New channeler help
Re: New channeler help
Thanks everybody. You've been very helpful!
Re: New channeler help
Here's my exciting tip:
Cast armor one tick before you cast light ball. Then, your armor dropping serves as a 1 tic warning that you need to get your light out, or be ready to recast LB.
Cast armor one tick before you cast light ball. Then, your armor dropping serves as a 1 tic warning that you need to get your light out, or be ready to recast LB.
Re: New channeler help
I've just been carrying lanterns to save pracs.
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Re: New channeler help
Yeah, and that is good if you do happen to want to go into Far Madding - IIRC you have to remember to extinguish a LB before you enter the dead zone *shiver* as you can't inside (it doesn't go out *I think* - it has been a while, and I don't have my notes to hand) and it is not a good thing to be seen with there...
Re: New channeler help
Probably an obvious comment, but when you set up targeted aliases or non-specific aliases that just target dark or seanchan - make sure to include "h." in them. I'm looking through my aliases right now and I realized some are flawed.
{b} --> {channel 'deafen' dark} <---flawed needs an h.
{c} --> {channel 'silence' h.dark}
{tar} --> {#alias 2 kill %0; #alias i channel 'ice spikes' h.%0; #alias y channel 'call lightning' h.%0; #alias z channel 'chill' h.%0; #alias fe1 channel 'fear' h.%0; #alias c1 channel 'silence' h.%0; #alias b1 channel 'deafen' h.%0; #alias m1 channel 'blind' h.%0}
{b} --> {channel 'deafen' dark} <---flawed needs an h.
{c} --> {channel 'silence' h.dark}
{tar} --> {#alias 2 kill %0; #alias i channel 'ice spikes' h.%0; #alias y channel 'call lightning' h.%0; #alias z channel 'chill' h.%0; #alias fe1 channel 'fear' h.%0; #alias c1 channel 'silence' h.%0; #alias b1 channel 'deafen' h.%0; #alias m1 channel 'blind' h.%0}