This is coding list

... A place to ask for help on any topic whether it be starting out to player killing to IT issues.
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Khahliana
Posts: 427
Joined: Thu Mar 26, 2015 5:41 pm

This is coding list

Post by Khahliana » Sat Apr 27, 2019 1:02 pm

The no way in hell list was developed to discourage people from continually asking for things that just aren't going to happen. It occurred to me that a similar list could be developed for suggestions that likely require coding and are unlikely to ever happen. Such a list could be helpful in reducing such requests and educating those who don't understand how things work behind the scenes. Just a thought.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: This is coding list

Post by Elysia » Sat Apr 27, 2019 1:44 pm

I'll try to add things, as they occur to me, in a separate post so I can delete this >< one at a later date.

EDIT: Added a bunch, but I'm out of time. Now let's hope the people who keep asking for coded bonuses actually look here.

EDIT2: I'm doing some crossovers if they fall under two headings, so to speak. E.g. other-class skills like autotrack for Dreadlords is under "Darkside" and "Skills", because you can be sure that some other clan would ask for it, too.

Elysia
Posts: 7926
Joined: Sun Feb 15, 2015 1:29 pm

Re: This is coding list

Post by Elysia » Sat Apr 27, 2019 2:05 pm

Angreal:
For use by non-channelers, current possibilites are: Blind, Chill, Deafen, Sleep, randi-Travel. Anything else is coding.
New angreal: angreal that do other things than sps cost deduction. E.g. make angreal to cast Armor.

Character adjustments:
Damage: extra damage against humans, humanoid mobs, Aiel, Seanchan, you name it.
Immunity: immunity to any status weave.
Moves: moves cost in certain zones.
Pracs: increased pracs.
Pracs: increased % in pracs.
Regen: increased hps regen, as 19 con is max.
Regen: increased moves regen.

Cosmetic:
Clan head mob name change on view clan xxx.
Clan rank names.
Master Lord/ Lady/ General title.
Messages: the missing period when someone is bashed in a room.

Darkside:
Basin. Making basin only show clanneds, or highbies, or whatever subsection of who's on.
Smells. Extending the area where smells messages are more exact.
Skills like autotrack for non-hunter classes, such as Dreadlords.
Trolloc moves or regen. Changing anything about it.

Equipment:
Contagion: making items contagion, such as dreadlord shirt.
Items that have a % chance to do anything, such as a shovel having a minute % of digging up treasure.

Horses:
Flag horses engaged when their rider is in combat.
Hps: up horses' hps without simultaneously upping moves.

Lightside:
Banishment system enforced by mobs.
Warrants: adding new ones and the accompanying justide code for that city.
Zone sense using "where" command for rank 8s, clans or individuals.

Master bonuses:
Changing anything about the combination of mob lead, postures and damage rolls that master flag entails.
Master Lord/ Lady/ General title.

Miscellaneous:
Changing time in Circle after being killed.
Changing no-quit or length thereof.
Changing scalp zone tags. E.g. a Great Forest kill coming out as either slain in Saldaea or slain in Andor. If it's not on the existing grid, it's coding.
Fixing ta'veren listing on "view ta" command.

Mobs:
Orderable channeling. E.g. leading around a damane mob and making it channel.

Player killing:
Automated tps or qps awarding based on other then scalps.
Automated war system tally like struggle is currently.

Potions:
Mixing: changing current recipes.
Mixing: making any new potion mixable.
Mixing: change success/ failure rate of Wisdom Lore skill.
New potions.

Rerolls:
Change agererolls frequency.
Change agererolls chance of improvement.

Seanchan:
Mobs: Seanchan mobs attack enemy clans on aggro pulse.
Raken: humans riding flying raken.
Warrants: every Seanchan clan being able to see wanteds.

Skills:
Adding new skills. E.g. adding dismounted charge for trollocs.
Imping existing but non-functional skills. E.g. Dark Glory. No idea what it does, but it's not fully imped.
Skills crossover like autotrack for non-hunter classes.
Skills required: e.g. changing whether sneak is needed for backstab, or not.
Stab land rate: upping or downing.
Weaves: change no-quit affecting Fade, Gate and Travel.
Weaves: damage done by any given weave.
Weaves: skills required. E.g. changing the amount of Earth needed for Gate.

Socials:
Any change to socials.

Statting/ Homelands:
Change homelands and the stats they yield.
Change statting so there's a higher chance of rolling something currently feasible.

Rents:
Accessibility: make all your rent storage available from any rent.
Bugged rent items: replacing them or removing them from existing slots.
Clan rents: changing amount of clan rent slots other than adding characters to a clan.
Rent slots: changing amount of personal rent slots.

Weapons:
Justice/ Malfeasor changed to also damage, say any LS channeler. In short: change the additional abilities the weapon has over any normal weapon.


Not coding, but requires different kind of access than standard imm access:

Website:
Changing anything on the website.
Fixing numbers output on website.
Fixing ta'veren output on website.

Khahliana
Posts: 427
Joined: Thu Mar 26, 2015 5:41 pm

Re: This is coding list

Post by Khahliana » Sat Apr 27, 2019 2:24 pm

Much appreciated. Thanks!

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