Anyone needing help with Cmud

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Alison
Posts: 821
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Anyone needing help with Cmud

Post by Alison » Fri Jan 15, 2016 9:55 am

If you need assistance and have teamviewer installed. I can assist or just help where i can.

Livae
Posts: 117
Joined: Sat Jun 13, 2015 1:34 pm

Re: Anyone needing help with Cmud

Post by Livae » Fri Jan 15, 2016 2:31 pm

She is rather handy with cmud.

Rocke
Posts: 10
Joined: Wed Jan 27, 2016 4:52 pm

Re: Anyone needing help with Cmud

Post by Rocke » Wed Jan 27, 2016 7:55 pm

Heya, I'm having trouble with a follow the leader script for my CMUD, I picked this one up off the archives for Zmud, it says I have unmatched braces. Any ideas?

#DELCLASS {Confirm Direction}
#DELCLASS {Following a Leader}
#CLASS {Map Scripts|Map Sync 1.2}
#CLASS 0
#CLASS {Map Scripts|Map Sync 1.2|Following a Leader}
#VARIABLE GroupLeader {N/A}
#VARIABLE MoveDirection {east}
#TRIGGER {You now follow (%w).$} {#VARIABLE GroupLeader %1}
#TRIGGER {You stop following %w.$} {#VARIABLE GroupLeader N/A}
#TRIGGER {@GroupLeader leaves (%w)*.$} {#VARIABLE MoveDirection %1}
#TRIGGER {^You follow *.$} {#MAP @MoveDirection}
#CLASS 0
#CLASS {Map Scripts|Map Sync 1.2|Movement Failed}
#TRIGGER {The * seems to be closed.$} {#NODIR}
#TRIGGER {Nah... You feel too relaxed to do that..$} {#NODIR}
#TRIGGER {In your dreams, or what?$} {#NODIR}
#TRIGGER {Maybe you should get on your feet first?$} {#NODIR}
#TRIGGER {No way!%sYou're fighting for your life!$} {#NODIR}
#TRIGGER {You shudder at the concept of crossing water.$} {#NODIR}
#TRIGGER {You would need to swim there, you can't just walk it.$} {#NODIR}
#TRIGGER {You are too exhausted.$} {#NODIR}
#TRIGGER {You can't ride in there.$} {#NODIR}
#TRIGGER {You can't ride on water.$} {#NODIR}
#TRIGGER {You can't ride there on a horse!$} {#NODIR}
#TRIGGER {You need a boat to go there.$} {#NODIR}
#TRIGGER {Your mount is too exhausted.$} {#NODIR}
#TRIGGER {Your mount is engaged in combat!$} {#NODIR}
#TRIGGER {Your mount ought to be awake and standing first!$} {#NODIR}
#CLASS 0

Alison
Posts: 821
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Anyone needing help with Cmud

Post by Alison » Fri Jan 29, 2016 7:28 pm

hi,

Ok this is mine that i use on cmud atm. Ive adjusted it.
From here.

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<class name="Following a Leader">
<var name="GroupLeader">N/A</var>
<var name="MoveDirection">west</var>
<trigger priority="3260">
<pattern>You now follow (%w).$</pattern>
<value>#VARIABLE GroupLeader %1</value>
</trigger>
<trigger priority="3270">
<pattern>You stop following %w.$</pattern>
<value>#VARIABLE GroupLeader N/A</value>
</trigger>
<trigger priority="3280">
<pattern>@GroupLeader leaves (%w)*.$</pattern>
<value>#VARIABLE MoveDirection %1</value>
</trigger>
<trigger priority="3290">
<pattern>^You follow *.$</pattern>
<value>#MAP @MoveDirection</value>
</trigger>
<trigger priority="6660">
<pattern>@Groupleader narrates '%1'</pattern>
<value>#cw blue
</value>
</trigger>
<trigger priority="7260">
<pattern>You stop paying increased attention to your surroundings.</pattern>
<value>#var NOTICE ""</value>
</trigger>
</class>
</cmud>

to here, copy into a notepad, save as xml. and just import. Should work fine.
Remember to always use cmud as admin rights please.
Hugs.
Ali.

Gustav
Posts: 4
Joined: Wed Jan 27, 2016 3:27 am

Re: Anyone needing help with Cmud

Post by Gustav » Tue Mar 15, 2016 10:20 am

I'm missing a door script that I used to have, think it was in cmud, might have been zmud.

Basically I want to have aliases 'od' and 'cd' to open/close doors based on adjecant doors in my cmud map.

If that's not possible, somethat put the doorname whenever I hit a closed to into a open alias would be sufficient...

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Anyone needing help with Cmud

Post by Taziar » Tue Mar 15, 2016 8:52 pm

I just updated my zMUD Doors script to do what you described.
Not sure if it will work in cMUD.

http://www.wotmudarchives.org/forum/vie ... 2576#p2576

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Anyone needing help with Cmud

Post by Taziar » Wed Mar 16, 2016 2:20 am

Updated again... always some kind of typo... bah! :P

Gustav
Posts: 4
Joined: Wed Jan 27, 2016 3:27 am

Re: Anyone needing help with Cmud

Post by Gustav » Thu Mar 17, 2016 5:57 am

Sweet, thanks!

Any chance that there is a version of Marcus' flee-script that works for CMUD around?

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: Anyone needing help with Cmud

Post by Kerryk » Thu Mar 17, 2016 1:44 pm

His post on wotmudarchives forums in the zMUD section has link for his cMUD scripts.

http://www.wotmudarchives.org/forum/vie ... f=8&t=2322

Gustav
Posts: 4
Joined: Wed Jan 27, 2016 3:27 am

Re: Anyone needing help with Cmud

Post by Gustav » Sat Mar 19, 2016 4:12 am

Perhaps stupid quest but, how do I turn a script into a pkg? If I just paste a cod into the command window it will only work for that session, but I want it to work for all my session.

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