Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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jeslyn
Posts: 13
Joined: Wed Feb 17, 2021 2:57 pm

Re: Ouch! That really did HURT!

Post by jeslyn » Fri Apr 02, 2021 4:29 pm

not pk but watch out for this one, can do a lot of rapid close doors, bashes and kicks

You throw a copper headed throwing axe at Elorachim the
pirate.

* HP:Hurt MV:Winded >

A copper headed throwing axe arcs through the air.
A rebellious pirate closes the towerdoor.

* HP:Hurt MV:Winded >

Elorachim the pirate sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Elorachim the pirate: Wounded >
Elorachim the pirate deflects a copper headed throwing axe that was thrown at him.

* HP:Hurt MV:Winded - Elorachim the pirate: Wounded >

Elorachim the pirate tickles your body with his slash.
A rebellious pirate joins Elorachim the pirate's fight!
A rebellious pirate joins Elorachim the pirate's fight!
A rebellious pirate joins Elorachim the pirate's fight!
A rebellious pirate joins Elorachim the pirate's fight!
A rebellious pirate joins Elorachim the pirate's fight!
A rebellious pirate joins Elorachim the pirate's fight!

* HP:Hurt MV:Winded - Elorachim the pirate: Wounded >
odd
open d

A rebellious pirate gallantly rescues Elorachim the pirate!
Elorachim the pirate joins a rebellious pirate's fight!

* HP:Hurt MV:Winded - a rebellious pirate: Scratched >
rq
(wotmudmapper): Queue reset. 1 command(s) was/were removed.
odd
open towerdoor d
d

Elorachim the pirate barely slashes your right arm.
A rebellious pirate barely crushes your body.
A rebellious pirate barely tickles your body with his crush.
A rebellious pirate barely crushes your body.
A rebellious pirate barely tickles your head with his crush.
A rebellious pirate tickles your left hand with his crush.
A rebellious pirate barely crushes your left leg.

* HP:Wounded MV:Winded - a rebellious pirate: Scratched >
change mood wimpy
f
You try to quietly draw a copper headed throwing axe from a gator skin bracer.

* HP:Wounded MV:Winded - a rebellious pirate: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Winded - a rebellious pirate: Scratched > I see no d here.

* HP:Wounded MV:Winded - a rebellious pirate: Scratched > Ok.

* HP:Wounded MV:Winded - a rebellious pirate: Scratched > Elorachim the pirate barely tickles your
head with his slash.
You scythe a rebellious pirate's right leg.
A rebellious pirate tickles your body with his crush.
A rebellious pirate barely tickles your head with his crush.
A rebellious pirate barely tickles your right arm with his crush.
A rebellious pirate tickles your body with his crush.
A rebellious pirate barely tickles your body with his crush.
A rebellious pirate barely crushes your left leg.
No way! You're fighting for your life!

* HP:Wounded MV:Winded - a rebellious pirate: Scratched > Mood changed to: Wimpy

* HP:Wounded MV:Winded - a rebellious pirate: Scratched > PANIC! You couldn't escape!

f
* HP:Wounded MV:Winded - a rebellious pirate: Scratched >
You panic and attempt to flee!


A rebellious pirate wipes his boots in your face!
A rebellious pirate wipes his boots in your face!
A rebellious pirate wipes his boots in your face!


You flee head over heels.
At a Stone Tower
Amidst the waving grasses of the marshes along this northern tip of the
peninsula, a stone tower rises high, its footings buried deep below the
mud. Sturdy wooden doors must have once hung in each of the doorways. Now
all that is left are rusting steel bands hanging precariously. The floor is
composed of closely fit stones and is remarkably clean except where
careless feet have dragged in mud. A rickety ladder leads upwards.
A sign has been placed here.
[ obvious exits: N E S U ]
Zone: Seanchan Smob Chain
Door up: towerdoor
A campfire burns slowly, sending smoke into the sky.
A thick cotton blanket lies bundled in a corner.

odd
open d
* HP:Wounded MV:Weary >
I see no d here.

* HP:Wounded MV:Weary >
change mood brave
u
throw 1.smob
draw throwing
Mood changed to: Brave

d
* HP:Wounded MV:Weary >
Atop the Stone Tower
The great expanse of the Aryth ocean extends far beyond what can be seen
from the top of this tower. White capped waves methodically roll westward
towards the main body of Seanchan. Below the tower, the open grasses of the
marsh extend southward towards a dark lake and beyond, a shadowy swamp.
[ obvious exits: D ]
Zone: Seanchan Smob Chain
Door down: towerdoor
A short handled throwing axe has been left here.
A short handled throwing axe has been left here.
A short handled throwing axe has been left here.
A thick cord with a frayed tassel hangs next to the door.
A tall animal with a long neck stands here.
A rebellious pirate is looking for someone to pressgang.
A rebellious pirate is looking for someone to pressgang.
A rebellious pirate is looking for someone to pressgang.
A rebellious pirate is looking for someone to pressgang.
A rebellious pirate is looking for someone to pressgang.
A rebellious pirate is looking for someone to pressgang.
Elorachim the pirate stands looking for your purse.

* HP:Wounded MV:Weary > A rebellious pirate closes the towerdoor.
A rebellious pirate barely crushes your body.
A rebellious pirate joins a rebellious pirate's fight!
A rebellious pirate joins a rebellious pirate's fight!
A rebellious pirate joins a rebellious pirate's fight!
A rebellious pirate joins a rebellious pirate's fight!
A rebellious pirate joins a rebellious pirate's fight!
Elorachim the pirate joins a rebellious pirate's fight!
You throw a copper headed throwing axe at Elorachim the pirate.

* HP:Wounded MV:Weary - a rebellious pirate: Scratched >

Elorachim the pirate sends you sprawling with a powerful bash!

* HP:Wounded MV:Weary - a rebellious pirate: Scratched >
A copper headed throwing axe arcs through the air.

* HP:Wounded MV:Weary - a rebellious pirate: Scratched >
Elorachim the pirate tickles your body with his slash.
A rebellious pirate tickles your right leg with his crush.
A rebellious pirate barely crushes your body.
A rebellious pirate tickles your body with his crush.
A rebellious pirate tickles your head with his crush.
A rebellious pirate barely crushes your body.
A rebellious pirate tickles your head with his crush.

change mood wimpy
f
* HP:Wounded MV:Weary - a rebellious pirate: Scratched >

Elorachim the pirate grunts in pain as he is struck by a copper headed throwing axe.

* HP:Wounded MV:Weary - a rebellious pirate: Scratched >

Elorachim the pirate tickles your body with his slash.
A rebellious pirate tickles your head with his crush.
A rebellious pirate barely tickles your left leg with his crush.
A rebellious pirate barely crushes your body.
A rebellious pirate barely crushes your body.
A rebellious pirate barely crushes your body.
A rebellious pirate tickles your body with his crush.

* HP:Battered MV:Weary - a rebellious pirate: Scratched >
Tic in 7 seconds!
You try to quietly draw a copper headed throwing axe from a studded leather belt with a crossed
swords buckle.

* HP:Battered MV:Weary - a rebellious pirate: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Weary - a rebellious pirate: Scratched > Elorachim the pirate slashes your left
hand.
A rebellious pirate tickles your body with his crush.
A rebellious pirate barely tickles your head with his crush.
A rebellious pirate barely crushes your body.
A rebellious pirate barely crushes your right arm.
A rebellious pirate tickles your body with his crush.
You tickle a rebellious pirate's body with your scythe.
A rebellious pirate barely tickles your left arm with his crush.
Mood changed to: Wimpy

* HP:Battered MV:Weary - a rebellious pirate: Scratched > PANIC! You couldn't escape!

* HP:Battered MV:Weary - a rebellious pirate: Scratched >
You're hit in solar plexus, wow, this is breathtaking!!

* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
f
PANIC! You couldn't escape!

* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
odd
open towerdoor d
Ok.

* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
f
A rebellious pirate closes the towerdoor.
You're hit in solar plexus, wow, this is breathtaking!!
A rebellious pirate tickles your body with his crush.
A rebellious pirate tickles your head with his crush.
A rebellious pirate barely tickles your head with his crush.
You try to scythe a rebellious pirate, but he deflects the blow.
A rebellious pirate tickles your right foot with his crush.
The night has begun.
Tic length updated to: 62.043 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
PANIC! You couldn't escape!

* HP:Battered MV:Weary - a rebellious pirate: Scratched >

Elorachim the pirate sends you sprawling with a powerful bash!

* HP:Battered MV:Weary - a rebellious pirate: Scratched >
f
PANIC! You couldn't escape!

* HP:Battered MV:Weary - a rebellious pirate: Scratched >

A rebellious pirate wipes his boots in your face!
You're hit in solar plexus, wow, this is breathtaking!!
You're hit in solar plexus, wow, this is breathtaking!!

odd
open towerdoor d
* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
A rebellious pirate tickles your left leg with his crush.
A rebellious pirate barely tickles your right arm with his crush.
A rebellious pirate tickles your body with his crush.
You try to scythe a rebellious pirate, but he deflects the blow.
Ok.

f
* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
PANIC! You couldn't escape!

* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
f
PANIC! You couldn't escape!

* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
f
A rebellious pirate closes the towerdoor.
You're hit in solar plexus, wow, this is breathtaking!!
A rebellious pirate wipes his boots in your face!
PANIC! You couldn't escape!

change mood wimpy
* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
f
Mood changed to: Wimpy

* HP:Battered MV:Haggard - a rebellious pirate: Scratched >
A rebellious pirate tickles your head with his crush.
A rebellious pirate barely crushes your body.
A rebellious pirate tickles your body with his crush.
A rebellious pirate tickles your body with his crush.
You scythe a rebellious pirate's body.
PANIC! You couldn't escape!

* HP:Beaten MV:Haggard - a rebellious pirate: Scratched >
f
PANIC! You couldn't escape!

* HP:Beaten MV:Haggard - a rebellious pirate: Scratched >
A rebellious pirate wipes his boots in your face!
You're hit in solar plexus, wow, this is breathtaking!!
A rebellious pirate wipes his boots in your face!
You're hit in solar plexus, wow, this is breathtaking!!
A rebellious pirate wipes his boots in your face!
You're hit in solar plexus, wow, this is breathtaking!!

f
* HP:Beaten MV:Haggard - a rebellious pirate: Scratched >

Elorachim the pirate sends you sprawling with a powerful bash!

* HP:Beaten MV:Haggard - a rebellious pirate: Scratched >
odd
open towerdoor d

Elorachim the pirate tickles your left foot with his slash.
A rebellious pirate barely crushes your body.

f
* HP:Beaten MV:Haggard - a rebellious pirate: Scratched >
odd
open towerdoor d
f

Elorachim the pirate slashes your body.
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate barely tickles your left arm with his crush.
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate barely crushes your right arm.
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - a rebellious pirate: Scratched >
change mood wimpy
PANIC! You couldn't escape!

* HP:Critical MV:Haggard - a rebellious pirate: Scratched > Ok.

* HP:Critical MV:Haggard - a rebellious pirate: Scratched > You are too exhausted.

f
* HP:Critical MV:Haggard - a rebellious pirate: Scratched > It's already open!

* HP:Critical MV:Haggard - a rebellious pirate: Scratched > A rebellious pirate wipes his boots in
your face!
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate barely tickles your left leg with his crush.
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

You try to scythe a rebellious pirate, but he parries successfully.
A rebellious pirate barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* HP:Critical MV:Haggard - a rebellious pirate: Scratched > Mood changed to: Wimpy

* HP:Critical MV:Haggard - a rebellious pirate: Scratched > You are too exhausted.

* HP:Critical MV:Haggard - a rebellious pirate: Scratched >
qqy
Arglebargle, glop-glyf!?!

qy
get movepotion pack
quaff movepotion
f
* HP:Critical MV:Haggard - a rebellious pirate: Scratched >
There doesn't seem to be a movepotion in a backpack.

* HP:Critical MV:Haggard - a rebellious pirate: Scratched > You quaff a thin vial of yellow fluid
which dissolves.
You feel a sudden burst of stamina!

* HP:Critical MV:Weary - a rebellious pirate: Scratched > A rebellious pirate closes the towerdoor.
A rebellious pirate wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

A rebellious pirate wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Haggard - a rebellious pirate: Scratched >

Elorachim the pirate sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

Elorachim the pirate slashes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A rebellious pirate barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A rebellious pirate tickles your head with his crush.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A rebellious pirate barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Haggard - a rebellious pirate: Scratched >
odd
open towerdoor d
f
You're hit in solar plexus, wow, this is breathtaking!!
You're stunned, but will probably regain consciousness...
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Sat Apr 03, 2021 12:43 am

* R HP:Wounded MV:Strong > Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stronk* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Gok* is standing here.
You sense a hidden life form in the area...
*Sik* is standing here.
*Baelor* is standing here.
*Scrat* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
*Rig* starts barreling down on you, a sinister black trident aimed at your chest.

whe
f
* R HP:Wounded MV:Strong >
*Stronk* pounds your body hard.

* R HP:Wounded MV:Strong - Stronk: Scratched >
Players in your Zone
--------------------
Relena - Campsite
Draz - Bend in the Path
Dusana - Dusty Road by Fal Dara
Rayek - Campsite
Rhys - Campsite
You sense shadowspawn nearby.

* R HP:Wounded MV:Strong - Stronk: Scratched > *Reck* pierces
your body hard.
*Scrat* scythes your left foot.
You panic and attempt to flee!


You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
The corpse of a Shienaran scout is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Battered MV:Strong >
*Byrg* leaves north riding a shadow stallion.

* R HP:Battered MV:Strong >

*Stronk* has arrived from the north.
*Baelor* has arrived from the north.
*Gok* has arrived from the north.

w
w
* R HP:Battered MV:Strong >
*Gok* pierces your body.
*Reck* pierces your body.
*Rig* has arrived from the north, riding a shadow stallion.
*Sik* pierces your left hand.
*Scrat* scythes your body hard.

* R HP:Battered MV:Strong - Gok: Scratched > *Reck* pierces your body.
No way! You're fighting for your life!
*Byrg* has arrived from the north, riding a shadow stallion.

* R HP:Battered MV:Strong - Gok: Scratched > No way! You're fighting for your life!

f
w
* R HP:Battered MV:Strong - Gok: Scratched >
*Sik* barely pierces your head.
*Reck* pierces your left leg.
You try to crush *Gok*, but he deflects the blow.
*Gok* barely pierces your body.

* R HP:Battered MV:Strong - Gok: Scratched >
n
You panic and attempt to flee!


*Stronk* pounds a warhorse's left foot into bloody fragments!

You flee head over heels.
Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Branch in Hidden Path
[ obvious exits: N E S ]
The corpse of a sergeant is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Battered MV:Strong > *Rig* pierces your body.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Rig: Wounded >
f
Lightning starts to show in the sky.
You panic and attempt to flee!


*Gok* pierces your body.
*Reck* pierces your body.
*Sik* pierces your body.
*Scrat* scythes your left leg.


*Scrat* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
*Sik* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
*Reck* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
*Gok* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
*Rig* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
*Sik* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
*Gok* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
*Rig* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.


*Byrg* has arrived from the east, riding a shadow stallion.


You flee head over heels.
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

*Rig* has arrived from the south, riding a shadow stallion.

* R HP:Critical MV:Strong >
*Rig* pierces your right hand.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.

f
* R HP:Critical MV:Strong - Rig: Wounded >
e

*Gok* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
*someone* pierces your right arm hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Ouch! That really did HURT!

Post by Dixon » Sun Apr 04, 2021 5:01 pm

Sorry old friend, that was unexpected also didnt even realize you had fled and reentered.



* R HP:Healthy MV:Full >
*Mikhan* has arrived from the east.

stat
* R HP:Healthy MV:Full >
Taru chats 'whats silver chit for?'

r
* R HP:Healthy MV:Full > You are a 315 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 49.5 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 158, Dodging bonus: 84, Parrying bonus: 182
Your mood is: Wimpy. You will flee below: 190 Hit Points
Your posture is: Normal.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 190 hit points.

* R HP:Healthy MV:Full >
3
b
[k dark]
You try to slash *Mikhan*, but he deflects the blow.

* R HP:Healthy MV:Full - Mikhan: Healthy > [bash ]

-
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Taru chats 'the unique?'

=+*
A Shienaran forward scout tries to slash Mikhan, but he parries successfully.
A Shienaran forward scout tries to slash Mikhan, but he parries successfully.
A Shienaran forward scout slashes Mikhan's right leg very hard.
*Mikhan* tries to strike you, but you parry successfully.

*+=-
Mikhan bellows 'you found all my gear yesterday!'

-=
Your bash at *Mikhan* sends him sprawling!

* R HP:Healthy MV:Full - Mikhan: Hurt >
A Shienaran forward scout slashes Mikhan's left leg into bloody fragments!
A Shienaran forward scout slashes Mikhan's left leg extremely hard.
A Shienaran forward scout slashes Mikhan's left leg very hard.
You slash *Mikhan*'s body into bloody fragments!

* R HP:Healthy MV:Full - Mikhan: Wounded >
Fleur has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A red-eyed raven has arrived from the north.

* R HP:Healthy MV:Full - Mikhan: Wounded >
say not me
You say 'not me'

* R HP:Healthy MV:Full - Mikhan: Wounded >
l mikhan

A Shienaran forward scout slashes Mikhan's body very hard.
*Mikhan* panics, and attempts to flee!
A Shienaran forward scout slashes Mikhan's body extremely hard.
A Shienaran forward scout slashes Mikhan's left leg into bloody fragments!
You slash *Mikhan*'s right arm into bloody fragments!

* R HP:Healthy MV:Full - Mikhan: Beaten > *Mikhan* leaves east.
*Mikhan* has arrived from the east.

Mikhan looks pretty hurt.

*Mikhan* is using:
<worn on head> a camouflaged hood
<worn around neck> a golden hawk cape pin
<worn around neck> a long grey scarf with vine patterns
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a staff of sungwood
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> A brightly colored easter egg
<worn on legs> a pair of earthen colored breeches
<worn on feet> a set of soft velvet slippers

* R HP:Healthy MV:Full >
3
3
[k dark]
You try to slash *Mikhan*, but he parries successfully.

* R HP:Healthy MV:Full - Mikhan: Beaten > [k dark]
You do the best you can!

* R HP:Healthy MV:Full - Mikhan: Beaten >
b

Fleur unleashes a fireball at *Mikhan*, whose charred corpse drops to the ground.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.

* R HP:Healthy MV:Full > [bash ]
Bash who?

* R HP:Healthy MV:Strong >

Hussar
Posts: 7
Joined: Sun Apr 04, 2021 8:27 am

Re: Ouch! That really did HURT!

Post by Hussar » Tue Apr 06, 2021 11:12 am

Probably would be good for me to learn when we're not gonna hit rather than just rolling bash when someone leads me in a room. Pretty obvious in hindsight. Also leaving my horse when it gets bashed. Learn something every day.

* R HP:Scratched MV:Strong - Razhak: Wounded >
*Mordark* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Razhak: Wounded >
Rhys has arrived from the south, riding a bloodstock stallion.
A rat has arrived from the south.

* R HP:Scratched MV:Strong - Razhak: Wounded >
Rhys leaves north riding a bloodstock stallion.
A rat leaves north. ^^

* R HP:Scratched MV:Strong - Razhak: Wounded >
*Jestin* has arrived from the south, riding a shadow stallion.

* R HP:Scratched MV:Strong - Razhak: Wounded >
*Jestin* leaves north riding a shadow stallion.
Malov panics, and attempts to flee!

* R HP:Scratched MV:Strong - Razhak: Wounded >
Fleur narrates 'they 1n d grouped'

bash
* R HP:Scratched MV:Strong - Razhak: Wounded >

Malov leaves south riding a warhorse.
-
*Mordark* panics, and attempts to flee!
*Mordark* leaves south. vv


A ramshorned trolloc joins Razhak's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Razhak's fight!
A fade slashes your body hard.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc blasts your body.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
You feel parched from the hot weather.
Tic length updated to: 65.532 seconds.
=+*

*Razhak* sends you sprawling with a powerful bash!

cw
* R HP:Hurt MV:Full - Razhak: Wounded >

Rhys has arrived from the north, riding a bloodstock stallion.
Rhys leaves north riding a bloodstock stallion.

* R HP:Hurt MV:Full - Razhak: Wounded >

A fade slashes your left arm hard.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc cleaves your right foot.
A ramshorned trolloc blasts your right arm hard.
A ramshorned trolloc cleaves your left leg.
A ramshorned trolloc cleaves your body hard.
*Razhak* slashes your left foot very hard.
*Mazoku* blasts a bloodstock stallion's right arm into bloody fragments!

* R HP:Wounded MV:Full - Razhak: Wounded >

*Gok* has arrived from the south.

* R HP:Wounded MV:Full - Razhak: Wounded >
cw
f

Axo narrates '1 north'

* R HP:Wounded MV:Full - Razhak: Wounded >

A bloodstock stallion tickles Mazoku's left hand with his hit.
A fade slashes your right leg.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc cleaves your left arm.
A ramshorned trolloc blasts your right leg.
A ramshorned trolloc cleaves your body hard.
A ramshorned trolloc barely cleaves your left arm.
*Razhak* slashes your body very hard.

* R HP:Wounded MV:Full - Razhak: Wounded >

*Mazoku* sends a bloodstock stallion sprawling with a powerful bash!

* R HP:Wounded MV:Full - Razhak: Wounded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Wounded MV:Full - Razhak: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Wounded MV:Full - Razhak: Wounded >
*Mordark* has arrived from the south.
Your mount ought to be awake and standing first!

* R HP:Wounded MV:Full - Razhak: Wounded >

*Mazoku* misses a kick at a bloodstock stallion's groin, much to a bloodstock stallion's relief...

* R HP:Wounded MV:Full - Razhak: Wounded >

A fade slashes your right arm hard.
PANIC! You couldn't escape!
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc blasts your head.
Your mount ought to be awake and standing first!
A ramshorned trolloc cleaves your right arm hard.
Your mount ought to be awake and standing first!
A ramshorned trolloc cleaves your body hard.
Your mount ought to be awake and standing first!
You try to slash *Razhak*, but he parries successfully.

* R HP:Battered MV:Full - Razhak: Wounded >

Axo narrates 'we 1n1w shoulder'

* R HP:Battered MV:Full - Razhak: Wounded >
cw
f
Rhys narrates 'jestin 1w shoulder'
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
*Razhak* sends you sprawling with a powerful bash!
Your mount ought to be awake and standing first!

* R HP:Battered MV:Full - Razhak: Wounded >
*Mordark* leaves south. vv

* R HP:Battered MV:Full - Razhak: Wounded >

*Mazoku* makes a nice balletstep which plants a foot a mile above a bloodstock stallion's head.

* R HP:Battered MV:Full - Razhak: Wounded >
A fade slashes your body hard.
You are interrupted and stop what you are doing.
Your mount ought to be awake and standing first!
A ramshorned trolloc cleaves your body.
Your mount ought to be awake and standing first!
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc blasts your body very hard.
Your mount ought to be awake and standing first!
A ramshorned trolloc cleaves your head.
Your mount ought to be awake and standing first!
A ramshorned trolloc cleaves your right hand.
Your mount ought to be awake and standing first!
You try to slash *Razhak*, but he parries successfully.
*Razhak* slashes your right leg hard.
Your mount ought to be awake and standing first!
Your mount ought to be awake and standing first!

* R HP:Beaten MV:Full - Razhak: Wounded >
dism
f
You stop riding him.

* HP:Beaten MV:Full - Razhak: Wounded > Cancelled.
A bloodstock stallion tickles Mazoku's body with his hit.
A fade slashes your head.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Jestin* has arrived from the north, riding a shadow stallion.


You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



*Rikash* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!



*Rikash* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A bloodstock stallion barely hits Mazoku's left arm.
*Mazoku* blasts a bloodstock stallion's body into bloody fragments!
A fade slashes your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

Someone cleaves your body.


You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Axo.

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Ouch! That really did HURT!

Post by stronk » Fri Apr 09, 2021 6:00 pm

I found tracks west of wb, going into TD hit Plando in there, he ran into WB like a gazelle, fast as firetruck boiii. I chased, obviously. Callmob messed me up good, so i waited out west, he wouldnt hit, so i hit inside again, got beat, ran to braem pot to rest a bit, then hit again. Thought he was doing a runner, found fresh horse tracks alle wb going south so went and did some trackering. And called for some assistance to counteract the 200 guards Whitebridge has hired on! Log picks up from there :)

****************************************************************************************************


A raven caws 'Plando is at Magnificent Square'
A rat squeaks 'a *human* is at Reception of the Queen's Blessing'
A rabbit leaves south. vv

o HP:Battered MV:Winded >
nar oh he back mag
n
n
You narrate 'oh he back mag'

w
o HP:Battered MV:Winded > The Lugard Road Through Four Kings
[ obvious exits: N S ]
Zone: Four Kings
A well dressed man goes quietly about his work here, surrounded by a dark aura.

w
* HP:Battered MV:Winded > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
Razhak narrates 'hes mag sq'

w
o HP:Battered MV:Winded > At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings

o HP:Battered MV:Winded >
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings

w
o HP:Battered MV:Winded > The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate

w
w
o HP:Battered MV:Winded >
w
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings

w
w
o HP:Battered MV:Winded >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
A fox is here, hunting for rabbits.

o HP:Battered MV:Winded > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge

o HP:Battered MV:Winded > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A short man stands here, nervously eyeing everything in sight.

* HP:Battered MV:Winded > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A fox is here, hunting for rabbits.

whe
o HP:Battered MV:Winded > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge

o HP:Battered MV:Weary > Players in your Zone
--------------------
Stronk - Caemlyn Road

w
w
o HP:Battered MV:Weary >
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge

o HP:Battered MV:Weary > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A spotted jaguar opens its eyes lazily.

df
rem flask;dri flask;dri flask;wear flask
o HP:Battered MV:Weary >
You stop using a flask stained with human blood.

o HP:Battered MV:Weary > You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

o HP:Battered MV:Winded > Your stomach can't contain anymore!

o HP:Battered MV:Winded > You put a flask stained with human blood on your belt.

n
o HP:Battered MV:Winded >
Alas, you cannot go that way...

w
o HP:Battered MV:Winded > A spotted jaguar tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

n
o HP:Battered MV:Winded - a spotted jaguar: Healthy >
No way! You're fighting for your life!

o HP:Battered MV:Winded - a spotted jaguar: Healthy >
You slash a spotted jaguar's head into bloody fragments!
A spotted jaguar tries to hit you, but you deflect the blow.

whe
o HP:Battered MV:Winded - a spotted jaguar: Hurt >
Players in your Zone
--------------------
Razhak - Caemlyn Road
Stronk - Caemlyn Road

o HP:Battered MV:Winded - a spotted jaguar: Hurt >

Razhak has arrived from the east, riding a shadow stallion.

o HP:Battered MV:Winded - a spotted jaguar: Hurt >
Tic in 7 seconds!

You slash a spotted jaguar's right foreleg very hard.
A spotted jaguar tries to hit you, but you parry successfully.

o HP:Battered MV:Winded - a spotted jaguar: Wounded >
fol razhak
sc
I see no person by that name here!

o HP:Battered MV:Winded - a spotted jaguar: Wounded > HP:Battered MP:Winded
You have scored 105879502 experience points and 1428 quest points.
You need 2620498 exp to level and 1572 qp to rank.
You have acquired 62 alt qps to date.
You have amassed 32 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Stronk the Darkling Master [Dha'vol 7] (Level 50).
You are fighting a spotted jaguar.

o HP:Battered MV:Winded - a spotted jaguar: Wounded >
whe
l

You slash a spotted jaguar's body into bloody fragments!
A spotted jaguar tries to hit you, but you parry successfully.

o HP:Battered MV:Winded - a spotted jaguar: Wounded > Players in your Zone
--------------------
Stronk - Caemlyn Road

o HP:Battered MV:Winded - a spotted jaguar: Wounded > Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would almost be midway through the flatlands that lie between the western
city of Whitebridge and the eastern city of Caemlyn. A worn, old path from
the north intersects with the road.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A spotted jaguar is here, fighting YOU!

o HP:Battered MV:Winded - a spotted jaguar: Wounded >
cw
f
cb
[change mood wimpy]
Mood changed to: Wimpy

p
k light
o HP:Battered MV:Winded - a spotted jaguar: Wounded > You panic and attempt to
flee!

You flee head over heels.
Caemlyn Road
[ obvious exits: N E W ]
(wotmudmapper): (error): Multiple matches found.
A long-eared rabbit is here, looking quite sick.
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Winded > They aren't here.

w
o HP:Battered MV:Winded >
w
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A long-eared rabbit is here, looking quite sick.

w
o HP:Wounded MV:Winded >
Bend in the Road
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
A wild dog with matted fur snarls at you.
A huge hound is here, trained to kill.

n
o HP:Wounded MV:Winded > Alas, you cannot go that way...

w
s
o HP:Wounded MV:Winded > Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge

w
o HP:Wounded MV:Winded > Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate

n
o HP:Wounded MV:Winded > Bend in the Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
A hunter from Illian searches for the fabled Horn of Valere.

o HP:Wounded MV:Winded > Caemlyn Road
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge

o HP:Wounded MV:Winded > Alas, you cannot go that way...

o HP:Wounded MV:Winded >
s
Caemlyn Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge

w
n
o HP:Wounded MV:Winded >
Caemlyn Road
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
A raven is here flying around.

w
w
o HP:Wounded MV:Winded > Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
A plump pheasant is visible flying high in the sky.

w
o HP:Wounded MV:Winded > Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Razhak narrates 'on him bahsed'

o HP:Wounded MV:Winded > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A raven is here flying around.

o HP:Wounded MV:Winded > Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge

o HP:Wounded MV:Winded >
w
w
w
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge

w
w
o HP:Wounded MV:Weary > Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A torch is here on the ground.

w
o HP:Wounded MV:Weary > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Wounded MV:Weary > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

p
k light
* HP:Wounded MV:Weary > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Bartrim the innkeeper stands sullenly about.
A worker busily earns a day's pay.

* HP:Wounded MV:Weary > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

p
k light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

w
* HP:Wounded MV:Weary >
Razhak narrates '1s mag'

p
k light
* HP:Wounded MV:Weary >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.
The Whitebridge town crier stands here, spreading the news.

* HP:Wounded MV:Weary > They aren't here.

b
bash
* HP:Wounded MV:Weary >
s
Bash who?

p
k light
* HP:Wounded MV:Weary >
b
bash
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A sailor is here.
An old woman smiles kindly.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > Bash who?

* HP:Wounded MV:Weary >
p
k light
They aren't here.

n
* HP:Wounded MV:Weary > A sailor tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

p
k light
* HP:Wounded MV:Weary - a sailor: Scratched >
They aren't here.

* HP:Wounded MV:Weary - a sailor: Scratched >
cw
[change mood wimpy]
Mood changed to: Wimpy

f
* HP:Wounded MV:Weary - a sailor: Scratched >
cb
You slash a sailor's right leg into bloody fragments!
A sailor tries to hit you, but you parry successfully.
You panic and attempt to flee!

whe
p
k light
You flee head over heels.
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.
The Whitebridge town crier stands here, spreading the news.
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Weary > Players in your Zone
--------------------
Stronk - Magnificent Square
Razhak - Open Road
You catch a smell of horses nearby.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary >
A sailor has arrived from the south.

p
k light
* HP:Wounded MV:Weary >
They aren't here.

p
k light
* HP:Wounded MV:Weary >
e
They aren't here.

p
k light
* HP:Wounded MV:Weary >
A sailor tries to hit you, but you dodge the attack.
No way! You're fighting for your life!

* HP:Wounded MV:Weary - a sailor: Wounded > They aren't here.

* HP:Wounded MV:Weary - a sailor: Wounded >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a soft leather pouch is hidden here.
A sailor is here, fighting YOU!
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.
The Whitebridge town crier stands here, spreading the news.

* HP:Wounded MV:Weary - a sailor: Wounded >

Razhak narrates '1n bank'

whe
* HP:Wounded MV:Weary - a sailor: Wounded >
You slash a sailor's body into bloody fragments!
A sailor tries to hit you, but you deflect the blow.

* HP:Wounded MV:Weary - a sailor: Beaten > Players in your Zone
--------------------
Razhak - Field
Stronk - Magnificent Square
You catch a smell of horses nearby.

* HP:Wounded MV:Weary - a sailor: Beaten >
p
k light
You slash a sailor's body into bloody fragments!
A sailor is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a sailor's death cry.
They aren't here.

p
k light
* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
s
s
s
w
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
An old woman smiles kindly.

o HP:Wounded MV:Weary > Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge

o HP:Wounded MV:Weary > Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A little girl plays here.
An Illuminator's assistant stands here carrying some colored tubes.

o HP:Wounded MV:Weary > Under the Leatherleaf Trees
[ obvious exits: E S W ]
Zone: Whitebridge
A worker busily earns a day's pay.
A little boy plays here.
A town watchman is here, patrolling the city.

* HP:Wounded MV:Weary >
w
p
k light
Open Road
[ obvious exits: E S W ]
Zone: Whitebridge
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary >
Tic in 7 seconds!
whe
s
Players in your Zone
--------------------
Stronk - Open Road
Razhak - Field
You catch a smell of horses nearby.

p
k light
o HP:Wounded MV:Weary > Open Road
[ obvious exits: N E S ]
Zone: Whitebridge

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
e
p
k light
The Garden
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate

o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary >
e
whe
A rat squeaks 'Plando is at Bend in the Alley'
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 32.936 seconds.
Field
[ obvious exits: N E S W ]
Zone: Whitebridge
The field is freshly sown, its rows neatly hoed.
A campfire burns slowly, sending smoke into the sky.
Razhak the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Weary >
Players in your Zone
--------------------
Stronk - Field
Razhak - Field

* HP:Wounded MV:Weary >

Razhak narrates 'smells?'

fol razhak
* HP:Wounded MV:Weary >
You now follow Razhak.

* HP:Wounded MV:Weary >

Razhak narrates 'near baker'

* HP:Wounded MV:Weary >

Razhak stops riding a shadow stallion.

* HP:Wounded MV:Weary >

Razhak tries to lead a shadow stallion.
A shadow stallion has an indifferent look.

* HP:Wounded MV:Weary >
Razhak starts leading a shadow stallion.
A shadow stallion now follows Razhak.

* HP:Wounded MV:Weary >
p
k light
They aren't here.

p
k light
* HP:Wounded MV:Weary >
They aren't here.

whe
* HP:Wounded MV:Weary >
l
p
k light
Players in your Zone
--------------------
Stronk - Field
Razhak - Field

p
k light
* HP:Wounded MV:Weary > Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
The field is freshly sown, its rows neatly hoed.
A campfire burns slowly, sending smoke into the sky.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Razhak the Myrddraal is standing here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

p
k light
* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
p
k light
They aren't here.
Thin tendrils of darkness extend outward from Razhak's very being...


* HP:Wounded MV:Weary >
p
k light
They aren't here.

whe
* HP:Wounded MV:Weary >
l

A shadow stallion stops following Razhak.
Razhak starts riding a shadow stallion.

p
k light
* HP:Wounded MV:Weary > Players in your Zone
--------------------
Stronk - Field
Razhak - Field
You catch a smell of horses nearby.

p
k light
* HP:Wounded MV:Weary > Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
The field is freshly sown, its rows neatly hoed.
A campfire burns slowly, sending smoke into the sky.
Razhak the Myrddraal is standing here, riding a shadow stallion.
Razhak leaves east riding a shadow stallion.
You follow Razhak.

Eastbridge Avenue
[ obvious exits: E W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.
A sailor is here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* HP:Wounded MV:Weary > They aren't here.
Razhak leaves east riding a shadow stallion.
You follow Razhak.

Before a Well-Kept House
[ obvious exits: N E W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.

p
k light
o HP:Wounded MV:Weary > They aren't here.
You follow Razhak.

Eastbridge Avenue
[ obvious exits: N W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.

p
k light
o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

p
k light
o HP:Wounded MV:Weary >
They aren't here.
Razhak leaves north riding a shadow stallion.
You follow Razhak.

Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.
An old woman smiles kindly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

p
k light
* HP:Wounded MV:Weary >
Razhak leaves north riding a shadow stallion.
You follow Razhak.

Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.

o HP:Wounded MV:Weary > They aren't here.

p
k light
o HP:Wounded MV:Weary >
They aren't here.

p
k light
o HP:Wounded MV:Weary >
p
k light
They aren't here.
Razhak leaves south riding a shadow stallion.
You follow Razhak.

Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.
An old woman smiles kindly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded MV:Weary >
Razhak leaves west riding a shadow stallion.
You follow Razhak.

Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.

o HP:Wounded MV:Weary > They aren't here.
Razhak leaves west riding a shadow stallion.
You follow Razhak.

Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
Razhak the Myrddraal is standing here, riding a shadow stallion.
*Plando* is standing here, riding a warhorse.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

p
k light
* HP:Wounded MV:Weary >
You slash *Plando*'s body.

p
k light
* HP:Wounded MV:Weary - Plando: Wounded >
*Plando* tries to scythe you, but you deflect the blow.
The Watchman joins Plando's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A rat squeaks 'Plando is at Bend in the Alley'
You slash *Plando*'s right arm hard.
The Watchman has arrived from the north.

* HP:Wounded MV:Weary - Plando: Wounded > You do the best you can!

* HP:Wounded MV:Weary - Plando: Wounded >

Razhak slashes *Plando*'s body.

* HP:Wounded MV:Weary - Plando: Wounded >

The Watchman tickles your body with his pierce.
The Watchman tickles your right arm with his pierce.
The Watchman tickles your body with his pierce.
The Watchman has arrived from the east.
The Watchman has arrived from the east.

* HP:Wounded MV:Weary - Plando: Wounded >
*Plando* panics, and attempts to flee!

* HP:Wounded MV:Weary - Plando: Wounded >
The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!
The Watchman stops using a lantern.
*Plando* leaves north riding a warhorse.

o HP:Wounded MV:Weary - the Watchman: Healthy >
cw

You slash the Watchman's body into bloody fragments!
The Watchman holds a lantern above his head.
The Watchman tickles your left leg with his pierce.
The Watchman tickles your head with his pierce.
The Watchman barely tickles your body with his pierce.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman barely tickles your body with his pierce.
The Watchman barely pierces your left leg.

f
* HP:Battered MV:Weary - the Watchman: Scratched > [change mood wimpy]
Mood changed to: Wimpy

cb
* HP:Battered MV:Weary - the Watchman: Scratched >
You panic and attempt to flee!


*Plando* has arrived from the north, riding a warhorse.

p
k light
*Plando* scythes your body hard.
You flee head over heels.
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary >
s

The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.

p
k light
o HP:Battered MV:Weary > Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
*Plando* is here, fighting Razhak, riding a warhorse.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Razhak the Myrddraal is sitting here, riding a shadow stallion.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

b
bash
* HP:Battered MV:Weary > You slash *Plando*'s head.
*Plando* panics, and attempts to flee!
*Plando* tries to flee, but is too exhausted!

* HP:Battered MV:Weary - Razhak: Scratched - Plando: Battered > -=
*Plando* tries to scythe Razhak, but he parries successfully.
The Watchman stops using a lantern.
The Watchman joins Plando's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman has arrived from the north.
The Watchman has arrived from the north.
The Watchman has arrived from the north.
*Plando* panics, and attempts to flee!

Tic in 7 seconds!+*
*Plando* leaves east riding a warhorse.
*+=-
e -=
The Watchman tickles Razhak's body with his pierce.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman tickles Razhak's left leg with his pierce.
They're not here anymore!

o HP:Battered MV:Weary - the Watchman: Healthy > *Plando* has arrived from the east.
No way! You're fighting for your life!

* HP:Battered MV:Weary - the Watchman: Healthy >
You slash the Watchman's body very hard.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman barely pierces your body.
The Watchman tickles Razhak's head with his pierce.
The Watchman barely pierces Razhak's body.
The Watchman tries to pierce Razhak, but he parries successfully.
*Plando* scythes your right arm hard.

* HP:Battered MV:Weary - the Watchman: Scratched >
Razhak panics, and attempts to flee!

cw
* HP:Battered MV:Weary - the Watchman: Scratched >
f
cb
p
k light
[change mood wimpy]
Mood changed to: Wimpy
Razhak leaves east riding a shadow stallion.

* HP:Battered MV:Weary - the Watchman: Scratched > You panic and attempt to
flee!

You flee head over heels.
Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary >
Razhak leaves west riding a shadow stallion.
You follow Razhak.

Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
Razhak the Myrddraal is standing here, riding a shadow stallion.
*Plando* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* HP:Battered MV:Weary >
Razhak slashes *Plando*'s left arm hard.
*Plando* panics, and attempts to flee!

p
k light
* HP:Battered MV:Weary >
The Watchman joins Plando's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman tickles Razhak's body with his pierce.
The Watchman tickles Razhak's body with his pierce.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely tickles Razhak's right leg with his pierce.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely pierces Razhak's body.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely pierces Razhak's body.
The Watchman tickles Razhak's body with his pierce.
The Watchman tickles Razhak's head with his pierce.
You slash *Plando*'s head.
*Plando* panics, and attempts to flee!
*Plando* leaves north. ^^

o HP:Battered MV:Weary >
n
p
k light

*Plando* has arrived from the north.

* HP:Battered MV:Weary > *Plando* leaves west. <<
A rat leaves west. <<
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary >
s
p
k light
Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
Razhak the Myrddraal is here, fighting the Watchman, riding a shadow stallion.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.

w
o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary >
Razhak slashes the Watchman's right leg extremely hard.
The Watchman holds a lantern above his head.
The Watchman pierces Razhak's body.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman tickles Razhak's body with his pierce.

* HP:Battered MV:Weary > The Bakery
[ obvious exits: E ]
Zone: Whitebridge
Door east: door
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Plando* is standing here.
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

cde
close door e
* HP:Battered MV:Weary >
*Plando* leaves east. >>

* HP:Battered MV:Weary > Ok.

* HP:Battered MV:Weary >
ode
open door e
e
p
k light
Ok.

* HP:Battered MV:Weary > Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Plando* is here, fighting Razhak.
Razhak the Myrddraal is here, fighting the Watchman, riding a shadow stallion.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Razhak.

* HP:Battered MV:Weary > You slash *Plando*'s head.
*Plando* panics, and attempts to flee!
Razhak leaves east riding a shadow stallion.

* HP:Battered MV:Weary - Plando: Battered >

Razhak has arrived from the east, riding a shadow stallion.

* HP:Battered MV:Weary - Plando: Battered >
*Plando* leaves east. >>

o HP:Battered MV:Weary >
e
p
k light
*Plando* has arrived from the east.
Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.

o HP:Battered MV:Haggard > They aren't here.

p
k light
o HP:Battered MV:Haggard >
Razhak has arrived from the west, riding a shadow stallion.

o HP:Battered MV:Haggard > They aren't here.

o HP:Battered MV:Haggard >
Razhak leaves east riding a shadow stallion.
You follow Razhak.

Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.
An old woman smiles kindly.

o HP:Battered MV:Haggard >

Razhak leaves west riding a shadow stallion.
You follow Razhak.

Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
Razhak the Myrddraal is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.

p
k light
p
k light
o HP:Battered MV:Haggard >
They aren't here.

p
k light
o HP:Battered MV:Haggard > They aren't here.
Razhak leaves west riding a shadow stallion.
You follow Razhak.

Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
Razhak the Myrddraal is standing here, riding a shadow stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

o HP:Battered MV:Haggard >
They aren't here.

gv
o HP:Battered MV:Haggard >
[get vial pack]
You get a thin vial of yellow fluid from a backpack.

qv
quaff vial
o HP:Battered MV:Haggard >
p
k light
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

p
k light
o HP:Battered MV:Winded > They aren't here.

o HP:Battered MV:Winded > They aren't here.

o HP:Battered MV:Winded >
whe

*Plando* has arrived from the north.
A rat has arrived from the north.

l
* HP:Battered MV:Winded >
p
k light
p
k light
Players in your Zone
--------------------
Stronk - Bend in the Alley
Razhak - Bend in the Alley
Razhak leaves north riding a shadow stallion.
You follow Razhak.

Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Razhak the Myrddraal is standing here, riding a shadow stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Battered MV:Winded > Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Razhak the Myrddraal is standing here, riding a shadow stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Battered MV:Winded > They aren't here.

p
k light
* HP:Battered MV:Winded > They aren't here.
Razhak leaves south riding a shadow stallion.
You follow Razhak.

Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
Razhak the Myrddraal is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Plando* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

p
k light
* HP:Battered MV:Winded >
Razhak slashes *Plando*'s body hard.
*Plando* panics, and attempts to flee!

p
k light
* HP:Battered MV:Winded > You slash *Plando*'s body hard.

* HP:Battered MV:Winded - Razhak: Hurt - Plando: Battered > You do the best you can!

* HP:Battered MV:Winded - Razhak: Hurt - Plando: Battered > You do the best you can!

* HP:Battered MV:Winded - Razhak: Hurt - Plando: Battered >
odw
open door w
It's already open!

* HP:Battered MV:Winded - Razhak: Hurt - Plando: Battered >
w
*Plando* leaves west. <<
The Bakery
[ obvious exits: E ]
Zone: Whitebridge
Door east: door
*Plando* is standing here.
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Battered MV:Winded >
*Plando* leaves east. >>

p
k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
e
p
k light
A merchant guard tries to slash you, but you deflect the blow.
A merchant guard joins a merchant guard's fight!
No way! You're fighting for your life!

* HP:Battered MV:Winded - a merchant guard: Healthy > They aren't here.

* HP:Battered MV:Winded - a merchant guard: Healthy >

A merchant guard tries to slash you, but you deflect the blow.
A baker joins a merchant guard's fight!
A baker bellows 'HvevdeuSMW SGFmk^ @c Acd?KAJwF ul^D uYcivMc'
You slash a merchant guard's left leg extremely hard.
A merchant guard tries to slash you, but you deflect the blow.

cw
f
* HP:Battered MV:Winded - a merchant guard: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

p
k light
* HP:Battered MV:Winded - a merchant guard: Scratched > PANIC! You couldn't escape!

* HP:Battered MV:Winded - a merchant guard: Scratched > They aren't here.

* HP:Battered MV:Winded - a merchant guard: Scratched >
f
p
k light
You panic and attempt to flee!


A baker tries to hit you, but you parry successfully.
A merchant guard tries to slash you, but you parry successfully.
A merchant guard tries to slash you, but you deflect the blow.

p
k light
You flee head over heels.
Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
They aren't here.

* HP:Battered MV:Winded > They aren't here.

p
k light
* HP:Battered MV:Winded >
They aren't here.

n
n
* HP:Battered MV:Winded >
Tic in 7 seconds!
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Battered MV:Winded > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

p
k light
* HP:Battered MV:Winded >
They aren't here.

whe
* HP:Battered MV:Winded >
e
Players in your Zone
--------------------
Razhak - Stone Street
Stronk - Stone Street

p
k light
* HP:Battered MV:Winded > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Razhak the Myrddraal is standing here, riding a shadow stallion.
Bartrim the innkeeper stands sullenly about.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded >
Razhak stops riding a shadow stallion.

* HP:Battered MV:Winded >
Razhak leaves south. vv
You follow Razhak.

The Wayfarer's Rest Inn
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Razhak the Myrddraal is standing here.

p
k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
scan s
p
k light
p
k light
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 32.086 seconds.
*Plando* is standing here.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

p
k light
* HP:Battered MV:Tiring >
They aren't here.

p
k light
* HP:Battered MV:Tiring >
They aren't here.

p
k light
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
p
k light
p
k light
p
k light
The ratter bellows 'dxOK`x s?g wmI FR@?Vl g^ GNW IMc^TQ eb vbjz? gr?Sn'
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

p
k light
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
l
p
k light
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Razhak the Myrddraal is standing here.

p
k light
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring >
scan s
p
k light
*Plando* is standing here.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Razhak narrates 'hitting'

p
k light
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring >
Razhak assumes an offensive striking posture.

* HP:Battered MV:Tiring >

Razhak leaves south. vv
You follow Razhak.

The Common Room
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
Razhak the Myrddraal is standing here.
*Plando* is standing here.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* HP:Battered MV:Tiring >
cdn;p
close common n
k light

Razhak slashes *Plando*'s body very hard.

* HP:Battered MV:Tiring > Ok.

* HP:Battered MV:Tiring > You slash *Plando*'s left hand.

cds
close window s
* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered >
It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered >

You slash *Plando*'s left leg.
A drunken fool tries to stab you, but you dodge the attack.
Selaana joins Plando's fight!
A man gesticulates strangely.
A man panics, and attempts to flee!
A bartender joins Plando's fight!
A bartender bellows 'yjSieU`VRH lLh^Fd Cc pnFMg?`Ln CF`_ xOs^vFC'
You swiftly dodge a drunken fool's attempt to stab you.
*Plando* tries to scythe Razhak, but he deflects the blow.

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered >
cdn;cds
close common n
close window s
It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered >
It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered >
Razhak sends *Plando* sprawling with a powerful bash!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered > It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Battered >
cdn;cds
close common n
close window s
A drunken fool tries to stab you, but you deflect the blow.
A bartender tries to hit Razhak, but he deflects the blow.
Selaana barely strikes Razhak's right leg.
You swiftly dodge a drunken fool's attempt to stab you.
You slash *Plando*'s body.
Razhak gazes deeply at Selaana...
The gaze of Razhak fails to affect Selaana.
Razhak slashes *Plando*'s body hard.
It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten >
It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten >
It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten >
It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Hurt - Plando: Beaten >
A drunken fool tries to stab you, but you deflect the blow.
A bartender barely hits Razhak's body.
Selaana barely strikes Razhak's body.
A drunken fool tries to stab you, but you dodge the attack.
You slash *Plando*'s left leg hard.
Razhak slashes *Plando*'s left arm hard.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten >
It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten >
A barmaid panics, and attempts to flee!
Selaana's hands begin weaving fire into the air...
A man gesticulates strangely.
A man panics, and attempts to flee!
A bartender bellows 'kzIjj\lSMV KjiONM YH NcitGzPso yYuU AmWlTu]'
It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten >

*Plando* opens the common.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > A drunken fool tries to stab you, but
you parry successfully.
A bartender tries to hit Razhak, but he parries successfully.
Selaana barely strikes Razhak's left leg.
A drunken fool tries to stab you, but you parry successfully.
You slash *Plando*'s left foot.
*Plando* tries to scythe Razhak, but he deflects the blow.
*Plando* panics, and attempts to flee!
Ok.

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!
The common is opened from the other side.
Razhak closes the common.

Tic in 7 seconds!
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten >
cdn;cds
close common n
close window s
A drunken fool tries to stab you, but you deflect the blow.
It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!
The common is opened from the other side.

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > Ok.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > A drunken fool tries to stab you, but
you deflect the blow.
A bartender tries to hit Razhak, but he deflects the blow.
Selaana barely strikes Razhak's right leg.
A drunken fool tries to stab you, but you dodge the attack.
You slash *Plando*'s left leg hard.
*Plando* scythes Razhak's body hard.
It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!
The common is opened from the other side.

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > Ok.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!
The common is opened from the other side.

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!
*Castien* has arrived from the north.
A rat has arrived from the north.
Razhak sends *Plando* sprawling with a powerful bash!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > Ok.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Beaten >
You swiftly dodge a drunken fool's attempt to stab you.
A bartender tries to hit Razhak, but he parries successfully.
Selaana barely strikes Razhak's body.
A drunken fool tries to stab you, but you deflect the blow.
You slash *Plando*'s right arm hard.
Razhak slashes *Plando*'s body hard.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
cdn;cds
close common n
close window s
It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
It's already closed!
*Castien* slashes your left arm.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical > It's already closed!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
cdn;cds
close common n
close window s
Selaana's hands begin weaving fire into the air...
A bartender bellows 'pY@gzSk]EL MvxMee Vd zjgOgjZKS \YWx FqygiIW'
*Castien* tries to slash you, but you parry successfully.
Selaana's hands begin weaving fire into the air...
A man panics, and attempts to flee!
A bartender bellows 'QHZU`yrNha Gnw^T_ dw Ruld\bBDl GFUR X^mgxc^'
You swiftly dodge a drunken fool's attempt to stab you.
A bartender tries to hit Razhak, but he deflects the blow.
Selaana tickles Razhak's left foot with her strike.
You swiftly dodge a drunken fool's attempt to stab you.
You slash *Plando*'s body hard.
Razhak gazes deeply at Selaana...
The gaze of Razhak fails to affect Selaana.
Razhak slashes *Plando*'s body.
It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
It's already closed!
Razhak opens the window.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical > Ok.
Razhak panics, and attempts to flee!

cdn;cds
close common n
close window s
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical > It's already closed!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >

Razhak panics, and attempts to flee!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >

*Plando* opens the window.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
*Plando* panics, and attempts to flee!
*Castien* closes the window.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
*Castien* tries to slash you, but you parry successfully.
A drunken fool tries to stab you, but you dodge the attack.
A bartender tickles Razhak's right leg with his hit.
Selaana barely tickles Razhak's body with her strike.
A drunken fool barely tickles your right foot with his stab.
You slash *Plando*'s left arm hard.
*Plando* scythes Razhak's head.
Razhak slashes *Plando*'s body hard.
*Plando* panics, and attempts to flee!
Razhak panics, and attempts to flee!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
*Plando* opens the window.
*Castien* closes the window.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
*Plando* panics, and attempts to flee!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
*Plando* panics, and attempts to flee!

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
l
The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Castien* is here, fighting YOU!
Razhak the Myrddraal is here, fighting Plando.
*Plando* is here, fighting Razhak.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool is here, fighting YOU!
Selaana is here, fighting Razhak.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender is here, fighting Razhak.
A middle-aged woman offers drinks to patrons.
A drunken fool is here, fighting YOU!

cw
* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
*Castien* tries to slash you, but you parry successfully.
You swiftly dodge a drunken fool's attempt to stab you.
A bartender tickles Razhak's head with his hit.
Selaana strikes Razhak's body.
A drunken fool tries to stab you, but you deflect the blow.
You slash *Plando*'s right arm hard.
*Plando* is mortally wounded, and will die soon, if not aided.
Razhak slashes *Plando*'s body very hard.
*Plando* is dead! R.I.P.
Your blood freezes as you hear *Plando*'s death cry.

* HP:Battered MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring >
cpd
change posture defensive

Razhak tries to slash *Castien*, but he parries successfully.

* HP:Battered MV:Tiring > Posture changed to: Defensive

p
k light
* HP:Battered MV:Strong >
You try to slash *Castien*, but he parries successfully.

* HP:Battered MV:Strong - Castien: Healthy >

You slash *Castien*'s body.
A rat squeaks 'Castien is at The Common Room'
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
A man gesticulates strangely.
A man panics, and attempts to flee!
A bartender bellows 'WINrAInzT^ d@qmEd lB gHQ]\QJgh cXZX p\__WiJ'
*Castien* slashes your body hard.
A drunken fool tries to stab you, but you parry successfully.
A bartender tries to hit Razhak, but he parries successfully.
Selaana barely strikes Razhak's right arm.
A drunken fool tries to stab you, but you dodge the attack.

* HP:Battered MV:Strong - Castien: Scratched >

A man gesticulates strangely.
A man panics, and attempts to flee!
A bartender bellows 'ielJvwmdy[ nznrsB fp u?rmJxUbb NH\C rFquueh'

* HP:Battered MV:Strong - Castien: Scratched >

Razhak sends *Castien* sprawling with a powerful bash!

* HP:Battered MV:Strong - Castien: Scratched >
gc
[get cup pack]
There doesn't seem to be a cup in a backpack.

qc
quaff cup
* HP:Battered MV:Strong - Castien: Scratched >
Razhak opens the window.

* HP:Battered MV:Strong - Castien: Scratched > You slash *Castien*'s body hard.
Razhak slashes *Castien*'s right leg extremely hard.
A drunken fool tries to stab you, but you dodge the attack.
A bartender tries to hit Razhak, but he deflects the blow.
Selaana tickles Razhak's head with her strike.
A drunken fool tries to stab you, but you deflect the blow.
You do not have that item.
Razhak panics, and attempts to flee!

cb
* HP:Battered MV:Strong - Castien: Hurt >
cpo
change posture offensive
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - Castien: Hurt > Posture changed to: Offensive

* HP:Battered MV:Strong - Castien: Hurt >
Razhak panics, and attempts to flee!

* HP:Battered MV:Strong - Castien: Hurt >

Razhak panics, and attempts to flee!

odn
open common n
* HP:Battered MV:Strong - Castien: Hurt >
Ok.

* HP:Battered MV:Strong - Castien: Hurt >
You slash *Castien*'s right arm hard.
Razhak slashes *Castien*'s body extremely hard.
A drunken fool tries to stab you, but you dodge the attack.
A bartender barely tickles Razhak's right leg with his hit.
Selaana tickles Razhak's body with her strike.
A drunken fool tries to stab you, but you dodge the attack.
Razhak panics, and attempts to flee!

* HP:Battered MV:Strong - Castien: Hurt >
ods
open window s

Razhak panics, and attempts to flee!

* HP:Battered MV:Strong - Castien: Hurt > It's already open!

* HP:Battered MV:Strong - Castien: Hurt >

*Castien* closes the common.

* HP:Battered MV:Strong - Castien: Hurt >
*Castien* closes the window.
Razhak panics, and attempts to flee!

* HP:Battered MV:Strong - Castien: Hurt >

You slash *Castien*'s body hard.
Razhak tries to slash *Castien*, but he deflects the blow.
*Castien* tries to slash you, but you parry successfully.
You swiftly dodge a drunken fool's attempt to stab you.
A bartender tries to hit Razhak, but he parries successfully.
Selaana barely strikes Razhak's body.
You swiftly dodge a drunken fool's attempt to stab you.

cw
* HP:Battered MV:Strong - Castien: Hurt >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Castien: Hurt >
odn
open common n
f
Ok.
*Castien* closes the common.

* HP:Battered MV:Strong - Castien: Hurt > PANIC! You couldn't escape!

* HP:Battered MV:Strong - Castien: Hurt >
Selaana's hands begin weaving crystals of water and air...
Selaana unleashes a flurry of icy spikes at Razhak, who is stabbed repeatedly.
A man panics, and attempts to flee!
A bartender bellows 'isjiLySpuG `ZPCYg ec etSALjYH\ vtfl Z^SHcQ\'

* HP:Battered MV:Strong - Castien: Hurt >

*Castien* opens the window.

* HP:Battered MV:Strong - Castien: Hurt >
You try to slash *Castien*, but he deflects the blow.
*Castien* tries to slash you, but you deflect the blow.
A drunken fool tries to stab you, but you dodge the attack.
A bartender tries to hit Razhak, but he deflects the blow.
Selaana barely strikes Razhak's body.
A drunken fool tries to stab you, but you parry successfully.
*Castien* panics, and attempts to flee!

* HP:Battered MV:Strong - Castien: Hurt >
*Castien* leaves south. vv

* HP:Battered MV:Strong - a drunken fool: Scratched >
cw
Tic in 7 seconds!
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - a drunken fool: Scratched >
Razhak panics, and attempts to flee!

odn
open common n
* HP:Battered MV:Strong - a drunken fool: Scratched >
f
Ok.

* HP:Battered MV:Strong - a drunken fool: Scratched > PANIC! You couldn't escape!

* HP:Battered MV:Strong - a drunken fool: Scratched >
You slash a drunken fool's body into bloody fragments!
A bartender bellows 'FnjtMogfZA zwDnJo e@ wSGqzj`dK kw]R BQuo_a['
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
You swiftly dodge a drunken fool's attempt to stab you.
A bartender hits Razhak's left arm.
Selaana tickles Razhak's left arm with her strike.
A drunken fool tries to stab you, but you dodge the attack.

* HP:Battered MV:Strong - a drunken fool: Critical >
f
PANIC! You couldn't escape!

* HP:Battered MV:Strong - a drunken fool: Critical >
Razhak leaves south. vv

ods
open window s
* HP:Battered MV:Strong - a drunken fool: Critical >
It's already open!

n
* HP:Battered MV:Strong - a drunken fool: Critical >
No way! You're fighting for your life!

* HP:Battered MV:Strong - a drunken fool: Critical >
n

You slash a drunken fool's left leg into bloody fragments!
A drunken fool is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a drunken fool's death cry.
You swiftly dodge a drunken fool's attempt to stab you.
A man gesticulates strangely.
A man panics, and attempts to flee!
Selaana joins a drunken fool's fight!
Selaana's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by Selaana!
A bartender joins Selaana's fight!
A bartender bellows 'QULpExUGYl SRMWm? ?A @LLbG^zL\ [dsQ oNVdLTr'

* HP:Beaten MV:Strong - a drunken fool: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Strong - a drunken fool: Scratched >
n
No way! You're fighting for your life!

ods
open window s
* HP:Beaten MV:Strong - a drunken fool: Scratched >
f
It's already open!

* HP:Beaten MV:Strong - a drunken fool: Scratched > You panic and attempt to
flee!


Selaana's hands begin weaving crystals of water and air...
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by Selaana!
A man gesticulates strangely.
A man panics, and attempts to flee!
A bartender bellows '`byksoVg?z ]cYNzI yc F]BElMTy_ bXtT q[JYTsp'
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
A bartender barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

Selaana tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

A drunken fool tries to stab you, but you parry successfully.
Your extra burst of stamina fades.
Tic length updated to: 33.033 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.


You flee head over heels.
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common

* HP:Critical MV:Fresh >
Razhak narrates 'on outside window'

* HP:Critical MV:Fresh >

The Whitebridge town crier bellows 'DOhs ReW dOb? zJ? jX] GVg IBsMqB'
The Whitebridge town crier bellows 'ic MX_Uzf Fus? UpD[Iu jycx pR uDVs k?sR[E'
The Whitebridge town crier bellows 'N'Em jCU k_x O?Q_Tt \m p[yb Xn JBm`m@n'

sc
* HP:Critical MV:Fresh >
You have 33(414) hit and 242(242) movement points.
You have scored 105917358 experience points and 1428 quest points.
You need 2582642 exp to level and 1572 qp to rank.
You have acquired 62 alt qps to date.
You have amassed 32 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Stronk the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

* HP:Critical MV:Fresh >

Razhak narrates 'come sidegate'

* HP:Critical MV:Fresh >
nar im 33hp getting some distance
You narrate 'im 33hp getting some distance'

* HP:Critical MV:Fresh >
whe
Players in your Zone
--------------------
Stronk - The Wayfarer's Rest Inn
Razhak - Side Alley

* HP:Critical MV:Fresh >
scan s
l
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* HP:Critical MV:Fresh > The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common

* HP:Critical MV:Fresh >
n
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Bartrim the innkeeper stands sullenly about.
Razhak narrates 'hit here, on him solo'

e
* HP:Critical MV:Full > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Full > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Critical MV:Full >
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A torch is here on the ground.

o HP:Critical MV:Full >
w
w
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Critical MV:Full > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Full >
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Bartrim the innkeeper stands sullenly about.

w
Tic in 7 seconds!
* HP:Critical MV:Full >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raven is here flying around.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

s
* HP:Critical MV:Full >
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Critical MV:Full >
e
The sidegate seems to be closed.

* HP:Critical MV:Full >
ode
open sidegate e
e
Ok.

* HP:Critical MV:Full > Side Alley
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
Razhak the Myrddraal is here, fighting Castien.
*Castien* is here, fighting Razhak.

o HP:Critical MV:Full >
cdw
close sidegate w

*Castien* closes the sidegate.

p
k light
o HP:Critical MV:Full >
It's already closed!

o HP:Critical MV:Full > You try to slash *Castien*, but he deflects the blow.

o HP:Critical MV:Full - Razhak: Beaten - Castien: Wounded >

Razhak sends *Castien* sprawling with a powerful bash!

o HP:Critical MV:Full - Razhak: Beaten - Castien: Wounded >
ccb
You slash *Castien*'s body very hard.
Razhak slashes *Castien*'s left leg extremely hard.
Arglebargle, glop-glyf!?!
Razhak narrates 'sidegate stronk..... now'

cb
o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded >
[change mood brave]
Mood changed to: Brave

cpo
change posture offensive
o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded >
Razhak assumes an offensive striking posture.

o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded > Posture changed to: Offensive

o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded >
b
bash
Razhak slashes *Castien*'s head hard.
They already seem to be stunned.

o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded >
b
bash

You slash *Castien*'s body hard.
Razhak slashes *Castien*'s body very hard.

o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded >
They already seem to be stunned.

o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded >
b
bash
They already seem to be stunned.

o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded >
b
bash
-=
Razhak tries to slash *Castien*, but he deflects the blow.
Razhak tries to slash *Castien*, but he deflects the blow.
+**+=- -=
Your bash at *Castien* sends him sprawling!

o HP:Critical MV:Full - Razhak: Battered - Castien: Wounded >

You slash *Castien*'s body hard.

o HP:Critical MV:Full - Razhak: Battered - Castien: Battered >

Razhak slashes *Castien*'s left leg very hard.

o HP:Critical MV:Full - Razhak: Battered - Castien: Battered >
cdw
close sidegate w
It's already closed!

o HP:Critical MV:Full - Razhak: Battered - Castien: Battered >
cdn
close n
I see no n here.

o HP:Critical MV:Full - Razhak: Battered - Castien: Battered >
l
Side Alley
This small side alley twists off towards the east, but seems to be utterly
devoid of any purpose whatsoever. All you can see are the backs of several
of Whitebridge's large houses, with a small wooden gate set into a stone
wall facing you to the east. There is another gate off to the west, from
which the smells of fresh bread and yeast waft over the town.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
Razhak the Myrddraal is here, fighting Castien.
*Castien* is sitting here.

o HP:Critical MV:Full - Razhak: Battered - Castien: Battered >
You slash *Castien*'s right arm hard.
Razhak slashes *Castien*'s left arm very hard.

o HP:Critical MV:Full - Razhak: Battered - Castien: Battered >
cdw
close sidegate w
It's already closed!

o HP:Critical MV:Full - Razhak: Battered - Castien: Battered >
cdw
close sidegate w
It's already closed!

o HP:Critical MV:Full - Razhak: Battered - Castien: Battered >
b
bash

Razhak slashes *Castien*'s body very hard.
*Castien* tries to slash Razhak, but he deflects the blow.
-=+**
Razhak slashes *Castien*'s body very hard.
+=- -
=
You slash *Castien*'s left leg hard.
Razhak gazes deeply at *Castien*...
The gaze of Razhak fails to affect *Castien*.
Razhak tries to slash *Castien*, but he parries successfully.
As *Castien* avoids your bash, you topple over and fall to the ground!

o HP:Critical MV:Full >
cdw
close sidegate w

*Castien* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


st
o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten >
p
k light

Razhak slashes *Castien*'s right hand.
*Castien* opens the sidegate.
Razhak closes the sidegate.

o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten >
*Castien* panics, and attempts to flee!

o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten >

Razhak slashes *Castien*'s body very hard.
*Castien* tries to slash Razhak, but he deflects the blow.

cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten >
cdw
close sidegate w
It's already closed!


cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten >
You do the best you can!

o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten > It's already closed!

cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten > It's already closed!

o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten > It's already closed!

o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten > Razhak tries to slash *Castien*, but he
deflects the blow.
It's already closed!

Tic in 7 seconds!
o HP:Critical MV:Full - Razhak: Battered - Castien: Beaten >
cdw
close sidegate w

You slash *Castien*'s body hard.
*Castien* panics, and attempts to flee!
Razhak slashes *Castien*'s right arm very hard.
*Castien* panics, and attempts to flee!

o HP:Critical MV:Full - Razhak: Battered - Castien: Critical > It's already closed!

o HP:Critical MV:Full - Razhak: Battered - Castien: Critical >
cdw
close sidegate w
It's already closed!

o HP:Critical MV:Full - Razhak: Battered - Castien: Critical >
cdw
close sidegate w

*Castien* sends Razhak sprawling with a powerful bash!

o HP:Critical MV:Full - Razhak: Battered - Castien: Critical > It's already closed!

cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Battered - Castien: Critical >
It's already closed!

o HP:Critical MV:Full - Razhak: Battered - Castien: Critical >
You try to slash *Castien*, but he deflects the blow.
*Castien* slashes Razhak's left hand very hard.
*Castien* opens the sidegate.

cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Beaten - Castien: Critical >
*Castien* panics, and attempts to flee!

o HP:Critical MV:Full - Razhak: Beaten - Castien: Critical >
Ok.

cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Beaten - Castien: Critical >

*Castien* panics, and attempts to flee!

o HP:Critical MV:Full - Razhak: Beaten - Castien: Critical > It's already closed!

cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Beaten - Castien: Critical >
It's already closed!
*Castien* opens the sidegate.

cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Beaten - Castien: Critical >
*Castien* panics, and attempts to flee!

o HP:Critical MV:Full - Razhak: Beaten - Castien: Critical > Ok.

cdw
close sidegate w
o HP:Critical MV:Full - Razhak: Beaten - Castien: Critical >
cdw
close sidegate w
cdw
close sidegate w
cdw
close sidegate w
You try to slash *Castien*, but he parries successfully.
*Castien* slashes Razhak's body hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 34.079 seconds.
It's already closed!
*Castien* panics, and attempts to flee!

cdw
close sidegate w
o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical > It's already closed!
*Castien* opens the sidegate.

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical > Ok.
*Castien* panics, and attempts to flee!

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical > It's already closed!

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical > It's already closed!

cdw
close sidegate w
o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical >
It's already closed!

cdw
close sidegate w
o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical >
It's already closed!

cdw
close sidegate w
o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical >
cdw
close sidegate w
cdw
close sidegate w
cdw
close sidegate w
It's already closed!

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical > It's already closed!

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical > You slash *Castien*'s left arm very
hard.
*Castien* panics, and attempts to flee!
Razhak slashes *Castien*'s body hard.
*Castien* panics, and attempts to flee!
It's already closed!

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical > It's already closed!

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical >
cdw
close sidegate w

Razhak tries to slash *Castien*, but he parries successfully.

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical >
It's already closed!

cdw
close sidegate w
o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical >
It's already closed!

o HP:Critical MV:Fresh - Razhak: Beaten - Castien: Critical >
cdw
close sidegate w
It's already closed!
Razhak avoids being bashed by *Castien* who loses his balance and falls!

cdw
close sidegate w
o HP:Critical MV:Fresh - Castien: Critical >
You slash *Castien*'s body hard.
*Castien* panics, and attempts to flee!
Razhak tries to slash *Castien*, but he deflects the blow.

o HP:Critical MV:Fresh - Castien: Critical >
It's already closed!

cdw
close sidegate w
o HP:Critical MV:Fresh - Castien: Critical >
It's already closed!

cdw
close sidegate w
o HP:Critical MV:Fresh - Castien: Critical >
Razhak slashes *Castien*'s body very hard.
*Castien* is dead! R.I.P.
Your blood freezes as you hear *Castien*'s death cry.
It's already closed!

o HP:Critical MV:Fresh >
lc
[l in corpse]
corpse (here) :
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a small purse
a belt with a buckle of cuendillar
a brass hilted general's sword
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a bright red robe
a tunic of finely-crafted chain
[2] a shimmering chain of gold
a rimmed round helmet
[2] a gold ring delicately carved with ivy

o HP:Critical MV:Fresh >
sc1
rem sword;draw dagger;scalp;sheath dagger;wi sword
You stop using a brass hilted general's sword.

o HP:Critical MV:Fresh > You try to quietly draw a sharp, red stone dagger from an earthen brown
mantle.

o HP:Critical MV:Fresh > You lean over and sever the bloody head from the corpse of Castien.

o HP:Critical MV:Fresh >
You sheath a sharp, red stone dagger into an earthen brown mantle.

o HP:Critical MV:Fresh >
You wield a brass hilted general's sword.

g
get all corpse
o HP:Critical MV:Fresh >
cackle
You get a pair of lissome leather boots with metal capped toes from the corpse of Castien.
You get a set of riveted chainmail leggings from the corpse of Castien.
You get a small purse from the corpse of Castien.
You get a belt with a buckle of cuendillar from the corpse of Castien.
You get a brass hilted general's sword from the corpse of Castien.
You get a silver etched shield from the corpse of Castien.
You get a silver Kandori wristcuff from the corpse of Castien.
You get a silver Kandori wristcuff from the corpse of Castien.
You get a sturdy pair of full leather gauntlets from the corpse of Castien.
You get a pair of riveted chainmail sleeves from the corpse of Castien.
You get a bright red robe from the corpse of Castien.
You get a tunic of finely-crafted chain from the corpse of Castien.
You get a shimmering chain of gold from the corpse of Castien.
You get a shimmering chain of gold from the corpse of Castien.
You get a rimmed round helmet from the corpse of Castien.
You get a gold ring delicately carved with ivy from the corpse of Castien.
You get a gold ring delicately carved with ivy from the corpse of Castien.

o HP:Critical MV:Fresh > You cackle gleefully.

o HP:Critical MV:Fresh >
sa scalp for both of us! woot
You say 'scalp for both of us! woot'

o HP:Critical MV:Fresh >
l
Side Alley
This small side alley twists off towards the east, but seems to be utterly
devoid of any purpose whatsoever. All you can see are the backs of several
of Whitebridge's large houses, with a small wooden gate set into a stone
wall facing you to the east. There is another gate off to the west, from
which the smells of fresh bread and yeast waft over the town.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
The corpse of Castien is lying here.
Razhak the Myrddraal is standing here.

o HP:Critical MV:Fresh >
clap razhak
You clap him on the back.

o HP:Critical MV:Fresh >
l in red
It's less than half full of a red liquid.

o HP:Critical MV:Fresh >
Tic in 7 seconds!
rem red
You stop using a flask stained with human blood.

o HP:Critical MV:Fresh >
fil red corpse

Razhak opens the sidegate.

o HP:Critical MV:Fresh >
You drain some blood from the corpse of Castien into a flask stained with human blood.

Carter
Posts: 143
Joined: Mon Jul 10, 2017 12:49 am

Re: Ouch! That really did HURT!

Post by Carter » Thu Apr 22, 2021 12:55 am

* R HP:Wounded MV:Strong - a darkhound: Hurt >
The Dreadlord slashes a Saldaean cavalryman's body.
A hulking trolloc brute barely blasts Ibzon's body.
A hulking trolloc brute blasts a Saldaean cavalryman's body.
A Saldaean cavalryman is dead! R.I.P.
Your blood freezes as you hear a Saldaean cavalryman's death cry.
A Saldaean cavalryman realizes that Ibzon is a jerk!
A darkhound tickles your right leg with its hit.
A myrddraal slashes Ibzon's left foot hard.
Ibzon tries to pound a myrddraal, but it dodges the attack.
You fail to pound a darkhound.
A darkhound barely hits your left leg.
A hulking trolloc brute blasts your body hard.
A hulking trolloc brute barely blasts your right leg.
Verne narrates 'ah well, still omw tho'

* R HP:Wounded MV:Strong - a darkhound: Hurt >
You feel your health drain some as the bond between you and Aish flares.

* R HP:Battered MV:Strong - a darkhound: Hurt > v

Ibzon panics, and attempts to flee!

* R HP:Battered MV:Strong - a darkhound: Hurt > f
n
n

Ibzon leaves south.

* R HP:Battered MV:Strong - a darkhound: Hurt > [ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 217 hit points.

* R HP:Battered MV:Strong - a darkhound: Hurt > You can't ride in there.

* R HP:Battered MV:Strong - a darkhound: Hurt > No way! You're fighting for your life!

* R HP:Battered MV:Strong - a darkhound: Hurt > No way! You're fighting for your life!

f rong - a darkhound: Hurt >
A hulking trolloc brute joins a hulking trolloc brute's fight!
A hulking trolloc brute joins a hulking trolloc brute's fight!
A hulking trolloc brute joins a hulking trolloc brute's fight!
You intercept a myrddraal's attack on your mount.
A myrddraal slashes your right leg into bloody fragments!
You panic and attempt to flee!
The Dreadlord joins a myrddraal's fight!
The Dreadlord's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the Dreadlord!
The Dreadlord slashes your right leg.
The Dreadlord's hands weave a bright red flame...
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Aish.
Your body is burned by a tremendous fireball sent by the Dreadlord!
A myrddraal slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Aish.
A hulking trolloc brute barely blasts your left hand.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Aish.
Someone blasts your left arm.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
Ouch! You lose a level.
You stop following Draz.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!
Your heartbeat calms down more as you feel less panicked.
Maybe you should get on your feet first?

aish
Posts: 488
Joined: Wed Aug 31, 2016 5:18 am

Re: Ouch! That really did HURT!

Post by aish » Thu Apr 22, 2021 3:13 am

haha yeah, bad timing for us

* HP:Battered SP:Strong MV:Full > exa pack
pp
It is a backpack.
When you look inside, you
see:
backpack (used) :
[2] a torch
a light brown hood of
finely-spun cloth
a set of finely-spun cloth
sleeves
a dagger
Draz narrates 'all come
2n'

* HP:Battered SP:Strong
MV:Full >
Chyga narrates 'fled w'

* HP:Battered SP:Strong MV:Full > You put 34 coppers in a
backpack.
You put 95 crowns in a
backpack.
You put a stable ticket in
a backpack.
You put a war saddle with
stirrups in a backpack.
You put a bridle made of
leather in a backpack.
You put a bearskin tunic
in a backpack.
You put iron horseshoes in
a backpack.

* HP:Battered SP:Strong
MV:Full >
Verne narrates 'ah well,
still omw tho'

* HP:Battered SP:Strong MV:Full >
You feel a rush of life as the bond between you and Carter flares.
Suddenly *Taralsa* places a silver-winged basilard in your back!
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Carter.
PANIC! You couldn't escape!

* HP:Critical SP:Strong MV:Full - Taralsa: Hurt > g
f
You get a throwing spike from the corpse of Ogdru.
You get a pair of animal-fur boots from the corpse of Ogdru.
You get a set of riveted chainmail leggings from the corpse of Ogdru.
You get a water skin from the corpse of Ogdru.
You get an axe harness from the corpse of Ogdru.
You get a brightly-colored sash from the corpse of Ogdru.
You get a finely crafted axe from the corpse of Ogdru.
You get a dull black shield from the corpse of Ogdru.
You get a wide leather wristband from the corpse of Ogdru.
You get a gator skin bracer from the corpse of Ogdru.
You get a pair of steel-backed gauntlets from the corpse of Ogdru.
You get a pair of riveted chainmail sleeves from the corpse of Ogdru.
You get a backpack from the corpse of Ogdru.
You get a black, silver-embroidered cape from the corpse of Ogdru.
You get a tunic of finely-crafted chain from the corpse of Ogdru.
You get a rimmed round helmet from the corpse of Ogdru.
You get a jade signet ring from the corpse of Ogdru.
You get a jade signet ring from the corpse of Ogdru.
You get an oilstone from the corpse of Ogdru.

nar bank on
* HP:Critical SP:Strong MV:Full - Taralsa: Hurt > [flee ]
PANIC! You couldn't escape!

* HP:Critical SP:Strong MV:Full - Taralsa: Hurt > west
north
f
west
north

A banker hits Taralsa's body extremely hard.
The gleeman joins a banker's fight!
The gleeman tries to pierce Taralsa, but he parries successfully.
A banker hits Taralsa's left leg.
All of a sudden, your heart seems to have been ripped out of you...
Ouch! You lose a level.
Your heartbeat calms down more as you feel less panicked.


*Taralsa* panics, and attempts to flee!


*Taralsa* leaves south.

... you collapse in devastating grief.
You narrate 'bank on'

* HP:Critical SP:Good MV:Tiring > Nah... You feel too relaxed to do that..

* HP:Critical SP:Good MV:Tiring > Nah... You feel too relaxed to do that..

He could have killed me there because I was so confused but I guess he was looting Zangief's eq from Carter's corpse and/or blocking

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Ouch! That really did HURT!

Post by Detritus » Sat Apr 24, 2021 6:59 am

*Plando* opens the window.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
*Plando* panics, and attempts to flee!
*Castien* closes the window.
Draz are you secretly Castien?

Castien
Posts: 68
Joined: Sun Mar 24, 2019 8:13 pm

Re: Ouch! That really did HURT!

Post by Castien » Sat Apr 24, 2021 11:42 am

Detritus wrote:
Sat Apr 24, 2021 6:59 am
*Plando* opens the window.

* HP:Battered MV:Tiring - Razhak: Wounded - Plando: Critical >
*Plando* panics, and attempts to flee!
*Castien* closes the window.
Draz are you secretly Castien?
I take offense to that

Kokusho
Posts: 5
Joined: Wed Dec 02, 2020 12:34 pm

Re: Ouch! That really did HURT!

Post by Kokusho » Sun Apr 25, 2021 6:15 pm

Died orch, eq was hidden ctf. Didn't hear any pk activity when i got out of circle. Went out to re-eq


Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of Davor is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a pair of steel-backed gauntlets is hidden here.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Healthy MV:Strong >
search abseq

Tic in 7 seconds!-=
search steel+*
Cancelled.
-=+**
You found a pair of steel-backed gauntlets.

* R HP:Healthy MV:Strong >
wear all
You put a pair of steel-backed gauntlets on your hands.
You wear a shining steel breastplate on your body.
You wear a pair of ebony-steel plate vambraces on your arms.
You put a pair of ebony-steel plate greaves on your legs.
You wield a bronze headed war axe with both hands.
You wear a pair of thick metal boots on your feet.
You wear a backpack on your back.

* R HP:Healthy MV:Strong >
dh
diagnose horse
A gray palfrey is in excellent condition.
A gray palfrey is winded.

* R HP:Healthy MV:Strong >
stat
You are a 32 year old male human warrior.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs. BMI: 25.865.
You are carrying 0.0 lbs and wearing 62.2 lbs, very light. MUD BMI: 0.498.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19. Total: 81.
Offensive bonus: 153, Dodging bonus: 53, Parrying bonus: 1. Total Defence: 54
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 75% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Healthy MV:Strong >
take all pack
A backpack seems to be empty.

* R HP:Healthy MV:Strong >
wear all
You don't seem to have anything wearable.

* R HP:Healthy MV:Strong >
not
You stop paying increased attention to your surroundings.

l
* R HP:Healthy MV:Strong >
Suddenly *Gizmo* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!

Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of Davor is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
*Gizmo* is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered MV:Strong - Gizmo: Battered >

*Stronk* has arrived from the south.
*Blytzkrieg* has arrived from the south.
*Blytzkrieg* blasts your left leg hard.

* R HP:Battered MV:Strong - Gizmo: Battered >
*Blytzkrieg* blasts your body hard.
A graceful warder joins your fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!
You try to blast *Gizmo*, but she deflects the blow.

* R HP:Battered MV:Strong - Gizmo: Battered >

*Stronk* blasts your body.

cw
f
* R HP:Battered MV:Strong - Gizmo: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - Gizmo: Battered > You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong >
s
s
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Battered MV:Strong > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

s
Tic in 7 seconds!
* R HP:Battered MV:Strong >
s
s
s
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > The Dusty Road
[ obvious exits: N S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

stat
* R HP:Battered MV:Strong > The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > You are a 32 year old male human warrior.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs. BMI: 25.865.
You are carrying 0.0 lbs and wearing 62.2 lbs, very light. MUD BMI: 0.498.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19. Total: 81.
Offensive bonus: 153, Dodging bonus: 53, Parrying bonus: 1. Total Defence: 54
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 75% on average.

You are subjected to the following effects:
- NO QUIT

w
* R HP:Battered MV:Strong >
w
The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Strong > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong >
w
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Strong >
s
A Sickly Forest
[ obvious exits: E S ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Strong >
w
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Battered MV:Strong > A Sickly Forest
[ obvious exits: E S ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong >
s
Shadowing a Road
[ obvious exits: E S ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.
*Ramavan* is standing here.

w
* R HP:Battered MV:Strong > *Ramavan* pounds your right arm hard.
No way! You're fighting for your life!

w
* R HP:Beaten MV:Strong - Ramavan: Healthy > No way! You're fighting for your life!

w
w
* R HP:Beaten MV:Strong - Ramavan: Healthy > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Ramavan: Healthy > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Ramavan: Healthy > No way! You're fighting for your life!

f
* R HP:Beaten MV:Strong - Ramavan: Healthy >
You panic and attempt to flee!


You barely blast *Ramavan*'s body.
*Ramavan* pounds your left leg.
You flee head over heels.
A Pine Forest
[ obvious exits: E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

stat
* R HP:Beaten MV:Strong >
eq
You are a 32 year old male human warrior.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs. BMI: 25.865.
You are carrying 0.0 lbs and wearing 62.2 lbs, very light. MUD BMI: 0.498.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19. Total: 81.
Offensive bonus: 153, Dodging bonus: 53, Parrying bonus: 1. Total Defence: 54
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 75% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Strong > You are using:
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of steel-backed gauntlets
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Beaten MV:Strong >

*Ramavan* has arrived from the east.

* R HP:Beaten MV:Strong >
*Ramavan* leaves west.

* R HP:Beaten MV:Strong >
s
w
w
The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Beaten MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Beaten MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
*Ramavan* is standing here.

w
* R HP:Beaten MV:Strong > *Ramavan* pounds your left foot.
No way! You're fighting for your life!

w
* R HP:Beaten MV:Strong - Ramavan: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Ramavan: Scratched > No way! You're fighting for your life!

f
* R HP:Beaten MV:Strong - Ramavan: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Ramavan: Scratched >
You panic and attempt to flee!


*Ramavan* pounds your body.


You flee head over heels.
Thick Forest
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Strong >
Tic in 7 seconds!
sc
eq ############ Didn't see gizmo land stab, was so confused why i was beat already
You have 92(420) hit and 106(135) movement points.
You have scored 106524070 experience points and 0 quest points.
You need 1975930 exp to level and 10 qp to rank.
You have amassed 16 Turn points to date.
You have played 4 days and 23 hours (real time).
This ranks you as Kokusho the Recruit [Shienaran Lancer 1] (Level 50).
You are standing.
You are hungry.

* R HP:Beaten MV:Strong >
You are using:
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of steel-backed gauntlets
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Beaten MV:Strong >
l in pack
backpack (used) :
Nothing.

* R HP:Beaten MV:Strong >
inv
You are carrying:
Nothing.

* R HP:Beaten MV:Strong >
dism
You stop riding him.

* HP:Beaten MV:Strong >
k gray
f
You blast a gray palfrey's body extremely hard.

w
* HP:Beaten MV:Strong - a gray palfrey: Hurt >
A gray palfrey barely tickles your body with his hit.
You blast a gray palfrey's body into bloody fragments!
You panic and attempt to flee!

You flee head over heels.
Light Forest
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Thick Forest
[ obvious exits: E ]
Zone: Borderlands North of Fal Dara
Tiny yellow flowers are growing upon stalks here.

* HP:Beaten MV:Strong >
e
n
Light Forest
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Tiring >
Thick Forest
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby.

* HP:Beaten MV:Tiring >
rem axe
You stop using a bronze headed war axe.

* HP:Beaten MV:Tiring >

*Stronk* has arrived from the south.

k gray
* HP:Beaten MV:Tiring >
f
You try to hit a gray palfrey, but he deflects the blow.

w
* HP:Beaten MV:Tiring - a gray palfrey: Wounded >
You panic and attempt to flee!


A gray palfrey barely tickles your body with his hit.

Tic in 7 seconds!
*Stronk* blasts your left hand hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Light Forest
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Thick Forest
[ obvious exits: E ]
Zone: Borderlands North of Fal Dara
Tiny yellow flowers are growing upon stalks here.

* HP:Beaten MV:Tiring >
e
Light Forest
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Tiring >
n

*Stronk* blasts your head into bloody fragments! # headshot, only gear piece i'm missing
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Stronk: Battered > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Stronk: Battered >
f
You panic and attempt to flee!


*Stronk* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*someone* blasts your head into bloody fragments! # headshot!
You are mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 21.29 seconds.
You are dead! Sorry...
Circle of Light
[ obvious exits: N D ]
(wotmudmapper): (error): No matches found.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You are hungry. Starting tic timer.

* HP:Critical MV:Haggard >
Tic in 7 seconds!
Tic in 7 seconds!
take fruit barrel
take fruit barrel
You get a strange fruit from a wooden barrel.

* HP:Critical MV:Haggard > You get a strange fruit from a wooden barrel.

eat fruit
eat fruit
* HP:Critical MV:Haggard >
You eat the fruit.

* HP:Critical MV:Haggard >
You eat the fruit.
You are full.

* HP:Critical MV:Haggard >
Tic in 7 seconds!

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 22.314 seconds.

* HP:Critical MV:Weary >
Tic in 7 seconds!

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