Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Grut
Posts: 38
Joined: Wed Aug 28, 2019 9:24 am

Re: Crit kills

Post by Grut » Fri Jul 21, 2023 4:41 pm

I was sure I was dead at camp. In very critical condition at pot patrol, but then I got 2 full tics to regen.
Whacked Castien a bit, killed some mobs and then Magor came down to make for this ending.

You narrate 'n e of ent'

* HP:Beaten MV:Tiring >
n
They aren't here.

* HP:Beaten MV:Tiring >
q
kill light
They aren't here.

* HP:Beaten MV:Tiring >
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A raven is here flying around.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
e
q
kill light
b
bash
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Castien* is standing here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring >
*Castien* lances your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* HP:Critical MV:Tiring - Castien: Critical >
-=+**
The ancient tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!
A sickly, blighted deer leaves south. vv vv
+
*Castien* panics, and attempts to flee!
=-
The ancient tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

Magor has arrived from the north.
-
Magor blasts *Castien*'s body hard.
=
Your bash at *Castien* sends him sprawling!

* HP:Critical MV:Tiring - Castien: Critical >
(tic_timer): Tic in 7 seconds!

Magor blasts *Castien*'s body very hard.
*Castien* is incapacitated and will slowly die, if not aided.
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Castien*'s body into bloody fragments!
*Castien* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Castien*'s death cry.

mush
Posts: 26
Joined: Thu Apr 13, 2023 4:45 pm

Re: Crit kills

Post by mush » Fri Aug 04, 2023 11:45 am

* S HP:Wounded MV:Tiring - Mantas: Beaten > You do the best you can!

* S HP:Wounded MV:Tiring - Mantas: Beaten >
You barely pierce *Mantas*'s body.

* S HP:Wounded MV:Tiring - Mantas: Beaten >
A Shienaran guard tries to slash you, but you parry successfully.
A soldier tries to scythe you, but you deflect the blow.
A Shienaran guard slashes your right leg very hard.
You pierce *Mantas*'s body.

* S HP:Wounded MV:Tiring - Mantas: Critical > f
PANIC! You couldn't escape!

* S HP:Wounded MV:Tiring - Mantas: Critical >
A Shienaran guard bellows '@ykaXk\ ^^pJmP rp^E KS[ ^XBVX rQ V[ @]\ rMwGqP_TEjF'

kill light
* S HP:Wounded MV:Tiring - Mantas: Critical > f
You do the best you can!

* S HP:Wounded MV:Tiring - Mantas: Critical > You panic and attempt to flee!


You flee head over heels.
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.

kill light
* S HP:Wounded MV:Tiring > scan n
They aren't here.

* S HP:Wounded MV:Tiring > n
kill light
A Shienaran guard patrols here, watching you carefully.
*Mantas* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Wounded MV:Tiring > bash
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Wounded MV:Tiring > They aren't here.

* S HP:Wounded MV:Tiring > Bash who?

* S HP:Wounded MV:Tiring > n
kill light
bash
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
*Mantas* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
*Mantas* tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Mantas: Critical > A sergeant bellows 'DUY@^ Djn iFeH Waiso vJyR tLu `Bbf \_savQcQ'
You try to pierce *Mantas*, but he parries successfully.
A Shienaran guard joins Mantas's fight!
A sergeant joins a Shienaran guard's fight!
*Mantas* tries to slash you, but you parry successfully.
You barely pierce *Mantas*'s head.
You do the best you can!

* S HP:Wounded MV:Tiring - Mantas: Critical > -=+**+=-
A sergeant tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you dodge the attack.

-=
As *Mantas* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Tiring - Mantas: Critical >
You dodge a bash from *Mantas* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Mantas: Critical >
The Fal Dara alarm horn sounds loudly.

* S HP:Wounded MV:Tiring - Mantas: Critical > cmb

A sergeant tries to slash you, but you parry successfully.
A Shienaran guard tries to slash you, but you parry successfully.

* S HP:Wounded MV:Tiring - Mantas: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Wounded MV:Tiring - Mantas: Critical >
You pierce *Mantas*'s body.

* S HP:Wounded MV:Tiring - Mantas: Critical >
You swiftly dodge a sergeant's attempt to slash you.
You swiftly dodge a Shienaran guard's attempt to slash you.
You pierce *Mantas*'s left foot.

* S HP:Wounded MV:Tiring - Mantas: Critical >
You pierce *Mantas*'s body.

* S HP:Wounded MV:Tiring - Mantas: Critical >
You dodge a bash from *Mantas* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Mantas: Critical >
A sergeant tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
You pierce *Mantas*'s body.

* S HP:Wounded MV:Tiring - Mantas: Critical >
You pierce *Mantas*'s body.

* S HP:Wounded MV:Tiring - Mantas: Critical >
Faiz narrates 'i can call gate'

* S HP:Wounded MV:Tiring - Mantas: Critical >
A Shienaran guard has arrived from the south.
A Shienaran guard slashes your right arm very hard.
A Shienaran guard has arrived from the south.
A Shienaran guard bellows 'wIVzu]S \WEvwG jJqv KsE OkcxA sI i\Q\X [sPM M\ jeb eajMd'
A Shienaran guard tries to slash you, but you parry successfully.
A sergeant tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you dodge the attack.
You try to pierce *Mantas*, but he deflects the blow.
A loud grinding of stone on concrete resonates from above.

* S HP:Battered MV:Tiring - Mantas: Critical >
Faiz narrates 'lost no quit'

* S HP:Battered MV:Tiring - Mantas: Critical >
You dodge a bash from *Mantas* who loses his balance and falls!

* S HP:Battered MV:Tiring - Mantas: Critical >
A Shienaran guard slashes your body very hard.
A sergeant slashes your body.
A Shienaran guard slashes your left leg hard.
You pierce *Mantas*'s right arm.

* S HP:Battered MV:Tiring - Mantas: Critical >
A Shienaran guard tries to slash you, but you deflect the blow.
A sergeant tries to slash you, but you dodge the attack.
A Shienaran guard tries to slash you, but you parry successfully.
You pierce *Mantas*'s body.
You barely pierce *Mantas*'s head.

* S HP:Battered MV:Tiring - Mantas: Critical >
*Mantas* sends you sprawling with a powerful bash!

* S HP:Battered MV:Tiring - Mantas: Critical >
A Shienaran guard slashes your left arm hard.
A sergeant slashes your right arm very hard.
A Shienaran guard slashes your left leg into bloody fragments!
PANIC! You couldn't escape!
*Mantas* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* S HP:Critical MV:Tiring - Mantas: Critical > cmw

A Shienaran guard has arrived from the south.
A Shienaran guard slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Shienaran guard joins a Shienaran guard's fight!
The grinding of stone on concrete from above becomes louder.
Archers' arrows shower down from above.
An archer's arrow impales you!
You wish that your wounds would stop BLEEDING so much!


w
You flee head over heels.
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
Faiz narrates 'or go in'

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > s
s
s
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Critical MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* S HP:Critical MV:Tiring > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Critical MV:Tiring > n Wait, I am dodge, he is not, let's see if I can catch him at no mob if he chases off.
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* S HP:Critical MV:Tiring > TICK IN 5 SECONDS.
n

* S HP:Critical MV:Tiring > kill light
kill light
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
*Mantas* is standing here, riding a warhorse.

* S HP:Critical MV:Tiring > You try to pierce *Mantas*, but he parries successfully.

* S HP:Critical MV:Tiring - Mantas: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Mantas: Critical >
You pierce *Mantas*'s body.
*Mantas* is mortally wounded, and will die soon, if not aided.

cmb
* S HP:Critical MV:Tiring - Mantas: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Critical MV:Tiring - Mantas: Critical > kill light
You do the best you can!

* S HP:Critical MV:Tiring - Mantas: Critical >
You pierce *Mantas*'s body.
*Mantas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Mantas*'s death cry.

**
* S HP:Critical MV:Tiring > score
You have 30(418) hit and 183(265) movement points.

Grut
Posts: 38
Joined: Wed Aug 28, 2019 9:24 am

Re: Crit kills

Post by Grut » Fri Aug 25, 2023 9:30 am

Also a bit of an OUCH! for Jaxon.

---
You are using:
<held> a black-laquered badge engraved with red serpents
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn on body> a shining steel breastplate
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> the massive blade, da'es Ashan
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
*Jaxon* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Weary >
*Jaxon* pierces your body.
You do the best you can!

* HP:Battered MV:Weary - Jaxon: Critical >
-=+**+=- -

*Jaxon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Weary - Jaxon: Critical >

*Jaxon* pierces your body.
A Shienaran forward scout joins Jaxon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* HP:Battered MV:Weary - Jaxon: Critical >
cw
change mood wimpy
f

Ragan slices your body.
A Shienaran forward scout slashes your body.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout barely slashes your head.
A Shienaran forward scout barely slashes your body.
*Jaxon* pierces your left leg.
*Jaxon* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Weary - Jaxon: Beaten >
Mood changed to: Wimpy

* HP:Beaten MV:Weary - Jaxon: Beaten >
q
kill light
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest

q
kill light
* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
q
kill light
They aren't here.

* HP:Beaten MV:Weary >
q
kill light
q
kill light
They aren't here.

* HP:Beaten MV:Weary >
cb
change mood brave
They aren't here.

* HP:Beaten MV:Weary >
q
kill light
You try to slash *Jaxon*, but he deflects the blow.

* HP:Beaten MV:Weary - Jaxon: Beaten >
q
kill light
q
kill light
Mood changed to: Brave

* HP:Beaten MV:Weary - Jaxon: Beaten >
q
kill light
You do the best you can!

* HP:Beaten MV:Weary - Jaxon: Beaten >
You do the best you can!

b
bash
* HP:Beaten MV:Weary - Jaxon: Beaten >
You do the best you can!

* HP:Beaten MV:Weary - Jaxon: Beaten >
You do the best you can!

* HP:Beaten MV:Weary - Jaxon: Beaten >
-=+**+

*Jaxon* sends you sprawling with a powerful bash!

* HP:Beaten MV:Weary - Jaxon: Beaten >
b
bash

*Jaxon* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Weary - Jaxon: Beaten >

*Jaxon* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Weary - Jaxon: Beaten >
-
*Jaxon* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

=+*

*Jaxon* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*+=- -=
Your bash at *Jaxon* sends him sprawling!

* HP:Critical MV:Weary - Jaxon: Beaten >

You slash *Jaxon*'s left leg into bloody fragments!
*Jaxon* panics, and attempts to flee!

* HP:Critical MV:Weary - Jaxon: Critical >

*Jaxon* leaves east. >> >>

* HP:Critical MV:Weary >
q
kill light
q
kill light
They aren't here.

q
kill light
* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
e
(tic_timer): Tic in 7 seconds!
q
kill light
They aren't here.

b
bash
* HP:Critical MV:Weary >
Under the Angel
[ obvious exits: S W ]
Zone: Decayed Forest
*Jaxon* is standing here.
A crow is visible flying high in the sky.

* HP:Critical MV:Weary >
*Jaxon* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* HP:Critical MV:Weary - Jaxon: Critical >
-=+**+=-
*Jaxon* pierces your body.
You wish that your wounds would stop BLEEDING so much!

-=
Your bash at *Jaxon* sends him sprawling!
*Jaxon* is mortally wounded, and will die soon, if not aided.

* HP:Critical MV:Weary - Jaxon: Critical >

You slash *Jaxon*'s body into bloody fragments!
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Jaxon*'s death cry.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: Crit kills

Post by Mikhan » Mon Aug 28, 2023 11:52 pm

* HP:Wounded SP:Strong MV:Tiring > The temperature is about 5 degrees.
The sky is cloudy, and a calm wind comes from the south.

* HP:Wounded SP:Strong MV:Tiring > [chann 'ice spikes' jaxon]
You aren't in touch with saidin to channel it.

kill light
kill light
* HP:Wounded SP:Strong MV:Tiring > They aren't here.

* HP:Wounded SP:Strong MV:Tiring > They aren't here.

* HP:Wounded SP:Strong MV:Tiring > kill light
They aren't here.

* HP:Wounded SP:Strong MV:Tiring > They aren't here.

* HP:Wounded SP:Strong MV:Tiring > 3
kill light
[chann 'flame strike' jaxon]
You aren't in touch with saidin to channel it.

* HP:Wounded SP:Strong MV:Tiring > kill light
kill light
kill light
kill light
kill light
They aren't here.

* HP:Wounded SP:Strong MV:Tiring > They aren't here.

* HP:Wounded SP:Strong MV:Tiring > They aren't here.

* HP:Wounded SP:Strong MV:Tiring > They aren't here.

* HP:Wounded SP:Strong MV:Tiring > They aren't here.

* HP:Wounded SP:Strong MV:Tiring > They aren't here.

* HP:Wounded SP:Strong MV:Tiring > ali 4 chann 'flame strike' vianca
dd
Ok.

scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Tiring > l
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

r
* HP:Wounded SP:Strong MV:Tiring > not
You sit down and rest your tired bones.

* HP:Wounded SP:Strong MV:Tiring > dd
scan
You start paying increased attention to your surroundings.

* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

dd
scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

dd
scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Tiring > dd
scan
Jaxon bellows 'byrg sneak bashing me?'
[diag h.light]
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
Jaxon has some big nasty wounds and scratches.

* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
Jaxon has some big nasty wounds and scratches.

* HP:Wounded SP:Strong MV:Tiring > 0
North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Mikhan - Before the Keep

* HP:Wounded SP:Strong MV:Tiring > look
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
You sense a hidden life form in the area...
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Wounded SP:Strong MV:Tiring > st
You stop resting, and stand up.

* HP:Wounded SP:Strong MV:Tiring > kill h.light
Suddenly *Jaxon* places a silver-winged basilard in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
flee
You do the best you can!

You panic and attempt to flee!ing - Jaxon: Battered >

s

You flee head over heels.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
Failed to correct map position after fleeing.
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.

* HP:Critical SP:Strong MV:Tiring > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Jaxon* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical SP:Strong MV:Tiring > 11
[k h.light]
You strike *Jaxon*'s right arm.
*Jaxon* panics, and attempts to flee!

m
* HP:Critical SP:Strong MV:Tiring - Jaxon: Battered > *Jaxon* leaves north.
[seize ]
You feel the flows of saidin coursing through your body.

* HP:Critical SP:Strong MV:Tiring > TICK IN 5 SECONDS.
chann 'ice spikes' h.light
Nobody here by that name.

* HP:Critical SP:Strong MV:Tiring > cha wimp
chann 'ice spikes' h.light
You won't flee from any fight now.

Nobody here by that name.V:Tiring >

* HP:Critical SP:Strong MV:Tiring > chann 'ice spikes' h.light
Nobody here by that name.

* HP:Critical SP:Strong MV:Tiring > chann 'ice spikes' h.light
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You begin to weave the appropriate flows...

-
*Jaxon* tries to slash you, but you parry successfully.

+
Ok.
Spikes of solid ice form in your hands, which you launch at *Jaxon*.

* HP:Critical SP:Strong MV:Strong - Jaxon: Beaten > chann 'ice spikes' h.light
You begin to weave the appropriate flows...

=
You dodge a bash from *Jaxon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


+
Ok.
Spikes of solid ice form in your hands, which you launch at *Jaxon*.

* HP:Critical SP:Strong MV:Strong - Jaxon: Critical > chann 'flame strike' h.light
You begin to weave the appropriate flows...

+
*Jaxon* panics, and attempts to flee!

*
*Jaxon* leaves south.

*s
kill light
+chann 'flame strike' h.light
Cancelled.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
*Jaxon* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.

* HP:Critical SP:Strong MV:Strong > You strike *Jaxon*'s right leg.
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jaxon*'s death cry.

Nobody here by that name.V:Strong >

* HP:Critical SP:Strong MV:Strong > get all corpse
n
rel
You get a gold crown from the corpse of Jaxon.
You get two copper pennys from the corpse of Jaxon.
You get a pair of thick metal boots from the corpse of Jaxon.
You get a pair of ebony-steel plate greaves from the corpse of Jaxon.
You get a bronze belt of odd design from the corpse of Jaxon.
You get the massive blade, da'es Ashan from the corpse of Jaxon.
You get a sungwood bracelet from the corpse of Jaxon.
You get a sungwood bracelet from the corpse of Jaxon.
You get a pair of heavy metal gauntlets from the corpse of Jaxon.
You get a pair of ebony-steel plate vambraces from the corpse of Jaxon.
You get a backpack from the corpse of Jaxon.
You get a shining steel breastplate from the corpse of Jaxon.
You get a torc of gleaming steel from the corpse of Jaxon.
You get a Kandori snowflake necklace from the corpse of Jaxon.
You get a full metal helmet and visor from the corpse of Jaxon.
You get a gold ring delicately carved with ivy from the corpse of Jaxon.
You get a gold ring delicately carved with ivy from the corpse of Jaxon.

Kybrin
Posts: 6
Joined: Mon Jul 31, 2023 12:55 pm

Re: Crit kills

Post by Kybrin » Sat Sep 09, 2023 10:28 pm

* R HP:Battered MV:Full - Oogieboogie: Beaten >
b
bash
-=+*

*Oogieboogie* panics, and attempts to flee!
*+
*Oogieboogie* smites your body.
=- -=
Your bash at *Oogieboogie* sends him sprawling!

* R HP:Battered MV:Full - Oogieboogie: Beaten >

You cleave *Oogieboogie*'s left arm hard.

* R HP:Battered MV:Full - Oogieboogie: Beaten >
b
bash
They already seem to be stunned.

* R HP:Battered MV:Full - Oogieboogie: Beaten >
b
bash

You cleave *Oogieboogie*'s body hard.
*Oogieboogie* panics, and attempts to flee!

* R HP:Battered MV:Full - Oogieboogie: Beaten >
They already seem to be stunned.

* R HP:Battered MV:Full - Oogieboogie: Beaten >

*Oogieboogie* panics, and attempts to flee!

* R HP:Battered MV:Full - Oogieboogie: Beaten >
x
x
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Oogieboogie: Beaten >
x
*Oogieboogie* smites your right leg.
You cleave *Oogieboogie*'s body.
*Oogieboogie* panics, and attempts to flee!
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Oogieboogie: Beaten >
[kill dark]
You do the best you can!

x
* R HP:Battered MV:Full - Oogieboogie: Beaten >
[kill dark]
You do the best you can!

x
* R HP:Battered MV:Full - Oogieboogie: Beaten >

*Oogieboogie* leaves west. <<

* R HP:Battered MV:Full >
x
[kill dark]
They aren't here.
*Oogieboogie* has arrived from the west.

* R HP:Battered MV:Full >
[kill dark]
You cleave *Oogieboogie*'s body.
*Oogieboogie* panics, and attempts to flee!

* R HP:Battered MV:Full - Oogieboogie: Critical >
x
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Oogieboogie: Critical >

*Oogieboogie* smites your left leg.
You cleave *Oogieboogie*'s left hand hard.
*Oogieboogie* panics, and attempts to flee! <-----------Pls ignore bad chasing ty
*Oogieboogie* leaves west. <<

* R HP:Battered MV:Full >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
w
x
The Blight
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the east.

* R HP:Battered MV:Strong >
[kill dark]
You cleave *Oogieboogie*'s right leg.
*Oogieboogie* panics, and attempts to flee!

* R HP:Battered MV:Strong - Oogieboogie: Critical >

You cleave *Oogieboogie*'s body.
A rat starts following you.
A Dha'vol trolloc joins Oogieboogie's fight!
The blighted tree barely tickles your left arm with its hit.
The blighted tree joins the blighted tree's fight!

* R HP:Battered MV:Strong - Oogieboogie: Critical >

*Oogieboogie* leaves south. vv

* R HP:Battered MV:Strong - a Dha'vol trolloc: Scratched >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Battered MV:Strong - a Dha'vol trolloc: Scratched >
You panic and attempt to flee!

x

You flee head over heels.
The Blight
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
n
n
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Full >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

n
* R HP:Battered MV:Full >

*Oogieboogie* has arrived from the west.

* R HP:Battered MV:Full >
The Blight
[ obvious exits: S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* has arrived from the south.

w
* R HP:Battered MV:Full >

*Oogieboogie* leaves west. <<

x
* R HP:Battered MV:Full >
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.
*Oogieboogie* leaves north. ^^

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
n
n
w
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A spider-legged beast is here, most of it teeth.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Full >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Full >
The Blight
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A small stick is lying on the ground here.

n
* R HP:Battered MV:Full >
x
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

e
* R HP:Battered MV:Full >
The Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Full >
e
e
e
The Blight
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

x
* R HP:Battered MV:Full >
Path in the Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Full >
x
The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

e
* R HP:Battered MV:Full >
n
The Blight
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
n
n
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.
A rat scurries around trying to get out of sight.
A spider-legged beast is here, most of it teeth.
A rat scurries around trying to get out of sight.
A huge trolloc marked with a whirlwind snorts here.
*Oogieboogie* leaves south. vv

n
* R HP:Battered MV:Strong >
n
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.

n
* R HP:Battered MV:Strong >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

x
* R HP:Battered MV:Strong >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Strong >
Twisted Path in the Blight
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Path to a Castle
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

s
* R HP:Battered MV:Strong >
Twisted Path in the Blight
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
x
s
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

s
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
s
x
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
s
x
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A spider-legged beast is here, most of it teeth.
A rat scurries around trying to get out of sight.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
s

*Oogieboogie* has arrived from the south.

x
* R HP:Battered MV:Strong >
The Blight
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
n
x
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A spider-legged beast is here, most of it teeth.
A rat scurries around trying to get out of sight.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
n
x
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
n
n
n
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Strong >
Twisted Path in the Blight
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Strong >
Path to a Castle
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
n
e
e
Bend in the Path
[ obvious exits: E S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
A Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Strong >
Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Battered MV:Strong >
Rotten Vegetation
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Near a Bridge
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
The noxious stench and oppresive heat of the Blight drains your energy!
The Bridge
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.

* R HP:Battered MV:Tiring >
[kill dark]
You cleave *Oogieboogie*'s body hard.
*Oogieboogie* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Oogieboogie: Critical >

Oogieboogie calls for the stonegate to be opened.
The stonegate is opened from the other side.

* R HP:Battered MV:Tiring - Oogieboogie: Critical >
cde
close stonegate e
*Oogieboogie* smites your head.
You cleave *Oogieboogie*'s left arm hard.
*Oogieboogie* panics, and attempts to flee!
Ok.

* R HP:Battered MV:Tiring - Oogieboogie: Critical >
x
[kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Oogieboogie: Critical >
x

*Oogieboogie* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Oogieboogie: Critical >
[kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Oogieboogie: Critical >
x
[kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Oogieboogie: Critical >
x
You cleave *Oogieboogie*'s body.
*Oogieboogie* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Oogieboogie*'s death cry.
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring >
nar rip
You narrate 'rip'



Running back from that and saw a hidden in one of the rooms but wasn't sure what it was so figured I wouldn't go too far just incase



* R HP:Battered MV:Tiring >
s
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring >
k tree
You cleave the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Tiring - the blighted tree: Wounded >
not

You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring - the blighted tree: Wounded >
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring - the blighted tree: Wounded >
sc
whe
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You cleave the blighted tree's branch into bloody fragments!
HP:Battered MP:Tiring
You have scored 105799341 experience points and 0 quest points.
You need 2700659 exp to reach the next level.
You have amassed 79 Turn points to date, ranking you Ta'veren Seventh.
You have played 1 days and 11 hours (real time).
This ranks you as Kybrin Azereos (Level 50).
You are fighting the blighted tree.

* R HP:Battered MV:Tiring - the blighted tree: Beaten >
Players in your Zone
--------------------
Kybrin - The Blight

* R HP:Battered MV:Tiring - the blighted tree: Beaten >
in
You are carrying:
Nothing.

* R HP:Battered MV:Tiring - the blighted tree: Beaten >

The blighted tree barely tickles your right arm with its hit.
The blighted tree barely tickles your right leg with its hit.
You cleave the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Tiring - the blighted tree: Critical >

The blighted tree barely tickles your left leg with its hit.
The blighted tree tickles your body with its hit.
You cleave the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Battered MV:Tiring >
k tree
You cleave the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Tiring - the blighted tree: Wounded >

You cleave the blighted tree's trunk into bloody fragments!
The blighted tree barely tickles your head with its hit.

* R HP:Battered MV:Tiring - the blighted tree: Battered >

[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring - the blighted tree: Battered >

You cleave the blighted tree's branch into bloody fragments!
The blighted tree tickles your body with its hit.

* R HP:Battered MV:Strong - the blighted tree: Beaten >

[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong - the blighted tree: Beaten >

[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong - the blighted tree: Beaten >

You cleave the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear the blighted tree's death cry.


* R HP:Battered MV:Strong >
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong >
xx
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
You try to cleave *Crusunte*, but he deflects the blow.

x
* R HP:Battered MV:Strong - Crusunte: Healthy >
xx
[kill dark]
They aren't here.

* R HP:Battered MV:Strong - Crusunte: Healthy >
[kill h.dark]
You do the best you can!

* R HP:Battered MV:Strong - Crusunte: Healthy >

You try to cleave *Crusunte*, but he parries successfully. <-----Was hidden probably stabber should have looked sooner to make sure but given 2 non-hits I likely can't fight this off mobs

* R HP:Battered MV:Strong - Crusunte: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
xx
x
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
cmb
change mood brave
xx
Mood changed to: Brave

x
* R HP:Battered MV:Strong >
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.
*Crusunte* has arrived from the south.

x
* R HP:Battered MV:Strong >

*Crusunte* barely pierces your left leg.

* R HP:Battered MV:Strong - Crusunte: Healthy >
[kill dark]
You do the best you can!

b
bash
* R HP:Battered MV:Strong - Crusunte: Healthy >
-=+**+=
*Crusunte* pierces your body.
-
*Crusunte* looks at you.
-
=
As *Crusunte* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Crusunte: Healthy >
l crusunte


* R HP:Battered MV:Strong - Crusunte: Healthy >
b
bash

*Crusunte* pierces your body.

* R HP:Battered MV:Strong - Crusunte: Healthy >

*Crusunte* gasps in astonishment.

* R HP:Battered MV:Strong - Crusunte: Healthy >
*Crusunte* pierces your body.

Crusunte is in excellent condition.
Crusunte is healthy.

*Crusunte* is using:
<held> a blood-red enameled trident badge
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a half-cape of silk-lined leather
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a silver sai
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Battered MV:Strong - Crusunte: Healthy >
-=+**
*Crusunte* pierces your right leg.
+=-
*Crusunte* panics, and attempts to flee!
-
*Crusunte* leaves south. vv
=
They're not here anymore!

* R HP:Battered MV:Strong >
xx
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
xx
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
xx
x
[kill h.dark]
You try to cleave *Crusunte*, but he parries successfully.

* R HP:Battered MV:Strong - Crusunte: Healthy >
[kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Crusunte: Healthy >

*Crusunte* pierces your body.
You try to cleave *Crusunte*, but he parries successfully.

* R HP:Battered MV:Strong - Crusunte: Healthy >
Tic in 7 seconds!

*Crusunte* barely pierces your body.

* R HP:Battered MV:Strong - Crusunte: Healthy >
nar on another crusunte
*Crusunte* pierces your right leg.
You try to cleave *Crusunte*, but he deflects the blow.
You narrate 'on another crusunte'

* R HP:Battered MV:Strong - Crusunte: Healthy >
b
bash
-=+**
*Crusunte* pierces your left foot.
+=- -
=
As *Crusunte* avoids your bash, you topple over and fall to the ground! <----------this is really all I can do without mobs and I doubt I can even pull this off at Rag
* R HP:Battered MV:Strong - Crusunte: Healthy >
b
bash

*Crusunte* pierces your right leg.

* R HP:Battered MV:Strong - Crusunte: Healthy >

*Crusunte* pierces your head.

* R HP:Beaten MV:Strong - Crusunte: Healthy >
cmw
change mood wimpy
f

s
Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Crusunte: Healthy >

You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
w
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Crusunte* is standing here.
*Crusunte* leaves west. << <----------------------I d-lined south and he guessed it and figured I'd go towards Rag so I just sit for a sec and decide to try Gap

* R HP:Beaten MV:Strong >
n
The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
e
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
not
s
s
You stop paying increased attention to your surroundings.

s
* R HP:Beaten MV:Strong >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Strong >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Strong >
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Beaten MV:Strong >
s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Strong >
s
Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
s
In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Strong >
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Strong >
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

s
* R HP:Beaten MV:Strong >
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Inside the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
s
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Beaten MV:Strong >
s
The flock of ravens eye you briefly, then flap their wings.
A raven starts following you.
Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A raven has arrived from the north.

* R HP:Beaten MV:Strong >
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
* R HP:Beaten MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A raven has arrived from the north.

* R HP:Beaten MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Strong >
w
w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Strong >
w
s
Road to Tarwin's Gap
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

s
* R HP:Beaten MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Strong >
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Strong >
w
w
s
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

s
* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the north.

* R HP:Beaten MV:Strong >
Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
w
s
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

s
* R HP:Beaten MV:Strong >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Strong >
Your mount is too exhausted. <------------This could have been REAL bad - I've gotta get moves or I will hagg before I get to commie but I also want to show I'm not bailing so CTF it is

* R HP:Beaten MV:Strong >
not
xx
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
s
A Road by the Ravine
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Battered MV:Strong >
s
s
A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A rat has arrived from the north.

* R HP:Battered MV:Strong >
e
Alas, you cannot go that way...

* R HP:Battered MV:Strong >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A rat has arrived from the west.

* R HP:Battered MV:Strong >
e
e
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A rat has arrived from the west.

e
* R HP:Battered MV:Strong >
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
A raven has arrived from the west.
A rat has arrived from the west.

* R HP:Battered MV:Strong >
k rat
A rat stops following you.
You cleave a rat's body into bloody fragments!
A rat is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
xx
x
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

cmb
change mood brave
* R HP:Battered MV:Strong >
Mood changed to: Brave

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
xx
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

dh
diagnose warhorse
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is winded.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
xx
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring >
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring >
x
[kill dark]
You try to cleave *Crusunte*, but he parries successfully.

x
* R HP:Battered MV:Tiring - Crusunte: Healthy >
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring - Crusunte: Healthy >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring - Crusunte: Healthy >
xx
Tic in 7 seconds!
x
[kill h.dark]
You do the best you can!

* R HP:Battered MV:Tiring - Crusunte: Healthy >
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring - Crusunte: Healthy >
x
A Shienaran footman tries to slash Crusunte, but he parries successfully.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran lieutenant tries to slash Crusunte, but he deflects the blow.
A Shienaran footman tries to slash Crusunte, but he parries successfully.
A Shienaran footman tries to slash Crusunte, but he deflects the blow.
*Crusunte* pierces your right arm.
You try to cleave *Crusunte*, but he dodges the attack.
[kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Crusunte: Healthy >
x
[kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Crusunte: Healthy >
b
bash
-=+
*Crusunte* panics, and attempts to flee!
*
*Crusunte* leaves south. vv
*+
xx=-
Cancelled.
[kill h.dark]
You try to cleave *Crusunte*, but he parries successfully.

* R HP:Battered MV:Tiring - Crusunte: Healthy >
b
bash
-=+**+=- -
=
As *Crusunte* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Crusunte: Healthy >

*Crusunte* pierces your right arm.
A Shienaran footman tries to slash Crusunte, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*Crusunte* pierces your body.

* R HP:Beaten MV:Tiring - Crusunte: Healthy >
b
bash
cmw
change mood wimpy

f
Cancelled.
A Shienaran lieutenant slashes Crusunte's body extremely hard.
A Shienaran footman tries to slash Crusunte, but he parries successfully.
Crusunte swiftly dodges a Shienaran footman's attempt to slash him.
*Crusunte* pierces your left leg.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Crusunte: Scratched >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Tiring >
e
e
A Winding Road
[ obvious exits: N E S W ] <----------don't wanna get caught so just a few rooms then back to CTF and the plan is as soon as I'm hit I bolt for commie
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
sc
You have 113(418) hit and 117(165) movement points.
You have scored 105797378 experience points and 0 quest points.
You need 2702622 exp to reach the next level.
You have amassed 79 Turn points to date, ranking you Ta'veren Seventh.
You have played 1 days and 11 hours (real time).
This ranks you as Kybrin Azereos (Level 50).
You are standing.

* R HP:Beaten MV:Tiring >
w
n
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of a rat is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* R HP:Beaten MV:Tiring >
nar hm
You narrate 'hm'

* R HP:Beaten MV:Tiring >
nar I am not winning this
You narrate 'I am not winning this' <--------------99/100 I don't but we got RNGsus on our side

xx
* R HP:Beaten MV:Tiring >
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
xx
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

sc
* R HP:Beaten MV:Tiring >
x
You have 126(418) hit and 129(165) movement points.
You have scored 105797378 experience points and 0 quest points.
You need 2702622 exp to reach the next level.
You have amassed 79 Turn points to date, ranking you Ta'veren Seventh.
You have played 1 days and 11 hours (real time).
This ranks you as Kybrin Azereos (Level 50).
You are standing.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
cmb
change mood brave
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
xx
x
x
Mood changed to: Brave

* R HP:Battered MV:Strong >
[kill h.dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
xx
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
x
[kill dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.
*Crusunte* has arrived from the south.

xx
* R HP:Battered MV:Strong >
x
[kill h.dark]
You try to cleave *Crusunte*, but he deflects the blow.

* R HP:Battered MV:Strong - Crusunte: Scratched >
b
bash
[kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Crusunte: Scratched > <-------------Ticc'd to Batt let's try 1 more bash here
*Crusunte* pierces your body.
A Shienaran footman tries to slash Crusunte, but he parries successfully.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
You cleave *Crusunte*'s right arm very hard.
-=+**+=-
*Crusunte* barely pierces your body.
-
A Shienaran lieutenant tries to slash Crusunte, but he parries successfully.
Crusunte swiftly dodges a Shienaran footman's attempt to slash him.
A Shienaran footman slashes Crusunte's left leg.
*Crusunte* pierces your body.

=
As *Crusunte* avoids your bash, you topple over and fall to the ground!
*Crusunte* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Crusunte: Scratched >

*Crusunte* leaves west. <<

* R HP:Beaten MV:Strong >
b
bash

A Shienaran footman tries to slash Crusunte, but he parries successfully.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!

xx
* R HP:Beaten MV:Strong >

A Shienaran lieutenant slashes Crusunte's right leg very hard.
Crusunte swiftly dodges a Shienaran footman's attempt to slash him.
Crusunte swiftly dodges a Shienaran footman's attempt to slash him.

xx
* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Tiring >
[kill h.dark]
You try to cleave *Crusunte*, but he parries successfully.

* R HP:Beaten MV:Tiring - a Shienaran footman: Scratched - Crusunte: Hurt >
[kill h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - a Shienaran footman: Scratched - Crusunte: Hurt >
b
bash
*Crusunte* panics, and attempts to flee!
-=+
*Crusunte* leaves west. <<
*
x*
Cancelled.
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
xx
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
xx
[kill h.dark]
They aren't here.

s
* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
cmw
change mood wimpy
Tic in 7 seconds!
s
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
s
s
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
s
w
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
w
The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring >
w
s
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

s
* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Tiring >
w
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring >
cmb
change mood brave
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
xx
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

xx
* R HP:Beaten MV:Tiring >
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
xx
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
xx
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill h.dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

xx
* R HP:Beaten MV:Tiring >
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

xx
* R HP:Beaten MV:Tiring >
x
[kill h.dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

xx
* R HP:Beaten MV:Tiring >
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.
*Crusunte* has arrived from the east.

x
* R HP:Beaten MV:Tiring >
The Shienaran commander tries to lance Crusunte, but he parries successfully.
[kill dark]
You try to cleave *Crusunte*, but he parries successfully.

* R HP:Beaten MV:Tiring - the Shienaran commander: Scratched - Crusunte: Hurt >
b
bash
You try to cleave *Crusunte*, but he deflects the blow.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Crusunte* barely pierces the Shienaran commander's head.
The Shienaran commander lances Crusunte's left foot very hard.

*Crusunte* panics, and attempts to flee!
-=
x+*
Cancelled.
A sergeant gallantly rescues the Shienaran commander!
[kill dark]
You do the best you can!

* R HP:Beaten MV:Tiring - a sergeant: Scratched - Crusunte: Hurt >

*Crusunte* leaves east. >>

xx
* R HP:Beaten MV:Tiring >
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
xx
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

xx
* R HP:Beaten MV:Tiring >
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >

*Crusunte* has arrived from the east.

xx
* R HP:Beaten MV:Tiring >

*Crusunte* pierces your body.

* R HP:Beaten MV:Tiring - Crusunte: Hurt >
x
[kill h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Crusunte: Hurt >
[kill dark]
You do the best you can!

b
bash
* R HP:Beaten MV:Tiring - Crusunte: Hurt >

You try to cleave *Crusunte*, but he deflects the blow.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Crusunte!!! You will die before your time!! '
*Crusunte* pierces your body.

* R HP:Beaten MV:Tiring - Crusunte: Hurt >
-=+**+=
*Crusunte* pierces your left leg.
-
The Shienaran commander says 'You Crusunte!!! You will die before your time!! '
The grizzled veteran tries to pound Crusunte, but he parries successfully.
The grizzled veteran tries to pound Crusunte, but he parries successfully.
A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
Crusunte swiftly dodges a sergeant's attempt to slash him.
*Crusunte* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

-=
Your bash at *Crusunte* sends him sprawling! <------------OK we back in this?!

* R HP:Beaten MV:Tiring - Crusunte: Hurt >
b
bash
The grizzled veteran pounds Crusunte's body into bloody fragments!
The grizzled veteran pounds Crusunte's head into bloody fragments!
A sergeant slashes Crusunte's right leg into bloody fragments!
You cleave *Crusunte*'s right leg into bloody fragments!
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Crusunte: Wounded >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Crusunte: Wounded >

The grizzled veteran pounds Crusunte's left arm very hard.
The grizzled veteran pounds Crusunte's left foot into bloody fragments!
*Crusunte* panics, and attempts to flee!
A sergeant slashes Crusunte's body extremely hard.
You cleave *Crusunte*'s right arm into bloody fragments!

* R HP:Beaten MV:Tiring - Crusunte: Battered >
b
bash

*Crusunte* leaves south. vv

* R HP:Beaten MV:Tiring >
Bash who?

* R HP:Beaten MV:Tiring >
xx
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
sc
You have 94(418) hit and 108(165) movement points.
You have scored 105799928 experience points and 0 quest points.
You need 2700072 exp to reach the next level.
You have amassed 79 Turn points to date, ranking you Ta'veren Seventh.
You have played 1 days and 11 hours (real time).
This ranks you as Kybrin Azereos (Level 50).
You are standing.

xx
* R HP:Beaten MV:Tiring >
x
[kill h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
xx
x
[kill dark]
They aren't here.
Harker chats 'where does the jaguar load for 4k crier xp scalps?'

* R HP:Beaten MV:Tiring >
[kill h.dark]
They aren't here.
*Crusunte* has arrived from the south.

* R HP:Beaten MV:Tiring >
[kill dark]
You try to cleave *Crusunte*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Crusunte: Battered >
b
bash
-=+
*Crusunte* barely pierces your left leg.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Crusunte!!! You will die before your time!! '
*Crusunte* panics, and attempts to flee!
**+=-
*Crusunte* leaves north. ^^
-=
They're not here anymore!

* R HP:Beaten MV:Tiring >
n
xx
A Winding Road Beside a Watch Tower <----------Guy lands 1 bash thinks he's amazing
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Crusunte* is standing here.
A raven has arrived from the south.
*Crusunte* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Crusunte: Battered >
You try to cleave *Crusunte*, but he parries successfully.
*Crusunte* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[kill h.dark]
You do the best you can!

b
bash
* R HP:Beaten MV:Tiring - Crusunte: Battered >
-=+**+
*Crusunte* pierces your head.
You wish that your wounds would stop BLEEDING so much!

=-
*Crusunte* pierces your body.
You wish that your wounds would stop BLEEDING so much!

-=
Your bash at *Crusunte* sends him sprawling! <----------GAME?! 30% IS JUST A NUMBER
*Crusunte* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Crusunte: Beaten >
Tic in 7 seconds!

You cleave *Crusunte*'s body into bloody fragments!

* R HP:Critical MV:Tiring - Crusunte: Beaten >

*Crusunte* leaves south. vv

* R HP:Critical MV:Tiring >

*Crusunte* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Crusunte: Beaten >
s
x
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Crusunte: Beaten >
[kill dark]
You do the best you can!

* R HP:Critical MV:Tiring - Crusunte: Beaten >

You try to cleave *Crusunte*, but he parries successfully.
*Crusunte* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Crusunte: Beaten >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Crusunte: Beaten >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
e
e
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
s
s
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
w
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
xx
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring >
[kill h.dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
You have 49(418) hit and 96(165) movement points.
You have scored 105799811 experience points and 0 quest points.
You need 2700189 exp to reach the next level.
You have amassed 79 Turn points to date, ranking you Ta'veren Seventh.
You have played 1 days and 11 hours (real time).
This ranks you as Kybrin Azereos (Level 50).
You are standing.
*Crusunte* has arrived from the north.

* R HP:Critical MV:Tiring >

*Crusunte* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


xx
* R HP:Critical MV:Tiring - Crusunte: Beaten >
[kill h.dark]
You do the best you can!

b
bash
* R HP:Critical MV:Tiring - Crusunte: Beaten >

*Crusunte* panics, and attempts to flee!
-=+**+=-
*Crusunte* leaves north. ^^
-=
They're not here anymore!

* R HP:Critical MV:Tiring >
e
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
xx
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring >
b
bash
[kill h.dark]
They aren't here.

* R HP:Critical MV:Tiring >
Bash who?

* R HP:Critical MV:Tiring >
s
s
s
Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
n
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
sc
You have 42(418) hit and 86(165) movement points.
You have scored 105799811 experience points and 0 quest points.
You need 2700189 exp to reach the next level.
You have amassed 79 Turn points to date, ranking you Ta'veren Seventh.
You have played 1 days and 11 hours (real time).
This ranks you as Kybrin Azereos (Level 50).
You are standing.

* R HP:Critical MV:Tiring >
w
not
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring >
w
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
e
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
e
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >

*Crusunte* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Crusunte: Beaten >
sc
HP:Critical MP:Tiring
You have scored 105799811 experience points and 0 quest points.
You need 2700189 exp to reach the next level.
You have amassed 79 Turn points to date, ranking you Ta'veren Seventh.
You have played 1 days and 11 hours (real time).
This ranks you as Kybrin Azereos (Level 50).
You are fighting Crusunte.

f
* R HP:Critical MV:Tiring - Crusunte: Beaten >
s
You try to cleave *Crusunte*, but he deflects the blow.
*Crusunte* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
e
e
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Tiring >
n
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
n
n
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
w
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
A Sickly Forest
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
sc
The sun sets.
Tic length updated to: 57.595 seconds.
You have 37(418) hit and 100(165) movement points. <----------Tried doing the math on the fly figured 5-9 hits and I'm dead so I get to try 1 or 2 bashes
You have scored 105798374 experience points and 0 quest points.
You need 2701626 exp to reach the next level.
You have amassed 79 Turn points to date, ranking you Ta'veren Seventh.
You have played 1 days and 11 hours (real time).
This ranks you as Kybrin Azereos (Level 50).
You are standing.

* R HP:Critical MV:Tiring >
s
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Tiring >
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Tiring >
s
cmb
change mood brave
xx
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
A raven has arrived from the north.

* R HP:Critical MV:Tiring >
Mood changed to: Brave

* R HP:Critical MV:Tiring >
[kill h.dark]
They aren't here.

* R HP:Critical MV:Tiring >
xx

*Crusunte* has arrived from the east.

* R HP:Critical MV:Tiring >
[kill h.dark]
You try to cleave *Crusunte*, but he parries successfully.

* R HP:Critical MV:Tiring - Crusunte: Beaten >
b
bash
-=+*
*Crusunte* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Crusunte!!! You will die before your time!! '
*Crusunte* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Crusunte* panics, and attempts to flee!
*+=-
*Crusunte* leaves south. vv
-=
They're not here anymore!

* R HP:Critical MV:Tiring >
e
Amongst the Rubble <-------------------He flees off so I'm still brave gonna try and move e then back in quick and roll a bash he will get an extra hit but hopefully that means he stays for the bash and if I miss it's back to the circle for me
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
w
q
bash dark
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Crusunte* is standing here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
A raven has arrived from the east.
*Crusunte* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Crusunte: Beaten >
-=+*
*Crusunte* barely pierces your right foot.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Crusunte!!! You will die before your time!! '
*+=- -=
Your bash at *Crusunte* sends him sprawling!
*Crusunte* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Crusunte: Beaten >

The grizzled veteran pounds Crusunte's left leg into bloody fragments!
The grizzled veteran pounds Crusunte's body.
A sergeant slashes Crusunte's body into bloody fragments!
You cleave *Crusunte*'s left arm into bloody fragments!
*Crusunte* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Crusunte*'s death cry.

I'll never pretend I'm good at this game and to be honest a thousand things had to go my way for this to work but I guess I just wanted to post this because I had a lot of fun. TYSM to Crusunte and Ooogie for fighting and to Crus for risking it for that kill.
Oh, and I absolutely still would have had fun if I had missed and died - just wouldn't have a good log to post =P

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Crit kills

Post by Jestin » Mon Sep 11, 2023 9:02 am

Props to Crusunte for still trying to get the kill at beat at a patty. so many people would just leave nowadays

vianca
Posts: 19
Joined: Wed Apr 26, 2017 4:24 pm

Triple Crit

Post by vianca » Tue Oct 03, 2023 6:58 am

A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Turg is here, fighting Lakon, riding a shadow stallion.
Lakon the Patrolman is here, fighting Turg.
A wolfish trolloc is here, howling for blood.

a
k dark
R HP:Critical SP:Full MV:Full > A wolfish trolloc joins Turg's fight!
You barely strike Turg's body.

Lakon throws a throwing knife at Turg.
R HP:Critical SP:Full MV:Full - Lakon: Beaten - Turg: Critical >
You barely strike Turg's body.
A wolfish trolloc tries to cleave Lakon, but he dodges the attack.
Turg tries to slash Lakon, but he parries successfully.
Turg sends Lakon sprawling with a powerful bash!
Lakon panics, and attempts to flee!

R HP:Critical SP:Full MV:Full - Lakon: Beaten - Turg: Critical > A throwing knife arcs through the
air.


Turg grunts in pain as he is struck by a throwing knife.

R HP:Critical SP:Full MV:Full - Lakon: Beaten - Turg: Critical >
a
k dark
You try to strike Turg, but he deflects the blow.
A wolfish trolloc cleaves Lakon's body very hard.
Turg slashes Lakon's left leg into bloody fragments!
You do the best you can!

a
k dark
R HP:Critical SP:Full MV:Full - Lakon: Critical - Turg: Critical > You do the best you can!



R HP:Critical SP:Full MV:Full - Lakon: Critical - Turg: Critical >
Turg slashes Lakon's left leg into bloody fragments!


R HP:Critical SP:Full MV:Full - Lakon: Critical - Turg: Critical >

You strike Turg's left hand.
Turg is incapacitated and will slowly die, if not aided.
A wolfish trolloc tries to cleave Lakon, but he parries successfully.
Lakon pierces Turg's body hard.
Turg is dead! R.I.P.
Your blood freezes as you hear Turg's death cry.

vianca
Posts: 19
Joined: Wed Apr 26, 2017 4:24 pm

Crit Crit

Post by vianca » Tue Oct 03, 2023 7:03 am

Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Turg* is resting here, riding a shadow stallion.
A strong trolloc stands here, snout sniffing the wind.

A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark

k dark
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Turg* is resting here, riding a shadow stallion.
A strong trolloc stands here, snout sniffing the wind.

Vianca tries to strike *Turg*, but he deflects the blow.

* R HP:Scratched SP:Bursting MV:Strong - Turg: Scratched > You do the best you can!

* R HP:Scratched SP:Bursting MV:Strong - Turg: Scratched >

A strong trolloc says '?VL vHoiLrVse qGv mJIH mj_ WjfUJs yPny `sla_Z '
A strong trolloc tries to pound you, but you deflect the blow.

* R HP:Scratched SP:Bursting MV:Strong - Turg: Scratched >

A strong trolloc tries to pound you, but you deflect the blow.
Vianca tries to strike *Turg*, but he parries successfully.

* R HP:Scratched SP:Bursting MV:Strong - Turg: Scratched >


*Turg* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Bursting MV:Strong - Turg: Scratched >

A strong trolloc pounds your head hard.
*Turg* slashes your body extremely hard.

* R HP:Hurt SP:Bursting MV:Strong - Turg: Scratched >

A strong trolloc pounds your body very hard.
*Turg* gazes deeply into your soul.. very chilling.
The gaze of *Turg* fails to affect you.
*Turg* slashes your left leg into bloody fragments!

* R HP:Wounded SP:Bursting MV:Strong - Turg: Scratched >
*Turg* slashes your body into bloody fragments!
Vianca is interrupted and stop what you are doing.
Vianca panics and attempts to flee!
Vianca flees head over heels.
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Vianca says 'missed u resting'

Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

A viper leaves south. vv
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
Vianca strike the blighted tree's trunk extremely hard.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Wounded SP:Bursting MV:Strong - the blighted tree: Scratched >
No way! You're fighting for your life!

* R HP:Wounded SP:Bursting MV:Strong - the blighted tree: Scratched > No way! You're fighting for
your life!

* R HP:Wounded SP:Bursting MV:Strong - the blighted tree: Scratched >
You panic and attempt to flee!

Vianca flees head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.


A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A sickly, skinny deer stands here in a daze.

Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

channel 'warding vs damage' Vianca
The flock of ravens eye you briefly, then flap their wings.
Vianca feels the flows of saidar coursing through his body.

You begin to weave the appropriate
flows...
-=+**+=- -=+**+=-
-=+*

A carefully woven flow of Earth, Air, and Water forms an aura about your body!

The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
*Turg* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

k dark

k dark
Vianca strike *Turg*'s left arm.

* R HP:Wounded SP:Strong MV:Strong - Turg: Scratched > You do the best you can!

* R HP:Wounded SP:Strong MV:Strong - Turg: Scratched > You try to strike *Turg*, but he parries
successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Strong - Turg: Scratched >

*Turg* sends you sprawling with a powerful bash!
Vianca panics and attempts to flee!

Ragan slices Turg's body.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Turg's head.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash Turg, but he deflects the blow.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Turg's body.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout barely slashes Turg's body.
*Turg* slashes your right arm very hard.

Vianca flees head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Vianca is already in touch with saidar, can't you feel it?

k dark

channel 'fireball' h.dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
*Turg* is here, fighting a Shienaran forward scout, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A Shienaran forward scout is here, fighting Turg.
A Shienaran forward scout is here, fighting Turg.
A Shienaran forward scout is here, fighting Turg.
A Shienaran forward scout is here, fighting Turg.
Ragan is here, fighting Turg.

Vianca strike *Turg*'s right leg.

* R HP:Battered SP:Strong MV:Strong - a Shienaran forward scout: Scratched - Turg: Hurt >
Vianca begins to weave the appropriate flows...

*Turg* panics, and attempts to flee!
-
*Turg* gazes deeply into your soul.. very chilling.
The gaze of *Turg* fails to affect you.
*Turg* gazes deeply at a Shienaran forward scout...
A Shienaran forward scout looks very strange, glaring about with a sense of panic.
*Turg* slashes a Shienaran forward scout's body into bloody fragments!
Ragan slices Turg's body.
A Shienaran forward scout slashes Turg's body.
A Shienaran forward scout slashes Turg's body.
A Shienaran forward scout slashes Turg's right arm.
A Shienaran forward scout tries to slash Turg, but he deflects the blow.
*Turg* leaves south riding a shadow stallion. vv
=+**+=- -=+

Fire coalesces into a ball at your hands, which you launch at *Turg*.

* R HP:Battered SP:Strong MV:Strong - Turg: Wounded >

channel 'fireball' h.dark

* R HP:Battered SP:Strong MV:Strong - Turg: Wounded > You begin to weave the
appropriate flows...
-

*Turg* sends you sprawling with a powerful bash!
Vianca is interrupted and stop what you are doing.
Vianca panics and attempts to flee!

*Turg* slashes your right leg extremely hard.
Ragan slices Turg's body.

Vianca flees head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
s really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A mole is here, looking sickly.

Vianca's heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.965 seconds.

k dark

channel 'fireball' h.dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Turg* is here, fighting Ragan, riding a shadow stallion.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran forward scout is here, fighting Turg.
A Shienaran forward scout is here, fighting Turg.
A Shienaran forward scout is here, fighting Turg.
A Shienaran forward scout is here, fighting Turg.
Ragan is here, fighting Turg.


Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

*Turg* tries to slash you, but you deflect the blow.

k dark

channel 'fireball' h.dark
* R HP:Battered SP:Strong MV:Fresh - Turg: Wounded > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Fresh - Turg: Wounded >
Vianca tries to strike *Turg*, but he parries successfully.
*Turg* tries to slash you, but you parry successfully.
Vianca does the best you can!

* R HP:Battered SP:Strong MV:Fresh - Turg: Wounded > You begin to weave the
appropriate flows...

f
-Cancelled.
You panic and attempt to flee!

Vianca flees head over heels.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Turg* is standing here, riding a shadow stallion.

k dark
*Turg* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

channel 'fireball' h.dark
* R HP:Battered SP:Strong MV:Fresh - Turg: Wounded > You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Turg: Wounded > You begin to weave the
appropriate flows...
-=+**+=- -=+

Fire coalesces into a ball at your hands, which you launch at *Turg*.

* R HP:Battered SP:Strong MV:Fresh - Turg: Battered >

Vianca dodge a bash from *Turg* who loses his balance and falls!
Vianca panics and attempts to flee!

Vianca flees head over heels.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A flock of ravens is circling in the air, searching for prey.
A sickly, skinny deer stands here in a daze.

k dark

channel 'fireball' h.dark
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Turg* is sitting here, riding a shadow stallion.

Vianca tries to strike *Turg*, but he deflects the blow.

* R HP:Battered SP:Strong MV:Fresh - Turg: Battered >
You begin to weave the appropriate flows...
-
The flock of ravens eye you briefly, then flap their wings.
=+*

*Turg* tries to slash you, but you parry successfully.
*
+=- -=+

Fire coalesces into a ball at your hands, which you launch at *Turg*.

* R HP:Battered SP:Strong MV:Fresh - Turg: Beaten >

Vianca tries to strike *Turg*, but he parries successfully.

* R HP:Battered SP:Strong MV:Fresh - Turg: Beaten >
*Turg* sends you sprawling with a powerful bash!
Vianca panics and attempts to flee!

channel 'fireball' h.dark

k dark

channel 'fireball' h.dark

*Turg* slashes your body into bloody fragments!

You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Nobody here by that name.

Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Turg* is standing here, riding a shadow stallion.

Vianca tries to strike *Turg*, but he deflects the blow.

* R HP:Beaten SP:Strong MV:Fresh - Turg: Beaten > You begin to weave the
appropriate flows...

-=+**+
A young, agile hare has arrived from the north.
=- -=+

Fire coalesces into a ball at your hands, which you launch at *Turg*.

* R HP:Beaten SP:Good MV:Fresh - Turg: Critical >

Vianca dodge a bash from *Turg* who loses his balance and falls!
PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Fresh - Turg: Critical > You panic and attempt to
flee!

Vianca flees head over heels.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

k dark

k dark
They aren't here.

k dark
They aren't here.

k dark
They aren't here.

k dark
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

k dark
They aren't here.

k dark

They aren't here.

k dark
They aren't here.

k dark
They aren't here.

They aren't here.

They aren't here.

k dark
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

channel 'flame strike' h.dark
They aren't here.

Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

They aren't here.

Nobody here by that name.

By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A sickly, skinny deer stands here in a daze.

A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

The flock of ravens eye you briefly, then flap their wings.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A squirrel is here, chittering.
A snake is crawling through the water here.
A raven has arrived from the east.

On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven has arrived from the east.

k dark
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven has arrived from the east.

Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A raven has arrived from the south.

k dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Turg* is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A raven has arrived from the south.

k dark
*Turg* tries to slash you, but you parry successfully.
Vianca does the best you can!

k dark
* R HP:Beaten SP:Good MV:Full - Turg: Critical > You strike *Turg*'s body.
A Dha'vol trolloc joins Turg's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Turg* tries to slash you, but you parry successfully.
Vianca does the best you can!

* R HP:Beaten SP:Good MV:Full - Turg: Critical > You do the best you can!

* R HP:Beaten SP:Good MV:Full - Turg: Critical > You do the best you can!

* R HP:Beaten SP:Good MV:Full - Turg: Critical >

You panic and attempt to flee!

A hooded myrddraal slashes your head hard.
Vianca flees head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

Vianca stops riding him.

you'll try to move silently for a while.

channel 'flame strike' h.dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A raven is here, watching.
*Turg* is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

*Turg* tries to slash you, but you deflect the
blow.
Vianca begins to weave the appropriate flows...



*Turg* slashes your body into bloody fragments!
Vianca wish that your wounds would stop BLEEDING so much!

Vianca is interrupted and stop what you are doing.
Vianca panics and attempts to flee!
A Dha'vol trolloc joins Turg's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

*Turg* slashes your head hard.
Vianca wish that your wounds would stop BLEEDING so much!

(tic_timer): Tic in 7 seconds!

*Turg* makes a nice balletstep which plants a foot a mile above his head.
Vianca wish that your wounds would stop BLEEDING so much!

Vianca flees head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest

The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees

The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest

On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
A squirrel is here, chittering.
A snake is crawling through the water here.

On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
A raven is here, watching.

An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A green woodpecker is here flying around.

Vianca's heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.075 seconds.
What do you want to ride?

Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.

Vianca starts riding him.

An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A mole is here, looking sickly.

The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.


The weaves you have maintained are:

1. Vianca tied WARDING VS DMG
2. Vianca tied ARMOR
3. Vianca tied LIGHT BALL

channel 'flame strike' h.dark
Nobody here by that name.

channel 'flame strike' h.dark
Nobody here by that name.

channel 'flame strike' h.dark
Nobody here by that name.

A viper leaves north. ^^

channel 'flame strike' h.dark
Vianca stops riding him.

Nobody here by that name.
get tea pack
Vianca gets a cup of thready brown tea from a backpack.

qua tea
Vianca quaff a cup of thready brown tea which dissolves.

A surge of adrenaline works into your muscles, enhancing your strength.

channel 'flame strike' h.dark
Nobody here by that name.

channel 'flame strike' h.dark
Nobody here by that name.

Someone bellows 'hmm 10hp u coulda meleed me'

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

channel 'flame strike' h.dark
Nobody here by that name.

channel 'flame strike' h.dark
Nobody here by that name.

channel 'flame strike' h.dark
Nobody here by that name.

channel 'flame strike' h.dark
Nobody here by that name.

channel 'flame strike' h.dark

Nobody here by that name.


Vianca dodge a bash from *Turg* who loses his balance and falls!
Vianca wish that your wounds would stop BLEEDING so much!

Vianca panics and attempts to flee!

Vianca flees head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest

k dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

channel 'flame strike' h.dark
They aren't here.

Nobody here by that name.

(tic_timer): Tic in 7 seconds!

But you're not riding anything!

you'll try to move silently for a while.

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

channel 'fireball' h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Turg* is standing here, riding a shadow stallion.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

Nobody here by that name.

channel 'fireball' h.dark
Vianca swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you dodge the attack.
Vianca strike the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.
Vianca's white aura has faded.
Vianca's heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.968 seconds.
No way! You're fighting for your life!

* S HP:Beaten SP:Good MV:Fresh - the blighted tree: Scratched > Nobody here by
that name.

* S HP:Beaten SP:Good MV:Fresh - the blighted tree: Scratched >

channel 'fireball' h.dark
You panic and attempt to flee!

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.
Nobody here by that name.

The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest

A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest

The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest

Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

channel 'fireball' h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

Nobody here by that name.

channel 'fireball' h.dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

Nobody here by that name.

channel 'fireball' h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

Nobody here by that name.

channel 'fireball' h.dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

Nobody here by that name.

channel 'fireball' h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

Nobody here by that name.

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

you stop sneaking.

you'll try to move silently for a while.

channel 'fireball' h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Turg* is standing here, riding a shadow stallion.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

You begin to weave the appropriate flows...
-=+**+=- -=+
Vianca's target is no longer here!

channel 'fireball' h.dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

Nobody here by that name.

channel 'fireball' h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Turg* is standing here, riding a shadow stallion.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

*Turg* tries to slash you, but you deflect
the blow.
Vianca begins to weave the appropriate flows...
-=+**
A viper leaves east. >>
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
+=- -
f=+

Fire coalesces into a ball at your hands, which you launch at *Turg*.

* S HP:Beaten SP:Good MV:Strong - Turg: Critical >

Vianca dodge a bash from *Turg* who loses his balance and falls!
Vianca panics and attempts to flee!

Vianca flees head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Turg* is sitting here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k dark
Vianca tries to strike *Turg*, but he deflects the blow.

* S HP:Beaten SP:Good MV:Strong - Turg: Critical > You do the best you can!

channel 'flame strike' h.dark
* S HP:Beaten SP:Good MV:Strong - Turg: Critical >
You begin to weave the appropriate flows...
-=+**+=

Streaks of fire flow from your hands, burning *Turg*.

* S HP:Beaten SP:Good MV:Strong - Turg: Critical >

channel 'flame strike' h.dark
*Turg* tries to slash you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
Vianca strike *Turg*'s head.
*Turg* is mortally wounded, and will die soon, if not aided.
Vianca begins to weave the appropriate flows...
-=+**+=

Vianca feels the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Streaks of Fire burn through *Turg*, leaving only a blackened corpse.
*Turg* is dead! R.I.P.
Vianca's blood freezes as you hear *Turg*'s death cry.

Dornel
Posts: 11
Joined: Sat Jul 08, 2023 9:24 pm

Re: Crit kills

Post by Dornel » Thu Oct 05, 2023 8:31 pm

After nearly dying hag dism in rk and getting a lucky tic to get my horse 1w rk. Was rocking some abs and an residual 30ish% weapon, so basically just flee hitting with any luck.

* R HP:Critical MV:Full > They aren't here.

[track trolloc] ll >
*Kyrax* has arrived from the west.


*Kyrax* leaves east.

=
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving east.

* R HP:Critical MV:Full > k dark
They aren't here.
*Kyrax* has arrived from the east.

k dark
* R HP:Critical MV:Full > k dark
You strike *Kyrax*'s right foot hard.

* R HP:Critical MV:Full - Kyrax: Critical > You do the best you can!

* R HP:Critical MV:Full - Kyrax: Critical >
You strike *Kyrax*'s left hand.

* R HP:Critical MV:Full - Kyrax: Critical > f
e
k dark
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > w
w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

k dark
* R HP:Critical MV:Full > k dark
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.
*Kyrax* is standing here.

k dark
* R HP:Critical MV:Full > k dark
You strike *Kyrax*'s body.

* R HP:Critical MV:Full - Kyrax: Critical > You do the best you can!

k dark
* R HP:Critical MV:Full - Kyrax: Critical > *Kyrax* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You barely strike *Kyrax*'s left arm.
You do the best you can!

k dark
* R HP:Critical MV:Full - Kyrax: Critical > You do the best you can!

* R HP:Critical MV:Full - Kyrax: Critical > You do the best you can!

* R HP:Critical MV:Full - Kyrax: Critical > You do the best you can!

* R HP:Critical MV:Full - Kyrax: Critical >
*Kyrax* panics, and attempts to flee!

* R HP:Critical MV:Full - Kyrax: Critical > f
You panic and attempt to flee!
*Kyrax* leaves west.

k dark
k dark
k dark
You flee head over heels.
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A large wooden catapult has been erected here.
A wild stallion bucks madly, being ridden by you.
A baby lizard scampers about.
A strong trolloc stands here, snout sniffing the wind.
They aren't here.

k dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > w
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Kyrax* is standing here.
A young and strong buck is here, munching some grass.
A Shienaran scout watches the horizon.
*Kyrax* leaves east.

k dark
* R HP:Critical MV:Strong > k dark
They aren't here.

* R HP:Critical MV:Strong > e
They aren't here.

* R HP:Critical MV:Strong > k dark
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A large wooden catapult has been erected here.
A wild stallion bucks madly, being ridden by you.
*Kyrax* is standing here.
A baby lizard scampers about.
A strong trolloc stands here, snout sniffing the wind.
*Kyrax* slashes your body.
You wish that your wounds would stop BLEEDING so much!


k dark
* R HP:Critical MV:Strong - Kyrax: Critical > You do the best you can!

* R HP:Critical MV:Strong - Kyrax: Critical > You do the best you can!

f
You strike *Kyrax*'s head.- Kyrax: Critical >
*Kyrax* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kyrax*'s death cry.
A strong trolloc barely pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

score
You flee head over heels.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

You have 23

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Crit kills

Post by Dixon » Sun Oct 08, 2023 2:17 pm

Tail end up Rakkard and I duking it out in Orch

*Rakkard* has arrived from the south.
[k dark]
You try to slice *Rakkard*, but he parries successfully.

3
* R HP:Critical MV:Strong - Rakkard: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Beaten >
The ancient tree tries to hit Rakkard, but he parries successfully.
The ancient tree joins the ancient tree's fight!

* R HP:Critical MV:Strong - Rakkard: Beaten >
f

The ancient tree tries to hit Rakkard, but he parries successfully.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
The ancient tree tries to hit Rakkard, but he deflects the blow.
You slice *Rakkard*'s left hand very hard.
*Rakkard* panics, and attempts to flee!

* R HP:Critical MV:Strong - Rakkard: Beaten > You panic and attempt to flee!


*Rakkard* leaves south.
You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rakkard* is standing here.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong >
south
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
north
3
b
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong >
sc
3
You have 44(413) hit and 146(167) movement points.
You have scored 106585811 experience points and 1045 quest points.
You need 1914189 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
south
3
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rakkard* is standing here.
A spotted horse wanders skittishly around here.
A raven has arrived from the north.

b
* R HP:Critical MV:Strong > [k dark]
You try to slice *Rakkard*, but he deflects the blow.

* R HP:Critical MV:Strong - Rakkard: Beaten > *Rakkard* tries to lance you, but you deflect the blow.
You try to slice *Rakkard*, but he parries successfully.
[bash ]

-=+**+=- -=
Your bash at *Rakkard* sends him sprawling!

* R HP:Critical MV:Strong - Rakkard: Beaten >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Strong - Rakkard: Beaten >
q
3
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Strong - Rakkard: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Beaten >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Beaten >
3
You slice *Rakkard*'s body very hard.
*Rakkard* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Critical >
3
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Critical >
3

*Rakkard* leaves east.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

east
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
b
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rakkard* is standing here.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Strong > [k dark]
You try to slice *Rakkard*, but he deflects the blow.

* R HP:Critical MV:Strong - Rakkard: Critical > [bash ]

-=+**+=-
*Rakkard* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Rakkard: Critical >
*Rakkard* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Rakkard: Critical >
north

*Rakkard* assumes an offensive striking posture.

* R HP:Critical MV:Strong - Rakkard: Critical >
*Rakkard* lances your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Rakkard: Critical >
r
f
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Rakkard: Critical > *Rakkard* tries to lance you, but you deflect the blow.
You slice *Rakkard*'s left leg hard.
*Rakkard* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Rakkard: Critical > You panic and attempt to flee!

3

You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >

[k dark]
They aren't here.

* R HP:Critical MV:Strong >
north
* R HP:Critical MV:Strong >
3
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
You have 25(413) hit and 142(167) movement points.
You have scored 106586534 experience points and 1045 quest points.
You need 1913466 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
r
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
stat
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
You are a 100 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 172, Dodging bonus: 84, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 74% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
cpd
r
3
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
sc
r
3
It starts to rain.
Your heartbeat calms down more as you feel less panicked.
You have 38(413) hit and 159(167) movement points.
You have scored 106586534 experience points and 1045 quest points.
You need 1913466 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
south
WHO
[k dark]
They aren't here.

* R HP:Critical MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
*Rakkard* is standing here.
A spotted horse wanders skittishly around here.

3
* R HP:Critical MV:Full > Players
-------
Elder Frey Aren'Dai, the Voice of the Woods [Forester]
Zirex of the Malkieri Diaspora
Dacendaran Mau, Mythshaper
Diyan of Altara (Linkless) (Idle)
Mistress Vhalerie Delange of Hinderstap [Wisdom]
Lord Dixon Alzon, the Shienaran Hawk [Shienaran Lancer]
Aelrena Solyan, Aes Sedai [Brown Ajah Sitter]
Etain of Murandy
Yvonne of Altara
Elhokar Kholin - The Enforcer [Civil Watch]
Aleera the Wearied Novice [White Tower]

11 players displayed.

b
* R HP:Critical MV:Full > [k dark]
You try to slice *Rakkard*, but he deflects the blow.

* R HP:Critical MV:Full - Rakkard: Critical > [bash ]

-=+**
*Rakkard* panics, and attempts to flee!

+=-
*Rakkard* leaves west.

-=
They're not here anymore!

* R HP:Critical MV:Full >
west
3
b
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rakkard* is standing here.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Full > [k dark]
You slice *Rakkard*'s body hard.

* R HP:Critical MV:Full - Rakkard: Critical > [bash ]

-=+**+=-
*Rakkard* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Full - Rakkard: Critical >
north

*Rakkard* assumes an offensive striking posture.

* R HP:Critical MV:Full - Rakkard: Critical >
*Rakkard* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Full >
north
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

east
* R HP:Critical MV:Full >
east
south
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

3
* R HP:Critical MV:Full >
3
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
You have 16(413) hit and 151(167) movement points.
You have scored 106585817 experience points and 1045 quest points.
You need 1914183 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

r
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
cpd
r
3
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
sc
r
You have 16(413) hit and 151(167) movement points.
You have scored 106585817 experience points and 1045 quest points.
You need 1914183 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > *Rakkard* has arrived from the north.
[k dark]
You try to slice *Rakkard*, but he parries successfully.

3
* R HP:Critical MV:Full - Rakkard: Critical > [k dark]
You do the best you can!

3
* R HP:Critical MV:Full - Rakkard: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Rakkard: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Rakkard: Critical >
*Rakkard* panics, and attempts to flee!

* R HP:Critical MV:Full - Rakkard: Critical >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Rakkard: Critical > *Rakkard* leaves north.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
south
east
east
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong >
sc
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A squirrel is here, chittering.

* R HP:Critical MV:Strong >
r
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong >
3
You have 30(413) hit and 148(167) movement points.
You have scored 106585817 experience points and 1045 quest points.
You need 1914183 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
stat
r
3
You are a 100 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 84, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 74% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
west
[k dark]
They aren't here.

west
* R HP:Critical MV:Strong >
north
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A squirrel is here, chittering.

* R HP:Critical MV:Strong >
3
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A raven has arrived from the east.

* R HP:Critical MV:Strong >
b
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A raven has arrived from the south.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

sc
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
r
You have 30(413) hit and 143(167) movement points.
You have scored 106585817 experience points and 1045 quest points.
You need 1914183 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
3

[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
3
[k dark]
They aren't here.


* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > * R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
*Rakkard* has arrived from the north.
[k dark]
You try to slice *Rakkard*, but he parries successfully.

* R HP:Critical MV:Strong - Rakkard: Critical >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Critical >
f
You panic and attempt to flee!


The ancient tree tries to hit Rakkard, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree barely hits Rakkard's head.
The ancient tree tries to hit Rakkard, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Full >
north
3
b
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rakkard* is here, fighting the ancient tree.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
The ancient tree is here, fighting Rakkard.
The ancient tree is here, fighting Rakkard.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Full > [k dark]
You try to slice *Rakkard*, but he deflects the blow.

* R HP:Critical MV:Full - the ancient tree: Scratched - Rakkard: Beaten > [bash ]


*Rakkard* lances the ancient tree's roots into bloody fragments!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
The ancient tree tries to hit Rakkard, but he parries successfully.
The ancient tree tries to hit Rakkard, but he deflects the blow.
*Rakkard* leaves south.

-=+**+=- -=
They're not here anymore!

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

sc
* R HP:Critical MV:Full >
r
You have 44(413) hit and 159(167) movement points.
You have scored 106584380 experience points and 1045 quest points.
You need 1915620 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
3
*Rakkard* has arrived from the south.
[k dark]
You try to slice *Rakkard*, but he parries successfully.

* R HP:Critical MV:Full - Rakkard: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Rakkard: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Rakkard: Beaten >
*Rakkard* tries to lance you, but you deflect the blow.
The ancient tree tries to hit Rakkard, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You try to slice *Rakkard*, but he deflects the blow.

* R HP:Critical MV:Full - Rakkard: Beaten >
*Rakkard* panics, and attempts to flee!

* R HP:Critical MV:Full - Rakkard: Beaten >
*Rakkard* leaves north.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

sc
* R HP:Critical MV:Full >
r
You have 44(413) hit and 159(167) movement points.
You have scored 106584380 experience points and 1045 quest points.
You need 1915620 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
*Rakkard* has arrived from the north.

* R HP:Critical MV:Full >
z
[bash rakkard]

-=+*
south

The ancient tree tries to hit Rakkard, but he parries successfully.
The ancient tree joins the ancient tree's fight!

Cancelled.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A raven has arrived from the north.

* R HP:Critical MV:Full >
north
3
b
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rakkard* is here, fighting the ancient tree.
A snake is crawling through the water here.
The ancient tree is here, fighting Rakkard.
The ancient tree is here, fighting Rakkard.

* R HP:Critical MV:Full > [k dark]
You try to slice *Rakkard*, but he parries successfully.

* R HP:Critical MV:Full - the ancient tree: Hurt - Rakkard: Beaten > [bash ]

-
*Rakkard* leaves south.

=+**+=- -=
They're not here anymore!

* R HP:Critical MV:Full >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Full >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Full >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
sc
You have 58(413) hit and 133(167) movement points.
You have scored 106584380 experience points and 1045 quest points.
You need 1915620 exp to level and 1955 qp to rank.
You have amassed 297 Turn points to date.
You have played 16 days and 1 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z
[bash rakkard]
Bash who?

* R HP:Critical MV:Strong >
z

*Rakkard* has arrived from the south.

* R HP:Critical MV:Strong >
*Rakkard* tries to lance you, but you parry successfully.

* R HP:Critical MV:Strong - Rakkard: Beaten > You try to slice *Rakkard*, but he parries successfully.
The ancient tree tries to hit Rakkard, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Rakkard* tries to lance you, but you deflect the blow.
[bash rakkard]

-=+**+
*Rakkard* panics, and attempts to flee!

=- -
The ancient tree tries to hit Rakkard, but he parries successfully.
The ancient tree tries to hit Rakkard, but he parries successfully.

=
As *Rakkard* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Rakkard: Beaten >
*Rakkard* leaves north.

* R HP:Critical MV:Strong >
stand
3

*Rakkard* has arrived from the north.

* R HP:Critical MV:Strong >
*Rakkard* tries to lance you, but you parry successfully.

* R HP:Critical MV:Strong - Rakkard: Beaten > Do you not consider fighting as standing?

* R HP:Critical MV:Strong - Rakkard: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Beaten >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Rakkard: Beaten >
f
You panic and attempt to flee!

south

You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
north
3

*Rakkard* has arrived from the north.

b
* R HP:Critical MV:Strong > *Rakkard* tries to lance you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Rakkard: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Rakkard: Beaten > [bash ]

-=+**+=- -
You dodge a bash from *Rakkard* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Rakkard* sends him sprawling!

* R HP:Critical MV:Strong - Rakkard: Beaten >
You slice *Rakkard*'s body very hard.
A spotted horse panics, and attempts to flee!
A spotted horse leaves west.

* R HP:Critical MV:Strong - Rakkard: Critical >
b
[bash ]

-=+**+=- -=
Your bash at *Rakkard* sends him sprawling!

* R HP:Critical MV:Strong - Rakkard: Critical >
You slice *Rakkard*'s right leg hard.
*Rakkard* panics, and attempts to flee!
Weak light filters through the hazy sky as the sun rises.

* R HP:Beaten MV:Strong - Rakkard: Critical >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong - Rakkard: Critical >
3
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Rakkard: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Rakkard: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Rakkard: Critical >
You slice *Rakkard*'s left hand extremely hard.
*Rakkard* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Rakkard: Critical >
You try to slice *Rakkard*, but he parries successfully.
*Rakkard* tries to lance you, but you deflect the blow.
*Rakkard* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Rakkard: Critical >
*Rakkard* leaves west.

* R HP:Beaten MV:Strong >
west

*Rakkard* has arrived from the west.

3
* R HP:Beaten MV:Strong > *Rakkard* leaves north.
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Strong >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
east
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

north
* R HP:Beaten MV:Strong > [bash ]
Bash who?

north
* R HP:Beaten MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

3
* R HP:Beaten MV:Strong >
b
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
west
west
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Strong > *Rakkard* has arrived from the west.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Strong >
east
east
3
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A raven has arrived from the west.

b
* R HP:Beaten MV:Strong > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rakkard* is standing here.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the west.

* R HP:Beaten MV:Strong > *Rakkard* tries to lance you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Rakkard: Critical > [bash ]

-
*Rakkard* tries to lance you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

=+*
*Rakkard* panics, and attempts to flee!

*+=- -=
Your bash at *Rakkard* sends him sprawling!

* R HP:Beaten MV:Strong - Rakkard: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You slice *Rakkard*'s body extremely hard.

* R HP:Beaten MV:Strong - Rakkard: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slice *Rakkard*'s body extremely hard.
*Rakkard* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rakkard*'s death cry.

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