I was wondering if there was a way to have them show up in the Communications window? Like tells and narrates?
If you are unfamiliar with the communication script here it is :
Thanks to Taziar :
Code: Select all
#CLASS {Communications}
#ALIAS helpCommunications {
#SHOW {""}
#SHOW {""}
#SHOW {"-----Communications Window Commands-----"}
#SHOW {""}
#SHOW {"Type toggleComms to toggle from globals and tells to all communications."}
#SHOW {""}
}
#ALIAS toggleComms {
#IF (@toggleComms=1) {toggleComms=0} {toggleComms=1}
#IF (@toggleComms=1) {
#ECHO {Comms window is set to capture all communications.}
#T+ Communications|ToggleComms
} {
#ECHO {Comms window is set to capture only gobals and tells.}
#T- Communications|ToggleComms
}
}
#VAR toggleComms {1}
#TRIGGER {%w narrates '*'$} {#CAPTURE Communications}
#TRIGGER {%w chats '*'$} {#CAPTURE Communications}
#TRIGGER {%w tells you '*'$} {#CAPTURE Communications}
#TRIGGER {%w answers your prayer '*'$} {#CAPTURE Communications}
#TRIGGER {%w speaks from the * '*'$} {#CAPTURE Communications}
#TRIGGER {You narrate '*'$} {#CAPTURE Communications}
#TRIGGER {You chat '*'$} {#CAPTURE Communications}
#TRIGGER {You reply to %w '*'$} {#CAPTURE Communications}
#TRIGGER {You tell %w '*'$} {#CAPTURE Communications}
#TRIGGER {You pray '*'$} {#CAPTURE Communications}
#TRIGGER {*Your base abilities are} {#CAPTURE Communications}
#CLASS 0
#CLASS {Communications|ToggleComms}
#TRIGGER {%w bellows '*'$} {#CAPTURE Communications}
#TRIGGER {You bellow '*'$} {#CAPTURE Communications}
#TRIGGER {You hiss '*'$} {#CAPTURE Communications}
#TRIGGER {You say '*'$} {#CAPTURE Communications}
#TRIGGER {You drawl '*'$} {#CAPTURE Communications}
#TRIGGER {%w hisses '*'$} {#CAPTURE Communications}
#TRIGGER {%w says '*'$} {#CAPTURE Communications}
#TRIGGER {%w drawls '*'$} {#CAPTURE Communications}
#CLASS 0