Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Crit kills

Post by Corentin » Tue Apr 26, 2022 7:56 am

* R HP:Beaten MV:Strong >
k dark
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving UP
There are some tracks of A RIDDEN MOUNT leaving UP
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a high-cantled saddle is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong >
k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong >
They aren't here.

k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >

Raal has arrived from above, riding a warhorse.

cw 20
change wimpy 20
* R HP:Beaten MV:Strong >
You will now flee if you go below 20 hit points.

* R HP:Beaten MV:Strong >
cw
change mood wimpy
k dark
k dark
Mood changed to: Wimpy

* R HP:Beaten MV:Strong >
Raal narrates 'group all'
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.
*Jaghut* has arrived from above.

k dark
* R HP:Beaten MV:Strong >

Raal slashes *Jaghut*'s left leg hard.

k dark
* R HP:Beaten MV:Strong >
You cleave *Jaghut*'s body.

* R HP:Beaten MV:Strong - Raal: Battered - Jaghut: Hurt >
You do the best you can!

* R HP:Beaten MV:Strong - Raal: Battered - Jaghut: Hurt >
bash

*Chomsky* has arrived from above.
*Margaux* has arrived from above.
*Margaux* barely pierces Raal's body.
Raal panics, and attempts to flee!
-
*Chomsky* hacks your body.
You wish that your wounds would stop BLEEDING so much!

=+*

A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander tickles Chomsky's right leg with his lance.
A shaggy brown mare panics, and attempts to flee!
A shaggy brown mare panics, and attempts to flee!
The Shienaran commander lances Chomsky's left leg.
A shaggy brown mare panics, and attempts to flee!
A shaggy brown mare panics, and attempts to flee!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tickles Jaghut's body with his pound.
A sergeant barely slashes Jaghut's body.
*Chomsky* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

*Margaux* pierces Raal's body.
The day has begun.
Tic length updated to: 61.253 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
*+=-
Raal leaves north riding a warhorse.

*Chomsky* panics, and attempts to flee!
-
*Chomsky* leaves up.

group all=
Your bash at *Jaghut* sends him sprawling!

* R HP:Critical MV:Full - Jaghut: Hurt >
Raal has arrived from the north, riding a warhorse.
Raal is now a member of your group.
A rat is now a member of your group.
A raven is now a member of your group.
A raven is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
A rat is now a member of your group.

* R HP:Critical MV:Full - Jaghut: Hurt >

Raal tries to slash *Margaux*, but she parries successfully.

f
* R HP:Critical MV:Full - Jaghut: Hurt >
*Chomsky* has arrived from above.
*Margaux* panics, and attempts to flee!
You panic and attempt to flee!


*Chomsky* hacks Raal's head.


*Chomsky* hacks Raal's left leg hard.
A shaggy brown mare panics, and attempts to flee!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander lances Chomsky's right arm.
*Margaux* tries to pierce the grizzled veteran, but he deflects the blow.
The grizzled veteran tries to crush Margaux, but she deflects the blow.
The grizzled veteran tries to pound Margaux, but she parries successfully.
The grizzled veteran pounds Jaghut's right arm.
A sergeant barely slashes Jaghut's body.


You flee head over heels.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
w
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
n
A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
group
Your group consists of:
Corentin (Head of group)
Raal
a rat
a raven
a raven
a rat
a raven
a rat

* R HP:Critical MV:Full >
e
s
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full >
k dark
bash
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving UP
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a high-cantled saddle is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jaghut* is here, fighting Raal.
*Margaux* is here, fighting Raal.
*Chomsky* is here, fighting Raal.
Lord Raal the Lieutenant is here, fighting Chomsky, riding a warhorse.
A shaggy brown mare stands here.
A sergeant is here, fighting Chomsky.
The grizzled veteran is here, fighting Chomsky.
The grizzled veteran is here, fighting Chomsky.
The grizzled veteran is here, fighting Chomsky.
The grizzled veteran is here, fighting Chomsky.
The Shienaran commander is here, fighting Chomsky.

* R HP:Critical MV:Strong >
You cleave *Jaghut*'s head hard.

* R HP:Critical MV:Strong - Raal: Battered - Jaghut: Wounded >
-=+
Raal sends *Chomsky* sprawling with a powerful bash!
**+
*Jaghut* blasts Raal's body hard.
A shaggy brown mare panics, and attempts to flee!
*Margaux* pierces Raal's right arm.
The grizzled veteran barely crushes Chomsky's right leg.
The grizzled veteran barely crushes Chomsky's body.
The grizzled veteran pounds Chomsky's right arm.
The grizzled veteran pounds Chomsky's body.
A sergeant slashes Chomsky's body.
Raal slashes *Chomsky*'s body with Water Flows Downhill.
The Shienaran commander barely tickles Chomsky's body with his lance.
*Jaghut* sends Raal sprawling with a powerful bash!
=- -
=
As *Jaghut* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Raal: Beaten - Jaghut: Wounded >
bash

*Jaghut* blasts Raal's right arm.
*Margaux* pierces Raal's body hard.
The grizzled veteran crushes Chomsky's right leg.
The grizzled veteran crushes Chomsky's right hand.
The grizzled veteran barely pounds Chomsky's right leg.
The grizzled veteran pounds Chomsky's right arm.
A sergeant tickles Chomsky's body with his slash.
The Shienaran commander barely lances Chomsky's body.

* R HP:Critical MV:Strong - Raal: Beaten - Jaghut: Wounded >
-=
*Chomsky* panics, and attempts to flee!
+**
*Jaghut* tickles Raal's left foot with his blast.
*Margaux* pierces Raal's right arm.
The grizzled veteran tickles Chomsky's right leg with his crush.
The grizzled veteran tickles Chomsky's left foot with his crush.
The grizzled veteran barely pounds Chomsky's left leg.
The grizzled veteran barely pounds Chomsky's body.
A sergeant barely slashes Chomsky's head.
*Chomsky* is incapacitated and will slowly die, if not aided.
The Shienaran commander lances Chomsky's left hand very hard.
*Chomsky* is dead! R.I.P.
Your blood freezes as you hear *Chomsky*'s death cry.
+=- -
=
As *Jaghut* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Raal: Beaten - Jaghut: Wounded >

*Jaghut* gets a pair of steel-plated boots from the corpse of Chomsky.
*Jaghut* gets a pair of steel-plated greaves from the corpse of Chomsky.
*Jaghut* gets a water skin from the corpse of Chomsky.
*Jaghut* gets a bronze belt of odd design from the corpse of Chomsky.
*Jaghut* gets a gargantuan gilded bastard sword from the corpse of Chomsky.
*Jaghut* gets a sungwood bracelet from the corpse of Chomsky.
*Jaghut* gets a sungwood bracelet from the corpse of Chomsky.
*Jaghut* gets a pair of steel-plated gauntlets from the corpse of Chomsky.
*Jaghut* gets a pair of steel-plated vambraces from the corpse of Chomsky.
*Jaghut* gets a backpack from the corpse of Chomsky.
*Jaghut* gets a cloak of shifting colors from the corpse of Chomsky.
*Jaghut* gets a shining steel breastplate from the corpse of Chomsky.
*Jaghut* gets a torc of gleaming steel from the corpse of Chomsky.
*Jaghut* gets a torc of gleaming steel from the corpse of Chomsky.
*Jaghut* gets a full metal helmet and visor from the corpse of Chomsky.
*Jaghut* gets a gold ring delicately carved with ivy from the corpse of Chomsky.
*Jaghut* gets a gold ring delicately carved with ivy from the corpse of Chomsky.

* R HP:Critical MV:Strong - Raal: Beaten - Jaghut: Wounded >

A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander lances Jaghut's body hard.

* R HP:Critical MV:Strong - Raal: Beaten - Jaghut: Wounded >

*Jaghut* panics, and attempts to flee!

* R HP:Critical MV:Strong - Raal: Beaten - Jaghut: Wounded >

*Margaux* panics, and attempts to flee!

* R HP:Critical MV:Strong - Raal: Beaten - Jaghut: Wounded >

The Shienaran commander tickles Jaghut's body with his lance.
A shaggy brown mare panics, and attempts to flee!
The grizzled veteran barely tickles Jaghut's body with his crush.
The grizzled veteran barely crushes Jaghut's left hand.
The grizzled veteran barely pounds Jaghut's body.
The grizzled veteran barely pounds Jaghut's body.
A sergeant barely slashes Jaghut's body.
*Jaghut* blasts Raal's left hand.
A shaggy brown mare panics, and attempts to flee!
*Jaghut* leaves east.

* R HP:Critical MV:Strong >

*Margaux* avoids being bashed by Raal who loses his balance and falls!
*Margaux* leaves up.

* R HP:Critical MV:Strong >
k dark
k dark
k dark

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
k dark
They aren't here.

* R HP:Critical MV:Strong >
k dark
They aren't here.

k dark
* R HP:Critical MV:Strong >
They aren't here.

k dark
* R HP:Critical MV:Strong >
They aren't here.

k dark
* R HP:Critical MV:Strong >
k dark
They aren't here.

* R HP:Critical MV:Strong >
k dark
They aren't here.

* R HP:Critical MV:Strong >
Raal clambers to his feet.
They aren't here.

* R HP:Critical MV:Strong >
cb
change mood brave
k dark
They aren't here.

* R HP:Critical MV:Strong >
k dark
They aren't here.

* R HP:Critical MV:Strong >
k dark
Mood changed to: Brave

* R HP:Critical MV:Strong >
k dark
They aren't here.

k dark
* R HP:Critical MV:Strong >
They aren't here.

k dark
* R HP:Critical MV:Strong >
They aren't here.

k dark
* R HP:Critical MV:Strong >
They aren't here.

k dark
* R HP:Critical MV:Strong >
k dark
They aren't here.

* R HP:Critical MV:Strong >
k dark
They aren't here.

* R HP:Critical MV:Strong >
u
They aren't here.

* R HP:Critical MV:Strong >
k dark
bash
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.
*Jaghut* has arrived from the north.

* R HP:Critical MV:Strong >
Raal slashes *Jaghut*'s left arm very hard.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving DOWN
There are some tracks of A TROLLOC leaving DOWN
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Margaux* is standing here.

* R HP:Critical MV:Strong >
You try to cleave *Margaux*, but she deflects the blow.

* R HP:Critical MV:Strong - Margaux: Wounded >
-=+*

*Margaux* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

*+=- -
*Jaghut* has arrived from below.

=
As *Margaux* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Margaux: Wounded >
cw
change mood wimpy
f

*Margaux* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

*Jaghut* leaves down.

* R HP:Critical MV:Strong - Margaux: Wounded >

*Margaux* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Margaux: Wounded >
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Margaux: Wounded >
You panic and attempt to flee!

cb
change mood brave
k dark

*Margaux* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!


k dark
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving UP
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The corpse of Chomsky is lying here.
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a high-cantled saddle is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jaghut* is here, fighting Raal.
Lord Raal the Lieutenant is here, fighting Jaghut, riding a warhorse.
A shaggy brown mare stands here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
The Shienaran commander is here, fighting Jaghut.
Mood changed to: Brave

* R HP:Critical MV:Strong >
You cleave *Jaghut*'s body hard.

k dark
* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Battered >
You do the best you can!

k dark
* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Battered >
You do the best you can!

bash
* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Battered >
You do the best you can!

* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Battered >
Raal sends *Jaghut* sprawling with a powerful bash!
They already seem to be stunned.

* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Battered >

You cleave *Jaghut*'s left arm.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander barely lances Jaghut's head.
Raal slashes *Jaghut*'s right arm hard.

* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Battered >
k dark
You do the best you can!

* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Battered >
k dark
You do the best you can!

* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Battered >

The grizzled veteran tickles Jaghut's body with his crush.
The grizzled veteran barely pounds Jaghut's body.
The grizzled veteran pounds Jaghut's right hand.
A sergeant slashes Jaghut's left leg.
You cleave *Jaghut*'s body hard.
The Shienaran commander tickles Jaghut's head with his lance.
Raal slashes *Jaghut*'s body with The Kingfisher Takes a Silverback.
*Margaux* has arrived from above.

* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Beaten >

*Margaux* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Beaten >
cw
change mood wimpy
f
Mood changed to: Wimpy
*Jaghut* panics, and attempts to flee!

* R HP:Critical MV:Strong - Raal: Critical - Jaghut: Beaten >
You panic and attempt to flee!


*Margaux* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


cb
change mood brave

*Margaux* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely tickles Jaghut's left leg with his crush.
The grizzled veteran tickles Jaghut's body with his pound.
The grizzled veteran barely pounds Jaghut's body.
A sergeant slashes Jaghut's left leg.
The Shienaran commander lances Jaghut's body.
*Jaghut* blasts Raal's body.
Raal slashes *Jaghut*'s body.
*Jaghut* leaves up.

Raal flows effortlessly into Parting the Silk.
Raal slashes *Margaux*'s body into bloody fragments!
You flee head over heels.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Critical MV:Strong >
w
k dark
bash
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving UP
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving UP
The corpse of Chomsky is lying here.
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a high-cantled saddle is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Margaux* is here, fighting Raal.
Lord Raal the Lieutenant is here, fighting Margaux, riding a warhorse.
A shaggy brown mare stands here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong >
You try to cleave *Margaux*, but she deflects the blow.

* R HP:Critical MV:Strong - Raal: Critical - Margaux: Wounded >
-=
*Margaux* panics, and attempts to flee!
+**+
*Margaux* leaves east.

Tic in 7 seconds!=- -
e
k dark
bash=
They're not here anymore!

* R HP:Critical MV:Strong >
*Margaux* has arrived from the east.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Raal has arrived from the west, riding a warhorse.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
Bash who?

* R HP:Critical MV:Strong >
w
k dark
bash
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving UP
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving UP
The corpse of Chomsky is lying here.
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a high-cantled saddle is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jaghut* is standing here.
A shaggy brown mare stands here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Raal has arrived from the east, riding a warhorse.
*Jaghut* leaves north.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
Bash who?

* R HP:Critical MV:Strong >
k dark
k dark
k dark
*Margaux* has arrived from the east.
You try to cleave *Margaux*, but she parries successfully.

k dark
* R HP:Critical MV:Strong - Margaux: Wounded >
Raal slashes *Margaux*'s right leg extremely hard.
You do the best you can!

* R HP:Critical MV:Strong - Margaux: Wounded >
k dark
You do the best you can!
*Jaghut* has arrived from the north.

bash
* R HP:Critical MV:Strong - Margaux: Wounded >

Raal tries to slash *Margaux*, but she parries successfully.
The Shienaran commander lances Jaghut's body.
*Margaux* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Margaux* panics, and attempts to flee!


*Jaghut* panics, and attempts to flee!

You flee head over heels.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
Bash who?

* R HP:Critical MV:Strong >
s
k dark
bash
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving UP
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of Chomsky is lying here.
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a high-cantled saddle is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jaghut* is here, fighting the Shienaran commander.
Lord Raal the Lieutenant is standing here, riding a warhorse.
A shaggy brown mare stands here.
A sergeant is here, fighting Jaghut.
The grizzled veteran is here, fighting Jaghut.
The grizzled veteran is here, fighting Jaghut.
The grizzled veteran is here, fighting Jaghut.
The grizzled veteran is here, fighting Jaghut.
The Shienaran commander is here, fighting Jaghut.

* R HP:Critical MV:Strong >
You cleave *Jaghut*'s left arm.
*Jaghut* leaves north.

* R HP:Critical MV:Strong >
Bash who?

* R HP:Critical MV:Strong >
k dark

*Margaux* has arrived from above.

* R HP:Critical MV:Strong >
k dark

*Margaux* avoids being bashed by Raal who loses his balance and falls!

* R HP:Critical MV:Strong >
k dark
You try to cleave *Margaux*, but she deflects the blow.

* R HP:Critical MV:Strong - Raal: Critical - Margaux: Wounded >
You do the best you can!

* R HP:Critical MV:Strong - Raal: Critical - Margaux: Wounded >
You do the best you can!

* R HP:Critical MV:Strong - Raal: Critical - Margaux: Wounded >
bash

The Shienaran commander bellows 'The criminal Margaux shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Margaux has been spotted!'
The Shienaran commander lances Margaux's body into bloody fragments!
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tries to pound Margaux, but she dodges the attack.
A sergeant tries to slash Margaux, but she deflects the blow.
The Shienaran commander tries to lance Margaux, but she parries successfully.
*Margaux* pierces Raal's head.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.486 seconds.
-=+**+=- -=
The grizzled veteran pounds Margaux's body extremely hard.
A sergeant tries to slash Margaux, but she deflects the blow.
The Shienaran commander lances Margaux's left hand into bloody fragments!
*Margaux* panics, and attempts to flee!
You cleave *Margaux*'s right foot into bloody fragments!
Your bash at *Margaux* sends her sprawling!

* R HP:Critical MV:Strong - Raal: Critical - Margaux: Battered >
k dark
k dark
Raal slashes *Margaux*'s body into bloody fragments!
The grizzled veteran pounds Margaux's right arm very hard.
A sergeant slashes Margaux's right leg into bloody fragments!
The Shienaran commander lances Margaux's body into bloody fragments!
You cleave *Margaux*'s body into bloody fragments!
*Margaux* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Margaux*'s death cry.
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
g
get all corpse
You get an apple from the corpse of Margaux.
You get a skin of human flesh from the corpse of Margaux.
You get a black pair of silver-tooled boots from the corpse of Margaux.
You get a pair of earthen colored breeches from the corpse of Margaux.
You get a small purse from the corpse of Margaux.
You get a belt with a buckle of cuendillar from the corpse of Margaux.
You get a silver-winged basilard from the corpse of Margaux.
You get a polished onyx-inlaid shield from the corpse of Margaux.
You get a jeweled wristcuff from the corpse of Margaux.
You get a jeweled wristcuff from the corpse of Margaux.
You get a pair of dark gloves from the corpse of Margaux.
You get a set of cloth sleeves from the corpse of Margaux.
You get a gown of exquisite design from the corpse of Margaux.
You get a bearskin tunic from the corpse of Margaux.
You get a shimmering pendant of obsidian from the corpse of Margaux.
You get a silver medallion from the corpse of Margaux.
You get a camouflaged hood from the corpse of Margaux.
You get a gold ring from the corpse of Margaux.
You get a gold ring from the corpse of Margaux.
You get an oilstone from the corpse of Margaux.

#And Jag got away

Mer
Posts: 81
Joined: Wed Jun 17, 2015 5:24 pm

Re: Crit kills

Post by Mer » Fri Apr 29, 2022 6:56 pm

No kill, but maybe shoulda been! You had me at 9 HPs earlier Dusty and then 16 HPs S Blight there.

* R E HP:Beaten SP:Strong MV:Fresh > e
A Winding Road
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Larnus has arrived from the west, riding |2| warhorse
A raven has arrived from the west.

k rhahr
* R E HP:Beaten SP:Strong MV:Fresh > chann 'flame strike' h.rhahr
They aren't here.

Nobody here by that name. MV:Fresh >

* R E HP:Beaten SP:Strong MV:Fresh >
*Rhahr* has arrived from the west, riding a shadow stallion.
*Koresh* has arrived from the west.

* R E HP:Beaten SP:Strong MV:Fresh >
*Koresh* hacks Larnus's body.
*Rhahr* leaves east riding a shadow stallion.

* R E HP:Beaten SP:Strong MV:Fresh > k rhahr
chann 'flame strike' h.rhahr
Larnus strikes *Koresh*'s left arm.
*Koresh* hacks Larnus's left foot hard.
They aren't here.

Nobody here by that name. MV:Fresh >

* R E HP:Beaten SP:Strong MV:Fresh >
*Rhahr* has arrived from the east, riding a shadow stallion.

* R E HP:Beaten SP:Strong MV:Fresh >
*Rhahr* tries to strike you, but you dodge the attack.

* R E HP:Beaten SP:Strong MV:Fresh - Rhahr: Battered > k dark
chann 'flame strike' h.dark
You do the best you can!

You begin to weave the appropriate flows... Battered >



Ok.
Streaks of fire flow from your hands, burning *Rhahr*.

* R E HP:Beaten SP:Strong MV:Fresh - Rhahr: Battered > chann 'flame strike' h.dark
You begin to weave the appropriate flows...


*Koresh* sends Larnus sprawling with a powerful bash!


Koresh* hacks Larnus's left arm very hard.




Ok.
Streaks of fire flow from your hands, burning *Rhahr*.

* R E HP:Beaten SP:Good MV:Fresh - Rhahr: Beaten > chann 'flame strike' h.dark
You begin to weave the appropriate flows...



*Koresh* kicks Larnus in solar plexus, Larnus is rendered breathless!



You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Rhahr* burn your body!
Ok.
Streaks of fire flow from your hands, burning *Rhahr*.

* R E HP:Beaten SP:Good MV:Fresh - Rhahr: Critical > chann 'flame strike' h.dark
You begin to weave the appropriate flows...


Larnus looks at *Koresh*.
*Rhahr* panics, and attempts to flee!



*Rhahr* leaves west riding a shadow stallion.

w
k dark
chann 'flame strike' h.dark

Larnus strikes *Koresh*'s body.

Cancelled.
A Winding Road
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Rhahr* is standing here, riding |1| shadow stallion


* R E HP:Beaten SP:Good MV:Fresh > You try to pierce *Rhahr*, but he deflects the blow.

You begin to weave the appropriate flows...ritical >



Rhahr* panics, and attempts to flee!




*Rhahr* panics, and attempts to flee!



You try to pierce *Rhahr*, but he parries successfully.
Ok.
Streaks of fire flow from your hands, burning *Rhahr*.

* R E HP:Beaten SP:Good MV:Fresh - Rhahr: Critical >
*Rhahr* leaves east riding a shadow stallion.

* R E HP:Beaten SP:Good MV:Fresh > f
A Winding Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R E HP:Beaten SP:Good MV:Fresh > e
k dark
Alas, you cannot go that way...

* R E HP:Beaten SP:Good MV:Fresh > e
They aren't here.

* R E HP:Beaten SP:Good MV:Fresh > n
Alas, you cannot go that way...

* R E HP:Beaten SP:Good MV:Fresh > k dark
chann 'flame strike' h.dark
A Winding Road
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R E HP:Beaten SP:Good MV:Fresh > They aren't here.

Nobody here by that name.V:Fresh >

* R E HP:Beaten SP:Good MV:Fresh > na he real low
e
You narrate 'he real low'

* R E HP:Beaten SP:Good MV:Fresh > A Winding Road
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Koresh* is here, fighting Larnus.
A raven is here flying around.
Larnus the Knight Bachelier is here, fighting Koresh, riding |2| warhorse

* R E HP:Beaten SP:Good MV:Fresh >
Larnus leaves east riding a warhorse.

* R E HP:Beaten SP:Good MV:Fresh > k rhahr
They aren't here.

e
* R E HP:Beaten SP:Good MV:Fresh > k rhahr
Before a Split in the Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Larnus the Knight Bachelier is standing here, riding |2| warhorse

* R E HP:Beaten SP:Good MV:Fresh > They aren't here.

* R E HP:Beaten SP:Good MV:Fresh >
Larnus leaves south riding a warhorse.

k rhahr
* R E HP:Beaten SP:Good MV:Fresh > k rhahr
*Koresh* has arrived from the west.
They aren't here.

* R E HP:Beaten SP:Good MV:Fresh > k rhahr
They aren't here.

* R E HP:Beaten SP:Good MV:Fresh > *Koresh* tries to hack you, but you parry successfully.
They aren't here.

* R E HP:Beaten SP:Good MV:Fresh - Koresh: Hurt > k rhahr
They aren't here.

* R E HP:Beaten SP:Good MV:Fresh - Koresh: Hurt > chann 'ice spikes' h.dark
You barely pierce *Koresh*'s body.
You begin to weave the appropriate flows...


*Rhahr* has arrived from the south, riding a shadow stallion.



*Koresh* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Rhahr* leaves west riding a shadow stallion.
Ouch! You couldn't maintain the flows.

* R E HP:Critical SP:Good MV:Fresh - Koresh: Hurt > cha mood wimpy
f
*Koresh* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Wimpy

You panic and attempt to flee!ull - Koresh: Hurt >


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S ]
The corpse of a black messenger pigeon is lying here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R E HP:Critical SP:Good MV:Full > n
w
Road to Tarwin's Gap
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Crit kills

Post by Prykor » Tue May 24, 2022 9:44 pm

Got Riktor crit in some 1v1 in open area, and then chased him to mobs.... this was quite the close fight! If he didn't get unlucky with tree aggro, he probably would've killed me on the round that he instead died!


o HP:Wounded MV:Tiring > Among the Empty Hills
The short hills around here are hardly hills at all, just slight elevations
in the landscape. The area around here is stark and empty. A tall tree to
the north is the only noticeable feature, other than the cliffs that ring
this area and the ominous mountains of the Blight.
[ obvious exits: N W ]
Zone: Kandor
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A flock of ravens is circling in the air, searching for prey.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
o HP:Wounded MV:Tiring >
In the Desolate Plains
The barren, lifeless plains rise up into a small hill here, and meet the
steep cliff face to the south. Small pieces of rock dot the ground,
apparently fallen from the cliff overhead. Far to the north the mountains
of the Blight loom menacingly on the horizon.
[ obvious exits: N E W ]
Zone: Kandor
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.

n
o HP:Wounded MV:Tiring >
Among the Desolate Plains
The plains here seem almost inviting at first glance, but the complete lack
of wildlife seems to pervert the area, as if the Blight is stretching its
influence further south. The dirt here is dark in color, and almost
clay-like in consistency. A lone tree can be seen to the east.
[ obvious exits: N E S W ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving south.

o HP:Wounded MV:Tiring >
w
Among the Rolling Plains
The plains of Kandor seem more alive here to the south, and more vegetation
grows in this area, perhaps due to its further distance from the blighted
lands to the north. Grass grows in a thin carpet on the ground, and a few trees
can be seen to the east.
[ obvious exits: N E S ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A raven is here flying around.

o HP:Wounded MV:Tiring >
s
A Blackened Boulder
A mammoth boulder lies half embedded into the ground here. The top appears
to have been shattered by a powerfull force, and the rock itself is charred
black. A ring of limp grass grows around the base of the boulder, and it
too seems to have been affected by the force that devastated the boulder.
This is an excellent place to watch out for intruders.
[ obvious exits: N E W ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving north.

o HP:Wounded MV:Tiring >
w
At a Dead End
The tall cliffs that ring the plains rise up here, and form an indentation.
The cliff seems unclimbable with it's near vertical drop. Small pieces of
rock occasionally break off and fall to the ground. A small patch of grass
grows here despite the desolate and harsh conditions.
[ obvious exits: N E ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
*Ryktor* is standing here, riding a chestnut stallion.
A wild stallion bucks madly.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Tiring >
*Ryktor* pounds your left foot.

* HP:Wounded MV:Tiring - Ryktor: Critical >
x
[k 1.light]
You do the best you can!

* HP:Wounded MV:Tiring - Ryktor: Critical >

You pound *Ryktor*'s body.
*Ryktor* panics, and attempts to flee!
The ancient tree barely tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

* HP:Wounded MV:Tiring - Ryktor: Critical >
*Ryktor* leaves east riding a chestnut stallion. >>

cmb
Tic in 7 seconds!
o HP:Wounded MV:Tiring - the ancient tree: Healthy >
[change mood brave]
Mood changed to: Brave

o HP:Wounded MV:Tiring - the ancient tree: Healthy >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy

o HP:Wounded MV:Tiring - the ancient tree: Healthy >
*Ryktor* has arrived from the east, riding a chestnut stallion.
You panic and attempt to flee!


*Ryktor* pounds your left arm.


*Ryktor* pounds your body.
The ancient tree tickles your right arm with its hit.
The ancient tree barely hits your body.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tickles your left leg with its hit.

cmb
You flee head over heels.
In the Barren Plains
The barren plains are empty of life, barren and desolate. The dirt here is
course and rough, as well as a red-brown color. A small animal trail leads off
the west, and several animal bones lie stuck in the earth here. The bones
appear to be old, and are bleached white from the sun.
[ obvious exits: N S ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Tiring >
s
x
At a Dead End
The tall cliffs that ring the plains rise up here, and form an indentation.
The cliff seems unclimbable with it's near vertical drop. Small pieces of
rock occasionally break off and fall to the ground. A small patch of grass
grows here despite the desolate and harsh conditions.
[ obvious exits: N E ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
*Ryktor* is standing here, riding a chestnut stallion.
A wild stallion bucks madly.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Winded > [k 1.light]
You pound *Ryktor*'s left leg.

* HP:Battered MV:Winded - Ryktor: Critical >
cmb
The ancient tree tickles your left hand with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your left leg with its hit.
The ancient tree tickles your body with its hit.
The ancient tree tickles your left arm with its hit.
The ancient tree barely tickles your body with its hit.
*Ryktor* pounds your body.
You pound *Ryktor*'s body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.406 seconds.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Ryktor: Critical >

*Ryktor* panics, and attempts to flee!

* HP:Battered MV:Tiring - Ryktor: Critical >
*Ryktor* leaves east riding a chestnut stallion. >>

o HP:Battered MV:Tiring - the ancient tree: Scratched >
You pound the ancient tree's roots into bloody fragments!
The ancient tree tickles your body with its hit.
The ancient tree tickles your body with its hit.
The ancient tree tickles your right leg with its hit.
The ancient tree barely tickles your body with its hit.

o HP:Battered MV:Tiring - the ancient tree: Hurt >
cmw
f
*Ryktor* has arrived from the east, riding a chestnut stallion.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - the ancient tree: Hurt >
*Ryktor* pounds your left leg.
You panic and attempt to flee!

cmb
You flee head over heels.
A Blackened Boulder
A mammoth boulder lies half embedded into the ground here. The top appears
to have been shattered by a powerfull force, and the rock itself is charred
black. A ring of limp grass grows around the base of the boulder, and it
too seems to have been affected by the force that devastated the boulder.
This is an excellent place to watch out for intruders.
[ obvious exits: N E W ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Tiring >
x
x
[k 1.light]
They aren't here.

o HP:Battered MV:Tiring > [k 1.light]
They aren't here.

w
x
o HP:Battered MV:Tiring >
At a Dead End
The tall cliffs that ring the plains rise up here, and form an indentation.
The cliff seems unclimbable with it's near vertical drop. Small pieces of
rock occasionally break off and fall to the ground. A small patch of grass
grows here despite the desolate and harsh conditions.
[ obvious exits: N E ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
*Ryktor* is standing here, riding a chestnut stallion.
A wild stallion bucks madly.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Tiring > [k 1.light]
You pound *Ryktor*'s body.

* HP:Battered MV:Tiring - Ryktor: Critical >

You pound *Ryktor*'s left leg.
The ancient tree tickles your right leg with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

* HP:Battered MV:Tiring - Ryktor: Critical >
cmw
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Ryktor: Critical >

*Ryktor* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Ryktor: Critical >

The ancient tree tickles your head with its hit.
The ancient tree barely tickles your left leg with its hit.
The ancient tree barely hits your body.
The ancient tree tickles your body with its hit.
*Ryktor* pounds your left foot very hard.

* HP:Beaten MV:Tiring - Ryktor: Critical >

The ancient tree tickles your body with its hit.
The ancient tree hits your right hand.
The ancient tree tickles your body with its hit.
The ancient tree hits your right foot.
*Ryktor* pounds your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Ryktor: Critical >
f
You panic and attempt to flee!


The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you deflect the blow.
*Ryktor* pounds your left foot hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
In the Barren Plains
The barren plains are empty of life, barren and desolate. The dirt here is
course and rough, as well as a red-brown color. A small animal trail leads off
the west, and several animal bones lie stuck in the earth here. The bones
appear to be old, and are bleached white from the sun.
[ obvious exits: N S ]
Zone: Kandor
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv

o HP:Critical MV:Tiring >
s
x
At a Dead End
The tall cliffs that ring the plains rise up here, and form an indentation.
The cliff seems unclimbable with it's near vertical drop. Small pieces of
rock occasionally break off and fall to the ground. A small patch of grass
grows here despite the desolate and harsh conditions.
[ obvious exits: N E ]
Zone: Kandor
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
*Ryktor* is standing here, riding a chestnut stallion.
A wild stallion bucks madly.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring > *Ryktor* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

[k 1.light]
You do the best you can!

* HP:Critical MV:Tiring - Ryktor: Critical >

The ancient tree tries to hit you, but you dodge the attack.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

cmw
* HP:Critical MV:Tiring - Ryktor: Critical >
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Ryktor: Critical >
You panic and attempt to flee!


The ancient tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree hits your left arm.
You wish that your wounds would stop BLEEDING so much!

*Ryktor* pounds your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Blackened Boulder
A mammoth boulder lies half embedded into the ground here. The top appears
to have been shattered by a powerfull force, and the rock itself is charred
black. A ring of limp grass grows around the base of the boulder, and it
too seems to have been affected by the force that devastated the boulder.
This is an excellent place to watch out for intruders.
[ obvious exits: N E W ]
Zone: Kandor
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>

o HP:Critical MV:Tiring >
e
e
In the Desolate Plains
The barren, lifeless plains rise up into a small hill here, and meet the
steep cliff face to the south. Small pieces of rock dot the ground,
apparently fallen from the cliff overhead. Far to the north the mountains
of the Blight loom menacingly on the horizon.
[ obvious exits: N E W ]
Zone: Kandor
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>

o HP:Critical MV:Tiring > Among the Empty Hills
The short hills around here are hardly hills at all, just slight elevations
in the landscape. The area around here is stark and empty. A tall tree to
the north is the only noticeable feature, other than the cliffs that ring
this area and the ominous mountains of the Blight.
[ obvious exits: N W ]
Zone: Kandor
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A flock of ravens is circling in the air, searching for prey.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

x
o HP:Critical MV:Tiring >
[k 1.light]
They aren't here.

o HP:Critical MV:Tiring >
x
x
x
[k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

cmw
x
o HP:Critical MV:Tiring >
[k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

sc
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k 1.light]
They aren't here.

o HP:Critical MV:Tiring > *Ryktor* has arrived from the west, riding a chestnut stallion.
You have 19(402) hit and 165(257) movement points.
You have scored 100422245 experience points and 358 quest points.
You need 3077755 exp to level and 42 qp to rank.
You have amassed 21 Turn points to date.
You have played 28 days and 16 hours (real time).
This ranks you as Prykor the Revolting Torturer [Dhai'mon 5] (Level 49).
You are standing.

x
* HP:Critical MV:Tiring > [k 1.light]
You pound *Ryktor*'s right leg.

x
* HP:Critical MV:Tiring - Ryktor: Critical > [k 1.light]
You do the best you can!

* HP:Critical MV:Tiring - Ryktor: Critical >
A flock of ravens now follows Ryktor.
The blighted tree tries to hit Ryktor, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles Ryktor's left leg with its hit.
The blighted tree barely hits Ryktor's body.
*Ryktor* is incapacitated and will slowly die, if not aided.
You pound *Ryktor*'s body hard.
*Ryktor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ryktor*'s death cry.
[k 1.light]
They aren't here.

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Crit kills

Post by Revescaal » Sat Jul 23, 2022 6:07 pm

* HP:Critical MV:Tiring >
x
x
x

Your heartbeat calms down more as you feel less panicked.

[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

x
* HP:Beaten MV:Strong > [k light]
They aren't here.

x
* HP:Beaten MV:Strong > [k light]
They aren't here.

x
* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

s
* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > *Aloysius* has arrived from the east, riding a warhorse.
*Aloysius* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Strong - Aloysius: Critical > No way! You're fighting for your life!

* HP:Critical MV:Strong - Aloysius: Critical >
s

You try to hack *Aloysius*, but he parries successfully.
The blighted tree tickles Aloysius's body with its hit.
*Aloysius* panics, and attempts to flee!
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A Dha'vol trolloc has arrived from the east.

* HP:Critical MV:Strong - Aloysius: Critical > No way! You're fighting for your life!

b
* HP:Critical MV:Strong - Aloysius: Critical >
[bash ]


*Aloysius* leaves east riding a warhorse.

-
=
A Dha'vol trolloc leaves east.

e
x
+
b
Cancelled.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A trolloc is here commanding a fist of troops.
*Aloysius* is standing here, riding a warhorse.

* HP:Critical MV:Strong > [k light]
You try to hack *Aloysius*, but he deflects the blow.

* HP:Critical MV:Strong - Aloysius: Critical >
[bash ]


-
*Aloysius* slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!

=
*Aloysius* panics, and attempts to flee!

+
*
*
+=
-
*Aloysius* leaves north riding a warhorse.


n
-=
They're not here anymore!

x
* HP:Critical MV:Strong > A Dha'vol trolloc leaves north.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A trolloc is here commanding a fist of troops.
*Aloysius* is standing here, riding a warhorse.

b
* HP:Critical MV:Strong > *Aloysius* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Strong - Aloysius: Critical >
[bash ]


-
A Dha'vol trolloc joins your fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

=
+*

*Aloysius* panics, and attempts to flee!

*
+=
-
A Dha'vol trolloc tries to cleave Aloysius, but he parries successfully.


-=
Your bash at *Aloysius* sends him sprawling!
*Aloysius* panics, and attempts to flee!

* HP:Critical MV:Strong - Aloysius: Critical >
x
x
[k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
x
* HP:Critical MV:Strong - Aloysius: Critical >
[k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > A Dha'vol trolloc cleaves Aloysius's left hand very
hard.
You hack *Aloysius*'s body extremely hard.
[k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical >
x
[k light]
You do the best you can!

* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
x
* HP:Critical MV:Strong - Aloysius: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Aloysius: Critical > A Dha'vol trolloc tries to cleave Aloysius, but he
deflects the blow.
You hack *Aloysius*'s right leg very hard.
*Aloysius* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Aloysius*'s death cry.

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Crit kills

Post by Rark » Sat Jul 23, 2022 8:44 pm

"crit"

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Crit kills

Post by Revescaal » Mon Jul 25, 2022 4:12 pm

“respected ds leader”

aloysius
Posts: 26
Joined: Mon Mar 06, 2017 10:33 pm

Re: Crit kills

Post by aloysius » Mon Jul 25, 2022 6:00 pm

Lol rark is right without even seeing the log. I suicided to you there out of frustration from you not taking any type of real risk

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Crit kills

Post by Revescaal » Tue Jul 26, 2022 2:37 am

Eh, I played it fairly safe since you were parrying a decent amount of bashed hits off mobs and my link couldn’t keep up. Don’t think you can complain too much when I was crit when you ripped, took a stand at the weakest mobs in blight, and was chasing as a crit abser.

I also don’t think it’s accurate to say you suicided when you just made straight up micro mistakes even in the snippet I posted. Plus some bad luck with the rolls.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Crit kills

Post by Gretchen » Tue Jul 26, 2022 3:12 am

nah nice kill you did well chasing around crit vs crit and bashing him ignore the haters

aloysius
Posts: 26
Joined: Mon Mar 06, 2017 10:33 pm

Re: Crit kills

Post by aloysius » Tue Jul 26, 2022 8:39 am

I sat orch ent for 1 minute with 10 hps waiting for you to chase at high crit/low beat. Then I hit you at the trees when you were beat and I had 30 hps. So yeah basically a suicide. Should have just left when you wouldn't chase with a lot more hps in your home zone

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