Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Rakkard
Posts: 19
Joined: Fri Jun 24, 2016 9:14 am

Re: Crit kills

Post by Rakkard » Sun Oct 08, 2023 2:29 pm

Very fun long session, lots of low PK, both 1v1 and 2v3. Thanks for pushing it when low and keeping it interesting as usual

lakon
Posts: 11
Joined: Mon Oct 02, 2023 9:46 am

Re: Crit kills

Post by lakon » Mon Oct 23, 2023 5:08 am

* S HP:Beaten MV:Tiring - Reck: Beaten >
The grizzled veteran scythes Reck's body.
A soldier scythes Reck's left hand hard.
A soldier tries to scythe Reck, but he parries successfully.
A soldier tries to scythe Reck, but he parries successfully.
*Reck* tries to scythe you, but you deflect the blow.
You barely sting *Reck*'s left arm.
You do the best you can!

* S HP:Beaten MV:Tiring - Reck: Critical >
k dark
k dark
You do the best you can!

k dark
* S HP:Beaten MV:Tiring - Reck: Critical >
k dark
You do the best you can!

k dark
* S HP:Beaten MV:Tiring - Reck: Critical > You do the best you can!

k dark
* S HP:Beaten MV:Tiring - Reck: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Reck: Critical > You do the best you can!

k dark
* S HP:Beaten MV:Tiring - Reck: Critical >
k dark

The grizzled veteran tries to scythe Reck, but he parries successfully.
A soldier scythes Reck's left leg.
A soldier tries to scythe Reck, but he deflects the blow.
A soldier barely scythes Reck's left foot.
*Reck* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Reck* scythes your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A short, well balanced knife lies here, both edges glinting.
A water skin made from dried human flesh lies here.
A large slab of meat has been placed here. [2]
A pair of thick metal boots stand inflexibly upright.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
*Zintar* is standing here.
You tickle *Zintar*'s body with your sting.
*Zintar* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

k dark
* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

k dark
* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

k dark
* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Zintar: Critical > You sting *Zintar*'s left leg.
You do the best you can!

* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!
*Zintar* leaves south. vv

* S HP:Critical MV:Tiring >
e
k dark
k dark
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
*Reck* is here, fighting a soldier, riding a shadow stallion.
A soldier is here, fighting Reck.
A soldier is here, fighting Reck.
A soldier is here, fighting Reck.
The grizzled veteran is here, fighting Reck.
A handsome stag stands here, ready to run.

k dark
* S HP:Critical MV:Tiring > You try to sting *Reck*, but he deflects the blow.

k dark
* S HP:Critical MV:Tiring - a soldier: Scratched - Reck: Critical > You try to sting *Reck*, but he
deflects the blow.
*Reck* scythes a soldier's body very hard.
The grizzled veteran barely scythes Reck's head.
A soldier scythes Reck's right arm.
*Reck* is dead! R.I.P.
Your blood freezes as you hear *Reck*'s death cry.
They aren't here.

You sheath a throwing spike into a surcoat with exquisite embroidery.

* S HP:Critical MV:Tiring > You try to quietly draw a silver-winged basilard from a camouflaged
hood.

k dark
* S HP:Critical MV:Tiring > They aren't here.

k dark
* S HP:Critical MV:Tiring >
They aren't here.

k dark
* S HP:Critical MV:Tiring > They aren't here.

k dark
* S HP:Critical MV:Tiring >
k dark
They aren't here.

l in corpse
corpse (here) :
a pair of gleaming metal boots
a pair of thick, gold-plated greaves
a dagger
a bronze belt of odd design
a wicked knife bladed axe
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a tunic of finely-crafted chain
a shimmering pendant of obsidian
an ivory necklace
a full metal helmet and visor
a jade signet ring
a gold ring delicately carved with ivy

* S HP:Critical MV:Tiring >
scc
scalp 1.corpse
You lean over and sever the bloody head from the corpse of Reck.

k dark
k dark
* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring >
sc
You have 66(401) hit and 115(154) movement points.
You have scored 102716766 experience points and 295 quest points.
You need 783234 exp to level and 105 qp to rank.
You have amassed 7 Turn points to date.
You have played 15 days and 22 hours (real time).
This ranks you as Lakon the Street Watch [Civil Watch 5] (Level 49).
You are standing.

* S HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring >
w
k dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A short, well balanced knife lies here, both edges glinting.
A water skin made from dried human flesh lies here.
A large slab of meat has been placed here. [2]
A pair of thick metal boots stand inflexibly upright.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.

* S HP:Beaten MV:Tiring >
They aren't here.

k dark
* S HP:Beaten MV:Tiring >
k dark
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring >
k dark
k dark
k dark
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

k dark
* S HP:Beaten MV:Tiring > They aren't here.

k dark
* S HP:Beaten MV:Tiring >
They aren't here.

k dark
* S HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring >
g knife
You get a throwing knife.

* S HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

k dark
* S HP:Beaten MV:Tiring >
k dark
They aren't here.
*Zintar* has arrived from the west.

k dark
* S HP:Beaten MV:Tiring > You pierce *Zintar*'s right arm.

k dark
* S HP:Beaten MV:Tiring - Zintar: Beaten > You do the best you can!

k dark
* S HP:Beaten MV:Tiring - Zintar: Beaten >
You do the best you can!

* S HP:Beaten MV:Tiring - Zintar: Beaten >
You pierce *Zintar*'s body.

* S HP:Beaten MV:Tiring - Zintar: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Zintar: Critical >

*Zintar* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Zintar* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


e
n
You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A water skin made from dried human flesh lies here.
A large slab of meat has been placed here. [2]
A pair of thick metal boots stand inflexibly upright.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
*Zintar* is standing here.
*Zintar* tries to pound you, but you parry successfully.

* S HP:Critical MV:Tiring - Zintar: Critical > You barely pierce *Zintar*'s right leg.
*Zintar* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Zintar: Critical >
You barely pierce *Zintar*'s body.

* S HP:Critical MV:Tiring - Zintar: Critical >
f
e
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
The corpse of Reck is lying here.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands

* S HP:Critical MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
The corpse of Reck is lying here.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

k dark
* S HP:Critical MV:Tiring > They aren't here.

k dark
* S HP:Critical MV:Tiring > They aren't here.

k dark

(tic_timer): Tic in 7 seconds!
* S HP:Critical MV:Tiring > They aren't here.

k dark
* S HP:Critical MV:Tiring >
k dark
They aren't here.

k dark
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.
*Zintar* has arrived from the west.

k dark
* S HP:Critical MV:Tiring > You pierce *Zintar*'s body.

k dark
k dark
* S HP:Critical MV:Tiring - Zintar: Critical >
You do the best you can!

k dark
* S HP:Critical MV:Tiring - Zintar: Critical > *Zintar* tries to pound you, but you deflect the
blow.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
You pierce *Zintar*'s body.
You do the best you can!
*Zintar* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

k dark
* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

k dark
* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

k dark
k dark
* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!

k dark
* S HP:Critical MV:Tiring - Zintar: Critical > You do the best you can!
*Zintar* leaves west. <<

* S HP:Critical MV:Tiring > They aren't here.

w
k dark

* S HP:Critical MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A water skin made from dried human flesh lies here.
A large slab of meat has been placed here. [2]
A pair of thick metal boots stand inflexibly upright.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.

* S HP:Critical MV:Tiring > They aren't here.

k dark
* S HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.860 seconds.
They aren't here.

k dark
* S HP:Critical MV:Strong >
They aren't here.

k dark
* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

k dark
* S HP:Critical MV:Strong >
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong >
sc
You have 57(401) hit and 121(154) movement points.
You have scored 102717697 experience points and 295 quest points.
You need 782303 exp to level and 105 qp to rank.
You have amassed 7 Turn points to date.
You have played 15 days and 22 hours (real time).
This ranks you as Lakon the Street Watch [Civil Watch 5] (Level 49).
You are standing.

* S HP:Critical MV:Strong >
s

*Zintar* has arrived from the north.

k dark
* S HP:Critical MV:Strong >
*Zintar* leaves south. vv

* S HP:Critical MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Zintar* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Critical MV:Strong > You pierce *Zintar*'s right leg.

k dark
* S HP:Critical MV:Strong - Zintar: Critical >
You do the best you can!

* S HP:Critical MV:Strong - Zintar: Critical >

*Zintar* tries to pound you, but you dodge the attack.
A ramshorned trolloc joins Zintar's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You pierce *Zintar*'s body.

* S HP:Critical MV:Strong - Zintar: Critical >

You pierce *Zintar*'s left arm.

* S HP:Critical MV:Strong - Zintar: Critical >
f
You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands

* S HP:Critical MV:Strong >
k dark
k dark
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong >
e
k dark
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Zintar* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Zintar* tries to pound you, but you parry successfully.

* S HP:Critical MV:Tiring - Zintar: Critical > You barely pierce *Zintar*'s left foot.
A ramshorned trolloc joins Zintar's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Zintar* tries to pound you, but you deflect the blow.
You do the best you can!

* S HP:Critical MV:Tiring - Zintar: Critical >

You barely pierce *Zintar*'s body.

* S HP:Critical MV:Tiring - Zintar: Critical >
f
You panic and attempt to flee!


A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.


You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Tiring >
n
k dark
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Zintar* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Critical MV:Tiring > You barely pierce *Zintar*'s body.

* S HP:Critical MV:Tiring - Zintar: Critical >

A ramshorned trolloc joins Zintar's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

* S HP:Critical MV:Tiring - Zintar: Critical >

You pierce *Zintar*'s right leg.
*Zintar* is incapacitated and will slowly die, if not aided.

* S HP:Critical MV:Tiring >

A ramshorned trolloc cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A ramshorned trolloc tries to cleave you, but you dodge the attack.


You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Tiring >
n
k dark
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Zintar* is lying here, incapacitated.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Critical MV:Tiring >
You pierce *Zintar*'s body very hard.
*Zintar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zintar*'s death cry.

* S HP:Critical MV:Tiring >

Smoker
Posts: 27
Joined: Fri Aug 12, 2016 10:39 am

Re: Crit kills

Post by Smoker » Mon Oct 23, 2023 4:35 pm

Your bash at *Ibaka* sends him sprawling!
*Ibaka* panics, and attempts to flee!

* HP:Battered MV:Fresh - Ibaka: Critical >

You cleave *Ibaka*'s body extremely hard.

* HP:Battered MV:Fresh - Ibaka: Critical >

*Ibaka* leaves west riding a warhorse. <<
*Ibaka* has arrived from the west, riding a warhorse.

* HP:Battered MV:Fresh >

*Ibaka* leaves east riding a warhorse. >>

o HP:Battered MV:Fresh >
k light
e
k light
They aren't here.

b
bash
o HP:Battered MV:Fresh >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by Ibaka.
*Ibaka* is standing here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A rat scurries around trying to get out of sight.

* HP:Battered MV:Full >
You try to cleave *Ibaka*, but he deflects the blow.

* HP:Battered MV:Full - Ibaka: Critical >

-
=
+
*Ibaka* panics, and attempts to flee!

*
*
+
=
-
*Ibaka* leaves east riding a warhorse. >>


-
change mood wimpy
f
=
They're not here anymore!

o HP:Battered MV:Full >
Mood changed to: Wimpy

o HP:Battered MV:Full >
A sickly, blighted deer leaves west. <<
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Battered MV:Full >
change mood brave

*Ibaka* has arrived from the north, riding a warhorse.

e
* HP:Battered MV:Full >
Mood changed to: Brave

* HP:Battered MV:Full >
k light
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest

o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
w
k light
b
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by Yurikan.
*Yurikan* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Ibaka.
*Ibaka* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Ibaka* pierces your body.

* HP:Battered MV:Full - Ibaka: Critical >
You do the best you can!

* HP:Battered MV:Full - Ibaka: Critical >


-
*Yurikan* barely pierces your body.

=
+
*Ibaka* sheathes a sharp, red stone dagger into a dark, hooded cloak.

*

*Yurikan* barely pierces your body.
*Ibaka* tickles your right leg with his pierce.
*Yurikan* giggles.

*
+
*Yurikan* pierces your body.
A Shienaran forward scout joins Yurikan's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

=
A throwing knife arcs through the air.

-


Ooomf PAIN!! You are wracked with pain as you are struck by a throwing knife!
Oof! You are rudely interrupted!

* HP:Beaten MV:Full - Ibaka: Critical >

*Ibaka* sheathes a sharp, red stone dagger into a dark, hooded cloak.

* HP:Beaten MV:Full - Ibaka: Critical >
change mood wimpy
f
Mood changed to: Wimpy

* HP:Beaten MV:Full - Ibaka: Critical >
Ragan slices your body.
A Shienaran forward scout slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Yurikan* pierces your head.
You wish that your wounds would stop BLEEDING so much!

You try to cleave *Ibaka*, but he parries successfully.
*Yurikan* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A throwing knife arcs through the air.


*Ibaka* draws a sharp, red stone dagger from a dark, hooded cloak with a flash of steel.


Ooomf!! You are struck by a throwing knife!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest

o HP:Critical MV:Full >
e
*Yurikan* has arrived from the west, riding a warhorse.
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor

o HP:Critical MV:Full >
e
In the Monastery
The echo of all footsteps bounces off the high walls in the center of this
large building. Massive candelabras hang on the walls on both sides and a
large chandelier hangs from the ceiling with thin wax candles in it.
Alongside both the walls wooden benches are in place for resting. The
entrance to the monastery is to the west and an altar of some sort is to
the east.
[ obvious exits: E W ]
Zone: Decayed Forest
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o HP:Critical MV:Full >
e
By the Altar
The massive stone altar has lost almost all its golden polish through the years
and on most places the grey stone shines through. On the altar there is a
wooden crucifix that for some reason seems untouched by time. On the eastern
wall, behind the altar, there is a large painting and above that an even
larger window with almost all the glass in it broken. To the west some
benches stand and a little to the left there is a winding staircase leading
up in the tower.
[ obvious exits: W U ]
Zone: Decayed Forest
A spirit of a monk wails in agony.

o HP:Critical MV:Full >
u
Walking the Stairs
The stairs are halfway up to the top of the tower here. They go on up and
down in a spiral. The steps are attached to the wall without anything to
hold onto. One would do best in watching one's balance, there's a far way
down. At some places in the stairs a step or two have broken off in the
middle or even fallen down. Up is the top of the tower and down is the
bottom.
[ obvious exits: U D ]
Zone: Decayed Forest
A rat scurries around trying to get out of sight.

o HP:Critical MV:Full >
narr now I need help
You narrate 'now I need help'

o HP:Critical MV:Full >
where
Players in your Zone
--------------------
Smoker - Walking the Stairs

o HP:Critical MV:Full >

*Yurikan* has arrived from below.

* HP:Critical MV:Full >

*Yurikan* barely pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


Hammerhead narrates 'where'


A rat now follows Yurikan.
You try to cleave *Yurikan*, but he parries successfully.
*Yurikan* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You flee head over heels.
By the Altar
The massive stone altar has lost almost all its golden polish through the years
and on most places the grey stone shines through. On the altar there is a
wooden crucifix that for some reason seems untouched by time. On the eastern
wall, behind the altar, there is a large painting and above that an even
larger window with almost all the glass in it broken. To the west some
benches stand and a little to the left there is a winding staircase leading
up in the tower.
[ obvious exits: W U ]
Zone: Decayed Forest
A spirit of a monk wails in agony.

o HP:Critical MV:Strong >
narr 2nd showed
*Yurikan* has arrived from above.
A rat has arrived from above.
You narrate '2nd showed '

* HP:Critical MV:Strong >

*Yurikan* tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


w
* HP:Critical MV:Strong - Yurikan: Healthy >
w
w
w
No way! You're fighting for your life!

w
* HP:Critical MV:Strong - Yurikan: Healthy >

*Yurikan* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
w
w
w

*Yurikan* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Yurikan swiftly dodges a spirit of a monk's attempt to hit him.

w
w
w
w
You flee head over heels.
In the Monastery
The echo of all footsteps bounces off the high walls in the center of this
large building. Massive candelabras hang on the walls on both sides and a
large chandelier hangs from the ceiling with thin wax candles in it.
Alongside both the walls wooden benches are in place for resting. The
entrance to the monastery is to the west and an altar of some sort is to
the east.
[ obvious exits: E W ]
Zone: Decayed Forest
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor

w
o HP:Critical MV:Strong >
w
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently.
*Ibaka* is standing here.
A warhorse is here, stamping his feet impatiently.
*Ibaka* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
w
w
w
w

*Ibaka* pierces your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently.
*Ibaka* is standing here.
A warhorse is here, stamping his feet impatiently.
*someone* pierces your left arm.
You are dead! Sorry...



okay this throwing knife crap is getting out of hand lol. I literally was 1 pulse from killing ibaka AT Ragan 1 v 1 till Yurikan showed. Like I'm wearing full plate armor bro!

alesso
Posts: 1
Joined: Wed Jul 05, 2023 4:58 am

Re: Crit kills

Post by alesso » Tue Oct 24, 2023 5:13 am

as
* R HP:Critical MV:Weary > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A crow is here flying around.
*Reck* has arrived from the west, riding a shadow stallion.

* R HP:Critical MV:Weary > You try to smite *Reck*, but he deflects the blow.

* R HP:Critical MV:Weary - Reck: Beaten > [bash ]
-=+*
*Reck* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*+=-
-=
Your bash at *Reck* sends him sprawling!

* R HP:Critical MV:Weary - Reck: Beaten >
nar alle ragan now
nar alle ragan now
You narrate 'alle ragan now'

* R HP:Critical MV:Weary - Reck: Beaten > You smite *Reck*'s left leg.
You narrate 'alle ragan now'

* R HP:Critical MV:Weary - Reck: Beaten >

(tic_timer): Estimated aggro pulse

You smite *Reck*'s body hard.

* R HP:Critical MV:Weary - Reck: Beaten >
as
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - Reck: Beaten >
as
[bash ]

-=+**+=-
You dodge a bash from *Reck* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

-=
Your bash at *Reck* sends him sprawling!

* R HP:Critical MV:Weary - Reck: Beaten >
You smite *Reck*'s body extremely hard.

nar now e ragan
* R HP:Critical MV:Weary - Reck: Beaten >
You narrate 'now e ragan'

l
* R HP:Critical MV:Weary - Reck: Beaten >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
*Reck* is sitting here, riding a shadow stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A crow is here flying around.

* R HP:Critical MV:Weary - Reck: Beaten >

You try to smite *Reck*, but he parries successfully.

* R HP:Critical MV:Weary - Reck: Beaten >

(tic_timer): Estimated aggro pulse
nar ncw
f
You narrate 'ncw'

* R HP:Critical MV:Weary - Reck: Beaten > PANIC! You couldn't escape!

* R HP:Critical MV:Weary - Reck: Beaten >

*Reck* scythes your left arm.
You wish that your wounds would stop BLEEDING so much!

You smite *Reck*'s body hard.
You dodge a bash from *Reck* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


as
* R HP:Critical MV:Weary - Reck: Beaten >
[bash ]
-=+**+=
*Reck* clambers to his feet.
-
*Reck* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

-=
Your bash at *Reck* sends him sprawling!

* R HP:Critical MV:Weary - Reck: Beaten >
nar bashed
nar bashed
You smite *Reck*'s body hard.
You narrate 'bashed'

* R HP:Critical MV:Weary - Reck: Critical > You narrate 'bashed'

* R HP:Critical MV:Weary - Reck: Critical >
l
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
*Reck* is sitting here, riding a shadow stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A crow is here flying around.


(tic_timer): Estimated aggro pulse
* R HP:Critical MV:Weary - Reck: Critical >
as
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - Reck: Critical >
You smite *Reck*'s body hard.

* R HP:Critical MV:Weary - Reck: Critical >
as
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - Reck: Critical >
as
[bash ]
-=+**+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Critical MV:Weary - Reck: Critical >

You smite *Reck*'s right arm.

* R HP:Critical MV:Weary - Reck: Critical >

You smite *Reck*'s left foot.


(tic_timer): Estimated aggro pulse
* R HP:Critical MV:Weary - Reck: Critical >
as
[bash ]
-=

(tic_timer): Tic in 7 seconds!+**+=- -
=
As *Reck* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Reck* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Weary - Reck: Critical >
as
[bash ]
*Reck* clambers to his feet.

*Reck* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

-=
A sickly, blighted deer has arrived from the west.
*Reck* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.996 seconds.
(tic_timer): Exact aggro pulse
+**+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Critical MV:Winded - Reck: Critical >

You smite *Reck*'s left arm very hard.

* R HP:Critical MV:Winded - Reck: Critical >

You smite *Reck*'s body hard.
*Reck* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Winded - Reck: Critical >
nar dead
You narrate 'dead'

* R HP:Critical MV:Winded - Reck: Critical >

You smite *Reck*'s body very hard.
*Reck* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Reck*'s death cry.

Rayven
Posts: 64
Joined: Sun May 24, 2015 3:04 pm

Re: Crit kills

Post by Rayven » Mon Nov 27, 2023 7:26 pm

You have 52(406) hit and 57(149) movement points.
You have scored 108871501 experience points and 1257 quest points.
You need 1726947862 exp to level and 1743 qp to rank.
You have amassed 63 Turn points to date.
You have played 85 days and 17 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded > You try to hack *Sik*, but he parries successfully.


* R HP:Critical MV:Winded - Sik: Critical >
You do the best you can!

* R HP:Critical MV:Winded - Sik: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sik: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sik: Critical >
[bash h.dark]

- = + *
*Sik* tries to pierce you, but you parry successfully.


*Sik* panics, and attempts to flee!

* + = -
*Sik* leaves west.

-
=
They're not here anymore!

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
Blighted Forest
Some smaller trees stand together by a large boulder. They seem to be only
a few years old, yet they have stood here for decades. When the greater
evil came to these parts of the world all growth seems to have been halted
immediately, making the trees just as lifeless as the boulder next to them.
Some larger trees stand to the east and west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Sik* is standing here.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.


* R HP:Critical MV:Winded > You try to hack *Sik*, but he parries successfully.


* R HP:Critical MV:Winded - Sik: Critical > *Sik* tries to pierce you, but you deflect the blow.
The rotting bear barely tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Sik*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Sik: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sik: Critical >

You panic and attempt to flee!


You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >

They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > You try to hack *Sik*, but he deflects the blow.


* R HP:Critical MV:Winded - Sik: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sik: Critical >
HP:Critical MP:Winded
You have scored 108870035 experience points and 1257 quest points.
You need 1726949328 exp to level and 1743 qp to rank.
You have amassed 63 Turn points to date.
You have played 85 days and 17 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are fighting Sik.

* R HP:Critical MV:Winded - Sik: Critical > You do the best you can!


* R HP:Critical MV:Winded - Sik: Critical >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Critical MV:Winded - Sik: Critical >
Posture changed to: Offensive

* R HP:Critical MV:Winded - Sik: Critical > [bash h.dark]


*Sik* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


- =
*Sik* panics, and attempts to flee!

+ * * +
*Sik* leaves south.

= - - =
They're not here anymore!

* R HP:Critical MV:Winded >

They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
You try to hack *Sik*, but he deflects the blow.

* R HP:Critical MV:Winded - Sik: Critical >
HP:Critical MP:Winded
You have scored 108870035 experience points and 1257 quest points.
You need 1726949328 exp to level and 1743 qp to rank.
You have amassed 63 Turn points to date.
You have played 85 days and 17 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are fighting Sik.

* R HP:Critical MV:Winded - Sik: Critical > Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
*Sik* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.


* R HP:Critical MV:Winded - Sik: Critical >
You do the best you can!

* R HP:Critical MV:Winded - Sik: Critical > [bash h.dark]

-
*Sik* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


= + * * +
*Sik* tries to pierce you, but you deflect the blow.
*Sik* panics, and attempts to flee!

= - - =
As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Winded - Sik: Critical >
*Sik* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

*Sik* leaves east.

* R HP:Critical MV:Winded >



*Sik* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Winded - Sik: Critical >
*Sik* pierces your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Sik: Critical > Do you not consider fighting as standing?

* R HP:Critical MV:Winded - Sik: Critical >
You hack *Sik*'s right hand into bloody fragments!
*Sik* panics, and attempts to flee!
*Sik* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

You do the best you can!

* R HP:Critical MV:Winded - Sik: Critical > [bash h.dark]

- = + * * + = -
*Sik* pierces your body.
You wish that your wounds would stop BLEEDING so much!


- =
As *Sik* avoids your bash, you topple over and fall to the ground!
*Sik* panics, and attempts to flee!

* R HP:Critical MV:Winded - Sik: Critical >
*Sik* leaves east.

* R HP:Critical MV:Winded >

*Sik* tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Sik: Critical >
*Sik* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!



* R HP:Critical MV:Winded - Sik: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Sik: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Sik: Critical > [bash h.dark]

- = + * *
*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Bogdan
Posts: 18
Joined: Wed Dec 29, 2021 5:05 pm

Re: Crit kills

Post by Bogdan » Sun Dec 03, 2023 8:51 am

Had been some back and forth. He was sorta hitting me and I had landed some bashes. He fled off and I tracked.

* R HP:Scratched MV:Tiring > lo n
A boarded up entrance, graced by a weathered old sign, is visible to the north.


* R HP:Scratched MV:Tiring > m
lo
[notice ]
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Tiring > Suddenly *Sik* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!

Entrance to the Old Mine
The ground here is relatively clear of rubble, mainly because it is all piled
up in tall mounds. Judging by the boarded-up entrance visible in the north,
this would seem to be the entrance to a long abandoned mine. Primitive, rotting
carts, probably used in the transportation of ore stand abandoned near the
entrance. A sign can be seen, nailed to the boarded-up entrance.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sik* is here, fighting YOU!

* R HP:Beaten MV:Tiring - Sik: Battered > c

You try to scythe *Sik*, but he parries successfully.

[bash ] ng - Sik: Battered >

+
*Sik* nods in agreement.

-
*Sik* tries to pierce you, but you parry successfully.


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring > whist

*Sik* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Tiring - Sik: Battered > You whistle appreciatively.

* R HP:Beaten MV:Tiring - Sik: Battered > c
[bash ]

*
*Sik* pierces your body.


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Sik: Battered > c

*Sik* tries to pierce you, but you deflect the blow.

[bash ] ng - Sik: Battered >

*
*Sik* pierces your right arm.


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Sik: Battered > change wimpy 30

*Sik* pierces your head hard.

c
* R HP:Beaten MV:Tiring - Sik: Battered > You will now flee if you go below 30 hit points.

[bash ] ng - Sik: Battered >

=
*Sik* tries to pierce you, but you parry successfully.

=
Your bash at *Sik* sends him sprawling!

* R HP:Beaten MV:Tiring - Sik: Battered >
You scythe *Sik*'s body into bloody fragments!

* R HP:Beaten MV:Tiring - Sik: Battered > c
You scythe *Sik*'s right hand into bloody fragments!

[bash]
- ng - Sik: Beaten >
*Sik* pierces your body.


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Sik: Beaten >
*Sik* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Sik: Beaten > c
[bash ]


*Sik* tries to pierce you, but you parry successfully.


You try to scythe *Sik*, but he parries successfully.
*Sik* pierces your body.
You wish that your wounds would stop BLEEDING so much!

As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring > change wimpy 15
c
*Sik* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You will now flee if you go below 15 hit points.

[bash ] ring - Sik: Beaten >

-
*Sik* pierces your body.
You wish that your wounds would stop BLEEDING so much!



As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Sik: Beaten > c

*Sik* tries to pierce you, but you deflect the blow.

[bash ] ring - Sik: Beaten >

-
*Sik* barely pierces your right foot.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Sik* sends him sprawling!

* R HP:Critical MV:Tiring - Sik: Beaten >
You try to scythe *Sik*, but he parries successfully.

* R HP:Critical MV:Tiring - Sik: Beaten > c

[bash[
* R HP:Critical MV:Tiring - Sik: Beaten > You scythe *Sik*'s right leg into bloody fragments!
They already seem to be stunned.


* R HP:Critical MV:Tiring - Sik: Beaten >
[bash]

+ ring - Sik: Beaten >
*Sik* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!



As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Sik: Beaten > c

*Sik* tries to pierce you, but you parry successfully.

[bash ] ring - Sik: Beaten >

*
*Sik* tries to pierce you, but you parry successfully.


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Sik: Beaten > c

*Sik* pierces your body.
You wish that your wounds would stop BLEEDING so much!


[bash ] ring - Sik: Beaten >

*
*Sik* tries to pierce you, but you parry successfully.


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Sik: Beaten > c

*Sik* tries to pierce you, but you deflect the blow.

[bash ] ring - Sik: Beaten >

*
*Sik* pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Sik* sends him sprawling!

* R HP:Critical MV:Tiring - Sik: Beaten >
You scythe *Sik*'s left leg into bloody fragments!

* R HP:Critical MV:Tiring - Sik: Critical > c
[bash ]
They already seem to be stunned.


* R HP:Critical MV:Tiring - Sik: Critical > You scythe *Sik*'s left arm into bloody fragments!

[bash]

+ ring - Sik: Critical >
*Sik* tries to pierce you, but you deflect the blow.
Roofeekiili chats 'for a seanchan hunter is there a better starting land?'


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Sik: Critical > c

*Sik* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


[bash ] ring - Sik: Critical >

=
*Sik* tries to pierce you, but you deflect the blow.

=
*Sik* tries to pierce you, but you parry successfully.


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Sik: Critical >
*Sik* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Tiring - Sik: Critical > c
[bash ]

-
*Sik* pierces your head.
You wish that your wounds would stop BLEEDING so much!


-
Ryktor chats 'seandar is the best'


As *Sik* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring >
*Sik* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Sik: Critical > c
[bash ]


*Sik* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Foot of the Mountains
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
*Sik* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Strong - Sik: Critical > v
[change mood wimpy]
Mood changed to: Wimpy

f rong - Sik: Critical >

*Sik* swiftly dodges your attempt to scythe him.
*Sik* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You flee head over heels.
Entrance to the Old Mine
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Strong > w
You can't ride in there.

n
* R HP:Critical MV:Strong > Path in the Mountains
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

w
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > n
Plain before the Mountains
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A crow is visible flying high in the sky.
A raven has arrived from the east.

w
* R HP:Critical MV:Strong > Western Slope of the Mountains
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the south.

* R HP:Critical MV:Strong > Plain before the Mountains
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A raven has arrived from the east.

* R HP:Critical MV:Strong > look
Preparing to find this room on the map.
Plain before the Mountains
Growing right up to a low range of mountains, the plain is slowly encroaching
upon the rock-covered slopes. Hardy, lush grass abounds, dotted with bushes and
patches of wildflowers. Toward the south, the plain doesn't look as healthy.
You could also enter a small forest to the west, plains to the north or climb
into the mountains in the east.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

* R HP:Critical MV:Strong > n
n
Grazing Plain
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Strong > w
Grazing Plain
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray mouse is scuttling about here.
A raven has arrived from the south.

* R HP:Critical MV:Strong > n
n
Village of the Plainsmen
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A large swarm of mosquitoes is buzzing around your head.
A raven has arrived from the east.

* R HP:Critical MV:Strong > Potato Field
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Strong > e
A Hill of Flowers
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A green-leafed herb grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A raven has arrived from the south.

e
* R HP:Critical MV:Strong > Near the Hills
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A fierce merlin is visible flying high in the sky.

* R HP:Critical MV:Strong > The Smooth Terrain
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > n
n
The Rising Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > Among the Desolate Hills
[ obvious exits: N E S W D ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

n
* R HP:Critical MV:Tiring > n
The Rough Terrain
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
In the Shadow of the Ridge
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large rat, as black as coal, stares at you from the shadows.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > n
Beside the Ridge
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > n
Atop the Small Hill
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > n
The Narrow Valley
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > By an Apple Tree
[ obvious exits: N E S W ]
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > e
s
On Steep Terrain
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the west.

s
* R HP:Critical MV:Tiring > The Rocky Hilltop
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > Between the Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > sc
You have 6(409) hit and 102(152) movement points.
You have scored 108385430 experience points and 164 quest points.
You need 114570 exp to level and -14 qp to rank.
You have amassed 63 Turn points to date.
You have played 5 days and 21 hours (real time).
This ranks you as Bogdan the Scout [Forester 4] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > s
s
Edge of the Wide Ridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The High Ridge
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > stat
You are a 88 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.1 lbs and wearing 58.7 lbs, very light.
Your base abilities are: Str:18 Int:17 Wil:16 Dex:19 Con:19.
Offensive bonus: 148, Dodging bonus: 76, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 15 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Tiring > m
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > lo
The High Ridge
Yet another obstacle to travel in this area, this ridge is actually the arm of
an impassable mountain to the south, which seems to guide the valleys to the
west and southeast. The western edge of the ridge is extremely unstable, but to
the north and east the ground is relatively flat.
[ obvious exits: N E ]
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > sc
You have 6(409) hit and 100(152) movement points.
You have scored 108385430 experience points and 164 quest points.
You need 114570 exp to level and -14 qp to rank.
You have amassed 63 Turn points to date.
You have played 5 days and 21 hours (real time).
This ranks you as Bogdan the Scout [Forester 4] (Level 50).
You are standing.

Was looking for some trees but couldn't remember any in the Cara area. So ran to CTF, which I thought was a bit overkill but figured he might give it a shot.

* R HP:Critical MV:Tiring > Thick Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.
A raven has arrived from the east.

* R HP:Critical MV:Tiring >
The hog has arrived from the south.
A Civil Watch guard stops using a torch.

* R HP:Critical MV:Tiring > sc
You have 20(409) hit and 88(152) movement points.
You have scored 108385430 experience points and 164 quest points.
You need 114570 exp to level and -14 qp to rank.
You have amassed 63 Turn points to date.
You have played 5 days and 21 hours (real time).
This ranks you as Bogdan the Scout [Forester 4] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > change wimpy 0
You won't flee from any fight now.

* R HP:Critical MV:Tiring > x
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > m
[notice ]
You start paying increased attention to your surroundings.

lo
* R HP:Critical MV:Tiring > x
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.
Ruan chats 'Not all patty attack me, it seems. I don't get it. But nobody demands fealty.'

* R HP:Critical MV:Tiring > x
x
[k dark]
You try to scythe *Sik*, but he deflects the blow.

* R HP:Critical MV:Tiring - Sik: Critical > x
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Sik: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Sik: Critical > c
[k dark]
You do the best you can!

A Civil Watch guard joins your fight!ical >
A Civil Watch guard joins a Civil Watch guard's fight!
A Civil Watch patrol leader joins a Civil Watch guard's fight!
[bash ]


*Sik* panics, and attempts to flee!

-
*Sik* leaves east.

=
They're not here anymore!

* R HP:Critical MV:Tiring > sc
You have 20(409) hit and 88(152) movement points.
You have scored 108385430 experience points and 164 quest points.
You need 114570 exp to level and -14 qp to rank.
You have amassed 63 Turn points to date.
You have played 5 days and 21 hours (real time).
This ranks you as Bogdan the Scout [Forester 4] (Level 50).
You are standing.

lo
* R HP:Critical MV:Tiring > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

* R HP:Critical MV:Tiring > x
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > scan
Your eyesight is not so keen.

* R HP:Critical MV:Tiring > lo
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

* R HP:Critical MV:Tiring > rem axe
You stop using a finely crafted axe.

draw
* R HP:Critical MV:Tiring > You try to quietly draw a throwing knife from a sungwood bracelet.

* R HP:Critical MV:Tiring > e
throw sik
w
Fern Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sik* is standing here.
A small grasshopper hops from place to place.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

You throw a throwing knife at *Sik*.

* R HP:Critical MV:Tiring >
*Sik* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Sik: Critical >
A throwing knife arcs through the air.

* R HP:Critical MV:Tiring - Sik: Critical > *Sik* grunts in pain as he is struck by a throwing knife.
*Sik* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Sik: Critical >
*Sik* tries to pierce you, but you parry successfully.
*Sik* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Sik: Critical >
*Sik* leaves west.

* R HP:Critical MV:Tiring > thror
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring > w
Thick Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.
A raven has arrived from the east.

* R HP:Critical MV:Tiring > draw
You try to quietly draw a throwing knife from a sungwood bracelet.

* R HP:Critical MV:Tiring > lo
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

* R HP:Critical MV:Tiring > lo
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

* R HP:Critical MV:Tiring >
A Civil Watch guard stops using a torch.

lo
* R HP:Critical MV:Tiring > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

* R HP:Critical MV:Tiring > e
throw sik
Fern Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > Throw at who?

* R HP:Critical MV:Tiring > shea
You sheath a throwing knife into a forest green cloak with ivy embroidery.

* R HP:Critical MV:Tiring > wield axe
lo
You wield a finely crafted axe.

* R HP:Critical MV:Tiring > Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring > w
Thick Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.
A raven has arrived from the east.

sc
* R HP:Critical MV:Tiring > You have 22(409) hit and 102(152) movement points.
You have scored 108389009 experience points and 164 quest points.
You need 110991 exp to level and -14 qp to rank.
You have amassed 63 Turn points to date.
You have played 5 days and 21 hours (real time).
This ranks you as Bogdan the Scout [Forester 4] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > vv
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring > s
x
Old Hovel
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > e
x
Clearing
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raccoon sniffs the ground for food.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > e
x
Light Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > s
x
In the Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A raven has arrived from the north.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > xx
c
[k h.dark]
You try to scythe *Sik*, but he deflects the blow.

[bash ] ring - Sik: Critical >

*
*Sik* panics, and attempts to flee!

+
*Sik* leaves west.

=
They're not here anymore!

* R HP:Critical MV:Tiring > w
xx
Far in the Braem Wood
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Far in the Braem Wood
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.

* R HP:Critical MV:Tiring > w
Far in the Braem Wood
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

sc
* R HP:Critical MV:Tiring > You have 36(409) hit and 93(152) movement points.
You have scored 108389009 experience points and 164 quest points.
You need 110991 exp to level and -14 qp to rank.
You have amassed 63 Turn points to date.
You have played 5 days and 21 hours (real time).
This ranks you as Bogdan the Scout [Forester 4] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > rem axe
You stop using a finely crafted axe.

* R HP:Critical MV:Tiring > draw
You try to quietly draw a throwing knife from a forest green cloak with ivy embroidery.

* R HP:Critical MV:Tiring > n
throw sik
e
Far in the Braem Wood
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > Throw at who?

* R HP:Critical MV:Tiring > Far in the Braem Wood
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > e
In the Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sik* is standing here.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > x
open brush
s
[k dark]
You try to pierce *Sik*, but he deflects the blow.

* R HP:Critical MV:Tiring - Sik: Critical > *Sik* tries to pierce you, but you parry successfully.
You try to pierce *Sik*, but he deflects the blow.
Ok.

* R HP:Critical MV:Tiring - Sik: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Sik: Critical >
*Sik* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Sik: Critical > throw
*Sik* leaves north.
Throw at who?

* R HP:Critical MV:Tiring > s
The Fringe of the Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thief skulks here, evading justice.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > lo
The Fringe of the Forest
The brambles and bushes here scratch you as you push your way through here.
The going is too rough to continue to the north. To the east a similar
array of obstacles awaits, and to the south there is an overgrown road.
[ obvious exits: N E S W ]
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thief skulks here, evading justice.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
The Fringe of the Forest
The brambles and bushes here scratch you as you push your way through here.
The going is too rough to continue to the north. To the east a similar
array of obstacles awaits, and to the south there is an overgrown road.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thief skulks here, evading justice.

* R HP:Critical MV:Tiring >
The sun rises.

* R HP:Critical MV:Tiring > open brush
n
throw sik
It's already open!

* R HP:Critical MV:Tiring > In the Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > Throw at who?

* R HP:Critical MV:Tiring > eq
You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a forest green cloak with ivy embroidery
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a throwing knife
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Critical MV:Tiring > lo
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
throw sik
Light Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A gray palfrey prances skittishly nearby.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > Throw at who?

* R HP:Critical MV:Tiring > n
throw sik
Light Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A wild stallion bucks madly.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > Throw at who?

* R HP:Critical MV:Tiring >
The young buck leaves east.

* R HP:Critical MV:Tiring > w
throw sik
Fern Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A cute brown deer eyes you nervously.
A raven has arrived from the east.

* R HP:Critical MV:Tiring > Throw at who?

* R HP:Critical MV:Tiring > w
throw sik
Thick Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.
A raven has arrived from the east.

* R HP:Critical MV:Tiring > Throw at who?

* R HP:Critical MV:Tiring > s
throw sik
Old Hovel
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > Throw at who?

* R HP:Critical MV:Tiring > sc
You have 50(409) hit and 101(152) movement points.
You have scored 108389009 experience points and 164 quest points.
You need 110991 exp to level and -14 qp to rank.
You have amassed 63 Turn points to date.
You have played 5 days and 21 hours (real time).
This ranks you as Bogdan the Scout [Forester 4] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > lo
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
You sense a hidden life form in the area...
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

* R HP:Critical MV:Tiring > xx
[k h.dark]
You try to pierce *Sik*, but he parries successfully.

* R HP:Critical MV:Tiring - Sik: Critical > throw sik
You throw a throwing knife at *Sik*.

* R HP:Critical MV:Tiring - Sik: Critical >
A throwing knife arcs through the air.
*Sik* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Sik: Critical >
*Sik* grunts in pain as he is struck by a throwing knife.
*Sik* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Sik: Critical >
*Sik* leaves north.

* R HP:Critical MV:Tiring > wield axe
You wield a finely crafted axe.

* R HP:Critical MV:Tiring > lo
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

* R HP:Critical MV:Tiring > n
x
Thick Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > e
x
Fern Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring > m
[notice ]
You stop paying increased attention to your surroundings.

m
* R HP:Critical MV:Tiring > [notice ]
You start paying increased attention to your surroundings.

lo
* R HP:Critical MV:Tiring > Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring > e
Light Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A wild stallion bucks madly.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > s
Light Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > s
In the Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
sc
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > You have 53(409) hit and 95(152) movement points.
You have scored 108393047 experience points and 164 quest points.
You need 106953 exp to level and -14 qp to rank.
You have amassed 63 Turn points to date.
You have played 5 days and 21 hours (real time).
This ranks you as Bogdan the Scout [Forester 4] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > change wimpy 15
lo
You will now flee if you go below 15 hit points.

* R HP:Critical MV:Tiring > In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > lo
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
Far in the Braem Wood
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring > lo
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > v
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring > w
s
Far in the Braem Wood
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sik* is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical MV:Tiring > *Sik* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Sik: Critical > f
You try to scythe *Sik*, but he deflects the blow.
An enormous hunch-backed trolloc joins Sik's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins Sik's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
*Sik* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Far in the Braem Wood
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Far in the Braem Wood
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.

* R HP:Critical MV:Tiring > rem axe
The day has begun.
You stop using a finely crafted axe.

* R HP:Critical MV:Tiring > draw

*Sik* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Sik: Critical > You try to quietly draw a throwing knife from a belt with a buckle of cuendillar.

* R HP:Critical MV:Tiring - Sik: Critical > throw
You throw a throwing knife at *Sik*.

* R HP:Critical MV:Tiring - Sik: Critical >
*Sik* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

Sik swiftly dodges a timber wolf's attempt to hit him.
A brown deer panics, and attempts to flee!
A brown deer leaves south.

* R HP:Critical MV:Tiring - Sik: Critical >
A throwing knife arcs through the air.

* R HP:Critical MV:Tiring - Sik: Critical >
A throwing knife rips through *Sik*'s guts as he collapses to the ground.
*Sik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sik*'s death cry.


Haven't had a fun 1v1 in years. Kudos to Sik for seeing it through.

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Mon Dec 18, 2023 8:59 pm

* R HP:Critical MV:Strong > Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
A severed head lies on the ground, eyes staring sightlessly.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Adael Le'Ada, Knight of the Rose Crown, Captain of Queen Morgase's Elite is here, fighting Sik, riding a white destrier.
Twixt {Wall Guard Applicant} is here, fighting Vittak, riding a warhorse.
Ivoton the Street Watch is here, fighting Scald, riding a gray palfrey.
*Sik* is here, fighting Adael.
*Vittak* is here, fighting Twixt.
*Scald* is here, fighting Ivoton.

* R HP:Critical MV:Strong > You assume Cat on Hot Sand, slashing *Vittak*'s right leg.

Adael narrates 'but will stay long as i can' Vittak: Battered >

=
Adael narrates 'but will stay long as i can'

*
Ivoton tries to pierce *Scald*, but he parries successfully.
*Sik* tries to pierce Adael, but he parries successfully.
Adael tries to stab *Sik*, but he deflects the blow.


*Vittak* panics, and attempts to flee!

*
*Vittak* leaves east.


Isela narrates 'where on?'

-
*Vittak* has arrived from the east.

=
Your bash at *Vittak* sends him sprawling!
Twixt tries to slash *Sik*, but he parries successfully.
Chyga has arrived from the south, riding a warhorse.

* R HP:Critical MV:Strong - Vittak: Battered >
Chyga strikes *Scald*'s right foot very hard.

* R HP:Critical MV:Strong - Vittak: Battered > kill dark

You gracefully flow into Striking the Spark, slashing *Vittak*'s head.
Ivoton tries to pierce *Scald*, but he deflects the blow.
*Scald* tries to slash Ivoton, but he parries successfully.
*Sik* barely pierces Adael's right foot.
Adael tries to stab *Sik*, but he deflects the blow.

kill dark
* R HP:Critical MV:Strong - Vittak: Battered > kill dark
You do the best you can!

* R HP:Critical MV:Strong - Vittak: Battered > You do the best you can!

* R HP:Critical MV:Strong - Vittak: Battered > You do the best you can!

* R HP:Critical MV:Strong - Vittak: Battered >
Ivoton tries to pierce *Scald*, but he parries successfully.
Adael tries to stab *Sik*, but he dodges the attack.
*Scald* panics, and attempts to flee!

l
* R HP:Critical MV:Strong - Vittak: Battered > kill dark

*Scald* leaves south.

kill dark
* R HP:Critical MV:Strong - Vittak: Battered > kill dark
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
A severed head lies on the ground, eyes staring sightlessly.
Chyga the Under-Lieutenant is standing here, riding a warhorse.
*Vittak* is sitting here
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Adael Le'Ada, Knight of the Rose Crown, Captain of Queen Morgase's Elite is here, fighting Sik, riding a white destrier.
Twixt {Wall Guard Applicant} is here, fighting Sik, riding a warhorse.
Ivoton the Street Watch is standing here, riding a gray palfrey.
*Sik* is here, fighting Adael.

* R HP:Critical MV:Strong - Vittak: Battered > You do the best you can!

* R HP:Critical MV:Strong - Vittak: Battered > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Strong - Vittak: Battered > kill dark
You do the best you can!

* R HP:Critical MV:Strong - Vittak: Battered > You do the best you can!
*Sik* avoids being bashed by Twixt who loses his balance and falls!

* R HP:Critical MV:Strong - Vittak: Battered > You do the best you can!
*Sik* panics, and attempts to flee!

* R HP:Critical MV:Strong - Vittak: Battered > You slash *Vittak*'s head hard.
*Sik* pierces Adael's body.
Adael stabs *Sik*'s body into bloody fragments!
Ivoton pierces *Vittak*'s head hard.
You do the best you can!
*Sik* leaves east.

* R HP:Critical MV:Strong - Vittak: Beaten > notice

Chyga strikes *Vittak*'s right leg hard.

kill dark
* R HP:Critical MV:Strong - Vittak: Beaten > kill dark
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Strong - Vittak: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Vittak: Beaten > notice
You do the best you can!
Adael stabs *Vittak*'s body.

kill dark
* R HP:Critical MV:Strong - Vittak: Beaten > kill dark
You start paying increased attention to your surroundings.

* R HP:Critical MV:Strong - Vittak: Beaten > look
Adael stabs *Vittak*'s head.
You do the best you can!

kill dark
* R HP:Critical MV:Strong - Vittak: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Strong - Vittak: Beaten > Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
A severed head lies on the ground, eyes staring sightlessly.
*Sik* is standing here.
Chyga the Under-Lieutenant is here, fighting Vittak, riding a warhorse.
*Vittak* is sitting here
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Adael Le'Ada, Knight of the Rose Crown, Captain of Queen Morgase's Elite is here, fighting Vittak, riding a white destrier.
Twixt {Wall Guard Applicant} is standing here, riding a warhorse.
Ivoton the Street Watch is here, fighting Vittak, riding a gray palfrey.

* R HP:Critical MV:Strong - Vittak: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Vittak: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Vittak: Beaten >
Twixt slashes *Vittak*'s body.
*Vittak* panics, and attempts to flee!

* R HP:Critical MV:Strong - Vittak: Beaten >
Twixt slashes *Vittak*'s right leg hard.
Adael stabs *Vittak*'s right foot.
Chyga strikes *Vittak*'s left arm.
Ivoton pierces *Vittak*'s left leg.
You slash *Vittak*'s left arm very hard.

* R HP:Critical MV:Strong - Vittak: Critical >
*Vittak* leaves west.

kill h.dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > w
w
w
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Vittak* is standing here.
A jaguar, chewing on its prey, looks at you.
Ivoton has arrived from the east, riding a gray palfrey.
Chyga has arrived from the east, riding a warhorse.
Twixt has arrived from the east, riding a warhorse.
Adael has arrived from the east, riding a white destrier.
Adael stabs *Vittak*'s body hard.
*Vittak* is incapacitated and will slowly die, if not aided.
Twixt slashes *Vittak*'s left leg very hard.
*Vittak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Vittak*'s death cry.

kill dark
* R HP:Critical MV:Strong > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Ivoton has arrived from the east, riding a gray palfrey.
Chyga has arrived from the east, riding a warhorse.
Twixt has arrived from the east, riding a warhorse.

vittak
Posts: 29
Joined: Sat Apr 03, 2021 9:52 am

Re: Crit kills

Post by vittak » Mon Dec 18, 2023 10:18 pm

I thought we were winning lol

vittak
Posts: 29
Joined: Sat Apr 03, 2021 9:52 am

Re: Crit kills

Post by vittak » Thu Dec 21, 2023 10:24 am

Probs to Callan for calling off the FC and playing low and for Meren and Mikhan for staying out of the fight

At the Stagnant Pond
[ obvious exits: S W ]
Zone: Blighted Grove
A muddy pond is here, dark waters broken by an occasional bubble.
*Callan* is standing here, riding a gray palfrey.
*Callan* crushes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Callan: Beaten >
You scythe *Callan*'s body.
*Callan* crushes your right leg.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Tiring - Callan: Critical >
[bash ]


-
Mikhan narrates 'nice'

=
+
*
*
+
=
-

*Callan* crushes your body.
You wish that your wounds would stop BLEEDING so much!


-
=
Your bash at *Callan* sends him sprawling!

* HP:Critical MV:Tiring - Callan: Critical >
1
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring - Callan: Critical >

You scythe *Callan*'s head.

* HP:Critical MV:Tiring - Callan: Critical >
2
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Callan: Critical >
j
[k light]
You do the best you can!

j
* HP:Critical MV:Tiring - Callan: Critical >
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Callan: Critical >
j
You scythe *Callan*'s right arm very hard.
*Callan* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Callan: Critical >
j
j
[k light]
You do the best you can!

j
* HP:Critical MV:Tiring - Callan: Critical >
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Callan: Critical >
s
[k light]
You do the best you can!

j
* HP:Critical MV:Tiring - Callan: Critical >
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Callan: Critical >
[k light]
You do the best you can!
*Callan* panics, and attempts to flee!

j
* HP:Critical MV:Tiring - Callan: Critical >
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Callan: Critical >

You scythe *Callan*'s body.
*Callan* panics, and attempts to flee!

* HP:Critical MV:Tiring - Callan: Critical >
s
j
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Callan: Critical >
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Callan: Critical >
s

*Callan* leaves west riding a gray palfrey.

o HP:Critical MV:Tiring >
j
Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Tiring >
[k light]
They aren't here.

o HP:Critical MV:Tiring >
w
j
A deformed stag has arrived from the west.
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove

j
o HP:Critical MV:Tiring >
[k light]
They aren't here.

o HP:Critical MV:Tiring >
[k light]
They aren't here.

j
o HP:Critical MV:Tiring >
j
[k light]
They aren't here.

o HP:Critical MV:Tiring >
j
[k light]
They aren't here.

o HP:Critical MV:Tiring >
j
[k light]
They aren't here.
*Callan* has arrived from the north, riding a gray palfrey.

j
* HP:Critical MV:Tiring >
[k light]
You barely scythe *Callan*'s body.
*Callan* panics, and attempts to flee!

* HP:Critical MV:Tiring - Callan: Critical >
j
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Callan: Critical >
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Callan: Critical >
j
[k light]
You do the best you can!

j
* HP:Critical MV:Tiring - Callan: Critical >
j
[k light]
You do the best you can!
*Callan* leaves west riding a gray palfrey.

o HP:Critical MV:Tiring >
[k light]
They aren't here.

j
o HP:Critical MV:Tiring >
j
[k light]
They aren't here.

w
o HP:Critical MV:Tiring >
j
[k light]
They aren't here.

o HP:Critical MV:Tiring >
w
Through the Thick Underbrush
[ obvious exits: E W ]
Zone: Blighted Grove

o HP:Critical MV:Tiring >
j
[k light]
They aren't here.

o HP:Critical MV:Tiring >
Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
*Callan* has arrived from the west, riding a gray palfrey.

* HP:Critical MV:Tiring >
[k light]
You scythe *Callan*'s left leg hard.
*Callan* is stunned, but will probably regain consciousness...

* HP:Critical MV:Tiring - Callan: Critical >

You scythe *Callan*'s left arm very hard.
*Callan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Callan*'s death cry.
The lone wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Crit kills

Post by Walker » Mon Jan 01, 2024 4:06 pm

You narrate 'off'

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > s
e
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Beaten MV:Full > kill dark
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ibaka Ivera is standing here.

* R HP:Beaten MV:Full > They aren't here.

0
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
[where ]
Players in your Zone
--------------------
Walker - A Winding Road
Ibaka - A Winding Road
*Skewer* has arrived from the north.
*Porka* has arrived from the north.
Ibaka tickles *Porka*'s left foot with his pierce.

* R HP:Beaten MV:Full > kill dark
You lance *Skewer*'s body.

kill dark
* R HP:Beaten MV:Full - Skewer: Wounded > You do the best you can!

* R HP:Beaten MV:Full - Skewer: Wounded > You do the best you can!
Ibaka narrates 'nod'

bash
- - Skewer: Wounded >
Ibaka sheathes a throwing knife into a surcoat with exquisite embroidery.

*
*Porka* tries to crush Ibaka, but he parries successfully.

*
A throwing knife arcs through the air.


*Porka* grunts in pain as she is struck by a throwing knife.
*Porka* panics, and attempts to flee!
*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Porka* panics, and attempts to flee!

kill dark

*Skewer* tries to crush you, but you deflect the blow.
*Porka* tries to crush Ibaka, but he parries successfully.
Ibaka pierces *Porka*'s left foot.
*Porka* panics, and attempts to flee!
*Porka* leaves west.

kill dark

Ibaka sheathes a silver-winged basilard into a camouflaged hood.

kill dark
You flee head over heels.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
Failed to correct map position after fleeing.
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > n
kill dark
bash
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Skewer* is here, fighting Ibaka.
Ibaka Ivera is here, fighting Skewer.

* R HP:Critical MV:Full > You lance *Skewer*'s head.

+ ll - Ibaka: Battered - Skewer: Wounded >
Ibaka tickles *Skewer*'s body with his pierce.

*
Ibaka avoids being bashed by *Skewer* who loses his balance and falls!
Ibaka panics, and attempts to flee!

+
Ibaka leaves north.

=
Your bash at *Skewer* sends him sprawling!

* R HP:Critical MV:Full - Skewer: Wounded >
*Porka* has arrived from the north.

* R HP:Critical MV:Full - Skewer: Wounded >
*Porka* leaves south.

* R HP:Critical MV:Full - Skewer: Wounded > nar bashed
You lance *Skewer*'s right leg hard.
You narrate 'bashed'

* R HP:Beaten MV:Full - Skewer: Wounded > bash
=flee
Cancelled.
You panic and attempt to flee!


You dodge a bash from *Skewer* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
Correcting map position after fleeing.
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > e
kill dark
bash
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ibaka Ivera is here, fighting Skewer.
*Skewer* is here, fighting Ibaka.

* R HP:Beaten MV:Full > You lance *Skewer*'s body.

= - Ibaka: Wounded - Skewer: Wounded >
Ibaka pierces *Skewer*'s right arm.

=
Your bash at *Skewer* sends him sprawling!

* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Wounded > look
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ibaka Ivera is here, fighting Skewer.
*Skewer* is sitting here.

* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Wounded >
You lance *Skewer*'s left leg hard.
Ibaka pierces *Skewer*'s left leg.

* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Wounded > look
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ibaka Ivera is here, fighting Skewer.
*Skewer* is sitting here.

notice
* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Wounded > Ibaka pierces *Skewer*'s body.
You stop paying increased attention to your surroundings.

bash
* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Battered > They already seem to be stunned.

* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Battered >
*Porka* has arrived from the east.

bash
* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Battered > You lance *Skewer*'s body.
Ibaka pierces *Skewer*'s left arm.
They already seem to be stunned.
*Porka* leaves north.

* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Battered > bash

*Skewer* panics, and attempts to flee!

-
Ibaka barely pierces *Skewer*'s body.

=
*Skewer* leaves north.

n
*kill dark
bash
Cancelled.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here. [2]
A soft leather pouch has been discarded here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full >
*Porka* has arrived from the west.
Ibaka pierces *Porka*'s right arm.
*Porka* panics, and attempts to flee!

w
* R HP:Beaten MV:Full > kill dark
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > e
kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here. [2]
A soft leather pouch has been discarded here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Porka* is here, fighting Ibaka.
*Skewer* is here, fighting Ibaka.
Ibaka Ivera is here, fighting Porka.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

s
* R HP:Beaten MV:Full > kill dark
A darkfriend trooper joins Skewer's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
You do the best you can!

* R HP:Beaten MV:Full - a darkfriend trooper: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Full - a darkfriend trooper: Scratched > You do the best you can!

flee
* R HP:Beaten MV:Full - a darkfriend trooper: Scratched >
*Porka* leaves west.

- a darkfriend trooper: Scratched >
Ibaka barely pierces *Skewer*'s body.
A darkfriend leader slashes your right hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A darkfriend trooper tries to slash you, but you parry successfully.
A darkfriend trooper tries to slash you, but you parry successfully.

kill dark

*Porka* has arrived from the west.

kill dark

Ibaka panics, and attempts to flee!

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
Correcting map position after fleeing.
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
TICK IN 5 SECONDS.
They aren't here.

* R HP:Beaten MV:Full > n
They aren't here.

kill dark
* R HP:Beaten MV:Full > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > n
kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here. [2]
A soft leather pouch has been discarded here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ibaka Ivera is here, fighting Porka.
*Porka* is here, fighting Ibaka.
*Skewer* is here, fighting Ibaka.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
Ibaka panics, and attempts to flee!

* R HP:Beaten MV:Full > You lance *Skewer*'s left arm very hard.

* R HP:Beaten MV:Full - Ibaka: Wounded - Skewer: Battered >
Ibaka leaves south.

* R HP:Beaten MV:Full - Skewer: Battered > flee
You panic and attempt to flee!


*Porka* leaves south. —-> She seems like she’s about a hit from dead…

kill dark
kill dark

A darkfriend trooper joins Skewer's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend leader slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A darkfriend trooper tries to slash you, but you deflect the blow.
A darkfriend trooper barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

*Skewer* crushes your body very hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
Your blood freezes as you hear someone's death cry. —--------> Oh indeeed
kill dark
kill dark

Ibaka pierces *Skewer*'s body.


Ibaka narrates 'rip'

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
Correcting map position after fleeing.
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of Porka is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

n
* R HP:Critical MV:Fresh > kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here. [2]
A soft leather pouch has been discarded here.
A throwing knife is flashing by in flight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ibaka Ivera is here, fighting Skewer.
*Skewer* is here, fighting Ibaka.
A darkfriend trooper is here, fighting Ibaka.
A darkfriend trooper is here, fighting Ibaka.
A darkfriend leader is here, fighting Ibaka.
You dodge a bash from *Skewer* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A throwing knife arcs through the air.

n

*Skewer* grunts in pain as he is struck by a throwing knife.

You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
e
Correcting map position after fleeing.
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Critical MV:Fresh > kill dark
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here. [2]
A soft leather pouch has been discarded here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ibaka Ivera is here, fighting Skewer.
*Skewer* is here, fighting Ibaka.
A darkfriend trooper is here, fighting Ibaka.
A darkfriend trooper is here, fighting Ibaka.
A darkfriend leader is here, fighting Ibaka.

* R HP:Critical MV:Fresh > You barely lance *Skewer*'s left leg.

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Battered > bash
You lance *Skewer*'s body.
A darkfriend leader tries to slash Ibaka, but he deflects the blow.
A darkfriend trooper tries to slash Ibaka, but he parries successfully.
Ibaka swiftly dodges a darkfriend trooper's attempt to slash him.


Ibaka sheathes a silver-winged basilard into a camouflaged hood.

*
A throwing knife arcs through the air.

=
*Skewer* spasms in excruciating pain as he is struck by a throwing knife.

-
A darkfriend leader tries to slash Ibaka, but he parries successfully.
A darkfriend trooper tries to slash Ibaka, but he dodges the attack.
A darkfriend trooper tries to slash Ibaka, but he parries successfully.

=
Your bash at *Skewer* sends him sprawling!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten >
Ibaka sheathes a silver-winged basilard into a camouflaged hood.

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten >
Ibaka pierces *Skewer*'s right arm.

cha wimp 44
* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten > You will now flee if you go below 44 hit points.

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten >
You lance *Skewer*'s body very hard.
A darkfriend leader tries to slash Ibaka, but he parries successfully.
Ibaka swiftly dodges a darkfriend trooper's attempt to slash him.
A darkfriend trooper tries to slash Ibaka, but he dodges the attack.
Ibaka pierces *Skewer*'s body.

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten > ali j k skewer
Ok.

j
* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten > [k skewer]
You do the best you can!

j
* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten > j
[k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten > [k skewer]
You do the best you can!

bash
* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Beaten > Ibaka pierces *Skewer*'s body.
They already seem to be stunned.

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical >
You lance *Skewer*'s body.
A darkfriend leader tries to slash Ibaka, but he deflects the blow.
Ibaka swiftly dodges a darkfriend trooper's attempt to slash him.
A darkfriend trooper tries to slash Ibaka, but he dodges the attack.
Ibaka pierces *Skewer*'s right leg.

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > j
w
j
[k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > w
j
[k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > [k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > j
j
[k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > [k skewer]
You do the best you can!

j
* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical >
You lance *Skewer*'s body hard.
A darkfriend leader tries to slash Ibaka, but he dodges the attack.
A darkfriend trooper tries to slash Ibaka, but he deflects the blow.
A darkfriend trooper tries to slash Ibaka, but he dodges the attack.
Ibaka barely pierces *Skewer*'s left arm.
Ibaka pierces *Skewer*'s right arm.

j
* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > [k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Ibaka: Wounded - Skewer: Critical > [k skewer]
You do the best you can!
Ibaka avoids being bashed by *Skewer* who loses his balance and falls!

j
* R HP:Critical MV:Fresh - Skewer: Critical > j
[k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Skewer: Critical > j
[k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Skewer: Critical > j
[k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Skewer: Critical > [k skewer]
You do the best you can!

j
* R HP:Critical MV:Fresh - Skewer: Critical > [k skewer]
You do the best you can!

j
* R HP:Critical MV:Fresh - Skewer: Critical > [k skewer]
You do the best you can!

* R HP:Critical MV:Fresh - Skewer: Critical > j
j
You lance *Skewer*'s right leg hard.
*Skewer* is stunned, but will probably regain consciousness...
A darkfriend leader tries to slash Ibaka, but he deflects the blow.
Ibaka swiftly dodges a darkfriend trooper's attempt to slash him.
A darkfriend trooper tries to slash Ibaka, but he dodges the attack.
Ibaka pierces *Skewer*'s left arm hard.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Skewer*'s death cry.
[k skewer]

Post Reply