Commonly Used Weapon Bash Stats
Commonly Used Weapon Bash Stats
Assumptions made:
Level 7 Ride
19 Strength
99 Weapon
99 Bash
No extra weight (coin, potions, skin) added
Got the statistics via the new eq trainer http://www.wotmudarchives.org/tools/etrainer.html and the bash simulator https://writtenrealms.com/wot/playground/bash
If someone wants to do the same for master, bonded, or trollocs, feel free.
Non-weapon eq as follows-
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> whatever weapon
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
EXAMPLE
a silver-banded war mallet
182 OB
26 PB
17 WEIGHT
6d6 DAMAGE
120 DODGE BONUS 74% CHANCE TO BASH
130 61%
140 46%
145 40%
150 32%
155 25%
160 17%
CLUBS
a silver-banded war mallet
182
26
17
6d6
120 74%
130 61%
140 46%
145 40%
150 32%
155 25%
160 17%
a tainted war maul
175
22
17.5
6d8
120 74%
130 64%
140 49%
145 42%
150 35%
155 27%
160 20%
a massive war maul
178
21
17
5d9
120 70%
130 55%
140 41%
145 34%
150 26%
155 19%
160 11%
AXES
a bronze-headed war axe
177
28
17.5
5d8
120 65%
130 53%
140 38%
145 31%
150 24%
155 16%
160 9%
a dark, grim axe
177
28
16.5
7d6
120 63%
130 48%
140 34%
145 27%
150 19%
155 12%
160 5%
a titanic spiked axe of ebon steel
177
28
18.5
6d6
120 65%
130 61%
140 46%
145 39%
150 32%
155 25%
160 17%
an enormous double-bladed battleaxe
176
28
18
8d5
120 65%
130 58%
140 43%
145 35%
150 29%
155 21%
160 14%
a pair of long-handled war axes
184
36
17.3
5d9
120 65%
130 61%
140 46%
145 38%
150 32%
155 24%
160 17%
LONG BLADES
a colossal sword with an iron pommel
180
29
18
6d6
120 65%
130 63%
140 48%
145 40%
150 34%
155 26%
160 19%
a wickedly-scythed longsword
191
39
15.6
6d6
120 63%
130 48%
140 34%
145 26%
150 19%
155 11%
160 4%
a heron-marked greatsword
189
36
16.1
9d5
120 65%
130 51%
140 36%
145 30%
150 22%
155 15%
160 7%
a pair of gold-hilted hooked swords
187
36
17.5
8d5
120 65%
130 65%
140 52%
145 44%
150 37%
155 30%
160 23%
Level 7 Ride
19 Strength
99 Weapon
99 Bash
No extra weight (coin, potions, skin) added
Got the statistics via the new eq trainer http://www.wotmudarchives.org/tools/etrainer.html and the bash simulator https://writtenrealms.com/wot/playground/bash
If someone wants to do the same for master, bonded, or trollocs, feel free.
Non-weapon eq as follows-
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> whatever weapon
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
EXAMPLE
a silver-banded war mallet
182 OB
26 PB
17 WEIGHT
6d6 DAMAGE
120 DODGE BONUS 74% CHANCE TO BASH
130 61%
140 46%
145 40%
150 32%
155 25%
160 17%
CLUBS
a silver-banded war mallet
182
26
17
6d6
120 74%
130 61%
140 46%
145 40%
150 32%
155 25%
160 17%
a tainted war maul
175
22
17.5
6d8
120 74%
130 64%
140 49%
145 42%
150 35%
155 27%
160 20%
a massive war maul
178
21
17
5d9
120 70%
130 55%
140 41%
145 34%
150 26%
155 19%
160 11%
AXES
a bronze-headed war axe
177
28
17.5
5d8
120 65%
130 53%
140 38%
145 31%
150 24%
155 16%
160 9%
a dark, grim axe
177
28
16.5
7d6
120 63%
130 48%
140 34%
145 27%
150 19%
155 12%
160 5%
a titanic spiked axe of ebon steel
177
28
18.5
6d6
120 65%
130 61%
140 46%
145 39%
150 32%
155 25%
160 17%
an enormous double-bladed battleaxe
176
28
18
8d5
120 65%
130 58%
140 43%
145 35%
150 29%
155 21%
160 14%
a pair of long-handled war axes
184
36
17.3
5d9
120 65%
130 61%
140 46%
145 38%
150 32%
155 24%
160 17%
LONG BLADES
a colossal sword with an iron pommel
180
29
18
6d6
120 65%
130 63%
140 48%
145 40%
150 34%
155 26%
160 19%
a wickedly-scythed longsword
191
39
15.6
6d6
120 63%
130 48%
140 34%
145 26%
150 19%
155 11%
160 4%
a heron-marked greatsword
189
36
16.1
9d5
120 65%
130 51%
140 36%
145 30%
150 22%
155 15%
160 7%
a pair of gold-hilted hooked swords
187
36
17.5
8d5
120 65%
130 65%
140 52%
145 44%
150 37%
155 30%
160 23%
Last edited by Meren on Mon Aug 05, 2019 12:46 pm, edited 1 time in total.
Re: Commonly Used Weapon Bash Stats
For reference, most weapons max out at 65% bash chance vs any dodge bonus. Clubs have an innate 9% flat added at the end. So they max out at 74%. This is with ride added in too. Max may be less for trollocs not simulated that yet.
Re: Commonly Used Weapon Bash Stats
Thanks! A very useful list! Interesting that gold hilted hooked swords have the best bash of 160 db at 23% winning both tainted war maul (20%) and massive war maul (11%). Hrm, actually it comes up as the top bashing weapon for the 130-160 db category. On the other hand clubs seem to 120db or lower categories better.
Re: Commonly Used Weapon Bash Stats
-If you have 2 weapons that are identical in every way, but one is a club and the other is not - the club will out perform by 9%.
-If you compare offensive weapons in high potential scenarios - warders, masters, berserk etc against low DB values/bad sets - the non-club weapons will top out at their max capability ie. 60% or 65% mounted and the club will add 9%.
-Essentially, the club is able to achieve the highest values in ..best case scenarios. If everything can bash something - the club will bash it best because everyone else is topping at 60-65% and the club is topping at 9% higher - 69% to 73%.
-When we get to those ultra-dodgy setups - no one is bashing very well and therefore the OB, PB, Weight, the 9% and the DB itself all come into play. In those cases the other weapons weight and OB may allow them to overcome the 9% value that the club is adding. If you kept magically adding weight or OB in these situations you might ultimately overcome the dodge value and when you did the non-club would top out at 60-65 and the club would be 9% higher.
-Seems like each OB point is about a 1% increase in bash.
-An Immortals awhile back said to me - clubs are the best bashing weapons in the game. I think that needs to be tempered with how I believe I described them above. They do allow the highest possible likelihood of bash, but when it comes to bashing the highest DB kits essentially most weapons will be performing well below their maximum possible land rate and the ultimate bashing ability will take into account all the stats of the weapon. Certain higher OB or higher weight weapons may overcome the club's added 9%.
-My understanding of this was highly influenced by Skadi who pointed out over narrates that when Csword and Mallet were both compared against higher DB values C-sword was better than the mallet.
-If you compare offensive weapons in high potential scenarios - warders, masters, berserk etc against low DB values/bad sets - the non-club weapons will top out at their max capability ie. 60% or 65% mounted and the club will add 9%.
-Essentially, the club is able to achieve the highest values in ..best case scenarios. If everything can bash something - the club will bash it best because everyone else is topping at 60-65% and the club is topping at 9% higher - 69% to 73%.
-When we get to those ultra-dodgy setups - no one is bashing very well and therefore the OB, PB, Weight, the 9% and the DB itself all come into play. In those cases the other weapons weight and OB may allow them to overcome the 9% value that the club is adding. If you kept magically adding weight or OB in these situations you might ultimately overcome the dodge value and when you did the non-club would top out at 60-65 and the club would be 9% higher.
-Seems like each OB point is about a 1% increase in bash.
-An Immortals awhile back said to me - clubs are the best bashing weapons in the game. I think that needs to be tempered with how I believe I described them above. They do allow the highest possible likelihood of bash, but when it comes to bashing the highest DB kits essentially most weapons will be performing well below their maximum possible land rate and the ultimate bashing ability will take into account all the stats of the weapon. Certain higher OB or higher weight weapons may overcome the club's added 9%.
-My understanding of this was highly influenced by Skadi who pointed out over narrates that when Csword and Mallet were both compared against higher DB values C-sword was better than the mallet.
Re: Commonly Used Weapon Bash Stats
For everyday scenarios, just about every top-end common abs weapon will be bashing abs and combo at their max value. So, when bashing abs and combo, clubs bash the best.
For bashing dodgers, especially high-end dodgers, it gets more complicated, as Eol alludes to. Some of the numbers in this post aren't matching my own spreadsheet, so I'll have to figure out why that's happening.
Other heuristics I use when comparing weapons:
- Each point of OB is worth WEIGHT/15 extra bash %, or 1.2% extra for most abs weapons. I round it down to 1% for easier math.
- Each pound of weight is worth OB/15 extra bash %, or around 12% for most characters with most abs weapons.
For bashing dodgers, especially high-end dodgers, it gets more complicated, as Eol alludes to. Some of the numbers in this post aren't matching my own spreadsheet, so I'll have to figure out why that's happening.
Other heuristics I use when comparing weapons:
- Each point of OB is worth WEIGHT/15 extra bash %, or 1.2% extra for most abs weapons. I round it down to 1% for easier math.
- Each pound of weight is worth OB/15 extra bash %, or around 12% for most characters with most abs weapons.
Re: Commonly Used Weapon Bash Stats
The thing about clubs that makes them inherently superior (as a class) is that the 9% bonus gets applied after all the ob / pb / db points have been factored into account, and the probability has been zeroed out if it's < 0. That means that even if you're chilled, contagioned, on foot, facing 170 db, wimpy, fighting black oozes with their insane BMI, and the club you're wielding is 2 lbs, you're getting that 9% chance. No matter what.
It's more than just +9%, it's guaranteed 9%. Truly a class of its own.
It's more than just +9%, it's guaranteed 9%. Truly a class of its own.
Re: Commonly Used Weapon Bash Stats
So is that how Zarth bashed Langois back in the day?
Re: Commonly Used Weapon Bash Stats
Thanks for that interpretation for Stark. Very interesting.stark wrote:The thing about clubs that makes them inherently superior (as a class) is that the 9% bonus gets applied after all the ob / pb / db points have been factored into account, and the probability has been zeroed out if it's < 0. That means that even if you're chilled, contagioned, on foot, facing 170 db, wimpy, fighting black oozes with their insane BMI, and the club you're wielding is 2 lbs, you're getting that 9% chance. No matter what.
It's more than just +9%, it's guaranteed 9%. Truly a class of its own.
Re: Commonly Used Weapon Bash Stats
Okay, finally getting a chance to go through some of the things I noticed. Meren, could you look into these?
I'm getting different numbers just from eq - just from the few I checked, with mallet I'm getting 183 ob, and with taxe I'm getting 179 ob.
If it helps, I used:
- Same eq
- 19 14 19 stats (dex doesn't affect this though), 99 weap/dodge/shield, brave, 7 ride, HH weapon, nonmaster, no extra weight
Even with the stats you used, I'm getting different numbers. For instance, I'm getting 35% bash chance with taxe on 150 db, your result is 32%.
Haven't checked every weapon yet, but could you confirm the bash chance with taxe at least?
I'm getting different numbers just from eq - just from the few I checked, with mallet I'm getting 183 ob, and with taxe I'm getting 179 ob.
If it helps, I used:
- Same eq
- 19 14 19 stats (dex doesn't affect this though), 99 weap/dodge/shield, brave, 7 ride, HH weapon, nonmaster, no extra weight
Even with the stats you used, I'm getting different numbers. For instance, I'm getting 35% bash chance with taxe on 150 db, your result is 32%.
Haven't checked every weapon yet, but could you confirm the bash chance with taxe at least?