Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kyr
Posts: 114
Joined: Sun Mar 22, 2015 12:09 pm

Re: Stab Thread

Post by Kyr » Sun Mar 13, 2016 12:12 am

This thread is such a great testament to how stupidly ridiculous stab is :p

Gretchen
Posts: 539
Joined: Thu Mar 26, 2015 1:00 pm
Location: uk

Re: Stab Thread

Post by Gretchen » Sun Mar 13, 2016 3:08 pm

stab is op but the worst thing is that there are so many ds stabers
i fight two or three of them at a time solo a fair bit atm and all it takes is one of them to get lucky and its game over

Gretchen
Posts: 539
Joined: Thu Mar 26, 2015 1:00 pm
Location: uk

Re: Stab Thread

Post by Gretchen » Sun Mar 13, 2016 3:46 pm

low risk high reward flee stabing thats what gets me most

Venum
Posts: 128
Joined: Mon Mar 07, 2016 2:49 pm

Re: Stab Thread

Post by Venum » Sun Mar 13, 2016 8:56 pm

Stab relies on more luck than skill... the only 2 times i've been blicked on venum is by raspen, resting in no-hides :p It depends on the victim making a mistake, or the lucky situations like a failed weave or perfectly timed flees

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Sat Mar 26, 2016 6:59 pm

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of Wargle is lying here.
A mirrored lantern has been left here.
*Dartes* is here, fighting a beaked trolloc, riding a |1|.bloodstock stallion.
*Aesir* is here, fighting a beaked trolloc, riding a |2|.bloodstock stallion.
A beaked trolloc is here, fighting Aesir.

* S HP:Healthy DP:Strong MV:Tiring > You attempt to hide yourself.

* S HP:Healthy DP:Strong MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Healthy DP:Strong MV:Tiring >
*Dartes* slices a beaked trolloc's body hard.
*Aesir* tries to crush a beaked trolloc, but he parries successfully.
A beaked trolloc tries to cleave Aesir, but he parries successfully.

* S HP:Healthy DP:Strong MV:Tiring > e
hide
back human
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
You are at: CAMP ENT
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Keani* is standing here, riding a |1|.bloodstock stallion.

* S HP:Healthy DP:Strong MV:Tiring > You attempt to hide yourself.

* S HP:Healthy DP:Strong MV:Tiring > You silently approach your victim...

-=+**+=- -=+*



Wimpy reset to: 200 hit points.
*Keani* makes a strange sound as you place a curved clear dagger in her back!
Since 3/11/15 you've landed 301 out of 669 stabs (44% landed).
*Keani* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Keani*'s death cry.

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Wed Mar 30, 2016 2:39 am

Some fun! Was fun pk with Bin and Valar too!

* S HP:Beaten MV:Strong > k h.human
Thick Hedges
The bushes here are very thick, their prickly stems making it hard to push
through them. The vegetation thickens into dense forest to the south and east,
while to the west the bushes continue. Far to the north, dark and foreboding
black jagged peaks jut into the sky.
[ obvious exits: S W ]
The corpse of a cougar is lying here.
*Bin* is standing here.
A smelly trolloc is gnawing on a fresh kill.
A smelly trolloc is gnawing on a fresh kill.

* S HP:Beaten MV:Strong > You try to pierce *Bin*, but he deflects the blow.

* S HP:Beaten MV:Strong - Bin: Beaten > You do the best you can!

* S HP:Beaten MV:Strong - Bin: Beaten > f
e
You panic and attempt to flee!
*BIN* PANICS AND ATTEMPTS TO FLEE!

You flee head over heels.
Thorny Hedges
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently.
Thick Hedges
[ obvious exits: S W ]
The corpse of a cougar is lying here.
*Bin* is standing here.
A smelly trolloc is gnawing on a fresh kill.
A smelly trolloc is gnawing on a fresh kill.

* S HP:Beaten MV:Strong > hide
back h.human
You attempt to hide yourself.

You silently approach your victim...
*Bin* leaves west.


*Bin* has arrived from the west.


*Bin* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 4 out of 6 stabs (66% landed).
*Bin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Bin*'s death cry.

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Stab Thread

Post by raal » Sat Apr 02, 2016 1:24 pm

just posting so you can dirtbag if you get the chance



* HP:Wounded MV:Strong >
Gralin narrates 'raal ok?'

* HP:Wounded MV:Strong >
*Dune* clumsily approaches you with a jeweled dagger, but you fend off the attack.

* HP:Wounded MV:Strong - Dune: Healthy >
You try to hack *Dune*, but she deflects the blow.

* HP:Wounded MV:Strong - Dune: Healthy >
You try to hack *Dune*, but she deflects the blow.

* HP:Wounded MV:Strong - Dune: Healthy >
You try to hack *Dune*, but she parries successfully.
Gralin narrates 'you got the kill shot again :('

* HP:Wounded MV:Strong - Dune: Healthy >
You try to hack *Dune*, but she parries successfully.

* HP:Wounded MV:Strong - Dune: Healthy >
*Dune* panics, and attempts to flee!

* HP:Wounded MV:Strong - Dune: Healthy >
*Dune* leaves south.

* HP:Wounded MV:Strong >
Gralin narrates 'krop ok?'

* HP:Wounded MV:Strong >
Suddenly *Dune* places a jeweled dagger in your back!
Ouch! That Really did HURT!


* HP:Battered MV:Full - Dune: Healthy >
Krop narrates 'yeah'

* HP:Battered MV:Full - Dune: Healthy >
You try to hack *Dune*, but she parries successfully.

* HP:Battered MV:Full - Dune: Healthy >
*Dune* panics, and attempts to flee!

* HP:Battered MV:Full - Dune: Healthy >
Krop narrates 'can't find him'

* HP:Battered MV:Full - Dune: Healthy >
*Dune* leaves south.

* HP:Battered MV:Full >
Gralin narrates 'where you at?'

* HP:Battered MV:Full >
Veronica narrates 'we are horseless'

* HP:Battered MV:Full >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light

jakd
Posts: 166
Joined: Fri Jan 15, 2016 6:04 pm

Re: Stab Thread

Post by jakd » Sat Apr 02, 2016 2:45 pm

Good to know. Sucks to die like that Raal.

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Sat Apr 02, 2016 4:47 pm

Laugh at that first land cz it was only like 40 hps. Boo at the killing people afk.

jakd
Posts: 166
Joined: Fri Jan 15, 2016 6:04 pm

Re: Stab Thread

Post by jakd » Fri Apr 15, 2016 2:35 pm

A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
*Sarryn* is standing here, riding a gray palfrey.

* S HP:Wounded MV:Full > *Inymis* has arrived from the east, riding a bloodstock stallion.
You attempt to hide yourself.

You silently approach your victim...


*Atrayis* has arrived from the east, riding a warhorse.

-
*Atrayis* tries to slash you, but you deflect the blow.
*Sarryn* leaves east riding a gray palfrey.

=
*Briana* has arrived from the north, riding a wild stallion.

+
*Briana* tries to pierce you, but you deflect the blow.
*Paj* has arrived from the east.

*
*Sarryn* has arrived from the east, riding a gray palfrey.

+
*Sarryn* tries to lance you, but you deflect the blow.
*Paj* leaves north.

+
*Sarryn* lances your left leg.


*Inymis* makes a strange sound as you place a curved clear dagger in her back!
*Inymis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Inymis*'s death cry.

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