Find Room Script Help

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Intimadator
Posts: 62
Joined: Mon May 23, 2016 5:59 pm

Find Room Script Help

Post by Intimadator » Mon May 23, 2016 6:06 pm

Hello,
In the past I used zMUD and I had a script that if I hit clt + F it would set my location on the map.

I haven't played in a long time and now have to use CMUD. I downloaded a map that seems very complete and a bunch of Markus' CMUD scripts. I'm having trouble getting the Find Room script to work. Here is the output when I execute it:
* S HP:Healthy MV:Fresh > look
Preparing to find this room on the map.
You are returned from the void.
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]

Failed to retrieve room info!

A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* S HP:Healthy MV:Fresh >

I've been trying to figure out why it's failing to retrieve room info but out of ideas. Anyone have any suggestions or perhaps someone has a script they'd like to share with me?

Thank you!
Intim

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Find Room Script Help

Post by Taziar » Mon May 23, 2016 10:16 pm

Could be a lot of things... I will look over the script again to familiarize myself more.

You using #FIND (look command from map menu same thing) and failing the search?

Markus made his own find alias in the script, that is what I use to reset location.

Type: find (all by itself) See if that helps.

I am still on zMUD so might not be too much help bug chasing cMUD version.

Taziar

Intimadator
Posts: 62
Joined: Mon May 23, 2016 5:59 pm

Re: Find Room Script Help

Post by Intimadator » Mon May 23, 2016 10:59 pm

So the #find does do SOMETHING as the position in the cursor does disappear... but doesn't mark where I should be. The "find" command issues those extra messages I showed in my OP but nothing further.

I wonder if I could import a zmud script? Browsing zuggsoft forums they make it sound like you can take a zmud script and then run it through a conversion utility but that didn't work for the map I had...

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Find Room Script Help

Post by Taziar » Mon May 23, 2016 11:44 pm

Someone else was having issues with Markus find script and a map recently...

Link to post on zmud forums: http://forums.zuggsoft.com/forums/viewtopic.php?t=38906

Not sure if any of this is similar to your issue, I will look closer when I get home from work tomorrow.

Taziar

Alison
Posts: 821
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Find Room Script Help

Post by Alison » Tue May 24, 2016 12:47 am

I have the cmud version, tweaked a little. there is compatibility issues from zmud to cmud. hit me up on skype and i will xml you mine.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Find Room Script Help

Post by Taziar » Tue May 24, 2016 10:15 pm

Ali wrote:I have the cmud version, tweaked a little. there is compatibility issues from zmud to cmud. hit me up on skype and i will xml you mine.
This work?

Also Ali, just wondering for my own curiosity, what are some of the compatibility issues? If I ever get the time I plan on eventually buying cMUD also and making all my scripts cMUD compatible. I guess the question I really have is: are there specific things I should be doing (like not using #NOOP, read that somewhere) to make this an easier transition when I eventually do it?

Alison
Posts: 821
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Find Room Script Help

Post by Alison » Thu May 26, 2016 2:44 am

You will be surprised how little changes are between zmud and cmud scripts. There is a function on cmud that runs a compatibility test to see what settings in your old scripts dont work no more.
Some of the scripts i had to rewrite, but not many. My advice is if you can go cmud. The program is a lot faster and compiles larger scripts quicker in my own opinion.

Grabel
Posts: 204
Joined: Thu May 21, 2015 8:27 pm

Re: Find Room Script Help

Post by Grabel » Thu May 26, 2016 9:44 am

most likely your map is not properly configured. Markus have a link to instructions to configure the map where his scripts are. Follow them exactly. Also remember to install all his map scripts.

Another alternative error is if you have an old find script that are interfering.

Intimadator
Posts: 62
Joined: Mon May 23, 2016 5:59 pm

Re: Find Room Script Help

Post by Intimadator » Thu May 26, 2016 12:05 pm

Thanks for the feedback all.

I had not seen the map configuration link. Thanks for pointing that out... I will check that out when I get home. If that doesn't work, I'll try to find you on skype Ali.

Intimadator
Posts: 62
Joined: Mon May 23, 2016 5:59 pm

Re: Find Room Script Help

Post by Intimadator » Fri May 27, 2016 1:28 pm

Got it working after starting over fresh. Thanks for your help all!

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