1-6 qps, depending on length and quality.
Potential +1 qp: if part of a series: x
Total: 2 qps
*****************************************
Disclaimer: Expect no PK, nor brilliantly written RP, and thou shalt not be disappointed. This is just some everyday adventures in the life of a channeler
(OOC: Wasn't sure whether to post or not - but hope it's an amusing read for some. Was just a post-Rank 5 exciting Wotmud day for me at a time when I was playing one day in the month.)
***************
Part 1
“If you must mount the gallows, give a jest to the crowd, a coin to the hangman, and make the drop with a smile on your lips”
Birgitte Silverbow
A Battle Rages Below
* HP:Healthy SP:Bursting MV:Fresh > look
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: N D ]
A wooden practice shield has been dropped here. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Healthy SP:Bursting MV:Fresh > sta
down
You are already standing.
* HP:Healthy SP:Bursting MV:Fresh > You can't leave the Circle yet for a little less than a minute,
since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
Benito narrates 'see?'
* HP:Healthy SP:Bursting MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh > down
Mashad tells you 'it's definitely possible'
* HP:Healthy SP:Bursting MV:Fresh > You can't leave the Circle yet for a little less than a minute, since you were pkilled!
* HP:Healthy SP:Bursting MV:Fresh >
Steg narrates 'no'
* HP:Healthy SP:Bursting MV:Fresh >
Fermin narrates 'they s e d'
* HP:Healthy SP:Bursting MV:Fresh >
Benito narrates '1s cul'
* HP:Healthy SP:Bursting MV:Fresh >
Maego narrates 'eviscerator is bat'
* HP:Healthy SP:Bursting MV:Fresh >
Vash narrates 'weave wep'
* HP:Healthy SP:Bursting MV:Fresh >
Benito narrates 'evisc beat'
Norberto arrives suddenly, looking dazed and confused.
* HP:Healthy SP:Bursting MV:Fresh > sta
down
You are already standing.
* HP:Healthy SP:Bursting MV:Fresh > Entering the Weave...
[ obvious exits: D ]
* HP:Healthy SP:Bursting MV:Full >
Please be careful using the command "ov", "ove", "over" etc.
* HP:Healthy SP:Bursting MV:Full >
They're short for the command "overchannel". This gives you a temporary increase in spellpoints.
* HP:Healthy SP:Bursting MV:Full > enter weave fal dara
Ok.
* HP:Healthy SP:Bursting MV:Full >
Maego narrates 'hrm'
* HP:Healthy SP:Bursting MV:Full >
But it may also lead to you being stilled. Unable to channel, ever again.
The Creator embraces you.
* HP:Healthy SP:Bursting MV:Full >
Maego narrates 'they hav ea lot'
* HP:Healthy SP:Bursting MV:Full >
Benito narrates 'off it'
* HP:Healthy SP:Bursting MV:Full > Even the Creator (immortals) will not help you, should that happen.
* HP:Healthy SP:Bursting MV:Full >
Vash narrates 'we off this?'
* HP:Healthy SP:Bursting MV:Full >
Benito narrates '1s downer'
* HP:Healthy SP:Bursting MV:Full >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
...
* R HP:Healthy SP:Bursting MV:Strong > Malkier Gate
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A wild stallion bucks madly, being ridden by you.
Mashad Blackwood is standing here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
Deckard Crane is standing here.
A ratter is here, hunting shadoweyes.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.
* R HP:Healthy SP:Bursting MV:Strong > d3h
A wild stallion is in excellent condition.
A wild stallion is tiring.
* R HP:Healthy SP:Bursting MV:Strong > exa rack
It is a weapon rack.
When you look inside, you see:
rack (here) :
[2] a skin of human flesh
[2] a large slab of meat
a pair of metal half-gauntlets
a trolloc catchpole
a pair of thin metal boots
thirteen copper pennys
* R HP:Healthy SP:Bursting MV:Strong > get boots rack
You get a pair of thin metal boots from a weapon rack.
* R HP:Healthy SP:Bursting MV:Strong > wear boots
You wear a pair of thin metal boots on your feet.
* R HP:Healthy SP:Bursting MV:Tiring > get gauntlets rack
You get a pair of metal half-gauntlets from a weapon rack.
* R HP:Healthy SP:Bursting MV:Tiring > wear gauntlets
notice
You put a pair of metal half-gauntlets on your hands.
look
* R HP:Healthy SP:Bursting MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Healthy SP:Bursting MV:Tiring > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a full metal helmet and visor is hidden here.
You notice a burnished metal breastplate is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice an enormous double-bladed battleaxe is hidden here.
You notice a thin, black chain is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of bone plated vambraces is hidden here.
You notice a titanic spiked axe of ebon steel is hidden here.
You notice a ring of silver is hidden here.
You notice a mirrored lantern is hidden here.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A wild stallion bucks madly, being ridden by you.
Mashad Blackwood is standing here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
Deckard Crane is standing here.
A ratter is here, hunting shadoweyes.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy SP:Bursting MV:Tiring > search chain
-=+*
Deckard hides a backpack.
*+=- -
You found a thin, black chain.
* R HP:Healthy SP:Bursting MV:Tiring > search burnished
-=+**+=- -
You found a burnished metal breastplate.
* R HP:Healthy SP:Bursting MV:Tiring > notice
You stop
paying increased attention to your surroundings.
wear allca
* R HP:Healthy SP:Bursting MV:Tiring > north
north
You don't seem to have an allca.
#alias o open Malkiergate;#alias p close Malkiergate;#alias kn knock Malkiergate;
Aliased 'o' to: open Malkiergate
Aliased 'p' to: close Malkiergate
Aliased 'kn' to: knock Malkiergate
* R HP:Healthy SP:Bursting MV:Tiring > The Malkiergate seems to be closed.
* R HP:Healthy SP:Bursting MV:Tiring > #alias o open Malkiergate;#alias p close Malkiergate;#alias kn knock Malkiergate;
Aliased 'o' to: open Malkiergate
Aliased 'p' to: close Malkiergate
Aliased 'kn' to: knock Malkiergate
The Malkiergate seems to be closed.
* R HP:Healthy SP:Bursting MV:Tiring > ca
north
north
The Wheel of Time turns towards the Light...
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.
* R HP:Healthy SP:Bursting MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.
* R HP:Healthy SP:Bursting MV:Strong > The Dusty Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.
* R HP:Healthy SP:Bursting MV:Strong > east
east
east
east
The Dusty Road
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.
...
* R HP:Healthy SP:Bursting MV:Strong > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
A wild stallion has arrived from below.
A gray palfrey has arrived from below.
* R HP:Healthy SP:Bursting MV:Strong > e
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Bursting MV:Strong > ar aish
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.
* R HP:Healthy SP:Full MV:Strong >
Mashad narrates 'where we at? need another?'
* R HP:Healthy SP:Full MV:Strong >
Fermin narrates 'vash fell' <-- Sheep swallop and bloody buttered onions!
* R HP:Healthy SP:Full
MV:Strong > wv
Arglebargle, glop-glyf!?!
* R HP:Healthy SP:Full MV:Strong >
Benito narrates 'yeah'
* R HP:Healthy SP:Full MV:Strong >
Benito narrates 'we're orch'
* R HP:Healthy SP:Full
MV:Strong > tell vash i was just heading up

You tell Vash 'i was just heading up

* R HP:Healthy SP:Full MV:Strong > wa
Maego narrates 'we're down to 5'
* R HP:Healthy SP:Full MV:Strong > You begin to weave the appropriate flows...
-=+**
Maego narrates 'and they have more then'
+=
Benito narrates 'on'
- -=+**+=
Mashad narrates 'should I come from df or from gap?'
- -
Benito narrates 'brb'
=+*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!
Maego narrates 'on them'
* R HP:Healthy SP:Strong MV:Strong > r
Ok.
down
* R HP:Healthy SP:Strong MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A flat, wide leather wristband lies here. [2]
An old shoufa with a gray veil lies here.
A wild stallion bucks madly, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion has arrived from above.
A gray palfrey has arrived from above.
Maego narrates 'wow they have 2 groups'
* R HP:Healthy SP:Strong MV:Strong > get all
You get a wide leather wristband.
You get a wide leather wristband.
You get a shoufa with a gray veil.
wear all
* R HP:Healthy SP:Strong MV:Strong > You wear a shoufa with a gray veil on your head.
You put a wide leather wristband on around your right wrist.
You put a wide leather wristband on around your left wrist.
You wear a burnished metal breastplate on your body.
You wear a thin, black chain around your neck.
up
* R HP:Healthy SP:Strong MV:Strong > look
where
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
A wild stallion has arrived from below.
A gray palfrey has arrived from below.
* R HP:Healthy SP:Strong MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Healthy SP:Strong MV:Strong > Players in your Zone
--------------------
Aish - Atop a Crumbling Watch Tower
* R HP:Healthy SP:Strong MV:Strong > stats
You are a 279 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 11.1 lbs and wearing 32.9 lbs, very light.
Your base abilities are: Str:16 Int:16 Wil:19 Dex:18 Con:13.
Offensive bonus: 75, Dodging bonus: 77, Parrying bonus: 8
Your mood is: Wimpy. You will flee below: 260 Hit Points
Your armor absorbs about 42% on average.
You are subjected to the following effects:
- WARDING VS DMG
- ARMOR
* R HP:Healthy SP:Strong MV:Strong > look
* R HP:Healthy SP:Strong MV:Strong >
Mashad tells you '2 groups of ds vs 5 ls...'
* R HP:Healthy SP:Strong MV:Strong > alias 12 channel 'fireball' equitant
Ok.
* R HP:Healthy SP:Strong MV:Strong > nar which side?
You narrate 'which side?'
* R HP:Healthy SP:Strong MV:Strong > notice
Verna narrates 'help'
* R HP:Healthy SP:Full MV:Fresh >
Verna narrates 'inside monastery' <-- Mother's milk in a cup!
* R HP:Healthy SP:Full MV:Fresh > You start paying increased attention to your surroundings.
* R HP:Healthy SP:Full MV:Fresh > notice
You stop paying increased attention to your surroundings.
* R HP:Healthy SP:Full MV:Fresh > down
east
east
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A wild stallion bucks madly, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion has arrived from above.
A gray palfrey has arrived from above.
stat
* R HP:Healthy SP:Full MV:Fresh > Amongst the Rubble
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.
...
* R HP:Healthy SP:Full MV:Full > north
north
Entering the Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A Shienaran scout blends into the surroundings here.
A wild stallion has arrived from the south.
* R HP:Healthy SP:Full MV:Full > north
Inside the Gap
[ obvious exits: N S ]
Crumpled up here is a fragment of parchment. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.
A wild stallion has arrived from the south.
* R HP:Healthy SP:Full MV:Full > north
north
Tarwin's Gap
[ obvious exits: N S ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.
A wild stallion has arrived from the south.
* R HP:Healthy SP:Full MV:Full > Tarwin's Gap
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
A wild stallion has arrived from the south.
* R HP:Healthy SP:Full MV:Full > Tarwin's Gap
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion has arrived from the south.
Darlana narrates 'verna rip' <--- Fish guts!
* R HP:Healthy SP:Full MV:Full > In the Gap
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion has arrived from the south.
* R HP:Healthy SP:Full MV:Full > Entering the Gap
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion has arrived from the south.
* R HP:Healthy SP:Full MV:Full > Outside Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion has arrived from the south.
* R HP:Healthy SP:Full MV:Full >
Maego has arrived from the north, riding a wild stallion.
* R HP:Healthy SP:Full MV:Full >
Maego leaves south riding a wild stallion.
* R HP:Healthy SP:Full MV:Full > nar meh
You narrate 'meh'
north
* R HP:Healthy SP:Full MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion has arrived from the south.
* R HP:Healthy SP:Full MV:Full >
Maego narrates 'i'd run'
* R HP:Healthy SP:Full MV:Full > west
Edge of the Foothills
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion has arrived from the east.
* R HP:Healthy SP:Full MV:Full > look
where
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Full MV:Full > Players in your Zone
--------------------
Aish - Edge of the Foothills
* R HP:Healthy SP:Full MV:Full >
Darlana narrates 'benito rip' <--Fish guts!
Part 2
"I may be a fool, but I intend to be a live fool."
Mat Cauthon
* HP:Healthy SP:Full MV:Strong > Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
* HP:Healthy SP:Full MV:Strong >
Fermin has arrived from the north, riding a spotted horse.
* HP:Healthy SP:Full MV:Strong >
Fermin leaves south riding a spotted horse.
* HP:Healthy SP:Full MV:Strong > nar horses couple gap
You narrate 'horses couple gap ' <-- Had to ditch the horse which I hagged thinking I had 294234 remounts :p
south
* HP:Healthy SP:Full MV:Strong > west
Edge of the Forest
[ obvious exits: N W ]
west
* HP:Healthy SP:Full MV:Strong > west
west
* HP:Healthy SP:Full MV:Strong > north
By the Road
[ obvious exits: N E W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* HP:Healthy SP:Full MV:Strong > In a Thick Forest
[ obvious exits: N E W ]
* HP:Healthy SP:Full MV:Strong > In a Dark Forest
[ obvious exits: N E W ]
* HP:Healthy SP:Full MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S ]
Fermin al'Danadale is standing here, riding a spotted horse.
* HP:Healthy SP:Full MV:Strong > Road to Tarwin's Gap
[ obvious exits: E S ]
* HP:Healthy SP:Full MV:Tiring >
Fermin narrates 'raish run'
* HP:Healthy SP:Full MV:Tiring > east
north
east
1 <-- And the remount wasn't there
west
south
west
south
west
west
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Steg narrates 'kid woke up, afk'
Darlana narrates 'i back malk'
* HP:Healthy SP:Full MV:Tiring > In a Thick Forest
[ obvious exits: E S ]
A timber wolf is here, snarling hungrily.
...
* HP:Healthy SP:Bursting MV:Winded > west
west
A Pine Forest
[ obvious exits: E S W ]
* HP:Healthy SP:Bursting MV:Winded > south
Thick Forest
[ obvious exits: N E S W ]
A stealthy cougar gracefully makes its way through the terrain.
* HP:Healthy SP:Bursting MV:Winded > Thorny Hedges
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.
* HP:Healthy SP:Bursting MV:Winded > ca
Road to Tarwin's Gap
[ obvious exits: N E S W ]
*Roxie* is standing here.
*Burial* is standing here.
*Zankou* is standing here.
A trolloc is here commanding a fist of troops.
*Equitant* is standing here mending a weapon, riding a shadow stallion. <-- Fish guts!
*Equitant* slashes your head very hard.
Wimpy reset to: 227 hit points.
You panic and attempt to flee!
*Equitant* swiftly dodges your attempt to hit him.
A Dha'vol trolloc joins Equitant's fight!
*Equitant* slashes your left hand.
You flee head over heels.
Wimpy reset to: 194 hit points.
Thorny Hedges
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...
* HP:Scratched SP:Bursting MV:Winded > south
Alas, you cannot go that way...
* HP:Scratched SP:Bursting MV:Winded > Alas, you cannot go that way...
* HP:Scratched SP:Bursting MV:Winded > Alas, you cannot go that way...
* HP:Scratched SP:Bursting MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
*Roxie* is standing here.
*Burial* is standing here.
*Zankou* is standing here.
A trolloc is here commanding a fist of troops.
*Equitant* is standing here mending a weapon, riding a shadow stallion.
*Roxie* slashes your left leg.
*Burial* barely scythes your body.
*Zankou* blasts your left leg.
* HP:Hurt SP:Bursting MV:Winded - Roxie: Battered > You don't see a closed gate.
* HP:Hurt SP:Bursting MV:Winded - Roxie: Battered > No way! You're fighting for your life!
* HP:Hurt SP:Bursting MV:Winded - Roxie: Battered > f
Wimpy reset to: 161 hit points.
You panic and attempt to flee!
*Burial* scythes your head very hard.
*Roxie* slashes your head.
You flee head over heels.
Wimpy reset to: 130 hit points.
Thick Forest
[ obvious exits: N E S ]
* HP:Wounded SP:Bursting MV:Winded > east
*Equitant* has arrived from the north, riding a shadow stallion.
A Dha'vol trolloc has arrived from the north.
*Burial* has arrived from the north.
*Roxie* has arrived from the north.
east
* HP:Wounded SP:Bursting MV:Winded >
*Roxie* slashes your right leg hard.
*Equitant* slashes your left arm extremely hard.
* HP:Wounded SP:Bursting MV:Winded - Roxie: Battered > east
No way! You're fighting for your life!
*Burial* scythes your body.
* HP:Wounded SP:Bursting MV:Winded - Roxie: Battered > No way! You're fighting for your life!
* HP:Wounded SP:Bursting MV:Winded - Roxie: Battered > f
east
No way! You're fighting for your life!
* HP:Wounded SP:Bursting MV:Winded - Roxie: Battered > east
You panic and attempt to flee!
*Burial* scythes your body.
*Equitant* slashes your right leg extremely hard.
*Roxie* barely tickles your body with her slash.
You flee head over heels.
Light Forest
[ obvious exits: N E W ]
Thick Forest
[ obvious exits: N W ]
* HP:Battered SP:Bursting MV:Weary > Alas, you cannot go that way...
* HP:Battered SP:Bursting MV:Weary > north
east
east
Edge of Forest
[ obvious exits: N E S W ]
east
east
* HP:Battered SP:Bursting MV:Weary > A Pine Forest
[ obvious exits: N E W ]
* HP:Battered SP:Bursting MV:Weary > A Pine Forest
[ obvious exits: N W ]
* HP:Battered SP:Bursting MV:Weary > Alas, you cannot go that way...
* HP:Battered SP:Bursting MV:Weary > Alas, you cannot go that way...
* HP:Battered SP:Bursting MV:Weary > north
east
east
The Dusty Road
[ obvious exits: N E S W ]
The Dusty Road
[ obvious exits: N E W ]
* HP:Battered SP:Bursting MV:Weary > A Winding Road
[ obvious exits: N W ]
* HP:Battered SP:Bursting MV:Weary > north
north
A Winding Road
[ obvious exits: N E S W ]
* HP:Battered SP:Bursting MV:Weary > A Winding Road
[ obvious exits: N E S ]
* HP:Battered SP:Bursting MV:Weary > north
east
east
Shadowing a Road
[ obvious exits: E S ]
* HP:Battered SP:Bursting MV:Haggard > A Winding Road
[ obvious exits: N E S W ]
* HP:Battered SP:Bursting MV:Haggard > A Winding Road
[ obvious exits: N W ]
* HP:Battered SP:Bursting MV:Haggard > sc
You have 114(260) hit and 15(128) movement points.
You have scored 96093952 experience points and 193 quest points.
You need 2406048 exp to level and 207 qp to rank.
You have amassed 43 Turn points to date.
You have played 43 days and 20 hours (real time).
This ranks you as Aish the Sister [Green Ajah 5] (Level 48).
You are standing.
And what do we say to the God of Death?
e
* HP:Battered SP:Bursting MV:Haggard > fd
You feel the flows of saidar coursing through your body.
* HP:Battered SP:Bursting MV:Haggard > [channel 'travel' ardzfenyaboklij]
You begin to weave the appropriate flows...
-=+**+=- -=+**+=-
Ok.
A flash of bright white light appears, and suddenly envelopes you.