Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Crit kills

Post by raal » Tue Oct 08, 2019 8:08 pm

Trying to run away...


* R HP:Critical MV:Winded > sco
You have 24(396) hit and 46(130) movement points.
You have scored 94821277 experience points and 1311 quest points.
You need 3678723 exp to level and 1689 qp to rank.
You have amassed 23 Turn points to date.
You have played 63 days and 0 hours (real time).
This ranks you as Raal the Lieutenant [Child of Light 7] (Level 48).
You are standing.

* R HP:Critical MV:Winded >
*Gnarsh* has arrived from the east.
A *trolloc* has arrived from the east.

* R HP:Critical MV:Winded > s

*Gnarsh* tickles your right arm with his pound.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Gnarsh: Critical > w
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Gnarsh: Critical > You hack *Gnarsh*'s body hard.
*Gnarsh* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Gnarsh: Critical > f
You panic and attempt to flee!


A *trolloc* barely pounds your left arm.
You wish that your wounds would stop BLEEDING so much!


e

You flee head over heels.
On the Overgrown Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

s
* R HP:Critical MV:Winded > Alas, you cannot go that way...
*Gnarsh* has arrived from the north.
A *trolloc* has arrived from the north.

* R HP:Critical MV:Winded > Near the Thicket
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
*Gnarsh* has arrived from the north.
A *trolloc* has arrived from the north.

* R HP:Critical MV:Winded >
*Gnarsh* barely pounds your left leg.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Winded - Gnarsh: Critical > s
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Gnarsh: Critical > f
No way! You're fighting for your life!
A *trolloc* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Gnarsh: Critical > A *trolloc* barely pounds your right arm.
You wish that your wounds would stop BLEEDING so much!

You flow effortlessly into Low Wind Rising, hacking *Gnarsh*'s right foot into bloody fragments!
*Gnarsh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gnarsh*'s death cry.
On the Overgrown Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Critical MV:Winded > n
n
Twist in the Overgrown Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > e
e
*Blytzkrieg* has arrived from the east.
An Overgrown Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Winded > s
A Blighted Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The smell of death fades as you move further...

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > s
s
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkhound is here, howling.

* R HP:Critical MV:Weary > s
The Blight
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > e
The noxious stench and oppresive heat of the Blight drains your energy!
Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
s
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Critical MV:Weary > s
s
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]
A light pair of leather coverings lies upon the ground.
A thin-soled pair of light leather boots stand side by side.
A wide leather belt has been cast off here.
An embroidered green shirt is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > w
The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Weary > s
Alas, you cannot go that way...

* R HP:Critical MV:Weary > The Blight
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Weary > s
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > s
The Blight
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

s
* R HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Weary > w
w
w
In a Dying Orchard
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > w
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Weary > A Small Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
* R HP:Critical MV:Weary > s
sco
A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Weary > A Field of Stumps
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > You have 1(396) hit and 20(130) movement points.
You have scored 95323751 experience points and 1311 quest points.
You need 3176249 exp to level and 1689 qp to rank.
You have amassed 36 Turn points to date.
You have played 63 days and 0 hours (real time).
This ranks you as Raal the Lieutenant [Child of Light 7] (Level 48).
You are standing.

* R HP:Critical MV:Weary > w
s
The Blighted Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Haggard > A Small Trail
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A baby lizard scampers about.

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Tue Oct 15, 2019 5:57 pm

They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > w
kill dark

*Rig* tries to slash you, but you deflect the blow.

* R HP:Critical MV:Strong - Rig: Beaten > kill dark
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Rig: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Rig: Beaten > flee
You do the best you can!

You panic and attempt to flee!g: Beaten >

kill dark
kill dark
You flee head over heels.
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
Correcting map position after fleeing.
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is standing here.
You assume The Cat Dances on the Wall, slashing *Byrg*'s left arm.

* R HP:Critical MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten > flee
You panic and attempt to flee!


*Rig* tries to slash you, but you parry successfully.


*Rig* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

*Byrg* tries to pound you, but you parry successfully.


You flee head over heels.
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
Correcting map position after fleeing.
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Critical MV:Strong > s
s

*Byrg* has arrived from the east.
*Byrg* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Byrg* tries to pound you, but you parry successfully.
An ogier stops using a lantern.
An ogier joins your fight!
A wispy fog barely tickles Byrg's body with its hit.
A wispy fog barely tickles Byrg's right leg with its hit.
An ogier joins an ogier's fight!


*Rig* tries to slash you, but you deflect the blow.

You flee head over heels.
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
Correcting map position after fleeing.
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > e
e
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Byrg* is here, fighting an ogier.
An ogier is here, fighting Byrg.
A wispy fog is here, fighting Byrg.
A wispy fog is here, fighting Byrg.
An ogier is here, fighting Byrg.

* R HP:Critical MV:Strong > Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Strong > e
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Strong > s



Our hero rides hard for the Lockshear patrol. He reaches it, and is hoping to rest his wounds a moment, when...




* R HP:Critical MV:Strong > diag h.dark
No-one by that name here.

* R HP:Critical MV:Strong > t courser sense
You tell a jet black courser 'sense'

* R HP:Critical MV:Strong > diag h.dark
Rig looks pretty hurt.

* R HP:Critical MV:Strong >
*Rig* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Rig: Beaten > diag h.dark
Rig looks pretty hurt.

* R HP:Critical MV:Strong - Rig: Beaten >
*Rig* panics, and attempts to flee!

* R HP:Critical MV:Strong - Rig: Beaten > flee
A Shienaran Lieutenant joins your fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran barely smites Rig's left leg.
A Shienaran Lieutenant barely cleaves Rig's right arm.
A Shienaran Lieutenant tickles Rig's left foot with his cleave.
A Shienaran Lieutenant barely cleaves Rig's left leg.
You slash *Rig*'s right hand.
You panic and attempt to flee!

e

You flee head over heels.
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
Correcting map position after fleeing.
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A poor, solemn villager walks by.

* R HP:Critical MV:Full > kill dark
kill dark

A burly Shienaran veteran leaves west riding a gray palfrey.
A Shienaran Lieutenant leaves west.
A Shienaran Lieutenant leaves west.
A Shienaran Lieutenant leaves west.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

w
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
*Rig* tries to slash you, but you deflect the blow.

* R HP:Critical MV:Full - Rig: Beaten > You assume Low Wind Rising, slashing *Rig*'s body.
A Shienaran Lieutenant joins your fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
*Rig* tries to slash you, but you deflect the blow.
You do the best you can!

* R HP:Critical MV:Full - Rig: Beaten > kill dark
bash
You do the best you can!

= ll - Rig: Beaten >
*Rig* panics, and attempts to flee!

*
You feel an itch between your shoulder blades.

=
A burly Shienaran veteran barely smites Rig's body.
A Shienaran Lieutenant tickles Rig's left leg with his cleave.
A Shienaran Lieutenant cleaves Rig's left hand.
A Shienaran Lieutenant tickles Rig's left foot with his cleave.
*Rig* tries to slash you, but you deflect the blow.
*Rig* panics, and attempts to flee!

-
*Rig* leaves west riding a shadow stallion.

=
They're not here anymore!

* R HP:Critical MV:Full >
A burly Shienaran veteran leaves west riding a gray palfrey.
A Shienaran Lieutenant leaves west.
A Shienaran Lieutenant leaves west.
A Shienaran Lieutenant leaves west.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

w
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A poor, solemn villager walks by.
A raven is here flying around.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
A raven starts following you.

nar on
* R HP:Critical MV:Full > sc
You narrate 'on'

* R HP:Critical MV:Full > You have 63(426) hit and 135(150) movement points.
You have scored 106159838 experience points and 3033 quest points.
You need 2340162 exp to level and 6967 qp to rank.
You have amassed 123 Turn points to date.
You have played 57 days and 7 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

look
Preparing to find this room on the map.
* R HP:Critical MV:Full > kill dark
kill dark
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A poor, solemn villager walks by.
A raven is here flying around.

* R HP:Critical MV:Full > l
They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A poor, solemn villager walks by.
A raven is here flying around.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > cha wimp 44
kill dark
kill dark
You will now flee if you go below 44 hit points.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.
Azrik has arrived from the west, riding a warhorse.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
kill dark
They aren't here.
Azrik leaves east riding a warhorse.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
Azrik has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full > bec
You beckon everyone to follow you.

* R HP:Critical MV:Full >
Azrik starts following you.

gro all
* R HP:Critical MV:Full > Azrik is now a member of your group.
A raven is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.

gro all
* R HP:Critical MV:Full > w
* R HP:Critical MV:Full > w
kill dark
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
Azrik has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Critical MV:Strong > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Critical MV:Strong > w
kill dark
They aren't here.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > n
w
They aren't here.

* R HP:Critical MV:Strong > s
East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the south, riding a warhorse.
A raven has arrived from the south.

w
* R HP:Critical MV:Strong > kill dark
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the east, riding a warhorse.

* R HP:Critical MV:Strong > East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
Azrik has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* R HP:Critical MV:Strong > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the east, riding a warhorse.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > e
kill dark
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
Azrik has arrived from the west, riding a warhorse.
A raven has arrived from the west.

* R HP:Critical MV:Strong > kill dark
You barely slash *Rig*'s body.
Azrik tickles *Rig*'s left hand with his slash.

* R HP:Critical MV:Strong - Rig: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Strong - Rig: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Rig: Beaten >
*Rig* panics, and attempts to flee!

kill dark
* R HP:Critical MV:Strong - Rig: Beaten > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Strong - Rig: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Strong - Rig: Beaten > You do the best you can!

kill dark
* R HP:Critical MV:Strong - Rig: Beaten > kill dark
You do the best you can!
*Rig* leaves north riding a shadow stallion.

* R HP:Critical MV:Strong > They aren't here.
Someone bellows 'lol'

* R HP:Critical MV:Strong > n
They aren't here.

kill dark
* R HP:Critical MV:Strong > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
Azrik has arrived from the south, riding a warhorse.
A raven has arrived from the south.

bash
* R HP:Beaten MV:Strong > You slash *Rig*'s body hard.
Azrik tickles *Rig*'s body with his slash.

= ng - Rig: Critical >
*Rig* panics, and attempts to flee!

+
*Rig* panics, and attempts to flee!

-
Azrik slashes *Rig*'s left arm.

=
Your bash at *Rig* sends him sprawling!

* R HP:Beaten MV:Strong - Rig: Critical > zz
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > You do the best you can!

kill dark
* R HP:Beaten MV:Strong - Rig: Critical > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Strong - Rig: Critical > kill dark
Azrik slashes *Rig*'s head.
You slash *Rig*'s left leg.
You slash *Rig*'s head hard.
You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > You do the best you can!

kill dark
* R HP:Beaten MV:Strong - Rig: Critical > kill dark

*Rig* leaves south riding a shadow stallion.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > s
They aren't here.

kill dark
* R HP:Beaten MV:Strong > w
They aren't here.

kill dark
* R HP:Beaten MV:Strong > East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
Azrik has arrived from the east, riding a warhorse.
A raven has arrived from the east.

n
* R HP:Beaten MV:Strong > n
They aren't here.

* R HP:Beaten MV:Strong > n
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the south, riding a warhorse.
A raven has arrived from the south.

n
* R HP:Beaten MV:Strong > n
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Azrik has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > n
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Azrik has arrived from the south, riding a warhorse.
A raven has arrived from the south.

n
* R HP:Beaten MV:Strong > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Azrik has arrived from the south, riding a warhorse.
A raven has arrived from the south.

n
* R HP:Beaten MV:Strong > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Ack, you lost Azrik!

* R HP:Beaten MV:Strong > n
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven has arrived from the south.

w
* R HP:Beaten MV:Strong > n
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven has arrived from the east.

n
* R HP:Beaten MV:Strong > n
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven has arrived from the south.
A rat has arrived from the south.

* R HP:Beaten MV:Strong > The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven has arrived from the south.
A rat has arrived from the south.

* R HP:Beaten MV:Tiring > change mood wimpy
change mood wimpy
You try to calm down, but can't.

change mood wimpy
* R HP:Beaten MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Beaten MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

w
* R HP:Beaten MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the east.

* R HP:Beaten MV:Tiring > ttt
[track shadow]

+
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Tiring > n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
A raven has arrived from the south.
A rat has arrived from the south.

* R HP:Beaten MV:Tiring > stat
kill dark
You are a 263 year old male human warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 57.2 lbs, very light.
Your base abilities are: Str:19 Int:16 Wil:13 Dex:19 Con:19.
Offensive bonus: 160, Dodging bonus: 81, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 213 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring > kill dark
They aren't here.
Azrik narrates 'horse '

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kr
[kill rat]
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Tiring > k raven
You try.. but your arms are shorter than your dreams...

* R HP:Beaten MV:Tiring > not
s
A rat starts following you.
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring > f
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring > f
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Tiring > s
s
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

w
* R HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > n
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A torch is here on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > w
w
w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Tiring > w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black snake is here, lying on a rock.
A raven is here flying around.
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
The corpse of a blight-bear is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > w
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A falcon with long, brown feathers circles in a slow hunting pattern.

s
* R HP:Beaten MV:Tiring > s
s
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > w
s
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > s
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

s
* R HP:Beaten MV:Tiring > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Tiring > s
s
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Beaten MV:Tiring > s
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

s
* R HP:Beaten MV:Tiring > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > s
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Tiring > s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.

s
* R HP:Beaten MV:Tiring > s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A panther stalks through the wilderness.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Tiring > Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Tiring > s
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Beaten MV:Tiring > e
s
s
An oozing ball of mud tries to hit you, but you parry successfully.
You slash an oozing ball of mud's left leg extremely hard.
An oozing ball of mud tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - an oozing ball of mud: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - an oozing ball of mud: Scratched > No way! You're fighting for your life!

f
* R HP:Beaten MV:Strong - an oozing ball of mud: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - an oozing ball of mud: Scratched > e
No way! You're fighting for your life!

s
* R HP:Beaten MV:Strong - an oozing ball of mud: Scratched > s
You panic and attempt to flee!

kill dark
You flee head over heels.
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
Correcting map position after fleeing.
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A twitching vine of creepers dangles from above.

* R HP:Beaten MV:Strong > Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Beaten MV:Strong > Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten MV:Strong > s
They aren't here.

s
* R HP:Beaten MV:Strong > Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

kill dark
* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > e
They aren't here.

s
* R HP:Beaten MV:Strong > s
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A panther stalks through the wilderness.

s
* R HP:Beaten MV:Strong > kill dark
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten MV:Strong > kill dark
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

w
* R HP:Beaten MV:Strong > w
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A water skin made from dried human flesh lies here.
A chunk of sandstone lies on the ground. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here, watching.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shaggy wolfish creature darts through the shadows.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

s
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
A shaggy wolfish creature darts through the shadows.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > n
They aren't here.

e
* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shaggy wolfish creature darts through the shadows.

* R HP:Beaten MV:Strong > kill dark
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A water skin made from dried human flesh lies here.
A chunk of sandstone lies on the ground. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here, watching.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > A raven starts following you.
They aren't here.

* R HP:Beaten MV:Strong > k raven
kill dark
kill dark
A raven stops following you.
You gracefully flow into The Falcon Swoops, slashing a raven's right wing into bloody fragments!
A raven is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Strong - a raven: Incapacitated > They aren't here.

* R HP:Beaten MV:Strong - a raven: Incapacitated > 0
They aren't here.

* R HP:Beaten MV:Strong - a raven: Incapacitated > kill dark
[where ]
Players in your Zone
--------------------
Rhys - Thick Forest

* R HP:Beaten MV:Strong - a raven: Incapacitated > kill dark
You slash a raven's body into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > nar was so low
kill dark
You narrate 'was so low'

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > 0
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
[where ]
Players in your Zone
--------------------
Rhys - Thick Forest

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > nar i blocking df, think ran s
You narrate 'i blocking df, think ran s'

x
* R HP:Beaten MV:Strong > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is weary.

ttt
[track shadow] ng >


*Rig* leaves east riding a shadow stallion.

-kill dark
+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Strong > e
They aren't here.

* R HP:Beaten MV:Strong > n
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

n
* R HP:Beaten MV:Strong > n
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Rig* is here, fighting an oozing ball of mud, riding a shadow stallion.
An oozing ball of mud is here, fighting Rig.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten MV:Strong > Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A panther stalks through the wilderness.

* R HP:Beaten MV:Strong > Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Beaten MV:Strong > nar on
w
kill dark
You narrate 'on'

* R HP:Beaten MV:Strong > Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > s
They aren't here.

e
kill dark
* R HP:Beaten MV:Strong > They aren't here.

s
* R HP:Beaten MV:Strong > e
kill dark
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
A panther stalks through the wilderness.

* R HP:Beaten MV:Strong > You assume Ribbon in the Air, slashing *Rig*'s right arm.

* R HP:Beaten MV:Strong - Rig: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Rig: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Rig: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical >
*Rig* panics, and attempts to flee!

zz
* R HP:Beaten MV:Strong - Rig: Critical > kill dark
kill dark
kill dark
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Strong - Rig: Critical > You do the best you can!
*Rig* leaves south riding a shadow stallion.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > n
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > e
They aren't here.

* R HP:Beaten MV:Strong > Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > w
kill dark
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > You assume Tower of Morning, slashing *Rig*'s body.

* R HP:Beaten MV:Strong - Rig: Critical > look
Preparing to find this room on the map.
You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
An elk has arrived from the north.
*Rig* tries to slash you, but you parry successfully.
You slash *Rig*'s left leg hard.
You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

An elk with massive antlers eyes you with curiosity.
*Rig* is here, fighting YOU!, riding a shadow stallion.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Strong - Rig: Critical > You do the best you can!
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Strong - Rig: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > You slash *Rig*'s body hard.
You do the best you can!
*Rig* leaves west riding a shadow stallion.

* R HP:Beaten MV:Strong > kill dark
kill dark
You assume The Cat Dances on the Wall, slashing *Rig*'s left arm.

* R HP:Beaten MV:Strong - Rig: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Strong - Rig: Critical > kill dark
*Rig* tries to slash you, but you parry successfully.
An elk leaves south.
You gracefully flow into The Wood Grouse Dances, slashing *Rig*'s left arm.
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Rig*'s death cry.
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Crit kills

Post by Rig » Tue Oct 15, 2019 6:05 pm

u r not crit

Meren
Posts: 278
Joined: Tue Feb 06, 2018 10:45 pm

Re: Crit kills

Post by Meren » Tue Oct 15, 2019 7:10 pm

Did you edit that log?

It looks like you chased from Gap to DF without any sound reason to do so. I can only assume you were liberally hitting where to check spawn in zone, and that's what's been removed.

As it is your chasing does not make sense.

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Tue Oct 15, 2019 7:29 pm

Nah I didn't edit the parts I posted at all.

When I saw that there weren't tracks past 1n orch ent, I guessed that he went south from bush, hence me heading to DF to cut him off in case he was looping up that way. Since I had just got ravened blight maybe he figured DF was safe to zoom through

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Crit kills

Post by raal » Fri Oct 18, 2019 2:00 pm

Made it into FD crit and had 18 hps after they chased me off Malkier...after a few ticks I stick my head out...

* HP:Critical MV:Weary > scan n
*Stomper* is standing here.

* HP:Critical MV:Weary > 9
[order child kill h.dark]
Ok.

* HP:Critical MV:Weary > sco
n
You have 59(396) hit and 29(154) movement points.
You have scored 99541173 experience points and 1311 quest points.
You need 3958827 exp to level and 1689 qp to rank.
You have amassed 32 Turn points to date.
You have played 63 days and 5 hours (real time).
This ranks you as Raal the Lieutenant [Child of Light 7] (Level 49).
You are standing.

* HP:Critical MV:Weary > 9
0
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
*Stomper* is standing here.
A zealous Child of Light has arrived from the south.

* HP:Critical MV:Weary > [order child kill h.dark]
A zealous Child of Light tries to blast Stomper, but he deflects the blow.
Ok.

* HP:Critical MV:Weary > [kill dark]
You try to slash *Stomper*, but he deflects the blow.

* HP:Critical MV:Weary - a zealous Child of Light: Scratched - Stomper: Beaten >
You try to slash *Stomper*, but he deflects the blow.
*Stomper* lances a zealous Child of Light's left arm.
A zealous Child of Light tries to blast Stomper, but he deflects the blow.

b
* HP:Critical MV:Weary - a zealous Child of Light: Scratched - Stomper: [bash ]

+
*Stomper* panics, and attempts to flee!

-
*Stomper* lances a zealous Child of Light's left leg.
A zealous Child of Light tries to blast Stomper, but he parries successfully.
*Stomper* leaves south.

=
They're not here anymore!

* HP:Critical MV:Weary > s
9
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
*Scratch* is here, fighting the grizzled veteran.
An elite Shienaran guard is here, fighting Scratch.
A Shienaran guard is here, fighting Scratch.
The grizzled veteran is here, fighting Scratch.
A zealous Child of Light has arrived from the north.

* HP:Critical MV:Weary > [order child kill h.dark]
A zealous Child of Light tries to blast Scratch, but she deflects the blow.
Ok.

* HP:Critical MV:Weary > 0

*Scratch* leaves north.

* HP:Critical MV:Weary > *Stomper* has arrived from the south.
[kill dark]
You try to slash *Stomper*, but he deflects the blow.

* HP:Critical MV:Weary - Stomper: Beaten > ber
0
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Weary - Stomper: Beaten > [kill dark]
You do the best you can!

* HP:Critical MV:Weary - Stomper: Beaten > b
[bash ]


*Stomper* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Stomper: Beaten > bash

The grizzled veteran tries to scythe Stomper, but he parries successfully.
An elite Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard joins an elite Shienaran guard's fight!
A Shienaran guard slashes Stomper's left foot.
An elite Shienaran guard slashes Stomper's body.
The grizzled veteran tries to scythe Stomper, but he deflects the blow.
*Stomper* lances your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

The Fal Dara alarm horn sounds loudly.

* HP:Critical MV:Weary - Stomper: Beaten >
A Shienaran guard slashes Stomper's body.
An elite Shienaran guard barely slashes Stomper's body.
The grizzled veteran tries to scythe Stomper, but he parries successfully.
*Stomper* lances your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


y - Stomper: Beaten >
*Stomper* panics, and attempts to flee!

+
*Stomper* leaves south.

=
The grizzled veteran leaves south.
An elite Shienaran guard leaves south.
A Shienaran guard leaves south.

=
They're not here anymore!

* HP:Critical MV:Weary > 9
[order child kill h.dark]
A zealous Child of Light tries to blast Stomper, but he parries successfully.
Ok.

* HP:Critical MV:Weary > s
9
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* HP:Critical MV:Weary > [order child kill h.dark]
That person isn't here.

* HP:Critical MV:Weary >
The grizzled veteran leaves north.
An elite Shienaran guard leaves north.
A Shienaran guard leaves north.

n
* HP:Critical MV:Weary > 9
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard is here, fighting Stomper.
An elite Shienaran guard is here, fighting someone.
The grizzled veteran is here, fighting someone.
*Stomper* is here, fighting a zealous Child of Light.
A zealous Child of Light is here, fighting Stomper.

0
* HP:Critical MV:Haggard > [order child kill h.dark]
Ok.

* HP:Critical MV:Haggard > 0
*Stomper* panics, and attempts to flee!
[kill dark]
You assume Hummingbird Kisses the Honeyrose, slashing *Stomper*'s body.

* HP:Critical MV:Haggard - a zealous Child of Light: Hurt - Stomper: Beaten > [kill dark]
You do the best you can!

* HP:Critical MV:Haggard - a zealous Child of Light: Hurt - Stomper: Beaten > 0
0
0
[kill dark]
You do the best you can!

* HP:Critical MV:Haggard - a zealous Child of Light: Hurt - Stomper: Beaten > [kill dark]
You do the best you can!

* HP:Critical MV:Haggard - a zealous Child of Light: Hurt - Stomper: Beaten > 0
0
[kill dark]
You do the best you can!

* HP:Critical MV:Haggard - a zealous Child of Light: Hurt - Stomper: Beaten > You assume Moon Rises Over the Water, slashing *Stomper*'s right leg very hard.
A Shienaran guard slashes Stomper's body.
An elite Shienaran guard tries to slash someone, but she parries successfully.
The grizzled veteran tries to scythe someone, but she parries successfully.
Stomper swiftly dodges a zealous Child of Light's attempt to blast him.
*Scratch* tickles an elite Shienaran guard's body with her pierce.
You slash *Stomper*'s head very hard.
[kill dark]
You do the best you can!

* HP:Critical MV:Haggard - a zealous Child of Light: Hurt - Stomper: Critical > 0
[kill dark]
You do the best you can!

* HP:Critical MV:Haggard - a zealous Child of Light: Hurt - Stomper: Critical > 0
0
*Stomper* leaves south.
[kill dark]
You spin effortlessly into The Wood Grouse Dances, slashing *Scratch*'s body extremely hard.

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Wounded > [kill dark]
You do the best you can!

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Wounded > 0
0
[kill dark]
You do the best you can!

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Wounded > [kill dark]
You do the best you can!

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Wounded > [kill dark]
You do the best you can!

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Wounded > 0
*Scratch* panics, and attempts to flee!
[kill dark]
You do the best you can!

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Wounded > 0
You assume Thistledown Floats on the Wind, slashing *Scratch*'s body very hard.
A Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard slashes Scratch's body.
The grizzled veteran tries to scythe Scratch, but she dodges the attack.
[kill dark]
You do the best you can!

9
* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Battered > You slash *Scratch*'s body into bloody fragments!
[order child kill h.dark]
Ok.

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Battered > close bronzedoors
close counciltable
I see no bronzedoors here.

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Battered > I see no counciltable here.

* HP:Critical MV:Haggard - an elite Shienaran guard: Scratched - Scratch: Battered >
*Scratch* leaves north.

* HP:Critical MV:Haggard > 9
[order child kill h.dark]
Ok.

* HP:Critical MV:Haggard > 0
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > n
0
9
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
*Scratch* is standing here.
A zealous Child of Light has arrived from the south.

* HP:Critical MV:Haggard > [kill dark]
You try to slash *Scratch*, but she parries successfully.

* HP:Critical MV:Haggard - Scratch: Battered > [order child kill h.dark]
A zealous Child of Light tries to blast Scratch, but she deflects the blow.
Ok.

* HP:Critical MV:Haggard - Scratch: Battered > b
[bash ]

-
A zealous Child of Light tries to blast Scratch, but she parries successfully.
*Scratch* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


+
*Scratch* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Scratch* panics, and attempts to flee!

=
Your bash at *Scratch* sends her sprawling!

* HP:Critical MV:Haggard - Scratch: Battered >
A zealous Child of Light tries to blast Scratch, but she parries successfully.
You gracefully flow into Bundling Straw, slashing *Scratch*'s body into bloody fragments!

* HP:Critical MV:Haggard - Scratch: Beaten > 0

You slash *Scratch*'s body into bloody fragments!

* HP:Critical MV:Haggard - Scratch: Beaten > 9
[kill dark]
You do the best you can!

* HP:Critical MV:Haggard - Scratch: Beaten > [order child kill h.dark]
Ok.

* HP:Critical MV:Haggard - Scratch: Beaten >
A zealous Child of Light tries to blast Scratch, but she deflects the blow.
*Scratch* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You slash *Scratch*'s right arm very hard.
*Scratch* leaves north.

0
* HP:Critical MV:Haggard > 0
0
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > n
0
n
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
*Scratch* is standing here.
A zealous Child of Light has arrived from the south.

* HP:Critical MV:Haggard > 0
[kill dark]
You try to slash *Scratch*, but she parries successfully.

* HP:Critical MV:Haggard - Scratch: Critical > No way! You're fighting for your life!

* HP:Critical MV:Haggard - Scratch: Critical > *Scratch* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Scratch*, but she deflects the blow.
[kill dark]
You do the best you can!

* HP:Critical MV:Haggard - Scratch: Critical > 9
*Scratch* barely tickles your left foot with her pierce.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Scratch*, but she parries successfully.
[order child kill h.dark]
A zealous Child of Light tries to blast Scratch, but she dodges the attack.
Ok.

* HP:Critical MV:Weary - Scratch: Critical > 0
0
0
*Scratch* panics, and attempts to flee!
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > [kill dark]
You do the best you can!

0
* HP:Critical MV:Weary - Scratch: Critical > 0
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > 0
0
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > [kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > 0
Scratch swiftly dodges a zealous Child of Light's attempt to blast her.
You try to slash *Scratch*, but she parries successfully.
[kill dark]
You do the best you can!

0
* HP:Critical MV:Weary - Scratch: Critical > [kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > 0
*Scratch* leaves north.
[kill dark]
They aren't here.

* HP:Critical MV:Weary > 0
[kill dark]
They aren't here.

* HP:Critical MV:Weary > [kill dark]
They aren't here.

* HP:Critical MV:Weary > [kill dark]
They aren't here.

n
* HP:Critical MV:Weary > 0
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Scratch* is standing here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
A zealous Child of Light has arrived from the south.

* HP:Critical MV:Weary > [kill dark]
You try to slash *Scratch*, but she deflects the blow.

* HP:Critical MV:Weary - Scratch: Critical > 9

*Scratch* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Scratch*, but she parries successfully.

* HP:Critical MV:Weary - Scratch: Critical > [order child kill h.dark]
A zealous Child of Light tries to blast Scratch, but she parries successfully.
Ok.

* HP:Critical MV:Weary - Scratch: Critical >
*Scratch* tickles your right hand with her pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Scratch: Critical > 0
0
0
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > [kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > 0
[kill dark]
You do the best you can!

0
* HP:Critical MV:Weary - Scratch: Critical > 0
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > [kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > 0
[kill dark]
You do the best you can!

0
* HP:Critical MV:Weary - Scratch: Critical > A zealous Child of Light tries to blast Scratch, but she parries successfully.
*Scratch* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Scratch*, but she deflects the blow.
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical > [kill dark]
You do the best you can!

0
* HP:Critical MV:Weary - Scratch: Critical > [kill dark]
You do the best you can!

* HP:Critical MV:Weary - Scratch: Critical >
*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
A zealous Child of Light hates your guts!

Kultunk
Posts: 10
Joined: Mon Sep 21, 2015 12:20 pm

Re: Crit kills

Post by Kultunk » Fri Oct 25, 2019 11:23 am

* HP:Beaten MV:Haggard > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]

Matching room found! Correcting map position.


m
* HP:Beaten MV:Haggard > [k human]
They aren't here.

m
* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > lo
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]

m
* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > m
m
m
m
m
m
m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > get tea pack
You get a cup of thready brown tea from a backpack.

* HP:Beaten MV:Haggard > quaff tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Beaten MV:Haggard > kk
m
[k h.human]
They aren't here.

* HP:Beaten MV:Haggard > 6
7
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Haggard > [change posture offensive]
Posture changed to: Offensive

lo
* HP:Beaten MV:Haggard > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]

m
* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

m
* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > n
[k human]
They aren't here.

* HP:Beaten MV:Haggard > m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Haggard > [k human]
You try to hack *Godfrey*, but he parries successfully.

* HP:Beaten MV:Haggard - Godfrey: Critical > 5
f
A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ey: Critical >


*Godfrey* barely pierces your left leg.


*Godfrey* panics, and attempts to flee!


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
Correcting map position after fleeing.
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]

5
* HP:Beaten MV:Haggard > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Haggard > 0
[change wimpy 0]
You won't flee from any fight now.

* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > 6
[k human]
They aren't here.

* HP:Beaten MV:Haggard > 0
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Haggard > m
[change wimpy 0]
You won't flee from any fight now.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > lo
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]

m
* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > w
m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > w
m
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A snake is crawling through the water here.
*Godfrey* has arrived from the west, riding a spotted horse.
A raven has arrived from the west.

* HP:Beaten MV:Haggard > [k human]
You hack *Godfrey*'s right leg very hard.
*Godfrey* panics, and attempts to flee!

* HP:Beaten MV:Haggard - Godfrey: Critical >
*Godfrey* barely pierces your left arm.
You try to hack *Godfrey*, but he deflects the blow.
*Godfrey* leaves east riding a spotted horse.

* HP:Beaten MV:Haggard > m
[k human]
They aren't here.

* HP:Beaten MV:Haggard > 6
[change mood brave]
Mood changed to: Brave

0
* HP:Beaten MV:Haggard > e
[change wimpy 0]
You won't flee from any fight now.

m
* HP:Beaten MV:Haggard > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here, riding a spotted horse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Haggard > [k human]
You try to hack *Godfrey*, but he parries successfully.

* HP:Beaten MV:Haggard - Godfrey: Critical > 5
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ey: Critical >

6

*Godfrey* panics, and attempts to flee!

0
m
m
m
m
A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan barely slices your left leg.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes your body.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Godfrey*, but he parries successfully.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
Correcting map position after fleeing.
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > m
[change wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > 6
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > 0
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > m
w
w
m
[change wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here, riding a spotted horse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Godfrey* tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Haggard - Godfrey: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Haggard - Godfrey: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Haggard - Godfrey: Critical > 5
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ey: Critical >


A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.

6

You try to hack *Godfrey*, but he deflects the blow.
A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Godfrey* barely tickles your right hand with his pierce.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
Failed to correct map position after fleeing.
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]

o HP:Beaten MV:Haggard > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > 0
[change wimpy 0]
You won't flee from any fight now.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

sc
o HP:Beaten MV:Haggard > You have 68(393) hit and 20(248) movement points.
You have scored 105808245 experience points and 2918 quest points.
You need 2691755 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
You are hungry.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > get meat pack
m
m
You get a large slab of meat from a backpack.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > eat meat
m
You eat the meat.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

sc
o HP:Beaten MV:Haggard > You have 68(393) hit and 20(248) movement points.
You have scored 105808245 experience points and 2918 quest points.
You need 2691755 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Beaten MV:Haggard > get meat pack
There doesn't seem to be a meat in a backpack.

o HP:Beaten MV:Haggard > eat meat
You don't seem to have any.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > sc
[k human]
They aren't here.

o HP:Beaten MV:Haggard > You have 68(393) hit and 20(248) movement points.
You have scored 105808245 experience points and 2918 quest points.
You need 2691755 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

m
o HP:Beaten MV:Haggard > 6
7
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > [change posture offensive]
Posture changed to: Offensive

o HP:Beaten MV:Haggard > w
w
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
*Godfrey* is standing here, riding a spotted horse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Haggard > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A raven is here flying around.
A snake is crawling through the water here.

o HP:Beaten MV:Haggard > m
m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > 6
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > 0
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > m
[change wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > exa pack
m
It is a backpack.
When you look inside, you see:
backpack (used) :
[2] a thin vial of yellow fluid
a wealth of gold crowns (149)
a skin of human flesh
an oilstone
fifteen copper pennys
[3] a cup of thready brown tea

o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > get skin pack
m
m
You get a skin of human flesh from a backpack.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > ds
ds
[drink skin]
It's empty.

m
o HP:Beaten MV:Haggard > [drink skin]
It's empty.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > where
m
Players in your Zone
--------------------
Kultunk - Path Before the Gate
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.

o HP:Beaten MV:Haggard > k horse
You hack a spotted horse's body into bloody fragments!

lo
o HP:Beaten MV:Haggard - a spotted horse: Battered > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse is here, fighting YOU!

o HP:Beaten MV:Haggard - a spotted horse: Battered > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard - a spotted horse: Battered > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard - a spotted horse: Battered > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard - a spotted horse: Battered > [k human]
They aren't here.

o HP:Beaten MV:Haggard - a spotted horse: Battered > m
m
A spotted horse tries to hit you, but you deflect the blow.
You hack a spotted horse's body into bloody fragments!
A spotted horse is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a spotted horse's death cry.
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > fsc
ds
[fill skin corpse]
You drain some blood from the corpse of a spotted horse into a skin of human flesh.

ds
o HP:Beaten MV:Haggard > [drink skin]
You drink the blood.
You don't feel thirsty any more.

o HP:Beaten MV:Haggard > [drink skin]
You're not thirsty.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > where
6
Players in your Zone
--------------------
Kultunk - Path to the Old Monastery
You catch a faint scent of a horse nearby.

7
o HP:Beaten MV:Haggard > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > lo
[change posture offensive]
Posture changed to: Offensive

o HP:Beaten MV:Haggard > e
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
The corpse of a spotted horse is lying here.

o HP:Beaten MV:Haggard > m
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A raven is here flying around.
A snake is crawling through the water here.

o HP:Beaten MV:Haggard > sc
[k human]
They aren't here.

o HP:Beaten MV:Haggard > You have 82(393) hit and 12(248) movement points.
You have scored 105808455 experience points and 2918 quest points.
You need 2691545 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > where
Players in your Zone
--------------------
Kultunk - Path Before the Gate
You catch a faint scent of a horse nearby.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > get vial pack
m
Your heartbeat calms down more as you feel less panicked.
You get a thin vial of yellow fluid from a backpack.

where
o HP:Beaten MV:Weary > [k human]
They aren't here.

o HP:Beaten MV:Weary > Players in your Zone
--------------------
Kultunk - Path Before the Gate
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Weary > m
[k human]
They aren't here.

o HP:Beaten MV:Weary > put vial pack
m
You put a thin vial of yellow fluid in a backpack.

o HP:Beaten MV:Weary > 6
[k human]
They aren't here.

o HP:Beaten MV:Weary > 7
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary > [change posture offensive]
Posture changed to: Offensive

o HP:Beaten MV:Weary >
A black messenger pigeon flutters its wings.

* HP:Beaten MV:Weary > e
m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Weary > [k human]
They aren't here.

o HP:Beaten MV:Weary > 5
[change mood wimpy]
Mood changed to: Wimpy

n
o HP:Beaten MV:Weary > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Weary > n
w
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A rat scurries around trying to get out of sight.

w
o HP:Beaten MV:Weary > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
o HP:Beaten MV:Weary > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Haggard > m
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Beaten MV:Haggard > b
[k human]
They aren't here.

s HP:Beaten MV:Haggard >
The ancient tree barely hits your right leg.
The ancient tree joins the ancient tree's fight!
[bash ]

Cancelled.
No way! You're fighting for your life!

o HP:Beaten MV:Haggard - the ancient tree: Healthy > m
[k human]
They aren't here.

5
o HP:Beaten MV:Haggard - the ancient tree: Healthy > f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ncient tree: Healthy >


The ancient tree barely hits your body.
The ancient tree tickles your body with its hit.


You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
Failed to correct map position after fleeing.
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

m
o HP:Beaten MV:Haggard > 6
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > [k human]
They aren't here.

where
o HP:Beaten MV:Haggard > Players in your Zone
--------------------
Kultunk - A Pile of Lumber
You catch a faint scent of a horse nearby.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > w
w
s
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
A huge misshapen bear with large tusks, howls hungrily.
A falcon with long, brown feathers circles in a slow hunting pattern.

s
o HP:Beaten MV:Haggard > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]

o HP:Beaten MV:Haggard > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.

o HP:Beaten MV:Haggard > m
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A squirrel is here, chittering.
A rat scurries around trying to get out of sight.
A black snake is here, lying on a rock.
A strong trolloc stands here, snout sniffing the wind.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

where
o HP:Beaten MV:Haggard > t
Players in your Zone
--------------------
Kultunk - The Crossroads
You catch a faint scent of a horse nearby.

[track ] d >

=
Some clear fairly recent tracks of a blighted deer leaving east.
Some clear recent tracks of a small squirrel leaving south.
Some clear fairly recent tracks of a blighted deer leaving north.
Some clear fairly recent tracks of a baby lizard leaving south.
Some clear almost day-old tracks of a blighted deer leaving east.
Some clear almost day-old tracks of a blighted deer leaving north.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > 6
7
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > [change posture offensive]
Posture changed to: Offensive

o HP:Beaten MV:Haggard > whre
Arglebargle, glop-glyf!?!

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

look
Preparing to find this room on the map.
o HP:Beaten MV:Haggard > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A large wooden catapult has been erected here.
A squirrel is here, chittering.
A rat scurries around trying to get out of sight.
A black snake is here, lying on a rock.
A strong trolloc stands here, snout sniffing the wind.

o HP:Beaten MV:Haggard > where
Players in your Zone
--------------------
Kultunk - The Crossroads
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

look
Preparing to find this room on the map.
o HP:Beaten MV:Haggard > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A large wooden catapult has been erected here.
A squirrel is here, chittering.
A rat scurries around trying to get out of sight.
A black snake is here, lying on a rock.
A strong trolloc stands here, snout sniffing the wind.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

sc
o HP:Beaten MV:Haggard > You have 82(393) hit and 23(248) movement points.
You have scored 105808455 experience points and 2918 quest points.
You need 2691545 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > where
Players in your Zone
--------------------
Kultunk - The Crossroads
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
m
o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

m
o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > where
m
Players in your Zone
--------------------
Kultunk - The Crossroads
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Haggard > 6
[k human]
They aren't here.

o HP:Beaten MV:Haggard > 7
A watersnake has arrived from the south.
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Haggard > [change posture offensive]
Posture changed to: Offensive

o HP:Beaten MV:Haggard > sc
You have 96(393) hit and 23(248) movement points.
You have scored 105808455 experience points and 2918 quest points.
You need 2691545 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

m
o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > m
m
[k human]
They aren't here.

o HP:Beaten MV:Haggard > lo
[k human]
They aren't here.

o HP:Beaten MV:Haggard > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A squirrel is here, chittering.
A rat scurries around trying to get out of sight.
A black snake is here, lying on a rock.
A strong trolloc stands here, snout sniffing the wind.

sc
o HP:Beaten MV:Haggard > m
You have 96(393) hit and 23(248) movement points.
You have scored 105808455 experience points and 2918 quest points.
You need 2691545 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Beaten MV:Haggard > [k human]
They aren't here.

o HP:Beaten MV:Haggard > qv
[quaff vial]
You do not have that item.

e
o HP:Beaten MV:Haggard > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.

o HP:Beaten MV:Haggard > get vial pack
You get a thin vial of yellow fluid from a backpack.

o HP:Beaten MV:Haggard > qv
e
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o HP:Beaten MV:Weary > n
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
The corpse of a spotted horse is lying here.

o HP:Beaten MV:Weary > n
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Beaten MV:Weary > e
The ancient tree tickles your left hand with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree hits your left arm.
You hack the ancient tree's branch into bloody fragments!
The ancient tree tickles your left arm with its hit.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

o HP:Beaten MV:Winded - the ancient tree: Hurt > No way! You're fighting for your life!

o HP:Beaten MV:Winded - the ancient tree: Hurt > 5
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!cient tree: Hurt >


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
e
Failed to correct map position after fleeing.
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
The corpse of a spotted horse is lying here.

o HP:Beaten MV:Winded > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A snake is crawling through the water here.

o HP:Beaten MV:Winded > e
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Winded > n
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Winded > m

A black messenger pigeon flutters its wings.

6
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

o HP:Beaten MV:Winded > s
s
m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Winded > Ragan tickles your right arm with his slice.
No way! You're fighting for your life!

o HP:Beaten MV:Winded - Ragan: Healthy > [k human]
They aren't here.

o HP:Beaten MV:Winded - Ragan: Healthy > 5
f
[change mood wimpy]
Mood changed to: Wimpy

You hack Ragan's right leg very hard.y >
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices your body.
You panic and attempt to flee!

n

You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
Failed to correct map position after fleeing.
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]

o HP:Beaten MV:Winded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Winded > n
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A black messenger pigeon is here.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Winded >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

o HP:Beaten MV:Winded > t
[track ]

where
Cancelled.
Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

o HP:Beaten MV:Winded > 6
7
[change mood brave]
Mood changed to: Brave

m
o HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > e
e
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A mole is here, looking sickly.

o HP:Beaten MV:Winded > Alas, you cannot go that way...

o HP:Beaten MV:Winded > n
e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Winded > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
*Godfrey* is here, fighting the blighted tree, riding a spotted horse.
The blighted tree is here, fighting Godfrey.

* HP:Beaten MV:Winded > where
m
Players in your Zone
--------------------
Kultunk - The Blight
You catch a faint scent of a horse nearby.

b
* HP:Beaten MV:Winded > [k human]
You try to hack *Godfrey*, but he parries successfully.

[bash ] - the blighted tree: Beaten - Godfrey: Beaten >


A spotted horse panics and attempts to flee, throwing Godfrey off him in the process!
A spotted horse leaves west.
*Godfrey* panics, and attempts to flee!

=
*Godfrey* leaves east.

=
They're not here anymore!

o HP:Beaten MV:Tiring > m
e
[k human]
They aren't here.

o HP:Beaten MV:Tiring > m
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
*Godfrey* is standing here.
*Godfrey* tickles your body with his pierce.

* HP:Beaten MV:Tiring - Godfrey: Beaten > b
[k human]
You do the best you can!

[bash ] - Godfrey: Beaten >


*Godfrey* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


=
*Godfrey* pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Godfrey* sends him sprawling!

* HP:Beaten MV:Tiring - Godfrey: Beaten > ber
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Tiring - Godfrey: Beaten >
A shrill piercing scream reverberates through the area.
You hack *Godfrey*'s body extremely hard.
*Godfrey* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Godfrey: Beaten >
*Godfrey* leaves north.

o HP:Beaten MV:Tiring > n
m
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
*Godfrey* is standing here.

* HP:Beaten MV:Tiring > [k human]
You hack *Godfrey*'s body hard.
*Godfrey* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Godfrey: Critical >
*Godfrey* tickles your right leg with his pierce.
You try to hack *Godfrey*, but he parries successfully.
*Godfrey* leaves west.

o HP:Beaten MV:Tiring > w
m
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > m
s
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Tiring > m
[k human]
They aren't here.

o HP:Beaten MV:Tiring > s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
*Godfrey* is standing here.

* HP:Beaten MV:Tiring > m
[k human]
You hack *Godfrey*'s body extremely hard.
*Godfrey* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Godfrey: Critical > *Godfrey* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You hack *Godfrey*'s body hard.
*Godfrey* panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Godfrey: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Tiring - Godfrey: Critical >
You try to hack *Godfrey*, but he deflects the blow.

* HP:Beaten MV:Tiring - Godfrey: Critical > m
[k human]
You do the best you can!
*Godfrey* leaves east.

o HP:Beaten MV:Tiring > m
e
[k human]
They aren't here.

o HP:Beaten MV:Tiring > m
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Tiring > e
m
[k human]
They aren't here.

o HP:Beaten MV:Tiring > s
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
*Godfrey* is standing here.
A small stick is lying on the ground here.
*Godfrey* leaves north.

o HP:Beaten MV:Tiring > s
[k human]
They aren't here.

o HP:Beaten MV:Tiring > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]

o HP:Beaten MV:Tiring > m
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]

o HP:Beaten MV:Tiring > n
[k human]
They aren't here.

n
o HP:Beaten MV:Tiring > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]

o HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

w
o HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
o HP:Beaten MV:Tiring > m
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.


o HP:Beaten MV:Tiring > w
m
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Winded > where
[k human]
They aren't here.

o HP:Beaten MV:Winded > Players in your Zone
--------------------
Kultunk - The Blight

o HP:Beaten MV:Winded > where
6
Players in your Zone
--------------------
Kultunk - The Blight

6
o HP:Beaten MV:Tiring > 6
[change mood brave]
You try to calm down, but can't.

o HP:Beaten MV:Tiring > 6
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Beaten MV:Tiring > 0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Beaten MV:Tiring > w
[change wimpy 0]
You won't flee from any fight now.

w
o HP:Beaten MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
*Godfrey* is standing here, riding a spotted horse.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
*Godfrey* leaves south riding a spotted horse.

o HP:Beaten MV:Tiring > s
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

m
o HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring >
*Godfrey* has arrived from the west, riding a spotted horse.

* HP:Beaten MV:Tiring > w

*Godfrey* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Godfrey: Critical > A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Godfrey: Critical > 5
5
Ragan slices your body hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You hack *Godfrey*'s right hand hard.
*Godfrey* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy

f
* HP:Critical MV:Tiring - Godfrey: Critical > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rey: Critical >

6
m

*Godfrey* leaves east riding a spotted horse.

You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
Failed to correct map position after fleeing.
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]

Matching room found! Correcting map position.

Several blackberries grow on a nearby vine. [3]
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > whre
Arglebargle, glop-glyf!?!

o HP:Critical MV:Tiring > 0
sc
[change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Tiring > You have 43(393) hit and 137(248) movement points.
You have scored 105809579 experience points and 2918 quest points.
You need 2690421 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Critical MV:Tiring > m
m
m
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

6
o HP:Critical MV:Tiring > 7
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

where
o HP:Critical MV:Tiring > Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > 6
7
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Tiring > A black messenger pigeon flutters its wings.
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
[change posture offensive]
Posture changed to: Offensive

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > lo
A black messenger pigeon beats its wings harder.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A black messenger pigeon is here.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > sc
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
You have 56(393) hit and 182(248) movement points.
You have scored 105809579 experience points and 2918 quest points.
You need 2690421 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]

Matching room found! Correcting map position.

Several blackberries grow on a nearby vine. [3]
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > lo
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

where
o HP:Critical MV:Tiring > Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > wwher
m
Arglebargle, glop-glyf!?!

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

where
o HP:Critical MV:Tiring > Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > sc
You have 56(393) hit and 182(248) movement points.
You have scored 105809579 experience points and 2918 quest points.
You need 2690421 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > where
[k human]
They aren't here.

o HP:Critical MV:Tiring > Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

o HP:Critical MV:Tiring > s
w
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A snake is crawling through the water here.
A raven is here flying around.
A spotted horse wanders skittishly around here.
You sense a hidden life form in the area...
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Critical MV:Tiring > A watersnake leaves east.
Ragan says 'jGt QzZGoayxmB FiF KG]] E_V SZYOTF twi@ p@sH@h '
Ragan tickles your right leg with his slice.
You wish that your wounds would stop BLEEDING so much!

You hack Ragan's right arm.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices your left arm.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Tiring - Ragan: Scratched > 5
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!n: Scratched >


*Godfrey* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
Failed to correct map position after fleeing.
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A snake is crawling through the water here.

o HP:Critical MV:Tiring > m
6
[k human]
They aren't here.

o HP:Critical MV:Tiring > ber
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Tiring > m
[change mood berserk]
Mood changed to: Berserk

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.
*Godfrey* has arrived from the west.
A raven has arrived from the west.

* HP:Critical MV:Tiring > [k human]
You hack *Godfrey*'s right arm very hard.
*Godfrey* panics, and attempts to flee!

where
* HP:Critical MV:Tiring - Godfrey: Critical > Players in your Zone
--------------------
Kultunk - On the Stone Steps
*Godfrey* leaves west.

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > sc
You have 54(393) hit and 178(248) movement points.
You have scored 105808872 experience points and 2918 quest points.
You need 2691128 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > were
Arglebargle, glop-glyf!?!

m
o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > where
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > sc
[k human]
They aren't here.

o HP:Critical MV:Tiring > You have 54(393) hit and 178(248) movement points.
You have scored 105808872 experience points and 2918 quest points.
You need 2691128 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Kultunk - On the Stone Steps

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > sc
[k human]
They aren't here.

o HP:Critical MV:Tiring > You have 54(393) hit and 178(248) movement points.
You have scored 105808872 experience points and 2918 quest points.
You need 2691128 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > where
[k human]
They aren't here.

o HP:Critical MV:Tiring > Players in your Zone
--------------------
Kultunk - On the Stone Steps

m
o HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

o HP:Critical MV:Tiring > [k human]
They aren't here.

o HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
o HP:Critical MV:Tiring > m
[k human]
They aren't here.

o HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

[k human]
They aren't here.

o HP:Beaten MV:Strong > where
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > 6
[k human]
They aren't here.

o HP:Beaten MV:Strong > 6
6
[k human]
They aren't here.

o HP:Beaten MV:Strong > 0
[change mood brave]
You try to calm down, but can't.

o HP:Beaten MV:Strong > [change mood brave]
You try to calm down, but can't.

o HP:Beaten MV:Strong > m
[change mood brave]
You try to calm down, but can't.

o HP:Beaten MV:Strong > [change wimpy 0]
You chose to go berserk, now live or die with it!

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > 6
[k human]
They aren't here.

o HP:Beaten MV:Strong > 6
[change mood brave]
You try to calm down, but can't.

o HP:Beaten MV:Strong > 0
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Beaten MV:Strong > m
[change wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 0
[change wimpy 0]
You won't flee from any fight now.

m
o HP:Beaten MV:Strong > w
[k human]
They aren't here.

w
o HP:Beaten MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A Shienaran scout keeps a constant watch here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Strong > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]

o HP:Beaten MV:Strong > m
6
[k human]
They aren't here.

o HP:Beaten MV:Strong > 0
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong > [change wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Strong > m
m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > m
m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

m
o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Kultunk - Path Before the Gate

m
o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 6
7
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive

o HP:Beaten MV:Strong > lo
m
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

where
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Kultunk - Path Before the Gate

o HP:Beaten MV:Strong > m
m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Kultunk - Path Before the Gate

m
o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

where
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Kultunk - Path Before the Gate

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > e
m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A Shienaran scout keeps a constant watch here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Strong > m
[k human]
They aren't here.

* HP:Beaten MV:Strong > 5
[k human]
You try to hack *Godfrey*, but he parries successfully.

* HP:Beaten MV:Strong - Godfrey: Critical > f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!y: Critical >

6

You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
Failed to correct map position after fleeing.
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]

o HP:Beaten MV:Strong > 0
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong > m
[change wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > n
[k human]
They aren't here.

o HP:Beaten MV:Strong > w
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
You sense a hidden life form in the area...
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Godfrey* tickles your right leg with his pierce.

* HP:Beaten MV:Strong - Godfrey: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Strong - Godfrey: Critical > m
[k human]
You do the best you can!

* HP:Beaten MV:Strong - Godfrey: Critical > 5

You hack *Godfrey*'s right leg very hard.
*Godfrey* panics, and attempts to flee!
A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* HP:Beaten MV:Strong - Godfrey: Critical > f

*Godfrey* leaves north.

o HP:Beaten MV:Strong - a Shienaran forward scout: Healthy > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!naran forward scout: Healthy >

m
6
You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
Failed to correct map position after fleeing.
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > m
m
[k human]
They aren't here.

m
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > n
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Godfrey* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


m
* HP:Beaten MV:Strong - Godfrey: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Strong - Godfrey: Critical > You try to hack *Godfrey*, but he deflects the blow.
A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Godfrey* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!

[k human]
You do the best you can!

* HP:Beaten MV:Strong - Godfrey: Critical > 5
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!y: Critical >

6

*Godfrey* panics, and attempts to flee!

0
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
Failed to correct map position after fleeing.
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong > m
[change wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > m
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

e
o HP:Beaten MV:Strong > m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Godfrey* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Godfrey: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Godfrey: Critical >
*Godfrey* barely tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Godfrey: Critical > 5
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!y: Critical >


A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

6
0

Ragan barely slices your head.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your right foot.
You wish that your wounds would stop BLEEDING so much!

*Godfrey* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


m
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
Failed to correct map position after fleeing.
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A raven is here flying around.
A snake is crawling through the water here.
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Strong > [change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Strong > m
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > m
m
m
[k human]
They aren't here.

o HP:Critical MV:Strong > m
[k human]
They aren't here.

o HP:Critical MV:Strong > m
[k human]
They aren't here.

m
o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > sc
m
You have 38(393) hit and 193(248) movement points.
You have scored 105805111 experience points and 2918 quest points.
You need 2694889 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Critical MV:Strong > m
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > 0
[change wimpy 0]
You won't flee from any fight now.

ber
o HP:Critical MV:Strong > [change mood berserk]
Mood changed to: Berserk

m
o HP:Critical MV:Strong > m
m
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > where
[k human]
They aren't here.

o HP:Critical MV:Strong > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Strong > m
[k human]
They aren't here.

m
o HP:Critical MV:Strong > [k human]
They aren't here.

m
o HP:Critical MV:Strong > m
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

m
o HP:Critical MV:Strong > m
[k human]
They aren't here.

o HP:Critical MV:Strong > m
m
m
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
Players in your Zone
--------------------
Kultunk - On the Stone Steps

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > sc
You have 51(393) hit and 228(248) movement points.
You have scored 105805111 experience points and 2918 quest points.
You need 2694889 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Critical MV:Full > stat
You are a 508 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 3.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:21 Int:12 Wil:8 Dex:18 Con:19.
Offensive bonus: 216, Dodging bonus: 1, Parrying bonus: 38
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

m
o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > A black messenger pigeon has arrived from the west.
Players in your Zone
--------------------
Kultunk - On the Stone Steps

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
[k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

where
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
* HP:Critical MV:Full > [k human]
You hack *Godfrey*'s left hand hard.
*Godfrey* panics, and attempts to flee!

* HP:Critical MV:Full - Godfrey: Critical > [k human]
You do the best you can!
*Godfrey* leaves east.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

* HP:Critical MV:Full > m
[k human]
You hack *Godfrey*'s body extremely hard.
*Godfrey* panics, and attempts to flee!

* HP:Critical MV:Full - Godfrey: Critical > m
You try to hack *Godfrey*, but he parries successfully.
[k human]
You do the best you can!

* HP:Critical MV:Full - Godfrey: Critical > [k human]
You do the best you can!
*Godfrey* leaves west.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > 6
[k human]
They aren't here.

o HP:Critical MV:Full > 6
[change mood brave]
You try to calm down, but can't.

o HP:Critical MV:Full > 6
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

6
o HP:Critical MV:Full > 6
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

0
o HP:Critical MV:Full > sc
[change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Full > m
You have 51(393) hit and 228(248) movement points.
You have scored 105806242 experience points and 2918 quest points.
You need 2693758 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > w
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Godfrey* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


5
* HP:Critical MV:Full - Godfrey: Critical > [k human]
You do the best you can!

* HP:Critical MV:Full - Godfrey: Critical > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Full - Godfrey: Critical > f
A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan tickles your body with his slice.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Godfrey*, but he deflects the blow.
*Godfrey* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Godfrey* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Godfrey* panics, and attempts to flee!

6
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
Failed to correct map position after fleeing.
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A raven is here flying around.
A snake is crawling through the water here.
[change mood brave]
Mood changed to: Brave

0
o HP:Critical MV:Full >
*Godfrey* has arrived from the west.

* HP:Critical MV:Full > m
[change wimpy 0]
You won't flee from any fight now.
*Godfrey* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Godfrey: Critical > m
[k human]
You do the best you can!

* HP:Critical MV:Full - Godfrey: Critical > ber
[k human]
You do the best you can!

* HP:Critical MV:Full - Godfrey: Critical > You try to hack *Godfrey*, but he deflects the blow.
*Godfrey* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

[change mood berserk]
Mood changed to: Berserk
*Godfrey* panics, and attempts to flee!

* HP:Critical MV:Full - Godfrey: Critical > m

You hack *Godfrey*'s right leg hard.

m
* HP:Critical MV:Full - Godfrey: Critical > m
[k human]
You do the best you can!

* HP:Critical MV:Full - Godfrey: Critical > [k human]
You do the best you can!
*Godfrey* leaves west.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > sc
[k human]
They aren't here.

o HP:Critical MV:Full > You have 32(393) hit and 224(248) movement points.
You have scored 105805202 experience points and 2918 quest points.
You need 2694798 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Full > m
m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

sc
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > You have 32(393) hit and 224(248) movement points.
You have scored 105805202 experience points and 2918 quest points.
You need 2694798 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

m
o HP:Critical MV:Full > m
m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
m
m
m
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > where
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
A black messenger pigeon flutters its wings.
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

where
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > A black messenger pigeon beats its wings harder.
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > where
[k human]
They aren't here.

o HP:Critical MV:Fresh > A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

m
m
m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
m
m
m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

o HP:Critical MV:Fresh > [k human]
They aren't here.

o HP:Critical MV:Fresh > m
[k human]
They aren't here.

m
o HP:Beaten MV:Fresh > m
[k human]
They aren't here.

o HP:Beaten MV:Fresh > m
[k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

where
o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Kultunk - On the Stone Steps

o HP:Beaten MV:Fresh > m
m
[k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > 6
6
6
6
[change mood brave]
You try to calm down, but can't.

6
o HP:Beaten MV:Fresh > [change mood brave]
You try to calm down, but can't.

o HP:Beaten MV:Fresh > 6
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Beaten MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Beaten MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Beaten MV:Fresh > 0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

o HP:Beaten MV:Fresh > [change wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Fresh > w
w
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Godfrey* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Godfrey: Critical > No way! You're fighting for your life!

* HP:Critical MV:Full - Godfrey: Critical > 5
f

You hack *Godfrey*'s left leg very hard.
*Godfrey* panics, and attempts to flee!
A Shienaran forward scout joins Godfrey's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* HP:Critical MV:Full - Godfrey: Critical > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!y: Critical >
*Godfrey* leaves south.

6

You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
Failed to correct map position after fleeing.
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Critical MV:Full > 0
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Full > m
[change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > 0
Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

o HP:Critical MV:Full > m
[change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Full > sc
[k human]
They aren't here.

o HP:Critical MV:Full > You have 57(393) hit and 244(248) movement points.
You have scored 105804224 experience points and 2918 quest points.
You need 2695776 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

m
o HP:Critical MV:Full > [k human]
They aren't here.

m
o HP:Critical MV:Full > m
m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > lo
m
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > where
[k human]
They aren't here.

o HP:Critical MV:Full > Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

m
o HP:Critical MV:Full > m
[k human]
They aren't here.

m
o HP:Critical MV:Full > [k human]
They aren't here.

o HP:Critical MV:Full > [k human]
They aren't here.

sc
o HP:Critical MV:Full > m
m
A mole leaves north.
Your heartbeat calms down more as you feel less panicked.
You have 71(393) hit and 248(248) movement points.
You have scored 105804224 experience points and 2918 quest points.
You need 2695776 exp to level and 82 qp to rank.
You have acquired 273 alt qps to date.
You have amassed 28 Turn points to date.
You have played 206 days and 23 hours (real time).
This ranks you as Kultunk the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > m
[k human]
They aren't here.

o HP:Beaten MV:Fresh > m
[k human]
They aren't here.

o HP:Beaten MV:Fresh > m
[k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > where
s
Players in your Zone
--------------------
Kultunk - Walking Through the Orchard

m
o HP:Beaten MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A crow is here flying around.
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Godfrey* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Godfrey: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Full - Godfrey: Critical >
You try to hack *Godfrey*, but he deflects the blow.
A Shienaran forward scout joins Godfrey's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves east.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Godfrey* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


5
* HP:Beaten MV:Full - Godfrey: Critical > f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Critical >

6

You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
Failed to correct map position after fleeing.
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A spotted horse wanders skittishly around here.
A raven is here flying around.
A snake is crawling through the water here.

o HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Full > 0
[change wimpy 0]
You won't flee from any fight now.

m
o HP:Beaten MV:Full > m
[k human]
They aren't here.

m
o HP:Beaten MV:Full > [k human]
They aren't here.

o HP:Beaten MV:Full > m
[k human]
They aren't here.

m
o HP:Beaten MV:Full > [k human]
They aren't here.

o HP:Beaten MV:Full > m
[k human]
They aren't here.

o HP:Beaten MV:Full > [k human]
They aren't here.

w
o HP:Beaten MV:Full > m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A crow is here flying around.
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Full > [k human]
You hack *Godfrey*'s body hard.
*Godfrey* panics, and attempts to flee!

* HP:Beaten MV:Full - Godfrey: Critical >
*Godfrey* leaves west.

5
o HP:Beaten MV:Full > f
[change mood wimpy]
Mood changed to: Wimpy

o HP:Beaten MV:Full > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A spotted horse wanders skittishly around here.
A raven is here flying around.
A snake is crawling through the water here.

o HP:Beaten MV:Full > m
[k human]
They aren't here.

w
o HP:Beaten MV:Full > w
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A crow is here flying around.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Full > m
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
*Godfrey* is standing here.

* HP:Beaten MV:Full > 6
[k human]
They aren't here.

o HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Full > m
e
[k human]
They aren't here.

m
o HP:Beaten MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here.
A crow is here flying around.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Full > [k human]
You hack *Godfrey*'s body very hard.
*Godfrey* panics, and attempts to flee!

* HP:Beaten MV:Full - Godfrey: Critical > 5
f
[change mood wimpy]
Mood changed to: Wimpy
*Godfrey* leaves west.

o HP:Beaten MV:Full > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Full > m
6
[k human]
They aren't here.

o HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

s
o HP:Beaten MV:Full > w
m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A crow is here flying around.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Full > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]

o HP:Beaten MV:Full > [k human]
They aren't here.

o HP:Beaten MV:Full > e
m
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Godfrey* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A crow is here flying around.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Godfrey* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Godfrey: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Full - Godfrey: Critical > 5
You hack *Godfrey*'s body very hard.
*Godfrey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Godfrey*'s death cry.
Ragan says 'HXk dgM\kVvWtW l`O bAhl ObO nxXOWE I]Nc MlG\Ms '
Ragan slices your left foot.
You wish that your wounds would stop BLEEDING so much!

[change mood wimpy]
Mood changed to: Wimpy

f
You panic and attempt to flee! Scratched >


Fun fight.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Crit kills

Post by Rig » Fri Oct 25, 2019 2:20 pm

U were not crit when he died

godfrey
Posts: 8
Joined: Sat Jul 15, 2017 9:10 pm

Re: Crit kills

Post by godfrey » Sat Oct 26, 2019 12:04 pm

Shoulda been done sooner but was fun.

at one stage, prob around the 71 hps stage for you i was on 7 hps :P

Will see you again sometime perhaps shoulda used trees more instead of staying till as low as i was blight/top gap but i was there for fun.

Godfrey

achillies
Posts: 103
Joined: Sat Sep 24, 2016 8:22 pm

Re: Crit kills

Post by achillies » Mon Nov 04, 2019 5:14 am

* R HP:Beaten MV:Full > s
w
w
Path to the Old Monastery
[ obvious exits: N E W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.

n
* R HP:Beaten MV:Full > Path to the Old Monastery
[ obvious exits: E W ]
|2| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Beaten MV:Full > n
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Beaten MV:Full > A Small Trail
[ obvious exits: N S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

tt
* R HP:Beaten MV:Full > The Blighted Forest
[ obvious exits: N E S W ]
|2| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

[track trolloc] >

-=+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving south.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > n
kill dark
b
The Decaying Forest
[ obvious exits: S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wilted tree leans to one side, on the brink of death.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > w
The Decaying Forest
[ obvious exits: N E S ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Strong > n
kill dark
The Decaying Forest
[ obvious exits: S W ] [ N: deadtrees ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > tt
[track trolloc]

-=+
You could find no tracks at all.

* R HP:Beaten MV:Strong > s
tt
The Decaying Forest
[ obvious exits: N E S ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

[track trolloc] ng >

-=+
Some obvious fresh bloody traces of a Trolloc leaving south.

* R HP:Beaten MV:Strong > s
tt
On the Hillside
[ obvious exits: N E W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

[track trolloc] ng >

-=+
Some obvious fresh bloody traces of a Trolloc leaving east.

* R HP:Beaten MV:Strong > 7
e
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > The Blighted Forest
[ obvious exits: N E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Strong > e
e
s
A Field of Stumps
[ obvious exits: E W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
|2| A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
|2| A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Strong > s
e
n
Path to the Old Monastery
[ obvious exits: N E W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.

n
* R HP:Beaten MV:Strong > Path Before the Gate
[ obvious exits: E W ]
|2| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mole is here, looking sickly.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Strong > e
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > n
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > n
The Yard Before the Monastery
[ obvious exits: N E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

kill dark
* R HP:Beaten MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
|2| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > tt
[track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving west.

* R HP:Beaten MV:Strong > e
e
e
In a Dying Orchard
[ obvious exits: E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
|2| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > w
The Blight
[ obvious exits: N E ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Strong > sc
where
You have 86(411) hit and 117(153) movement points.
You have scored 108502069 experience points and 1637 quest points.
You need 1727317294 exp to level and 1363 qp to rank.
You have amassed 18 Turn points to date.
You have played 157 days and 23 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Achillies - The Blight

* R HP:Beaten MV:Strong > n
w
The Blight
[ obvious exits: N E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Beaten MV:Strong > s
In a Dying Orchard
[ obvious exits: E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Beaten MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Strong > s
w
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Strong > Path Before the Gate
[ obvious exits: E W ]
|2| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mole is here, looking sickly.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Strong > n
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
|2| A spotted horse wanders skittishly around here.

where
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Achillies - By the Deserted Well

who
* R HP:Beaten MV:Strong > Players
-------
Rigor Letorum
Kimi of Two Rivers
Arnos of Kandor
Lord Achillies the Dai Shan [Red Eagle]
Nareda the damane {White Leopard Applicant} WANTED
Sylvester of Two Rivers
Rosaria the Damane, leashed to Niala [White Leopards] WANTED

7 players displayed.

* R HP:Beaten MV:Strong > n
s
A Pile of Lumber
[ obvious exits: E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
|2| A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
|3| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
|4| A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Strong > 0
0
[change mood brave]
Mood changed to: Brave

where
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong > kill dark
Players in your Zone
--------------------
Achillies - By the Deserted Well

* R HP:Beaten MV:Strong > where
They aren't here.

kill dark
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Achillies - By the Deserted Well

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > 7
kill dark
[notice ]
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > where
They aren't here.

* R HP:Beaten MV:Strong > l
Players in your Zone
--------------------
Achillies - By the Deserted Well

kill dark
* R HP:Beaten MV:Strong > *Narbo* has arrived from the north.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
*Narbo* is standing here.
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
|2| A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Strong > where
*Narbo* pounds your right leg.
You do the best you can!

* R HP:Beaten MV:Strong - Narbo: Beaten > kill dark
Players in your Zone
--------------------
Achillies - By the Deserted Well

b
* R HP:Beaten MV:Strong - Narbo: Beaten > You do the best you can!

You pound *Narbo*'s right leg.o: Beaten >
The ancient tree tickles Narbo's head with its hit.
The ancient tree joins the ancient tree's fight!
[bash ]


*Narbo* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Narbo: Beaten >
The ancient tree barely hits Narbo's body.
The ancient tree barely tickles Narbo's left foot with its hit.
*Narbo* pounds your body.
You wish that your wounds would stop BLEEDING so much!


b
* R HP:Beaten MV:Strong - Narbo: Beaten >
The ancient tree tickles Narbo's body with its hit.
The ancient tree tickles Narbo's right arm with its hit.
*Narbo* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Narbo: Beaten >
*Narbo* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Narbo: Beaten >

*Narbo* leaves north.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > n
kill dark
b
A Pile of Lumber
[ obvious exits: E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Narbo* is standing here.
|2| A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > You pound *Narbo*'s body.

[bash ] ng - Narbo: Beaten >

-=
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!

+**
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

*Narbo* pounds your body.
You wish that your wounds would stop BLEEDING so much!


+=- -=
Your bash at *Narbo* sends him sprawling!

* R HP:Critical MV:Strong - Narbo: Beaten > j
f
[change mood wimpy]
Mood changed to: Wimpy

The blighted tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Narbo*'s body.
You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Correcting map position after fleeing.
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Strong > 0
[change mood brave]
Mood changed to: Brave

kill dark
* R HP:Critical MV:Strong > They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

kill dark
* R HP:Critical MV:Strong > w
They aren't here.

* R HP:Critical MV:Strong > s
The Blighted Forest
[ obvious exits: N E S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Strong > A Small Trail
[ obvious exits: N S W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Strong > s
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

e
e
* R HP:Critical MV:Strong > n
kill dark
Path to the Old Monastery
[ obvious exits: E W ]
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
|2| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Strong > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
|1| A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
|2| A spotted horse wanders skittishly around here.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
|3| A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong > where
They aren't here.

* R HP:Critical MV:Strong > kill dark
Players in your Zone
--------------------
Achillies - By the Deserted Well

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > sc
kill dark
You have 58(411) hit and 122(153) movement points.
You have scored 108502069 experience points and 1637 quest points.
You need 1727317294 exp to level and 1363 qp to rank.
You have amassed 18 Turn points to date.
You have played 157 days and 23 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are standing.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill dark
They aren't here.

* R HP:Critical MV:Strong > kill dark
They aren't here.

* R HP:Critical MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > where
kill dark
kill dark
Players in your Zone
--------------------
Achillies - By the Deserted Well

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > who
kill dark
kill dark
Players
-------
Rigor Letorum
Kimi of Two Rivers
Arnos of Kandor
Lord Achillies the Dai Shan [Red Eagle]
Nareda the damane {White Leopard Applicant} WANTED
Sylvester of Two Rivers
Rosaria the Damane, leashed to Niala [White Leopards] WANTED

7 players displayed.

kill dark
kill dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill dark
kill dark
They aren't here.

where
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill dark
Players in your Zone
--------------------
Achillies - By the Deserted Well

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill dark
kill dark

*Narbo* has arrived from the north.

* R HP:Critical MV:Strong >
*Narbo* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Narbo: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Narbo: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Narbo: Beaten > b
[bash ]


*Narbo* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Narbo: Beaten > b

The ancient tree tickles Narbo's head with its hit.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.

* R HP:Critical MV:Strong - Narbo: Beaten >
The ancient tree tickles Narbo's body with its hit.
The ancient tree barely tickles Narbo's left foot with its hit.
*Narbo* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Narbo: Beaten >
The ancient tree barely tickles Narbo's body with its hit.
The ancient tree barely hits Narbo's body.
*Narbo* pounds your body.
You wish that your wounds would stop BLEEDING so much!


[bash ] rong - Narbo: Critical >

=
The ancient tree tickles Narbo's head with its hit.
The ancient tree barely tickles Narbo's right leg with its hit.


As *Narbo* avoids your bash, you topple over and fall to the ground!

8 R HP:Critical MV:Strong - Narbo: Critical >


*Narbo* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Narbo: Critical >
*Narbo* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Narbo: Critical >
The ancient tree tickles Narbo's left leg with its hit.
The ancient tree barely tickles Narbo's left foot with its hit.
*Narbo* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Narbo: Critical > [change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Full - Narbo: Critical >
You pound *Narbo*'s right leg.
*Narbo* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Narbo: Critical >
The ancient tree tickles Narbo's left leg with its hit.
The ancient tree tickles Narbo's body with its hit.
You pound *Narbo*'s head.
*Narbo* tickles your left foot with his pound.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Narbo: Critical >
The ancient tree tickles Narbo's body with its hit.
The ancient tree barely hits Narbo's right leg.
You pound *Narbo*'s right leg hard.

* R HP:Critical MV:Full - Narbo: Critical >
You dodge a bash from *Narbo* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Narbo: Critical >
The ancient tree barely tickles Narbo's left foot with its hit.
The ancient tree barely tickles Narbo's body with its hit.
You pound *Narbo*'s body.
*Narbo* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Full - Narbo: Critical >
You pound *Narbo*'s body very hard.
*Narbo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Narbo*'s death cry.

* R HP:Critical MV:Full >
A lynx leaves north.

* R HP:Critical MV:Full > 0
0

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