Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Crit kills

Post by Eol » Sat Jun 27, 2020 11:36 am

Isabel is ensuring her future Dreadbane title sticks.

Gryk
Posts: 46
Joined: Tue Jun 23, 2015 6:42 pm

Re: Crit kills

Post by Gryk » Tue Jun 30, 2020 5:39 pm

Me vs Axo and Evangaline starts dusty I run to no channel then to camp and then to blight crit

* S HP:Battered MV:Winded > *Axo* has arrived from the west, riding a warhorse.
A rat has arrived from the west.
You pound *Axo*'s left arm hard.

k light
* S HP:Battered MV:Winded - Axo: Battered > k light
You do the best you can!

* S HP:Battered MV:Winded - Axo: Battered > k light
*Axo* scythes your body.
A huge darkhound joins your fight!
A Dha'vol trolloc joins a huge darkhound's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
You pound *Axo*'s body.
You do the best you can!

* S HP:Beaten MV:Winded - Axo: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Axo: Battered > You do the best you can!

f
* S HP:Beaten MV:Winded - Axo: Battered > You do the best you can!

You panic and attempt to flee! Battered >


*Axo* panics, and attempts to flee!


*Axo* leaves west riding a warhorse.


You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
*Axo* is standing here, riding a warhorse.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > k light
k light

*Axo* scythes your body.

* S HP:Beaten MV:Winded - Axo: Battered > You do the best you can!

g
* S HP:Beaten MV:Winded - Axo: Battered > You do the best you can!

You pound *Axo*'s right arm very hard.d >
A Ko'bal trolloc joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
*Axo* scythes your left hand hard.
[bash ]


*Axo* panics, and attempts to flee!

=
*Axo* leaves east riding a warhorse.

=
They're not here anymore!

* S HP:Beaten MV:Winded > e
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

k light
* S HP:Beaten MV:Winded > g
They aren't here.

* S HP:Beaten MV:Winded > [bash ]
Bash who?

w
* S HP:Beaten MV:Winded > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > score
You have 98(404) hit and 86(233) movement points.

where
* S HP:Beaten MV:Winded > *Axo* has arrived from the east, riding a warhorse.
A rat has arrived from the east.
Players in your Zone
--------------------
Gryk - The Blight
You catch the scent of horses nearby.

* S HP:Beaten MV:Winded >
*Axo* barely scythes your right hand.

h
[bash h.human] ed - Axo: Battered >

=
The blighted tree barely hits Axo's body.
A Ko'bal trolloc joins your fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

*
*Axo* panics, and attempts to flee!

*
A ramshorned trolloc tickles Axo's left foot with his cleave.
A ramshorned trolloc cleaves Axo's left arm.
The blighted tree barely tickles Axo's body with its hit.
The blighted tree tickles Axo's left hand with its hit.
A Ko'bal trolloc barely tickles Axo's left leg with his pierce.
The blighted tree tickles Axo's body with its hit.
*Axo* scythes your body.

=
*Axo* panics, and attempts to flee!

-
*Evangaline* has arrived from the south, riding a bloodstock stallion.

=
Your bash at *Axo* sends him sprawling!

* S HP:Beaten MV:Winded - Axo: Beaten > change mood berserk

A Ko'bal trolloc tickles Axo's body with his pierce.

* S HP:Beaten MV:Winded - Axo: Beaten > Mood changed to: Berserk

* S HP:Beaten MV:Winded - Axo: Beaten >
A fade slashes Evangaline's body very hard.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc cleaves Axo's body.
A ramshorned trolloc barely cleaves Axo's body.
The blighted tree tickles Axo's body with its hit.
The blighted tree barely tickles Axo's body with its hit.
A Ko'bal trolloc tickles Axo's body with his pierce.
The blighted tree barely hits Axo's body.
You pound *Axo*'s body.

e
* S HP:Beaten MV:Winded - Axo: Critical > No way! You're fighting for your life!

e
* S HP:Beaten MV:Winded - Axo: Critical > No way! You're fighting for your life!

e
* S HP:Beaten MV:Winded - Axo: Critical > No way! You're fighting for your life!

e
* S HP:Beaten MV:Winded - Axo: Critical > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Axo: Critical > e
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Axo: Critical >
A ramshorned trolloc tries to cleave Evangaline, but she dodges the attack.
A ramshorned trolloc tries to cleave Evangaline, but she parries successfully.
A fade tries to slash Evangaline, but she parries successfully.
A ramshorned trolloc cleaves Axo's left arm.
A ramshorned trolloc barely cleaves Axo's head.
The blighted tree barely hits Axo's body.
The blighted tree barely hits Axo's body.
A Ko'bal trolloc barely pierces Axo's right leg.
The blighted tree tickles Axo's body with its hit.
You pound *Axo*'s head hard.
A Ko'bal trolloc barely pierces Axo's left foot.
You pound *Axo*'s left arm hard.
*Axo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Axo*'s death cry.

* S HP:Beaten MV:Winded > k light
g
You try to pound *Evangaline*, but she deflects the blow.

[bash ] ed - a fade: Scratched - Evangaline: Scratched >


You wish that your wounds would stop BLEEDING so much!

Your body is pierced by sharp but melting ice spikes sent by *Evangaline*!

-
*Evangaline* gets fifteen gold crowns from the corpse of Axo.
*Evangaline* gets three copper pennys from the corpse of Axo.
*Evangaline* gets a pair of gleaming metal boots from the corpse of Axo.
*Evangaline* gets a pair of ebony-steel plate greaves from the corpse of Axo.
*Evangaline* gets a wickedly scythed longsword from the corpse of Axo.
*Evangaline* gets a pair of heavy metal gauntlets from the corpse of Axo.
*Evangaline* gets a pair of ebony-steel plate vambraces from the corpse of Axo.
*Evangaline* gets a backpack from the corpse of Axo.
*Evangaline* gets a shining steel breastplate from the corpse of Axo.
*Evangaline* gets a mirrored lantern from the corpse of Axo.

=
*Evangaline* panics, and attempts to flee!

*
*Evangaline* leaves east riding a bloodstock stallion.


You hear a blood-curdling howl in the distance.

change mood wimpy
-change mood wimpy
change mood wimpy
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.


Was so not worried about his abs :p Thanks for fleeing off lol gotta risk it for the biscuit friends.

ps. I had no clue if he was warded to her or not as I didn't check, in hindsight this could of been amusing :p No I didn't notice it prior (the obvious bonuses displayable)

Cruoris
Posts: 184
Joined: Thu Nov 23, 2017 8:18 am

Re: Crit kills

Post by Cruoris » Wed Jul 01, 2020 5:35 am

Scratched channie fled off a crit troll. Why oh why it never happens to me?!

zankou
Posts: 117
Joined: Mon Oct 10, 2016 11:17 am

Re: Crit kills

Post by zankou » Sat Jul 04, 2020 9:29 am

Posting midway thru fight.


* HP:Battered MV:Full - Boyan: Battered >
Zarth narrates 'firetruck me'

* HP:Battered MV:Full - Boyan: Battered >

*Sidama* has arrived from the north, riding a bloodstock stallion.

* HP:Battered MV:Full - Boyan: Battered >

*Sidama* tries to pierce Trill, but he parries successfully.

* HP:Battered MV:Full - Boyan: Battered >

*Sidama* tries to pierce Trill, but he deflects the blow.
Trill stabs *Kendall*'s body.
*Boyan* blasts your right arm.

* HP:Battered MV:Full - Boyan: Battered >

*Sidama* tries to pierce Trill, but he parries successfully.

* HP:Battered MV:Full - Boyan: Battered >

Zarth sends *Kendall* sprawling with a powerful bash!

* HP:Battered MV:Full - Boyan: Battered >
bash boyan

*Sidama* tries to pierce Trill, but he deflects the blow.
Trill stabs *Kendall*'s left hand.
Zarth pounds *Kendall*'s body.
You pound *Boyan*'s body.

* HP:Battered MV:Full - Boyan: Battered >
You dodge a bash from *Boyan* who loses his balance and falls!
-=+
*Sidama* tries to pierce Trill, but he parries successfully.
**+=-
*Sidama* tries to pierce Trill, but he deflects the blow.
Trill stabs *Kendall*'s left arm.
Zarth pounds *Kendall*'s right hand.
-=
Your bash at *Boyan* sends him sprawling!

* HP:Battered MV:Full - Boyan: Battered >
Trill narrates 'on ken atm'

* HP:Battered MV:Full - Boyan: Battered >

Zarth narrates '1s well i beat he wounded'

rem club
* HP:Battered MV:Full - Boyan: Battered >
*Sidama* tries to pierce Trill, but he deflects the blow.
Trill stabs *Kendall*'s head.
You stop using a s'redit prod.

draw
* HP:Battered MV:Full - Boyan: Battered >
You loosen a two-handed binnol from a belt hook and uncoil it.
You wield a two-handed binnol with both hands.

* HP:Battered MV:Full - Boyan: Battered >

*Sidama* tries to pierce Trill, but he parries successfully.
Trill barely stabs *Kendall*'s body.
Zarth pounds *Kendall*'s left arm.
You crush *Boyan*'s left arm hard.

* HP:Battered MV:Full - Boyan: Beaten >

Zarth kicks *Kendall* in solar plexus, *Kendall* is rendered breathless!

* HP:Battered MV:Full - Boyan: Beaten >

*Sidama* tries to pierce Trill, but he deflects the blow.
Trill tickles *Kendall*'s body with his stab.

* HP:Battered MV:Full - Boyan: Beaten >
na boyan beaten
*Sidama* tries to pierce Trill, but he deflects the blow.
Trill barely stabs *Kendall*'s left arm.
You crush *Boyan*'s body hard.
*Kendall* barely blasts Zarth's body.
You narrate 'boyan beaten'

* HP:Battered MV:Full - Boyan: Beaten >
r
*KENDALL* PANICS, AND ATTEMPTS TO FLEE!
[bash ]
-=+
*Sidama* tries to pierce Trill, but he deflects the blow.
Trill barely stabs *Kendall*'s right foot.
Zarth pounds *Kendall*'s head.
*Boyan* blasts your right leg.
*Sidama* tries to pierce Trill, but he parries successfully.
Trill barely stabs *Kendall*'s body.
*Boyan* tickles your body with his blast.
Zarth kicks *Kendall* in solar plexus, *Kendall* is rendered breathless!
*

*KENDALL* PANICS, AND ATTEMPTS TO FLEE!
*+
*Kendall* leaves east riding a warhorse.
=- -=
Your bash at *Boyan* sends him sprawling!

* HP:Battered MV:Full - Boyan: Beaten >
*Kendall* has arrived from the east, riding a warhorse.

* HP:Battered MV:Full - Boyan: Beaten >
*Kendall* tickles Zarth's left foot with his blast.

* HP:Battered MV:Full - Boyan: Beaten >
Zarth pounds *Kendall*'s body.
*Kendall* blasts Zarth's body.
Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he deflects the blow.
You crush *Boyan*'s body very hard.

* HP:Battered MV:Full - Boyan: Beaten >

Trill tries to stab *Sidama*, but she parries successfully.

* HP:Battered MV:Full - Boyan: Beaten >

Zarth kicks *Kendall* in solar plexus, *Kendall* is rendered breathless!

sheath
* HP:Battered MV:Full - Boyan: Beaten >
You sheath a two-handed binnol into a belt hook.

wear all
* HP:Battered MV:Full - Boyan: Beaten >
You wield a s'redit prod with both hands.

* HP:Battered MV:Full - Boyan: Beaten >
Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he deflects the blow.
You pound *Boyan*'s body hard.

* HP:Battered MV:Full - Boyan: Beaten >

Trill tries to stab *Sidama*, but she parries successfully.

r
* HP:Battered MV:Full - Boyan: Beaten >
Trill narrates 'ken bat'
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Boyan: Beaten >
r

Zarth narrates 'get on kenddal'

* HP:Battered MV:Full - Boyan: Beaten > [bash ]

Zarth wipes his boots in the face of *Kendall*!
-
*Kendall* blasts Zarth's left leg.
Trill tries to stab *Sidama*, but she deflects the blow.
*Sidama* tries to pierce Trill, but he parries successfully.
=+**+
Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he parries successfully.
=-
Trill narrates 'sidama bat'
-=
Zarth narrates 'trill'
You dodge a bash from *Boyan* who loses his balance and falls!
Your bash at *Boyan* sends him sprawling!

* HP:Battered MV:Full - Boyan: Beaten >
Zarth pounds *Kendall*'s body hard.
Trill tries to stab *Sidama*, but she deflects the blow.
*Sidama* tries to pierce Trill, but he parries successfully.
You pound *Boyan*'s body.

* HP:Battered MV:Full - Boyan: Beaten >

Zarth avoids being bashed by *Kendall* who loses his balance and falls!

* HP:Battered MV:Full - Boyan: Beaten >

Trill tries to stab *Sidama*, but she deflects the blow.

* HP:Battered MV:Full - Boyan: Beaten >

Trill narrates 'k'

na boyan serk i think?
* HP:Battered MV:Full - Boyan: Beaten >

Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he parries successfully.
You pound *Boyan*'s left arm hard.
*Boyan* blasts your right arm.

* HP:Battered MV:Full - Boyan: Beaten > You narrate 'boyan serk i think?'

* HP:Battered MV:Full - Boyan: Beaten >

*Sidama* drawls 'mNI'

* HP:Battered MV:Full - Boyan: Beaten >
*SIDAMA* PANICS, AND ATTEMPTS TO FLEE!

* HP:Battered MV:Full - Boyan: Beaten >
*Sidama* leaves west riding a bloodstock stallion.

* HP:Battered MV:Full - Boyan: Beaten >
Zarth sends *Kendall* sprawling with a powerful bash!

r
* HP:Battered MV:Full - Boyan: Beaten >
[bash ]
-=
Zarth pounds *Kendall*'s body hard.
+
You dodge a bash from *Boyan* who loses his balance and falls!
**+
*Sidama* has arrived from the west, riding a bloodstock stallion.
=
*Sidama* tries to pierce Trill, but he parries successfully.
- -
=
As *Boyan* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full - Boyan: Beaten >

Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he deflects the blow.
Zarth pounds *Kendall*'s left arm hard.
*Sidama* tries to pierce Trill, but he parries successfully.

* HP:Battered MV:Full - Boyan: Beaten >
r

A young, agile hare has arrived from the west.

* HP:Battered MV:Full - Boyan: Beaten >
[bash ]
-
Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he parries successfully.
*Kendall* blasts Zarth's right arm.
=

*Boyan* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Boyan: Beaten >

*Sidama* drawls '?_i'l v`v yu CArNt'

* HP:Battered MV:Full - Boyan: Beaten >

*Kendall* avoids being bashed by Zarth who loses his balance and falls!

* HP:Battered MV:Full - Boyan: Beaten >

Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he parries successfully.
*Kendall* blasts Zarth's right leg hard.
*Boyan* barely blasts your body.

* HP:Battered MV:Full - Boyan: Beaten >

Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he deflects the blow.
*Boyan* barely blasts your right arm.

* HP:Beaten MV:Full - Boyan: Beaten >
serk
r

Zarth narrates 'i low'

* HP:Beaten MV:Full - Boyan: Beaten >
Zarth kicks *Kendall* in solar plexus, *Kendall* is rendered breathless!

* HP:Beaten MV:Full - Boyan: Beaten >
Trill tries to stab *Sidama*, but she deflects the blow.
*Sidama* tries to pierce Trill, but he parries successfully.
*Boyan* blasts your body.

* HP:Beaten MV:Full - Boyan: Beaten >
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Full - Boyan: Beaten > [bash ]
-=
Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he deflects the blow.
+**
Trill narrates 'brb'
+=
Trill tries to stab *Sidama*, but she parries successfully.
*Sidama* tries to pierce Trill, but he parries successfully.
Zarth wipes his boots in the face of *Kendall*!
- -=
You dodge a bash from *Boyan* who loses his balance and falls!
Your bash at *Boyan* sends him sprawling!

* HP:Beaten MV:Full - Boyan: Critical >
na i r serk
Trill tries to stab *Sidama*, but she deflects the blow.
You barely pound *Boyan*'s head.
You narrate 'i r serk'

* HP:Beaten MV:Full - Boyan: Critical >

Trill tries to stab *Sidama*, but she deflects the blow.
*Sidama* tries to pierce Trill, but he deflects the blow.
You pound *Boyan*'s head.
TRILL PANICS, AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Full - Boyan: Critical >

Trill leaves west. <<
*Sidama* tickles Zarth's left foot with her pierce.

na boyan crit
Tic in 7 seconds!
* HP:Beaten MV:Full - Boyan: Critical >
You narrate 'boyan crit'

* HP:Beaten MV:Full - Boyan: Critical >
Zarth avoids being bashed by *Kendall* who loses his balance and falls!

* HP:Beaten MV:Full - Boyan: Critical >
Zarth kicks *Kendall* in solar plexus, *Kendall* is rendered breathless!

* HP:Beaten MV:Full - Boyan: Critical >

You pound *Boyan*'s body.

* HP:Beaten MV:Full - Boyan: Critical >

*Sidama* barely pierces Zarth's body.
You pound *Boyan*'s left leg.

* HP:Beaten MV:Full - Boyan: Critical >

Trill tries to stab *Sidama*, but she deflects the blow.

* HP:Beaten MV:Full - Boyan: Critical >

You dodge a bash from *Boyan* who loses his balance and falls!

* HP:Beaten MV:Full - Boyan: Critical >
ZARTH PANICS, AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Full - Boyan: Critical >
Zarth leaves west. <<

* HP:Beaten MV:Full - Boyan: Critical >

Zarth narrates 'i crit brb'

* HP:Beaten MV:Full - Boyan: Critical >

*Sidama* tries to pierce Trill, but he parries successfully.
Trill tries to stab *Sidama*, but she parries successfully.
You pound *Boyan*'s right arm.
Trill tries to stab *Sidama*, but she deflects the blow.
*Kendall* tickles your body with his blast.

* HP:Beaten MV:Fresh - Boyan: Critical >
r
Zarth has arrived from the west.
[bash ]

Zarth tries to pound *Sidama*, but she parries successfully.
-=+*

*Kendall* blasts your left leg.
*Sidama* tries to pierce Trill, but he deflects the blow.
Trill tries to stab *Sidama*, but she deflects the blow.
*+
Trill tries to stab *Sidama*, but she deflects the blow.
Trill narrates 'i wont flee'
=-
-
*Boyan* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Beaten MV:Fresh - Boyan: Critical >

Zarth sends *Sidama* sprawling with a powerful bash!
*SIDAMA* PANICS, AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Fresh - Boyan: Critical >

Zarth tries to pound *Sidama*, but she parries successfully.
*Kendall* blasts your body.
Trill stabs *Sidama*'s body very hard.
*Boyan* blasts your head.

* HP:Beaten MV:Fresh - Boyan: Critical >

Trill stabs *Sidama*'s body very hard.
Trill narrates 'buffing'

* HP:Beaten MV:Fresh - Boyan: Critical >
na hit boya he crit

Zarth pounds *Sidama*'s left arm into bloody fragments!
*Kendall* blasts your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

Trill stabs *Sidama*'s body very hard.
*Boyan* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Boyan: Critical >

Trill stabs *Sidama*'s left foot extremely hard.
*Boyan* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Boyan: Critical > You narrate 'hit boya he crit'

* HP:Critical MV:Fresh - Boyan: Critical >

*Sidama* leaves north riding a bloodstock stallion.

* HP:Critical MV:Fresh - Boyan: Critical >
Trill stabs *Kendall*'s body.

* HP:Critical MV:Fresh - Boyan: Critical >
Zarth narrates 'sid beat'

* HP:Critical MV:Fresh - Boyan: Critical >
Trill stabs *Kendall*'s right hand.
*Kendall* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Boyan*'s right arm.
*Boyan* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Boyan: Critical >
Zarth pounds *Boyan*'s body hard.

* HP:Critical MV:Fresh - Boyan: Critical >
na i buffing two gonna die
You narrate 'i buffing two gonna die'

* HP:Critical MV:Fresh - Boyan: Critical >
*Sidama* has arrived from the north, riding a bloodstock stallion.

* HP:Critical MV:Fresh - Boyan: Critical >
*Sidama* tries to pierce Trill, but he parries successfully.

* HP:Critical MV:Fresh - Boyan: Critical >
*Sidama* tries to pierce Trill, but he deflects the blow.
Zarth pounds *Boyan*'s right arm extremely hard.
*Boyan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Boyan*'s death cry.
Trill stabs *Kendall*'s body.

* HP:Critical MV:Fresh >

*Sidama* tries to pierce Trill, but he deflects the blow.
Trill stabs *Kendall*'s right foot.
*Kendall* blasts your body.
You wish that your wounds would stop BLEEDING so much!

Zarth tries to pound *Sidama*, but she parries successfully.

z
k light
z
k light
* HP:Critical MV:Fresh - Kendall: Beaten >
You do the best you can!

* HP:Critical MV:Fresh - Kendall: Beaten >
r
Trill gets a large number of copper pennies from the corpse of Boyan.
Trill gets an oilstone from the corpse of Boyan.
Trill gets a mirrored lantern from the corpse of Boyan.
Trill gets a mirrored lantern from the corpse of Boyan.
Trill gets a mirrored lantern from the corpse of Boyan.
Trill gets a large slab of meat from the corpse of Boyan.
Trill gets a large slab of meat from the corpse of Boyan.
Trill gets a rusty dagger from the corpse of Boyan.
Trill gets a large number of gold crowns from the corpse of Boyan.
Trill gets a water skin from the corpse of Boyan.
Trill gets a pair of thick metal boots from the corpse of Boyan.
Trill gets a pair of ebony-steel plate greaves from the corpse of Boyan.
Trill gets an enormous double-bladed battleaxe from the corpse of Boyan.
Trill gets a pair of ebony-steel plate vambraces from the corpse of Boyan.
Trill gets a burnished metal breastplate from the corpse of Boyan.
Trill gets a full metal helmet and visor from the corpse of Boyan.
Trill gets a crystal lightstick from the corpse of Boyan.
You do the best you can!

* HP:Critical MV:Fresh - Kendall: Beaten > [bash ]
-
*SIDAMA* PANICS, AND ATTEMPTS TO FLEE!
=+*
*Sidama* leaves west riding a bloodstock stallion.
*+
Trill barely stabs *Kendall*'s body.
*Kendall* blasts your body.
You wish that your wounds would stop BLEEDING so much!

=- -=
*Sidama* has arrived from the west, riding a bloodstock stallion.
Your bash at *Kendall* sends him sprawling!

* HP:Critical MV:Fresh - Kendall: Beaten >
*Sidama* barely pierces Zarth's body.

* HP:Critical MV:Fresh - Kendall: Beaten >

*Sidama* pierces Zarth's body.
You pound *Kendall*'s head.
Trill stabs *Kendall*'s body.
*Sidama* barely pierces Zarth's body.
You pound *Kendall*'s body.
Trill barely stabs *Kendall*'s body.
*KENDALL* PANICS, AND ATTEMPTS TO FLEE!
*Kendall* leaves east riding a warhorse.

* HP:Critical MV:Fresh >
Trill tries to stab *Sidama*, but she deflects the blow.

* HP:Critical MV:Fresh >
na kendall beaten bashed
z
k light
You narrate 'kendall beaten bashed'

z
k light
z
k light
* HP:Critical MV:Fresh > You pound *Sidama*'s body very hard.
*SIDAMA* PANICS, AND ATTEMPTS TO FLEE!

z
k light
* HP:Critical MV:Fresh - Zarth: Critical - Sidama: Critical > *Kendall* has arrived from the east,
riding a warhorse.
You do the best you can!

* HP:Critical MV:Fresh - Zarth: Critical - Sidama: Critical > Zarth sends *Sidama* sprawling with a
powerful bash!
You do the best you can!

* HP:Critical MV:Fresh - Zarth: Critical - Sidama: Critical > *Kendall* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

z
k light
* HP:Critical MV:Fresh - Zarth: Critical - Sidama: Critical >
z
k light
*someone* blasts your right foot.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Zarth.
Circle of Darkness
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
Maybe you should get on your feet first?

z
k light
z
k light
o HP:Critical MV:Haggard >
Maybe you should get on your feet first?

o HP:Critical MV:Haggard > Maybe you should get on your feet first?

o HP:Critical MV:Haggard > Maybe you should get on your feet first?

o HP:Critical MV:Haggard >
rest
You rest your tired bones.

o HP:Critical MV:Haggard >

Zarth narrates 'rip'

o HP:Critical MV:Haggard >

The Guardian tells you 'Zankou, your wheel has fared poorly...'
Trill narrates 'rip all'

o HP:Critical MV:Haggard >

Zarth narrates 'CHAMPIONS'

Sarryn
Posts: 563
Joined: Wed Jul 01, 2015 7:30 pm

Re: Crit kills

Post by Sarryn » Tue Aug 18, 2020 1:47 pm

Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A raven is here flying around.
A raven is here, watching.
Gretchen the Crazy Old Cat Lady is here, fighting Cruzer, riding a gray palfrey.
*Cruzer* is lying here, incapacitated.
A raven is here flying around.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Winded > *Rark* scythes your right foot.
You wish that your wounds would stop BLEEDING so much!

[kill h.dark]
You do the best you can!

[bash ] nded - Rark: Battered >

-
Gretchen leaves south riding a gray palfrey.

f
w
Cancelled.
You panic and attempt to flee!

s
Gretchen narrates 'rip'
You flee head over heels.
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
Alas, you cannot go that way...

* R HP:Critical MV:Winded > Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A raven is here flying around.
A raven is here, watching.
*Cruzer* is lying here, incapacitated.
A raven is here flying around.
A handsome stag stands here, ready to run.

nded >
*Rark* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Rark: Battered >
Gretchen has arrived from the south, riding a gray palfrey.

* R HP:Critical MV:Winded - Rark: Battered >
Gretchen strikes *Cruzer*'s body.
*Cruzer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Cruzer*'s death cry.

nded - Rark: Battered >
*Rark* scythes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*someone* scythes your right leg into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
You're in no shape to flee!

HP:Critical MV:Winded > k dark
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded > k dark
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Isabel of Illian is resting here.
A kind-faced figure stands here.
Corath narrates 'woot'
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > sni
rest
df
Your heartbeat calms down more as you feel less panicked.
You snicker softly.

* HP:Critical MV:Haggard > You rest your tired bones.

* HP:Critical MV:Haggard > [drink fountain]
You drink the water.
You don't feel thirsty any more.

* HP:Critical MV:Haggard >
Gretchen tells you 'rip both'

Great fight, love that it came down to the wire. Wish more pk was like this! Gretchen for the save at the end getting rark to! Props to Rark as always I'm sure he was berk.

ps. shout out to masaj and zeeb for the earlier pk should of had either of you and ended up dying hagged pot lol had vial in pouch use packs always was comical fail :p should of had corath block 1w on that dline tower bummers good funs though love the crit crit stuff

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Crit kills

Post by Masaj » Tue Aug 18, 2020 2:48 pm

Sarryn wrote:
Tue Aug 18, 2020 1:47 pm
ps. shout out to masaj and zeeb for the earlier pk should of had either of you and ended up dying hagged pot lol had vial in pouch use packs always was comical fail :p should of had corath block 1w on that dline tower bummers good funs though love the crit crit stuff
I had 12 hps when I got out of the collapsing tower and like 36 when I walked back into camp right before we ended up getting you. :P

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Crit kills

Post by Masaj » Wed Aug 19, 2020 9:51 pm

Only caught the end in buffer:

er* tries to stab Trill, but he parries successfully.
Trill tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Trill, but he parries successfully.
Calcaneus tries to pierce *Oliver*, but he parries successfully.

+**+=
Calcaneus pierces *Oliver*'s left arm.
*Oliver* panics, and attempts to flee!

-
*Weir* sends you sprawling with a powerful bash!

* HP:Beaten MV:Full - Weir: Critical >
*Oliver* leaves north riding a warhorse.

* HP:Beaten MV:Full - Weir: Critical > weir is now set as your primary target.

*Weir* lances your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A raven caws 'Weir, Terinor are at The Blight'
Trill tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Trill, but he deflects the blow.

* HP:Critical MV:Full - Weir: Critical >
Calcaneus tries to pierce *Terinor*, but he parries successfully.

* HP:Critical MV:Full - Weir: Critical >
Trill pierces *Terinor*'s body very hard.
*Terinor* tries to pierce Trill, but he parries successfully.

* HP:Critical MV:Full - Weir: Critical >

Calcaneus pierces *Terinor*'s body very hard.
A raven caws 'Weir, Terinor are at The Blight'
*Weir* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!

Trill tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Trill, but he parries successfully.
Terinor assumes a defensive striking posture.

* HP:Critical MV:Full - Weir: Critical >
Trill assumes an offensive striking posture.

* HP:Critical MV:Full - Weir: Critical >
Trill assumes an offensive striking posture.

* HP:Critical MV:Full - Weir: Critical >
A shrill piercing scream reverberates through the area.
Calcaneus narrates 'firetruck terinor full'

cmw
* HP:Critical MV:Full - Weir: Critical > f
* HP:Critical MV:Full - Weir: Critical > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Full - Weir: Critical > Calcaneus pierces *Terinor*'s left leg very hard.
You panic and attempt to flee!

narr get weir

Calcaneus tries to pierce *Terinor*, but he deflects the blow.
*Weir* tries to lance you, but you deflect the blow.
Trill tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Trill, but he parries successfully.


*Weir* panics, and attempts to flee!

score
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
You narrate 'get weir'

* HP:Critical MV:Full > kill weir
You have 38(395) hit and 253(262) movement points.
You have scored 108528074 experience points and 1025 quest points.
You need 1727291289 exp to level and 1975 qp to rank. Heads Required: 282.
You have acquired 14 alt qps to date.
You have amassed 18 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Masaj the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
*Oliver* has arrived from the north, riding a warhorse.

* HP:Critical MV:Full > kill weir

*Oliver* leaves south riding a warhorse.

* HP:Critical MV:Full > kill weir
They aren't here.
*Weir* has arrived from the south.

* HP:Critical MV:Full > bash
You try to slash *Weir*, but he deflects the blow.

* HP:Critical MV:Full - Weir: Critical > You do the best you can!

* HP:Critical MV:Full - Weir: Critical >
Calcaneus has arrived from the south.
Calcaneus pierces *Weir*'s right leg.

-
Calcaneus barely pierces *Weir*'s right leg.
A Dhai'mon trolloc joins your fight!
A raven caws 'Oliver, Terinor are at The Blight'
Calcaneus pierces *Weir*'s body.

=+
Trill narrates 'im ok'

**
*Weir* panics, and attempts to flee!

+=- -=
Your bash at *Weir* sends him sprawling!

* HP:Critical MV:Full - Weir: Critical >
A raven caws 'Oliver, Terinor are at The Blight'
A Dhai'mon trolloc barely crushes Weir's body.
Calcaneus pierces *Weir*'s left leg.
*Weir* is mortally wounded, and will die soon, if not aided.
You slash *Weir*'s head extremely hard.
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Weir*'s death cry.
Calcaneus gets a pair of lissome leather boots with metal capped toes from the corpse of Weir.
Calcaneus gets a set of riveted chainmail leggings from the corpse of Weir.
Calcaneus gets a belt with a buckle of cuendillar from the corpse of Weir.
Calcaneus gets a darkened steel trident from the corpse of Weir.
Calcaneus gets a silver Kandori wristcuff from the corpse of Weir.
Calcaneus gets a silver Kandori wristcuff from the corpse of Weir.
Calcaneus gets a pair of emerald-trimmed leather gloves from the corpse of Weir.
Calcaneus gets a pair of riveted chainmail sleeves from the corpse of Weir.
Calcaneus gets a backpack from the corpse of Weir.
Calcaneus gets a black wool cape embroidered with a swooping hawk from the corpse of Weir.
Calcaneus gets a shimmering pendant of obsidian from the corpse of Weir.
Calcaneus gets a shimmering pendant of obsidian from the corpse of Weir.
Calcaneus gets a strange, insectoid helm from the corpse of Weir.
Calcaneus gets a gold ring from the corpse of Weir.
Calcaneus gets a gold ring from the corpse of Weir.
Calcaneus gets a mirrored lantern from the corpse of Weir.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Thu Aug 20, 2020 3:28 am

stat warrior, go abs, prac clubs, prac attack, get master, get rank 8, pick +10 hps
for this one, glorious, glorious, GLORIOUS
moment..

* R HP:Beaten MV:Tiring > kill $target$
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A cringing trolloc whelp cowers before you.

kill $target$
* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > You try to pound *Rig*, but he parries successfully.

* R HP:Beaten MV:Tiring - Rig: Critical > sc
You do the best you can!

* R HP:Beaten MV:Tiring - Rig: Critical > HP:Beaten MP:Tiring
You have scored 94839746 experience points and 3048 quest points.
You need 3660254 exp to level and 6952 qp to rank.
You have amassed 21 Turn points to date.
You have played 98 days and 13 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 48).
You are fighting Rig.

be
$com$
* R HP:Beaten MV:Tiring - Rig: Critical >
You try to pound *Rig*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Rig: Critical > [change mood berserk] <-- Your bash may be first, but I shall force you to flee!
Mood changed to: Berserk

* R HP:Beaten MV:Tiring - Rig: Critical > -=+*
*Rig* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Rig: Critical >
*Rig* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!


$com$
* R HP:Critical MV:Tiring - Rig: Critical >
*Rig* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!

The night has begun.
Your heartbeat calms down more as you feel less panicked.

* R HP:Critical MV:Strong - Rig: Beaten > -
*Rig* strikes your body.
You wish that your wounds would stop BLEEDING so much!


=+**+=-
*Rig* strikes your head.
You wish that your wounds would stop BLEEDING so much!


-=
As *Rig* avoids your bash, you topple over and fall to the ground! <-- Alas the Mallet has failed me !

* R HP:Critical MV:Strong - Rig: Beaten >
*Rig* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Rig: Beaten > $com$

*Rig* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Rig: Beaten >
*Rig* strikes your left arm.
You wish that your wounds would stop BLEEDING so much!


-=+**+=- -=
*Rig* tickles your left leg with his strike.
You wish that your wounds would stop BLEEDING so much!

You pound *Rig*'s body.
*Rig* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Rig* sends him sprawling!

* R HP:Critical MV:Strong - Rig: Critical > say this is very sad <--- And thus I perish!
You say 'this is very sad'

* R HP:Critical MV:Strong - Rig: Critical >
You pound *Rig*'s body extremely hard.

* R HP:Critical MV:Strong - Rig: Critical >
You pound *Rig*'s left leg very hard.

* R HP:Critical MV:Strong - Rig: Critical >
*Rig* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Rig*'s right arm very hard.
*Rig* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Strong - Rig: Incapacitated >
You pound *Rig*'s body into bloody fragments!
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Rig*'s death cry.

* R HP:Critical MV:Strong > nar rip rig
You narrate 'rip rig'

sc
* R HP:Critical MV:Strong > change mood wimpy
You have 5(424) hit and 120(141) movement points.
You have scored 95343154 experience points and 3048 quest points.
You need 3156846 exp to level and 6952 qp to rank.
You have amassed 52 Turn points to date.
You have played 98 days and 13 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.

#dedicated-to-rhys-the-inspirational-warrior-hero-WHERE-ARE-YOU-these-days

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Thu Aug 20, 2020 3:51 am

just looking at logs from this month and the last, don'tt hink I posted these - such close fights. interestingly most group fights that we won i was not low (like beat at most - rarely crit), I guess the combo switch effect. apologies if any are repeat post

* R HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A raven has arrived from the east.
A raven has arrived from the east.
A seasoned Shienaran soldier has arrived from the east.

* R HP:Critical MV:Winded > You have 40(414) hit and 70(158) movement points.
You have scored 101867560 experience points and 2890 quest points.
You need 1632440 exp to level and 110 qp to rank.
You have amassed 25 Turn points to date.
You have played 88 days and 0 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Winded >
A mole has arrived from the west.

* R HP:Critical MV:Winded > z
east
z
They aren't here.

* R HP:Critical MV:Winded > A Field of Stumps
[ obvious exits: E W ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A seasoned Shienaran soldier has arrived from the west.

* R HP:Critical MV:Winded > They aren't here.

22
* R HP:Critical MV:Winded >
Ok.

* R HP:Critical MV:Winded >
*Trill* stabs your right hand.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Trill: Beaten >
A seasoned Shienaran soldier tries to hit Trill, but he dodges the attack.
Ok.


* R HP:Critical MV:Winded - Trill: Beaten > You try to pound *Trill*, but he
parries successfully.
*Trill* barely stabs your head.
You wish that your wounds would stop BLEEDING so much!

Ok.

* R HP:Critical MV:Winded - Trill: Beaten > $com$
Ok.

* R HP:Critical MV:Winded - Trill: Beaten > -
A seasoned Shienaran soldier tries to hit Trill, but he parries successfully.
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


=
*Trill* panics, and attempts to flee!

+**+=
*Trill* leaves west.

- -=
They're not here anymore!

* R HP:Critical MV:Winded > q
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


-=+*
*Trill* barely stabs your right leg.
You wish that your wounds would stop BLEEDING so much!


*+
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


=- -=
Your bash at *Trill* sends him sprawling!
*Trill* panics, and attempts to flee!

* R HP:Critical MV:Winded - Trill: Critical > ra
A seasoned Shienaran soldier joins your fight!
Ok.

kill $target$
kill $target$
* R HP:Critical MV:Winded - Trill: Critical > kill $target$
A seasoned Shienaran soldier tries to hit Trill, but he deflects the blow.
You pound *Trill*'s head into bloody fragments!
You pound *Trill*'s left leg into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Trill*'s death cry.
They aren't here.

* R HP:Critical MV:Winded > kill $target$
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > nar rip
sc
You narrate 'rip'

* R HP:Critical MV:Winded > You have 4(414) hit and 65(158) movement points.
You have scored 102373318 experience points and 2890 quest points.
You need 1126682 exp to level and 110 qp to rank.
You have amassed 39 Turn points to date.
You have played 88 days and 0 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.
* R HP:Critical MV:Winded > sca
You stop using a silver-banded war mallet.

* R HP:Critical MV:Winded > You try to quietly draw a dagger from a studded
leather belt with a crossed swords buckle.

* R HP:Critical MV:Winded > g
You lean over and sever the bloody head from the corpse of Trill.

* R HP:Critical MV:Winded > notice
You swing a dagger smoothly, Folding the Fan.

* R HP:Critical MV:Winded > You wield a silver-banded war mallet with both
hands.

* R HP:Critical MV:Winded > west
sc
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a belt bearing a dragon worked in silver from the corpse of Trill.
You get a pair of moonstone hilted dirks from the corpse of Trill.
You get a silver Kandori wristcuff from the corpse of Trill.
You get a silver Kandori wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a backpack from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
You get a bearskin tunic from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a gold ring from the corpse of Trill.

***

this one was nuts, lol

sc
* R HP:Beaten MV:Strong > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > kill $target$
kill $target$
You have 70(414) hit and 119(138) movement points.
You have scored 93988163 experience points and 2924 quest points.
You need 4511837 exp to level and 76 qp to rank.
You have amassed 6 Turn points to date.
You have played 88 days and 8 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > north
q
A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A juvenile trolloc waits hungrily to be fed.
*Harambe* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > *Harambe* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!


-=
*Harambe* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!

+**+=-
*Harambe* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


-=
Your bash at *Harambe* sends him sprawling!

* R HP:Critical MV:Strong - Harambe: Critical >
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Harambe*'s right arm hard.

be
* R HP:Critical MV:Strong - Harambe: Critical > [change mood berserk]
Mood changed to: Berserk

west
* R HP:Critical MV:Strong - Harambe: Critical > west
No way! You're fighting for your life!

west
* R HP:Critical MV:Strong - Harambe: Critical > No way! You're fighting for
your life!

* R HP:Critical MV:Strong - Harambe: Critical > west

You pound *Harambe*'s body.

* R HP:Critical MV:Strong - Harambe: Critical > west
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Harambe: Critical > west

The blighted tree tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Harambe*'s body.

* R HP:Critical MV:Strong - Harambe: Critical > west
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Harambe: Critical > No way! You're fighting for
your life!

* R HP:Critical MV:Strong - Harambe: Critical > west
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Harambe: Critical > west
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Harambe: Critical > west
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Harambe: Critical > west
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Harambe: Critical > west
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Harambe: Critical > No way! You're fighting for
your life!

* R HP:Critical MV:Strong - Harambe: Critical > west
west
No way! You're fighting for your life!

west
* R HP:Critical MV:Strong - Harambe: Critical > The blighted tree barely tickles
your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Harambe*'s body.
*Harambe* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!

You pound *Harambe*'s right foot hard.
*Harambe* is stunned, but will probably regain consciousness...
A Field of Stumps
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Strong > west
The Blighted Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > On the Hillside
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Critical MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > sc
change mood wimpy
change mood wimpy
You have 15(414) hit and 119(138) movement points.
You have scored 93989658 experience points and 2924 quest points.
You need 4510342 exp to level and 76 qp to rank.
You have amassed 6 Turn points to date.
You have played 88 days and 8 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

****

not that close in terms of hps but a bit of a kick-fest

w
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Harambe* is standing here.

* R HP:Battered MV:Full > You pound *Harambe*'s left leg.

* R HP:Battered MV:Full - Harambe: Battered > -=+
*Harambe* blasts your right leg.

**+=
*Harambe* panics, and attempts to flee!

-
*Harambe* leaves north.

-
A shrill piercing scream reverberates through the area.

=
They're not here anymore!

* R HP:Battered MV:Full > north
west
The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Harambe* is standing here.

q
* R HP:Battered MV:Full > *Harambe*
blasts your body.
Rodurnon narrates 'you die son?'
No way! You're fighting for your
life!

* R HP:Battered MV:Full - Harambe: Battered > -=+**
*Harambe* blasts your head.

+=-
*Harambe* panics, and attempts to flee!

-
*Harambe* leaves east.

=
They're not here anymore!

* R HP:Battered MV:Full > look

Ryzom narrates 'always dying!'

east
* R HP:Battered MV:Full > w
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Harambe* is standing here.

* R HP:Battered MV:Full > *Harambe* blasts your body.
You do the best you can!

* R HP:Beaten MV:Full - Harambe: Battered > -=+**+=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

- -=
Your bash at *Harambe* sends him sprawling!

* R HP:Battered MV:Full - Harambe: Battered >
You pound *Harambe*'s body hard.

* R HP:Battered MV:Full - Harambe: Battered >
You pound *Harambe*'s body hard.

* R HP:Battered MV:Full - Harambe: Battered >
You pound *Harambe*'s body.

kick
* R HP:Battered MV:Full - Harambe: Battered > Your boots need polishing again -- blood all over...

* R HP:Battered MV:Full - Harambe: Beaten >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full - Harambe: Beaten >
Your boots need polishing again -- blood all over...

* R HP:Battered MV:Full - Harambe: Beaten >
Your beautiful full-circle kick misses *Harambe* by a mile.

* R HP:Battered MV:Full - Harambe: Beaten >
You dodge a bash from *Harambe* who loses his balance and falls!


* R HP:Battered MV:Full - Harambe: Beaten > Your boots need polishing again -- blood all over...

* R HP:Battered MV:Full - Harambe: Beaten > $com$

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full - Harambe: Beaten >
*Harambe* panics, and attempts to flee!

* R HP:Battered MV:Full - Harambe: Beaten > *Harambe* leaves east.
Bash who?

* R HP:Battered MV:Strong > east
kill $target$
$com$
The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Harambe* is standing here.

* R HP:Battered MV:Strong > *Harambe* blasts your body.
You do the best you can!

* R HP:Beaten MV:Strong - Harambe: Beaten > You pound *Harambe*'s body.
*Harambe* blasts your body.

-=+
*Harambe* panics, and attempts to flee!

**+=-
*Harambe* leaves east.

-=
They're not here anymore!

* R HP:Beaten MV:Strong > Variable 'target' is set to: harambe
t harambe
east
w
A Blighted Path
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Harambe* is standing here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong > *Harambe* barely blasts your left hand.
You do the best you can!

* R HP:Beaten MV:Strong - Harambe: Beaten > -=+
*Harambe* blasts your body.
The sky starts to get cloudy.

**+
*Harambe* panics, and attempts to flee!

=- -
*Harambe* leaves west.

=
They're not here anymore!

* R HP:Beaten MV:Full > west
q
The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Harambe* is standing here.

* R HP:Beaten MV:Full >
*Harambe* blasts your left hand.

* R HP:Beaten MV:Full - Harambe: Beaten > -=+**+=- -=
As *Harambe* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Harambe: Beaten > $com$

*Harambe* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Harambe: Beaten >
*Harambe* blasts your right leg.

* R HP:Beaten MV:Full - Harambe: Beaten >
*Harambe* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Harambe: Beaten > -=+*
*Harambe* tickles your body with his blast.
You wish that your wounds would stop BLEEDING so much!


*+=- -=
Your bash at *Harambe* sends him sprawling!

* R HP:Beaten MV:Full - Harambe: Beaten >
You pound *Harambe*'s body.

be
* R HP:Beaten MV:Full - Harambe: Beaten > [change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Full - Harambe: Beaten >
You pound *Harambe*'s left leg hard.

* R HP:Beaten MV:Full - Harambe: Beaten >
You pound *Harambe*'s head.

* R HP:Beaten MV:Full - Harambe: Beaten > kick

You pound *Harambe*'s body.

* R HP:Beaten MV:Full - Harambe: Beaten > Your kick hits *Harambe* in the solar plexus!

* R HP:Beaten MV:Full - Harambe: Critical >
You pound *Harambe*'s body.
Your kick hits *Harambe* in the solar plexus!

* R HP:Beaten MV:Full - Harambe: Critical >
Your kick hits *Harambe* in the solar plexus!

* R HP:Beaten MV:Full - Harambe: Critical >
*Harambe* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Harambe: Critical >
*Harambe* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!
Your kick hits *Harambe* in the solar plexus!

* R HP:Critical MV:Strong - Harambe: Critical >
*Harambe* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!


* R HP:Beaten MV:Strong - Harambe: Critical > Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Strong - Harambe: Critical >
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R HP:Critical MV:Strong - Harambe: Critical >
You pound *Harambe*'s left leg hard.

* R HP:Critical MV:Strong - Harambe: Critical >
Your kick hits *Harambe* in the solar plexus!

* R HP:Critical MV:Strong - Harambe: Critical >
*Harambe* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R HP:Critical MV:Tiring - Harambe: Critical >
You miss your kick at *Harambe*'s groin, much to his relief...

* R HP:Critical MV:Tiring - Harambe: Critical >
*Harambe* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R HP:Critical MV:Tiring - Harambe: Critical >
You pound *Harambe*'s right leg hard.


* R HP:Critical MV:Tiring - Harambe: Critical > Your kick hits *Harambe* in the solar plexus!
*Harambe* is stunned, but will probably regain consciousness...

* R HP:Critical MV:Tiring - Harambe: Critical >
You pound *Harambe*'s left arm into bloody fragments!
*Harambe* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Harambe*'s death cry.

* R HP:Critical MV:Tiring > sca
You stop using a silver-banded war mallet.

* R HP:Critical MV:Tiring > You try to quietly draw a shiny copper dagger from
an earthen brown mantle.

* R HP:Critical MV:Tiring > You lean over and sever the bloody head from the
corpse of Harambe.

* R HP:Critical MV:Tiring > notice
You swing a shiny copper dagger smoothly, Folding the Fan.

* R HP:Critical MV:Tiring > change mood wimpy
You wield a silver-banded war mallet with both hands.

* R HP:Critical MV:Tiring > You stop paying increased attention to your
surroundings.

* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

change mood wimpy
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Critical MV:Tiring > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

sc
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Critical MV:Tiring > You have 42(414) hit and 94(151) movement points.
You have scored 101110468 experience points and 2988 quest points.
You need 2389532 exp to level and 12 qp to rank.
You have amassed 62 Turn points to date.
You have played 88 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

****

this was nuts not sure I posted but i was in shock for 1 week lol only once do i recall killing this player before solo on any alt and that was on fc

* R HP:Wounded MV:Winded > x
where
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

change mood brave
* R HP:Wounded MV:Winded > No-one by that name here.

* R HP:Wounded MV:Winded > x
Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

* R HP:Wounded MV:Winded > Mood changed to: Brave

* R HP:Wounded MV:Winded > Cowl has some big nasty wounds and scratches.

* R HP:Wounded MV:Winded > south
x
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Wounded MV:Winded > A Dha'vol trolloc is in excellent condition.

* R HP:Wounded MV:Winded > west
x
A Trolloc Camp
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Wounded MV:Winded > A Ko'bal trolloc is in excellent condition.

* R HP:Wounded MV:Winded > north
x
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Wounded MV:Winded > An Ahf'frait trolloc is in excellent condition.

* R HP:Wounded MV:Winded > kr
You pound an Ahf'frait trolloc's right leg very hard.

$com$
* R HP:Wounded MV:Winded - an Ahf'frait trolloc: Scratched > -=+*
An Ahf'frait trolloc barely cleaves your left leg.

*+
*Cowl* stabs your body.

=-
*Cowl* stabs your right leg hard.

-=
Your bash at an Ahf'frait trolloc sends him sprawling!

* R HP:Battered MV:Winded - an Ahf'frait trolloc: Scratched >
*Cowl* stabs your head.
You pound an Ahf'frait trolloc's body into bloody fragments!

l n
* R HP:Battered MV:Winded - an Ahf'frait trolloc: Scratched > #alias o open fence;#alias p close fence;#alias kn knock fence;#alias unl unlock fence;#alias lo lock fence;#alias pi pick fence;
Aliased 'o' to: open fence
Aliased 'p' to: close fence
Aliased 'kn' to: knock fence
Aliased 'unl' to: unlock fence
Aliased 'lo' to: lock fence
Aliased 'pi' to: pick fence
The
fence is closed.

* R HP:Battered MV:Winded - an Ahf'frait trolloc: Scratched > bash cowl

*Cowl* stabs your left arm hard.

-=+*
*Cowl* stabs your body.

*+=- -=
As *Cowl* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Winded - an Ahf'frait trolloc: Hurt >
*Cowl* stabs your body.
An Ahf'frait trolloc cleaves your left arm.

change mood wimpy
* R HP:Battered MV:Winded - an Ahf'frait trolloc: Hurt > f
south
east
change mood brave
Mood changed to: Wimpy

* R HP:Battered MV:Winded - an Ahf'frait trolloc: Hurt > [flee ]
You can't ride in there.

* R HP:Battered MV:Winded - an Ahf'frait trolloc: Hurt > No way! You're
fighting for your life!

* R HP:Battered MV:Winded - an Ahf'frait trolloc: Hurt > No way! You're
fighting for your life!

* R HP:Battered MV:Winded - an Ahf'frait trolloc: Hurt > *Cowl* stabs your left
foot.
An Ahf'frait trolloc barely cleaves your body.
You pound an Ahf'frait trolloc's head into bloody fragments!
*Cowl* stabs your body.
Mood changed to: Brave

* R HP:Battered MV:Winded - an Ahf'frait trolloc: Hurt > f
south
east
[flee ]
You panic and attempt to flee!


A wolfish trolloc has arrived from the west.
A wolfish trolloc barely cleaves your right arm.

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Battered MV:Winded > Outside A Trolloc Camp
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Winded > north
north
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cowl* is standing here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Battered MV:Winded > *Cowl* stabs your body.
No way! You're fighting for your life!

* R HP:Battered MV:Winded - Cowl: Battered >
*Cowl* stabs your right arm hard.

* R HP:Beaten MV:Winded - Cowl: Battered > change mood wimpy
f
An Ahf'frait trolloc has arrived from the west.
Mood changed to: Wimpy

east
* R HP:Beaten MV:Winded - Cowl: Battered > north
[flee ]
You panic and attempt to flee!

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
*Cowl* is standing here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Winded > *Cowl* stabs your left leg.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Cowl: Battered > f

*Cowl* barely stabs your head.

* R HP:Beaten MV:Winded - Cowl: Battered > change mood brave
[flee ]
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Beaten MV:Winded > x
where

*Cowl* has arrived from the south.

* R HP:Beaten MV:Winded > Cowl has some big nasty wounds and scratches.

* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

* R HP:Beaten MV:Winded > z
You try to pound *Cowl*, but he deflects the blow.

* R HP:Beaten MV:Winded - Cowl: Battered >
You try to pound *Cowl*, but he deflects the blow.

* R HP:Beaten MV:Winded - Cowl: Battered > be
$com$

*Cowl* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Cowl: Battered > [change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Winded - Cowl: Battered > -=
*Cowl* leaves south.

+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Winded > z
where
They aren't here.

stat
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

* R HP:Beaten MV:Winded > where
You are a 342 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 79.9 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 205, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

x
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > look
x

*Cowl* stabs your body.

where
* R HP:Beaten MV:Winded - Cowl: Battered > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Cowl* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded - Cowl: Battered > $com$
You try to pound *Cowl*, but he deflects the blow.
*Cowl* stabs your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Cowl*, but he deflects the blow.
*Cowl* stabs your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
Cowl has some big nasty wounds and scratches.

* R HP:Beaten MV:Winded - Cowl: Battered > Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

* R HP:Beaten MV:Winded - Cowl: Battered > -=+**+
*Cowl* panics, and attempts to flee!

=- -
*Cowl* leaves north.

=
They're not here anymore!

* R HP:Beaten MV:Winded > north
north
west
Thinning Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cowl* is standing here.

x
* R HP:Beaten MV:Winded > *Cowl* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Cowl: Battered > You try to pound *Cowl*, but he
deflects the blow.
*Cowl* stabs your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

$com$
change mood brave
* R HP:Beaten MV:Winded - Cowl: Battered > Cowl has some big nasty wounds and
scratches.

* R HP:Beaten MV:Winded - Cowl: Battered > *Cowl* stabs your head.
You wish that your wounds would stop BLEEDING so much!


Cancelled.
You chose to go berserk, now live or die with it!

* R HP:Critical MV:Winded - Cowl: Battered > $com$

*Cowl* panics, and attempts to flee!

* R HP:Critical MV:Winded - Cowl: Battered > -=
*Cowl* leaves north.

+**+=east
- -Cancelled.
Thinning Woods
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Winded > east
sc
Alas, you cannot go that way...

where
* R HP:Critical MV:Winded > kill $target$
You have 58(424) hit and 76(158) movement points.
You have scored 108939750 experience points and 3027 quest points.
You need 1726879613 exp to level and 6973 qp to rank.
You have amassed 39 Turn points to date.
You have played 91 days and 14 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* R HP:Critical MV:Winded > kill $target$
Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

* R HP:Critical MV:Winded > You try to pound *Cowl*, but he parries
successfully.

* R HP:Critical MV:Winded - Cowl: Battered > stat
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Battered > $com$

*Cowl* stabs your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit Cowl, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
You try to pound *Cowl*, but he deflects the blow.

* R HP:Critical MV:Winded - Cowl: Battered > You are a 342 year old female human
warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 79.9 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 205, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Winded - Cowl: Battered > -=+*
*Cowl* panics, and attempts to flee!

*+
The ancient tree tries to hit Cowl, but he dodges the attack.
The ancient tree hits Cowl's right leg hard.

=- -
*Cowl* leaves south.

=
They're not here anymore!

* R HP:Critical MV:Winded > z
where
They aren't here.

* R HP:Critical MV:Winded > Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

* R HP:Critical MV:Winded > sc
kill $target$
kill $target$
You have 49(424) hit and 75(158) movement points.
You have scored 108939750 experience points and 3027 quest points.
You need 1726879613 exp to level and 6973 qp to rank.
You have amassed 39 Turn points to date.
You have played 91 days and 14 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

kill $target$
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill $target$
kill $target$
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > where
kill $target$
They aren't here.

* R HP:Critical MV:Winded > Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

* R HP:Critical MV:Winded > kill $target$

*Cowl* stabs your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Cowl: Battered > You try to pound *Cowl*, but he
parries successfully.
*Cowl* tickles your body with his stab.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Winded - Cowl: Battered > stat
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Battered > $com$
You are a 342 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 79.9 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 205, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Winded - Cowl: Battered > -=+
*Cowl* stabs your body.
You wish that your wounds would stop BLEEDING so much!

Cowl swiftly dodges the ancient tree's attempt to hit him.
The ancient tree joins the ancient tree's fight!

*
*Cowl* panics, and attempts to flee!

*+=- -=
Your bash at *Cowl* sends him sprawling!

* R HP:Critical MV:Winded - Cowl: Battered >
The ancient tree hits Cowl's left arm very hard.
The ancient tree tries to hit Cowl, but he deflects the blow.
You pound *Cowl*'s left arm into bloody fragments!

* R HP:Critical MV:Winded - Cowl: Beaten > where
be
kill $target$
You pound *Cowl*'s body into bloody fragments!
Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.

kill $target$
* R HP:Critical MV:Winded - Cowl: Beaten > kill $target$
[change mood berserk]
You chose to go berserk, now live or die with it!

* R HP:Critical MV:Winded - Cowl: Beaten > kill $target$
kill $target$
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Beaten > kill $target$
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Cowl: Beaten > kill $target$

The ancient tree hits Cowl's head very hard.
The ancient tree tries to hit Cowl, but he parries successfully.
You pound *Cowl*'s head into bloody fragments!

* R HP:Critical MV:Winded - Cowl: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Critical > kill $target$
kill $target$
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Critical > You do the best you can!

* R HP:Critical MV:Winded - Cowl: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Critical > kill $target$
kill $target$
You do the best you can!

* R HP:Critical MV:Winded - Cowl: Critical > You pound *Cowl*'s left arm into
bloody fragments!
*Cowl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cowl*'s death cry.
They aren't here.

* R HP:Critical MV:Winded > kill $target$
They aren't here.

* R HP:Critical MV:Winded > kill $target$
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > nar rip
You narrate 'rip'

* R HP:Critical MV:Winded > sca
change mood wimpy
You stop using a silver-banded war mallet.

change mood wimpy
change mood wimpy
* R HP:Critical MV:Winded > You try to quietly draw a dagger of gleaming steel
from an earthen brown mantle.

* R HP:Critical MV:Winded > change mood wimpy
change mood wimpy
You lean over and sever the bloody head from the corpse of Cowl.

* R HP:Critical MV:Winded > change mood wimpy
You swing a dagger of gleaming steel smoothly, Folding the Fan.

* R HP:Critical MV:Winded > sc
You wield a silver-banded war mallet with both hands.

* R HP:Critical MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Winded > You have 44(424) hit and 75(158) movement points.
You have scored 108939750 experience points and 3027 quest points.
You need 1726879613 exp to level and 6973 qp to rank.
You have amassed 60 Turn points to date.
You have played 91 days and 14 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* R HP:Critical MV:Winded > g
where
stat
You get a gold crown from the corpse of Cowl.
You get fifteen copper pennys from the corpse of Cowl.
You get a cup of thready brown tea from the corpse of Cowl.
You get a cup from the corpse of Cowl.
You get a black pair of silver-tooled boots from the corpse of Cowl.
You get a pair of earthen colored breeches from the corpse of Cowl.
You get a small purse from the corpse of Cowl.
You get a belt with a buckle of cuendillar from the corpse of Cowl.
You get a pair of moonstone hilted dirks from the corpse of Cowl.
You get a jeweled wristcuff from the corpse of Cowl.
You get a jeweled wristcuff from the corpse of Cowl.
You get a pair of dark gloves from the corpse of Cowl.
You get a set of cloth sleeves from the corpse of Cowl.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of
Cowl.
You get a black shirt trimmed in lace from the corpse of Cowl.
You get a shimmering pendant of obsidian from the corpse of Cowl.
You get a shimmering pendant of obsidian from the corpse of Cowl.
You get a shoufa with a black veil from the corpse of Cowl.
You get an onyx circlet engraved with tridents from the corpse of Cowl.
You get an onyx circlet engraved with tridents from the corpse of Cowl.
You get a blood-red enameled trident badge from the corpse of Cowl.

* R HP:Critical MV:Winded > Players in your Zone
--------------------
Isabel - Thinning Woods

* R HP:Critical MV:Winded > You are a 342 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 13.9 lbs and wearing 79.9 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 164, Dodging bonus: 1, Parrying bonus: 24
Your mood is: Wimpy. You will flee below: 212 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Winded > sc
where
You have 44(424) hit and 75(158)
movement points.
You have scored 108939750 experience
points and 3027 quest points.
You need 1726879613 exp to level and
6973 qp to rank.
You have amassed 60 Turn points to
date.
You have played 91 days and 14 hours
(real time).
This ranks you as Isabel the Lord
Major [Shienaran Lancer 8] (Level
51).
You are standing.
Trakis narrates '!!'

****

doesn't count for qps and only hit crit at the end end, but v fun and rare to get a charge fight

q
* R HP:Beaten MV:Fresh > Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
A wild stallion bucks madly, being ridden by you.
*Nikolai* is standing here, riding a warhorse.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten MV:Fresh > -=+south
*
A kaf plant tries to hit you, but you deflect the blow.
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!

*Cancelled.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - a kaf plant: Scratched > change mood wimpy
f

A kaf plant tickles your body with its hit.
A kaf plant tries to hit you, but you deflect the blow.
A kaf plant barely hits your right arm.
A kaf plant barely tickles your body with its hit.

* R HP:Beaten MV:Full - a kaf plant: Scratched > Mood changed to: Wimpy

* R HP:Beaten MV:Full - a kaf plant: Scratched > You dodge a bash from *Nikolai* who loses his balance and falls!
[flee ]
You panic and attempt to flee!


You flee head over heels.
Amidst the Razorgrass
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full > change mood brave
Mood changed to: Brave

north
* R HP:Beaten MV:Full > r
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
A wild stallion bucks madly, being ridden by you.
*Nikolai* is standing here, riding a warhorse.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten MV:Full > You struggle to line up your charge...

-=+*
*Nikolai* tries to strike you, but you deflect the blow.

*+
You can't charge a fighting person, you might hit the wrong target!

* R HP:Beaten MV:Full - Nikolai: Critical > f

You try to strike *Nikolai*, but he parries successfully.
A kaf plant joins Nikolai's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!

* R HP:Beaten MV:Full - Nikolai: Critical > [flee ]
PANIC! You couldn't escape!

* R HP:Beaten MV:Full - Nikolai: Critical > f
You dodge a bash from *Nikolai* who loses his balance and falls!
[flee ]
You panic and attempt to flee!


A kaf plant tries to hit you, but you parry successfully.
A kaf plant barely tickles your body with its hit.
A kaf plant tickles your body with its hit.
A kaf plant tickles your left leg with its hit.
You try to strike *Nikolai*, but he deflects the blow.
You flee head over heels.
Narrow Clearing
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full > west
r
Narrow Clearing
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
A wild stallion bucks madly, being ridden by you.
*Nikolai* is standing here, riding a warhorse.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten MV:Full > You struggle to line up your charge... <--- lol charge madness

-=+*
*Nikolai* tries to strike you, but you parry successfully.

*+f
=-
You can't charge a fighting person, you might hit the wrong target!

* R HP:Beaten MV:Full - Nikolai: Critical > [flee ]
PANIC! You couldn't escape!

* R HP:Beaten MV:Full - Nikolai: Critical > f

You try to strike *Nikolai*, but he deflects the blow.
A kaf plant joins Nikolai's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!

* R HP:Beaten MV:Full - Nikolai: Critical > [flee ]
You panic and attempt to flee!


*Nikolai* sends you sprawling with a powerful bash! <--- almost gets me killed


Nikolai assumes an offensive striking posture.


A kaf plant barely hits your right arm.
A kaf plant hits your right arm.
A kaf plant barely hits your body.
A kaf plant tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Nikolai* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Edge of the Westwood
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Beaten MV:Full > change mood brave
be
Mood changed to: Brave

kill $target$
* R HP:Beaten MV:Full > [change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > co

*Nikolai* has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full >
*Nikolai* struggles to barrel down on you, a dark blue tasseled spear aimed at
your chest.

* R HP:Beaten MV:Full > q
Posture changed to: Offensive

* R HP:Beaten MV:Full > kill $target$
$com$
Cancelled.
You try to strike *Nikolai*, but he deflects the blow.

* R HP:Beaten MV:Full - Nikolai: Critical > -=+**
*Nikolai* panics, and attempts to flee!

+=-
*Nikolai* leaves east riding a warhorse.
*Nikolai* has arrived from the east, riding a warhorse.

-
*Nikolai* struggles to barrel down on you, a dark blue tasseled spear aimed at
your chest.

=
Your bash at *Nikolai* sends him sprawling! <--- Haha could not cancel in time
*Nikolai* panics, and attempts to flee!

* R HP:Beaten MV:Full - Nikolai: Critical >
You strike *Nikolai*'s body hard.

* R HP:Beaten MV:Full - Nikolai: Critical > where
kill $target$
Players in your Zone
--------------------
Isabel - Edge of the Westwood

kill $target$
* R HP:Beaten MV:Full - Nikolai: Critical > kill $target$
You do the best you can!

* R HP:Beaten MV:Full - Nikolai: Critical > kill $target$
*Nikolai* strikes your head very hard.
You wish that your wounds would stop BLEEDING so much!

You strike *Nikolai*'s head hard.
*Nikolai* is dead! R.I.P. <--- lucked out
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Nikolai*'s death cry.
They aren't here.

kill $target$
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > look
They aren't here.

* R HP:Critical MV:Full > change mood wimpy
change mood wimpy
Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
The corpse of Nikolai is lying here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Full > change mood wimpy
change mood wimpy
You try to calm down, but can't.

* R HP:Critical MV:Full > cd
You try to calm down, but can't.

* R HP:Critical MV:Full > You try to calm down, but can't.

* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Full > Posture changed to: Defensive

* R HP:Critical MV:Full > sc

Nikolai tells you 'haha very nice
fight '

* R HP:Critical MV:Full > who
You have 52(424) hit and 146(150) movement points.
You have scored 106760921 experience points and 3044 quest points.
You need 1739079 exp to level and 6956 qp to rank.
You have amassed 37 Turn points to date.
You have played 92 days and 14 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.


****

always surprises me that more people don't play abs/combo warrior on ls - is so many options + matchups with kick, charge, bash, attack/berserk one of the most fun classes to play

Sarryn
Posts: 563
Joined: Wed Jul 01, 2015 7:30 pm

Re: Crit kills

Post by Sarryn » Wed Aug 26, 2020 7:32 pm

Rig as always was fun in FD for like 30mins both low. Don't have log but was me vs him and kendall and ominas around just chilling lol. Tried to return to you after but you didn't comes back. You is always fun to fight friend very ballsy.

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