Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Stab Thread

Post by Ghast » Fri Jan 07, 2022 9:27 am

Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
The corpse of Zarg is lying here.
Several blackberries grow on a nearby vine. [3]
*Qolt* is standing here, riding a gray palfrey.
*Daemon* is standing here, riding a bloodstock stallion.

h
* S HP:Hurt MV:Tiring >
x
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > [ba h.light]
You silently approach your victim...

-
=
*Daemon* says 'H_'

+*
*+

*Qolt* gets a pair of lissome leather boots with metal capped toes from the corpse of Zarg.
*Qolt* gets a pair of ebony-steel plate greaves from the corpse of Zarg.
*Qolt* gets a bronze belt of odd design from the corpse of Zarg.
*Qolt* gets a s'redit prod from the corpse of Zarg.
*Qolt* gets a sungwood bracelet from the corpse of Zarg.
*Qolt* gets a sungwood bracelet from the corpse of Zarg.
*Qolt* gets a sturdy pair of full leather gauntlets from the corpse of Zarg.
*Qolt* gets a pair of ebony-steel plate vambraces from the corpse of Zarg.
*Qolt* gets a backpack from the corpse of Zarg.
*Qolt* gets a crimson cloak of fine Two Rivers wool from the corpse of Zarg.
*Qolt* gets a shining steel breastplate from the corpse of Zarg.
*Qolt* gets a torc of gleaming steel from the corpse of Zarg.
*Qolt* gets a clasp of blackened bronze from the corpse of Zarg.
*Qolt* gets a full metal helmet and visor from the corpse of Zarg.
*Qolt* gets a gold ring delicately carved with ivy from the corpse of Zarg.
*Qolt* gets a gold ring delicately carved with ivy from the corpse of Zarg.
*Qolt* gets a piece of sandstone from the corpse of Zarg.

=
*Daemon* says 'okIVt'

-

*Daemon* draws a dagger from a camouflaged hood with a flash of steel.
You swiftly dodge *Daemon*'s attempt to pierce you.

-=
+*

*Qolt* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Qolt* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Qolt*'s death cry.

* S HP:Hurt MV:Tiring - Daemon: Hurt >
*Corentin* has arrived from the south, riding a warhorse.

* S HP:Hurt MV:Tiring - Daemon: Hurt >
get all corpse

*Corentin* tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Daemon: Hurt >
nar rip qolt

*Daemon* gets a pair of lissome leather boots with metal capped toes from the corpse of Qolt.
*Daemon* gets a bronze belt of odd design from the corpse of Qolt.
*Daemon* gets a s'redit prod from the corpse of Qolt.
*Daemon* gets a sturdy pair of full leather gauntlets from the corpse of Qolt.
*Daemon* gets a torc of gleaming steel from the corpse of Qolt.
*Daemon* gets a clasp of blackened bronze from the corpse of Qolt.
*Daemon* gets a gold ring delicately carved with ivy from the corpse of Qolt.
*Daemon* gets a gold ring delicately carved with ivy from the corpse of Qolt.
*Daemon* gets a piece of sandstone from the corpse of Qolt.
*Daemon* gets a pair of thick metal boots from the corpse of Qolt.
*Daemon* gets a pair of ebony-steel plate greaves from the corpse of Qolt.
*Daemon* gets a pair of ebony-steel plate greaves from the corpse of Qolt.
*Daemon* gets a water skin from the corpse of Qolt.
*Daemon* gets a brightly-colored sash from the corpse of Qolt.
*Daemon* gets a sungwood bracelet from the corpse of Qolt.
*Daemon* gets a sungwood bracelet from the corpse of Qolt.
*Daemon* gets a sungwood bracelet from the corpse of Qolt.
*Daemon* gets a pair of heavy metal gauntlets from the corpse of Qolt.
*Daemon* gets a pair of ebony-steel plate vambraces from the corpse of Qolt.
*Daemon* gets a mirrored lantern from the corpse of Qolt.

* S HP:Hurt MV:Tiring - Daemon: Hurt >

*Corentin* gets an enormous double-bladed battleaxe from the corpse of Qolt.
*Corentin* gets a pair of ebony-steel plate vambraces from the corpse of Qolt.
*Corentin* gets a backpack from the corpse of Qolt.
*Corentin* gets a backpack from the corpse of Qolt.
*Corentin* gets a crimson cloak of fine Two Rivers wool from the corpse of Qolt.
*Corentin* gets a crimson cloak of fine Two Rivers wool from the corpse of Qolt.
*Corentin* gets a shining steel breastplate from the corpse of Qolt.
*Corentin* gets a shining steel breastplate from the corpse of Qolt.
*Corentin* gets a full metal helmet and visor from the corpse of Qolt.
*Corentin* gets a full metal helmet and visor from the corpse of Qolt.

* S HP:Hurt MV:Tiring - Daemon: Hurt > The corpse of Qolt seems to be empty. <---- sad face

Szyrik
Posts: 19
Joined: Fri Dec 18, 2020 12:18 am

Re: Stab Thread

Post by Szyrik » Fri Jan 07, 2022 4:44 pm

Lisennet strikes the brigand leader's right arm extremely hard.
The brigand leader tries to slash Lisennet, but she deflects the blow.

* S HP:Healthy MV:Winded >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded >
Lisennet strikes the brigand leader's body very hard.
The brigand leader tries to slash Lisennet, but she deflects the blow.

* S HP:Healthy MV:Winded >
Lisennet strikes the brigand leader's left arm extremely hard.
The brigand leader tries to slash Lisennet, but she parries successfully.

Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Winded >

Lisennet strikes the brigand leader's body into bloody fragments!
The brigand leader tries to slash Lisennet, but she parries successfully.
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded >
Lisennet strikes the brigand leader's body extremely hard.
The brigand leader is dead! R.I.P.
Your blood freezes as you hear the brigand leader's death cry.
The brigand sergeant stops following the brigand leader.

* S HP:Healthy MV:Winded >

You silently approach your victim...


Lisennet makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Lisennet is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Lisennet's death cry.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Wed Jan 12, 2022 11:15 pm

* S HP:Healthy MV:Weary > Switchback Through the Hills
The road curves subtly to the north and the east as it meanders its way
through the narrow switchbacks. This portion of the road is perched atop
the rise of a hill, so it is possible to see how the terrain is beginning
to change from highland to lowlands. The ground far to the southeast
appears to be made up of swamplands.
[ obvious exits: N E ]
*Byrg* is standing here, riding a shadow stallion.

* S HP:Healthy MV:Weary > hide
backstab h.dark
You attempt to hide yourself.

You silently approach your victim...

-
Tashtego narrates 'on'


*Byrg* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Byrg*'s death cry.

* S HP:Healthy MV:Weary > get all corpse
b
nar blick Byrg
not
l
You get a large wooden raft from the corpse of Byrg.
You get a pair of thick metal boots from the corpse of Byrg.
You get a pair of ebony-steel plate greaves from the corpse of Byrg.
You get a small purse from the corpse of Byrg.
You get a bronze belt of odd design from the corpse of Byrg.
a heron-marked greatsword: You can't carry that much weight.
You get a sungwood bracelet from the corpse of Byrg.
You get a sungwood bracelet from the corpse of Byrg.
You get a pair of heavy metal gauntlets from the corpse of Byrg.
a pair of ebony-steel plate vambraces: You can't carry that much weight.
a backpack: You can't carry that much weight.
You get an inky black cloak from the corpse of Byrg.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Byrg.
You get a torc of gleaming steel from the corpse of Byrg.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Byrg.
You get a gold ring delicately carved with ivy from the corpse of Byrg.
an oilstone: You can't carry that much weight.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Fri Jan 14, 2022 1:36 pm

* S HP:Healthy MV:Winded > Dixon has arrived from the south, riding a warhorse.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: East: A Shienaran sergeant watches for the enemy here.
West: A black messenger pigeon is here.
*Mammon* is standing here.
*Grovel* is here, fighting a soldier.
*Gorgak* is standing here.
*Marg* is standing here.
*Stomp* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Stomp.
A soldier is here, fighting Grovel.

backstab h.dark
* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...


A soldier scythes Grovel's body.
A sergeant tries to pound Stomp, but he parries successfully.
*Stomp* slashes a sergeant's left leg very hard.

+
*Marg* tries to pierce you, but you deflect the blow.

*
*Gorgak* tries to pound you, but you deflect the blow.

=
*Marg* tries to pierce you, but you parry successfully.

=
*Gorgak* tries to pound you, but you dodge the attack.
*Marg* tries to pierce you, but you parry successfully.
*Grovel* pounds a soldier's body very hard.
A soldier scythes Grovel's body.
A sergeant tries to pound Stomp, but he parries successfully.
*Stomp* slashes a sergeant's body hard.


*Mammon* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Mammon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mammon*'s death cry.

* S HP:Healthy MV:Winded - Marg: Healthy > get all corpse
nar blick mammon

*Grovel* gets a black pair of silver-tooled boots from the corpse of Mammon.
*Grovel* gets a pair of earthen colored breeches from the corpse of Mammon.
*Grovel* gets a belt with a buckle of cuendillar from the corpse of Mammon.
*Grovel* gets a pair of moonstone hilted dirks from the corpse of Mammon.
*Grovel* gets a jeweled wristcuff from the corpse of Mammon.
*Grovel* gets a jeweled wristcuff from the corpse of Mammon.
*Grovel* gets a pair of dark gloves from the corpse of Mammon.
*Grovel* gets a set of cloth sleeves from the corpse of Mammon.
*Grovel* gets a backpack from the corpse of Mammon.
*Grovel* gets a gown of exquisite design from the corpse of Mammon.
*Grovel* gets a bearskin tunic from the corpse of Mammon.
*Grovel* gets a shimmering pendant of obsidian from the corpse of Mammon.
*Grovel* gets a shimmering pendant of obsidian from the corpse of Mammon.
*Grovel* gets a camouflaged hood from the corpse of Mammon.
*Grovel* gets a gold ring from the corpse of Mammon.
*Grovel* gets a gold ring from the corpse of Mammon.

Torlig
Posts: 19
Joined: Sat Dec 18, 2021 8:28 pm

Re: Stab Thread

Post by Torlig » Wed Jan 19, 2022 10:04 am

In the Eye of the Swamp
The center of the swamp leaves no doubt that footing is treacherous. The
slightest pressure envelopes any mass within mere moments, covering it with
thick, smothering mud. It would be easy to become mired and be helpless to
the predators who call the swamp their home.
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
A tall animal with a long neck stands here.
*Sevas* is standing here, riding a gray palfrey.
*Tetsuo* is standing here, riding a bloodstock stallion.
*Corden* is standing here, riding a bloodstock stallion.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.

* S HP:Scratched MV:Tiring >
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...


-
=
*Corden* nods in agreement.

+
*
*Sevas* eats a strange fruit.

*
+
=
*Corden* tries to slash you, but you parry successfully.

-

-
=
+
*
*Tetsuo* tries to scythe you, but you deflect the blow.
*Sevas* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Sevas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sevas*'s death cry.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Wed Jan 19, 2022 2:59 pm

Rocky Plains in the Blight
The Blight here ends in a jagged series of rocky plains. To the south and
backstab h.dark
Correcting map position after fleeing.
west travel is completely impossible given the sharp and steep rise of the
rough terrain. A thin strip of road can be seen to the east, and it leads
straight off to the north.
[ obvious exits: N E ]
A raven is here flying around.
A trolloc scout sniffs the air here.

* S HP:Hurt MV:Winded > You attempt to hide yourself.

* S HP:Hurt MV:Winded > Backstab who?

* S HP:Hurt MV:Winded > backstab h.dark
Backstab who?

* S HP:Hurt MV:Winded > backstab h.dark
*Clumsypaws* has arrived from the east.
You silently approach your victim...

*
*Zatuchly* tries to scythe you, but you parry successfully.


*Enigma* tries to pierce you, but you parry successfully.

*
*Enigma* tries to pierce you, but you parry successfully.
*Zatuchly* tries to scythe you, but you deflect the blow.

-
Degras narrates 'I am mire'

=
*Clumsypaws* leaves north.

*
You can't backstab a fighting person, too alert!

* S HP:Hurt MV:Winded - Zatuchly: Healthy > flee
hide
backstab h.dark
You swiftly dodge *Enigma*'s attempt to pierce you.
You try to stab *Zatuchly*, but he parries successfully.
You swiftly dodge *Enigma*'s attempt to pierce you.
You panic and attempt to flee!

You flee head over heels.
Desolate Plains
The ground is pitted and stained, with small fissures running north
Correcting map position after fleeing.
and south. The fissures seem to be the hiding places of many things shy of even
the meager light here, small pale maggots and small spiders. These plains are
scattered with calcified bushes, ancient and more dead than something that has
never been alive.
[ obvious exits: N E S W ]
*Clumsypaws* is standing here.
You attempt to hide yourself.

You silently approach your victim...


*Clumsypaws* leaves south.

+
*Clumsypaws* has arrived from the south.
*Enigma* tries to pierce you, but you deflect the blow.

*
*Clumsypaws* leaves north.

=
*Enigma* tries to pierce you, but you parry successfully.


You swiftly dodge *Zatuchly*'s attempt to scythe you.

=
*Clumsypaws* has arrived from the north.


*Clumsypaws* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Clumsypaws* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Clumsypaws*'s death cry.

* S HP:Hurt MV:Winded - Enigma: Healthy > get all corpse
f

*Enigma* tries to pierce you, but you parry successfully.
*Zatuchly* gets a flask stained with human blood from the corpse of Clumsypaws.
*Zatuchly* gets a skin of human flesh from the corpse of Clumsypaws.
*Zatuchly* gets a pair of thick metal boots from the corpse of Clumsypaws.
*Zatuchly* gets a pair of ebony-steel plate greaves from the corpse of Clumsypaws.
*Zatuchly* gets a heron-marked greatsword from the corpse of Clumsypaws.
*Zatuchly* gets a sungwood bracelet from the corpse of Clumsypaws.
*Zatuchly* gets a sungwood bracelet from the corpse of Clumsypaws.
*Zatuchly* gets a pair of heavy metal gauntlets from the corpse of Clumsypaws.
*Zatuchly* gets a pair of ebony-steel plate vambraces from the corpse of Clumsypaws.
*Zatuchly* gets a backpack from the corpse of Clumsypaws.
*Zatuchly* gets an earthen brown mantle from the corpse of Clumsypaws.
*Zatuchly* gets a shining steel breastplate from the corpse of Clumsypaws.
*Zatuchly* gets a torc of gleaming steel from the corpse of Clumsypaws.
*Zatuchly* gets a torc of gleaming steel from the corpse of Clumsypaws.
*Zatuchly* gets a full metal helmet and visor from the corpse of Clumsypaws.
*Zatuchly* gets a gold ring delicately carved with ivy from the corpse of Clumsypaws.
*Zatuchly* gets a gold ring delicately carved with ivy from the corpse of Clumsypaws.

vorkur
Posts: 1
Joined: Tue Jan 18, 2022 8:24 pm

Re: Stab Thread

Post by vorkur » Wed Jan 19, 2022 4:16 pm

o S HP:Scratched MV:Strong >
e
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
East: Azog the Ramshorned Trolloc is here, fighting Arjuna.

o S HP:Scratched MV:Strong >
e
v
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
*Degras* is standing here, riding a warhorse.
Azog the Ramshorned Trolloc is here, fighting Arjuna.
*Arjuna* is here, fighting Azog.

* S HP:Scratched MV:Strong >
m
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >
*Arjuna* stabs Azog's left arm hard.
You silently approach your victim...
*Degras* barely whips Azog's right leg.
-=+
*Arjuna* sheathes a pair of moonstone hilted dirks into a fine linen riding hood.
**+
Azog panics, and attempts to flee!
=
A throwing spike arcs through the air.
-
Azog leaves west.
-
A throwing spike falls to the ground after being thrown.
Azog narrates 'both rotten'
=+
*Arjuna* wields a pair of moonstone hilted dirks in a two-handed grip.
*

*Degras* makes a strange sound as you place a sharp, red stone dagger in his back!
*Degras* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Degras*'s death cry.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Tue Jan 25, 2022 11:29 am

A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
West: A Shienaran scout blends into the surroundings here.
You sense a hidden life form in the area...
Asandra Laserie, Aes Sedai is here, fighting Ghast, riding a warhorse.
Iblis of Andor is here, fighting Ghast.

* S HP:Battered MV:Winded > You look around for somewhere to conceal yourself, but to no avail.
*Ghast* panics, and attempts to flee!

* S HP:Battered MV:Winded > Backstab them?!? They are in the throes of battle!

* S HP:Battered MV:Winded >
Iblis stabs *Ghast*'s body very hard.

kill dark
* S HP:Battered MV:Winded > Iblis stabs *Ghast*'s body very hard.
You try to stab *Ghast*, but he deflects the blow.

* S HP:Battered MV:Winded - Iblis: Wounded - Ghast: Hurt >
*Ghast* leaves west.

* S HP:Battered MV:Winded > TICK IN 5 SECONDS.
w
hide
backstab h.dark
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
East: You sense a hidden life form in the area...
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Winded > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary >
Shinji narrates 'boggle'

* S HP:Battered MV:Weary > s
hide
backstab h.dark
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Ghast* is standing here.

* S HP:Battered MV:Weary > You attempt to hide yourself.

You silently approach your victim...


*Ghast* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Ghast*'s death cry.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Tue Jan 25, 2022 3:07 pm

* S HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* S HP:Battered MV:Tiring > n
hide
backstab h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
*Gok* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > You attempt to hide yourself.

You silently approach your victim...


*Jeffery* has arrived from the east.

-
*Jeffery* leaves south.

=
A spotted horse has arrived from the south.


*Jeffery* has arrived from the south.

*
Backstab who?

* S HP:Battered MV:Winded >
Beau narrates 'on em well'

* S HP:Battered MV:Winded > backstab h.dark
You silently approach your victim...


A spotted horse panics, and attempts to flee!
A spotted horse leaves west.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
*Jeffery* leaves south.

*
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
Beau has arrived from the south, riding a warhorse.
Beau leaves west riding a warhorse.

+
*Bearabus* has arrived from the east.

-
*Gok* has arrived from the south.

-
*Gok* tries to pierce you, but you parry successfully.

=
*Jeffery* has arrived from the south.
*Bearabus* leaves south.


*Jeffery* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Jeffery* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jeffery*'s death cry.

* S HP:Battered MV:Winded - the blighted tree: Healthy >
*Gok* tries to pierce you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.

* S HP:Battered MV:Winded - the blighted tree: Healthy >
*Bearabus* has arrived from the south.

Jeffery
Posts: 24
Joined: Wed Oct 13, 2021 3:42 pm

Re: Stab Thread

Post by Jeffery » Tue Jan 25, 2022 3:49 pm

arjuna wrote:
Tue Jan 25, 2022 3:07 pm
* S HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* S HP:Battered MV:Tiring > n
hide
backstab h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
*Gok* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > You attempt to hide yourself.

You silently approach your victim...


*Jeffery* has arrived from the east.

-
*Jeffery* leaves south.

=
A spotted horse has arrived from the south.


*Jeffery* has arrived from the south.

*
Backstab who?

* S HP:Battered MV:Winded >
Beau narrates 'on em well'

* S HP:Battered MV:Winded > backstab h.dark
You silently approach your victim...


A spotted horse panics, and attempts to flee!
A spotted horse leaves west.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
*Jeffery* leaves south.

*
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
Beau has arrived from the south, riding a warhorse.
Beau leaves west riding a warhorse.

+
*Bearabus* has arrived from the east.

-
*Gok* has arrived from the south.

-
*Gok* tries to pierce you, but you parry successfully.

=
*Jeffery* has arrived from the south.
*Bearabus* leaves south.


*Jeffery* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Jeffery* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jeffery*'s death cry.

* S HP:Battered MV:Winded - the blighted tree: Healthy >
*Gok* tries to pierce you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.

* S HP:Battered MV:Winded - the blighted tree: Healthy >
*Bearabus* has arrived from the south.
No notice, trust the process!!!

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