Idea : Horse dismount tracking script

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Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Idea : Horse dismount tracking script

Post by Taziar » Sat Aug 27, 2016 3:09 am

byrg wrote: Nice. Really need to read up on these more, evidently - thanks for all the help with this!

Also - the bracket difference is apparently a zmud/cmud one as well - the zmud doc shows it as you posted, the cmud doc the way I wrote - translating this back to zmud is still throwing me off a bit!
Anytime, this is more fun than playing.... :P

I just bought cMud, so eventually when I transfer everything over I will need to read up on the cMud stuff :)

byrg
Posts: 380
Joined: Fri Aug 07, 2015 8:56 pm

Re: Idea : Horse dismount tracking script

Post by byrg » Sat Aug 27, 2016 3:40 pm

 
Last edited by byrg on Tue Aug 26, 2025 11:38 am, edited 1 time in total.

Tran
Posts: 84
Joined: Sat Apr 30, 2016 1:49 pm

Re: Idea : Horse dismount tracking script

Post by Tran » Sun Aug 28, 2016 12:07 am

So! I have been playing, smobbing and Pking and I LOVE this script! It's everything and more than I could have imagined possible!

And thank you for putting so much work into my silly idea of a horse tracking script that turned into something amazing!

I've been able to reward Byrg with 1000 gold crowns and am waiting to see Taziar to reward him also. But special thanks go out to Ali and Yeri for sharing thoughts and ideas, thank you very much.

*Tran pats down his wild stallion and smiles as he fingers the GPS tracking device on it's neck! "Never shal you be lost again!"

byrg
Posts: 380
Joined: Fri Aug 07, 2015 8:56 pm

Re: Idea : Horse dismount tracking script

Post by byrg » Mon Aug 29, 2016 1:14 am

 
Last edited by byrg on Tue Aug 26, 2025 11:39 am, edited 1 time in total.

Yeri
Posts: 110
Joined: Sat May 23, 2015 4:26 am

Re: Idea : Horse dismount tracking script

Post by Yeri » Tue Aug 30, 2016 12:23 am

Glad I was able to contribute some thoughts and debugging - big thanks to Taziar and Byrg for putting in the hard work to create the script and do the fine-tuning and bugfixing as necessary.

Happy to see this came to something after all - sorry I wasn't able to help more, my time is a little limited (and unlike most of you turkeys, I can't play at work!). Fun to learn more about Zmud scripting though, I really like the way this ended up turning out and the way the script handles things.

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