Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: Crit kills

Post by Mikhan » Wed Aug 07, 2019 12:35 pm

Failed my last weave on you there and then was tapped :P

Adael
Posts: 1082
Joined: Sun Mar 22, 2015 12:34 am

Re: Crit kills

Post by Adael » Wed Aug 07, 2019 12:37 pm

Wondered as much! Was expecting to eat a FS or something

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Mon Sep 09, 2019 7:26 pm

* R HP:Battered MV:Fresh - Kryyg: Battered > 'i'm playing on my hotspot

A shrill piercing scream reverberates through the area.
You blast *Kryyg*'s body into bloody fragments!

* R HP:Battered MV:Fresh - Kryyg: Battered > bash
You say 'i'm playing on my hotspot'

- esh - Kryyg: Battered >
You dodge a bash from *Kryyg* who loses her balance and falls!

=
Your bash at *Kryyg* sends her sprawling!

* R HP:Battered MV:Fresh - Kryyg: Battered >
You blast *Kryyg*'s left leg extremely hard.

* R HP:Battered MV:Fresh - Kryyg: Beaten > bash

*Kryyg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kryyg: Beaten >
*Kryyg* slashes your body.

bash
* R HP:Battered MV:Fresh - Kryyg: Beaten >
*Kryyg* slashes your left arm hard.

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
Adael chats 'really wish we could use rent credit to withdraw items'

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
*Kryyg* tickles your body with her slash.

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
*Kryyg* slashes your body.

h - Kryyg: Beaten >
*Kryyg* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Fresh - Kryyg: Beaten > bash

*Kryyg* hisses 'oops i serked'

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
*Kryyg* slashes your body.

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
*Kryyg* barely slashes your body.

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
*Kryyg* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Kryyg: Beaten >
*Kryyg* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!


= h - Kryyg: Beaten >
Your bash at *Kryyg* sends her sprawling!

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
Alima chats 'I bet a coder could make that happen'

zz
* R HP:Beaten MV:Fresh - Kryyg: Beaten > You blast *Kryyg*'s left hand hard.
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Fresh - Kryyg: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Kryyg: Beaten > bash

You blast *Kryyg*'s left hand hard.

* R HP:Beaten MV:Fresh - Kryyg: Beaten > They already seem to be stunned.

* R HP:Beaten MV:Fresh - Kryyg: Beaten > bash

You blast *Kryyg*'s head hard.

* R HP:Beaten MV:Fresh - Kryyg: Beaten > They already seem to be stunned.

* R HP:Beaten MV:Fresh - Kryyg: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Kryyg: Beaten > bash
=
You dodge a bash from *Kryyg* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!

Your bash at *Kryyg* sends her sprawling!

* R HP:Beaten MV:Fresh - Kryyg: Beaten > bash

You blast *Kryyg*'s right arm extremely hard.
You blast *Kryyg*'s right leg extremely hard.

* R HP:Beaten MV:Fresh - Kryyg: Critical > They already seem to be stunned.

* R HP:Beaten MV:Fresh - Kryyg: Critical >
Adael chats 'put it on itesh todolist :p'

* R HP:Beaten MV:Fresh - Kryyg: Critical > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Fresh - Kryyg: Critical > You do the best you can!

* R HP:Beaten MV:Fresh - Kryyg: Critical >
You try to blast *Kryyg*, but she parries successfully.

* R HP:Beaten MV:Fresh - Kryyg: Critical >
You blast *Kryyg*'s body very hard.

* R HP:Beaten MV:Fresh - Kryyg: Critical > bash
*
*Kryyg* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You dodge a bash from *Kryyg* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!



As *Kryyg* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh - Kryyg: Critical >
*Kryyg* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Kryyg: Critical >
You try to blast *Kryyg*, but she deflects the blow.

esh - Kryyg: Critical >
*Kryyg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Kryyg: Critical > bash

*Kryyg* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Kryyg: Critical >
*Kryyg* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Kryyg: Critical >
*Kryyg* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


esh - Kryyg: Critical >
The blighted tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Kryyg* sends her sprawling!

* R HP:Critical MV:Fresh - Kryyg: Critical > e
e

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast *Kryyg*'s right leg very hard.

e
e
* R HP:Critical MV:Fresh - Kryyg: Critical > e
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Kryyg: Critical > You blast *Kryyg*'s left leg extremely hard.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kryyg*'s death cry.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

* R HP:Critical MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Full > Alas, you cannot go that way...

e
* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > sc
change mood wimpy
You have 17(426) hit and 140(142) movement points.
You have scored 107283892 experience points and 3010 quest points.
You need 1216108 exp to level and 6990 qp to rank.
You have amassed 204 Turn points to date.
You have played 56 days and 2 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

change mood wimpy
* R HP:Critical MV:Full > change mood wimpy
change mood wimpy
You try to calm down, but can't.

* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

Dartes
Posts: 689
Joined: Wed Mar 25, 2015 7:30 pm
Location: Earth

Re: Crit kills

Post by Dartes » Mon Sep 09, 2019 7:36 pm

Your bash at *Kryyg* sends her sprawling!
Ha!

Trill
Posts: 27
Joined: Fri Sep 06, 2019 3:04 pm

Re: Crit kills

Post by Trill » Wed Sep 11, 2019 9:18 am

* S HP:Beaten MV:Tiring > w
*Micheal* has arrived from the east, riding a warhorse.
A rat has arrived from the east.
The Blight
[ obvious exits: E W ]
East: A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Tiring > m

*Micheal* has arrived from the east, riding a warhorse.
A rat has arrived from the east.

* S HP:Beaten MV:Tiring > 5
The blighted tree tickles Micheal's right arm with its hit.
The blighted tree joins the blighted tree's fight!
[k human]
You barely pierce *Micheal*'s body.

* S HP:Beaten MV:Tiring - the blighted tree: Healthy - Micheal: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - the blighted tree: Healthy - Micheal: Beaten >
*Micheal* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - the blighted tree: Healthy - Micheal: Beaten >
You tickle *Micheal*'s body with your pierce.
The blighted tree tickles Micheal's right leg with its hit.
*Micheal* blasts the blighted tree's branch into bloody fragments!
The blighted tree barely hits Micheal's body.
*Micheal* leaves west riding a warhorse.

* S HP:Beaten MV:Tiring > open warren
I see no warren here.

* S HP:Beaten MV:Tiring >
*Micheal* has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Tiring >
*Micheal* tries to blast you, but you parry successfully.

* S HP:Beaten MV:Tiring - Micheal: Beaten > open rock
5
f
Ok.

u
* S HP:Beaten MV:Tiring - Micheal: Beaten > w
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!eal: Beaten >


You dodge a bash from *Micheal* who loses his balance and falls!

e
The blighted tree barely tickles Micheal's body with its hit.
The blighted tree joins the blighted tree's fight!
The giant blight beetle has arrived from below.
The giant blight beetle barely tickles Micheal's right leg with its hit.
You flee head over heels.
Beetle Warren
[ obvious exits: U ]
Correcting map position after fleeing.
Up: The giant blight beetle is here, fighting Micheal.
A thin-soled pair of light leather boots stand side by side.
A pair of black armor greaves lies here, highly polished.
A wide leather belt has been cast off here.
A long perfectly carved staff lies on the ground.
A light pair of leather coverings lies upon the ground.
An embroidered green shirt is here.
A leather helmet has been dropped here.
A brown sack has been left here.
A mushroom grows here. [3]
A giant blight beetle is here, scurrying about.
The giant blight beetle is here flying around.
A giant blight beetle is here, scurrying about.
The giant blight beetle is here flying around.
A giant blight beetle is here, scurrying about.
The Blight
[ obvious exits: E W D ]
East: A rat scurries around trying to get out of sight.
The giant blight beetle is here, fighting Micheal.
*Micheal* is here, fighting the giant blight beetle, riding a warhorse.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Micheal.
The blighted tree is here, fighting Micheal.

* S HP:Beaten MV:Tiring > m
The Blight
[ obvious exits: N E W ]

* S HP:Beaten MV:Tiring > The Blight
[ obvious exits: E W D ]
East: A rat scurries around trying to get out of sight.
The giant blight beetle is here, fighting Micheal.
*Micheal* is here, fighting the giant blight beetle, riding a warhorse.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Micheal.
The blighted tree is here, fighting Micheal.

* S HP:Beaten MV:Tiring > [k human]
You barely pierce *Micheal*'s left arm.

* S HP:Beaten MV:Tiring - the giant blight beetle: Scratched - Micheal: Beaten >
You pierce *Micheal*'s right arm.
The giant blight beetle barely tickles Micheal's left hand with its hit.
The blighted tree tickles Micheal's head with its hit.
The blighted tree barely tickles Micheal's body with its hit.

* S HP:Beaten MV:Tiring - the giant blight beetle: Scratched - Micheal: Critical >
*Micheal* closes the way down.

* S HP:Beaten MV:Tiring - the giant blight beetle: Scratched - Micheal: Critical >
*Micheal* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - the giant blight beetle: Scratched - Micheal: Critical > m
*Micheal* leaves east riding a warhorse.
[k human]
They aren't here.

w
* S HP:Beaten MV:Tiring > m
w
The Blight
[ obvious exits: N E W ]

m
e
* S HP:Beaten MV:Tiring > m
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
South: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > em
The Blight
[ obvious exits: N E W ]

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > Yes.. But what?

* S HP:Beaten MV:Tiring > e
m
The Blight
[ obvious exits: E W ]
East: The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* S HP:Beaten MV:Tiring > m
[k human]
They aren't here.

e
* S HP:Beaten MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
West: The giant blight beetle is here flying around.
*Micheal* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Tiring > n
[k human]
You pierce *Micheal*'s left leg.

* S HP:Beaten MV:Tiring - Micheal: Critical > n
No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Micheal: Critical > *Micheal* tries to blast you, but you parry successfully.
A rat now follows Micheal.
You pierce *Micheal*'s right arm hard.
No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Micheal: Critical > No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Micheal: Critical > 5
[change mood wimpy]
Mood changed to: Wimpy

0
* S HP:Beaten MV:Tiring - Micheal: Critical > [change wimpy 0]
You won't flee from any fight now.

m
* S HP:Beaten MV:Tiring - Micheal: Critical > [k human]
You do the best you can!

f
You panic and attempt to flee!eal: Critical >


A shrill piercing scream reverberates through the area.


You dodge a bash from *Micheal* who loses his balance and falls!

m
s
m
n
You tickle *Micheal*'s body with your pierce.
You flee head over heels.
The Blight
[ obvious exits: E W ]
Correcting map position after fleeing.
m
East: The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > n
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > m
Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > e
Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > m
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > e
Path in the Blight
[ obvious exits: E S W ]
East: A rat scurries around trying to get out of sight.
West: The giant blight beetle is here flying around.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > m
The Blight
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of a rat is lying here.
A rat scurries around trying to get out of sight.
*Micheal* is standing here, riding a warhorse.

* S HP:Beaten MV:Tiring > [k human]
You barely pierce *Micheal*'s right arm.

* S HP:Beaten MV:Tiring - Micheal: Critical >
*Micheal* tries to blast you, but you parry successfully.
You barely pierce *Micheal*'s left leg.

* S HP:Beaten MV:Tiring - Micheal: Critical >
You barely pierce *Micheal*'s left arm.

ng - Micheal: Critical >
*Micheal* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Tiring - Micheal: Critical >
*Micheal* blasts your body hard.

* S HP:Beaten MV:Tiring - Micheal: Critical >
*Micheal* blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Micheal: Critical > m
[k human]
You do the best you can!

* S HP:Beaten MV:Tiring - Micheal: Critical > m
You tickle *Micheal*'s body with your pierce.
[k human]
You do the best you can!

* S HP:Beaten MV:Tiring - Micheal: Critical > m
[k human]
You do the best you can!

ng - Micheal: Critical >
*Micheal* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Micheal: Critical >
A shrill piercing scream reverberates through the area.

* S HP:Beaten MV:Tiring - Micheal: Critical >
*Micheal* blasts your right foot very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Micheal: Critical > f
n

*Micheal* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Micheal: Critical >
*Micheal* blasts your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!cheal: Critical >

n
w
w

You dodge a bash from *Micheal* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
By the Lake
[ obvious exits: N S W ]
Failed to correct map position after fleeing.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
The Blight
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of a rat is lying here.
A rat scurries around trying to get out of sight.
*Micheal* is sitting here, riding a warhorse.

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
East: A rat scurries around trying to get out of sight.
West: The giant blight beetle is here flying around.

* S HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
The Blight
[ obvious exits: E W ]
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > m
5
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

0
* S HP:Critical MV:Tiring > m
[change wimpy 0]
You won't flee from any fight now.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

w
* S HP:Critical MV:Tiring > sc
The Blight
[ obvious exits: N E W ]

* S HP:Critical MV:Tiring > You have 33(391) hit and 172(244) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 42 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Trill Killa (Level 51).
You are standing.

* S HP:Critical MV:Tiring > w
m
The Blight
[ obvious exits: N E S ]
South: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Tiring > 5
[k human]
They aren't here.

* S HP:Critical MV:Tiring > e
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring > e
The Blight
[ obvious exits: N E W ]

m
* S HP:Critical MV:Tiring > The Blight
[ obvious exits: E W ]
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
m
[k human]
They aren't here.

m
* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > m
m
m
m
m
m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > open rock
[k human]
They aren't here.

* S HP:Critical MV:Tiring > Ok.

where
* S HP:Critical MV:Tiring > Players in your Zone
--------------------
Trill - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

m
* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring >
*Micheal* has arrived from the east, riding a warhorse.
A rat has arrived from the east.

* S HP:Critical MV:Tiring > sc
*Micheal* tries to blast you, but you deflect the blow.
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Micheal: Critical > m
HP:Critical MP:Tiring
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 42 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Trill Killa (Level 51).
You are fighting Micheal.

* S HP:Critical MV:Tiring - Micheal: Critical > 5
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Micheal: Critical > [change mood wimpy]
Mood changed to: Wimpy

f
* S HP:Critical MV:Tiring - Micheal: Critical >
You barely pierce *Micheal*'s left hand.
The giant blight beetle barely tickles Micheal's left leg with its hit.
The blighted tree barely hits Micheal's right leg.
The blighted tree joins the blighted tree's fight!

You panic and attempt to flee!cheal: Critical >

u

You dodge a bash from *Micheal* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



A shrill piercing scream reverberates through the area.

You flee head over heels.
The Blight
[ obvious exits: N E W ]
Correcting map position after fleeing.
Alas, you cannot go that way...

* S HP:Critical MV:Tiring > m
w
m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
South: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Tiring > e
[k human]
They aren't here.

* S HP:Critical MV:Tiring > e
m
The Blight
[ obvious exits: N E W ]

m
* S HP:Critical MV:Tiring > m
The Blight
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
*Micheal* is here, fighting the giant blight beetle, riding a warhorse.
The giant blight beetle is here, fighting Micheal.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Micheal.
The blighted tree is here, fighting Micheal.

* S HP:Critical MV:Tiring > [k human]
You barely pierce *Micheal*'s left leg.
*Micheal* panics, and attempts to flee!
*Micheal* leaves west riding a warhorse.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > w
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > m
The Blight
[ obvious exits: N E W ]

* S HP:Critical MV:Tiring > w
[k human]
They aren't here.

m
* S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N E S ]
South: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > n
n
n
The Blight
[ obvious exits: N S ]

m
* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]

o S HP:Critical MV:Tiring > A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > m
[k human]
They aren't here.

* S HP:Critical MV:Tiring > s
s
The Blight
[ obvious exits: N E S ]

o S HP:Critical MV:Tiring > where
The Blight
[ obvious exits: N S ]

* S HP:Critical MV:Tiring > Players in your Zone
--------------------
Trill - The Blight

* S HP:Critical MV:Tiring > s
s
The Blight
[ obvious exits: N E S ]
South: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E ]
A soft leather pouch has been discarded here.
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Tiring > e
s
The Blight
[ obvious exits: N S W ]
West: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
South: A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
East: A spider-legged beast is here, most of it teeth.
South: A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.

w
* S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: E S ]

o S HP:Critical MV:Tiring > s
s
The Blight
[ obvious exits: E S ]
East: A trolloc is here ruling a group of trollocs.
South: A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
South: An enormous blight worm towers above you, making an eerie shrill scream.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Tiring > where
The Blight
[ obvious exits: N S D ]
North: A hideous trolloc is here, in a world of hurt.
South: A raven is visible flying high in the sky.
A pile of copper pennies lies here.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > s
Players in your Zone
--------------------
Trill - The Blight

s
* S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South: A huge darkhound is here, drooling and snarling.
A raven is visible flying high in the sky.
The blight bear stands on its haunches, roaring madly.

s
* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
North: A raven is visible flying high in the sky.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
North: A huge darkhound is here, drooling and snarling.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > t
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

[track ] nded >

=
You could find no tracks at all.

* S HP:Critical MV:Winded > whre
A shrill piercing scream reverberates through the area.
Arglebargle, glop-glyf!?!

* S HP:Critical MV:Winded > n
n
n
The Blight
[ obvious exits: N E S ]
North: A huge darkhound is here, drooling and snarling.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
North: A raven is visible flying high in the sky.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South: A huge darkhound is here, drooling and snarling.
A raven is visible flying high in the sky.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded > n
d
The Blight
[ obvious exits: N S D ]
North: A hideous trolloc is here, in a world of hurt.
South: A raven is visible flying high in the sky.
A pile of copper pennies lies here.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > Deep in the Valley
[ obvious exits: N W U ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black hawk with white markings scans for prey.
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Winded > u
The Blight
[ obvious exits: N S D ]
North: A hideous trolloc is here, in a world of hurt.
South: A raven is visible flying high in the sky.
A pile of copper pennies lies here.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* S HP:Critical MV:Winded > d
Deep in the Valley
[ obvious exits: N W U ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black hawk with white markings scans for prey.
You smell something remniscent of death as you enter this place.

where
* S HP:Critical MV:Winded > u
Players in your Zone
--------------------
Trill - Deep in the Valley
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N S D ]
North: A hideous trolloc is here, in a world of hurt.
South: A raven is visible flying high in the sky.
A pile of copper pennies lies here.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
South: An enormous blight worm towers above you, making an eerie shrill scream.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Winded > m
5
[k human]
They aren't here.

* S HP:Critical MV:Winded > 0
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded > A shrill piercing scream reverberates through the area.
[change wimpy 0]
You won't flee from any fight now.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Trill - The Blight

who
* S HP:Critical MV:Winded > Players
-------
Fong the Rabid Hunter [Ghar'ghael Master]
Trill Killa
Loomis the Great Havoc [Ko'bal Master]

3 players displayed.

* S HP:Critical MV:Winded > m
m
[k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

m
* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Trill - The Blight

m
* S HP:Critical MV:Winded > m
[k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > look
Preparing to find this room on the map.
[k human]
They aren't here.

* S HP:Critical MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]

Matching room found! Correcting map position.

South: An enormous blight worm towers above you, making an eerie shrill scream.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

sc
* S HP:Critical MV:Winded > You have 45(391) hit and 98(244) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 42 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Trill Killa (Level 51).
You are standing.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

m
* S HP:Critical MV:Winded > m
[k human]
They aren't here.

m
* S HP:Critical MV:Winded > m
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

* S HP:Critical MV:Tiring > where
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > Players in your Zone
--------------------
Trill - The Blight

* S HP:Critical MV:Tiring > look
Preparing to find this room on the map.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]

Matching room found! Correcting map position.

South: An enormous blight worm towers above you, making an eerie shrill scream.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.

n
* S HP:Critical MV:Tiring > n
The Blight
[ obvious exits: E S ]
East: A trolloc is here ruling a group of trollocs.
South: A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Tiring > e
Alas, you cannot go that way...

* S HP:Critical MV:Tiring > e
The Blight
[ obvious exits: E W ]
East: A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Tiring > e
e
The Blight
[ obvious exits: N S W ]
North: A spider-legged beast is here, most of it teeth.
West: A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > n
The Blight
[ obvious exits: S W ]
South: A trolloc is here commanding a fist of troops.
West: A huge trolloc marked with a whirlwind snorts here.
A spider-legged beast is here, most of it teeth.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > w
n
n
The Blight
[ obvious exits: N E S W ]
East: A spider-legged beast is here, most of it teeth.
South: A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N S ]
South: A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
West: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N E ]
A soft leather pouch has been discarded here.
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Winded > where
The Blight
[ obvious exits: N E S ]
South: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Winded > Players in your Zone
--------------------
Trill - The Blight

* S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N S ]

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N E S ]

o S HP:Critical MV:Winded > m
A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > 5
w
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded > m
An Overgrown Path
[ obvious exits: E W ]
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > where
m
Players in your Zone
--------------------
Trill - An Overgrown Path
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > 5
[k human]
They aren't here.

* S HP:Critical MV:Winded > 0
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded > [change wimpy 0]
You won't flee from any fight now.

t
[track ] nded >

=
Some obvious fresh tracks of a Horse leaving west.
Some obvious fairly recent tracks of a Horse leaving west.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > whee
Arglebargle, glop-glyf!?!

* S HP:Critical MV:Winded > m
where
[k human]
They aren't here.

* S HP:Critical MV:Winded > Players in your Zone
--------------------
Trill - An Overgrown Path
You catch a faint scent of a horse nearby.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

where
* S HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.

* S HP:Critical MV:Winded > m
Players in your Zone
--------------------
Trill - An Overgrown Path
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > m
e
[k human]
They aren't here.

* S HP:Critical MV:Winded > h
A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.
The smell of death fades as you move further...

* S HP:Critical MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Winded > backstab maw
You silently approach your victim...

-
*Micheal* has arrived from the west, riding a warhorse.


*Micheal* leaves south riding a warhorse.

=s

Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Critical MV:Winded - a gaping maw: Healthy > s

A gaping maw tries to hit you, but you deflect the blow.

* S HP:Beaten MV:Winded - a gaping maw: Healthy > 5
f

A gaping maw tries to hit you, but you deflect the blow.

* S HP:Beaten MV:Winded - a gaping maw: Healthy > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - a gaping maw: Healthy > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - a gaping maw: Healthy > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ping maw: Healthy >


A gaping maw tries to hit you, but you parry successfully.

m

You flee head over heels.
An Overgrown Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
You smell something remniscent of death as you enter this place.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

5
* S HP:Beaten MV:Winded > 5
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded > e
s
s
A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.
The smell of death fades as you move further...

* S HP:Beaten MV:Winded > m
The Blight
[ obvious exits: N E S ]
A huge darkhound is here, drooling and snarling.

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]
North: A huge darkhound is here, drooling and snarling.
South:
* S HP:Beaten MV:Winded > A shrill piercing scream reverberates through the area.
[k human]
They aren't here.

* S HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Trill - The Blight
You catch a faint scent of a horse nearby.

s
* S HP:Beaten MV:Winded > m
The Blight
[ obvious exits: N E S ]
South: A trolloc is here, exhorting a group of trolloc raiders.
*Micheal* is standing here, riding a warhorse.

* S HP:Beaten MV:Winded > *Micheal* tries to blast you, but you parry successfully.
[k human]
You do the best you can!

* S HP:Beaten MV:Winded - Micheal: Critical >
You barely pierce *Micheal*'s body.
*Micheal* tries to blast you, but you parry successfully.

* S HP:Beaten MV:Winded - Micheal: Critical > 5
[change mood wimpy]
Mood changed to: Wimpy

0
* S HP:Beaten MV:Winded - Micheal: Critical > [change wimpy 0]
You won't flee from any fight now.

f
You pierce *Micheal*'s body.cheal: Critical >
You panic and attempt to flee!

m

*Micheal* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


m

*Micheal* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


m

*Micheal* blasts your left foot extremely hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
[ obvious exits: N E W ]
Multiple possible map positions after fleeing. Guessing...
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.

* S HP:Critical MV:Winded > s
s
Alas, you cannot go that way...

* S HP:Critical MV:Winded > s
Alas, you cannot go that way...

* S HP:Critical MV:Winded > s
Alas, you cannot go that way...

* S HP:Critical MV:Winded > s
Alas, you cannot go that way...

* S HP:Critical MV:Winded > e
Alas, you cannot go that way...

s
s
* S HP:Critical MV:Winded > Fong tells you 'lol u got her?'
The Blight
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > m
look
Preparing to find this room on the map.
[k human]
They aren't here.

* S HP:Critical MV:Winded > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
m

Multiple possible matches! Randomly guessing map position...

A rat scurries around trying to get out of sight.
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > 5
[k human]
They aren't here.

* S HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

0
* S HP:Critical MV:Winded > look
Preparing to find this room on the map.
[change wimpy 0]
You won't flee from any fight now.

* S HP:Critical MV:Winded > m
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]

Multiple possible matches, and your map is already in one of them. No action taken.

A rat scurries around trying to get out of sight.
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

m
* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

m
* S HP:Critical MV:Winded > m
m
m
Your heartbeat calms down more as you feel less panicked.
You are hungry.
[k human]
They aren't here.

m
m
* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > open rock
e
e
e
Ok.

* S HP:Critical MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
West: A rat scurries around trying to get out of sight.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of a rat is lying here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > get iron pack
You get a package of iron rations from an embroidered, cotton shoulder bag.

* S HP:Critical MV:Winded > eat iron
sc
You eat the rations.
You are full.

* S HP:Critical MV:Winded > You have 44(391) hit and 119(244) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 42 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Trill Killa (Level 51).
You are standing.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

where
* S HP:Critical MV:Winded > Players in your Zone
--------------------
Trill - The Blight
You catch a faint scent of a horse nearby.

w
* S HP:Critical MV:Winded > w
The Blight
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of a rat is lying here.

m
* S HP:Critical MV:Winded > Path in the Blight
[ obvious exits: E S W ]
West: A rat scurries around trying to get out of sight.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > w
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
m
The Blight
[ obvious exits: E W D ]
A rat scurries around trying to get out of sight.
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > scan w
Your eyesight is not so keen.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

5
* S HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

0
* S HP:Critical MV:Winded > m
[change wimpy 0]
You won't flee from any fight now.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > where
m
Players in your Zone
--------------------
Trill - The Blight

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

w
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E W ]

* S HP:Critical MV:Winded > h
b
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Winded > [backstab h.human]
Backstab who?

where
* S HP:Critical MV:Winded > w
Players in your Zone
--------------------
Trill - The Blight

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
The corpse of a Ko'bal trolloc is lying here.

* S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N S ]
North: A huge darkhound is here, drooling and snarling.

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N E S ]
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded > h
A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.

* S HP:Critical MV:Winded > [hide ]
You attempt to hide yourself.

w
* S HP:Critical MV:Winded > m
An Overgrown Path
[ obvious exits: E W ]
*Micheal* is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Winded > [k human]
You barely pierce *Micheal*'s body.

* S HP:Critical MV:Winded - Micheal: Critical >
*Micheal* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You pierce *Micheal*'s body.

* S HP:Critical MV:Winded - Micheal: Critical > f
e
e
You panic and attempt to flee!


*Micheal* panics, and attempts to flee!

s
s

*Micheal* leaves west riding a warhorse.

You flee head over heels.
Twist in the Overgrown Path
[ obvious exits: E S ]
Correcting map position after fleeing.
An Overgrown Path
[ obvious exits: E W ]

* S HP:Critical MV:Winded > A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.
The smell of death fades as you move further...

* S HP:Critical MV:Winded > A gaping maw tries to hit you, but you deflect the blow.
You pierce a gaping maw's left leg extremely hard.
A gaping maw tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - a gaping maw: Scratched > No way! You're fighting for your life!

m
* S HP:Critical MV:Winded - a gaping maw: Scratched > [k human]
They aren't here.

f
You panic and attempt to flee!gaping maw: Scratched >


You flee head over heels.
An Overgrown Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Trill - An Overgrown Path
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > e
A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.
The smell of death fades as you move further...

* S HP:Critical MV:Winded > e
Alas, you cannot go that way...

* S HP:Critical MV:Winded > s
The Blight
[ obvious exits: N E S ]

o S HP:Critical MV:Winded > s
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S ]

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Trill - The Blight

s
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
The corpse of a Ko'bal trolloc is lying here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Trill - The Blight

5
* S HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

0
* S HP:Critical MV:Winded > [change wimpy 0]
You won't flee from any fight now.

* S HP:Critical MV:Winded > sc
You have 44(391) hit and 83(244) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 42 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Trill Killa (Level 51).
You are standing.

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N S ]

* S HP:Critical MV:Winded > n
n
m
The Blight
[ obvious exits: N E S ]

o S HP:Critical MV:Winded > A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > w
m
An Overgrown Path
[ obvious exits: E W ]
*Micheal* is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Winded > [k human]
You barely pierce *Micheal*'s body.

* S HP:Critical MV:Winded - Micheal: Critical > 5
f
[change mood wimpy]
Mood changed to: Wimpy

You pierce *Micheal*'s body.Micheal: Critical >
You panic and attempt to flee!

s
s
You flee head over heels.
A Blighted Path
[ obvious exits: N S W ]
Correcting map position after fleeing.
A spider-legged beast is here, most of it teeth.
The smell of death fades as you move further...
The Blight
[ obvious exits: N E S ]

o S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]

* S HP:Critical MV:Weary > n
n
The Blight
[ obvious exits: N E S ]

o S HP:Critical MV:Weary > m
A Blighted Path
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > w
m
An Overgrown Path
[ obvious exits: E W ]
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > s
Alas, you cannot go that way...

* S HP:Critical MV:Weary > w
m
Twist in the Overgrown Path
[ obvious exits: E S ]

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > s
m
Your heartbeat calms down more as you feel less panicked.
On the Overgrown Path
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > n
Twist in the Overgrown Path
[ obvious exits: E S ]

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

where
* S HP:Critical MV:Winded > 5
Players in your Zone
--------------------
Trill - Twist in the Overgrown Path
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded > 0
m
[change wimpy 0]
You won't flee from any fight now.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > where
m
Players in your Zone
--------------------
Trill - Twist in the Overgrown Path
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > sc
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
You have 56(391) hit and 93(244) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 42 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Trill Killa (Level 51).
You are standing.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

5
* S HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

0
* S HP:Critical MV:Winded > m
[change wimpy 0]
You won't flee from any fight now.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > where
m
Players in your Zone
--------------------
Trill - Twist in the Overgrown Path
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > look
Preparing to find this room on the map.
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]

Matching room found! Correcting map position.


* S HP:Critical MV:Winded > m
m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

m
* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Trill - Twist in the Overgrown Path
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > s
s
w
On the Overgrown Path
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* S HP:Critical MV:Winded > n
Near the Thicket
[ obvious exits: N W ]
*Micheal* is standing here, riding a warhorse.

* S HP:Critical MV:Winded > *Micheal* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Micheal: Critical > w
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Micheal: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Winded - Micheal: Critical > f
You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
[ obvious exits: N E S ]
Correcting map position after fleeing.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* S HP:Critical MV:Winded > n
n
The Blighted Woods
[ obvious exits: S W ]
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > w
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Critical MV:Winded > m
m
[k human]
They aren't here.

5
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > 0
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded > m
m
[change wimpy 0]
You won't flee from any fight now.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > where
[k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > m
Players in your Zone
--------------------
Trill - Deep Within the Grove
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > m
m
[k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > look
Preparing to find this room on the map.
[k human]
They aren't here.

* S HP:Critical MV:Winded > m
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

m
* S HP:Critical MV:Winded > [k human]
They aren't here.

* S HP:Critical MV:Winded > m
[k human]
They aren't here.

m
* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > m
m
[k human]
They aren't here.

m
* S HP:Beaten MV:Winded > m
[k human]
They aren't here.

* S HP:Beaten MV:Winded > m
[k human]
They aren't here.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > where
[k human]
They aren't here.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > m
m
Players in your Zone
--------------------
Trill - Deep Within the Grove
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > e
[k human]
They aren't here.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > m
The Blighted Woods
[ obvious exits: S W ]
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > s
m
The Blighted Woods
[ obvious exits: N E S ]
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* S HP:Beaten MV:Winded > s
[k human]
They aren't here.

* S HP:Beaten MV:Winded > m
The Blighted Woods
[ obvious exits: N S ]

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > m
[k human]
They aren't here.

m
* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > n
e
The Blighted Woods
[ obvious exits: N E S ]
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

m
* S HP:Beaten MV:Winded > Near the Thicket
[ obvious exits: N W ]
*Micheal* is standing here, riding a warhorse.

* S HP:Beaten MV:Weary > *Micheal* tries to blast you, but you parry successfully.
[k human]
You do the best you can!

* S HP:Beaten MV:Weary - Micheal: Critical >
You tickle *Micheal*'s body with your pierce.
*Micheal* tries to blast you, but you parry successfully.

* S HP:Beaten MV:Weary - Micheal: Critical > 5
0
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Weary - Micheal: Critical > *Micheal* panics, and attempts to flee!
[change wimpy 0]
You won't flee from any fight now.

* S HP:Beaten MV:Weary - Micheal: Critical > f
n
You pierce *Micheal*'s left arm.
You panic and attempt to flee!


*Micheal* panics, and attempts to flee!

m

*Micheal* leaves north riding a warhorse.

m
You flee head over heels.
On the Overgrown Path
[ obvious exits: N S ]
Correcting map position after fleeing.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
Twist in the Overgrown Path
[ obvious exits: E S ]
*Micheal* is standing here, riding a warhorse.

* S HP:Beaten MV:Weary > m
[k human]
You tickle *Micheal*'s body with your pierce.

* S HP:Beaten MV:Weary - Micheal: Critical > [k human]
You do the best you can!

* S HP:Beaten MV:Weary - Micheal: Critical > [k human]
You do the best you can!

* S HP:Beaten MV:Weary - Micheal: Critical >
*Micheal* tries to blast you, but you deflect the blow.
You barely pierce *Micheal*'s body.
*Micheal* is incapacitated and will slowly die, if not aided.

* S HP:Beaten MV:Weary - Micheal: Critical >
You pierce *Micheal*'s body hard.
*Micheal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Micheal*'s death cry.

* S HP:Beaten MV:Weary > nar rip michael
You narrate 'rip michael'

livendros
Posts: 525
Joined: Mon Apr 25, 2016 11:25 am

Re: Crit kills

Post by livendros » Wed Sep 11, 2019 4:03 pm

This isn't Reddit, pick a thread!

achillies
Posts: 103
Joined: Sat Sep 24, 2016 8:22 pm

Re: Crit kills

Post by achillies » Sun Sep 15, 2019 2:42 am

end of a great fight - pasted as many lines as was in feed

The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

[charge tree] ng >
You struggle to line up your charge...


Chaaaaarrrge!! the blighted tree bleeds profusely as you skewer it with a hollow steel lance!
You have missed 13 and landed 12 bashes for a 48 % land rate this session.
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Beaten MV:Tiring > s
tt
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

[track trolloc] ng >

-=+
Some obvious fresh bloody traces of a Trolloc leaving <<west<<
Some obvious fresh bloody traces of a Trolloc leaving ^^north^^
Some obvious recent bloody traces of a Trolloc leaving >>east>>
Some obvious recent bloody traces of a Trolloc leaving ^^north^^
Some obvious fairly recent bloody traces of a Trolloc leaving ^^north^^
Some obvious fairly recent bloody traces of a Trolloc leaving >>east>>
Some rather faint day-old tracks of Nognahoj leaving >>east>>

* R HP:Beaten MV:Tiring > n
ct
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

[charge tree] ng >
You struggle to line up your charge...


*Pyrda* has arrived from the north.
Chaaaaarrrge!! the blighted tree bleeds profusely as you skewer it with a hollow steel lance!
You have missed 13 and landed 13 bashes for a 50 % land rate this session.
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Beaten MV:Tiring >
*Pyrda* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Pyrda: Critical > scan n
rl
wc
b

* R HP:Beaten MV:Tiring - Pyrda: Critical > [remove lance]
You stop using a hollow steel lance.

* R HP:Beaten MV:Tiring - Pyrda: Critical > [wield club]
You wield a silver-banded war mallet with both hands.

[bash ] ng - Pyrda: Critical >


You dodge a bash from *Pyrda* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

-=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

+**+=- -=
Your bash at *Pyrda* sends him sprawling!
You have missed 105 and landed 232 bashes for a 68 % land rate this session.
*Pyrda* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Pyrda: Critical > 8
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Beaten MV:Tiring - Pyrda: Critical >
You pound *Pyrda*'s body very hard.

* R HP:Beaten MV:Tiring - Pyrda: Critical >
*Pyrda* leaves north.
*Pyrda* has arrived from the north.

* R HP:Beaten MV:Tiring > kill pyrda
b
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > kill pyrda
s
kill pyrda
They aren't here.

* R HP:Beaten MV:Tiring > 0
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Tiring >
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.

* R HP:Beaten MV:Strong > chang wim
n
n
You won't flee from any fight now.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > n
s
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > tt
[track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving vvsouthvv
Some obvious recent bloody traces of a Trolloc leaving vvsouthvv
Some obvious recent bloody traces of a Trolloc leaving vvsouthvv
Some obvious fairly recent bloody traces of a Trolloc leaving vvsouthvv
Some obvious fairly recent bloody traces of a Trolloc leaving vvsouthvv
Some almost day-old tracks of Pyrda leaving vvsouthvv
Some very faint three day-old tracks of Nognahoj leaving ^^north^^

* R HP:Beaten MV:Tiring > s
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

tt
[track trolloc] ng >


A shrill piercing scream reverberates through the area.

-=+
Some obvious fresh bloody traces of a Trolloc leaving <<west<<
Some obvious fresh bloody traces of a Trolloc leaving ^^north^^
Some obvious recent bloody traces of a Trolloc leaving >>east>>
Some obvious recent bloody traces of a Trolloc leaving ^^north^^
Some obvious fairly recent bloody traces of a Trolloc leaving ^^north^^
Some obvious fairly recent bloody traces of a Trolloc leaving >>east>>
Some rather faint three day-old tracks of Nognahoj leaving >>east>>

* R HP:Beaten MV:Tiring > w
w
In a Dying Orchard
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Tiring > w
By the Apple Trees
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > kill pyrda
b
A Small Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > w
A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill pyrda
* R HP:Beaten MV:Tiring > s
They aren't here.

* R HP:Beaten MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > n
w
A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Beaten MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

tt
* R HP:Beaten MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

[track trolloc] ng >

-=+
You could find no tracks at all.

* R HP:Beaten MV:Tiring > s
s
A Small Trail
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > kill pyrda
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
e
Path to the Old Monastery
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > tt
[track trolloc]

-=+
You could find no tracks at all.

* R HP:Beaten MV:Tiring > n
n
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

e
e
* R HP:Beaten MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > e
A Small Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring > e
By the Apple Trees
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Tiring > kill pyrda
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pyrda* is standing here.

* R HP:Beaten MV:Tiring >
*Pyrda* drains some blood from the corpse of the blighted tree into a water skin.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > where
b
Players in your Zone
--------------------
Achillies - The Blight

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > kill pyrda
They aren't here.

* R HP:Beaten MV:Tiring > kill pyrda
n
They aren't here.

kill pyrda
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s

*Pyrda* has arrived from the east.

* R HP:Beaten MV:Tiring > tt

*Pyrda* leaves north.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

[track trolloc] ng >

n
n
kill pyrda
Cancelled.
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > b
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

n
* R HP:Beaten MV:Tiring > kill pyrda
b
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > n
kill pyrda
b
The Blight
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pyrda* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > The blighted tree tickles your right arm with its hit.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
You do the best you can!

*Pyrda* slashes your left leg.blighted tree: Healthy >
[bash ]

j=
f +
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - the blighted tree: Healthy >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
*Pyrda* slashes your body.
You wish that your wounds would stop BLEEDING so much!

A fade slashes your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your right leg with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc barely tickles your left foot with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your left arm with his cleave.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.

* R HP:Critical MV:Tiring >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
0
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring > n
n

*Pyrda* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


n
* R HP:Critical MV:Tiring - Pyrda: Critical > No way! You're fighting for your life!

f
* R HP:Critical MV:Tiring - Pyrda: Critical >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
s
You pound *Pyrda*'s right leg very hard.
*Pyrda* panics, and attempts to flee!
A gaping maw tries to hit Pyrda, but he deflects the blow.
The enormous worm barely tickles Pyrda's head with its hit.
A Dha'vol trolloc joins Pyrda's fight!
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Pyrda: Critical > s
No way! You're fighting for your life!

You panic and attempt to flee!rda: Critical >

f

*Pyrda* leaves south.

s
s
s
You flee head over heels.
The Blight
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pyrda* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

s
* R HP:Critical MV:Tiring >
Flee Detected! Attempting to correct map position...
Flee Double Line Success! Setting map position.
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
s
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > kill pyrda
kill pyrda
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > 8
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring > b dark
[bash ]
Bash who?

* R HP:Critical MV:Winded > b dark
[bash ]
Bash who?

* R HP:Critical MV:Winded > sc

*Pyrda* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Pyrda: Critical > HP:Critical MP:Winded
You have scored 108806767 experience points and 1601 quest points.
You need 1727012596 exp to level and 1399 qp to rank.
You have amassed 103 Turn points to date.
You have played 156 days and 15 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are fighting Pyrda.

* R HP:Critical MV:Winded - Pyrda: Critical >
You pound *Pyrda*'s left foot very hard.
*Pyrda* panics, and attempts to flee!

* R HP:Critical MV:Winded - Pyrda: Critical >
You try to pound *Pyrda*, but he parries successfully.

* R HP:Critical MV:Winded - Pyrda: Critical > b
[bash ]


*Pyrda* barely tickles your left foot with his slash.
You wish that your wounds would stop BLEEDING so much!

You dodge a bash from *Pyrda* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


-=+**+=- -=
A shrill piercing scream reverberates through the area.
You try to pound *Pyrda*, but he parries successfully.
*Pyrda* barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

The sun sets.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Your bash at *Pyrda* sends him sprawling!
You have missed 105 and landed 233 bashes for a 68 % land rate this session.
*Pyrda* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Pyrda: Critical >
You pound *Pyrda*'s body extremely hard.

* R HP:Critical MV:Tiring - Pyrda: Critical >
You pound *Pyrda*'s body very hard.
*Pyrda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Pyrda*'s death cry.

* R HP:Critical MV:Tiring >
*Zangief* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Zangief: Healthy > nar pyrda rip

*Zangief* gets a water skin from the corpse of Pyrda.
*Zangief* gets a pair of lissome leather boots with metal capped toes from the corpse of Pyrda.
*Zangief* gets a set of riveted chainmail leggings from the corpse of Pyrda.
*Zangief* gets a belt with a buckle of cuendillar from the corpse of Pyrda.
*Zangief* gets a shining silver plated sword from the corpse of Pyrda.
*Zangief* gets a silver etched shield from the corpse of Pyrda.
*Zangief* gets a silver Kandori wristcuff from the corpse of Pyrda.
*Zangief* gets a silver Kandori wristcuff from the corpse of Pyrda.
*Zangief* gets a sturdy pair of full leather gauntlets from the corpse of Pyrda.
*Zangief* gets a pair of riveted chainmail sleeves from the corpse of Pyrda.
*Zangief* gets a backpack from the corpse of Pyrda.
*Zangief* gets an earthen brown mantle from the corpse of Pyrda.
*Zangief* gets a tunic of finely-crafted chain from the corpse of Pyrda.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Pyrda.
*Zangief* gets a shimmering pendant of obsidian from the corpse of Pyrda.
*Zangief* gets a rimmed round helmet from the corpse of Pyrda.
*Zangief* gets a gold ring delicately carved with ivy from the corpse of Pyrda.
*Zangief* gets a gold ring delicately carved with ivy from the corpse of Pyrda.
*Zangief* gets an oilstone from the corpse of Pyrda.

* R HP:Critical MV:Tiring - Zangief: Healthy > You narrate 'pyrda rip'

* R HP:Critical MV:Tiring - Zangief: Healthy >
You pound *Zangief*'s left leg hard.
*Zangief* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Zangief: Scratched > roll

You pound *Zangief*'s body hard.

* R HP:Critical MV:Tiring - Zangief: Scratched > A shrill piercing scream reverberates through the area.
You roll your eyes.

* R HP:Critical MV:Tiring - Zangief: Scratched >
You try to pound *Zangief*, but he parries successfully.
*Zangief* gazes deeply into your soul.. very chilling.
The gaze of *Zangief* fails to affect you.
*Zangief* slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Zangief* sighs loudly.

* R HP:Critical MV:Tiring - Zangief: Scratched >
You pound *Zangief*'s body.
*Zangief* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Zangief: Scratched > b

You try to pound *Zangief*, but he deflects the blow.
*someone* slashes your right leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Sun Sep 15, 2019 6:52 am

the last bit sucks but was good pk overall !
bashed zangief 2x at patrols with the same result each time :(

Scrat
Posts: 115
Joined: Tue Aug 18, 2015 8:07 pm

Re: Crit kills

Post by Scrat » Mon Sep 16, 2019 12:08 am

Had been fighting before boot.

__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|

--------:- telnet://game.wotmud.org 2224 -:---------

------:- http://www.wotmud.org -:--------


Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !


An elite trolloc starts following you.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

* R HP:Beaten DP:Full MV:Tiring >
group all
ri
ride shadow
An elite trolloc is now a member of your group.

3
where
* R HP:Beaten DP:Full MV:Tiring >
You're already riding it!

sc
* R HP:Beaten DP:Full MV:Tiring > Players in your Zone
--------------------
Scrat - Nearing A Trolloc Camp

* R HP:Beaten DP:Full MV:Tiring > You have 62(413) hit, 130(135) dark power and 189(269) movement points.
You have scored 108283761 experience points and 2402 quest points.
You need 216239 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R HP:Beaten DP:Full MV:Tiring >
l
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

ti
* R HP:Beaten DP:Full MV:Tiring >
It is 9 o'clock pm, on the 1st day of the month of Maigdhal, year 1302.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Mon Sep 16 00:03:13 2019 EST, last rebooted 0 minutes ago)

sav
* R HP:Beaten DP:Full MV:Tiring >
Saving Scrat.

cw
change mood wimpy
* R HP:Beaten DP:Full MV:Tiring >
cd
change posture defensive
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten DP:Full MV:Tiring > Posture changed to: Defensive

n
s
* R HP:Beaten DP:Full MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Raal* is standing here, riding a warhorse.
A wild hog snorts angrily, pawing at the ground.
*Raal* tries to lance you, but you deflect the blow.

* R HP:Beaten DP:Full MV:Tiring - Raal: Battered > You try to slash *Raal*, but he deflects the blow.
*Raal* tries to lance you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten DP:Full MV:Tiring - Raal: Battered >
f
You panic and attempt to flee!


You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Fleeing
Door north: fence
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Full MV:Tiring >
sc
s
You have 62(413) hit, 130(135) dark power and 189(269) movement points.
You have scored 108282324 experience points and 2402 quest points.
You need 217676 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R HP:Beaten DP:Full MV:Tiring > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

cp
change posture offensive
* R HP:Beaten DP:Full MV:Tiring >
3
where
Posture changed to: Offensive

* R HP:Beaten DP:Full MV:Tiring > Players in your Zone
--------------------
Scrat - A Trolloc Camp

stat
* R HP:Beaten DP:Full MV:Tiring >
ti
You are a 672 year old male myrddraal.
Your height is 6 feet, 11 inches, and you weigh 250.0 lbs.
You are carrying 0.0 lbs and wearing 82.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 86, Parrying bonus: 150
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
Your armor absorbs about 77% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten DP:Full MV:Tiring > It is 9 o'clock pm, on the 1st day of the month of Maigdhal, year 1302.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Mon Sep 16 00:03:20 2019 EST, last rebooted 0 minutes ago)

s
* R HP:Beaten DP:Full MV:Tiring >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R HP:Beaten DP:Full MV:Tiring >
sneak
e
Ok, you'll try to move silently for a while.

3
where
o R S HP:Beaten DP:Strong MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.

* R S HP:Beaten DP:Strong MV:Tiring > Players in your Zone
--------------------
Scrat - Outside A Trolloc Camp

sc
l
* R S HP:Beaten DP:Strong MV:Tiring >
You have 62(413) hit, 120(135) dark power and 189(269) movement points.
You have scored 108282324 experience points and 2402 quest points.
You need 217676 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R S HP:Beaten DP:Strong MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
*Raal* has arrived from the north, riding a warhorse.

cb
change mood brave
cp
change posture offensive
* R S HP:Beaten DP:Strong MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R S HP:Beaten DP:Strong MV:Tiring > A ramshorned trolloc has arrived from the north.
Posture changed to: Offensive

* R S HP:Beaten DP:Strong MV:Tiring >

*Raal* lances your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

w
* R S HP:Critical DP:Strong MV:Tiring - Raal: Battered >
No way! You're fighting for your life!

cp
change posture offensive
* R S HP:Critical DP:Strong MV:Tiring - Raal: Battered >
cw
change mood wimpy
f
An Ahf'frait trolloc joins your fight!
A Ko'bal trolloc joins an Ahf'frait trolloc's fight!
A Ko'bal trolloc tries to crush Raal, but he parries successfully.
An Ahf'frait trolloc tries to cleave Raal, but he parries successfully.
You slash *Raal*'s left leg extremely hard.
*Raal* panics, and attempts to flee!
A ramshorned trolloc tries to cleave Raal, but he deflects the blow.
Posture changed to: Offensive

* R S HP:Beaten DP:Strong MV:Tiring - Raal: Battered > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
*Raal* leaves north riding a warhorse.

* R S HP:Beaten DP:Strong MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
Fleeing
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Raal* is standing here, riding a warhorse.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

* R S HP:Beaten DP:Strong MV:Tiring >
w
An Ahf'frait trolloc has arrived from the south.
A Ko'bal trolloc has arrived from the south.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

* R S HP:Beaten DP:Strong MV:Tiring >
cb
change mood brave
cp
change posture offensive
Mood changed to: Brave
Wimpy reset to: 123 hit points.

e
* R S HP:Beaten DP:Strong MV:Tiring > Posture changed to: Offensive

h
b
* R S HP:Beaten DP:Strong MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

* R S HP:Beaten DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Beaten DP:Strong MV:Tiring > [bash ]
Bash who?

* R S HP:Beaten DP:Strong MV:Tiring >
sc
l
You have 66(413) hit, 120(135) dark power and 187(269) movement points.
You have scored 108282954 experience points and 2402 quest points.
You need 217046 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

3
where
* R S HP:Beaten DP:Strong MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

* R S HP:Beaten DP:Strong MV:Tiring > Players in your Zone
--------------------
Scrat - Nearing A Trolloc Camp
*Raal* has arrived from the north, riding a warhorse.

* R S HP:Beaten DP:Strong MV:Tiring >
*Raal* tries to lance you, but you parry successfully.

q
* R S HP:Beaten DP:Strong MV:Tiring - Raal: Battered >
[bash human]


-
A ramshorned trolloc has arrived from the south.

cw
change mood wimpy
=
f
+Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R S HP:Beaten DP:Strong MV:Tiring - Raal: Battered > You panic and attempt to flee!

cb
change mood brave

You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
Fleeing
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

cp
change posture offensive
* R S HP:Beaten DP:Strong MV:Tiring > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R S HP:Beaten DP:Strong MV:Tiring > Posture changed to: Offensive

s
* R S HP:Beaten DP:Strong MV:Tiring >
h
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc is here, fighting Raal.
*Raal* is here, fighting a ramshorned trolloc, riding a warhorse.
A Ko'bal trolloc is here, fighting Raal.
An Ahf'frait trolloc is here, fighting Raal.
A ramshorned trolloc is here, fighting Raal.
A muzzled trolloc is here, fighting Raal.
A hooved trolloc is here, fighting Raal.

b
* R S HP:Beaten DP:Strong MV:Tiring > [kill human]
You slash *Raal*'s body.

* R S HP:Beaten DP:Strong MV:Tiring - a ramshorned trolloc: Hurt - Raal: Beaten >
[bash ]
*Raal* leaves west riding a warhorse.


-=
+*
*+
=-
-
=
They're not here anymore!

* R S HP:Beaten DP:Strong MV:Tiring >
w
h
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

b
* R S HP:Beaten DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Beaten DP:Strong MV:Tiring > [bash ]
Bash who?

n
h
* R S HP:Beaten DP:Strong MV:Tiring >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Strong MV:Tiring > [kill human]
They aren't here.

cf
close fence
* R S HP:Beaten DP:Strong MV:Tiring >
e
It's already closed!

h
* R S HP:Beaten DP:Strong MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Raal* is standing here, riding a warhorse.
A wild hog snorts angrily, pawing at the ground.

b
* R S HP:Beaten DP:Strong MV:Tiring > [kill human]
You try to slash *Raal*, but he parries successfully.

* R S HP:Beaten DP:Strong MV:Tiring - Raal: Beaten >
[bash ]


-=
+*
*
*Livendros* has arrived from the east, riding a battle-trained Shienaran warlander.

+
*Livendros* hacks your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

=
cw
change mood wimpy
f
-
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R S HP:Critical DP:Strong MV:Tiring - Raal: Beaten > You panic and attempt to flee!


*Raal* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Livendros* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

*Raal* lances your head hard.
You wish that your wounds would stop BLEEDING so much!


0
change wimpy 0
sc
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
Fleeing
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
You won't flee from any fight now.

* R S HP:Critical DP:Strong MV:Tiring > You have 25(413) hit, 120(135) dark power and 185(269) movement points.
You have scored 108280350 experience points and 2402 quest points.
You need 219650 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R S HP:Critical DP:Strong MV:Tiring >
s
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

cw
change mood wimpy
* R S HP:Critical DP:Strong MV:Tiring >
cd
change posture defensive
Mood changed to: Wimpy

w
* R S HP:Critical DP:Strong MV:Tiring > Posture changed to: Defensive

* R S HP:Critical DP:Strong MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Strong MV:Tiring >
e
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

n
h
* R S HP:Critical DP:Strong MV:Tiring >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

* R S HP:Critical DP:Strong MV:Tiring > [kill human]
They aren't here.

sc
* R S HP:Critical DP:Strong MV:Tiring >
s
w
You have 25(413) hit, 120(135) dark power and 185(269) movement points.
You have scored 108280350 experience points and 2402 quest points.
You need 219650 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R S HP:Critical DP:Strong MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Strong MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

dh
diag shadow
sc
o R S HP:Critical DP:Strong MV:Tiring >
A shadow stallion is in excellent condition.
A shadow stallion is tiring.

3
where
o R S HP:Critical DP:Strong MV:Tiring > You have 25(413) hit, 120(135) dark power and 185(269) movement points.
You have scored 108280350 experience points and 2402 quest points.
You need 219650 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

o R S HP:Critical DP:Strong MV:Tiring >
e
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Scrat - A Trolloc Camp

o R S HP:Critical DP:Bursting MV:Strong > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Strong >
n
h
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

* R S HP:Critical DP:Bursting MV:Strong > [kill human]
They aren't here.
*Raal* has arrived from the north, riding a warhorse.

sc
* R S HP:Critical DP:Bursting MV:Strong >
*Raal* tries to lance you, but you deflect the blow.

h
* R S HP:Critical DP:Bursting MV:Strong - Raal: Battered > HP:Critical DP:Full MP:Strong
You have scored 108280350 experience points and 2402 quest points.
You need 219650 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are fighting Raal.

* R S HP:Critical DP:Bursting MV:Strong - Raal: Battered > [kill human]
Ok.

f
* R S HP:Critical DP:Bursting MV:Strong - Raal: Battered >
w
*Livendros* has arrived from the north, riding a battle-trained Shienaran warlander.
You panic and attempt to flee!


*Livendros* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!



*Livendros* tries to hack you, but you parry successfully.
A ramshorned trolloc joins your fight!
A Ko'bal trolloc joins your fight!
An Ahf'frait trolloc joins a Ko'bal trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A muzzled trolloc joins a Ko'bal trolloc's fight!
A hooved trolloc joins a Ko'bal trolloc's fight!

You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
Fleeing
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Strong >
sc
You have 29(413) hit, 135(135) dark power and 202(269) movement points.
You have scored 108278913 experience points and 2402 quest points.
You need 221087 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

s
* R S HP:Critical DP:Bursting MV:Strong >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.

s
* R S HP:Critical DP:Bursting MV:Strong >
e
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

n
o R S HP:Critical DP:Bursting MV:Strong > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

h
* R S HP:Critical DP:Bursting MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Raal* is here, fighting a ramshorned trolloc, riding a warhorse.
A ramshorned trolloc is here, fighting Raal.
A Ko'bal trolloc is here, fighting Raal.
An Ahf'frait trolloc is here, fighting Raal.
A ramshorned trolloc is here, fighting Raal.
A muzzled trolloc is here, fighting Raal.
A hooved trolloc is here, fighting Raal.

b
* R S HP:Critical DP:Bursting MV:Strong > [kill human]
You slash *Raal*'s right hand.

* R S HP:Critical DP:Bursting MV:Strong - a ramshorned trolloc: Scratched - Raal: Battered >
You try to slash *Raal*, but he deflects the blow.
*Raal* lances a ramshorned trolloc's head into bloody fragments!
A hooved trolloc tries to cleave Raal, but he parries successfully.
A muzzled trolloc tries to cleave Raal, but he deflects the blow.
A ramshorned trolloc tries to cleave Raal, but he deflects the blow.
An Ahf'frait trolloc tries to cleave Raal, but he deflects the blow.
A Ko'bal trolloc tries to crush Raal, but he parries successfully.
A ramshorned trolloc tries to cleave Raal, but he parries successfully.
[bash ]
*Raal* panics, and attempts to flee!


-
*Raal* leaves west riding a warhorse.

=
+*

A ramshorned trolloc leaves west.
A Ko'bal trolloc leaves west.
An Ahf'frait trolloc leaves west.
A ramshorned trolloc leaves west.
A muzzled trolloc leaves west.
A hooved trolloc leaves west.

*
+
*Raal* has arrived from the west, riding a warhorse.

w
=
*Raal* tries to lance you, but you parry successfully.

h
-
f
Cancelled.
No way! You're fighting for your life!

w
* R S HP:Critical DP:Bursting MV:Strong - Raal: Battered > You try to slash *Raal*, but he deflects the blow.
A ramshorned trolloc has arrived from the west.
A Ko'bal trolloc has arrived from the west.
An Ahf'frait trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A muzzled trolloc has arrived from the west.
A hooved trolloc has arrived from the west.
[kill human]
Ok.

* R S HP:Critical DP:Bursting MV:Strong - Raal: Battered >
You panic and attempt to flee!


A hooved trolloc joins a muzzled trolloc's fight!

sc
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
Fleeing
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Bursting MV:Strong > You have 29(413) hit, 135(135) dark power and 202(269) movement points.
You have scored 108277686 experience points and 2402 quest points.
You need 222314 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

o R S HP:Critical DP:Bursting MV:Strong >
s
e
Alas, you cannot go that way...

n
o R S HP:Critical DP:Bursting MV:Strong > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

h
b
* R S HP:Critical DP:Bursting MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hooved trolloc is here, fighting Raal.
A muzzled trolloc is here, fighting Raal.
A ramshorned trolloc is here, fighting Raal.
An Ahf'frait trolloc is here, fighting Raal.
A Ko'bal trolloc is here, fighting Raal.
A ramshorned trolloc is here, fighting Raal.
*Raal* is here, fighting a hooved trolloc, riding a warhorse.

* R S HP:Critical DP:Bursting MV:Strong > [kill human]
You slash *Raal*'s head into bloody fragments!

* R S HP:Critical DP:Bursting MV:Strong - a hooved trolloc: Hurt - Raal: Beaten >
[bash ]


*Raal* panics, and attempts to flee!

-
=+
*Raal* leaves west riding a warhorse.

*
*+
=-
A ramshorned trolloc leaves west.
A Ko'bal trolloc leaves west.
An Ahf'frait trolloc leaves west.
A ramshorned trolloc leaves west.
A muzzled trolloc leaves west.
A hooved trolloc leaves west.


w
-=
They're not here anymore!

h
* R S HP:Critical DP:Bursting MV:Strong > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A hideous trolloc is here, in a world of hurt.

b
* R S HP:Critical DP:Bursting MV:Strong > [kill human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong > A ramshorned trolloc leaves east.
A Ko'bal trolloc leaves east.
An Ahf'frait trolloc leaves east.
A ramshorned trolloc leaves east.
A muzzled trolloc leaves east.
A hooved trolloc leaves east.
[bash ]
Bash who?

h
* R S HP:Critical DP:Bursting MV:Tiring >
[kill human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring >
sc
e
You have 29(413) hit, 135(135) dark power and 200(269) movement points.
You have scored 108278406 experience points and 2402 quest points.
You need 221594 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

h
* R S HP:Critical DP:Bursting MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

b
* R S HP:Critical DP:Bursting MV:Tiring >
[kill human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring > [bash ]
Bash who?

sc
* R S HP:Critical DP:Bursting MV:Tiring >
You have 29(413) hit, 135(135) dark power and 198(269) movement points.
You have scored 108278406 experience points and 2402 quest points.
You need 221594 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

s
* R S HP:Critical DP:Bursting MV:Tiring >
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

i
* R S HP:Critical DP:Bursting MV:Tiring > You are carrying:
Nothing.

who
* R S HP:Critical DP:Bursting MV:Tiring >
sc
Players
-------
Byrg the Dark High Master [Ghar'ghael Master]
Sazi the Dreadlord
Scrat the Dark Flying Squirddraal [Myrddraal]

3 players displayed.

w
* R S HP:Critical DP:Bursting MV:Tiring > You have 29(413) hit, 135(135) dark power and 198(269) movement points.
You have scored 108278406 experience points and 2402 quest points.
You need 221594 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R S HP:Critical DP:Bursting MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

cw
change mood wimpy
o R S HP:Critical DP:Bursting MV:Tiring >
cd
change posture defensive
Mood changed to: Wimpy

l
o R S HP:Critical DP:Bursting MV:Tiring > Posture changed to: Defensive

3
where
o R S HP:Critical DP:Bursting MV:Tiring >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

sc
o R S HP:Critical DP:Bursting MV:Tiring > Players in your Zone
--------------------
Scrat - A Trolloc Camp

o R S HP:Critical DP:Bursting MV:Tiring > You have 29(413) hit, 135(135) dark power and 198(269) movement points.
You have scored 108278406 experience points and 2402 quest points.
You need 221594 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

sav
o R S HP:Critical DP:Bursting MV:Tiring >
Saving Scrat.

o R S HP:Critical DP:Bursting MV:Tiring >
l
e
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Bursting MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Tiring >
n
h
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
*Raal* has arrived from the north, riding a warhorse.

b
* R S HP:Critical DP:Bursting MV:Tiring > [kill human]
You try to slash *Raal*, but he deflects the blow.

* R S HP:Critical DP:Bursting MV:Tiring - Raal: Beaten >
[bash ]


-=
+*
*+
=-
-
=
Your bash at *Raal* sends him sprawling!

* R S HP:Critical DP:Bursting MV:Tiring - Raal: Beaten >
An Ahf'frait trolloc joins your fight!
A Ko'bal trolloc joins an Ahf'frait trolloc's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A muzzled trolloc joins an Ahf'frait trolloc's fight!
A hooved trolloc joins a muzzled trolloc's fight!
A hooved trolloc cleaves Raal's body hard.
A muzzled trolloc cleaves Raal's body hard.
A ramshorned trolloc cleaves Raal's body.
A ramshorned trolloc cleaves Raal's head hard.
A Ko'bal trolloc crushes Raal's left leg.
An Ahf'frait trolloc cleaves Raal's body.
You slash *Raal*'s left leg hard.

* R S HP:Critical DP:Bursting MV:Tiring - Raal: Critical >
cz
change mood berserk
Mood changed to: Berserk

* R S HP:Critical DP:Bursting MV:Tiring - Raal: Critical >

A hooved trolloc cleaves Raal's body hard.
A muzzled trolloc cleaves Raal's body.
*Raal* is incapacitated and will slowly die, if not aided.
A ramshorned trolloc cleaves Raal's body extremely hard.
*Raal* is dead! R.I.P.
Your blood freezes as you hear *Raal*'s death cry.

w
* R S HP:Critical DP:Bursting MV:Tiring >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.

cb
change mood brave
* R S HP:Critical DP:Bursting MV:Tiring >
cb
change mood brave
cb
change mood brave
Mood changed to: Brave
Wimpy reset to: 123 hit points.

e
1
get all corpse
* R S HP:Critical DP:Bursting MV:Tiring > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R S HP:Critical DP:Bursting MV:Tiring > Mood changed to: Brave
Wimpy reset to: 123 hit points.

0
change wimpy 0
* R S HP:Critical DP:Bursting MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of Raal is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Livendros* is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

* R S HP:Critical DP:Bursting MV:Tiring >
sc
h
b
You get the death scalp of a grunting cave-dweller slain in Tarabon from the corpse of Raal.
You get the death scalp of a grunting cave-dweller slain in Tarabon from the corpse of Raal.
You get the death scalp of a grunting cave-dweller slain in Tarabon from the corpse of Raal.
You get the death scalp of a grunting cave-dweller slain in Tarabon from the corpse of Raal.
You get the death scalp of a grunting cave-dweller slain in Tarabon from the corpse of Raal.
You get the death scalp of a grunting cave-dweller slain in Tarabon from the corpse of Raal.
You get the death scalp of a grunting cave-dweller slain in Tarabon from the corpse of Raal.
You get a sack of green ivy from the corpse of Raal.
You get a sack of green ivy from the corpse of Raal.
You get a strange fruit from the corpse of Raal.
You get a pair of lissome leather boots with metal capped toes from the corpse of Raal.
You get a set of riveted chainmail leggings from the corpse of Raal.
You get a thick, boarhide belt from the corpse of Raal.
You get a darkened steel trident from the corpse of Raal.
You get a silver Kandori wristcuff from the corpse of Raal.
You get a silver Kandori wristcuff from the corpse of Raal.
You get a sturdy pair of full leather gauntlets from the corpse of Raal.
You get a pair of riveted chainmail sleeves from the corpse of Raal.
You get a backpack from the corpse of Raal.
You get an earthen brown mantle from the corpse of Raal.
You get a tunic of finely-crafted chain from the corpse of Raal.
You get a shimmering chain of gold from the corpse of Raal.
You get a shimmering chain of gold from the corpse of Raal.
You get a thick helmet of supple leather from the corpse of Raal.
You get a gold ring from the corpse of Raal.
You get a gold ring from the corpse of Raal.
You get a mirrored lantern from the corpse of Raal.

* R S HP:Critical DP:Bursting MV:Tiring > You won't flee from any fight now.

* R S HP:Critical DP:Bursting MV:Tiring > *Livendros* leaves north riding a battle-trained Shienaran warlander.
You have 42(413) hit, 135(135) dark power and 198(269) movement points.
You have scored 108278886 experience points and 2402 quest points.
You need 221114 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R S HP:Critical DP:Bursting MV:Tiring > [kill human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring > [bash ]
Bash who?

* R S HP:Critical DP:Bursting MV:Tiring >
f
*Livendros* has arrived from the north, riding a battle-trained Shienaran warlander.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
Fleeing
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R S HP:Critical DP:Bursting MV:Tiring >
e
h
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of Raal is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

b
* R S HP:Critical DP:Bursting MV:Tiring > [kill human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring > [bash ]
Bash who?

* R S HP:Critical DP:Bursting MV:Tiring >
sc
You have 42(413) hit, 135(135) dark power and 194(269) movement points.
You have scored 108278886 experience points and 2402 quest points.
You need 221114 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

i
h
* R S HP:Critical DP:Bursting MV:Tiring > You are carrying:
a mirrored lantern
[2] a gold ring
a thick helmet of supple leather
[2] a shimmering chain of gold
a tunic of finely-crafted chain (used)
an earthen brown mantle
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a darkened steel trident
a thick, boarhide belt
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
a strange fruit
[2] a sack of green ivy
[7] the death scalp of a grunting cave-dweller slain in Tarabon

* R S HP:Critical DP:Bursting MV:Tiring > [kill human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring >
3
where
Players in your Zone
--------------------
Scrat - Nearing A Trolloc Camp

* R S HP:Critical DP:Bursting MV:Tiring >
sc
You have 42(413) hit, 135(135) dark power and 194(269) movement points.
You have scored 108278886 experience points and 2402 quest points.
You need 221114 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R S HP:Critical DP:Bursting MV:Tiring >

*Livendros* has arrived from the south, riding a battle-trained Shienaran warlander.

* R S HP:Critical DP:Bursting MV:Tiring >
*Livendros* tries to hack you, but you deflect the blow.

* R S HP:Critical DP:Bursting MV:Tiring - Livendros: Beaten >
drop all.scalp
cw
change mood wimpy
f
w
You drop the death scalp of a grunting cave-dweller slain in Tarabon.
You drop the death scalp of a grunting cave-dweller slain in Tarabon.
You drop the death scalp of a grunting cave-dweller slain in Tarabon.
You drop the death scalp of a grunting cave-dweller slain in Tarabon.
You drop the death scalp of a grunting cave-dweller slain in Tarabon.
You drop the death scalp of a grunting cave-dweller slain in Tarabon.
You drop the death scalp of a grunting cave-dweller slain in Tarabon.

* R S HP:Critical DP:Bursting MV:Tiring - Livendros: Beaten >
You slash *Livendros*'s body.
*Livendros* panics, and attempts to flee!
A hooved trolloc joins your fight!
A muzzled trolloc joins a hooved trolloc's fight!
A ramshorned trolloc joins your fight!
An Ahf'frait trolloc joins a hooved trolloc's fight!
A Ko'bal trolloc joins a hooved trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Livendros* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

*Livendros* leaves north riding a battle-trained Shienaran warlander.
Mood changed to: Wimpy

* R S HP:Critical DP:Bursting MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
Fleeing
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Livendros* is standing here, riding a battle-trained Shienaran warlander.

* R S HP:Critical DP:Bursting MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Tiring >
s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R S HP:Critical DP:Bursting MV:Tiring >
sc
You have 31(413) hit, 135(135) dark power and 194(269) movement points.
You have scored 108279186 experience points and 2402 quest points.
You need 220814 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R S HP:Critical DP:Bursting MV:Tiring >
w
cd
change posture defensive
Alas, you cannot go that way...

e
* R S HP:Critical DP:Bursting MV:Tiring > Posture changed to: Defensive

3
where
* R S HP:Critical DP:Bursting MV:Tiring >
h
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground. [7]
The corpse of Raal is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

* R S HP:Critical DP:Bursting MV:Tiring > Players in your Zone
--------------------
Scrat - Nearing A Trolloc Camp

i
* R S HP:Critical DP:Bursting MV:Tiring > [kill human]
They aren't here.

sc
* R S HP:Critical DP:Bursting MV:Tiring > An Ahf'frait trolloc leaves south.
You are carrying:
a mirrored lantern
[2] a gold ring
a thick helmet of supple leather
[2] a shimmering chain of gold
a tunic of finely-crafted chain (used)
an earthen brown mantle
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a darkened steel trident
a thick, boarhide belt
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
a strange fruit
[2] a sack of green ivy

s
* R S HP:Critical DP:Bursting MV:Tiring > You have 31(413) hit, 135(135) dark power and 194(269) movement points.
You have scored 108279186 experience points and 2402 quest points.
You need 220814 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

* R S HP:Critical DP:Bursting MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R S HP:Critical DP:Bursting MV:Tiring >
put trident pack
You put a darkened steel trident in a backpack.

w
* R S HP:Critical DP:Bursting MV:Tiring >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Bursting MV:Tiring >
put all 1.i.pack
*Livendros* has arrived from the east, riding a battle-trained Shienaran warlander.
You put a mirrored lantern in a backpack.
You put a gold ring in a backpack.
You put a gold ring in a backpack.
You put a thick helmet of supple leather in a backpack.
You put a shimmering chain of gold in a backpack.
You put a shimmering chain of gold in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put an earthen brown mantle in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a thick, boarhide belt in a backpack.
You put a set of riveted chainmail leggings in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
You put a strange fruit in a backpack.
You put a sack of green ivy in a backpack.
You put a sack of green ivy in a backpack.

* R S HP:Critical DP:Bursting MV:Tiring >
*Livendros* hacks your left leg.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Tiring - Livendros: Beaten >
hide pack
No way! You're fighting for your life!

cw
change mood wimpy
f
* R S HP:Critical DP:Bursting MV:Tiring - Livendros: Beaten >
Mood changed to: Wimpy

* R S HP:Critical DP:Bursting MV:Tiring - Livendros: Beaten >
You panic and attempt to flee!

e

*Livendros* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A boarish trolloc tickles Livendros's right leg with its cleave.
*Livendros* panics, and attempts to flee!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A beaked trolloc joins a boarish trolloc's fight!
A beaked trolloc cleaves Livendros's body.
*Livendros* panics, and attempts to flee!
A myrddraal barely slashes Livendros's left leg.
*Livendros* panics, and attempts to flee!
A boarish trolloc cleaves Livendros's body.
*Livendros* panics, and attempts to flee!
A boarish trolloc tickles Livendros's left foot with its cleave.
Your heartbeat calms down more as you feel less panicked.


*Livendros* leaves north riding a battle-trained Shienaran warlander.


A beaked trolloc leaves north.

You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
Fleeing
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground. [7]
The corpse of Raal is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Livendros* is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

* R S HP:Critical DP:Bursting MV:Strong >
*Livendros* leaves north riding a battle-trained Shienaran warlander.

* R S HP:Critical DP:Bursting MV:Strong >
w
h
A beaked trolloc has arrived from the west.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.

s
* R S HP:Critical DP:Bursting MV:Strong > [kill human]
They aren't here.

i
* R S HP:Critical DP:Bursting MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Bursting MV:Strong > You are carrying:
a backpack

o R S HP:Critical DP:Bursting MV:Strong >
hide pac
You don't seem to have a pac.

o R S HP:Critical DP:Bursting MV:Strong >
hide pack
sc
e
You hide a backpack.

n
o R S HP:Critical DP:Bursting MV:Strong > You have 31(413) hit, 135(135) dark power and 207(269) movement points.
You have scored 108277749 experience points and 2402 quest points.
You need 222251 exp to level and 598 qp to rank.
You have amassed 72 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 50).
You are standing.

cw
change mood wimpy
o R S HP:Critical DP:Bursting MV:Strong > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

cd
change posture defensive
* R S HP:Critical DP:Bursting MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gory tuft of flesh lies abandoned on the ground. [7]
The corpse of Raal is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A warhorse is here, stamping his feet impatiently.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

* R S HP:Critical DP:Bursting MV:Strong > Mood changed to: Wimpy

* R S HP:Critical DP:Bursting MV:Strong > Posture changed to: Defensive

n
* R S HP:Critical DP:Bursting MV:Strong >
n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Livendros* is standing here, riding a battle-trained Shienaran warlander.

h
b
* R S HP:Critical DP:Bursting MV:Strong > *Livendros* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Strong - Livendros: Critical > [kill human]
Ok.

* R S HP:Critical DP:Bursting MV:Strong - Livendros: Critical >
[bash ]


-=
+*
*+
*Livendros* hacks your left leg.
You wish that your wounds would stop BLEEDING so much!


=
-
-
*Livendros* tries to hack you, but you deflect the blow.

=
Your bash at *Livendros* sends him sprawling!

* R S HP:Critical DP:Bursting MV:Strong - Livendros: Critical >
cz
change mood berserk
Mood changed to: Berserk

* R S HP:Critical DP:Bursting MV:Strong - Livendros: Critical >

You slash *Livendros*'s right leg hard.

* R S HP:Critical DP:Bursting MV:Strong - Livendros: Critical >

You slash *Livendros*'s body.

* R S HP:Critical DP:Bursting MV:Strong - Livendros: Critical >

You slash *Livendros*'s body.

* R S HP:Critical DP:Bursting MV:Strong - Livendros: Critical >

You slash *Livendros*'s body hard.
*Livendros* is stunned, but will probably regain consciousness...

* R S HP:Critical DP:Bursting MV:Strong - Livendros: Critical >
sc
You slash *Livendros*'s left leg very hard.
*Livendros* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You gain a level!
Your blood freezes as you hear *Livendros*'s death cry.
You have 21(413) hit, 135(135) dark power and 207(269) movement points.
You have scored 108779549 experience points and 2402 quest points.
You need 1727039814 exp to level and 598 qp to rank.
You have amassed 86 Turn points to date.
You have played 397 days and 16 hours (real time).
This ranks you as Scrat the Shar'cor'sam [Myrddraal 5] (Level 51).
You are standing.

Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

Re: Crit kills

Post by Yaerin » Mon Sep 16, 2019 8:49 pm

* R HP:Beaten MV:Fresh >
cha wimpy 65
x
You will now flee if you go below 65 hit points.

x
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

x
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

x
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

x
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

x
* R HP:Beaten MV:Fresh >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

x
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

q
* R HP:Beaten MV:Fresh > *Pingar* has arrived from the north.
[k dark]
You barely slice *Pingar*'s body.

x
* R HP:Beaten MV:Fresh - Pingar: Battered >
[where ]
Players in your Zone
--------------------
Yaerin - A Winding Road

b
* R HP:Beaten MV:Fresh - Pingar: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Pingar: Battered > [bash ]


-=
+
The ancient tree barely tickles Pingar's body with its hit.
The ancient tree joins the ancient tree's fight!

*
*+
The ancient tree tickles Pingar's left leg with its hit.
The ancient tree barely tickles Pingar's head with its hit.

=

*Pingar* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Pingar: Battered >

The ancient tree barely tickles Pingar's right leg with its hit.
The ancient tree barely tickles Pingar's body with its hit.
*Pingar* pounds your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

e

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pingar* is here, fighting the ancient tree.
The ancient tree is here, fighting Pingar.
The ancient tree is here, fighting Pingar.

* R HP:Critical MV:Fresh > [k dark]
You tickle *Pingar*'s head with your slice.
*Pingar* panics, and attempts to flee!

* R HP:Critical MV:Fresh - the ancient tree: Healthy - Pingar: Battered >

*Pingar* leaves north.
*Pingar* has arrived from the north.

sc
* R HP:Critical MV:Fresh >
*Pingar* tries to pound you, but you parry successfully.

* R HP:Critical MV:Fresh - Pingar: Battered > You barely slice *Pingar*'s head.
*Pingar* panics, and attempts to flee!
The ancient tree barely tickles Pingar's body with its hit.
*Pingar* panics, and attempts to flee!
The ancient tree joins the ancient tree's fight!
HP:Critical MP:Fresh
You have scored 82596143 experience points and 0 quest points.
You need 903857 exp to reach the next level.
You have amassed 30 Turn points to date.
You have played 2 days and 8 hours (real time).
This ranks you as Yaerin {in service to Cairhien} (Level 45).
You are fighting Pingar.

* R HP:Critical MV:Fresh - Pingar: Battered >
Someone chats 'Everything is much higher now, the prerolled stats I mean'

* R HP:Critical MV:Fresh - Pingar: Battered >
f
*Pingar* leaves north.
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pingar* is standing here.

* R HP:Critical MV:Fresh >
n
w
w
*Pingar* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Pingar: Battered >
f
w
w
You barely slice *Pingar*'s body.
*Pingar* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

u
* R HP:Beaten MV:Fresh - Pingar: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Pingar: Battered > You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

* R HP:Beaten MV:Fresh >
n
n
u
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Fresh >
x
x
[k dark]
They aren't here.

sc
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > You have 60(392) hit and 155(155) movement points.
You have scored 82596294 experience points and 0 quest points.
You need 903706 exp to reach the next level.
You have amassed 30 Turn points to date.
You have played 2 days and 8 hours (real time).
This ranks you as Yaerin {in service to Cairhien} (Level 45).
You are standing.

* R HP:Beaten MV:Fresh >

Someone chats 'Dex is now at 19 for example'

* R HP:Beaten MV:Fresh >
cah wimpy 55
x
Arglebargle, glop-glyf!?!

x
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
cha wimpy 55
You will now flee if you go below 55 hit points.

scan d
* R HP:Beaten MV:Fresh >
x
x
* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.

x
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

tim
* R HP:Beaten MV:Fresh >
*Pingar* has arrived from below.

x
* R HP:Beaten MV:Fresh > *Pingar* tries to pound you, but you deflect the blow.
It is 11 o'clock pm, on the 23rd day of the month of Choren, year 1302.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Mon Sep 16 20:40:53 2019 EST, last rebooted 20 hours, 38 minutes ago)

* R HP:Beaten MV:Fresh - Pingar: Battered > You barely slice *Pingar*'s body.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander hacks Pingar's body.
*Pingar* tries to pound you, but you parry successfully.
[k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Battered >
The Shienaran commander bellows 'The criminal Pingar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Pingar has been spotted!'
[k dark]
You do the best you can!

f
* R HP:Beaten MV:Fresh - Pingar: Battered >
u
You panic and attempt to flee!

x

Fyra chats 'Yes, use those :)'

b
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pingar* is here, fighting a sergeant.
A brown cow is here, chewing thoughtfully.
A sergeant is here, fighting Pingar.
The grizzled veteran is here, fighting Pingar.
The grizzled veteran is here, fighting Pingar.
The grizzled veteran is here, fighting Pingar.
The grizzled veteran is here, fighting Pingar.
The Shienaran commander is here, fighting Pingar.

* R HP:Beaten MV:Fresh > [k dark]
You tickle *Pingar*'s body with your slice.

* R HP:Beaten MV:Fresh - a sergeant: Healthy - Pingar: Battered > [bash ]


The Shienaran commander hacks Pingar's head.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran barely tickles Pingar's body with his crush.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran barely crushes Pingar's body.
The grizzled veteran pounds Pingar's body.
The grizzled veteran tickles Pingar's head with his pound.
A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant barely slashes Pingar's left foot.

-
You dodge a bash from *Pingar* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
+*
*+
=-
-
=
You barely slice *Pingar*'s left arm.
The Shienaran commander hacks Pingar's right hand.
The grizzled veteran tickles Pingar's left arm with his crush.
The grizzled veteran barely crushes Pingar's body.
The grizzled veteran barely pounds Pingar's left leg.
The grizzled veteran pounds Pingar's left arm hard.
A sergeant tickles Pingar's body with his slash.
Your bash at *Pingar* sends him sprawling!
*Pingar* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Pingar: Critical >
x
x
[k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical >
x
[k dark]
You do the best you can!
Erulisse chats 'yes play the prerolleds'

x
* R HP:Beaten MV:Fresh - Pingar: Critical > You barely slice *Pingar*'s right arm.
*Pingar* panics, and attempts to flee!
The Shienaran commander barely hacks Pingar's head.
*Pingar* panics, and attempts to flee!
The grizzled veteran crushes Pingar's body.
*Pingar* panics, and attempts to flee!
The grizzled veteran tickles Pingar's body with his crush.
The grizzled veteran barely pounds Pingar's body.
The grizzled veteran barely pounds Pingar's right leg.
A sergeant tickles Pingar's left leg with his slash.
[k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
x
* R HP:Beaten MV:Fresh - Pingar: Critical > *Pingar* leaves down.
[k dark]
They aren't here.

********

* R HP:Beaten MV:Fresh > Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pingar* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Fresh > *Pingar* tries to pound you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Pingar: Critical >

You slice *Pingar*'s left arm.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
*Pingar* tries to pound you, but you parry successfully.
*Pingar* pounds your head very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Pingar: Critical >
f
You panic and attempt to flee!

x
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
x
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

sc
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > You have 53(392) hit and 155(155) movement points.
You have scored 82597150 experience points and 0 quest points.
You need 902850 exp to reach the next level.
You have amassed 30 Turn points to date.
You have played 2 days and 8 hours (real time).
This ranks you as Yaerin {in service to Cairhien} (Level 45).
You are standing.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

s
* R HP:Critical MV:Fresh >
e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

mw
* R HP:Critical MV:Fresh >
x
[cha mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

n
x
* R HP:Critical MV:Fresh >
Shadowing a Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pingar* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Fresh > [k dark]
You slice *Pingar*'s head.

* R HP:Critical MV:Fresh - Pingar: Critical >

Someone chats 'So once we get our level 3 stats we cant gain anymore stats? Only learn skills?'

* R HP:Critical MV:Fresh - Pingar: Critical >
f
You barely slice *Pingar*'s right foot.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
You panic and attempt to flee!


*Pingar* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


w

A shivering tree tries to hit you, but you parry successfully.
A shivering tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Pingar* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
sc

Erulisse chats 'yes'

x
* R HP:Critical MV:Fresh > You have 26(392) hit and 155(155) movement points.
You have scored 82597527 experience points and 0 quest points.
You need 902473 exp to reach the next level.
You have amassed 30 Turn points to date.
You have played 2 days and 8 hours (real time).
This ranks you as Yaerin {in service to Cairhien} (Level 45).
You are standing.

x
x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

e
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
cah wimpy 25
x
Arglebargle, glop-glyf!?!

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

n
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
w
x

s

A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You slice a shivering tree's trunk into bloody fragments!
A shivering tree barely hits your left foot.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.

x

Erulisse chats 'stats are forever (basically)'

You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > *Pingar* has arrived from the south.

****************


Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pingar* is resting here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Fresh > [k dark]
You tickle *Pingar*'s body with your slice.
Erulisse chats 'and get a new set of stats'

* R HP:Critical MV:Fresh - Pingar: Critical >

A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

f
* R HP:Critical MV:Fresh - Pingar: Critical >
PANIC! You couldn't escape!

* R HP:Critical MV:Fresh - Pingar: Critical >

A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
You slice *Pingar*'s right leg.

f
* R HP:Critical MV:Fresh - Pingar: Critical >
You panic and attempt to flee!

w
You dodge a bash from *Pingar* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
e
x
x
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

q
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [where ]
Players in your Zone
--------------------
Yaerin - A Winding Road

sc
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > You have 30(392) hit and 155(155) movement points.
You have scored 82598346 experience points and 0 quest points.
You need 901654 exp to reach the next level.
You have amassed 30 Turn points to date.
You have played 2 days and 8 hours (real time).
This ranks you as Yaerin {in service to Cairhien} (Level 45).
You are standing.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

n
x
* R HP:Critical MV:Fresh >
Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Erulisse chats 'Dont, the prerolls are perfectly servicable'

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
w
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you deflect the blow.
You slice a shivering tree's trunk into bloody fragments!
A shivering tree tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

x
* R HP:Critical MV:Fresh - a shivering tree: Hurt >
[k dark]
They aren't here.

f
* R HP:Critical MV:Fresh - a shivering tree: Hurt >
x
You panic and attempt to flee!

w
x
A shivering tree tries to hit you, but you deflect the blow.
You slice a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
s
x
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
sc
w
You have 41(392) hit and 155(155) movement points.
You have scored 82599224 experience points and 0 quest points.
You need 900776 exp to reach the next level.
You have amassed 30 Turn points to date.
You have played 2 days and 8 hours (real time).
This ranks you as Yaerin {in service to Cairhien} (Level 45).
You are standing.

x
* R HP:Critical MV:Fresh > A Sickly Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

x
* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

s
* R HP:Critical MV:Fresh >
x
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > *Pingar* has arrived from the west.
[k dark]
You slice *Pingar*'s left leg.

s
* R HP:Critical MV:Fresh - Pingar: Critical >
x
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Fresh - Pingar: Critical >
x
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Pingar: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Fresh - Pingar: Critical >
You barely slice *Pingar*'s body.
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Pingar: Critical >

You slice *Pingar*'s left hand.
*Pingar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pingar*'s death cry.

Fun fight. Left your gear at corpse.

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