New channeler help

... A place to ask for help on any topic whether it be starting out to player killing to IT issues.
Mantorok
Posts: 513
Joined: Thu Jun 18, 2015 11:56 pm

Re: New channeler help

Post by Mantorok » Thu Dec 17, 2015 4:07 pm

Thanks everybody. You've been very helpful!

Niv
Posts: 9
Joined: Fri Dec 18, 2015 6:43 am

Re: New channeler help

Post by Niv » Sat Dec 19, 2015 7:42 pm

Here's my exciting tip:

Cast armor one tick before you cast light ball. Then, your armor dropping serves as a 1 tic warning that you need to get your light out, or be ready to recast LB.

Mantorok
Posts: 513
Joined: Thu Jun 18, 2015 11:56 pm

Re: New channeler help

Post by Mantorok » Sat Dec 19, 2015 7:42 pm

I've just been carrying lanterns to save pracs.

Jomin
Posts: 160
Joined: Thu Feb 19, 2015 3:54 pm
Location: White Tower Libraries or Deepest Wiltshire, UK

Re: New channeler help

Post by Jomin » Sat Dec 19, 2015 10:50 pm

Yeah, and that is good if you do happen to want to go into Far Madding - IIRC you have to remember to extinguish a LB before you enter the dead zone *shiver* as you can't inside (it doesn't go out *I think* - it has been a while, and I don't have my notes to hand) and it is not a good thing to be seen with there...

Paigey
Posts: 350
Joined: Wed Dec 16, 2015 9:37 pm

Re: New channeler help

Post by Paigey » Mon Dec 28, 2015 11:51 pm

Probably an obvious comment, but when you set up targeted aliases or non-specific aliases that just target dark or seanchan - make sure to include "h." in them. I'm looking through my aliases right now and I realized some are flawed.

{b} --> {channel 'deafen' dark} <---flawed needs an h.
{c} --> {channel 'silence' h.dark}
{tar} --> {#alias 2 kill %0; #alias i channel 'ice spikes' h.%0; #alias y channel 'call lightning' h.%0; #alias z channel 'chill' h.%0; #alias fe1 channel 'fear' h.%0; #alias c1 channel 'silence' h.%0; #alias b1 channel 'deafen' h.%0; #alias m1 channel 'blind' h.%0}

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