Unique Policy
Re: Unique Policy
I know they experimented with no rent weapons but I still enjoyed Hinderstap and its no rent-loads. That town still creeps me more than anywhere I've been in game.
Re: Unique Policy
We gunna resurrect the unique tracking thread? Bets on who gets Laman's first?
Re: Unique Policy
Re: Unique Policy
That would be a different flag, specifically for keys, sir.
Re: Unique Policy
I'm late to the conversation and haven't read everything but my feeling is there should be some wiggle room for playing alts on the opposite side of your character with the unique. Otherwise we're going to end up with perverse situations where someone with a unique logs on a side that's already winning and then can't actually play. It's good for uniques to be active, but it's better for players to be active and for PK to be balanced.
It also seems like it's gonna be creating more work than it's worth to monitor things like someone alting to put together a set for their unique. At this point we all know each other's alts well enough that we can tell the difference between someone "playing" an alt or someone logging on for a few minutes to take care of something (logging on council to rank someone, etc.)
It also seems like it's gonna be creating more work than it's worth to monitor things like someone alting to put together a set for their unique. At this point we all know each other's alts well enough that we can tell the difference between someone "playing" an alt or someone logging on for a few minutes to take care of something (logging on council to rank someone, etc.)
Re: Unique Policy
It's not. When keys transitioned from having multiple uses to a single use then two things happen.
At reboot or crash a key with 0 uses remaining, but still intact disappears.
At rent a key disappears.
It is the same no rent flag. There is no difference. The difference is in how the object interacts with the crash/reboot versus rent/idle pull.
When keys had multiple uses (and you can still see this re: rusty key), when it reboots/crashes you load with the key and the amount of uses on the key resets.
We cut keys down to single use precisely because this was figured out and used as a tactic to speed-up smobbing post-boot.
It is largely a difference between object types and how the game considers them. A unique weapon over a crash or a reboot will remain with the player. It is no rent, but a crash/reboot doesn't count as renting.