A Gleegirl shows her stuff to a brooding Seanchan; or, Observations on Saldaean Romance

...for in character discussions, contributions and Wheel of Time themed stories.
Dixie
Posts: 18
Joined: Sun May 03, 2020 2:55 pm

A Gleegirl shows her stuff to a brooding Seanchan; or, Observations on Saldaean Romance

Post by Dixie » Mon May 31, 2021 7:29 pm

Here I lie tonight, all alone in bed.
Wished to poke Ronspence, but bricked instead
At least I can say that I gave it my all
And he didn't leave me before I showed him my balls.
Farewell sweet prince, I hope you enjoyed what we shared,
You can't hide from your feelings like you hid by the square!



Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
North: A little girl plays here.
East: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A ratter is here, hunting shadoweyes.
A gory tuft of flesh lies abandoned on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tooz the Journey Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

A baker bellows 'Darkfriend Ronspence is attacking me!! Guards!'

A baker bellows 'Darkfriend Ronspence is attacking me!! Guards!'

Dixie bellows 'hey! whatcha doing?'

*Ronspence* has arrived from the east.

*Ronspence* leaves east.

*Ronspence* has arrived from the east.

*Ronspence* leaves west.

Dixie bellows 'you don't have a hall pass!'


Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A warhorse is here, stamping his feet impatiently.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.


Dixie stops riding him.

The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.

The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

buy steak
buy steak
A bartender tells Dixie 'Enjoy it!'
Dixie now has a choice steak.
A bartender puts some coins in a small purse.
A bartender puts some coins in a small purse.

A bartender tells Dixie 'I don't have it.'

Dixie can buy:
A mug of ale of stout ale for 7 coppers.
A mug of ale of stout ale for 7 coppers.
A mutton shank for 16 coppers.
A cup of hot, bitter tea for 3 coppers.
A cup of hot, bitter tea for 3 coppers.
A cup of hot, bitter tea for 3 coppers.
A wooden goblet of mulled wine for 7 coppers.
A cinnamon honeycake for 4 coppers.
An apple for 4 coppers.
A chunk of cheese for 3 coppers.
A mug of ale of stout ale for 7 coppers.
A dented tankard of dark beer for 6 coppers.
A dented tankard of dark beer for 6 coppers.
A small keg of dark beer for 13 coppers.
A small keg of dark beer for 13 coppers.

buy shank
A bartender tells Dixie 'Enjoy it!'
Dixie now has a mutton shank.
A bartender puts some coins in a small purse.

The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: You sense a hidden life form in the area...
South: A man is here.


*Ronspence* has arrived from the north.

*Ronspence* leaves north.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Ronspence* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
Bartrim the innkeeper stands sullenly about.

*Ronspence* leaves west.

Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Ronspence* is standing here.

Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
North: An old woman smiles kindly.
East: You sense a hidden life form in the area...
West: A town watchman is here, patrolling the city.
Up: A ratter is here, hunting shadoweyes.
A gory tuft of flesh lies abandoned on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie notice an old metal key is hidden here.
Tooz the Journey Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

Tooz looks at Dixie.

Tooz says 'He gone?'

Dixie shakes her head.

Dixie says 'trying to backstab'

Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: You sense a hidden life form in the area...
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.

Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie senses a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
Bartrim the innkeeper stands sullenly about.

[backstab h.seanchan]
Dixie silently approach your victim...
-=+**+=- -=+*
Backstab who?

The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
South: A man is here.

Dixie attempts to hide herself.


n;h;5
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
West: You sense a hidden life form in the area...
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
Bartrim the innkeeper stands sullenly about.

[hide ]
Dixie attempts to hide herself.

[backstab h.seanchan]
Backstab who?

Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie senses a hidden life form in the area...

[hide ]
Dixie attempts to hide herself.

[backstab h.seanchan]
Dixie silently approach your victim...
-=+**+=- -=+

*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Ronspence: Scratched >
*Ronspence* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Tiring - Ronspence: Scratched >

* S HP:Healthy MV:Tiring - Ronspence: Scratched >

*Ronspence* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Ronspence: Scratched >
*Ronspence* leaves south.

Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
North: An old woman smiles kindly.
East: You sense a hidden life form in the area...
West: A town watchman is here, patrolling the city.
A gory tuft of flesh lies abandoned on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie notice an old metal key is hidden here.
A ratter is here, hunting shadoweyes.
Tooz the Journey Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie senses a hidden life form in the area...

[hide ]
Dixie attempts to hide herself.

[backstab h.seanchan]
Dixie silently approach your victim...
-

=+**+=- -=+

*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Ronspence: Scratched >
gf west

*Ronspence* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Ronspence: Scratched >

*Ronspence* leaves west.

Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
North: An old woman smiles kindly.
East: You sense a hidden life form in the area...
West: A town watchman is here, patrolling the city.
A gory tuft of flesh lies abandoned on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
Tooz the Journey Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie senses a hidden life form in the area...

[hide ]
Dixie attempts to hide herself.

[backstab h.seanchan]
Dixie silently approach your victim...
-=+**+

=- -=+*
Backstab who?


Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
North: An old woman smiles kindly.
West: A town watchman is here, patrolling the city.
A gory tuft of flesh lies abandoned on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie notice an old metal key is hidden here.
A ratter is here, hunting shadoweyes.
Tooz the Journey Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

Dixie snickers softly.

Tooz says 'Get him?'

Dixie shakes her head.

Dixie says 'we just passing by each other'

Dixie bellows 'there are better ways of getting a date with me, you know'

Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie senses a hidden life form in the area...

[hide ]
Dixie attempts to hide herself.

[backstab h.seanchan]
Dixie silently approach your victim...
-=+**+=- -=
+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Ronspence: Healthy >

*Ronspence* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Ronspence: Healthy >
*Ronspence* leaves east.
[perform acrobatics backhandspring]
-=+**+=- -=+*
Dixie does a series of back handsprings leading to the west.

Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
North: An old woman smiles kindly.
East: You sense a hidden life form in the area...
West: A rat scurries around trying to get out of sight.
Up: An old woman smiles kindly.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
Tooz the Journey Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: *Ronspence* is standing here.
West: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.


Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
Tooz the Journey Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Ronspence* is standing here, riding a bloodstock stallion.

[hide ]
Dixie attempts to hide herself.

[backstab h.seanchan]
Dixie silently approach your victim...
-=+**+=-
*Ronspence* tries to pierce you, but you deflect the blow.
-=+*
Dixie can't backstab a fighting person, too alert!

* S HP:Healthy MV:Tiring - Ronspence: Healthy >

Dixie tries to stab *Ronspence*, but he parries successfully.
*Ronspence* tries to pierce you, but you deflect the blow.

Dixie starts juggling several balls.
-=+
*Ronspence* tries to pierce you, but you parry successfully.
**
*Ronspence* snickers softly.
+=- -=+
*
Dixie deftly keeps the balls spinning.
-
*Ronspence* tries to pierce you, but you deflect the blow.
=+**+=- -=+
*Ronspence* tries to pierce you, but you deflect the blow.
*Ronspence* tries to pierce you, but you parry successfully.

*
*Ronspence* drawls 'that thing ever land?'
Flashes of blue, green, red and white spin by as you keep the balls aloft.

-=+**+=- -
*Ronspence* tries to pierce you, but you deflect the blow.
=+*
Dixie send the balls soaring into the air, and with a flourish of your cloak you catch them one at a
time.

* S HP:Healthy MV:Tiring - Ronspence: Healthy >

Dixie tries to stab *Ronspence*, but he parries successfully.
*Ronspence* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Ronspence: Healthy >

Dixie tickles *Ronspence*'s body with your stab.
*Ronspence* pierces your body hard.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

Dixie says 'sometimes'

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

Dixie tries to stab *Ronspence*, but he deflects the blow.
*Ronspence* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

Dixie tries to stab *Ronspence*, but he parries successfully.
*Ronspence* tries to pierce you, but you parry successfully.
*Ronspence* throws back his head and cackles with insane glee!

Dixie tries to stab *Ronspence*, but he deflects the blow.
*Ronspence* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

*Ronspence* looks at Dixie.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

Dixie tries to stab *Ronspence*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

Dixie tries to stab *Ronspence*, but he parries successfully.
*Ronspence* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

Dixie winks suggestively at *Ronspence*.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

Dixie tries to stab *Ronspence*, but he deflects the blow.
*Ronspence* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >

Dixie stab *Ronspence*'s body.
*Ronspence* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >
[perform acrobatics backhandspring]
-=+

**+=
*Ronspence* pierces your body hard.
Ouch! You lose your concentration.

* S HP:Scratched MV:Tiring - Ronspence: Scratched >
gf west
[perform acrobatics backhandspring]
-=+
*Ronspence* tries to pierce you, but you parry successfully.
*

*Ronspence* tries to pierce you, but you deflect the blow.
*
*Ronspence* strokes his chin thoughtfully.
+=- -=+*
Dixie does a series of back handsprings leading to the west.

Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
North: An old woman smiles kindly.
East: West: A town watchman is here, patrolling the city.
A gory tuft of flesh lies abandoned on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Dixie notice an old metal key is hidden here.
Tooz the Journey Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

*Ronspence* has arrived from the east, riding a bloodstock stallion.

*Ronspence* leaves up riding a bloodstock stallion.
Dixie chuckles politely.

Siro
Posts: 501
Joined: Tue Jan 29, 2019 3:38 pm

Re: A Gleegirl shows her stuff to a brooding Seanchan; or, Observations on Saldaean Romance

Post by Siro » Tue Jun 01, 2021 7:35 am

A short pk log with a limerick up front,
even with some banter and the threat of a date...
A roleplay log for qps, this does not make.

But thank you for posting!

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