I agree with this, although I don't think it applies to LS nearly as much. I'd be interested to know what % of players log on, look to see if something is happening and if nothing, immediately idle/log off. Players want something to do given their time constraints.Mangler wrote:Major change to fix the mud: Bring back old ways.
More realistically, one of the reasons for the constant lower numbers is our demographics. We've got lots of people who play for half an hour/an hour here and there still. The problem is we used to have lots of people who were able to play for 3-4 hours at a time.
When you've got say 50 active unique players playing for 30mins to an hour, instead of 3-4 hours, you get lots less overlap of players. This results in fairly more constant lower numbers.
The game as it stands needs to try and key itself more towards those 30 min - 1 hour players, not the few people who still play for hours on end. Imms are doing some good stuff in that regard, the narrating scouts for PK, less onerous RP standards, the new coaches bteween cities.
Realistically you need to be able to get places quicker, and regen for less time. That's a hard one to balance. I'd suggest deleting FM would be a great place to start.
I don't think the old ways is an option because its coding, and has been suggested about 5000 times. Why not think beyond that and consider using portal stones, or the dude that transports with ancient tree scalps or create mobol that opens up portals or if that's not possible adjacent rooms to different zones, etc. Come up with ideas that aren't the same ol dung. I've no idea what the limitations of the mobol are so it's difficult to be specific, but i'm sure there is something that can be created if the admins are in agreement with your premise. If it doesn't work out or causes chaos/imbalance, remove it. At least try something!