Backstab Damage Information
Re: Backstab Damage Information
For those wishing to stab with hunters, might I request stab information for javelins as well please? I'd add it myself but I've no knowledge of how to acquire these statistics.
Re: Backstab Damage Information
https://docs.google.com/spreadsheets/d/ ... sp=sharing
That sheet has the damage ranges for stabbing with all weapons. Might be slightly out in regards to the theory change on master bonus but still quite close.
That sheet has the damage ranges for stabbing with all weapons. Might be slightly out in regards to the theory change on master bonus but still quite close.
Re: Backstab Damage Information
Finally got round to updating this with 2d75 as the master stab bonus. It follows that this is the extra damage based on all similar bonuses.
Re: Backstab Damage Information
Think we were all quite wrong on the backstab damage calc:
From the posted calculations from Stark:
1) roll weapon damage
2) if weapon has level 1 or level 2 ward, add a 2d4 roll
3) if master, fade or dreadlord, add a 2d5 roll
4) select a random value between 10x and 15x the damage roll
At one point I tried to make a table to show the damages, but can't find it just now...
Basically if you roll say 30 damage that would be random value between 300 - 450
Makes sense to me because have seen quite a few non kill stabs on FC/MC and the chance with how we were calculating would be extremely low.
Would be curious if anyone has a nice way to model this, I tried anydice with:
output (3d7 + 2d4 + 2d5)*10
output (3d7 + 2d4 + 2d5)*15
Which gives the lower curve and upper curve? Doesn't seem very helpful when you are trying to find the % chance to do 400 damage...
From the posted calculations from Stark:
1) roll weapon damage
2) if weapon has level 1 or level 2 ward, add a 2d4 roll
3) if master, fade or dreadlord, add a 2d5 roll
4) select a random value between 10x and 15x the damage roll
At one point I tried to make a table to show the damages, but can't find it just now...
Basically if you roll say 30 damage that would be random value between 300 - 450
Makes sense to me because have seen quite a few non kill stabs on FC/MC and the chance with how we were calculating would be extremely low.
Would be curious if anyone has a nice way to model this, I tried anydice with:
output (3d7 + 2d4 + 2d5)*10
output (3d7 + 2d4 + 2d5)*15
Which gives the lower curve and upper curve? Doesn't seem very helpful when you are trying to find the % chance to do 400 damage...
Re: Backstab Damage Information
Not sure if AnyDice can do it but ideally something like:
(3d7 + 2d4 + 2d5) x interval [10,15]
e:
Try
output (3d7 +2d4 +2d5)*(1d6+9) ?
1d6 + 9 gets you a number between 10 and 15 at even odds for any of them.
Looking at the "at least" export data on anydice it looks like around 6% chance to do 400+ damage with 3d7 weapon. Sai at 6d3 has about a 3.26% chance at 400+. Triple bladed dagger at 8d3 has 18% chance.
Comparing red stone (7d3) and clear curved (3d7), looks like red stone has a little bit higher stab damage on average - Red Stone has a mean of 312 and CC has a mean of 287. Red Stone has about 9% chance to do 400+, CC has 5% to do 400+; although CC has about 9% chance to do 380+. If you're stabbing channies, RS has 68.6% chance to do 280+ damage vs CC with 52.7% chance to do 280+ damage. Not a negligible difference there.
(3d7 + 2d4 + 2d5) x interval [10,15]
e:
Try
output (3d7 +2d4 +2d5)*(1d6+9) ?
1d6 + 9 gets you a number between 10 and 15 at even odds for any of them.
Looking at the "at least" export data on anydice it looks like around 6% chance to do 400+ damage with 3d7 weapon. Sai at 6d3 has about a 3.26% chance at 400+. Triple bladed dagger at 8d3 has 18% chance.
Comparing red stone (7d3) and clear curved (3d7), looks like red stone has a little bit higher stab damage on average - Red Stone has a mean of 312 and CC has a mean of 287. Red Stone has about 9% chance to do 400+, CC has 5% to do 400+; although CC has about 9% chance to do 380+. If you're stabbing channies, RS has 68.6% chance to do 280+ damage vs CC with 52.7% chance to do 280+ damage. Not a negligible difference there.