Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Sat Jan 25, 2020 1:59 am

Some background: Me, Fritt, Vaheed vs Sazi, Byrg, Rip. At the time this log begins, Sazi had recently died 1s xroads, and Rip was running crit.

Props to Byrg, this was a truly righteous zerk on his part


Fritt narrates 'on him shoulder'

* R HP:Beaten MV:Winded - a Dhai'mon trolloc: Critical >
Vaheed slashes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc barely crushes your right leg.
A Dhai'mon trolloc tries to crush Vaheed, but he parries successfully.
You smite a Dhai'mon trolloc's body into bloody fragments!
A Dhai'mon trolloc is dead! R.I.P.
You receive your share of experience...
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a Dhai'mon trolloc's death cry.

* R HP:Beaten MV:Winded > kill dark

They aren't here.

* R HP:Beaten MV:Winded > not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > n
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Vaheed has arrived from the south, riding a warhorse.

e
* R HP:Beaten MV:Winded > e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Vaheed has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
The corpse of a gaping maw is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Vaheed has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Winded > Fritt has arrived from the east.
Fritt quaffs a cup of thick syrup.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is standing here.
A Ghar'ghael trolloc is here, fighting the enormous worm.
A trolloc is here commanding a fist of troops.
The enormous worm is here, fighting a Ghar'ghael trolloc.
The blight bear stands on its haunches, roaring madly.
Vaheed has arrived from the west, riding a warhorse.
Fritt has arrived from the west.

* R HP:Beaten MV:Winded >
Vaheed slashes *Byrg*'s head.

* R HP:Beaten MV:Winded > k byrg
You smite a Ghar'ghael trolloc's left arm into bloody fragments!

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Wounded >
*Byrg* tries to blast Vaheed, but he deflects the blow.
Fritt barely stabs *Byrg*'s left leg.

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Wounded >
Fritt stabs *Byrg*'s body.
A Dha'vol trolloc barely cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!

The blight bear tries to hit Fritt, but he deflects the blow.
You smite a Ghar'ghael trolloc's left arm into bloody fragments!
*Byrg* blasts Vaheed's left leg into bloody fragments!
Vaheed panics, and attempts to flee!
Vaheed barely slashes *Byrg*'s body.
The enormous worm hits a Ghar'ghael trolloc's head very hard.
The enormous worm swiftly dodges a Ghar'ghael trolloc's attempt to cleave it.
Vaheed leaves north riding a warhorse.

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Battered >
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Battered > look
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Fritt the Heart Guard is here, fighting Byrg.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is here, fighting Fritt.
A Ghar'ghael trolloc is here, fighting the enormous worm.
A Dha'vol trolloc is here, fighting YOU!
The enormous worm is here, fighting a Ghar'ghael trolloc.
The blight bear is here, fighting Fritt.

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Battered >
The blight bear tries to hit Fritt, but he parries successfully.
A Dha'vol trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

Fritt tickles *Byrg*'s body with his stab.
You smite a Ghar'ghael trolloc's left leg into bloody fragments!
The enormous worm hits a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc cleaves the enormous worm's head very hard.
Fritt barely stabs *Byrg*'s head.
Fritt panics, and attempts to flee!

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Beaten >
Fritt avoids being bashed by *Byrg* who loses his balance and falls!

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Beaten >
Fritt leaves south.

k byrg
* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Beaten > k byrg
k byrg
You do the best you can!

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Beaten > k byrg
You do the best you can!

* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Beaten > You do the best you can!

k byrg
* R HP:Beaten MV:Winded - the enormous worm: Scratched - a Ghar'ghael trolloc: Beaten > k byrg
A Dha'vol trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You assume The Falling Leaf, smiting a Ghar'ghael trolloc's left leg into bloody fragments!
A Ghar'ghael trolloc is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.
A Ghar'ghael trolloc stops following Byrg.
Fritt stabs *Byrg*'s body.
You smite *Byrg*'s body very hard.

* R HP:Beaten MV:Winded - Fritt: Beaten - Byrg: Battered > k byrg
You do the best you can!

k byrg
* R HP:Beaten MV:Winded - Fritt: Beaten - Byrg: Battered > k byrg
Fritt barely stabs *Byrg*'s left arm.
You do the best you can!

* R HP:Beaten MV:Winded - Fritt: Beaten - Byrg: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Fritt: Beaten - Byrg: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Fritt: Beaten - Byrg: Battered > You do the best you can!

not
* R HP:Beaten MV:Winded - Fritt: Beaten - Byrg: Battered > dd
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded - Fritt: Beaten - Byrg: Battered > Fritt narrates 'might be zerk'
[diag h.dark]
Byrg has some big nasty wounds and scratches.

* R HP:Beaten MV:Winded - Fritt: Beaten - Byrg: Battered > k byrg
k byrg
You smite *Byrg*'s body hard.
The enormous worm tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The blight bear tries to hit Fritt, but he parries successfully.
Fritt stabs *Byrg*'s body.
A Dha'vol trolloc cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Winded - Fritt: Beaten - Byrg: Battered > You do the best you can!

k byrg
* R HP:Critical MV:Winded - Fritt: Beaten - Byrg: Battered > k byrg
You do the best you can!

* R HP:Critical MV:Winded - Fritt: Beaten - Byrg: Battered > You do the best you can!

* R HP:Critical MV:Winded - Fritt: Beaten - Byrg: Battered > change mood wimpy
flee
Mood changed to: Wimpy

You panic and attempt to flee!itt: Beaten - Byrg: Battered >


You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
Correcting map position after fleeing.
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
The corpse of a gaping maw is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Winded > e
k byrg
k byrg
k byrg
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
The corpse of a Ghar'ghael trolloc is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Fritt the Heart Guard is here, fighting Byrg.
*Byrg* is here, fighting Fritt.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting Fritt.

* R HP:Critical MV:Winded > You assume Tower of Morning, smiting *Byrg*'s head.

k byrg
* R HP:Critical MV:Winded - Fritt: Beaten - Byrg: Battered > You do the best you can!

k byrg
* R HP:Critical MV:Winded - Fritt: Beaten - Byrg: Battered > You do the best you can!

* R HP:Critical MV:Winded - Fritt: Beaten - Byrg: Battered > You do the best you can!

k byrg
* R HP:Critical MV:Winded - Fritt: Beaten - Byrg: Battered > k byrg
Fritt leaves north.
You do the best you can!

* R HP:Critical MV:Winded - Byrg: Battered > You do the best you can!

* R HP:Critical MV:Winded - Byrg: Battered > bash
You do the best you can!

+ nded - Byrg: Battered >
Fritt barely stabs *Byrg*'s body.

*
Vaheed has arrived from the north, riding a warhorse.

-
Vaheed leaves south riding a warhorse.


As *Byrg* avoids your bash, you topple over and fall to the ground!

nded >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Byrg: Battered >
Vaheed has arrived from the south, riding a warhorse.

flee
* R HP:Critical MV:Winded - Byrg: Battered >
Fritt stabs *Byrg*'s head.
A Dha'vol trolloc joins Byrg's fight!
The enormous worm tries to hit Vaheed, but he parries successfully.
The blight bear tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

*Byrg* blasts your right foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Byrg: Battered >
Fritt gets fifteen copper pennys from the corpse of a Ghar'ghael trolloc.
Fritt gets a raw side of meat from the corpse of a Ghar'ghael trolloc.
Fritt gets a pair of heavy leather boots from the corpse of a Ghar'ghael trolloc.
Fritt gets a pair of thin metal leggings from the corpse of a Ghar'ghael trolloc.
Fritt gets a long-handled war axe from the corpse of a Ghar'ghael trolloc.
Fritt gets a pair of leather half-gauntlets from the corpse of a Ghar'ghael trolloc.
Fritt gets a thin mail shirt from the corpse of a Ghar'ghael trolloc.
Fritt gets a leather helmet from the corpse of a Ghar'ghael trolloc.

* R HP:Critical MV:Winded - Byrg: Battered >
Fritt stabs *Byrg*'s right leg.
*Byrg* blasts your body.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!rg: Battered >


A shrill piercing scream reverberates through the area.
The blight bear barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

Vaheed tries to slash the enormous worm, but it parries successfully.
The enormous worm tries to hit Vaheed, but he deflects the blow.
A Dha'vol trolloc tries to cleave Fritt, but he deflects the blow.
Fritt tickles *Byrg*'s body with his stab.
*Byrg* blasts your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You feel parched from the hot weather.
Vaheed panics, and attempts to flee!


You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
Correcting map position after fleeing.
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
The corpse of a gaping maw is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Tiring > sc
You have 36(426) hit and 81(155) movement points.
You have scored 108500001 experience points and 3024 quest points.
You need 1727319362 exp to level and 6976 qp to rank.
You have amassed 180 Turn points to date.
You have played 67 days and 13 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > z e
[scan ]
Vaheed the Morat'raken is here, fighting Byrg, riding a warhorse.
Fritt the Heart Guard is here, fighting Byrg.
*Byrg* is here, fighting Fritt.
A Dha'vol trolloc is here, fighting Fritt.
The enormous worm is here, fighting Vaheed.
The blight bear is here, fighting Vaheed.

* R HP:Critical MV:Tiring > e
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of a Ghar'ghael trolloc is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Vaheed the Morat'raken is here, fighting Byrg, riding a warhorse.
Fritt the Heart Guard is here, fighting Byrg.
*Byrg* is here, fighting Fritt.
A Dha'vol trolloc is here, fighting Fritt.
The enormous worm is here, fighting Vaheed.
The blight bear is here, fighting Vaheed.

* R HP:Critical MV:Tiring > k byrg
k byrg
k byrg
You smite *Byrg*'s right arm extremely hard.

* R HP:Critical MV:Tiring - Fritt: Beaten - Byrg: Beaten > You smite *Byrg*'s body.
The blight bear tries to hit Vaheed, but he parries successfully.
The enormous worm tries to hit Vaheed, but he parries successfully.
Vaheed slashes *Byrg*'s right leg.
Fritt swiftly dodges a Dha'vol trolloc's attempt to cleave him.
Fritt stabs *Byrg*'s left hand.
You do the best you can!

* R HP:Critical MV:Tiring - Fritt: Beaten - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Fritt: Beaten - Byrg: Beaten > bash
=
*Byrg* sends Fritt sprawling with a powerful bash!
Fritt panics, and attempts to flee!

+
The blight bear tries to hit Vaheed, but he dodges the attack.
The enormous worm tickles Vaheed's left foot with its hit.
Vaheed panics, and attempts to flee!
*Byrg* blasts Fritt's body into bloody fragments!
A Dha'vol trolloc cleaves Fritt's body extremely hard.

-
Vaheed leaves north riding a warhorse.


The blight bear tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The enormous worm tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Byrg* blasts Fritt's right foot into bloody fragments!
Fritt is incapacitated and will slowly die, if not aided. <<<<<<<<<<<<<--------------- I missed this
You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
Correcting map position after fleeing.
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
The corpse of a gaping maw is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Tiring >
Your blood freezes as you hear someone's death cry. <<<<<<<<<<<<<<-------------- Ruhroh

sc <<<<<<<--------- Goddamn compulsive typing of score!!!!
* R HP:Critical MV:Tiring > You have 30(426) hit and 79(155) movement points.
You have scored 108500001 experience points and 3024 quest points.
You need 1727319362 exp to level and 6976 qp to rank.
You have amassed 180 Turn points to date.
You have played 67 days and 13 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > z e
[scan ]
*Byrg* is standing here.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Tiring > e <<<<<------------- it finally hits me....
get all corpse
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
The corpse of Fritt is lying here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of a Ghar'ghael trolloc is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Vaheed the Morat'raken is here, fighting Byrg, riding a warhorse.
*Byrg* is here, fighting Vaheed.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Tiring > w
The corpse of Fritt seems to be empty.

* R HP:Critical MV:Tiring > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
The corpse of a gaping maw is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Winded > z e

Fritt tells you 'ffs'

* R HP:Critical MV:Winded > [scan ]
Vaheed the Morat'raken is here, fighting Byrg, riding a warhorse.
*Byrg* is here, fighting Vaheed.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Winded > nar gah
You narrate 'gah'

* R HP:Critical MV:Winded >
Vaheed has arrived from the east, riding a warhorse.

k byrg
* R HP:Critical MV:Winded > k byrg
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

k byrg
* R HP:Critical MV:Winded > k byrg
They aren't here.

sc
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > Vaheed leaves east riding a warhorse.
You have 30(426) hit and 77(155) movement points.
You have scored 108500001 experience points and 3024 quest points.
You need 1727319362 exp to level and 6976 qp to rank.
You have amassed 180 Turn points to date.
You have played 67 days and 13 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.

* R HP:Critical MV:Winded > z e
[scan ]
Vaheed the Morat'raken is here, fighting Byrg, riding a warhorse.
*Byrg* is here, fighting Vaheed.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Winded > k byrg
k byrg
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k byrg
k byrg
They aren't here.

* R HP:Critical MV:Winded > e
k byrg
They aren't here.

* R HP:Critical MV:Winded > k byrg
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
The corpse of Fritt is lying here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of a Ghar'ghael trolloc is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is here, fighting the blight bear.
A trolloc is here commanding a fist of troops.
The enormous worm is here, fighting Byrg.
The blight bear is here, fighting Byrg.

k byrg
* R HP:Critical MV:Winded > You smite *Byrg*'s head hard.

* R HP:Critical MV:Winded - the blight bear: Scratched - Byrg: Critical > k byrg
You do the best you can!

nded - the blight bear: Scratched - Byrg: Critical >
You smite *Byrg*'s body hard.
A Dha'vol trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The enormous worm barely hits Byrg's left leg.
The blight bear tickles Byrg's left leg with its hit.

k byrg
k byrg
You flee head over heels.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
Correcting map position after fleeing.
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Vaheed the Morat'raken is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Vaheed.
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > s
They aren't here.

k byrg
* R HP:Critical MV:Winded > k byrg
k byrg

The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
The corpse of Fritt is lying here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of a Ghar'ghael trolloc is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is here, fighting the blight bear.
A trolloc is here commanding a fist of troops.
The enormous worm is here, fighting Byrg.
The blight bear is here, fighting Byrg.

* R HP:Critical MV:Winded > You smite *Byrg*'s left leg hard.

* R HP:Critical MV:Winded - the blight bear: Scratched - Byrg: Critical > k byrg
You do the best you can!

k byrg
* R HP:Critical MV:Winded - the blight bear: Scratched - Byrg: Critical > Vaheed has arrived from the north, riding a warhorse.
Vaheed barely slashes *Byrg*'s body.
You do the best you can!

* R HP:Critical MV:Winded - the blight bear: Scratched - Byrg: Critical > You do the best you can!

k byrg
* R HP:Critical MV:Winded - the blight bear: Scratched - Byrg: Critical > k byrg
You do the best you can!

k byrg
k byrg nded - the blight bear: Scratched - Byrg: Critical >
k byrg

Vaheed slashes *Byrg*'s left foot.
A Dha'vol trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The enormous worm tickles Byrg's body with its hit.
*Byrg* is mortally wounded, and will die soon, if not aided.
The blight bear barely tickles Byrg's body with its hit.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.

You flee head over heels.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
Correcting map position after fleeing.
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A trolloc is here commanding a fist of troops.
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

nar rip byrg
* R HP:Critical MV:Winded > s
You narrate 'rip byrg'

* R HP:Critical MV:Winded > exa corpse
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
The corpse of Byrg is lying here.
The corpse of Fritt is lying here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of a Ghar'ghael trolloc is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Vaheed the Morat'raken is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

dd
* R HP:Critical MV:Winded > It is the corpse of Byrg.
When you look inside, you see:
corpse (here) :
a massive blackened-steel battleaxe

* R HP:Critical MV:Winded > [diag h.dark]
A Dha'vol trolloc has a few scratches.

* R HP:Critical MV:Winded >
Vaheed slashes a Dha'vol trolloc's body.

* R HP:Critical MV:Winded > exa 2.corpse

The blight bear barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The enormous worm tries to hit Vaheed, but he deflects the blow.
The enormous worm tries to hit Vaheed, but he deflects the blow.
The blight bear barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc tries to cleave Vaheed, but he deflects the blow.
Vaheed slashes a Dha'vol trolloc's left leg extremely hard.

You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
Correcting map position after fleeing.
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
The corpse of a gaping maw is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
You do not see that here.

* R HP:Critical MV:Winded > exa 3.corpse
sc
You do not see that here.

* R HP:Critical MV:Winded > z e
You have 32(426) hit and 71(155) movement points.
You have scored 108500001 experience points and 3024 quest points.
You need 1727319362 exp to level and 6976 qp to rank.
You have amassed 180 Turn points to date.
You have played 67 days and 13 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Sat Feb 01, 2020 4:43 pm

* R HP:Critical MV:Full > s
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > e
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

s
* R HP:Critical MV:Full > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

s
* R HP:Critical MV:Full > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > s
w
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

s
* R HP:Critical MV:Full > Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

w
* R HP:Critical MV:Full > s
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

w
* R HP:Critical MV:Full > s
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > w
w
w
Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > u
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A mid-sized slice of meat is displayed here.
A weapon rack stands on the ground here, ready to store weapons.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Full > change mood brave
Mood changed to: Brave

* R HP:Critical MV:Full > sc
kill dark
You have 31(426) hit and 145(149) movement points.
You have scored 106429237 experience points and 3034 quest points.
You need 2070763 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > zz
They aren't here.
*Scrat* has arrived from below, riding a shadow stallion.

kill dark
* R HP:Critical MV:Full > [change mood berserk]
Mood changed to: Berserk
*Scrat* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Scrat: Beaten > You do the best you can!

* R HP:Critical MV:Full - Scrat: Beaten > kill dark
The Shienaran commander bellows 'The criminal Scrat shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Scrat has been spotted!'
The Shienaran commander tries to lance Scrat, but he parries successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You crush *Scrat*'s head extremely hard.
You do the best you can!
*Scrat* panics, and attempts to flee!

kill dark
* R HP:Critical MV:Full - Scrat: Beaten > kill dark
kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Full - Scrat: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Full - Scrat: Beaten > kill dark
The grizzled veteran tickles Scrat's left leg with his crush.
The grizzled veteran tries to crush Scrat, but he dodges the attack.
The grizzled veteran tries to pound Scrat, but he parries successfully.
The grizzled veteran pounds Scrat's right arm hard.
A sergeant slashes Scrat's left leg.
The Shienaran commander barely lances Scrat's body.
You crush *Scrat*'s body very hard.
*Scrat* pounds your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!
*Scrat* leaves down riding a shadow stallion.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

sc
* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
You have 9(426) hit and 145(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.
Someone bellows 'ow'

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

change mood wimpy
* R HP:Critical MV:Full > They aren't here.

change mood wimpy
* R HP:Critical MV:Full > They aren't here.

kill dark
change mood wimpy
* R HP:Critical MV:Full > change mood wimpy
They aren't here.

kill dark
change mood wimpy
* R HP:Critical MV:Full > kill dark
They aren't here.

change mood wimpy
* R HP:Critical MV:Full > kill dark
They aren't here.

change mood wimpy
* R HP:Critical MV:Full > kill dark
You try to calm down, but can't.

change mood wimpy
* R HP:Critical MV:Full > kill dark
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Full > kill dark
They aren't here.

change mood wimpy
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

kill dark
* R HP:Critical MV:Full > kill dark
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

kill dark
* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Full > sc
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

kill dark
* R HP:Critical MV:Full > kill dark
kill dark
The sun rises.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Critical MV:Fresh > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Fresh > They aren't here.

look
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > z d
They aren't here.

* R HP:Critical MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

kill dark
* R HP:Critical MV:Fresh > kill dark
You have 22(426) hit and 149(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

tim
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

z d
* R HP:Critical MV:Fresh > kill dark
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A mid-sized slice of meat is displayed here.
A weapon rack stands on the ground here, ready to store weapons.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
[scan ]

kill dark
* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > tim
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
It is 5 o'clock am, on the 19th day of the month of Saven, year 1324.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Fri Jan 31 17:22:56 2020 EST, last rebooted 17 hours, 20 minutes ago)

kill dark
* R HP:Critical MV:Fresh > kill dark
[scan ]

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > It is 5 o'clock am, on the 19th day of the month of Saven, year 1324.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Fri Jan 31 17:22:58 2020 EST, last rebooted 17 hours, 20 minutes ago)

* R HP:Critical MV:Fresh > They aren't here.

kill dark
* R HP:Critical MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

kill dark
* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > z
They aren't here.

kill dark
* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > l
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > z d
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > change mood wimpy
[scan ]

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A mid-sized slice of meat is displayed here.
A weapon rack stands on the ground here, ready to store weapons.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Fresh > [scan ]

* R HP:Critical MV:Fresh > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > z
[scan ]

* R HP:Critical MV:Fresh > z d
l
[scan ]

* R HP:Critical MV:Fresh > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A mid-sized slice of meat is displayed here.
A weapon rack stands on the ground here, ready to store weapons.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Fresh > z d
[scan ]
*Scrat* is standing here, riding a shadow stallion.

* R HP:Critical MV:Fresh > stat
You are a 274 year old male human warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.1 lbs and wearing 78.2 lbs, light.
Your base abilities are: Str:19 Int:16 Wil:13 Dex:19 Con:19.
Offensive bonus: 165, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Wimpy. You will flee below: 213 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NO QUIT

kill dark
* R HP:Critical MV:Fresh > They aren't here.

kill dark
kill dark
* R HP:Critical MV:Fresh > sc
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > You have 36(426) hit and 149(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh > not
You start paying increased attention to your surroundings.

* R HP:Critical MV:Fresh > dd
z d
kill dark
kill dark
kill dark
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Fresh > [scan ]
*Scrat* is standing here, riding a shadow stallion.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > cha wimp 22
kill dark
kill dark
You will now flee if you go below 22 hit points.

0
* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > [where ]
Players in your Zone
--------------------
Rhys - Atop a Crumbling Watch Tower

l
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A mid-sized slice of meat is displayed here.
A weapon rack stands on the ground here, ready to store weapons.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Fresh > z d
kill dark
[scan ]
*Scrat* is standing here, riding a shadow stallion.

kill dark
kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
kill dark
They aren't here.

kill dark
kill dark
* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > z d
kill dark
[scan ]
*Scrat* is standing here, riding a shadow stallion.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > sc
You have 36(426) hit and 149(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh > z d
kill dark
[scan ]
*Scrat* is standing here, riding a shadow stallion.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > sc
They aren't here.

kill dark
* R HP:Critical MV:Fresh > You have 36(426) hit and 149(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
look
They aren't here.

kill dark
* R HP:Critical MV:Fresh > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A mid-sized slice of meat is displayed here.
A weapon rack stands on the ground here, ready to store weapons.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Fresh > They aren't here.

kill dark
kill dark
kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > z d
kill dark
[scan ]
*Scrat* is resting here, riding a shadow stallion.

* R HP:Critical MV:Fresh > They aren't here.

kill dark
kill dark
kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

get meat
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > eat meat
You get a mid-sized slice of meat.

z d
* R HP:Critical MV:Fresh > You eat the meat.

change mood brave
* R HP:Critical MV:Fresh > [scan ]
*Scrat* is resting here, riding a shadow stallion.

* R HP:Critical MV:Fresh > Mood changed to: Brave

* R HP:Critical MV:Fresh > sc
kill dark
kill dark
You have 36(426) hit and 149(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > change mood wimpy
They aren't here.

* R HP:Critical MV:Fresh > Mood changed to: Wimpy

* R HP:Critical MV:Fresh > sc
r
You have 36(426) hit and 149(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh > You sit down and rest your tired bones.

* R HP:Critical MV:Fresh > not
You start paying increased attention to your surroundings.

dd
z d
* R HP:Critical MV:Fresh > The day has begun.
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Fresh > [scan ]
*Scrat* is resting here, riding a shadow stallion.

* R HP:Critical MV:Fresh > st
You stop resting, and stand up.

z d
* R HP:Critical MV:Fresh > kill dark
kill dark
[scan ]
*Scrat* is resting here, riding a shadow stallion.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

z d
* R HP:Critical MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > [scan ]
*Scrat* is resting here, riding a shadow stallion.

kill dark
* R HP:Critical MV:Fresh > kill dark
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

z d
* R HP:Critical MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > [scan ]
*Scrat* is resting here, riding a shadow stallion.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > d
dd
e
e
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.

* R HP:Critical MV:Full > [diag h.dark]
Scrat looks pretty hurt.

* R HP:Critical MV:Full > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > s
s
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > sc
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full > kill dark
You have 50(426) hit and 144(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > sc
change mood brave
You have 50(426) hit and 144(149) movement points.
You have scored 106432411 experience points and 3034 quest points.
You need 2067589 exp to level and 6966 qp to rank.
You have amassed 249 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

kill dark
* R HP:Critical MV:Full > Mood changed to: Brave

* R HP:Critical MV:Full > They aren't here.

kill dark
kill dark
kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
kill dark
* R HP:Critical MV:Full > z
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > [scan ]
North:
* R HP:Critical MV:Full > You try to crush *Scrat*, but he parries successfully.

* R HP:Critical MV:Full - Scrat: Beaten > You do the best you can!

* R HP:Critical MV:Full - Scrat: Beaten > bash h.dark
You do the best you can!

* R HP:Critical MV:Full - Scrat: Beaten > You do the best you can!

change mood wimpy ll - Scrat: Beaten >
flee
Cancelled.
Mood changed to: Wimpy

You panic and attempt to flee!t: Beaten >


You flee head over heels.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
Correcting map position after fleeing.
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > change mood brave
kill dark
kill dark
Mood changed to: Brave

kill dark
* R HP:Critical MV:Full > You try to crush *Scrat*, but he deflects the blow.

* R HP:Critical MV:Full - Scrat: Beaten > You do the best you can!

* R HP:Critical MV:Full - Scrat: Beaten > You do the best you can!

bash
change mood wimpy ll - Scrat: Beaten >
flee
n
Cancelled.
Mood changed to: Wimpy

You panic and attempt to flee!t: Beaten >

You flee head over heels.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
Correcting map position after fleeing.
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.

* R HP:Critical MV:Full > change mood brave
s
Mood changed to: Brave

bash h.dark
* R HP:Critical MV:Full > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

= ll >
Your bash at *Scrat* sends him sprawling!

* R HP:Critical MV:Full - Scrat: Beaten > zz
kill dark
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Full - Scrat: Beaten > You do the best you can!

* R HP:Critical MV:Full - Scrat: Beaten > kill dark
kill dark
You crush *Scrat*'s left leg very hard.
The ancient tree tickles Scrat's body with its hit.
The ancient tree joins the ancient tree's fight!
You do the best you can!

* R HP:Critical MV:Full - Scrat: Critical > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Full - Scrat: Critical > kill dark
You do the best you can!

* R HP:Critical MV:Full - Scrat: Critical > You do the best you can!

kill dark
* R HP:Critical MV:Full - Scrat: Critical > kill dark
You crush *Scrat*'s right leg very hard.
You do the best you can!

* R HP:Critical MV:Full - Scrat: Critical > You do the best you can!

* R HP:Critical MV:Full - Scrat: Critical > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Full - Scrat: Critical > kill dark
You do the best you can!

* R HP:Critical MV:Full - Scrat: Critical > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Full - Scrat: Critical > You do the best you can!

* R HP:Critical MV:Full - Scrat: Critical > kill dark
You do the best you can!

* R HP:Critical MV:Full - Scrat: Critical > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Full - Scrat: Critical > The ancient tree barely hits Scrat's body.
The ancient tree barely hits Scrat's head.
You crush *Scrat*'s left leg hard.
*Scrat* is incapacitated and will slowly die, if not aided.
*Scrat* lies immobile on the ground, suffering...
*Scrat* is mortally wounded, and will die soon, if not aided.
You do the best you can!

* R HP:Beaten MV:Full - Scrat: Critical > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Full - Scrat: Critical > You do the best you can!

* R HP:Beaten MV:Full - Scrat: Critical > kill dark
kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Full - Scrat: Critical > You do the best you can!

* R HP:Beaten MV:Full - Scrat: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Scrat: Critical > You crush *Scrat*'s body into bloody fragments!
*Scrat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Scrat*'s death cry.
They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > nar rip scrat
change mood wimpy
change mood wimpy
You narrate 'rip scrat'

change mood wimpy
* R HP:Beaten MV:Full > change mood wimpy
You try to calm down, but can't.

* R HP:Beaten MV:Full > sc
You try to calm down, but can't.

* R HP:Beaten MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Beaten MV:Full > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Beaten MV:Full > You have 64(426) hit and 138(149) movement points.
You have scored 106439725 experience points and 3034 quest points.
You need 2060275 exp to level and 6966 qp to rank.
You have amassed 291 Turn points to date, ranking you Ta'veren Seventh.
You have played 68 days and 16 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.

* R HP:Beaten MV:Full > exa corpse
It is the corpse of Scrat.
When you look inside, you see:
corpse (here) :
a pair of animal-fur boots
a set of riveted chainmail leggings
a belt with a buckle of cuendillar
a steel warhammer
a silver etched shield
[2] a silver Kandori wristcuff
a pair of emerald-trimmed leather gloves
a pair of riveted chainmail sleeves
a backpack
an inky black cloak
a shirt of overlapping black scales
a Kandori snowflake necklace
a moonstone medallion
a rimmed round helmet
[2] a gold ring delicately carved with ivy

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Thu Feb 06, 2020 2:57 am

Sazi crit in RK, KT low, Rhys was just crit, and Draz was hitting them inside.

* R HP:Wounded MV:Full > look
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
A torch is here on the ground.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
Lord Rhys the Captain of the Band of the Red Hand is resting here, riding a jet black
courser.

* R HP:Wounded MV:Full >
The stonegate closes quietly.

* R HP:Wounded MV:Full >
Draz narrates 'on kt 1n
well'

* R HP:Wounded MV:Full > #alias o open stonegate;#alias p close stonegate;#alias kn knock stonegate;#alias unl unlock stonegate;#alias lo lock stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
Aliased 'kn' to: knock stonegate
Aliased 'unl' to: unlock stonegate
Aliased 'lo' to: lock stonegate

The stonegate is opened from the other side.

o
* R HP:Wounded MV:Fresh > It's already open!

* R HP:Wounded MV:Fresh > stat
You are a 326 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 73.6 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 192, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Fresh > east
east
The Gatekeep
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

east
* R HP:Wounded MV:Full > north
north
Entrance to the Courtyard
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Wounded MV:Full > The Courtyard
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A hooved trolloc anxiously stamps its feet.

* R HP:Wounded MV:Full > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A slip of paper has been carelessly dropped upon the ground.
An embossed leather water flask lies forgotten here.
A mirrored lantern has been left here.
A lantern has been left here.
A small purse is here. [2]
A pair of black armor greaves lies here, highly polished.
A black flame dances here in midair.
You notice a tunic of finely-crafted chain is hidden here.
You notice a tunic of finely-crafted chain is hidden here.
You notice a black-laquered badge engraved with red serpents is hidden here.
You notice a pair of lissome leather boots with metal capped toes is hidden here.
You notice a sleek, mahogany-shafted spear is hidden here.
You notice a rimmed round helmet is hidden here.
You notice a dull black shield is hidden here.
You notice a dark, hooded cloak is hidden here.
You notice a silver-banded war mallet is hidden here.
You notice a shiny copper dagger is hidden here.
You notice a dark, barbed flail is hidden here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Wounded MV:Full > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Sazi* is here, fighting Draz, riding a shadow stallion.
*Kultunk* is here, fighting Draz.
Lord Draz Verathian is sitting here, riding a warhorse.

* R HP:Wounded MV:Full > kill $target$
bash
You try to pound *Sazi*, but he parries successfully.

* R HP:Wounded MV:Full - Draz: Hurt - Sazi: Battered > -
*Kultunk* blasts Draz's right hand into bloody fragments!

=+*
Draz panics, and attempts to flee!
*Sazi* throws a fireball at Draz, who screams in pain.

*
Draz leaves south riding a warhorse.

+=-
*Sazi* panics, and attempts to flee!

-
*Sazi* leaves east riding a shadow stallion.

=
They're not here anymore!

* R HP:Wounded MV:Full >
Draz has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Full >
Draz pounds *Kultunk*'s body.

* R HP:Wounded MV:Full >
Draz avoids being bashed by *Kultunk* who loses his balance and falls!
Draz panics, and attempts to flee!

* R HP:Wounded MV:Full >
Draz leaves east riding a warhorse.
*Sazi* has arrived from the east, riding a shadow stallion.

* R HP:Wounded MV:Full > z
bash
You try to pound *Sazi*, but he parries successfully.

* R HP:Wounded MV:Full - Sazi: Battered > Draz has arrived from the east, riding a warhorse.


Draz leaves west riding a warhorse.

-=+*
*Kultunk* blasts your left leg very hard.

*+
Your body is burned by a tremendous fireball sent by *Sazi*!

=-
*Sazi* barely strikes your right hand.

-=
Your bash at *Sazi* sends him sprawling!
*Sazi* panics, and attempts to flee!

* R HP:Wounded MV:Full - Sazi: Beaten > nar i need zerk to bash sazi
Draz has arrived from the west, riding a warhorse.
You narrate 'i need zerk to bash sazi'

nar bashed
* R HP:Wounded MV:Full - Sazi: Beaten >
Draz barely pounds *Kultunk*'s left leg.

* R HP:Wounded MV:Full - Sazi: Beaten > be
*Kultunk* blasts your right arm hard.
You pound *Sazi*'s body into bloody fragments!
You narrate 'bashed'
*Kultunk* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Sazi: Beaten >
*Sazi* leaves south riding a shadow stallion.

* R HP:Battered MV:Full - Kultunk: Battered > kill $target$
kill $target$
bash
[change mood berserk]
Mood changed to: Berserk

* R HP:Battered MV:Full - Kultunk: Battered > You do the best you can!

* R HP:Battered MV:Full - Kultunk: Battered > You do the best you can!

* R HP:Battered MV:Full - Kultunk: Battered >
Draz sends *Kultunk* sprawling with a powerful bash!

-
Draz pounds *Kultunk*'s left foot hard.

=+**kill $target$
kill $target$
+
*Sazi* has arrived from the west, riding a shadow stallion.

stat
=Cancelled.
You do the best you can!

* R HP:Battered MV:Full - Kultunk: Battered > You do the best you can!

* R HP:Battered MV:Full - Kultunk: Battered > You are a 326 year old female human
warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 73.6 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 208, Dodging bonus: 1, Parrying bonus: 19
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full - Kultunk: Battered >
You pound *Kultunk*'s body hard.
Draz pounds *Kultunk*'s left leg.

* R HP:Battered MV:Full - Kultunk: Battered >
You pound *Kultunk*'s body hard.
Draz narrates 'bashed kt'

* R HP:Battered MV:Full - Kultunk: Battered
>
Draz panics, and attempts to flee!
Draz tries to flee, but is too exhausted!

* R HP:Battered MV:Full - Kultunk: Battered >
*Sazi* throws a fireball at Draz, who screams in pain.

* R HP:Battered MV:Full - Kultunk: Battered >
Draz panics, and attempts to flee!

* R HP:Battered MV:Full - Kultunk: Battered >
You pound *Kultunk*'s head.
*Kultunk* blasts your body.
Kultunk assumes an offensive striking posture.

* R HP:Battered MV:Full - Kultunk: Beaten >
Draz leaves south riding a warhorse.

* R HP:Battered MV:Full - Kultunk: Beaten > nar am zerk now p
bash
You narrate 'am zerk now p'

* R HP:Battered MV:Full - Kultunk: Beaten >
*Sazi* leaves south riding a shadow stallion.

* R HP:Battered MV:Full - Kultunk: Beaten > -=+*
*Kultunk* blasts your right leg hard.

*+=- -
Draz narrates 'i crit isa'

=
Your bash at *Kultunk* sends him sprawling!

* R HP:Battered MV:Full - Kultunk: Battered >
*Sazi* has arrived from the south, riding a shadow stallion.

* R HP:Battered MV:Full - Kultunk: Battered >
You pound *Kultunk*'s body.

* R HP:Battered MV:Full - Kultunk: Beaten > nar both beat, buffing
You pound *Kultunk*'s body hard.
You narrate 'both beat, buffing' <-- Let's DOOOO this

* R HP:Battered MV:Full - Kultunk: Beaten > nar bashed
You pound *Kultunk*'s body hard.
You narrate 'bashed'
Your body is burned by a tremendous fireball sent by *Sazi*!

* R HP:Beaten MV:Full -
Kultunk: Beaten >
Rhys narrates '...' <--- Hahaha!

* R HP:Beaten MV:Full - Kultunk: Beaten > bash
-=+**+
Rhys has arrived from the west, riding a jet black courser.

=-
Rhys tries to blast *Sazi*, but he parries successfully.


You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Sazi*!

-=
Your bash at *Kultunk* sends him sprawling!

* R HP:Critical MV:Full - Kultunk: Beaten >
*Sazi* panics, and attempts to flee!

* R HP:Critical MV:Full - Kultunk: Beaten >
You hear a blood-curdling howl in the distance.
You pound *Kultunk*'s body hard.
You pound *Kultunk*'s left arm extremely hard.

* R HP:Critical MV:Full - Kultunk: Critical > nar buffing it
You narrate 'buffing it'

* R HP:Critical MV:Full - Kultunk: Critical >
*Sazi* leaves east riding a shadow stallion.

* R HP:Critical MV:Full - Kultunk: Critical >
You pound *Kultunk*'s body.
Rhys blasts *Kultunk*'s right foot hard.

* R HP:Critical MV:Full - Kultunk: Critical >
Draz has arrived from the west.

* R HP:Critical MV:Full - Kultunk: Critical >
Draz pounds *Kultunk*'s left foot hard.

* R HP:Critical MV:Full - Kultunk: Critical > kill $target$

*Kultunk* panics, and attempts to flee!

kill $target$
* R HP:Critical MV:Full - Kultunk: Critical >
Draz pounds *Kultunk*'s body hard.
Rhys blasts *Kultunk*'s right leg hard.
*Kultunk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Kultunk*'s death cry.

* R HP:Critical MV:Full > kill $target$
They aren't here.

* R HP:Critical MV:Full > kill $target$
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > sc
You have 58(414) hit and 152(158) movement points.
You have amassed 60 Turn points to date.
You have played 67 days and 15 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).

Then Zangief showed up so we jumped out.

Narbo
Posts: 18
Joined: Sat Jun 08, 2019 7:44 pm

Re: Crit kills

Post by Narbo » Fri Mar 06, 2020 12:12 pm

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

You have 27(414) hit and 137(141) movement points.
You have scored 103813356 experience points and 2143 quest points.
You need 4686644 exp to level and 857 qp to rank.
You have amassed 12 Turn points to date.
You have played 72 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill $target$

Narbo has arrived from the north.

* R HP:Critical MV:Full >
Narbo barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Narbo: Critical > You do the best you can!

* R HP:Critical MV:Full - Narbo: Critical > change mood brave

Narbo pounds your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Narbo: Critical > be
You pound Narbo's left foot.
Narbo pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Brave

* R HP:Critical MV:Full - Narbo: Critical > [change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Full - Narbo: Critical >
You pound Narbo's body hard.
Narbo is incapacitated and will slowly die, if not aided.
You pound Narbo's body hard.
Narbo is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear Narbo's death cry.

* R HP:Critical MV:Full > sc
You have 2(414) hit and 137(141) movement points.
You have scored 103816596 experience points and 2143 quest points.
You need 4683404 exp to level and 857 qp to rank.
You have amassed 27 Turn points to date.
You have played 72 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Sat Mar 21, 2020 12:53 am

.

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Fri Apr 03, 2020 12:08 pm

* R HP:Critical MV:Tiring > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Jecks of Saldaea is here, fighting Amino.
*Amino* is here, fighting a Borderland soldier, riding a shadow stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Borderland soldier is here, fighting Amino.

* R HP:Critical MV:Tiring >
*Amino* panics, and attempts to flee!

* R HP:Critical MV:Tiring > kill dark

Jecks stabs *Amino*'s left foot.
A Shienaran forestscout stops using a torch.
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout joins a Borderland soldier's fight!
A Borderland soldier tries to slash Amino, but he parries successfully.
*Amino* slices a Borderland soldier's right leg extremely hard.
Jecks tries to stab *Amino*, but he parries successfully.

* R HP:Critical MV:Tiring > You try to blast *Amino*, but he deflects the blow.

* R HP:Critical MV:Tiring - a Borderland soldier: Scratched - Amino: Battered > b
[bash ]

*
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes Amino's left arm.
A Shienaran forestscout barely slashes Amino's body.
Jecks stabs *Amino*'s body.
A Borderland soldier tries to slash Amino, but he deflects the blow.
*Amino* slices your right foot.
You wish that your wounds would stop BLEEDING so much!


+
Jecks stabs *Amino*'s left leg.


As *Amino* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring > zz
bash

A Shienaran forestscout slashes Amino's body.
A Shienaran forestscout slashes Amino's left foot hard.
Jecks tries to stab *Amino*, but he deflects the blow.
A Borderland soldier tries to slash Amino, but he deflects the blow.
*Amino* slices your right arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Amino: Beaten >
Jecks stabs *Amino*'s body.

* R HP:Critical MV:Tiring - Amino: Beaten > [change mood berserk]
Mood changed to: Berserk

+ ring - Amino: Beaten >
A Shienaran forestscout tries to slash Amino, but he deflects the blow.
A Shienaran forestscout tries to slash Amino, but he deflects the blow.
Jecks stabs *Amino*'s body.
A Borderland soldier barely slashes Amino's right leg.
*Amino* slices your left leg.
You wish that your wounds would stop BLEEDING so much!


*
*Amino* panics, and attempts to flee!

*
*Amino* leaves south riding a shadow stallion.

=
They're not here anymore!

* R HP:Critical MV:Tiring >
*Ghraak* has arrived from the south, riding a shadow stallion.
Jecks barely stabs *Ghraak*'s body.

sc
* R HP:Critical MV:Tiring >
*Ghraak* crushes Jecks's body into bloody fragments!
A Borderland soldier barely slashes Ghraak's left leg.
Jecks stabs *Ghraak*'s body.

* R HP:Critical MV:Tiring > You have 31(426) hit and 101(147) movement points.
You have scored 93685257 experience points and 3005 quest points.
You need 4814743 exp to level and 6995 qp to rank.
You have amassed 44 Turn points to date.
You have played 70 days and 18 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 48).
You are standing.

* R HP:Critical MV:Tiring >
*Ghraak* panics, and attempts to flee!

* R HP:Critical MV:Tiring > kill dark
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout joins a Borderland soldier's fight!
They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark

Ryzom narrates 'I need 3 heads LESGETIT'

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

change mood brave
* R HP:Critical MV:Tiring > change mood brave
They aren't here.

* R HP:Critical MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.

change mood brave
* R HP:Critical MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.

* R HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.

* R HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.

* R HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.

look
* R HP:Critical MV:Tiring > kill dark
kill dark
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A Shienaran scout keeps a constant watch here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Jecks of Saldaea is standing here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > cha wimp
sc
Jecks tickles *Ghraak*'s head with his stab.
You won't flee from any fight now.

l
* R HP:Critical MV:Tiring > You have 31(426) hit and 101(147) movement points.
You have scored 93685257 experience points and 3005 quest points.
You need 4814743 exp to level and 6995 qp to rank.
You have amassed 44 Turn points to date.
You have played 70 days and 18 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 48).
You are standing.

* R HP:Critical MV:Tiring > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
*Ghraak* is here, fighting Jecks, riding a shadow stallion.
A Shienaran scout keeps a constant watch here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Jecks of Saldaea is here, fighting Ghraak.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

kill dark
* R HP:Critical MV:Tiring > You blast *Ghraak*'s body.

b
[bash ] ring - Jecks: Hurt - Ghraak: Wounded >

-
*Ghraak* tries to crush Jecks, but he deflects the blow.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
Jecks stabs *Ghraak*'s left arm.
Jecks barely stabs *Ghraak*'s right arm.
*Amino* has arrived from the south, riding a shadow stallion.

=
*Amino* slices your right leg.
You wish that your wounds would stop BLEEDING so much!


+
Ryzom narrates 'vroom'

bash h.dark
Cancelled.
*
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout barely slashes Ghraak's body.
*Amino* slices your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

A Borderland soldier barely slashes Ghraak's left arm.
A Shienaran forestscout barely slashes Ghraak's body.
*Ghraak* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Ghraak* gazes deeply at Jecks...
Jecks looks very strange, glaring about with a sense of panic.
*someone* crushes your body.
You're stunned, but will probably regain consciousness...
You regain consciousness.

=
Your bash at *Amino* sends him sprawling!

* HP:Critical MV:Tiring - Amino: Beaten > zz
You blast *Amino*'s body hard.
*Ghraak* tries to crush Jecks, but he parries successfully.
A Shienaran forestscout barely slashes Ghraak's body.
A Borderland soldier slashes Ghraak's right arm.
A Shienaran forestscout barely slashes Ghraak's body.
Jecks barely stabs *Ghraak*'s body.
[change mood berserk]
Mood changed to: Berserk

look
* HP:Critical MV:Tiring - Amino: Critical > kill dark
kill dark
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A Shienaran forestscout is here, fighting Ghraak.
*Amino* is sitting here, riding a shadow stallion.
*Ghraak* is here, fighting Jecks, riding a shadow stallion.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
Jecks of Saldaea is here, fighting Ghraak.
A Shienaran forestscout is here, fighting Ghraak.
A Borderland soldier is here, fighting Ghraak.

kill dark
* HP:Critical MV:Tiring - Amino: Critical > Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > You blast *Amino*'s body hard.
Fight!? Are you crazy?? You can barely hold yourself together.
Neal narrates 'i claimed em already ryzom!'

* HP:Critical MV:Tiring - Amino: Critical > Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
k amino
k amino
You do the best you can!

k amino
* HP:Critical MV:Tiring - Amino: Critical > Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
k amino
You blast *Amino*'s left arm extremely hard.
*Ghraak* tries to crush Jecks, but he parries successfully.
A Shienaran forestscout slashes Ghraak's left arm.
A Borderland soldier barely slashes Ghraak's left foot.
A Shienaran forestscout barely slashes Ghraak's body.
Jecks stabs *Ghraak*'s left leg.
Fight!? Are you crazy?? You can barely hold yourself together.

k amino
* HP:Critical MV:Tiring - Amino: Critical > Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

k amino
* HP:Critical MV:Tiring - Amino: Critical > You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
Jecks barely stabs *Ghraak*'s right arm.
Fight!? Are you crazy?? You can barely hold yourself together.

k amino
* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
You try to blast *Amino*, but he deflects the blow.
*Ghraak* tries to crush Jecks, but he parries successfully.
A Shienaran forestscout barely slashes Ghraak's right leg.
*Amino* slices your body.
You wish that your wounds would stop BLEEDING so much!

A Borderland soldier barely slashes Ghraak's right hand.
A Shienaran forestscout barely slashes Ghraak's left leg.
Jecks mounts an attack against *Ghraak*, but weak nerves get the better of him.
Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
Ryzom narrates 'fair enough!'
You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.
*Amino* panics, and attempts to flee!

k amino
* HP:Critical MV:Tiring - Amino: Critical > Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino

You blast *Amino*'s head hard.

k amino
* HP:Critical MV:Tiring - Amino: Critical > You do the best you can!

k amino
* HP:Critical MV:Tiring - Amino: Critical > Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

k amino
* HP:Critical MV:Tiring - Amino: Critical > You blast *Amino*'s body hard.
*Amino* is incapacitated and will slowly die, if not aided.
*Ghraak* tries to crush Jecks, but he deflects the blow.
A Shienaran forestscout barely slashes Ghraak's body.
A Borderland soldier barely slashes Ghraak's left leg.
*Ghraak* panics, and attempts to flee!
A Shienaran forestscout barely slashes Ghraak's body.
*Ghraak* panics, and attempts to flee!
Jecks stabs *Ghraak*'s left leg.
*Ghraak* panics, and attempts to flee!
Fight!? Are you crazy?? You can barely hold yourself together.

k amino
* HP:Critical MV:Tiring - Amino: Critical > You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

k amino
* HP:Critical MV:Tiring - Amino: Critical > k amino
You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
Fight!? Are you crazy?? You can barely hold yourself together.

* HP:Critical MV:Tiring - Amino: Critical > You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
You do the best you can!

k amino
* HP:Critical MV:Tiring - Amino: Critical > You do the best you can!

k amino
* HP:Critical MV:Tiring - Amino: Critical > You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
You do the best you can!

* HP:Critical MV:Tiring - Amino: Critical > k amino
You blast *Amino*'s body hard.
*Amino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Amino*'s death cry.
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.
*Shogol* has arrived from the south.

sc
* HP:Critical MV:Tiring > exa corpse
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.
*Shogol* gets an emerald and silver engagement ring from the corpse of Amino.
*Shogol* gets a ring of silver from the corpse of Amino.
*Shogol* gets a diamond wedding ring from the corpse of Amino.
*Shogol* gets a gold-inlaid crystal disc from the corpse of Amino.
*Shogol* gets seven gold crowns from the corpse of Amino.
*Shogol* gets a large number of gold crowns from the corpse of Amino.
*Shogol* gets a pair of animal-fur boots from the corpse of Amino.
*Shogol* gets a set of riveted chainmail leggings from the corpse of Amino.
*Shogol* gets a belt with a buckle of cuendillar from the corpse of Amino.
*Shogol* gets a scimitar with a hilt of twisted iron from the corpse of Amino.
*Shogol* gets a silver etched shield from the corpse of Amino.
*Shogol* gets a ridged steel bracer from the corpse of Amino.
*Shogol* gets a ridged steel bracer from the corpse of Amino.
*Shogol* gets a sturdy pair of full leather gauntlets from the corpse of Amino.
*Shogol* gets a pair of riveted chainmail sleeves from the corpse of Amino.
*Shogol* gets a backpack from the corpse of Amino.
*Shogol* gets an inky black cloak from the corpse of Amino.
*Shogol* gets a shirt of overlapping black scales from the corpse of Amino.
*Shogol* gets a shimmering pendant of obsidian from the corpse of Amino.
*Shogol* gets a shimmering pendant of obsidian from the corpse of Amino.
*Shogol* gets a rimmed round helmet from the corpse of Amino.

* HP:Critical MV:Tiring > Jecks tries to stab *Shogol*, but he deflects the blow.
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* HP:Critical MV:Tiring > You have 6(426) hit and 101(147) movement points.
You have scored 94197217 experience points and 3005 quest points.
You need 4302783 exp to level and 6995 qp to rank.
You have amassed 62 Turn points to date.
You have played 70 days and 18 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 48).
You are standing.

s
* HP:Critical MV:Tiring > It is the corpse of Amino.
When you look inside, you see:
corpse (here) :
Nothing.

* HP:Critical MV:Tiring > s
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]

* HP:Critical MV:Tiring > A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
*Ghraak* is standing here, riding a shadow stallion.

* HP:Critical MV:Tiring > s
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]

e
* HP:Critical MV:Tiring > e
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
You smell something remniscent of death as you enter this place.

* HP:Critical MV:Tiring > Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]

* HP:Critical MV:Tiring > e
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

s
* HP:Critical MV:Tiring > e
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]

zooooom

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Thu Apr 30, 2020 11:35 am

* R HP:Critical MV:Strong - Hadrin: Battered > bash h.dark
TICK IN 5 SECONDS.
=
*Hadrin* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely hits Hadrin's left arm.
The ancient tree joins the ancient tree's fight!

+
*Hadrin* panics, and attempts to flee!

=
Your bash at *Hadrin* sends him sprawling!

* R HP:Critical MV:Strong - Hadrin: Battered > change mood brave
look
The ancient tree tickles Hadrin's body with its hit.
The ancient tree barely hits Hadrin's right arm.
You blast *Hadrin*'s body hard.
The night has begun.
Timer now at 61 secs.
Your heartbeat calms down more as you feel less panicked.
Mood changed to: Brave

* R HP:Beaten MV:Full - Hadrin: Battered > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
The corpse of a rat is lying here.
A large stone well is here.
*Hadrin* is sitting here
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.
The ancient tree is here, fighting Hadrin.
The ancient tree is here, fighting Hadrin.

* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
0
You do the best you can!

kill dark
* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
[where ]
Players in your Zone
--------------------
Rhys - By the Deserted Well
You see signs of shadowspawn nearby.

* R HP:Beaten MV:Full - Hadrin: Battered > You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Full - Hadrin: Battered > You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > You do the best you can!

kill dark
* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > The ancient tree barely tickles Hadrin's body with its hit.
The ancient tree tickles Hadrin's body with its hit.
You blast *Hadrin*'s left leg hard.
You do the best you can!

kill dark
* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > You do the best you can!

kill dark
* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered > kill dark
kill dark
You do the best you can!
*Hadrin* panics, and attempts to flee!

* R HP:Beaten MV:Full - Hadrin: Battered > You do the best you can!

* R HP:Beaten MV:Full - Hadrin: Battered >
The ancient tree barely hits Hadrin's right leg.
The ancient tree tickles Hadrin's head with its hit.
You blast *Hadrin*'s right leg.
*Hadrin* tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!


kill dark
* R HP:Critical MV:Full - Hadrin: Battered > kill dark
kill dark
You do the best you can!

* R HP:Critical MV:Full - Hadrin: Battered > You do the best you can!
*Hadrin* panics, and attempts to flee!

kill dark
* R HP:Critical MV:Full - Hadrin: Battered > kill dark
You do the best you can!

* R HP:Critical MV:Full - Hadrin: Battered > kill dark
You do the best you can!

* R HP:Critical MV:Full - Hadrin: Battered > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Full - Hadrin: Battered > kill dark
You do the best you can!

* R HP:Critical MV:Full - Hadrin: Battered > You do the best you can!

* R HP:Critical MV:Full - Hadrin: Battered > kill dark
kill dark
You do the best you can!
*Hadrin* panics, and attempts to flee!

* R HP:Critical MV:Full - Hadrin: Battered > You do the best you can!

* R HP:Critical MV:Full - Hadrin: Battered > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Full - Hadrin: Battered > The ancient tree tickles Hadrin's body with its hit.
The ancient tree barely tickles Hadrin's right arm with its hit.
You blast *Hadrin*'s left leg hard.
You do the best you can!

* R HP:Critical MV:Full - Hadrin: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Full - Hadrin: Beaten > You do the best you can!

kill dark
* R HP:Critical MV:Full - Hadrin: Beaten > kill dark
You do the best you can!
*Hadrin* leaves south.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.
*Hadrin* has arrived from the south.

* R HP:Critical MV:Full > You blast *Hadrin*'s right leg.

* R HP:Critical MV:Full - Hadrin: Beaten > bash h.dark
You do the best you can!

* ll - Hadrin: Beaten >
*Hadrin* panics, and attempts to flee!

+
*Hadrin* slashes your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles Hadrin's body with its hit.
The ancient tree joins the ancient tree's fight!

-
*Hadrin* panics, and attempts to flee!


As *Hadrin* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Full - Hadrin: Beaten > zz

*Hadrin* leaves north.

* R HP:Critical MV:Full > kill dark
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > st
kill dark
kill dark
You are already standing.
*Hadrin* has arrived from the north.

* R HP:Critical MV:Full > You blast *Hadrin*'s body.

* R HP:Critical MV:Full - Hadrin: Beaten > You do the best you can!

bash
* R HP:Critical MV:Full - Hadrin: Beaten >
*Hadrin* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles Hadrin's head with its hit.
The ancient tree joins the ancient tree's fight!
You blast *Hadrin*'s body hard.
You blast *Hadrin*'s body.

+ ll - Hadrin: Beaten >
*Hadrin* panics, and attempts to flee!


The ancient tree tickles Hadrin's body with its hit.
The ancient tree barely tickles Hadrin's body with its hit.


As *Hadrin* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Full - Hadrin: Beaten >
*Hadrin* leaves south.

* R HP:Critical MV:Full > st
s
kill dark
kill dark
You are already standing.

* R HP:Critical MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Hadrin* is standing here.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Full > You blast *Hadrin*'s right leg hard.

* R HP:Critical MV:Full - Hadrin: Beaten > bash
You do the best you can!

* ll - Hadrin: Beaten >
*Hadrin* slashes your body.
You wish that your wounds would stop BLEEDING so much!


+
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R HP:Critical MV:Strong - Hadrin: Beaten > bash
You blast *Hadrin*'s left arm hard.

=
Your bash at *Hadrin* sends him sprawling!

* R HP:Critical MV:Strong - Hadrin: Critical >
You blast *Hadrin*'s left arm very hard.

* R HP:Critical MV:Strong - Hadrin: Critical >
You barely blast *Hadrin*'s body.

* R HP:Critical MV:Strong - Hadrin: Critical > bash
They already seem to be stunned.

* R HP:Critical MV:Strong - Hadrin: Critical > bash
They already seem to be stunned.

* R HP:Critical MV:Strong - Hadrin: Critical > bash
You blast *Hadrin*'s left arm very hard.
They already seem to be stunned.

* R HP:Critical MV:Strong - Hadrin: Critical > bash

You blast *Hadrin*'s body.

* R HP:Critical MV:Strong - Hadrin: Critical > They already seem to be stunned.

* R HP:Critical MV:Strong - Hadrin: Critical > bash
They already seem to be stunned.

* R HP:Critical MV:Strong - Hadrin: Critical > bash

*Hadrin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* R HP:Critical MV:Strong - Hadrin: Critical > bash

*Hadrin* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Hadrin: Critical >
*Hadrin* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Hadrin: Critical >
*Hadrin* slashes your head.
You wish that your wounds would stop BLEEDING so much!


-TICK IN 5 SECONDS. rong - Hadrin: Critical >
=
*Hadrin* barely slashes your head.
You wish that your wounds would stop BLEEDING so much!


*
*Hadrin* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R HP:Critical MV:Strong - Hadrin: Critical >
You blast *Hadrin*'s body.
*Hadrin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Hadrin*'s death cry.

* R HP:Critical MV:Strong > bash
Bash who?

* R HP:Critical MV:Strong > change mood wimpy
change mood wimpy
You try to calm down, but can't.

change mood wimpy
* R HP:Critical MV:Strong > change mood wimpy
You try to calm down, but can't.

sc
* R HP:Critical MV:Strong > You try to calm down, but can't.

* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 213 hit points.

* R HP:Critical MV:Strong > You have 1(426) hit and 120(151) movement points.
You have scored 108500001 experience points and 3010 quest points.
You need 1727319362 exp to level and 6990 qp to rank.
You have amassed 18 Turn points to date.
You have played 72 days and 4 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Crit kills

Post by Zarth » Thu Apr 30, 2020 5:17 pm

* HP:Critical MV:Tiring >

*Cordelia* has arrived from the west, riding a Domani razor.

e
e
* HP:Critical MV:Tiring >
Razhak narrates 'walker beaten'
*Cordelia* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

Cruoris tries to scythe *Cordelia*, but she parries successfully.

* HP:Critical MV:Tiring - Cordelia: Healthy > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Cordelia: Healthy > No way! You're fighting for your life!

cq
* HP:Critical MV:Tiring - Cordelia: Healthy >
b
[cha mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Tiring - Cordelia: Healthy >
[bash ]


-=
Cruoris tries to scythe *Cordelia*, but she deflects the blow.

+
You wish that your wounds would stop BLEEDING so much!

You stumble beneath the crushing force of the air around you!
Cruoris assumes an offensive striking posture.

*
*+
=-
-
=
Your bash at *Cordelia* sends her sprawling!
Cruoris narrates '1e rag'

* HP:Critical MV:Tiring - Cordelia: Scratched >

Cruoris scythes *Cordelia*'s body into bloody fragments!
You pound *Cordelia*'s left leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
Cruoris narrates 'guys'

* HP:Critical MV:Tiring - Cordelia: Hurt >
b

Cruoris sheathes a copper headed throwing axe into a jeweled wristcuff.

* HP:Critical MV:Tiring - Cordelia: Hurt > You pound *Cordelia*'s left arm into bloody fragments!
[bash ]
They already seem to be stunned.

b
* HP:Critical MV:Tiring - Cordelia: Wounded >
[bash ]
They already seem to be stunned.

* HP:Critical MV:Tiring - Cordelia: Wounded >
A copper headed throwing axe arcs through the air.

b
* HP:Critical MV:Tiring - Cordelia: Wounded >
[bash ]
They already seem to be stunned.

* HP:Critical MV:Tiring - Cordelia: Wounded >

*Cordelia* grunts in pain as she is struck by a copper headed throwing axe.

b
* HP:Critical MV:Tiring - Cordelia: Wounded >
You pound *Cordelia*'s left arm into bloody fragments!
*Cordelia* panics, and attempts to flee!
*Cordelia* tries to flee, but is too exhausted!
*Cordelia* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Cordelia: Battered >
Cruoris wields a pair of moonstone hilted dirks in a two-handed grip.

* HP:Critical MV:Tiring - Cordelia: Battered >
[bash ]


-=
*Walker* has arrived from the west, riding a Saldaean charger.

+
*Cordelia* panics, and attempts to flee!
*Cordelia* tries to flee, but is too exhausted!
*Walker* leaves west riding a Saldaean charger.
A raven leaves west.

*
*+
*Cordelia* panics, and attempts to flee!
*Cordelia* tries to flee, but is too exhausted!

=-
Cruoris tries to stab *Cordelia*, but she deflects the blow.
*Cordelia* barely strikes your head.
You wish that your wounds would stop BLEEDING so much!



Razhak has arrived from the west, riding a shadow stallion.

-
Razhak slashes *Cordelia*'s right hand extremely hard.
*Cordelia* panics, and attempts to flee!

=
Your bash at *Cordelia* sends her sprawling!

* HP:Critical MV:Tiring - Cordelia: Beaten >

Cruoris stabs *Cordelia*'s right hand extremely hard.
You pound *Cordelia*'s left arm into bloody fragments!

* HP:Critical MV:Tiring - Cordelia: Critical >

Cruoris stabs *Cordelia*'s left leg into bloody fragments!
*Cordelia* is dead! R.I.P.
Your blood freezes as you hear *Cordelia*'s death cry.

* HP:Critical MV:Tiring >

Malak
Posts: 89
Joined: Wed Aug 31, 2016 9:01 pm

Re: Crit kills

Post by Malak » Thu Apr 30, 2020 5:33 pm

Peak chortlesnorfling wotmud.

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Crit kills

Post by Zarth » Thu Apr 30, 2020 5:46 pm

LATER:
o HP:Battered MV:Tiring >
x
x
[k light]
They aren't here.
*Fermin* has arrived from the west, riding a Domani razor.

x
o HP:Battered MV:Tiring > [k light]
You try to pound *Fermin*, but he parries successfully.

x
o HP:Battered MV:Tiring - Fermin: Wounded > [k light]
You do the best you can!

o HP:Battered MV:Tiring - Fermin: Wounded > [k light]
You do the best you can!
Kazi narrates 'many'

o HP:Battered MV:Tiring - Fermin: Wounded >
*Fermin* stabs your body.
You try to pound *Fermin*, but he parries successfully.

nar 1e
o HP:Battered MV:Tiring - Fermin: Wounded >
You narrate '1e'

o HP:Battered MV:Tiring - Fermin: Wounded >
whe

*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!

o HP:Battered MV:Tiring - Fermin: Wounded > Players in your Zone
--------------------
Zarth - On the Stone Steps
Kazi - Walking Through the Orchard
Cruoris - Walking Through the Orchard
Horror - Walking Through the Orchard
Joness - Walking Through the Orchard
Razhak - Walking Through the Orchard
You catch the scent of many horses nearby.

o HP:Battered MV:Tiring - Fermin: Wounded >

*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
Joness narrates 'many orch'

o HP:Battered MV:Tiring - Fermin: Wounded >

*Fermin* stabs your left foot.
You try to pound *Fermin*, but he parries successfully.
*Fermin* panics, and attempts to flee!
Troika narrates 'where/'

b
o HP:Battered MV:Tiring - Fermin: Wounded >
[bash ]


-
*Fermin* leaves west riding a Domani razor.

=
+*
*+
=-
whe
-
=
They're not here anymore!

o HP:Battered MV:Tiring > Players in your Zone
--------------------
Kazi - The Yard Before the Monastery
Cruoris - The Yard Before the Monastery
Horror - The Yard Before the Monastery
Joness - The Yard Before the Monastery
Razhak - The Yard Before the Monastery
Zarth - On the Stone Steps
You catch the scent of horses nearby.

o HP:Battered MV:Tiring >
w
x
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Shienaran scout keeps a constant watch here.
Kazi the Veteran Havoc is here, fighting Fermin.
A trolloc is here, exhorting a group of trolloc raiders.
Cruoris the Great Havoc is here, fighting Ragan.
Horror the Dreadlord is here, fighting Galfrey, riding a shadow stallion.
Joness the Infected Squirm is here, fighting Fermin.
Razhak the Myrddraal is here, fighting Kat, riding a shadow stallion.
Eyes keen, a Domani razor stands here swishing its tail.
*Fermin* is here, fighting Kazi.
A Shienaran forward scout is here, fighting Joness.
*Kat* is here, fighting Razhak.
*Galfrey* is here, fighting Horror, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
A Shienaran forward scout is here, fighting Kazi.
Ragan is here, fighting Cruoris.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

b
* HP:Battered MV:Tiring > [k light]
You try to pound *Fermin*, but he parries successfully.

* HP:Battered MV:Tiring - Kazi: Wounded - Fermin: Wounded > *Kat* avoids being
bashed by Razhak who loses his balance and falls!
[bash ]


Cruoris tries to stab Ragan, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Ko'bal trolloc joins Razhak's fight!
Ragan slices Cruoris's body hard.
A Shienaran forward scout tries to slash Kazi, but he parries successfully.
A Shienaran forward scout tickles Joness's body with his slash.
Joness tries to crush *Fermin*, but he deflects the blow.
*Galfrey* tries to pierce Horror, but he deflects the blow.
*Kat* tries to pound Razhak, but he parries successfully.
Kazi tries to stab *Fermin*, but he parries successfully.
*Kat* sends Razhak sprawling with a powerful bash!

-
*Fermin* leaves north.
Horror throws a weakened fireball at *Kat*, who screams in pain.

=+
*
Joness crushes *Kat*'s body.

*+
*Walker* has arrived from the north, riding a Saldaean charger.

=
*Walker* pierces your right arm hard.

-
*Kat* panics, and attempts to flee!

-
=
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout barely slashes Joness's head.
You try to pound *Walker*, but he parries successfully.
*Walker* pierces your body.
Joness crushes *Kat*'s left arm.
Kazi tries to stab a Shienaran forward scout, but he deflects the blow.
A Ko'bal trolloc tries to pierce Galfrey, but he parries successfully.
A Shienaran forward scout slashes a Ko'bal trolloc's left leg hard.
Cruoris stabs Ragan's body hard.
Ragan barely slices Cruoris's body.
A Shienaran forward scout slashes Kazi's left leg.
Horror swiftly dodges *Galfrey*'s attempt to pierce him.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
They're not here anymore!
*Fermin* has arrived from the north.

* HP:Battered MV:Tiring - Walker: Beaten >
*Fermin* stabs your left arm hard.
Cruoris panics, and attempts to flee!

* HP:Beaten MV:Tiring - Walker: Beaten >
Razhak narrates 'on ragan bashed kat crit'
Cruoris leaves north.
Horror releases streaks of Fire at *Kat*, who screams in pain.

* HP:Beaten MV:Tiring - Walker: Beaten >
*Kat* leaves south.

f
* HP:Beaten MV:Tiring - Walker: Beaten >
Razhak panics, and attempts to flee!
Razhak leaves north riding a shadow stallion.

* HP:Beaten MV:Tiring - Walker: Beaten >
You panic and attempt to flee!
*Walker* panics, and attempts to flee!


Kazi panics, and attempts to flee!


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A pair of steel-backed gauntlets are collecting dust on the ground.
Razhak the Myrddraal is standing here, riding a shadow stallion.
Cruoris the Great Havoc is standing here.
Troika the Myrddraal is standing here, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Tiring >
x
s
[k light]
They aren't here.

x
b
o HP:Beaten MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Walker* is standing here, riding a Saldaean charger.
*Fermin* is here, fighting Horror.
A Shienaran forward scout is here, fighting Joness.
A Shienaran forward scout is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Galfrey.
Horror the Dreadlord is here, fighting Galfrey, riding a shadow stallion.
Joness the Infected Squirm is here, fighting a Shienaran forward scout.
Eyes keen, a Domani razor stands here swishing its tail.
*Galfrey* is here, fighting Horror, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting a Ko'bal trolloc.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Walker* pierces your body hard.
Galfrey assumes an offensive striking posture.
Horror leaves north riding a shadow stallion.

* HP:Beaten MV:Tiring - Walker: Beaten > *Galfrey* pierces a Ko'bal trolloc's left leg into bloody
fragments!
A Shienaran forward scout joins Ragan's fight!
You try to pound *Walker*, but he parries successfully.
*Walker* pierces your left leg hard.
Ragan slices a Ko'bal trolloc's head very hard.
Joness tries to crush a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout barely slashes Joness's left arm.
A Ko'bal trolloc tries to pierce Galfrey, but he deflects the blow.
A Shienaran forward scout slashes a Ko'bal trolloc's left arm extremely hard.
Horror has arrived from the north, riding a shadow stallion.
[k light]
You do the best you can!
Cruoris stabs *Galfrey*'s right arm very hard.

* HP:Beaten MV:Tiring - Walker: Beaten >
Razhak tries to slash *Walker*, but he parries successfully.
[bash ]


*Fermin* tries to stab Razhak, but he parries successfully.

-=
+*

*Walker* panics, and attempts to flee!
Horror stabs *Galfrey*'s head.

*
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.

+=
*Walker* leaves west riding a Saldaean charger.

-
Joness narrates 'Kat crit'


Horror tries to stab *Galfrey*, but he deflects the blow.
*Fermin* tries to stab Razhak, but he deflects the blow.
Cruoris tries to stab *Galfrey*, but he parries successfully.
A Shienaran forward scout slashes a Ko'bal trolloc's body extremely hard.
*Galfrey* pierces a Ko'bal trolloc's body extremely hard.
Ragan slices a Ko'bal trolloc's body into bloody fragments!
Joness crushes a Shienaran forward scout's body hard.
A Shienaran forward scout barely slashes Joness's right leg.
A Ko'bal trolloc tries to pierce Galfrey, but he parries successfully.
A Shienaran forward scout slashes a Ko'bal trolloc's body very hard.
Cruoris stabs *Galfrey*'s body hard.
Troika leaves east riding a shadow stallion.

-
*Galfrey* stops riding a gray palfrey.

=
They're not here anymore!

* HP:Beaten MV:Tiring >
e
x
b
On the Stone Steps
[ obvious exits: E W ]
The corpse of Cordelia is lying here.
A thin-soled pair of light leather boots stand side by side.
A gleaming pair of black knee-high boots stand here, highly polished.
A pair of black pants lies here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A jet black shirt of satin is here.
A brown sack has been left here.
A shattered arm lies in a bloody red and purple mess. [4]
A lantern has been left here. [2]
A set of darkly shining chainmail leggings lies forgotten here. [2]
A pair of hard leather half-gauntlets is on the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A hard leather breastplate has been placed upon the ground. [2]

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [bash ]
Bash who?

w
x
o HP:Beaten MV:Tiring >
*Galfrey* has arrived from the west.
*Galfrey* leaves east.

b
o HP:Beaten MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Valkner* is standing here, riding a pale destrier.
Kazi the Veteran Havoc is here, fighting Fermin.
Troika the Myrddraal is here, fighting Fermin, riding a shadow stallion.
Cruoris the Great Havoc is standing here.
Horror the Dreadlord is standing here, riding a shadow stallion.
Razhak the Myrddraal is here, fighting Fermin, riding a shadow stallion.
*Fermin* is here, fighting Razhak.
A Shienaran forward scout is here, fighting Joness.
A Shienaran forward scout is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting a Shienaran forward scout.
Joness the Infected Squirm is here, fighting a Shienaran forward scout.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran forward scout is here, fighting a Ko'bal trolloc.
Ragan is here, fighting a Ko'bal trolloc.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Fermin* leaves west.

* HP:Beaten MV:Tiring > [k light]
You pound *Valkner*'s head.

* HP:Beaten MV:Tiring - Valkner: Scratched >
A Ko'bal trolloc tries to pierce a Shienaran forward scout, but he parries
successfully.
Razhak leaves north riding a shadow stallion.
[bash ]
Troika assumes an offensive striking posture.


*Walker* has arrived from the west, riding a Saldaean charger.
A crow has arrived from the west.

-
A Shienaran forward scout joins Ragan's fight!
*Walker* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Cruoris tries to stab *Walker*, but he parries successfully.
Horror stabs *Valkner*'s body.

=
+*
*Fermin* has arrived from the west.

f

*Fermin* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


Cancelled.
You panic and attempt to flee!


*Fermin* stabs your body.
You wish that your wounds would stop BLEEDING so much!

Cruoris tries to stab *Walker*, but he parries successfully.
*Walker* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout tries to slash a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce a Shienaran forward scout, but he deflects the blow.
Ragan slices a Ko'bal trolloc's body into bloody fragments!
Joness crushes a Shienaran forward scout's body very hard.
A Shienaran forward scout tickles Joness's right leg with his slash.
A Shienaran forward scout slashes a Ko'bal trolloc's right arm very hard.
Razhak tries to slash *Fermin*, but he deflects the blow.
Kazi tries to stab *Fermin*, but he parries successfully.
Troika tries to slash *Fermin*, but he dodges the attack.

x

You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]

o HP:Critical MV:Tiring >
[k light]
They aren't here.

o HP:Critical MV:Tiring >
s
e
At the Corner of a Burial Site
[ obvious exits: N E S ]

o HP:Critical MV:Tiring > A Circle of Stones
[ obvious exits: N E S W ]
A wounded trolloc is here, looking at you through terrified eyes.

o HP:Critical MV:Tiring >
n
Under the Angel
[ obvious exits: S W ]

sc
* HP:Critical MV:Tiring >
You have 41(368) hit and 130(225) movement points.
You have scored 104487580 experience points and 1285 quest points.
You need 4012420 exp to level and 1715 qp to rank.
You have acquired 691 alt qps to date.
You have amassed 23 Turn points to date.
You have played 293 days and 20 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring >
nar i cfrit
You narrate 'i cfrit'

* HP:Critical MV:Tiring >
whe
w
Players in your Zone
--------------------
Cruoris - Walking Through the Orchard
Zarth - Under the Angel
Joness - Passing Some Tombstones
Kazi - The Yard Before the Monastery
Razhak - The Yard Before the Monastery
Troika - The Yard Before the Monastery
Horror - The Yard Before the Monastery
You catch the scent of horses nearby.

* HP:Critical MV:Tiring > Passing Some Tombstones
[ obvious exits: N E S ]
Joness the Infected Squirm is standing here.

o HP:Critical MV:Tiring >
cha wimpy 0
You won't flee from any fight now.

o HP:Critical MV:Tiring >
x
x
[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
whe
n
Players in your Zone
--------------------
Troika - On the Stone Steps
Kazi - Path Before the Gate
Horror - Walking Through the Orchard
Joness - The Yard Before the Monastery
Zarth - Passing Some Tombstones
Cruoris - Walking Through the Orchard
Razhak - The Yard Before the Monastery
You catch the scent of horses nearby.

w
o HP:Critical MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a rat is lying here.
A Shienaran forward scout is here, fighting Joness.
Joness the Infected Squirm is here, fighting Galfrey.
*Galfrey* is here, fighting Razhak.
Razhak the Myrddraal is here, fighting Galfrey, riding a shadow stallion.
A Shienaran forward scout is here, fighting Razhak.
A crow is visible flying high in the sky.
A raven is here flying around.
*Valkner* is standing here, riding a pale destrier.
A Shienaran scout keeps a constant watch here.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Critical MV:Tiring >
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Razhak leaves east riding a shadow stallion.
Path Before the Gate
[ obvious exits: E W ]

o HP:Critical MV:Tiring >
e
x
b
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a rat is lying here.
*Walker* is standing here, riding a Saldaean charger.
A Shienaran forward scout is here, fighting Joness.
Joness the Infected Squirm is here, fighting Galfrey.
*Galfrey* is here, fighting Joness.
A Shienaran forward scout is here, fighting Joness.
A crow is visible flying high in the sky.
A raven is here flying around.
A Shienaran forward scout is here, fighting Joness.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
Ragan is here, fighting Joness.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Walker* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Walker: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Walker: Beaten >
[bash ]


*Valkner* has arrived from the south, riding a pale destrier.
Cruoris stabs *Valkner*'s body hard.

-
*Fermin* has arrived from the east.
Kazi tries to stab *Fermin*, but he dodges the attack.
Joness sends *Galfrey* sprawling with a powerful bash!

=
Horror has arrived from the north, riding a shadow stallion.

+*
*+
*Fermin* tries to stab Kazi, but he deflects the blow.
Kazi tries to stab *Fermin*, but he parries successfully.
Cruoris stabs *Valkner*'s right arm.
*Walker* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Walker* panics, and attempts to flee!

=
*Fermin* panics, and attempts to flee!

-
Kazi tries to stab *Fermin*, but he deflects the blow.
Cruoris stabs *Valkner*'s body very hard.
Ragan slices Joness's body.
A Shienaran forward scout barely slashes Joness's body.
A Shienaran forward scout slashes Joness's body.
A Shienaran forward scout barely slashes Joness's right leg.
Joness crushes *Galfrey*'s body hard.
Razhak tries to slash *Fermin*, but he parries successfully.

-
=
Your bash at *Walker* sends him sprawling!
Horror releases streaks of Fire at *Walker*, who screams in pain.

* HP:Critical MV:Tiring - Walker: Critical >
*Fermin* leaves south.

* HP:Critical MV:Tiring - Walker: Critical >

Cruoris avoids being bashed by *Valkner* who loses his balance and falls!
Troika slashes *Walker*'s body very hard.

* HP:Critical MV:Tiring - Walker: Critical >

Razhak slashes *Galfrey*'s body hard.
Joness panics, and attempts to flee!

* HP:Critical MV:Tiring - Walker: Critical >
Razhak slashes *Galfrey*'s right foot very hard.
Troika slashes *Walker*'s body very hard.
Horror stabs *Valkner*'s body.
Cruoris stabs *Valkner*'s body hard.
You pound *Walker*'s body extremely hard.
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Walker*'s death cry.
Ragan slices Joness's left foot.

Post Reply