Aureus wrote: ↑Sat Jan 23, 2021 7:21 pm
Stabbing Weapons:
Short Blades: stronger damage
Javelins: stronger ob, weaker pb
Projectiles: largely unchanged
The only projectile that has attack is the throwing knife, and I double checked and cannot stab with it. Only short blades and javelins can backstab.
Aureus wrote: ↑Sat Jan 23, 2021 7:21 pm
Javelins: stronger ob, weaker pb
Projectiles: largely unchanged
Throwing is the only combat mechanic that has not been publicly released so the following suggestions are only based on Hress testing published on Archives:
http://www.wotmudarchives.org/forum/vie ... f=4&t=2413 and my own experience using them against mobs.
My thoughts on Projectiles:
Spike is 6d3 95 ob weighs .3 (highest OB, weighs least, has highest and most consistent dmg)
Knife is 5d3 77 ob weighs .5 (I'd lower weight to .4 and raise ob to 80)
Axe is 4d4 80 ob weighs .8 (I'd lower ob to 75 and lower weight to .5 and up die to make it 4d5)
Disk is 5d3 70 ob weighs .2 (I'd raise the damage to 5d4 to have a low ob low weight option, otherwise there is zero reason to use)
Reasons:
With Hress testing the dmg of projectiles and javelins get (4)xdy where all other thrown classes get (2)xdy. Throwing damage does a max of 50 dmg, unless crit (+4d4) and then possible max is 66. STR bonus adds up to the max with Master 2d5 bonus added after that. Then ABS reduces dmg, and contrary to popular myth a critical hit does NOT bypass ABS reduction.
Current projectile thrown dmg:
Spike = 24d3 (max possible roll = 72) avg = 48 (min = 24)
Knife = 20d3 (max possible roll = 60) avg = 40 (min = 20)
Axe = 16d4 (max possible roll = 64) avg = 40 (min = 16)
Disk = same as throwing knife above
If changing Axe to 4d5 and 75 ob and .5 you would have the highest weight, lower ob, and higher dmg.
Axe at 4d5 = 16d5 (max possible roll = 80) avg = 48 (min = 16)
If changing Disk to 5d4 and you would have the lowest weight, lowest ob, and highest dmg.
Disk at 5d4 = 20d4 (max possible roll = 80) avg = 50 (min = 20)
My idea of projectile balance:
Spike 6d3 95 ob .3 (unchanged)
Knife 5d3 80 ob .4 (+3 OB -.1 lbs)
Axe 4d5 75 ob .5 (-5 OB -.3 lbs +0d1 dmg)
Disk 5d4 70 ob .2 (+0d1 dmg)
With an 80% ABS mitigation the max 50 dmg throws will only do 10 dmg... and these low OB higher DMG changes will rarely land on anything but ABS. (with the exception being spikes)
My thoughts on Javelins:
With Javelins weighing 10 times that of projectiles and having about 10 times the duration of thrown flight time I would like to see the damage of all javelins raised so that they reach the maximum damage threshold of a throw more often to account for the 10 times weight and flight time compared to projectiles.
Pine is the only Javelin currently that is used for stab or throwing because of its 5d4 damage. The current stats of a long pine javelin actually fit a niche that no other class has for an attack weapon with 30 pb. The lower OB of 75 makes this not terribly broken as it is the only option for non-rare defense and attack currently.
Dark oak javelin is only used as a practice saving weapon since it is 2h, other wise it is inferior in damage in every way.
Switching the damage dice on 3d6 Javelins would be the most effective way to increase their worth as a usable weapons, perhaps making the long, barbed javelin 7d3 would make it interesting.