Wound kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
guhadin
Posts: 140
Joined: Sun Jan 24, 2016 5:09 pm

Wound kills

Post by guhadin » Tue Mar 05, 2019 9:30 pm

For kills that aren't really risky at all but are, like, only 100-200 hps from being so.

In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Iblis* is here, fighting Troika.
Goonie the Revolting Torturer is here, fighting Taleena.
Troika the Myrddraal is here, fighting Matheus, riding a shadow stallion.
*Taleena* is here, fighting Goonie, riding a pale destrier.
*Matheus* is here, fighting Cruoris, riding a battle-trained Shienaran warlander.
Cruoris the Master Havoc is here, fighting Matheus.

b
* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
You try to scythe *Iblis*, but he deflects the blow.

* R HP:Wounded DP:Bursting MV:Strong - Troika: Hurt - Iblis: Battered > [bash ]


*Taleena* avoids being bashed by Goonie who loses his balance and falls!

-
=+
*

Troika sends *Matheus* sprawling with a powerful bash!
Troika avoids being bashed by *Iblis* who loses his balance and falls!

*
+
*Taleena* throws a fireball at Goonie, who screams in pain.

=
-
Troika pounds *Matheus*'s body extremely hard.
*Taleena* tries to strike Goonie, but he parries successfully.
Cruoris hits *Matheus*'s body.


-=
Your bash at *Iblis* sends him sprawling!

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >

Troika narrates 'all hit'

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
Cruoris narrates 'omg 1 pulse on taleena'

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >

Quirl has arrived from the west.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
Quirl tries to pierce *Taleena*, but she deflects the blow.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
Quirl tries to pierce *Taleena*, but she deflects the blow.
You scythe *Iblis*'s body into bloody fragments!
Troika pounds *Matheus*'s left leg very hard.
Cruoris tries to hit *Matheus*, but he parries successfully.
Troika narrates 'math beat'

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >

*Taleena* throws a fireball at Goonie, who screams in pain.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
*Taleena* avoids being bashed by Goonie who loses his balance and falls!

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
Troika assumes an offensive striking posture.
Cruoris assumes an offensive striking posture.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
*Taleena* swiftly dodges Quirl's attempt to pierce her.
Troika pounds *Matheus*'s body extremely hard.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
b
[bash ]
Matheus assumes a defensive striking posture.


Quirl tries to pierce *Taleena*, but she parries successfully.
Troika pounds *Matheus*'s body hard.
*Matheus* panics, and attempts to flee!
*Matheus* swiftly dodges Cruoris's attempt to hit him.

-
=
*Matheus* leaves east riding a battle-trained Shienaran warlander.
Troika pounds *Iblis*'s right foot into bloody fragments!
*Iblis* panics, and attempts to flee!
Cruoris wields a curved clear dagger.

b
+
Cancelled.
[bash ]
*Iblis* leaves east.


Cruoris tries to pierce *Taleena*, but she parries successfully.
Goonie panics, and attempts to flee!

-
Goonie leaves down.
Goonie narrates 'i off'

e
=
a
+
Cruoris tries to pierce *Taleena*, but she parries successfully.
Quirl pierces *Taleena*'s head very hard.

b
Cancelled.
Outside a Cave
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Iblis* is standing here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
*Matheus* is standing here.
A huge darkhound is here, drooling and snarling.
A gray palfrey prances skittishly nearby.
*Matheus* starts leading a battle-trained Shienaran warlander.
A battle-trained Shienaran warlander now follows Matheus.

* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
You try to scythe *Iblis*, but he deflects the blow.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Beaten > [bash ]


*Iblis* tries to lance you, but you parry successfully.
A huge darkhound joins your fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
*Matheus* leaves west.
A battle-trained Shienaran warlander leaves west.

-
=+
*
*Iblis* panics, and attempts to flee!

*+
=-
*Iblis* leaves west.


-=
They're not here anymore!

* R HP:Wounded DP:Bursting MV:Strong >
nar 1e beat
w
a
You narrate '1e beat'

b
* R HP:Wounded DP:Bursting MV:Strong > In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taleena* is here, fighting Troika, riding a pale destrier.
Quirl the Scrawny is here, fighting Taleena.
Troika the Myrddraal is here, fighting Taleena, riding a shadow stallion.
Cruoris the Master Havoc is here, fighting Taleena.
*Taleena* leaves east riding a pale destrier.

* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [bash ]
Bash who?

* R HP:Wounded DP:Bursting MV:Strong >
x
e
[k human]
They aren't here.

a
* R HP:Wounded DP:Bursting MV:Strong > Outside a Cave
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a horse leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taleena* is standing here, riding a pale destrier.
A huge darkhound is here, drooling and snarling.
A gray palfrey prances skittishly nearby.

b
* R HP:Wounded DP:Bursting MV:Strong > A huge darkhound tries to hit Taleena, but she parries
successfully.
A huge darkhound sears Taleena's flesh with a scorching flame!
*Taleena* fails to strike a huge darkhound.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound sears Taleena's flesh with a scorching flame!
A huge darkhound tries to hit Taleena, but she parries successfully.
[k h.human]
You scythe *Taleena*'s right arm into bloody fragments!
Troika tries to pound *Taleena*, but she parries successfully.

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Wounded >
[bash ]
Quirl has arrived from the west.


-
*Taleena* panics, and attempts to flee!
*Taleena* tries to flee, but is too exhausted!

=
+*
*Taleena* panics, and attempts to flee!
*Taleena* tries to flee, but is too exhausted!

*+
*Taleena* panics, and attempts to flee!

=-

A huge darkhound hits Taleena's body.
A huge darkhound sears Taleena's flesh with a scorching flame!

-
Cruoris leaves west.

=
As *Taleena* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Wounded >
Troika sends *Taleena* sprawling with a powerful bash!

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Wounded >
mz

Cruoris has arrived from the west.

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Wounded >
Cruoris pierces *Taleena*'s body hard.

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Wounded >

Cruoris pierces *Taleena*'s body extremely hard.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound sears Taleena's flesh with a scorching flame!
Troika pounds *Taleena*'s left foot extremely hard.
A huge darkhound tickles Taleena's body with its hit.

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Battered >
[cha mood berserk]
Mood changed to: Berserk

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Battered >
Troika narrates 'she bashed 1e'

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Battered >
Troika pounds *Taleena*'s body extremely hard.
You scythe *Taleena*'s left arm into bloody fragments!

nar zerk
* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Beaten >
You narrate 'zerk'

x
* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Beaten >
x
[k human]
Ok.

x
* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Beaten > [k human]
Ok.

x
* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Beaten > [k human]
Ok.

* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Beaten > [k human]
Ok.

x
* R HP:Wounded DP:Bursting MV:Strong - a huge darkhound: Scratched - Taleena: Beaten >
Cruoris pierces *Taleena*'s body extremely hard.
Troika pounds *Taleena*'s body into bloody fragments!
You scythe *Taleena*'s left foot into bloody fragments!
*Taleena* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Taleena*'s death cry.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.
Quirl leaves east.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong >
nar rip
You narrate 'rip'

* R HP:Wounded DP:Bursting MV:Strong >
Troika narrates 'rip'

mb
* R HP:Wounded DP:Bursting MV:Strong >
w
a
mb

Troika gets a wealth of gold crowns from the corpse of Taleena.
Troika gets a thin vial of yellow fluid from the corpse of Taleena.
Troika gets a black pair of silver-tooled boots from the corpse of Taleena.
Troika gets a pair of earthen colored breeches from the corpse of Taleena.
Troika gets a yew staff from the corpse of Taleena.
Troika gets a silver etched shield from the corpse of Taleena.
Troika gets a silver Kandori wristcuff from the corpse of Taleena.
Troika gets a silver Kandori wristcuff from the corpse of Taleena.
Troika gets a pair of dark gloves from the corpse of Taleena.
Troika gets a set of cloth sleeves from the corpse of Taleena.
Troika gets a dress with colored bands at the hem from the corpse of Taleena.
Troika gets a bearskin tunic from the corpse of Taleena.
Troika gets a camouflaged hood from the corpse of Taleena.
Troika gets a gold ring from the corpse of Taleena.
Troika gets a gold ring from the corpse of Taleena.

* R HP:Wounded DP:Bursting MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 111 hit points.
Troika can't seem to regain control of himself.
Quirl narrates 'hahaa'

w
* R HP:Wounded DP:Bursting MV:Strong > In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Cruoris narrates 'hot'

a
* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 111 hit points.

* R HP:Wounded DP:Bursting MV:Strong > Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded DP:Bursting MV:Strong >
[k h.human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

e
a
* R HP:Wounded DP:Bursting MV:Strong >
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

x
* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

sc
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong >
You have 219(373) hit, 128(128) dark power and 215(263) movement points.
You have scored 108500001 experience points and 20 quest points.
You need 1727319362 exp to level and 30 qp to rank.
You have amassed 1140 Turn points to date.
You have played 58 days and 21 hours (real time).
This ranks you as Guhadin the Mordero [Myrddraal 1] (Level 51).
You are standing.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.
Troika narrates 'bash of zerkness'

* R HP:Wounded DP:Bursting MV:Strong >
Troika has arrived from the east, riding a shadow stallion.

* R HP:Wounded DP:Bursting MV:Strong >
nar sm?
You narrate 'sm?'

a
* R HP:Wounded DP:Bursting MV:Strong >
q
[k h.human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [where ]
Players in your Zone
--------------------
Goonie - In the Foothills
Troika - In the Foothills
Cruoris - A Shallow Depression
Guhadin - In the Foothills
Vampa howls triumphantly.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

stat
* R HP:Wounded DP:Bursting MV:Strong >
Troika assumes an offensive striking posture.

x
* R HP:Wounded DP:Bursting MV:Strong > You are a 479 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 63.0 lbs, very light.
Your base abilities are: Str:18 Int:15 Wil:14 Dex:18 Con:18.
Offensive bonus: 183, Dodging bonus: 79, Parrying bonus: 114
Your mood is: Brave. You will flee below: 111 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.
Goonie narrates 'no'

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.
Nairi narrates 'she ripped that fast?'

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong >
stat
x
You are a 479 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 63.0 lbs, very light.
Your base abilities are: Str:18 Int:15 Wil:14 Dex:18 Con:18.
Offensive bonus: 183, Dodging bonus: 79, Parrying bonus: 114
Your mood is: Brave. You will flee below: 111 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong >
mb
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 111 hit points.
Troika narrates 'guh kill steal'

* R HP:Wounded DP:Bursting MV:Strong >

Goonie leaves down.

* R HP:Wounded DP:Bursting MV:Strong >

Cruoris narrates 'MISSED ON IBLIS'

* R HP:Wounded DP:Bursting MV:Strong >
nar :-S
a
You narrate ':-S'

x
* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
They aren't here.

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.
Troika narrates '2 1d'

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong >
q
[where ]
Players in your Zone
--------------------
Goonie - In the Foothills
Troika - In the Foothills
Cruoris - A Shallow Depression
Guhadin - In the Foothills

* R HP:Wounded DP:Bursting MV:Strong >

Cruoris has arrived from below.

stat
* R HP:Wounded DP:Bursting MV:Strong >
x
You are a 479 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 63.0 lbs, very light.
Your base abilities are: Str:18 Int:15 Wil:14 Dex:18 Con:18.
Offensive bonus: 183, Dodging bonus: 79, Parrying bonus: 114
Your mood is: Brave. You will flee below: 111 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

x
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong >
nar lets hit
You narrate 'lets hit'

* R HP:Wounded DP:Bursting MV:Strong >
nar they low
You narrate 'they low'

* R HP:Wounded DP:Bursting MV:Strong >
q
[where ]
Players in your Zone
--------------------
Cruoris - In the Foothills
Goonie - In the Foothills
Troika - In the Foothills
Guhadin - In the Foothills

x
* R HP:Wounded DP:Bursting MV:Strong >
[k human]
They aren't here.

l
* R HP:Wounded DP:Bursting MV:Strong >
a
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
Cruoris the Master Havoc is standing here.
Goonie the Revolting Torturer is standing here.
Troika the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Cruoris narrates 'i hate my life :p'

x
* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
They aren't here.
Goonie narrates 'i low batt'

x
* R HP:Wounded DP:Bursting MV:Strong > A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
[k human]
They aren't here.
Troika narrates 'spam warlander'

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong >
mb

Troika assumes an offensive striking posture.

* R HP:Wounded DP:Bursting MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 111 hit points.

* R HP:Wounded DP:Bursting MV:Strong >

Quirl narrates 'comf'

a
* R HP:Wounded DP:Bursting MV:Strong >
x
[k h.human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong >
q
[where ]
Players in your Zone
--------------------
Cruoris - Edge of the Foothills
Arak - Path to Tarwin's Gap
Goonie - In the Foothills
Troika - In the Foothills
Guhadin - In the Foothills
Troika narrates 'hitting 1d'

x
* R HP:Wounded DP:Bursting MV:Strong >
[k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong >
l
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
Goonie the Revolting Torturer is standing here.
Troika the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded DP:Bursting MV:Strong >
nod
You nod in agreement.

a
* R HP:Wounded DP:Bursting MV:Strong >
x
[k h.human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.
Troika puts a gold ring in a backpack.

q
* R HP:Wounded DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Cruoris - Edge of the Foothills
Arak - Path to Tarwin's Gap
Goonie - In the Foothills
Troika - In the Foothills
Guhadin - In the Foothills

* R HP:Wounded DP:Bursting MV:Strong >
Goonie leaves down.

a
* R HP:Wounded DP:Bursting MV:Strong >
x
[k h.human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

d
a
* R HP:Wounded DP:Bursting MV:Strong >
Quirl has arrived from below.

b
* R HP:Wounded DP:Bursting MV:Strong > A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Goonie the Revolting Torturer is here, fighting Matheus.
Troika the Myrddraal is here, fighting a battle-trained Shienaran warlander, riding a shadow
stallion.
*Iblis* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A battle-trained Shienaran warlander is here, fighting Troika.
*Matheus* is here, fighting Goonie.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A Shienaran scout keeps a constant watch here.

* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
You try to scythe *Iblis*, but he deflects the blow.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
You try to scythe *Iblis*, but he parries successfully.
A Shienaran forward scout joins Matheus's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Matheus* pierces Goonie's right leg.
Troika swiftly dodges a battle-trained Shienaran warlander's attempt to hit him.
[bash ]
Matheus assumes a defensive striking posture.


Troika assumes a defensive striking posture.

-
*Matheus* panics, and attempts to flee!
Troika panics, and attempts to flee!

=
Quirl tries to pierce *Matheus*, but he parries successfully.

+
Quirl tries to pierce *Matheus*, but he deflects the blow.
*Matheus* leaves up.
*Matheus* has arrived from above.

*

*Matheus* tries to pierce Quirl, but he parries successfully.

*
Troika panics, and attempts to flee!

+
A Shienaran forward scout joins Ragan's fight!

=
-
Goonie sends *Iblis* sprawling with a powerful bash!
*Iblis* panics, and attempts to flee!

-
*Iblis* swiftly dodges Goonie's attempt to pound him.
A Shienaran forward scout slashes Goonie's left arm.
Quirl pierces *Matheus*'s body.
A Shienaran forward scout slashes Goonie's left arm.
Ragan barely slices Troika's body.
A Shienaran forward scout barely slashes Goonie's left arm.
A Shienaran forward scout slashes Troika's left arm hard.
*Iblis* lances your body.
A battle-trained Shienaran warlander tries to hit Troika, but he dodges the attack.
Troika pounds a battle-trained Shienaran warlander's left arm into bloody fragments!
Troika panics, and attempts to flee!

=
As *Iblis* avoids your bash, you topple over and fall to the ground!
*Iblis* panics, and attempts to flee!

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >

Troika leaves up riding a shadow stallion.

x
* R HP:Wounded DP:Bursting MV:Strong - Iblis: Battered >
*Iblis* leaves up.

* R HP:Wounded DP:Bursting MV:Strong >

Quirl tries to pierce *Matheus*, but he deflects the blow.
Goonie panics, and attempts to flee!

* R HP:Wounded DP:Bursting MV:Strong >

*Iblis* tries to lance Quirl, but he parries successfully.

* R HP:Wounded DP:Bursting MV:Strong >

Goonie tries to pound a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes Goonie's body.
Quirl pierces *Matheus*'s body.
*Matheus* panics, and attempts to flee!
A Shienaran forward scout slashes Goonie's head.
A Shienaran forward scout tries to slash Goonie, but he deflects the blow.

* R HP:Wounded DP:Bursting MV:Strong > [k human]
You try to scythe *Iblis*, but he parries successfully.

* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered >

*Matheus* leaves up.

* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered >
Goonie panics, and attempts to flee!

stand
* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered >
Do you not consider fighting as standing?
Goonie leaves up.

* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered >
b

Quirl tries to pierce *Iblis*, but he deflects the blow.

* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered >
[bash ]


-
Quirl avoids being bashed by *Iblis* who loses his balance and falls!

=
*Iblis* swiftly dodges Quirl's attempt to pierce him.
A Shienaran forward scout slashes Quirl's left arm very hard.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

+
*
*+
Quirl panics, and attempts to flee!

=
-
-=
As *Iblis* avoids your bash, you topple over and fall to the ground!
*Iblis* panics, and attempts to flee!
Quirl panics, and attempts to flee!

* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered >

A Shienaran forward scout tries to slash Quirl, but he parries successfully.
Ragan slices Quirl's right leg very hard.
A Shienaran forward scout tries to slash Quirl, but he parries successfully.
A Shienaran forward scout slashes Quirl's left arm very hard.

* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered >

*Iblis* leaves up.
Quirl leaves up.

* R HP:Wounded DP:Bursting MV:Strong >
b
a
b
[bash ]
Bash who?

* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > A raven caws 'Iblis is at Outside a Cave'
[bash ]
Bash who?

* R HP:Wounded DP:Bursting MV:Strong >
u
x
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
* R HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* R HP:Wounded DP:Bursting MV:Strong > Outside a Cave
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
The corpse of a pale destrier is lying here.
The corpse of Taleena is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Troika the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Goonie.
Goonie the Revolting Torturer is here, fighting Iblis.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven is here, watching.
A huge darkhound is here, fighting Iblis.
A gray palfrey prances skittishly nearby.
Troika assumes an offensive striking posture.

x
* R HP:Wounded DP:Bursting MV:Strong >
[k human]
The fighting is too thick and heavy for you to enter the fray!
*Iblis* leaves west.

* R HP:Wounded DP:Bursting MV:Strong >
b
w
[bash ]
Bash who?

a
* R HP:Wounded DP:Bursting MV:Strong > In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Iblis* is here, fighting Quirl.
Quirl the Scrawny is here, fighting Iblis.

w
* R HP:Wounded DP:Bursting MV:Strong > [k h.human]
You try to scythe *Iblis*, but he parries successfully.

a
* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered > No way! You're fighting for
your life!
*Iblis* panics, and attempts to flee!

b
* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered > [k h.human]
Ok.

* R HP:Wounded DP:Bursting MV:Strong - Quirl: Hurt - Iblis: Battered >
[bash ]


Troika pounds *Iblis*'s body into bloody fragments!

-
=+
*
*Iblis* leaves down.

*
+=-

-=
They're not here anymore!

* R HP:Wounded DP:Bursting MV:Strong >
d
a
b
A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Iblis* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A Shienaran scout keeps a constant watch here.
*Iblis* lances your body.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Beaten > [k h.human]
Ok.
Goonie narrates 'mat crit'

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Beaten >
[bash ]


*Iblis* tries to lance you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

-
=
*Iblis* panics, and attempts to flee!
Quirl narrates 'iblis beat'

+
*
*+
Quirl tries to pierce *Iblis*, but he deflects the blow.

=
-
-=
*Iblis* swiftly dodges Quirl's attempt to pierce him.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes your body.
Ragan slices your body.
A Shienaran forward scout barely slashes your head.
A Shienaran forward scout slashes your left arm.
You try to scythe *Iblis*, but he parries successfully.
*Iblis* tries to lance you, but you parry successfully.
Your bash at *Iblis* sends him sprawling!
*Iblis* panics, and attempts to flee!

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Beaten >

Troika pounds *Iblis*'s body into bloody fragments!

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Beaten >
nar bashed ragan
You narrate 'bashed ragan'

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Beaten >

Troika pounds *Iblis*'s left arm into bloody fragments!
A Shienaran forward scout barely slashes your body.
Quirl pierces *Iblis*'s body into bloody fragments!
*Iblis* is dead! R.I.P.
Your blood freezes as you hear *Iblis*'s death cry.
A Shienaran forward scout tries to slash you, but you parry successfully.
Ragan slices your left leg.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout barely slashes your left foot.
Last edited by guhadin on Tue Mar 05, 2019 11:50 pm, edited 1 time in total.

Anor
Posts: 230
Joined: Mon Jan 04, 2016 2:44 am

Re: Wound kills

Post by Anor » Tue Mar 05, 2019 9:41 pm

you have some average hps

Melayna
Posts: 144
Joined: Fri May 08, 2015 10:07 am

Re: Wound kills

Post by Melayna » Tue Mar 05, 2019 10:05 pm

wound is the new critical

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Wound kills

Post by Benito » Tue Mar 05, 2019 10:59 pm

This counts because the other guy was wound?

A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
*Quirl* is standing here.
[k dark]
You try to pierce *Quirl*, but he deflects the blow.
Gretchen tries to strike *Quirl*, but he deflects the blow.

a
* R HP:Hurt MV:Tiring - Quirl: Wounded >
Rhys tries to slash *Quirl*, but he deflects the blow.

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > [k h.dark]
You do the best you can!

* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded >
x
[k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded >
x
Gretchen tries to strike *Quirl*, but he deflects the blow.
*Quirl* tries to pierce you, but you parry successfully.
You try to pierce *Quirl*, but he deflects the blow.
[k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!
*Quirl* panics, and attempts to flee!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded >
[k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > Sirano chats 'Friends, the show will begin CLOSE TO
IMMEDIATELY'
[k dark]
You do the best you can!

* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded >
Rhys sends *Quirl* sprawling with a powerful bash!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

* R HP:Hurt MV:Tiring - Quirl: Wounded > [k dark]
You do the best you can!

* R HP:Hurt MV:Tiring - Quirl: Wounded >
smi

Rhys slashes *Quirl*'s body into bloody fragments!
You pierce *Quirl*'s body into bloody fragments!

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > You smile happily.

x
* R HP:Hurt MV:Tiring - Quirl: Wounded > Rhys smiles happily.
[k dark]
You do the best you can!
Gretchen unleashes a flurry of icy spikes at *Quirl*, who is stabbed repeatedly.

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten >
[k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!
*Quirl* leaves south.
*Quirl* has arrived from the south.

x
* R HP:Hurt MV:Tiring > [k dark]
You try to pierce *Quirl*, but he parries successfully.

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > *Quirl* tries to pierce you, but you deflect the blow.
[k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > *Quirl* tries to pierce you, but you deflect the blow.
You try to pierce *Quirl*, but he deflects the blow.
Rhys tries to slash *Quirl*, but he parries successfully.
[k dark]
You do the best you can!
*Quirl* panics, and attempts to flee!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten >
x
[k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!

* R HP:Hurt MV:Tiring - Quirl: Beaten > [k dark]
You do the best you can!
Gretchen unleashes a flurry of icy spikes at *Quirl*, who is stabbed repeatedly.

x
* R HP:Hurt MV:Tiring - Quirl: Critical > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Critical > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Tiring - Quirl: Critical > [k dark]
You do the best you can!
*Quirl* leaves east.

x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > Rhys leaves east riding a bloodstock stallion.
Gretchen leaves east riding a warhorse.
You follow Rhys.

A Rocky Opening
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
[k dark]
They aren't here.

x
x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > Rhys leaves east riding a bloodstock stallion.
Gretchen leaves east riding a warhorse.
You follow Rhys.

A Rocky Path
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
Moving with deadly grace, a huge cat watches you carefully.
[k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > Rhys leaves east riding a bloodstock stallion.
Gretchen leaves east riding a warhorse.
You follow Rhys.

A Rocky Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
Moving with deadly grace, a huge cat watches you carefully.
[k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > Rhys leaves east riding a bloodstock stallion.
Gretchen leaves east riding a warhorse.
You follow Rhys.

A Rocky Path
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
[k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > Rhys leaves south riding a bloodstock stallion.
Gretchen leaves south riding a warhorse.
You follow Rhys.

A Rocky Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
[k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > Rhys leaves south riding a bloodstock stallion.
Gretchen leaves south riding a warhorse.
You follow Rhys.

A Rocky Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
Moving with deadly grace, a huge cat watches you carefully.
Warped, menacing trees shiver, boughs slowly enclosing around you.
[k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > Rhys leaves west riding a bloodstock stallion.
Gretchen leaves west riding a warhorse.
You follow Rhys.

A Rocky Opening
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
[k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring > Rhys leaves south riding a bloodstock stallion.
Gretchen leaves south riding a warhorse.
You follow Rhys.

A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Gretchen The Wicked Witch Of The West is standing here, riding a warhorse.
Lord Rhys the Blood of Manetheren is standing here, riding a bloodstock stallion.
*Quirl* is standing here.
A handsome stag stands here, ready to run.
[k dark]
You try to pierce *Quirl*, but he parries successfully.

x
* R HP:Hurt MV:Tiring - Quirl: Critical >
Rhys slashes *Quirl*'s body into bloody fragments!
*Quirl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Quirl*'s death cry.

Rig
Posts: 2259
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Wound kills

Post by Rig » Wed Mar 06, 2019 12:32 am

Iblis was obviously afk

Iblis
Posts: 100
Joined: Mon Jun 19, 2017 11:56 am

Re: Wound kills

Post by Iblis » Wed Mar 06, 2019 12:39 am

Just failed a flee, but appreciate you looking out for the afk folks, good to see
A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Iblis* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A Shienaran scout keeps a constant watch here.
*Iblis* lances your body.

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Beaten > [k h.human]
Ok.
Goonie narrates 'mat crit'

* R HP:Wounded DP:Bursting MV:Strong - Iblis: Beaten >
[bash ]


*Iblis* tries to lance you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

-
=
*Iblis* panics, and attempts to flee! <-- this was me at my keyboard typing f
Quirl narrates 'iblis beat'

Jaster
Posts: 370
Joined: Fri Apr 03, 2015 1:17 pm

Re: Wound kills

Post by Jaster » Wed Mar 06, 2019 12:49 am

You almost died AFK?! Great job getting back to the keyboard in time to try and get a flee off! #HellMud

Iblis
Posts: 100
Joined: Mon Jun 19, 2017 11:56 am

Re: Wound kills

Post by Iblis » Wed Mar 06, 2019 6:42 am

I'm sure if I had been afk, the players involved would have noticed and most likely backed off. You know, like most decent players #hellmud. Just the other day I lost link top of gap during PK, and came back alive, a thank you to those involved.

Cruoris
Posts: 184
Joined: Thu Nov 23, 2017 8:18 am

Re: Wound kills

Post by Cruoris » Wed Mar 06, 2019 11:19 am

Iblis wrote: Just the other day I lost link top of gap during PK, and came back alive, a thank you to those involved.
I was trying to stab you but missed 18 times and gave up.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Wound kills

Post by Razhak » Wed Mar 06, 2019 11:56 am

* HP:Wounded DP:Strong MV:Strong > group all
Stomper closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > open irondoor
s
kill walker
close irondoor
Ok.

* HP:Wounded DP:Strong MV:Strong > In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
A poor, solemn villager walks by.
A warhorse is here, stamping his feet impatiently.
A poor, solemn villager walks by.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
A shadow stallion has arrived from the north.
Xorzir has arrived from the north.
A ramshorned trolloc has arrived from the north.
Angri has arrived from the north.
Koresh has arrived from the north.
Stomper has arrived from the north.

* HP:Wounded DP:Strong MV:Strong > They aren't here.

* HP:Wounded DP:Strong MV:Strong > Angri pierces a merchant guard's left arm extremely hard.
Ok.

* HP:Wounded DP:Strong MV:Strong > kill walker
kill walker
kill walker
kill walker
A merchant guard tries to slash Angri, but he parries successfully.
A ramshorned trolloc joins Angri's fight!
A merchant guard joins a merchant guard's fight!
An armorer joins a merchant guard's fight!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
Angri tries to pierce a merchant guard, but he deflects the blow.
They aren't here.

* HP:Wounded DP:Strong MV:Strong > kill walker
kill walker
They aren't here.

* HP:Wounded DP:Strong MV:Strong > They aren't here.

* HP:Wounded DP:Strong MV:Strong > Stomper tries to pound a merchant guard, but he deflects the blow.
They aren't here.

* HP:Wounded DP:Strong MV:Strong > kill walker
kill walker
A villager screams 'Shadowspawn! Run for your lives!!!'
A villager panics, and attempts to flee!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
They aren't here.

* HP:Wounded DP:Strong MV:Strong > kill walker
They aren't here.

* HP:Wounded DP:Strong MV:Strong > They aren't here.

* HP:Wounded DP:Strong MV:Strong > kill walker
They aren't here.

* HP:Wounded DP:Strong MV:Strong > kill walker
They aren't here.

* HP:Wounded DP:Strong MV:Strong > They aren't here.

* HP:Wounded DP:Strong MV:Strong > They aren't here.

* HP:Wounded DP:Strong MV:Strong > q

Stomper pounds a merchant guard's head very hard.
A villager screams 'Yikes!!! A horrible trolloc is here! Help!'
A villager panics, and attempts to flee!
A villager mutters 'The Dark One's hand is everywhere! Light save us!'
A villager panics, and attempts to flee!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
An armorer barely crushes Stomper's right arm.
A merchant guard barely slashes your body.
A villager mutters 'The Dark One's hand is everywhere! Light save us!'
A villager panics, and attempts to flee!
A villager screams 'Yikes!!! A horrible trolloc is here! Help!'
A villager panics, and attempts to flee!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
A ramshorned trolloc cleaves a merchant guard's body.
A merchant guard tries to slash Angri, but he parries successfully.
Angri pierces a merchant guard's left arm hard.
Angri says '!'

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > A shadow stallion lays its ears flat against its neck.
[close irondoor]
It's already closed!

l
* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
Stomper the Darkling Senior is here, fighting a merchant guard.
Koresh the Darkling Senior is standing here.
Angri the Master of Darklings is here, fighting a merchant guard.
A ramshorned trolloc is here, fighting a merchant guard.
Xorzir the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A poor, solemn villager walks by.
A warhorse is here, stamping his feet impatiently.
A poor, solemn villager walks by.
A merchant guard is here, fighting Angri.
A merchant guard is here, fighting YOU!
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > l

You try to slash a merchant guard, but he parries successfully.
Stomper tries to pound a merchant guard, but he parries successfully.
An armorer crushes Stomper's left foot.
A merchant guard slashes your right arm.
A ramshorned trolloc tries to cleave a merchant guard, but he deflects the blow.
A merchant guard tries to slash Angri, but he deflects the blow.
Angri pierces a merchant guard's right leg very hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
Stomper the Darkling Senior is here, fighting a merchant guard.
Koresh the Darkling Senior is standing here.
Angri the Master of Darklings is here, fighting a merchant guard.
A ramshorned trolloc is here, fighting a merchant guard.
Xorzir the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A poor, solemn villager walks by.
A warhorse is here, stamping his feet impatiently.
A poor, solemn villager walks by.
A merchant guard is here, fighting Angri.
A merchant guard is here, fighting YOU!
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
The irondoor is opened from the other side.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Angri pierces a merchant guard's right arm very hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Xorzir scythes a merchant guard's left foot into bloody fragments!
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Xorzir scythes a merchant guard's body very hard.
A villager screams 'Help! A trolloc is here!'
A villager panics, and attempts to flee!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
You gaze deeply into the soul of a merchant guard.
A merchant guard looks very strange, glaring about with a sense of panic.
You try to slash a merchant guard, but he deflects the blow.
Stomper tries to pound a merchant guard, but he parries successfully.
An armorer crushes Stomper's left foot hard.
A merchant guard tickles your body with his slash.
A ramshorned trolloc cleaves a merchant guard's head hard.
A merchant guard barely slashes Angri's body.
Angri disarms a merchant guard's weapon with one swift strike.
Angri pierces a merchant guard's left leg very hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > / was a hidden
l
[say ]
You hiss 'was a hidden'

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
Stomper the Darkling Senior is here, fighting a merchant guard.
Koresh the Darkling Senior is standing here.
Angri the Master of Darklings is here, fighting a merchant guard.
A ramshorned trolloc is here, fighting a merchant guard.
Xorzir the Dark Master is here, fighting a merchant guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A poor, solemn villager walks by.
A warhorse is here, stamping his feet impatiently.
A poor, solemn villager walks by.
A merchant guard is here, fighting Angri.
A merchant guard is here, fighting YOU!
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
A villager mutters 'The Dark One's hand is everywhere! Light save us!'
A villager panics, and attempts to flee!
A merchant guard wields a tarnished shortsword.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
Angri pierces a merchant guard's left arm hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Xorzir arches an eyebrow.
Angkar narrates 'on outside'

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Xorzir scythes a merchant guard's body very hard.
You slash a merchant guard's left leg extremely hard.
Stomper pounds a merchant guard's body.
An armorer crushes Stomper's right foot hard.
A merchant guard barely slashes your right leg.
A ramshorned trolloc tries to cleave a merchant guard, but he deflects the blow.
A merchant guard tries to slash Angri, but he parries successfully.
Angri pierces a merchant guard's head hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Angri says 'lies'

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > l

Xorzir panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > Angri pierces a merchant guard's right arm very hard.
In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
Stomper the Darkling Senior is here, fighting a merchant guard.
Koresh the Darkling Senior is standing here.
Angri the Master of Darklings is here, fighting a merchant guard.
A ramshorned trolloc is here, fighting a merchant guard.
Xorzir the Dark Master is here, fighting a merchant guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A poor, solemn villager walks by.
A warhorse is here, stamping his feet impatiently.
A poor, solemn villager walks by.
A merchant guard is here, fighting Angri.
A merchant guard is here, fighting YOU!
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Xorzir scythes a merchant guard's left leg very hard.
You try to slash a merchant guard, but he parries successfully.
Stomper pounds a merchant guard's body hard.
An armorer barely crushes Stomper's right leg.
A merchant guard mounts an attack against you, but weak nerves get the better of him.
A ramshorned trolloc tries to cleave a merchant guard, but he parries successfully.
A merchant guard tries to slash Angri, but he deflects the blow.
Angri disarms a merchant guard's weapon with one swift strike.
Angri pierces a merchant guard's left leg very hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Xorzir panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched > na wtf
You narrate 'wtf'

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Xorzir panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Scratched >
Xorzir scythes a merchant guard's body extremely hard.
You slash a merchant guard's head extremely hard.
Stomper tries to pound a merchant guard, but he parries successfully.
An armorer crushes Stomper's left arm.
A merchant guard mounts an attack against you, but weak nerves get the better of him.
A ramshorned trolloc barely cleaves a merchant guard's right leg.
A merchant guard tries to hit Angri, but he parries successfully.
Angri pierces a merchant guard's left arm very hard.
Angri pierces a merchant guard's head extremely hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt >
Stomper panics, and attempts to flee!

/ just kill
* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt > [say ]
You hiss 'just kill'

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt > cmb

The irondoor is opened from the other side.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt > po
Stomper panics, and attempts to flee!
The irondoor closes quietly.
[change mood brave]
Mood changed to: Brave

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt > [change posture offensive]
Posture changed to: Offensive

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt >
A villager bellows 'Argh, a trolloc! Someone save me!!!'
A villager panics, and attempts to flee!
A merchant guard wields a tarnished shortsword.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
Xorzir scythes a merchant guard's right arm extremely hard.
You slash a merchant guard's left leg extremely hard.
An armorer barely crushes Stomper's right leg.
A merchant guard mounts an attack against you, but weak nerves get the better of him.
A ramshorned trolloc cleaves a merchant guard's body.
A merchant guard tries to slash Angri, but he deflects the blow.
Angri pierces a merchant guard's body very hard.
A merchant guard is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a merchant guard's death cry.
You are thirsty.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt > / JUST KILL
l
[say ]
You hiss 'JUST KILL'

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt > In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a merchant guard is lying here.
The corpse of a raven is lying here.
The corpse of a rat is lying here.
Stomper the Darkling Senior is standing here.
Koresh the Darkling Senior is standing here.
Angri the Master of Darklings is standing here.
A tall, ramshorned trolloc is here, commanding.
Xorzir the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A poor, solemn villager walks by.
A warhorse is here, stamping his feet impatiently.
A poor, solemn villager walks by.
A merchant guard is here, fighting YOU!
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt >
Xorzir nods in agreement.
Stomper pounds a merchant guard's body hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt >
Xorzir scythes a merchant guard's right leg extremely hard.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt >
The irondoor is opened from the other side.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt >
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Hurt >
Xorzir scythes a merchant guard's body extremely hard.
A villager bellows 'Argh, a trolloc! Someone save me!!!'
A villager panics, and attempts to flee!
A villager screams 'Eeek, a trolloc! Get me out of here!!!'
A villager panics, and attempts to flee!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
Stomper pounds a merchant guard's body.
You slash a merchant guard's left arm hard.
An armorer crushes Stomper's body.
A merchant guard tickles your right leg with his slash.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded > l
In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a merchant guard is lying here.
The corpse of a raven is lying here.
The corpse of a rat is lying here.
Stomper the Darkling Senior is here, fighting a merchant guard.
Koresh the Darkling Senior is standing here.
Angri the Master of Darklings is standing here.
A tall, ramshorned trolloc is here, commanding.
Xorzir the Dark Master is here, fighting a merchant guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A poor, solemn villager walks by.
A warhorse is here, stamping his feet impatiently.
A poor, solemn villager walks by.
A merchant guard is here, fighting YOU!
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded > scan n
* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
The irondoor is opened from the other side.

l
* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
Xorzir scythes a merchant guard's right hand into bloody fragments!
Stomper pounds a merchant guard's body.
You slash a merchant guard's body very hard.
An armorer barely crushes Stomper's body.
A merchant guard slashes your right leg.
*Niv* has arrived from the north.
A bloodstock stallion has arrived from the north.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded > In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a merchant guard is lying here.
The corpse of a raven is lying here.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Niv* is standing here.
*Walker* is standing here.
Stomper the Darkling Senior is here, fighting a merchant guard.
Koresh the Darkling Senior is standing here.
Angri the Master of Darklings is standing here.
A tall, ramshorned trolloc is here, commanding.
Xorzir the Dark Master is here, fighting a merchant guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A poor, solemn villager walks by.
A warhorse is here, stamping his feet impatiently.
A poor, solemn villager walks by.
A merchant guard is here, fighting YOU!
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
Angri joins your fight!

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
Koresh tries to scythe *Niv*, but she deflects the blow.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
*Niv* closes the irondoor.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
Stomper opens the irondoor.
Walker assumes a defensive striking posture.
*Niv* closes the irondoor.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
Stomper opens the irondoor.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
*Walker* closes the irondoor.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
*Walker* tries to stab Angri, but he deflects the blow.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Wounded >
Angri tries to pierce *Walker*, but he deflects the blow.
A villager mutters 'The Dark One's hand is everywhere! Light save us!'
A villager panics, and attempts to flee!
A villager screams 'Shadowspawn! Run for your lives!!!'
A villager panics, and attempts to flee!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
*Walker* tries to stab Angri, but he parries successfully.
*Niv* barely slashes Koresh's right hand.
Xorzir scythes a merchant guard's right arm very hard.
Stomper pounds a merchant guard's left leg very hard.
You slash a merchant guard's head into bloody fragments!
An armorer barely crushes Stomper's left arm.
A merchant guard tickles your right leg with his slash.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Battered >
*Niv* opens the irondoor.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Battered >
A villager panics, and attempts to flee!
A villager mutters 'The Dark One's hand is everywhere! Light save us!'
A villager panics, and attempts to flee!
A villager leaves north.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
*Niv* panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Battered >
*Niv* leaves north.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Battered >
*Walker* closes the irondoor.

* HP:Wounded DP:Strong MV:Strong - a merchant guard: Battered > order large rescue razhak
order large rescue razhak
Angri tries to pierce *Walker*, but he dodges the attack.
A ramshorned trolloc joins your fight!
A villager mutters 'The Dark One's hand is everywhere! Light save us!'
A villager panics, and attempts to flee!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
*Walker* tries to stab Angri, but he parries successfully.
Xorzir scythes a merchant guard's body very hard.
You slash a merchant guard's body extremely hard.
An armorer crushes Stomper's body.
A merchant guard slashes your body.
You are gallantly rescued by a ramshorned trolloc!
Ok.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* panics, and attempts to flee!
The irondoor closes quietly.
Angkar narrates 'did they come in?'

* HP:Wounded DP:Strong MV:Strong > q

Koresh tries to scythe *Walker*, but he deflects the blow.

;
* HP:Wounded DP:Strong MV:Strong > ;
q
;
;

*Walker* opens the irondoor.

* HP:Wounded DP:Strong MV:Strong > q

Angri tries to pierce *Walker*, but he parries successfully.

* HP:Wounded DP:Strong MV:Strong >
*Walker* panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong > ;

Koresh scythes *Walker*'s body extremely hard.
A villager screams 'Yikes!!! A horrible trolloc is here! Help!'
A villager panics, and attempts to flee!
A villager leaves north.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
A merchant guard slashes a ramshorned trolloc's right foot.
A ramshorned trolloc cleaves a merchant guard's left foot.
Stomper pounds an armorer's body very hard.
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* stabs Angri's left foot.
Xorzir scythes a merchant guard's left leg very hard.
An armorer crushes Stomper's body.
Xorzir closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > ;
q

Stomper gets a cup of thready brown tea from a backpack.

;
* HP:Wounded DP:Strong MV:Strong > ;

Angri narrates 'tes'

* HP:Wounded DP:Strong MV:Strong >
Stomper quaffs a cup of thready brown tea.
The irondoor is opened from the other side.

* HP:Wounded DP:Strong MV:Strong >
*Niv* has arrived from the north.

* HP:Wounded DP:Strong MV:Strong >
Xorzir closes the irondoor.
*Walker* panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong > na CLOSE IT
Koresh tries to scythe *Walker*, but he deflects the blow.
A merchant guard slashes a ramshorned trolloc's body.
A ramshorned trolloc tries to cleave a merchant guard, but he parries successfully.
Stomper pounds an armorer's right leg extremely hard.
Angri pierces *Walker*'s body into bloody fragments!
*Walker* panics, and attempts to flee!
*Walker* tries to stab Angri, but he parries successfully.
Xorzir scythes a merchant guard's right leg into bloody fragments!
An armorer tickles Stomper's right leg with his crush.
Angri tries to pierce *Walker*, but he deflects the blow.
Ok.

;
;
* HP:Wounded DP:Strong MV:Strong > Angri gets a cup of thready brown tea from a backpack.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [kill human]
You try to slash *Niv*, but she deflects the blow.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > [kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > Koresh narrates 'bekred'
[kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > cmbe
*Walker* now follows *Niv*.
[kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > po
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
Walker assumes a defensive striking posture.
[kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > [kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > 2
*Niv* unleashes a flurry of melting icy spikes at Stomper, who is stabbed repeatedly.
[kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > *Niv* tickles your body with her slash.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
You try to slash *Niv*, but she deflects the blow.
A merchant guard tries to slash a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc cleaves a merchant guard's left foot extremely hard.
Stomper tries to pound an armorer, but he parries successfully.
Angri pierces *Walker*'s right arm extremely hard.
*Walker* panics, and attempts to flee!
*Walker* tries to stab Angri, but he deflects the blow.
Xorzir scythes a merchant guard's body extremely hard.
An armorer crushes Stomper's right arm.
[kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > You narrate 'CLOSE IT'

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > Angri tries to pierce *Walker*, but he parries successfully.
*Walker* tries to stab Angri, but he parries successfully.
[kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > *Walker* is now a member of *Niv*'s group.
A bloodstock stallion is now a member of *Niv*'s group.
A raven is now a member of *Niv*'s group.
A raven is now a member of *Niv*'s group.
[kill human]
Ok.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > [change mood berserk]
Mood changed to: Berserk

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > [change posture offensive]
Posture changed to: Offensive

[bash ] g MV:Strong - Niv: Hurt >

+
*Walker* avoids being bashed by Koresh who loses his balance and falls!
*Walker* panics, and attempts to flee!

*
A merchant guard slashes a ramshorned trolloc's left leg hard.
A ramshorned trolloc tries to cleave a merchant guard, but he deflects the blow.
Stomper pounds an armorer's body very hard.
*Walker* swiftly dodges Angri's attempt to pierce him.
*Walker* tries to stab Angri, but he deflects the blow.
Xorzir scythes a merchant guard's head into bloody fragments!
An armorer crushes Stomper's body.

+
Stomper narrates 'use teas if you have em'

-
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he parries successfully.

=
Your bash at *Niv* sends her sprawling!

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > na i on niv

Koresh clambers to his feet.

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > You gaze deeply into the soul of *Niv*.
Your gaze failed to paralyze your victim.
You try to slash *Niv*, but she parries successfully.
A merchant guard slashes a ramshorned trolloc's body hard.
A ramshorned trolloc cleaves a merchant guard's left hand into bloody fragments!
A merchant guard is dead! R.I.P.
Your blood freezes as you hear a merchant guard's death cry.
Angri tries to pierce *Walker*, but he parries successfully.
*Walker* tries to stab Angri, but he deflects the blow.
An armorer tries to crush Stomper, but he deflects the blow.
The irondoor is opened from the other side.
A Shienaran Lieutenant has arrived from the north.
Xorzir closes the irondoor.
Koresh tries to scythe *Walker*, but he deflects the blow.
You narrate 'i on niv'

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt >
Angri tries to pierce *Walker*, but he parries successfully.

na CLOSE IT
* HP:Wounded DP:Strong MV:Strong - Niv: Hurt > l
You narrate 'CLOSE IT'

* HP:Wounded DP:Strong MV:Strong - Niv: Hurt >
Xorzir scythes *Niv*'s right hand into bloody fragments!
Stomper sends an armorer sprawling with a powerful bash!

* HP:Wounded DP:Strong MV:Strong - Niv: Wounded > In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of a merchant guard is lying here. [2]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
A Shienaran Lieutenant is here, fighting Koresh.
*Niv* is sitting here
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Walker* is here, fighting Angri.
Stomper the Darkling Senior is here, fighting an armorer.
Koresh the Darkling Senior is here, fighting Walker.
Angri the Master of Darklings is here, fighting Walker.
A tall, ramshorned trolloc is here, commanding.
Xorzir the Dark Master is here, fighting Niv.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
An armorer is sitting here.

* HP:Wounded DP:Strong MV:Strong - Niv: Wounded >
A villager bellows 'A trolloc is in the city at Malkieri Court!'
Xorzir scythes *Niv*'s left leg into bloody fragments!
A Shienaran Lieutenant cleaves Koresh's left foot.
You slash *Niv*'s body into bloody fragments!
*Niv* panics, and attempts to flee!
Stomper pounds an armorer's right arm into bloody fragments!
Angri pierces *Walker*'s left hand very hard.
*Walker* panics, and attempts to flee!
*Walker* tries to stab Angri, but he parries successfully.

* HP:Wounded DP:Strong MV:Strong - Niv: Battered >
*Walker* avoids being bashed by Koresh who loses his balance and falls!
*Walker* panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong - Niv: Battered > 2
*Walker* tries to stab Angri, but he deflects the blow.
[bash ]

+
Xorzir scythes *Niv*'s right leg into bloody fragments!
*Niv* panics, and attempts to flee!
A Shienaran Lieutenant cleaves Koresh's right hand.
Stomper pounds an armorer's right hand into bloody fragments!
Angri tries to pierce *Walker*, but he parries successfully.
*Walker* stabs Angri's body very hard.

=
Your bash at *Niv* sends her sprawling!
*Niv* panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong - Niv: Battered >
You slash *Niv*'s body into bloody fragments!
*Niv* panics, and attempts to flee!
Angri pierces *Walker*'s right hand extremely hard.
*Walker* panics, and attempts to flee!
*Walker* tries to stab Angri, but he parries successfully.

* HP:Wounded DP:Strong MV:Strong - Niv: Beaten >
Xorzir scythes *Niv*'s body into bloody fragments!
*Niv* panics, and attempts to flee!
Koresh tries to scythe *Walker*, but he parries successfully.
A Shienaran Lieutenant barely cleaves Koresh's right hand.
You slash *Niv*'s left arm into bloody fragments!
*Niv* panics, and attempts to flee!
Angri tries to pierce *Walker*, but he dodges the attack.
*Walker* tries to stab Angri, but he deflects the blow.
An armorer barely crushes Stomper's right arm.

* HP:Wounded DP:Strong MV:Strong - Niv: Critical >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong - Niv: Critical >
*Walker* panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong - Niv: Critical >
An armorer avoids being bashed by Stomper who loses his balance and falls!
*Walker* opens the irondoor.
Angri closes the irondoor.

kill walker
* HP:Wounded DP:Strong MV:Strong - Niv: Critical >
Xorzir scythes *Niv*'s left leg into bloody fragments!
*Niv* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Niv*'s death cry.
Koresh tries to scythe *Walker*, but he deflects the blow.
A Shienaran Lieutenant barely cleaves Koresh's head.
Angri tries to pierce *Walker*, but he dodges the attack.
*Walker* stabs Angri's body hard.
An armorer crushes Stomper's left foot hard.
Koresh tries to scythe *Walker*, but he deflects the blow.
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he deflects the blow.
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > kill walker
*Walker* opens the irondoor.
Angri closes the irondoor.
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong > kill walker
A ramshorned trolloc joins Stomper's fight!
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
*Walker* opens the irondoor.
Angri closes the irondoor.
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > kill walker
*Walker* opens the irondoor.
Angri closes the irondoor.
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong > kill walker
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > kill walker
The fighting is too thick and heavy for you to enter the fray!

kill walker
* HP:Wounded DP:Strong MV:Strong > A ramshorned trolloc cleaves an armorer's left arm hard.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
Koresh tries to scythe *Walker*, but he parries successfully.
A Shienaran Lieutenant cleaves Koresh's left leg.
Stomper pounds an armorer's right foot very hard.
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he deflects the blow.
An armorer crushes Stomper's body.
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > kill walker
kill walker
*Walker* snickers softly.
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > Angri tries to pierce *Walker*, but he parries successfully.
*Walker* tries to stab Angri, but he deflects the blow.
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > q
*Walker* opens the irondoor.
The irondoor closes quietly.
The fighting is too thick and heavy for you to enter the fray!

q
* HP:Wounded DP:Strong MV:Strong > q
q

*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
The irondoor closes quietly.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [close irondoor]
It's already closed!

q
* HP:Wounded DP:Strong MV:Strong > q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > A ramshorned trolloc cleaves an armorer's body into bloody fragments!
Koresh scythes *Walker*'s right arm extremely hard.
*Walker* panics, and attempts to flee!
A Shienaran Lieutenant tickles Koresh's head with his cleave.
Stomper pounds an armorer's body extremely hard.
Angri tries to pierce *Walker*, but he parries successfully.
*Walker* tries to stab Angri, but he parries successfully.
An armorer crushes Stomper's body.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > ;
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > ;
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > Koresh tries to scythe *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he deflects the blow.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

;
;
* HP:Wounded DP:Strong MV:Strong > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > [kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > l
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > [kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of Niv is lying here.
The corpse of a merchant guard is lying here. [2]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
A Shienaran Lieutenant is here, fighting Koresh.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Walker* is here, fighting Angri.
Stomper the Darkling Senior is here, fighting an armorer.
Koresh the Darkling Senior is here, fighting Walker.
Angri the Master of Darklings is here, fighting Walker.
A ramshorned trolloc is here, fighting an armorer.
Xorzir the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
A ramshorned trolloc cleaves an armorer's body very hard.
Koresh tries to scythe *Walker*, but he deflects the blow.
A Shienaran Lieutenant cleaves Koresh's body.
Stomper pounds an armorer's body into bloody fragments!
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* stabs Angri's body hard.
An armorer crushes Stomper's left leg.
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
Koresh tries to scythe *Walker*, but he deflects the blow.
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong > q

*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong > q
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
*Walker* opens the irondoor.
Angri closes the irondoor.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
q

*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
The irondoor closes quietly.
[close irondoor]
It's already closed!

q
* HP:Wounded DP:Strong MV:Strong > q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
q
A ramshorned trolloc tries to cleave an armorer, but he deflects the blow.
Koresh tries to scythe *Walker*, but he deflects the blow.
A Shienaran Lieutenant barely cleaves Koresh's left leg.
Stomper pounds an armorer's body into bloody fragments!
Angri tries to pierce *Walker*, but he parries successfully.
*Walker* tries to stab Angri, but he deflects the blow.
An armorer tickles Stomper's body with his crush.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
q
[close irondoor]
It's already closed!

q
* HP:Wounded DP:Strong MV:Strong > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
q
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he parries successfully.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > q
q
A ramshorned trolloc tries to cleave an armorer, but he parries successfully.
Koresh tries to scythe *Walker*, but he parries successfully.
A Shienaran Lieutenant tickles Koresh's body with his cleave.
Stomper pounds an armorer's body into bloody fragments!
Angri tries to pierce *Walker*, but he parries successfully.
*Walker* tries to stab Angri, but he parries successfully.
An armorer crushes Stomper's body.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > lc
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > [look in corpse]
corpse (here) :
a strange fruit
a leather water flask
a pair of light, well-oiled leather boots
a set of loose cloth breeches
[2] a small purse
a belt with a buckle of cuendillar
a ring-quilloned sword
a silver etched shield (used)
[2] a silver Kandori wristcuff
a fine pair of light, buckskin gloves
a set of finely-spun cloth sleeves
an embroidered, cotton shoulder bag
a dress with colored bands at the hem
a finely-tailored white shirt (used)
[2] a shimmering pendant of obsidian
a light brown hood of finely-spun cloth
a gold ring
a great serpent ring
an oilstone

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
Koresh tries to scythe *Walker*, but he parries successfully.
Angri tries to pierce *Walker*, but he parries successfully.
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > gac

*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > ;

A ramshorned trolloc cleaves an armorer's head extremely hard.
Koresh tries to scythe *Walker*, but he deflects the blow.
A Shienaran Lieutenant barely cleaves Koresh's right hand.
Stomper pounds an armorer's left leg extremely hard.
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he deflects the blow.
An armorer crushes Stomper's left leg.

* HP:Wounded DP:Strong MV:Strong > ;
;
*Walker* opens the irondoor.
Angri closes the irondoor.
[get all 1.corpse]
You get a strange fruit from the corpse of Niv.
You get a leather water flask from the corpse of Niv.
You get a pair of light, well-oiled leather boots from the corpse of Niv.
You get a set of loose cloth breeches from the corpse of Niv.
You get a small purse from the corpse of Niv.
You get a small purse from the corpse of Niv.
You get a belt with a buckle of cuendillar from the corpse of Niv.
You get a ring-quilloned sword from the corpse of Niv.
You get a silver etched shield from the corpse of Niv.
You get a silver Kandori wristcuff from the corpse of Niv.
You get a silver Kandori wristcuff from the corpse of Niv.
You get a fine pair of light, buckskin gloves from the corpse of Niv.
You get a set of finely-spun cloth sleeves from the corpse of Niv.
You get an embroidered, cotton shoulder bag from the corpse of Niv.
You get a dress with colored bands at the hem from the corpse of Niv.
You get a finely-tailored white shirt from the corpse of Niv.
You get a shimmering pendant of obsidian from the corpse of Niv.
You get a shimmering pendant of obsidian from the corpse of Niv.
You get a light brown hood of finely-spun cloth from the corpse of Niv.
You get a gold ring from the corpse of Niv.
You get a great serpent ring from the corpse of Niv.
You get an oilstone from the corpse of Niv.

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > ;
;

*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > ;
*Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > ;
*Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > ;
;
*Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > q
q
q
q
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
A ramshorned trolloc cleaves an armorer's head into bloody fragments!
Koresh tries to scythe *Walker*, but he parries successfully.
A Shienaran Lieutenant cleaves Koresh's body.
Stomper pounds an armorer's right leg extremely hard.
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he deflects the blow.
An armorer crushes Stomper's body.
Koresh tries to scythe *Walker*, but he deflects the blow.
*Walker* stabs Angri's body hard.
The corpse of a raven has decayed into a pile of dust.
The corpse of a rat has decayed into a pile of dust.
*Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > q
*Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > q
q
*Walker* opens the irondoor.
Angri closes the irondoor.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > ;
;
*Walker* opens the irondoor.
Angri closes the irondoor.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > ;
*Walker* opens the irondoor.
Angri closes the irondoor.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > l
*Walker* opens the irondoor.
The irondoor closes quietly.
[close irondoor]
It's already closed!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > A ramshorned trolloc cleaves an armorer's right arm very hard.
Koresh tries to scythe *Walker*, but he deflects the blow.
A Shienaran Lieutenant barely cleaves Koresh's body.
Stomper pounds an armorer's body extremely hard.
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he deflects the blow.
An armorer tickles Stomper's body with his crush.
*Walker* opens the irondoor.
Angri closes the irondoor.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
In the Militia's Armory
This modest but sturdy building of stone provides shelter and space for the
armor and weapons of Lockshear's militia. In the back corner a roaring furnace,
anvils and barrels of salted water and oils provide the tools the local armorer
uses to keep the militias gear in good repair. A sturdy iron bound door on the
north wall stands ready to seal the building from unwanted entrance.
[ obvious exits: N ]
The corpse of Niv is lying here.
The corpse of a merchant guard is lying here. [2]
A Shienaran Lieutenant is here, fighting Koresh.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Walker* is here, fighting Angri.
Stomper the Darkling Senior is here, fighting an armorer.
Koresh the Darkling Senior is here, fighting Walker.
Angri the Master of Darklings is here, fighting Walker.
A ramshorned trolloc is here, fighting an armorer.
Xorzir the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
An armorer is here, fighting Stomper.

* HP:Wounded DP:Strong MV:Strong >
*Walker* tries to stab Angri, but he deflects the blow.
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.

* HP:Wounded DP:Strong MV:Strong >
Xorzir closes the irondoor.
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
A ramshorned trolloc cleaves an armorer's body very hard.
Koresh tries to scythe *Walker*, but he deflects the blow.
A Shienaran Lieutenant cleaves Koresh's body.
Stomper pounds an armorer's right leg into bloody fragments!
Angri tries to pierce *Walker*, but he parries successfully.
*Walker* tries to stab Angri, but he parries successfully.
An armorer tickles Stomper's right arm with his crush.
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
Angri tries to pierce *Walker*, but he parries successfully.
*Walker* tries to stab Angri, but he parries successfully.
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > rescue angri

*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong > *Walker* opens the irondoor.
Angri closes the irondoor.
You fail the rescue!

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong >
A ramshorned trolloc cleaves an armorer's right hand extremely hard.
A Shienaran Lieutenant tickles Koresh's body with his cleave.
Stomper pounds an armorer's body extremely hard.
Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he deflects the blow.
An armorer crushes Stomper's body.
*Walker* opens the irondoor.
The irondoor closes quietly.

* HP:Wounded DP:Strong MV:Strong > rescue angri
rescue angri

*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Wounded DP:Strong MV:Strong > rescue angri
rescue angri

*Walker* opens the irondoor.
Angri closes the irondoor.

rescue angri
* HP:Wounded DP:Strong MV:Strong > rescue angri
You fail the rescue!

* HP:Wounded DP:Strong MV:Strong > An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
You fail the rescue!

* HP:Wounded DP:Strong MV:Strong > You fail the rescue!

* HP:Wounded DP:Strong MV:Strong > Angri tries to pierce *Walker*, but he deflects the blow.
*Walker* tries to stab Angri, but he deflects the blow.
You fail the rescue!

* HP:Wounded DP:Strong MV:Strong > 2
You gallantly rescue Angri from the throes of battle!

* HP:Wounded DP:Strong MV:Strong - Walker: Battered > *Walker* avoids being bashed by Koresh who loses his balance and falls!
*Walker* panics, and attempts to flee!
But you are too busy fighting him!

[bash ] g MV:Strong - Walker: Battered >

=
*Walker* stabs your body.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
A ramshorned trolloc tries to cleave an armorer, but he parries successfully.
A Shienaran Lieutenant cleaves Koresh's body.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
Stomper pounds an armorer's body very hard.
An armorer barely crushes Stomper's body.


*Walker* stabs your right arm.


As *Walker* avoids your bash, you topple over and fall to the ground!
stand
*Walker* panics, and attempts to flee!

* HP:Wounded DP:Strong MV:Strong >
*Walker* stabs your left arm hard.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
A ramshorned trolloc cleaves an armorer's left leg extremely hard.
A Shienaran Lieutenant cleaves Koresh's body.
Stomper pounds an armorer's left foot very hard.
An armorer barely crushes Stomper's left arm.

* HP:Battered DP:Strong MV:Strong - Walker: Battered > 2
*Walker* stabs your body hard.
Koresh sends a Shienaran Lieutenant sprawling with a powerful bash!
Do you not consider fighting as standing?

[bash ] ng MV:Strong - Walker: Battered >


Koresh scythes a Shienaran Lieutenant's body extremely hard.
*Walker* stabs your left leg.
A ramshorned trolloc cleaves an armorer's right arm very hard.
Stomper pounds an armorer's left arm into bloody fragments!
An armorer tickles Stomper's right arm with his crush.

=
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'


You try to slash *Walker*, but he parries successfully.
Koresh scythes a Shienaran Lieutenant's body into bloody fragments!
*Walker* barely stabs your body.
A ramshorned trolloc cleaves an armorer's body hard.
Stomper pounds an armorer's right arm very hard.
An armorer crushes Stomper's body hard.
Koresh scythes a Shienaran Lieutenant's right leg extremely hard.
*Walker* stabs your right leg hard.
As *Walker* avoids your bash, you topple over and fall to the ground!
stand
*Walker* panics, and attempts to flee!

* HP:Battered DP:Strong MV:Strong - Walker: Battered > 2

*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Battered DP:Strong MV:Strong - Walker: Battered >
*Walker* opens the irondoor.
Angri closes the irondoor.

* HP:Battered DP:Strong MV:Strong - Walker: Battered > You try to slash *Walker*, but he deflects the blow.
Koresh scythes a Shienaran Lieutenant's right leg extremely hard.
*Walker* barely stabs your body.
A ramshorned trolloc cleaves an armorer's body into bloody fragments!
A Shienaran Lieutenant cleaves Koresh's body.
Stomper tries to pound an armorer, but he parries successfully.
An armorer crushes Stomper's right leg.
Do you not consider fighting as standing?

[bash ] ng MV:Strong - Walker: Battered >


Koresh scythes a Shienaran Lieutenant's left leg very hard.

*
Stomper narrates 'so gonna mob to this fking armorer'

=
Angri tries to pierce *Walker*, but he parries successfully.


*Walker* swiftly dodges Angri's attempt to pierce him.
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
*Walker* stabs your left arm very hard.
A ramshorned trolloc cleaves an armorer's right arm very hard.
A Shienaran Lieutenant cleaves Koresh's body.
Stomper tries to pound an armorer, but he deflects the blow.
An armorer crushes Stomper's right leg.

=
Your bash at *Walker* sends him sprawling!
*Walker* panics, and attempts to flee!

* HP:Battered DP:Strong MV:Strong - Walker: Beaten >
You slash *Walker*'s body into bloody fragments!
*Walker* panics, and attempts to flee!

* HP:Battered DP:Strong MV:Strong - Walker: Beaten >
Koresh sends a Shienaran Lieutenant sprawling with a powerful bash!

* HP:Battered DP:Strong MV:Strong - Walker: Beaten >
An armorer bellows 'Darkfriend Stomper is attacking me!! Guards!'
Angri pierces *Walker*'s body very hard.
*Walker* panics, and attempts to flee!
You slash *Walker*'s body into bloody fragments!
*Walker* panics, and attempts to flee!
Koresh scythes a Shienaran Lieutenant's right leg very hard.
A ramshorned trolloc cleaves an armorer's left leg into bloody fragments!
An armorer crushes Stomper's left leg.

* HP:Battered DP:Strong MV:Strong - Walker: Critical >
Stomper sends an armorer sprawling with a powerful bash!

* HP:Battered DP:Strong MV:Strong - Walker: Critical >
Angri pierces *Walker*'s left foot into bloody fragments!
*Walker* panics, and attempts to flee!
You slash *Walker*'s body extremely hard.
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Walker*'s death cry.
Koresh scythes a Shienaran Lieutenant's right arm extremely hard.

Post Reply