to the
east into darkness.
[ obvious exits: E W ]
Zone: Northern Plains of Altara
Door west: shelf
East: An enormous tarantula is here.
West: *Kalm* is standing here.
The corpse of a rat is lying here.
Honey Badger the Dark Master is standing here.
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves west. <<
You follow Honey.
A Small Cellar
This small cellar lies directly under the floor of the cabin. Small shelves
line the walls, and pieces of broken bottles litter the shelves and the floor.
A thick coat of dust covers everything, and clouds of it billow up from the
slightest breath. The dirt floor is moist and slimy, smelling of mildew.
[ obvious exits: E U ]
Zone: Northern Plains of Altara
Door east: shelf
Door up: trapdoor
Honey Badger the Dark Master is standing here.
*Kalm* is standing here.
You tickle *Kalm*'s head with your pierce.
*Kalm* panics, and attempts to flee!
k light
* S HP:Battered MV:Strong - Kalm: Beaten >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Beaten >
k light
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Beaten >
k light
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Beaten >
Honey slices *Kalm*'s right leg hard.
*Kalm* panics, and attempts to flee!
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
Honey slices *Kalm*'s body.
*Kalm* panics, and attempts to flee!
You barely pierce *Kalm*'s left leg.
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
k light
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
k light
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
*Kalm* leaves east. >>
k light
o S HP:Battered MV:Strong >
k light
k light
They aren't here.
o S HP:Battered MV:Strong >
k light
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves east. >>
You follow Honey.
A Dark Tunnel
This dark, damp tunnel lies directly east of the small cellar. The dirt walls
are soft and crumbling, with a thick coat of moss covering most of them. The
dirt floor is slick and squishes under extra weight. The tunnel leads on to the
east into darkness.
[ obvious exits: E W ]
Zone: Northern Plains of Altara
Door west: shelf
East: An enormous tarantula is here.
The corpse of a rat is lying here.
Honey Badger the Dark Master is standing here.
*Kalm* is standing here.
You barely pierce *Kalm*'s body.
*Kalm* panics, and attempts to flee!
* S HP:Battered MV:Strong - Kalm: Critical >
k light
Honey slices *Kalm*'s head hard.
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
k light
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
*Kalm* leaves west. <<
k light
o S HP:Battered MV:Strong >
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
They aren't here.
k light
o S HP:Battered MV:Strong >
They aren't here.
k light
o S HP:Battered MV:Strong >
k light
Honey leaves west. <<
You follow Honey.
A Small Cellar
This small cellar lies directly under the floor of the cabin. Small shelves
line the walls, and pieces of broken bottles litter the shelves and the floor.
A thick coat of dust covers everything, and clouds of it billow up from the
slightest breath. The dirt floor is moist and slimy, smelling of mildew.
[ obvious exits: E U ]
Zone: Northern Plains of Altara
Door east: shelf
Door up: trapdoor
Honey Badger the Dark Master is standing here.
*Kalm* is standing here.
You barely pierce *Kalm*'s right leg.
*Kalm* panics, and attempts to flee!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
Honey slices *Kalm*'s body.
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You barely pierce *Kalm*'s right leg.
*Kalm* is incapacitated and will slowly die, if not aided.
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
k light
* S HP:Battered MV:Strong - Kalm: Critical >
k light
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
You do the best you can!
* S HP:Battered MV:Strong - Kalm: Critical >
Honey slices *Kalm*'s body extremely hard.
*Kalm* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kalm*'s death cry.
Re: Stab Thread
Wow, that has to be the worst stab ever. To batt while resting and was probably not full to start with!
EDIT to say that while I’m sure this has 0 validity, I’ve always felt that my chars under 19 Str stab harder. Olajuwon is 17 Str and stabs very hard. My LS rogues are all 18 Str and stabs very hard. My SS rogue is 19 Str and stabs weakly!
EDIT to say that while I’m sure this has 0 validity, I’ve always felt that my chars under 19 Str stab harder. Olajuwon is 17 Str and stabs very hard. My LS rogues are all 18 Str and stabs very hard. My SS rogue is 19 Str and stabs weakly!
Re: Stab Thread
This was what Hress posted years ago:
https://www.wotmudarchives.org/forum/vi ... php?t=2442
This was what Stark posted what more recently.
1) roll weapon damage + 2d3
2) if weapon has level 1 or level 2 ward, add a 2d4 roll
3) select a random value between 10x and 15x the damage roll
4) damage gets multiplied by stab skill / 100
5) if the attacker is berserk, the damage is doubled, and if at that point damage is greater than 250, the damage gets multiplied by 3/4
6) If the victim is undead, divide damage by 3
7) If victim is sleeping, damage is tripled
8) If victim is either resting or sitting, damage is multiplied by 1.5
Obviously a change has occurred in regards to master damage.
https://www.wotmudarchives.org/forum/vi ... php?t=2442
This was what Stark posted what more recently.
1) roll weapon damage + 2d3
2) if weapon has level 1 or level 2 ward, add a 2d4 roll
3) select a random value between 10x and 15x the damage roll
4) damage gets multiplied by stab skill / 100
5) if the attacker is berserk, the damage is doubled, and if at that point damage is greater than 250, the damage gets multiplied by 3/4
6) If the victim is undead, divide damage by 3
7) If victim is sleeping, damage is tripled
8) If victim is either resting or sitting, damage is multiplied by 1.5
Obviously a change has occurred in regards to master damage.
Re: Stab Thread
A Break In The Road
A small trail, seemingly devoid of life, makes a break from the track here.
Off to the southwest it disappears into some trees. One can also go
north and east to continue to circumvent Fal Dara.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
Eran the Gray Man is standing here, riding a shadow stallion.
Denji the Darkling Senior is standing here.
* S HP:Wounded MV:Strong >
Denji narrates 'not sure i like tha tiwth fc around'
* S HP:Wounded MV:Strong >
*Menoc* has arrived from the east, riding a gray palfrey.
*Un* has arrived from the east, riding a warhorse.
*Habbakuk* has arrived from the east, riding a warhorse.
*Habbakuk* tries to pound you, but you parry successfully.
*Un* tries to blast Denji, but he parries successfully.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Menoc* tries to scythe Eran, but he parries successfully.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s body.
*Menoc* tries to scythe Eran, but he deflects the blow.
Denji pounds *Un*'s body.
*Un* tries to blast Denji, but he deflects the blow.
You pierce *Habbakuk*'s right arm.
*Habbakuk* pounds your right arm.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran narrates 'un only hurt'
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
You pierce *Habbakuk*'s right leg hard.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran tries to pierce *Menoc*, but he parries successfully.
You try to pierce *Habbakuk*, but he deflects the blow.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran avoids being bashed by *Menoc* who loses his balance and falls!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Un* sends Denji sprawling with a powerful bash!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Habbakuk* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
look habba
Eran sheathes a silver sai into a surcoat with exquisite embroidery.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Un* blasts Denji's right leg very hard.
*Habbakuk* pounds your body very hard.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
look Habbakuk
A throwing knife arcs through the air.
*Un* looks at Denji.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Menoc* deflects a throwing knife that was thrown at him.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s right arm.
*Un* blasts Denji's right arm very hard.
*Habbakuk* pounds your right arm very hard.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran gets a throwing knife.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran avoids being bashed by *Menoc* who loses his balance and falls!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
You do not see that here.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Habbakuk looks pretty hurt.
Habbakuk is beat.
*Habbakuk* is using:
<used as light> a lantern
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> an ivory necklace
<worn around neck> a polished chain of darkened steel
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bone club
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
You attempt to peek at the inventory:
the severed head of Girthquake the Trolloc slain in Shienar
a bronze belt of odd design
nineteen copper pennys
three gold crowns
a mirrored lantern
a piece of sandstone
an oilstone
a lantern
a lantern
a lantern
a vial filled with a dark red liquid
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s body.
You barely pierce *Habbakuk*'s body.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Denji sends *Un* sprawling with a powerful bash!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
You dodge a bash from *Habbakuk* who loses his balance and falls!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran tries to pierce *Menoc*, but he parries successfully.
Denji pounds *Un*'s body.
You pierce *Habbakuk*'s body.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
(tic_timer): Tic in 7 seconds!
Eran tries to pierce *Menoc*, but he deflects the blow.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran avoids being bashed by *Menoc* who loses his balance and falls!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
na habba beaten
Eran sheathes a silver sai into a surcoat with exquisite embroidery.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s right leg.
Denji pounds *Un*'s body very hard.
You pierce *Habbakuk*'s right arm.
You narrate 'habba beaten'
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran tries to pierce *Menoc*, but he deflects the blow.
You try to pierce *Habbakuk*, but he deflects the blow.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Menoc* gets a throwing knife from a backpack.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Habbakuk* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s right leg hard.
*Habbakuk* pounds your body hard.
* S HP:Battered MV:Strong - Habbakuk: Beaten >
Denji sends *Un* sprawling with a powerful bash!
* S HP:Battered MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s right leg hard.
*Menoc* puts a throwing knife in a backpack.
* S HP:Battered MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s body hard.
Denji pounds *Un*'s body hard.
*Habbakuk* pounds your right leg very hard.
* S HP:Battered MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s head hard.
* S HP:Battered MV:Strong - Habbakuk: Beaten >
*Menoc* sends Eran sprawling with a powerful bash!
* S HP:Battered MV:Strong - Habbakuk: Beaten >
*Menoc* scythes Eran's right leg into bloody fragments!
Denji pounds *Un*'s body hard.
You pierce *Habbakuk*'s right leg.
*Habbakuk* pounds your right leg hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.655 seconds.
* S HP:Battered MV:Fresh - Habbakuk: Beaten >
*Menoc* scythes Eran's left arm into bloody fragments!
You pierce *Habbakuk*'s right leg.
You try to pierce *Habbakuk*, but he parries successfully.
* S HP:Battered MV:Fresh - Habbakuk: Critical >
*Habbakuk* sends you sprawling with a powerful bash!
* S HP:Battered MV:Fresh - Habbakuk: Critical >
Girthquake narrates 'hmm'
* S HP:Battered MV:Fresh - Habbakuk: Critical >
*Un* sends Denji sprawling with a powerful bash!
* S HP:Battered MV:Fresh - Habbakuk: Critical >
Eran tries to pierce *Menoc*, but he deflects the blow.
*Un* blasts Denji's left arm very hard.
*Habbakuk* pounds your right arm very hard.
* S HP:Battered MV:Fresh - Habbakuk: Critical >
Eran tries to pierce *Menoc*, but he parries successfully.
* S HP:Battered MV:Fresh - Habbakuk: Critical >
na he is crit, but beating me
Eran tries to pierce *Menoc*, but he deflects the blow.
*Menoc* tries to scythe Eran, but he deflects the blow.
*Un* blasts Denji's body very hard.
*Habbakuk* pounds your body hard.
Eran avoids being bashed by *Menoc* who loses his balance and falls!
* S HP:Battered MV:Fresh - Habbakuk: Critical >
You narrate 'he is crit, but beating me'
* S HP:Battered MV:Fresh - Habbakuk: Critical >
You try to pierce *Habbakuk*, but he parries successfully.
* S HP:Battered MV:Fresh - Habbakuk: Critical >
Eran tries to pierce *Menoc*, but he deflects the blow.
*Menoc* tries to scythe Eran, but he deflects the blow.
*Un* blasts Denji's right arm hard.
You pierce *Habbakuk*'s body.
*Habbakuk* pounds your body very hard.
*Habbakuk* panics, and attempts to flee!
* S HP:Battered MV:Fresh - Habbakuk: Critical >
*Habbakuk* leaves west riding a warhorse. <<
* S HP:Battered MV:Fresh >
A sergeant bellows 'a_oKM Mby GRmM A`Hq\ aImUSstuMK wuG LS_t Wmz?dFRV'
* S HP:Battered MV:Fresh >
k light
k light
k light
You pierce *Menoc*'s body.
* S HP:Battered MV:Fresh - Eran: Wounded - Menoc: Beaten >
You try to pierce *Menoc*, but he deflects the blow.
Eran pierces *Menoc*'s body hard.
You do the best you can!
* S HP:Battered MV:Fresh - Eran: Wounded - Menoc: Beaten >
You do the best you can!
* S HP:Battered MV:Fresh - Eran: Wounded - Menoc: Beaten >
*Menoc* panics, and attempts to flee!
* S HP:Battered MV:Fresh - Eran: Wounded - Menoc: Beaten >
*Menoc* leaves west riding a gray palfrey. <<
Denji sends *Un* sprawling with a powerful bash!
* S HP:Battered MV:Fresh >
k light
Denji pounds *Un*'s body hard.
k light
* S HP:Battered MV:Fresh >
k light
You barely pierce *Un*'s body.
Eran pierces *Un*'s body.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
*Habbakuk* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
k light
*Habbakuk* leaves east riding a warhorse. >>
A raven leaves east. >>
k light
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
Eran pierces *Un*'s body.
You pierce *Un*'s left leg hard.
You do the best you can!
Eran sheathes a silver sai into a surcoat with exquisite embroidery.
k light
k light
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
Eran throws a throwing knife at *Un*.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You pierce *Un*'s left foot.
Denji pounds *Un*'s body hard.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
A throwing knife arcs through the air.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
*Un* spasms in excruciating pain as she is struck by a throwing knife.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
k light
k light
You do the best you can!
k light
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
Eran pierces *Un*'s body.
You pierce *Un*'s body.
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
*Un* panics, and attempts to flee!
k light
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
k light
Eran pierces *Un*'s right arm hard.
You barely pierce *Un*'s head.
Denji pounds *Un*'s body hard.
*Un* tries to blast Denji, but he deflects the blow.
*Un* leaves west riding a warhorse. <<
* S HP:Battered MV:Fresh >
k light
They aren't here.
* S HP:Battered MV:Fresh >
They aren't here.
k light
* S HP:Battered MV:Fresh >
They aren't here.
Denji leaves east. >>
Eran leaves east riding a shadow stallion. >>
You follow Denji.
South Of Fal Dara
As this small track running outside the wall of Fal Dara starts to run east
along the southern part of the city, a large watchtower towers straight up
to the north. Following the track east will eventually take
travellers to a gate of the city.
[ obvious exits: S W ]
Zone: Fal Dara Outskirts
Eran the Gray Man is standing here, riding a shadow stallion.
Denji the Darkling Senior is standing here.
k light
* S HP:Battered MV:Full >
k light
They aren't here.
k light
* S HP:Battered MV:Full >
k light
They aren't here.
k light
* S HP:Battered MV:Full >
They aren't here.
k light
* S HP:Battered MV:Full >
They aren't here.
k light
* S HP:Battered MV:Full >
k light
They aren't here.
k light
* S HP:Battered MV:Full >
They aren't here.
k light
* S HP:Battered MV:Full >
k light
They aren't here.
k light
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
They aren't here.
s
s
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
Plains Of Shienar
In contrast to the forested land down a slope to the west, these plains of
golden grass run off to the east and south moving away from the military
fortress of Fal Dara. Small lines form through the grass marking the
passage of people or maybe even animals.
[ obvious exits: N S ]
Zone: Fal Dara Outskirts
* S HP:Battered MV:Full >
Plains Of Shienar
Flowing grass whips softly around you, the golden color picking up rays of
light that dart through the plains. The grassland continues in every
direction except west, where the tops of the trees are visible down a short
slope. Not far to the north, Fal Dara stands guard over the plains.
[ obvious exits: N E ]
Zone: Fal Dara Outskirts
The corpse of a large hound is lying here.
* S HP:Battered MV:Full >
e
e
n
Plains Of Shienar
You stand in the middle of what could be a sprawling savannah, except the
grass that grows in these plains south of Fal Dara is short and low, not
allowing anyone or anything to stay hidden from the ever watching guards
of the city off in the distance to the north.
[ obvious exits: N E W ]
Zone: Fal Dara Outskirts
* S HP:Battered MV:Full >
Plains Of Shienar
As the light, wispy sway of the grass continues to make it look like a
small wave of water along the ground, small scurries and rustles underfoot
make quick dashes away from where you stand. The plains continue to the
north and west. Also to the north somewhere lies the keep.
[ obvious exits: N W ]
Zone: Fal Dara Outskirts
A raven is here flying around.
*Habbakuk* is standing here, riding a warhorse.
A Saldaean soldier is here, looking for signs of danger.
A Shienaran sergeant watches for the enemy here.
A Saldaean soldier is here, looking for signs of danger.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A scarred officer watches the area closely.
* S HP:Battered MV:Full >
Plains Of Shienar
Small piles of hay and straw lay in various spots around where you stand.
Fresh manure compliments the other piles with those of their own. A trough
also lies here, marking this area as a place where horses are walked, fed
and relieved. City walls tower off to the north while grassland opens to
the west and south.
[ obvious exits: N S W ]
Zone: Fal Dara Outskirts
* S HP:Battered MV:Full >
Denji narrates 'hitting hab'
* S HP:Battered MV:Full >
s
hide
backstab h.light
Plains Of Shienar
As the light, wispy sway of the grass continues to make it look like a
small wave of water along the ground, small scurries and rustles underfoot
make quick dashes away from where you stand. The plains continue to the
north and west. Also to the north somewhere lies the keep.
[ obvious exits: N W ]
Zone: Fal Dara Outskirts
A raven is here flying around.
*Habbakuk* is standing here, riding a warhorse.
A Saldaean soldier is here, looking for signs of danger.
A Shienaran sergeant watches for the enemy here.
A Saldaean soldier is here, looking for signs of danger.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A scarred officer watches the area closely.
* S HP:Battered MV:Full >
You attempt to hide yourself.
* S HP:Battered MV:Full >
You silently approach your victim...
-=+*
Denji narrates 'wy bl'
*+=- -=+
*
*Habbakuk* makes a strange sound as you place a sharp, red stone dagger in his back!
*Habbakuk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Habbakuk*'s death cry.
* S HP:Battered MV:Full >
Girthquake narrates 'where are weee'
* S HP:Battered MV:Full >
scalp
You lean over and sever the bloody head from the corpse of Habbakuk.
na rip
* S HP:Battered MV:Full >
You narrate 'rip'
A small trail, seemingly devoid of life, makes a break from the track here.
Off to the southwest it disappears into some trees. One can also go
north and east to continue to circumvent Fal Dara.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
Eran the Gray Man is standing here, riding a shadow stallion.
Denji the Darkling Senior is standing here.
* S HP:Wounded MV:Strong >
Denji narrates 'not sure i like tha tiwth fc around'
* S HP:Wounded MV:Strong >
*Menoc* has arrived from the east, riding a gray palfrey.
*Un* has arrived from the east, riding a warhorse.
*Habbakuk* has arrived from the east, riding a warhorse.
*Habbakuk* tries to pound you, but you parry successfully.
*Un* tries to blast Denji, but he parries successfully.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Menoc* tries to scythe Eran, but he parries successfully.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s body.
*Menoc* tries to scythe Eran, but he deflects the blow.
Denji pounds *Un*'s body.
*Un* tries to blast Denji, but he deflects the blow.
You pierce *Habbakuk*'s right arm.
*Habbakuk* pounds your right arm.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran narrates 'un only hurt'
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
You pierce *Habbakuk*'s right leg hard.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran tries to pierce *Menoc*, but he parries successfully.
You try to pierce *Habbakuk*, but he deflects the blow.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran avoids being bashed by *Menoc* who loses his balance and falls!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Un* sends Denji sprawling with a powerful bash!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Habbakuk* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
look habba
Eran sheathes a silver sai into a surcoat with exquisite embroidery.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Un* blasts Denji's right leg very hard.
*Habbakuk* pounds your body very hard.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
look Habbakuk
A throwing knife arcs through the air.
*Un* looks at Denji.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Menoc* deflects a throwing knife that was thrown at him.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s right arm.
*Un* blasts Denji's right arm very hard.
*Habbakuk* pounds your right arm very hard.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran gets a throwing knife.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran avoids being bashed by *Menoc* who loses his balance and falls!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
You do not see that here.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Habbakuk looks pretty hurt.
Habbakuk is beat.
*Habbakuk* is using:
<used as light> a lantern
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> an ivory necklace
<worn around neck> a polished chain of darkened steel
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bone club
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
You attempt to peek at the inventory:
the severed head of Girthquake the Trolloc slain in Shienar
a bronze belt of odd design
nineteen copper pennys
three gold crowns
a mirrored lantern
a piece of sandstone
an oilstone
a lantern
a lantern
a lantern
a vial filled with a dark red liquid
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s body.
You barely pierce *Habbakuk*'s body.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Denji sends *Un* sprawling with a powerful bash!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
You dodge a bash from *Habbakuk* who loses his balance and falls!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran tries to pierce *Menoc*, but he parries successfully.
Denji pounds *Un*'s body.
You pierce *Habbakuk*'s body.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
(tic_timer): Tic in 7 seconds!
Eran tries to pierce *Menoc*, but he deflects the blow.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran avoids being bashed by *Menoc* who loses his balance and falls!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
na habba beaten
Eran sheathes a silver sai into a surcoat with exquisite embroidery.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s right leg.
Denji pounds *Un*'s body very hard.
You pierce *Habbakuk*'s right arm.
You narrate 'habba beaten'
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran tries to pierce *Menoc*, but he deflects the blow.
You try to pierce *Habbakuk*, but he deflects the blow.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Menoc* gets a throwing knife from a backpack.
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
*Habbakuk* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s right leg hard.
*Habbakuk* pounds your body hard.
* S HP:Battered MV:Strong - Habbakuk: Beaten >
Denji sends *Un* sprawling with a powerful bash!
* S HP:Battered MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s right leg hard.
*Menoc* puts a throwing knife in a backpack.
* S HP:Battered MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s body hard.
Denji pounds *Un*'s body hard.
*Habbakuk* pounds your right leg very hard.
* S HP:Battered MV:Strong - Habbakuk: Beaten >
Eran pierces *Menoc*'s head hard.
* S HP:Battered MV:Strong - Habbakuk: Beaten >
*Menoc* sends Eran sprawling with a powerful bash!
* S HP:Battered MV:Strong - Habbakuk: Beaten >
*Menoc* scythes Eran's right leg into bloody fragments!
Denji pounds *Un*'s body hard.
You pierce *Habbakuk*'s right leg.
*Habbakuk* pounds your right leg hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.655 seconds.
* S HP:Battered MV:Fresh - Habbakuk: Beaten >
*Menoc* scythes Eran's left arm into bloody fragments!
You pierce *Habbakuk*'s right leg.
You try to pierce *Habbakuk*, but he parries successfully.
* S HP:Battered MV:Fresh - Habbakuk: Critical >
*Habbakuk* sends you sprawling with a powerful bash!
* S HP:Battered MV:Fresh - Habbakuk: Critical >
Girthquake narrates 'hmm'
* S HP:Battered MV:Fresh - Habbakuk: Critical >
*Un* sends Denji sprawling with a powerful bash!
* S HP:Battered MV:Fresh - Habbakuk: Critical >
Eran tries to pierce *Menoc*, but he deflects the blow.
*Un* blasts Denji's left arm very hard.
*Habbakuk* pounds your right arm very hard.
* S HP:Battered MV:Fresh - Habbakuk: Critical >
Eran tries to pierce *Menoc*, but he parries successfully.
* S HP:Battered MV:Fresh - Habbakuk: Critical >
na he is crit, but beating me
Eran tries to pierce *Menoc*, but he deflects the blow.
*Menoc* tries to scythe Eran, but he deflects the blow.
*Un* blasts Denji's body very hard.
*Habbakuk* pounds your body hard.
Eran avoids being bashed by *Menoc* who loses his balance and falls!
* S HP:Battered MV:Fresh - Habbakuk: Critical >
You narrate 'he is crit, but beating me'
* S HP:Battered MV:Fresh - Habbakuk: Critical >
You try to pierce *Habbakuk*, but he parries successfully.
* S HP:Battered MV:Fresh - Habbakuk: Critical >
Eran tries to pierce *Menoc*, but he deflects the blow.
*Menoc* tries to scythe Eran, but he deflects the blow.
*Un* blasts Denji's right arm hard.
You pierce *Habbakuk*'s body.
*Habbakuk* pounds your body very hard.
*Habbakuk* panics, and attempts to flee!
* S HP:Battered MV:Fresh - Habbakuk: Critical >
*Habbakuk* leaves west riding a warhorse. <<
* S HP:Battered MV:Fresh >
A sergeant bellows 'a_oKM Mby GRmM A`Hq\ aImUSstuMK wuG LS_t Wmz?dFRV'
* S HP:Battered MV:Fresh >
k light
k light
k light
You pierce *Menoc*'s body.
* S HP:Battered MV:Fresh - Eran: Wounded - Menoc: Beaten >
You try to pierce *Menoc*, but he deflects the blow.
Eran pierces *Menoc*'s body hard.
You do the best you can!
* S HP:Battered MV:Fresh - Eran: Wounded - Menoc: Beaten >
You do the best you can!
* S HP:Battered MV:Fresh - Eran: Wounded - Menoc: Beaten >
*Menoc* panics, and attempts to flee!
* S HP:Battered MV:Fresh - Eran: Wounded - Menoc: Beaten >
*Menoc* leaves west riding a gray palfrey. <<
Denji sends *Un* sprawling with a powerful bash!
* S HP:Battered MV:Fresh >
k light
Denji pounds *Un*'s body hard.
k light
* S HP:Battered MV:Fresh >
k light
You barely pierce *Un*'s body.
Eran pierces *Un*'s body.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
*Habbakuk* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
k light
*Habbakuk* leaves east riding a warhorse. >>
A raven leaves east. >>
k light
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
Eran pierces *Un*'s body.
You pierce *Un*'s left leg hard.
You do the best you can!
Eran sheathes a silver sai into a surcoat with exquisite embroidery.
k light
k light
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
Eran throws a throwing knife at *Un*.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
You pierce *Un*'s left foot.
Denji pounds *Un*'s body hard.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
A throwing knife arcs through the air.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Wounded >
*Un* spasms in excruciating pain as she is struck by a throwing knife.
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
k light
k light
You do the best you can!
k light
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
Eran pierces *Un*'s body.
You pierce *Un*'s body.
You do the best you can!
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
*Un* panics, and attempts to flee!
k light
* S HP:Battered MV:Fresh - Denji: Wounded - Un: Battered >
k light
Eran pierces *Un*'s right arm hard.
You barely pierce *Un*'s head.
Denji pounds *Un*'s body hard.
*Un* tries to blast Denji, but he deflects the blow.
*Un* leaves west riding a warhorse. <<
* S HP:Battered MV:Fresh >
k light
They aren't here.
* S HP:Battered MV:Fresh >
They aren't here.
k light
* S HP:Battered MV:Fresh >
They aren't here.
Denji leaves east. >>
Eran leaves east riding a shadow stallion. >>
You follow Denji.
South Of Fal Dara
As this small track running outside the wall of Fal Dara starts to run east
along the southern part of the city, a large watchtower towers straight up
to the north. Following the track east will eventually take
travellers to a gate of the city.
[ obvious exits: S W ]
Zone: Fal Dara Outskirts
Eran the Gray Man is standing here, riding a shadow stallion.
Denji the Darkling Senior is standing here.
k light
* S HP:Battered MV:Full >
k light
They aren't here.
k light
* S HP:Battered MV:Full >
k light
They aren't here.
k light
* S HP:Battered MV:Full >
They aren't here.
k light
* S HP:Battered MV:Full >
They aren't here.
k light
* S HP:Battered MV:Full >
k light
They aren't here.
k light
* S HP:Battered MV:Full >
They aren't here.
k light
* S HP:Battered MV:Full >
k light
They aren't here.
k light
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
They aren't here.
s
s
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
They aren't here.
* S HP:Battered MV:Full >
Plains Of Shienar
In contrast to the forested land down a slope to the west, these plains of
golden grass run off to the east and south moving away from the military
fortress of Fal Dara. Small lines form through the grass marking the
passage of people or maybe even animals.
[ obvious exits: N S ]
Zone: Fal Dara Outskirts
* S HP:Battered MV:Full >
Plains Of Shienar
Flowing grass whips softly around you, the golden color picking up rays of
light that dart through the plains. The grassland continues in every
direction except west, where the tops of the trees are visible down a short
slope. Not far to the north, Fal Dara stands guard over the plains.
[ obvious exits: N E ]
Zone: Fal Dara Outskirts
The corpse of a large hound is lying here.
* S HP:Battered MV:Full >
e
e
n
Plains Of Shienar
You stand in the middle of what could be a sprawling savannah, except the
grass that grows in these plains south of Fal Dara is short and low, not
allowing anyone or anything to stay hidden from the ever watching guards
of the city off in the distance to the north.
[ obvious exits: N E W ]
Zone: Fal Dara Outskirts
* S HP:Battered MV:Full >
Plains Of Shienar
As the light, wispy sway of the grass continues to make it look like a
small wave of water along the ground, small scurries and rustles underfoot
make quick dashes away from where you stand. The plains continue to the
north and west. Also to the north somewhere lies the keep.
[ obvious exits: N W ]
Zone: Fal Dara Outskirts
A raven is here flying around.
*Habbakuk* is standing here, riding a warhorse.
A Saldaean soldier is here, looking for signs of danger.
A Shienaran sergeant watches for the enemy here.
A Saldaean soldier is here, looking for signs of danger.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A scarred officer watches the area closely.
* S HP:Battered MV:Full >
Plains Of Shienar
Small piles of hay and straw lay in various spots around where you stand.
Fresh manure compliments the other piles with those of their own. A trough
also lies here, marking this area as a place where horses are walked, fed
and relieved. City walls tower off to the north while grassland opens to
the west and south.
[ obvious exits: N S W ]
Zone: Fal Dara Outskirts
* S HP:Battered MV:Full >
Denji narrates 'hitting hab'
* S HP:Battered MV:Full >
s
hide
backstab h.light
Plains Of Shienar
As the light, wispy sway of the grass continues to make it look like a
small wave of water along the ground, small scurries and rustles underfoot
make quick dashes away from where you stand. The plains continue to the
north and west. Also to the north somewhere lies the keep.
[ obvious exits: N W ]
Zone: Fal Dara Outskirts
A raven is here flying around.
*Habbakuk* is standing here, riding a warhorse.
A Saldaean soldier is here, looking for signs of danger.
A Shienaran sergeant watches for the enemy here.
A Saldaean soldier is here, looking for signs of danger.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A scarred officer watches the area closely.
* S HP:Battered MV:Full >
You attempt to hide yourself.
* S HP:Battered MV:Full >
You silently approach your victim...
-=+*
Denji narrates 'wy bl'
*+=- -=+
*
*Habbakuk* makes a strange sound as you place a sharp, red stone dagger in his back!
*Habbakuk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Habbakuk*'s death cry.
* S HP:Battered MV:Full >
Girthquake narrates 'where are weee'
* S HP:Battered MV:Full >
scalp
You lean over and sever the bloody head from the corpse of Habbakuk.
na rip
* S HP:Battered MV:Full >
You narrate 'rip'
Re: Stab Thread
caught them smobbing XD
o S HP:Healthy MV:Tiring >
Hidden Hall
You have found a hall hidden from the main chamber to the south. The hall is
made of carefully dressed stone, with a large bronze emblem bolted into the
north wall, and glowing torches mounted to brackets on the east and west walls.
For the most part, however, the hall is empty. In both the east and west walls
are openings, and the slab door, obvious from this side, leads back out to the
main chamber.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: emblem
Door south: slab
East: A black crow is here, watching.
South: A lithe woman flashes you a smile from the shadows.
West: *Chloro* is standing here.
* S HP:Healthy MV:Tiring >
*Chloro* is standing here.
*Jafra* is standing here.
*Tissaya* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
*Lohvo* is standing here.
*Rylea* is resting here.
* S HP:Healthy MV:Tiring >
Sklarr narrates 'say if they go in'
* S HP:Healthy MV:Tiring >
na oh
You narrate 'oh'
* S HP:Healthy MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.326 seconds.
* S HP:Healthy MV:Strong >
tgt Rylea
Current target set to: Rylea
w
hide
backstab h.Rylea
Hideout
Ah! You have found the hideout of a gang of bandits that have been
terrorizing some of the nearby villages, as is clearly indicated by the
trappings in the room. Indeed, large tapestries on the walls portray some
of the band's leaders: Orma, Drakmyr, and Ragnor are embroidered on the
elegant cloth. Such must be the arrogance of this gang. A long narrow table
occupies the center of the room, surrounded by a half dozen chairs. A large
wardrobe is on the south wall, and a plainer exit is in the east wall.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
West: A burly bandit guard watches tirelessly for intruders.
The corpse of a burly bandit guard is lying here. [2]
*Chloro* is standing here.
*Jafra* is standing here.
*Tissaya* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
*Lohvo* is standing here.
*Rylea* is resting here.
* S HP:Healthy MV:Strong >
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
You silently approach your victim...
-=+**+=
*Rylea* stops resting, and clambers on her feet.
- -=+*
*Rylea* makes a strange sound as you place a sharp, red stone dagger in her back!
*Rylea* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
*Chloro* suddenly looks stricken by grief.
Your blood freezes as you hear *Rylea*'s death cry.
o S HP:Healthy MV:Tiring >
Hidden Hall
You have found a hall hidden from the main chamber to the south. The hall is
made of carefully dressed stone, with a large bronze emblem bolted into the
north wall, and glowing torches mounted to brackets on the east and west walls.
For the most part, however, the hall is empty. In both the east and west walls
are openings, and the slab door, obvious from this side, leads back out to the
main chamber.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: emblem
Door south: slab
East: A black crow is here, watching.
South: A lithe woman flashes you a smile from the shadows.
West: *Chloro* is standing here.
* S HP:Healthy MV:Tiring >
*Chloro* is standing here.
*Jafra* is standing here.
*Tissaya* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
*Lohvo* is standing here.
*Rylea* is resting here.
* S HP:Healthy MV:Tiring >
Sklarr narrates 'say if they go in'
* S HP:Healthy MV:Tiring >
na oh
You narrate 'oh'
* S HP:Healthy MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.326 seconds.
* S HP:Healthy MV:Strong >
tgt Rylea
Current target set to: Rylea
w
hide
backstab h.Rylea
Hideout
Ah! You have found the hideout of a gang of bandits that have been
terrorizing some of the nearby villages, as is clearly indicated by the
trappings in the room. Indeed, large tapestries on the walls portray some
of the band's leaders: Orma, Drakmyr, and Ragnor are embroidered on the
elegant cloth. Such must be the arrogance of this gang. A long narrow table
occupies the center of the room, surrounded by a half dozen chairs. A large
wardrobe is on the south wall, and a plainer exit is in the east wall.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
West: A burly bandit guard watches tirelessly for intruders.
The corpse of a burly bandit guard is lying here. [2]
*Chloro* is standing here.
*Jafra* is standing here.
*Tissaya* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
*Lohvo* is standing here.
*Rylea* is resting here.
* S HP:Healthy MV:Strong >
You attempt to hide yourself.
* S HP:Healthy MV:Strong >
You silently approach your victim...
-=+**+=
*Rylea* stops resting, and clambers on her feet.
- -=+*
*Rylea* makes a strange sound as you place a sharp, red stone dagger in her back!
*Rylea* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
*Chloro* suddenly looks stricken by grief.
Your blood freezes as you hear *Rylea*'s death cry.
Re: Stab Thread
Un has arrived from the west, riding a warhorse.
* R HP:Hurt MV:Tiring >
*Byrg* tries to pierce Jafra, but he deflects the blow.
Azrik tries to pierce *Denji*, but he deflects the blow.
Castien slashes *Mazoku*'s right arm extremely hard.
A ramshorned trolloc tries to blast Castien, but he deflects the blow.
Un tries to scythe *Kryyg*, but he parries successfully.
[k dark]
You try to pierce *Denji*, but he deflects the blow.
*Kryyg* panics, and attempts to flee!
Castien narrates 'maz bashed batt'
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
l
*Mazoku* avoids being bashed by Jafra who loses his balance and falls!
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Un the Unpossible is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is here, fighting Mazoku, riding a warhorse.
Azrik of Shienar is here, fighting Denji, riding a warhorse.
*Mazoku* is here, fighting Jafra.
A ramshorned trolloc is here, fighting Castien.
*Byrg* is here, fighting Jafra, riding a shadow stallion.
*Denji* is here, fighting Azrik.
Castien Shahar is here, fighting Mazoku.
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
*Mazoku* panics, and attempts to flee!
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
You try to pierce *Denji*, but he parries successfully.
*Byrg* tries to pierce Jafra, but he parries successfully.
l
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
You pierce *Denji*'s left leg.
*Byrg* tries to pierce Jafra, but he deflects the blow.
*Denji* pounds Azrik's left foot hard.
Azrik pierces *Denji*'s right leg.
Castien slashes *Mazoku*'s body very hard.
A ramshorned trolloc tries to blast Castien, but he parries successfully.
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
*Denji* panics, and attempts to flee!
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Un the Unpossible is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is here, fighting Mazoku, riding a warhorse.
Azrik of Shienar is here, fighting Denji, riding a warhorse.
*Mazoku* is here, fighting Jafra.
A ramshorned trolloc is here, fighting Castien.
*Byrg* is here, fighting Jafra, riding a shadow stallion.
*Denji* is here, fighting Azrik.
Castien Shahar is here, fighting Mazoku.
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
*Denji* leaves west. <<
*Mazoku* leaves north. ^^
* R HP:Hurt MV:Tiring >
Un scythes a ramshorned trolloc's body hard.
Azrik tries to pierce *Byrg*, but he parries successfully.
* R HP:Hurt MV:Tiring >
j
j
Castien panics, and attempts to flee!
j
* R HP:Hurt MV:Tiring >
j
[k dark]
You tickle a ramshorned trolloc's body with your pierce.
Castien leaves south. vv
j
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
*Byrg* panics, and attempts to flee!
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
*Byrg* leaves west riding a shadow stallion. <<
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
l
Jafra panics, and attempts to flee!
Jafra leaves south riding a warhorse. vv
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
A ramshorned trolloc tries to blast Un, but she deflects the blow.
You pierce a ramshorned trolloc's body.
You pierce a ramshorned trolloc's head very hard.
Jafra has arrived from the south, riding a warhorse.
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Hurt >
Un panics, and attempts to flee!
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
Un the Unpossible is here, fighting a ramshorned trolloc, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Azrik of Shienar is standing here, riding a warhorse.
A ramshorned trolloc is here, fighting Un.
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Hurt >
Un leaves north riding a warhorse. ^^
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
Jafra leaves west riding a warhorse. <<
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
Un has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
Un leaves west riding a warhorse. <<
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
l
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Azrik of Shienar is standing here, riding a warhorse.
A ramshorned trolloc is here, fighting YOU!
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
A ramshorned trolloc tries to blast you, but you deflect the blow.
You barely pierce a ramshorned trolloc's body.
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
You pierce a ramshorned trolloc's body.
Castien narrates 'ent'
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Tiring >
w
w
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
The corpse of a shivering tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Hurt MV:Tiring >
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
s
* R HP:Hurt MV:Tiring >
w
w
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Hurt MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Hurt MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Azrik, riding a shadow stallion.
Azrik of Shienar is here, fighting Kryyg, riding a warhorse.
A cute brown deer eyes you nervously.
* R HP:Hurt MV:Tiring >
Chloro narrates 'in batt'
* R HP:Hurt MV:Tiring >
Azrik tries to pierce *Kryyg*, but he deflects the blow.
w
* R HP:Hurt MV:Tiring >
j
j
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A water skin has been left on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Un the Unpossible is standing here, riding a warhorse.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
Jafra leaves north riding a warhorse. ^^
e
* R HP:Hurt MV:Tiring >
(tic_timer): Tic in 7 seconds!
j
j
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Castien Shahar is standing here.
Azrik of Shienar is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
You follow Castien.
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien Shahar is standing here.
A protective mother raccoon is here, watching over her kits.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
You follow someone.
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien Shahar is standing here.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves west. <<
You follow Castien.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien Shahar is standing here.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the east.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
'
[k dark]
They aren't here.
Jafra leaves east riding a warhorse. >>
You follow Castien.
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien Shahar is standing here.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Jafra leaves east riding a warhorse. >>
You follow Castien.
Thinning Woods
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A raven has arrived from the west.
j
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[notice ]
You stop paying increased attention to your surroundings.
Jafra leaves north riding a warhorse. ^^
You follow Castien.
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A raven has arrived from the south.
cb
change mood brave
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Jafra leaves east riding a warhorse. >>
You follow Castien.
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the west.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 121 hit points.
Jafra leaves east riding a warhorse. >>
You follow Castien.
A Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A giant bee preys on small animals.
A raven has arrived from the west.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves east. >>
Jafra leaves east riding a warhorse. >>
You follow Castien.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the west.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
You try to pierce *Kryyg*, but he parries successfully.
Jafra tries to pierce *Kryyg*, but he parries successfully.
A raven leaves west. <<
j
* R HP:Hurt MV:Tiring - Kryyg: Beaten > [k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
[k dark]
You do the best you can!
j
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
[k dark]
You do the best you can!
A raven has arrived from the west.
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
j
[k dark]
You do the best you can!
*Kryyg* panics, and attempts to flee!
Castien slashes *Kryyg*'s left leg into bloody fragments!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
Jafra pierces *Kryyg*'s body.
You barely pierce *Kryyg*'s right arm.
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
A shivering tree tries to hit Castien, but he parries successfully.
A shivering tree tries to hit Castien, but he parries successfully.
Jafra pierces *Kryyg*'s right leg.
You pierce *Kryyg*'s body.
The rain stops.
(tic_timer): Tic length updated to: 61.078 seconds.
Your heartbeat calms down more as you feel less panicked.
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
[k dark]
You do the best you can!
*Kryyg* leaves north riding a shadow stallion. ^^
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Castien panics, and attempts to flee!
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves south. vv
* R HP:Hurt MV:Tiring >
j
j
n
n
n
n
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien has arrived from the south.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves north. ^^
Jafra leaves north riding a warhorse. ^^
You follow Castien.
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the south.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves north. ^^
Jafra leaves north riding a warhorse. ^^
You follow Castien.
A Twist in the Path
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A jaguar, chewing on its prey, looks at you.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Castien leaves north. ^^
Jafra leaves north riding a warhorse. ^^
You follow Castien.
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Castien leaves north. ^^
Jafra leaves north riding a warhorse. ^^
You follow Castien.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A raven is here flying around.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
j
* R HP:Hurt MV:Tiring >
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
Alas, you cannot go that way...
Jafra has arrived from the south, riding a warhorse.
* R HP:Hurt MV:Tiring >
s
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
e
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Jafra has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Tiring > Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jafra has arrived from the west, riding a warhorse.
* R HP:Hurt MV:Tiring >
s
[k dark]
They aren't here.
e
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Jafra leaves east riding a warhorse. >>
* R HP:Hurt MV:Tiring >
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
* R HP:Hurt MV:Tiring >
A forest boar has arrived from the east.
Jafra leaves north riding a warhorse. ^^
* R HP:Hurt MV:Tiring >
n
n
n
Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
Jafra leaves north riding a warhorse. ^^
n
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A wild boar runs through the forest.
Jafra leaves north riding a warhorse. ^^
* R HP:Hurt MV:Tiring >
Twisted Forest
[ obvious exits: S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Hurt MV:Tiring >
w
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
Jafra leaves west riding a warhorse. <<
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
A twitching vine of creepers dangles from above.
Jafra leaves west riding a warhorse. <<
n
* R HP:Hurt MV:Tiring >
n
n
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Hurt MV:Tiring >
n
Decaying Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A wild stallion bucks madly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Hurt MV:Tiring >
Spoiled Trees
[ obvious exits: E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Tiring >
w
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
Withering Woods
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien narrates 'e alln of camp bashed batt'
* R HP:Hurt MV:Tiring >
'
l
[notice ]
You start paying increased attention to your surroundings.
j
* R HP:Hurt MV:Tiring >
j
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Tiring >
j
j
[k dark]
They aren't here.
Castien narrates 'nvm'
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
You try to pierce *Kryyg*, but he parries successfully.
* R HP:Hurt MV:Tiring - Kryyg: Critical >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
[k dark]
You do the best you can!
Castien narrates 'come ent'
* R HP:Hurt MV:Tiring - Kryyg: Critical >
You try to pierce *Kryyg*, but he deflects the blow.
[k dark]
You do the best you can!
*Kryyg* panics, and attempts to flee!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
dt
sheath;draw throwing;throw
You try to pierce *Kryyg*, but he parries successfully.
* R HP:Hurt MV:Tiring - Kryyg: Critical >
*Kryyg* leaves north riding a shadow stallion. ^^
* R HP:Hurt MV:Tiring >
You sheath a silver-winged basilard into a surcoat with exquisite embroidery.
* R HP:Hurt MV:Tiring >
You try to quietly draw a throwing spike from a jeweled wristcuff.
* R HP:Hurt MV:Tiring >
Throw at who?
n
* R HP:Hurt MV:Tiring >
n
Azrik narrates '4 pot'
n
* R HP:Hurt MV:Tiring >
n
Sinister Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
n
* R HP:Hurt MV:Tiring >
n
Rotten Ground
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Hurt MV:Tiring >
Moldy Earth
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
shea
The Thin Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
dra
Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
You sheath a throwing spike into a jeweled wristcuff.
* R HP:Hurt MV:Tiring >
n
n
You try to quietly draw a silver-winged basilard from a surcoat with exquisite embroidery.
n
* R HP:Hurt MV:Tiring >
A Narrow Trail
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
n
* R HP:Hurt MV:Tiring >
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
n
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
n
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A spotted horse wanders skittishly around here.
A wilted tree leans to one side, on the brink of death.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
Alas, you cannot go that way...
w
* R HP:Hurt MV:Winded >
n
The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A large slab of meat has been placed here. [6]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A squirrel is here, chittering.
A rat has arrived from the east.
w
* R HP:Hurt MV:Winded >
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
cw
change mood wimpy
Mood changed to: Wimpy
dm
dism
* R HP:Hurt MV:Winded >
/
sneak
You stop riding him.
* HP:Hurt MV:Winded >
w
r
,
Ok, you'll try to move silently for a while.
* S HP:Hurt MV:Winded >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A rat has arrived from the east.
* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.
Castien narrates 'byrg out probably'
* S HP:Hurt MV:Winded >
[backstab h.dark]
Backstab who?
* S HP:Hurt MV:Winded >
A hooded myrddraal tries to slash you, but you parry successfully.
You pierce a hooded myrddraal's left foot very hard.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal swirls about with a black sword, slicing across your body!
A hooded myrddraal tries to slash you, but you parry successfully.
You cough and shiver.
* S HP:Hurt MV:Winded - a hooded myrddraal: Scratched >
f
You pierce a hooded myrddraal's body.
* S HP:Hurt MV:Winded - a hooded myrddraal: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
ri
You start riding him.
* R HP:Hurt MV:Winded >
w
n
The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
n
n
* R HP:Hurt MV:Winded >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
'
Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
cw
change mood wimpy
Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
You smell something remniscent of death as you enter this place.
* R HP:Hurt MV:Winded >
[notice ]
You stop paying increased attention to your surroundings.
* R HP:Hurt MV:Winded >
n
Mood changed to: Wimpy
* R HP:Hurt MV:Winded >
'
Alas, you cannot go that way...
* R HP:Hurt MV:Winded >
k rat
[notice ]
You start paying increased attention to your surroundings.
* R HP:Hurt MV:Winded >
A rat stops following you.
You pierce a rat's head hard.
* R HP:Hurt MV:Winded - a rat: Wounded >
You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a rat's death cry.
* R HP:Hurt MV:Winded >
whe
cw
change mood wimpy
You swiftly dodge a blight-bear's attempt to hit you.
Players in your Zone
--------------------
Daga - Remote Corner of the Grove
Castien narrates 'come camp ent friends'
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
'
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
e
[notice ]
You stop paying increased attention to your surroundings.
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
No way! You're fighting for your life!
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
f
You pierce a blight-bear's body very hard.
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
You panic and attempt to flee!
A blight-bear tries to hit you, but you parry successfully.
You flee head over heels.
Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien narrates 'when you can'
* R HP:Hurt MV:Winded >
n
n
A blight-bear has arrived from the west.
n
* R HP:Hurt MV:Winded >
The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
* R HP:Hurt MV:Winded >
Trail Before the Cave
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
Your mount is too exhausted.
* R HP:Hurt MV:Winded >
e
e
Alas, you cannot go that way...
* R HP:Hurt MV:Winded >
Alas, you cannot go that way...
* R HP:Hurt MV:Winded >
n
Jafra narrates 'oh wnet wrong ent'
* R HP:Hurt MV:Winded >
Your mount is too exhausted.
* R HP:Hurt MV:Winded >
Jafra narrates 'coming'
dm
dism
* R HP:Hurt MV:Winded >
You stop riding him.
lh
lead
* HP:Hurt MV:Winded >
lh
lead
Castien narrates 'azrik will block'
lh
lead
* HP:Hurt MV:Winded >
You start leading him.
A warhorse starts following you.
* HP:Hurt MV:Winded >
cw
change mood wimpy
You're already leading it!
* HP:Hurt MV:Winded >
You're already leading it!
* HP:Hurt MV:Winded >
/
sneak
Mood changed to: Wimpy
Castien narrates 'lol nod'
* HP:Hurt MV:Winded >
'
Ok, you'll try to move silently for a while.
l
* S HP:Hurt MV:Winded >
[notice ]
You start paying increased attention to your surroundings.
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
l
l
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
l
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
l
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
(tic_timer): Tic in 7 seconds!
nar im sted chasing krryg
l
You narrate 'im sted chasing krryg'
* S HP:Hurt MV:Winded >
j
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
j
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
whe
The rain stops.
(tic_timer): Tic length updated to: 61.539 seconds.
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
Castien narrates 'denji pot'
* S HP:Hurt MV:Winded >
cw
change mood wimpy
Players in your Zone
--------------------
Daga - Trail Before the Cave
l
* S HP:Hurt MV:Winded >
Mood changed to: Wimpy
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
Castien narrates 'fair'
* S HP:Hurt MV:Winded >
gsp
get syrup container
qc
quaff cup
You get a cup of thick syrup from an embroidered, cotton shoulder bag.
* S HP:Hurt MV:Winded >
l
You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade.
j
* S HP:Hurt MV:Winded >
j
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
j
j
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
l
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
j
j
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
cw
change mood wimpy
Mood changed to: Wimpy
Castien narrates 'i ignored him because'
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
j
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
ri
A warhorse stops following you.
You start riding him.
* R HP:Hurt MV:Winded >
'
[notice ]
You stop paying increased attention to your surroundings.
* R HP:Hurt MV:Winded >
n
Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
Jafra narrates 'maz ran through df just now'
* R HP:Hurt MV:Winded >
tm
[track mount]
-=
+
*
*
Jafra narrates 'he headed n'
+
=
You could find no tracks at all.
* R HP:Hurt MV:Winded >
A shrill piercing scream reverberates through the area.
cw
change mood wimpy
* R HP:Hurt MV:Winded >
Mood changed to: Wimpy
* R HP:Hurt MV:Winded >
e
e
e
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
e
n
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Hurt MV:Winded >
dm
dism
Castien narrates 'd fchoke'
* R HP:Hurt MV:Winded >
cw
change mood wimpy
You stop riding him.
* HP:Hurt MV:Winded >
/
sneak
Mood changed to: Wimpy
* HP:Hurt MV:Winded >
e
e
Ok, you'll try to move silently for a while.
* S HP:Hurt MV:Winded >
Woods Near the Village
[ obvious exits: E W ]
Zone: Blighted Grove
East: A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
* S HP:Hurt MV:Winded >
n
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
South: A hideous trolloc is here, in a world of hurt.
West: A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
* S HP:Hurt MV:Winded >
r
,
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
South: A trolloc is here commanding a fist of troops.
A beautiful jeweled dagger has been left on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
*Kryyg* is resting here, riding a shadow stallion.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded >
[backstab h.dark]
You silently approach your victim...
-
=
+
Azrik narrates 'all out'
*
*
+
=
-
-
A myrddraal tries to slash you, but you parry successfully.
A myrddraal tries to slash you, but you parry successfully.
=
+
*
*Kryyg* makes a strange sound as you place a silver-winged basilard in his back!
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kryyg*'s death cry.
* S HP:Scratched MV:Winded - a myrddraal: Scratched >
gc
get all corpse
A myrddraal tries to slash you, but you parry successfully.
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
* S HP:Scratched MV:Winded - a myrddraal: Scratched >
nar rip
cw
change mood wimpy
You get a pair of gleaming metal boots from the corpse of Kryyg.
You get a pair of thick, gold-plated greaves from the corpse of Kryyg.
You get the severed head of Mercy the Human slain in Shienar from the corpse of Kryyg.
You get a shiny copper dagger from the corpse of Kryyg.
You get a bronze belt of odd design from the corpse of Kryyg.
You get a wicked knife bladed axe from the corpse of Kryyg.
You get a polished onyx-inlaid shield from the corpse of Kryyg.
You get a jeweled wristcuff from the corpse of Kryyg.
You get a jeweled wristcuff from the corpse of Kryyg.
You get a sturdy pair of full leather gauntlets from the corpse of Kryyg.
You get a pair of polished, gold-plated vambraces from the corpse of Kryyg.
You get a heron-engraved scabbard from the corpse of Kryyg.
You get a black, silver-embroidered cape from the corpse of Kryyg.
You get a shirt of overlapping black scales from the corpse of Kryyg.
You get a shimmering chain of gold from the corpse of Kryyg.
You get a shimmering chain of gold from the corpse of Kryyg.
You get a gold-chased morion with an engraved silver comb from the corpse of Kryyg.
You get a jade signet ring from the corpse of Kryyg.
You get a jade signet ring from the corpse of Kryyg.
You get a backpack from the corpse of Kryyg.
Chloro narrates 'Still zone'
* S HP:Scratched MV:Winded - a myrddraal: Scratched > Beads of cold sweat begin to emerge from your
face!
You narrate 'rip'
* R HP:Hurt MV:Tiring >
*Byrg* tries to pierce Jafra, but he deflects the blow.
Azrik tries to pierce *Denji*, but he deflects the blow.
Castien slashes *Mazoku*'s right arm extremely hard.
A ramshorned trolloc tries to blast Castien, but he deflects the blow.
Un tries to scythe *Kryyg*, but he parries successfully.
[k dark]
You try to pierce *Denji*, but he deflects the blow.
*Kryyg* panics, and attempts to flee!
Castien narrates 'maz bashed batt'
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
l
*Mazoku* avoids being bashed by Jafra who loses his balance and falls!
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Un the Unpossible is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is here, fighting Mazoku, riding a warhorse.
Azrik of Shienar is here, fighting Denji, riding a warhorse.
*Mazoku* is here, fighting Jafra.
A ramshorned trolloc is here, fighting Castien.
*Byrg* is here, fighting Jafra, riding a shadow stallion.
*Denji* is here, fighting Azrik.
Castien Shahar is here, fighting Mazoku.
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
*Mazoku* panics, and attempts to flee!
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
You try to pierce *Denji*, but he parries successfully.
*Byrg* tries to pierce Jafra, but he parries successfully.
l
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
You pierce *Denji*'s left leg.
*Byrg* tries to pierce Jafra, but he deflects the blow.
*Denji* pounds Azrik's left foot hard.
Azrik pierces *Denji*'s right leg.
Castien slashes *Mazoku*'s body very hard.
A ramshorned trolloc tries to blast Castien, but he parries successfully.
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
*Denji* panics, and attempts to flee!
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Un the Unpossible is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is here, fighting Mazoku, riding a warhorse.
Azrik of Shienar is here, fighting Denji, riding a warhorse.
*Mazoku* is here, fighting Jafra.
A ramshorned trolloc is here, fighting Castien.
*Byrg* is here, fighting Jafra, riding a shadow stallion.
*Denji* is here, fighting Azrik.
Castien Shahar is here, fighting Mazoku.
* R HP:Hurt MV:Tiring - Azrik: Scratched - Denji: Wounded >
*Denji* leaves west. <<
*Mazoku* leaves north. ^^
* R HP:Hurt MV:Tiring >
Un scythes a ramshorned trolloc's body hard.
Azrik tries to pierce *Byrg*, but he parries successfully.
* R HP:Hurt MV:Tiring >
j
j
Castien panics, and attempts to flee!
j
* R HP:Hurt MV:Tiring >
j
[k dark]
You tickle a ramshorned trolloc's body with your pierce.
Castien leaves south. vv
j
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
*Byrg* panics, and attempts to flee!
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
*Byrg* leaves west riding a shadow stallion. <<
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
l
Jafra panics, and attempts to flee!
Jafra leaves south riding a warhorse. vv
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Scratched >
A ramshorned trolloc tries to blast Un, but she deflects the blow.
You pierce a ramshorned trolloc's body.
You pierce a ramshorned trolloc's head very hard.
Jafra has arrived from the south, riding a warhorse.
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Hurt >
Un panics, and attempts to flee!
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
Un the Unpossible is here, fighting a ramshorned trolloc, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Azrik of Shienar is standing here, riding a warhorse.
A ramshorned trolloc is here, fighting Un.
* R HP:Hurt MV:Tiring - Un: Healthy - a ramshorned trolloc: Hurt >
Un leaves north riding a warhorse. ^^
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
Jafra leaves west riding a warhorse. <<
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
Un has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
Un leaves west riding a warhorse. <<
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
l
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Azrik of Shienar is standing here, riding a warhorse.
A ramshorned trolloc is here, fighting YOU!
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
A ramshorned trolloc tries to blast you, but you deflect the blow.
You barely pierce a ramshorned trolloc's body.
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
You pierce a ramshorned trolloc's body.
Castien narrates 'ent'
* R HP:Hurt MV:Tiring - a ramshorned trolloc: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Tiring >
w
w
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
The corpse of a shivering tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Hurt MV:Tiring >
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
s
* R HP:Hurt MV:Tiring >
w
w
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Hurt MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Hurt MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Azrik, riding a shadow stallion.
Azrik of Shienar is here, fighting Kryyg, riding a warhorse.
A cute brown deer eyes you nervously.
* R HP:Hurt MV:Tiring >
Chloro narrates 'in batt'
* R HP:Hurt MV:Tiring >
Azrik tries to pierce *Kryyg*, but he deflects the blow.
w
* R HP:Hurt MV:Tiring >
j
j
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A water skin has been left on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Un the Unpossible is standing here, riding a warhorse.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
Jafra leaves north riding a warhorse. ^^
e
* R HP:Hurt MV:Tiring >
(tic_timer): Tic in 7 seconds!
j
j
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Castien Shahar is standing here.
Azrik of Shienar is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
You follow Castien.
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien Shahar is standing here.
A protective mother raccoon is here, watching over her kits.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
You follow someone.
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien Shahar is standing here.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves west. <<
You follow Castien.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien Shahar is standing here.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the east.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
'
[k dark]
They aren't here.
Jafra leaves east riding a warhorse. >>
You follow Castien.
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien Shahar is standing here.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A raven has arrived from the west.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Jafra leaves east riding a warhorse. >>
You follow Castien.
Thinning Woods
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A raven has arrived from the west.
j
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[notice ]
You stop paying increased attention to your surroundings.
Jafra leaves north riding a warhorse. ^^
You follow Castien.
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A raven has arrived from the south.
cb
change mood brave
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Jafra leaves east riding a warhorse. >>
You follow Castien.
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the west.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 121 hit points.
Jafra leaves east riding a warhorse. >>
You follow Castien.
A Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A giant bee preys on small animals.
A raven has arrived from the west.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves east. >>
Jafra leaves east riding a warhorse. >>
You follow Castien.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the west.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
You try to pierce *Kryyg*, but he parries successfully.
Jafra tries to pierce *Kryyg*, but he parries successfully.
A raven leaves west. <<
j
* R HP:Hurt MV:Tiring - Kryyg: Beaten > [k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
[k dark]
You do the best you can!
j
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
[k dark]
You do the best you can!
A raven has arrived from the west.
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
j
[k dark]
You do the best you can!
*Kryyg* panics, and attempts to flee!
Castien slashes *Kryyg*'s left leg into bloody fragments!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Beaten >
Jafra pierces *Kryyg*'s body.
You barely pierce *Kryyg*'s right arm.
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
[k dark]
You do the best you can!
j
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
A shivering tree tries to hit Castien, but he parries successfully.
A shivering tree tries to hit Castien, but he parries successfully.
Jafra pierces *Kryyg*'s right leg.
You pierce *Kryyg*'s body.
The rain stops.
(tic_timer): Tic length updated to: 61.078 seconds.
Your heartbeat calms down more as you feel less panicked.
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
[k dark]
You do the best you can!
*Kryyg* leaves north riding a shadow stallion. ^^
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Castien panics, and attempts to flee!
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves south. vv
* R HP:Hurt MV:Tiring >
j
j
n
n
n
n
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien has arrived from the south.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves north. ^^
Jafra leaves north riding a warhorse. ^^
You follow Castien.
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the south.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
Castien leaves north. ^^
Jafra leaves north riding a warhorse. ^^
You follow Castien.
A Twist in the Path
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A jaguar, chewing on its prey, looks at you.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Castien leaves north. ^^
Jafra leaves north riding a warhorse. ^^
You follow Castien.
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Castien leaves north. ^^
Jafra leaves north riding a warhorse. ^^
You follow Castien.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
Castien Shahar is standing here.
A raven is here flying around.
A raven has arrived from the south.
j
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
j
* R HP:Hurt MV:Tiring >
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
Alas, you cannot go that way...
Jafra has arrived from the south, riding a warhorse.
* R HP:Hurt MV:Tiring >
s
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
e
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Jafra has arrived from the north, riding a warhorse.
* R HP:Hurt MV:Tiring > Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jafra has arrived from the west, riding a warhorse.
* R HP:Hurt MV:Tiring >
s
[k dark]
They aren't here.
e
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
Jafra leaves east riding a warhorse. >>
* R HP:Hurt MV:Tiring >
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
* R HP:Hurt MV:Tiring >
A forest boar has arrived from the east.
Jafra leaves north riding a warhorse. ^^
* R HP:Hurt MV:Tiring >
n
n
n
Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
Jafra leaves north riding a warhorse. ^^
n
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A wild boar runs through the forest.
Jafra leaves north riding a warhorse. ^^
* R HP:Hurt MV:Tiring >
Twisted Forest
[ obvious exits: S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Hurt MV:Tiring >
w
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
Jafra leaves west riding a warhorse. <<
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
A twitching vine of creepers dangles from above.
Jafra leaves west riding a warhorse. <<
n
* R HP:Hurt MV:Tiring >
n
n
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Hurt MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Hurt MV:Tiring >
n
Decaying Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A wild stallion bucks madly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Hurt MV:Tiring >
Spoiled Trees
[ obvious exits: E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Tiring >
w
Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
Withering Woods
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien narrates 'e alln of camp bashed batt'
* R HP:Hurt MV:Tiring >
'
l
[notice ]
You start paying increased attention to your surroundings.
j
* R HP:Hurt MV:Tiring >
j
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Tiring >
j
j
[k dark]
They aren't here.
Castien narrates 'nvm'
j
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
They aren't here.
* R HP:Hurt MV:Tiring >
j
[k dark]
You try to pierce *Kryyg*, but he parries successfully.
* R HP:Hurt MV:Tiring - Kryyg: Critical >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
[k dark]
You do the best you can!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
j
[k dark]
You do the best you can!
Castien narrates 'come ent'
* R HP:Hurt MV:Tiring - Kryyg: Critical >
You try to pierce *Kryyg*, but he deflects the blow.
[k dark]
You do the best you can!
*Kryyg* panics, and attempts to flee!
* R HP:Hurt MV:Tiring - Kryyg: Critical >
dt
sheath;draw throwing;throw
You try to pierce *Kryyg*, but he parries successfully.
* R HP:Hurt MV:Tiring - Kryyg: Critical >
*Kryyg* leaves north riding a shadow stallion. ^^
* R HP:Hurt MV:Tiring >
You sheath a silver-winged basilard into a surcoat with exquisite embroidery.
* R HP:Hurt MV:Tiring >
You try to quietly draw a throwing spike from a jeweled wristcuff.
* R HP:Hurt MV:Tiring >
Throw at who?
n
* R HP:Hurt MV:Tiring >
n
Azrik narrates '4 pot'
n
* R HP:Hurt MV:Tiring >
n
Sinister Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
n
* R HP:Hurt MV:Tiring >
n
Rotten Ground
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Hurt MV:Tiring >
Moldy Earth
[ obvious exits: N S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Jafra the Lieutenant is standing here, riding a warhorse.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
shea
The Thin Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
dra
Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
You sheath a throwing spike into a jeweled wristcuff.
* R HP:Hurt MV:Tiring >
n
n
You try to quietly draw a silver-winged basilard from a surcoat with exquisite embroidery.
n
* R HP:Hurt MV:Tiring >
A Narrow Trail
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
n
* R HP:Hurt MV:Tiring >
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
n
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the south.
* R HP:Hurt MV:Tiring >
n
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A spotted horse wanders skittishly around here.
A wilted tree leans to one side, on the brink of death.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
Alas, you cannot go that way...
w
* R HP:Hurt MV:Winded >
n
The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A large slab of meat has been placed here. [6]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A squirrel is here, chittering.
A rat has arrived from the east.
w
* R HP:Hurt MV:Winded >
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
cw
change mood wimpy
Mood changed to: Wimpy
dm
dism
* R HP:Hurt MV:Winded >
/
sneak
You stop riding him.
* HP:Hurt MV:Winded >
w
r
,
Ok, you'll try to move silently for a while.
* S HP:Hurt MV:Winded >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A rat has arrived from the east.
* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.
Castien narrates 'byrg out probably'
* S HP:Hurt MV:Winded >
[backstab h.dark]
Backstab who?
* S HP:Hurt MV:Winded >
A hooded myrddraal tries to slash you, but you parry successfully.
You pierce a hooded myrddraal's left foot very hard.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal swirls about with a black sword, slicing across your body!
A hooded myrddraal tries to slash you, but you parry successfully.
You cough and shiver.
* S HP:Hurt MV:Winded - a hooded myrddraal: Scratched >
f
You pierce a hooded myrddraal's body.
* S HP:Hurt MV:Winded - a hooded myrddraal: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
ri
You start riding him.
* R HP:Hurt MV:Winded >
w
n
The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
n
n
* R HP:Hurt MV:Winded >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
'
Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the south.
* R HP:Hurt MV:Winded >
cw
change mood wimpy
Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
You smell something remniscent of death as you enter this place.
* R HP:Hurt MV:Winded >
[notice ]
You stop paying increased attention to your surroundings.
* R HP:Hurt MV:Winded >
n
Mood changed to: Wimpy
* R HP:Hurt MV:Winded >
'
Alas, you cannot go that way...
* R HP:Hurt MV:Winded >
k rat
[notice ]
You start paying increased attention to your surroundings.
* R HP:Hurt MV:Winded >
A rat stops following you.
You pierce a rat's head hard.
* R HP:Hurt MV:Winded - a rat: Wounded >
You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a rat's death cry.
* R HP:Hurt MV:Winded >
whe
cw
change mood wimpy
You swiftly dodge a blight-bear's attempt to hit you.
Players in your Zone
--------------------
Daga - Remote Corner of the Grove
Castien narrates 'come camp ent friends'
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
'
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
e
[notice ]
You stop paying increased attention to your surroundings.
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
No way! You're fighting for your life!
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
f
You pierce a blight-bear's body very hard.
* R HP:Hurt MV:Winded - a blight-bear: Scratched >
You panic and attempt to flee!
A blight-bear tries to hit you, but you parry successfully.
You flee head over heels.
Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien narrates 'when you can'
* R HP:Hurt MV:Winded >
n
n
A blight-bear has arrived from the west.
n
* R HP:Hurt MV:Winded >
The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
* R HP:Hurt MV:Winded >
Trail Before the Cave
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
Your mount is too exhausted.
* R HP:Hurt MV:Winded >
e
e
Alas, you cannot go that way...
* R HP:Hurt MV:Winded >
Alas, you cannot go that way...
* R HP:Hurt MV:Winded >
n
Jafra narrates 'oh wnet wrong ent'
* R HP:Hurt MV:Winded >
Your mount is too exhausted.
* R HP:Hurt MV:Winded >
Jafra narrates 'coming'
dm
dism
* R HP:Hurt MV:Winded >
You stop riding him.
lh
lead
* HP:Hurt MV:Winded >
lh
lead
Castien narrates 'azrik will block'
lh
lead
* HP:Hurt MV:Winded >
You start leading him.
A warhorse starts following you.
* HP:Hurt MV:Winded >
cw
change mood wimpy
You're already leading it!
* HP:Hurt MV:Winded >
You're already leading it!
* HP:Hurt MV:Winded >
/
sneak
Mood changed to: Wimpy
Castien narrates 'lol nod'
* HP:Hurt MV:Winded >
'
Ok, you'll try to move silently for a while.
l
* S HP:Hurt MV:Winded >
[notice ]
You start paying increased attention to your surroundings.
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
l
l
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
l
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
l
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
(tic_timer): Tic in 7 seconds!
nar im sted chasing krryg
l
You narrate 'im sted chasing krryg'
* S HP:Hurt MV:Winded >
j
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
j
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
whe
The rain stops.
(tic_timer): Tic length updated to: 61.539 seconds.
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
Castien narrates 'denji pot'
* S HP:Hurt MV:Winded >
cw
change mood wimpy
Players in your Zone
--------------------
Daga - Trail Before the Cave
l
* S HP:Hurt MV:Winded >
Mood changed to: Wimpy
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
Castien narrates 'fair'
* S HP:Hurt MV:Winded >
gsp
get syrup container
qc
quaff cup
You get a cup of thick syrup from an embroidered, cotton shoulder bag.
* S HP:Hurt MV:Winded >
l
You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade.
j
* S HP:Hurt MV:Winded >
j
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
j
j
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
l
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
j
j
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
cw
change mood wimpy
Mood changed to: Wimpy
Castien narrates 'i ignored him because'
* S HP:Hurt MV:Winded >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
* S HP:Hurt MV:Winded >
j
[k dark]
They aren't here.
* S HP:Hurt MV:Winded >
ri
A warhorse stops following you.
You start riding him.
* R HP:Hurt MV:Winded >
'
[notice ]
You stop paying increased attention to your surroundings.
* R HP:Hurt MV:Winded >
n
Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
Jafra narrates 'maz ran through df just now'
* R HP:Hurt MV:Winded >
tm
[track mount]
-=
+
*
*
Jafra narrates 'he headed n'
+
=
You could find no tracks at all.
* R HP:Hurt MV:Winded >
A shrill piercing scream reverberates through the area.
cw
change mood wimpy
* R HP:Hurt MV:Winded >
Mood changed to: Wimpy
* R HP:Hurt MV:Winded >
e
e
e
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
e
n
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt MV:Winded >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Hurt MV:Winded >
dm
dism
Castien narrates 'd fchoke'
* R HP:Hurt MV:Winded >
cw
change mood wimpy
You stop riding him.
* HP:Hurt MV:Winded >
/
sneak
Mood changed to: Wimpy
* HP:Hurt MV:Winded >
e
e
Ok, you'll try to move silently for a while.
* S HP:Hurt MV:Winded >
Woods Near the Village
[ obvious exits: E W ]
Zone: Blighted Grove
East: A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
* S HP:Hurt MV:Winded >
n
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
South: A hideous trolloc is here, in a world of hurt.
West: A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
* S HP:Hurt MV:Winded >
r
,
Deserted Guest House
[ obvious exits: S W ]
Zone: Blighted Grove
South: A trolloc is here commanding a fist of troops.
A beautiful jeweled dagger has been left on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
*Kryyg* is resting here, riding a shadow stallion.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded >
[backstab h.dark]
You silently approach your victim...
-
=
+
Azrik narrates 'all out'
*
*
+
=
-
-
A myrddraal tries to slash you, but you parry successfully.
A myrddraal tries to slash you, but you parry successfully.
=
+
*
*Kryyg* makes a strange sound as you place a silver-winged basilard in his back!
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kryyg*'s death cry.
* S HP:Scratched MV:Winded - a myrddraal: Scratched >
gc
get all corpse
A myrddraal tries to slash you, but you parry successfully.
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
* S HP:Scratched MV:Winded - a myrddraal: Scratched >
nar rip
cw
change mood wimpy
You get a pair of gleaming metal boots from the corpse of Kryyg.
You get a pair of thick, gold-plated greaves from the corpse of Kryyg.
You get the severed head of Mercy the Human slain in Shienar from the corpse of Kryyg.
You get a shiny copper dagger from the corpse of Kryyg.
You get a bronze belt of odd design from the corpse of Kryyg.
You get a wicked knife bladed axe from the corpse of Kryyg.
You get a polished onyx-inlaid shield from the corpse of Kryyg.
You get a jeweled wristcuff from the corpse of Kryyg.
You get a jeweled wristcuff from the corpse of Kryyg.
You get a sturdy pair of full leather gauntlets from the corpse of Kryyg.
You get a pair of polished, gold-plated vambraces from the corpse of Kryyg.
You get a heron-engraved scabbard from the corpse of Kryyg.
You get a black, silver-embroidered cape from the corpse of Kryyg.
You get a shirt of overlapping black scales from the corpse of Kryyg.
You get a shimmering chain of gold from the corpse of Kryyg.
You get a shimmering chain of gold from the corpse of Kryyg.
You get a gold-chased morion with an engraved silver comb from the corpse of Kryyg.
You get a jade signet ring from the corpse of Kryyg.
You get a jade signet ring from the corpse of Kryyg.
You get a backpack from the corpse of Kryyg.
Chloro narrates 'Still zone'
* S HP:Scratched MV:Winded - a myrddraal: Scratched > Beads of cold sweat begin to emerge from your
face!
You narrate 'rip'
Re: Stab Thread
* S HP:Scratched MV:Winded >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a rat is lying here. [2]
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A spotted horse wanders skittishly around here.
A young and strong buck is here, munching some grass.
* S HP:Scratched MV:Winded >
e
r
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
* S HP:Scratched MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Winded >
da
[diag h.human]
No-one by that name here.
* S HP:Scratched MV:Winded >
da
Byrg narrates '3.warhorse'
* S HP:Scratched MV:Winded >
[diag h.human]
No-one by that name here.
* S HP:Scratched MV:Winded >
da
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.593 seconds.
[diag h.human]
No-one by that name here.
* S HP:Scratched MV:Tiring >
Byrg narrates 'going'
* S HP:Scratched MV:Tiring >
alias q k 3.warhorse
Ok.
* S HP:Scratched MV:Tiring >
e
r
p
backstab h.Lisette
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: The corpse of a raven is lying here.
The corpse of a sly, black snake is lying here.
The corpse of a ramshorned trolloc is lying here.
Mazoku the Master Torturer is here, fighting Lisette.
Shugerpuf the Darkling Senior is here, fighting Ragan.
Olajuwon the Master Havoc is standing here.
Byrg the Myrddraal is here, fighting Godfrey, riding a shadow stallion.
*Lisette* is here, fighting Mazoku, riding a warhorse.
*Godfrey* is here, fighting Byrg, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Shugerpuf.
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
*Matheus* has arrived from the north, riding a warhorse.
* S HP:Scratched MV:Tiring >
Backstab them?!? They are in the throes of battle!
*Matheus* tries to smite Olajuwon, but he deflects the blow.
* S HP:Scratched MV:Tiring >
Olajuwon pierces *Matheus*'s left arm.
*Matheus* panics, and attempts to flee!
Shugerpuf tries to pierce Ragan, but he parries successfully.
*Godfrey* tries to pierce Byrg, but he deflects the blow.
Shugerpuf panics, and attempts to flee!
*Matheus* assumes an offensive striking posture.
p
backstab h.Lisette
* S HP:Scratched MV:Tiring >
Mazoku panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
Shugerpuf leaves south. vv
* S HP:Scratched MV:Tiring >
Backstab them?!? They are in the throes of battle!
Mazoku leaves east. >>
* S HP:Scratched MV:Tiring >
p
backstab h.Lisette
Olajuwon pierces *Matheus*'s right arm.
*Matheus* panics, and attempts to flee!
A Shienaran forward scout joins Matheus's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Godfrey* tries to pierce Byrg, but he parries successfully.
* S HP:Scratched MV:Tiring >
You silently approach your victim...
*Lisette* leaves east riding a warhorse. >>
-
*Matheus* leaves east riding a warhorse. >>
=
Shugerpuf has arrived from the south.
+
*
Shugerpuf pierces *Godfrey*'s right leg.
*
Shugerpuf tries to pierce *Godfrey*, but he deflects the blow.
Olajuwon pierces a Shienaran forward scout's head very hard.
*Godfrey* tries to pierce Byrg, but he deflects the blow.
+
Olajuwon panics, and attempts to flee!
=
-
Shugerpuf pierces *Godfrey*'s head.
Olajuwon pierces a Shienaran forward scout's right arm very hard.
Ragan slices Olajuwon's head into bloody fragments!
A Shienaran forward scout slashes Byrg's left foot.
A Shienaran forward scout tries to slash Olajuwon, but he parries successfully.
A Shienaran forward scout tries to slash Olajuwon, but he parries successfully.
A Shienaran forward scout tries to slash Byrg, but he parries successfully.
Byrg slashes *Godfrey*'s body.
*Godfrey* pierces Byrg's body.
Byrg sends *Godfrey* sprawling with a powerful bash!
Olajuwon leaves west. <<
-
=
+
*Matheus* has arrived from the east, riding a warhorse.
*Matheus* leaves east riding a warhorse. >>
*
Backstab who?
* S HP:Scratched MV:Tiring >
p
backstab h.Lisette
Olajuwon has arrived from the west.
* S HP:Scratched MV:Tiring >
Olajuwon pierces *Godfrey*'s body.
*Lisette* has arrived from the east, riding a warhorse.
* S HP:Scratched MV:Tiring >
You silently approach your victim...
*Lisette* tries to strike Shugerpuf, but he deflects the blow.
Shugerpuf pierces *Godfrey*'s body hard.
-
=
*Lisette* tries to strike Shugerpuf, but he parries successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Olajuwon pierces *Godfrey*'s left leg.
Shugerpuf pierces *Godfrey*'s body hard.
*Godfrey* panics, and attempts to flee!
A Shienaran forward scout tries to slash Byrg, but he parries successfully.
A Shienaran forward scout barely slashes Byrg's right leg.
Byrg slashes *Godfrey*'s body hard.
*Godfrey* panics, and attempts to flee!
*Godfrey* leaves north riding a warhorse. ^^
+
*
Byrg panics, and attempts to flee!
*+
Shugerpuf panics, and attempts to flee!
=
-
Shugerpuf leaves east. >>
*Lisette* tries to strike Olajuwon, but he parries successfully.
-
Olajuwon panics, and attempts to flee!
*Godfrey* has arrived from the north, riding a warhorse.
=
+
Olajuwon swiftly dodges *Godfrey*'s attempt to pierce him.
*
*Godfrey* tries to pierce Olajuwon, but he parries successfully.
*Lisette* tries to strike Olajuwon, but he parries successfully.
Ragan tries to slice Olajuwon, but he parries successfully.
A Shienaran forward scout slashes Olajuwon's body hard.
*Godfrey* pierces Olajuwon's right leg extremely hard.
You can't backstab a fighting person, too alert!
* S HP:Scratched MV:Tiring >
Olajuwon leaves east. >>
* S HP:Scratched MV:Tiring >
p
backstab h.Lisette
You silently approach your victim...
-
*Matheus* has arrived from the east, riding a warhorse.
*Lisette* leaves east riding a warhorse. >>
=
Ragan tries to slice you, but you parry successfully.
*Matheus* panics, and attempts to flee!
*Matheus* leaves west riding a warhorse. <<
+
*
*
Ragan tries to slice you, but you deflect the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Godfrey* tries to pierce you, but you dodge the attack.
+
=
*Godfrey* tries to pierce you, but you parry successfully.
-
-
=
*Lisette* has arrived from the east, riding a warhorse.
+
*
*Lisette* makes a strange sound as you place a silver sai in her back!
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Lisette*'s death cry.
* S HP:Scratched MV:Winded - Ragan: Healthy >
Olajuwon has arrived from the east.
Olajuwon tries to pierce *Godfrey*, but he deflects the blow.
* S HP:Scratched MV:Winded - Ragan: Healthy >
Olajuwon tries to pierce *Godfrey*, but he deflects the blow.
You swiftly dodge *Godfrey*'s attempt to pierce you.
A Shienaran forward scout slashes your left arm hard.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
Ragan tries to slice you, but you parry successfully.
* S HP:Scratched MV:Winded - Ragan: Healthy >
fc
Shugerpuf has arrived from the east.
Mazoku has arrived from the east.
Shugerpuf pierces *Godfrey*'s left hand hard.
*Godfrey* panics, and attempts to flee!
Mazoku hacks *Godfrey*'s body hard.
* S HP:Scratched MV:Winded - Ragan: Healthy >
Byrg tries to slash *Godfrey*, but he deflects the blow.
* S HP:Scratched MV:Winded - Ragan: Healthy >
Shugerpuf pierces *Godfrey*'s body.
Olajuwon pierces *Godfrey*'s body.
* S HP:Scratched MV:Winded - Ragan: Healthy >
f
*Godfrey* leaves west riding a warhorse. <<
* S HP:Scratched MV:Winded - Ragan: Healthy >
Arglebargle, glop-glyf!?!
* S HP:Scratched MV:Winded - Ragan: Healthy >
You panic and attempt to flee!
nar rip
gc
get all corpse
Byrg gets a black pair of silver-tooled boots from the corpse of Lisette.
Byrg gets a pair of earthen colored breeches from the corpse of Lisette.
Byrg gets a dagger from the corpse of Lisette.
Byrg gets a belt with a buckle of cuendillar from the corpse of Lisette.
Byrg gets an obsidian encrusted sungwood staff from the corpse of Lisette.
Byrg gets a jeweled wristcuff from the corpse of Lisette.
Byrg gets a jeweled wristcuff from the corpse of Lisette.
Byrg gets a pair of dark gloves from the corpse of Lisette.
Byrg gets a set of cloth sleeves from the corpse of Lisette.
Byrg gets a backpack from the corpse of Lisette.
Byrg gets a gown of exquisite design from the corpse of Lisette.
Byrg gets a bearskin tunic from the corpse of Lisette.
Byrg gets a shimmering pendant of obsidian from the corpse of Lisette.
Byrg gets a shimmering pendant of obsidian from the corpse of Lisette.
Byrg gets a camouflaged hood from the corpse of Lisette.
Byrg gets a gold ring from the corpse of Lisette.
Byrg gets a beautifully worked great serpent ring from the corpse of Lisette.
Shugerpuf panics, and attempts to flee!
Shugerpuf leaves west. <<
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
Shugerpuf the Darkling Senior is standing here.
*Godfrey* is standing here, riding a warhorse.
You narrate 'rip'
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a rat is lying here. [2]
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A spotted horse wanders skittishly around here.
A young and strong buck is here, munching some grass.
* S HP:Scratched MV:Winded >
e
r
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
* S HP:Scratched MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Winded >
da
[diag h.human]
No-one by that name here.
* S HP:Scratched MV:Winded >
da
Byrg narrates '3.warhorse'
* S HP:Scratched MV:Winded >
[diag h.human]
No-one by that name here.
* S HP:Scratched MV:Winded >
da
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.593 seconds.
[diag h.human]
No-one by that name here.
* S HP:Scratched MV:Tiring >
Byrg narrates 'going'
* S HP:Scratched MV:Tiring >
alias q k 3.warhorse
Ok.
* S HP:Scratched MV:Tiring >
e
r
p
backstab h.Lisette
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: The corpse of a raven is lying here.
The corpse of a sly, black snake is lying here.
The corpse of a ramshorned trolloc is lying here.
Mazoku the Master Torturer is here, fighting Lisette.
Shugerpuf the Darkling Senior is here, fighting Ragan.
Olajuwon the Master Havoc is standing here.
Byrg the Myrddraal is here, fighting Godfrey, riding a shadow stallion.
*Lisette* is here, fighting Mazoku, riding a warhorse.
*Godfrey* is here, fighting Byrg, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Shugerpuf.
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
*Matheus* has arrived from the north, riding a warhorse.
* S HP:Scratched MV:Tiring >
Backstab them?!? They are in the throes of battle!
*Matheus* tries to smite Olajuwon, but he deflects the blow.
* S HP:Scratched MV:Tiring >
Olajuwon pierces *Matheus*'s left arm.
*Matheus* panics, and attempts to flee!
Shugerpuf tries to pierce Ragan, but he parries successfully.
*Godfrey* tries to pierce Byrg, but he deflects the blow.
Shugerpuf panics, and attempts to flee!
*Matheus* assumes an offensive striking posture.
p
backstab h.Lisette
* S HP:Scratched MV:Tiring >
Mazoku panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
Shugerpuf leaves south. vv
* S HP:Scratched MV:Tiring >
Backstab them?!? They are in the throes of battle!
Mazoku leaves east. >>
* S HP:Scratched MV:Tiring >
p
backstab h.Lisette
Olajuwon pierces *Matheus*'s right arm.
*Matheus* panics, and attempts to flee!
A Shienaran forward scout joins Matheus's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Godfrey* tries to pierce Byrg, but he parries successfully.
* S HP:Scratched MV:Tiring >
You silently approach your victim...
*Lisette* leaves east riding a warhorse. >>
-
*Matheus* leaves east riding a warhorse. >>
=
Shugerpuf has arrived from the south.
+
*
Shugerpuf pierces *Godfrey*'s right leg.
*
Shugerpuf tries to pierce *Godfrey*, but he deflects the blow.
Olajuwon pierces a Shienaran forward scout's head very hard.
*Godfrey* tries to pierce Byrg, but he deflects the blow.
+
Olajuwon panics, and attempts to flee!
=
-
Shugerpuf pierces *Godfrey*'s head.
Olajuwon pierces a Shienaran forward scout's right arm very hard.
Ragan slices Olajuwon's head into bloody fragments!
A Shienaran forward scout slashes Byrg's left foot.
A Shienaran forward scout tries to slash Olajuwon, but he parries successfully.
A Shienaran forward scout tries to slash Olajuwon, but he parries successfully.
A Shienaran forward scout tries to slash Byrg, but he parries successfully.
Byrg slashes *Godfrey*'s body.
*Godfrey* pierces Byrg's body.
Byrg sends *Godfrey* sprawling with a powerful bash!
Olajuwon leaves west. <<
-
=
+
*Matheus* has arrived from the east, riding a warhorse.
*Matheus* leaves east riding a warhorse. >>
*
Backstab who?
* S HP:Scratched MV:Tiring >
p
backstab h.Lisette
Olajuwon has arrived from the west.
* S HP:Scratched MV:Tiring >
Olajuwon pierces *Godfrey*'s body.
*Lisette* has arrived from the east, riding a warhorse.
* S HP:Scratched MV:Tiring >
You silently approach your victim...
*Lisette* tries to strike Shugerpuf, but he deflects the blow.
Shugerpuf pierces *Godfrey*'s body hard.
-
=
*Lisette* tries to strike Shugerpuf, but he parries successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Olajuwon pierces *Godfrey*'s left leg.
Shugerpuf pierces *Godfrey*'s body hard.
*Godfrey* panics, and attempts to flee!
A Shienaran forward scout tries to slash Byrg, but he parries successfully.
A Shienaran forward scout barely slashes Byrg's right leg.
Byrg slashes *Godfrey*'s body hard.
*Godfrey* panics, and attempts to flee!
*Godfrey* leaves north riding a warhorse. ^^
+
*
Byrg panics, and attempts to flee!
*+
Shugerpuf panics, and attempts to flee!
=
-
Shugerpuf leaves east. >>
*Lisette* tries to strike Olajuwon, but he parries successfully.
-
Olajuwon panics, and attempts to flee!
*Godfrey* has arrived from the north, riding a warhorse.
=
+
Olajuwon swiftly dodges *Godfrey*'s attempt to pierce him.
*
*Godfrey* tries to pierce Olajuwon, but he parries successfully.
*Lisette* tries to strike Olajuwon, but he parries successfully.
Ragan tries to slice Olajuwon, but he parries successfully.
A Shienaran forward scout slashes Olajuwon's body hard.
*Godfrey* pierces Olajuwon's right leg extremely hard.
You can't backstab a fighting person, too alert!
* S HP:Scratched MV:Tiring >
Olajuwon leaves east. >>
* S HP:Scratched MV:Tiring >
p
backstab h.Lisette
You silently approach your victim...
-
*Matheus* has arrived from the east, riding a warhorse.
*Lisette* leaves east riding a warhorse. >>
=
Ragan tries to slice you, but you parry successfully.
*Matheus* panics, and attempts to flee!
*Matheus* leaves west riding a warhorse. <<
+
*
*
Ragan tries to slice you, but you deflect the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Godfrey* tries to pierce you, but you dodge the attack.
+
=
*Godfrey* tries to pierce you, but you parry successfully.
-
-
=
*Lisette* has arrived from the east, riding a warhorse.
+
*
*Lisette* makes a strange sound as you place a silver sai in her back!
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Lisette*'s death cry.
* S HP:Scratched MV:Winded - Ragan: Healthy >
Olajuwon has arrived from the east.
Olajuwon tries to pierce *Godfrey*, but he deflects the blow.
* S HP:Scratched MV:Winded - Ragan: Healthy >
Olajuwon tries to pierce *Godfrey*, but he deflects the blow.
You swiftly dodge *Godfrey*'s attempt to pierce you.
A Shienaran forward scout slashes your left arm hard.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
Ragan tries to slice you, but you parry successfully.
* S HP:Scratched MV:Winded - Ragan: Healthy >
fc
Shugerpuf has arrived from the east.
Mazoku has arrived from the east.
Shugerpuf pierces *Godfrey*'s left hand hard.
*Godfrey* panics, and attempts to flee!
Mazoku hacks *Godfrey*'s body hard.
* S HP:Scratched MV:Winded - Ragan: Healthy >
Byrg tries to slash *Godfrey*, but he deflects the blow.
* S HP:Scratched MV:Winded - Ragan: Healthy >
Shugerpuf pierces *Godfrey*'s body.
Olajuwon pierces *Godfrey*'s body.
* S HP:Scratched MV:Winded - Ragan: Healthy >
f
*Godfrey* leaves west riding a warhorse. <<
* S HP:Scratched MV:Winded - Ragan: Healthy >
Arglebargle, glop-glyf!?!
* S HP:Scratched MV:Winded - Ragan: Healthy >
You panic and attempt to flee!
nar rip
gc
get all corpse
Byrg gets a black pair of silver-tooled boots from the corpse of Lisette.
Byrg gets a pair of earthen colored breeches from the corpse of Lisette.
Byrg gets a dagger from the corpse of Lisette.
Byrg gets a belt with a buckle of cuendillar from the corpse of Lisette.
Byrg gets an obsidian encrusted sungwood staff from the corpse of Lisette.
Byrg gets a jeweled wristcuff from the corpse of Lisette.
Byrg gets a jeweled wristcuff from the corpse of Lisette.
Byrg gets a pair of dark gloves from the corpse of Lisette.
Byrg gets a set of cloth sleeves from the corpse of Lisette.
Byrg gets a backpack from the corpse of Lisette.
Byrg gets a gown of exquisite design from the corpse of Lisette.
Byrg gets a bearskin tunic from the corpse of Lisette.
Byrg gets a shimmering pendant of obsidian from the corpse of Lisette.
Byrg gets a shimmering pendant of obsidian from the corpse of Lisette.
Byrg gets a camouflaged hood from the corpse of Lisette.
Byrg gets a gold ring from the corpse of Lisette.
Byrg gets a beautifully worked great serpent ring from the corpse of Lisette.
Shugerpuf panics, and attempts to flee!
Shugerpuf leaves west. <<
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
Shugerpuf the Darkling Senior is standing here.
*Godfrey* is standing here, riding a warhorse.
You narrate 'rip'
Re: Stab Thread
The master of scouts bellows 'Eran was spotted Thick Forest'
wher
* S HP:Battered MV:Fresh > Players in your Zone
--------------------
Chablis - Malkier Gate
Castien - Malkier Gate
* S HP:Battered MV:Fresh > sc
You have 147(400) hit and 167(167) movement points.
You have scored 108505805 experience points and 3029 quest points.
You need 9994195 exp to level and 6971 qp to rank.
You have amassed 40 Turn points to date.
You have played 35 days and 15 hours (real time).
This ranks you as Castien the Pack Master [Wolfbrother 8] (Level 51).
You are standing.
* S HP:Battered MV:Fresh > n
hide
back byrg
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a human leaving ^^north^^
An iron lantern hangs from the wall above the gate.
*Orochimaru* is standing here.
*Byrg* is standing here, riding a |1|.shadow stallion
* S HP:Battered MV:Full > You attempt to hide yourself.
You silently approach your victim...
*Byrg* makes a strange sound as you place a sai in his back!
This session you've landed 11 out of 18 stabs (61% landed).
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Byrg*'s death cry.
* S HP:Battered MV:Full > get all corpse
nar rip byrg
You get a black pair of silver-tooled boots from the corpse of Byrg.
You get a pair of earthen colored breeches from the corpse of Byrg.
You get a shiny copper dagger from the corpse of Byrg.
You get a belt with a buckle of cuendillar from the corpse of Byrg.
You get a feathered Kandori paramerion from the corpse of Byrg.
You get a silver etched shield from the corpse of Byrg.
You get a jeweled wristcuff from the corpse of Byrg.
You get a jeweled wristcuff from the corpse of Byrg.
You get a pair of dark gloves from the corpse of Byrg.
You get a set of cloth sleeves from the corpse of Byrg.
You get an inky black cloak from the corpse of Byrg.
You get a bearskin tunic from the corpse of Byrg.
You get a cuendillar dragon pendant on a simple chain from the corpse of Byrg.
You get a cuendillar dragon pendant on a simple chain from the corpse of Byrg.
You get a camouflaged hood from the corpse of Byrg.
You get a gold ring from the corpse of Byrg.
You get a gold ring from the corpse of Byrg.
You get a platinum chit from the corpse of Byrg.
* S HP:Battered MV:Full > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You narrate 'rip byrg'
wher
* S HP:Battered MV:Fresh > Players in your Zone
--------------------
Chablis - Malkier Gate
Castien - Malkier Gate
* S HP:Battered MV:Fresh > sc
You have 147(400) hit and 167(167) movement points.
You have scored 108505805 experience points and 3029 quest points.
You need 9994195 exp to level and 6971 qp to rank.
You have amassed 40 Turn points to date.
You have played 35 days and 15 hours (real time).
This ranks you as Castien the Pack Master [Wolfbrother 8] (Level 51).
You are standing.
* S HP:Battered MV:Fresh > n
hide
back byrg
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a human leaving ^^north^^
An iron lantern hangs from the wall above the gate.
*Orochimaru* is standing here.
*Byrg* is standing here, riding a |1|.shadow stallion
* S HP:Battered MV:Full > You attempt to hide yourself.
You silently approach your victim...
*Byrg* makes a strange sound as you place a sai in his back!
This session you've landed 11 out of 18 stabs (61% landed).
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Byrg*'s death cry.
* S HP:Battered MV:Full > get all corpse
nar rip byrg
You get a black pair of silver-tooled boots from the corpse of Byrg.
You get a pair of earthen colored breeches from the corpse of Byrg.
You get a shiny copper dagger from the corpse of Byrg.
You get a belt with a buckle of cuendillar from the corpse of Byrg.
You get a feathered Kandori paramerion from the corpse of Byrg.
You get a silver etched shield from the corpse of Byrg.
You get a jeweled wristcuff from the corpse of Byrg.
You get a jeweled wristcuff from the corpse of Byrg.
You get a pair of dark gloves from the corpse of Byrg.
You get a set of cloth sleeves from the corpse of Byrg.
You get an inky black cloak from the corpse of Byrg.
You get a bearskin tunic from the corpse of Byrg.
You get a cuendillar dragon pendant on a simple chain from the corpse of Byrg.
You get a cuendillar dragon pendant on a simple chain from the corpse of Byrg.
You get a camouflaged hood from the corpse of Byrg.
You get a gold ring from the corpse of Byrg.
You get a gold ring from the corpse of Byrg.
You get a platinum chit from the corpse of Byrg.
* S HP:Battered MV:Full > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You narrate 'rip byrg'
Re: Stab Thread
* S HP:Healthy MV:Tiring >
w
The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E D ]
Zone: Shayol Ghul
East: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Down: Blytzkrieg the Myrddraal is here, fighting Maximus.
A stout wooden barrel stands nearby.
Mephistopheles the Myrddraal is standing here.
A vile apprentice works the anvil, building up a vile stench.
An unholy smith molds a weapon here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
o S HP:Healthy MV:Tiring >
Blytzkrieg has arrived from below.
o S HP:Healthy MV:Tiring >
*Maximus* has arrived from below.
A gray palfrey has arrived from below.
Blytzkrieg scythes *Maximus*'s head.
* S HP:Healthy MV:Tiring >
Mephistopheles slashes *Maximus*'s right foot hard.
* S HP:Healthy MV:Tiring >
kk
*Maximus* panics, and attempts to flee!
* S HP:Healthy MV:Tiring >
*Maximus* leaves down. dd
[k light]
They aren't here.
o S HP:Healthy MV:Tiring >
down
hide
bs h.light
The Infernal Forge
A cavernous chamber filled with intense heat and deafening noise. Massive
furnaces line the walls, belching forth waves of fiery flames that cast
dancing shadows in the smoke-filled air. Dark silhouettes move amidst the
chaos, their forms obscured by the haze as they handle glowing metal and
dispose of lifeless objects. The air reeks of burning flesh, sweat, and the
acrid scent of molten iron and steel, creating an overwhelming atmosphere
of torment and despair. A place of eternal suffering that embodies a
relentless cycle of toil and anguish.
[ obvious exits: S W U ]
Zone: Justice
*Maximus* is standing here.
A warhorse is here, stamping his feet impatiently.
*Liia* is standing here.
A warhorse is here, stamping his feet impatiently.
*Kyson* is standing here.
A warhorse is here, stamping his feet impatiently.
*Mykael* is standing here.
A black cat meanders to an unknown destination.
A warhorse is here, stamping his feet impatiently.
*Bryrek* is standing here.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently.
*Kokoro* is standing here.
*Kyson* smirks.
* S HP:Healthy MV:Tiring >
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab ]
You silently approach your victim...
-
=
+
*
Blytzkrieg has arrived from above.
Blytzkrieg scythes *Maximus*'s body.
*
+
=
*Kyson* hacks Blytzkrieg's right arm hard.
-
*Kokoro* scythes Blytzkrieg's left arm hard.
-
(tic_timer): Tic in 7 seconds!
=
+
*Maximus* blasts Blytzkrieg's right leg hard.
*
You can't backstab a fighting person, too alert!
* S HP:Healthy MV:Tiring >
Blytzkrieg panics, and attempts to flee!
* S HP:Healthy MV:Tiring >
Mephistopheles narrates 'maybe some low'
* S HP:Healthy MV:Tiring >
Blytzkrieg leaves up. uu
* S HP:Healthy MV:Tiring >
bl
[backstab h.light]
You silently approach your victim...
-
=
+
*
*
*Kyson* says 'glorious!'
+
=
-
The night has begun.
(tic_timer): Tic length updated to: 61.874 seconds.
-
=
+
*
*Maximus* makes a strange sound as you place a silver-winged basilard in his back!
*Maximus* is mortally wounded, and will die soon, if not aided.
* S HP:Healthy MV:Tiring - Maximus: Critical >
You swiftly dodge *Liia*'s attempt to slash you.
* S HP:Healthy MV:Tiring - Maximus: Critical >
*Liia* tries to slash you, but you dodge the attack.
* S HP:Healthy MV:Tiring - Maximus: Critical >
5
5
[get all corpse]
You don't have a corpse.
* S HP:Healthy MV:Tiring - Maximus: Critical >
[get all corpse]
You don't have a corpse.
5
* S HP:Healthy MV:Tiring - Maximus: Critical >
5
You pierce *Maximus*'s body very hard.
*Maximus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Maximus*'s death cry.
[get all corpse]
You get a pair of thick metal boots from the corpse of Maximus.
You get a pair of ebony-steel plate greaves from the corpse of Maximus.
You get a shiny copper dagger from the corpse of Maximus.
You get a bronze belt of odd design from the corpse of Maximus.
You get a dark, grim axe from the corpse of Maximus.
You get a sungwood bracelet from the corpse of Maximus.
You get a sungwood bracelet from the corpse of Maximus.
You get a pair of heavy metal gauntlets from the corpse of Maximus.
You get a pair of ebony-steel plate vambraces from the corpse of Maximus.
You get a backpack from the corpse of Maximus.
You get an earthen brown mantle from the corpse of Maximus.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Maximus.
You get a torc of gleaming steel from the corpse of Maximus.
You get a full metal helmet and visor from the corpse of Maximus.
You get a gold ring delicately carved with ivy from the corpse of Maximus.
You get a lantern from the corpse of Maximus.
*Kokoro* gets a shining steel breastplate from the corpse of Maximus.
* S HP:Healthy MV:Tiring > [get all corpse]
The corpse of Maximus seems to be empty.
*Mykael* draws a great claymore in a smooth motion, Unfolding the Fan.
*Mykael* wields a great claymore in a two-handed grip.
*Mykael* spins on one heel, changing forms to Moon Rises Over the Water.
*Mykael* smites your right hand into bloody fragments!
* S HP:Scratched MV:Tiring - Mykael: Scratched >
You pierce *Mykael*'s body.
*Mykael* tries to smite you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Mykael: Scratched >
u
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Mykael: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
---------------------------------------
A battle ensued and Mykael ran fast and far.
o R HP:Wounded MV:Winded >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded MV:Winded >
e
dism
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded MV:Winded >
You stop riding it.
sneak
o HP:Wounded MV:Winded >
Ok, you'll try to move silently for a while.
o S HP:Wounded MV:Winded >
east
hide
bs h.light
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here.
A dagger has been left here.
A big brown bear growls angrily about him.
*Mykael* is standing here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
* S HP:Wounded MV:Winded >
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
[backstab ]
You silently approach your victim...
-
=
*Jainen* has arrived from the south, riding a warhorse.
+
Mephistopheles narrates 'blytz die?'
*
*
+
=
*Jainen* leaves west riding a warhorse. <<
-
-
=
+
You swiftly dodge an Aes Sedai's attempt to slash you.
Blytzkrieg narrates 'no'
*
*Mykael* makes a strange sound as you place a silver-winged basilard in his back!
*Mykael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mykael*'s death cry.
* S HP:Wounded MV:Winded - an Aes Sedai: Healthy >
An Aes Sedai tries to slash you, but you parry successfully.
A graceful warder joins an Aes Sedai's fight!
A graceful warder joins an Aes Sedai's fight!
* S HP:Wounded MV:Winded - an Aes Sedai: Healthy >
5
nar Mykael rip
[get all corpse]
You get a handful of blackberries from the corpse of Mykael.
You get a small purse from the corpse of Mykael.
You get a pair of thick metal boots from the corpse of Mykael.
You get a pair of ebony-steel plate greaves from the corpse of Mykael.
You get a sword sheath from the corpse of Mykael.
You get a shiny copper dagger from the corpse of Mykael.
You get a bronze belt of odd design from the corpse of Mykael.
You get a great claymore from the corpse of Mykael.
You get a sungwood bracelet from the corpse of Mykael.
You get a sungwood bracelet from the corpse of Mykael.
You get a pair of heavy metal gauntlets from the corpse of Mykael.
You get a pair of ebony-steel plate vambraces from the corpse of Mykael.
You get a backpack from the corpse of Mykael.
You get an earthen brown mantle from the corpse of Mykael.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Mykael.
You get a torc of gleaming steel from the corpse of Mykael.
You get a full metal helmet and visor from the corpse of Mykael.
You get a jade signet ring from the corpse of Mykael.
You get a jade signet ring from the corpse of Mykael.
an oilskin bag: You can't carry that much weight.
* S HP:Wounded MV:Winded - an Aes Sedai: Healthy > *Jainen* has arrived from the west, riding a
warhorse.
You narrate 'Mykael rip'
o R HP:Hurt MV:Winded >
w
Mephistopheles narrates 'still at irondoor'
w
The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E D ]
Zone: Shayol Ghul
East: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Down: Blytzkrieg the Myrddraal is here, fighting Maximus.
A stout wooden barrel stands nearby.
Mephistopheles the Myrddraal is standing here.
A vile apprentice works the anvil, building up a vile stench.
An unholy smith molds a weapon here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
o S HP:Healthy MV:Tiring >
Blytzkrieg has arrived from below.
o S HP:Healthy MV:Tiring >
*Maximus* has arrived from below.
A gray palfrey has arrived from below.
Blytzkrieg scythes *Maximus*'s head.
* S HP:Healthy MV:Tiring >
Mephistopheles slashes *Maximus*'s right foot hard.
* S HP:Healthy MV:Tiring >
kk
*Maximus* panics, and attempts to flee!
* S HP:Healthy MV:Tiring >
*Maximus* leaves down. dd
[k light]
They aren't here.
o S HP:Healthy MV:Tiring >
down
hide
bs h.light
The Infernal Forge
A cavernous chamber filled with intense heat and deafening noise. Massive
furnaces line the walls, belching forth waves of fiery flames that cast
dancing shadows in the smoke-filled air. Dark silhouettes move amidst the
chaos, their forms obscured by the haze as they handle glowing metal and
dispose of lifeless objects. The air reeks of burning flesh, sweat, and the
acrid scent of molten iron and steel, creating an overwhelming atmosphere
of torment and despair. A place of eternal suffering that embodies a
relentless cycle of toil and anguish.
[ obvious exits: S W U ]
Zone: Justice
*Maximus* is standing here.
A warhorse is here, stamping his feet impatiently.
*Liia* is standing here.
A warhorse is here, stamping his feet impatiently.
*Kyson* is standing here.
A warhorse is here, stamping his feet impatiently.
*Mykael* is standing here.
A black cat meanders to an unknown destination.
A warhorse is here, stamping his feet impatiently.
*Bryrek* is standing here.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently.
*Kokoro* is standing here.
*Kyson* smirks.
* S HP:Healthy MV:Tiring >
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab ]
You silently approach your victim...
-
=
+
*
Blytzkrieg has arrived from above.
Blytzkrieg scythes *Maximus*'s body.
*
+
=
*Kyson* hacks Blytzkrieg's right arm hard.
-
*Kokoro* scythes Blytzkrieg's left arm hard.
-
(tic_timer): Tic in 7 seconds!
=
+
*Maximus* blasts Blytzkrieg's right leg hard.
*
You can't backstab a fighting person, too alert!
* S HP:Healthy MV:Tiring >
Blytzkrieg panics, and attempts to flee!
* S HP:Healthy MV:Tiring >
Mephistopheles narrates 'maybe some low'
* S HP:Healthy MV:Tiring >
Blytzkrieg leaves up. uu
* S HP:Healthy MV:Tiring >
bl
[backstab h.light]
You silently approach your victim...
-
=
+
*
*
*Kyson* says 'glorious!'
+
=
-
The night has begun.
(tic_timer): Tic length updated to: 61.874 seconds.
-
=
+
*
*Maximus* makes a strange sound as you place a silver-winged basilard in his back!
*Maximus* is mortally wounded, and will die soon, if not aided.
* S HP:Healthy MV:Tiring - Maximus: Critical >
You swiftly dodge *Liia*'s attempt to slash you.
* S HP:Healthy MV:Tiring - Maximus: Critical >
*Liia* tries to slash you, but you dodge the attack.
* S HP:Healthy MV:Tiring - Maximus: Critical >
5
5
[get all corpse]
You don't have a corpse.
* S HP:Healthy MV:Tiring - Maximus: Critical >
[get all corpse]
You don't have a corpse.
5
* S HP:Healthy MV:Tiring - Maximus: Critical >
5
You pierce *Maximus*'s body very hard.
*Maximus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Maximus*'s death cry.
[get all corpse]
You get a pair of thick metal boots from the corpse of Maximus.
You get a pair of ebony-steel plate greaves from the corpse of Maximus.
You get a shiny copper dagger from the corpse of Maximus.
You get a bronze belt of odd design from the corpse of Maximus.
You get a dark, grim axe from the corpse of Maximus.
You get a sungwood bracelet from the corpse of Maximus.
You get a sungwood bracelet from the corpse of Maximus.
You get a pair of heavy metal gauntlets from the corpse of Maximus.
You get a pair of ebony-steel plate vambraces from the corpse of Maximus.
You get a backpack from the corpse of Maximus.
You get an earthen brown mantle from the corpse of Maximus.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Maximus.
You get a torc of gleaming steel from the corpse of Maximus.
You get a full metal helmet and visor from the corpse of Maximus.
You get a gold ring delicately carved with ivy from the corpse of Maximus.
You get a lantern from the corpse of Maximus.
*Kokoro* gets a shining steel breastplate from the corpse of Maximus.
* S HP:Healthy MV:Tiring > [get all corpse]
The corpse of Maximus seems to be empty.
*Mykael* draws a great claymore in a smooth motion, Unfolding the Fan.
*Mykael* wields a great claymore in a two-handed grip.
*Mykael* spins on one heel, changing forms to Moon Rises Over the Water.
*Mykael* smites your right hand into bloody fragments!
* S HP:Scratched MV:Tiring - Mykael: Scratched >
You pierce *Mykael*'s body.
*Mykael* tries to smite you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Mykael: Scratched >
u
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Mykael: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
---------------------------------------
A battle ensued and Mykael ran fast and far.
o R HP:Wounded MV:Winded >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded MV:Winded >
e
dism
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded MV:Winded >
You stop riding it.
sneak
o HP:Wounded MV:Winded >
Ok, you'll try to move silently for a while.
o S HP:Wounded MV:Winded >
east
hide
bs h.light
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here.
A dagger has been left here.
A big brown bear growls angrily about him.
*Mykael* is standing here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
* S HP:Wounded MV:Winded >
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
[backstab ]
You silently approach your victim...
-
=
*Jainen* has arrived from the south, riding a warhorse.
+
Mephistopheles narrates 'blytz die?'
*
*
+
=
*Jainen* leaves west riding a warhorse. <<
-
-
=
+
You swiftly dodge an Aes Sedai's attempt to slash you.
Blytzkrieg narrates 'no'
*
*Mykael* makes a strange sound as you place a silver-winged basilard in his back!
*Mykael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mykael*'s death cry.
* S HP:Wounded MV:Winded - an Aes Sedai: Healthy >
An Aes Sedai tries to slash you, but you parry successfully.
A graceful warder joins an Aes Sedai's fight!
A graceful warder joins an Aes Sedai's fight!
* S HP:Wounded MV:Winded - an Aes Sedai: Healthy >
5
nar Mykael rip
[get all corpse]
You get a handful of blackberries from the corpse of Mykael.
You get a small purse from the corpse of Mykael.
You get a pair of thick metal boots from the corpse of Mykael.
You get a pair of ebony-steel plate greaves from the corpse of Mykael.
You get a sword sheath from the corpse of Mykael.
You get a shiny copper dagger from the corpse of Mykael.
You get a bronze belt of odd design from the corpse of Mykael.
You get a great claymore from the corpse of Mykael.
You get a sungwood bracelet from the corpse of Mykael.
You get a sungwood bracelet from the corpse of Mykael.
You get a pair of heavy metal gauntlets from the corpse of Mykael.
You get a pair of ebony-steel plate vambraces from the corpse of Mykael.
You get a backpack from the corpse of Mykael.
You get an earthen brown mantle from the corpse of Mykael.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Mykael.
You get a torc of gleaming steel from the corpse of Mykael.
You get a full metal helmet and visor from the corpse of Mykael.
You get a jade signet ring from the corpse of Mykael.
You get a jade signet ring from the corpse of Mykael.
an oilskin bag: You can't carry that much weight.
* S HP:Wounded MV:Winded - an Aes Sedai: Healthy > *Jainen* has arrived from the west, riding a
warhorse.
You narrate 'Mykael rip'
o R HP:Hurt MV:Winded >
w
Mephistopheles narrates 'still at irondoor'