Ouch! That really did HURT!
Re: Ouch! That really did HURT!
god dam scorpion
Re: Ouch! That really did HURT!
I counter that with gd moving hulking pat! Moving mobs, so unreliable.
Re: Ouch! That really did HURT!
Lucky bash with a wicked again
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some bloody traces of a dreadlord leaving north. ^^
There are some tracks of a dreadlord leaving north. ^^
There are some tracks of A MYRDDRAAL leaving north. ^^
There are some tracks of A MYRDDRAAL leaving north. ^^
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a warhorse.
Mindy the Tower Accepted is standing here, riding a gray palfrey.
Haku Shahar is standing here.
Marisol Wilder is standing here.
*Jestin* is here, fighting Jaxon.
*Rig* is here, fighting Jaxon.
*Kilgore* is here, fighting Jaxon.
Jaxon of Illian is sitting here.
You try to scythe *Jestin*, but he deflects the blow.
* R HP:Scratched MV:Full - Jaxon: Wounded - Jestin: Beaten >
Mindy tries to strike *Jestin*, but he dodges the attack.
You do the best you can!
* R HP:Scratched MV:Full - Jaxon: Wounded - Jestin: Beaten >
where
Players in your Zone
--------------------
Conway - Dusty Road by Fal Dara
Lisette - Dusty Road by Fal Dara
Penzei - Dusty Road by Fal Dara
Mindy - Dusty Road by Fal Dara
Haku - Dusty Road by Fal Dara
Marisol - Dusty Road by Fal Dara
Jaxon - Dusty Road by Fal Dara
b
bash
* R HP:Scratched MV:Full - Jaxon: Wounded - Jestin: Beaten >
*Jestin* panics, and attempts to flee!
* R HP:Scratched MV:Full - Jaxon: Wounded - Jestin: Beaten >
Haku narrates '1n'
*Rig* panics, and attempts to flee!
-
*Kilgore* closes the Malkiergate.
=
*Kilgore* panics, and attempts to flee!
*Jestin* leaves north. ^^
*Rig* leaves north. ^^
+
Jaxon panics, and attempts to flee!
*
*Kilgore* swiftly dodges Haku's attempt to stab him.
Haku tries to stab *Kilgore*, but he deflects the blow.
Jaxon tries to scythe *Kilgore*, but he parries successfully.
*
*Kilgore* swiftly dodges Mindy's attempt to strike him.
*Kilgore* leaves north. ^^
+
=
-
The Malkiergate is opened from the other side.
-
=
Haku leaves north. ^^
Mindy leaves north riding a gray palfrey.
Penzei leaves north riding a warhorse.
Marisol leaves north. ^^
Lisette leaves north riding a bloodstock stallion.
You follow Haku.
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a dreadlord leaving south. vv
There are some bloody traces of a dreadlord leaving east. >>
There are some tracks of a dreadlord leaving west. <<
There are some tracks of a dreadlord leaving south. vv
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.
Marisol Wilder is standing here.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a warhorse.
Mindy the Tower Accepted is standing here, riding a gray palfrey.
Haku Shahar is standing here.
*Jestin* is standing here.
Your bash at *Jestin* sends him sprawling!
*Jestin* panics, and attempts to flee!
* R HP:Scratched MV:Full - Jestin: Beaten >
Haku stabs *Jestin*'s right leg into bloody fragments!
* R HP:Scratched MV:Full - Jestin: Critical >
j
k dark
Mindy strikes *Jestin*'s left arm hard.
Marisol leaves south. vv
* R HP:Scratched MV:Full - Jestin: Critical >
j
k dark
You do the best you can!
* R HP:Scratched MV:Full - Jestin: Critical >
You do the best you can!
* R HP:Scratched MV:Full - Jestin: Critical >
Mindy strikes *Jestin*'s body hard.
Haku stabs *Jestin*'s head into bloody fragments!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jestin*'s death cry.
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some bloody traces of a dreadlord leaving north. ^^
There are some tracks of a dreadlord leaving north. ^^
There are some tracks of A MYRDDRAAL leaving north. ^^
There are some tracks of A MYRDDRAAL leaving north. ^^
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a warhorse.
Mindy the Tower Accepted is standing here, riding a gray palfrey.
Haku Shahar is standing here.
Marisol Wilder is standing here.
*Jestin* is here, fighting Jaxon.
*Rig* is here, fighting Jaxon.
*Kilgore* is here, fighting Jaxon.
Jaxon of Illian is sitting here.
You try to scythe *Jestin*, but he deflects the blow.
* R HP:Scratched MV:Full - Jaxon: Wounded - Jestin: Beaten >
Mindy tries to strike *Jestin*, but he dodges the attack.
You do the best you can!
* R HP:Scratched MV:Full - Jaxon: Wounded - Jestin: Beaten >
where
Players in your Zone
--------------------
Conway - Dusty Road by Fal Dara
Lisette - Dusty Road by Fal Dara
Penzei - Dusty Road by Fal Dara
Mindy - Dusty Road by Fal Dara
Haku - Dusty Road by Fal Dara
Marisol - Dusty Road by Fal Dara
Jaxon - Dusty Road by Fal Dara
b
bash
* R HP:Scratched MV:Full - Jaxon: Wounded - Jestin: Beaten >
*Jestin* panics, and attempts to flee!
* R HP:Scratched MV:Full - Jaxon: Wounded - Jestin: Beaten >
Haku narrates '1n'
*Rig* panics, and attempts to flee!
-
*Kilgore* closes the Malkiergate.
=
*Kilgore* panics, and attempts to flee!
*Jestin* leaves north. ^^
*Rig* leaves north. ^^
+
Jaxon panics, and attempts to flee!
*
*Kilgore* swiftly dodges Haku's attempt to stab him.
Haku tries to stab *Kilgore*, but he deflects the blow.
Jaxon tries to scythe *Kilgore*, but he parries successfully.
*
*Kilgore* swiftly dodges Mindy's attempt to strike him.
*Kilgore* leaves north. ^^
+
=
-
The Malkiergate is opened from the other side.
-
=
Haku leaves north. ^^
Mindy leaves north riding a gray palfrey.
Penzei leaves north riding a warhorse.
Marisol leaves north. ^^
Lisette leaves north riding a bloodstock stallion.
You follow Haku.
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a dreadlord leaving south. vv
There are some bloody traces of a dreadlord leaving east. >>
There are some tracks of a dreadlord leaving west. <<
There are some tracks of a dreadlord leaving south. vv
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.
Marisol Wilder is standing here.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a warhorse.
Mindy the Tower Accepted is standing here, riding a gray palfrey.
Haku Shahar is standing here.
*Jestin* is standing here.
Your bash at *Jestin* sends him sprawling!
*Jestin* panics, and attempts to flee!
* R HP:Scratched MV:Full - Jestin: Beaten >
Haku stabs *Jestin*'s right leg into bloody fragments!
* R HP:Scratched MV:Full - Jestin: Critical >
j
k dark
Mindy strikes *Jestin*'s left arm hard.
Marisol leaves south. vv
* R HP:Scratched MV:Full - Jestin: Critical >
j
k dark
You do the best you can!
* R HP:Scratched MV:Full - Jestin: Critical >
You do the best you can!
* R HP:Scratched MV:Full - Jestin: Critical >
Mindy strikes *Jestin*'s body hard.
Haku stabs *Jestin*'s head into bloody fragments!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jestin*'s death cry.
Re: Ouch! That really did HURT!
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of the enormous worm is lying here. [2]
Myrdan the Abominable Bruiser is standing here.
Porka the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Beaten MV:Winded > [k light]
They aren't here.
*Sharae* has arrived from the south, riding a warhorse.
*Dua* has arrived from the south, riding a warhorse.
x
* HP:Beaten MV:Winded > [k light]
You try to scythe *Dua*, but she deflects the blow.
Porka tries to slice *Jaxon*, but he deflects the blow.
x
* HP:Beaten MV:Winded - Dua: Battered >
[k light]
You do the best you can!
*Sharae* barely pierces Myrdan's head.
b
* HP:Beaten MV:Winded - Dua: Battered > [k light]
You do the best you can!
* HP:Beaten MV:Winded - Dua: Battered >
[bash ]
*Dua* panics, and attempts to flee!
-
=+
*Jaxon* panics, and attempts to flee!
*
*Dua* leaves south riding a warhorse.
*Sharae* kicks Myrdan in solar plexus, Myrdan is rendered breathless!
*Jaxon* leaves north.
Porka tries to slice *Sharae*, but she deflects the blow.
*
+
Porka tries to slice *Sharae*, but she parries successfully.
A hideous trolloc joins Myrdan's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins Myrdan's fight!
=
-
-=
They're not here anymore!
* HP:Beaten MV:Winded >
x
b
[k light]
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten MV:Winded >
[bash ]
Bash who?
* HP:Beaten MV:Winded >
*Sharae* panics, and attempts to flee!
x
* HP:Beaten MV:Winded >
*Sharae* leaves south riding a warhorse.
x
* HP:Beaten MV:Winded > [k light]
They aren't here.
x
* HP:Beaten MV:Winded > *Dua* has arrived from the south, riding a warhorse.
[k light]
You try to scythe *Dua*, but she parries successfully.
x
* HP:Beaten MV:Winded - Dua: Battered > [k light]
You do the best you can!
*Jaxon* barely scythes Porka's body.
x
* HP:Beaten MV:Winded - Dua: Battered > [k light]
You do the best you can!
b
* HP:Beaten MV:Winded - Dua: Battered > [k light]
You do the best you can!
Myrdan pounds *Dua*'s right leg hard.
* HP:Beaten MV:Winded - Dua: Battered >
[bash ]
*Dua* panics, and attempts to flee!
-
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins Myrdan's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins Myrdan's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
=
+
*Sharae* has arrived from the south, riding a warhorse.
*
*Sharae* barely pierces Myrdan's body.
*Sharae* avoids being bashed by Porka who loses her balance and falls!
*Sharae* pierces Myrdan's body.
A ramshorned trolloc tries to cleave Jaxon, but he deflects the blow.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
Jaxon swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc cleaves Jaxon's body.
A fade barely slashes Jaxon's left hand.
A hideous trolloc tries to cleave Dua, but she deflects the blow.
A hideous trolloc tries to cleave Jaxon, but he deflects the blow.
A ramshorned trolloc barely slashes Dua's left arm.
A ramshorned trolloc tickles Jaxon's body with his slash.
*Dua* tries to slash you, but you parry successfully.
*Dua* panics, and attempts to flee!
*+
*Sharae* tickles Myrdan's body with her pierce.
=
-
Porka avoids being bashed by *Jaxon* who loses his balance and falls!
*Sharae* wipes her boots in the face of Myrdan!
*Atkins* has arrived from the north, riding a warhorse.
-
*Dua* leaves north riding a warhorse.
*Atkins* tries to cleave you, but you deflect the blow.
=
They're not here anymore!
* HP:Beaten MV:Winded - Atkins: Battered >
x
x
b
[k light]
You do the best you can!
* HP:Beaten MV:Winded - Atkins: Battered > You try to scythe *Atkins*, but he parries successfully.
A hideous trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
Myrdan pounds *Sharae*'s body.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
A ramshorned trolloc barely cleaves Jaxon's right arm.
A ramshorned trolloc cleaves Jaxon's body.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
A fade slashes Jaxon's body.
A hideous trolloc cleaves Jaxon's body.
A ramshorned trolloc tries to slash Jaxon, but he parries successfully.
Porka tries to slice *Jaxon*, but he deflects the blow.
[k light]
You do the best you can!
* HP:Beaten MV:Winded - Atkins: Battered >
[bash ]
-
*Dua* has arrived from the north, riding a warhorse.
=
*Dua* slashes Myrdan's right arm.
+
*Sharae* kicks Myrdan in solar plexus, Myrdan is rendered breathless!
*
*Jaxon* panics, and attempts to flee!
*+
=
-
*Atkins* sends you sprawling with a powerful bash!
* HP:Beaten MV:Winded - Atkins: Battered >
A ramshorned trolloc barely slashes Sharae's body.
A hideous trolloc tries to cleave Sharae, but she parries successfully.
*Atkins* cleaves your right hand hard.
A ramshorned trolloc cleaves Jaxon's right leg.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
A ramshorned trolloc tries to cleave Jaxon, but he deflects the blow.
A fade barely slashes Jaxon's right leg.
A hideous trolloc tries to cleave Jaxon, but he parries successfully.
A ramshorned trolloc slashes Jaxon's left leg.
*Jaxon* scythes Porka's body.
*Jaxon* panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
*Dua* panics, and attempts to flee!
Myrdan panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
Porka sends *Jaxon* sprawling with a powerful bash!
Myrdan leaves south.
* HP:Beaten MV:Winded - Atkins: Battered >
Porka narrates 'i hope so'
Myrdan has arrived from the south.
* HP:Beaten MV:Winded - Atkins: Battered >
*Sharae* tries to pierce a hideous trolloc, but it parries successfully.
*Sharae* panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
*Dua* leaves north riding a warhorse.
Myrdan tries to pound *Atkins*, but he deflects the blow.
* HP:Beaten MV:Winded - Atkins: Battered >
*Sharae* panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
b
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc tries to slash Sharae, but she deflects the blow.
A hideous trolloc barely cleaves Sharae's right leg.
*Atkins* cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc cleaves Jaxon's right hand.
A ramshorned trolloc barely cleaves Jaxon's body.
A ramshorned trolloc cleaves Jaxon's body.
A ramshorned trolloc tickles Jaxon's head with his cleave.
A fade slashes Jaxon's body hard.
A hideous trolloc barely cleaves Jaxon's left hand.
A ramshorned trolloc slashes Jaxon's right arm.
Porka slices *Jaxon*'s body extremely hard.
*Jaxon* is stunned, but will probably regain consciousness...
*Atkins* coughs and shivers.
*Jaxon* regains consciousness.
*Atkins* panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
*Sharae* leaves north riding a warhorse.
* HP:Beaten MV:Winded - Atkins: Battered >
*Atkins* leaves north riding a warhorse.
*Jaxon* leaves north.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of the enormous worm is lying here. [2]
Myrdan the Abominable Bruiser is standing here.
Porka the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Beaten MV:Winded > [k light]
They aren't here.
*Sharae* has arrived from the south, riding a warhorse.
*Dua* has arrived from the south, riding a warhorse.
x
* HP:Beaten MV:Winded > [k light]
You try to scythe *Dua*, but she deflects the blow.
Porka tries to slice *Jaxon*, but he deflects the blow.
x
* HP:Beaten MV:Winded - Dua: Battered >
[k light]
You do the best you can!
*Sharae* barely pierces Myrdan's head.
b
* HP:Beaten MV:Winded - Dua: Battered > [k light]
You do the best you can!
* HP:Beaten MV:Winded - Dua: Battered >
[bash ]
*Dua* panics, and attempts to flee!
-
=+
*Jaxon* panics, and attempts to flee!
*
*Dua* leaves south riding a warhorse.
*Sharae* kicks Myrdan in solar plexus, Myrdan is rendered breathless!
*Jaxon* leaves north.
Porka tries to slice *Sharae*, but she deflects the blow.
*
+
Porka tries to slice *Sharae*, but she parries successfully.
A hideous trolloc joins Myrdan's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins Myrdan's fight!
=
-
-=
They're not here anymore!
* HP:Beaten MV:Winded >
x
b
[k light]
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten MV:Winded >
[bash ]
Bash who?
* HP:Beaten MV:Winded >
*Sharae* panics, and attempts to flee!
x
* HP:Beaten MV:Winded >
*Sharae* leaves south riding a warhorse.
x
* HP:Beaten MV:Winded > [k light]
They aren't here.
x
* HP:Beaten MV:Winded > *Dua* has arrived from the south, riding a warhorse.
[k light]
You try to scythe *Dua*, but she parries successfully.
x
* HP:Beaten MV:Winded - Dua: Battered > [k light]
You do the best you can!
*Jaxon* barely scythes Porka's body.
x
* HP:Beaten MV:Winded - Dua: Battered > [k light]
You do the best you can!
b
* HP:Beaten MV:Winded - Dua: Battered > [k light]
You do the best you can!
Myrdan pounds *Dua*'s right leg hard.
* HP:Beaten MV:Winded - Dua: Battered >
[bash ]
*Dua* panics, and attempts to flee!
-
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins Myrdan's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins Myrdan's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
=
+
*Sharae* has arrived from the south, riding a warhorse.
*
*Sharae* barely pierces Myrdan's body.
*Sharae* avoids being bashed by Porka who loses her balance and falls!
*Sharae* pierces Myrdan's body.
A ramshorned trolloc tries to cleave Jaxon, but he deflects the blow.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
Jaxon swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc cleaves Jaxon's body.
A fade barely slashes Jaxon's left hand.
A hideous trolloc tries to cleave Dua, but she deflects the blow.
A hideous trolloc tries to cleave Jaxon, but he deflects the blow.
A ramshorned trolloc barely slashes Dua's left arm.
A ramshorned trolloc tickles Jaxon's body with his slash.
*Dua* tries to slash you, but you parry successfully.
*Dua* panics, and attempts to flee!
*+
*Sharae* tickles Myrdan's body with her pierce.
=
-
Porka avoids being bashed by *Jaxon* who loses his balance and falls!
*Sharae* wipes her boots in the face of Myrdan!
*Atkins* has arrived from the north, riding a warhorse.
-
*Dua* leaves north riding a warhorse.
*Atkins* tries to cleave you, but you deflect the blow.
=
They're not here anymore!
* HP:Beaten MV:Winded - Atkins: Battered >
x
x
b
[k light]
You do the best you can!
* HP:Beaten MV:Winded - Atkins: Battered > You try to scythe *Atkins*, but he parries successfully.
A hideous trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
Myrdan pounds *Sharae*'s body.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
A ramshorned trolloc barely cleaves Jaxon's right arm.
A ramshorned trolloc cleaves Jaxon's body.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
A fade slashes Jaxon's body.
A hideous trolloc cleaves Jaxon's body.
A ramshorned trolloc tries to slash Jaxon, but he parries successfully.
Porka tries to slice *Jaxon*, but he deflects the blow.
[k light]
You do the best you can!
* HP:Beaten MV:Winded - Atkins: Battered >
[bash ]
-
*Dua* has arrived from the north, riding a warhorse.
=
*Dua* slashes Myrdan's right arm.
+
*Sharae* kicks Myrdan in solar plexus, Myrdan is rendered breathless!
*
*Jaxon* panics, and attempts to flee!
*+
=
-
*Atkins* sends you sprawling with a powerful bash!
* HP:Beaten MV:Winded - Atkins: Battered >
A ramshorned trolloc barely slashes Sharae's body.
A hideous trolloc tries to cleave Sharae, but she parries successfully.
*Atkins* cleaves your right hand hard.
A ramshorned trolloc cleaves Jaxon's right leg.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
A ramshorned trolloc tries to cleave Jaxon, but he parries successfully.
A ramshorned trolloc tries to cleave Jaxon, but he deflects the blow.
A fade barely slashes Jaxon's right leg.
A hideous trolloc tries to cleave Jaxon, but he parries successfully.
A ramshorned trolloc slashes Jaxon's left leg.
*Jaxon* scythes Porka's body.
*Jaxon* panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
*Dua* panics, and attempts to flee!
Myrdan panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
Porka sends *Jaxon* sprawling with a powerful bash!
Myrdan leaves south.
* HP:Beaten MV:Winded - Atkins: Battered >
Porka narrates 'i hope so'
Myrdan has arrived from the south.
* HP:Beaten MV:Winded - Atkins: Battered >
*Sharae* tries to pierce a hideous trolloc, but it parries successfully.
*Sharae* panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
*Dua* leaves north riding a warhorse.
Myrdan tries to pound *Atkins*, but he deflects the blow.
* HP:Beaten MV:Winded - Atkins: Battered >
*Sharae* panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
b
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc tries to slash Sharae, but she deflects the blow.
A hideous trolloc barely cleaves Sharae's right leg.
*Atkins* cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc cleaves Jaxon's right hand.
A ramshorned trolloc barely cleaves Jaxon's body.
A ramshorned trolloc cleaves Jaxon's body.
A ramshorned trolloc tickles Jaxon's head with his cleave.
A fade slashes Jaxon's body hard.
A hideous trolloc barely cleaves Jaxon's left hand.
A ramshorned trolloc slashes Jaxon's right arm.
Porka slices *Jaxon*'s body extremely hard.
*Jaxon* is stunned, but will probably regain consciousness...
*Atkins* coughs and shivers.
*Jaxon* regains consciousness.
*Atkins* panics, and attempts to flee!
* HP:Beaten MV:Winded - Atkins: Battered >
*Sharae* leaves north riding a warhorse.
* HP:Beaten MV:Winded - Atkins: Battered >
*Atkins* leaves north riding a warhorse.
*Jaxon* leaves north.
Re: Ouch! That really did HURT!
When you get into the zone and you check the weather...
weather
The temperature is about 40 degrees.
The sky is lit by flashes of lightning, and a severely strong wind comes from the north.
* R HP:Healthy SP:Full MV:Fresh >
emb
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Full MV:Fresh >
Fermin narrates 'yeah puny'
* R HP:Healthy SP:Full MV:Fresh >
s
The Village of Kintara
The packed dirt of the road is just wide enough for two wagons to pass
through. Dust rises along the road with every gust of wind or movement
along it. A few leagues north up the road, the high walls of Caemlyn can be
seen, while south the road leads through the village and on into the Hills
of Kintara. A plain house sits on the west side of the road here but to the
east is a large building with a heavily carved door.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh >
s
Arston narrates 'puny stab'
* R HP:Healthy SP:Full MV:Fresh >
The Village of Kintara
The packed dirt of the road is just wide enough for two wagons to pass
through. Dust rises along the road with every gust of wind or movement
along it. A few leagues north up the road, the high walls of Caemlyn can be
seen, while south the road leads through the village and on into the Hills
of Kintara. On the eastern side of the road comes the ringing of metal on
metal and west is a rather large house.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Badd narrates 'who leads?'
* R HP:Healthy SP:Full MV:Fresh >
notice
s
You start paying increased attention to your surroundings.
* R HP:Healthy SP:Full MV:Fresh >
Road Into the Hills of Kintara
The gray paving stones of the Southern Road end here has the road begins to
wind into the hill of Kintara. To the north the landscape is all farmland.
Barely visible in the distance are the towering walls of a rather large
city, and just a few leagues north a small grouping of houses along the
road denotes a village of some kind. South the landscape folds into rolling
hills dotted with thickets of trees.
[ obvious exits: N S ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raccoon sniffs the ground for food.
* R HP:Healthy SP:Full MV:Full >
s
Tarak has arrived from the south, riding a draft horse.
Tarak panics, and attempts to flee!
Tarak leaves south riding a draft horse.
* R HP:Healthy SP:Full MV:Full >
Road Into the Hills
The Kintara Road winds its way through the rolling hills traveling north
towards the magnificant city of Caemlyn or south towards the town of Far
Madding and ontowards Tear or Illian. Tall grasses and fields of stargazers
and loversknots blanket the hills to either side.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A draft horse is here, being ridden by Tarak.
Lord Tarak the Under-captain is standing here, riding a draft horse.
A tall dust-colored gelding prances in a circle here, being ridden by Badd.
Lord Badd the Sheriff is here, fighting Porka, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by Fermin.
Fermin from Two Rivers is here, fighting Byrg, riding a warhorse.
*Porka* is here, fighting Badd.
*Puny* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Byrg.
*Byrg* is here, fighting Fermin, riding a shadow stallion.
Tarak leaves south riding a draft horse.
* R HP:Healthy SP:Full MV:Full >
cll fade
channel 'call lightning' h.fade
*Porka* tries to slice Badd, but he parries successfully.
Badd pierces *Porka*'s head.
Fermin barely stabs *Byrg*'s body.
You begin to weave the appropriate flows...
-
=
+
*
*Puny* tries to stab you, but you parry successfully.
Tarak has arrived from the south, riding a draft horse.
*
Tarak lances *Byrg*'s left leg.
+
*Puny* tries to stab you, but you deflect the blow.
Badd barely pierces *Porka*'s body.
=
-
*Byrg* panics, and attempts to flee!
Ok.
You call lightning from the sky which strikes *Byrg* dead on.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
You try to pierce *Puny*, but he parries successfully.
*Puny* tries to stab you, but you deflect the blow.
*Porka* slices Badd's right hand hard.
Badd barely pierces *Porka*'s body.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
cll fade
channel 'call lightning' h.fade
*Porka* panics, and attempts to flee!
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
*Porka* leaves west. <<
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
Badd tries to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
Fermin stabs *Puny*'s right leg extremely hard.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
cll fade
channel 'call lightning' h.fade
Fermin tries to stab *Puny*, but he parries successfully.
*Puny* tries to stab you, but you deflect the blow.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
Fermin stabs *Puny*'s left foot very hard.
Badd pierces *Puny*'s body very hard.
You try to pierce *Puny*, but he parries successfully.
*Puny* tries to stab you, but you deflect the blow.
* R HP:Healthy SP:Full MV:Full - Puny: Wounded >
Puny assumes a defensive striking posture.
* R HP:Healthy SP:Full MV:Full - Puny: Wounded >
Tarak assumes an offensive striking posture.
* R HP:Healthy SP:Full MV:Full - Puny: Wounded >
cll dark
channel 'call lightning' h.dark
*Puny* panics, and attempts to flee!
You begin to weave the appropriate flows...
Tarak lances *Puny*'s head extremely hard.
*Puny* leaves north. ^^
-
=
Fermin tries to stab *Puny*, but he parries successfully.
+
*
Badd tries to pierce *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he deflects the blow.
*Puny* tries to stab Fermin, but he parries successfully.
Fermin tries to stab *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he parries successfully.
*Puny* tries to stab Fermin, but he deflects the blow.
Fermin tries to stab *Puny*, but he parries successfully.
*Porka* has arrived from the south.
*
*Porka* leaves north. ^^
Tarak tries to lance *Puny*, but he parries successfully.
+
*Puny* panics, and attempts to flee!
=
-
*Puny* leaves west. <<
Your target is no longer here!
* R HP:Healthy SP:Full MV:Full >
k dark
k dark
Fermin tries to stab *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he parries successfully.
k dark
* R HP:Healthy SP:Full MV:Full >
k dark
You try to pierce *Puny*, but he deflects the blow.
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
k dark
You do the best you can!
Tarak tries to lance *Puny*, but he deflects the blow.
k dark
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
k dark
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
cll dark
channel 'call lightning' h.dark
Tarak tries to lance *Puny*, but he parries successfully.
*Puny* swiftly dodges your attempt to pierce him.
Badd tries to pierce *Puny*, but he parries successfully.
*Puny* tries to stab Fermin, but he deflects the blow.
Fermin stabs *Puny*'s body extremely hard.
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
*Puny* panics, and attempts to flee!
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
You try to pierce *Puny*, but he parries successfully.
Fermin tries to stab *Puny*, but he deflects the blow.
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
You begin to weave the appropriate flows...
*Puny* leaves south. vv
cll dark
channel 'call lightning' h.dark
-
Cancelled.
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
k dark
k dark
k dark
Fermin leaves south riding a warhorse.
Badd leaves south riding a dust-colored gelding.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
s
k dark
Edge of a Rocky Hill
A way can be picked across this treacherous cliff side, though it is
dangerous to do so. Far over head the cliff face streaked with reds, browns
and black, overhangs the way. The ground is littered with fallen rocks, at
anytime more may fall. To the north a road is visible, perhaps a safer
route to travel.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall dust-colored gelding prances in a circle here, being ridden by Badd.
Lord Badd the Sheriff is here, fighting Puny, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by Fermin.
Fermin from Two Rivers is here, fighting Puny, riding a warhorse.
*Puny* is here, fighting Badd.
A coyote is here, fighting Puny.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
k dark
k dark
* R HP:Healthy SP:Full MV:Full >
*Puny* swiftly dodges your attempt to pierce him.
Tarak has arrived from the north, riding a draft horse.
* R HP:Healthy SP:Full MV:Full - Badd: Hurt - Puny: Wounded >
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Badd: Hurt - Puny: Wounded >
cll dark
channel 'call lightning' h.dark
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Badd: Hurt - Puny: Wounded >
You begin to weave the appropriate flows...
*Puny* leaves east. >>
Fermin tries to stab *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he parries successfully.
-
=
Badd tries to pierce *Puny*, but he deflects the blow.
Puny swiftly dodges a coyote's attempt to hit him.
*Puny* tries to stab Fermin, but he deflects the blow.
Fermin stabs *Puny*'s left arm hard.
+
Tarak lances *Puny*'s body into bloody fragments!
*
*
*Puny* panics, and attempts to flee!
+
=
Badd pierces *Puny*'s body very hard.
Fermin tries to stab *Puny*, but he deflects the blow.
-
Ok.
You call lightning from the sky which strikes *Puny* dead on.
The fighting is too thick and heavy for you to enter the fray!
* R HP:Healthy SP:Strong MV:Full >
cll dark
channel 'call lightning' h.dark
*Puny* leaves east. >>
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
Fermin leaves east riding a warhorse.
Badd leaves east riding a dust-colored gelding.
They aren't here.
cll dark
channel 'call lightning' h.dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
e
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
Edge of a Rocky Cliff
The sound of falling rock is constant in this area as time and weather
wears away at the overhanging cliff. There is a faint path traveling east
and west here but it has almost been covered with newly fallen rocks. Safer
travel would be to take the road to north and east.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
Tarak has arrived from the west, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
w
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
Edge of a Rocky Hill
A way can be picked across this treacherous cliff side, though it is
dangerous to do so. Far over head the cliff face streaked with reds, browns
and black, overhangs the way. The ground is littered with fallen rocks, at
anytime more may fall. To the north a road is visible, perhaps a safer
route to travel.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
n
* R HP:Healthy SP:Strong MV:Full >
k dark
Road Into the Hills
The Kintara Road winds its way through the rolling hills traveling north
towards the magnificant city of Caemlyn or south towards the town of Far
Madding and ontowards Tear or Illian. Tall grasses and fields of stargazers
and loversknots blanket the hills to either side.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full > They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full > They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
narr where ?
You narrate 'where ?'
* R HP:Healthy SP:Strong MV:Full >
Tic in 7 seconds!
where
k dark
k dark
Players in your Zone
--------------------
Fermin - Barren Hill
Tarak - Barren Hill
Badd - Barren Hill
Penzei - Road Into the Hills
Jagerin - Between Two Hills
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
Edge of a Rocky Hill
A way can be picked across this treacherous cliff side, though it is
dangerous to do so. Far over head the cliff face streaked with reds, browns
and black, overhangs the way. The ground is littered with fallen rocks, at
anytime more may fall. To the north a road is visible, perhaps a safer
route to travel.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Strong MV:Full >
e
k dark
k dark
Edge of a Rocky Cliff
The sound of falling rock is constant in this area as time and weather
wears away at the overhanging cliff. There is a faint path traveling east
and west here but it has almost been covered with newly fallen rocks. Safer
travel would be to take the road to north and east.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
e
* R HP:Healthy SP:Strong MV:Full >
k dark
Road at the Edge of a Rocky Hill
Here at the edge of a cliff, rocks and larger boulders litter the road as
time wears away at the overhanging rock. To the east is a steep hill,
impossible to go over which is why the road passes such a treacherous spot.
The road continues on towards the south and questionable safety or west is
a more treacherous path along the front of the cliff.
[ obvious exits: N S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
where
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Penzei - Road at the Edge of a Rocky Hill
Badd - Far Madding Road
Fermin - Far Madding Road
Tarak - Barren Hill
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
where
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Tarak - Down a Rocky Valley
Penzei - Road at the Edge of a Rocky Hill
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
k dark
k dark
Winding Road Through the Hills of Kintara
Kintara road turns away from the treacherous cliff on the west side and
travels eastward farther into the rolling hills. The dirt road is rutted
from the many wagons and horse teams traveling along here. Thin stands of
oak, elm and leatherleaf trees dot the hills all around the road.
[ obvious exits: N E ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A raccoon sniffs the ground for food.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
e
k dark
k dark
Dusty Road Through the Hills
Dust torn up from the rutted road by wagons traveling this way, rolls and
swirls in clouds. It settles on the tall grasses and wildflowers that grow
wild over the hills to all sides. The road winds southwards here towards
Far Madding and even farther south to Tear.
[ obvious exits: E S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
where
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Tarak - Far Madding Road
Penzei - Dusty Road Through the Hills
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
rel
Ok.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
k dark
Far Madding Road
The road continues heading due south, winding between the many hills. To
the west the hills are covered in green grasses, weeds and wildflowers. To
the east the hills become rocky and barren of greenery.
[ obvious exits: N E S ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A handsome stag stands here, ready to run.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
where
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Tarak - Winding Road
Penzei - Far Madding Road
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
where
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Tarak - Hill of Wildflowers
Penzei - Far Madding Road
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
Far Madding Road
Farther to the east side of this road rises rocky hills. Their sides
covered with rocks and boulders in reds, blacks and grays. Here and there a
patch of half dead grass, or a stunted tree tries to grow. The road itself
makes a detour around a rockslide here.
[ obvious exits: N S ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
Far Madding Road
Visible down towards the west is a narrow green valley that seems to
deadend at a large hill. The road continues winding around the hills as it
heads south towards Far Madding. Eastwards are more green blanketed hills
and a ribbon of blue can be seen winding out of sight behind a hill.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
s
* R HP:Healthy SP:Strong MV:Full >
k dark
Rutted Road Towards Far Madding
In the distance to the south the small town of Far Madding is visible its
low walls casting shadows on the surrounding land. On the hills to the
east, within the thickets of trees, small animals can be seen darting
around and birds flutter from branch to branch singing. The road makes a
sharp turn to the west to avoid a large hill here.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall dust-colored gelding prances in a circle here, being ridden by Badd.
Lord Badd the Sheriff is here, fighting Puny, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by Fermin.
Fermin from Two Rivers is here, fighting Puny, riding a warhorse.
*Puny* is here, fighting Badd.
A handsome stag stands here, ready to run.
A long-billed crane is here flying around.
k dark
* R HP:Healthy SP:Strong MV:Full >
You try to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Badd: Hurt - Puny: Critical >
You try to pierce *Puny*, but he dodges the attack.
Fermin tries to stab *Puny*, but he parries successfully.
*Puny* tries to stab Badd, but he deflects the blow.
Badd tries to pierce *Puny*, but he deflects the blow.
*Puny* leaves east. >>
*Puny* has arrived from the east.
Fermin leaves north riding a warhorse.
Badd leaves north riding a dust-colored gelding.
You try to pierce *Puny*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
k dark
k dark
*Puny* panics, and attempts to flee!
You do the best you can!
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
You do the best you can!
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
Fermin has arrived from the north, riding a warhorse.
Badd has arrived from the north, riding a dust-colored gelding.
Tarak has arrived from the north.
Tarak tries to lance *Puny*, but he deflects the blow.
Badd tries to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
You try to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
Badd tries to pierce *Puny*, but he parries successfully.
A handsome stag leaves north. ^^
Tarak tries to lance *Puny*, but he deflects the blow.
You try to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
emb
*Puny* leaves west. <<
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Strong MV:Full >
Fermin leaves west riding a warhorse.
Badd leaves west riding a dust-colored gelding.
Tarak leaves west. <<
* R HP:Healthy SP:Strong MV:Full >
cll dark
channel 'call lightning' h.dark
k dark
k dark
Nobody here by that name.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
w
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
Winding Road
Hills continue to fold the landscape to either side of the road as it heads
southward on its journey towards Far Madding, or northward towards Caemlyn,
the crown city of Andor. Hills covered in large patches of ladyslippers,
purple glory and stargazers teem with the life of small animals, their
passage through the tall grasses marked by rustling and wildly waving
weeds, their stalks high and plump.
[ obvious exits: N E S ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-billed crane is here flying around.
A giant bee preys on small animals.
A raven is here flying around.
A giant bee preys on small animals.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
where
You try to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
A raven starts following you.
*Puny* tries to stab you, but you parry successfully.
You try to pierce *Puny*, but he dodges the attack.
You do the best you can!
* R HP:Healthy SP:Strong MV:Full - Puny: Beaten >
Players in your Zone
--------------------
Penzei - Winding Road
Tarak - Far Madding Road
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full - Puny: Beaten >
You try to pierce *Puny*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Puny: Beaten >
cll dark
channel 'call lightning' h.dark
*Puny* panics, and attempts to flee!
You begin to weave the appropriate flows...
-
=
+
Fermin has arrived from the east, riding a warhorse.
Badd has arrived from the east, riding a dust-colored gelding.
Tarak has arrived from the east.
Tarak tries to lance *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he deflects the blow.
*
Fermin leaves south riding a warhorse.
*
Badd tries to pierce *Puny*, but he deflects the blow.
Tarak tries to lance *Puny*, but he deflects the blow.
+
=
-
Ok.
You call lightning from the sky which strikes *Puny* dead on.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
Badd tries to pierce *Puny*, but he parries successfully.
*Puny* leaves north. ^^
Fermin has arrived from the south, riding a warhorse.
Tarak tries to lance *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full >
Fermin tries to stab *Puny*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full >
k dark
cll dark
channel 'call lightning' h.dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Healthy SP:Strong MV:Full >
*Puny* panics, and attempts to flee!
You begin to weave the appropriate flows...
-
Fermin tries to stab *Puny*, but he deflects the blow.
Badd tries to pierce *Puny*, but he deflects the blow.
Tarak tries to lance *Puny*, but he parries successfully.
=
+
*
*
+
=
-
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your lightning from the sky strikes *Puny*, dropping his sizzling corpse to the ground.
*Puny* is dead! R.I.P.
Your blood freezes as you hear *Puny*'s death cry.
weather
The temperature is about 40 degrees.
The sky is lit by flashes of lightning, and a severely strong wind comes from the north.
* R HP:Healthy SP:Full MV:Fresh >
emb
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Full MV:Fresh >
Fermin narrates 'yeah puny'
* R HP:Healthy SP:Full MV:Fresh >
s
The Village of Kintara
The packed dirt of the road is just wide enough for two wagons to pass
through. Dust rises along the road with every gust of wind or movement
along it. A few leagues north up the road, the high walls of Caemlyn can be
seen, while south the road leads through the village and on into the Hills
of Kintara. A plain house sits on the west side of the road here but to the
east is a large building with a heavily carved door.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh >
s
Arston narrates 'puny stab'
* R HP:Healthy SP:Full MV:Fresh >
The Village of Kintara
The packed dirt of the road is just wide enough for two wagons to pass
through. Dust rises along the road with every gust of wind or movement
along it. A few leagues north up the road, the high walls of Caemlyn can be
seen, while south the road leads through the village and on into the Hills
of Kintara. On the eastern side of the road comes the ringing of metal on
metal and west is a rather large house.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Badd narrates 'who leads?'
* R HP:Healthy SP:Full MV:Fresh >
notice
s
You start paying increased attention to your surroundings.
* R HP:Healthy SP:Full MV:Fresh >
Road Into the Hills of Kintara
The gray paving stones of the Southern Road end here has the road begins to
wind into the hill of Kintara. To the north the landscape is all farmland.
Barely visible in the distance are the towering walls of a rather large
city, and just a few leagues north a small grouping of houses along the
road denotes a village of some kind. South the landscape folds into rolling
hills dotted with thickets of trees.
[ obvious exits: N S ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raccoon sniffs the ground for food.
* R HP:Healthy SP:Full MV:Full >
s
Tarak has arrived from the south, riding a draft horse.
Tarak panics, and attempts to flee!
Tarak leaves south riding a draft horse.
* R HP:Healthy SP:Full MV:Full >
Road Into the Hills
The Kintara Road winds its way through the rolling hills traveling north
towards the magnificant city of Caemlyn or south towards the town of Far
Madding and ontowards Tear or Illian. Tall grasses and fields of stargazers
and loversknots blanket the hills to either side.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A draft horse is here, being ridden by Tarak.
Lord Tarak the Under-captain is standing here, riding a draft horse.
A tall dust-colored gelding prances in a circle here, being ridden by Badd.
Lord Badd the Sheriff is here, fighting Porka, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by Fermin.
Fermin from Two Rivers is here, fighting Byrg, riding a warhorse.
*Porka* is here, fighting Badd.
*Puny* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Byrg.
*Byrg* is here, fighting Fermin, riding a shadow stallion.
Tarak leaves south riding a draft horse.
* R HP:Healthy SP:Full MV:Full >
cll fade
channel 'call lightning' h.fade
*Porka* tries to slice Badd, but he parries successfully.
Badd pierces *Porka*'s head.
Fermin barely stabs *Byrg*'s body.
You begin to weave the appropriate flows...
-
=
+
*
*Puny* tries to stab you, but you parry successfully.
Tarak has arrived from the south, riding a draft horse.
*
Tarak lances *Byrg*'s left leg.
+
*Puny* tries to stab you, but you deflect the blow.
Badd barely pierces *Porka*'s body.
=
-
*Byrg* panics, and attempts to flee!
Ok.
You call lightning from the sky which strikes *Byrg* dead on.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
You try to pierce *Puny*, but he parries successfully.
*Puny* tries to stab you, but you deflect the blow.
*Porka* slices Badd's right hand hard.
Badd barely pierces *Porka*'s body.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
cll fade
channel 'call lightning' h.fade
*Porka* panics, and attempts to flee!
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
*Porka* leaves west. <<
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
Badd tries to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
Fermin stabs *Puny*'s right leg extremely hard.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
cll fade
channel 'call lightning' h.fade
Fermin tries to stab *Puny*, but he parries successfully.
*Puny* tries to stab you, but you deflect the blow.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full - Puny: Hurt >
Fermin stabs *Puny*'s left foot very hard.
Badd pierces *Puny*'s body very hard.
You try to pierce *Puny*, but he parries successfully.
*Puny* tries to stab you, but you deflect the blow.
* R HP:Healthy SP:Full MV:Full - Puny: Wounded >
Puny assumes a defensive striking posture.
* R HP:Healthy SP:Full MV:Full - Puny: Wounded >
Tarak assumes an offensive striking posture.
* R HP:Healthy SP:Full MV:Full - Puny: Wounded >
cll dark
channel 'call lightning' h.dark
*Puny* panics, and attempts to flee!
You begin to weave the appropriate flows...
Tarak lances *Puny*'s head extremely hard.
*Puny* leaves north. ^^
-
=
Fermin tries to stab *Puny*, but he parries successfully.
+
*
Badd tries to pierce *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he deflects the blow.
*Puny* tries to stab Fermin, but he parries successfully.
Fermin tries to stab *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he parries successfully.
*Puny* tries to stab Fermin, but he deflects the blow.
Fermin tries to stab *Puny*, but he parries successfully.
*Porka* has arrived from the south.
*
*Porka* leaves north. ^^
Tarak tries to lance *Puny*, but he parries successfully.
+
*Puny* panics, and attempts to flee!
=
-
*Puny* leaves west. <<
Your target is no longer here!
* R HP:Healthy SP:Full MV:Full >
k dark
k dark
Fermin tries to stab *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he parries successfully.
k dark
* R HP:Healthy SP:Full MV:Full >
k dark
You try to pierce *Puny*, but he deflects the blow.
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
k dark
You do the best you can!
Tarak tries to lance *Puny*, but he deflects the blow.
k dark
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
k dark
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
cll dark
channel 'call lightning' h.dark
Tarak tries to lance *Puny*, but he parries successfully.
*Puny* swiftly dodges your attempt to pierce him.
Badd tries to pierce *Puny*, but he parries successfully.
*Puny* tries to stab Fermin, but he deflects the blow.
Fermin stabs *Puny*'s body extremely hard.
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
*Puny* panics, and attempts to flee!
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
You try to pierce *Puny*, but he parries successfully.
Fermin tries to stab *Puny*, but he deflects the blow.
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Fermin: Wounded - Puny: Wounded >
You begin to weave the appropriate flows...
*Puny* leaves south. vv
cll dark
channel 'call lightning' h.dark
-
Cancelled.
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
k dark
k dark
k dark
Fermin leaves south riding a warhorse.
Badd leaves south riding a dust-colored gelding.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
s
k dark
Edge of a Rocky Hill
A way can be picked across this treacherous cliff side, though it is
dangerous to do so. Far over head the cliff face streaked with reds, browns
and black, overhangs the way. The ground is littered with fallen rocks, at
anytime more may fall. To the north a road is visible, perhaps a safer
route to travel.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall dust-colored gelding prances in a circle here, being ridden by Badd.
Lord Badd the Sheriff is here, fighting Puny, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by Fermin.
Fermin from Two Rivers is here, fighting Puny, riding a warhorse.
*Puny* is here, fighting Badd.
A coyote is here, fighting Puny.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
k dark
k dark
* R HP:Healthy SP:Full MV:Full >
*Puny* swiftly dodges your attempt to pierce him.
Tarak has arrived from the north, riding a draft horse.
* R HP:Healthy SP:Full MV:Full - Badd: Hurt - Puny: Wounded >
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Badd: Hurt - Puny: Wounded >
cll dark
channel 'call lightning' h.dark
You do the best you can!
* R HP:Healthy SP:Full MV:Full - Badd: Hurt - Puny: Wounded >
You begin to weave the appropriate flows...
*Puny* leaves east. >>
Fermin tries to stab *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he parries successfully.
-
=
Badd tries to pierce *Puny*, but he deflects the blow.
Puny swiftly dodges a coyote's attempt to hit him.
*Puny* tries to stab Fermin, but he deflects the blow.
Fermin stabs *Puny*'s left arm hard.
+
Tarak lances *Puny*'s body into bloody fragments!
*
*
*Puny* panics, and attempts to flee!
+
=
Badd pierces *Puny*'s body very hard.
Fermin tries to stab *Puny*, but he deflects the blow.
-
Ok.
You call lightning from the sky which strikes *Puny* dead on.
The fighting is too thick and heavy for you to enter the fray!
* R HP:Healthy SP:Strong MV:Full >
cll dark
channel 'call lightning' h.dark
*Puny* leaves east. >>
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
Fermin leaves east riding a warhorse.
Badd leaves east riding a dust-colored gelding.
They aren't here.
cll dark
channel 'call lightning' h.dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
e
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
Edge of a Rocky Cliff
The sound of falling rock is constant in this area as time and weather
wears away at the overhanging cliff. There is a faint path traveling east
and west here but it has almost been covered with newly fallen rocks. Safer
travel would be to take the road to north and east.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
Tarak has arrived from the west, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
w
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
Edge of a Rocky Hill
A way can be picked across this treacherous cliff side, though it is
dangerous to do so. Far over head the cliff face streaked with reds, browns
and black, overhangs the way. The ground is littered with fallen rocks, at
anytime more may fall. To the north a road is visible, perhaps a safer
route to travel.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
n
* R HP:Healthy SP:Strong MV:Full >
k dark
Road Into the Hills
The Kintara Road winds its way through the rolling hills traveling north
towards the magnificant city of Caemlyn or south towards the town of Far
Madding and ontowards Tear or Illian. Tall grasses and fields of stargazers
and loversknots blanket the hills to either side.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full > They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full > They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
narr where ?
You narrate 'where ?'
* R HP:Healthy SP:Strong MV:Full >
Tic in 7 seconds!
where
k dark
k dark
Players in your Zone
--------------------
Fermin - Barren Hill
Tarak - Barren Hill
Badd - Barren Hill
Penzei - Road Into the Hills
Jagerin - Between Two Hills
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
Edge of a Rocky Hill
A way can be picked across this treacherous cliff side, though it is
dangerous to do so. Far over head the cliff face streaked with reds, browns
and black, overhangs the way. The ground is littered with fallen rocks, at
anytime more may fall. To the north a road is visible, perhaps a safer
route to travel.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Strong MV:Full >
e
k dark
k dark
Edge of a Rocky Cliff
The sound of falling rock is constant in this area as time and weather
wears away at the overhanging cliff. There is a faint path traveling east
and west here but it has almost been covered with newly fallen rocks. Safer
travel would be to take the road to north and east.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
e
* R HP:Healthy SP:Strong MV:Full >
k dark
Road at the Edge of a Rocky Hill
Here at the edge of a cliff, rocks and larger boulders litter the road as
time wears away at the overhanging rock. To the east is a steep hill,
impossible to go over which is why the road passes such a treacherous spot.
The road continues on towards the south and questionable safety or west is
a more treacherous path along the front of the cliff.
[ obvious exits: N S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
where
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Penzei - Road at the Edge of a Rocky Hill
Badd - Far Madding Road
Fermin - Far Madding Road
Tarak - Barren Hill
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
where
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Tarak - Down a Rocky Valley
Penzei - Road at the Edge of a Rocky Hill
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
k dark
k dark
Winding Road Through the Hills of Kintara
Kintara road turns away from the treacherous cliff on the west side and
travels eastward farther into the rolling hills. The dirt road is rutted
from the many wagons and horse teams traveling along here. Thin stands of
oak, elm and leatherleaf trees dot the hills all around the road.
[ obvious exits: N E ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A raccoon sniffs the ground for food.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
e
k dark
k dark
Dusty Road Through the Hills
Dust torn up from the rutted road by wagons traveling this way, rolls and
swirls in clouds. It settles on the tall grasses and wildflowers that grow
wild over the hills to all sides. The road winds southwards here towards
Far Madding and even farther south to Tear.
[ obvious exits: E S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
where
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Tarak - Far Madding Road
Penzei - Dusty Road Through the Hills
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
rel
Ok.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
k dark
Far Madding Road
The road continues heading due south, winding between the many hills. To
the west the hills are covered in green grasses, weeds and wildflowers. To
the east the hills become rocky and barren of greenery.
[ obvious exits: N E S ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A handsome stag stands here, ready to run.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
where
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Tarak - Winding Road
Penzei - Far Madding Road
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
where
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Tarak - Hill of Wildflowers
Penzei - Far Madding Road
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
Far Madding Road
Farther to the east side of this road rises rocky hills. Their sides
covered with rocks and boulders in reds, blacks and grays. Here and there a
patch of half dead grass, or a stunted tree tries to grow. The road itself
makes a detour around a rockslide here.
[ obvious exits: N S ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
s
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
k dark
Far Madding Road
Visible down towards the west is a narrow green valley that seems to
deadend at a large hill. The road continues winding around the hills as it
heads south towards Far Madding. Eastwards are more green blanketed hills
and a ribbon of blue can be seen winding out of sight behind a hill.
[ obvious exits: N E S W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
s
* R HP:Healthy SP:Strong MV:Full >
k dark
Rutted Road Towards Far Madding
In the distance to the south the small town of Far Madding is visible its
low walls casting shadows on the surrounding land. On the hills to the
east, within the thickets of trees, small animals can be seen darting
around and birds flutter from branch to branch singing. The road makes a
sharp turn to the west to avoid a large hill here.
[ obvious exits: N E W ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall dust-colored gelding prances in a circle here, being ridden by Badd.
Lord Badd the Sheriff is here, fighting Puny, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by Fermin.
Fermin from Two Rivers is here, fighting Puny, riding a warhorse.
*Puny* is here, fighting Badd.
A handsome stag stands here, ready to run.
A long-billed crane is here flying around.
k dark
* R HP:Healthy SP:Strong MV:Full >
You try to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Badd: Hurt - Puny: Critical >
You try to pierce *Puny*, but he dodges the attack.
Fermin tries to stab *Puny*, but he parries successfully.
*Puny* tries to stab Badd, but he deflects the blow.
Badd tries to pierce *Puny*, but he deflects the blow.
*Puny* leaves east. >>
*Puny* has arrived from the east.
Fermin leaves north riding a warhorse.
Badd leaves north riding a dust-colored gelding.
You try to pierce *Puny*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
k dark
k dark
*Puny* panics, and attempts to flee!
You do the best you can!
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
You do the best you can!
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
Fermin has arrived from the north, riding a warhorse.
Badd has arrived from the north, riding a dust-colored gelding.
Tarak has arrived from the north.
Tarak tries to lance *Puny*, but he deflects the blow.
Badd tries to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
You try to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
Badd tries to pierce *Puny*, but he parries successfully.
A handsome stag leaves north. ^^
Tarak tries to lance *Puny*, but he deflects the blow.
You try to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
emb
*Puny* leaves west. <<
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Strong MV:Full >
Fermin leaves west riding a warhorse.
Badd leaves west riding a dust-colored gelding.
Tarak leaves west. <<
* R HP:Healthy SP:Strong MV:Full >
cll dark
channel 'call lightning' h.dark
k dark
k dark
Nobody here by that name.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
w
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
k dark
Winding Road
Hills continue to fold the landscape to either side of the road as it heads
southward on its journey towards Far Madding, or northward towards Caemlyn,
the crown city of Andor. Hills covered in large patches of ladyslippers,
purple glory and stargazers teem with the life of small animals, their
passage through the tall grasses marked by rustling and wildly waving
weeds, their stalks high and plump.
[ obvious exits: N E S ]
Zone: Hills of Kintara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-billed crane is here flying around.
A giant bee preys on small animals.
A raven is here flying around.
A giant bee preys on small animals.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
k dark
They aren't here.
k dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
where
You try to pierce *Puny*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
A raven starts following you.
*Puny* tries to stab you, but you parry successfully.
You try to pierce *Puny*, but he dodges the attack.
You do the best you can!
* R HP:Healthy SP:Strong MV:Full - Puny: Beaten >
Players in your Zone
--------------------
Penzei - Winding Road
Tarak - Far Madding Road
Badd - Far Madding Road
Fermin - Far Madding Road
Jagerin - Between Two Hills
* R HP:Healthy SP:Strong MV:Full - Puny: Beaten >
You try to pierce *Puny*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Puny: Beaten >
cll dark
channel 'call lightning' h.dark
*Puny* panics, and attempts to flee!
You begin to weave the appropriate flows...
-
=
+
Fermin has arrived from the east, riding a warhorse.
Badd has arrived from the east, riding a dust-colored gelding.
Tarak has arrived from the east.
Tarak tries to lance *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he deflects the blow.
*
Fermin leaves south riding a warhorse.
*
Badd tries to pierce *Puny*, but he deflects the blow.
Tarak tries to lance *Puny*, but he deflects the blow.
+
=
-
Ok.
You call lightning from the sky which strikes *Puny* dead on.
* R HP:Healthy SP:Strong MV:Full - Puny: Critical >
Badd tries to pierce *Puny*, but he parries successfully.
*Puny* leaves north. ^^
Fermin has arrived from the south, riding a warhorse.
Tarak tries to lance *Puny*, but he parries successfully.
Badd tries to pierce *Puny*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full >
Fermin tries to stab *Puny*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full >
k dark
cll dark
channel 'call lightning' h.dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Healthy SP:Strong MV:Full >
*Puny* panics, and attempts to flee!
You begin to weave the appropriate flows...
-
Fermin tries to stab *Puny*, but he deflects the blow.
Badd tries to pierce *Puny*, but he deflects the blow.
Tarak tries to lance *Puny*, but he parries successfully.
=
+
*
*
+
=
-
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your lightning from the sky strikes *Puny*, dropping his sizzling corpse to the ground.
*Puny* is dead! R.I.P.
Your blood freezes as you hear *Puny*'s death cry.
Re: Ouch! That really did HURT!
You flee head over heels.
Behind a Hedge
The flat terrain stretches out the the east, west and north as far as the
eye can see. The road to the south is blocked by a tall hedge, which
appears out of place in this barren land. The ground beneath your feet is
soft dirt with the exception of a smooth stone slab.
[ obvious exits: S ]
Zone: Caemlyn Road East of Whitebridge
Door south: shrubbery
Door down: stoneslab
A green-leafed herb grows here.
* S HP:Scratched MV:Tiring >
*Tarak* has arrived from the south, riding an Illianer steed.
* S HP:Scratched MV:Tiring >
*Tarak* tries to lance you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Tarak: Battered >
*Espen* has arrived from the south, riding a bloodstock stallion.
*Kaizunshi* has arrived from the south, riding a raken.
*Knyfe* has arrived from the south, riding a warhorse.
f
* S HP:Scratched MV:Tiring - Tarak: Battered >
You stab *Tarak*'s body.
*Tarak* tries to lance you, but you parry successfully.
*Knyfe* tries to pierce you, but you parry successfully.
PANIC! You couldn't escape!
*Espen* tries to scythe you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Tarak: Battered >
f
You try to stab *Tarak*, but he deflects the blow.
Razhak narrates 'nods'
PANIC! You couldn't escape!
*Espen* closes the shrubbery.
* S HP:Scratched MV:Tiring - Tarak: Battered >
f
PANIC! You couldn't escape!
* S HP:Scratched MV:Tiring - Tarak: Battered >
l
*Espen* tries to scythe you, but you deflect the blow.
*Knyfe* pierces your left leg very hard.
You barely stab *Tarak*'s body.
*Tarak* tries to lance you, but you deflect the blow.
Behind a Hedge
The flat terrain stretches out the the east, west and north as far as the
eye can see. The road to the south is blocked by a tall hedge, which
appears out of place in this barren land. The ground beneath your feet is
soft dirt with the exception of a smooth stone slab.
[ obvious exits: S ]
Zone: Caemlyn Road East of Whitebridge
Door south: shrubbery
Door down: stoneslab
A green-leafed herb grows here.
A warhorse is here, stamping his feet impatiently, being ridden by Knyfe.
*Knyfe* is here, fighting YOU!, riding a warhorse.
A grey-skinned winged animal is here, being ridden by Kaizunshi.
*Kaizunshi* is standing here, riding a raken.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Espen.
*Espen* is here, fighting YOU!, riding a bloodstock stallion.
An Illianer steed stands here proudly, its black mane glistening, being ridden by Tarak.
*Tarak* is here, fighting YOU!, riding an Illianer steed.
* S HP:Scratched MV:Tiring - Tarak: Beaten >
*Espen* stops using a silver etched shield.
*Espen* grips a wicked knife bladed axe with both hands.
* S HP:Scratched MV:Tiring - Tarak: Beaten >
*Espen* tries to scythe you, but you parry successfully.
You swiftly dodge *Knyfe*'s attempt to pierce you.
You try to stab *Tarak*, but he deflects the blow.
*Tarak* lances your head into bloody fragments!
* S HP:Hurt MV:Tiring - Tarak: Beaten >
open shrubbery
Ok.
*Tarak* closes the shrubbery.
* S HP:Hurt MV:Tiring - Tarak: Beaten >
*Knyfe* tries to pierce you, but you deflect the blow.
You try to stab *Tarak*, but he parries successfully.
* S HP:Hurt MV:Tiring - Tarak: Beaten >
f
PANIC! You couldn't escape!
* S HP:Hurt MV:Tiring - Tarak: Beaten >
*Espen* scythes your body into bloody fragments!
*Knyfe* tries to pierce you, but you parry successfully.
You try to stab *Tarak*, but he deflects the blow.
*Tarak* lances your left arm into bloody fragments!
open shrubbery
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
PANIC! You couldn't escape!
*Espen* shifts a wicked knife bladed axe to one hand.
*Espen* binds a silver etched shield to his arm.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
open shrubbery
PANIC! You couldn't escape!
open shrubbery
* S HP:Wounded MV:Tiring - Tarak: Beaten >
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
open shrubbery
f
*Knyfe* tries to pierce you, but you parry successfully.
Ok.
*Tarak* closes the shrubbery.
open shrubbery
* S HP:Wounded MV:Tiring - Tarak: Beaten >
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
open shrubbery
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
*Knyfe* pierces your body extremely hard.
You try to stab *Tarak*, but he parries successfully.
*Tarak* tries to lance you, but you deflect the blow.
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
Tic in 7 seconds!
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
Razhak narrates 'fermin battered'
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
open shrubbery
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
*Espen* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
open shrubbery
*Espen* scythes your head into bloody fragments!
PANIC! You couldn't escape!
*Knyfe* pierces your left arm into bloody fragments!
PANIC! You couldn't escape!
*Tarak* lances your right leg into bloody fragments!
PANIC! You couldn't escape!
* S HP:Beaten MV:Tiring - Tarak: Beaten >
*Kaizunshi* strikes your body extremely hard.
PANIC! You couldn't escape!
* S HP:Beaten MV:Tiring - Tarak: Beaten >
*Espen* stops using a silver etched shield.
*Espen* grips a wicked knife bladed axe with both hands.
* S HP:Beaten MV:Tiring - Tarak: Beaten >
narr they ddoored me
f
*Kaizunshi* strikes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Espen* scythes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*someone* pierces your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
Okay this SS and LS teaming up bullshit is getting on my nerves lol. Besides the fact I got the worst flee ever in existance and failed two flees before the door shut lol.
Behind a Hedge
The flat terrain stretches out the the east, west and north as far as the
eye can see. The road to the south is blocked by a tall hedge, which
appears out of place in this barren land. The ground beneath your feet is
soft dirt with the exception of a smooth stone slab.
[ obvious exits: S ]
Zone: Caemlyn Road East of Whitebridge
Door south: shrubbery
Door down: stoneslab
A green-leafed herb grows here.
* S HP:Scratched MV:Tiring >
*Tarak* has arrived from the south, riding an Illianer steed.
* S HP:Scratched MV:Tiring >
*Tarak* tries to lance you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Tarak: Battered >
*Espen* has arrived from the south, riding a bloodstock stallion.
*Kaizunshi* has arrived from the south, riding a raken.
*Knyfe* has arrived from the south, riding a warhorse.
f
* S HP:Scratched MV:Tiring - Tarak: Battered >
You stab *Tarak*'s body.
*Tarak* tries to lance you, but you parry successfully.
*Knyfe* tries to pierce you, but you parry successfully.
PANIC! You couldn't escape!
*Espen* tries to scythe you, but you deflect the blow.
* S HP:Scratched MV:Tiring - Tarak: Battered >
f
You try to stab *Tarak*, but he deflects the blow.
Razhak narrates 'nods'
PANIC! You couldn't escape!
*Espen* closes the shrubbery.
* S HP:Scratched MV:Tiring - Tarak: Battered >
f
PANIC! You couldn't escape!
* S HP:Scratched MV:Tiring - Tarak: Battered >
l
*Espen* tries to scythe you, but you deflect the blow.
*Knyfe* pierces your left leg very hard.
You barely stab *Tarak*'s body.
*Tarak* tries to lance you, but you deflect the blow.
Behind a Hedge
The flat terrain stretches out the the east, west and north as far as the
eye can see. The road to the south is blocked by a tall hedge, which
appears out of place in this barren land. The ground beneath your feet is
soft dirt with the exception of a smooth stone slab.
[ obvious exits: S ]
Zone: Caemlyn Road East of Whitebridge
Door south: shrubbery
Door down: stoneslab
A green-leafed herb grows here.
A warhorse is here, stamping his feet impatiently, being ridden by Knyfe.
*Knyfe* is here, fighting YOU!, riding a warhorse.
A grey-skinned winged animal is here, being ridden by Kaizunshi.
*Kaizunshi* is standing here, riding a raken.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Espen.
*Espen* is here, fighting YOU!, riding a bloodstock stallion.
An Illianer steed stands here proudly, its black mane glistening, being ridden by Tarak.
*Tarak* is here, fighting YOU!, riding an Illianer steed.
* S HP:Scratched MV:Tiring - Tarak: Beaten >
*Espen* stops using a silver etched shield.
*Espen* grips a wicked knife bladed axe with both hands.
* S HP:Scratched MV:Tiring - Tarak: Beaten >
*Espen* tries to scythe you, but you parry successfully.
You swiftly dodge *Knyfe*'s attempt to pierce you.
You try to stab *Tarak*, but he deflects the blow.
*Tarak* lances your head into bloody fragments!
* S HP:Hurt MV:Tiring - Tarak: Beaten >
open shrubbery
Ok.
*Tarak* closes the shrubbery.
* S HP:Hurt MV:Tiring - Tarak: Beaten >
*Knyfe* tries to pierce you, but you deflect the blow.
You try to stab *Tarak*, but he parries successfully.
* S HP:Hurt MV:Tiring - Tarak: Beaten >
f
PANIC! You couldn't escape!
* S HP:Hurt MV:Tiring - Tarak: Beaten >
*Espen* scythes your body into bloody fragments!
*Knyfe* tries to pierce you, but you parry successfully.
You try to stab *Tarak*, but he deflects the blow.
*Tarak* lances your left arm into bloody fragments!
open shrubbery
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
PANIC! You couldn't escape!
*Espen* shifts a wicked knife bladed axe to one hand.
*Espen* binds a silver etched shield to his arm.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
open shrubbery
PANIC! You couldn't escape!
open shrubbery
* S HP:Wounded MV:Tiring - Tarak: Beaten >
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
open shrubbery
f
*Knyfe* tries to pierce you, but you parry successfully.
Ok.
*Tarak* closes the shrubbery.
open shrubbery
* S HP:Wounded MV:Tiring - Tarak: Beaten >
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
open shrubbery
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
*Knyfe* pierces your body extremely hard.
You try to stab *Tarak*, but he parries successfully.
*Tarak* tries to lance you, but you deflect the blow.
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
Tic in 7 seconds!
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
Razhak narrates 'fermin battered'
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
open shrubbery
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
Ok.
*Tarak* closes the shrubbery.
* S HP:Wounded MV:Tiring - Tarak: Beaten >
*Espen* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Tarak: Beaten >
f
open shrubbery
*Espen* scythes your head into bloody fragments!
PANIC! You couldn't escape!
*Knyfe* pierces your left arm into bloody fragments!
PANIC! You couldn't escape!
*Tarak* lances your right leg into bloody fragments!
PANIC! You couldn't escape!
* S HP:Beaten MV:Tiring - Tarak: Beaten >
*Kaizunshi* strikes your body extremely hard.
PANIC! You couldn't escape!
* S HP:Beaten MV:Tiring - Tarak: Beaten >
*Espen* stops using a silver etched shield.
*Espen* grips a wicked knife bladed axe with both hands.
* S HP:Beaten MV:Tiring - Tarak: Beaten >
narr they ddoored me
f
*Kaizunshi* strikes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Espen* scythes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*someone* pierces your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
Okay this SS and LS teaming up bullshit is getting on my nerves lol. Besides the fact I got the worst flee ever in existance and failed two flees before the door shut lol.
Re: Ouch! That really did HURT!
Bad Luck there. Dline should always be s from that room.
You happened to come Andor in the middle of ss vs ls pk, which will nearly always result in ls and ss calling truce and fighting ds unless they want to be labelled darkfriends.
You happened to come Andor in the middle of ss vs ls pk, which will nearly always result in ls and ss calling truce and fighting ds unless they want to be labelled darkfriends.
Re: Ouch! That really did HURT!
channel 'ice spikes' h.geoff
* HP:Hurt SP:Good MV:Full > Bend in the Road
[ obvious exits: N S W ]
A crow is here flying around.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.
Nobody here by that name. >
* HP:Hurt SP:Good MV:Full > s
Geoff has arrived from the south, riding a |6|.warhorse.
kill geoff
* HP:Hurt SP:Good MV:Full >
Geoff tries to pound you, but you parry successfully.
* HP:Hurt SP:Good MV:Full - Geoff: Battered > channel 'ice spikes' h.geoff
A cavalry officer tries to lance you, but you deflect the blow.
A cavalry officer bellows 'The criminal Vannor shall pay for his crimes!'
* HP:Hurt SP:Good MV:Full - Geoff: Battered > No way! You're fighting for your life!
* HP:Hurt SP:Good MV:Full - Geoff: Battered > You do the best you can!
You begin to weave the appropriate flows... >
=
A cavalry officer tries to lance you, but you parry successfully.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
Geoff sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* HP:Hurt SP:Good MV:Full - Geoff: Battered >
Geoff sheathes a bone club into a belt hook.
* HP:Hurt SP:Good MV:Full - Geoff: Battered >
Geoff draws a ruby-worked rapier from a jewel-encrusted scabbard with a flash of steel.
* HP:Hurt SP:Good MV:Full - Geoff: Battered >
A cavalry soldier slashes your right arm into bloody fragments!
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry officer lances your body into bloody fragments!
Geoff pierces your left arm into bloody fragments!
Geoff pierces your body into bloody fragments!
* HP:Battered SP:Good MV:Full - Geoff: Battered > f
n
A cavalry soldier slashes your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A cavalry soldier slashes your body extremely hard.
A cavalry officer lances your right hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Geoff pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
At the Base of a Hill
[ obvious exits: S ]
Bend in the Road
[ obvious exits: N S W ]
Geoff the Under-Lieutenant is standing here, riding a |1|.warhorse.
A crow is here flying around.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalryman is here, riding a |5|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |6|.warhorse.
Geoff tries to pierce you, but you parry successfully.
* HP:Critical SP:Good MV:Full - Geoff: Battered > Geoff tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical SP:Good MV:Full - Geoff: Battered > f
You panic and attempt to flee!
Geoff tries to pierce you, but you deflect the blow.
A cavalry soldier joins Geoff's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
You flee head over heels.
The Tar Valon Road
[ obvious exits: N S ]
|1|.A tall dust-colored gelding prances in a circle here.
* HP:Critical SP:Good MV:Strong > s
s
The Tar Valon Road
[ obvious exits: N S ]
A lantern has been left here.
sc
* HP:Critical SP:Good MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
A crow is here flying around.
* HP:Critical SP:Good MV:Strong > You have 2(280) hit,
Manual flee nearly killed me!
* HP:Hurt SP:Good MV:Full > Bend in the Road
[ obvious exits: N S W ]
A crow is here flying around.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.
Nobody here by that name. >
* HP:Hurt SP:Good MV:Full > s
Geoff has arrived from the south, riding a |6|.warhorse.
kill geoff
* HP:Hurt SP:Good MV:Full >
Geoff tries to pound you, but you parry successfully.
* HP:Hurt SP:Good MV:Full - Geoff: Battered > channel 'ice spikes' h.geoff
A cavalry officer tries to lance you, but you deflect the blow.
A cavalry officer bellows 'The criminal Vannor shall pay for his crimes!'
* HP:Hurt SP:Good MV:Full - Geoff: Battered > No way! You're fighting for your life!
* HP:Hurt SP:Good MV:Full - Geoff: Battered > You do the best you can!
You begin to weave the appropriate flows... >
=
A cavalry officer tries to lance you, but you parry successfully.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
Geoff sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* HP:Hurt SP:Good MV:Full - Geoff: Battered >
Geoff sheathes a bone club into a belt hook.
* HP:Hurt SP:Good MV:Full - Geoff: Battered >
Geoff draws a ruby-worked rapier from a jewel-encrusted scabbard with a flash of steel.
* HP:Hurt SP:Good MV:Full - Geoff: Battered >
A cavalry soldier slashes your right arm into bloody fragments!
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry officer lances your body into bloody fragments!
Geoff pierces your left arm into bloody fragments!
Geoff pierces your body into bloody fragments!
* HP:Battered SP:Good MV:Full - Geoff: Battered > f
n
A cavalry soldier slashes your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A cavalry soldier slashes your body extremely hard.
A cavalry officer lances your right hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Geoff pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
At the Base of a Hill
[ obvious exits: S ]
Bend in the Road
[ obvious exits: N S W ]
Geoff the Under-Lieutenant is standing here, riding a |1|.warhorse.
A crow is here flying around.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalryman is here, riding a |5|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |6|.warhorse.
Geoff tries to pierce you, but you parry successfully.
* HP:Critical SP:Good MV:Full - Geoff: Battered > Geoff tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical SP:Good MV:Full - Geoff: Battered > f
You panic and attempt to flee!
Geoff tries to pierce you, but you deflect the blow.
A cavalry soldier joins Geoff's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
You flee head over heels.
The Tar Valon Road
[ obvious exits: N S ]
|1|.A tall dust-colored gelding prances in a circle here.
* HP:Critical SP:Good MV:Strong > s
s
The Tar Valon Road
[ obvious exits: N S ]
A lantern has been left here.
sc
* HP:Critical SP:Good MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
A crow is here flying around.
* HP:Critical SP:Good MV:Strong > You have 2(280) hit,
Manual flee nearly killed me!
Re: Ouch! That really did HURT!
* S HP:Healthy MV:Strong - Dua: Wounded >
You try to pierce *Dua*, but she deflects the blow.
A member of the Lancer cavalry joins Dua's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
f
* S HP:Healthy MV:Strong - Dua: Wounded >
*Magdan* leans over and cuts the bloody scalp from the corpse of Bekkar.
* S HP:Healthy MV:Strong - Dua: Wounded > PANIC! You couldn't escape!
* S HP:Healthy MV:Strong - Dua: Wounded > No way! You're fighting for your life!
*Magdan* leaves north riding a warhorse.
* S HP:Healthy MV:Strong - Dua: Wounded > PANIC! You couldn't escape!
* S HP:Healthy MV:Strong - Dua: Wounded > You panic and attempt to flee!
s
*Everesta* has arrived from the south, riding a warhorse.
h
Razhak narrates 'everesta, magdan, dua'
x
*Dua* sends you sprawling with a powerful bash!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Lord Kajin blasts your body into bloody fragments!
A member of the Lancer cavalry slashes your head into bloody fragments!
A member of the Lancer cavalry slashes your right leg extremely hard.
A member of the Lancer cavalry slashes your body hard.
A member of the Lancer cavalry slashes your body hard.
*Dua* slashes your right arm into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
*Dua* gets a thin vial of yellow fluid from the corpse of Bekkar.
*Everesta* strikes your body extremely hard.
*Magdan* has arrived from the north, riding a warhorse.
*Magdan* gets a flask stained with human blood from the corpse of Bekkar.
*Magdan* gets a brown sack from the corpse of Bekkar.
*Magdan* gets a bubbling draught from the corpse of Bekkar.
*Magdan* gets a bubbling draught from the corpse of Bekkar.
*Magdan* gets an oilstone from the corpse of Bekkar.
*Magdan* gets a cup of thready brown tea from the corpse of Bekkar.
*Magdan* gets a large number of copper pennies from the corpse of Bekkar.
*Magdan* gets a severed leg from the corpse of Bekkar.
*Magdan* gets a severed leg from the corpse of Bekkar.
*Magdan* gets a shattered arm from the corpse of Bekkar.
*Magdan* gets a dagger from the corpse of Bekkar.
*Magdan* gets a silver Kandori wristcuff from the corpse of Bekkar.
*Magdan* gets a skin of human flesh from the corpse of Bekkar.
*Magdan* gets a pair of thick metal boots from the corpse of Bekkar.
*Magdan* gets a pair of ebony-steel plate greaves from the corpse of Bekkar.
*Magdan* gets a brightly-colored sash from the corpse of Bekkar.
*Magdan* gets a dark, grim axe from the corpse of Bekkar.
*Magdan* gets a sungwood bracelet from the corpse of Bekkar.
*Magdan* gets a sungwood bracelet from the corpse of Bekkar.
*Magdan* gets a pair of heavy metal gauntlets from the corpse of Bekkar.
*Magdan* gets a pair of ebony-steel plate vambraces from the corpse of Bekkar.
*Magdan* gets an emerald ring from the corpse of Bekkar.
*Magdan* gets a gold ring delicately carved with ivy from the corpse of Bekkar.
Razhak narrates 'where are we all? :P'
Lord Kajin blasts your body into bloody fragments!
A member of the Lancer cavalry slashes your body very hard.
A member of the Lancer cavalry slashes your body into bloody fragments!
A member of the Lancer cavalry slashes your head into bloody fragments!
A member of the Lancer cavalry slashes your head extremely hard.
*Dua* slashes your body into bloody fragments!
*Magdan* leaves north riding a warhorse.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You try to pierce *Dua*, but she deflects the blow.
A member of the Lancer cavalry joins Dua's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
f
* S HP:Healthy MV:Strong - Dua: Wounded >
*Magdan* leans over and cuts the bloody scalp from the corpse of Bekkar.
* S HP:Healthy MV:Strong - Dua: Wounded > PANIC! You couldn't escape!
* S HP:Healthy MV:Strong - Dua: Wounded > No way! You're fighting for your life!
*Magdan* leaves north riding a warhorse.
* S HP:Healthy MV:Strong - Dua: Wounded > PANIC! You couldn't escape!
* S HP:Healthy MV:Strong - Dua: Wounded > You panic and attempt to flee!
s
*Everesta* has arrived from the south, riding a warhorse.
h
Razhak narrates 'everesta, magdan, dua'
x
*Dua* sends you sprawling with a powerful bash!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Lord Kajin blasts your body into bloody fragments!
A member of the Lancer cavalry slashes your head into bloody fragments!
A member of the Lancer cavalry slashes your right leg extremely hard.
A member of the Lancer cavalry slashes your body hard.
A member of the Lancer cavalry slashes your body hard.
*Dua* slashes your right arm into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
*Dua* gets a thin vial of yellow fluid from the corpse of Bekkar.
*Everesta* strikes your body extremely hard.
*Magdan* has arrived from the north, riding a warhorse.
*Magdan* gets a flask stained with human blood from the corpse of Bekkar.
*Magdan* gets a brown sack from the corpse of Bekkar.
*Magdan* gets a bubbling draught from the corpse of Bekkar.
*Magdan* gets a bubbling draught from the corpse of Bekkar.
*Magdan* gets an oilstone from the corpse of Bekkar.
*Magdan* gets a cup of thready brown tea from the corpse of Bekkar.
*Magdan* gets a large number of copper pennies from the corpse of Bekkar.
*Magdan* gets a severed leg from the corpse of Bekkar.
*Magdan* gets a severed leg from the corpse of Bekkar.
*Magdan* gets a shattered arm from the corpse of Bekkar.
*Magdan* gets a dagger from the corpse of Bekkar.
*Magdan* gets a silver Kandori wristcuff from the corpse of Bekkar.
*Magdan* gets a skin of human flesh from the corpse of Bekkar.
*Magdan* gets a pair of thick metal boots from the corpse of Bekkar.
*Magdan* gets a pair of ebony-steel plate greaves from the corpse of Bekkar.
*Magdan* gets a brightly-colored sash from the corpse of Bekkar.
*Magdan* gets a dark, grim axe from the corpse of Bekkar.
*Magdan* gets a sungwood bracelet from the corpse of Bekkar.
*Magdan* gets a sungwood bracelet from the corpse of Bekkar.
*Magdan* gets a pair of heavy metal gauntlets from the corpse of Bekkar.
*Magdan* gets a pair of ebony-steel plate vambraces from the corpse of Bekkar.
*Magdan* gets an emerald ring from the corpse of Bekkar.
*Magdan* gets a gold ring delicately carved with ivy from the corpse of Bekkar.
Razhak narrates 'where are we all? :P'
Lord Kajin blasts your body into bloody fragments!
A member of the Lancer cavalry slashes your body very hard.
A member of the Lancer cavalry slashes your body into bloody fragments!
A member of the Lancer cavalry slashes your head into bloody fragments!
A member of the Lancer cavalry slashes your head extremely hard.
*Dua* slashes your body into bloody fragments!
*Magdan* leaves north riding a warhorse.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Ouch! That really did HURT!
And back in time to finish the kill glorious bash friend Dua!