Just checked now with a char walking in Caemlyn, doubt it was changed since the making of the map...
Do I need to cancel older Mudlet packages that are installed?
and the map window is showing but with no map and saying "No map or no valid position"...
MUDLet Map
Re: MUDLet Map
Sounds like the .DAT file still has not been imported through the mudlet preferences.Viola wrote:Just checked now with a char walking in Caemlyn, doubt it was changed since the making of the map...
Do I need to cancel older Mudlet packages that are installed?
and the map window is showing but with no map and saying "No map or no valid position"...
Re: MUDLet Map
Is there a way to edit a Mudlet map without individually mapping each room in-game? I.e. is there some sort of option to right click on a room and edit it's description/room name/exits etc.? I know in cmud and zmud, you could edit a map in offline mode. Just curious!
Re: MUDLet Map
Related question...can you use this mapper to edit an already made map? Or do you need to, in essence, start from scratch? Sorry for dumb questions, I am not at all technologically savvy.
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Re: MUDLet Map
There are various Mudlet specific lua based additional functions to all sorts of things to the map data for an existing map. If you have a map loaded but it is showing "No map or no valid position" then Mudlet does not have an idea of which room the player is in - use the lua centerview(#) function, where # is a positive integer room number to position the map centred on that room. When you save the game it will also save the map data (with a datetime stamped name) in the <userHomeDir>/.config/mudlet/profile/<profileName>/maps/ sub-directory where the profile (character's) data is save. The same also happens with the saveMap() if no filename is given as an argument.
BTW if the "run lua code" Alias is present (it is installed by default) you can run a Mudlet (or indeed any other lua) command in the command line box by starting with the word "lua", e.g.:
There is some "right click to edit room details" functionality by default (it acts on the current player room [in the 2D map] - the one with the red highlight - by default, but some of the commands will act on one or more selected rooms; note that the information area at the top of the 2D map turns orange to match the selection colour if one or more rooms are selected) but someone with modest skills could extend the functions with additional Scripts as functions, I think... they will probably want to check out the Mudlet Lua API in the Wiki.
BTW if the "run lua code" Alias is present (it is installed by default) you can run a Mudlet (or indeed any other lua) command in the command line box by starting with the word "lua", e.g.:
Code: Select all
lua centerview(1000)
Re: MUDLet Map
Adael I need you to update your map.
Re: MUDLet Map
See http://forums.wotmud.info/viewtopic.php?f=76&t=6494Mariel wrote:Adael I need you to update your map.