All of mudlet

... A place to ask for help on any topic whether it be starting out to player killing to IT issues.
Rocke
Posts: 10
Joined: Wed Jan 27, 2016 4:52 pm

All of mudlet

Post by Rocke » Mon Mar 21, 2016 9:46 pm

So Zuggsoft decided to say I cannot use another comp on my license. no bigs.

Anyone have Mudlet links to maps/scripts?

Rocke

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: All of mudlet

Post by Adael » Wed Mar 23, 2016 4:10 pm

EDITED:

This link goes to all the random dung I use for MUDlet. Most of the stuff in here came from Saal and Groderick I think? Credit to Zudai also for linking me to some of it, I've just started modifying some things now though for personal use.

https://www.dropbox.com/s/smg8369n555vr ... 0.xml?dl=0

Mapper should work in brief mode for following you around. It will probably break if you follow someone else or flee. But you should be able to just look at the room and it'll repick up where you are once it has a description to go off of.

I'm more likely to be able to help if anyone has questions with this now.

Although issues with map file are probably not for me :P
Last edited by Adael on Tue Mar 29, 2016 4:46 pm, edited 3 times in total.

Zellus
Posts: 15
Joined: Mon Aug 31, 2015 10:13 am

Re: All of mudlet

Post by Zellus » Mon Mar 28, 2016 9:57 am

Thanks for the files Adael!

Question- How come my mapper doesnt work? Any idea on how to fix that?

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: All of mudlet

Post by Adael » Mon Mar 28, 2016 1:12 pm

Oh, I don't think that actually contains the map file. Which is probably a problem :P
I don't have a complete map myself to post sadly (I had fun running around and exploring and making my own, but never got around to every area).

https://sourceforge.net/projects/wotmud ... rce=navbar

Pulled this link from a quick google search (I remember -someone- posting this wayback when). Idk how accurate/up to date the .dat map file here is. Only zone I think for sure may be off is AD.

Maybe this will work?

Rocke
Posts: 10
Joined: Wed Jan 27, 2016 4:52 pm

Re: All of mudlet

Post by Rocke » Tue Mar 29, 2016 2:08 pm

Thanks guys!

I got the map to load up, but it wont follow me around. I tried assigning alias' to the numpad, didn't work.. Any ideas?

Regulus
Posts: 25
Joined: Fri Nov 20, 2015 9:44 am

Re: All of mudlet

Post by Regulus » Tue Mar 29, 2016 2:36 pm

Make sure brief is turned off

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: All of mudlet

Post by Adael » Tue Mar 29, 2016 4:07 pm

If you want to assign things to numpad, I think the easiest thing to do is go to the "Keys" option (it's there alongside scripts/aliases/triggers).

I think the Dropbox link I posted has some preset things already set up for keys? You should be able to change what key triggers what/what command gets sent. Let me know if this helps any or not.

Also I've been mildly working on getting the mapper to follow in brief mode. I've got it following me fine for normal movements, it just fucks up on flees. Although I guess that's still not the worst given that you can look at the room and it'll refind you again. Might try to put a bit more thought/work into this and see what I come up with and update if I do.

Rocke
Posts: 10
Joined: Wed Jan 27, 2016 4:52 pm

Re: All of mudlet

Post by Rocke » Wed Mar 30, 2016 2:03 pm

Got it working.

Im trying to start a Seanchan... Rogue or hunter?

Scizzor
Posts: 68
Joined: Mon May 04, 2015 2:20 am

Re: All of mudlet

Post by Scizzor » Thu Mar 31, 2016 1:31 pm

Definitely go for a Hunter.

Jomin
Posts: 160
Joined: Thu Feb 19, 2015 3:54 pm
Location: White Tower Libraries or Deepest Wiltshire, UK

Re: All of mudlet

Post by Jomin » Tue Apr 12, 2016 5:14 pm

This is a bit embarrassing to ask but who has the most complete and up to date Mudlet map? I have some prototype code that includes stuff to clean up the internal crud (from past bugs) that I want to test on some real life data. This should fix up rooms that are not correctly assigned to the correct area or claimed by more or less than one area (all of which arises from faults in Mudlet 2.0 and early 3.0-previews associated with move rooms between areas). Also it will clear out custom exit lines where a now-fixed bug would allow a line to be drawn without it being associated with a particular exit.

Anyhow I was planned to try and make a return to WoTMUD (but not as this character) for a session tonight and my map data is literally years out of date...!

If someone points me to a good map I will clean it up and leave a copy in the Public area of Jomin's Office.

SlySven (a Mudlet maker a.k.a. Coder)

Update 2016-04-18: That code has been uploaded to GitHub as PR301 {Development Branch} or PR308 {Release 3.0.0-preview (later than delta) branch} if anyone is tracking the Mudlet code base and wants to roll their own copy before the code is actually merged into those branches.
Last edited by Jomin on Sun Apr 17, 2016 9:17 pm, edited 1 time in total.

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