Hi All!
Sorry if this has been answered elsewhere, I've been having trouble finding the answer.
I was wondering how dodge and parry bonus is applied when I'm attacked. For instance, do I roll a parry check against the attack and if that fails, roll a dodge check? Or is my dodge and parry bonus added together and one defense roll is made per incoming attack?
Also, how does offensive bonus relate to the defensive bonuses. For instance, if my attacker has 100 OB and I have 101 parry, will I always parry the attack? Does bash apply offensive bonus? And if so, are there any defensive bonuses that counter?
Questions about dodge, parry and offensive bonus interaction
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Re: Questions about dodge, parry and offensive bonus interaction
Below is an example of the great info on the wiki. It is just the beginning of the explanation. I could reply with my own, but smarter people than me have already crafted a really easy to understand explanation on parry here, dodge here and offensive bonus here.
Clive, the newbie mob south of Caemlyn's south gate, may also explain this in his tutorial.
As for bash, and someone please correct me if I'm mistaken, but higher parry bonus is supposed to provide a bit more protection when bashed than dodge bonus. Somewhere in the broken down caverns of my mind I seem to remember a few players wearing full parry kits and saying they still got wrecked.
If you still have answers after this, please let us know!!!
Clive, the newbie mob south of Caemlyn's south gate, may also explain this in his tutorial.
As for bash, and someone please correct me if I'm mistaken, but higher parry bonus is supposed to provide a bit more protection when bashed than dodge bonus. Somewhere in the broken down caverns of my mind I seem to remember a few players wearing full parry kits and saying they still got wrecked.
If you still have answers after this, please let us know!!!
Parry bonus (PB) is a defensive bonus which is similar to dodge bonus (DB), with some notable differences, however.
A character's parry bonus is a rating of his ability to parry or deflect attacks completely without taking any damage. Unlike dodge bonus, parry bonus is split when fighting multiple enemies. On the other hand, parry bonus is lowered much less when bashed than dodge bonus is.
Re: Questions about dodge, parry and offensive bonus interaction
I should reply to this since those articles are my doing. While I have not fully investigated the exact interaction of OB and Defense (DB + PB), the evidence seems to indicate that the attacker rolls something from x to OB, and the defender rolls y to Def.
If multiple people attack the same defender, each attacker does their roll as normal, but now the defender's roll is modified such that their PB is divided by the number of attackers before being added to DB.
What x and y are and what influences them are unknown to me, but yes having higher defense does not gaurantee you won't get hit, but it increases the odds.
When bashed, the defender is placed in a Sitting position, which reduces DB by 75% and PB by 25%. So yes, high PB is still useful when bashed, much more so than dodge.
I have an update to the EQ Trainer I will be releasing soon that will show the Position modifiers in more detail, and I will also be updating and adding articles to help explain too.
If multiple people attack the same defender, each attacker does their roll as normal, but now the defender's roll is modified such that their PB is divided by the number of attackers before being added to DB.
What x and y are and what influences them are unknown to me, but yes having higher defense does not gaurantee you won't get hit, but it increases the odds.
When bashed, the defender is placed in a Sitting position, which reduces DB by 75% and PB by 25%. So yes, high PB is still useful when bashed, much more so than dodge.
I have an update to the EQ Trainer I will be releasing soon that will show the Position modifiers in more detail, and I will also be updating and adding articles to help explain too.
Re: Questions about dodge, parry and offensive bonus interaction
Thanks for posting, Thuvia!
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Re: Questions about dodge, parry and offensive bonus interaction
Thank you Alayla and Thuvia, very interesting reads!
I'm currently running what I think is a mediocre combo set. My parry bonus is almost double my dodge bonus, but I've noticed that while I frequently parry/deflect mobs, I rarely ever dodge them. It's what initially led me to wonder if a separate roll was being made for each.
In regards to bashing, does defensive bonus factor in to whether or not the bash lands? At least against mobs, it seems some are much harder to bash than others.
I'm currently running what I think is a mediocre combo set. My parry bonus is almost double my dodge bonus, but I've noticed that while I frequently parry/deflect mobs, I rarely ever dodge them. It's what initially led me to wonder if a separate roll was being made for each.
In regards to bashing, does defensive bonus factor in to whether or not the bash lands? At least against mobs, it seems some are much harder to bash than others.
Re: Questions about dodge, parry and offensive bonus interaction
That's a good point about the dodge/parry/deflect bit. I don't know the exact answer, but it might make sense if dodge were checked first. Some day maybe I'll find a bit of time to do more proper testing and make a combat simulation tool.
As for bash, some factors are known to play a role such as the defender's DB, attacker's OB/weapon weight/weapon class (clubs seem to have an innate bash bonus), while many others are suspected to play a role (BMI, others).
For mobs, all things being equal the main thing is the mob's level. Just like players, a mob's DB and PB goes up as a function of its level. For mobs capable of wearing equipment (humanoids, undead, spirits, so forth), their equipment's stats also play a role. Finally, some mob types such as Trees seem to have inherently lower defense (whether this is lower DB or PB or both I don't know for certain).
As for bash, some factors are known to play a role such as the defender's DB, attacker's OB/weapon weight/weapon class (clubs seem to have an innate bash bonus), while many others are suspected to play a role (BMI, others).
For mobs, all things being equal the main thing is the mob's level. Just like players, a mob's DB and PB goes up as a function of its level. For mobs capable of wearing equipment (humanoids, undead, spirits, so forth), their equipment's stats also play a role. Finally, some mob types such as Trees seem to have inherently lower defense (whether this is lower DB or PB or both I don't know for certain).
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Re: Questions about dodge, parry and offensive bonus interaction
Thanks again for the all the info. If there's any way I can help with the testing, let me know!