Sidona Craftsmen

... A place to ask for help on any topic whether it be starting out to player killing to IT issues.
Murphy
Posts: 23
Joined: Mon May 28, 2018 9:07 am

Re: Sidona Craftsmen

Post by Murphy » Tue Apr 02, 2019 9:31 pm

Pre-rollback the idea of upping token prices in Lugard was discussed.

I feel 300gc would be a reasonable level. I would be willing to sell them at that price, instead of hoarding for my own use.

Florry
Posts: 191
Joined: Fri Jan 18, 2019 11:57 am

Re: Sidona Craftsmen

Post by Florry » Tue Apr 02, 2019 9:33 pm

I can lend my support to this, as well.

Elysia
Posts: 7907
Joined: Sun Feb 15, 2015 1:29 pm

Re: Sidona Craftsmen

Post by Elysia » Wed Apr 03, 2019 3:54 pm

I had remembered. Livendros had also suggested 400 gcs, but since that would require making me a new 400 gcs slot, I went with 300/ 3000 first.

Florry
Posts: 191
Joined: Fri Jan 18, 2019 11:57 am

Re: Sidona Craftsmen

Post by Florry » Wed Apr 03, 2019 5:50 pm

Elysia wrote:I had remembered. Livendros had also suggested 400 gcs, but since that would require making me a new 400 gcs slot, I went with 300/ 3000 first.
Guess I'll be selling some tokens tonight!

Alterith
Posts: 237
Joined: Sat Jul 11, 2015 7:21 am

Re: Sidona Craftsmen

Post by Alterith » Mon May 13, 2019 7:31 am

Bump!

Lord Pe
Posts: 262
Joined: Wed Jul 15, 2015 11:20 am

Re: Sidona Craftsmen

Post by Lord Pe » Tue May 14, 2019 6:42 pm

any plans for a craftable flail or javelin? id love to see a slightly better binnol or dark oak jav. maybe a cool 1h stave that can do a bit o damage?

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Sidona Craftsmen

Post by Ragyn » Thu May 16, 2019 4:35 pm

Unsure how feasible this is, but it would be pretty neat if you could turn in your crafted items and get a refund of tokens minus the basic items. So if you kill someone with a crafted item but you'd rather want another item, you could turn it in and get tokens back. Could even be -1 token, so an item worth 5 tokens would only give 4 upon being turned in. Unsure if mobol can do that - maybe if a similar mob as the broker was put in? Anyway was just a thought.

Alterith
Posts: 237
Joined: Sat Jul 11, 2015 7:21 am

Re: Sidona Craftsmen

Post by Alterith » Thu May 16, 2019 9:21 pm

I like this idea!

Taziar
Posts: 926
Joined: Sat Mar 21, 2015 10:28 pm
Location: !Discord

Re: Sidona Craftsmen

Post by Taziar » Thu May 16, 2019 11:37 pm

Kinda circumvents weapon decay right? Maybe less than half the tokens back.. or just one back.

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Sidona Craftsmen

Post by Ragyn » Fri May 17, 2019 4:31 am

ah yeah that is true, guess it can't work unless mobol can check for condition, which I want to say it can't.

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