Aureus wrote: ↑Tue Jun 22, 2021 11:43 pm
There's some interesting discussion here, but IMO equating abs with warriors is the wrong move. If I up abs weapons, I am also upping hunters and anyone else (rogues, weird abs-channie setups) that use them. So that does not help warriors as a class, and weapon changes are not a panacea for warriors.
In case it wasn't clear, I could give a firetruck about warriors. They have OB and enhanced damage on humanoids, which I consider pretty much on par to hunter/rogue bonuses as far as passive class bonuses go. Could use a slight boost on the OB bonus maybe, but I don't personally care. ABS as a playing class (be it hunter, warrior, or the last moron trying to be abs channie post-280 hp cap) needs to be better though.
Secondly, we did intentionally want to bring dodge up and bashers down a bit.
The problem with dodge was not that it didn't "dodge" enough, it's that it took too much damage when it didn't dodge. You can go one of two ways with that -- make dodge less touchable and make it even more volatile (0 abs, higher damage weapons) or keep it touchable but mitigate some of the damage you take (some abs, damage equal). I think what we're saying is that untouchable dodgers (even if upped damage makes them more volatile) is less fun than dodgers that are touchable but can still withstand a little more damage. Probably for both dodgers and other set ups.
Fourth (and final) point is I do agree short blades melee damage is too high. It crowds out fencing blades and can shred abs. I am hesitating from nerfing it though because it also nerfs stab damage. Open to ideas.
The thing with melee set ups is that you need to stand there. If you up ABS weapons and make it less comfortable to stand there in sblades (or any other weapon) or there's any risk associated with building up flee lag, the problem takes care of itself. Sblade parry seems unnecessarily high too. I'm pulling 88/188 wimpy/defensive with 73% with a CC which seems pretty obscene.
The balance to upping abs weapons really, really, REALLY requires that we not up the absorption of ABS eq itself too much beyond where it is (probably even down it a little).
Razhak wrote: ↑Wed Jun 23, 2021 4:51 pm
Skurk wrote: ↑Wed Jun 23, 2021 2:23 am
Fyi fades also get regen bonus, along with the rest of it.
Untrue, fades do not get a regen bonus.
Fades regen less in daylight/light rooms, and regen normal (not better then regular) in dark rooms.
Not a bonus at all.
Pretty sure I landed on slightly worse in light and a bit better in the dark when I tested right after fading. I'd also consider tinfuls a pretty okay regen bonus.