The Rico Saga --- &RPawarded

...for in character discussions, contributions and Wheel of Time themed stories.
Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

The Rico Saga --- &RPawarded

Post by Elysia » Wed Feb 03, 2016 9:32 pm

Ely edit 20 Jul 2021.

6 qps, depending on length and quality.

Note, there are 8 story logs, so,

Total: 48 qps to Rico, the original author.

****************************************************

Endgame

Three weeks earlier.

It was a dark night in Illian, the stars shining silver in the black sky. He stood there, his breath visible in the cold winter night, even though he could not see it. His mark had died earlier, and he had decided to wait the night out. Cutthroats were aplenty in areas of the city like this.

Sudden movement at the head of the alleyway drew all of his attention. A throwing knife was in his hand immediately as he strained his senses, searching for the source of the small noise. A quick movement, just to his left, and he re-sheathed his throwing knife. Pulling the end of the flexible staff away from his throat, he clasped the other man’s hand in the darkness.

‘What brings you to Illian, Juilin?’

‘I have a mission for you, Rico. One of great importance.’

He rolled his eyes, glad for the cover of the darkness. Important missions generally meant more then one person had been killed by the same criminal. It was something that was left to the younger Thiefbane.

‘How important?’ he said, barely suppressing a sigh.

‘The end of all major smuggling and bandit operations in Andor.’

He turned wide eyed to regard Juilin, even though he could not see him in the dark.
‘I need details.’

Tonight

o R HP:Healthy MV:Strong >
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]

o R HP:Healthy MV:Strong >
You check the roads, making sure no one has followed you in the dark.

o R HP:Healthy MV:Strong >
A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
A lazy looking guard is not happy being awake.

o R HP:Healthy MV:Strong >
A lazy guard looks at you.

o R HP:Healthy MV:Strong >
A lazy guard gasps in astonishment.

o R HP:Healthy MV:Strong > l rico
Rico is in excellent condition.
<worn on head> a silver-lined black hood
<worn around neck> an exquisite onyx dagger in a silver chain
<worn around neck> a shimmering pendant of obsidian
<slung on back> a silver etched shield
<worn about body> a silver-lined black velvet duster
<worn on hands> a pair of black suede gloves with silver stitching
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn on legs> a light pair of black leather breeches
<worn on feet> a pair of black leather boots with silver etching

o R HP:Healthy MV:Strong >
You growl as you realize you have your Thiefbane uniform on.

o R HP:Healthy MV:Strong >
A lazy guard makes a small sound, as if he is about to yell.

o R HP:Healthy MV:Strong > [throw guard]
You flick your wrist in the direction of the guard.
-=+

Blood blossoms as a throwing knife buries itself in a lazy guard’s throat.
A lazy guard is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a lazy guard’s death cry.
You gain your share of the experience.

A damned fool you are. Calm your nerves and think straight, before you get yourself killed.

o R HP:Healthy MV:Strong >
You look down at the corpse in distaste.

o R HP:Healthy MV:Strong > [hide corpse]
*+=- -=+

You pull a lazy guard’s body into the woods beyond the path.

o R HP:Healthy MV:Strong >
You get a throwing knife from the corpse of a lazy guard.

o R HP:Healthy MV:Strong >
You wipe a throwing knife on the brush as you make your way back to the trail.

o R HP:Healthy MV:Strong >
An owl hoots loudly overhead, causing you to search the treetops as you move.

o R HP:Healthy MV:Strong >
You sheath a throwing knife up your sleeve with a small waving motion.

o R HP:Healthy MV:Strong > A Bend in the Trail
Here the trail is forced to the east by a large mossy boulder the size of a
house. The woods here seem to be alive with animals. The trail also leads
away to the south.
[ obvious exits: E S ]

o R HP:Healthy MV:Strong >
A Bend in the Trail
The trail bends north around the side of a large mossy boulder. To the west
the trail follows the side of the boulder then turns south.
[ obvious exits: N W ]

o R HP:Healthy MV:Strong > n
A Trail in the Forest
The forest seems peaceful as you travel this trail. Small animals scurry
through the leaves on either side. To the north, the trail seems to come
to an end. To the south the trail leads away into the forest.
[ obvious exits: N S ]

o R HP:Healthy MV:Strong > The End of the Trail
The forest breaks to the north up a large hill with a rocky top. To the east
is a lonely looking stable in the middle of the woods. There are tracks
that show people have been here recently but no one is in sight. A trail
leads away through the forest to the south.
[ obvious exits: E S U ]
An irritating fly is here flying around.

o HP:Healthy MV:Strong >
You look at your clothing with a frown.

o HP:Healthy MV:Strong > [get cloak bag]
You get an oversized black hooded cloak from an oilskin bag.

o HP:Healthy MV:Strong >
An irritating fly buzzes around your head as you pull the cloak on.

o HP:Healthy MV:Strong >
You wear an oversized black hooded cloak around your body.

o HP:Healthy MV:Strong >
Rico is in excellent condition.
<worn about body> an oversized black hooded cloak

o HP:Healthy MV:Strong >
You swat an irritating fly out of the air with an open palm.

Kill count two!

o HP:Healthy MV:Strong >
You whistle three times, evenly spaced, louder with each note.

o HP:Healthy MV:Strong >
The way north is opened from the other side.

o HP:Healthy MV:Strong > l
The End of the Trail
The forest breaks to the north up a large hill with a rocky top. To the east
is a lonely looking stable in the middle of the woods. There are tracks
that show people have been here recently but no one is in sight. A trail
leads away through the forest to the south.
[ obvious exits: N E S U ]
The corpse of an irritating fly is here.

* HP:Healthy MV:Strong > n
A Crude Tunnel into the Hill
CRUNCH! The floor here is noisier than a forest floor on a dry autumn day.
Sneaking up on someone would be impossible. That can only mean one thing.
Someone is here and intruders are not welcome. The tunnel continues to
the east. There is a door to the south made out of living sod.
[ obvious exits: E S ]
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* HP:Healthy MV:Strong >
You curse under your breath as the guards’ lanterns ruin your night vision.

* HP:Healthy MV:Strong >
The smuggler guard sneers at you, taking in your choice of clothing.

* HP:Healthy MV:Strong >
The smuggler guard says 'Here for the party?'

* HP:Healthy MV:Strong >
You nod, the folds of your cloak barely shifting.

* HP:Healthy MV:Strong >
A smuggler guard says ‘What party?’ in an almost childish voice.

* HP:Healthy MV:Strong >
You grin as the guard is slapped for his stupidity.

* HP:Healthy MV:Strong >
The smuggler guard points down the dark corridor, directing you to follow it to the intersection.

* HP:Healthy MV:Strong >
You nod once more, and start down the dark pathway.

o HP:Healthy MV:Strong > e
A Crude Tunnel
The dry gravely floor here is very loud under your feet. It is imposible
to be quiet here. It almost seems as if someone wanted to hear anyone who
came down this tunnel. Odd since it seems to be a dead end.
[ obvious exits: E W ]
West: A tough man with a greedy smile is on guard duty here.

o HP:Healthy MV:Strong >
You stop, leaning up against the wall, allowing your night vision to return.

o HP:Healthy MV:Strong >
After a few minutes, you continue down the tunnel.

o HP:Healthy MV:Strong > e
A Long Curving Tunnel
The sandy floor is almost silent as you walk down this rough hewn tunnel.
You can barely hear your own footsteps let alone anyone else's. That could
be useful... or dangerous. The tunnel curves away to the east and south here.
[ obvious exits: E S W ]

o HP:Healthy MV:Strong > s
A Long Curving Tunnel
You begin to see some light as the tunnel curves east, but it is clearly
not sunlight, it has the reddish flicker of torchlight. Luckily the light
source doesn't seem to be moving. You ponder the wisdom of simply heading
back into the darkness to the north.
[ obvious exits: N E W ]
East: A foul-looking man stands here dressed in wealthy clothing.

o HP:Healthy MV:Strong >
Don’t blow it. You have one shot at this.

o HP:Healthy MV:Strong > e
An Intersection
A torch on the wall sputters in its sconce, giving off a dim light
that casts erratic shadows on the tunnel walls. The sound of echoing
footsteps reverberates at this intersection making it difficult to
determine from which direction they originate.
[ obvious exits: E S W ]
A foul-looking man stands here dressed in wealthy clothing.
A tough looking man with a greedy smile is on guard duty here.
A tough looking man with a greedy smile is on guard duty here.
A tough looking man with a greedy smile is on guard duty here.
A finely dressed man moves with a deadly grace.
A thug baring many deep scars snarls at you with deep hatred.
A thug baring many deep scars snarls at you with deep hatred.
A smuggler chief grins as he counts his purse's contents.
A smuggler chief grins as he counts his purse's contents.
A bandit lord stands here in black velvet, obviously bored.
A tall, lean bandit watches you with amusement.
A burly bandit guard watches tirelessly for intruders.
A burly bandit guard watches tirelessly for intruders.
An older man with a crooked smile glares at you.
A slimey looking man rubs his hands together.
A slimey looking man rubs his hands together.
A foul smelling man stands here, not happy with you.
A badly shaven man looks for battle.

* HP:Healthy MV:Strong >
The room is dimly lit, and you recognize a few notable brigands among the gathered crowd.

* HP:Healthy MV:Strong >
You lean against the far wall, facing the oakdoor.

* HP:Healthy MV:Strong >
A few minutes pass in what seems like an eternity.

* HP:Healthy MV:Strong >
An oakdoor is opened from the other side.

* HP:Healthy MV:Strong >
A hush spreads through the bandits as the oakdoor opens.

* HP:Healthy MV:Strong >
Isaah has arrived from the south.
Garwin has arrived from the south.
Adara has arrived from the south.

* HP:Healthy MV:Strong >
You frown to yourself as you realize Juilin’s intel was bad. Isaah and his lot weren’t supposed to be here.

This is going to get ugly.

* HP:Healthy MV:Strong >
Isaah peers through the crowd, seeming to take mental tally of the people there.

* HP:Healthy MV:Strong >
You press yourself against the wall, forcing yourself not to fidget.

* HP:Healthy MV:Strong >
Isaah clears his throat loudly.

* HP:Healthy MV:Strong >
Isaah says ‘Before we get started, we have a small matter to take care of. It seems that we have someone among us that does not belong.’

* HP:Healthy MV:Strong >
You clench your jaw at Isaah’s words.

Damnit, Juilin. You sent me into a deathtrap.

* HP:Healthy MV:Strong >
Garwin’s eyes narrow fiercely, fire flaring in their depths.

* HP:Healthy MV:Strong >
Isaah whistles loudly, the hallways echoing with its sound.

* HP:Healthy MV:Strong >
A bandit has arrived from the east.
A bandit has arrived from the east.
A bandit has arrived from the east.
A bandit has arrived from the west.
A bandit has arrived from the west.
A bandit has arrived from the west.

o HP:Healthy MV:Strong >
An Intersection
A torch on the wall sputters in its sconce, giving off a dim light
that casts erratic shadows on the tunnel walls. The sound of echoing
footsteps reverberates at this intersection making it difficult to
determine from which direction they originate.
[ obvious exits: E S W ]
A bandit is trying to keep out of sight here, blocking the way west.
A bandit is trying to keep out of sight here, blocking the way west.
A bandit is trying to keep out of sight here, blocking the way west.
A bandit is trying to keep out of sight here, blocking the way east.
A bandit is trying to keep out of sight here, blocking the way east.
A bandit is trying to keep out of sight here, blocking the way east.
Adara Galanin is standing here.
Garwin the Highwayman is standing here.
Isaah Viera is standing here.
A foul-looking man stands here dressed in wealthy clothing.
A tough looking man with a greedy smile is on guard duty here.
A tough looking man with a greedy smile is on guard duty here.
A tough looking man with a greedy smile is on guard duty here.
A finely dressed man moves with a deadly grace.
A thug baring many deep scars snarls at you with deep hatred.
A thug baring many deep scars snarls at you with deep hatred.
A smuggler chief grins as he counts his purse's contents.
A smuggler chief grins as he counts his purse's contents.
A bandit lord stands here in black velvet, obviously bored.
A tall, lean bandit watches you with amusement.
A burly bandit guard watches tirelessly for intruders.
A burly bandit guard watches tirelessly for intruders.
An older man with a crooked smile glares at you.
A slimey looking man rubs his hands together.
A slimey looking man rubs his hands together.
A foul smelling man stands here, not happy with you.
A badly shaven man looks for battle.

* HP:Healthy MV:Strong >
You curse as the bandits block your lanes to freedom.

* HP:Healthy MV:Strong >
Isaah says ‘Now who would want to sneak into a meeting like this? Who would kill one of our guards?’

* HP:Healthy MV:Strong >
Isaah looks through the crowd, his eyes coming to a stop on you

* HP:Healthy MV:Strong >
Isaah looks at you, eyes narrowed.

It’s over..

* HP:Healthy MV:Strong >
Isaah says in a cold voice ‘Remove your hood.’

Don’t think.. just kill.

* HP:Healthy MV:Strong >
You push off the wall, Juilin’s words echoing in your head.

Juilin says ‘This is the most danger you will have faced in your entire career as Thiefbane, Rico. There is a good chance you will not come back alive.

* HP:Healthy MV:Strong >[draw 2]
You draw a sharpened metal disk from an oversized black hooded cloak.
You draw a sharpened metal disk from an oversized black hooded cloak.

* HP:Healthy MV:Strong >
[throw w][throw e]
*+*
You throw a sharpened metal disk at a bandit.
You throw a sharpened metal disk at a bandit.

* HP:Healthy MV:Strong >
A sharpened metal disk arcs through the air.
A sharpened metal disk arcs through the air.

* HP:Healthy MV:Strong >
A sharpened metal disk rips through a bandit’s guts as he collapses to the ground.
A bandit is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a bandit’s death cry.
A sharpened metal disk rips through a bandit’s guts as he collapses to the ground.
A bandit is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a bandit’s death cry.

* HP:Healthy MV:Strong >[draw 2]
You draw a throwing knife from an oversized black hooded cloak.
You draw a throwing knife from an oversized black hooded cloak.

* HP:Healthy MV:Strong >
[throw Isaah][throw sentry]
*+*
You throw a throwing knife at Isaah.
You throw a throwing knife at a brigand sentry.

* HP:Healthy MV:Strong >
A throwing knife arcs through the air.
A throwing knife arcs through the air.

* HP:Healthy MV:Strong >
The smuggler guard tries to cleave you, but you dodge the attack.
The smuggler guard tries to cleave you, but you dodge the attack.
The smuggler guard tries to cleave you, but you parry successfully.
A brigand sentry tries to cleave you, but you deflect the blow.
Isaah catches a throwing knife, and throws it back!
A brigand sentry crumples to the ground, a throwing knife in his eye socket.
A brigand sentry is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a brigand sentry’s death cry.

* HP:Healthy MV:Full – The smuggler guard: Healthy >[draw 2]
You draw a throwing knife from an oversized black hooded cloak.
You draw a throwing knife from an oversized black hooded cloak.

* HP:Healthy MV:Full – The smuggler guard: Healthy >
A throwing knife arcs through the air.

* HP:Healthy MV:Full – The smuggler guard: Healthy >
[throw guard][throw guard]
-+=
You throw a throwing knife at a smuggler guard.
You throw a throwing knife at a smuggler guard.

* HP:Healthy MV:Full – The smuggler guard: Healthy >
A throwing knife barely misses you!
A forest brigand screams as he is pinned to the cave wall by a throwing knife.
A forest brigand is dead! R.I.P.
Your blood freezes as you hear a forest brigand’s death cry.
The smuggler guard tries to cleave you, but you deflect the blow.
The smuggler guard tries to cleave you, but you dodge the attack.
The smuggler guard tries to cleave you, but you parry successfully.
A gruff bandit tries to smite you, but you dodge the attack.

* HP:Healthy MV:Full – The smuggler guard: Healthy >
You flash a wink at Isaah, acknowledging his kill.
A throwing knife arcs through the air.
A throwing knife arcs through the air.

* HP:Healthy MV:Full – The smuggler guard: Healthy > [rem cloak][throw lord]
You stop using an oversized black hooded cloak
The smuggler guard tries to cleave you, but you deflect the blow.
The smuggler guard tries to cleave you, but you dodge the attack.
The smuggler guard tries to cleave you, but you deflect the blow
A gruff bandit tries to smite you, but you parry successfully.
A throwing knife rips through a smuggler guard’s throat.
A smuggler guard is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a smuggler guard’s death cry.
A smuggler guard collapses, a throwing knife protruding from his neck.
A smuggler guard is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a smuggler guard’s death cry.
=+
-
* HP:Healthy MV:Full – The smuggler guard: Healthy >
You throw an oversized black hooded cloak at a bandit lord.

* HP:Healthy MV:Full – The smuggler guard: Healthy >[draw 2]
You draw a swirled silver and onyx sickle from a silver-lined black velvet duster.
You draw a silver bladed fist claw from a black velvet belt sheath.
You pierce a smuggler guard’s body into bloody fragments!
You pierce a smuggler guard’s head into bloody fragments!
The smuggler guard tries to cleave you, but you dodge the attack.
A burly bandit guard tries to hack you, but you dodge the attack.
A burly bandit guard tries to hack you, but you parry successfully.
A gruff bandit tries to smite you, but you dodge the attack.

* HP:Healthy MV:Full – The smuggler guard: Wounded >
An oversized black hooded cloak billows through the air.
You swirl about with a silver bladed fist claw, slicing across a gruff bandit’s body!
A gruff bandit is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a gruff bandit’s death cry.
A gruff bandit drops to the floor, his guts oozing from his wounds.

* HP:Healthy MV:Full – The smuggler guard: Wounded >
A bandit lord makes an exasperated growl as he is tangled by an oversized black hooded cloak!
A bandit lord tries to slash an oversized black hooded cloak, but misses.
You pierce a smuggler guard’s body into bloody fragments!
You pierce a smuggler guard’s head into bloody fragments!
The smuggler guard tries to cleave you, but you parry successfully.
A burly bandit guard tries to hack you, but you dodge the attack.
A burly bandit guard tries to hack you, but you parry successfully.

* HP:Healthy MV:Full – The smuggler guard: Beaten >
A bandit lord tries to slash an oversized black hooded cloak, but fails.
You pierce a smuggler guard’s body into bloody fragments!
A smuggler guard is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a smuggler guard’s death cry.
A burly bandit guard tries to hack you, but you dodge the attack.
A burly bandit guard tries to hack you, but you parry successfully.

* HP:Healthy MV:Full – A burly bandit: Healthy >
A bandit lord tries to slash an oversized black hooded cloak, but fails.
A burly bandit guard falls silent as you tear him open from navel to nose.
A burly bandit guard is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a burly bandit guard’s death cry.

A burly bandit guard tries to hack you, but you dodge the attack.

* HP:Healthy MV:Full – A burly bandit: Healthy >
A bandit lord tries to slash an oversized black hooded cloak, but misses.
A burly bandit guard screams as you tear his throat out with a silver bladed fist claw.
A burly bandit guard is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a burly bandit guard’s death cry.

* HP:Healthy MV:Strong >
A smuggler walks forward, all confidence.

* HP:Healthy MV:Full – A smuggler: Healthy >
A smuggler tries to slash you, but you deflect the blow.
You try to pierce a smuggler, but he dodges the attack.
You try to pierce a smuggler, but he parries successfully.

* HP:Healthy MV:Full – A smuggler: Healthy >
[rem claw][draw shield][wear shield]
You stop using a silver bladed fist claw.
You flip a silver etched shield off of your back.
You strap a silver etched shield to your arm becoming very impressive.

* HP:Healthy MV:Full – A smuggler: Healthy >
A smuggler tries to slash you, but you deflect the blow.
You try to pierce a smuggler, but he dodges the attack.
You try to pierce a smuggler, but he deflects the blow.

* HP:Healthy MV:Full – A smuggler: Healthy >
[smash]
+-=*=
You swing your shield high in a savage blow that sends a smuggler sprawling!

* HP:Healthy MV:Strong >
[backstab]
-=+**+=- -=+*

A smuggler makes a strange sound as you place a swirled silver and onyx sickle in his back!
A smuggler is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a smuggler’s death cry.

* HP:Healthy MV:Strong >
You start to turn, ready for more.

* HP:Healthy MV:Strong >
A steel clad fist slams into your sternum, sending you sprawling to the floor.

* HP:Hurt MV:Winded >
You curl into the fetal position on the floor, gasping for breath.

* HP:Hurt MV:Winded >
A bandit lord tries to slash an oversized black hooded cloak, but misses.

* HP:Hurt MV:Winded >
Strong arms grab you, and you feel your weapons being stripped from your clothing.

* HP:Hurt MV:Winded >
You are roughly pulled to your feet.

* HP:Hurt MV:Winded >
You start into a coughing fit, aware of the taste of blood in your mouth

* HP:Hurt MV:Winded >
What the hell hit me?

* HP:Hurt MV:Winded >
You look up slowly.

* HP:Hurt MV:Winded >
An Intersection
A torch on the wall sputters in its sconce, giving off a dim light
that casts erratic shadows on the tunnel walls. The sound of echoing
footsteps reverberates at this intersection making it difficult to
determine from which direction they originate.
[ obvious exits: E S W ]
[2] The corpse of a bandit is here.
[3] The corpse of a smuggler guard is here.
[2] The corpse of a burly bandit guard is here.
The corpse of a forest brigand is here.
The corpse of a gruff bandit is here
The corpse of a brigand sentry is here
The corpse of a smuggler is here
A bandit lord is here, fighting an oversized black hooded cloak.
A bandit is trying to keep out of sight here, blocking the way west.
A bandit is trying to keep out of sight here, blocking the way west.
A bandit is trying to keep out of sight here, blocking the way east.
A bandit is trying to keep out of sight here, blocking the way east.
Adara Galanin is standing here.
Garwin the Highwayman is standing here.
Isaah Viera is standing here.
A finely dressed man moves with a deadly grace.
A thug baring many deep scars snarls at you with deep hatred.
A thug baring many deep scars snarls at you with deep hatred.
A smuggler chief grins as he counts his purse's contents.
A smuggler chief grins as he counts his purse's contents.
A tall, lean bandit watches you with amusement.
An older man with a crooked smile glares at you.
A slimey looking man rubs his hands together.

* HP:Hurt MV:Winded >
A bandit lord rips an oversized black hooded cloak to shreds.
An oversized black hooded cloak is dead! R.I.P.
You feel a sense of loss. You liked that cloak.

* HP:Hurt MV:Winded >
A bandit lord glares at you.

* HP:Hurt MV:Winded >
Garwin stands in front of you, rubbing his knuckles, a smile on his face.

* HP:Hurt MV:Winded >
Garwin says ‘It seems the Master Thiefbane can’t take a love tap.’

* HP:Hurt MV:Winded >
You say ‘Ask your mother about love taps, old man.’

* HP:Hurt MV:Winded >
Your world is sent spinning as Garwin gives you a casual backhanded slap.

* HP:Hurt MV:Winded >
You shake your head, ridding your vision of the floating lights.

* HP:Hurt MV:Winded >
Adara crosses the room slowly, eyes intent on you.

* HP:Hurt MV:Winded >
You grin, flashing bloodstained teeth at her. ‘Hello Adara.’

* HP:Hurt MV:Winded >
Adara draws her dagger as she walks, and your grin vanishes.

* HP:Hurt MV:Winded >
Adara stops just in front of you, a wicked smile on her face.

* HP:Hurt MV:Winded >
Adara says ‘We’re going to have fun with you, Rico.’

* HP:Hurt MV:Winded >
You shiver as she carreses your cheek with the flat of her blade.

* HP:Hurt MV:Winded >
Adara turns away as Isaah starts barking out commands.

* HP:Hurt MV:Winded >
Isaah says ‘Dump the bodies down the waterfall. And put shackles on the Failure.’

* HP:Hurt MV:Winded >
You watch as the bodies are carried out.

* HP:Hurt MV:Winded >
A bandit claps your wrists in shackles and drops you to your knees.

* HP:Hurt MV:Winded >
You say ‘What are you going to do to me Isaah?’

* HP:Hurt MV:Winded >
Isaah says ‘We’ll break you.. slowly. You have some valuable information inside that
head of yours. And after, we’ll see. Perhaps we’ll string you up for the ravens.’

* HP:Hurt MV:Winded >
You level a flat stare at Isaah.

* HP:Hurt MV:Winded >
You say ‘Try to break me, fool.’

* HP:Hurt MV:Winded >
Ragnor the Bandit Chief throws his head back and laughs wildly, making goosebumps break out over your skin.

* HP:Hurt MV:Winded >
Isaah licks his lips and smiles at you.

* HP:Hurt MV:Winded >
Isaah says ‘Lets start this meeting.’

* HP:Hurt MV:Winded >
You look from bandit to bandit, looking for some means of escape

* HP:Hurt MV:Winded >
After minutes of searching, you realize that your options are non-existent.

* HP:Hurt MV:Winded >
Your eyes fall on Adara.

* HP:Hurt MV:Winded >
You study the way her leggings cling to the swell of her hips, thinking about your own lady.

* HP:Hurt MV:Winded >
Apologies, cher.. It looks like I won’t be making it back after all. But I will be having some fun..

* HP:Hurt MV:Winded >
You whisper over Isaah’s speech.

* HP:Hurt MV:Winded >
You say ‘Hey Adara.’

* HP:Hurt MV:Winded >
Adara looks at you over her shoulder.

* HP:Hurt MV:Winded >
You give her a wink as you say ‘Nice ass.’

* HP:Hurt MV:Winded >
Adara smiles at you.

* HP:Hurt MV:Winded >
You are jerked off of your knees as Adara’s boot heel crashes into your head.

* HP:Hurt MV:Winded >
Your vision swims, giving to darkness.

Maybe…. No fun……

* HP:Hurt MV:Winded >
A thick rope of bloody saliva leaks from your mouth, and you fall unconscious.

Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

Re: The Rico Saga

Post by Elysia » Wed Feb 03, 2016 9:33 pm

La Tortura

Months Earlier

Darkness unlike any he had ever known before, sweet unconsciousness. Darkness, and finally a very bright light, pulling him out of the depths of the abysmal pool.

He awoke with a start, muscles straining, bracing for an impact he didn’t remember. The cords that bound him creaked with his efforts, causing bulges to form in his flesh as they bit deeper with every moment. He relaxed, fixated on the candle that stood floating in the air less then a foot above his head. He wondered what was holding it there, until the candle moved, showing the pale whiteness of a hand. A hand heavily adorned with glinting gold and green stones.

Smooth, even tones echoed in the room around him, and he struggled to piece together the syllables coherently.

What does ‘He’s Awake’ mean?

Thinking was a new process to him. A shadow moved outside of the glow of the candle, an accent he couldn’t remember echoing through the room in two words. A face entered the circle the candle cast.

‘Dump him.’

He wondered what an Adara was, and why it was suddenly all he could think about as the air whistled around him. The impact brought him back to the darkness he had just left.

Today


* HP:Healthy MV:Haggard >
An Intersection
A torch on the wall sputters in its sconce, giving off a dim light
that casts erratic shadows on the tunnel walls. The sound of echoing
footsteps reverberates at this intersection making it difficult to
determine from which direction they originate.
[ obvious exits: E S W ]
Adara Galanin is standing here.
Garwin the Highwayman is standing here.
Isaah Viera is standing here.

* HP:Healthy MV:Haggard > [draw]
You don't seem to have a sheathed weapon.

* HP:Healthy MV:Haggard >
You try to draw your sickle, only to realize you are naked.

* HP:Healthy MV:Haggard >
Laughter echoes through the intersection, bouncing off the walls, driving you to your knees.

* HP:Healthy MV:Haggard >
So much laughter!

* HP:Healthy MV:Haggard >
You collapse to the floor, the laughter reverberating through your body.

* HP:Healthy MV:Haggard >
Tears well, running down your cheeks as the laughter stops.

* HP:Healthy MV:Haggard >
You dab at them, and in horror stare at your own blood on your hands.

* HP:Healthy MV:Haggard >
Adara falls down laughing.
Garwin falls down laughing.
Isaah falls down laughing.

* HP:Healthy MV:Haggard >
You scream as Adara, Garwin, and Isaah advance on you, laughing.

* HP:Healthy MV:Haggard >[k adara]
In your dreams, or what?

* HP:Healthy MV:Haggard >[k garwin]
In your dreams, or what?

* HP:Healthy MV:Haggard >[k Isaah]
In your dreams, or what?

* HP:Healthy MV:Haggard >
You scream until the laughter drowns your cries out.

* HP:Healthy MV:Haggard >
ARRRRRRRRRRGH!!!!!

* HP:Healthy MV:Haggard >
You wake, and sit up.

* HP:Healthy MV:Haggard > [stat]
You are a 35 year old male human rogue.
Your height is 5 feet, 8 inches, and you weigh 154.0 lbs.
You are carrying 1.7 lbs and wearing 3.0 lbs, peanuts.
Your base abilities are: Str:15 Int:13 Wil:10 Dex:19 Con:16.
Offensive bonus: 76, Dodging bonus: 89, Parrying bonus: 38
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 0% on average.

You are subjected to the following effects:
- Captivity

* HP:Healthy MV:Haggard >
You brush at your cheeks, looking at your hands for any signs of blood.

* HP:Healthy MV:Haggard > [eq]
You are using:
<worn on body> a rotted and holed cotton shirt
<worn on legs> a pair of ripped cotton breeches

* HP:Healthy MV:Haggard > [look]
A Pit of Bones
A small shaft of light pours into the pit from a grate, and
from what can be seen, you are stuck in a crypt. The grate is
much too far away to reach, at the top of a constricted shaft
that leads into the pit. Skulls and bones line the walls and floor
of your circular prison, remnants of past inhabitants, you assume.
The walls stand eight paces from the light in the center.
[ obvious exits: U ]
A huge skull rests in the light.
Piles of bones lay here.
A shard of bone lies at your feet.
A rat scurries around, trying not to be seen.
A rat scurries around, trying not to be seen.

* HP:Healthy MV:Haggard >
You shake your head, ridding yourself of the last memories of the nightmare.

* HP:Healthy MV:Haggard >
You are hungry.

* HP:Healthy MV:Haggard > [get shank]
You get a sharpened bone shank.

* HP:Healthy MV:Haggard > [wield shank]
You wield a sharpened bone shank.

* HP:Healthy MV:Haggard > [throw rat]
You flick your wrist at the rat.
-=+

A rat makes a squeal as a sharpened bone shank skewers it.
A rat is dead! R.I.P.
Tired of this yet?
Your blood freezes as you hear a rat’s death cry.

* HP:Healthy MV:Haggard >
You get a sharpened bone shank.

* HP:Healthy MV:Haggard >
The rat gives a twitch, shaking the shank in your hand.

* HP:Healthy MV:Haggard >
You lean over and pull the bloody scalp from the corpse of a rat with your fingers.

* HP:Healthy MV:Haggard >
You pick at the bleeding meat, consuming your breakfast slowly.

* HP:Healthy MV:Haggard >
Bloody wonderful…

* HP:Healthy MV:Haggard >
You turn, walking over to the light in the center of the room.

* HP:Healthy MV:Haggard >
The bones make an odd noise at your passage.

* HP:Healthy MV:Haggard >
You get a huge skull.

* HP:Healthy MV:Haggard >
You scratch the fiftieth mark onto the forehead of the skull.

* HP:Healthy MV:Haggard >
Fifty days in this hell hole.

* HP:Healthy MV:Haggard >
You drop the skull as voices echo into the pit from above.

* HP:Healthy MV:Haggard >
The steelgrate is opened from the other side.

* HP:Healthy MV:Haggard >
A pair of shackles drops through the steelgrate.

* HP:Healthy MV:Haggard >
Someone yells ‘You know the drill, maggot.’

* HP:Healthy MV:Haggard >
You glare at nothing in particular.

* HP:Healthy MV:Haggard >
You drop a sharpened bone shank.

* HP:Healthy MV:Haggard >
You get a pair of shackles.

* HP:Healthy MV:Haggard >
You put a pair of shackles on around your right wrist.
You put a pair of shackles on around your left wrist.
You can’t move your arms!

* HP:Healthy MV:Haggard >
A hooked chain drops from the grate, landing on your head.
Ouch! That really hurt!

* HP:Healthy MV:Haggard >
You growl curses as laughter is heard from above you.

* HP:Healthy MV:Haggard >
You rub your head before hooking a chain through your shackles.

* HP:Healthy MV:Haggard >
The chain jerks at the sound of the crank, becomes taught, and pulls you from the floor.
A Stone Chamber
The room is dimly lit by sputtering torches in wall brackets.
Apparently, there is a draft in the dark reaches. The walls that can be
seen are stone, as are the floors, Lichen and moss overflow from the
cracks in the grout, providing soft purchase. A raised platform
dominates the center of the room, a steel grate buried in its stony hands.
[ obvious exits: W D]
A crank is embedded in the wall, along with a long length of chain.
A stout bandit officer stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.
A black-masked brigand works the crank.
A man garbed in green silk lounges here, looking bored.

* HP:Healthy MV:Haggard >
You grunt as you are pulled over the edge of the pit.

* HP:Healthy MV:Haggard >
A stout bandit officer cocks a crossbow and levels it at your chest.
A stout bandit cocks a crossbow and levels it at your chest.
A stout bandit cocks a crossbow and levels it at your chest.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘Ahhh, Master Thiefbane. How fare you today?’

* HP:Healthy MV:Haggard > [L Kale]
Whether it is smuggling, or highway banditry, rest assured that this man has some hand in it. A bandit lord with as much style as prestige, he is handsome, blond haired and blue eyed. You would be wise to watch your back around this one.

Kale Des’Ambres is in excellent condition.

Kale Des’Ambres is using:
<worn on finger> the sigil ring of Des’Ambres
<worn on head> a green silk hood embroidered with gold thread.
<worn around neck> a gold rope of emerald perfection
<worn around neck> a gold choker set with a jade fist
<worn about body> a sweeping green cape with a high embroidered collar
<slung on back> a shield of etched jade scales
<worn on hands> a pair of green swordsman gloves
<worn around wrist> a golden manacle set with emeralds
<worn around wrist> a golden manacle set with emeralds
<worn about waist> a gold chased swordsman belt
<worn on belt> a heron marked scabbard
<worn on legs> a pair of flowing green slacks
<worn on feet> a green pair of gold-tooled boots

You attempt to peek at the inventory:
a silk handkerchief

* HP:Healthy MV:Haggard >
You say ‘I’ve been better…’

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘I’m sure. But it is your choice, you know. Tell us where your base is, and who your people are, and the pain will end.’

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘Of course, you’ll be dead. But honestly, what’s one turn of the wheel to you?’

* HP:Healthy MV:Haggard >
You glare at Kale.

* HP:Healthy MV:Haggard >
Kale laughs in a high hearted manner.

* HP:Healthy MV:Haggard >
Kale grins at you.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘So be it. Take him to the woman and ply him again.’

* HP:Healthy MV:Haggard >
A stout bandit moves forward, removing your shackles

* HP:Healthy MV:Haggard >
A stout bandit removes a pair of shackles on your right wrist.
A stout bandit removes a pair of shackles on your left wrist.
You can move your arms again.

* HP:Healthy MV:Haggard >
A stout bandit frog marches you towards the door, a knife pressed against the small of your back.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘I’ll have you know that the men have taken bets on how long you’ll last under this new torturer. It was such a pity when you killed the last one, but he didn’t quite have the.. finesse.. that this one has.’

* HP:Healthy MV:Haggard >
You give Kale a bitter smile before being marched from the room.

* HP:Healthy MV:Haggard > A stout bandit officer leaves west.
A stout bandit leaves west.
A stout bandit leaves west.
You are forced to follow a stout bandit.
A Narrow Passage
This appears to be more of a large crack in the rock than a man made tunnel,
but it is certainly used as a tunnel. The walls slant together into the
darkness above and the floor is solid stone polished smooth by foot traffic.
To the east is a large cavern. To the north there appears to be a smaller drier cavern.
[ obvious exits: N E ]
A stout bandit officer stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.

* HP:Healthy MV:Haggard > A stout bandit officer leaves north.
A stout bandit leaves north.
A stout bandit leaves north.
You are forced to follow a stout bandit.
A Small Dry Cavern
The sandy floor is hard packed from frequent use. There is a sconce for a
torch on the north wall. This appears to be used as a guard room. There
is a narrow passage to the south and a stairway to the west.
[ obvious exits: S W ]
A foul-looking man stands here dressed in wealthy clothing.
A stout bandit officer stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.

* HP:Healthy MV:Haggard > A stout bandit officer leaves west.
A stout bandit leaves west.
A stout bandit leaves west.
You are forced to follow a stout bandit.
A Stairway Cut Into the Stone
This stairway looks to have been cut directly out of the stone with plain
and simple back breaking labor. They are crude but functional. The stairs
lead out into a cavern of some sort to the east and up into darkness.
[ obvious exits: E U ]
A stout bandit officer stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.

* HP:Healthy MV:Haggard > A stout bandit officer leaves up.
A stout bandit leaves up.
A stout bandit leaves up.
You are forced to follow a stout bandit.
A Stairway Cut Into the Stone
These crude stairs appear to have been cut directly into the stone by
unskilled laborers. No craftsmenship here, but they are functional. The
stairs lead down into darkness and south into some sort of tunnel.
[ obvious exits: S D ]
A silent rogue wanders suspiciously close to you.
A stout bandit officer stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.

* HP:Healthy MV:Haggard > A stout bandit officer leaves south.
A stout bandit leaves south.
A stout bandit leaves south.
You are forced to follow a stout bandit.
A Narrow Passage
Smooth man-made walls run from the north, angling in a curved passage
that slants to the east. The tunnel is dark and narrow, and footing is
unsure at best.
[ obvious exits: N E ]
A stout bandit officer stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.

* HP:Healthy MV:Haggard > A stout bandit officer leaves east.
A stout bandit leaves east.
A stout bandit leaves east.
You are forced to follow a stout bandit.
A Tunnel
Almost as crude as a mine shaft, this tunnel is only remarkable for it's
floor of fine, soft, hard-packed sand. There is a door to the east and a
narrow passage to the west. To the north a stairway leads upwards into
darkness.
[ obvious exits: N E W ]
A stout bandit officer stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.
A stout bandit stands here, a crossbow in hand.

* HP:Healthy MV:Haggard >
A stout bandit officer gets a steel key from a purse.

* HP:Healthy MV:Haggard >
A stout bandit stumbles, and drops the knife previously held against your back.

* HP:Healthy MV:Haggard >
A stout bandit officer unlocks a darkdoor.

* HP:Healthy MV:Haggard > [kick]
You give a vicious back kick, breaking the knee of a stout bandit.
A stout bandit screams in pain.

* HP:Healthy MV:Haggard > [commandeer]
You struggle for control of the crossbow!
*-+=-*
You got it!

* HP:Healthy MV:Haggard > [wield crossbow]
You wield a crossbow with both hands.

* HP:Healthy MV:Haggard > [shoot bandit]
There is a sharp twang as your crossbow fires!
A crossbow bolt takes a stout bandit through the neck, nailing him to the wall with a gurgle.
A stout bandit is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a stout bandit’s death cry.

* HP:Healthy MV:Haggard > [body shield]
+*+
You take cover behind a stout bandit.

* HP:Healthy MV:Haggard > A stout bandit officer fires his crossbow at you!
You are showered with blood as a bolt punches through the stout bandit’s chest.
A stout bandit is dead! R.I.P.
Your blood freezes as you hear a stout bandit’s death cry.

* HP:Healthy MV:Haggard > [throw]
You throw a crossbow at a stout bandit officer.

* HP:Healthy MV:Haggard >
A stout bandit officer draws a falchion from a plain leather scabbard with a flash of steel.

* HP:Healthy MV:Haggard >
A crossbow arcs through the air.

* HP:Healthy MV:Haggard >
A stout bandit officer swats the crossbow out of the air.

* HP:Healthy MV:Haggard >
A stout bandit officer tries to slash you, by you dodge the attack.
You try to hit a stout bandit officer, but he parries successfully.

* HP:Healthy MV:Full – The stout bandit officer: Healthy >
The stout bandit officer tries to slash you, but you deflect the blow.
You try to hit a stout bandit officer, but he parries successfully.

* HP:Healthy MV:Full – The stout bandit officer: Healthy >
The stout bandit officer tries to slash you, but you dodge the attack.
You try to hit a stout bandit officer, but he deflects the blow.

* HP:Healthy MV:Haggard >
A stout bandit officer growls in frustration.

* HP:Healthy MV:Haggard >
A stout bandit officer kicks some sand into your eyes!
You momentarily are blinded!

* HP:Healthy MV:Haggard >
Someone suddenly lunges forward, stabbing you through the shoulder!

* HP:Hurt MV:Haggard >
You cry out as you are pinned to the tunnel wall.

* HP:Hurt MV:Haggard >
Someone opens a darkdoor.

* HP:Hurt MV:Haggard >
Someone pulls a falchion from your shoulder, dropping you to your knees.

* HP:Hurt MV:Haggard >
Someone grabs you roughly.

* HP:Hurt MV:Haggard >
You are thrown through a darkdoor.
You can't see a damned thing, you're blinded!

* HP:Hurt MV:Haggard >
You rub at your eyes with your good arm.

* HP:Hurt MV:Haggard >
Soft feminine laughter nearby sends chills up your spine.

* HP:Hurt MV:Haggard >
You can see again.

* HP:Hurt MV:Haggard > [look]
The Bleeding Chamber
The chamber is everything the name the bandits call it by suggests. The
floor is sloped towards the center, where a circular drain rests. You can
only guess its purpose of an easy clean-up. Rows upon rows of evil
looking mechanisms line the floor, waiting to be used in the plying of
the souls wretched enough to find themselves here. Sharp instruments
adorn the walls and ceiling, and there are more chains here then you’ve
ever seen.
[ obvious exits: W ]
Blackened and glistening, the bleeding tools await you.
A gorgeous woman is here, standing among the torture instruments.

* HP:Hurt MV:Haggard >
Sumae looks at you.

* HP:Hurt MV:Haggard >
A darkdoor is closed from the other side.

* HP:Hurt MV:Haggard >
Sumae grins at you.

* HP:Hurt MV:Haggard >
You climb to your feet, clutching your wounded shoulder.

* HP:Hurt MV:Haggard >
The lock clicks in the door behind you, making you cringe.

* HP:Hurt MV:Haggard >
Sumae says ‘You don’t look very happy to be here, Rico. I don’t understand… I thought you enjoyed our little exchange yesterday.

* HP:Hurt MV:Haggard >
You say ‘took advantage is not something to be enjoyed, whore.’

* HP:Hurt MV:Haggard >
Sumae says ‘Whore?’

* HP:Hurt MV:Haggard >
Sumae frowns, her eyes flashing dangerously.

* HP:Hurt MV:Haggard >
Sumae says ‘I can assure you that our second day together will be less.. pleasurable.’

* HP:Hurt MV:Haggard >
Sumae waves a hand at a black crate in the corner.

* HP:Hurt MV:Haggard >
A black crate lifts into the air, floating over to Sumae.

* HP:Hurt MV:Haggard >
A black crate comes to rest on the floor next to Sumae.

* HP:Hurt MV:Haggard >
Your skin prickles with the realization that Sumae can channel.

* HP:Hurt MV:Haggard >
You shudder to think about how she’ll use the Power against you.

* HP:Hurt MV:Haggard >
Sumae turns around, reaching into the black crate.

* HP:Hurt MV:Haggard >
This has to end fast.

* HP:Hurt MV:Haggard >
You spot a scalpel on a tray next to you

* HP:Hurt MV:Haggard > [get scalpel]
You get a scalpel.

* HP:Hurt MV:Haggard > [wield scalpel]
You wield a scalpel.

* HP:Hurt MV:Haggard > [throw Sumae]
You throw a scalpel at Sumae.

* HP:Hurt MV:Haggard >
A scalpel arcs through the air.

* HP:Hurt MV:Haggard >
A scalpel stops in mid air, mere inches from Sumae’s back.

* HP:Hurt MV:Haggard >
Sumae turns to regard you, murder in her eyes.

* HP:Hurt MV:Haggard >
You say ‘dung’

* HP:Hurt MV:Haggard >
A scalpel reverses course, aimed at your head.

* HP:Hurt MV:Haggard >
A scalpel arcs through the air.

* HP:Hurt MV:Haggard >
A scalpel barely misses you!
You dodge a scalpel, watching it bury itself in the darkdoor.

* HP:Hurt MV:Haggard >
Some unseen force wraps your body, allowing you no motion.

* HP:Hurt MV:Haggard >
Something crashes into your jaw, and your vision reels.
You are hit hard in the face!
You are hit hard in the face!

* HP:Wounded MV:Haggard >
You are hit hard in the face!
Blood flies from your open mouth from an unseen blow!

* HP:Wounded MV:Haggard >
You are hit hard in the face!
You cry out, involuntary tears dripping from your face as your jaw is broken.
Your jaw is broken, you're unable to speak!

* HP:Wounded MV:Haggard >
Sumae gestures at you, and you float into the air, tears and blood dripping from your chin.

* HP:Wounded MV:Haggard >
Some unseen force tosses you into the wall like a rag doll!

* HP:Battered MV:Haggard >
You collapse at the floor of the wall, a bleeding mess.

* HP:Battered MV:Haggard >
Sumae walks over to you, eyes filled with angry fire.

* HP:Battered MV:Haggard >
Sumae whispers to you ‘You will die for that.’

* HP:Battered MV:Haggard >
Sumae stretches her arms above her, head raised, eyes closed.

* HP:Battered MV:Haggard >
The chamber around you starts to shake.

* HP:Battered MV:Haggard >
The torture devices rattle violently in their brackets.

* HP:Battered MV:Haggard >
A large black spire of metal rises from the floor of the chamber among the shaking.

* HP:Battered MV:Haggard >
You attempt to get to your feet, only to slump back to the ground, disoriented.

* HP:Battered MV:Haggard >
Sumae opens her eyes, and the shaking stops.

* HP:Battered MV:Haggard >
Sumae gestures at a large black spire.
A large black spire breaks from the floor and rises menacingly into the air.

* HP:Battered MV:Haggard >
Sumae flicks her wrist at you, and you are once again wrapped in the embrace of air.

* HP:Battered MV:Haggard >
The darkdoor is unlocked from the other side.

* HP:Battered MV:Haggard >
You feel yourself rise into the air, pressed flat against the wall.

* HP:Battered MV:Haggard >
You moan as your arms are stretched out wide, your shoulder aching deeply.

* HP:Battered MV:Haggard >
Sumae looks at you, crazed hatred in her eyes.

* HP:Battered MV:Haggard >
A large black spire moves towards you at a startling speed!

* HP:Battered MV:Haggard >
The darkdoor is opened from the other side

* HP:Battered MV:Haggard >
A large black spire impales you, running through your stomach and into the wall behind you!
Your scream is cut off by your broken jaw.

* HP:Critical MV:Haggard >
Kale has arrived from the west.

* HP:Critical MV:Haggard >
Kale yells ‘NO!’

* HP:Critical MV:Haggard >
You gasp for breath, bloody froth gurgling from your open mouth.

* HP:Critical MV:Haggard >
Kale says ‘We need him alive!’

* HP:Critical MV:Haggard >
Sumae says ‘He tried to kill me.. I only return the favor.’

* HP:Critical MV:Haggard >
You rest your head on the spire, on the edge of unconsciousness.

* HP:Critical MV:Haggard >
Kale says ‘Heal him.’

* HP:Critical MV:Haggard >
Sumae frowns.

* HP:Critical MV:Haggard >
Kale says ‘NOW!’

* HP:Critical MV:Haggard >
A large black spire reverses itself, pulling out of your stomach.
You moan as a large black spire pulls free of the hole it’s made in you.

* HP:Critical MV:Haggard >
Blood spills out of your open mouth as you crumple to the ground.
You are mortally wounded, and will die soon, if not aided.

HP:Incapacitated MV:Haggard >
You feel shockingly cold, as if doused in an ice bath.

HP:Incapacitated MV:Haggard >
Cold, so cold, like ice in your veins.

* HP:Incapacitated MV:Haggard >
The cold envelopes your body, bringing you jolting upright.
You feel better!

* HP:Healthy MV:Haggard >
Sumae steps back, eyes dark with hatred.

* HP:Healthy MV:Haggard >
Sumae puts a wooden carving of a fox in a soft leather pouch.

* HP:Healthy MV:Haggard >
You rub your hand over your stomach, the mortal wound healed beyond even a scar.

* HP:Healthy MV:Haggard >
You crack your jaw.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘I think that’s been enough for today.’

* HP:Healthy MV:Haggard >
Kale looks at you sharply.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘Stand.’

* HP:Healthy MV:Haggard > [stand]
You stand up.

* HP:Healthy MV:Haggard >
You walk to the darkdoor and turn to regard Sumae.

* HP:Healthy MV:Haggard >
You say ‘Stupid *****.’

* HP:Healthy MV:Haggard >
Sumae screams wordlessly at you in rage.

* HP:Healthy MV:Haggard > [w]
A Tunnel
Almost as crude as a mine shaft, this tunnel is only remarkable for it's
floor of fine, soft, hard-packed sand. There is a door to the east and a
narrow passage to the west. To the north a stairway leads upwards into
darkness.
[ obvious exits: N E W ]

* HP:Healthy MV:Haggard >
Kale has arrived from the east.

* HP:Healthy MV:Haggard >
The room to the east shakes with Sumae’s anger.

* HP:Healthy MV:Haggard >
You say ‘You always have to pick the crazy people, don’t you Kale. One minute they want you in their bed, and the next, they want to see you skewered like a pig on the spit. That, and bring the entire cave down with their temper tantrum.’

* HP:Healthy MV:Haggard >
Kale draws a heron-marked longsword from a heron marked scabbard with a flash of steel.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘Walk, and keep silent, fool.’

* HP:Healthy MV:Haggard >
Kale starts following you.

* HP:Healthy MV:Haggard > [w]
A Narrow Passage
Smooth man-made walls run from the north, angling in a curved passage
that slants to the east. The tunnel is dark and narrow, and footing is
unsure at best.
[ obvious exits: N E ]
Kale has arrived from the east.

* HP:Healthy MV:Haggard > [n]
A Stairway Cut Into the Stone
These crude stairs appear to have been cut directly into the stone by
unskilled laborers. No craftsmanship here, but they are functional. The
stairs lead down into darkness and south into some sort of tunnel.
[ obvious exits: S D ]
Kale has arrived from the south.

* HP:Healthy MV:Haggard > [d]
A Stairway Cut Into the Stone
This stairway looks to have been cut directly out of the stone with plain
and simple back breaking labor. They are crude but functional. The stairs
lead out into a cavern of some sort to the east and up into darkness.
[ obvious exits: E U ]
Kale has arrived from above.

* HP:Healthy MV:Haggard > [e]
A Small Dry Cavern
The sandy floor is hard packed from frequent use. There is a sconce for a
torch on the north wall. This appears to be used as a guard room. There
is a narrow passage to the south and a stairway to the west.
[ obvious exits: S W ]
Kale has arrived from the east.

* HP:Healthy MV:Haggard > [s]
A Narrow Passage
This appears to be more of a large crack in the rock than a man made tunnel,
but it is certainly used as a tunnel. The walls slant together into the
darkness above and the floor is solid stone polished smooth by foot traffic.
To the east is a large cavern. To the north there appears to be a smaller drier cavern.
[ obvious exits: N E ]
Kale has arrived from the north.

* HP:Healthy MV:Haggard > [e]
A Stone Chamber
The room is dimly lit by sputtering torches in wall brackets.
Apparently, there is a draft in the dark reaches. The walls that can be
seen are stone, as are the floors, Lichen and moss overflow from the
cracks in the grout, providing soft purchase. A raised platform
dominates the center of the room, a steel grate buried in its stony hands.
[ obvious exits: W D]
A crank is embedded in the wall, along with a long length of chain.
A black-masked brigand works the crank.
Kale has arrived from the west.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘You should know by now that people don’t like attempts on their life.’

* HP:Healthy MV:Haggard >
You clench your teeth to keep your mouth shut.

* HP:Healthy MV:Haggard >
A black-masked brigand opens the steelgrate.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘In you go.’

* HP:Healthy MV:Haggard >
You turn to regard Kale with cold eyes.

* HP:Healthy MV:Haggard >
Kale says in smooth tones ‘Fine, have it your way.’

* HP:Healthy MV:Haggard >
Kale hits you hard in the face with his hilt.

* HP:Scratched MV:Haggard >
You sit down hard from the force of the blow, fold, and fall into the pit.
A Pit of Bones
A small shaft of light pours into the pit from a grate, and
from what can be seen, you are stuck in a crypt. The grate is
much too far away to reach, at the top of a constricted shaft
that leads into the pit. Skulls and bones line the walls and floor
of your circular prison, remnants of past inhabitants, you assume.
The walls stand eight paces from the light in the center.
[ obvious exits: U ]
A huge skull rests in the light.
Piles of bones lay here.
A shard of bone lies at your feet.

* HP:Scratched MV:Haggard >
You hit the ground hard, bones and skulls crushed under your weight.

* HP:Scratched MV:Haggard >
You are hungry.

* HP:Scratched MV:Haggard >
Someone yells ‘Try not to aggravate her again? I won’t be saving you next time.’

* HP:Scratched MV:Haggard >
You mutter ‘Next time, I’ll kill her..’

* HP:Scratched MV:Haggard >
The steelgrate is closed from the other side.

* HP:Scratched MV:Haggard >
You get a sharpened bone shank.

* HP:Scratched MV:Haggard >
You start searching for your next meal among the bones, ravenous with hunger.

Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

Re: The Rico Saga

Post by Elysia » Wed Feb 03, 2016 9:34 pm

Thiefbane Escape

The Day Before

Weak. He was so weak. The years of torment and torture had taken a toll on him, body, mind, and soul. The once hale physique that he had prized was a ruined mess, crisscrossed with scars. His muscles had atrophied after the first four torturers from disuse and malnutrition. Days unnumbered had passed since then. A day, a week, a month, years blended into the same harangue of blood, torture, and questions.

He knew only bitter hatred for his captors and blissful unconsciousness after the beatings. Since the channeler had died, he had killed two other torturers. He was on his sixth, to his best recollection, although it did not matter much anymore. He would not break, and they had tired of the charades they played.

The execution was set for the very next evening, and he could honestly say he was looking forward to it.

Tonight

* HP:Healthy MV:Haggard > [look]
An Ancient Throne Room
Carved deep in the heart of the hillside, this ancient high ground is now the
residence of thieves and bandits. The floors and pillars, ornate marble all,
shine with a dull gleam in the light of the torches. An executioner’s block
occupies the top of a raised dais in the center of the room.
[ obvious exits: S ]
A man garbed in green silk lounges here, looking bored.
A lean man with cold eyes watches you.
A lean man with cold eyes watches you.
A thug baring many deep scars snarls at you with deep hatred.
A thug baring many deep scars snarls at you with deep hatred.

* HP:Healthy MV:Haggard >
You look down at your shackles, and then back up at the assembled group.

* HP:Healthy MV:Haggard >
You lick your lips nervously.

* HP:Healthy MV:Haggard >
A strange shudder seems to pass through the ground, shaking the room.

* HP:Healthy MV:Haggard >
You look about in wonder as the room vibrates noticeably.

* HP:Healthy MV:Haggard >
A fissure opens before the raised dais, flames licking the edges.

* HP:Healthy MV:Haggard >
Your eyes widen as a black clothed man rises from the fissure.

* HP:Healthy MV:Haggard > [look man]
Dressed in robes the color of dried blood, a man in the prime of his
maturity turns slowly towards you. A small smile turns into a grin,
his eyes and mouth turning into eternally burning furnaces. The
Lord of Twilight has come for you.

Ba’alzamon is in excellent condition.

Ba’alzamon is using:
<worn about body> a cloak of dried blood coloring
<wielded> a long, black-charred staff

HP:Healthy MV:Haggard >
Hovering before you, Ba’alzamon gestures to the room, turning everything into flame.

Ba’alzamon's hands weave a bright red flame...
Arrrgggh!!! Your body is on FIRE! You have precious few moments to save your sorry life!

* HP:Healthy MV:Haggard >
Ba’alzamon says ‘I have come for your soul, maggot.’

* HP:Healthy MV:Haggard >
These words echo in your head as your skin melts from your bones.

* HP:Healthy MV:Haggard >
ARRRRRRRRRRGH!!!!!

* HP:Healthy MV:Haggard >
You are slapped by Kale.

* HP:Healthy MV:Haggard >
You blink hard, looking around in bewilderment.

* HP:Healthy MV:Haggard >
Kale says ‘Seeing things, are we? Garanor said that you were going mad. I didn’t believe him, but now.. now, it seems undeniable.’

* HP:Healthy MV:Haggard > [glare Kale]
You glare icily at him.

* HP:Healthy MV:Haggard >
Kale grins maliciously.

* HP:Healthy MV:Haggard >
Kale says ‘Its time to die, fool. Make your peace with the Creator.’

* HP:Healthy MV:Haggard >
A mean-looking thug runs his thumb down the blade of his axe.
The assassin explodes with whistles and cheers.
The assassin explodes with whistles and cheers.

* HP:Healthy MV:Haggard >
Juilin’s words reverberate in your memory.

Juilin says ‘Until your blood flows like torrents, until your legs waver and your eyes grow dim, until your last breath rattles forth from your chest, until your soul flies from your body, you will utterly oppose the evil that eats our nations. This is what it means to be Thiefbane.”

* HP:Healthy MV:Haggard >
You are kicked into motion, approaching the chopping block.

* HP:Healthy MV:Haggard >
As you look at Kale, hatred and bitterness become something more, something feral.

* HP:Healthy MV:Haggard >
Hot blooded rage envelopes you.

* HP:Healthy MV:Haggard > [kick]
+ - =
Your kick hits the assassin in the solar plexus!

* HP:Healthy MV:Haggard > [break]
You wrap your shackles around the assassin’s neck.
=-*
*-
The assassin slumps as his neck breaks with a wet pop!
The assassin is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear an assassin’s death cry.
Your rage roars its approval!

* HP:Healthy MV:Haggard >
You get a stiletto from the corpse of an assassin.

* HP:Healthy MV:Haggard >
Kale draws a heron-marked longsword from a heron-marked scabbard with a flash of steel.

* HP:Healthy MV:Haggard >
You wield a stiletto.

* HP:Healthy MV:Haggard - the assassin: Scratched >
A mean-looking thug stops using a lantern.
A mean-looking thug tries to blast you, but breaks your shackles instead.
A mean-looking thug cleaves your body.
The sight of your own blood angers you tremendously!
The assassin barely stabs your right leg.
The sight of your own blood angers you tremendously!
You stab the assassin’s body extremely hard.

* HP:Scratched MV:Haggard - the assassin: Hurt >
A mean-looking thug tries to blast you, but you parry successfully.
A mean-looking thug tries to cleave you, but you parry successfully.
The assassin barely stabs your body.
The sight of your own blood angers you tremendously!
You stab the assassin’s body into bloody fragments!

* HP:Scratched MV:Haggard - the assassin: Hurt >
A mean-looking thug tries to blast you, but you deflect the blow.
A mean-looking thug tries to cleave you, but you parry successfully.
The assassin stabs your body.
The sight of your own blood angers you tremendously!
You stab a smuggler's body very hard.

* HP:Hurt MV:Haggard - the assassin: Wounded >
A mean-looking thug blasts your body.
The sight of your own blood angers you tremendously!
A mean-looking thug cleaves your left hand.
The sight of your own blood angers you tremendously!
The assassin tickles your right leg with his stab.
The sight of your own blood angers you tremendously!
You stab an assassin’s head into bloody fragments!

HP:Hurt MV:Haggard - the assassin: Wounded >
[bash ]

- = + * * +
A mean-looking thug barely blasts your right arm.
The sight of your own blood angers you tremendously!
A mean-looking thug tries to cleave you but you parry successfully.
The assassin tries to stab you, but you deflect the blow.

= - - =
You send the assassin flying with a kick to the jaw!

* HP:Hurt MV:Haggard - the assassin: Wounded >
A mean-looking thug tries to blast you, but you parry successfully.
A mean-looking thug cleaves your head.
The sight of your own blood angers you tremendously!
You stab the assassin’s right foot extremely hard.

* HP:Hurt MV:Haggard - the assassin: Wounded >
You swirl about with a stiletto, slicing across a mean-looking thug’s body!
A mean-looking thug is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a mean-looking thug’s death cry.
Your rage roars its approval!

* HP:Hurt MV:Haggard - the assassin: Wounded >
You get a lantern from the corpse of a mean-looking thug.

* HP:Hurt MV:Haggard - the assassin: Wounded >
A mean-looking thug barely cleaves your head.
The sight of your own blood angers you tremendously!
You stab the assassin’s head extremely hard.

* HP:Wounded MV:Haggard - the assassin: Battered >
A mean-looking thug barely cleaves your body.
The sight of your own blood angers you tremendously!
The assassin tries to stab you, but you deflect the blow.
You stab the assassin’s body very hard.

* HP:Wounded MV:Haggard - the assassin: Battered>
A mean-looking thug tries to cleave you, but you deflect the blow.
The assassin barely stabs your body.
The sight of your own blood angers you tremendously!
You stab the assassin’s body extremely hard.

* HP:Wounded MV:Haggard - the assassin: Battered >
[throw thug]
-+=
You throw a lantern at a mean-looking thug.

* HP:Wounded MV:Haggard - the assassin: Battered>
A mean-looking thug tries to cleave you, but you parry successfully.
The assassin stabs your right arm hard.
The sight of your own blood angers you tremendously!
You stab the assassin’s body into bloody fragments!

* HP:Wounded MV:Haggard - the assassin: Battered>
A lantern arcs through the air.

* HP:Wounded MV:Haggard - the assassin: Beaten >
A lantern hits a mean-looking thug full in the chest.
A mean-looking thug bursts into flame and begins screaming in mortal agony.
The assassin tries to stab you, but you parry successfully.
You stab the assassin’s head extremely hard.

* HP:Wounded MV:Haggard - the assassin: Beaten >
A mean-looking thug’s freshly charred corpse crumples to the ground.
A mean-looking thug is dead! R.I.P.
Oh, much better the second time around.
Your blood freezes as you hear a mean-looking thug’s death cry.
Your rage roars its approval!

* HP:Wounded MV:Haggard - the assassin: Beaten >
You swiftly dodge the assassin attempt to stab you.
You stab the assassin’s left arm very hard.

* HP:Wounded MV:Haggard - the assassin: Beaten >
You swiftly dodge the assassin attempt to stab you.
You stab the assassin’s left arm hard.

* HP:Wounded MV:Haggard - the assassin: Critical >
You swiftly dodge the assassin attempt to stab you.
You stab the assassin’s right leg very hard.

* HP:Wounded MV:Haggard - the assassin: Critical >
You swiftly dodge the assassin attempt to stab you.
You stab the assassin’s head extremely hard.
The assassin is dead! R.I.P.
Oh, much better the second time around.
Your blood freezes as you hear the assassin’s death cry.
Your rage roars its approval!

* HP:Wounded MV:Haggard > [look]
An Ancient Throne Room
Carved deep in the heart of the hillside, this ancient high ground is now the
residence of thieves and bandits. The floors and pillars, ornate marble all,
shine with a dull gleam in the light of the torches. An executioner’s block
occupies the top of a raised dais in the center of the room.
[ obvious exits: S ]
[2] the corpse of an assassin.
[2] the corpse of a mean-looking thug.
A man garbed in green silk lounges here, looking bored.

* HP:Wounded MV:Haggard >
Kale claps approvingly.

* HP:Wounded MV:Haggard >
You get a full wooden shield from the corpse of an assassin.

* HP:Wounded MV:Haggard >
You strap a full wooden shield to your arm becoming very impressive.

* HP:Wounded MV:Haggard > [con Kale]
Well, he is taller than you, heavier than you, and in
general about as stocky as you.
Would you like to borrow a cross and a shovel?

* HP:Wounded MV:Haggard >
Kale gestures to your wounds.

* HP:Wounded MV:Haggard >
Kale says ‘You’ve become slow. It’s a shame that I didn’t cut you down when you were in your prime. ’

* HP:Wounded MV:Haggard >
You snarl like a vicious animal.

* HP:Wounded MV:Haggard >
Kale says ‘Now you die.’

* HP:Wounded MV:Haggard >
Kale assumes Cat Crosses the Courtyard.

* HP:Wounded MV:Haggard - Kale: Healthy >
Kale lashes out with Leopard’s Caress, but you duck the attack.
You try to stab Kale, but he parries successfully.

* HP:Wounded MV:Haggard - Kale: Healthy >
Kale moves forward in The Boar Rushes Down the Mountain, but you roll right.
You try to stab Kale, but he deflects the blow.

* HP:Wounded MV:Haggard - Kale: Healthy >
Kale whirls into Plucking the Low-hanging Apple, nicking you under the chin.
The sight of your own blood angers you tremendously!
You try to stab Kale, but he deflects the blow.

* HP:Wounded MV:Haggard - Kale: Healthy >
Kale pivots, sliding into Striking the Spark, but you lean back.
You try to stab Kale, but he deflects the blow.

* HP:Wounded MV:Haggard - Kale: Healthy >
Kale brings his blade around, slashing at you with Leaf on the Breeze, but you deflect the blows.
You try to stab Kale, but he deflects the blow.

* HP:Wounded MV:Haggard - Kale: Healthy >
Kale jumps into The Lion Springs, taking a chunk out of your right arm.
The sight of your own blood angers you tremendously!
You try to stab Kale, but he deflects the blow.

* HP:Battered MV:Haggard - Kale: Healthy >
A hissing sound fills the chamber.

* HP:Battered MV:Haggard - Kale: Healthy >
Kale performs Ribbon in the Air, but you parry successfully.
You try to stab Kale, but he deflects the blow.

* HP:Battered MV:Haggard - Kale: Healthy >
Kale flows into Two Hares Leaping, slicing you evenly across the nose.
The sight of your own blood angers you tremendously!
You try to stab Kale, but he parries successfully.

* HP:Battered MV:Haggard - Kale: Healthy >
*KERBOOM* An explosion sounds in the distance.
The explosion flings a thronedoor through the air.

Kale is sent sprawling as he is hit with a thronedoor.

* HP:Battered MV:Haggard - Kale: Healthy >
Kale hits the floor hard, fumbling his weapon to the floor.

* HP:Battered MV:Haggard >
You get a heron-marked longsword.

* HP:Battered MV:Haggard >
You stop using a stiletto.

* HP:Battered MV:Haggard >
You wield a heron-marked longsword.

* HP:Battered MV:Haggard >
You move to stand over Kale, looking at him with murderous intent.

* HP:Battered MV:Haggard >
Kale says ‘I have shown you what kindness I could afford. Mercy I beg of you!’

* HP:Battered MV:Haggard > [growl]
Grrrrrrrrr...

* HP:Battered MV:Haggard >
You say in a cold voice ‘No mercy.’

* HP:Battered MV:Haggard >
Kale cringes away from you.

* HP:Battered MV:Haggard >
You bring a heron-marked longblade down hard, pinning Kale to the floor by his chest.
Kale is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear Kale’s death cry.
Your rage roars its approval!

* HP:Battered MV:Haggard >
With a full throated scream, you pull the sword out of Kale’s chest.

* HP:Battered MV:Haggard – The corpse of Kale: Dead >
You slash the corpse of Kale’s body into bloody fragments, showering yourself with blood and gore!

* HP:Battered MV:Haggard – The corpse of Kale: Dead >
You slash the corpse of Kale’s left leg into bloody fragments, showering yourself with blood and gore!

* HP:Battered MV:Haggard – The corpse of Kale: Dead >
You slash the corpse of Kale’s head into bloody fragments, showering yourself with blood and gore!

* HP:Battered MV:Haggard – The corpse of Kale: Dead >
You slash the corpse of Kale’s body into bloody fragments, showering yourself with blood and gore!

* HP:Battered MV:Haggard – The corpse of Kale: Dead >
You slash the corpse of Kale’s right leg into bloody fragments, showering yourself with blood and gore!

* HP:Battered MV:Haggard – The corpse of Kale: Dead >
You slash the corpse of Kale’s head into bloody fragments, showering yourself with blood and gore!

* HP:Battered MV:Haggard – The corpse of Kale: Dead >
A man has arrived from the south.

* HP:Battered MV:Haggard – The corpse of Kale: Dead >
You disengage from the fight.

* HP:Battered MV:Haggard >
You turn to the man with a rictus snarl.

* HP:Battered MV:Haggard >
A man looks at you in wide eyed wonder.

* HP:Battered MV:Haggard >
A man says ‘Rico?’

* HP:Battered MV:Haggard >
You look at a man hard, and finally recognize Gahris.
You feel your rage fade away.

* HP:Battered MV:Haggard >
You drop a heron-marked longblade.

* HP:Battered MV:Haggard >
You go to hug Gahris, but think better of it as you find yourself covered in blood and heavier things.

* HP:Battered MV:Haggard >
Gahris says ‘Take this. We need to go. The others are engaged.’

* HP:Battered MV:Haggard >
Gahris gives you a silver belt knife.

* HP:Battered MV:Haggard >
You nod in agreement.

* HP:Battered MV:Haggard >
You wield a silver belt knife.

* HP:Battered MV:Haggard >
Gahris leaves south.

* HP:Battered MV:Haggard > s
The Anteroom
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
The corpse of a doorguard is lying here.
Gahris Abdel, Blade of the south is standing here.
Silam Aequitas, Enforcer is standing here.

* HP:Battered MV:Haggard >
You grin at Silam.

* HP:Battered MV:Haggard >
Silam beckons you to follow him.

* HP:Battered MV:Haggard >
You now follow Silam.

* HP:Battered MV:Haggard >
You are now a member of Silam’s group.

* HP:Battered MV:Haggard >
The assassin has arrived from the south.

* HP:Battered MV:Haggard >
You pierce the assassin's right arm into bloody fragments!

* HP:Battered MV:Haggard - the assassin: Beaten >
Silam smites the assassin's body into bloody fragments!

* HP:Battered MV:Haggard - the assassin: Beaten >
Deku has arrived from the west.

* HP:Battered MV:Haggard - the assassin: Beaten >
Gahris pierces the assassin's body extremely hard.

* HP:Battered MV:Haggard - the assassin: Battered >
Gahris pierces the assassin's left arm extremely hard.
Silam smites the assassin's body into bloody fragments!
The assassin tries to pierce you, but you parry successfully.
You pierce the assassin's body extremely hard.


* HP:Battered MV:Haggard - the assassin: Critical >
Gahris pierces the assassin's body into bloody fragments!
The assassin is stunned, but will probably regain consciousness...
Silam smites the assassin's body into bloody fragments!
The assassin is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear The assassin's death cry.

* HP:Battered MV:Haggard >
Silam leaves west.
You follow Silam.

A Turn in the Tunnel
The tunnel curves to the north and east, in what appears to be a room sized bulge.
Naturally formed, the walls and torch brackets are covered in lichen and moss.
The floor is comprised of gravel and sand, giving shifting and uncertain footing.
[ obvious exits: N E ]
Silam Aequitas, Enforcer is standing here.
A burly bandit is here, fighting Selik.
A smuggler chief is here, fighting Vash.
A bandit lord is lying here, incapacitated.
Vash the Stampede is here, fighting a smuggler chief.
Selik of Shienar is here, fighting a smuggler chief.
Braam Delovinde is here, fighting a mean-looking thug.
Covan of Murandy is here, fighting a bandit lord.
Jastal Delvos is here, fighting A bandit lord.
A huge bloodhound is here, fighting a bandit lord.
A mean-looking thug is here, fighting Braam.
A bandit is here, fighting a huge bloodhound.
A bandit is here, fighting a huge bloodhound.
A sturdy vagabond is here, fighting Vash.
A sturdy vagabond is here, fighting Vash.
A bandit is here, fighting a huge bloodhound.
A bandit is here, fighting a huge bloodhound.
A gruff bandit is here, fighting Selik.
A mean-looking thug is here, fighting Covan.
Gahris has arrived from the east.

* HP:Battered MV:Haggard >
Silam tries to smite a burly bandit, but he parries successfully.

* HP:Battered MV:Haggard > Silam smites a burly bandit's body extremely hard.
A burly bandit barely slashes Selik's body.
Selik tries to pierce a smuggler chief, but he deflects the blow.
A huge bloodhound mauls a bandit lord's right arm into bloody fragments!
A bandit lord is dead! R.I.P.
Your blood freezes as you hear A bandit lord's death cry.
A smuggler chief smites Vash's right arm hard.
Vash smites a smuggler chief’s head very hard
A mean-looking thug tries to cleave Covan, but he deflects the blow.
A gruff bandit barely tickles Selik's body with his slash.
A bandit barely crushes a huge bloodhound's left foot.
A bandit tickles a huge bloodhound's body with his crush.
A sturdy vagabond barely tickles Vash's body with his cleave.
A sturdy vagabond tickles Vash's body with his cleave.
A bandit tickles a huge bloodhound's body with his crush.
A bandit barely crushes a huge bloodhound's body.
A mean-looking thug tries to cleave Braam, but he parries successfully.
Braam tries to smite a mean-looking thug, but he deflects the blow.
A sunken-knuckled wretch has arrived from the north.
A highwayman has arrived from the north.
A brigand sentry has arrived from the north.

* HP:Battered MV:Haggard >
Gahris pierces a brigand sentry's body.

* HP:Battered MV:Haggard >
A sunken-knuckled wretch barely smites your left arm.
A smuggler chief panics, and attempts to flee!

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Healthy >
A smuggler chief smites Vash's body.
A highwayman tries to pierce Silam, but he deflects the blow.

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Healthy >
You pierce a sunken-knuckled wretch’s right hand extremely hard.
A highwayman barely pierces Silam's right leg.
A sunken-knuckled wretch tries to smite you, but you parry successfully.
A brigand sentry tries to smite Silam, but he parries successfully.
A huge bloodhound mauls a bandit's head into bloody fragments!
Covan strikes a mean-looking thug’s head into bloody fragments!
A burly bandit slashes Selik's left arm hard.
Selik pierces a smuggler chief's right arm.
A smuggler chief smites Vash's right arm very hard.
Vash smites a smuggler chief's right arm hard.
A mean-looking thug tries to cleave Covan, but he parries successfully.
A gruff bandit slashes Selik's left hand.
A bandit crushes a huge bloodhound's body.
A bandit barely crushes a huge bloodhound's body.
A sturdy vagabond barely tickles Vash's body with his cleave.
A sturdy vagabond barely cleaves Vash's left arm.
A bandit barely crushes a huge bloodhound's right arm.
A bandit tickles a huge bloodhound's body with his crush.
Braam swiftly dodges a mean-looking thug's attempt to cleave him.
Braam smites a mean-looking thug's body.

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
A highwayman grins evilly.
A smuggler chief panics, and attempts to flee!

* HP:Battered - a sunken-knuckled wretch: Healthy >
Silam sends a burly bandit sprawling with a powerful bash!

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Healthy >
Silam smites a burly bandit's right foot into bloody fragments!
A smuggler chief smites Vash's body hard.

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Healthy >
Braam panics, and attempts to flee!

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Healthy >
A sunken-knuckled wretch smites your body.
A huge bloodhound mauls a bandit's body very hard.
Covan tries to strike a mean-looking thug, but he deflects the blow.
Silam smites a burly bandit's body very hard.
Selik pierces a smuggler chief’s body very hard
A smuggler chief smites Vash's left leg.
Vash smites a smuggler chief's body.
A mean-looking thug tries to cleave Covan, but he dodges the attack.
A gruff bandit tickles Selik's body with his slash.
A bandit tickles a huge bloodhound's left hand with his crush.
A bandit tickles a huge bloodhound's body with his crush.
A sturdy vagabond barely cleaves Vash's body.
A sturdy vagabond barely cleaves Vash's left leg.
A bandit barely crushes A huge bloodhound's right leg.
A bandit barely crushes A huge bloodhound's body.
A mean-looking thug tries to cleave Braam, but he deflects the blow.
Braam smites a mean-looking thug’s left foot very hard.

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
A huge bloodhound latches on to a sunken-knuckled wretch’s neck!

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
You pierce a sunken-knuckled wretch's left leg very hard.
Gahris pierces a brigand sentry's body.
A huge bloodhound mauls a bandit's body extremely hard.
Covan strikes a mean-looking thug’s left hand very hard.
Silam smites a burly bandit's right arm into bloody fragments!
Vash barely smites a smuggler chief's body.
A mean-looking thug tries to cleave Covan, but he parries successfully.
A gruff bandit barely tickles Selik's right hand with his slash.
A bandit crushes a huge bloodhound's body.
A bandit barely crushes a huge bloodhound's left leg.
A sturdy vagabond barely tickles Vash's left leg with his cleave.
A sturdy vagabond tries to cleave Vash, but he dodges the attack.
A bandit barely crushes a huge bloodhound's left foot.
A bandit barely tickles a huge bloodhound's body with his crush.
Braam swiftly dodges a mean-looking thug's attempt to cleave him.
Braam smites a mean-looking thug’s head into bloody fragments!

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
Deku has arrived from the south.

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
A smuggler chief panics, and attempts to flee!

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
Selik sends a smuggler chief sprawling with a kick to the face!

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
Deku barely pierces a sunken-knuckled wretch's right hand.

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
You dodge a bash from a sunken-knuckled wretch who loses his balance and falls!

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Beaten >
Deku barely pierces a sunken-knuckled wretch's body.
Jastal pierces a burly bandit’s body into bloody fragments!
A highwayman tries to pierce Silam, but he parries successfully.
You pierce a sunken-knuckled wretch's body.
A brigand sentry tries to smite Silam, but he deflects the blow.
A huge bloodhound mauls a bandit's left arm into bloody fragments!
Covan strikes a mean-looking thug’s body very hard.
A burly bandit slashes Selik's body.
Selik pierces a smuggler chief's body.
A smuggler chief is mortally Beaten, and will die soon, if not aided.
Vash smites a smuggler chief's head.
A smuggler chief is dead! R.I.P.
Your blood freezes as you hear a smuggler chief's death cry.
A mean-looking thug tries to cleave Covan, but he dodges the attack.
A gruff bandit barely tickles Selik's left foot with his slash.
A bandit tickles a huge bloodhound's left foot with his crush.
A bandit tickles a huge bloodhound's body with his crush.
A sturdy vagabond cleaves Vash's right arm.
A sturdy vagabond barely cleaves Vash's head.
A bandit tickles a huge bloodhound's right arm with his crush.
A bandit barely crushes a huge bloodhound's right leg.
A mean-looking thug tries to cleave Braam, but he deflects the blow.
Braam smites a mean-looking thug's right hand hard.
Deku barely pierces a sunken-knuckled wretch's body.
A highwayman pierces Silam's body.

* HP:Battered MV:Haggard - a sunken-knuckled wretch: Battered >
A brigand sentry avoids being bashed by Silam who loses his balance and falls!

* HP:Battered MV:Haggard – a sunken-knuckled wretch: Battered >
Vash smites a sturdy vagabond's body hard.
Selik tries to pierce a gruff bandit, but he parries successfully.
Deku pierces a sunken-knuckled wretch's left foot.
You pierce a sunken-knuckled wretch's right hand hard.
A sunken-knuckled wretch smites your left hand hard.
A huge bloodhound mauls a bandit's body extremely hard.
Covan strikes a mean-looking thug’s left arm extremely hard.
A burly bandit slashes Selik's right arm hard.
A mean-looking thug tries to cleave Covan, but he parries successfully.
A gruff bandit tickles Selik's body with his slash.
A bandit barely crushes a huge bloodhound's body.
A bandit barely crushes a huge bloodhound's body.
A sturdy vagabond barely tickles Vash's left foot with his cleave.
A sturdy vagabond tickles Vash's body with his cleave.
A bandit barely crushes a huge bloodhound's left arm.
A bandit tickles a huge bloodhound's head with his crush.
A mean-looking thug tries to cleave Braam, but he parries successfully.
Braam smites a mean-looking thug's body hard.

* HP:Battered MV:Haggard – a sunken-knuckled wretch: Battered >
A huge bloodhound latches on to a bandit’s neck!
A bandit is dead! R.I.P.
Your blood freezes as you hear bandit’s death cry.

* HP:Beaten MV:Haggard - a sunken-knuckled wretch: Battered >
Deku pierces a sunken-knuckled wretch's body.
You pierce a sunken-knuckled wretch’s body into bloody fragments!

* HP:Beaten MV:Haggard - a sunken-knuckled wretch: Beaten >
A burly bandit panics, and attempts to flee!

* HP:Beaten MV:Haggard - a sunken-knuckled wretch: Beaten >
Vash smites a sturdy vagabond's body hard.
Selik tries to pierce a gruff bandit, but he deflects the blow.
Deku tickles a sunken-knuckled wretch's body with his pierce.
Jastal pierces a burly bandit’s left arm very hard.
You pierce a sunken-knuckled wretch's left hand extremely hard.
A sunken-knuckled wretch tries to smite you, but you parry successfully.
A huge bloodhound mauls a bandit's body very hard.
Covan strikes a mean-looking thug's right foot very hard.
A burly bandit slashes Selik's right arm.
A mean-looking thug tries to cleave Covan, but he deflects the blow.
A gruff bandit tickles Selik's right arm with his slash.
A bandit crushes a huge bloodhound's right arm.
A bandit barely crushes a huge bloodhound's body.
A sturdy vagabond tickles Vash's body with his cleave.
A sturdy vagabond cleaves Vash's right arm.
A bandit crushes a huge bloodhound's body.
A mean-looking thug tries to cleave Braam, but he parries successfully.
Braam smites a mean-looking thug's left leg very hard.

* HP:Beaten MV:Haggard - a sunken-knuckled wretch: Beaten >
A sunken-knuckled wretch panics, and attempts to flee!

* HP:Beaten MV:Haggard - a sunken-knuckled wretch: Beaten >
Deku barely pierces a sunken-knuckled wretch's body.
A sunken-knuckled wretch tries to smite you, but you parry successfully.
You swirl in a tight circle, ripping a sunken-knuckled wretch’s throat out.
You receive your share of experience...
Your first time! Was it good for you too?
A sunken-knuckled wretch is dead! R.I.P.
Your blood freezes as you hear a sunken-knuckled wretch's death cry.

* HP:Beaten MV:Haggard >
Vash tries to smite a sturdy vagabond, but he parries successfully.
A highwayman tries to pierce Silam, but he deflects the blow.
Jastal pierces a burly bandit’s right arm very hard.
Gahris pierces a brigand sentry's body.
A huge bloodhound mauls a bandit's right leg extremely hard.
Covan tickles a mean-looking thug's body with his strike.
A burly bandit slashes Selik's body.
A mean-looking thug tries to cleave Covan, but he dodges the attack.
A gruff bandit barely tickles Selik's body with his slash.
A bandit tickles a huge bloodhound's right leg with his crush.
A bandit barely crushes a huge bloodhound's body.
A sturdy vagabond barely cleaves Vash's left leg.
A sturdy vagabond tickles Vash's left foot with his cleave.
A bandit tickles a huge bloodhound's left foot with his crush.
Braam swiftly dodges a mean-looking thug's attempt to cleave him.
Braam smites a mean-looking thug's right foot very hard.

* HP:Beaten MV:Haggard > [k brigand]
A highwayman panics, and attempts to flee!
A burly bandit panics, and attempts to flee!
A brigand sentry avoids being bashed by Silam who loses his balance and falls!

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
You pierce a brigand sentry’s body extremely hard.
Deku pierces a brigand sentry's right arm.

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
Deku barely pierces a brigand sentry's body.
Jastal pierces a burly bandit’s left arm very hard.

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
A burly bandit panics, and attempts to flee!

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
Deku barely pierces a brigand sentry's body.
Vash tries to smite a sturdy vagabond, but he parries successfully.
Jastal pierces a burly bandit’s body very hard.
A highwayman tries to pierce Silam, but he parries successfully.
A brigand sentry barely smites Silam's left arm.
A huge bloodhound mauls a bandit's body very hard.
Covan strikes a mean-looking thug's left leg extremely hard.
A burly bandit slashes Selik's body.
A mean-looking thug tries to cleave Covan, but he parries successfully.
A gruff bandit tickles Selik's body with his slash.
A bandit crushes a huge bloodhound's right arm.
A bandit tickles a huge bloodhound's right leg with his crush.
A sturdy vagabond barely cleaves Vash's right arm.
A sturdy vagabond tickles Vash's left leg with his cleave.
A bandit crushes a huge bloodhound's body.
A mean-looking thug tries to cleave Braam, but he dodges the attack.
Braam smites a mean-looking thug's left foot into bloody fragments!
Silam avoids being bashed by a brigand sentry who loses his balance and falls!

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
You pierce a brigand sentry's head.

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
A highwayman panics, and attempts to flee!

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
A highwayman leaves south.
Gahris panics, and attempts to flee!

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
Silam smites a brigand sentry's head into bloody fragments!
Deku pierces a brigand sentry's head.
Gahris leaves south.

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
A burly bandit panics, and attempts to flee!
Selik pierces a burly bandit’s head hard.
Silam smites a brigand sentry's left arm extremely hard.
Deku tickles a brigand sentry's body with his pierce.
Vash smites a sturdy vagabond's right leg extremely hard.
Jastal tries to pierce a burly bandit, but he parries successfully.
A brigand sentry barely smites Silam's body.
A huge bloodhound mauls a bandit's body very hard.
Covan impales a sturdy vagabond with a well aimed thrust.
A sturdy vagabond is dead! R.I.P.
Your blood freezes as you hear sturdy vagabond’s death cry.
A burly bandit slashes Selik's body.
A mean-looking thug tries to cleave Covan, but he deflects the blow.
A gruff bandit tickles Selik's left arm with his slash.
A bandit crushes a huge bloodhound's body.
A bandit barely tickles a huge bloodhound's right foot with his crush.
A sturdy vagabond tickles Vash's body with his cleave.
A bandit tickles a huge bloodhound's left leg with his crush.
A mean-looking thug tries to cleave Braam, but he parries successfully.
Braam smites a mean-looking thug’s left arm very hard.

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Battered >
Deku barely pierces a brigand sentry's right foot.
Your blood freezes as you hear someone’s death cry

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Battered >
You barely pierce a brigand sentry's body.
Deku tickles a brigand sentry's body with his pierce.
Vash smites a sturdy vagabond's left leg hard.
Jastal pierces a burly bandit's right leg extremely hard.
A burly bandit panics, and attempts to flee!
A huge bloodhound mauls a bandit's body extremely hard.
Covan strikes a mean-looking thug's right arm hard.
A burly bandit slashes Selik's body.
A mean-looking thug tries to cleave Covan, but he deflects the blow.
A gruff bandit slashes Selik's left arm.
A bandit barely tickles a huge bloodhound's head with his crush.
A bandit tickles a huge bloodhound's right arm with his crush.
A sturdy vagabond barely cleaves Vash's left leg.
A bandit barely crushes a huge bloodhound's head.
A mean-looking thug tries to cleave Braam, but he deflects the blow.
Braam tries to smite a mean-looking thug, but he deflects the blow.

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Battered >
A brigand sentry sends Silam sprawling with a powerful bash!
Gahris has arrived from the south.

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Beaten >
Selik tries to pierce a burly bandit, but he parries successfully.
Deku barely pierces a brigand sentry's body.
Vash smites downward, splitting a sturdy vagabond in half!
A sturdy vagabond is dead! R.I.P.
Your blood freezes as you hear sturdy vagabond’s death cry.
Jastal pierces a burly bandit’s left hand extremely hard.
A brigand sentry smites Silam's body hard.
A huge bloodhound tries to blast a bandit, but he deflects the blow.
Covan strikes a mean-looking thug's head.
A burly bandit slashes Selik's body.
A mean-looking thug tries to cleave Covan, but he parries successfully.
A gruff bandit tickles Selik's right hand with his slash.
A bandit crushes a huge bloodhound's right arm.
A bandit barely crushes a huge bloodhound's right leg.
A sturdy vagabond barely tickles Vash's left arm with his cleave.
A bandit barely crushes a huge bloodhound's body.
A huge bloodhound is dead! R.I.P.
Your blood freezes as you hear a huge bloodhound's death cry.
A mean-looking thug tries to cleave Braam, but he parries successfully.
Braam smites a mean-looking thug’s head very hard.

* HP:Beaten MV:Haggard - Silam: Beaten - a brigand sentry: Critical >
Gahris pierces a brigand sentry’s head into bloody fragments!
You receive your share of experience...
Your first time! Was it good for you too?
A brigand sentry is dead! R.I.P.
Your blood freezes as you hear a brigand sentry's death cry.

* HP:Beaten MV:Haggard >[throw bandit]
*
* HP:Beaten MV:Haggard >
Deku tries to pierce a burly bandit, but he deflects the blow.

* HP:Beaten MV:Haggard > Deku tries to pierce a burly bandit, but he parries successfully.
+=-
You throw a silver belt knife at a bandit.
A bandit joins a burly bandit's fight!
A bandit joins a bandit's fight!
A bandit joins a bandit's fight!
Selik tries to pierce a burly bandit, but he parries successfully.
Jastal tries to pierce a burly bandit, but he deflects the blow.
Covan strikes a mean-looking thug’s right arm extremely hard.
A burly bandit barely slashes Selik's left leg.
A mean-looking thug tries to cleave Covan, but he deflects the blow.
A gruff bandit barely slashes Selik's body.
A mean-looking thug tries to cleave Braam, but he deflects the blow.
Braam smites a mean-looking thug's left leg very hard.

* HP:Beaten MV:Haggard >
A silver belt knife arcs through the air.

* HP:Beaten MV:Haggard >
A bandit tries to crush Selik, but he dodges the attack.
A bandit tickles Selik's head with his crush.
A bandit crushes Selik's body.
Deku pierces a burly bandit's left arm.
A burly bandit panics, and attempts to flee!
Selik tries to pierce a burly bandit, but he parries successfully.
Jastal pierces a burly bandit's body into bloody fragments!
Covan tries to strike a mean-looking thug, but he parries successfully.
A mean-looking thug tries to cleave Covan, but he parries successfully.
A gruff bandit tickles Selik's body with his slash.
A mean-looking thug tries to cleave Braam, but he parries successfully.
Braam smites a mean-looking thug's body.
A silver belt knife rips through a bandit’s guts as he collapses to the ground.
A bandit is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a bandit’s death cry.

* HP:Beaten MV:Haggard >
Deku pierces a burly bandit's body.

* HP:Beaten MV:Haggard >
Gahris pierces a mean-looking thug's body hard.

* HP:Beaten MV:Haggard > Gahris pierces a mean-looking thug's right arm extremely hard.
A bandit tickles Selik's right leg with his crush.
A bandit crushes Selik's left foot.
Deku tries to pierce a burly bandit, but he parries successfully.
Selik barely pierces a burly bandit's right leg.
A burly bandit is mortally Beaten, and will die soon, if not aided.
Jastal pierces a burly bandit's left hand into bloody fragments!
A burly bandit is dead! R.I.P.
Your blood freezes as you hear a burly bandit's death cry.
Covan strikes a mean-looking thug’s head extremely hard.
A mean-looking thug is mortally Beaten, and will die soon, if not aided.
A gruff bandit barely slashes Selik's right leg.
A mean-looking thug tries to cleave Braam, but he deflects the blow.
Braam pierces a mean-looking thug's body hard.
Deku pierces a mean-looking thug's left leg hard.

* HP:Beaten MV:Haggard >
Silam smites a mean-looking thug's right leg into bloody fragments!
A mean-looking thug is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a mean-looking thug's death cry.

* HP:Beaten MV:Haggard >
Silam smites a bandit's right arm into bloody fragments!
Gahris pierces a bandit's body hard.

* HP:Beaten MV:Haggard >
Deku pierces a bandit’s body into bloody fragments!.

* HP:Beaten MV:Haggard >
Deku pierces a bandit's body into bloody fragments!.
Gahris pierces a bandit's body extremely hard.
Silam smites a bandit's body extremely hard.
A bandit is dead! R.I.P.
Your blood freezes as you hear a bandit’s death cry.
Selik pierces a gruff bandit's left leg extremely hard.
A bandit crushes Selik's body.
A bandit tickles Selik's head with his crush.
Covan strikes a mean-looking thug’s body into bloody fragments!
A mean-looking thug is dead! R.I.P.
Your blood freezes as you hear a mean-looking thug's death cry.
A gruff bandit tickles Selik's left foot with his slash.

* HP:Beaten MV:Haggard > A Turn in the Tunnel
The tunnel curves to the north and east, in what appears to be a room sized bulge.
Naturally formed, the walls and torch brackets are covered in lichen and moss.
The floor is comprised of gravel and sand, giving shifting and uncertain footing.
[ obvious exits: N E ]
[2] The corpse of a mean-looking thug is lying here.
The corpse of a burly bandit is lying here.
The corpse of a brigand sentry is lying here.
The corpse of a huge bloodhound is lying here.
The corpse of sunken-knuckled wretch is lying here.
The corpse of a smuggler chief is lying here.
The corpse of a bandit lord is lying here.
[2] The corpse of a sturdy vagabond is lying here.
[3] The corpse of a bandit is lying here.
Deku the Lone Wanderer is here, fighting a bandit.
Gahris Abdel, Blade of the south is here, fighting a bandit.
Silam Aequitas, Enforcer is here, fighting a bandit.
Selik of Shienar is here, fighting a gruff bandit.
Braam Delovinde is here, fighting a sturdy vagabond.
Covan of Murandy is here, fighting a mean-looking thug.
Jastal Delvos is standing here.
Vash the Stampede is standing here.
A bandit is here, fighting Selik.
A gruff bandit is here, fighting Selik.

* HP:Beaten MV:Haggard >
A bandit panics, and attempts to flee!

* HP:Beaten MV:Haggard >
A bandit leaves south.

* HP:Beaten MV:Haggard >
Braam runs a gruff bandit through, pinning him to the wall.
A gruff bandit is dead! R.I.P.
Your blood freezes as you hear a gruff bandit’s death cry.

* HP:Beaten MV:Haggard >
You stumble from blood loss.

* HP:Beaten MV:Haggard >
Silam says ‘Carry him. We’ll find the others and meet you at the entrance.’

* HP:Beaten MV:Haggard >
Gahris nods in agreement.

* HP:Beaten MV:Haggard >
Vash picks you up, slinging you over his shoulder.

* HP:Beaten MV:Haggard >
Silam leaves north.
Deku leaves north.
Selik leaves north.
Jastal leaves north.
Braam leaves north.
Covan leaves north.

* HP:Beaten MV:Haggard >
Vash leaves north.
Gahris leaves north.
You are carried north.

* HP:Beaten MV:Haggard > The Foot of the Stair
A long forgotten stairway lays here, stretching in ever coiled loops above you.
Once the much prided entryway to a king of a long forgotten nation, it now stands
in obvious disrepair. The tunnel continues to the north and south.
[ obvious exits: N S U ]
Gahris Abdel, Blade of the south is standing here.
Vash the Stampede is standing here.

* HP:Beaten MV:Haggard >
Gahris leaves up.
Vash leaves up.
You are carried up.

* HP:Beaten MV:Haggard > The Long Stair
The stair is rough, wide enough for two men abreast and covered with dust and
tree roots. It’s obvious that it has been in disrepair for quite some time. Above and
below you, the stairwell runs in ever tightening circles.
[ obvious exits: U D ]
Gahris Abdel, Blade of the south is standing here.
Vash the Stampede is standing here.

* HP:Beaten MV:Haggard >
Gahris leaves up.
Vash leaves up.
You are carried up.

* HP:Beaten MV:Haggard > A Landing on the Stair
The midpoint of the stairwell, the landing is magnificent, even in decay.
Patterned tile and gilded inlay adorn the floor and railing here, spoiled only
by missing pieces here and there. The stairway continues above and below.
[ obvious exits: U D ]
[4] The corpse of a smuggler is lying here.
[2] The corpse of a burly bandit is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of a footpad is lying here
The corpse of a black masked hooligan is lying here.
Gahris Abdel, Blade of the south is standing here.
Vash the Stampede is standing here.

* HP:Beaten MV:Haggard >
Gahris leaves up.
Vash leaves up.
You are carried up.

* HP:Beaten MV:Haggard > The Top of the Stair
Looking up, it’s obvious that this place is meant to be secret. A thick steel trapdoor
secured to the roof of the room seals the area from direct sunlight. Below you, a thick
coil of stairway runs layer after layer into the darkness.
[ obvious exits: U D ]
Gahris Abdel, Blade of the south is standing here.
Vash the Stampede is standing here.

* HP:Beaten MV:Haggard >
Gahris leaves up.
Vash leaves up.
You are carried up.

* HP:Beaten MV:Weary > Inside the Hut
A small fireplace in the center of the hut appears to have been used recently.
The smell of woodsmoke and refuse permeates this primative dwelling. Animal
skins adorn all the walls, and totems and stuffed animals of all kinds litter
the floor. The owner seems to know a lot about woodcraft, if not about housework...
[ obvious exits: W D ]
Gahris Abdel, Blade of the south is standing here.
Vash the Stampede is standing here.

* HP:Beaten MV:Weary >
Gahris leaves west.
Vash leaves west.
You are carried west.

* HP:Beaten MV:Weary >
On Top of the Tower
A plain, flat granite plain welcomes you at the top of the tower. What an
impressive view of the countryside! You take in the view from the mountains to
the east to the forests in the south, before discovering signs of life at this
lofty height! A small hut, constructed of rubble, is visible to the east,
surrounded by a circle of white stones. Wisps of smoke can be seen trailing
from the top of the hut.
[ obvious exits: E D ]
Gahris Abdel, Blade of the south is standing here.
Vash the Stampede is standing here.

* HP:Beaten MV:Weary >
Vash sets you down lightly.

* HP:Beaten MV:Weary > [thank Vash]
No one answers to that name here.

* HP:Beaten MV:Weary > [look]
On Top of the Tower
A plain, flat granite plain welcomes you at the top of the tower. What an
impressive view of the countryside! You take in the view from the mountains to
the east to the forests in the south, before discovering signs of life at this
lofty height! A small hut, constructed of rubble, is visible to the east,
surrounded by a circle of white stones. Wisps of smoke can be seen trailing
from the top of the hut.
[ obvious exits: E D ]

* HP:Beaten MV:Weary >
You peer around into the shadows.

* HP:Beaten MV:Weary >
You say ‘Vash?’

* HP:Beaten MV:Weary >
You whine pitifully.

* HP:Beaten MV:Weary >
What the hell is happening to me?

* HP:Beaten MV:Weary >
You struggle with the realization that none of the men you just fought beside were really there.

* HP:Beaten MV:Weary >
How did I get out of there?

* HP:Beaten MV:Weary >
You look around, and realize that you’re covered in blood, wielding an equally blood covered sword.

* HP:Beaten MV:Weary > [eq]
You are using:
<worn on body> blood soaked cotton rags
<wielded two-handed> a heron-marked longsword
<worn on legs> blood soaked cotton rags

* HP:Beaten MV:Weary >
Away from here.

* HP:Beaten MV:Weary >
You spot smoke, and a flash of brightly colored wagons in the distance.

* HP:Beaten MV:Weary >
You pull yourself to your feet, and stumble towards the smoke

* HP:Beaten MV:Weary >
Kale was right. You’re going mad, says the little voice in your head.

Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

Re: The Rico Saga

Post by Elysia » Wed Feb 03, 2016 9:35 pm

A Night in Cairhien

Twenty minutes earlier

The moon had cleared the city walls he now stood outside of, its pale light reflecting the silver that lined his hood and duster. He raised his head and took in the welcome light, his sharp blue eyes seemingly amplified in the soft glow of the silver orb. He would be doing something very stupid and very dangerous tonight. All in par for a day’s work, he thought. It would not do to let the guards know he was here. He had no real jurisdiction in Cairhien. Besides which, the gate guards asked too many questions, and almost never cooperated with his line of work. If he gave them his name for their damned record logs, the man would know he was after him as soon as the ink dried.

If he was here for any other reason, calling for the gates to be opened would be a grand idea. Because he was not, he would have to scale the walls. It was time to find out what had really happened that day.


The present

* R HP:Healthy MV:Fresh > l
Cairhien Road
A very well-made roadway of pavers and stone leads its way toward the city
of Cairhien and the lands around it. Gentle rolling fields and copses of
trees mark the landscape as fertile and bustling with life. Sounds from the
city itself can be heard from here, faintly.
[ obvious exits: N S W ]
A sleek charger stands here, being ridden by you.

* R HP:Healthy MV:Fresh >
The feet of a sleek charger stirs and moves wisps of fog snaking along the road.

* R HP:Healthy MV:Fresh > n
Outside Cairhien's Southern Gate
The massive gates of Cairhien loom directly to the north. Flat and very
easy to travel upon, the road winds its way towards the gates of the city.
From here you can hear the sounds of the city before you. The road extends
south, away from the bustling city, and east towards Kinslayer's Dagger.
[ obvious exits: N E S ]
An iron lantern hangs from the wall above the gate.
A sleek charger stands here, being ridden by you.

* R HP:Healthy MV:Fresh > e
Coach Stop Outside the Southern Wall of Cairhien
The road outside Cairhien is hard-packed dirt and well-rutted by the wagons
of merchants and travelers. A short distance to the west stands the city's
southern gate. The road continues east along the southern wall.
[ obvious exits: E W ]
A sleek charger stands here, being ridden by you.
A sign hangs where the Coachman usually stands.

* R HP:Healthy MV:Fresh >
A wolf howls in the distance.

* R HP:Healthy MV:Fresh > e
Outside Cairhien
Extending east and west from here, the hard-packed dirt road hugs the
outside of the city wall of Cairhien. Some distance to the east is
Kinslayer's Dagger and a barren pass to the Spine of the World. The
southern gate of the city is not far to the west.
[ obvious exits: E W ]
A sleek charger stands here, being ridden by you.

* R HP:Healthy MV:Fresh > e
Along Cairhien's Outer Wall
Far to the east looms the peak of Kinslayer's Dagger. The dirt road extends
east and west from here, keeping close to Cairhien's southern city wall.
[ obvious exits: E W ]
A sleek charger stands here, being ridden by you.

* R HP:Healthy MV:Fresh > e
Dirt Road Outside Cairhien
The southern gate of Cairhien stands a good distance west along this
well-traveled dirt road. Heading east, the road leads towards Kinslayer's
Dagger and the pass into the Spine of the World.
[ obvious exits: E W ]
A sleek charger stands here, being ridden by you.

* R HP:Healthy MV:Fresh > [dism]
You stop riding him.

* R HP:Healthy MV:Fresh >
You look up at the stone wall with a frown.

* R HP:Healthy MV:Fresh > [sigh]
You sigh.

* R HP:Healthy MV:Fresh >
You privately wonder if there is a better way to get into the city.

* R HP:Healthy MV:Fresh >
This horse sits still, glossy black coat gleaming softly in the light.
A fast horse, and durable, he is trained to bear a rider in the charge.
A sleek charger is in excellent condition.

A sleek charger is using:
<worn on head> a bridle made of leather
<worn about waist> a high-cantled saddle
<worn on belt> a worn saddlebag

You attempt to peek at the inventory:
You can't see anything.

* HP:Healthy MV:Fresh > lead charger
You start leading him.
A sleek charger starts following you.

* HP:Healthy MV:Fresh > rem bag charger
You remove a worn saddlebag from a sleek charger.

* R HP:Healthy MV:Fresh > get all bag
You get a silver bladed fist claw from a worn saddlebag.
You get a silver bladed fist claw from a worn saddlebag.
You get a sharp silver foot stud from a worn saddlebag.
You get a sharp silver foot stud from a worn saddlebag.

* R HP:Healthy MV:Fresh > wear all
You attach a silver bladed fist claw to your left hand.
You attach a silver bladed fist claw to your right hand.
You attach a sharp silver foot stud to a pair of black leather boots with silver etching.
You attach a sharp silver foot stud to a pair of black leather boots with silver etching.

* R HP:Healthy MV:Fresh >
You look up at the full moon, and then at the light reflecting off the silver claws.

* R HP:Healthy MV:Fresh >
With a frown, you approach the wall.

* R HP:Healthy MV:Fresh > [climb]
You slice into the rock with a silver bladed fist claw.
You start climbing the Cairhien city wall.
- = + * * + = - - = + *

* R HP:Healthy MV:Fresh >
You continue to climb the Cairhien city wall.
* + = - - = + * * + = - - = + *

* R HP:Healthy MV:Fresh >
You hear a neigh from down below.
You stop what you are doing.

* R HP:Healthy MV:Fresh > [watch]
You begin watching the surrounding areas.

* HP:Healthy MV:Fresh >
You see a human approach A Bend in the Road Around Cairhien from the
north, leading a shaggy brown mare.

* HP:Healthy MV:Fresh >
You see a human leave A Bend in the Road Around Cairhien to the west,
leading a shaggy brown mare.
You see a human approach Nearing a Bend in the Dirt Road from the east,
leading a shaggy brown mare.

* HP:Healthy MV:Fresh >
You see a human leave Nearing a Bend in the Dirt Road to the west,
leading a shaggy brown mare.
You see a human approach Dirt Road Outside Cairhien from the east,
leading a shaggy brown mare.

* R HP:Healthy MV:Fresh >
You see a human stop, and take a look at a sleek charger.

* R HP:Healthy MV:Fresh >
You see a human grab a sleek charger roughly, attempting to steal it.
You see a sleek charger kick a human. Ouch, a human is in a WORLD of PAIN!

* R HP:Healthy MV:Fresh >
You see a human roll off the side of the road into a ditch, crying in pain.

* R HP:Healthy MV:Fresh >
You see a sleek charger leave Dirt Road Outside Cairhien to the east.
You see a sleek charger approach a Bend in the Dirt Road from the west.

* R HP:Healthy MV:Fresh >
You grin, eyes sparkling with mischief.

* R HP:Healthy MV:Fresh >
You continue to climb the Cairhien city wall.
* + = - - = + * * + = - - = + *

* R HP:Healthy MV:Fresh >
You continue to climb the Cairhien city wall.
* + = - - = + * * + = - - = + *

Cairhien.. Why did Laman have to be so obsessed with tall things?

* R HP:Healthy MV:Fresh >
You continue to climb the Cairhien city wall.
* + = - - = + * * + = - - = + *

* R HP:Healthy MV:Fresh >
You continue to climb the Cairhien city wall.
* + = - - = + *
You’ve reached the top!

* R HP:Healthy MV:Fresh > [look]
The Top of the Wall
Laman seemed to be an overconfident man. The top of the wall,
usually adorned with crushed glass or spikes is bare, covered
with arrow slits at regular intervals. There is a wide walkway here,
with spaced lanterns left for the guards.
[ obvious exits: E W ]
The head of a bottle of wine protrudes from an arrow slit here.
A watchguard surveys the city streets here.

* R HP:Healthy MV:Fresh >
You duck your head back below the wall, careful to keep the guard from seeing you.

* R HP:Healthy MV:Fresh >
Only one guard? Interesting way to protect a city..

* R HP:Healthy MV:Fresh > [jump][roll][draw][throw guard]
You leap, catapulting yourself over the wall.

* R HP:Healthy MV:Fresh >
You land, rolling over your shoulder.

* R HP:Healthy MV:Fresh >
You draw a black leather bola from a belt hook.
You start spinning a black leather bola around your head.
* +
=
-
You throw a black leather bola at a Cairhien watchguard.

* R HP:Healthy MV:Fresh >
A black leather bola opens as it spins through the air.

* R HP:Healthy MV:Fresh >
A black leather bola hits a Cairhien watchguard, wrapping him up and
dropping him to the ground!

* R HP:Healthy MV:Fresh >
You run over to a Cairhien watchguard.

* R HP:Healthy MV:Fresh >
You grab a Cairhien watchguard by his head, and slam it into the wall twice.

* R HP:Healthy MV:Fresh >
A Cairhien watchguard's eyes roll back into his head as he faints to the floor.

* R HP:Healthy MV:Fresh >
Bad business, taking out guards…

* R HP:Healthy MV:Fresh >
You unwrap a bola from a watchguard, returning it to your belt hook.

* R HP:Healthy MV:Fresh >
You spot a bottle of wine sitting in an arrow slit.

* R HP:Healthy MV:Fresh >
You get a bottle of wine from an arrow slit.

* R HP:Healthy MV:Fresh >
You pour a bottle of wine out on a Cairhien watchguard.

* R HP:Healthy MV:Fresh >
You drop a bottle of wine.

* R HP:Healthy MV:Fresh >
You walk to the edge of wall, looking down.

* R HP:Healthy MV:Fresh >
Grinning, you back up, and take a running leap.
Over Sunrise Boulevard
The wind whips by your hair as you fly towards the building tops
opposite you. The street lays hundreds of strides below you. You
sincerely hope that you make the jump.
[ obvious exits: ]

* R HP:Healthy MV:Fresh >
You land in a tight shoulder roll, coming to an abrupt stop.
On the Top of a Short Building
There are a few lines of clothing hung out here, along with a pigeon
cage. The building is a few feet shorter then the wall, making it one of
the shorter buildings in the city. On either side of you, towers rise high
into the air, caressing the night sky.
[ obvious exits: D ]

* R HP:Healthy MV:Fresh > [d]
You slide down a drainage pipe, dropping lightly onto the building below.
On Top of a Large Inn
Footing is tricky on this roof. The long lines of tile make it near impossible
to keep your legs under you. You slip and slide, making your way around.
The inn has six floors, and it’d be best not to fall off.
[ obvious exits: ]

* R HP:Healthy MV:Fresh >
You slide down the tiles to the edge, stopping just short of falling off.

* R HP:Healthy MV:Fresh >
You look down, and seeing the balconies below you, allow yourself to fall.

* R HP:Healthy MV:Fresh >
You catch the edge of a balcony, and drop to the next one, catching the edge again.

* R HP:Healthy MV:Fresh >
You work your way down to the third floor, and push off of the balcony in a back flip.

* R HP:Healthy MV:Fresh >
You land on your feet on the shop below you.

* R HP:Healthy MV:Fresh >
On Top of a One Story Tailor Shop
The roof of this shop is composed of flat stone shingles.
The street is empty and dark, and across the street, you can make
out a boarded up building.
[ obvious exits: W D]

* R HP:Healthy MV:Fresh >
You look at the building across the street, and nod to yourself. This is it.

* R HP:Healthy MV:Fresh >
You whistle loudly, two loud bursts and one last longer note, trailing in an eerie fashion.

* R HP:Healthy MV:Fresh >
A messenger pigeon has arrived.

* R HP:Healthy MV:Fresh >
You catch a messenger pigeon and hold it tight.

* R HP:Healthy MV:Fresh >
You get a sheet of paper from an oilskin bag.

* R HP:Healthy MV:Fresh >
You get a fine quill pen from an oilskin bag

* R HP:Healthy MV:Fresh >
You grab a fine quill pen.

* R HP:Healthy MV:Fresh >
A shadow shifts to your left.

* R HP:Healthy MV:Fresh >
Ok.. go ahead and write the note.

To Juilin Sandar:

Forced entry to Cairhien. One guard down, not seriously hurt. Quarry has been found
and dispatch is eminent. You know who to send if we fail.

Rico Amadeo

* R HP:Healthy MV:Fresh >
You say ‘Are you ready for all of this?’

* R HP:Healthy MV:Fresh >
Someone grins evilly.

* R HP:Healthy MV:Fresh >
You put a sheet of paper in a hollow message tube.

* R HP:Healthy MV:Fresh >
You say ‘Suit up..’

* R HP:Healthy MV:Fresh >
You throw a messenger pigeon, watching it fly off into the night.

* R HP:Healthy MV:Fresh >
Deku says ‘I came prepared.’

* R HP:Healthy MV:Fresh > [l deku]

Deku is using:
<worn on head> a silver-lined black hood
<worn around neck> a thick length of black chain
<worn around neck> a black leather sheath on a cord
<worn about body> a silver-lined black velvet duster
<slung on back> a black leather bow case
<worn on hands> a pair of black leather half-gauntlets
<worn around wrist> a heavily spiked forearm guard
<worn around wrist> a heavily spiked forearm guard
<worn as shield> a silver etched shield
< <worn on legs> a pair of blackened scale mail leggings
<worn on feet> a pair of padded black leather boots

You attempt to peek at the inventory:
[12] a wickedly barbed arrow

* R HP:Healthy MV:Fresh >
You nod in agreement.

* R HP:Healthy MV:Fresh >
You say ‘So did I..’

* R HP:Healthy MV:Fresh >
Deku says ‘I have some toys I want to test out.’

* R HP:Healthy MV:Fresh >
Deku looks across the street, eyeing the boarded-up building.

* R HP:Healthy MV:Fresh >
Deku says ‘How do you want to take it?’

* R HP:Healthy MV:Fresh >
You say ‘You get top, I’ll take bottom’

* R HP:Healthy MV:Fresh >
Deku says ‘I always preferred the top.’

* R HP:Healthy MV:Fresh >
You say ‘That’s what she said..’

* R HP:Healthy MV:Fresh >
Deku grins, and walks back into the shadows. ‘Five minutes.’

* R HP:Healthy MV:Fresh >
You check your gear over, feeling for the hidden knives.

* R HP:Healthy MV:Fresh > [l rico]
Rico is in excellent condition.
<worn on head> a silver-lined black hood
<worn around neck> an exquisite onyx dagger in a silver chain
<worn around neck> a shimmering pendant of obsidian
<slung on back> a silver etched shield
<worn about body> a silver-lined black velvet duster
<worn on hands> a pair of black suede gloves with silver fist claws
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn on legs> a light pair of black leather breeches
<worn on feet> a pair of black leather boots with silver climbing studs

* R HP:Healthy MV:Fresh >
You turn to look at the building, focused on the small tower on top.

* R HP:Healthy MV:Fresh >
After some time, you see a grey figure leap the gap between buildings, landing on the tower.

* R HP:Healthy MV:Fresh >
You see a grey figure slide through an open window.

* R HP:Healthy MV:Fresh >
You take a deep breath.

* R HP:Healthy MV:Fresh >
On Top of a One Story Tailor Shop
The roof of this shop is composed of flat stone shingles.
The street is empty and dark, and across the street, you can make
out a boarded up building.
[ obvious exits: W D]

* R HP:Healthy MV:Fresh > d
You jump off of the roof, landing on your feet.
A Dark Street
The street is deserted, the remains of refuse from the day’s traffic
littering the length of it. Shops line your side of the street, all locked
and closed for the night. The building across the street is boarded up,
the door posted with a note.
[ obvious exits: N E S W ]
A note is tacked to a door here.

* R HP:Healthy MV:Fresh >
You sprint at the door, and jump at the last moment, hitting it with your feet.
+ - *
An oakdoor makes a large crunch as it is torn off its hinges.

* R HP:Healthy MV:Fresh >
You land on your knees, stand quickly, and enter.

* R HP:Healthy MV:Fresh >
Inside an Abandoned Wedding Chapel
Rows upon rows of pews run from the back of the room to the front,
every one of them covered with a sheet. A raised pulpit stands at the
front, and there is a stairway to your left that winds around the walls
as it travels up to the bell tower. There is no ceiling.
[ obvious exits: S U]
A raised pulpit stands at the end of the room.
A figure stands on the pulpit, surrounded by candles.

* R HP:Healthy MV:Fresh >
An oakdoor makes a loud clatter and banging as it comes to a stop halfway up the aisle.

* R HP:Healthy MV:Fresh >
You draw a black leather bola from a belt hook.
You start spinning a black leather bola around your head.
* +
=
-
You throw a black leather bola at a darkly cloaked figure.

* R HP:Healthy MV:Fresh >
A long, pine javelin arcs through the air.
A black leather bola opens as it spins through the air.

* R HP:Healthy MV:Fresh >
A black leather bola is whisked away as it is intercepted by a long, pine javelin!

* R HP:Healthy MV:Fresh >
A long, pine javelin sticks into the wall ominously.

* R HP:Healthy MV:Fresh >
A darkly cloaked figure says ‘Rico Suave… It’s been a long time.’

* R HP:Healthy MV:Fresh >
You frown, recognizing the voice. It is not who you are here for.

* R HP:Healthy MV:Fresh >
You say ‘I’m not called that any more, friend.’

* R HP:Healthy MV:Fresh >
A darkly cloaked figure turns to you, and removes his hood.

* R HP:Healthy MV:Fresh > [l figure]
A shaved head, the black tattoos on his neck, the familiar brown eyes.
Numan hasn’t changed a bit. And he is still buried neck deep in banditry.

Numan is in excellent condition.
<worn on head> a deeply shadowed hood
<worn around neck> a black tattoo of a hawk
<worn around neck> a black tattoo of a hawk
<worn about body> a thick black cloak
<slung on back> an odd harness
<worn on hands> a pair of dark gloves
<worn around wrist> a thin steel bracelet
<worn around wrist> a thin steel bracelet
<worn as shield> a silver etched shield
<worn on legs> a pair of studded leather pants
<worn on feet> a pair of heavy black boots

* R HP:Healthy MV:Fresh >
Numan smirks.

* R HP:Healthy MV:Fresh >
Numan says ‘Really? No longer the Rico Suave I know, the man that I murdered dozens with? What’s the name you use nowadays, then, chum?’

* R HP:Healthy MV:Fresh >
You glare icily at him.

* R HP:Healthy MV:Fresh >
You say ‘My name is Thiefbane.’

* R HP:Healthy MV:Fresh >
A long pine javelin arcs through the air.

* R HP:Healthy MV:Fresh > [draw shield]
You flip a silver etched shield off of your back.

* R HP:Healthy MV:Fresh >
A long pine javelin slams into your shield, sitting you down with the force of the blow.

* R HP:Healthy MV:Fresh >
Numan laughs, the sound echoing in the heights of the chapel.

* R HP:Healthy MV:Fresh >
You get to your feet, touching a silver etched shield to stop its ringing.

* R HP:Healthy MV:Fresh >
Numan says ‘Asila doesn’t like that name very much, it seems. Nor do I.
Its time to do what I was hired to do and say goodbye, Mr. Thiefbane.’

* R HP:Healthy MV:Fresh >
Numan yells ‘Come on out boys..’

* R HP:Healthy MV:Fresh >
Asila steps out from the shadows.
A black masked brigand steps out from the shadows.
A black masked brigand steps out from the shadows.
A black masked brigand steps out from the shadows.
A black masked brigand steps out from the shadows.
A sharp eyed mercenary has arrived from the south.
A sharp eyed mercenary has arrived from the south.

* R HP:Healthy MV:Fresh >
Inside an Wedding Chapel
Rows upon rows of pews run from the back of the room to the front,
every one of them covered with a sheet. A raised pulpit stands at the
front, and there is a stairway to your left that winds around the walls
as it travels up to the bell tower. There is no ceiling.
[ obvious exits: S U]
A raised pulpit stands at the end of the room.
A long, pine javelin is stuck in the wall here.
Numan De’Luscious is standing here.
Asila of Tarabon is standing here.
A masked man glares, not happy with you.
A masked man glares, not happy with you.
A masked man glares, not happy with you.
A masked man glares, not happy with you.
A man with darting eyes looks about, clutching his sword
A man with darting eyes looks about, clutching his sword

* R HP:Healthy MV:Fresh >
The bandits form a circle around you, laughing and jeering.

* R HP:Healthy MV:Fresh >
You stand still, looking at Numan. ‘This is hardly a fair fight.’

* R HP:Healthy MV:Fresh >
Numan chuckles politely.

* R HP:Healthy MV:Fresh >
You shrug.

* R HP:Healthy MV:Fresh >
You whistle loudly.

* R HP:Healthy MV:Fresh >
The corpse of a brigand sentry suddenly arrives from above.
A black masked brigand makes a sickening crackle as he is crushed by the corpse of a brigand sentry.
A black masked brigand is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a black masked brigand’s death cry.

* R HP:Healthy MV:Fresh >
Deku has arrived from above.
Deku saunters down the steps, grinning at the looks from Numan and his men.

* R HP:Healthy MV:Fresh >
Deku stops using a thick length of black chain.
Deku stops using a black leather sheath on a cord.

* R HP:Healthy MV:Fresh >
Deku draws a hooked dagger from a black leather sheath on a cord with a flash of steel.

* R HP:Healthy MV:Fresh >
Deku attaches a hooked dagger to a thick length of black chain.

* R HP:Healthy MV:Fresh >
Deku wields a hooked dagger on a black chain in a one hand.
Deku starts swinging a hooked dagger on a black chain above his head.

* R HP:Healthy MV:Fresh >
You try to quietly draw a throwing knife from a pair of black suede coverings.

* R HP:Healthy MV:Fresh >
You throw a throwing knife at a black masked brigand.

* R HP:Healthy MV:Fresh >
A throwing knife arcs through the air.

* R HP:Healthy MV:Fresh >
A black masked brigand screams, a throwing knife buried in his eye socket.
A black masked brigand is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a black masked brigand's death cry.

* R HP:Healthy MV:Fresh >
You attack with the fist claws, slashing and stabbing at the brigands.

* S HP:Healthy MV:Strong > k brigand
You pierce a black masked brigand's left arm into bloody
fragments!
Deku slices a sharp eyed mercenary's left foot into bloody fragments!

* S HP:Healthy MV:Strong - a black masked brigand: Scratched >
A black masked brigand joins a black masked brigand's fight!
Asila joins a black masked brigand's fight!
Numan joins a black masked brigand's fight!
A sharp eyed mercenary joins a black masked brigand's fight!
A sharp eyed mercenary joins a black masked brigand's fight!

* S HP:Healthy MV:Strong - a black masked brigand: Scratched >
A black masked brigand tries to cleave you, but you deflect the blow.
A black masked brigand tries to cleave you, but you dodge the attack.
Asila tries to pierce you, but you deflect the blow.
You pierce a black masked brigand's right arm hard.
You pierce a black masked brigand's body very hard.
Deku swiftly dodges a sharp eyed mercenary's attempt to stab him.
Numan tries to hack Deku, but he dodges the attack.
Deku slices a sharp eyed mercenary's body extremely hard.

* S HP:Healthy MV:Strong - a black masked brigand: Hurt >
Deku slices a sharp eyed mercenary's left hand extremely hard.

* S HP:Healthy MV:Strong - a black masked brigand: Hurt >
A black masked brigand barely cleaves your left leg.
You swiftly dodge a black masked brigand's attempt to cleave you.
Asila tries to pierce you, but you parry successfully.
You pierce a black masked brigand's body extremely hard.
A sharp eyed mercenary stabs Deku body.
A sharp eyed mercenary tries to stab Deku, but he dodges the attack.
Numan tries to hack Deku, but he deflects the blow.
Deku slices a sharp eyed mercenary's right arm extremely hard.

* S HP:Scratched MV:Strong - a black masked brigand: Wounded >
You pierce a black masked brigand's right leg into bloody fragments!
Deku slices a sharp eyed mercenary's right arm very hard.

* S HP:Scratched MV:Strong - a black masked brigand: Wounded >
You swiftly dodge a black masked brigand's attempt to cleave you.
A black masked brigand tries to cleave you, but you dodge the attack.
Asila pierces your body.
You pierce a black masked brigand's right foot extremely hard.
Deku swiftly dodges a sharp eyed mercenary's attempt to stab him.
A sharp eyed mercenary tries to stab Deku, but Deku dodges the attack.
Numan tries to hack Deku, but he dodges the attack.
Deku slices a sharp eyed mercenary's left foot very hard.

* S HP:Scratched MV:Strong - a black masked brigand: Wounded >
Deku slices a sharp eyed mercenary's left arm extremely hard.

* S HP:Scratched MV:Strong - a black masked brigand: Wounded >
A black masked brigand tries to cleave you, but you parry successfully.
A black masked brigand cleaves your body.
Asila tries to pierce you, but you deflect the blow.
You pierce a black masked brigand's left hand extremely hard.
A sharp eyed mercenary tries to stab Deku, but he deflects the blow.
A sharp eyed mercenary tries to stab Deku, but he deflects the blow.
Numan tries to hack Deku, but he dodges the attack.
Deku slices a sharp eyed mercenary's left hand hard.

* S HP:Scratched MV:Strong - a black masked brigand: Battered >
You pierce a black masked brigand's head into bloody fragments!

* S HP:Scratched MV:Strong - a black masked brigand: Battered >
You swiftly dodge a black masked brigand's attempt to cleave you.
A black masked brigand tries to cleave you, but you dodge the attack.
Asila tries to pierce you, but you deflect the blow.
You pierce a black masked brigand's right arm extremely hard.
A sharp eyed mercenary tries to stab Deku, but he deflects the blow.
A sharp eyed mercenary tries to stab Deku, but he parries successfully.
Numan tries to hack Deku, but he dodges the attack.
Deku slices a sharp eyed mercenary's left leg into bloody fragments!

* S HP:Scratched MV:Strong - a black masked brigand: Battered >
You pierce a black masked brigand's left foot extremely hard.

* S HP:Scratched MV:Strong - a black masked brigand: Beaten >
A black masked brigand cleaves your body hard.
You swiftly dodge a black masked brigand's attempt to cleave you.
Asila tries to pierce you, but you dodge the attack.
You pierce a black masked brigand's left foot very hard.
A sharp eyed mercenary tries to stab Deku, but he deflects the blow.
A sharp eyed mercenary tries to stab Deku, but he deflects the blow.
Numan hacks Deku’s left leg into bloody fragments!
Deku slices a sharp eyed mercenary's body into bloody fragments!
Deku slices a sharp eyed mercenary's left hand into bloody fragments!

* S HP:Hurt MV:Strong - a black masked brigand: Beaten >
A black masked brigand tries to cleave you, but you deflect the blow.
A black masked brigand tries to cleave you, but you dodge the attack.
Asila tries to pierce you, but you parry successfully.
You pierce a black masked brigand's body into bloody fragments!
A sharp eyed mercenary tries to stab Deku, but he parries successfully.
A sharp eyed mercenary tries to stab Deku, but he parries successfully.
Numan tries to hack Deku, but he dodges the attack
Deku slices a sharp eyed mercenary's body very hard.

* S HP:Scratched MV:Fresh - a black masked brigand: Beaten >
You swiftly dodge a black masked brigand's attempt to cleave you.
A black masked brigand cleaves your body.
You swiftly dodge Asila's attempt to pierce you.
You pierce a black masked brigand's left foot extremely hard.
You pierce a black masked brigand's body into bloody fragments!
A black masked brigand is incapacitated and will slowly die, if not aided.
A sharp eyed mercenary tries to stab Deku, but he deflects the blow.
A sharp eyed mercenary tries to stab Deku, but he parries successfully.
Numan hacks Deku’s body very hard.
Deku slices a sharp eyed mercenary's right foot extremely hard.

* S HP:Scratched MV:Fresh - A black masked brigand: Critical >
A black masked brigand tries to cleave you, but you deflect the blow.
Asila tries to pierce you, but you dodge the attack.
You pierce a black masked brigand's head into bloody fragments!
A black masked brigand is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a black masked brigand's death cry.
Deku slices a sharp eyed mercenary's body very hard.
A sharp eyed mercenary is dead! R.I.P.
Your blood freezes as you hear a sharp eyed mercenary's death cry.

* R HP:Healthy MV:Fresh >
You swiftly dodge a black masked brigand's attempt to cleave you.
Asila tries to pierce you, but you parry successfully.
You pierce a black masked brigand's body extremely hard.
A sharp eyed mercenary tries to stab Deku, but he parries successfully.
Numan hacks Deku’s body very hard.
Deku slices a sharp eyed mercenary's right foot extremely hard.

* R HP:Healthy MV:Fresh >
You kick a hole in a black masked brigand’s head with a silver foot stud.
A black masked brigand is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a black masked brigand's death cry.

* R HP:Healthy MV:Fresh >
Asila steps back, twirling a long, pine javelin in a tight circle.

* R HP:Healthy MV:Fresh >
Deku wraps his chain around a sharp eyed mercenary’s neck, and twists, breaking it.
A sharp eyed mercenary is dead! R.I.P.
Your blood freezes as you hear a sharp eyed mercenary's death cry.

* R HP:Healthy MV:Fresh >
Numan backs up, coming even with Asila.

* R HP:Healthy MV:Fresh >
You try to quietly draw a swirled silver and onyx sickle from silver-lined black velvet duster.

* R HP:Healthy MV:Fresh >
Deku spins a hooked dagger on a black chain left and right, crossing over his body.

* R HP:Healthy MV:Fresh >
You grin, eyes sparkling with mischief.

* R HP:Healthy MV:Fresh >
You say ‘Fair fight?’

* R HP:Healthy MV:Fresh >
Deku says ‘Probably not..’

* R HP:Healthy MV:Fresh >
Asila throws a long, pine javelin at you!

* R HP:Healthy MV:Fresh >
A long, pine javelin arcs through the air.

* R HP:Healthy MV:Fresh >
You deftly sidestep a long, pine javelin.

* HP:Healthy MV:Full >
Deku tries to slice Numan, but he deflects the blow.

* HP:Healthy MV:Full >
Numan tries to hack Deku, but Deku deflects the blow.
Deku tries to slice Numan, but he parries successfully.

* HP:Healthy MV:Full >
You laugh at Asila, who has no other weapon.

* HP:Healthy MV:Full >
Deku tries to slice Numan, but he deflects the blow.

* HP:Healthy MV:Full >
Numan tries to hack Deku, but Deku deflects the blow.
Deku tries to slice Numan, but he deflects the blow.

* HP:Healthy MV:Full >
You advance on Asila slowly, backing him up against the wall.

* HP:Healthy MV:Full >
Numan tries to hack Deku, but Deku dodge the attack.
Deku tries to slice Numan, but he parries successfully.

* HP:Healthy MV:Full >
Deku tries to slice Numan, but he deflects the blow.

* HP:Healthy MV:Full >
Asila growls, and lunges at you.
You slit Asila from navel to nose, his guts spilling onto the floor in front of you.
Asila is dead! R.I.P.
Your first time. Was it good for you too?
Your blood freezes as you hear Asila’s death cry.

* HP:Healthy MV:Full >
Deku swiftly dodge Numan's attempt to hack Deku.
Deku tries to slice Numan, but he deflects the blow.

* HP:Healthy MV:Full >
Numan tries to hack Deku, but Deku deflect the blow.
Deku tries to slice Numan, but he parries successfully.
Deku tries to slice Numan, but he parries successfully.

* R HP:Healthy MV:Fresh >
Deku snaps a chain, stabbing Numan in the chest and flooring him with the impact.

* R HP:Healthy MV:Fresh >
Numan screams as Deku uses the chain and dagger to drag him across the floor

* R HP:Healthy MV:Fresh >
You walk over to Numan, and grab him roughly by the collar.

* R HP:Healthy MV:Fresh >
You say ‘Tell me where the torturer is.’

* R HP:Healthy MV:Fresh >
You hear a whimper come from somewhere by the pedestal. You grin to yourself.

* R HP:Healthy MV:Fresh >
Numan sputters ‘What torturer? I don’t know anything.’

* R HP:Healthy MV:Fresh >
You say ‘Goodbye, Numan.’

* R HP:Healthy MV:Fresh >
You make a second mouth out of Numan’s throat with a vicious slash.
Numan is dead! R.I.P.
Your first time. Was it good for you too?
Your blood freezes as you hear Numan’s death cry.

* R HP:Healthy MV:Fresh >
You walk over to the platform, and look around.

* R HP:Healthy MV:Fresh >
Inside an Wedding Chapel
Rows upon rows of pews run from the back of the room to the front,
every one of them covered with a sheet. A raised pulpit stands at the
front, and there is a stairway to your left that winds around the walls
as it travels up to the bell tower. There is no ceiling.
[ obvious exits: S U]
A raised pulpit stands at the end of the room.
A long, pine javelin is stuck in the wall here.
The corpse of a brigand sentry is lying here.
[4] The corpse of a black masked brigand is lying here.
[2] The corpse of a sharp eyed mercenary is lying here.
The corpse of Numan is lying here.
The corpse of Asila is lying here.
Deku the Lone Wanderer is here, cleaning the blood off of a hooked dagger.

* R HP:Healthy MV:Fresh >
You hop up onto the pulpit, and stamp your foot, hearing a satisfying echo below you.

* R HP:Healthy MV:Fresh >
You kick hard, splintering the wood of a false floor.

* R HP:Healthy MV:Fresh >
A torturer yells ‘No! Leave me be! LEAVE ME BE!’

* R HP:Healthy MV:Fresh >
You kick in a trapdoor, and haul a torturer onto the platform by his hair.

* R HP:Healthy MV:Fresh >
A torturer yells ‘ISAAH! ISAAH! You must find Isaah!’

* R HP:Healthy MV:Fresh >
The sound of horse hooves clattering on paving stones comes from outside.

* R HP:Healthy MV:Fresh >
You whirl, looking to Deku, and motion for him to check it out.

* R HP:Healthy MV:Fresh >
After a moment, Deku motions for you to come take a look.

* R HP:Healthy MV:Fresh >
You raise your leg and come down hard on the torturer’s kneecap.
You muffle the torturer’s screams with your duster, laying him down on the platform.

* R HP:Healthy MV:Fresh >
You look down at the torturer, and say ‘Don’t go anywhere.’

* R HP:Healthy MV:Fresh >
A torturer whimpers, tears of pain streaming down his cheeks.

* R HP:Healthy MV:Fresh >
Someone yells ‘The noise was coming from over here, Sir!’

* R HP:Healthy MV:Fresh >
You move to the front of the building and look out the door.

* R HP:Healthy MV:Fresh > [scan s]
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
Officer Asan Sandair directs a group of troops here, riding a dust-colored
gelding.

* R HP:Healthy MV:Fresh >
You back up, and motion Deku to go up the stairs.

* R HP:Healthy MV:Fresh >
Deku leaves up.

* R HP:Healthy MV:Fresh >
You start back towards the torturer.

* R HP:Healthy MV:Fresh >
A watchguard has arrived from the south

* R HP:Healthy MV:Fresh >
You duck behind the pews, careful not to be seen.

* R HP:Healthy MV:Fresh >
A watchguard has arrived from the south
A watchguard has arrived from the south
Officer Asan Sandair has arrived from the south.

* R HP:Healthy MV:Fresh >
The torturer moans ‘Hellllpp ME!’

* R HP:Healthy MV:Fresh >
You watch the Officer and his men rush past the bodies towards the torturer.

* R HP:Healthy MV:Fresh >
Ok, you'll try to move silently for a while.

* R HP:Healthy MV:Fresh >
You sneak up the stairs to the sounds of the torturer’s sobs, and the watchguards’ questions.
The Bell Tower
The very top of the chapel is a simple, open air room with a
small ladder hole, and one large bell in the center. A rope leads
back down the hole, ready to be pulled to sound the marriage
of a new happy couple.
[ obvious exits: D]
Deku the Lone Wanderer is standing here.

* R HP:Healthy MV:Fresh >
You say ‘They have him.’

* R HP:Healthy MV:Fresh >
Deku nods, a frown on his face.

* R HP:Healthy MV:Fresh >
Deku looks down at the sounds of feet coming up the stairs.

* R HP:Healthy MV:Fresh >
You say ‘Make for the northern gate. I’ll head south. Rendezvous in Andor in three days.’

* R HP:Healthy MV:Fresh >
Deku snaps you a salute, and throws himself off the building, landing on a balcony a floor down.

* R HP:Healthy MV:Fresh >
You follow suit, the name Isaah ringing in your ears.

Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

Re: The Rico Saga

Post by Elysia » Wed Feb 03, 2016 9:36 pm

Dreams

Three days after the Cairhien mission

Juilin was standing over the table, deep in study of the spread of maps that rested there when he entered. He took a seat, his pack making a metal clank as it hit the floor beside him. The Tairen looked up, disapproval readily seen in his eyes, a bad sign of what was to come.

He met Juilin’s eyes, his voice soft. ‘He got away.’

‘You broke into Cairhien and killed nine men to find this man, this torturer. He’s the last soul who saw you in that hole of a prison they kept you in. He’s the key to this entire mission, and you failed to keep a hold on him?’ He nodded slightly. Juilin snorted, turning back to the maps.

He swept his long blonde hair back out of his eyes. ‘I have a name.’

‘Of the buffoon that might know what really happened in that place? I think you’ve entertained the possibilities of this really working out for far too long.’

‘Help me find Isaah.’

Juilin gave him an odd look that turned into a glare. ‘You’re mad.’

He sat forward. ‘You’ll do it then?’

After a long moment, Juilin gave a single nod.

Tonight

Large fortunes for small men. Murderers. What a waste of oxygen.

* S HP:Healthy MV:Strong > w
A Cobblestone Path
The strong smell of roasted beef flows through the air here, as a sign for The
Gutted Chicken can be seen a little ways to the east. Westward, the vast amount
of people and noise which pervade the Middle Road begin to lessen. The amount
of seedy individuals also seems to increase deeper in the alley to the west.
[ obvious exits: E W ]

* S HP:Healthy MV:Strong > w
A Cobblestone Path
A large building to the south, emanating the strong aroma of freshly baked
bread, shadows over this small path. To the east, another large building
dominates the skyline, and a sign with a picture of a chicken stands above its
doorway. Westward, the alley becomes even smaller and more cramped, and the
flow of people grows ever smaller.
[ obvious exits: E W ]

* S HP:Healthy MV:Tiring > w
A Cobblestone Path
Broken mugs of ale lay strewn across the road here. Small piles of garbage line
the walls to the north and to the south. The path extends slightly farther to
the west, as it seems to begin to turn southward. Towards the east, the noise
of the main city can be heard, and large buildings begin to come into view.
[ obvious exits: E W ]
West: A well-trained brute scowls at you.

* S HP:Healthy MV:Tiring >
A Cobblestone Path
The small path makes a gradual turn. To the south, the road starts curving
slightly to the west, and the large western gates start coming into view.
The Middle Path lies to the east, and the alley seems to grow larger in
that direction. A few loose dice lay forgotten here, and the smell of
strong ale lies in the air.
[ obvious exits: E S ]
A well-trained brute scowls at you.
A sturdy roan colored horse stands alert.
A member of the Lugard Command stands here keeping the peace.
A young woman walks by.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
A mercenary starts riding a roan charger.

* S HP:Healthy MV:Tiring > [back brute]
You silently approach your victim...

- = + * * + = - - = + *
A mercenary makes a strange sound as you place a swirled silver and onyx sickle
in his back!
A mercenary is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a mercenary's death cry.

* S HP:Healthy MV:Tiring > l in corpse
corpse (here) :
a lantern
plain brown pants
a soft leather pouch
a plain brown belt
a shortsword
a torn cloak (frayed)

* S HP:Healthy MV:Tiring >
You get a soft leather pouch from the corpse of a mercenary.
* S HP:Healthy MV:Tiring > l in pouch
pouch (used) :
The severed head of Rico

* S HP:Healthy MV:Tiring >
You gasp, and drop the pouch.

* S HP:Healthy MV:Tiring >
The severed head opens it’s eyes, looking at you.

* S HP:Healthy MV:Tiring >
The severed head shrieks at you, the air around you vibrating with the sounds.

* S HP:Healthy MV:Tiring >
The shrieking takes on a single word, repeated endlessly. Isaah.


* S HP:Healthy MV:Fresh >
You wake up suddenly, sitting upright in bed.

* S HP:Healthy MV:Fresh > l
A Suite in The Bunch of Grapes
Exquisite carvings on the doors and around the tops of the walls displays the
richness of the inn. Light gilding covers the intricately carved mantle of the
grand fire place that resides across the room.. The bed is large, with a
window centered directly over it, letting in the moonlight. A wardrobe
stands in the corner, and the door is dead bolted in place.
[ obvious exits: N ]
A large bed occupies the far wall.
The long black hair of the woman next to you trails along the pillows.

* S HP:Healthy MV:Fresh >
You look around, breathing heavy.

* S HP:Healthy MV:Fresh >
You look at the woman, smiling slightly

* S HP:Healthy MV:Fresh >
You reach out and touch her, frowning as your fingers come away wet.

* S HP:Healthy MV:Fresh >
You look at the liquid in the dim moonlight.

* S HP:Healthy MV:Fresh >
You smell the liquid, your eyes gone wide at the copper scent.

* S HP:Healthy MV:Fresh >
You roll the woman towards you, and jump at the sight of the dagger in her eye.

* S HP:Healthy MV:Fresh >
You hear the cry of a baby from just outside the room.

* S HP:Healthy MV:Fresh >
You grab your sickle from underneath your pillow.

* S HP:Healthy MV:Fresh >
You wield a swirled silver and onyx sickle.

* S HP:Healthy MV:Fresh >
You slide out of bed, stalking across the room noiselessly.

* S HP:Healthy MV:Fresh >
The sounds of the crying infant cut suddenly.

* S HP:Healthy MV:Fresh >
You take the last few steps to the door, and slide the deadbolt out of the rack.

* S HP:Healthy MV:Fresh >
You count to three, and then open the door, rushing into the hallway.
A Short Hallway
You walk slowly down a short, but elaborately decorated hall. A fine
oak door opens to the south. You can see the end of the hall not far off
to the west, while to the east you can see an entrance to the courtyard.
[ obvious exits: E S W ]

* S HP:Healthy MV:Fresh >
You hear soft laughter from the west.

* S HP:Healthy MV:Fresh >
You turn, and catch sight of the silhouette of a man at the end of the corridor.

* S HP:Healthy MV:Fresh >
You yell ‘ISAAH!!!’

[west]
* S HP:Healthy MV:Fresh >
You find yourself suddenly in green fields, with the sun shining down on you.

* HP:Healthy MV:Fresh > l
In the Hills Around Caemlyn
To the east lies the city of Caemlyn in all of its splendor. The wall is built
of pale grey stone, streaked with silver and white, and stands some fifty feet
tall as it extends to the north almost out of sight in a large arc. Towers
stand along the wall, with banners of red and white flapping in the breeze.
The road to Caemlyn lies to the south, and a hill overlooks the road to the
west.
[ obvious exits: N S W ]

* HP:Healthy MV:Fresh > w
On Top of a Hill Overlooking the Caemlyn Road
This grassy hilltop offers a view of the majesty of Caemlyn to the east, in
addition to a clear view of the road to the south. The hills extend to the
east and west, bordering the road, and a large grove of trees blocks any
passage to the north.
[ obvious exits: E S W ]

* HP:Healthy MV:Fresh > w
Amongst the Rolling Hills
Lightly covered with sparse grasses, these low hills border and guide the road
to Caemlyn, which lies to the south. The hills extend to the east, beyond which
the walls of Caemlyn stand, and seem to become more dense towards the west.
[ obvious exits: E S W ]

* HP:Healthy MV:Fresh > w
The Small Hilltop
A bit north of the road to Caemlyn, this low hilltop is lightly covered by
short grasses and offers a decent view of the surrounding area. Somewhere off
to the east, over the crests of various hills, the city of Caemlyn stands; a
fortress in this otherwise rural area. To the west the ground descends a bit,
tapering off into plains.
[ obvious exits: E S W ]

* HP:Healthy MV:Fresh > w
Base of the Hill
The ground here is moderately flat, sloping up slowly to the east. Just to the
south runs the road to Caemlyn, marked by the deep wagon ruts that show its
heavy use. The soil here is a bit stony, making it hard for vegetation to grow;
instead, small grasses constitute most of the plant life.
[ obvious exits: E S ]
A raven is here flying around.

* HP:Healthy MV:Fresh > [south]
The Bleeding Chamber
The chamber is everything the name the bandits call it by suggests. The
floor is sloped towards the center, where a circular drain rests. You can
only guess its purpose of an easy clean-up. Rows upon rows of evil
looking mechanisms line the floor, waiting to be used in the plying of
the souls wretched enough to find themselves here. Sharp instruments
adorn the walls and ceiling, and there are more chains here then you’ve
ever seen.
[ obvious exits: W ]
A flat metal table is set here, sharp instruments lining its edges.
Garwin the Bandit Chief is standing here.
Adara Galanin, Daughter-Heir of Andor is standing here.
Reibesch of Kandor is standing here.
Sindor Lin'Dyelyn is standing here.

* HP:Healthy MV:Fresh >
You suddenly find yourself strapped down to a flat metal table.

* HP:Healthy MV:Fresh >
Sindor gets a razor edged scalpel.

* HP:Healthy MV:Fresh >
You look around wildly, the gag in your mouth stopping your screams.

* HP:Healthy MV:Fresh >
Adara blows you a kiss.

* HP:Healthy MV:Fresh >
Sindor wields a razor edged scalpel.

* HP:Healthy MV:Fresh >
Garwin grins evilly.

* HP:Healthy MV:Fresh >
You struggle against the restraints as Sindor holds the scalpel up.

* HP:Healthy MV:Fresh >
Sindor says ‘This is going to hurt.’

* HP:Healthy MV:Fresh >
You scream and close your eyes as the scalpel descends.

* HP:Healthy MV:Fresh >
You wait for the scalpel to pierce your chest, but it never does.

* HP:Healthy MV:Fresh >
You open your eyes.

* HP:Healthy MV:Fresh > [look]
The Top of the Wall
Laman seemed to be an overconfident man. The top of the wall,
usually adorned with crushed glass or spikes is bare, covered
with arrow slits at regular intervals. There is a wide walkway here,
with spaced lanterns left for the guards.
[ obvious exits: E W ]

* HP:Healthy MV:Fresh >
You look around, wondering at the view.

* HP:Healthy MV:Fresh >
The breeze starts to pick up.

* HP:Healthy MV:Fresh >
You turn to face the city, walking to the edge of the wall.

* HP:Healthy MV:Fresh >
A strong wind whips your duster about you.

* HP:Healthy MV:Fresh >
You take a step back from the edge.

* HP:Healthy MV:Fresh >
Gale force winds push you forward, overbalancing you, and you fall over the edge.
Falling from the Wall
The air whistles around you as you plummet towards the stone
pavement below you. Your last thoughts encompass the questions
of why you stepped towards the edge in the first place.
[ obvious exits: ]

* HP:Healthy MV:Fresh >
You sit upright in bed, having awoken yourself with your own scream.

* HP:Healthy MV:Fresh > look
The Master Bedroom
Much akin to the foyer, the master bedroom is dressed in black
marble. A large Tairen rug rests in front of the fireplace in the Western
wall. Lines of silver form intricate and complex patterns on the walls
and ceiling, reflecting the light of the fireplace. A large window rests in
the Eastern wall, leading to the balcony. The center of the room is
dominated by a large four poster bed. Sheets of black satin cover the
length, the head buried under a mound of pillows. A door in the corner
leads to the bathroom.
[ obvious exits: E S W ]
A huge bed is centered here with a silk canopy.

* HP:Healthy MV:Fresh >
You look at your bed, the satin sheets damp with sweat.

* HP:Healthy MV:Fresh >
You pull yourself out of bed, hissing slightly at the feel of the cold marble.

* HP:Healthy MV:Fresh >
You walk towards the corner door, your hands and legs shaky.

* HP:Healthy MV:Fresh >
You open the blackdoor.

* HP:Healthy MV:Fresh > w
The Master Bathroom
A complete reversal of color scheme, the bathroom is all in creams
and whites. A white marble floor shines brightly in the light of the two
fireplaces on either wall. A sunken bath lies against the far wall, big
enough for two people. Copper basins stand at the ready to heat water
and a small vanity sits in the center of the room, holding a basin of
cold water. To the east is the master bedroom.
[ obvious exits: E S W ]
A sunken bath invites you and your friends for some fun.
A vanity is here, holding a pool of cold water.
A towel rack hangs on the wall.
A black silk robe is here, hanging on the doorknob.

* HP:Healthy MV:Fresh >
You get a black silk robe.

* HP:Healthy MV:Fresh >
You wear a black silk robe around your body.

* HP:Healthy MV:Fresh >
You walk to the vanity on unsteady legs.

* HP:Healthy MV:Fresh >
You scoop up a bit of cold water, splashing it on your face.

* HP:Healthy MV:Fresh >
Your breathing calms a bit.

* HP:Healthy MV:Fresh > [l in rack]
rack (here) :
A fluffy white towel has been folded and placed here. [3]

* HP:Healthy MV:Fresh >
You get a white towel from a rack.

* HP:Healthy MV:Fresh >
You wipe your face off, letting a sigh out into the folds of the towel.

* HP:Healthy MV:Fresh >
You drop a white towel.

* HP:Healthy MV:Fresh > e
The Master Bedroom
Much akin to the foyer, the master bedroom is dressed in black
marble. A large Tairen rug rests in front of the fireplace in the Western
wall. Lines of silver form intricate and complex patterns on the walls
and ceiling, reflecting the light of the fireplace. A large window rests in
the Eastern wall, leading to the balcony. The center of the room is
dominated by a large four poster bed. Sheets of black satin cover the
length the head buried under a mound of pillows. A door in the corner
leads to the bathroom.
[ obvious exits: E S W ]
A huge bed is centered here with a silk canopy.

* HP:Healthy MV:Fresh >
You open the slidingwindow.

* HP:Healthy MV:Fresh >
You slip out onto the balcony for a breath of fresh air.
Balcony of the Manor
Elaborate iron railings fence in a small balcony on the side of the
master bedroom. The balcony is roofed only by a portion of
overhang, and under it sits a swinging seat attached by ropes.
From here, you have a beautiful view of the Cairhien countryside.
Vineyards grow for miles around you, and the Erinen can be seen
flowing away to the south towards Maerone and Aringill.
[ obvious exits: W ]
A hanging chair gently swings in the breeze.

* HP:Healthy MV:Fresh >
You take a few deep breaths, and lean against the railing.

* HP:Healthy MV:Fresh >
As you look at the sunrise, you notice a cloud of dust go up along the road.

* HP:Healthy MV:Fresh >
The cloud of dust turns towards your manor.

* HP:Healthy MV:Fresh >
A black-cloaked rider with an odd, conical hat emerges from the lane.

* HP:Healthy MV:Fresh >
A black-cloaked rider dismounts, and rings the bell at the gate.

* HP:Healthy MV:Fresh >
After some moments, a servant appears, stumbling with bleariness in the early morning.

* HP:Healthy MV:Fresh >
The rider has some words with the servant, and the gate is opened.

* HP:Healthy MV:Fresh >
The servant escorts the rider to the door of the house.

* HP:Healthy MV:Fresh > w
The Master Bedroom
Much akin to the foyer, the master bedroom is dressed in black
marble. A large Tairen rug rests in front of the fireplace in the Western
wall. Lines of silver form intricate and complex patterns on the walls
and ceiling, reflecting the light of the fireplace. A large window rests in
the Eastern wall, leading to the balcony. The center of the room is
dominated by a large four poster bed. Sheets of black satin cover the
length the head buried under a mound of pillows. A door in the corner
leads to the bathroom.
[ obvious exits: E S W ]
A huge bed is centered here with a silk canopy.

* HP:Healthy MV:Fresh > open carveddoor
You open the carveddoor

* HP:Healthy MV:Fresh > s
A Grand Hallway
The hallway branches to the left and right, continuing in a curve that
takes the end beyond sight. The floor is black marble, the walls
carved and gilded woods of all sorts, combining in unpatterned
and breath catching designs. Lanterns are lit at every six paces along
the corridor, the light caught up and reflected in the polish of the
floor and walls. To the north, a door carved with a moon over a calm
sea blocks the way to the master bedroom. A long, tapering black
marble stair leads to the foyer below.
[ obvious exits: N E W D]

* HP:Healthy MV:Fresh >
Victoria yells ‘Master Juilin Sandar to see Lord Rico.’

* HP:Healthy MV:Fresh >
You cinch the robe into place and descend the stair.

* HP:Healthy MV:Fresh > d
In the House of Suave
A tall stone door blocks entry and exit to the house for those not welcome.
A long entryway opens into a huge circular room with a black marble floor.
The family seal, a crescent moon over calm water, is emblazoned in the
center of the circle. Elaborately carved doors to the right and left lead to the
wings of the house, and a smooth ebony staircase leads up from the center
floor to the balconies and rooms above. An ornately curving chandelier casts
a warm glow about the room.
[ obvious exits: E S W U ]
An oddly curved chandelier of elaborate design hangs here.
A bookshelf made from imported wood stands against the wall here.
Juilin Sandar is standing here, eyeing you carefully.
A gorgeous woman stands here, looking for something to clean.

* HP:Healthy MV:Fresh >
You wink suggestively at Victoria.

* HP:Healthy MV:Fresh >
Victoria beams you a smile.

* HP:Healthy MV:Fresh >
Victoria walks off, headed to the kitchen.

* HP:Healthy MV:Fresh >
Juilin stares at Victoria, watching her move as she leaves.

* HP:Healthy MV:Fresh >
Juilin tilts his head, still not looking at you. ‘Quite some servants you employ.’

* HP:Healthy MV:Fresh >
You shrug. ‘It’s my old man’s house. He gets lonely sometimes..’

* HP:Healthy MV:Fresh >
Juilin gives you a nod. ‘You’ve not reported in for some time now.’

* HP:Healthy MV:Fresh >
You say ‘I’ve had a few… pressing matters.’

* HP:Healthy MV:Fresh >
Juilin looks at you, smiling oddly. ‘Secrets?’

* HP:Healthy MV:Fresh >
You nod in agreement.

* HP:Healthy MV:Fresh >
Juilin says ‘So, would I be out of line in congratulating you?
When will the child be born?’

* HP:Healthy MV:Fresh >
You look at Juilin in extreme annoyance. ‘This is not what
you’re here for, and not what I’m willing to discuss with you.’

* HP:Healthy MV:Fresh >
Juilin’s smile slips. ‘No, no it isn’t.’

* HP:Healthy MV:Fresh >
You say ‘What’s the word?’

* HP:Healthy MV:Fresh >
Juilin shifts his cap, looking at you.

* HP:Healthy MV:Fresh >
Juilin says ‘The traitor Jael has been seen in Aringill. Apparently,
he is proclaiming himself mayor. A few new male channelers have
cropped up, a new murderer’s death warrant is signed nightly an-’

* HP:Healthy MV:Fresh >
You speak softly ‘Have you found him?’

* HP:Healthy MV:Fresh >
Juilin shakes his head.

* HP:Healthy MV:Fresh >
You say ‘We have little to discuss, then.’

* HP:Healthy MV:Fresh >
Juilin says ‘Reconsider this, Rico. This affair will be the end of you and
any men you lead after him.

* HP:Healthy MV:Fresh >
You say ‘I don’t care if it takes me two months or fifty years. The man will
be found..

* HP:Healthy MV:Fresh >
Juilin says ‘You’re being foolish…’

* HP:Healthy MV:Fresh >
You cast Juilin a sharp look. ‘This isn’t just about my memories, Juilin. I was
strung out like a dog in that hole for –years-, with no thanks to you, I might add.
He has it coming.’

* HP:Healthy MV:Fresh >
Juilin sighs loudly.

* HP:Healthy MV:Fresh >
You turn away. ‘He will tell me what he knows, and then he will die.’

* HP:Healthy MV:Fresh >
Juilin calls after you, ‘In that case, report in to base when you can. We have two new
recruits that need training. I expect they’ll be ready for your expedition when we find
the bastard.’

* HP:Healthy MV:Fresh >
You make no reply as you climb back up the stairs.

Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

Re: The Rico Saga

Post by Elysia » Wed Feb 03, 2016 9:36 pm

Assault

The previous night.

Juilin tossed the letter into the fireplace, watching it burn with satisfaction. ‘You have one day to pull this off. Intelligence says they’ll pitch tents two hours before sunset to establish perimeters. That’s two hours of operation time, unless you want to perform a full scale assault with no light. They say that Isaah is personally overseeing this transfer.’

He unsheathed his sickle, looking at the intricate swirling of silver and onyx that made up the handle. Juilin continued ‘I want you to take the new recruits as well as your team. They need experience in things like this if they’re to survive.’

He turned, walking to the door. ‘Rico.’ He stopped, looking over his shoulder, his features covered in shadows. ‘Kill the bastard after you find your lost memories.’

He turned, his blue eyes filled with a cold light. ‘I plan on it.’ He stepped through the doorway, his duster trailing in the air behind him.

Today

* R HP:Healthy MV:Strong > At the Small Bridge
A small bridge, built in granite, spans over a lively stream. The bridge is
old, its stones have taken on a dark hue from years of exposure, but it seems
to be well-kept and looks sturdy. You spot a small trail leading down to the
shallow waters below.
[ obvious exits: N S D ]
Silam Aequitas, Enforcer is standing here.
Jastal Delvos is standing here.
Selik of Shienar is a human.
Bin Tuson is standing here.
Edakim of Tarabon is standing here.
Dommer Sid’Haes is standing here.
Six Ahnmein is standing here.

* R HP:Healthy MV:Strong >
Six looks at you.

* R HP:Healthy MV:Strong >
Six says ‘What are we waiting for?’

* R HP:Healthy MV:Strong >
You say ‘Relax. I’m waiting for a few old friends.’

* R HP:Healthy MV:Strong >
You turn, looking at the assembled group. ‘Dommer, you hid the horses in the forest?’

* R HP:Healthy MV:Strong >
Dommer nods in agreement.

* R HP:Healthy MV:Strong >
You nod slightly. ‘Selik, scout a bit to the north. Don’t go too far, though. Ed, take the south.’

* R HP:Healthy MV:Strong >
Selik nods in agreement.

* R HP:Healthy MV:Strong >
Selik leaves north.
Edakim leaves south.

* R HP:Healthy MV:Strong >
Silam walks over to you.

* R HP:Healthy MV:Strong >
Silam looks at Dommer.

* R HP:Healthy MV:Strong >
Silam looks at Six

* R HP:Healthy MV:Strong >
Silam whispers to you ‘Think they’re ready?’

* R HP:Healthy MV:Strong >
You shrug.

* R HP:Healthy MV:Strong >
You whisper to Silam ‘Juilin asked that they be brought. Otherwise, they wouldn’t be here.’

* R HP:Healthy MV:Strong >
Silam whispers to you ‘Keep an eye on them.. Hopefully they’ll live the day through.’

* R HP:Healthy MV:Strong >
A whistle from the south draws your attention.

* R HP:Healthy MV:Strong >
Edakim has arrived from the south.

* R HP:Healthy MV:Strong >
Edakim says ‘Two mounted men, one in green, and the other wielding an axe.’

* R HP:Healthy MV:Strong >
You nod slightly. ‘My friends have arrived.’

* R HP:Healthy MV:Strong >
Silam says ‘Who are these men?’

* R HP:Healthy MV:Strong >
You look Silam in the eyes. ‘Malk and Jin Al’Toreth.’

* R HP:Healthy MV:Strong >
Silam arches an eyebrow.

* R HP:Healthy MV:Strong >
Silam says ‘Malk died a long time ago.’

* R HP:Healthy MV:Strong >
You shrug. ‘So they say..’

* R HP:Healthy MV:Strong >
After some time, the sound of horseshoes can be heard approaching your position.

* R HP:Healthy MV:Strong >
Malk has arrived from the south, riding a warhorse.
Jin has arrived from the south, riding a warhorse.

* R HP:Healthy MV:Strong >
You grin, eyes sparkling with mischief.

* R HP:Healthy MV:Strong >
You say ‘Good to see you both.’

* R HP:Healthy MV:Strong >
Malk stops riding a warhorse.

* R HP:Healthy MV:Strong >
Jin inclines his head to you in greeting.

* R HP:Healthy MV:Strong >
Malk grins, stepping toward you, clearly intending a bear-hug.

* R HP:Healthy MV:Strong >
You cough slightly under the pressure of the hug.

* R HP:Healthy MV:Strong >
You whisper to Malk ‘You’re sober, right?’

* R HP:Healthy MV:Strong >
Malk says ‘As the day I was born.’

* R HP:Healthy MV:Strong >
Malk says ‘I brought the instruments. Catch the bastard, and I’ll do your dirty work.’

* R HP:Healthy MV:Strong >
You nod slightly, looking between Malk and Jin.

* R HP:Healthy MV:Strong >
You say ‘Ditch the horses. We’re moving in on foot from here.’

* R HP:Healthy MV:Strong >
Malk nods in agreement.

* R HP:Healthy MV:Strong >
Jin stops riding a warhorse.

* R HP:Healthy MV:Strong >
Malk starts leading a warhorse.
A warhorse now follows Malk.

* R HP:Healthy MV:Strong >
Jin starts leading a warhorse.
A warhorse now follows Jin.

* R HP:Healthy MV:Strong >
Malk leaves south.
A warhorse leaves south.
Jin leaves south.
A warhorse leaves south.

* R HP:Healthy MV:Strong >
You say ‘Listen up, all. This is the game plan.’

* R HP:Healthy MV:Strong >
You say ‘We move out in five, and meet with the advanced scouts.’

* R HP:Healthy MV:Strong >
You look around as you speak. ‘The sentries should be dead already.’

* R HP:Healthy MV:Strong >
You say ‘Silam, your group will be in charge of cutting the picket lines. We don’t want any of these fools getting away.’

* R HP:Healthy MV:Strong >
You say ‘The scouts will maintain a perimeter. Anyone that gets outside of the camp will be shot on sight.’

* R HP:Healthy MV:Strong >
You say ‘I’ll be taking Malk, Jin, and the rookies to search for Isaah. Don’t be surprised if things start burning. The primary objective is to find Isaah, secondary to kill the bandits, and lastly, to destroy the encampment.’

* R HP:Healthy MV:Strong >
Bin says ‘Burn?’

* R HP:Healthy MV:Strong >
You get a crystal lightstick from an oilskin bag.

* R HP:Healthy MV:Strong >
You say ‘I’m sure some of you have seen these before. What you don’t know is that they explode rather violently when shattered. I’ve seen an entire ship burn because a man dropped one.’

* R HP:Healthy MV:Strong >
Bin eyes the crystal lightstick cautiously.

* R HP:Healthy MV:Strong >
Malk has arrived from the south.
Jin has arrived from the south.

* R HP:Healthy MV:Strong >
You say ‘Malk, Jin, you’re with me.’

* R HP:Healthy MV:Strong >
Malk starts following you.
Jin starts following you.

* R HP:Healthy MV:Strong > [group all]
Malk is now a member of your group
Jin is now a member of your group.

* R HP:Healthy MV:Strong >
You say ‘Meet at the scouts, and move quietly.’

* R HP:Healthy MV:Strong >
Silam beckons everyone to follow him.

* R HP:Healthy MV:Strong > [north]
Bend in the Road
The road bends in a south-east direction here. East, the road makes yet another
turn, resuming its course north, while south of here an old bridge can be seen,
crossing a stream.
[ obvious exits: E S ]
Dommer has arrived from the south.

* R HP:Healthy MV:Strong >
You arch an eyebrow.

* R HP:Healthy MV:Strong >
You say ‘Pick your feet up, Dommer, or you’ll get us all killed.’

* R HP:Healthy MV:Strong >
Dommer blushes. ‘Sorry sir.’

* R HP:Healthy MV:Strong > [east]
Bend in the Road
The road makes a turn here before heading straight north towards the legendary
city of Tar Valon. You pause for a moment, estimating your position with the
city of the Aes Sedai and the Queen's haven of Caemlyn as points of reference.
Distances can be deceiving here in the wilderness, but you find it likely that
Caemlyn is the closest city, though it would still prove to be a long journey.
[ obvious exits: N W ]

* R HP:Healthy MV:Strong > [north]
The Tar Valon Road
The road seems endless, your journey without an end. Vast plains stretch in all
directions, the road crawling its way through them. However, as you strain your
eyes, you see the vague form of what must be a small forest further to the
south, though much in that direction is obscured by the gentle rolls of the
landscape.
[ obvious exits: N S ]

* R HP:Healthy MV:Strong > [north]
The Tar Valon Road
The wilderness continues, with no sign of habitation anywhere. The terrain is
quite open, dominated by plains that seem to reach to the very end of the
world, with only a few, smooth hills to disrupt the otherwise featureless
landscape. Maintaining its monotonous north-south heading, the road goes on.
[ obvious exits: N S ]

* R HP:Healthy MV:Strong > [north]
The Tar Valon Road
On you go, trying not to think of the vast distance that still lies ahead of
you. The surrounding terrain yields no surprises - featureless plains cover
all directions.
[ obvious exits: N E S W ]

* R HP:Healthy MV:Strong > [north]
The Tar Valon Road
Even this far out in the wilds, the road is in remarkably good condition.
Travel on it is endurable, though your mind wearies by its seemingly endless
north-south heading. A few bushes flank the road and dot the flatlands
surrounding you, but apart from this, vegetation is very sparse.
[ obvious exits: N E S W ]

* R HP:Healthy MV:Strong > [north]
The Tar Valon Road
The road starts to twist and turn here, meandering through the grasslands. The
purpose evades you, but you welcome the change in the road, if not in the
scenery. The road's general direction stays the same, however, going north and
south.
[ obvious exits: N S W ]

* R HP:Healthy MV:Strong > [north]
The Tar Valon Road
The road ascends an elevation in the landscape, straining to keep its heading
north. To the south, it pierces a vast, featureless plain, and though the road
zigzags for some distance, most of it seems to go in a straight line.
[ obvious exits: N S W ]

* R HP:Healthy MV:Strong > [east]
Road on a Plateau
Arriving at the top of this plateau, you glance at the surrounding areas. It is
no surprise that the road faithfully keeps its heading, going from the south to
north. With great difficulty, you can make out some small woods far in the
south, beyond the great expanse that starts directly below the plateu. North,
the road slowly descends and goes through a more varied scenery, consisting of
gentle hills dotted by trees and bushes.
[ obvious exits: N E S ]

* R HP:Healthy MV:Strong > [east]
Along the Beaten Path
A small sidetrail leads from the wide Tar Valon road, heading directly east.
In the distance, a descent is visible, an anomaly for the sweeping plains that
surround Tar Valon. The road continues to the north and south away to the
west.
[ obvious exits: E W ]

* R HP:Healthy MV:Strong > [east]
The Slow Descent
The black dirt is obviously newly trodden, still wet from the night’s dew.
The downward trend has become much more obvious in the path, and the
dell is recognizable. Campfire smoke can be smelled in the air.
[ obvious exits: E W ]

* R HP:Healthy MV:Strong > [east]
Rocky Footing
The terrain has taken a visible dip, headed towards what looks like a dell
of some sort. The trail has switched from one of freshly trodden dirt to loose
gravel and small stones. It’s a wonder nobody has broken their ankle yet.
[ obvious exits: E W ]

* R HP:Healthy MV:Strong > [east]
Approaching a Dell
Still on a downward slope, the dell can be seen clearly before you. A long
sweep of steep hill slopes enclose the dell almost completely, with only a
small trail visible leading out towards the east.
[ obvious exits: E W ]
[2] The corpse of a bandit sentry is here.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
You sense a hidden life form in the area...

* R HP:Healthy MV:Strong >
You give a slight nod.

* R HP:Healthy MV:Strong >
You whisper ‘What’s the news?’

* R HP:Healthy MV:Strong >
Approaching a Dell
Still on a downward slope, the dell can be seen clearly before you. A long
sweep of steep hill slopes enclose the dell almost completely, with only a
small trail visible leading out towards the east.
[ obvious exits: E W ]
Duece of Tarabon is standing here.
Dominguez of the Borderlands is standing here.
MacRoth the Journeyman is standing here.
Dommer Sid’Haes is standing here.
Six Ahnmein is standing here.
Malk Al’Toreth is standing here.
Jin Al’Toreth is standing here.

* R HP:Healthy MV:Strong >
Barely a sound is heard as Silam and his group arrives.

* R HP:Healthy MV:Strong >
Duece points with his finger towards the northern slope. ‘Aerren, Dia, Delano, Morkin, and Muntz are covering the north. Ryaei, Agrippa, Covin, and Covan are covering the southern slopes. Aron and Arcus have the eastern exit covered, and Braam has snuck into the encampment under guise.’

* R HP:Healthy MV:Strong >
You arch an eyebrow.

* R HP:Healthy MV:Strong >
You whisper ‘Where’s Deku?’

* R HP:Healthy MV:Strong >
Duece shakes his head. ‘He never reported in.’

* R HP:Healthy MV:Strong >
Silam whispers ‘We’re ready to move.’

* R HP:Healthy MV:Strong >
You frown slightly, looking at Duece.

* R HP:Healthy MV:Strong >
You nod again. ‘We’ll move without him. Kill any bandit attempting to exit the perimeter. That includes Isaah.’

* R HP:Healthy MV:Strong >
Duece twangs his bow, a wicked grin on his face.

* R HP:Healthy MV:Strong >
You motion for Silam and your group to move forward.

* R HP:Healthy MV:Strong > [east]
Within the Bowl
The hills around the dell are steep and rocky, and do not hold any promise
of being scaled. The bottom of the dell is flat, and a large encampment sits
in the center. A long line of pickets are laid to the north for the horses, and
neat, even rows of tents almost the width of the natural bowl.
[ obvious exits: N W ]

* R HP:Healthy MV:Fresh > [north]
Before the Camp
As the sun sets in the west, the light of the dying day provides you a
view of rows of neatly lines tents. The smell of cooking food and horses
can be easily picked out from the scents. To the north of the camp, the
picket-lines run the length of the camp, the occasional whiny heard.
[ obvious exits: E S]

* R HP:Healthy MV:Fresh > [east]
Next to the Row
As you approach the camp, the lines of tent rows become easily
distinguishable. The first row lies a bit to the north, a neat and straight
line the runs the length of the camp. You catch bits of talking from
nearby bandits as they prepare for dinner.
[ obvious exits: N W]

* R HP:Healthy MV:Fresh > [north]
Entering the First Row
You stand at the entrance to the row. To the north, the sounds of horses
neighing can be readily heard as you near the picket-lines. To the east,
the line of tents stretch, broken only by the occasional campfire.
[ obvious exits: N E S]
North: A black masked hooligan is standing here.

* R HP:Healthy MV:Fresh >
You hold up a fist, stopping all motion.

* R HP:Healthy MV:Fresh > [scan n]
A black masked hooligan is standing here.
A lean man with cold eyes watches you.
A thug baring many deep scars snarls at you with deep hatred.
A sturdy vagabond is here.
A sturdy vagabond is here.
A burly bandit is here.

* R HP:Healthy MV:Fresh >
You motion six opponents north to your group.

* R HP:Healthy MV:Fresh >
You whisper to Silam ‘Stick to the plan.’

* R HP:Healthy MV:Fresh >
Silam nods at you.

* R HP:Healthy MV:Fresh >
Silam draws Enforcer, the silver greatsword from a silver-lined black velvet duster with a flash of steel.

* R HP:Healthy MV:Fresh >
Silam leaves north.
Jastal leaves north.
Selik leaves north.
Bin leaves north.
Edakim leaves north.

* R HP:Healthy MV:Fresh >
Yells and a clash of swords can be heard from the north.

* R HP:Healthy MV:Fresh >
Your blood freezes as you hear somebody’s deathcry.

* R HP:Healthy MV:Fresh > [east]
Among the Tents
Lantern light can be seen inside some of the tents as you move along
the row. Weapons and packs sit outside the tents, unattended. Thievery
among bandits is punished most harshly. Light conversation can be heard
as you sneak along.
[ obvious exits: E W]

* R HP:Healthy MV:Fresh > [east]
Along the Row
You catch snatches of conversations between the bandits as you move.
The smell of cooking, and the crack of sizzling meat fills the air. To the
east, the glow of a large campfire can be seen, the light giving off a
warmth to the dying day.
[ obvious exits: E W]
A smuggler is sitting here, wondering what the noise is.
A smuggler is sitting here, wondering what the noise is.
A dark cloaked figure is standing here.

* R HP:Healthy MV:Fresh >
A dark cloaked figure looks at you.

* R HP:Healthy MV:Fresh >
A smuggler gasps in astonishment.

* R HP:Healthy MV:Fresh >
A smuggler stands up.
A smuggler stands up.

* R HP:Healthy MV:Fresh >
A dark cloaked figure draws a great claymore from a pitch black cloak with a flash of steel.

* R HP:Healthy MV:Fresh >
A dark cloaked figure places a great claymore in the back of a smuggler, resulting in some strange noises and blood!
A smuggler is dead! R.I.P.
Your blood freezes as you hear a smuggler’s death cry.

* R HP:Healthy MV:Fresh >
A smuggler looks around, bewildered.

* R HP:Healthy MV:Fresh >
A dark cloaked figure hacks a smuggler’s head off with one swipe.
A smuggler is dead! R.I.P.
Your blood freezes as you hear a smuggler’s death cry.

* R HP:Healthy MV:Fresh >
Braam stops using a pitch black cloak.

* R HP:Healthy MV:Fresh >
You nod at Braam.

* R HP:Healthy MV:Fresh >
Braam starts following you.

* R HP:Healthy MV:Fresh > [group Braam]
Braam is now a member of your group.

* S HP:Healthy MV:Fresh > [l in pack]
backpack (used) :
[6] a crystal lightstick

* R HP:Healthy MV:Fresh > [rem pack]
You stop using a backpack.

* R HP:Healthy MV:Fresh >
You give a backpack to Braam

* R HP:Healthy MV:Fresh >
You say ‘Start burning stuff.’

* R HP:Healthy MV:Fresh >
Braam nods in agreement.

* R HP:Healthy MV:Fresh > [east]
Beside the Campfire
A large campfire stands here, clearly marking the center of the
encampment. A large shank rests on two poles, and an entire pig is
rotating slowly above the crackling flames. Bandits and brigands alike
are gathered around, waiting for the meal.
[ obvious exits: N E W]
A tall man is here, at the beck and call of his master.
A tall man is here, at the beck and call of his master.
A tall man is here, at the beck and call of his master.
A tall man is here, at the beck and call of his master.
A tall man is here, at the beck and call of his master.
A bandit lord stands here in black velvet, obviously bored.

* R HP:Healthy MV:Fresh >
Braam leaves north.

* R HP:Healthy MV:Fresh >
A bandit lord arches an eyebrow.

* R HP:Healthy MV:Fresh >
You grin. ‘I liked that cloak, damnit.’

* HP:Healthy MV:Fresh >
Dommer strikes a tall brigand's body.
Malk blasts a tall brigand's right arm very hard.

* HP:Healthy MV:Fresh >
A bandit lord wipes his boots in your face!
A bandit lord tries to lance you, but you deflect the blow.
You pierce a bandit lord's left arm into bloody fragments!

* HP:Scratched MV:Fresh - a bandit lord: Scratched >
You pierce a bandit lord's body into bloody fragments!
A tall brigand joins a tall brigand's fight!
A tall brigand joins a tall brigand's fight!
A tall brigand joins a tall brigand's fight!
A tall brigand joins a tall brigand's fight!
A bandit lord tries to lance you, but you deflect the blow.
Dommer strikes a tall brigand's body.
A tall brigand lances Six's head.
Six pierces a tall brigand's body.

* HP:Scratched MV:Fresh - a bandit lord: Scratched >
Jin joins your fight!

* HP:Scratched MV:Fresh - a bandit lord: Scratched >
A tall brigand gallantly rescues a bandit lord!
A tall brigand gallantly rescues a bandit lord!
A bandit lord says 'You Rico!!! You will die before your time!! '
A bandit lord tickles Malk's body with her lance.

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
A tall brigand avoids being bashed by Malk who loses his balance and
falls!

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
A bandit lord tickles Malk's body with her lance.
You pierce a tall brigand's body.
A tall brigand tries to lance you, but you parry successfully.
Jin tries to slash a tall brigand, but he parries successfully.
A tall brigand tickles Jin's body with his lance.
A tall brigand tries to lance you, but you deflect the blow.
A tall brigand lances Jin's head.
Dommer strikes a tall brigand's head hard.
A tall brigand tries to lance Six, but he parries successfully.
Six barely pierces a tall brigand's left hand.
You pierce a tall brigand's body very hard.

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
A bandit lord tickles Malk's head with her lance.
You try to pierce a tall brigand, but he parries successfully.
A tall brigand tries to lance you, but you parry successfully.
Jin slashes a tall brigand's body hard.
A tall brigand barely lances Jin's body.
A tall brigand tries to lance you, but you parry successfully.
A tall brigand barely lances Jin's body.
Dommer strikes a tall brigand's body.
A tall brigand tries to lance Six, but he deflects the blow.
Six pierces a tall brigand's body very hard.

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
Malk sends a tall brigand sprawling with a powerful bash!

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
A bandit lord tickles Malk's body with her lance.
You try to pierce a tall brigand, but he parries successfully.
A tall brigand tries to lance you, but you deflect the blow.
A tall brigand barely lances Jin's body.
A tall brigand tries to lance you, but you deflect the blow.
A tall brigand barely lances Jin's right arm.
Malk blasts a tall brigand's body very hard.
Dommer strikes a tall brigand's body hard.
Six pierces a tall brigand's right leg hard.

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
You pierce a tall brigand's left foot hard.

* HP:Scratched MV:Fresh - a tall brigand: Scratched > [change posture
offensive]
Posture changed to: Offensive

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
Jin sends a tall brigand sprawling with a powerful bash!

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
A tall brigand clambers to his feet.
A bandit lord tickles Malk's body with her lance.
You pierce a tall brigand's body hard.
A tall brigand tries to lance you, but you parry successfully.
Jin slashes a tall brigand's right leg hard.
You swiftly dodge a tall brigand's attempt to lance you.
A tall brigand barely lances Jin's body.
Malk blasts a tall brigand's body very hard.
Dommer barely strikes a tall brigand's left hand.
Six pierces a tall brigand's body.

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
You pierce a tall brigand's body very hard.

* HP:Scratched MV:Fresh - a tall brigand: Scratched > rep
A bandit lord lances Malk's left arm hard.
You pierce a tall brigand's left leg hard.
A tall brigand tries to lance you, but you parry successfully.
Jin slashes a tall brigand's body hard.
A tall brigand tries to lance you, but you parry successfully.
A tall brigand tickles Jin's right leg with his lance.
Dommer strikes a tall brigand's body.
A tall brigand barely lances Six's body.
Six pierces a tall brigand's body.

* HP:Scratched MV:Fresh - a tall brigand: Scratched >
You pierce a tall brigand's body very hard.

* HP:Scratched MV:Fresh - a tall brigand: Wounded >
A tall brigand avoids being bashed by Malk who loses his balance and
falls!

* HP:Scratched MV:Fresh - a tall brigand: Wounded >
A bandit lord tickles Malk's left hand with her lance.
You pierce a tall brigand's body.
A tall brigand tries to lance you, but you parry successfully.
A tall brigand lances Jin's body.
A tall brigand tries to lance you, but you dodge the attack.
A tall brigand tickles Jin's left leg with his lance.
Dommer strikes a tall brigand's body.
A tall brigand tries to lance Six, but he parries successfully.
Six pierces a tall brigand's right arm hard.

* HP:Scratched MV:Fresh - a tall brigand: Wounded >
A tall brigand gallantly rescues a bandit lord!

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Wounded >
Jin sends a tall brigand sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Wounded >
You pierce a tall brigand's body hard.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Wounded >
Malk blasts a tall brigand's body hard.
A bandit lord tries to lance Dommer, but he parries successfully.
A tall brigand barely lances Malk's left leg.
You pierce a tall brigand's body hard.
Jin slashes a tall brigand's left leg extremely hard.
A tall brigand tries to lance you, but you parry successfully.
A tall brigand lances Jin's body.
Dommer barely strikes a tall brigand's left foot.
A tall brigand tries to lance Six, but he parries successfully.
Six pierces a tall brigand's right leg.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Wounded >
A tall brigand clambers to his feet.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Wounded >
A bandit lord tries to lance Dommer, but he parries successfully.
A tall brigand tickles Malk's head with his lance.
You pierce a tall brigand's head very hard.
Jin slashes a tall brigand's left arm hard.
You swiftly dodge a tall brigand's attempt to lance you.
A tall brigand lances Jin's right arm very hard.
Dommer strikes a tall brigand's body.
A tall brigand tries to lance Six, but he parries successfully.
Six pierces a tall brigand's right hand.
You pierce a tall brigand's right arm.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Wounded >
Malk sends a tall brigand sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Wounded >
A tall brigand clambers to his feet.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Battered >
A bandit lord tries to lance Dommer, but he deflects the blow.
Malk blasts a tall brigand's body.
You pierce a tall brigand's body hard.
Jin tries to slash a tall brigand, but he deflects the blow.
A tall brigand lances Jin's head.
A tall brigand tries to lance you, but you parry successfully.
A tall brigand lances Jin's left arm very hard.
Dommer strikes a tall brigand's right leg very hard.
A tall brigand tries to lance Six, but he parries successfully.
Six pierces a tall brigand's head hard.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Battered >
A bandit lord tries to lance Dommer, but he parries successfully.
Malk blasts a tall brigand's body hard.
You pierce a tall brigand's head hard.
A tall brigand tickles Jin's body with his lance.
A tall brigand tries to lance you, but you parry successfully.
A tall brigand lances Jin's body.
Dommer strikes a tall brigand's body.
A tall brigand tries to lance Six, but he deflects the blow.
Six tries to pierce a tall brigand, but he parries successfully.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Battered >
Jin sends a tall brigand sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Battered > rep
You pierce a tall brigand's right arm very hard.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Battered > rep
A tall brigand hits Six with Grapevine Twines!
A tall brigand clambers to his feet.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Battered >
A bandit lord barely lances Dommer's body.
A tall brigand lances Malk's right arm.
You pierce a tall brigand's body very hard.
Jin slashes a tall brigand's body.
A tall brigand tries to lance you, but you deflect the blow.
A tall brigand barely tickles Jin's right foot with his lance.
Dommer tries to strike a tall brigand, but he parries successfully.
A tall brigand tries to lance Six, but he parries successfully.
Six pierces a tall brigand's body.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Beaten >
A tall brigand avoids being bashed by Malk who loses his balance and
falls!

rep an* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Beaten >
A bandit lord tries to lance Dommer, but he deflects the blow.
A tall brigand tickles Malk's left leg with his lance.
You pierce a tall brigand's right leg extremely hard.
Jin barely slashes a tall brigand's body.
A tall brigand tries to lance you, but you deflect the blow.
A tall brigand barely lances Jin's body.
Dommer strikes a tall brigand's left leg hard.
A tall brigand tries to lance Six, but he deflects the blow.
Six pierces a tall brigand's body.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Beaten >
You pierce a tall brigand's right hand.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Beaten >
A bandit lord tries to lance Dommer, but he deflects the blow.
A tall brigand lances Malk's right arm hard.
You try to pierce a tall brigand, but he parries successfully.
A tall brigand lances Jin's body.
A tall brigand tries to lance you, but you deflect the blow.
A tall brigand lances Jin's right leg.
Dommer strikes a tall brigand's right leg very hard.
A tall brigand is incapacitated and will slowly die, if not aided.
Six pierces a tall brigand's body extremely hard.
A tall brigand is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a tall brigand's death cry.
Six pierces a tall brigand's body.

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Beaten >
Dommer joins your fight!
Malk sends a tall brigand sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Malk: Scratched – a tall brigand: Beaten >
Jin sends a tall brigand sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Malk: Scratched - a tall brigand: Beaten >
You pierce a tall brigand's left arm extremely hard.

* R HP:Scratched MV:Fresh >
A tall brigand clambers to his feet.
A tall brigand clambers to his feet.
Dommer strikes a tall brigand's left leg hard.
Six pierces a tall brigand's left hand.
A bandit lord tries to lance Dommer, but he parries successfully.
Malk blasts a tall brigand's right leg extremely hard.
A tall brigand is mortally wounded, and will die soon, if not aided.
You pierce a tall brigand's body into bloody fragments!
A tall brigand is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a tall brigand's death cry.
Jin slashes a tall brigand's body hard.
A tall brigand tries to lance you, but you deflect the blow.
A tall brigand lances Jin's body.
Dommer joins Jin’s fight!

* R HP:Scratched MV:Fresh >
Malk blasts a tall brigand's body.
Malk says ‘Go Rico! We’ll catch up.’

* R HP:Scratched MV:Fresh >
Malk blasts a tall brigand's right leg very hard.
Dommer strikes a tall brigand's body.
Six pierces a tall brigand's body.
A bandit lord tries to lance Dommer, but he deflects the blow.
A tall brigand tickles Jin's left foot with his lance.

* R HP:Scratched MV:Fresh > [east]
The East End of the Row
Nearing the eastern end of the row, the last light of day shows the steep
slopes around the camp painted red. To the north, what looks like a circus
tent is pitched, taking up a large space. The row continues to the north and
south, and the sounds of fighting can be heard all around.
[ obvious exits: E W]
An older man with a crooked smile glares at you.
A slimey looking man rubs his hands together.

* R HP:Scratched MV:Fresh > [east]
An Intersection
The camp is bathed in a red light. At first thought, it is assumed to
be the light of the dying sun, but on closer inspection, you find that the
light emanation from the camp itself. Something is on fire!
[ obvious exits: N S W]
Rucyn Valsheen is standing here.
A badly shaven man looks for battle.

* R HP:Scratched MV:Fresh >
A bright flash comes from the west, fire suddenly flaring from a tent.

* R HP:Scratched MV:Fresh >
Rucyn shields his eyes from the blaze.
A gruff bandit shields his eyes from the blaze.

* R HP:Scratched MV:Fresh >
Braam has arrived from the east.

* R HP:Scratched MV:Fresh >
Braam cleaves Rucyn’s body hard.

* R HP:Scratched MV:Fresh >
Jael has arrived from the south.

* R HP:Scratched MV:Fresh > [glare jael][sheath][draw]
You glare icily at him. ‘No time for you.’
You sheath a swirled silver and onyx sickle into a silver-lined black velvet duster.
You draw a red steel shuriken from a jeweled wristcuff.

* R HP:Scratched MV:Fresh >
You throw a red steel shuriken at Jael.

* HP:Healthy MV:Full >
A red steel shuriken arcs through the air.

* R HP:Scratched MV:Fresh > [north]
The Tent of the Bandit Lord
A huge tent of silk and satin stands before you, billowing red in
the glow of the fire. Huge steel clad men stand on either side of
the opening in the tent, barring entrance to the Bandit Lord.
[ obvious exits: E S]
Isaah Viera is standing here, riding a silver-grey warhorse.
A steel-clad bodyguard bars your path.
A steel-clad bodyguard bars your path.

* R HP:Scratched MV:Fresh >
Isaah smirks.

* R HP:Scratched MV:Fresh >
Isaah says ‘Found me at last, have you?’

* R HP:Scratched MV:Fresh >
Isaah says ‘Kill him, boys.’

* R HP:Scratched MV:Fresh >
Isaah leaves east, riding a silver-grey warhorse.

* HP:Scratched MV:Fresh – a steel-clad bodyguard: Healthy >
You try to quietly draw a swirled silver and onyx sickle from a silver-lined black velvet
duster.
A steel-clad bodyguard tries to blast you, but you deflect the blow.
A steel-clad bodyguard tries to blast you, but you deflect the blow.
You barely pierce a steel-clad bodyguard’s left arm.

* HP:Scratched MV:Fresh – a steel-clad bodyguard: Scratched >
You snarl like a vicious animal.

* HP:Scratched MV:Fresh – a steel-clad bodyguard: Scratched >
A steel-clad bodyguard tries to blast you, but you dodge the attack.
You drive a swirled silver and onyx sickle upward with incredible force.
A steel-clad bodyguard gasps, choking on blood, unable to attack.

* HP:Scratched MV:Fresh – a steel-clad bodyguard: Battered >
A steel-clad bodyguard tries to blast you, but you dodge the attack.
You pull a swirled silver and onyx sickle out and slam it in again.
A steel-clad bodyguard crumples to the floor, blood everywhere.
A steel-clad bodyguard is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you, too?
Your blood freezes as you hear a steel-clad bodyguard’s death cry.

* HP:Scratched MV:Fresh – a steel-clad bodyguard: Healthy >
A steel-clad bodyguard tries to blast you, but you deflect the blow.
You swirl about, slicing across a steel-clad bodyguard’s throat.
A steel-clad bodyguard is dead! R.I.P.
You receive your share of experience...
Much better the second time!
Your blood freezes as you hear a steel-clad bodyguard’s death cry.

* R HP:Scratched MV:Fresh > [east]
A Turn in the Dusty Trail
As the sun sets in the west, the light of the dying day provides you a
view of rows of neatly lines tents. The eastern exit out of the bowl is
just before you, and the camp is seen, burning behind you.
[ obvious exits: E W]

* R HP:Scratched MV:Fresh > [east]
Passing by the Sentries
The eastern pass out of the bowl is an upward climb, bringing you back
level with the plains of Tar Valon. The narrow cleft in the ring of hills
seems to be the only exit from the natural trap.
[ obvious exits: N W]
[3] The corpse of a brigand sentry is here.
The corpse of a silver-grey warhorse is here.
A wickedly barbed arrow is sticking out of the corpse of a silver-grey warhorse.
Isaah Viera is sitting here.

* R HP:Scratched MV:Fresh >
A wickedly barbed arrow arcs through the air.

* R HP:Scratched MV:Fresh >
Isaah clambers to his feet.

* R HP:Scratched MV:Fresh >
Isaah plucks a wickedly barbed arrow out of the air.

* R HP:Scratched MV:Fresh >
You shout ‘ISAAH!!!’

* R HP:Scratched MV:Fresh >
Isaah turns to face you, face dark with anger.

* R HP:Scratched MV:Fresh >
Isaah snaps a wickedly barbed arrow in half with his fingers.

* R HP:Scratched MV:Fresh >
You say ‘Let’s tango.’

Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

Re: The Rico Saga

Post by Elysia » Wed Feb 03, 2016 9:37 pm

Deception

Moments Before

The arrow was right on mark, flying with incredible speed. He was undecided, hoping that it split Isaah’s skull on impact, and regretting that it wouldn’t be him to do the job. His memories were meaningless in that second. Isaah spun, pivoting out of the arrow’s flight path, snatching it out of the air a blur of motion, his back turned.

He shouted, shouted for the entire world to hear. ‘ISAAH!!!’

His mind was bent on vengeance, and he would have it. He watched the man turn, privately howled at the look of absolute hatred on Isaah’s face, knew that the look was reflected exactly in his features.

The arrow snapped, a brittle crackle in Isaah’s fingers, the feathered half falling to the ground.

His voice came out cold, emotionless, the voice of the murderer he once was. He embraced it. ‘Let’s tango.’

Isaah snapped his wrist, the broken shaft of the arrow suddenly quivering in the ground in front of him. He glared at him, and then it started.

He was hard pressed, defensive, and then offensive, dodging blows and knives, throwing knives and attempting to slit the man’s throat. He kicked, was kicked, but never once knifed the man, or was knifed himself.

Some time during the fight, he became aware of Six, and his bloodhound. A single whistle, and the fight was over.

Now

* R HP:Scratched MV:Fresh >
A black and tan bloodhound leaps at Isaah, teeth bared!
Isaah is knocked off his feet!

* R HP:Scratched MV:Fresh >
You run over, pinning Isaah to the ground by kneeling on his arms. ‘Six!’

* R HP:Scratched MV:Fresh >
Six runs over, helping you hold Isaah down.

* R HP:Scratched MV:Fresh > [order hound find Silam]
Ok.
A black and tan bloodhound leaves west.

* R HP:Scratched MV:Fresh >
You sheath a swirled silver and onyx sickle into a silver-lined black velvet duster.

* R HP:Scratched MV:Fresh >
You lean over and grab a handful of his hair.

* R HP:Scratched MV:Fresh >
You say ‘WHAT’
You punch Isaah hard, jerking his head back.

* R HP:Scratched MV:Fresh >
You say ‘HAPPENED?
You slam your fist into Isaah’s face.

* R HP:Scratched MV:Fresh >
Isaah smirks, eyes unfocused from your blows.

* R HP:Scratched MV:Fresh >
You hit him again, splitting his lip.

* R HP:Scratched MV:Fresh >
You say in a cold voice ‘Tie him up.’

* R HP:Scratched MV:Fresh >
Six binds Isaah’s arms behind his back with a length of rope.

* R HP:Scratched MV:Fresh >
You stand up.

* R HP:Scratched MV:Fresh >
You get a mirrored lantern from an oilskin bag.

* R HP:Scratched MV:Fresh >
You pour a mirrored lantern’s oil out on Isaah’s chest and stomach.

* R HP:Scratched MV:Fresh >
Isaah looks at you questioningly.

* R HP:Scratched MV:Fresh >
Isaah says ‘What the hell is this?’

* R HP:Scratched MV:Fresh >
You try to quietly draw a swirled silver and onyx sickle from silver-lined black velvet duster.

* R HP:Scratched MV:Fresh >
You get a flint from an oilskin bag.

* R HP:Scratched MV:Fresh >
You stare at Isaah, letting him see the murder in your eyes.

* R HP:Scratched MV:Fresh >
You say ‘Tell me now, or you’re going to burn.’

* R HP:Scratched MV:Fresh >
Six arches an eyebrow. ‘This is madness.’

* R HP:Scratched MV:Fresh >
Isaah looks at you.

* R HP:Scratched MV:Fresh >
Isaah sneers. ‘You don’t have it in you.’

* R HP:Scratched MV:Fresh > [create spark]
+ -
*
You viciously slash at a flint with your sickle.

* R HP:Scratched MV:Fresh >
A spark flies, landing on Isaah’s chest.
Isaah bursts into flame and begins screaming in mortal agony.

* R HP:Scratched MV:Fresh >
Isaah rolls around, screaming in an attempt to put out the flames.

* R HP:Scratched MV:Fresh >
Six flinches at the sight of Isaah burning.

* R HP:Scratched MV:Fresh >
The flames die down, and are finally put out by Isaah’s efforts.

* R HP:Scratched MV:Fresh >
Isaah moans where he lies, his chest and stomach a mass of blisters.

* R HP:Scratched MV:Fresh >
Six crinkles his nose at the smell of burnt flesh.

* R HP:Scratched MV:Fresh >
You say ‘Tell me now, or I’ll make sure they don’t go out next time.’

* R HP:Scratched MV:Fresh >
Isaah stumbles on his words, obviously in pain. ‘W-w-w-wwe let you go.’

* R HP:Scratched MV:Fresh >
You grab Isaah and haul him to his feet by the rest of his shirt.

* R HP:Scratched MV:Fresh >
You say ‘What?’

* R HP:Scratched MV:Fresh >
Isaah stutters again. ‘We let you go.’

* R HP:Scratched MV:Fresh >
You find yourself utterly confused. ‘Why?’

* R HP:Scratched MV:Fresh >
Isaah says ‘You would not break.. We devised another way to get the information we needed. You were half mad already, and it was not hard to deceive you.’

* R HP:Scratched MV:Fresh >
You shake Isaah violently.

* R HP:Scratched MV:Fresh >
You growl through clenched teeth ‘What are you talking about? What information?’

* R HP:Scratched MV:Fresh >
Isaah says ‘We wanted to know who your men were, and where your base was. We cut you loose and followed you..’

* R HP:Scratched MV:Fresh >
Isaah says ‘Later, we sent a man in to get a feel. It’s taken him years to gain access to everything necessary.’

* R HP:Scratched MV:Fresh >
Isaah looks behind you.

* R HP:Scratched MV:Fresh >
You start to turn.
Suddenly Six places a long, slim stiletto in your back!
Ouch! That Really did HURT!

* R HP:Battered MV:Fresh >
You cry out as Six twists the stiletto inside of you, pulling you close.

* R HP:Battered MV:Fresh >
Six whispers to you ‘You didn’t really think I was your friend, did you?’

* R HP:Battered MV:Fresh >
Six lets you go, pulling a long, slim stiletto out of you.

* R HP:Battered MV:Fresh >
You drop to your knees, gasping with the pain.

* R HP:Battered MV:Fresh >
Six walks past you and unties Isaah.

* R HP:Battered MV:Fresh >
Isaah says ‘Get him on his feet.’

* R HP:Battered MV:Fresh >
Six gives a long, slim dagger to Isaah.

* R HP:Battered MV:Fresh >
Isaah wields a long, slim dagger.

* R HP:Battered MV:Fresh >
Six picks you up roughly, supporting you by your arms, holding you in place.

* R HP:Battered MV:Fresh >
Isaah studies a long, slim stiletto.

* R HP:Battered MV:Fresh >
You shutter as pain wracks your body.

* R HP:Battered MV:Fresh >
Isaah looks at you, his eyes gleaming. ‘The dagger that killed the Master Thiefbane.’

* R HP:Battered MV:Fresh >
You feel the warmth of your blood slide down your spine, dampening your clothes.

* R HP:Battered MV:Fresh >
You growl ‘You bastard. You’ll die for this.’

* R HP:Scratched MV:Fresh >
Isaah says ‘I doubt it. Your base and the rest of your kind will not long survive you, Rico Suave. With you out of the way, they’ll fall leaderless.’

* R HP:Battered MV:Fresh >
You shake your head, denying his claims.

* R HP:Battered MV:Fresh >
Isaah walks to you, moving slowly, his pain showing in his face.

* R HP:Battered MV:Fresh >
Isaah puts a hand on your shoulder.

* R HP:Battered MV:Fresh >
Isaah says ‘You should have stayed on our payroll. You did well as a hired murderer back before you joined your disgraceful little band. Now.. Now you’ve just over lived your usefulness.’

* R HP:Battered MV:Fresh >
Isaah smirks.

* R HP:Battered MV:Fresh >
Isaah says ‘It’s a shame..’

* R HP:Battered MV:Fresh >
You spit on him.

* R HP:Battered MV:Fresh >
Isaah wipes the spit from his face with a charred sleeve.

* R HP:Battered MV:Fresh >
Isaah says ‘Didn’t your mother ever tell you? The bad guys always win.’

* R HP:Battered MV:Fresh >
Ouch! That Really did HURT!
Isaah plunges a long, slim stiletto into your stomach with force, making you scream.

* R HP:Critical MV:Fresh >
You double over, blood dribbling out of your mouth and down your chin.

* R HP:Critical MV:Fresh >
You clutch at Isaah’s hand, and grab him by the collar.

* R HP:Critical MV:Fresh >
You rip the remains of his shirt as you sink to the ground.

* R HP:Critical MV:Fresh >
You hold yourself on hands and knees, watching your blood hit the ground.

* R HP:Critical MV:Fresh >
Tears join the other fluids leaking from your body.

* R HP:Critical MV:Fresh >
Six gives you a savage kick to the ribs, sending you sprawling into the dust.

* R HP:Critical MV:Fresh >
Your breath comes in ragged gasps, trying to pull air into lungs that no longer wish to function.

* R HP:Critical MV:Fresh >
Isaah and Six stand back, watching your suffering.

* R HP:Critical MV:Fresh >
You claw at the ground in a feeble attempt to get away.

* R HP:Critical MV:Fresh >
Loud yells come from the west, getting nearer by the second.

* R HP:Critical MV:Fresh >
Isaah says ‘It’s time to leave.. Goodbye, Rico Suave.’

* R HP:Critical MV:Fresh >
Isaah snaps you a mock salute, sneering.

* R HP:Critical MV:Fresh >
Silam has arrived from the west.

* R HP:Critical MV:Fresh >
Six helps carry Isaah off, bracing him as they move.
Six leaves north.
Isaah leaves north.

* R HP:Critical MV:Fresh >
Silam looks after Isaah, and moves to crouch by you.

* R HP:Critical MV:Fresh >
Bin has arrived from the west.
Malk has arrived from the west.

* R HP:Critical MV:Fresh >
You cough, a bubble of blood forming and popping as you weeze.

* R HP:Critical MV:Fresh >
Bin and Malk join Silam next to you.

* R HP:Critical MV:Fresh >
You reach up and grab Malk’s collar, staring him in the eyes.

* R HP:Critical MV:Fresh >
You say ‘Take.. care of the girl.. and raise the child.. an Al’Toreth.’

* R HP:Critical MV:Fresh >
Malk nods. ‘As if he were my own.’

* R HP:Critical MV:Fresh >
Your eyes meet Silam’s. ‘Good man..’

* R HP:Critical MV:Fresh >
You feel your heart’s pounding slow in your chest.

* R HP:Critical MV:Fresh >
Bin kneels down next to you, looking at your wounds. ‘You’re going to be fine, Rico.’

* R HP:Critical MV:Fresh >
You manage ‘Your turn..’

* R HP:Critical MV:Fresh >
You fix your eyes on Bin, staring at him until they no longer see anymore.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

Re: The Rico Saga

Post by Elysia » Wed Feb 03, 2016 9:41 pm

After Death

Now

Smoke… falling. He woke with a start, the room about him sheathed in mist top and bottom, odd silvery clouds that seemed almost solid. His mind raced.

‘Where the hell am I?’

He looked down, only to realize he was naked as the day he was born. And then it began.

Flash

* HP:Healthy MV:Strong >
Under the Aringill Wall
A wooden hut stands here under the wall, painted in the colors of Andor.
Unlike most major towns or cities, Aringill has no gate but just a
guardpost to secure its walls, which are mighty and surround almost the
entire town. A grey slabbed road can be seen going into the town to the
east, while the main road in the land to Caemlyn, Tar Valon, Whitebridge,
and even Baerlon starts just to the west.
[ obvious exits: E W ]
An experienced squadman looks you over.
A guard in mismatched uniform regulates the flow of carts and travelers.
A guard in mismatched uniform regulates the flow of carts and travelers.
Samdifor of the Borderlands is standing here.
Allora of Illian is standing here.

* HP:Healthy MV:Strong >
You grin at him.

* HP:Healthy MV:Strong >
Allora smiles happily.

* HP:Healthy MV:Strong >
You are thirsty.

* HP:Healthy MV:Strong >
You say ‘Where’s there a place to find a drink around here?’

* HP:Healthy MV:Strong >
Samdifor looks at you.

* HP:Healthy MV:Strong >
Samdifor says ‘You even old enough to drink?’

* HP:Healthy MV:Strong >
You smile, and shrug.

* HP:Healthy MV:Strong >
Allora grins evilly.

* HP:Healthy MV:Strong >
Allora says ‘There’s a nice place we can go in Caemlyn. Sam, lead the way.’

* HP:Healthy MV:Strong >
Samdifor nods in agreement.

* HP:Healthy MV:Strong >
Samdifor leaves west.
Allora leaves west.
You follow Samdifor.
* HP:Healthy MV:Strong >
Caemlyn Road before Aringill
Aringill marks the easternmost point of the Caemlyn road, which snakes its
way through the entire breadth of Andor, eventually reaching Baerlon, far
to the west. The way into Aringill is visible to the east, a guardpost in
the massive wall that surrounds most of the town. The back of a farm
building is visible to the south, but there is no way into it from here.
Some trees can be seen to the north, whilst to the west the Caemlyn road
starts its journey through the land.
[ obvious exits: N E W ]
Samdifor of the Borderlands is standing here.
Allora of Illian is standing here.

* HP:Healthy MV:Strong >
Samdifor leaves west.
Allora leaves west.
You follow Samdifor.
* HP:Healthy MV:Strong >
Aringill Crossing
The Caemlyn road, packed with travellers of every description, continues
its way here, towards Caemlyn in the west and nearby Aringill to the east.
The road is bisected by two country paths, one towards some dense bushes to
the north and the other through some hills to the south.
[ obvious exits: N E S W ]
Samdifor of the Borderlands is standing here.
Allora of Illian is standing here.

* HP:Healthy MV:Strong >
Samdifor leaves west.
Allora leaves west.
You follow Samdifor.
* HP:Healthy MV:Strong >
Caemlyn Road
The Caemlyn road, emerging from Aringill to the east, becomes surrounded
by wild countryside at this point, with aeon old trees visible to the
north, and hills to the south. Both are distant, and the way there is
unpenetrable, so you can only go further on the road either westwards,
towards Caemlyn the capital of Andor, or eastwards, to Aringill.
[ obvious exits: E W ]
A man of the woods strides by quietly.
Samdifor of the Borderlands is standing here.
Allora of Illian is standing here.

Flash

* HP:Healthy MV:Tiring >
An Oak-Beamed Manorhouse
The gilded oak panneling and the sweeping hand-carved staircase make it
obvious that the occupant has money, and plenty of it. A coat of arms is
proudly displayed above both the doors to the south and north, and it seem
likely that this vineyard belongs to a member of the Cairhien nobility.
There is a notice on a wall, painted with red and gold letters.
[ obvious exits: N S U ]
Up: A seductive woman awaits her lord’s command.
[3] The corpse of a watchguard is lying here.
Canton the King of Smobbing is standing here.
Llewlyn Slainte Mhath is standing here.
Vayus Nightsmane is standing here.
Static X is standing here.
Fellinger Black is standing here.
Arty al’Tel is standing here.
Jizzah Snowspike is standing here.

* HP:Healthy MV:Tiring >
Canton says ‘Ok, everyone ready?’

* HP:Healthy MV:Tiring >
Arty smirks. ‘I was born ready!’

* HP:Healthy MV:Tiring >
Vayus grins, eyes sparkling.

* HP:Healthy MV:Tiring >
Llewlyn nods in agreement.

* HP:Healthy MV:Tiring >
You nod in agreement.

* HP:Healthy MV:Tiring >
Static smiles lazily.

* HP:Healthy MV:Tiring >
Fellinger wields a finely crafted axe.

* HP:Healthy MV:Tiring >
Canton says ‘Time for this old fool to die.’

* HP:Healthy MV:Tiring >
Canton leaves up.
Llewlyn leaves up.
Vayus leaves up.
Static leaves up.
Fellinger leaves up.
Arty leaves up.
Jizzah leaves up.
You follow Canton.

The Tastings Gallery
Up the staircase, overlooking the great entrance hall of the manorhouse,
courtiers, connoisseurs and merchants gather here once a year when the new
vintages are ready to be sampled before going on the market. Oak dressers
proudly display cherished bottles, the best of the previous vintages, and a
tray with crystal wine-goblets stands ready to be used in the next tastings
session. The leaded windows overlook southern Cairhien, taking in all the
vineyards further south, and the balcony overlooks the courtyard.
[ obvious exits: N D ]
The High Lord Meneril stands here swirling a glass of wine.
A seductive woman awaits her lord's command.
A seductive woman awaits her lord's command.
A seductive woman awaits her lord's command.
A seductive woman awaits her lord's command.
A seductive woman awaits her lord's command.
A seductive woman awaits her lord's command.
Canton the King of Smobbing is standing here, fighting Lord Meneril.
Llewlyn Slainte Mhath is standing here.
Vayus Nightsmane is standing here.
Static X is standing here.
Fellinger Black is standing here.
Arty al’Tel is standing here.
Jizzah Snowspike is standing here.


Flash

* HP:Healthy MV:Fresh >
The Butcher of Glancor
The smell of raw meat is stifling, even more so during the hot summer days.
A helper is busy in the back chopping up various cuts from a slaughtered
animal. The meat looks heavily salted to prevent the food from going bad.
Some fish from the hilly streams look edible with the right garnishings.
[ obvious exits: N ]
A small, but well shaped, cut of meat lies here.
A hardworking miner stands here.
A butcher holds a degutted chicken.
A merchant guard, intent on keeping order, stands guard.

* HP:Healthy MV:Fresh >
You point at a butcher.

* HP:Healthy MV:Fresh >
You say ‘If you don’t have my money by tomorrow, you’ll lose another finger.’

* HP:Healthy MV:Fresh >
A butcher whimpers pitifully.

* HP:Healthy MV:Fresh > [north]
Lane Around The Village
The sounds of chickens squawking and pigs snorting comes from the south. A
large sign with a cow and two chickens painted on it sways in the wind. The
local butcher barters with farmers in between serving customers the latest
fresh cuts of the day. The lanes carries on to the west and east.
[ obvious exits: E S W ]
East: A black and tan bloodhound stands nearby.
South: A hardworking miner stands here.
Tolin al'Cosmos is standing here.
Clovin de'Vahl is standing here.

* HP:Healthy MV:Fresh >
Tolin looks at you.

* HP:Healthy MV:Fresh >
Clovin looks at you.

* HP:Healthy MV:Fresh >
Tolin gets a wicked look in his eye.

* HP:Healthy MV:Fresh >
Clovin says ‘Run along now, before you find yourself dead.’

* HP:Healthy MV:Fresh >
Tolin leaves south.
Clovin leaves south.

* R HP:Healthy MV:Fresh > [east]
Lane Around The Village
The lane stops its winding through houses as it flows into an intersection
to the east. To the west several shops and a tall building, likely the
local inn, mark the commercial side of Glancor. To the east of the
intersection is primarily the residential district formed of row houses.
[ obvious exits: E W ]
East: A mangy cat scurries around trying not to get stepped on.

* HP:Healthy MV:Fresh >
Your blood freezes as you hear someone’s death cry.

* HP:Healthy MV:Fresh > [shiver]
Brrrrrrrrr.

Flash

* R HP:Healthy MV:Full >
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more.
A large banner hangs nearby, depicting a map of Caemlyn's outer city.
[ obvious exits: N E S W ]
North: A black and tan bloodhound stands nearby.
East: A playful colt is running about here.
South: A shifty looking fellow patrols the streets picking up discarded
belongings.
West: A young woman walks by.
A wooden practice shield has been dropped here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A cheerfully-lit Yule tree stands here, presents underneath its decorated
boughs.
A stout looking guard is here, walking the streets of Caemlyn.
The Caemlyn town crier stands here, spreading the news.
Adalia the Fledgling Novice is standing here.
Allora of Illian is standing here.

* R HP:Healthy MV:Full >
You wink suggestively at Adalia.

* R HP:Healthy MV:Full >
Adelia blushes.

* R HP:Healthy MV:Full >
Adelia whispers something to Allora.

* R HP:Healthy MV:Full >
Allora giggles.

* R HP:Healthy MV:Full >
Adelia giggles.

Flash

* R HP:Healthy MV:Strong > A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
A draft horse is here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A man of the woods strides by quietly.
A wild boar runs through the forest.
A rust-colored bobcat crouches low, ready to pounce.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy MV:Strong > dism
You stop riding him.

* HP:Healthy MV:Strong > 1
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Strong > e
On a Path
More trees become visible on the small meandering path, but they are
wilted and twisted reflections of their normal oak cousins. Light along
the path is slowly squeezed out by the looming branches of the trees.
Dead plants and leaves coat the ground below the trees, the smell of
decay is present in the air. The path begins to twist more to the east,
a grassy field stretches far out to the west.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby.
A wild boar runs through the forest.

* S HP:Healthy MV:Strong > e
On a Path
A gentle breeze passes among the branches above, creating dancing patterns
of green across the canopy above. A myriad of trees inhabit the area as you
go deeper on into the forest, many of which you can you name although one
seems rather odd looking and stands to the north. A quiet glade can be seen
off to the west and the path runs futher to the east.
[ obvious exits: E W ]

* S HP:Healthy MV:Strong > e
Bend in a Path
Patches of plants and grass cohabit with the surrounding trees, and
the path begins to soften as the soil gains in fertility. Calls from
various animals seem muted and distant, the sounds coming from all
around you. The pale greens and greys of lichen and moss are seen
dotting rocks and fallen trees. The path takes a turn northward and
then continues to the west.
[ obvious exits: N W ]
A black hawk with white markings scans for prey.
An elk with massive antlers eyes you with curiosity.
Antol of Shienar is standing here, riding a gray palfrey.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > back antol

- = + * * + = - - = + *
Antol makes a strange sound as you place a jeweled dagger in his back!
Antol is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Antol death cry.

* S HP:Healthy MV:Strong > [l in corpse]
corpse (here) :
a lantern
plain brown pants
a soft leather pouch
a plain brown belt
a large steel spear
a torn cloak (frayed)

* S HP:Healthy MV:Strong >
You get a large steel spear from the corpse of Antol.

* S HP:Healthy MV:Strong >
You make sure no-one is watching, and start on your way.

Flash

* R HP:Healthy MV:Full > w
The Forgotten Road
The sounds of the forest surround you as you enter. This appears to have
been a road at one time from the way the trees are smaller and younger
here. The road is mostly overgrown with grass and bushes, especially to the
east. There is not much sign of human use in recent years. There are many game
trails though, so hunting should be good. The road leads west, deeper
into Braem Wood.
[ obvious exits: N E S W ]

* R HP:Healthy MV:Full > n
The Forgotten Braem
The are many signs of animals and birds here. Up in the crook of a tree you
see a birds nest. From somewhere in the canopy a robin calls, Chirrup-
Chirralee-Chirrup. To the west the forest continues. To the south is
a forgotten road.
[ obvious exits: S W ]

* R HP:Healthy MV:Full > w
The Forgotten Braem
The forest seems peaceful here, yet despite the peaceful appearance you can
plainly see a wolf track on the ground here. Perhaps it would be best to
stay alert. The forest continues east and west of here. To the south is
a forgotten road.
[ obvious exits: E S W ]
A bird with a long pointy beak clings to a tree here, pecking at the bark.
You sense a hidden life form in the area…
Brine of Tarabon is here.

* R HP:Healthy MV:Full >
You nod in agreement.

* R HP:Healthy MV:Full >
Brine says ‘He’ll come in sooner or later, and then we’ll kill him.’

* R HP:Healthy MV:Full >
You attempt to hide yourself.

* R HP:Healthy MV:Full >
Arthor has arrived from the east, riding a warhorse.

* R HP:Healthy MV:Full >
Brine looks at Arthor.

* R HP:Healthy MV:Full >
Brine grins evilly.

Flash

* HP:Healthy MV:Full >
Crown and Lion Tavern
This noisy tavern seems a bustle of activity, day or night. There are rooms
to rent upstairs, but they all seem to be full tonight. A chubby innkeeper
and a slew of bar maids scurry about trying to keep up with the orders of
the patrons. There is one open table stuck in the corner where you might be
able to sip a quick drink. A small sign hangs from the wall.
[ obvious exits: W ]
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
Alyse Orvielle Mundaine is sitting here.

* HP:Healthy MV:Full >
You reach across the table, taking her hand in yours.

* HP:Healthy MV:Full >
Alyse beams a smile at you.

Flash

* HP:Healthy MV:Full >
The Drowning Wench Tavern
You push back the doors and step into a loud and boisterous tavern. You hear
men yelling drunkenly back and forth at each other. Frequently, a small scuffle
ensues and one of the two bouncers quickly escorts the trouble-makers out.
A small sign hangs from the wall.
[ obvious exits: E ]
A man is here.
A young woman walks by.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
Keruk d’Auir is sitting here.

* HP:Healthy MV:Full >
You say ‘I think I’m going to propose.’

* HP:Healthy MV:Full >
Keruk laughs, pipe smoke leaving his mouth in puffs.

* HP:Healthy MV:Full >
Keruk says ‘Marriage is for fat men and invalids. Stick with whores.’

* HP:Healthy MV:Full >
You shake your head, grinning.

Flash

* R HP:Healthy MV:Fresh >
Merchant Square
Perhaps the most crowded place in all of Tar Valon, the square is packed with
people shopping along Merchant Square. In the square is a fountain, which
some people lean against to rest or merely watch all that is surrounding
them. The White Tower lies a bit to the north, but people take no more notice
of it than the other buildings along the road.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A gray palfrey prances skittishly nearby, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
Malk Al’Toreth is standing here.
Janarc of the Borderlands is standing here.

* R HP:Healthy MV:Fresh >
You say ‘Let’s get you drunk one last time before you marry this girl.’

* R HP:Healthy MV:Fresh >
Malk takes a swig of his hip flask, laughing.

* R HP:Healthy MV:Fresh >
Janarc says ‘I don’t want to get married!’

Flash

* R HP:Healthy MV:Fresh >
The Tremalking Splice
The room is dim and filled with pungent tabac smoke. Off in the dark
corners, a group of people can be seen squatting down on the ground.
Only muttering and repeated clattering of dice emanate out from the
corner, otherwise everyone in here seems to keep to themselves. Those
sitting at tables in the center and others at the bar seem intent on
drinking as much as possible.
A small sign hangs from the wall.
[ obvious exits: N ]
North: A man is here.
A long wooden table offers room for patrons.
A sailor is here.
An old woman smiles kindly.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
Orenda of Saldaea is sitting here.

* R HP:Healthy MV:Fresh >
You stumble around, obviously drunk.

* R HP:Healthy MV:Fresh >
You yell ‘I’m the Dragon Reborn!’

* R HP:Healthy MV:Fresh >
Orenda stands up.

* R HP:Healthy MV:Fresh >
Orenda arches an eyebrow.

* R HP:Healthy MV:Fresh >
Orenda says ‘The Dragon Reborn, is it? You must be a malechanneler then.’

* R HP:Healthy MV:Fresh >
You laugh into your mug of beer.

* R HP:Healthy MV:Fresh >
Orenda says ‘I’ll see to it that you have a warrant to go with your title, Lord Dragon.’

Flash

* R HP:Healthy MV:Fresh > Skywalk Over the Inner City
You are at the southern end of a long marble skywalk that runs over the Inner
City of Caemlyn. A spiraling stairwell leads down into the heart of the Outer
City. You can see a great deal of Caemlyn from this vantage point, and the
view is simply spectacular. The number of people that populate this huge city
is beyond all belief. The walkway continues to the north.
[ obvious exits: N D ]
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Fresh >
Ellana has arrived from below.
Silam has arrived from below.
Akael has arrived from below.

* R HP:Healthy MV:Fresh >
Ellana points at you.

* R HP:Healthy MV:Fresh >
Ellana says ‘That’s the man that killed my butcher!’

* R HP:Healthy MV:Fresh >
You arch an eyebrow.

* R HP:Healthy MV:Fresh – Silam: Healthy >
Silam pierces your body hard.
Akael pierces your body very hard.

Flash

* R HP:Healthy MV:Fresh >
Inside the Western Gate of Caemlyn
You are just inside the West Gate of Caemlyn. You stop and stare at the sheer
magnitude of the city. Caemlyn could swallow several other cities whole
without much of a ripple. People are streaming through the gates and the city
looks crowded beyond belief. You can see high in the center of Caemlyn the
Inner City and the royal Palace. An outer road leads north and south along
the city walls, and a wide boulevard leads east into the city's heart.
[ obvious exits: N E S W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
East: A man gambles away his purse.
South: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A figure stands here, ready to collect unwanted things.
Cullyn Tia~Mordanthus di'Ambro the Squadman is standing here, riding a warhorse.
Paxle the Bannerman is standing here, riding a warhorse.
Aleister Crowley the Bannerman is standing here, riding a warhorse.
Fragg Mormegil the Under-Lieutenant is standing here, riding a warhorse.
Enthor the Under-Lieutenant is a level 50 Lion Warden human.
Pontara De'Boise, the Lieutenant is standing here, riding a warhorse.
Neveon the Lieutenant is standing here, riding a warhorse.
Alundra the Senior Lieutenant is standing here, riding a warhorse.
Artuleth the Senior Lieutenant is standing here, riding a warhorse.
Dejaqkl the Senior Lieutenant is standing here, riding a warhorse.
Tadr the Senior Lieutenant is standing here, riding a warhorse.
Kalyn the Senior Lieutenant is standing here, riding a warhorse.
Vond Darratu the Senior Lieutenant is standing here, riding a warhorse.
Dariec al'Dante, the Senior Lieutenant is standing here, riding a warhorse
Boogie the Lion Captain is standing here, riding a warhorse.
Quefoi al'Vashiara the Captain is standing here, riding a warhorse.
Gwindor al'Mahara the Captain is standing here, riding a warhorse.
Lord Oberon d’Shays, High Captain is standing here, riding a bloodstock stallion.
A sleek black charger is here, being ridden by you.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* R HP:Healthy MV:Fresh >
Oberon says ‘A mob of men wearing the white stands just outside this gate, boys.’

* R HP:Healthy MV:Fresh >
Oberon says ‘They’ve killed four guards already. Let’s make them pay the price.’

* R HP:Healthy MV:Fresh >
A long trumpet sounds the charge.

Flash

* R HP:Healthy MV:Fresh >
Stone Steps Leading to the Great Hall of the Council
A wide staircase sweeps up to the entrance of the Great Hall of the
Council. The steps grow wider as they get closer to the bottom and the
Great Square of Tammuz, creating a pyramid effect. There is an entrance
hall just east of here, through a set of large bronze double doors.
[ obvious exits: N E S W ]
Lord Zeduis al'Mordero the Second Captain is standing here.
Herron Morzatan t'Domokos, Lieutenant is standing here.
Cokeybin the Lieutenant is standing here.
Cambion the Under-Lieutenant is standing here.
Kaiser the Under-Lieutenant is standing here.
Delin Lowe'HerZ the Under-Lieutenant is standing here.
Rokun the Companion Elite is standing here.
Stonl Alder the Bannerman is standing here.
Shaede the Phalanx is standing here.
Alevere the Companion is standing here.

* R HP:Healthy MV:Fresh >
Zeduis says ‘Rico Amadeo, you’ve been summoned today to fulfill the writ of execution that has been placed on the head of Culaan. Do you accept?

* R HP:Healthy MV:Fresh >
You nod slightly.

* R HP:Healthy MV:Fresh >
Cokeybin grins evilly.

* R HP:Healthy MV:Fresh >
Zeduis says ‘The man has been spotted in Andor. Bring me back his head.’

* R HP:Healthy MV:Fresh >
You say ‘It shall be done.’

Flash

* HP:Healthy MV:Tiring >
Wading in the Reeds
The water is peppered with sparse patches of vegetation. A mild current still
exists, pulling in every direction. Long streaks of green vines pierce the
black depths of the water below. The swamp bends back to the southwest and
follows eastwards where the current slows. A dense forest of trees stands to
the north.
[ obvious exits: N E W ]
A large swarm of mosquitoes is buzzing around your head.
Jrac Mardukis, the Squad Leader is standing here, riding a bloodstock stallion.
Breckon Tae'Rhien the Squad Leader is standing here, riding a warhorse.
Aldwyn the Squad Leader is standing here, riding a black striped razor.
Troj the Recruit is standing here, riding an Illianer steed.
Calo the Squad Leader is standing here, riding a warhorse.
Traven the Squadman is standing here, riding a bloodstock stallion.

* HP:Healthy MV:Tiring >
You look around the swamp, frowning slightly.

* HP:Healthy MV:Tiring >
Calo says ‘He went into the reeds.’

* HP:Healthy MV:Tiring >
You nod slightly.

* HP:Healthy MV:Tiring >
Breckon winks at you suggestively.

* HP:Healthy MV:Tiring >
You say ‘Lets go in, then.’

Flash

* HP:Healthy MV:Strong >
Tavern of the Dancing Cow
The sound of music and laughter fills the air of the tavern. A house
lengthen bar is located before the east wall and drinks and food is served
there. Sounds of cursing and celebrating echoes from the northern part of
the tavern, where many gamblers seem to have gathered.
[ obvious exits: W ]
A rich-looking merchant counts his earnings.
Old Donwald, retired cavalry captain sips his ale.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A bartender serves customers with a greedy smile.
Sevaran al' Shennon is standing here.
Oak the Knight Banneret is sitting here
Braxas the Knight Bachelier is sitting here.
Paj the Knight Banneret is sitting here.
Corath al'Ereal is sitting here.
Luler the Bannerman is sitting here.
Dyar D'Mass is sitting here.
Alyn Al'Bost is sitting here.
Karmen the Bannerwoman is sitting here.
Angriff Ryoku is standing here.

* HP:Healthy MV:Strong >
Karmen says ‘Surprised to see you in the Borderlands. We all thought you were afraid to come north of Whitebridge, Thieftaker.’

* HP:Healthy MV:Strong >
You say ‘Ale and good company, baby.’

* HP:Healthy MV:Strong >
You wink suggestively at Karmen.

* HP:Healthy MV:Strong >
You raise your mug in toast. ‘To the Saldaen Calvary!’

* HP:Healthy MV:Strong >
Everyone yells ‘LOS!’

Flash

* R HP:Healthy MV:Fresh >
In the Room of Charts and Tables
A vast black chart covers the four walls of this room with white enameled
engravings covering its entire surface. The numerals in the chart represent
mathematical equations, which coupled with the guardian ter'angreal can be
used to triangulate the position of any channeling done within miles of Far
Madding. Marble stairs lead up into the halls of the palace and through the
arched doorway in the east the guardian itself stands erected beneath the
magnificent blue dome of the Hall of Counsels.
[ obvious exits: E U ]
Torevi es’Daes of Far Madding is standing here.

* R HP:Healthy MV:Fresh >
You say ‘The treaty is acceptable, then?’

* R HP:Healthy MV:Fresh >
Torevi gives a nod of ascent. ‘It’s fine.’

* R HP:Healthy MV:Fresh >
You shake his hand vigorously.

* R HP:Healthy MV:Fresh >
Torevi smiles happily.

Flash

o HP:Healthy MV:Tiring >
Ford at the River
Stones have piled up here, whether by nature or by one of its creatures
is unknown, resulting in a shallow ford across the river. The water
slowly drifts past, chilling you to the bone as it flows out of the
frigid depths of the lake to the west. Gazing about you notice the oddly
picturesque quality of the valley, as though it had been painted rather
than formed.
A faded wooden sign stands on the bank.
[ obvious exits: N E S ]
A small, silvery fish is swimming about here.
A small, silvery fish is swimming about here.
A strong and steadfast ranger keeps watch here.
A strong and steadfast ranger keeps watch here.
An old, wise sentinel of the forest is standing peacefully here.
Raine Damascus is standing here.
Kyla Da'Tok is standing here.
Vincento Da'Tok is standing here.
Ajantis the Forrester is standing here.
Jin Al'Toreth is standing here.
Giyn the Woodland Wanderer is standing here.

o HP:Healthy MV:Tiring >
You say ‘We have an accord, then?’

o HP:Healthy MV:Tiring >
Giyn nods in agreement.

o HP:Healthy MV:Tiring >
Kyla smiles happily.

Flash

* HP:Healthy MV:Fresh >
The Bleeding Chamber
The chamber is everything the name the bandits call it by suggests. The
floor is sloped towards the center, where a circular drain rests. You can
only guess its purpose of an easy clean-up. Rows upon rows of evil
looking mechanisms line the floor, waiting to be used in the plying of
the souls wretched enough to find themselves here. Sharp instruments
adorn the walls and ceiling, and there are more chains here then you’ve
ever seen.
[ obvious exits: W ]
A flat metal table is set here, sharp instruments lining its edges.
Garwin the Bandit Chief is standing here.
Adara Galanin, Daughter-Heir of Andor is standing here.
Reibesch of Kandor is standing here.
Sindor Lin'Dyelyn is standing here.

* HP:Healthy MV:Fresh >
Sindor gets cruelly hooked probe.

* HP:Healthy MV:Fresh >
You scream in pain as Reibesch slips the metal under your fingernail.

* HP:Healthy MV:Fresh >
Garwin punches you hard, cutting your screaming off.

* HP:Healthy MV:Fresh >
Adara grins wickedly.

* HP:Healthy MV:Fresh >
Sindor wields cruelly hooked probe.

* HP:Healthy MV:Fresh >
Reibesch snickers, leaning against the door, watching with dread fascination.

Flash

* HP:Healthy MV:Tiring >
Common Room
The room is large, having two fires going at either side of the room.
Most of the tables are occupied by customers, though there are a few
open here and there. Carvings along the wall depict scenes of peaceful
woods. Your mouth begins to water at the sight and smell of some dishes
being served here. This, supposedly, is one of the best places to eat in
Tar Valon. People can be seen coming in and out to the east and
the main foyer of the Bean Tree Inn.
[ obvious exits: E ]
East: A black and tan bloodhound stands nearby.
A long wooden table offers room for patrons.
An old woman smiles kindly.
An aged Valon Guard stands here, guarding the barracks until his retirement.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
Missive the Flame Lieutenant is sitting here.
Kotorim Ky'Baira, Valon First-Captain is sitting here.
Darion Bledthorn, Gateguard of the Valon Guard is sitting here.
Biraseth Almeric the Gateguard is sitting here.
Cormak, the Raving Flailist is sitting here.
Solei, Valon Councilwoman is sitting here.
Byar the Dockguard is sitting here.
Gozar al'Gos, the helpful Streetguard is sitting here.
Juliette the Fledling Novice is sitting here.
Balian di'Aimosiev is sitting here.

* HP:Healthy MV:Tiring >
You mumble something about someone wearing too much armor.

* HP:Healthy MV:Tiring >
Solei pokes you in the ribs.

* HP:Healthy MV:Tiring >
Juliette giggles.

* HP:Healthy MV:Tiring >
Balian grins at you.

Flash

* S HP:Healthy MV:Full >
Toman Head Road
In a northeasterly direction, the Toman Head Road transverses through the
peninsula of Toman Head, weaving in between the hills and the beach. The
smell of ocean air is intensified by the cool breezes coming from the
south. A road sign has been staked into the ground here.
[ obvious exits: N E S ]

* S HP:Healthy MV:Full >
Dougras yells ‘RALLY TO THE GATES!’

* S HP:Healthy MV:Full > [south]
Falme Road
Rugged hills with sparse vegetation surround you in all directions. Some
of the hollows are filled with brush and small trees, most of the hilltops are
bare. Yet the air smells of the sea, and gulls are a regular sight overhead.
The road contines east and west from here.
[ obvious exits: N W ]
A conscript is here, fighting Thomaso.
A conscript is here, fighting Llewlyn.
A Seanchan fighter is here, fighting Varn.
A conscript is here, fighting Joan.
A lopar is here, fighting Daemis
A Seanchan fighter is here, fighting Tarn.
A Seanchan officer is here, fighting Mushu.
*Karif* is here, fighting Risca, riding a raken.
*Mal* is here, fighting Quinton, riding a torm.
*Ziggy* is here, fighting Xathras, riding a warhorse.
*Marth* is here, fighting Mortox, riding a raken.
*Thercar* is here, fighting Shinboi, riding a warhorse.
*Nargon* is here, fighting Crusunte, riding a torm.
*Samosh* is here, fighting Jyay, riding a torm.
*Zain* is here, fighting Sjostrom, riding a torm.
Thomaso the Herald of Honor is here, fighting a conscript, riding a black striped razor.
Llewlyn Slainte Mhath is here, fighting a conscript, riding a black striped razor.
Varn of Arad Doman is here, sighting a Seanchan fighter, riding a black striped razor.
Joan a'Daori is here, fighting a conscript, riding a black striped razor.
Daemis of Arad Doman is here, fighting a lopar, riding a black striped razor.
Lord Tarn the Dai Shan is here, fighting a Seanchan fighter, riding a warhorse.
Risca the Heart Guard is here, fighting Karif, riding a warhorse.
Quinton Gower-Winter is here, fighting Mal, riding a warhorse.
Xathras Mandarb al’Caldazar is here, fighting Ziggy, riding a warhorse.
Mortox the Heart Guard is here, fighting Marth, riding a warhorse.
Lord Shinobi Soze, Sheriff of Tanchico is here, fighting Thercar, riding a sleek black charger.
Lord Crusunte the Sheriff is here, fighting, Nargon, riding a sleek black charger.
Jyay the Street Watch is here, fighting Samosh, riding a warhorse.
Sjostrom the Street Watch is here, fighting Zain, riding a warhorse.
Choen Miridia, Southern Warrior is here, fighting a grolm, riding a warhorse.

* S HP:Healthy MV:Full > [west]
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
A Seanchan fighter is here, fighting Keim.
A Seanchan fighter is here, fighting Inon.
A Seanchan fighter is here, fighting Rayven.
A lopar is here, fighting Viellain.
A grolm is here, fighting Velaz.
A corlm is here, fighting Tarill.
A Seanchan officer is here, fighting Vugon.
*Tzao* is here, fighting Bert, riding an armoured black stallion.
*Meren* is here, fighting Halfhand, riding a torm.
*Koukan* is here, fighting Mushu, riding a torm.
*Fantus* is here, fighting Fern, riding a torm.
*Okil* is here, fighting Lint, riding an armoured black stallion.
*Damos* is here, fighting Mythras, riding an armoured black stallion.
*Ludn* is here, fighting Maximillian, riding an armoured black stallion.
*Tykoun* is here, fighting Rentris, riding an armoured black stallion.
Lord Keim Rahiel the Inquisitor is here, fighting a Seanchan fighter, riding a pure white stallion.
Inon the Revealer of the Shadow is here, fighting a Seanchan fighter, riding a warhorse.
Rayven the Associate is here, fighting a Seanchan fighter, riding a warhorse.
Viellain the Hand of the Light is here, fighting a lopar, riding a warhorse.
Lord Velaz the Lieutenant is here, fighting a grolm, riding a pure white stallion.
Tarill Kalidan, High Priest of the Light is here, fighting a corlm, riding a warhorse.
Vugon al’Chiam, Under-Lieutenant is here, fighting a Seanchan officer, riding a warhorse.
Bert the Hundredman is here, fighting Tzao, riding a warhorse.
Halfhand Quorin Raisse is here, fighting Meren, riding a warhorse.
Mushu the Hundredman is here, fighting Koukan, riding a warhorse.
Lord Fern the Dai Shan is here, fighting Fantus, riding a warhorse.
Lint De’Lossian is here, fighting Okil, riding a warhorse.
Mythras the Caldazar is here, fighting Damos, riding a warhorse.
Maximillian the Caldazar is here, fighting Ludn, riding a warhorse.
Rentris Sa’Ran the Crimson Caldazar is here, fighting Tykoun, riding a warhorse.

* S HP:Healthy MV:Full > [west]
Road Before Falme
The road becomes broad and hard packed as it crosses the plains before
Falme. The smell of saltwater and other less savory seaport smells reach
your nose when the breeze stirs. To the west is the town gate of Falme, to
the north and south are grassy fields, and to the east lies the road up
into the hills of Toman Head.
[ obvious exits: N E S W ]
A Seanchan fighter is here, fighting Sundar.
A Seanchan fighter is here, fighting Celeborn.
A Seanchan fighter is here, fighting Pe.
A lopar is here, fighting Raspen.
A grolm is here, fighting Kroth.
A corlm is here, fighting Bruc.
A Seanchan officer is here, fighting Returner.
*Maeglin* is here, fighting Arthonok, riding an armoured black stallion.
*Antonio* is here, fighting Pring, riding an armoured black stallion.
*Alkazar* is here, fighting Tapatio, riding a raken.
*Anghar* is here, fighting Rodger, riding a raken.
*Setsuna* is here, fighting Takd, riding a raken.
*Caolle* is here, fighting Wuken, riding a torm.
*Morik* is here, fighting Akael, riding a raken.
*Tyrnum* is here, fighting Kazel, riding a torm.
Lord Sundar al’Arad the Daishan is here, fighting a Seanchan fighter, riding a warhorse.
Lord Celeborn Chaiyal is here, fighting a Seanchan fighter, riding a warhorse.
Pe the Heart Guard is here, fighting a Seanchan fighter, riding a warhorse.
Raspen the Heart Guard is here, fighting a lopar, riding a warhorse.
Kroth Tul’Ku is here, fighting a grolm, riding a warhorse.
Lord Bruc, Child Lieutenant is here, fighting a corlm, riding a pure white stallion.
Returner the Under-Lieutenant is here, fighting a Seanchan Officer, riding a warhorse.
Arthonok the Under-Lieutenant is here, fighting Maeglin, riding a warhorse.
Pring the Bannerman is here, fighting Antonio, riding a warhorse.
Tapatio Demascus is here, fighting Alkazar, riding a warhorse.
Lord Rodger the Sheriff is here, fighting Anghar, riding a sleek black charger
Lord Takd the Sheriff is here, fighting Setsuna, riding a sleek black charger.
Wuken Endium is here, fighting Caolle, riding a warhorse.
Akael Sengir is here, fighting Morik, riding a warhorse.
Kazel the Street Watch is here, fighting Tyrnum, riding a warhorse

* S HP:Healthy MV:Full > [west]
Road Before the Gate
The town gate of Falme is to the west. It looks sturdy, but not impenetrable
in the event of a serious siege. It and the town wall are probably more of a
tool of the local guard, protection against bandits, rather than armies.
to either side of the gate however, there are open fields with evidence of
military drilling by forces much larger than a town militia. To the east
a rough, rocky road leads off into the hills of Toman Head.
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A grolm is here, fighting Bronx.
A grolm is here, fighting Dertan.
A young Morat'torm is here, fighting Jawyr.
A deathwatch recruit is here, fighting Paddic.
A grolm is here, fighting Kaladan.
A deathwatch recruit is here, fighting Hod.
A deathwatch recruit is here, fighting Dougras.
A deathwatch ogier is here, fighting Shakalo.
A deathwatch ogier is here, fighting Desharik.
A deathwatch ogier is here, fighting Maral.
A deathwatch ogier is here, fighting Mak.
A lopar is here, fighting Janers.
A grolm is here, fighting Kinsela.
*Nargus* is here, fighting Stabye, riding a torm.
*Callende* is here, fighting Anor, riding an armoured black stallion.
*Gaosan* is here, fighting Daal, riding an armoured black stallion.
*Kulgan* is here, fighting Cacamatzin, riding an armoured black stallion.
*Que* is here, fighting Lucore, riding an armoured black stallion.
*Gardan* is here, fighting Aira, riding an armoured black stallion.
*Wodn* is here, fighting Achillies, riding an armoured black stallion.
*Aarek* is here, fighting Tyrno riding a warhorse.
*Veincent* is here, fighting Bronx, riding a warhorse.
*Fonz is here, fighting Dertan, riding a warhorse.
Bronx Mortum t'a'Daori is here, fighting a grolm, riding a black striped razor.
Dertan al'Kenley is here, fighting a grolm, riding a black striped razor.
Jawyr, Rock of`Eire is here, fighting a young Morat’torm, riding a black striped razor.
Paddic Subryne is here, fighting a deathwatch recruit, riding a black striped razor.
Kaladan al'Rynee is here, fighting a grolm, riding a black striped razor.
Hod the Swordsworn is here, fighting a deathwatch recruit, riding a black striped razor.
Lord Dougras the Dai Shan is here, fighting a deathwatch recruit, riding a warhorse.
Shakalo Shakacon is here, fighting a deathwatch ogier, riding a warhorse.
Desharik the Trolloc Dancer is here, fighting a deathwatch ogier, riding a warhorse.
Maral the Shadow Hunter is here, fighting a deathwatch ogier, riding a warhorse.
Mak del’Viggor is here, fighting a deathwatch ogier, riding a warhorse.
Lord Janers, the Blade of the Light is here, fighting a lopar, riding a pure white stallion.
Kinsela the Hand of the Light is here, fighting a grolm, riding a warhorse.
Stabye the Sheperd is here, fighting Nargus, riding a warhorse.
Anor Lin’Dyelyn is here, fighting Callende, riding a warhorse.
Lord Daal the Lieutenant is here, fighting Gaosan, riding a pure white stallion.
Cacamatzin Atrival is here, fighting Kulgan, riding a warhorse.
Lucore Ventris is here, fighting Que, riding a warhorse.
Aira Ciarron is here, fighting Gardan, riding a warhorse.
Achillies the Squadman is here, fighting Wodn, riding a warhorse.
Tyrno the Quartermaster is here, fighting Aarek, riding a warhorse.

* S HP:Healthy MV:Full > [k Seanchan]
You pierce *Veincent*’s right arm very hard.

Flash

* S HP:Healthy MV:Full >
Serpent Square
A huge fountain dominates the middle of the square. From the center of the
fountain, a great coiled serpent spouts water up from its open mouth. The
water spreads out to form a translucent plume. Northharbor Boulevard runs
north and south while Serpent Street spreads east and west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A large man eyes the surroundings warily, every movement fluid.
A striking woman stands here, seemingly ageless.
A black cat meanders to an unknown destination.
A guardsman watches the streets for signs of trouble.

* S HP:Healthy MV:Full >
Damena arrives from a flash of bright white light

* S HP:Healthy MV:Full >
Damena says 'You know that hiding in my city is a warrantable offense, don't you?'

* S HP:Healthy MV:Full >
Damena pokes you in the ribs.

* S HP:Healthy MV:Full >
Damena says 'I would suggest you not do that.'

* S HP:Healthy MV:Full >
You flinch at the flash of light, glaring as you realize that it's Damena who's just materialized.

* S HP:Healthy MV:Full >
You say 'I am not afraid of your warrants madam.'

* S HP:Healthy MV:Full >
Damena says 'As you have made me well aware.'

* S HP:Healthy MV:Full >
A guardsman leaves north.

* S HP:Healthy MV:Full >
Damena says 'However, it certainly would save me the trouble of having to put a bounty on your head.'

* S HP:Healthy MV:Full >
An Aes Sedai leaves east.

* S HP:Healthy MV:Full >
You say 'What is so pressing that you must follow me around the city in order to say?'

* S HP:Healthy MV:Full >
Damena says 'I told you that I cannot tolerate rudeness.'

* S HP:Healthy MV:Full >
Damena says 'If you must go, tell me, and I shall leave you be.'

* S HP:Healthy MV:Full >
You frowns deeply at her.

* S HP:Healthy MV:Full >
Damena says 'Unless, of course, you enjoy me following you around.'

* S HP:Healthy MV:Full >
Damena regards you with serene eyes.

* S HP:Healthy MV:Full >
You roll your eyes.

* S HP:Healthy MV:Full >
A black cat has arrived from the east.

* S HP:Healthy MV:Full >
You run your hand through your hair, out of things to say.

* S HP:Healthy MV:Full >
You take a seat, attempting not to look at Damena.

* S HP:Healthy MV:Full >
You sit down and rest your weary bones.

* S HP:Healthy MV:Full >
An Aes Sedai has arrived from the south.

* S HP:Healthy MV:Full >
Damena plants her fists on her hips and taps her foot on the cobblestones.

* S HP:Healthy MV:Full >
An Aes Sedai has arrived from the east.

* S HP:Healthy MV:Full >
Damena says 'Well?'

* S HP:Healthy MV:Full >
You say 'Well what?'

* S HP:Healthy MV:Full >
Damena throws her hands up in the air, clearly frustrated. "Men!"

Flash

R HP:Battered MV:Fresh >
Isaah says ‘Didn’t your mother ever tell you? The bad guys always win.’

* R HP:Battered MV:Fresh >
Ouch! That Really did HURT!
Isaah plunges a long, slim stiletto into your stomach with force, making you scream.

* R HP:Critical MV:Fresh >
You double over, blood dribbling out of your mouth and down your chin.

* R HP:Critical MV:Fresh >
You clutch at Isaah’s hand, and grab him by the collar.

* R HP:Critical MV:Fresh >
You rip the remains of his shirt as you sink to the ground.

Flash

* R HP:Healthy MV:Strong >
You are shocked with the sudden realization that you’re dead.

* R HP:Healthy MV:Strong >
Suddenly, a stair appears in front of you.

* R HP:Healthy MV:Strong > [up]
The Chambers
Wicked, fast moving striations of clouds move past the window
as if driven by tempest winds. The walls, ceiling, and floor of the
room look as if they were melted, all odd curves and peculiar angles.
Flames roar in a hearth like a forge fire, but oddly enough give off
no heat. Faces are set in the stones about the hearth, screaming
in agony.
[ obvious exits: D ]
A single mirror is hung on the wall, blurring your reflection.
Lady Vivienne is standing here.

* R HP:Healthy MV:Strong >
You look about the room, Vivienne studying you all the while.

* R HP:Healthy MV:Strong >
Vivienne says ‘We have use for you, Rico.’

* R HP:Healthy MV:Strong >
You arch an eyebrow.

* R HP:Healthy MV:Strong >
You say ‘What kind of use are you talking about?’

* R HP:Healthy MV:Strong >
Vivienne says ‘You will be respun.. You’ll return to the world from whence you came.’

* R HP:Healthy MV:Strong >
You say ‘How?’

* R HP:Healthy MV:Strong >
Vivienne gives you a slow, soft smile.

* R HP:Healthy MV:Strong >
Vivienne says ‘The Dark Lord grants many gifts to those who serve him well.’

* R HP:Healthy MV:Strong >
You say ‘Keep your offer. I’ll not traffic with the Dark Lord.’

* R HP:Healthy MV:Strong >
Vivienne’s eyes and mouth turn to burning hot furnaces.

* R HP:Healthy MV:Strong >
Vivienne says ‘You’ll do as I say, worm.’

* R HP:Healthy MV:Strong >
A clear, golden note sounds somewhere in the distance, and a fog rolls in, blocking everything from view.

* R HP:Healthy MV:Strong >
You hear Vivienne shouting in anger, but the sounds fade after a time.

* R HP:Healthy MV:Strong >
Artur Hawkwing says ‘Rico Amadeo.’

* R HP:Healthy MV:Strong >
You stare in amazement at the legend.

* R HP:Healthy MV:Strong >
Artur Hawkwing says ‘You have done well. The wheel weaves as the wheel wills, and it wills that you fight at Tarmon Gai’don.’

* R HP:Healthy MV:Strong >
You stare incredulously at Artur Hawkwing. ‘Me?’

* R HP:Healthy MV:Strong >
Artur Hawkwing nods in agreement. ‘Do you accept this charge?’

* R HP:Healthy MV:Strong >
You say ‘I do.’

* R HP:Healthy MV:Strong >
The clear golden note of the Horn of Valere sounds again, and you feel yourself somehow bound to it.

* R HP:Healthy MV:Strong >
You fade slowly out of existence, waiting for the day that the Horn sounds, bringing you forward to fight once again.

Elysia
Posts: 7948
Joined: Sun Feb 15, 2015 1:29 pm

Re: The Rico Saga

Post by Elysia » Wed Feb 03, 2016 9:41 pm

Provenance and Abrogation

Years ago.

Time held no meaning for him. It was simply meaningless in this place, this world of dreams. He existed, but was nothing. The motions that had made his life worthwhile held no place of possibility in this realm. He moved at the speed of thought through the mirror of the real world, and simply waited. Waited for an end to it, certain that a tug on his thread would come soon, and he would be pulled back into the pattern. Impatience soon consumed him, his mind driven towards thoughts of his previous life. All the while, he wondered how it was he had come to be here as he wandered.

The world.. flickered. Motion was thought, boundless by the constraints of the world he had left. Cities he had never visited became regular haunts. People came into existence for seconds, minutes, but never more then that before they disappeared again as their dreams took them elsewhere. It was a strange place, and a strange existence.

And then one day the corpses began to appear.

Later that day?

* R HP:Healthy MV:Fresh >
The Beginnings of a Wagon-Rutted Trail
The plains give way to a bare dirt road. Judging by the deep ruts in
the path one can guess that this is an often used route of travel, probably
for merchants between Altara and Murandy in the northeast. A mountain range
dominates the horizon to the south.
[ obvious exits: N E S W ]
There are some tracks of a human leaving north.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
The corpse of a badger is lying here.
The corpse of a brown deer is lying here. [2]
The corpse of a bobcat is lying here.

* R HP:Healthy MV:Fresh >
You look at the corpses in mild distaste, and certain wonder. There have never been corpses here before.

* R HP:Healthy MV:Fresh >
You look at the tracks leading north, and begin to follow.

* R HP:Healthy MV:Fresh > [north]
Your steps take you miles away in a space of heartbeats.
A Fork in the Path
Here a path takes a turn to the north, or continues on to the east and west.
The grass to the east and west has a beaten appearance. The grass on the path
to the north, however, looks as though it has not been trod upon in some time.
A light breeze causes the grass of the plains to sway gently.
[ obvious exits: N E S W ]
There are some tracks of a human leaving north.
A gory tuft of flesh lies abandoned on the ground.
The corpse of a panther is lying here.

* R HP:Healthy MV:Fresh > [north]
Your steps take you miles away in a space of heartbeats.
The Plains of Altara
Yellow and green plains grass sways gently in the breeze that moves across the
plains. In every direction, the only feature of the flat land is the tall,
thick grass. Small sounds rise out of the prairie grass, adding to the general
din of the plains of Altara.
[ obvious exits: N E S ]
There are some tracks of a human leaving north.

* R HP:Healthy MV:Fresh > [north]
Your steps take you miles away in a space of heartbeats.
Path to the River Arinelle
A clearly visible path has been worn by travel into the woods here. The
sound of moving water can be heard to the west, and snippets of a river
can be seen in that direction. To the east the forest opens into a lush
green glade, and a large metal tower can be seen to the north.
[ obvious exits: N E W ]
There are some tracks of a human leaving north.

* R HP:Healthy MV:Fresh >
You look off into the distance, and spot a glimmer of steel on the horizon.

* R HP:Healthy MV:Fresh >
Your steps take you miles away in a space of heartbeats.
A Tall Steel Tower
Set back from the River Arinelle is a tall metal structure in a cleared
field. The ground around it is grassless, and the dust is dried and pock-
marked. An odd thing, with a river so close. The tower looks to be
burnished steel, and is smooth beyond compare, with no visible scratches
or entrances. It rises sheer out of the ground and dwarfs everything
else in sight.
[ obvious exits: N E S W ]
There are some tracks of a human leading into a tower.
A tower of bright shining steel stands tall here.

* R HP:Healthy MV:Fresh >
You circle the tower three times, but find no entrance.

* R HP:Healthy MV:Fresh >
You stop some paces off from the tower, studying the structure.

* R HP:Healthy MV:Fresh >
Someone speaks from behind you. ‘Do you know this place, Thiefcatcher?’

* R HP:Healthy MV:Fresh >
You barely stir, staring at the Tower intently. ‘No.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing materializes behind you.

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘It has been here long, almost as long as the weave of the Wheel.’

* R HP:Healthy MV:Fresh >
You speak over your shoulder. ‘And what is it?’

* R HP:Healthy MV:Fresh >
Artur Hawking says ‘Why do you want to know?’

* R HP:Healthy MV:Fresh >
You turn to face him, meeting his vigilant stare. ‘Because I found corpses here, in this world, and there were tracks that led away.’

* R HP:Healthy MV:Fresh >
You gesture to the tower behind you. ‘They led here.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing eyes the tower for a moment. ‘It would be best if you left this matter alone. The covenant you made that binds you to the Horn must not be broken.’

* R HP:Healthy MV:Fresh >
You roll your eyes. ‘Yes, yes. The Covenant. The one that binds us to the Horn and allows us what existence we have. The one that says we must not interfere.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘So, what are you doing, if not interfering?’

* R HP:Healthy MV:Fresh >
You say ‘Interfering with what, exactly?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing narrows his eyes slightly, but doesn’t answer.

* R HP:Healthy MV:Fresh >
You give Artur Hawkwing your full attention. ‘Surely there’s a reason why there are corpses here, and why the tracks led here.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing shakes his head. ‘You are too stubborn, and you still cling to the life you just left. We will not discuss that matter.’

* R HP:Healthy MV:Fresh >
You shrug, a small roll of your shoulders. ‘Fine.. Tell me. What is this thing?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing heaves a sigh, and after a moment answers your question.

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘It is a gateway to the world of the Aelfinn and the Eelfinn.’

* R HP:Healthy MV:Fresh >
You look askance at him. ‘The who?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing intones ‘The alien races that inhabit a world much unlike our own. They are known as the Snakes and the Foxes, and you would only understand why if you saw them with your own eyes.’

* R HP:Healthy MV:Fresh >
You peer at Artur Hawkwing. ‘Alien races? What do you mean by that?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing considers you for a moment. ‘They are like us, but not. Two separate peoples that are not human, with interests that differ from ours so much, that they should not be trusted.

* R HP:Healthy MV:Fresh >
You brush a loose strand of hair from your face. ‘And what exactly are their interests?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘Their interests? That is hard to say. It is known that the Aelfinn will grant truthful answer to three questions, with no apparent price. The Eelfinn will grant three desires, but the price is arranged between you, and can be very steep.

* R HP:Healthy MV:Fresh >
You look at Artur Hawkwing with incredulity. ‘And these races live in another world?

* R HP:Healthy MV:Fresh >
You pause, and then frown at him slightly. ‘Another world? How is that possible?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘It is possible that it is just another reflection of our world, reached by the Lines that join the Worlds That Might Be, laid by those who knew the Numbers of Chaos. Or perhaps it is just another world entirely. All that is known is that it is affected by the Pattern.’

* R HP:Healthy MV:Fresh >
You tilt your head, studying the man. ‘And how is it that you get to this.. other world?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing answers simply. ‘Take a bronze knife, and cut a triangle with three wavy lines through it anywhere on the sides of the Tower, and the gateway will open.’

* R HP:Healthy MV:Fresh >
You shake your head. ‘You –are- telling me true, aren’t you Hawkwing?’

* R HP:Healthy MV:Fresh >
Artur Hawking solemnly nods at you.

* R HP:Healthy MV:Fresh >
You turn back to look at the structure, and give Artur Hawkwing a sidelong glance.

* R HP:Healthy MV:Fresh >
You say ‘What would happen to one of us should we enter it?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing gives you a very sharp look. ‘It is not allowed. You’ve sworn your oath, and will abide by it.’

* R HP:Healthy MV:Fresh >
You wave his words away. ‘Hypothetically.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing peers closely at you. Guard your secrets carefully…

* R HP:Healthy MV:Fresh >
You give Artur Hawkwing a casual smile. ‘It’s only a question.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing sighs again. ‘You are much too curious about this, Thiefcatcher.’

* R HP:Healthy MV:Fresh >
You grin at him. ‘I doubt that.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing looks at you. ‘I guess it doesn’t matter much anyway. Your thread is tied to the Pattern, to be rewoven as is seen fit. It is held there by your oath. It stands by reason that you can’t leave this place, unless by forsaking your oath. And to forsake your oath is to not exist.’

* R HP:Healthy MV:Fresh >
You rub your chin thoughtfully. ‘Or, one would cease to be tied to the Pattern, but continue to exist in that world.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘Your tie to the Horn of Valere would cease to exist, though, Thiefcatcher. Your existence and fate would be completely in the hands of the Aelfinn and the Eelfinn.’

* R HP:Healthy MV:Fresh >
You nod slightly. ‘It would certainly be a gamble.’

* R HP:Healthy MV:Fresh >
You ponder over the thoughts running through your head. ‘That brings about an interesting line of questions, however.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘Oh?’

* R HP:Healthy MV:Fresh >
You say ‘We aren’t allowed to leave this place unless being rewoven. Not like there has really been any other way to do it, to my knowledge. How long have you known about this? And do the others know?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing speaks softly. ‘Some do. The rest know what they want to. It is not in us to deny this existence.’

* R HP:Healthy MV:Fresh >
You arch an eyebrow. ‘None have ever tried this means of escape?’

* R HP:Healthy MV:Fresh >
Arthur Hawkwing shakes his head. ‘We are bound by our vows to the Horn. None prefer brief life elsewhere over this calling.’

* R HP:Healthy MV:Fresh >
You say ‘So, half of you don’t care to know, and the other half don’t want to act?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing nods at you. ‘And I doubt anyone ever will.’

* R HP:Healthy MV:Fresh >
You shrug, and concentrate hard.

* R HP:Healthy MV:Fresh >
A bronze dagger takes form in your hands.

* R HP:Healthy MV:Fresh >
You wield a long bronze dagger.

* R HP:Healthy MV:Fresh >
Artur Hawkwing glares at you angrily. ‘You will not abandon your oath, Thiefcatcher.’

* R HP:Healthy MV:Fresh >
You turn your back on him. ‘It is my choice, after all.’

* R HP:Healthy MV:Fresh >
You scratch a triangle on the tower, and the steel parts like butter under the bronze.

* R HP:Healthy MV:Fresh >
You turn to look at Artur Hawkwing. ‘Call me impatient, or call me stubborn. I have unfinished business.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘You’re a fool. You move towards the unknown blindly, and risk all that you are in order to achieve.. what?’

* R HP:Healthy MV:Fresh >
You speak softly. ‘I have some things that need being taken care of, and I don’t have a thousand years to wait around.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘You’re really bent on this course of action, aren’t you?’

* R HP:Healthy MV:Fresh >
You nod slightly.

* R HP:Healthy MV:Fresh >
Artur Hawkwing heaves a sigh. ‘You will need some tools to escape the Aelfinn and the Eelfinn, then.’

* R HP:Healthy MV:Fresh >
You turn to regard Artur Hawkwing.

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘Courage to strengthen, fire to blind, music to daze, iron to bind.’

* R HP:Healthy MV:Fresh >
You arch an eyebrow. ‘Poetry? I didn’t think you were the type, Hawkwing.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing shakes his head, his countenance grave.

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘This is not time to make light of things.’

* R HP:Healthy MV:Fresh >
You shrug slightly.

* R HP:Healthy MV:Fresh >
Artur Hawkwing glares reproachfully at you.

* R HP:Healthy MV:Fresh >
You sigh. ‘Fine, what does it mean?’

* R HP:Healthy MV:Fresh >
Artur Hawkwing says ‘They fear fire, iron, and music. I think your arrogance will pass nicely for courage.’

* R HP:Healthy MV:Fresh >
You frown at Artur Hawkwing. ‘I can’t play any instruments.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing frowns back at you. ‘How’s your singing voice?’

* R HP:Healthy MV:Fresh >
You shake your head at him.

* R HP:Healthy MV:Fresh >
You concentrate hard.

* R HP:Healthy MV:Fresh >
A fragile crystal rod takes form in your hands.
A sharp iron knife takes form in your hands.

* R HP:Healthy MV:Fresh >
You nod at Artur Hawkwing. ‘Fire and iron.’

* R HP:Healthy MV:Fresh >
Artur Hawkwing fixes you with an intent stare. ‘You’re a fool for even thinking about this.’

* R HP:Healthy MV:Fresh >
You wink at Artur Hawkwing, and turn back to the tower.

* R HP:Healthy MV:Fresh >
You scratch three wavy lines over the triangle.

* R HP:Healthy MV:Fresh >
The strange symbols burn bright for a moment and a dark gateway to another place opens.

* R HP:Healthy MV:Fresh > [rem dagger]
You stop wielding a long bronze dagger.

* R HP:Healthy MV:Fresh > [wield knife]
You wield a serrated iron knife.

* R HP:Healthy MV:Fresh >
You drop a long bronze dagger.

* R HP:Healthy MV:Fresh >
You say ‘Goodbye, Hawkwing. Perhaps I’ll see you in another life.’

* R HP:Healthy MV:Fresh > [enter gateway]
Darkness envelopes you as you enter the gateway.
You feel the sheering of your thread from the Wheel’s will.
It is pitch black…

* R HP:Healthy MV:Fresh >
You stumble, your breath suddenly gone with an odd pain in your center.

* R HP:Healthy MV:Fresh >
The pain passes slowly.

* R HP:Healthy MV:Fresh >
You straighten, finally able to breath again.

* R HP:Healthy MV:Fresh >
You mutter ‘What the hell was that about?’

* R HP:Healthy MV:Fresh >
You peer around in the dark, unable to see anything clearly.

* R HP:Healthy MV:Fresh >
You hold a crystal lightstick above your head.

* R HP:Healthy MV:Fresh > [look]
The Path Between Paths
The pathways here are neither angled, nor spiraled from what you can
tell. Your eyes seem to slide along the passage like it isn’t really there,
and focusing seems to make it worse. The room ends abrubtly, and
there is a visible widening in the corridor to the north.
[ obvious exits: N ]

* R HP:Healthy MV:Fresh >
A man with a snake-like appearance arrives from the north.

* R HP:Healthy MV:Fresh >
A man with a snake-like appearance looks at you, clearly very excited.

* R HP:Healthy MV:Fresh >
A man with a snake-like appearance says ‘You are not bound by the Deals?’

* R HP:Healthy MV:Fresh > [look]
You try to look at a man with a snake-like appearance, but your eyes slide by him.

* R HP:Healthy MV:Fresh >
You say ‘What deals?’

* R HP:Healthy MV:Fresh >
A man with a snake-like appearance leaves north.

* R HP:Healthy MV:Fresh >
You yell ‘Hey! Wait a minute!’

* R HP:Healthy MV:Fresh > [north]
The world tilts and tumbles as you try to move.

* R HP:Healthy MV:Fresh > [north]
The world tilts and tumbles as you try to move.

* R HP:Healthy MV:Fresh >
You glare around you, frustrated.

* R HP:Healthy MV:Fresh >
You sit down.

* R HP:Healthy MV:Fresh >
A man with a snake-like appearance has arrived from the north.
A man with a snake-like appearance has arrived from the north.
A snake-like man has arrived from the north.
A fox-like man has arrived from the north.
A fox-like woman has arrived from the north.
A fox-like man has arrived from the north.

* R HP:Healthy MV:Fresh >
The group of men and women whisper excitedly amongst themselves.

* R HP:Healthy MV:Fresh >
A fox-like woman says ‘What is your name, human?’

* R HP:Healthy MV:Fresh >
A snake-like man says ‘He is Rico Suave. His thread was cut from the Pattern, but there is no doubt of that.’

* R HP:Healthy MV:Fresh >
A fox-like man says ‘How is it that you’ve come here?’

* R HP:Healthy MV:Fresh >
You smile pleasantly at them. ‘Is it really that important?’

* R HP:Healthy MV:Fresh >
A fox-like man grins evilly at you, his sharp teeth flashing.

* R HP:Healthy MV:Fresh >
A man with a snake-like appearance says ‘You had best be cautious. Where we would take your emotion and memories, they would take your hide.’

* R HP:Healthy MV:Fresh >
A fox-like woman caresses the strap of pale leather running down her shoulder.

* R HP:Healthy MV:Fresh >
A snake-like man steps forward. ‘What will it be, Rico Suave? Will you be our thrall, or theirs?’

* R HP:Healthy MV:Fresh >
You say ‘It’s Amadeo, actually. And you’re forgetting your manners.’

* R HP:Healthy MV:Fresh >
You brandish your weapon.

* R HP:Healthy MV:Fresh >
You say ‘You’re going to send me back to the real world, or things are going to get ugly.’

* R HP:Healthy MV:Fresh >
A fox-like woman laughs. ‘He brings only iron. Summon the others. We’ll decide who is to have him in due time.’

* R HP:Healthy MV:Fresh >
You grin broadly. ‘I’ve more then just iron, miss.’

* R HP:Healthy MV:Fresh >
A fox-like woman motions to a fox-like man, ignoring your comment.

* R HP:Healthy MV:Fresh >
A fox-like man leaves north.

* R HP:Healthy MV:Fresh > [rem knife]
You stop using a serrated iron knife.

* R HP:Healthy MV:Fresh > [wield stick]
You wield a crystal lightstick.

* R HP:Healthy MV:Fresh > [throw fox north]
You take aim..
- = + *

A crystal lightstick arcs through the air.

A crystal lighstick passes out of sight.
A fire roars to life with an incandescent brightness, blocking the way north.
Your blood freezes as you hear someone’s death cry.
The room changes noticeably in the light of the fire.

* R HP:Healthy MV:Fresh > [exits]
Obvious exits:
North - A Blazing Inferno

* R HP:Healthy MV:Fresh >
The gathering of people shrinks away from the fire, moving closer to you.

* R HP:Healthy MV:Fresh >
You realize that your motion is no longer impaired.

* R HP:Healthy MV:Fresh >
You stand up.

* R HP:Healthy MV:Fresh >
You wield a serrated iron knife.

* R HP:Healthy MV:Fresh >
A snake-like man says ‘What have you done?’

* R HP:Healthy MV:Fresh >
You grab a fox-like woman by her hair, holding the knife to her neck. ‘Call it aggressive negotiation.’

* R HP:Healthy MV:Fresh >
The snake-like men turn to you as one, and the fox-like man snarls at you.

* R HP:Healthy MV:Fresh >
You say ‘Send me to the real world. I know that it is within your power.’

* R HP:Healthy MV:Fresh >
You press the tip of the knife against the woman’s throat, drawing a pinpoint of blood.

* R HP:Healthy MV:Fresh >
A fox-like woman hisses. ‘Release me, and we will broker a deal.’

* R HP:Healthy MV:Fresh >
You say ‘Just like that?’

* R HP:Healthy MV:Fresh >
A snake-like man crosses his arms. ‘It seems you have us at your mercy. We have no aid.’

* R HP:Healthy MV:Fresh >
You smirk. ‘So it appears.’

* R HP:Healthy MV:Fresh >
You push a fox-like woman away from you, and she stumbles, catching herself on the wall.

* R HP:Healthy MV:Fresh >
You regard the assembly of strange beings, and they look grim in the light of the fire.

* R HP:Healthy MV:Fresh >
You say ‘You know what it is that I desire. I will not be dissuaded from that course. What are your terms?’

* R HP:Healthy MV:Fresh >
A snake-like man says ‘We must confer.’

* R HP:Healthy MV:Fresh >
You turn your head, studying the blaze that rages not twenty paces away as they speak.

* R HP:Healthy MV:Fresh >
The assembly breaks, and turns back to you.

* R HP:Healthy MV:Fresh >
A fox-like woman says ‘You will hear our terms?’

* R HP:Healthy MV:Fresh >
You nod slightly.

* R HP:Healthy MV:Fresh >
A man with a snake-like appearance says ‘These are the terms we offer you.’

* R HP:Healthy MV:Fresh >
A snake-like man says ‘We will keep your memories for a year and a day.’

* R HP:Healthy MV:Fresh >
A man with a snake-like appearance says ‘You will lose the love you hold for the person you love most. We will keep that forever.’

* R HP:Healthy MV:Fresh >
A snake-like man says ‘You will have no memory of this deal, or those since your thread was cut from the Pattern.’

* R HP:Healthy MV:Fresh >
A fox-like man says ‘And you will pay for the life you took here.’

* R HP:Healthy MV:Fresh >
You arch an eyebrow. ‘How?’

* R HP:Healthy MV:Fresh >
A fox-like man says ‘Your return to your world will be.. painful.’

* R HP:Healthy MV:Fresh >
A fox-like woman grins evilly at you.

* R HP:Healthy MV:Fresh >
You say ‘Will you accept any other terms?’

* R HP:Healthy MV:Fresh >
A snake-like man shakes his head at you.

* R HP:Healthy MV:Fresh >
You consider for a moment, and finally say ‘Fine. It’s a deal.’

* R HP:Healthy MV:Fresh >
A snake-like man says ‘Done.’

* R HP:Healthy MV:Fresh >
A fox-like man says ‘And done.’

* R HP:Healthy MV:Fresh >
A snake-like man says ‘Walk into the flames, then, and seal your fate Rico Suave.’

* R HP:Healthy MV:Fresh >
You throw a serrated iron knife at a fox-like woman, and it bites into the floor between her legs.

* R HP:Healthy MV:Fresh >
You wink at a fox-like woman.

* R HP:Healthy MV:Fresh >
A fox-like man gnashes his teeth at you.

* R HP:Healthy MV:Fresh >
You turn your back on the assembly, and walk into the flames.

* R HP:Healthy MV:Fresh > [north]
You can’t see anything through the flames.

* R HP:Healthy MV:Fresh > [look]
You can’t see anything through the flames.

* R HP:Healthy MV:Fresh >
You feel your clothes burn off, but strangely you are untouched.

* R HP:Healthy MV:Fresh >
You take a few more steps into the blaze, unable to see anything but the curtain of flame.

* R HP:Healthy MV:Fresh >
Suddenly, the floor beneath you vanishes.

* R HP:Healthy MV:Fresh >
You feel yourself falling through a suddenly bright world.

* R HP:Healthy MV:Fresh >
You seem to fall for a long time.

* R HP:Healthy MV:Fresh >
You hit the water with a bone jarring impact.
You’ve forgotten everything you’ve learned.
River Arinelle Near Whitebridge
The Arinelle streams past the main docks of Whitebridge which lie to the east.
The glittering arc of the White Bridge rises above your head just to the north.
The river current is strong and pulls you ever southward.
[ obvious exits: N E S ]

* R HP:Battered MV:Fresh >
You claw your way to the surface, gasping for air.

* R HP:Battered MV:Fresh > [swim east]
You start swimming over there...

* R HP:Battered MV:Haggard >
You pull yourself onto the dock.
Whitebridge Docks
The Whitebridge docks begin here, and the pier extends into the main city
to the east. The raging waters of the River Arinelle flow from the north
and disappear from view around a bend to the south. The majority of the
docks lie in shadow, hidden by the glorious bulk of the White Bridge, which
spans the river and sets down in the heart of the city to the east. From
here you are privileged to a magnificent view of the bridge, unobstructed
by any buildings. A faded sign stands at an angle.
[ obvious exits: E W ]
East: A town watchman is here, patrolling the city.

* R HP:Battered MV:Collapsing >
You flop down, laying in a pool of the water dripping off of your naked body.

* R HP:Battered MV:Collapsing > [stand]
You are too exhausted.

* R HP:Battered MV:Collapsing >
You cough hard, and some blood paints the water a bright crimson.

* R HP:Battered MV:Collapsing >
You fall unconscious, not knowing who or where you are.

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