... A place to ask for help on any topic whether it be starting out to player killing to IT issues.
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Scizzor
- Posts: 68
- Joined: Mon May 04, 2015 2:20 am
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by Scizzor » Wed Dec 16, 2015 1:11 am
Taziar,
You seem to have a way with coding for sure. I went about the colors thing very different though. Simply put:
Code: Select all
#TRIGGER {(Your) (bash) (at) (*) (sends) (*) (sprawling!)} {#PCOL tomato %x1;#PCOL mediumvioletred %x2;#PCOL fuchsia %x3;#PCOL steelblue %x4;#PCOL aquamarine %x5;#PCOL mintcream %x6;#PCOL olivedrab %x7} "Scripts|Melee"
Basically just.
Trigger, and color each segment something different. And I've been using this since i started using zMUD in 2002ish... Not quite rainbow, but pretty! I just reversed the colors for being bashed as well. You should see my stab land colors! haha.
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Taziar
- Posts: 952
- Joined: Sat Mar 21, 2015 10:28 pm
- Location: !Discord
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by Taziar » Wed Dec 16, 2015 10:37 am
Very cool
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Ahaks
- Posts: 9
- Joined: Sat Aug 01, 2015 11:45 am
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by Ahaks » Sun Dec 20, 2015 5:40 pm
Anyone help me make a narrates/tells/says/hisses window in cmud?
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Lyren
- Posts: 305
- Joined: Thu Mar 26, 2015 12:03 pm
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Contact:
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by Lyren » Mon Dec 21, 2015 8:44 pm
#CLASS {Comms}
#TRIGGER {You narrate '*'$} {#CAPTURE CommWindow}
#TRIGGER {%x narrates '*'$} {#CAPTURE CommWindow}
#CLASS 0
That's for narrates, I'm sure you can figure out the rest. Just add more triggers in there.
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Taziar
- Posts: 952
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- Location: !Discord
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by Taziar » Tue Dec 22, 2015 12:26 am
Any particular reason for %x instead of * or %w ?
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Taziar
- Posts: 952
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by Taziar » Tue Dec 22, 2015 11:12 am
I hear that Scizzor... im just wondering why (or more so if there is a certain reason that makes it the better choice)? I guess i have not used %x enough to see how it works. If you want everything before the narrate why not the wild card for everything * ? Or why not just a word with %w since all pc narrates are going to have the player's name right before. The way %x reads to me is it will include anything before the word narrate that doesn't have a space or tab included. I guess that is pretty much the same as %w as they both will pattern match a pc name in this case, just %x could have numbers or other characters instead even though our names at WoTmud are all a-z.
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Thore
- Posts: 389
- Joined: Sun Mar 22, 2015 2:06 am
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by Thore » Tue Dec 22, 2015 12:27 pm
I believe sometimes multi-word mobs narrate, %x would catch those?
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Ahaks
- Posts: 9
- Joined: Sat Aug 01, 2015 11:45 am
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by Ahaks » Tue Dec 22, 2015 12:57 pm
Thanks!
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Taziar
- Posts: 952
- Joined: Sat Mar 21, 2015 10:28 pm
- Location: !Discord
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by Taziar » Tue Dec 22, 2015 2:14 pm
Thore wrote:I believe sometimes multi-word mobs narrate, %x would catch those?
%x will match that? But there is white space between the words... I will have to do some testing when I get the chance.
Good catch on the mobs narrating Thore, that is a good reason for not using %w