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zmud map question
Posted: Mon Jul 03, 2017 1:52 pm
by melyssan
whats the line i want to put in the strings and doors that if theres a secret door east and i try going east zmud will echo for me the door name. like for example on my old comp i had it if i was going to go to lich and was on the grassy mound and for some reason forgot what the door name to go down was i could just hit down and on zmud in yellow would have grassyslab appear i wouldnt say it it would just appear
Re: zmud map question
Posted: Mon Jul 03, 2017 7:11 pm
by Tolveor
There is a scripting function inside the map. just click on the room, then the script function. #echo doorname is prob the one you want
if you want it so it only appears when you go down from grassyslab, set it to echo on the room 1d. not sure if thats what you were talking about but imagine it would work similarly
Re: zmud map question
Posted: Mon Jul 03, 2017 10:08 pm
by Taziar
Look at my Doors script here:
http://www.wotmudarchives.org/forum/vie ... 2709#p2709
If you have the door name saved in map properties and you are in room next to a door on the map you can type od <direction> to open that door name in that direction. Other commands are listed in the help file.
Taziar
Re: zmud map question
Posted: Tue Jul 04, 2017 12:31 am
by Gretchen
#CLASS {doornames}
#ALIAS doors {
#IF (%null( %doorname( ,n))) {} {#ECHO Door to the NORTH: %doorname( ,n)}
#IF (%null( %doorname( ,e))) {} {#ECHO Door to the EAST: %doorname( ,e)}
#IF (%null( %doorname( ,s))) {} {#ECHO Door to the SOUTH: %doorname( ,s)}
#IF (%null( %doorname( ,w))) {} {#ECHO Door to the WEST: %doorname( ,w)}
#IF (%null( %doorname( ,u))) {} {#ECHO Door to the UP: %doorname( ,u)}
#IF (%null( %doorname( ,d))) {} {#ECHO Door to the DOWN: %doorname( ,d)}
}
#CLASS 0
Re: zmud map question
Posted: Tue Jul 04, 2017 12:31 am
by Gretchen
enter that thehn just tpye doors in any room and it will show all the doors u have saved in your zmud map
Re: zmud map question
Posted: Wed Jul 05, 2017 11:34 am
by Alison
this works in cmud, i just tested it blight and will keep checking to see if it works everywhere.
Thanks Gretchen.