Saved your life! --- &RPaward

...for in character discussions, contributions and Wheel of Time themed stories.
Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Saved your life! --- &RPaward

Post by Mhaliah » Thu Feb 25, 2021 7:39 pm

Ely edit 29 Jul 2021.

1-6 qps, depending on length and quality.

Rplizer +1 qps : o
Extra meticulous edit +1 qps : o
Length bonus +1-2 qps : o

Summary: +1 qps : o

Total: 1 qps


Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined Queen's Guard soldier is lying here, mortally wounded.
A gray palfrey prances skittishly nearby.

* R HP:Healthy MV:Strong > treat guard
*
You bend down and treat the wounds of a determined Queen's Guard soldier.

* R HP:Healthy MV:Strong >
A determined Queen's Guard soldier stops resting, and clambers on his feet.

* R HP:Healthy MV:Strong > nod
You nod in agreement.

* R HP:Healthy MV:Strong > sa so glad I found you here.
You say 'so glad I found you here.'

* R HP:Healthy MV:Strong > l guard
This man bears several scars, and carries himself as though he was born to
professional soldiery. Indeed, the stolid look on his face may mean he has
known nothing more than that in his lifetime. He is both willing and able
to enforce the will of the Queen of Andor through whatever means prove
necessary.

A determined Queen's Guard soldier is in awful condition.

a determined Queen's Guard soldier is using:
<worn on head> a leather helmet
<worn about body> a cloak of the Caemlyn Guard
<slung on back> a sword sheath
<wielded> a long, thin sword
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of heavy leather boots

* R HP:Healthy MV:Strong >
The sun sets.
Timer now at 94 secs.
Timer now at 63 secs.

* R HP:Healthy MV:Full >
A determined Queen's Guard soldier continues his patrol.

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Saved your life!

Post by Mhaliah » Fri Feb 26, 2021 11:16 am

Later that day in Baerlon...

Craftsman's Row
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Town Watch is lying here, mortally wounded.

* R HP:Healthy MV:Fresh >w

* R HP:Healthy MV:Fresh > Craftsman's Row
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stalwart darkfriend patrols the streets, controlling the citizens.

* R HP:Healthy MV:Fresh > e
Craftsman's Row
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Town Watch is lying here, mortally wounded.

* R HP:Healthy MV:Fresh > treat guard
*
You bend down and treat the wounds of a member of the Town Watch.

* R HP:Healthy MV:Fresh >
A member of the Town Watch stops resting, and clambers on his feet.

* R HP:Healthy MV:Fresh > tell arston saved a member of the town watch
You tell Arston 'saved a member of the town watch'

* R HP:Healthy MV:Fresh >
Arston tells you 'yes!'

* R HP:Healthy MV:Fresh > tell arston second mob i've saved today lol
You tell Arston 'second mob i've saved today lol'

* R HP:Healthy MV:Fresh >
A member of the Town Watch leaves west. Dang man, take some time to heal!

* R HP:Healthy MV:Fresh > w
kill darkfriend

Craftsman's Row
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Town Watch is here, fighting a member of the darkfriend forces. Making me jump into this fast!
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

bash
* R HP:Healthy MV:Fresh > You pound a member of the darkfriend forces's body into bloody fragments!
= sh - a member of the darkfriend forces: Hurt >
A member of the darkfriend forces barely strikes your left arm.
A member of the darkfriend forces joins a member of the darkfriend forces's fight!
A member of the Town Watch tries to strike a member of the darkfriend forces, but he parries successfully.
=
Your bash at a member of the darkfriend forces sends him sprawling!

Some amount of Melee later...

* R HP:Hurt MV:Fresh - a member of the darkfriend forces: Beaten >
bash
* - a member of the darkfriend forces: Beaten >
A member of the darkfriend forces tickles your left foot with his strike.
A member of the darkfriend forces strikes your left arm.
A member of the Town Watch tries to strike a member of the darkfriend forces, but he deflects the blow.

As a member of the darkfriend forces avoids your bash, you topple over and fall to the ground! Great time on the disengage miss, sigh. Work our way through this one too then...

* R HP:Hurt MV:Fresh >
A member of the darkfriend forces barely tickles your left foot with his strike.
A member of the darkfriend forces strikes your body.
A member of the Town Watch strikes a member of the darkfriend forces's body.

Call for some reinforcements.

You tell Arston 'come hit w s w w of gate?'
Arston tells you 'im getting key rn'
You tell Arston 'nod. im keeping this mob alive'

No reinforcements available. The fight continues. And then...

* R HP:Wounded MV:Fresh - a member of the darkfriend forces: Wounded > bash

A member of the darkfriend forces tickles your head with his strike.
A member of the darkfriend forces tickles your body with his strike.
A member of the Town Watch tries to strike a member of the darkfriend forces, but he parries successfully.

= sh - a member of the darkfriend forces: Wounded >
A member of the darkfriend forces has arrived from the west. Well great!

*
Arston tells you 'k we meet up after'

*
A member of the darkfriend forces barely strikes your left hand.
A member of the darkfriend forces barely strikes your left foot.
A member of the Town Watch strikes a member of the darkfriend forces's head.

=
Your bash at a member of the darkfriend forces sends him sprawling!
You have missed 3 and landed 18 bashes for a 85% land rate this session.

Some melee combat later...

* R HP:Battered MV:Fresh - a member of the darkfriend forces: Critical >
A member of the darkfriend forces barely tickles your right leg with his strike.
You pound a member of the darkfriend forces's right hand into bloody fragments!
A member of the darkfriend forces is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a member of the darkfriend forces's death cry.
A member of the darkfriend forces barely strikes your left leg.
A member of the Town Watch tries to strike a member of the darkfriend forces, but he deflects the blow.

* R HP:Battered MV:Fresh - a member of the darkfriend forces: Beaten > kill darkfriend
bash
You do the best you can!

+ esh - a member of the darkfriend forces: Beaten >
A member of the darkfriend forces barely strikes your body.
A member of the darkfriend forces barely strikes your body.
A member of the Town Watch strikes a member of the darkfriend forces's body hard.

=
Your bash at a member of the darkfriend forces sends him sprawling!
You have missed 3 and landed 21 bashes for a 87% land rate this session.

* R HP:Battered MV:Fresh - a member of the darkfriend forces: Critical >
Corvin tells you 'yeah'

* R HP:Battered MV:Fresh - a member of the darkfriend forces: Critical >
You pound a member of the darkfriend forces's left leg very hard.
A member of the darkfriend forces barely strikes your body.
A member of the Town Watch strikes a member of the darkfriend forces's right arm hard.
A member of the darkfriend forces is incapacitated and will slowly die, if not aided.
A member of the darkfriend forces lies immobile on the ground, suffering...
A member of the darkfriend forces is dead! R.I.P.
Your blood freezes as you hear a member of the darkfriend forces's death cry.

* R HP:Battered MV:Fresh > kill darkfriend
bash
You pound a member of the darkfriend forces's right foot very hard.

* esh - a member of the darkfriend forces: Scratched >
A member of the darkfriend forces barely strikes your body.
A member of the Town Watch joins your fight!

=
Your bash at a member of the darkfriend forces sends him sprawling!
Some Melee later.
=
Your bash at a member of the darkfriend forces sends him sprawling!
You have missed 4 and landed 24 bashes for a 85% land rate this session.

* R HP:Beaten MV:Fresh - a member of the darkfriend forces: Critical >
A member of the Town Watch strikes a member of the darkfriend forces's right hand very hard.
You pound a member of the darkfriend forces's body extremely hard.
A member of the darkfriend forces is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Fresh - a member of the darkfriend forces: Incapacitated > tell hellen nod
You tell Hellen 'nod'

* R HP:Beaten MV:Fresh - a member of the darkfriend forces: Incapacitated >
A member of the Town Watch strikes a member of the darkfriend forces's body into bloody fragments!
A member of the darkfriend forces is dead! R.I.P.
Your blood freezes as you hear a member of the darkfriend forces's death cry.

You tell Hellen 'saved another incap mob in Baerlon'
You tell Hellen 'then it goes straight to a patty so im there buffing to keep it alive lol'
Hellen tells you 'get him back on his feet :-)'

Some mob killed the gatekeeper so the key was dusted with the corpse and we couldn't flip the city, but we found a way to keep the mob safe...

Craftsman's Row
The dark red and blue-black cobblestones of Craftsman's Row extend to the
east and the west from here. The stones are worn into a smooth, rounded shape
by the passage of time and the feet of the many people who have lived and
walked here. To the north, a sign depicts a tailor's shop.
[ obvious exits: N E W ]
The corpse of a member of the darkfriend forces is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stalwart guard of Baerlon patrols the streets, protecting the citizens.

* R HP:Beaten MV:Fresh > l n
The door is closed.
door is now set as your temporary door.

open door
* R HP:Beaten MV:Fresh > Ok.

* R HP:Battered MV:Fresh > dism
n
You stop riding him.

* HP:Battered MV:Fresh > Baerlon Clothier
[ obvious exits: S ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

Now hopefully he comes in the door! Give it some time and kill a few DF mobs before we come back.

* HP:Wounded MV:Strong > Baerlon Clothier
[ obvious exits: S ]
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.
Arston has arrived from the south.
Corvin has arrived from the south.
Hellen has arrived from the south.

* HP:Wounded MV:Strong > s
l n
A member of the Town Watch stops using a lantern.
Craftsman's Row
[ obvious exits: N E W ]
Arston has arrived from the north.
Corvin has arrived from the north.
Hellen has arrived from the north.

* HP:Wounded MV:Strong > The door is open.

* HP:Wounded MV:Strong > close door
Ok.


You say 'ok'
You say 'he will stay in there and survive'
You smile happily.


Arston grins at you.
Arston says 'you saved one'

Hellen says 'we waiting for pop?'
You think really hard.

Arston says 'could hit jehannah while we wait'

You nod in agreement.

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