Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Sun Jun 05, 2016 7:47 pm

The Blight
[ obvious exits: E W D ]
East: Rakkard the Putrid Larva is standing here.
The corpse of a Dhai'mon trolloc is lying here.
A young trolloc is here, growling with a deep bloodlust.
Zangief the Dark General is standing here, riding a |1|.shadow stallion
A giant blight beetle is here, scurrying about.
Masaj has arrived from the east.
Rakkard has arrived from the east.
Masaj nods in agreement.

* S HP:Healthy MV:Weary > k h.human

A Ghar'ghael trolloc leaves west.
You follow Zangief.

The Blight
[ obvious exits: N E W ]
The corpse of an Ahf'frait trolloc is lying here.
The corpse of the giant blight beetle is lying here. [2]
A young trolloc is here, growling with a deep bloodlust.
Zangief the Dark General is standing here, riding a |1|.shadow stallion
*Reen* is standing here.
*Matheus* is standing here, riding a |1|.bloodstock stallion.
*Darlana* is standing here, riding a |2|.bloodstock stallion.
A raven is here flying around.
*Axo* is standing here mending a weapon, riding a |3|.Domani razor.
*Aira* is standing here, riding a |4|.bloodstock stallion.
*Haemik* is resting here, riding a |5|.gray palfrey.
Masaj has arrived from the east.

* S HP:Healthy MV:Weary > k h.human
You try to pierce *Reen*, but he dodges the attack.
*Aira* tries to slice Rakkard, but he parries successfully.
Zangief tries to pierce *Axo*, but he deflects the blow.
Masaj tries to slice *Matheus*, but he parries successfully.

* S HP:Healthy MV:Weary - Reen: Hurt > You do the best you can!

* S HP:Healthy MV:Weary - Reen: Hurt > l

*Matheus* slashes Masaj's left foot hard.
A Ghar'ghael trolloc joins Rakkard's fight!
Masaj tries to slice *Matheus*, but he deflects the blow.
*Axo* tries to hack Zangief, but he parries successfully.
Zangief tries to pierce *Axo*, but he deflects the blow.
Rakkard tries to slash *Aira*, but she parries successfully.
*Aira* tries to slice Rakkard, but he parries successfully.
*Reen* pierces your body.
You try to pierce *Reen*, but he deflects the blow.
*Haemik* stops resting, and clambers on his feet.
Aira assumes a defensive striking posture.

* S HP:Scratched MV:Weary - Reen: Hurt > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of an Ahf'frait trolloc is lying here.
The corpse of the giant blight beetle is lying here. [2]
Rakkard the Putrid Larva is here, fighting Aira.
Enigma the Darkling is standing here.
Masaj the Darkling Master is here, fighting Matheus mending a weapon.
A Ghar'ghael trolloc is here, fighting Aira.
Zangief the Dark General is here, fighting Axo, riding a |1|.shadow stallion
*Reen* is here, fighting YOU!
*Matheus* is here, fighting Masaj, riding a |1|.bloodstock stallion.
*Darlana* is standing here, riding a |2|.bloodstock stallion.
A raven is here flying around.
*Axo* is here, fighting Zangief mending a weapon, riding a |3|.Domani razor.
*Aira* is here, fighting Rakkard, riding a |4|.bloodstock stallion.
*Haemik* is standing here, riding a |5|.gray palfrey.
Enigma swiftly dodges *Haemik*'s attempt to slash her.

* S HP:Scratched MV:Weary - Reen: Hurt > l reen

Zangief assumes an offensive striking posture.
*Darlana* gestures briefly at *Axo*, who now appears more impressive somehow.

* S HP:Scratched MV:Weary - Reen: Hurt >
Enigma tries to pierce *Haemik*, but he parries successfully.
Zangief tries to pierce *Axo*, but he parries successfully.

* S HP:Scratched MV:Weary - Reen: Hurt >

Reen has some small wounds and bruises.

*Reen* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of earthen colored breeches

You attempt to peek at the inventory:
You can't see anything.

* S HP:Scratched MV:Weary - Reen: Hurt >
*Darlana* slashes Zangief's left hand.

* S HP:Scratched MV:Weary - Reen: Hurt > l

*Darlana* tries to slash Zangief, but he deflects the blow.
Enigma tries to pierce *Haemik*, but he deflects the blow.
*Haemik* tries to slash Enigma, but she parries successfully.
A Ghar'ghael trolloc tries to cleave Aira, but she parries successfully.
Zangief tries to pierce *Axo*, but he deflects the blow.
*Reen* tries to pierce you, but you parry successfully.
You try to pierce *Reen*, but he parries successfully.

* S HP:Scratched MV:Weary - Reen: Hurt > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of an Ahf'frait trolloc is lying here.
The corpse of the giant blight beetle is lying here. [2]
Rakkard the Putrid Larva is here, fighting Aira.
Enigma the Darkling is here, fighting Haemik.
Masaj the Darkling Master is here, fighting Matheus mending a weapon.
A Ghar'ghael trolloc is here, fighting Aira.
Zangief the Dark General is here, fighting Axo, riding a |1|.shadow stallion
*Reen* is here, fighting YOU!
*Matheus* is here, fighting Masaj, riding a |1|.bloodstock stallion.
*Darlana* is here, fighting Zangief, riding a |2|.bloodstock stallion.
A raven is here flying around.
*Axo* is here, fighting Zangief mending a weapon, riding a |3|.Domani razor.
*Aira* is here, fighting Rakkard, riding a |4|.bloodstock stallion.
*Haemik* is here, fighting Enigma, riding a |5|.gray palfrey.
*Aira* avoids being bashed by Rakkard who loses his balance and falls!
*Axo* sends Zangief sprawling with a powerful bash!

* S HP:Scratched MV:Weary - Reen: Hurt >
*Matheus* avoids being bashed by Masaj who loses his balance and falls!

* S HP:Scratched MV:Weary - Reen: Hurt >
*Matheus* sends Masaj sprawling with a powerful bash!

* S HP:Scratched MV:Weary - Reen: Hurt >
Enigma tries to pierce *Haemik*, but he parries successfully.
*Reen* tries to pierce you, but you parry successfully.
You try to pierce *Reen*, but he deflects the blow.
*Haemik* looks at Zangief.

* S HP:Scratched MV:Weary - Reen: Hurt >
Rakkard avoids being bashed by *Aira* who loses her balance and falls!

* S HP:Scratched MV:Weary - Reen: Hurt >
*Darlana* slashes Zangief's body.
Enigma tries to pierce *Haemik*, but he deflects the blow.
*Haemik* tries to slash Enigma, but she deflects the blow.
A Ghar'ghael trolloc barely cleaves Aira's body.
*Matheus* slashes Masaj's body hard.
*Axo* hacks Zangief's right leg extremely hard.
*Reen* tries to pierce you, but you parry successfully.
You try to pierce *Reen*, but he deflects the blow.

* S HP:Scratched MV:Weary - Reen: Hurt >
Rakkard swirls about with a gleaming blacksword, slicing across *Aira*'s body.

* S HP:Scratched MV:Weary - Reen: Hurt > nar gross
You narrate 'gross'

* S HP:Scratched MV:Weary - Reen: Hurt >
Enigma tries to pierce *Haemik*, but he parries successfully.
You try to pierce *Reen*, but he parries successfully.

l haemik
* S HP:Scratched MV:Weary - Reen: Hurt > Fell deeds awake: fire and slaughter!
spear shall be shaken, shield be splintered,
a sword-day, a red day, ride now, ride now!

Haemik has quite a few wounds.

*Haemik* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a black cape with an ivory clasp
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a scrimshaw bracelet of delicate beauty
<worn as shield> a silver etched shield
<wielded> an opal adorned steel tulwar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

You attempt to peek at the inventory:
You can't see anything.
Rakkard swirls about with a gleaming blacksword, slicing across *Aira*'s body.
Rakkard narrates 'is 6 of em'

* S HP:Scratched MV:Weary - Reen: Hurt >
Rakkard swirls about with a gleaming blacksword, slicing across *Aira*'s body.
Rakkard slashes *Aira*'s body.
Enigma tries to pierce *Haemik*, but he deflects the blow.
*Haemik* tries to slash Enigma, but she deflects the blow.
A Ghar'ghael trolloc tries to cleave Aira, but she deflects the blow.
*Axo* hacks Zangief's body hard.
*Reen* tries to pierce you, but you parry successfully.
You try to pierce *Reen*, but he parries successfully.
Enigma looks at *Haemik*.

* S HP:Scratched MV:Weary - Reen: Hurt >
RAKKARD PANICS AND ATTEMPTS TO FLEE!

* S HP:Scratched MV:Weary - Reen: Hurt > cha mood wimpy
Mood changed to: Wimpy
Rakkard swirls about with a gleaming blacksword, slicing across *Aira*'s body.
Rakkard leaves east.

* S HP:Scratched MV:Weary - Reen: Hurt > look
Preparing to find this room on the map.

*Darlana* waves at you, and a cold sweat begins attacking your every muscle.

Wasn't even in pk for 3 minutes and insta contagion! hilarious!
Last edited by Rig on Wed Jun 08, 2016 12:59 am, edited 1 time in total.

Masaj
Posts: 123
Joined: Fri Apr 15, 2016 8:06 pm

Re: Fail!

Post by Masaj » Sun Jun 05, 2016 7:55 pm

o S HP:Battered MV:Tiring > kill human
bash
Forgotten Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
*Matheus* is standing here, riding a |1|.bloodstock stallion.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.

* S HP:Battered MV:Tiring > You try to slice *Matheus*, but he deflects the blow.

* S HP:Battered MV:Tiring - Matheus: Wounded > Zangief pierces *Matheus*'s left leg.

-
Zangief tries to pierce *Matheus*, but he deflects the blow.
The lone wolf tries to hit Zangief, but he deflects the blow.
The lone wolf joins the lone wolf's fight!
*Matheus* tries to slash you, but you deflect the blow.

=+*
*Axo* has arrived from the south, riding a Domani razor.
*Haemik* has arrived from the south, riding a |2|.gray palfrey.
*Reen* tries to pierce Zangief, but he deflects the blow.

*
*Haemik* leaves east riding a gray palfrey.
*Axo* leaves north riding a Domani razor.

+
*Reen* barely pierces Zangief's right leg.
Zangief tries to pierce *Reen*, but he parries successfully.

=- -
*Haemik* has arrived from the east, riding a |3|.gray palfrey.

=
*Haemik* barely slashes Zangief's head.
Your bash at *Matheus* sends him sprawling!

* S HP:Battered MV:Tiring - Matheus: Wounded >
*Haemik* slashes Zangief's left leg.
*Reen* pierces Zangief's right leg.
The lone wolf tries to hit Zangief, but he dodges the attack.
The lone wolf tries to hit Zangief, but he parries successfully.
Zangief tries to pierce *Haemik*, but he parries successfully.
You slice *Matheus*'s body hard.

* S HP:Battered MV:Tiring - Matheus: Wounded >
*Axo* has arrived from the north, riding a Domani razor.

* S HP:Battered MV:Tiring - Matheus: Wounded > look
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
*Axo* is standing here mending a weapon, riding a Domani razor.
*Haemik* is here, fighting Zangief, riding a |1|.gray palfrey.
*Reen* is here, fighting Zangief.
Zangief the Dark General is here, fighting Haemik, riding a |1|.shadow stallion
*Matheus* is sitting here, riding a |2|.bloodstock stallion.
The lone wolf is here, fighting Zangief.
The lone wolf is here, fighting Zangief.

* S HP:Battered MV:Tiring - Matheus: Wounded >
*Axo* leaves south riding a Domani razor.

look
* S HP:Battered MV:Tiring - Matheus: Wounded > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
*Haemik* is here, fighting Zangief, riding a |1|.gray palfrey.
*Reen* is here, fighting Zangief.
Zangief the Dark General is here, fighting Haemik, riding a |1|.shadow stallion
*Matheus* is sitting here, riding a |2|.bloodstock stallion.
The lone wolf is here, fighting Zangief.
The lone wolf is here, fighting Zangief.
Rakkard narrates 'inc mtns'

* S HP:Battered MV:Tiring - Matheus: Wounded > look
Zangief tries to pierce *Haemik*, but he parries successfully.
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
*Haemik* is here, fighting Zangief, riding a |1|.gray palfrey.
*Reen* is here, fighting Zangief.
Zangief the Dark General is here, fighting Haemik, riding a |1|.shadow stallion
*Matheus* is sitting here, riding a |2|.bloodstock stallion.
The lone wolf is here, fighting Zangief.
The lone wolf is here, fighting Zangief.

* S HP:Battered MV:Tiring - Matheus: Wounded >
*Axo* has arrived from the south, riding a Domani razor.

* S HP:Battered MV:Tiring - Matheus: Wounded > narr few here
*Haemik* tickles Zangief's right leg with his slash.
*Reen* tries to pierce Zangief, but he parries successfully.
Zangief swiftly dodges the lone wolf's attempt to hit him.
The lone wolf tries to hit Zangief, but he deflects the blow.
Zangief pierces *Haemik*'s right hand hard.
You slice *Matheus*'s right leg hard.
You narrate 'few here'
Myrdan narrates 'on s ragan'

* S HP:Battered MV:Tiring - Matheus: Wounded >
*Haemik* looks at Zangief.

* S HP:Battered MV:Tiring - Matheus: Wounded > look

*Axo* hacks Zangief's right arm hard.

* S HP:Battered MV:Tiring - Matheus: Wounded > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
*Axo* is here, fighting Zangief mending a weapon, riding a Domani razor.
*Haemik* is here, fighting Zangief, riding a |1|.gray palfrey.
*Reen* is here, fighting Zangief.
Zangief the Dark General is here, fighting Haemik, riding a |1|.shadow stallion
*Matheus* is sitting here, riding a |2|.bloodstock stallion.
The lone wolf is here, fighting Zangief.
The lone wolf is here, fighting Zangief.

* S HP:Battered MV:Tiring - Matheus: Wounded >
Zangief narrates 'on em forgotten'

* S HP:Battered MV:Tiring - Matheus: Wounded > bash
They already seem to be stunned.
Rakkard narrates 'wher eyou guys?'

* S HP:Battered MV:Tiring - Matheus: Wounded >
Zangief tries to pierce *Haemik*, but he parries successfully.

* S HP:Battered MV:Tiring - Matheus: Wounded >
*Haemik* barely slashes Zangief's body.
*Reen* barely pierces Zangief's body.
The lone wolf tickles Zangief's left leg with his hit.
The lone wolf barely tickles Zangief's body with his hit.
Zangief tries to pierce *Haemik*, but he deflects the blow.
You try to slice *Matheus*, but he deflects the blow.

* S HP:Battered MV:Tiring - Matheus: Wounded > bash
Zangief panics, and attempts to flee!


Zangief leaves east riding a shadow stallion.

-
*Reen* tries to pierce you, but you deflect the blow.

=+
*Haemik* slashes your body.

*
*Axo* hacks your body very hard.

*+cmw
f
=Cancelled.
The lone wolf growls menacingly.
The lone wolf joins Reen's fight!
The lone wolf growls menacingly.
The lone wolf joins Reen's fight!
*Haemik* slashes your body.
The lone wolf growls menacingly.
The lone wolf joins Reen's fight!
The lone wolf leaves north.
*Reen* pierces your body.
*Matheus* slashes your body hard.
*Haemik* coughs and shivers.
*Matheus* coughs and shivers.
*Reen* coughs and shivers.
[change mood wimpy]
Mood changed to: Wimpy
*Matheus* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Tiring - Matheus: Wounded >
Zangief tries to pierce *Reen*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Matheus: Wounded >
Zangief panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Matheus: Wounded >
Zangief tries to pierce *Reen*, but he parries successfully.
The lone wolf tries to hit Zangief, but he deflects the blow.
*Axo* hacks your left leg.
*Haemik* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

*Reen* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

*Matheus* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

Zangief leaves north riding a shadow stallion.

* S HP:Critical MV:Tiring - Matheus: Wounded >

Zangief narrates 'off that maj'

* S HP:Critical MV:Tiring - Matheus: Wounded >
Rakkard narrates 'brt'

* S HP:Critical MV:Tiring - Matheus: Wounded >
*Axo* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Haemik* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Reen* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

*Matheus* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Matheus: Wounded > You panic and attempt to flee!

You flee head over heels.
Bend in the Forgotten Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Tiring > w
s

*Axo* has arrived from the north, riding a Domani razor.
*Haemik* has arrived from the north, riding a |1|.gray palfrey.
*Matheus* has arrived from the north, riding a |2|.bloodstock stallion.
*Reen* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Tiring - Reen: Hurt > s
e
*someone* slashes your left arm.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Lucie
Posts: 93
Joined: Wed Feb 18, 2015 2:14 pm

Re: Fail!

Post by Lucie » Mon Jun 06, 2016 10:05 am

kill h.dark

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Change mood brave
Mood changed to: Brave

* R HP:Battered MV:Full > s
bash dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black warhorse has arrived from the north.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Full > s
bash dark
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Ramavan* is standing here.
*Spectre* is sitting here mending a weapon. <<<<<<<Bah!
A black warhorse has arrived from the north.

ll >
*Ramavan* slices your body hard.

=
*Ramavan* tries to slice you, but you deflect the blow.
*Spectre* continues sharpening the edges of an oddly curved greatsword...

=
Your bash at *Ramavan* sends him sprawling!

* R HP:Beaten MV:Full - Ramavan: Battered >
*Spectre* clambers to his feet.

* R HP:Beaten MV:Full - Ramavan: Battered >
*Spectre* wields an oddly curved greatsword in a two-handed grip.

* R HP:Beaten MV:Full - Ramavan: Battered > Change mood brave

*Spectre* slices your body.

* R HP:Beaten MV:Full - Ramavan: Battered > Mood changed to: Brave

* R HP:Beaten MV:Full - Ramavan: Battered > Change mood wimpy
flee

You slice *Ramavan*'s body.

* R HP:Beaten MV:Full - Ramavan: Battered > Mood changed to: Wimpy

You panic and attempt to flee!n: Battered >


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Full > w
s
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Full > Opening in the Forest
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Heavy Forest
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > s
e
e
Open Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Beaten MV:Full > Open Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A raven is here flying around.

* R HP:Beaten MV:Full > Heavy Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Little Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
|2|.A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Full > e
Alas, you cannot go that way...

* R HP:Beaten MV:Full > n
n
n
The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Spectre* is standing here mending a weapon.
*Spectre* slices your body.

* R HP:Beaten MV:Full - Spectre: Critical > No way! You're fighting for your life! <<<<<<Double bah! He'd been crit!!

Melat
Posts: 529
Joined: Tue Jan 26, 2016 1:52 pm
Location: Hawaii

Re: Fail!

Post by Melat » Tue Jun 07, 2016 3:40 am

Sorry Trik. There goes the Heron to SS.


R HP:Healthy MV:Strong > Overlooking a Swamp
The path has descended down upon a shallow muddy riverbank. Thin channels of
dirty water can be seen leading eastwards into a fair sized stream. The slow
sloshing sounds of water colliding against a bank can be heard in the far
distance. The shallow murky waters of the swamp appear fordable.
[ obvious exits: N S D ]10374
A wild stallion bucks madly, being ridden by you.
*Conall* is here, fighting Halarn.
Halarn the Bannerman is here, fighting Kobi, riding a bloodstock stallion.
*Kobi* is here, fighting Halarn, riding a wild stallion.

* R HP:Healthy MV:Strong >
9
[k seanchan]
You try to slash *Conall*, but he parries successfully.

cmb
* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Wounded >
You try to slash *Conall*, but he parries successfully.
*Kobi* tries to smite Halarn, but he parries successfully.
*Conall* pierces Halarn's body hard.
*Kobi* is now a member of *Conall*'s group.

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Wounded >
bash
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Wounded >

-
=+
Halarn sends *Kobi* sprawling with a powerful bash!

*

*+
=
Halarn barely strikes *Kobi*'s head.
*Conall* tries to pierce Halarn, but he parries successfully.

-

*Conall* tries to pierce Halarn, but he parries successfully.

-
=
Your bash at *Conall* sends him sprawling!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Wounded >
9
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Wounded >

You slash *Conall*'s right arm very hard.
Halarn barely strikes *Kobi*'s right leg.

zer
* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Wounded >
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Wounded >

You slash *Conall*'s right leg into bloody fragments!
Halarn strikes *Kobi*'s head.

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Battered >
narrate zerking

*Conall* tries to pierce Halarn, but he parries successfully.

bash
* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Battered > Ok.

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Battered >
Halarn avoids being bashed by *Kobi* who loses his balance and falls!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Battered >

-
=
*Conall* pierces Halarn's left leg.

+
*
*+
*Kobi* avoids being bashed by Halarn who loses his balance and falls!

=
-
*Conall* pierces Halarn's left arm hard.
*Kobi* looks at you.

-=
Your bash at *Conall* sends him sprawling!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Battered >
9

You slash *Conall*'s body into bloody fragments!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Battered >
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Battered >
Halarn narrates 'nods'

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Battered >
9

You slash *Conall*'s body into bloody fragments!
*Conall* panics, and attempts to flee!
*Kobi* sends Halarn sprawling with a powerful bash!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Beaten >
9
You slash *Conall*'s body into bloody fragments!
*Conall* panics, and attempts to flee!
*Kobi* barely smites Halarn's right leg.
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Critical >
*Conall* leaves north.
[k seanchan]
You slash *Kobi*'s body.

9
* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Battered >
9
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Battered >
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Battered >
*Kobi* panics, and attempts to flee!

9
* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Battered >
*Kobi* leaves south riding a wild stallion.

* R HP:Healthy MV:Strong > Halarn tries to strike *Conall*, but he deflects the blow.
[k seanchan]
You try to slash *Conall*, but he deflects the blow.

9
* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Critical >
9
[k seanchan]
You do the best you can!

9
* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Critical > [k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Critical >
9
*Conall* panics, and attempts to flee!
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Critical > [k seanchan]
You do the best you can!

9
* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Critical >
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Critical >
*Kobi* has arrived from the south, riding a wild stallion.

* R HP:Healthy MV:Strong - Halarn: Wounded - Conall: Critical >
You try to slash *Conall*, but he parries successfully.
*Conall* tries to pierce Halarn, but he deflects the blow.
Halarn tries to strike *Conall*, but he deflects the blow.
*Conall* leaves north.
Halarn tickles *Kobi*'s body with his strike.

9
* R HP:Healthy MV:Strong >
9
[k seanchan]
You barely slash *Kobi*'s right leg.

* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Beaten >
9
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Beaten >
[k seanchan]
You do the best you can!

9
* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Beaten >
[k seanchan]
You do the best you can!

* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Beaten >
bash

*Kobi* panics, and attempts to flee!

* R HP:Healthy MV:Strong - Halarn: Wounded - Kobi: Beaten >
You barely slash *Kobi*'s left foot.
*Kobi* tries to smite Halarn, but he deflects the blow.
Halarn tickles *Kobi*'s body with his strike.
*Kobi* leaves down riding a wild stallion.
Bash who?

* R HP:Healthy MV:Tiring >
9
9
[k seanchan]
They aren't here.

* R HP:Healthy MV:Tiring > [k seanchan]
They aren't here.

* R HP:Healthy MV:Tiring >
Halarn leaves down riding a bloodstock stallion.

d9
* R HP:Healthy MV:Tiring >
d9
Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Tiring >
d
9
Swampy Ground
All around, a shallow river ebbs swiftly towards the east from an unknown
source originating somewhere nearby. The water below has a dark murky
color and a greasy slick feel. A shallow riverbank rises back up to the
east, proving to be quite a difficult climb.
[ obvious exits: E U ]10389
A wild stallion bucks madly, being ridden by you.
Halarn the Bannerman is standing here, riding a bloodstock stallion.

* R HP:Healthy MV:Tiring > [k seanchan]
They aren't here.

* R HP:Healthy MV:Tiring >

Halarn leaves east riding a bloodstock stallion.

notice
* R HP:Healthy MV:Tiring >
e
You start paying increased attention to your surroundings.

n
* R HP:Healthy MV:Tiring >
Further into the Swamp
The swamp continues here, gushing in from the east and following around a
bend, twisting off to the north. The water seems to be even murkier and
darker. A thin film of slime seems to drift aloft, ignorant of the mild
current. Small swirls can be seen in the water, seemingly originating from
the muddy ground beneath the water.
[ obvious exits: N W ]10388
A wild stallion bucks madly, being ridden by you.
Halarn the Bannerman is standing here, riding a bloodstock stallion.
A snake is crawling through the water here.

* R HP:Healthy MV:Tiring > Twist in the Swamp
Deeper into the swamp, strong currents pull from all directions, especially
below. Changing in color, the water takes a greenish tinge. The swamp
widens back to the south from here, and continues to the east, where the
water becomes littered with thick clusters of reeds.
[ obvious exits: E S ]10387
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring >
cw
cw
cw
cw
[change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Healthy MV:Tiring > [change mood wimpy]
You try to calm down, but can't.

* R HP:Healthy MV:Tiring > [change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Healthy MV:Tiring >
cw
Halarn has arrived from the south, riding a bloodstock stallion.
[change mood wimpy]
You try to calm down, but can't.

* R HP:Healthy MV:Strong > Halarn leaves east riding a bloodstock stallion.
[change mood wimpy]
You try to calm down, but can't.

* R HP:Healthy MV:Strong > [change mood wimpy]
You try to calm down, but can't.

0
* R HP:Healthy MV:Strong > [change mood wimpy]
You try to calm down, but can't.

* R HP:Healthy MV:Strong > [k h.seanchan]
They aren't here.

* R HP:Healthy MV:Strong >
e
Wading in the Reeds
The water is peppered with sparse patches of vegetation. A mild current still
exists, pulling in every direction. Long streaks of green vines pierce the
black depths of the water below. The swamp bends back to the southwest and
follows eastwards where the current slows. A dense forest of trees stands to
the north.
[ obvious exits: N E W ]10386
Door south: reeds
A wild stallion bucks madly, being ridden by you.
Halarn the Bannerman is standing here, riding a bloodstock stallion.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Healthy MV:Strong >
cw
cw
cw
cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Healthy MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

0
* R HP:Healthy MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Healthy MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Healthy MV:Strong > [k h.seanchan]
They aren't here.

* R HP:Healthy MV:Strong >
s
Alas, you cannot go that way...

* R HP:Healthy MV:Strong >
open reed
I see no reed here.

* R HP:Healthy MV:Strong >
where
l
Players in your Zone
--------------------
Melat - Wading in the Reeds
Halarn - Wading in the Reeds

* R HP:Healthy MV:Strong >
w
Wading in the Reeds
The water is peppered with sparse patches of vegetation. A mild current still
exists, pulling in every direction. Long streaks of green vines pierce the
black depths of the water below. The swamp bends back to the southwest and
follows eastwards where the current slows. A dense forest of trees stands to
the north.
[ obvious exits: N E W ]
Door south: reeds
A wild stallion bucks madly, being ridden by you.
Halarn the Bannerman is standing here, riding a bloodstock stallion.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Healthy MV:Strong > Twist in the Swamp
Deeper into the swamp, strong currents pull from all directions, especially
below. Changing in color, the water takes a greenish tinge. The swamp
widens back to the south from here, and continues to the east, where the
water becomes littered with thick clusters of reeds.
[ obvious exits: E S ]10387
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Strong >
s
w
u
Further into the Swamp
The swamp continues here, gushing in from the east and following around a
bend, twisting off to the north. The water seems to be even murkier and
darker. A thin film of slime seems to drift aloft, ignorant of the mild
current. Small swirls can be seen in the water, seemingly originating from
the muddy ground beneath the water.
[ obvious exits: N W ]10388
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.

* R HP:Healthy MV:Strong > Swampy Ground
All around, a shallow river ebbs swiftly towards the east from an unknown
source originating somewhere nearby. The water below has a dark murky
color and a greasy slick feel. A shallow riverbank rises back up to the
east, proving to be quite a difficult climb.
[ obvious exits: E U ]10389
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Strong > Overlooking a Swamp
The path has descended down upon a shallow muddy riverbank. Thin channels of
dirty water can be seen leading eastwards into a fair sized stream. The slow
sloshing sounds of water colliding against a bank can be heard in the far
distance. The shallow murky waters of the swamp appear fordable.
[ obvious exits: N S D ]10374
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Strong >
s
w

Halarn narrates 'open reeds'

* R HP:Healthy MV:Strong > Crossroads
This place seems to be much more used than the other parts of the forest.
The dirt here is well packed and moist. There are long ruts in the dirt,
almost as if something has been dragged across this spot. To the west, the
small path winds its way back. To the north, the path crosses up out of
sight. To the south the path stops abruptly, but a well used trail seems
to work its way further. A foul reek can be smelled, drifting in from
the northeast.
[ obvious exits: N E S W ]10371
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Strong >
where
Around a Bend
Here the dirt seems to become a little wetter, light footprints are left
wherever a step is taken. A faint green mist is still visible, just above
ground level. The path here retreats back south, and corners off to the east.
[ obvious exits: E S ]10370
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Healthy MV:Strong > Players in your Zone
--------------------
Melat - Around a Bend
Halarn - Wading in the Reeds

e
* R HP:Healthy MV:Strong >
n
u
d
Crossroads
This place seems to be much more used than the other parts of the forest.
The dirt here is well packed and moist. There are long ruts in the dirt,
almost as if something has been dragged across this spot. To the west, the
small path winds its way back. To the north, the path crosses up out of
sight. To the south the path stops abruptly, but a well used trail seems
to work its way further. A foul reek can be smelled, drifting in from
the northeast.
[ obvious exits: N E S W ]10371
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Strong >
Overlooking a Swamp
The path has descended down upon a shallow muddy riverbank. Thin channels of
dirty water can be seen leading eastwards into a fair sized stream. The slow
sloshing sounds of water colliding against a bank can be heard in the far
distance. The shallow murky waters of the swamp appear fordable.
[ obvious exits: N S D ]10374
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Strong > Alas, you cannot go that way...

* R HP:Healthy MV:Strong > Swampy Ground
All around, a shallow river ebbs swiftly towards the east from an unknown
source originating somewhere nearby. The water below has a dark murky
color and a greasy slick feel. A shallow riverbank rises back up to the
east, proving to be quite a difficult climb.
[ obvious exits: E U ]10389
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring >
e
n
e
Further into the Swamp
The swamp continues here, gushing in from the east and following around a
bend, twisting off to the north. The water seems to be even murkier and
darker. A thin film of slime seems to drift aloft, ignorant of the mild
current. Small swirls can be seen in the water, seemingly originating from
the muddy ground beneath the water.
[ obvious exits: N W ]10388
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.

* R HP:Healthy MV:Tiring > Twist in the Swamp
Deeper into the swamp, strong currents pull from all directions, especially
below. Changing in color, the water takes a greenish tinge. The swamp
widens back to the south from here, and continues to the east, where the
water becomes littered with thick clusters of reeds.
[ obvious exits: E S ]10387
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Tiring > Wading in the Reeds
The water is peppered with sparse patches of vegetation. A mild current still
exists, pulling in every direction. Long streaks of green vines pierce the
black depths of the water below. The swamp bends back to the southwest and
follows eastwards where the current slows. A dense forest of trees stands to
the north.
[ obvious exits: N E S W ]10386
Door south: reeds
A wild stallion bucks madly, being ridden by you.
Halarn the Bannerman is standing here, riding a bloodstock stallion.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Healthy MV:Tiring >
Halarn narrates 'they in reeds'

* R HP:Healthy MV:Tiring >
open reeds
It's already open!

* R HP:Healthy MV:Tiring >
dism
You stop riding him.

* HP:Healthy MV:Tiring >
cw
s
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Healthy MV:Tiring >
Halarn leaves south riding a bloodstock stallion.

9
* HP:Healthy MV:Tiring > A Murky Pool
Behind a stand of reeds, the water turns silent and bone chillingly cold.
The muddy swamp floor takes a slight dip here and leads into a dark hole,
where fragments of skeletons from animals that have fell prey to the owner
of this lair lay. A red tint in the water suggests to you that the owner
of the lair is still around, or will be back soon. The only exit lies to
the north where a stand of reed hinders your way.
[ obvious exits: N ]20126
Door north: reeds
A skeleton lies here, the only remains of some unknown adventurer.
Halarn the Bannerman is here, fighting Kobi, riding a bloodstock stallion.
*Kobi* is here, fighting Halarn, riding a wild stallion.
*Conall* is standing here.
You sense a hidden life form in the area...
A two-headed serpent bares its white fangs as it coils to strike.
A two-headed serpent bares its white fangs as it coils to strike.
A two-headed serpent bares its white fangs as it coils to strike.
A large swarm of mosquitoes is buzzing around your head.

* HP:Healthy MV:Tiring > [k seanchan]
You try to slash *Conall*, but he deflects the blow.

* HP:Healthy MV:Tiring - Conall: Beaten >

*Kobi* closes the reeds.

* HP:Healthy MV:Tiring - Conall: Beaten >
bash
A two-headed serpent tries to hit you, but you deflect the blow.
A Deathwatch recruit joins Conall's fight!
A two-headed serpent tickles your body with its hit.
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you parry successfully.
A Deathwatch recruit strikes your body.
A two-headed serpent tries to hit you, but you deflect the blow.
*Conall* tries to pierce you, but you parry successfully.
You try to slash *Conall*, but he deflects the blow.
Halarn strikes *Kobi*'s left arm hard.
*Conall* gives a Deathwatch recruit an order.
A Deathwatch recruit gallantly rescues Conall!


-
=+
*
*
+=
-
-
A Deathwatch recruit tries to strike you, but you deflect the blow.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tries to hit you, but you parry successfully.
*Kobi* tries to smite Halarn, but he parries successfully.
Halarn strikes *Kobi*'s right arm.
Halarn avoids being bashed by *Kobi* who loses his balance and falls!

=
Your bash at a Deathwatch recruit sends him sprawling!

* HP:Scratched MV:Tiring - a Deathwatch recruit: Healthy >

You slash a Deathwatch recruit's right foot hard.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you parry successfully.
You swiftly dodge a two-headed serpent's attempt to hit you.
*Kobi* tries to smite Halarn, but he parries successfully.
Halarn strikes *Kobi*'s body.
*Conall* tries to pierce you, but you parry successfully.

* HP:Scratched MV:Tiring - a Deathwatch recruit: Scratched >
narrate mob inside

Conall assumes an offensive striking posture.

* HP:Scratched MV:Tiring - a Deathwatch recruit: Scratched > Ok.

* HP:Scratched MV:Tiring - a Deathwatch recruit: Scratched >
*Conall* tries to pierce you, but you parry successfully.

* HP:Scratched MV:Tiring - a Deathwatch recruit: Scratched >
l
9
A Murky Pool
Behind a stand of reeds, the water turns silent and bone chillingly cold.
The muddy swamp floor takes a slight dip here and leads into a dark hole,
where fragments of skeletons from animals that have fell prey to the owner
of this lair lay. A red tint in the water suggests to you that the owner
of the lair is still around, or will be back soon. The only exit lies to
the north where a stand of reed hinders your way.
[ obvious exits: N ]
Door north: reeds
A skeleton lies here, the only remains of some unknown adventurer.
Halarn the Bannerman is here, fighting Kobi, riding a bloodstock stallion.
*Kobi* is here, fighting Halarn, riding a wild stallion.
*Conall* is here, fighting YOU!
A Deathwatch recruit is sitting here
A two-headed serpent is here, fighting YOU!
A two-headed serpent is here, fighting YOU!
A two-headed serpent is here, fighting YOU!
A large swarm of mosquitoes is buzzing around your head.

* HP:Scratched MV:Tiring - a Deathwatch recruit: Scratched >
*Conall* pierces your right leg.
You slash a Deathwatch recruit's left foot hard.
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you parry successfully.
Halarn strikes *Kobi*'s right leg.

* HP:Scratched MV:Tiring - a Deathwatch recruit: Hurt > [k seanchan]
You do the best you can!

bash
* HP:Scratched MV:Tiring - a Deathwatch recruit: Hurt >
Halarn avoids being bashed by *Kobi* who loses his balance and falls!

* HP:Scratched MV:Tiring - a Deathwatch recruit: Hurt >

*Conall* gives a Deathwatch recruit an order.

-
=
+*
*Conall* tries to pierce you, but you parry successfully.
Halarn narrates 'nods'


*+
=
*Conall* pierces your left arm hard.
A two-headed serpent tries to hit you, but you parry successfully.
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you deflect the blow.
Halarn strikes *Kobi*'s body.

- -
=
You dodge a bash from a Deathwatch recruit who loses his balance and falls!
As a Deathwatch recruit avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Tiring - a Deathwatch recruit: Hurt >

Halarn narrates 'hit hit'

l
* HP:Scratched MV:Tiring - a Deathwatch recruit: Hurt >
*Conall* tries to pierce you, but you parry successfully.

* HP:Scratched MV:Tiring - a Deathwatch recruit: Hurt >
*Conall* gives a Deathwatch recruit an order.

* HP:Scratched MV:Tiring - a Deathwatch recruit: Hurt >
*Conall* pierces your right arm hard.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you deflect the blow.
Halarn barely strikes *Kobi*'s body.

* HP:Hurt MV:Tiring - a Deathwatch recruit: Hurt >
bash
A Murky Pool
Behind a stand of reeds, the water turns silent and bone chillingly cold.
The muddy swamp floor takes a slight dip here and leads into a dark hole,
where fragments of skeletons from animals that have fell prey to the owner
of this lair lay. A red tint in the water suggests to you that the owner
of the lair is still around, or will be back soon. The only exit lies to
the north where a stand of reed hinders your way.
[ obvious exits: N ]
Door north: reeds
A skeleton lies here, the only remains of some unknown adventurer.
Halarn the Bannerman is here, fighting Kobi, riding a bloodstock stallion.
*Kobi* is here, fighting Halarn, riding a wild stallion.
*Conall* is here, fighting YOU!
A Deathwatch recruit is here, fighting YOU!
A two-headed serpent is here, fighting YOU!
A two-headed serpent is here, fighting YOU!
A two-headed serpent is here, fighting YOU!
A large swarm of mosquitoes is buzzing around your head.

* HP:Hurt MV:Tiring - a Deathwatch recruit: Scratched >
*Kobi* sends Halarn sprawling with a powerful bash!


-
=+
*
*
*Kobi* smites Halarn's body very hard.
*Conall* tries to pierce you, but you parry successfully.
A Deathwatch recruit strikes your body.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tickles your body with its hit.
*Kobi* smites Halarn's left leg hard.

+=
-
-
=
Your bash at a Deathwatch recruit sends him sprawling!

* HP:Hurt MV:Tiring - a Deathwatch recruit: Hurt >

*Kobi* smites Halarn's body very hard.
*Conall* pierces your body hard.
You slash a Deathwatch recruit's body into bloody fragments!
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you dodge the attack.

* HP:Hurt MV:Tiring - a Deathwatch recruit: Hurt >

*Kobi* smites Halarn's body.
*Conall* pierces your right leg hard.

* HP:Hurt MV:Tiring - a Deathwatch recruit: Hurt >

*Conall* pierces your right arm.
You try to slash a Deathwatch recruit, but he deflects the blow.
A two-headed serpent tries to hit you, but you parry successfully.
You swiftly dodge a two-headed serpent's attempt to hit you.
You swiftly dodge a two-headed serpent's attempt to hit you.

* HP:Hurt MV:Tiring - a Deathwatch recruit: Hurt >

*Conall* pierces your left leg hard.

* HP:Hurt MV:Tiring - a Deathwatch recruit: Hurt >

Halarn sends *Kobi* sprawling with a powerful bash!

bash
* HP:Hurt MV:Tiring - a Deathwatch recruit: Hurt >
You try to slash a Deathwatch recruit, but he deflects the blow.
A Deathwatch recruit tries to strike you, but you parry successfully.
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you deflect the blow.
Halarn strikes *Kobi*'s right arm hard.

-
=
+*

*
Halarn intercepts *Conall*'s attack on his mount.
*Conall* tries to pierce Halarn, but he deflects the blow.

+=
-

-
*Conall* pierces Halarn's left leg.
A Deathwatch recruit tickles your body with his strike.
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you deflect the blow.
You swiftly dodge a two-headed serpent's attempt to hit you.
Halarn tickles *Kobi*'s body with his strike.
The sun sets.

=
Your bash at a Deathwatch recruit sends him sprawling!

* HP:Hurt MV:Strong - a Deathwatch recruit: Hurt >

*Conall* tries to pierce Halarn, but he deflects the blow.
You slash a Deathwatch recruit's right leg into bloody fragments!
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you deflect the blow.
You swiftly dodge a two-headed serpent's attempt to hit you.

* HP:Hurt MV:Strong - a Deathwatch recruit: Wounded >

*Kobi* sends Halarn sprawling with a powerful bash!

* HP:Hurt MV:Strong - a Deathwatch recruit: Wounded >
*Conall* pierces Halarn's head very hard.
*Kobi* smites Halarn's body hard.

* HP:Hurt MV:Strong - a Deathwatch recruit: Wounded >

*Conall* pierces Halarn's left leg.
*Kobi* smites Halarn's body very hard.
You slash a Deathwatch recruit's body into bloody fragments!
You swiftly dodge a two-headed serpent's attempt to hit you.
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you parry successfully.

* HP:Hurt MV:Strong - a Deathwatch recruit: Wounded >
bash

-
=
+*

*Conall* pierces Halarn's body.
*Kobi* smites Halarn's body very hard.
A Deathwatch recruit tries to strike you, but you parry successfully.
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tries to hit you, but you parry successfully.
*Conall* pierces Halarn's right arm hard.
*Kobi* smites Halarn's right leg.

*
+
=-

-=
Your bash at a Deathwatch recruit sends him sprawling!

* HP:Hurt MV:Strong - a Deathwatch recruit: Wounded >

*Conall* tries to pierce Halarn, but he deflects the blow.
*Kobi* smites Halarn's body very hard.
You slash a Deathwatch recruit's left arm into bloody fragments!
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tries to hit you, but you parry successfully.
Halarn stops riding a bloodstock stallion.

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >

*Conall* tries to pierce Halarn, but he parries successfully.

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >
look halarn

*Conall* pierces Halarn's body hard.
You slash a Deathwatch recruit's head very hard.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you dodge the attack.
You swiftly dodge a two-headed serpent's attempt to hit you.

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >
*Kobi* sends Halarn sprawling with a powerful bash!

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >
Halarn looks pretty hurt.

Halarn is using:
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a cloak of fine, black wool trimmed in scarlet
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >
bash

*Conall* pierces Halarn's body very hard.

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >
They already seem to be stunned.

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >
bash

*Conall* pierces Halarn's body hard.
*Kobi* smites Halarn's body hard.
You try to slash a Deathwatch recruit, but he parries successfully.
A Deathwatch recruit tries to strike you, but you deflect the blow.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you dodge the attack.

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >

-
=+
*
*Kobi* smites Halarn's right foot hard.
Halarn is stunned, but will probably regain consciousness...


*+
=-

*Conall* pierces Halarn's left arm into bloody fragments!
Halarn is dead! R.I.P.
Your blood freezes as you hear Halarn's death cry.
A Deathwatch recruit tries to strike you, but you parry successfully.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you deflect the blow.

-
=
Your bash at a Deathwatch recruit sends him sprawling!

* HP:Hurt MV:Strong - a Deathwatch recruit: Battered >

*Conall* pierces your body very hard.
*Kobi* smites your left foot.

* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >

*Kobi* tries to smite you, but you parry successfully.

* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >
open reeds

*Conall* gives a Deathwatch recruit an order.

* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >
*Kobi* smites your body hard.
*Conall* pierces your left leg.
You try to slash a Deathwatch recruit, but he deflects the blow.
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tries to hit you, but you dodge the attack.

* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >
Ok.

cw
* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >
*Conall* closes the reeds.

f
* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Wounded MV:Strong - a Deathwatch recruit: Battered > PANIC! You couldn't escape!

* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >

*Kobi* smites your left leg hard.
*Conall* pierces your body hard.

open reeds
* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >

*Kobi* smites your body.
*Conall* tries to pierce you, but you deflect the blow.
You try to slash a Deathwatch recruit, but he parries successfully.
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tries to hit you, but you deflect the blow.
You swiftly dodge a two-headed serpent's attempt to hit you.

* HP:Wounded MV:Strong - a Deathwatch recruit: Battered > Ok.

* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >
*Conall* closes the reeds.

bash
* HP:Wounded MV:Strong - a Deathwatch recruit: Battered >

-=
+*

*+
*Kobi* smites your body hard.
*Conall* pierces your left arm very hard.
A Deathwatch recruit strikes your head.
You swiftly dodge a two-headed serpent's attempt to hit you.
A two-headed serpent tries to hit you, but you dodge the attack.
You swiftly dodge a two-headed serpent's attempt to hit you.
*Kobi* smites your body hard.
PANIC! You couldn't escape!
*Conall* tries to pierce you, but you parry successfully.

=
-
-
=
As a Deathwatch recruit avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Strong >

*Kobi* smites your right leg hard.
PANIC! You couldn't escape!
*Conall* pierces your body hard.
PANIC! You couldn't escape!
A Deathwatch recruit tries to strike you, but you parry successfully.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you deflect the blow.
You swiftly dodge a two-headed serpent's attempt to hit you.

change wimpy 50
* HP:Battered MV:Strong - Kobi: Beaten >

*Kobi* smites your left arm hard.
PANIC! You couldn't escape!
*Conall* tries to pierce you, but you deflect the blow.

* HP:Battered MV:Strong - Kobi: Beaten >
bash
*Conall* gives a Deathwatch recruit an order.
You will now flee if you go below 50 hit points.

* HP:Battered MV:Strong - Kobi: Beaten >

-=
+
*Kobi* smites your body.
*Conall* pierces your body hard.
A Deathwatch recruit tickles your left leg with his strike.
A two-headed serpent tickles your head with its hit.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you parry successfully.

*

*+=
-
-
=
As *Kobi* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Kobi: Beaten >
bash

*Kobi* smites your body very hard.
*Conall* pierces your body.
A Deathwatch recruit tries to strike you, but you parry successfully.
A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you deflect the blow.
You swiftly dodge a two-headed serpent's attempt to hit you.

* HP:Battered MV:Strong - Kobi: Beaten >

*Kobi* tries to smite you, but you deflect the blow.
*Conall* pierces your left arm.

* HP:Beaten MV:Strong - Kobi: Beaten >

-=
*Kobi* smites your body hard.
*Conall* pierces your body.
A Deathwatch recruit barely strikes your right leg.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you parry successfully.
A two-headed serpent tries to hit you, but you dodge the attack.

+
*
*+
=-

-=
As *Kobi* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong >

*Conall* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

A Deathwatch recruit barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

A two-headed serpent tries to hit you, but you dodge the attack.
A two-headed serpent tries to hit you, but you deflect the blow.
A two-headed serpent tries to hit you, but you parry successfully.

bash
* HP:Beaten MV:Strong - Conall: Beaten >

*Kobi* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Conall: Beaten >
*Conall* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Conall: Beaten >

*Kobi* smites your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Conall* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A Deathwatch recruit strikes your right leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A two-headed serpent hits your head.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A two-headed serpent tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A two-headed serpent barely hits your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Strong - Conall: Beaten >
-=
*someone* smites your body hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light

Yeri
Posts: 109
Joined: Sat May 23, 2015 4:26 am

Re: Fail!

Post by Yeri » Tue Jun 07, 2016 9:30 pm

Might try bashing Conall - small chance they mess it up and you can get out, but better than none. Looked like he (and as a rogue, could be expected) was on door duty, and maaaybe Kobi would be running a bash or something and you could flee out. He wasn't bashing from wound-beat so I'd guess he was spamming reeds closed too, but still.

Also - group!!

Dreanger
Posts: 195
Joined: Fri May 22, 2015 12:54 pm

Re: Fail!

Post by Dreanger » Wed Jun 08, 2016 12:55 am

Wouldn't have gone in a door anyway. Specially vs 2 while one of you is low vs mobs even if one of them is low. Shoulda just waited on them to come out with DW mob

Melat
Posts: 529
Joined: Tue Jan 26, 2016 1:52 pm
Location: Hawaii

Re: Fail!

Post by Melat » Wed Jun 08, 2016 6:16 pm

After going in and thinking about this for days:

1. Shouldn't have gone in, knowing that mobs can "hide".
2. Once I gone in, I should have immediately just zerked and gone down that way to nearly double my damage and prevent panic flees. I had 10 panic flees on there that could have been 10-20 more hits.

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: Fail!

Post by Shimu » Wed Jun 08, 2016 10:40 pm

Thinking about this for days she says, yikes.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Wed Jun 08, 2016 10:49 pm

It's all good! At least you're learning from your mistakes!

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Fail!

Post by Leiloni » Thu Jun 09, 2016 7:11 pm

It's already closed!
*Tapatio* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Tapatio: Beaten > e

*Mikhan* panics, and attempts to flee!

* HP:Critical MV:Strong - Tapatio: Beaten >
*Rig* opens the thornybush.

* HP:Critical MV:Strong - Tapatio: Beaten >
*Rig* barely pierces a soldier's left foot.
A soldier tries to slice Tapatio, but he parries successfully.
A soldier barely slices Mikhan's body.
A soldier tries to slice Rig, but he deflects the blow.
*Tapatio* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Tapatio: Beaten >
*Mikhan* leaves east.

* HP:Critical MV:Strong - Tapatio: Beaten > rep dead fd road

*Mikhan* has arrived from the east.

* HP:Critical MV:Strong - Tapatio: Beaten >
*Mikhan* blasts a soldier's body hard.

* HP:Critical MV:Strong - Tapatio: Beaten > h

*Mikhan* blasts a soldier's body hard.
*Rig* pierces a soldier's right leg hard.
A soldier barely slices Tapatio's body.
A soldier slices Mikhan's right arm.
A soldier tries to slice Rig, but he dodges the attack.
*Tapatio* hacks your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Tapatio: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Strong - Tapatio: Beaten > *Rig* barely pierces a soldier's body.
You reply to Darlana 'dead fd road'

* HP:Critical MV:Strong - Tapatio: Beaten > [close thornybush]
Ok.

* HP:Critical MV:Strong - Tapatio: Beaten >
*Mikhan* panics, and attempts to flee!

* HP:Critical MV:Strong - Tapatio: Beaten >
*Rig* pierces a soldier's right leg.
A soldier tries to slice Tapatio, but he parries successfully.
A soldier slices Mikhan's body.
A soldier tries to slice Rig, but he deflects the blow.
You cleave *Tapatio*'s head.

* HP:Critical MV:Strong - Tapatio: Beaten >
*Mikhan* leaves east.

* HP:Critical MV:Strong - Tapatio: Beaten >
You cleave *Tapatio*'s body hard.

ng - Tapatio: Beaten >
*Tapatio* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Tapatio: Beaten > g

*Mikhan* has arrived from the east.

* HP:Critical MV:Strong - Tapatio: Beaten >
*Rig* tries to pierce a soldier, but he deflects the blow.
A soldier slices Tapatio's left hand.
Rig swiftly dodges a soldier's attempt to slice him.
*Tapatio* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Tapatio: Critical >
*Rig* tries to pierce a soldier, but he deflects the blow.

* HP:Critical MV:Strong - Tapatio: Critical >
*Rig* pierces a soldier's body.
A soldier slices Tapatio's left leg.
A soldier tries to slice Rig, but he parries successfully.
*Tapatio* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!


*Rig* barely pierces a soldier's right hand.>
[bash ]

-
*Rig* pierces a soldier's left leg.
A soldier barely slices Tapatio's left leg.
A soldier tries to slice Rig, but he deflects the blow.

=
Rig assumes an offensive striking posture.

=
Your bash at *Tapatio* sends him sprawling!

* HP:Critical MV:Strong - Tapatio: Critical >
*Rig* pierces a soldier's left leg.
A soldier slices Tapatio's body hard.
A soldier tries to slice Rig, but he deflects the blow.
You cleave *Tapatio*'s body hard.
You cleave *Tapatio*'s left foot very hard.
*Tapatio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tapatio*'s death cry.

* HP:Critical MV:Strong > s
Alas, you cannot go that way...
*someone* blasts your body hard.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Strong > s
s
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > s
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > s
s
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Could of handled that a bit better, least I took one down with me :p

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