Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Perival
Posts: 2
Joined: Thu Apr 09, 2020 8:15 am

Re: Crit kills

Post by Perival » Thu May 14, 2020 9:38 am

Was fun, Turg. I made two mistakes in the end that cost me. Bash ya later!

Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: Crit kills

Post by Turg » Thu May 14, 2020 9:42 am

yeah shouldve bash zerked at the end I had 42hps when I hit you. Bash and zerk wouldve done me in

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Crit kills

Post by Zarth » Thu May 14, 2020 12:46 pm

The change to turn Turg into a WARRIOR is the second greatest in history. Berserk attack is the greatest.

Grut
Posts: 34
Joined: Wed Aug 28, 2019 9:24 am

Re: Crit kills

Post by Grut » Thu May 14, 2020 2:24 pm

GRUT APPROVES

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Crit kills

Post by Zarth » Wed May 20, 2020 7:15 pm

* HP:Battered MV:Full > The Blight
[ obvious exits: N S ]
*Harun* is standing here.
*Iria* is standing here, riding a warhorse.
Myrdan has arrived from the north.
Moloch has arrived from the north.
Zankou has arrived from the north.
Zankou tries to pound *Harun*, but he parries successfully.

* HP:Battered MV:Strong > *Harun* slashes Zankou's left leg hard.
Zankou tries to pound *Harun*, but he deflects the blow.
*Iria* swiftly dodges Moloch's attempt to slash her.
[k light]
You try to pound *Iria*, but she parries successfully.

* HP:Battered MV:Strong - Moloch: Wounded - Iria: Wounded >

Myrdan tries to pierce *Harun*, but he parries successfully.

b
* HP:Battered MV:Strong - Moloch: Wounded - Iria: Wounded >
Myrdan tries to pierce *Harun*, but he parries successfully.
[bash ]


-=
+*
*+
=-
Myrdan tries to pierce *Harun*, but he deflects the blow.


-=
Your bash at *Iria* sends her sprawling!
*Harun* sends Zankou sprawling with a powerful bash!

* HP:Battered MV:Strong - Moloch: Wounded - Iria: Wounded >
cq

Myrdan assumes an offensive striking posture.

* HP:Battered MV:Strong - Moloch: Wounded - Iria: Wounded > [cha mood berserk]
Mood changed to: Berserk

* HP:Battered MV:Strong - Moloch: Wounded - Iria: Wounded >
b

Myrdan tries to pierce *Harun*, but he deflects the blow.
You pound *Iria*'s right leg into bloody fragments!
Moloch slashes *Iria*'s body very hard.
*Iria* panics, and attempts to flee!
*Harun* slashes Zankou's left arm.
*Iria* leaves north riding a warhorse.

* HP:Battered MV:Strong > [bash ]
Bash who?

* HP:Battered MV:Strong >

Moloch slashes *Harun*'s body hard.
*Iria* has arrived from the north, riding a warhorse.

* HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.

k iria
* HP:Battered MV:Strong >
b
You try to pound *Iria*, but she parries successfully.

* HP:Battered MV:Strong - Iria: Beaten > [bash ]


Myrdan pierces *Harun*'s left leg.
*Harun* slashes Zankou's right arm very hard.

-
=+*
*+
=-
*Harun* avoids being bashed by Moloch who loses his balance and falls!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Iria*!

-
=
*Iria* strikes your left hand hard.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Iria*, but she parries successfully.
Myrdan tries to pierce *Harun*, but he deflects the blow.
Your bash at *Iria* sends her sprawling!
*Iria* panics, and attempts to flee!

* HP:Critical MV:Strong - Iria: Beaten >

*Harun* avoids being bashed by Zankou who loses his balance and falls!

* HP:Critical MV:Strong - Iria: Beaten >

Zankou avoids being bashed by *Harun* who loses his balance and falls!

* HP:Critical MV:Strong - Iria: Beaten >

Moloch panics, and attempts to flee!

* HP:Critical MV:Strong - Iria: Beaten >
You pound *Iria*'s body into bloody fragments!

* HP:Critical MV:Strong - Iria: Critical >

*Iria* strikes your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Iria*'s head into bloody fragments!
*Iria* panics, and attempts to flee!
*Iria* leaves south riding a warhorse.
Moloch slashes *Harun*'s left leg.
Myrdan pierces *Harun*'s left leg hard.

* HP:Critical MV:Strong >
s
x
b
The Blight
[ obvious exits: N E S ]
*Iria* is standing here, riding a warhorse.

* HP:Critical MV:Strong > [k light]
You try to pound *Iria*, but she deflects the blow.
Zankou has arrived from the north.

* HP:Critical MV:Strong - Iria: Critical >
[bash ]


-=
+
*
*Iria* panics, and attempts to flee!


Zankou tries to pound *Iria*, but she parries successfully.

*+
=
*Iria* leaves east riding a warhorse.

-
e
x
-
=
They're not here anymore!

* HP:Critical MV:Strong > The Blight
[ obvious exits: E S W ]
*Iria* is standing here, riding a warhorse.
Zankou has arrived from the west.
Zankou tries to pound *Iria*, but she parries successfully.

w
* HP:Critical MV:Strong >
[k light]
You try to pound *Iria*, but she parries successfully.

* HP:Critical MV:Strong - Zankou: Beaten - Iria: Critical > No way! You're fighting for your life!

* HP:Critical MV:Strong - Zankou: Beaten - Iria: Critical >
You try to pound *Iria*, but she deflects the blow.
*Iria* strikes Zankou's body.
Zankou pounds *Iria*'s head into bloody fragments!
*Iria* is mortally wounded, and will die soon, if not aided.

c
* HP:Critical MV:Strong - Iria: Incapacitated >

You pound *Iria*'s right leg into bloody fragments!
*Iria* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Iria*'s death cry.

* HP:Critical MV:Strong > [kick ]
Kick who?

Kyrie
Posts: 59
Joined: Mon Oct 22, 2018 4:25 pm

Re: Crit kills

Post by Kyrie » Wed May 20, 2020 10:00 pm

Thank you for posting this log

Terinor
Posts: 509
Joined: Wed Feb 18, 2015 2:19 pm

Re: Crit kills

Post by Terinor » Wed May 20, 2020 10:13 pm

Dumb trolloc thinks kick start with a C

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Sun Jun 14, 2020 4:49 pm

Zone sense greed results in forgetting the basics; unexpected ending ensues


* R HP:Wounded MV:Winded > `
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make UP the tower have been cut from a very dull red marble
giving a sense of age. A path leads WEST <<<, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > where

Raspen narrates
'going in. Its tough
pking against him and
isabel at the same
time'

* R HP:Wounded MV:Winded > A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Winded > yell hi
x
You bellow 'hi'

* R HP:Wounded MV:Winded > No-one by that name here.

* R HP:Wounded MV:Winded > `
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Wounded MV:Winded > x
stat
No-one by that name here.

* R HP:Wounded
MV:Winded >
Ailak narrates 'Lol'

* R HP:Wounded MV:Winded > You are a 339 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 74.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 12
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded > look
where
x
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make UP the tower have been cut from a very dull red marble
giving a sense of age. A path leads WEST <<<, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring > nar what can i say
You narrate 'what can i say'

* R HP:Wounded MV:Tiring > nar life is a snuggle
x
You narrate 'life is a snuggle'

* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring > look
#alias o open stonegate;#alias p close stonegate;#alias kn knock stonegate;#alias unl unlock stonegate;#alias lo lock stonegate;#alias pi pick stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
Aliased 'kn' to: knock stonegate
Aliased 'unl' to: unlock stonegate
Aliased 'lo' to: lock stonegate
Aliased 'pi' to: pick stonegate

Torlig calls for the stonegate to be opened.
The stonegate is opened from the other side.

* R HP:Wounded MV:Tiring > `
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make UP the tower have been cut from a very dull red marble
giving a sense of age. A path leads WEST <<<, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded MV:Tiring > x
No-one by that name here.

where
* R HP:Wounded MV:Tiring > change mood brave
Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Tiring > Mood changed to: Brave

* R HP:Wounded MV:Tiring > stat
where
The stonegate closes quietly.
You are a 339 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 74.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 12
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Tiring > look

Harmon narrates 'only
one vial left!'

* R HP:Wounded MV:Tiring > x

Raspen narrates
'TERRIBLE'

* R HP:Wounded MV:Tiring > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make UP the tower have been cut from a very dull red marble
giving a sense of age. A path leads WEST <<<, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring > x
No-one by that name here.

* R HP:Wounded MV:Tiring > x
where
No-one by that name here.

change mood brave
* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Tiring > kill $target$

Harmon narrates
'can't afford this
notice-fest'

* R HP:Wounded MV:Tiring > kill $target$
#alias o open stonegate;#alias p close stonegate;#alias kn knock stonegate;#alias unl unlock stonegate;#alias lo lock stonegate;#alias pi pick stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
Aliased 'kn' to: knock stonegate
Aliased 'unl' to: unlock stonegate
Aliased 'lo' to: lock stonegate
Aliased 'pi' to: pick stonegate
Mood changed to: Brave
Torlig calls for the stonegate to be opened.
The stonegate is opened from the other side.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > x
where
No-one by that name here.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Tiring > x

Raspen narrates 'well
come here you dufus'

* R HP:Wounded MV:Tiring > where
Harmon narrates
'#poverty'
No-one by that name
here.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Tiring > x
The stonegate closes quietly.
No-one by that name here.

* R HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Isabel - In Front of the Castle

x
* R HP:Wounded
MV:Tiring >
Raspen narrates 'I
have one more'

* R HP:Wounded MV:Tiring > where
`
#alias o open stonegate;#alias p close stonegate;#alias kn knock stonegate;#alias unl unlock stonegate;#alias lo lock stonegate;#alias pi pick stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
Aliased 'kn' to: knock stonegate
Aliased 'unl' to: unlock stonegate
Aliased 'lo' to: lock stonegate
Aliased 'pi' to: pick stonegate
No-one by that name here.
Torlig calls for the stonegate to be opened.
The stonegate is opened from the other side.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Tiring > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded MV:Tiring > where
x
Players in your Zone
--------------------
Isabel - In Front of the Castle

* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring >
The raven master bellows 'qYHycg SRL SsJK[[^ X] kDk[BkZpnJQ Hw? [Dyw'

x
* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring > notice
west

Harmon narrates 'is
okay'

west
* R HP:Wounded MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring > west
west
The Bridge
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > west
Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > west
Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > A Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > east
east
A Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Tiring > Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Tiring > east
Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Tiring > east
k shadow
Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Tiring > You pound a shadow stallion's left arm into bloody fragments!

* R HP:Wounded MV:Tiring - a shadow stallion: Hurt > notice
look

A shadow stallion barely tickles your body with its hit.
You pound a shadow stallion's body into bloody fragments!

* R HP:Wounded MV:Tiring - a shadow stallion: Wounded > You start paying increased attention
to your surroundings.

* R HP:Wounded MV:Tiring - a shadow stallion: Wounded > Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the >>> EAST a bridge can be seen crossing a large canyon.
The path continues to the >>> EAST over the bridge and to the WEST <<<, away from
the castle.
[ obvious exits: N E W ]
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shadow stallion is here, fighting YOU!

* R HP:Wounded MV:Tiring - a shadow stallion: Wounded > x
No-one by that name here.

* R HP:Wounded MV:Tiring - a shadow stallion: Wounded > `

A shadow stallion barely hits your head.
You pound a shadow stallion's head into bloody fragments!

* R HP:Wounded MV:Tiring - a shadow stallion: Battered > where
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Wounded MV:Tiring - a shadow stallion: Battered > Players in your Zone
--------------------
Isabel - Near a Bridge

* R HP:Wounded MV:Tiring - a shadow stallion: Battered > l shadow

A shadow stallion barely hits your left leg.
You pound a shadow stallion's left arm into bloody fragments!

* R HP:Wounded MV:Tiring - a shadow stallion: Beaten > This b>>> EAST of the Shadow resembles
the horse stock it was spawned from only
in physical form. Malignant red eyes and fangs where there should be teeth
tell the story of a creature tainted by the Dark One. The spawn tears the
ground with razor-sharp hooves, leaving scars even in the bare rock.

A shadow stallion looks pretty hurt.

change mood brave
* R HP:Wounded MV:Tiring - a shadow stallion: Beaten > look
Mood changed to: Brave

* R HP:Wounded MV:Tiring - a shadow stallion: Beaten > Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the >>> EAST a bridge can be seen crossing a large canyon.
The path continues to the >>> EAST over the bridge and to the WEST <<<, away from
the castle.
[ obvious exits: N E W ]
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shadow stallion is here, fighting YOU!

* R HP:Wounded MV:Tiring - a shadow stallion: Beaten >
Harmon narrates
'heading s'

* R HP:Wounded MV:Tiring - a shadow
stallion: Beaten >
A shadow stallion tickles your right leg with its hit.
You pound a shadow stallion's head into bloody fragments!

* R HP:Wounded MV:Tiring - a shadow stallion: Critical > x
`
No-one by that name here.

* R HP:Wounded MV:Tiring - a shadow stallion: Critical > A warhorse is in excellent
condition.
A warhorse is tiring.

* R HP:Wounded MV:Tiring - a shadow stallion: Critical > where

A shadow stallion barely tickles your body with its hit.
You pound a shadow stallion's head into bloody fragments!
A shadow stallion is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a shadow stallion's death cry.

* R HP:Wounded MV:Tiring > change mood brave
Players in your Zone
--------------------
Isabel - Near a Bridge

* R HP:Wounded MV:Tiring > x
Mood changed to: Brave

* R HP:Wounded MV:Tiring > notice
Torlig looks pretty hurt.

west
* R HP:Wounded MV:Tiring > west
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring > Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > notice
look
Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > z
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring > Path to the Blight
The terrain here is rocky and slopes UPwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the >>> EAST are the ruined remains of an
ancient castle. The path continues towards the castle and away to the WEST <<<.
[ obvious exits: E W ]
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > nar is out
west
x
You narrate 'is out'

where
* R HP:Wounded MV:Tiring > A Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > change mood brave
No-one by that name here.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - A Path to the Blight

* R HP:Wounded MV:Tiring > stat
where
Harmon narrates
'kinda funny the
other three'
Mood changed to:
Brave

* R HP:Wounded MV:Tiring > You are a 339 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 74.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 12
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - A Path to the Blight

* R HP:Wounded MV:Tiring > x
Harmon narrates 'just
never came back'
No-one by that name
here.

* R HP:Wounded MV:Tiring > x
where
No-one by that name here.

change mood brave
* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - A Path to the Blight

* R HP:Wounded MV:Tiring > x
Mood changed to: Brave

* R HP:Wounded MV:Tiring > where
No-one by that name here.

* R HP:Wounded MV:Tiring > east
x
Players in your Zone
--------------------
Isabel - A Path to the Blight

* R HP:Wounded MV:Tiring > Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is standing here.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Tiring > Torlig has some big nasty wounds and scratches.

* R HP:Wounded MV:Tiring > nar going to zerk bash
z
$com$
You narrate 'going to zerk bash'

* R HP:Wounded MV:Tiring > You try to pound *Torlig*, but he parries successfully.

* R HP:Wounded MV:Tiring - Torlig: Battered > *Torlig* pierces your body.
You try to pound *Torlig*, but he parries successfully.

-=+
Harmon narrates
'coulda def gotten
one or two of us'

**+=
*Torlig* panics, and attempts to flee!

-
*Torlig* leaves WEST <<<.

-=
They're not here anymore!

* R HP:Wounded MV:Tiring > west
z
$com$
A Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is standing here.
A raven has arrived from the >>> EAST.

* R HP:Wounded
MV:Tiring >
Harmon narrates
'where'

* R HP:Wounded MV:Tiring > You try to pound *Torlig*, but he parries successfully.

* R HP:Wounded MV:Tiring - Torlig: Battered > -=
*Torlig* panics, and attempts to flee!

+
Harmon narrates
'coming back'

*
*Torlig* leaves >>> EAST.

*+=- -=
They're not here anymore!

* R HP:Wounded MV:Tiring > east
z
$com$
Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Tiring > You try to pound *Torlig*, but he parries successfully.

* R HP:Wounded MV:Tiring - Torlig: Battered > -=+**+=
Harmon narrates
'don't die fool'

- -=
*Torlig* barely pierces your right arm.
As *Torlig* avoids your bash, you topple over and fall to the ground!
*Torlig* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Torlig: Battered > nar sit like 4n elbow

The raven master bellows 'Tr@Hl [Tl N@ULeJ? UN J\GNq wfCwDX'

* R HP:Wounded MV:Tiring - Torlig: Battered > sta

*Torlig* barely pierces your body.

* R HP:Wounded MV:Tiring - Torlig: Battered > z
$com$
You narrate 'sit like 4n elbow'

* R HP:Wounded MV:Tiring - Torlig: Battered > Do you not consider fighting as standing?

* R HP:Wounded MV:Tiring - Torlig: Battered > You do the best you can!

* R HP:Wounded MV:Tiring - Torlig: Battered > -=
*Torlig* pierces your
right leg.

+
Harmon narrates
'clearing ent atm'

**+=- -=
As *Torlig* avoids your bash, you topple over and fall to the ground!
*Torlig* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Torlig: Battered >
*Torlig* leaves >>> EAST.

sta
* R HP:Wounded MV:Tiring > z
You are already standing.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > east
z
$com$
Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is standing here.
A raven is here flying around.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Tiring > You try to pound *Torlig*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Torlig: Battered > -=+*
A raven starts following you.

*+=- -=
As *Torlig* avoids your bash, you topple over and fall to the ground!
*Torlig* panics, and attempts to flee!

* R HP:Wounded MV:Tiring >
Harmon narrates 'need
tick for horse'

* R HP:Wounded MV:Tiring > be
sta

*Torlig* leaves NORTH.

z
* R HP:Wounded MV:Tiring > $com$
[change mood berserk]
Mood changed to: Berserk

* R HP:Wounded MV:Tiring > You stand UP.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > Bash who?

* R HP:Wounded MV:Tiring > x
where
No-one by that name here.

* R HP:Wounded MV:Tiring > west
Players in your Zone
--------------------
Isabel - Rotten Vegetation

* R HP:Wounded MV:Tiring > x
Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the >>> EAST.
A raven has arrived from the >>> EAST.

* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring > x
No-one by that name here.

* R HP:Wounded MV:Tiring > east
x
Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the WEST <<<.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring > `
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Wounded MV:Tiring > nar no rush
x
You narrate 'no rush'

* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring >
*Torlig* has arrived from the NORTH.

* R HP:Wounded MV:Tiring > nar he's fleeing
x
You narrate 'he's fleeing'

z
* R HP:Wounded MV:Tiring > $com$
Torlig has some big nasty wounds and scratches.

* R HP:Wounded MV:Tiring > You try to pound *Torlig*, but he parries successfully.

* R HP:Wounded MV:Tiring - Torlig: Battered > -=+**+=- -=
As *Torlig* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring - Torlig: Battered > nar i am more uber!

*Torlig* barely pierces your body.

$com$
* R HP:Wounded MV:Tiring - Torlig: Battered >
*Torlig* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Torlig: Battered > Harmon narrates 'is a
beetle'
You narrate 'i am
more uber!'

* R HP:Wounded MV:Tiring - Torlig: Battered > -
*Torlig* leaves >>> EAST.

=+**+=- -=
They're not here anymore!

* R HP:Wounded MV:Tiring > east
z
Near a Bridge
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A raven has arrived from the WEST <<<.
A raven has arrived from the WEST <<<.

* R HP:Wounded MV:Winded > You try to pound *Torlig*, but he parries successfully.

* R HP:Wounded MV:Winded - Torlig: Battered >
*Torlig* pierces your left arm.
You try to pound *Torlig*, but he deflects the blow.

* R HP:Wounded MV:Winded - Torlig: Battered > $com$
-
*Torlig* barely pierces your right arm.

=+**
Raspen narrates 'I'm
more lyft!'

+=- -=
Your bash at *Torlig* sends him sprawling!

* R HP:Wounded MV:Tiring - Torlig: Battered >
You pound *Torlig*'s body into bloody fragments!
*Torlig* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Torlig: Beaten > nar bashed

*Torlig* leaves NORTH.

* R HP:Wounded MV:Tiring > You narrate 'bashed '

* R HP:Wounded MV:Tiring > nar 2w gk
z
You narrate '2w gk'

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > nar fled!
x
You narrate 'fled!'

* R HP:Wounded MV:Tiring > change mood wimpy
No-one by that name here.

* R HP:Wounded MV:Tiring > change mood wimpy

Harmon has arrived from the WEST <<<, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > change mood wimpy
change mood wimpy
You try to calm DOWN, but can't.

change mood wimpy
* R HP:Wounded MV:Tiring > You try to calm DOWN, but can't.

* R HP:Wounded MV:Tiring > You try to calm DOWN, but can't.

* R HP:Wounded MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Wounded MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Wounded MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 124 hit points.

aw
where
* R HP:Wounded MV:Tiring > north
You won't flee from any fight now.

z
$com$
* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Harmon - Near a Bridge
Isabel - Near a Bridge

* R HP:Wounded MV:Tiring > North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
The giant blight beetle is here flying around.
A black snake is here, lying on a rock.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.

* R HP:Wounded MV:Tiring > You try to pound *Torlig*, but he parries successfully.

* R HP:Wounded MV:Tiring - Torlig: Beaten > -=+**+=- -=
Your bash at *Torlig* sends him sprawling!
*Torlig* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Torlig: Beaten >
You try to pound *Torlig*, but he parries successfully.
The giant blight beetle barely tickles your body with its hit.

* R HP:Wounded MV:Tiring - Torlig: Beaten > nar 2n
You narrate '2n'

* R HP:Wounded MV:Tiring - Torlig: Beaten >
*Torlig* leaves NORTH.

* R HP:Wounded MV:Tiring - the giant blight beetle: Scratched >
Harmon narrates 'i'm
dism all WEST <<<
1s'

* R HP:Wounded MV:Tiring - the
giant blight beetle: Scratched >
You pound the giant blight beetle's right leg into bloody fragments!
The giant blight beetle tickles your right arm with its hit.

nar 1n fled
* R HP:Wounded MV:Tiring - the giant blight beetle: Wounded > f
You narrate '1n fled'

change mood wimpy
where
* R HP:Wounded MV:Tiring - the giant blight beetle: Wounded > [flee ]
You panic and attempt to flee!

You flee head over heels.
Edge of the Cliff
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is standing here.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - Edge of the Cliff

* R HP:Wounded MV:Tiring >
Harmon has arrived from the SOUTH, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring >
Harmon leaves SOUTH riding a bloodstock stallion.
You follow Harmon.

North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Harmon Dan is standing here, riding a bloodstock stallion.
A raven is here flying around.
A raven is here flying around.
The giant blight beetle is here flying around.
A black snake is here, lying on a rock.

* R HP:Wounded MV:Tiring > nar why are you dism
z
You narrate 'why are you dism'

* R HP:Wounded MV:Tiring >
Harmon leaves SOUTH riding a bloodstock stallion.
You follow Harmon.

Near a Bridge
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Harmon Dan is standing here, riding a bloodstock stallion.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > change mood brave
where
x
Mood changed to: Brave

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel
- Near a Bridge
Harmon
- Near a Bridge

* R HP:Wounded
MV:Tiring > Harmon
narrates 'smells'
No-one by that name
here.

* R HP:Wounded MV:Tiring > stat
where
look
You are a 339 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 74.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 12
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - Near a Bridge
Harmon - Near a Bridge

* R HP:Wounded MV:Tiring > Harmon narrates 'too
late tho'
Near a Bridge
Here the path
drastically changes.
It is now lined with
tall slender poles
with the skulls of
various types of
creatures placed atop
them. The trees
have become nearly
nonexistent. The only
things that remain of
the trees
are the trunks that
once held them high
in the sky. The dirt
of the path
has become an
unnatural color of
black, and the cracks
in it are lined with
moss and mold. To the
>>> EAST a bridge can
be seen crossing a
large canyon.
The path continues to
the >>> EAST over the
bridge and to the
WEST <<<, away from
the castle.
[ obvious exits: N E
W ]
The corpse of a
shadow stallion is
lying here.
A raven is here
flying around.
A raven is here
flying around.
A warhorse is here,
stamping his feet
impatiently, being
ridden by you.
Harmon Dan is
standing here, riding
a bloodstock
stallion.

* R HP:Wounded MV:Tiring > nar oo
x
You narrate 'oo'

* R HP:Wounded MV:Tiring > where
look
No-one by that name here.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Isabel - Near a Bridge
Harmon - Near a Bridge

* R HP:Wounded MV:Tiring > Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the >>> EAST a bridge can be seen crossing a large canyon.
The path continues to the >>> EAST over the bridge and to the WEST <<<, away from
the castle.
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Harmon Dan is standing here, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > x
No-one by that name here.

* R HP:Wounded MV:Tiring > x
where
No-one by that name here.

* R HP:Wounded MV:Tiring > north
Players in your Zone
--------------------
Isabel - Near a Bridge
Harmon - Near a Bridge

* R HP:Wounded MV:Tiring > z
$com$
North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A black snake is here, lying on a rock.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > Bash who?

* R HP:Wounded MV:Tiring > west
x
Thinning Vegetation
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A raven has arrived from the >>> EAST.
A raven has arrived from the >>> EAST.
*Torlig* pierces your body.

* R HP:Wounded MV:Tiring - Torlig: Beaten > Torlig looks pretty hurt.

* R HP:Wounded MV:Tiring - Torlig: Beaten >
A ramshorned trolloc joins Torlig's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Torlig's fight!
A fade hisses 'This is the will of the Great Lord.'


* R HP:Wounded MV:Tiring - Torlig: Beaten > $com$

Raspen narrates 'Know
thy enemy Isabel.
Duh'

* R HP:Wounded MV:Tiring - Torlig: Beaten >
*Torlig* panics, and attempts to flee!

-=+
A fade slashes your right arm hard.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tickles your body with his crush.
A ramshorned trolloc barely cleaves your left hand.
A ramshorned trolloc tickles your body with his slash.
A ramshorned trolloc tickles your body with his whip.

**+
*Torlig* leaves NORTH.

=change mood wimpy
-f
-Cancelled.
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - a ramshorned trolloc: Healthy > [flee ]
You panic and attempt to flee!


You pound a ramshorned trolloc's body very hard.
A fade hisses 'This is the will of the Great Lord.'

A fade slashes your left leg.
A ramshorned trolloc barely crushes your right leg.
A ramshorned trolloc tickles your right leg with his cleave.
A ramshorned trolloc tickles your body with his slash.
A ramshorned trolloc barely tickles your body with his whip.
You flee head over heels.
Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Tiring >
A fade has arrived from the SOUTH.
A ramshorned trolloc has arrived from the SOUTH.
A ramshorned trolloc has arrived from the SOUTH.
A ramshorned trolloc has arrived from the SOUTH.
A ramshorned trolloc has arrived from the SOUTH.

nar he at patrol
* R HP:Battered MV:Tiring > east
south
You narrate 'he at patrol'

south
* R HP:Battered MV:Tiring > Edge of the Cliff
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Winded >
A fade has arrived from the WEST <<<.
A ramshorned trolloc has arrived from the WEST <<<.
A ramshorned trolloc has arrived from the WEST <<<.
A ramshorned trolloc has arrived from the WEST <<<.
A ramshorned trolloc has arrived from the WEST <<<.

* R HP:Battered MV:Winded > North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A black snake is here, lying on a rock.

* R HP:Battered MV:Winded > Near a Bridge
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Harmon Dan is standing here, riding a bloodstock stallion.

* R HP:Battered MV:Winded > shiver
change mood brave
Brrrrrrrrr.

where
* R HP:Battered MV:Winded > Mood changed to: Brave

* R HP:Battered MV:Winded > Players in your Zone
--------------------
Isabel - Near a Bridge
Harmon - Near a Bridge

* R HP:Battered MV:Winded > sc
x
where
You have 174(414) hit and 75(155) movement points.
You have scored 105730484 experience points and 2638 quest points.
You need 2769516 exp to level and 362 qp to rank.
You have amassed 19 Turn points to date.
You have played 83 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Winded > No-one by that name here.

* R HP:Battered MV:Winded > x
Players in your Zone
--------------------
Isabel - Near a Bridge
Harmon - Near a Bridge

* R HP:Battered MV:Winded > No-one by that name here.

* R HP:Battered MV:Winded > north
North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The giant blight beetle is here flying around.
A black snake is here, lying on a rock.
*Torlig* barely pierces your body.

* R HP:Battered MV:Winded - Torlig: Beaten > $com$
You try to pound *Torlig*, but he deflects the blow.
A ramshorned trolloc joins Torlig's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Torlig's fight!
A fade hisses 'This is the will of the Great Lord.'

The giant blight beetle tickles your head with its hit.
*Torlig* barely pierces your right hand.

-=+**+=- -
A fade hisses 'This is the will of the Great Lord.'

The giant blight beetle barely tickles your body with its hit.
A fade slashes your body.
A ramshorned trolloc tickles your left leg with his whip.
A ramshorned trolloc slashes your right leg.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc tickles your body with his crush.
*Torlig* barely pierces your head.

=
Your bash at *Torlig* sends him sprawling!
*Torlig* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Torlig: Beaten > nar idk how to
You narrate 'idk how to '

* R HP:Battered MV:Tiring - Torlig: Beaten > nar he flees

The giant blight beetle tickles your body with its hit.
A fade tickles your body with his slash.
A ramshorned trolloc tickles your left leg with his whip.
A ramshorned trolloc tickles your left arm with his slash.
A ramshorned trolloc barely tickles your body with his cleave.
A ramshorned trolloc tickles your left leg with his crush.
You pound *Torlig*'s body into bloody fragments!

* R HP:Beaten MV:Tiring - Torlig: Beaten >
*Torlig* leaves NORTH.

* R HP:Beaten MV:Tiring - a ramshorned trolloc: Scratched > You narrate 'he flees'

* R HP:Beaten MV:Tiring - a ramshorned trolloc: Scratched >
*Torlig* has arrived from the NORTH.

change mood wimpy
f
* R HP:Beaten MV:Tiring - a ramshorned trolloc: Scratched >
*Torlig* pierces your body.

* R HP:Beaten MV:Tiring - a ramshorned trolloc: Scratched > Mood changed to: Wimpy

change mood brave
* R HP:Beaten MV:Tiring - a ramshorned trolloc: Scratched > *Torlig* tickles your body with his pierce.
A fade hisses 'This is the will of the Great Lord.'

You pound a ramshorned trolloc's right arm into bloody fragments!
The giant blight beetle barely tickles your body with its hit.
A fade slashes your right leg.
A ramshorned trolloc tickles your right leg with his whip.
A ramshorned trolloc barely slashes your head.
A ramshorned trolloc cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!

[flee ]
You panic and attempt to flee!


You flee head over heels.
Edge of the Cliff
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* R HP:Beaten MV:Tiring > Mood changed to: Brave

* R HP:Beaten MV:Tiring > z

*Torlig* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Torlig: Beaten > $com$
You do the best you can!

* R HP:Beaten MV:Tiring - Torlig: Beaten > You try to pound *Torlig*, but he parries successfully.
*Torlig* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


-=+**+=- -
*Torlig* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Torlig* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


=
As *Torlig* avoids your bash, you topple over and fall to the ground!
*Torlig* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Torlig: Beaten >
*Torlig* leaves SOUTH.

nar bashed 2n of you
* R HP:Critical MV:Tiring > sta

*Torlig* has arrived from the SOUTH.

* R HP:Critical MV:Tiring >
*Torlig* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Torlig: Beaten > $com$

*Torlig* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Torlig: Beaten > You narrate 'bashed 2n of you '

* R HP:Critical MV:Tiring - Torlig: Beaten > *Torlig* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

Do you not consider fighting as standing?

* R HP:Critical MV:Tiring - Torlig: Beaten > -=+*
Harmon has arrived from the SOUTH, riding a bloodstock stallion.


Harmon tries to hack *Torlig*, but he parries successfully.

*+=
*Torlig* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


- -=
*Torlig* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Torlig* sends him sprawling!
*Torlig* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Torlig: Critical > be
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring - Torlig: Critical >
Harmon hacks *Torlig*'s body into bloody fragments!
You pound *Torlig*'s left arm into bloody fragments!
*Torlig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Torlig*'s death cry.

* R HP:Critical MV:Tiring > sc
nar rip

Harmon gets a black pair of silver-tooled boots from the corpse of Torlig.
Harmon gets a pair of earthen colored breeches from the corpse of Torlig.
Harmon gets a small purse from the corpse of Torlig.
Harmon gets a belt with a buckle of cuendillar from the corpse of Torlig.
Harmon gets a silver-winged basilard from the corpse of Torlig.
Harmon gets a silver etched shield from the corpse of Torlig.
Harmon gets a jeweled wristcuff from the corpse of Torlig.
Harmon gets a jeweled wristcuff from the corpse of Torlig.
Harmon gets a pair of dark gloves from the corpse of Torlig.
Harmon gets a set of cloth sleeves from the corpse of Torlig.
Harmon gets a crimson cloak of fine Two Rivers wool from the corpse of Torlig.
Harmon gets a bearskin tunic from the corpse of Torlig.
Harmon gets a shimmering pendant of obsidian from the corpse of Torlig.
Harmon gets a shimmering pendant of obsidian from the corpse of Torlig.
Harmon gets a camouflaged hood from the corpse of Torlig.
Harmon gets a gold ring from the corpse of Torlig.
Harmon gets a gold ring from the corpse of Torlig.
Harmon gets an oilstone from the corpse of Torlig.

* R HP:Critical
MV:Tiring > Harmon
narrates 'lol'
You have 14(414) hit
and 87(155) movement
points.
You have scored
106247580 experience
points and 2638 quest
points.
You need 2252420 exp
to level and 362 qp
to rank.
You have amassed 26
Turn points to date.
You have played 83
days and 18 hours
(real time).
This ranks you as
Isabel the Lieutenant
[Shienaran Lancer 7]
(Level 50).
You are standing.

* R HP:Critical
MV:Tiring >
Harmon narrates
'rip'

* R HP:Critical
MV:Tiring > You
narrate 'rip'

* R HP:Critical MV:Tiring >
Harmon can't seem to regain control of himself.

* R HP:Critical MV:Tiring > sc

Harmon can't seem to regain control of himself.

* R HP:Critical MV:Tiring > You have 14(414) hit and 87(155) movement points.
You have scored 106247580 experience points and 2638 quest points.
You need 2252420 exp to level and 362 qp to rank.
You have amassed 26 Turn points to date.
You have played 83 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > sca

A fade has arrived from the SOUTH.
A ramshorned trolloc has arrived from the SOUTH.
A ramshorned trolloc has arrived from the SOUTH.
A ramshorned trolloc has arrived from the SOUTH.
A ramshorned trolloc has arrived from the SOUTH.

change mood wimpy
change mood wimpy
* R HP:Critical MV:Tiring > change mood wimpy
You stop using a silver-banded war mallet.

* R HP:Critical MV:Tiring > You try to quietly draw an ivory-hilted stiletto from a studded
leather belt with a crossed swords buckle.

* R HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of
Torlig.

* R HP:Critical MV:Tiring > south
Harmon
stops using a pair of gold-hilted hooked swords.
You swing an ivory-hilted stiletto smoothly, Folding the Fan.

* R HP:Critical MV:Tiring > A fade barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

Harmon draws a shiny copper dagger from a blue cape featuring a golden hawk in flight with a
flash of steel.
You wield a silver-banded war mallet with both hands.

* R HP:Critical MV:Tiring - a fade: Healthy > south
south
south
You
chose to go berserk, now live or die with it!

* R HP:Critical MV:Tiring - a fade: Healthy > You chose to go berserk, now live or die with
it!

* R HP:Critical MV:Tiring - a fade: Healthy > south
You
chose to go berserk, now live or die with it!

* R HP:Critical MV:Tiring - a fade: Healthy > narf
Harmon leaves WEST <<< riding a bloodstock stallion.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a fade: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a fade: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a fade: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a fade: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a fade: Healthy > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring - a fade: Healthy >
You pound a fade's body into bloody fragments!

* R HP:Critical MV:Tiring - a fade: Scratched >
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

A fade hisses 'This is the will of the Great Lord.'

Someone barely cleaves your body.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Harmon.
A seasoned Shienaran soldier hates your guts!
Circle of Light
[ obvious exits: N D ]

Amino
Posts: 8
Joined: Sat Jul 22, 2017 11:53 pm
Contact:

Re: Crit kills

Post by Amino » Sat Jun 27, 2020 10:40 am

JUST KEEP BASHING

After getting beat up by Isabel around Orchard well, I retreat to the Patrol...


o R S HP:Critical DP:Full MV:Full > sco
0
You have 55(405) hit, 125(135) dark power and 252(276) movement points.


o R S HP:Critical DP:Full MV:Full > 0
0
[kill human]
They aren't here.

o R S HP:Critical DP:Full MV:Full > [kill human]
They aren't here.

o R S HP:Critical DP:Full MV:Full > [kill human]
They aren't here.

ww
o R S HP:Critical DP:Full MV:Full >
*Isabel* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A rat has arrived from the east.

* R S HP:Critical DP:Full MV:Full > [where ]
Players in your Zone
--------------------
Amino - The Blighted Woods

sco
* R S HP:Critical DP:Full MV:Full > You have 55(405) hit, 125(135) dark power and 252(276) movement points.


* R S HP:Critical DP:Full MV:Full > 0
b
[kill human]
You try to strike *Isabel*, but she deflects the blow.

[bash ] Full MV:Full - Isabel: Hurt >


*Isabel* sends you sprawling with a powerful bash! (wonder if she just entered and started bash instead of engaging or what?!)
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Full - Isabel: Hurt >
*Isabel* gracefully changes forms to Parting the Silk.
*Isabel* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A raven caws 'Isabel is at The Blighted Woods'
A Dha'vol trolloc tries to crush Isabel, but she deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'


* R S HP:Critical DP:Full MV:Full - Isabel: Hurt > ff

Isabel assumes an offensive striking posture.

* R S HP:Critical DP:Full MV:Full - Isabel: Hurt >
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal slashes Isabel's body.
A ramshorned trolloc cleaves Isabel's left leg.
A Dha'vol trolloc tries to crush Isabel, but she deflects the blow.
*Isabel* spins on one heel, changing forms to Water Flows Downhill.
*Isabel* slashes your left foot hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked. <----- probably saves me

* R S HP:Critical DP:Bursting MV:Full - Isabel: Hurt >
*Isabel* slashes your left foot.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Full - Isabel: Hurt > e
A hooded myrddraal slashes Isabel's left arm.
A ramshorned trolloc cleaves Isabel's left leg.
A Dha'vol trolloc tries to crush Isabel, but she deflects the blow.
*Isabel* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

You strike *Isabel*'s body hard.
[chang mood wimpy]
Mood changed to: Wimpy

* R S HP:Critical DP:Bursting MV:Full - Isabel: Wounded > No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Full - Isabel: Wounded > f
You panic and attempt to flee!


A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.


You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Full >
w


s
o R S HP:Critical DP:Bursting MV:Full > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
*Isabel* is here, fighting a Dha'vol trolloc, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.
A Dha'vol trolloc is here, fighting Isabel.
A ramshorned trolloc is here, fighting Isabel.
A hooded myrddraal is here, fighting Isabel.

* R S HP:Critical DP:Bursting MV:Full > *Isabel* gracefully changes forms to The Swallow Takes Flight.
*Isabel* slashes a Dha'vol trolloc's body very hard.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black messenger pigeon is here.
A brazen young hare thumps his powerful hind legs nearby.

o R S HP:Critical DP:Bursting MV:Full > n
0
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
*Isabel* is here, fighting a Dha'vol trolloc, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.
A Dha'vol trolloc is here, fighting Isabel.
A ramshorned trolloc is here, fighting Isabel.
A hooded myrddraal is here, fighting Isabel.

b
* R S HP:Critical DP:Bursting MV:Full > [kill human]
You strike *Isabel*'s body hard.

* R S HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Hurt - Isabel: [bash ]


A hooded myrddraal hisses 'This is the will of the Great Lord.'

*Isabel* says 'dammit' <---- Live zerk, die zerk
=
*Isabel* slashes a Dha'vol trolloc's left foot very hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal slashes Isabel's left leg.
A ramshorned trolloc cleaves Isabel's left arm.
A Dha'vol trolloc barely crushes Isabel's body.

=
Your bash at *Isabel* sends her sprawling!

* R S HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Wounded - Isabel: Wounded > sco
HP:Critical DP:Full MP:Full


<----- can't see hps because I'm engaged, wonder what they are...?

This ranks you as Amino the Mordero [Myrddraal 1] (Level 50).
You are fighting Isabel.

* R S HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Wounded - Isabel: Wounded >
You strike *Isabel*'s right leg hard.
A hooded myrddraal slashes Isabel's left hand.
A ramshorned trolloc cleaves Isabel's left leg.
A Dha'vol trolloc barely crushes Isabel's body.

* R S HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Wounded - Isabel: Battered >
You strike *Isabel*'s left hand very hard.
A hooded myrddraal slashes Isabel's left arm hard.
A ramshorned trolloc cleaves Isabel's body.
A Dha'vol trolloc tickles Isabel's left foot with his crush.

* R S HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Wounded - Isabel: Battered >
*Isabel* says 'i'm so bad'

* R S HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Wounded - Isabel: Battered >
A small squirrel has arrived from the north.
A hooded myrddraal hisses 'This is the will of the Great Lord.'


* R S HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Wounded - Isabel: Battered >
You strike *Isabel*'s head hard.
A hooded myrddraal slashes Isabel's right leg hard.
A ramshorned trolloc tries to cleave Isabel, but she deflects the blow.
A Dha'vol trolloc barely crushes Isabel's left leg.

* R S HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Wounded - Isabel: Beaten > f
sco
You panic and attempt to flee! <---- flee to check hps
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Isabel* slashes a Dha'vol trolloc's body hard.
A hooded myrddraal slashes Isabel's body.
A ramshorned trolloc barely cleaves Isabel's left leg.
A Dha'vol trolloc barely crushes Isabel's right hand.


*Isabel* slashes a Dha'vol trolloc's head very hard.

You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
You have 18(405) hit, 135(135) dark power and 265(276) movement points. <---- pretty close!


o R S HP:Critical DP:Bursting MV:Full > w
0
The Blighted Forest
The trees here have so many branches that one can't see the sky even though
the leaves of the trees have fallen off a long time ago. Some branches
almost seem to grow together into one, linking the trees into large groups.
The large blighted forest continues in all directions.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A cringing trolloc whelp cowers before you.

o R S HP:Critical DP:Bursting MV:Full > [kill human]
They aren't here.

o R S HP:Critical DP:Bursting MV:Full > e
n
0
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

o R S HP:Critical DP:Bursting MV:Full > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
A rat scurries around trying to get out of sight.
A raven is here flying around.
*Isabel* is here, fighting a Dha'vol trolloc, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.
A Dha'vol trolloc is here, fighting Isabel.
A ramshorned trolloc is here, fighting Isabel.
A hooded myrddraal is here, fighting Isabel.
A Dha'vol trolloc avoids being bashed by *Isabel* who loses her balance and falls! <----- ha, she can't even bash a mob!!!

* R S HP:Critical DP:Bursting MV:Full > [kill human]
You strike *Isabel*'s body hard.

* R S HP:Critical DP:Bursting MV:Full - Isabel: Beaten >
A raven caws 'Isabel is at The Blighted Woods'
A hooded myrddraal hisses 'This is the will of the Great Lord.'

You strike *Isabel*'s body hard.
A rat squeaks 'Isabel is at The Blighted Woods'
A cringing trolloc whelp leaves north.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal slashes Isabel's body.
A ramshorned trolloc tries to cleave Isabel, but she parries successfully.
A Dha'vol trolloc tries to crush Isabel, but she deflects the blow.

* R S HP:Critical DP:Bursting MV:Full - Isabel: Beaten > say hps <---- me trying to say I have 18 hps

You try to strike *Isabel*, but she deflects the blow.
A hooded myrddraal slashes Isabel's left hand.
A ramshorned trolloc cleaves Isabel's body.
A Dha'vol trolloc tries to crush Isabel, but she deflects the blow.

* R S HP:Critical DP:Bursting MV:Full - Isabel: Critical > You hiss 'hps'

Bursting MV:Full - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash! <------ what is going on?!!?!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Full - Isabel: Critical >
*Isabel* flows effortlessly into Lightning of Three Prongs.
*Isabel* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!

A hooded myrddraal slashes Isabel's body hard.
A ramshorned trolloc cleaves Isabel's body.
A Dha'vol trolloc tickles Isabel's right arm with his crush.

* R S HP:Critical DP:Bursting MV:Full - Isabel: Critical >
*Isabel* tries to slash you, but you parry successfully.
A hooded myrddraal slashes Isabel's head hard.
A ramshorned trolloc barely cleaves Isabel's left leg.
A Dha'vol trolloc barely crushes Isabel's body.
*Isabel* slashes your head with Bundling Straw.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Full - Isabel: Critical >
A hooded myrddraal hisses 'This is the will of the Great Lord.'


* R S HP:Critical DP:Bursting MV:Full - Isabel: Critical >
*someone* slashes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.


SHAME!! SHAME !!! SHAME!

Ha, good fight :)

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Sat Jun 27, 2020 10:54 am

.

Post Reply