The Power of the Dark Gifts

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

The Power of the Dark Gifts

Post by Jestin » Sat Jun 05, 2021 12:08 am

o* R HP:Healthy SP:Bursting MV:Full > orInside the Gap
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > buEntering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Relena* is here, fighting Kryyg, riding a warhorse.
A young Tower Guard is sitting here.
*Dixon* is sitting here, riding a warhorse.
*Draz* is sitting here, riding a warhorse.
Ryak the Dark Master is here, fighting a young Tower Guard.
Reck the Master Havoc is here, fighting Draz.
Kryyg the Myrddraal is here, fighting Draz, riding a shadow stallion.

s* R HP:Healthy SP:Bursting MV:Full > h
kArglebargle, glop-glyf!?!


* R HP:Healthy SP:Bursting MV:Full > [kill light]
You try to strike *Dixon*, but he deflects the blow.
*Relena* throws a fireball at Ryak, who screams in pain.

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt >
Reck assumes a defensive striking posture.

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt >
You try to strike *Dixon*, but he deflects the blow.
Ryak blasts a young Tower Guard's right foot into bloody fragments!
Reck barely stabs *Draz*'s body.
*Relena* tries to strike Kryyg, but he deflects the blow.
Reck stabs *Draz*'s right arm.

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt >
Ryak looks at a young Tower Guard.

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt >
*Draz* sends Reck sprawling with a powerful bash!
*Draz* sends Kryyg sprawling with a powerful bash!

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt >
*Relena* panics, and attempts to flee!

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt >
*Relena* leaves east riding a warhorse.

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > #alias {door %2} {#alias o open %0; #alias c close %0}
#Ok. {door %2} aliases {#alias o open %0; #alias c close %0}.
#alias {door2 %0} {#alias , close %0}
#Ok. {door2 %0} aliases {#alias , close %0}.
#alias {zing %0} {#alias x chann 'call lightning' h.light; #alias v chann 'call lightning' %0; #alias b chann 'flame' %0; #alias m kill %0; #alias 1 chann 'fear' %0}
#Ok. {zing %0} aliases {#alias x chann 'call lightning' h.light; #alias v chann 'call lightning' %0; #alias b chann 'flame' %0; #alias m kill %0; #alias 1 chann 'fear' %0}.

A raven caws 'Sorin is at Tarwin's Gap'
A flock of ravens caws 'Sorin is at Tarwin's Gap'

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt >

Snorgg tries to pierce *Dixon*, but he parries successfully.

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > o

Snorgg tries to pierce *Dixon*, but he deflects the blow.
*Dixon* tries to strike you, but you deflect the blow.
You try to strike *Dixon*, but he parries successfully.
A young Tower Guard tickles Ryak's right leg with his pierce.
Ryak blasts a young Tower Guard's head extremely hard.
*Draz* scythes Reck's body into bloody fragments!
*Draz* tries to scythe Kryyg, but he parries successfully.

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > [open bush]
It's already open!

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > door bush
#Ok. {o} aliases {open bush}.
#Ok. {c} aliases {close bush}.

*Sorin* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A flock of ravens has arrived from the north.
Ghigles has arrived from the south.

* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > f
Ghigles tries to blast *Sorin*, but he deflects the blow.
*Relena* has arrived from the east, riding a warhorse.

b* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > draz
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' draz}.
#Ok. {b} aliases {chann 'flame' draz}.
#Ok. {m} aliases {kill draz}.
#Ok. {1} aliases {chann 'fear' draz}.
fb
*Sorin* strikes Ghigles's left leg.
Snorgg tries to pierce *Dixon*, but he parries successfully.
*Dixon* tries to strike you, but you deflect the blow.
You try to strike *Dixon*, but he deflects the blow.
A young Tower Guard tickles Ryak's right leg with his pierce.

r* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > elena
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' relena}.
#Ok. {b} aliases {chann 'flame' relena}.
#Ok. {m} aliases {kill relena}.
#Ok. {1} aliases {chann 'fear' relena}.
f
Koresh scythes *Relena*'s body hard.


* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > e
Snorgg pierces *Dixon*'s head.


* R HP:Healthy SP:Bursting MV:Full - Dixon: Hurt > You panic and attempt to flee!
*Draz* sends Reck sprawling with a powerful bash!
Kryyg avoids being bashed by *Draz* who loses his balance and falls!

You flee head over heels.
Before the Gap
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...

* R HP:Healthy SP:Bursting MV:Full > em
n[seize ]
You feel the flows of saidin coursing through your body.


* R HP:Healthy SP:Bursting MV:Full > k
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Koresh the Messiah is here, fighting Relena.
*Relena* is here, fighting Koresh, riding a warhorse.
Ghigles {Dha'vol Grunt} is here, fighting Sorin.
A raven is here flying around.
*Sorin* is here, fighting Ghigles, riding a warhorse.
Snorgg the Veteran Havoc is here, fighting Dixon.
A young Tower Guard is sitting here.
*Dixon* is here, fighting Snorgg, riding a warhorse.
*Draz* is here, fighting Reck, riding a warhorse.
Ryak the Dark Master is here, fighting a young Tower Guard.
Reck the Master Havoc is sitting here.
Kryyg the Myrddraal is here, fighting Draz, riding a shadow stallion.

* R HP:Healthy SP:Bursting MV:Full > v
[kill light]
You strike a young Tower Guard's body hard.

* R HP:Healthy SP:Bursting MV:Full - Ryak: Wounded - a young Tower Guard: Beaten > You begin to weave the appropriate flows...


*Relena* panics, and attempts to flee!

- =
Snorgg tries to pierce *Dixon*, but he deflects the blow.
Koresh now follows Kryyg.
*Relena* leaves south riding a warhorse.

+ *
Snorgg narrates 'this is gonna suck :p'
*Sorin* sends Ghigles sprawling with a powerful bash!

* + =
A raven caws 'Sorin, Dixon, Draz are at Entering the Gap'
A raven caws 'Jenda, Eldrenia, Fyra and more are at East Path'
*Sorin* barely strikes Ghigles's body.
A raven caws 'Sorin, Dixon, Draz are at Entering the Gap'
Snorgg tries to pierce *Dixon*, but he deflects the blow.
Ryak blasts a young Tower Guard's right leg very hard.
Koresh scythes *Sorin*'s right leg.
*Relena* has arrived from the south, riding a warhorse.

-
*Marshall* has arrived from the east, riding a warhorse.
*Brocas* has arrived from the east, riding a dust-colored gelding.
*Etain* has arrived from the east, riding a warhorse.
*Lys* has arrived from the east, riding a gray palfrey.
*Fyra* has arrived from the east, riding a Domani razor.
*Eldrenia* has arrived from the east, riding a warhorse.
*Jenda* has arrived from the east, riding a warhorse.
You swiftly dodge *Brocas*'s attempt to pound you.
You swiftly dodge *Relena*'s attempt to strike you.

- =
Ok.
Fire coalesces into a ball at your hands, which you launch at *Relena*.

* R HP:Healthy SP:Full MV:Full - Ryak: Wounded - a young Tower Guard: Beaten > o

*Dixon* sends Snorgg sprawling with a powerful bash!
*Draz* avoids being bashed by Kryyg who loses his balance and falls!
*Draz* sends Reck sprawling with a powerful bash!
Kryyg avoids being bashed by *Draz* who loses his balance and falls!

v* R HP:Healthy SP:Full MV:Full - Ryak: Wounded - a young Tower Guard: Beaten >
A young Tower Guard barely pierces Ryak's
left leg.
It's already open!

* R HP:Healthy SP:Full MV:Full - Ryak: Wounded - a young Tower Guard: Beaten > You begin to weave the appropriate flows...

f
e
Cancelled.
You panic and attempt to flee!
*Marshall* hacks a shadow stallion's left leg into bloody fragments!
*Relena* panics, and attempts to flee!


Ryak panics, and attempts to flee!

A shadow stallion barely hits Marshall's right hand.
A raven caws 'Jenda, Eldrenia, Fyra and more are at Entering the Gap'
A raven caws 'Jenda, Eldrenia, Fyra and more are at Entering the Gap'
*Marshall* hacks a shadow stallion's body into bloody fragments!
*Brocas* tries to pound you, but you parry successfully.
You strike a young Tower Guard's body.
*Dixon* strikes Snorgg's left leg hard.
*Sorin* barely strikes Ghigles's body.
A young Tower Guard tickles Ryak's body with his pierce.
Ryak blasts a young Tower Guard's body hard.
You flee head over heels.
East Path
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...

* R HP:Healthy SP:Full MV:Full >
Ryak narrates 'many'

a* R HP:Healthy SP:Full MV:Full > ng

Kryyg narrates 'lol'

di* R HP:Healthy SP:Full MV:Full > smYou get a jade carving of an old man from a soft leather pouch.


* R HP:Healthy SP:Full MV:Full > You grab a jade carving of an old man.

e* R HP:Healthy SP:Full MV:Full > m
You stop riding it.

w* HP:Healthy SP:Full MV:Full >
,
[seize ]
You are already in touch with saidin, can't you feel it?
Kryyg narrates 'off'

* HP:Healthy SP:Full MV:Full > Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.
A raven is here flying around.
*Jenda* is standing here, riding a warhorse.
*Eldrenia* is standing here, riding a warhorse.
*Fyra* is standing here, riding a Domani razor.
*Lys* is standing here, riding a gray palfrey.
*Etain* is here, fighting Koresh, riding a warhorse.
*Brocas* is here, fighting Koresh, riding a dust-colored gelding.
*Marshall* is here, fighting Koresh, riding a warhorse.
Koresh the Messiah is here, fighting Sorin.
Ghigles {Dha'vol Grunt} is here, fighting Sorin.
A raven is here flying around.
*Sorin* is here, fighting Ghigles, riding a warhorse.
Snorgg the Veteran Havoc is sitting here.
A young Tower Guard is on duty here.
*Dixon* is here, fighting Snorgg, riding a warhorse.
*Draz* is here, fighting Reck, riding a warhorse.
Reck the Master Havoc is sitting here.
Ghigles leaves west.
*Lys* tries to slash you, but you deflect the blow.

* HP:Healthy SP:Full MV:Full - Lys: Scratched > [chann 'earthquake']
You begin to weave the appropriate flows...
*Etain* releases streaks of Fire at Koresh, who screams in pain.

- =
*Eldrenia* tries to slice you, but you deflect the blow.

+ *
Ghigles has arrived from the west.

*
Snorgg narrates 'haha'

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Ghigles vibrates and is knocked about.
Ghigles vibrates and is knocked about.
A raven vibrates and is knocked about.
Yet again! Seems like a rerun...
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following Jenda.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Jenda* vibrates and is knocked about.
*Jenda* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
*Fyra* vibrates and is knocked about.
*Fyra* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Lys* vibrates and is knocked about.
*Lys* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Etain* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
Koresh vibrates and is knocked about.
Koresh vibrates and is knocked about.
A raven vibrates and is knocked about.
Yet again! Seems like a rerun...
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following Sorin.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
Snorgg vibrates and is knocked about.
Snorgg vibrates and is knocked about.
A young Tower Guard vibrates and is knocked about.
Blood never gets boring, does it?
The vibrations are so incredible, a young Tower Guard is shaken into little pieces.
A young Tower Guard is dead! R.I.P.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard stops following Draz.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
Reck vibrates and is knocked about.
Reck vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Snorgg panics, and attempts to flee!

* HP:Healthy SP:Full MV:Full - Lys: Hurt >
Snorgg leaves north.

* HP:Healthy SP:Full MV:Full - Lys: Hurt > *Eldrenia* tries to slice you, but you dodge the attack.
You try to strike *Lys*, but she parries successfully.
*Lys* tries to slash you, but you parry successfully.
*Etain* tickles Koresh's body with her strike.
Koresh scythes *Sorin*'s body very hard.
Reck tries to stab *Draz*, but he deflects the blow.
Reck tries to stab *Draz*, but he parries successfully.
You begin to weave the appropriate flows...

-
Ghigles panics, and attempts to flee!
Ghigles leaves south.
Koresh panics, and attempts to flee!

=
Koresh leaves north.

+ * * +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Jenda* vibrates and is knocked about.
*Jenda* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
*Fyra* vibrates and is knocked about.
*Fyra* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Lys* vibrates and is knocked about.
*Lys* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Etain* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
Reck vibrates and is knocked about.
Reck vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
*Dixon* leaves west riding a warhorse.

* HP:Healthy SP:Full MV:Full - Lys: Wounded > You begin to weave the appropriate flows...


*Draz* sends Reck sprawling with a powerful bash!

-
*Eldrenia* tries to slice you, but you parry successfully.
*Lys* tries to slash you, but you deflect the blow.
*Draz* tries to scythe Reck, but he deflects the blow.

= +
Ghigles has arrived from the south.
*Brocas* moves swiftly to protect *Etain*.
*Etain* tickles Ghigles's body with her strike.
*Lys* panics, and attempts to flee!
*Brocas* pounds Ghigles's body.

*
*Lys* leaves south riding a gray palfrey.


*Dixon* has arrived from the west, riding a warhorse.

*
*Dixon* leaves south riding a warhorse.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Ghigles vibrates and is knocked about.
Ghigles vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Jenda* vibrates and is knocked about.
*Jenda* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
*Fyra* vibrates and is knocked about.
*Fyra* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Etain* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
Reck vibrates and is knocked about.
Reck vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* HP:Healthy SP:Full MV:Full - Eldrenia: Wounded >
*Sorin* strikes Ghigles's left leg.

* HP:Healthy SP:Full MV:Full - Eldrenia: Wounded > You begin to weave the appropriate flows...

-
*Dixon* has arrived from the south, riding a warhorse.
Koresh narrates 'sheesh'

= +
*Sorin* barely strikes Ghigles's body.
A warhorse tries to hit you, but you parry successfully.
Ghigles barely blasts *Brocas*'s right leg.
*Draz* scythes Reck's right foot into bloody fragments!
Ghigles panics, and attempts to flee!

* *
*Etain* releases streaks of Fire at Ghigles, who screams in pain.

+
*Draz* scythes Reck's right leg into bloody fragments!
Reck panics, and attempts to flee!
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
Ghigles vibrates and is knocked about.
Ghigles vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Jenda* vibrates and is knocked about.
*Jenda* panics, and attempts to flee!
*Jenda* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
*Fyra* vibrates and is knocked about.
*Fyra* panics, and attempts to flee!
*Fyra* leaves south riding a Domani razor.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Etain* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
Reck vibrates and is knocked about.
Reck panics, and attempts to flee!
Reck leaves east.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
*Jenda* leaves north riding a warhorse.

* HP:Healthy SP:Full MV:Full - Eldrenia: Battered > You begin to weave the appropriate flows...
Ghigles panics, and attempts to flee!

- =
*Dixon* leaves north riding a warhorse.
*Eldrenia* panics, and attempts to flee!
*Brocas* sends Ghigles sprawling with a powerful bash!

+
*Eldrenia* leaves south riding a warhorse.

*
*Marshall* leaves north riding a warhorse.


*Sorin* barely strikes Ghigles's right leg.
*Brocas* pounds Ghigles's body.
*Draz* leaves east riding a warhorse.

* +
You draw some energy from the carving in your hand.
You lost control of Saidin!

* HP:Healthy SP:Full MV:Full >
*Marshall* has arrived from the north, riding a warhorse.
*Jenda* has arrived from the north, riding a warhorse.

* HP:Healthy SP:Full MV:Full > ,
You gasp in pain as streaks of fire from *Etain* burn your body!


* HP:Scratched SP:Full MV:Full - Marshall: Wounded > [chann 'earthquake']
You begin to weave the appropriate flows...
*Fyra* has arrived from the south, riding a Domani razor.
*Brocas* gets a mirrored lantern from a backpack.

-
Koresh narrates 'wtf did that'

= +
*Sorin* strikes Ghigles's left arm.
*Brocas* pounds Ghigles's left arm hard.
*Marshall* leaves west riding a warhorse.
*Jenda* leaves west riding a warhorse.

* * +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A Domani razor vibrates and is knocked about.
A Domani razor vibrates and is knocked about.
*Fyra* vibrates and is knocked about.
*Fyra* panics, and attempts to flee!
*Fyra* vibrates and is knocked about.
Ghigles vibrates and is knocked about.
Ghigles vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Etain* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding is incapacitated and will slowly die, if not aided.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse is incapacitated and will slowly die, if not aided.
*Sorin* vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* HP:Scratched SP:Full MV:Full - a Domani razor: Critical >
*Marshall* has arrived from the west, riding a warhorse.
*Jenda* has arrived from the west, riding a warhorse.
*Fyra* leaves south riding a Domani razor.

* HP:Scratched SP:Full MV:Full > You begin to weave the appropriate flows...


*Jenda* says 'ow'

-
*Draz* has arrived from the east, riding a warhorse.

= +
Ghigles leaves west.
Ghigles has arrived from the west.
*Marshall* hacks Ghigles's right arm hard.
*Brocas* puts a mirrored lantern in a backpack.
*Brocas* puts a huge boulder in a backpack.

*
*Marshall* hacks Ghigles's left arm.
Ghigles panics, and attempts to flee!
*Brocas* pounds Ghigles's right arm.

* +
You draw some energy from the carving in your hand.
You feel the carving in your hand grow cold.
Ok.
The earth trembles and shivers beneath your feet..!
Ghigles vibrates and is knocked about.
Ghigles vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse is stunned, but will probably regain consciousness...
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse is mortally wounded, and will die soon, if not aided.
*Jenda* vibrates and is knocked about.
*Jenda* panics, and attempts to flee!
*Jenda* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
Blood never gets boring, does it?
The vibrations are so incredible, a dust-colored gelding is shaken into little pieces.
A dust-colored gelding is dead! R.I.P.
Your blood freezes as you hear a dust-colored gelding's death cry.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Sorin* vibrates and is knocked about.
*Sorin* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Full - Marshall: Wounded - Ghigles: Beaten >
*Jenda* leaves north.

* HP:Scratched SP:Strong MV:Full - Marshall: Wounded - Ghigles: Beaten > You begin to weave the appropriate flows...


Ghigles leaves south.
*Fyra* has arrived from the south, riding a Domani razor.

- = + *
*Draz* tries to scythe you, but you deflect the blow.

*
*Sorin* leaves north.

+
You strike *Draz*'s left arm hard.
Ok.
The earth trembles and shivers beneath your feet..!
A Domani razor vibrates and is knocked about.
Blood never gets boring, does it?
The vibrations are so incredible, a Domani razor is shaken into little pieces.
A Domani razor is dead! R.I.P.
Your blood freezes as you hear a Domani razor's death cry.
*Fyra* vibrates and is knocked about.
*Fyra* panics, and attempts to flee!
*Fyra* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
A warhorse vibrates and is knocked about.
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
*Etain* winces in pain.
*Etain* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Full - Draz: Battered > You begin to weave the appropriate flows...
*Fyra* leaves east.

- = + * * +
Ok.
The earth trembles and shivers beneath your feet..!
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
*Etain* winces in pain.
*Etain* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
*Fyra* has arrived from the east.

* HP:Scratched SP:Strong MV:Full - Draz: Beaten >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Scratched SP:Strong MV:Full - Draz: Beaten > *Marshall* tries to hack you, but you parry successfully.
You tickle *Draz*'s body with your strike.
You begin to weave the appropriate flows...
*Etain* panics, and attempts to flee!
*Etain* leaves west.


Kryyg has arrived from the south, riding a shadow stallion.

- = + * * +
Ok.
The earth trembles and shivers beneath your feet..!
*Fyra* vibrates and is knocked about.
*Fyra* panics, and attempts to flee!
*Fyra* leaves north.
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Fresh - Draz: Beaten > You begin to weave the appropriate flows...
*Eldrenia* has arrived from the south, riding a warhorse.
Koresh narrates 'holy firetruck'

- =
Kryyg narrates 'so many fcs :p'

+
*Marshall* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Brocas* pounds your right hand into bloody fragments!

* HP:Hurt SP:Strong MV:Fresh - Draz: Beaten >
*Fyra* has arrived from the north.
*Etain* has arrived from the west.

* HP:Hurt SP:Strong MV:Fresh - Draz: Beaten >
*Eldrenia* farts loudly. How rude!

* HP:Hurt SP:Strong MV:Fresh - Draz: Beaten >
*Fyra* leaves south.

* HP:Hurt SP:Strong MV:Fresh - Draz: Beaten >
*Etain* leaves east.

* HP:Hurt SP:Strong MV:Fresh - Draz: Beaten >
*Brocas* pounds your right hand into bloody fragments!
*Marshall* hacks your left arm into bloody fragments!
*Draz* scythes your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Before the Gap
[ obvious exits: N S ]
*Lys* is standing here, riding a gray palfrey.
A Shienaran scout blends into the surroundings here.

* HP:Battered SP:Strong MV:Full >
Ryak narrates 'pat is 1s shoulder'

* HP:Battered SP:Strong MV:Full > n

*Marshall* has arrived from the north.
*Brocas* has arrived from the north.
*Eldrenia* has arrived from the north, riding a warhorse.

,* HP:Battered SP:Strong MV:Full >
Entering the Gap
[ obvious exits: N E S W ]
The corpse of a Domani razor is lying here.
The corpse of a dust-colored gelding is lying here.
The corpse of a warhorse is lying here. [5]
The corpse of a young Tower Guard is lying here.
The corpse of a raven is lying here. [2]
A sooty residue is apparent here.
*Draz* is standing here.
*Draz* leaves south.

* HP:Battered SP:Strong MV:Full > [chann 'earthquake']
You begin to weave the appropriate flows...

- = +
*Marshall* has arrived from the south.
*Brocas* has arrived from the south.
*Lys* has arrived from the south, riding a gray palfrey.
*Eldrenia* has arrived from the south, riding a warhorse.
*Brocas* tries to pound you, but you parry successfully.

*
*Brocas* tries to pound you, but you parry successfully.
*Eldrenia* tries to slice you, but you dodge the attack.
*Etain* has arrived from the east.


*Draz* has arrived from the south.

*
*Draz* leaves west.
Ghigles narrates 'im gonna die'

+
Ok.
The earth trembles and shivers beneath your feet..!
*Etain* vibrates and is knocked about.
*Etain* winces in pain.
*Etain* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Eldrenia* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Lys* vibrates and is knocked about.
*Lys* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* HP:Battered SP:Strong MV:Full - Brocas: Beaten > You begin to weave the appropriate flows...
Ryak narrates 'not that we'll be able to fight haha'

- = + *
*Lys* leaves north riding a gray palfrey.

* +
You strike *Brocas*'s body.
*Brocas* tries to pound you, but you parry successfully.
Ok.
The earth trembles and shivers beneath your feet..!
*Etain* vibrates and is knocked about.
*Etain* winces in pain.
*Etain* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
*Brocas* winces in pain.
*Brocas* panics, and attempts to flee!
*Brocas* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
*Marshall* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Kryyg has arrived from the east, riding a shadow stallion.
Ghigles narrates 'lol'
*Marshall* leaves west.
*Etain* leaves west.
*Brocas* leaves east.

* HP:Battered SP:Good MV:Full - Eldrenia: Beaten > You begin to weave the appropriate flows...
*Eldrenia* panics, and attempts to flee!


*Eldrenia* leaves south.

- = +
*Lys* has arrived from the north, riding a gray palfrey.

* *
*Brocas* has arrived from the east.
*Relena* has arrived from the south, riding a warhorse.

+
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Brocas* vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
The vibrations are so incredible, *Brocas* is shaken into little pieces.
*Brocas* is dead! R.I.P.
Your blood freezes as you hear *Brocas*'s death cry.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Lys* vibrates and is knocked about.
*Lys* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* HP:Battered SP:Good MV:Full - a warhorse: Hurt > *Lys* tries to slash you, but you dodge the attack.
You swiftly dodge a gray palfrey's attempt to hit you.
You try to strike a warhorse, but he deflects the blow.
A warhorse tries to hit you, but you dodge the attack.
You begin to weave the appropriate flows...
*Draz* has arrived from the west.


*Draz* leaves south.

- = + *
*Lys* panics, and attempts to flee!


*Lys* leaves north riding a gray palfrey.

* +
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Relena* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Relena* burn your body!


Ryak narrates 'where you dying'

You flee head over heels.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
A gory tuft of flesh lies abandoned on the ground.
A sooty residue is apparent here.
*Etain* is standing here.
*Marshall* is standing here.
You begin to weave the appropriate flows...
*Marshall* leaves east.

-e
= ,+
Cancelled.
Entering the Gap
[ obvious exits: N E S W ]
The corpse of Brocas is lying here.
The corpse of a Domani razor is lying here.
The corpse of a dust-colored gelding is lying here.
The corpse of a warhorse is lying here. [6]
The corpse of a young Tower Guard is lying here.
The corpse of a raven is lying here. [2]
A sooty residue is apparent here.
*Relena* is standing here, riding a warhorse.

* HP:Beaten SP:Good MV:Full > [chann 'earthquake']
You begin to weave the appropriate flows...
*Eldrenia* has arrived from the south.


*Lys* has arrived from the north, riding a gray palfrey.

- = +
A flock of ravens caws 'Sorin is at Path to Tarwin's Gap'

* *
*Jenda* has arrived from the north.

+
Ok.
The earth trembles and shivers beneath your feet..!
*Jenda* vibrates and is knocked about.
*Jenda* panics, and attempts to flee!
*Jenda* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
Not sure what genocide means, but this may be it.
The vibrations are so incredible, a gray palfrey is shaken into little pieces.
A gray palfrey is dead! R.I.P.
Your blood freezes as you hear a gray palfrey's death cry.
*Lys* vibrates and is knocked about.
*Lys* panics, and attempts to flee!
*Lys* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
*Eldrenia* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Relena* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
*Eldrenia* leaves south.
*Jenda* leaves east.

* HP:Beaten SP:Fading MV:Full - Lys: Battered >
*Lys* leaves east.

* HP:Beaten SP:Fading MV:Full > You begin to weave the appropriate flows...

-e
= Cancelled.
East Path
[ obvious exits: N W ]
*Lys* is standing here.
*Jenda* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten SP:Fading MV:Full > n
East Path
[ obvious exits: E S ]

* HP:Beaten SP:Fading MV:Full >
Kryyg narrates 'otg blocked jestin'

* HP:Beaten SP:Fading MV:Full > sc
s
wYou have 74(280) hit, 48(193) saidin and 136(149) movement points.
You have scored 108500719 experience points and 105 quest points.
You need 1727318644 exp to level and 95 qp to rank.
You have amassed 365 Turn points to date, ranking you Reaver Sixth.
You have played 63 days and 11 hours (real time).
This ranks you as Jestin the al'Isha [Dreadlord 2] (Level 51).
You are standing.


* HP:Beaten SP:Fading MV:Full > ,East Path
[ obvious exits: N W ]
*Lys* is standing here.
*Jenda* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.


* HP:Beaten SP:Fading MV:Strong > Entering the Gap
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
The corpse of Brocas is lying here.
The corpse of a Domani razor is lying here.
The corpse of a dust-colored gelding is lying here.
The corpse of a warhorse is lying here. [6]
The corpse of a young Tower Guard is lying here.
The corpse of a raven is lying here. [2]
A sooty residue is apparent here.
*Relena* is standing here, riding a warhorse.

* HP:Beaten SP:Fading MV:Strong > [chann 'earthquake']
You begin to weave the appropriate flows...


Ghigles narrates 'made it winding :)'

- =
*Dixon* has arrived from the north, riding a warhorse.

+
*Dixon* leaves south riding a warhorse.

* * +
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Relena* winces in pain.
*Relena* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
*Dixon* has arrived from the south, riding a warhorse.

* HP:Beaten SP:Fading MV:Strong - a warhorse: Beaten > You begin to weave the appropriate flows...


*Etain* has arrived from the west.
*Evangaline* has arrived from the east, riding a warhorse.
*Ominas* has arrived from the east.
*Sarras* has arrived from the east.
*Ashlynn* has arrived from the east, riding a warhorse.
*Jhoira* has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.
*Trakis* has arrived from the east, riding a warhorse.
*Trakis* tries to blast you, but you deflect the blow.

- = +
Snorgg narrates 'pat shoulder'
*Lys* has arrived from the east.

*
*Draz* has arrived from the south, riding a warhorse.

* +
*Trakis* tries to blast you, but you parry successfully.
You strike a warhorse's body very hard.
A warhorse tries to hit you, but you dodge the attack.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Draz* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
*Lys* vibrates and is knocked about.
*Lys* panics, and attempts to flee!
*Lys* leaves east.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A young Tower Guard vibrates and is knocked about.
A young Tower Guard vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Jhoira* vibrates and is knocked about.
*Jhoira* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Etain* vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
The vibrations are so incredible, *Etain* is shaken into little pieces.
*Etain* is dead! R.I.P.
Your blood freezes as you hear *Etain*'s death cry.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Relena* vibrates and is knocked about.
*Relena* winces in pain.
*Relena* vibrates and is knocked about.
*Draz* moves swiftly to protect *Relena*.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* HP:Battered SP:Trickling MV:Strong - Draz: Beaten > You begin to weave the appropriate flows...


*Draz* tries to scythe you, but you dodge the attack.
Reck narrates 'i good in kk'

-f
=
*Relena* panics, and attempts to flee!

e+
Cancelled.
You panic and attempt to flee!
*Relena* leaves east.

e
re
Raiste narrates 'pk?'

leaYou flee head over heels.
East Path
[ obvious exits: N W ]
*Relena* is standing here.
*Lys* is standing here.
*Jenda* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Alas, you cannot go that way...

s* HP:Battered SP:Trickling MV:Strong > e
Alas, you cannot go that way...

* HP:Battered SP:Trickling MV:Strong > n
e
s
e
Ok.

* HP:Battered SP:Trickling MV:Strong > East Path
[ obvious exits: E S ]

* HP:Battered SP:Trickling MV:Strong > East Path
[ obvious exits: S W ]

* HP:Battered SP:Trickling MV:Strong > Eastern Path
[ obvious exits: N E S ]

* HP:Battered SP:Trickling MV:Strong > ePath to Lockshear
[ obvious exits: E S W ]

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: The Power of the Dark Gifts

Post by Jestin » Sat Jun 05, 2021 12:11 am

o HP:Hurt SP:Strong MV:Strong > cYou narrate 'ok going'

o HP:Hurt SP:Strong MV:Strong > h
def[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.


o HP:Hurt SP:Strong MV:Strong > [change posture defensive]
Posture changed to: Defensive

o HP:Hurt SP:Strong MV:Strong >
Jarnakk narrates 'where we'

o HP:Hurt SP:Strong MV:Strong > wh
[where ]
Players in your Zone
--------------------
Snorgg - A Pile of Lumber
Jestin - A Pile of Lumber
Ryak - A Pile of Lumber
Reck - A Pile of Lumber
Kryyg - A Pile of Lumber

o HP:Hurt SP:Strong MV:Strong > em
[seize ]
You feel the flows of saidin coursing through your body.

so HP:Hurt SP:Strong MV:Strong >

Kryyg narrates 'we arent enough'

o HP:Hurt SP:Strong MV:Strong > s
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Hurt SP:Strong MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
A squirrel is here, chittering.
A baby lizard scampers about.

,o HP:Hurt SP:Strong MV:Strong >
e
[chann 'earthquake']
You begin to weave the appropriate flows...

,
Cancelled.
Path Before the Gate
[ obvious exits: E W ]
Kryyg narrates 'they are too many'

o HP:Hurt SP:Strong MV:Strong > e
[chann 'earthquake']
You begin to weave the appropriate flows...

,
Cancelled.
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Hurt SP:Strong MV:Strong > [chann 'earthquake']
You begin to weave the appropriate flows...

w
w -
Cancelled.
Path Before the Gate
[ obvious exits: E W ]

o HP:Hurt SP:Strong MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
A squirrel is here, chittering.
A baby lizard scampers about.
Kryyg narrates '1n orch well'

o HP:Hurt SP:Strong MV:Strong > w
Path to the Old Monastery
[ obvious exits: E W ]
The corpse of a raven is lying here.
*Trakis* is standing here, riding a warhorse.
*Ashlynn* is standing here, riding a warhorse.
*Sarras* is standing here, riding a warhorse.
*Ominas* is standing here, riding a warhorse.
*Dixon* is standing here, riding a warhorse.
*Evangaline* is standing here, riding a warhorse.
*Ashlynn* tries to strike you, but you parry successfully.
*Ominas* tries to scythe you, but you deflect the blow.

,
* HP:Hurt SP:Strong MV:Strong - Ashlynn: Healthy > [chann 'earthquake']
You begin to weave the appropriate flows...
*Evangaline* leaves west riding a warhorse.
*Dixon* leaves west riding a warhorse.
*Sarras* leaves west riding a warhorse.
*Trakis* leaves west riding a warhorse.

-
Monsoon narrates 'we fight even'

=
*Ominas* tries to scythe you, but you deflect the blow.
*Ashlynn* tries to strike you, but you deflect the blow.

+ * * +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Ominas* vibrates and is knocked about.

* HP:Hurt SP:Strong MV:Strong - Ashlynn: Hurt >
*Evangaline* has arrived from the west, riding a warhorse.
*Dixon* has arrived from the west, riding a warhorse.
*Sarras* has arrived from the west, riding a warhorse.
*Trakis* has arrived from the west, riding a warhorse.

* HP:Hurt SP:Strong MV:Strong - Ashlynn: Hurt > You begin to weave the appropriate flows...

- = + *
*Ashlynn* tries to strike you, but you parry successfully.
Kryyg narrates 'so come here'

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Ominas* sends you sprawling with a powerful bash!

* HP:Hurt SP:Strong MV:Strong - Ashlynn: Hurt >
*Dixon* strikes your left foot into bloody fragments!

* HP:Wounded SP:Strong MV:Strong - Ashlynn: Hurt >
*Kaizunshi* has arrived from the west, riding a gray palfrey.

* HP:Wounded SP:Strong MV:Strong - Ashlynn: Hurt >
Ominas assumes an offensive striking posture.

* HP:Wounded SP:Strong MV:Strong - Ashlynn: Hurt >
*Dixon* strikes your body extremely hard.
*Ominas* scythes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Ashlynn* strikes your left leg.


Kryyg narrates 'jestin is quaking them'
*Trakis* leaves east riding a warhorse.

You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.
You begin to weave the appropriate flows...

-n
=n
+ Cancelled.
A Small Trail
[ obvious exits: N S W ]
A black snake is here, lying on a rock.
A young and strong buck is here, munching some grass.
A spotted horse wanders skittishly around here.

o HP:Battered SP:Strong MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]

o HP:Battered SP:Strong MV:Tiring > e
na iA Field of Stumps
[ obvious exits: E W ]
A falcon with long, brown feathers circles in a slow hunting pattern.

o HP:Battered SP:Strong MV:Tiring > got bashed
reYou narrate 'i got bashed'
You follow Kryyg.

The Blighted Forest
[ obvious exits: N E S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

lo HP:Battered SP:Strong MV:Tiring > ease
Ok.
Kryyg leaves south riding a shadow stallion.
You follow Kryyg.

A Small Trail
[ obvious exits: N S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A black snake is here, lying on a rock.
A young and strong buck is here, munching some grass.
A spotted horse wanders skittishly around here.
Reck has arrived from the north.
*Evangaline* has arrived from the south, riding a warhorse.
*Dixon* has arrived from the south, riding a warhorse.
*Ominas* has arrived from the south, riding a warhorse.
*Sarras* has arrived from the south, riding a warhorse.
*Ashlynn* has arrived from the south, riding a warhorse.
*Ominas* scythes Ryak's body.

* HP:Battered SP:Strong MV:Tiring >
Snorgg tries to pierce *Ashlynn*, but she parries successfully.
*Dixon* tries to strike Kryyg, but he deflects the blow.
Reck tries to stab *Evangaline*, but she deflects the blow.

* HP:Battered SP:Strong MV:Tiring > na

*Sarras* tries to pierce you, but you deflect the blow.

* HP:Battered SP:Strong MV:Tiring - Sarras: Hurt > n
Yes, narrate, fine, narrate we must, but WHAT???

* HP:Battered SP:Strong MV:Tiring - Sarras: Hurt >
You try to strike *Sarras*, but he deflects the blow.
Someone squeaks 'Ashlynn, Sarras, Ominas and more are at A Small Trail'
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
*Sarras* tries to pierce you, but you parry successfully.
Reck tries to stab *Evangaline*, but she parries successfully.
*Dixon* tries to strike Kryyg, but he parries successfully.
*Ashlynn* tries to strike Snorgg, but he parries successfully.
Snorgg tries to pierce *Ashlynn*, but she deflects the blow.
Ryak tries to blast *Ominas*, but he parries successfully.

* HP:Battered SP:Strong MV:Tiring - Sarras: Hurt > f
No way! You're fighting for your life!
*Trakis* has arrived from the south, riding a warhorse.

* HP:Battered SP:Strong MV:Tiring - Sarras: Hurt >
*Sarras* tries to pierce you, but you parry successfully.
Snorgg tries to pierce *Ashlynn*, but she deflects the blow.
*Trakis* blasts Kryyg's left leg very hard.

* HP:Battered SP:Strong MV:Tiring - Sarras: Hurt > You panic and attempt to flee!


*Ashlynn* panics, and attempts to flee!
Reck narrates 'on'

na
*Ashlynn* leaves west riding a warhorse.

so that
*Kaizunshi* has arrived from the south, riding a gray palfrey.

en
You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
*Ashlynn* is standing here, riding a warhorse.

d* HP:Battered SP:Strong MV:Tiring > ed that

Someone squeaks 'Kaizunshi, Trakis, Sarras and more are at A Small Trail'

w* HP:Battered SP:Strong MV:Tiring > You narrate 'so that ended that'

* HP:Battered SP:Strong MV:Tiring > h
s
[where ]
Players in your Zone
--------------------
Jarnakk - By the Deserted Well
Snorgg - The Crossroads
Jestin - The Blighted Forest
Raiste - A Pile of Lumber
Ghigles - A Pile of Lumber
Monsoon - A Pile of Lumber
Ryak - A Small Trail
Reck - A Small Trail
Kryyg - A Small Trail

* HP:Battered SP:Strong MV:Tiring > A Stand of Trees
[ obvious exits: N E ]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Ashlynn* has arrived from the north, riding a warhorse.

* HP:Battered SP:Strong MV:Tiring > e
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
Snorgg the Veteran Havoc is standing here.
A strong trolloc stands here, snout sniffing the wind.
Snorgg leaves east.

so HP:Battered SP:Strong MV:Tiring >
A Narrow Trail
[ obvious exits: N S ]
A remnant of the Age of Legends juts from the soil.
Kryyg has arrived from the north, riding a shadow stallion.

o HP:Battered SP:Strong MV:Tiring > snic
Someone squeaks 'Weir, Kaizunshi, Trakis and more are at A Small Trail'
Someone squeaks 'Weir, Kaizunshi, Trakis and more are at A Small Trail'
Weak light filters through the hazy sky as the sun rises.
Your heartbeat calms down more as you feel less panicked.
Kryyg narrates 'weir'


* HP:Wounded SP:Full MV:Strong > You snicker softly.

* HP:Wounded SP:Full MV:Strong > dia kryyg
Kryyg narrates 'off'


* HP:Wounded SP:Full MV:Strong > Kryyg has some big nasty wounds and scratches.

* HP:Wounded SP:Full MV:Strong > l
ch
dA Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A remnant of the Age of Legends juts from the soil.
Snorgg the Veteran Havoc is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.

ef* HP:Wounded SP:Full MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Wounded SP:Full MV:Strong > Someone squeaks 'Weir, Kaizunshi, Trakis and more are at A Small Trail'
[change posture defensive]
Posture changed to: Defensive

* HP:Wounded SP:Full MV:Strong > wh

Kryyg assumes a defensive striking posture.

* HP:Wounded SP:Full MV:Strong > [where ]
Players in your Zone
--------------------
Monsoon - The Crossroads
Raiste - The Blighted Forest
Ryak - The Blighted Forest
Ghigles - A Small Trail
Snorgg - A Narrow Trail
Jarnakk - A Pile of Lumber
Kryyg - A Narrow Trail
Jestin - A Narrow Trail
Reck - A Small Trail

* HP:Wounded SP:Full MV:Strong >
Someone squeaks 'Weir, Kaizunshi, Trakis and more are at A Small Trail'

* HP:Wounded SP:Full MV:Strong >
Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A young and strong buck is here, munching some grass.
A strong trolloc stands here, snout sniffing the wind.

* HP:Wounded SP:Full MV:Strong > w
You follow Kryyg.

A Small Trail
[ obvious exits: N S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
Snorgg the Veteran Havoc is here, fighting Kaizunshi.
Monsoon the Myrddraal is here, fighting Weir, riding a shadow stallion.
Ghigles {Dha'vol Grunt} is here, fighting Weir.
*Weir* is here, fighting Monsoon, riding a bloodstock stallion.
*Kaizunshi* is here, fighting Snorgg, riding a gray palfrey.
*Trakis* is sitting here, riding a warhorse.
*Sarras* is here, fighting Ghigles, riding a warhorse.
*Ominas* is here, fighting Monsoon, riding a warhorse.
*Dixon* is here, fighting Ghigles, riding a warhorse.
*Evangaline* is standing here, riding a warhorse.

* HP:Wounded SP:Full MV:Tiring > h
*Ashlynn* has arrived from the north, riding a warhorse.


* HP:Wounded SP:Full MV:Tiring >
Snorgg tries to pierce *Kaizunshi*, but she parries successfully.
*Sarras* pierces Ghigles's right arm.

e* HP:Wounded SP:Full MV:Tiring > m[where ]
Players in your Zone
--------------------
Reck - Path Before the Gate
Jestin - A Small Trail
Kryyg - A Small Trail
Ryak - The Foot of a Mountain
Raiste - Among the Blighted Trees
Snorgg - A Small Trail
Monsoon - A Small Trail
Ghigles - A Small Trail
Jarnakk - A Pile of Lumber

* HP:Wounded SP:Full MV:Tiring >
,

Snorgg tries to pierce *Kaizunshi*, but she parries successfully.
*Kaizunshi* tries to slash Snorgg, but he deflects the blow.
*Weir* lances Monsoon's left foot.
Monsoon tries to blast *Weir*, but he parries successfully.
*Sarras* pierces Ghigles's right hand.
Ghigles blasts *Weir*'s left leg.
Monsoon panics, and attempts to flee!
*Ashlynn* leaves south riding a warhorse.
*Weir* panics, and attempts to flee!

* HP:Wounded SP:Full MV:Tiring > Monsoon leaves north riding a shadow stallion.
[seize ]
You feel the flows of saidin coursing through your body.
Snorgg panics, and attempts to flee!
*Weir* leaves west riding a bloodstock stallion.

* HP:Wounded SP:Full MV:Tiring > [chann 'earthquake']
You begin to weave the appropriate flows...
Kryyg narrates 'we are alot'
*Trakis* clambers to his feet.


Snorgg leaves west.
You follow Kryyg.

*Trakis* tries to blast you, but you parry successfully.

-
*Evangaline* leaves west riding a warhorse.
*Ominas* leaves west riding a warhorse.

= + *
*Dixon* sends Ghigles sprawling with a powerful bash!


*Kaizunshi* tries to slash you, but you parry successfully.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Ghigles vibrates and is knocked about.
Ghigles vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Trakis: Hurt > You swiftly dodge *Kaizunshi*'s attempt to slash you.
You barely strike *Trakis*'s body.
*Sarras* barely pierces Ghigles's head.
*Dixon* strikes Ghigles's head very hard.
*Sarras* pierces Ghigles's left leg.
You begin to weave the appropriate flows...

-
Monsoon narrates 'we off thsi or what'

= +
*Ashlynn* has arrived from the south, riding a warhorse.

*
Kryyg has arrived from the north, riding a shadow stallion.
*Ashlynn* tries to strike Kryyg, but he parries successfully.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A shadow stallion vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Kryyg vibrates and is knocked about.
Kryyg vibrates and is knocked about.
Someone vibrates and is knocked about.
You receive your share of experience...
Blood never gets boring, does it?
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
Ghigles vibrates and is knocked about.
Ghigles vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
You dodge a bash from *Trakis* who loses his balance and falls!

* HP:Wounded SP:Full MV:Tiring - Trakis: Hurt > You begin to weave the appropriate flows...


Ryak narrates 'regroup where'
Kryyg panics, and attempts to flee!

-
A warhorse tries to hit Kryyg, but he deflects the blow.
A shadow stallion tries to hit Kryyg, but he parries successfully.
*Ashlynn* tries to strike Kryyg, but he deflects the blow.
*Sarras* tickles Ghigles's body with his pierce.
*Dixon* strikes Ghigles's left leg hard.

=
Kryyg leaves west riding a shadow stallion.

+
*Sarras* tickles Ghigles's right leg with his pierce.

*
Jarnakk has arrived from the north.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Jarnakk vibrates and is knocked about.
Jarnakk vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
*Ashlynn* panics, and attempts to flee!
*Ashlynn* leaves south riding a warhorse.
Ghigles vibrates and is knocked about.
Ghigles vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Trakis: Wounded >
*Sarras* panics, and attempts to flee!
You dodge a bash from *Kaizunshi* who loses her balance and falls!

* HP:Wounded SP:Full MV:Tiring - Trakis: Wounded > You begin to weave the appropriate flows...
*Sarras* leaves west riding a warhorse.


Ghigles panics, and attempts to flee!

-
Ghigles leaves north.

= +
Jarnakk panics, and attempts to flee!
Jarnakk leaves north.

*
Kryyg narrates 'regroup orch patrol'

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey is mortally wounded, and will die soon, if not aided.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse is stunned, but will probably regain consciousness...
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Trakis: Wounded > You begin to weave the appropriate flows...

- =
You dodge a bash from *Trakis* who loses his balance and falls!

+ *
*Kaizunshi* tries to slash you, but you parry successfully.
*Sarras* has arrived from the west, riding a warhorse.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
You receive your share of experience...
Not sure what genocide means, but this may be it.
The vibrations are so incredible, a gray palfrey is shaken into little pieces.
A gray palfrey is dead! R.I.P.
Your blood freezes as you hear a gray palfrey's death cry.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
You receive your share of experience...
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
You receive your share of experience...
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Kaizunshi* panics, and attempts to flee!

* HP:Wounded SP:Full MV:Tiring - Trakis: Wounded >
Kryyg narrates 'orch patrol'
*Kaizunshi* leaves south.

* HP:Wounded SP:Full MV:Tiring - Trakis: Wounded > You begin to weave the appropriate flows...
*Sarras* tries to pierce you, but you deflect the blow.

- = + *
*Sarras* panics, and attempts to flee!

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
You receive your share of experience...
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Sarras* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Trakis: Wounded >
*Sarras* leaves west.

* HP:Wounded SP:Full MV:Tiring - Trakis: Wounded > You begin to weave the appropriate flows...

- = + *
*Kaizunshi* has arrived from the south.

*
*Dixon* panics, and attempts to flee!
You dodge a bash from *Trakis* who loses his balance and falls!

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* panics, and attempts to flee!
*Dixon* leaves north.
*Evangaline* has arrived from the west, riding a warhorse.
*Sarras* has arrived from the west.

* HP:Wounded SP:Full MV:Tiring - Trakis: Battered >
You strike *Trakis*'s head hard.
You swiftly dodge *Evangaline*'s attempt to strike you.

* HP:Wounded SP:Full MV:Tiring - Trakis: Battered > You begin to weave the appropriate flows...

- = + *
*Sarras* leaves south.

*
*Kaizunshi* tries to slash Snorgg, but he deflects the blow.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Snorgg vibrates and is knocked about.
Snorgg panics, and attempts to flee!
Snorgg vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Trakis: Battered > You begin to weave the appropriate flows...
*Trakis* panics, and attempts to flee!


A warhorse tries to hit Snorgg, but he deflects the blow.
*Kaizunshi* tries to slash Snorgg, but he parries successfully.
You swiftly dodge *Evangaline*'s attempt to strike you.
*Trakis* tries to blast you, but you parry successfully.
*Dixon* has arrived from the north.
*Dixon* leaves west.
*Trakis* moves swiftly to protect *Evangaline*.
*Trakis* leaves south.

- = + * *
Snorgg leaves south.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Weir* has arrived from the south, riding a bloodstock stallion.

* HP:Wounded SP:Full MV:Tiring - Evangaline: Wounded >
Reck narrates 'weir also'

* HP:Wounded SP:Full MV:Tiring - Evangaline: Wounded > You begin to weave the appropriate flows...
*Sarras* has arrived from the south.

- =
*Kaizunshi* tries to slash you, but you parry successfully.
A warhorse tries to hit you, but you dodge the attack.
*Evangaline* tries to strike you, but you deflect the blow.

+ *
Jarnakk tries to pound *Sarras*, but he deflects the blow.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Jarnakk vibrates and is knocked about.
Jarnakk vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
*Sarras* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
Ryak narrates 'like 8 of us if we group'

* HP:Wounded SP:Full MV:Tiring - Evangaline: Wounded >
*Kaizunshi* panics, and attempts to flee!

* HP:Wounded SP:Full MV:Tiring - Evangaline: Wounded > You begin to weave the appropriate flows...


*Sarras* panics, and attempts to flee!
*Kaizunshi* leaves north.

- = + *
A warhorse tries to hit you, but you dodge the attack.


*Sarras* leaves north.

*
Kryyg narrates 'r u dead jestin'

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Jarnakk vibrates and is knocked about.
Jarnakk vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Evangaline* vibrates and is knocked about.
*Evangaline* panics, and attempts to flee!
*Evangaline* vibrates and is knocked about.
*Evangaline* leaves north riding a warhorse.

* HP:Wounded SP:Full MV:Tiring - Jarnakk: Wounded > You begin to weave the appropriate flows...

-f b= +e v*a n
You dodge a bash from *Weir* who loses his balance and falls!

ga*
*Evangaline* has arrived from the north, riding a warhorse.

l i+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse is mortally wounded, and will die soon, if not aided.
*Evangaline* vibrates and is knocked about.
*Evangaline* panics, and attempts to flee!
*Evangaline* vibrates and is knocked about.
Jarnakk vibrates and is knocked about.
Jarnakk vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Jarnakk: Wounded > n
*Evangaline* leaves north.

e* HP:Wounded SP:Full MV:Tiring - Jarnakk: Wounded > You begin to weave the appropriate flows...


A raven caws 'Dixon is at The Dried-out Pond'

- = + * * +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
You receive your share of experience...
Time to find a new victim to bully?
The vibrations are so incredible, a warhorse is shaken into little pieces.
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
Jarnakk vibrates and is knocked about.
Jarnakk vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Jarnakk: Wounded > *Weir* tries to lance you, but you parry successfully.
A bloodstock stallion tries to hit you, but you dodge the attack.
You strike Jarnakk's right leg.
Jarnakk tries to pound you, but you deflect the blow.
You begin to weave the appropriate flows...
You dodge a bash from Jarnakk who loses his balance and falls!

- = +
*Weir* gets iron horseshoes from the corpse of a warhorse.
*Weir* gets a war saddle with stirrups from the corpse of a warhorse.
*Weir* gets a bridle made of leather from the corpse of a warhorse.

* * +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Jarnakk vibrates and is knocked about.
Jarnakk vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Jarnakk: Battered > You begin to weave the appropriate flows...

-
You swiftly dodge a bloodstock stallion's attempt to hit you.
Jarnakk tries to pound you, but you deflect the blow.

= +
Jarnakk panics, and attempts to flee!

*
*Evangaline* has arrived from the west.


*Weir* intercepts your attack on his mount.
Jarnakk leaves west.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Evangaline* vibrates and is knocked about.
*Evangaline* winces in pain.
*Evangaline* panics, and attempts to flee!
*Evangaline* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
You receive your share of experience...
Yet again! Seems like a rerun...
The vibrations are so incredible, a bloodstock stallion is shaken into little pieces.
A bloodstock stallion is dead! R.I.P.
Your blood freezes as you hear a bloodstock stallion's death cry.
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Weir: Battered > You begin to weave the appropriate flows...
*Evangaline* leaves west.

- = + *
You dodge a bash from *Weir* who loses his balance and falls!


Ghigles narrates 'that was awesome'

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Weir: Battered > You begin to weave the appropriate flows...

- = + *
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' evangaline}.
#Ok. {b} aliases {chann 'flame' evangaline}.
#Ok. {m} aliases {kill evangaline}.
#Ok. {1} aliases {chann 'fear' evangaline}.
* f+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.

* HP:Wounded SP:Full MV:Tiring - Weir: Beaten > b
*Weir* gets iron horseshoes from the corpse of a bloodstock stallion.
*Weir* gets a war saddle with stirrups from the corpse of a bloodstock stallion.
*Weir* gets a decorative horse donning from the corpse of a bloodstock stallion.
*Weir* gets a bridle made of leather from the corpse of a bloodstock stallion.

* HP:Wounded SP:Full MV:Tiring - Weir: Beaten > we You begin to weave the appropriate flows...

i r
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' weir}.
#Ok. {b} aliases {chann 'flame' weir}.
#Ok. {m} aliases {kill weir}.
#Ok. {1} aliases {chann 'fear' weir}.
v
- = Cancelled.
You begin to weave the appropriate flows...

-
*Weir* panics, and attempts to flee!

= + *
*Weir* leaves south.

s*
m
+v
Cancelled.
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
*Weir* is standing here.
A strong trolloc stands here, snout sniffing the wind.
Weir assumes an offensive striking posture.

* HP:Wounded SP:Full MV:Tiring > You try to strike *Weir*, but he deflects the blow.
Kryyg narrates 'flee nto us jestin'

* HP:Wounded SP:Full MV:Tiring - Weir: Beaten > You begin to weave the appropriate flows...

- = + *
*Weir* tries to lance you, but you dodge the attack.
A strong trolloc barely pounds Weir's left arm.
*Weir* panics, and attempts to flee!

* + = -
*Weir* leaves west.

w-
m
=
Your target is no longer here!
Kryyg narrates 'we all e orch patroel'

* HP:Wounded SP:Full MV:Tiring > v
A Stand of Trees
[ obvious exits: N E ]
*Weir* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded SP:Full MV:Tiring > You try to strike *Weir*, but he parries successfully.

* HP:Wounded SP:Full MV:Tiring - Weir: Beaten > You begin to weave the appropriate flows...


*Weir* tries to lance you, but you deflect the blow.
The day has begun.

-
*Weir* panics, and attempts to flee!

= + *
*Weir* leaves north.

*n
+m
= Cancelled.
The Blighted Forest
[ obvious exits: E S W ]

* HP:Wounded SP:Full MV:Strong > wh
na thThey aren't here.

e* HP:Wounded SP:Full MV:Strong > y [where ]
Players in your Zone
--------------------
Jarnakk - The Dried-out Pond
Reck - The Decaying Forest
Jestin - The Blighted Forest
Ryak - The Decaying Forest
Raiste - The Decaying Forest
Kryyg - The Decaying Forest
Monsoon - The Blighted Woods

a* HP:Wounded SP:Full MV:Strong > ll beat
releYou narrate 'they all beat'

ase* HP:Wounded SP:Full MV:Strong >
Ok.

* HP:Wounded SP:Full MV:Strong > nang
na tYou stop using a jade carving of an old man.

h* HP:Wounded SP:Full MV:Strong > eyYou put a jade carving of an old man in a soft leather pouch.

* HP:Wounded SP:Full MV:Strong > 're running
e
You narrate 'they're running'

* HP:Wounded SP:Full MV:Strong > A Small Trail
[ obvious exits: N S W ]
The corpse of a bloodstock stallion is lying here.
The corpse of a warhorse is lying here. [4]
The corpse of a gray palfrey is lying here.
The corpse of a rat is lying here.

* HP:Wounded SP:Full MV:Strong > wh
[where ]
Players in your Zone
--------------------
Jestin - A Small Trail
Jarnakk - The Dried-out Pond
Monsoon - The Decaying Forest
Reck - The Decaying Forest
Ryak - The Decaying Forest
Raiste - The Decaying Forest
Kryyg - The Decaying Forest
Kryyg narrates 'come to us'

* HP:Wounded SP:Full MV:Strong > s
na The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

th* HP:Wounded SP:Full MV:Strong > ey're running snicker go chase
You narrate 'they're running snicker go chase'

* HP:Wounded SP:Full MV:Strong > e
e
Path to the Old Monastery
[ obvious exits: E W ]
The corpse of a raven is lying here.
A young and strong buck is here, munching some grass.
A squirrel is here, chittering.

* HP:Wounded SP:Full MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]

* HP:Wounded SP:Full MV:Strong > e
ePath Before the Gate
[ obvious exits: E W ]


* HP:Wounded SP:Full MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
You feel an odd disturbance in the Pattern here.
*Weir* is standing here.
*Evangaline* is standing here.
*Kaizunshi* is standing here, riding a spotted horse.
*Ominas* is standing here, riding a warhorse.
*Trakis* is standing here.
A green woodpecker is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

e
* HP:Wounded SP:Full MV:Tiring >
*Evangaline* leans closer to *Trakis*, who now appears to be feeling better.

* HP:Wounded SP:Full MV:Tiring > On the Stone Steps
[ obvious exits: E W ]
The corpse of a young, agile hare is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A mole is here, looking sickly.

* HP:Wounded SP:Full MV:Tiring > na
em
w
Yes, narrate, fine, narrate we must, but WHAT???

* HP:Wounded SP:Full MV:Tiring > ,
[seize ]
You feel the flows of saidin coursing through your body.
Snorgg narrates 'i lived with 27 hps'
Ryak narrates 'acent'
*Kaizunshi* has arrived from the west, riding a spotted horse.

* HP:Wounded SP:Full MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
You feel an odd disturbance in the Pattern here.
*Weir* is standing here.
*Evangaline* is standing here.
*Ominas* is standing here, riding a warhorse.
*Trakis* is standing here.
A green woodpecker is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Ominas* tries to scythe you, but you parry successfully.

* HP:Wounded SP:Full MV:Tiring - Ominas: Scratched > You try to strike *Ominas*, but he parries successfully.
A green woodpecker leaves west.
Ragan tries to slice you, but you parry successfully.
*Ominas* tries to scythe you, but you parry successfully.
[chann 'earthquake']
You begin to weave the appropriate flows...

- =
*Trakis* tries to blast you, but you deflect the blow.

+ *
*Kaizunshi* has arrived from the east, riding a spotted horse.
*Evangaline* leaves south.

*
*Weir* leaves south.

+
Ok.
The earth trembles and shivers beneath your feet..!
A spotted horse vibrates and is knocked about.
A spotted horse vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
Ragan vibrates and is knocked about.
Ragan vibrates and is knocked about.

* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt > You begin to weave the appropriate flows...


*Kaizunshi* leaves north riding a spotted horse.

-
Ragan tries to slice you, but you deflect the blow.

=
Snorgg narrates 'am ls'

+ *
*Weir* has arrived from the south.


*Evangaline* has arrived from the south.

*
*Trakis* sends you sprawling with a powerful bash!
Ok.
The earth trembles and shivers beneath your feet..!
*Evangaline* vibrates and is knocked about.
*Evangaline* winces in pain.
*Evangaline* panics, and attempts to flee!
*Evangaline* vibrates and is knocked about.
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
Ragan vibrates and is knocked about.
Ragan vibrates and is knocked about.

* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt > an
Kryyg narrates 'where'

g* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt >

*Evangaline* leaves north.

* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt >
*Weir* leaves south.

,* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt >

Ominas assumes an offensive striking posture.

* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt >
*Trakis* tries to blast you, but you parry successfully.
Ragan tries to slice you, but you deflect the blow.
*Ominas* tries to scythe you, but you parry successfully.

* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt > You begin to weave the appropriate flows...
*Weir* has arrived from the south.

Cancelled.
You get a jade carving of an old man from a soft leather pouch.

* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt > fYou grab a jade carving of an old man.

* HP:Wounded SP:Strong MV:Tiring - Ominas: Hurt >
[chann 'earthquake']
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
The corpse of a young, agile hare is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A mole is here, looking sickly.

* HP:Wounded SP:Strong MV:Tiring > wh
w[where ]
Players in your Zone
--------------------
Jestin - On the Stone Steps
Monsoon - The Crossroads
Ryak - By the Apple Trees
Reck - By the Apple Trees
Raiste - By the Apple Trees
Jarnakk - By the Apple Trees
Kryyg - By the Apple Trees

h
* HP:Wounded SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Monsoon - Path to the Old Monastery
Jestin - On the Stone Steps
Ryak - By the Apple Trees
Reck - By the Apple Trees
Raiste - By the Apple Trees
Jarnakk - By the Apple Trees
Kryyg - By the Apple Trees

* HP:Wounded SP:Strong MV:Tiring > w
,
The Yard Before the Monastery
[ obvious exits: N E S W ]
You feel an odd disturbance in the Pattern here.
Monsoon the Myrddraal is here, fighting Weir, riding a shadow stallion.
*Weir* is here, fighting Monsoon.
*Ominas* is here, fighting Monsoon, riding a warhorse.
*Trakis* is here, fighting Monsoon.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded SP:Strong MV:Tiring > A Shienaran forward scout joins Weir's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan says 'You Jestin!!! You will die before your time!! '
Ragan tries to slice you, but you deflect the blow.
You strike Ragan's body hard.
A Shienaran forward scout joins Ragan's fight!
Ragan tries to slice you, but you parry successfully.
A Shienaran forward scout barely slashes Monsoon's left leg.
A Shienaran forward scout barely slashes Monsoon's right leg.
*Ominas* scythes Monsoon's right leg.
*Trakis* blasts Monsoon's head.
Monsoon tries to blast *Weir*, but he parries successfully.
*Weir* lances Monsoon's left arm hard.
[chann 'earthquake']
You begin to weave the appropriate flows...

-
Monsoon panics, and attempts to flee!

=
Monsoon leaves east riding a shadow stallion.

f b+ w* ei *
Monsoon narrates 'htey all raagn'

r +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Weir* vibrates and is knocked about.
*Weir* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
*Trakis* vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
Ragan vibrates and is knocked about.
Ragan vibrates and is knocked about.

* HP:Wounded SP:Strong MV:Tiring - Ragan: Hurt >
*Trakis* panics, and attempts to flee!
*Trakis* leaves east.

* HP:Wounded SP:Strong MV:Tiring - Ragan: Hurt >
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' weir}.
#Ok. {b} aliases {chann 'flame' weir}.
#Ok. {m} aliases {kill weir}.
#Ok. {1} aliases {chann 'fear' weir}.
v
You begin to weave the appropriate flows...

Cancelled.
You swiftly dodge a warhorse's attempt to hit you.
You swiftly dodge *Weir*'s attempt to lance you.
A Shienaran forward scout tries to slash you, but you parry successfully.
Ragan tries to slice you, but you parry successfully.
You begin to weave the appropriate flows...

- =
Monsoon narrates 'hit 1e'

+ *
Snorgg narrates 'nods'

* + = - -
You swiftly dodge a warhorse's attempt to hit you.
A Shienaran forward scout tries to slash you, but you parry successfully.
Ragan slices your body very hard.
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Tiring - Ragan: Hurt >
You dodge a bash from *Weir* who loses his balance and falls!

f
* HP:Wounded SP:Strong MV:Tiring - Ragan: Hurt > You panic and attempt to flee!


You dodge a bash from *Ominas* who loses his balance and falls!

w
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

h
* HP:Wounded SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Walking Through the Orchard
Jarnakk - In a Dying Orchard
Ryak - By the Apple Trees
Reck - By the Apple Trees
Raiste - By the Apple Trees
Kryyg - By the Apple Trees
Monsoon - On the Stone Steps

* HP:Wounded SP:Strong MV:Tiring > s
m
vThe Yard Before the Monastery
[ obvious exits: N E S W ]
You feel an odd disturbance in the Pattern here.
*Weir* is standing here.
*Ominas* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.


* HP:Wounded SP:Strong MV:Tiring > You try to strike *Weir*, but he parries successfully.

* HP:Wounded SP:Strong MV:Tiring - Weir: Beaten > You begin to weave the appropriate flows...

-
A Shienaran forward scout joins Weir's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A raven caws 'Evangaline is at Edge of the Foothills'

= +
*Trakis* has arrived from the east.
*Trakis* leaves west.

*
*Weir* panics, and attempts to flee!

* + =
*Weir* leaves west.


Ragan slices your right hand very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you deflect the blow.


*Ominas* tries to scythe you, but you parry successfully.

m
Monsoon narrates 'nem'
Raiste narrates 'kaiz was crit'
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.


* HP:Battered SP:Strong MV:Tiring > v
They aren't here.

* HP:Battered SP:Strong MV:Tiring > n
Nobody here by that name.

* HP:Battered SP:Strong MV:Tiring > w
By the Apple Trees
[ obvious exits: E S W ]

m
* HP:Battered SP:Strong MV:Tiring > Monsoon narrates 'he got out'
A Small Path
[ obvious exits: E W ]

* HP:Battered SP:Strong MV:Tiring > They aren't here.

e
* HP:Battered SP:Strong MV:Tiring > s
By the Apple Trees
[ obvious exits: E S W ]

s* HP:Battered SP:Strong MV:Tiring >
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

w
* HP:Battered SP:Strong MV:Tiring > m
The Yard Before the Monastery
[ obvious exits: N E S W ]
You feel an odd disturbance in the Pattern here.
*Weir* is standing here.
*Ominas* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
You swiftly dodge *Ominas*'s attempt to scythe you.

v* HP:Battered SP:Strong MV:Tiring - Ominas: Wounded >
No way! You're fighting for your life!
*Weir* leaves south.

* HP:Battered SP:Strong MV:Tiring - Ominas: Wounded > They aren't here.

* HP:Battered SP:Strong MV:Tiring - Ominas: Wounded > Monsoon has arrived from the east, riding a shadow stallion.
Nobody here by that name.

* HP:Battered SP:Strong MV:Tiring - Ominas: Wounded > f
Monsoon leaves north riding a shadow stallion.


* HP:Battered SP:Strong MV:Tiring - Ominas: Wounded > na s of raYou panic and attempt to flee!

g
Monsoon has arrived from the north, riding a shadow stallion.


Monsoon blasts *Ominas*'s head hard.

weir

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
*Eldrenia* is standing here, riding a gray palfrey.
A green woodpecker is visible flying high in the sky.
*Eldrenia* leaves east riding a gray palfrey.

* HP:Battered SP:Strong MV:Tiring > You narrate 's of rag weir'

* HP:Battered SP:Strong MV:Tiring >
Ryak narrates 'eve quit'

e* HP:Battered SP:Strong MV:Tiring >
k
The Yard Before the Monastery
[ obvious exits: N E S W ]
You feel an odd disturbance in the Pattern here.
*Weir* is standing here.
*Eldrenia* is standing here, riding a gray palfrey.
Monsoon the Myrddraal is here, fighting Ominas, riding a shadow stallion.
*Ominas* is here, fighting Monsoon, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

x* HP:Battered SP:Strong MV:Tiring >
[kill light]
You try to strike *Weir*, but he parries successfully.
Ryak narrates 'crit*'

* HP:Battered SP:Strong MV:Tiring - Weir: Beaten > You begin to weave the appropriate flows...
*Ominas* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Ominas* sends Monsoon sprawling with a powerful bash!


A Shienaran forward scout joins Weir's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A flock of ravens caws 'Kaizunshi is at Path through the Dead Forest'


*Ominas* panics, and attempts to flee!


*Ominas* leaves west riding a warhorse.


Ragan slices your body into bloody fragments!
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout slashes your head into bloody fragments!
A Shienaran forward scout slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!



*Ominas* has arrived from the west, riding a warhorse.


*Ominas* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]

* HP:Critical SP:Strong MV:Tiring > e
Under the Angel
[ obvious exits: S W ]
A small grasshopper hops from place to place.

* HP:Critical SP:Strong MV:Tiring > s
reA Circle of Stones
[ obvious exits: N E S W ]

l* HP:Critical SP:Strong MV:Winded > ease
cOk.

h
* HP:Critical SP:Strong MV:Winded > d
*Weir* has arrived from the west.

* HP:Critical SP:Strong MV:Winded > ef
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
*Weir* tries to lance you, but you deflect the blow.

* HP:Critical SP:Strong MV:Winded - Weir: Beaten > f[change posture defensive]
Posture changed to: Defensive


* HP:Critical SP:Strong MV:Winded - Weir: Beaten > f You try to strike *Weir*, but he parries successfully.
*Weir* tries to lance you, but you parry successfully.
You panic and attempt to flee!

b weir
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' weir}.
#Ok. {b} aliases {chann 'flame' weir}.
#Ok. {m} aliases {kill weir}.
#Ok. {1} aliases {chann 'fear' weir}.
s

Monsoon narrates '3 ragan'
You flee head over heels.
Upon Some Open Ground
[ obvious exits: S W ]
A wounded trolloc is here, looking at you through terrified eyes.

s
* HP:Critical SP:Strong MV:Winded > Dead Flowerbed
[ obvious exits: N S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.

* HP:Critical SP:Strong MV:Winded > Path Before a Stream
[ obvious exits: N S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.

* HP:Critical SP:Strong MV:Winded > em
n
n
[seize ]
You feel the flows of saidin coursing through your body.

* HP:Critical SP:Strong MV:Winded > v
You swiftly dodge an oozing ball of mud's attempt to hit you.
You swiftly dodge an oozing ball of mud's attempt to hit you.
You swiftly dodge an oozing ball of mud's attempt to hit you.
You strike an oozing ball of mud's left foot extremely hard.
You swiftly dodge an oozing ball of mud's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Tiring - an oozing ball of mud: Scratched > No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Tiring - an oozing ball of mud: Scratched > f Nobody here by that name.

* HP:Critical SP:Strong MV:Tiring - an oozing ball of mud: Scratched >
You panic and attempt to flee!


*Weir* has arrived from the north.

get
You flee head over heels.
Path through the Dead Garden
[ obvious exits: N E ]
A glob of muddy leaves sits here, oozing a foul liquid.

* HP:Critical SP:Strong MV:Tiring > rations pouch
qYou get a package of iron rations from a soft leather pouch.
*Weir* has arrived from the east.

* HP:Critical SP:Strong MV:Tiring >
*Weir* tries to lance you, but you deflect the blow.

* HP:Critical SP:Strong MV:Tiring - Weir: Beaten > ii
You try to strike *Weir*, but he parries successfully.
Weir swiftly dodges an oozing ball of mud's attempt to hit him.
*Weir* tries to lance you, but you deflect the blow.


* HP:Critical SP:Strong MV:Tiring - Weir: Beaten > v
Arglebargle, glop-glyf!?!

* HP:Critical SP:Strong MV:Tiring - Weir: Beaten > You begin to weave the appropriate flows...

e -at r=
*Weir* panics, and attempts to flee!

at io+n s*
A black messenger pigeon flutters its wings.
*Weir* leaves east.

* + = - - =
Your target is no longer here!

* HP:Critical SP:Strong MV:Tiring >

A black messenger pigeon beats its wings harder.

n* HP:Critical SP:Strong MV:Tiring >
You eat the rations.
You are full.

n
* HP:Critical SP:Strong MV:Tiring > Before a Temple
[ obvious exits: N E S W ]
*Weir* is standing here.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
*Weir* tries to lance you, but you deflect the blow.

* HP:Critical SP:Strong MV:Tiring - Weir: Beaten > mNo way! You're fighting for your life!


* HP:Critical SP:Strong MV:Tiring - Weir: Beaten > f
You do the best you can!

* HP:Critical SP:Strong MV:Tiring - Weir: Beaten > You try to strike *Weir*, but he parries successfully.
An oozing ball of mud tries to hit you, but you dodge the attack.
You swiftly dodge an oozing ball of mud's attempt to hit you.
You swiftly dodge an oozing ball of mud's attempt to hit you.
An oozing ball of mud leaves east.
An oozing ball of mud tries to hit you, but you deflect the blow.
*Weir* tries to lance you, but you parry successfully.
You panic and attempt to flee!


*Ominas* has arrived from the south, riding a warhorse.

c
You flee head over heels.
A Circle of Stones
[ obvious exits: N E S W ]

h* HP:Critical SP:Strong MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Critical SP:Strong MV:Tiring > s
s
Before a Temple
[ obvious exits: N E S W ]
*Ominas* is here, fighting an oozing ball of mud, riding a warhorse.
*Weir* is standing here.
An oozing ball of mud is here, fighting Ominas.
An oozing ball of mud is here, fighting Ominas.
An oozing ball of mud is here, fighting Ominas.
An oozing ball of mud is here, fighting Ominas.

* HP:Critical SP:Strong MV:Tiring > Path through the Dead Garden
[ obvious exits: N E ]
A glob of muddy leaves sits here, oozing a foul liquid.
*Weir* has arrived from the north.

* HP:Critical SP:Strong MV:Tiring >
*Weir* tries to lance you, but you deflect the blow.

* HP:Critical SP:Strong MV:Tiring - Weir: Beaten > v

You strike *Weir*'s body.
An oozing ball of mud tries to hit Weir, but he deflects the blow.
*Weir* tries to lance you, but you parry successfully.

* HP:Critical SP:Strong MV:Tiring - Weir: Beaten > You begin to weave the appropriate flows...

- =
Kryyg narrates 'winding '

+ *
Kryyg narrates 'evang rip'

* + = -
An oozing ball of mud tries to hit Weir, but he parries successfully.
*Weir* tries to lance you, but you parry successfully.
Raiste narrates 'rip evang'

-
Jarnakk narrates 'nice'

=
You draw some energy from the carving in your hand.
Ok.
Fire coalesces in your hands, but fizzles a bit as you launch it at *Weir*.

* HP:Critical SP:Strong MV:Tiring - Weir: Critical > b
Snorgg narrates 'nice'


* HP:Critical SP:Strong MV:Tiring - Weir: Critical >
Raiste narrates 'wow'

* HP:Critical SP:Strong MV:Tiring - Weir: Critical > You begin to weave the appropriate flows...

- = + *
An oozing ball of mud tries to hit Weir, but he parries successfully.
*Weir* tries to lance you, but you parry successfully.

* +
Weir assumes an offensive striking posture.

=
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Weir*.

* HP:Critical SP:Strong MV:Tiring - Weir: Critical > b
You begin to weave the appropriate flows...

- = +
*Eldrenia* has arrived from the north, riding a gray palfrey.

*
An oozing ball of mud tries to hit Weir, but he dodges the attack.

* + =
You draw some energy from the carving in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Streaks of Fire burn through *Weir*, leaving only a blackened corpse.
*Weir* is dead! R.I.P.
Your blood freezes as you hear *Weir*'s death cry.

* HP:Critical SP:Strong MV:Tiring > g
n
na weir rip
[get all corpse]
You get a stable ticket from the corpse of Weir.
You get a stable ticket from the corpse of Weir.
You get iron horseshoes from the corpse of Weir.
You get a war saddle with stirrups from the corpse of Weir.
You get a bridle made of leather from the corpse of Weir.
You get a decorative horse donning from the corpse of Weir.
You get a pair of lissome leather boots with metal capped toes from the corpse of Weir.
You get a pair of thick, gold-plated greaves from the corpse of Weir.
You get a belt with a buckle of cuendillar from the corpse of Weir.
You get a darkened steel trident from the corpse of Weir.
You get a silver Kandori wristcuff from the corpse of Weir.
You get a silver Kandori wristcuff from the corpse of Weir.
You get a sturdy pair of full leather gauntlets from the corpse of Weir.
You get a pair of polished, gold-plated vambraces from the corpse of Weir.
You get a backpack from the corpse of Weir.
You get a black wool cape embroidered with a swooping hawk from the corpse of Weir.
a hauberk of steel chainmail: You can't take that!
You get a shimmering pendant of obsidian from the corpse of Weir.
You get a shimmering pendant of obsidian from the corpse of Weir.
You get a strange, insectoid helm from the corpse of Weir.
You get a gold ring from the corpse of Weir.
You get a gold ring from the corpse of Weir.
You get a freshly baked, peanut butter cookie from the corpse of Weir.
You get a mirrored lantern from the corpse of Weir.
*Eldrenia* tries to slice you, but you dodge the attack.

* HP:Critical SP:Strong MV:Tiring - Eldrenia: Healthy > No way! You're fighting for your life!
Kryyg narrates 'who's her warder'

* HP:Critical SP:Strong MV:Tiring - Eldrenia: Healthy > You narrate 'weir rip'

* HP:Critical SP:Strong MV:Tiring - Eldrenia: Healthy > f
You try to strike *Eldrenia*, but she deflects the blow.
Eldrenia swiftly dodges an oozing ball of mud's attempt to hit her.
*Eldrenia* tries to slice you, but you parry successfully.
You panic and attempt to flee!

r
*Ominas* has arrived from the north, riding a warhorse.

elease

You flee head over heels.
Before a Temple
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.

* HP:Critical SP:Strong MV:Winded > Ok.

* HP:Critical SP:Strong MV:Winded > e
nDead Flowerbed
[ obvious exits: N S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.
Snorgg narrates 'fk ya'


* HP:Critical SP:Strong MV:Winded > Upon Some Open Ground
[ obvious exits: S W ]
A wounded trolloc is here, looking at you through terrified eyes.

n* HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...
Kryyg narrates 'roflmao'

w* HP:Critical SP:Strong MV:Winded >

Puny narrates 'NICE'

n
* HP:Critical SP:Strong MV:Winded > nA Circle of Stones
[ obvious exits: N E S W ]
*Ominas* is standing here, riding a warhorse.


* HP:Critical SP:Strong MV:Winded > Under the Angel
[ obvious exits: S W ]
A small grasshopper hops from place to place.

* HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Winded > w
fb Passing Some Tombstones
[ obvious exits: N E S ]

o* HP:Critical SP:Strong MV:Winded > minas
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' ominas}.
#Ok. {b} aliases {chann 'flame' ominas}.
#Ok. {m} aliases {kill ominas}.
#Ok. {1} aliases {chann 'fear' ominas}.
s
s
Raiste narrates 'DARK SIDE BEST SIDE'
At the Corner of a Burial Site
[ obvious exits: N E S D ]
A warhorse is here, stamping his feet impatiently.
A small grasshopper hops from place to place.

* HP:Beaten SP:Strong MV:Winded > Temple Foyer
[ obvious exits: N E S ]

o HP:Beaten SP:Strong MV:Winded >
Snorgg narrates 'where we at'

o HP:Beaten SP:Strong MV:Winded > s
Temple Altar
[ obvious exits: N S ]

o HP:Beaten SP:Strong MV:Winded > i
You are carrying:
a mirrored lantern
a freshly baked, peanut butter cookie
[2] a gold ring
a strange, insectoid helm
[2] a shimmering pendant of obsidian
a black wool cape embroidered with a swooping hawk
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a darkened steel trident
a belt with a buckle of cuendillar
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes
a decorative horse donning
a bridle made of leather
a war saddle with stirrups
iron horseshoes
[2] a stable ticket

o HP:Beaten SP:Strong MV:Winded > w
Monsoon narrates '1s ragan'

ho HP:Beaten SP:Strong MV:Winded >
Monsoon narrates 'jestin'
[where ]
Players in your Zone
--------------------
Jestin - Temple Altar

o HP:Beaten SP:Strong MV:Winded > fb
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' }.
#Ok. {b} aliases {chann 'flame' }.
#Ok. {m} aliases {kill }.
#Ok. {1} aliases {chann 'fear' }.
n
Temple Foyer
[ obvious exits: N E S ]

o HP:Beaten SP:Strong MV:Winded > fb ominas
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' ominas}.
#Ok. {b} aliases {chann 'flame' ominas}.
#Ok. {m} aliases {kill ominas}.
#Ok. {1} aliases {chann 'fear' ominas}.
n
em
At the Corner of a Burial Site
[ obvious exits: N E S D ]
Monsoon the Myrddraal is here, fighting Ominas, riding a shadow stallion.
*Ominas* is here, fighting Monsoon, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A small grasshopper hops from place to place.

x* HP:Beaten SP:Strong MV:Winded >
[seize ]
You feel the flows of saidin coursing through your body.
*Ominas* panics, and attempts to flee!

* HP:Beaten SP:Strong MV:Winded > You begin to weave the appropriate flows...

-
*Eldrenia* has arrived from the east, riding a gray palfrey.

f b=
Monsoon sends *Ominas* sprawling with a powerful bash!

+ o*m in as*
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' ominas}.
#Ok. {b} aliases {chann 'flame' ominas}.
#Ok. {m} aliases {kill ominas}.
#Ok. {1} aliases {chann 'fear' ominas}.
s+
= Cancelled.
Monsoon tries to blast *Ominas*, but he deflects the blow.
Temple Foyer
[ obvious exits: N E S ]

o HP:Beaten SP:Strong MV:Winded > fb eldrenia
#Ok. {x} aliases {chann 'fireball' h.light}.
#Ok. {v} aliases {chann 'fireball' eldrenia}.
#Ok. {b} aliases {chann 'flame' eldrenia}.
#Ok. {m} aliases {kill eldrenia}.
#Ok. {1} aliases {chann 'fear' eldrenia}.
wh
n
b
[where ]
Players in your Zone
--------------------
Jestin - Temple Foyer

o HP:Beaten SP:Strong MV:Winded > At the Corner of a Burial Site
[ obvious exits: N E S D ]
*Eldrenia* is here, fighting Monsoon, riding a gray palfrey.
Monsoon the Myrddraal is here, fighting Eldrenia, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A small grasshopper hops from place to place.

* HP:Beaten SP:Strong MV:Winded > You begin to weave the appropriate flows...

- = + * * + b=
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Eldrenia*.

* HP:Beaten SP:Strong MV:Winded - Monsoon: Hurt - Eldrenia: Hurt >
You try to strike *Eldrenia*, but she deflects the blow.
*Eldrenia* tickles Monsoon's left arm with her slice.

* HP:Beaten SP:Strong MV:Winded - Monsoon: Hurt - Eldrenia: Hurt >
Monsoon sends *Eldrenia* sprawling with a powerful bash!
You begin to weave the appropriate flows...

- = + * v* +
=
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Eldrenia*.

* HP:Beaten SP:Strong MV:Winded - Monsoon: Hurt - Eldrenia: Wounded > You try to strike *Eldrenia*, but she parries successfully.
Monsoon blasts *Eldrenia*'s body into bloody fragments!
You begin to weave the appropriate flows...


Kryyg narrates 'only 1 in from 2n'

- = + *
Kryyg narrates 'nm 3'

* + = - -
Monsoon blasts *Eldrenia*'s left leg into bloody fragments!

=
You draw some energy from the carving in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Eldrenia*.

* HP:Beaten SP:Strong MV:Winded - Monsoon: Hurt - Eldrenia: Critical > b
You begin to weave the appropriate flows...

- = + * *
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Eldrenia* burn your body!


*Eldrenia* barely slices Monsoon's left hand.


*Eldrenia* panics, and attempts to flee!
*Eldrenia* tries to flee, but is too exhausted!


You flee head over heels.
Inside a Shallow Grave
[ obvious exits: S U ]

o HP:Critical SP:Strong MV:Winded > u
m
bAt the Corner of a Burial Site
[ obvious exits: N E S D ]
*Eldrenia* is here, fighting Monsoon, riding a gray palfrey.
Monsoon the Myrddraal is here, fighting Eldrenia, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A small grasshopper hops from place to place.


* HP:Critical SP:Strong MV:Winded > You try to strike *Eldrenia*, but she parries successfully.

* HP:Critical SP:Strong MV:Winded - Monsoon: Hurt - Eldrenia: Critical > You try to strike *Eldrenia*, but she deflects the blow.
*Eldrenia* barely slices Monsoon's left hand.
Monsoon tries to blast *Eldrenia*, but she parries successfully.
Your heartbeat calms down more as you feel less panicked.
You begin to weave the appropriate flows...
*Eldrenia* panics, and attempts to flee!
*Eldrenia* tries to flee, but is too exhausted!

- = + * * + =
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Eldrenia*.
*Eldrenia* is mortally wounded, and will die soon, if not aided.

* HP:Critical SP:Strong MV:Winded - Eldrenia: Incapacitated > release
n
You strike *Eldrenia*'s body into bloody fragments!
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Eldrenia*'s death cry.

a* HP:Critical SP:Strong MV:Winded > Ok.

el* HP:Critical SP:Strong MV:Winded > dreni
Monsoon narrates 'rip'

a* HP:Critical SP:Strong MV:Winded > rip
nanA black messenger pigeon flutters its wings.
You narrate 'eldrenia rip'

g
* HP:Critical SP:Strong MV:Winded > sYou stop using a jade carving of an old man.

c* HP:Critical SP:Strong MV:Winded >
Monsoon narrates 'eldrenia'
You put a jade carving of an old man in a soft leather pouch.

* HP:Critical SP:Strong MV:Winded > You have 22(280) hit and 68(149) movement points.
You have scored 108500001 experience points and 105 quest points.
You need 1727319362 exp to level and 95 qp to rank.
You have amassed 445 Turn points to date, ranking you Reaver Fifth.
You have played 63 days and 11 hours (real time).
This ranks you as Jestin the al'Isha [Dreadlord 2] (Level 51).
You are standing.

Evangaline
Posts: 338
Joined: Fri May 08, 2020 8:57 pm

Re: The Power of the Dark Gifts

Post by Evangaline » Sat Jun 05, 2021 1:37 am

Nicely played.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: The Power of the Dark Gifts

Post by Razhak » Sat Jun 05, 2021 8:19 am

Jestin, I christen thee Hress, the horseslayer!

Joking, good kills on the PC's, but all those poor neigh-neighs who got killed in that quaking :P

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: The Power of the Dark Gifts

Post by Zarth » Sat Jun 05, 2021 11:17 am

How can people think dodge is weak when you have Jestin with 445 tps and not dying :(

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: The Power of the Dark Gifts

Post by Thore » Sat Jun 05, 2021 11:57 am

Horses are OP right. I mean they are obviously, but that's Lykan would kill them all first in the PK session. I bet you if everyone did that every PK session PK would suck lol

Are you switching between macros and aliases?

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: The Power of the Dark Gifts

Post by Detritus » Sun Jun 06, 2021 2:32 am

My kingdom for a red...
1 dreadlord vs 6 channies...

Best log in long while, was hoping to see kryyg or some trolls die at the same time as well tho...

So many little things that could have gone very slightly different and turned it on it's head, love logs like that, worth more than one read.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: The Power of the Dark Gifts

Post by Thore » Sun Jun 06, 2021 10:53 am

Blah lol Guess I got to actually read this one. Long logs freeze up on my phone and they're hard forme to actually read because well they are long!

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: The Power of the Dark Gifts

Post by Thore » Sun Jun 06, 2021 11:19 am

You get a freshly baked, peanut butter cookie from the corpse of Weir.
Can you retool rat corpses?

Is this log actually Justin being good, or earthquake being OP when combined with dreadlord SPS pool (+jade brokeness)? Honest question. Obviously he's pretty good, no flame. Weave looks OP and uncounterable aside from just leaving. Log should be titled:

The Power of Three Dark Gifts: Bonus SPS, Earthquake and Jade Carvings

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: The Power of the Dark Gifts

Post by Weir » Sun Jun 06, 2021 12:31 pm

Jestin is very good, but between the DL shirt and horses instantly dying to quake, it is near impossible to sit him down unless you magically keep your horse alive.

Quake creates so much chaos in the PK because of how little HP channelers have (and is basically impossible to counter with timing stuff like flame strike) that PK devolves very quickly for LS. Because of the DL SP pool and his angreal, he can just do it far, far longer than anyone should be able to and completely flip the PK on its head. He starts the orchard PK strong SP, and ends it... strong SP.

Honestly, the angreal is the problem here.

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