status script needed
status script needed
back before my old comp died on me i had a script that when i'd do a score it would put my currant/max hp sp and moves on the bar right above where you type commands in zmud but now that i have a new comp and decided to maybe play again i no longer have said script if anyone is able to make one i'd apprecate it
Re: status script needed
That script is in the zmud section on the wotmud archive forums. I forget which thread and I'm too lazy to look but i have seen it there.
Re: status script needed
Deeds!
If you don't find one on wotmudarchives.org forums I will cobble a basic one together for you tonight.
Taziar
If you don't find one on wotmudarchives.org forums I will cobble a basic one together for you tonight.
Taziar
Re: status script needed
Introducing.... dun, dun, duuuun! The Deedlit Bar.
Simply type sc, sco, scor, or score to activate (and should never false trigger because it turns itself off and only triggers on numbers).
Thanks for the idea, I plan to make an expanded version that should keep track on tic regen rates and some other cool stuff
Glad to see you back Deeds !
EDIT- will work for all classes and genders. (except for fades DP because I don't have a log to base the trigger on)
Simply type sc, sco, scor, or score to activate (and should never false trigger because it turns itself off and only triggers on numbers).
Thanks for the idea, I plan to make an expanded version that should keep track on tic regen rates and some other cool stuff

Glad to see you back Deeds !
Code: Select all
#CLASS {DeedlitBar}
#VAR deedsHP {}
#VAR deedsSP {}
#VAR deedsMV {}
#VAR deedsMaxHP {}
#VAR deedsMaxSP {}
#VAR deedsMaxMV {}
#ONINPUT {^(sc|sco|scor|score)$} {
#T+ {deedsTrigger}
#T+ {deedsTrigger2}
#T+ {deedsTrigger3}
} "" {regex}
#TRIGGER "deedsTrigger" {You have &%ddeedsHP~(&%ddeedsMaxHP~) hit and &%ddeedsMV~(&%ddeedsMaxMV~) movement points.$} {} "" {case}
#TRIGGER "deedsTrigger2" {You have &%ddeedsHP~(&%ddeedsMaxHP~) hit, &%ddeedsSP~(&%ddeedsMaxSP~) said?? and &%ddeedsMV~(&%ddeedsMaxMV~) movement points.$} {} "" {case}
#TRIGGER "deedsTrigger3" {^This ranks you as} {
#T- {deedsTrigger}
#T- {deedsTrigger2}
#T- {deedsTrigger3}
} "" {case}
#STATUS {<font fixedsys 11><color white black> HP: @deedsHP~(@deedsMaxHP~) </color></font>} "" "DeedlitBarHitPoints"
#STATUS {<font fixedsys 11><color white black> SP: @deedsSP~(@deedsMaxSP~) </color></font>} "" "DeedlitBarSpellPoints"
#STATUS {<font fixedsys 11><color white black> MV: @deedsMV~(@deedsMaxMV~) </color></font>} "" "DeedlitBarMovePoints"
#STATUS {<font fixedsys 11><color black black></color></font>} "" "DeedlitBarEnd"
#CLASS 0