Prac %

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Barabbas
Posts: 49
Joined: Mon Jan 30, 2017 6:43 pm

Prac %

Post by Barabbas » Thu Mar 26, 2020 12:53 am

Playing with prac trainer... anyone done the work already on what stat combinations give what prac % for each class trainer? Wiki has a good overview but doesn't break it down enough for me.

-B

Asandra
Posts: 766
Joined: Mon May 13, 2019 11:30 am

Re: Prac %

Post by Asandra » Thu Mar 26, 2020 3:42 am

Ok, looking at this Javascript file I've been able to decode it!
http://www.wotmudarchives.org/tools/ptrainerscript.js

Warrior has Math.floor(Str / 2) + Math.floor(Dex / 4) + Math.floor(Con / 4)
Which you can read as: STR divided by 2 (rounded down) + DEX divided by 4 (rounded down) + CON divided by 4 (rounded down) %

Thief/Rogue has Math.floor(Dex * 3 / 4) + Math.floor(Int / 4) %

Ranger/Hunger has Math.floor((Str + Int + Wil + Dex) / 4) %

Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Prac %

Post by Eol » Thu Mar 26, 2020 10:15 am

https://wotmud.fandom.com/wiki/Practice_Percentage_Rate'

I wrote the above using the good information/ideas other people had already put in place. Its hilarious to me how clever the people were who broke this down years ago. Way ahead of their time haha.

So the real question is - what % rates actually matter.

-My understanding is 15-17% trees are essentially identical - especially if you practice them to the high 90s.
-I believe you need 20 STR to hit the 18% tree on a warrior. So only trollocs can hit this.
-16 STR tree opens up the 15% pathway for female channelers. This provides a substantial practice advantage.
-The 18% hunter tree is almost unattainable. You have to essentially have near perfect Illian stats. Warriors would likely benefit from this tree the most since each saved practice equivalent is worth 2.
-Warriors can hit the 18% tree for rogue practices if they have near perfect physicals + high enough int or wil. So for example 19 17 11 19 17. The benefit is very nice because the practice equivalents are worth 3 a piece, but ultimately the value isn't world changing. If you were going to practice dodge or attack to 93 you save 2 equivalents (6 practices). The benefit of a clan practice bonus is probably more significant.
-Hunters can also hit the 18% tree for rogue practices thought he value is diminished because each equivalent is only worth 2.

Now, all of the above is written from the perspective of an old rich, bastard. If you are still slumming it and counting up your 12 vs 14% trees. Yeah, these trees are rough. Where you'll really see this is with trolls and the hunter practice tree. If you can hit 15% - heavenly. You'll essentially be practicing like a human. However, you'll need 19 (int + wil = 23) 18 x which is essentially about the max of the wolfish homeland.

Asandra
Posts: 766
Joined: Mon May 13, 2019 11:30 am

Re: Prac %

Post by Asandra » Thu Mar 26, 2020 6:33 pm

Wow - Eol, what a great explanation - that clears things up for sure!

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