EQ Trainer Update (v3.6)

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Thuvia
Posts: 146
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.1)

Post by Thuvia » Sat Nov 05, 2016 5:40 pm

Added the 3 new Rank 8 chest pieces. These have an (R8) beside their name, as well as an * denoting that they have not been technically tested yet, though their introductory post did give their stats.

Thuvia
Posts: 146
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.1)

Post by Thuvia » Thu Nov 10, 2016 8:29 am

Fixed the selectable EQ sets. After adding in the Rank 8 chest pieces I forgot to update the kit pointers, which made the selections off.

Thanks to Shamara for spotting this!

Thuvia
Posts: 146
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.1)

Post by Thuvia » Wed Nov 30, 2016 2:37 pm

Updated stats for:
a set of steel sai

-courtesy of Ara

Thuvia
Posts: 146
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.1)

Post by Thuvia » Mon Dec 05, 2016 2:25 pm

Added stats for:
a foxhead medallion

-courtesy of Hope

Thuvia
Posts: 146
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.3)

Post by Thuvia » Thu Apr 27, 2017 3:48 pm

Update (v3.2)
MVs regen display now functional, incorporates Race, Position, and Encumbrance effects.

While Hunger/Thirst and Poison also impact MVs regen, those effects are outside of the scope of this trainer and are not incorporated at this time.

As always, questions/comments/suggestions are welcomed.

http://www.wotmudarchives.org/tools/etrainer.html

Thuvia
Posts: 146
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.3)

Post by Thuvia » Thu Apr 27, 2017 3:48 pm

Update (v3.3)
Thanks to the exhaustive damage testing undertaken by Hress, I'm now able to add a Damage display, which handles the following factors:
  • Level - determines bare-handed damage
  • 2-handed bonus - weapons wieldable either 1- or 2-handed gain an extra die roll when held 2-handed (remove shield to see bonus)
  • Ride bonus - lances/spears gain an extra die roll when used mounted (does not stack with 2h-bonus)
  • Hone bonus - Honed weapons add 2d4 damage
  • Master bonus - Masters add 2d5 damage
  • Strength bonus - For Str>14, add 2d(Str-10) - 8 damage (minimum of 0), eg. shown as [above 2d7-8] for 17-Str
For details on the Strength bonus, and how to display results in Anydice.com, please see the following post from Hress:

http://www.wotmudarchives.org/forum/vie ... 2351#p2631

As always, questions/comments/suggestions are welcomed.

http://www.wotmudarchives.org/tools/etrainer.html

Tomad
Posts: 8
Joined: Fri Apr 21, 2017 9:23 pm

Re: EQ Trainer Update (v3.3)

Post by Tomad » Thu Apr 27, 2017 8:56 pm

That's a great update. Thanks thuvia. Currently the damage box is empty. Is there some reason I can't get it to work?

Iris
Posts: 21
Joined: Thu Mar 09, 2017 10:16 pm

Re: EQ Trainer Update (v3.3)

Post by Iris » Fri Apr 28, 2017 12:35 pm

This is awesome! I spent way too much time playing around with this and the two things that I took away from it is that A) I should always harden my weapons and B) masters damage is OP!

Tomad
Posts: 8
Joined: Fri Apr 21, 2017 9:23 pm

Re: EQ Trainer Update (v3.3)

Post by Tomad » Sat Apr 29, 2017 5:49 am

Figured it out. The boxes don't seem to work in chrome.

Thuvia
Posts: 146
Joined: Sun Feb 22, 2015 12:22 pm

Re: EQ Trainer Update (v3.3)

Post by Thuvia » Sat Apr 29, 2017 7:32 am

Control F5 to refresh it. Try that.

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