The War System is here.

A place for Immortals of the game to post changes in policy or other relevant announcements for the game.
Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

War changes.

Post by Elysia » Tue Feb 12, 2019 8:02 am

Going to use consolidated threads from now on, so it's easier to look up what was changed, and so everyone knows what the deal is.

Seanchan vs Tear war: a Defender patrol now camps near Falme - note, this one roams. Tear can appoint a player advisor at their convenience.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Tear vs Illian war, the victors are...

Post by Elysia » Sat May 18, 2019 3:46 pm

With 190 points vs 85, the Illian Companions win against the Defenders of the Stone!

a banner bearing three crescent moons on a field of red and gold by Kerryk
a banner bearing three crescent moons on a field of red and gold by Atienne
a banner bearing three crescent moons on a field of red and gold by Atienne
a banner bearing three crescent moons on a field of red and gold by Atienne
a banner bearing three crescent moons on a field of red and gold by Atienne <--- 25

a banner bearing three crescent moons on a field of red and gold by Atienne
a banner bearing three crescent moons on a field of red and gold by Atienne
a banner bearing three crescent moons on a field of red and gold by Atienne
a banner bearing three crescent moons on a field of red and gold by Atienne
a banner bearing three crescent moons on a field of red and gold by Atienne <--- 50


the trophy of Rajis the Human slain in Tear - severed head by Sarryn
the trophy of Melat the Human slain in Illian - severed head by Atienne
the trophy of Tanak the Human slain in Seandar - severed head by Atienne
the trophy of Rajis the Human slain in Illian - severed head by Atienne
the trophy of Micheal the Human slain in Tear - severed head by Daariandrahan <--- 50

the trophy of Rajis the Human slain in Tear - severed head by Daariandrahan
the trophy of Delion the Human slain in Tear - severed head by Daariandrahan
the trophy of Kai the Human slain in Illian - severed head by Daariandrahan
the trophy of Tanak the Human slain in Tear - severed head by Daariandrahan
the trophy of Hyzael the Human slain in Tear - severed head by Reyez <--- 100

the trophy of Rajis the Human slain in Tear - severed head by Daariandrahan
the trophy of Rajis the Human slain in Tear - severed head by Sarryn
the trophy of Micheal the Human slain in Tear - severed head by Reyez
the trophy of Xin the Human slain in Illian - severed head by Daariandrahan <--- 140 <--- Xin was pardoned by Tear early days in the war then continued to attack Illianers, so he's a Tairen affiliate.


a banner bearing nine golden bees on a field of green by Tanak <--- 5


the trophy of Daariandrahan the Human slain in Illian - severed head by Kai
the trophy of Howie the Human slain in Tear - severed head by Hyzael
the trophy of Nathan the Human slain in Tear - war scalp by Kai
the trophy of Alexandria the Human slain in Tear - severed head by Kai <--- was fighting alongside Illian
the trophy of Daariandrahan the Human slain in Tear - severed head by Thyco <--- 50

the trophy of Fermin the Human slain in Tear - severed head by Kai <--- Illianer affiliate.
the trophy of Xin the Human slain in Tear - severed head by Tharros <--- this Xin scalp was turned in early in the war, when Xin was still hitting Defenders. He was pardoned after, which shifted allegiance imo.
the trophy of Daariandrahan the Human slain in Illian - severed head by Kai <-- 80

Unless someone wants to contest a scalp turn in, I think for once they are all reasonably explained as to who was doing what.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: Previous war changes undone.

Post by Elysia » Wed May 29, 2019 3:12 pm

War changes made:

Tear - Illian war: Tairen western bridgeguard patrol replaced with Illianer sentry mobs. (May 29 2019)

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Dragonsworn vs Mayene, the victors are...

Post by Elysia » Sat Mar 07, 2020 1:59 pm

Dragonsworn!

With 175 points vs 80, the Dragonsworn win against the Winged Guard of Mayene!

a banner bearing a golden hawk in flight on a field of blue by Dartes
a banner bearing a golden hawk in flight on a field of blue by Enoch
a banner bearing a golden hawk in flight on a field of blue by Enoch
a banner bearing a golden hawk in flight on a field of blue by Enoch
a banner bearing a golden hawk in flight on a field of blue by Enoch <--- 5
a banner bearing a golden hawk in flight on a field of blue by Zygoat
a banner bearing a golden hawk in flight on a field of blue by Zygoat <--- 7 * 5 points = 35

the trophy of Rajis the Human slain in Mayene - severed head by Zygoat
the trophy of Naomi the Human slain in Ghealdan - severed head by Marwell
the trophy of Santino the Human slain in Ghealdan - severed head by Marwell
the trophy of Santino the Human slain in Mayene - severed head by Zygoat
the trophy of Kali the Human slain in Mayene - severed head by Rizar <--- 5
the trophy of Zeek the Human slain in Ghealdan - severed head by Hammr
the trophy of Halarn the Human slain in Mayene - severed head by Rizar <--- haven't seen a log entry re: his participation yet, pending
the trophy of Corey the Human slain in Mayene - severed head by Rizar
the trophy of Corey the Human slain in Mayene - severed head by Degras
the trophy of Lara the Human slain in Ghealdan - severed head by Degras <--- 10
the trophy of Naomi the Human slain in Mayene - severed head by Degras
the trophy of Reyne the Human slain in Mayene - severed head by Zygoat
the trophy of Boam the Human slain in Andor - severed head by Ruyl
the trophy of Reyne the Human slain in Mayene - severed head by Fenric <--- 14 * 10 = 140 points = Total 175 points.

a banner bearing a white and black circle split by a sinuous line by Santino
a banner bearing a white and black circle split by a sinuous line by Naomi <--- 10

the trophy of Hammr the Human slain in Ghealdan - severed head by Santino
the trophy of Jasmin the Human slain in Mayene - severed head by Naomi
the trophy of Enzan the Human slain in Mayene - severed head by Naomi
the trophy of Talashar the Human slain in Mayene - severed head by Naomi
the trophy of Ryder the Human slain in Mayene - severed head by Naomi <--- 5
the trophy of Marwell the Human slain in Mayene - severed head by Naomi
the trophy of Ruyl the Human slain in Mayene - war scalp by Naomi <--- 7 * 10 = 70 points = Total 80 points.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Andor vs Murandy war, the winner is...

Post by Elysia » Wed Jun 17, 2020 9:08 pm

Murandy, with 440 vs 110 points.


a banner bearing a red bull on white and blue stripes by Adael
a banner bearing a red bull on white and blue stripes by Kaan
a banner bearing a red bull on white and blue stripes by Kaan
a banner bearing a red bull on white and blue stripes by Kaan
a banner bearing a red bull on white and blue stripes by Kaan <--- 5
a banner bearing a red bull on white and blue stripes by Ailak
a banner bearing a red bull on white and blue stripes by Kaan
a banner bearing a red bull on white and blue stripes by Kaan
a banner bearing a red bull on white and blue stripes by Ailak
a banner bearing a red bull on white and blue stripes by Kaan <--- 10 = total of 50 pts

the trophy of Murandian3 the Human slain in Andor - severed head by Kaddel
the trophy of Murandian5 the Human slain in Andor - severed head by Ailak
the trophy of Murandian5 the Human slain in Murandy - severed head by Ailak
the trophy of Murandian2 the Human slain in Andor - severed head by Kaan
the trophy of Schieber the Human slain in the Hills of Kintara - severed head by Kaan <--- disputed, may have been attacked by Andorans first and then retaliated, may be loose cannon
the trophy of Murandian4 the Human slain in Andor - severed head by Kaan <--- total of 50/60 pts

Andor total: 110 points.


a banner bearing a rampant white lion on a field of white by Murandian3
a banner bearing a rampant white lion on a field of white by Murandian2
a banner bearing a rampant white lion on a field of white by Murandian6
a banner bearing a rampant white lion on a field of white by Murandian3
a banner bearing a rampant white lion on a field of white by Murandian6 <--- 5
a banner bearing a rampant white lion on a field of white by Murandian6 = total of 30 pts


the trophy of Rawandle the Human slain in Murandy - war scalp by Murandian2
the trophy of Kaan the Human slain in Andor - severed head by Murandian2
the trophy of Kaddel the Human slain in Seandar - severed head by Murandian2
the trophy of Arjuna the Human slain in Murandy - severed head by Murandian2
the trophy of Kaan the Human slain in Andor - severed head by Murandian2 <--- 5
the trophy of Kaddel the Human slain in Andor - severed head by Murandian2
the trophy of Kaan the Human slain in Andor - severed head by Murandian3
the trophy of Ailak the Human slain in Murandy - severed head by Murandian3
the trophy of Kaan the Human slain in Seandar - severed head by Murandian1
the trophy of Rawandle the Human slain in Andor - war scalp by Murandian3 <--- 10
the trophy of Mhaliah the Human slain in Andor - severed head by Murandian10
the trophy of Ailak the Human slain in Andor - severed head by Murandian7
the trophy of Rawandle the Human slain in Seandar - war scalp by Murandian9
the trophy of Kaddel the Human slain in Cairhien - severed head by Murandian2
the trophy of Kael the Human slain in Murandy - severed head by Murandian1 <--- 15
the trophy of Kaddel the Human slain in Andor - severed head by Murandian1
the trophy of Vagner the Human slain in Murandy - war scalp by Murandian3
the trophy of Kaan the Human slain in Andor - severed head by Murandian2
the trophy of Kaan the Human slain in Andor - severed head by Murandian3
the trophy of Kaan the Human slain in Andor - severed head by Murandian7 <--- 20
the trophy of Harmon the Human slain in Andor - severed head by Murandian7
the trophy of Mhaliah the Human slain in Andor - severed head by Murandian7
the trophy of Aisaac the Human slain in Andor - severed head by Murandian1
the trophy of Kaan the Human slain in Andor - severed head by Murandian2
the trophy of Aisaac the Human slain in Andor - severed head by Murandian7 <--- 25
the trophy of Kaan the Human slain in Andor - severed head by Murandian1
the trophy of Kaan the Human slain in Andor - severed head by Murandian7
the trophy of Rawandle the Human slain in Tarabon - severed head by Murandian6
the trophy of Ailak the Human slain in Seandar - severed head by Murandian7
the trophy of Kaan the Human slain in Seandar - severed head by Murandian7 <--- 30
the trophy of Santino the Human slain in Seandar - severed head by Murandian7
the trophy of Adael the Human slain in Andor - severed head by Murandian7
the trophy of Rawandle the Human slain in Cairhien - severed head by Murandian2
the trophy of Rawandle the Human slain in Andor - severed head by Murandian2
the trophy of Kaan the Human slain in Andor - severed head by Murandian8 <--- 35
the trophy of Kaan the Human slain in Andor - severed head by Murandian3
the trophy of Kaan the Human slain in Seandar - severed head by Murandian1
the trophy of Ailak the Human slain in Seandar - severed head by Murandian1
the trophy of Mhaliah the Human slain in Andor - severed head by Murandian1
the trophy of Ailak the Human slain in Murandy - severed head by Murandian9 <--- 40
the trophy of Kaan the Human slain in the Plains of Maredo - severed head by Murandian9
the trophy of Kaan the Human slain in Andor - severed head by Murandian1
the trophy of Rawandle the Human slain in Andor - severed head by Murandian1
the trophy of Arjuna the Human slain in Murandy - severed head by Murandian1 <--- 44 = 440 points

Murandy total: 470 points

Special shout out to Rawandle, who appears to be relatively new, for going out time and again.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: War System 2.0

Post by Elysia » Tue Jun 23, 2020 9:51 am

After some discussion among Staff, we're making a slight change from the next war onwards:

The amount of elite soldiers in the victor's general patrol will be brought down with 1 after the war.

That way, less active clans with a greater potential of losing, will remain strong and harder to hit, while it will become easier to hit and score points against more aggressive clans. The stronger clans will then also have to deal with a weakness - their general, which will necessitate them to take a more active role in defending their general.

Seanchan will no longer be part of the war system, as they are essentially at war with all of the Westlands and the pardons after a war having become useless due to the way mobs are coded.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: Andor vs Murandy war, the winner is...

Post by Elysia » Thu Jun 25, 2020 8:23 pm

Andor has agreed to the following concessions:

Pool 1
Allow a member of the royal family to visit Murandy to learn more about our culture to avoid future hostilities.
Establish a Murandian embassy in Whitebridge, so as to establish lines of communication between our nations.


Pool 2
Provide 20,000 gcs to Murandy as reparations for the unjust war.
Agree that Queen's Guard will no longer encroach upon Murandy's borders to pursue any of Andor's wanted criminals.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: War System 2.0

Post by Elysia » Wed Sep 16, 2020 6:13 pm

The Ultimatum for 7 days prior to declaring war has been added.

Duration of war has been downed from 14 to 7 days, considering the ultimatum is now the headsup for inactive clans.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: Andor vs Murandy war, the winner is...

Post by Elysia » Thu Oct 01, 2020 4:02 pm

These war changes have been undone.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: War System 2.0

Post by Elysia » Wed Dec 15, 2021 1:37 pm

We are temporarily disabling the war system as we are looking into ways to code something that will achieve the same, but without the downsides, e.g. players feeling forced to be so active that they subsequently burn out.

If you want to declare war outside of the war system, you still can, but you will not have the benefits of war quests etc.

EDIT:

Posting the last version of War System overview for safekeeping.

War System and Rules.

The Rules of War:

Before Declaring War:
You must have a valid reason to declare war. E.g. not "I'm bored, let's declare war". Don't declare out of nowhere. Usually there will be rising tensions. Let politicians have a chance to solve things.

Related: diffusing a conflict should totally be something that can earn a solid reward by Council.

Declaring War:
One side in the conflict will have to declare war in a post including "Declaration of War against NATION". This will ensure both imms, players on the opposing side, as well as your side are alerted.

In this post, you must include 3 demands from each pool.

Pool 1 (immortal required change, choose 3), for at most 3 months:

Addition of a patrol. Winning clan patrol placed in an agreed upon position. Considerations given to placement like in a no mob to avoid callmob farming.
Clan mob hostage. Hostage to be jailed in the winners city, or kept as a "guest" in a palace, townhouse etc. Possible stipulation that hostage will be perma-killed if clan acts agressively. Hostage mobs possibly purpose-built, or non-essential clan mobs. E.g. a relative of Berelain, a Lord Captain, a High Lord/lady, a noble etc.
Embassy in city of loser. E.g. a CoL mob grouped with Morgase, a Defender grouped with Berelain etc. Will be insta-removed in case of abuse.
Implementation of a transport system between 2 places linked to the winning and losing clans.
For example a to'raken between Amador and Caemlyn after SS war, or coach from Tear to Mayene avoiding the swamps. Provision: coach zone needs to have room.
Removal of a gate in capital/ addition of a jump exit. Jehannah/ Tanchico/ EF has no coded gates, so a gate can be removed. Other cities have coded gates, thus would likely require a jump exit.
Undo one previous concession. E.g. Andor could demand Omerna is removed from Whitebridge.


Pool 2 (player driven RP demands, choose 3), for at most 3 months:

20.000 gold in the clan coffers.
Advisor role for one of the victors, as shown by a title, e.g. Bobby Bobberson, Advisor to the First of Mayene.
Demotion of up to 3 members of the losing clan for a period of one month. Questpoints and master status will be retained. This can be imm-assisted.
Player execution. E.g. those who were the instigators, those who raided enemy city or other, limited, selection. Up to 5 players.
Public apology. Terms mentioned in the apology to be approved by the winning clans council before it is publicly posted. If players drag their feet for too long, this will default to 20.000 gold in clan coffers, after suitable imm warnings. If the victor is dragging their feet in order to get the 20k, the demand may be forfeit altogether.
Roleplay demand such as acknowledging Mayene is an independent state, or Tarabon/Arad Doman control Almoth etc., Tear demanding the location of oil fish shoals. Demanding unrestricted hunting rights. Demand may be formulated by clan, but will need immortal approval prior to declaration of war or the declaree posting their demands.


The opposing side will then have to post their victory-choices from pool 1 and 2 within 10 days, RL.

Duration of War:
Any war will last for 14 days RL after the first Declaration of War has been posted. After those 14 days, immortals will do a tally of turn ins and declare a winner, or draw. If there is a draw, only one demand is ceded to each side.

At any point during the war, participants in the conflict can start negotiations about ending the war. If it looks like you're losing, you might be able to negotiate a better deal than having to cede X amount of demands.

Objective:
-kill the enemy's/ enemy allies', general and bring home their banner victoriously, for 5 points.*
-kill the enemy's clan members and bring home their scalps, for 10 points.*
-kill the enemy's official declared allies and bring home their scalp, for 10 points.*
-kill the enemy's affiliates and bring home their scalps, for 10 points.*

*It is absolutely imperative that you return to your own city and turn in your spoils of war to your general, otherwise they will not show up on the logs and will not count. You are advised to also keep track of these turn ins on forums, or appoint a member to do so, so your clan can gauge how the war is going. However, this is not compulsory.


"Invincibility lies in the defence; the possibility of victory in the attack."



Gaining Quest Points:
If you kill the enemy's general, the participants will gain 2 qp, in a similar way as the extra smob qps.
If you kill the enemy's clan members, you will gain the normal amount of qps, e.g. 3-7.
If you kill the enemy's official allies, official affiliates or mercenaries, you will gain the normal amount of qps, e.g. 3-7.

Council/clan masters are free to add an extra set of council quests for the duration of the war, for up to 30 qps. E.g. in case of Andor vs *oL:
-Kill Morgase for 3 qps for each group member, doable without limitation.
-Kill Tallanvor for 2 qp, doable once.
-Kill the Baerlon gateguards for 1 qp, doable 3x.
-Kill the Whitebridge gateguards for 1 qp, doable 3x.


"A good commander is benevolent and unconcerned with fame."

Multiple Factions:
Suppose the Red Eagles also declare against the *oL, while Andor and *oL are already fighting. Each faction is separate, unless they officially allied, so no hitching free rides to demands by ganging up on one enemy.

E.g. *ol vs Andor and Red Eagles can result in *oL winning from Andor, but losing to Red Eagles. That would mean that Andor has to concede to some *oL demands, but *oL will have to concede to some Red Eagle demands.

Treaties:
With the improved turn in recording, in this iteration of the war, there will be room for -ONE- official ally per warring side. This ally must have a war general, as the alliance will mean that the opposition should be able to hit said general.

The ally has to officially declare an alliance with the warring party on Tales of the Light forum. Please use the word alliance somewhere in the title of the post, for clarity. A clan may reject such a posted alliance in favor of another clan's assistance.

E.g. Cairhien would have to post an official declaration of an alliance with Andor against the *oL.

This will merge the Andoran and Cairhien war efforts, but it will also mean that *oL have an additional general they can hit. Be careful who you ally with.

Spies, bribes and subterfuge:
Having spies or bribing someone is allowed. However, a spy/ mole will need to have longevity with the clan in order to be counted. No purposefully newly clanned people 'being bought'. Scalps of newly clanned alts of opposing faction will be disregarded entirely, as they are likely based on OOC sentiments with no legitimate RP behind it.

If someone is bribed or otherwise compelled to die easily, only one scalp will be counted, unless it's a legitimate pk kill. If you want legitimate pk kills on your spy etc. to count, document the pk kills in great detail.


Official affiliates:
If an individual player is declared as an official affiliate on the side of one clan, such as an applicant who has a title and/or corresponding thread in the respective clan's forums, their scalps will count towards the opponents' war effort.

If you hit a general patrol, you will be officially logged as an affiliate. For any pk related reveals, I'd suggest players fighting affiliates record this on forums.

Hopefully we can extend this to include all affiliates, but small steps!


"In the midst of chaos, there is also opportunity"

The Tally and Results:
After 14 days, the count ends and the immortals will tally each faction's results and post the results

For all pk scalps goes that alts and how they are aligned during a war will be considered, too. E.g. if someone has 2 alts against Andor and that person's inactive Lion Warden just happens to die, the scalp will likely not count for war points, unless it can be proven it was a legitimate kill.

Winning/Losing:
Within 7 days of a winner being determined, the losing clan has to pick from the opposing side's demands. If the clan fails to do so, these demands will be picked by imms and implemented at our earliest convenience.

There will be a tiered system, with amount of demands ceded based on how great the victory was:
-in case of a draw, both sides pick 1 demand from pool 2.
-losing with <100 points, loser picks 1 demand from pool 1 and 1 from pool 2.
-losing with >100 but <200 points, loser picks 1 demand from pool 1 and 2 from pool 2.
-losing with >200 points, loser picks 2 demands from pool 1 and 2 from pool 2.


"For them to perceive the advantage of defeating the enemy, they must also have their rewards."

Pardons:
With the exception of the Illian-Tear-Mayene conflict, after the war, all sides, winner, loser, allies, as well as official affiliates have to be pardoned. This excludes pardons that were given for being a male channeler or darkfriend (if issued based on evidence, e.g. not "You are a darkfriend!" "No, YOU are!").

Banishments have to be lifted. For most clans this means that they can only be re-warranted/ banished after they commit a crime.

One cannot be re-warranted for affiliation, e.g. being a Seanchan, being a clanned human, or being a Dragonsworn for a period of 1 month after the war.

This whole war system was put in so wars wouldn't be permanent. If warrants and banishments remain, it goes against the very purpose of the war system.

Cooldown:
For four weeks after the end of a war, neither the declarer, nor the declaree are allowed to be declared on. This is to ensure the game returns to 'normal' and it will not become a war-fest with all the rewards that come with warring.

(All quotes from Sun Tzu's the Art of War.)

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