Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Crit kills

Post by Eol » Wed Jul 03, 2019 10:31 pm

Scrat was 1 hit from posting his side! :)

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Wed Jul 03, 2019 11:51 pm

That is awesome

Scrat
Posts: 115
Joined: Tue Aug 18, 2015 8:07 pm

Re: Crit kills

Post by Scrat » Wed Jul 03, 2019 11:55 pm

Unhoned heavy club's moves are weak. It let me down on 2 clutch crit bashes.

Woden
Posts: 9
Joined: Sun Jun 30, 2019 10:40 am

Re: Crit kills

Post by Woden » Sun Jul 14, 2019 9:37 am

Last of five fights against Achillies, each one ending crit-crit. I won 3 and he won two.

* HP:Beaten MV:Tiring > c
b
A Road by the Ravine
[ obvious exits: E S ]
You notice a silver-banded war mallet is hidden here.
*Achillies* is standing here, riding a bloodstock stallion.
A Red Eagle warrior stands here, gripping his weapon.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A black stallion prances about.

* HP:Beaten MV:Tiring > [k human]
You pound *Achillies*'s left leg.

[bash ] - Achillies: Critical >

-
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!

*
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Achillies* sends him sprawling!

* HP:Critical MV:Tiring - Achillies: Critical > cmw
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You tickle *Achillies*'s right foot with your pound.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Achillies: Critical > f >>>>>>>>>> Fled a round early here :(
You panic and attempt to flee!

cmb
c

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!


c
c
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring > c
[k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > c
[k human]
They aren't here.

* HP:Critical MV:Tiring > c
[k human]
They aren't here.

c
* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > c
c
[k human]
They aren't here.

* HP:Critical MV:Tiring > c
[k human]
They aren't here.

c
* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > c
[k human]
They aren't here.

c
* HP:Critical MV:Tiring > c
[k human]
They aren't here.

* HP:Critical MV:Tiring > c
The night has begun.
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

c
o HP:Beaten MV:Tiring > c
[k human]
They aren't here.

o HP:Beaten MV:Tiring > c
[k human]
They aren't here.

c
o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > c
[k human]
They aren't here.

o HP:Beaten MV:Tiring > c
[k human]
They aren't here.

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > sc
[k human]
They aren't here.

o HP:Beaten MV:Tiring > You have 60(400) hit and 161(232) movement points.
You have scored 93962042 experience points and 0 quest points.
You need 4537958 exp to reach the next level.
You have amassed 55 Turn points to date.
You have played 2 days and 0 hours (real time).
This ranks you as Rippen the Trolloc (Level 48).
You are standing.

o HP:Beaten MV:Tiring > cmb
c
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Tiring > [k human]
They aren't here.

o HP:Beaten MV:Tiring > n
c
b
A Road by the Ravine
[ obvious exits: E S ]
You notice a silver-banded war mallet is hidden here.
*Achillies* is standing here, riding a bloodstock stallion.
A Red Eagle warrior stands here, gripping his weapon.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A black stallion prances about.

o HP:Beaten MV:Tiring > [k human]
You pound *Achillies*'s body.

[bash ] - Achillies: Critical >

+
*Achillies* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!

-
*Achillies* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Achillies* sends him sprawling!

o HP:Critical MV:Tiring - Achillies: Critical >
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Achillies*'s right hand.

o HP:Critical MV:Tiring - Achillies: Critical > cmw
[change mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Tiring - Achillies: Critical >
The ancient tree barely tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your right hand with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Achillies*'s body hard.
*Achillies* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Achillies*'s death cry.

o HP:Critical MV:Tiring > f
A Makeshift Bridge
[ obvious exits: N E S ]

o HP:Critical MV:Tiring > cmb
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Tiring > wh
Players
-------
Rippen the Trolloc

1 players displayed.

o HP:Critical MV:Tiring > sc
You have 31(400) hit and 157(232) movement points.
You have scored 93963092 experience points and 0 quest points.
You need 4536908 exp to reach the next level.
You have amassed 79 Turn points to date.
You have played 2 days and 0 hours (real time).
This ranks you as Rippen the Trolloc (Level 48).
You are standing.

Love pking with and against Achillies, and you should too!

Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Crit kills

Post by Eol » Sun Jul 14, 2019 11:41 am

Scrat wrote:Unhoned heavy club's moves are weak. It let me down on 2 clutch crit bashes.
Just saw this a week later. They downed the hell out of heavy club. Used to be 6d6 - now its like 4d6. In the past there may have been an argument for heavy vs bone in certain scenarios, but bone has got it going on right now.

Carnage
Posts: 55
Joined: Tue Nov 27, 2018 9:28 am

Re: Crit kills

Post by Carnage » Sat Jul 20, 2019 1:39 am

I found some tracks on North Road near Baerlon and tracked them all the way to Almoth. I really didn't expect to catch up to whoever it was, but I eventually found Yasmin AFK at some trees. When she eventually yelled at me I hit her. I don't know this zone too well and I don't have autotrack, so instead of trying to chase her around I thought I'd just sit tight and let her hit me. A couple of times I thought she took off, but eventually she came back to look for me. I had a couple of close calls when I hit her at the patty, but since I was crit and she was sticking around I knew she'd eventually come to me. This fight really could have gone either way. Big thanks to Yasmin for sticking around crit and not calling reinforcements. I enjoyed this fight! :)

Players in your Zone
--------------------
Carnage - On the Iced Bridge

* S HP:Scratched MV:Weary - a snow leopard: Wounded >
On the Iced Bridge
Ice crackles underfoot as the bridge accepts weight and leads a way across
the deep chasm below. The rope to either side of the bridge, once meant to
form a slight wall of safety, is thoroughly enmeshed in hardened ice and
snow. The wind howls and swirls snow around it, adding more hazard to an
already unsafe bridge. An ancient rope ladder, covered in ice, dangles off
the west side of the bridge.
[ obvious exits: N S D ]
A snow leopard is here, fighting YOU!

* S HP:Scratched MV:Weary - a snow leopard: Wounded >
You blast a snow leopard's body into bloody fragments!
A snow leopard tickles your head with his hit.

* S HP:Scratched MV:Weary - a snow leopard: Wounded >
You blast a snow leopard's right foreleg into bloody fragments!
A snow leopard barely tickles your body with his hit.

* S HP:Scratched MV:Weary - a snow leopard: Beaten >
You blast a snow leopard's body into bloody fragments!
A snow leopard tries to hit you, but you deflect the blow.

* S HP:Scratched MV:Weary - a snow leopard: Critical >
You blast a snow leopard's body into bloody fragments!
A snow leopard is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a snow leopard's death cry.

* S HP:Scratched MV:Weary > d
In the Large Hills
[ obvious exits: S W U ]
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.

* S HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Carnage - In the Large Hills
You catch a smell of horses nearby.

* S HP:Scratched MV:Weary > w
In the Foothills
[ obvious exits: E W ]

* S HP:Scratched MV:Weary > track
-
You could find no tracks at all.

* S HP:Scratched MV:Weary > e
s
In the Large Hills
[ obvious exits: S W U ]
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.

* S HP:Scratched MV:Weary > In the Large Hills
[ obvious exits: N S ]

* S HP:Scratched MV:Weary > kh
[k human]
They aren't here.

* S HP:Scratched MV:Weary > track
*
The night has begun.
Your heartbeat calms down more as you feel less panicked.

-
Some obvious fairly recent tracks of a Horse leaving south.

o S HP:Scratched MV:Winded > s
s
In the Large Hills
[ obvious exits: N S W ]
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.

o S HP:Scratched MV:Weary > In the Outskirts of a Small Forest
[ obvious exits: N S ]

o S HP:Scratched MV:Weary > wher
Players in your Zone
--------------------
Carnage - In the Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Scratched MV:Weary > track
-
Some obvious fairly recent tracks of a Horse leaving south.

o S HP:Scratched MV:Weary > s
In the Small Forest
[ obvious exits: N E S W ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A muddy pond is here, dark waters broken by an occasional bubble.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Weary > e
A Hidden Cavern
[ obvious exits: W ]
A campfire burns slowly, sending smoke into the sky.

* S HP:Scratched MV:Weary > w
s
In the Small Forest
[ obvious exits: N E S W ] [ E: vines ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A muddy pond is here, dark waters broken by an occasional bubble.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Weary > In the Small Forest
[ obvious exits: N W ] [ E: vines ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Weary > e
Alas, you cannot go that way...

o S HP:Scratched MV:Weary > open vines
e
Ok.

o S HP:Scratched MV:Weary > Inside the Bears Den
[ obvious exits: W ] [ W: vines ]
A red-skinned, wild lopar prowls restlessly.
A huge grizzly bear is here standing on its haunches.
A huge grizzly bear is here standing on its haunches.

o S HP:Scratched MV:Weary > w
w
In the Small Forest
[ obvious exits: N E W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Weary > The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
No way! You're fighting for your life!

o S HP:Scratched MV:Weary - the ancient tree: Healthy > wi
The ancient tree barely tickles your body with its hit.
The ancient tree tickles your body with its hit.
You blast the ancient tree's trunk into bloody fragments!
The ancient tree tickles your body with its hit.
[chan mood wimpy]
Mood changed to: Wimpy

fl
o S HP:Scratched MV:Weary - the ancient tree: Scratched > cb
You panic and attempt to flee!

You flee head over heels.
In the Small Forest
[ obvious exits: N E S ]
[chan mood brave]
Mood changed to: Brave

o S HP:Scratched MV:Weary > In the Small Forest
Tall trees stretching up towards the sky make out a dense network of
branches that keep out most light from reaching the forest floor. Not many
plants find life support underneath the tall trees. It is mostly moss and
fungus and a few stalks of weed that grow here in the humid dirt ground.
[ obvious exits: N E S ]

o S HP:Scratched MV:Weary > s
The Outskirts of a Small Forest
[ obvious exits: N W ]

o S HP:Scratched MV:Weary > track
-
Some obvious fairly recent tracks of a Horse leaving west.

o S HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Scratched MV:Weary > w
The Grassy Field
[ obvious exits: E W ] [ D: stoneslab ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Scratched MV:Weary > track
-
Some obvious fairly recent tracks of a Horse leaving west.

o S HP:Scratched MV:Weary > w
On the Riverbank
[ obvious exits: N E S W U ]
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Scratched MV:Weary > track

The moss-covered tree barely hits your right hand.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!

o S HP:Scratched MV:Weary - the moss-covered tree: Healthy > No way! You're fighting for your life!

kh
o S HP:Scratched MV:Weary - the moss-covered tree: Healthy > wi
[k human]
You do the best you can!

o S HP:Scratched MV:Weary - the moss-covered tree: Healthy > fl
[chan mood wimpy]
Mood changed to: Wimpy

o S HP:Scratched MV:Weary - the moss-covered tree: Healthy > cb
You panic and attempt to flee!


The moss-covered tree barely tickles your body with its hit.
The moss-covered tree barely tickles your left foot with its hit.
The moss-covered tree tickles your left arm with its hit.
The moss-covered tree tickles your left leg with its hit.

You flee head over heels.
A Small Cluster of Trees
[ obvious exits: S W ]
[chan mood brave]
Mood changed to: Brave

o S HP:Scratched MV:Weary > s
kh
On the Riverbank
[ obvious exits: N E S W U ]
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Scratched MV:Weary > ash
[k human]
You blast *Yasmin*'s right leg very hard.
*Yasmin* panics, and attempts to flee!

o S HP:Scratched MV:Weary - Yasmin: Scratched > *Yasmin* tries to hit you, but you deflect the blow.
The moss-covered tree tickles your head with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
You blast *Yasmin*'s head hard.
*Yasmin* leaves east riding a warhorse.
Arglebargle, glop-glyf!?!

o S HP:Scratched MV:Weary - the moss-covered tree: Healthy > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

o S HP:Scratched MV:Weary - the moss-covered tree: Healthy > cb
You panic and attempt to flee!

You blast the moss-covered tree's roots into bloody fragments!
The moss-covered tree tickles your head with its hit.
The moss-covered tree barely tickles your body with its hit.
The moss-covered tree tickles your right arm with its hit.
The moss-covered tree tickles your body with its hit.
You flee head over heels.
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.
*Yasmin* is standing here, riding |1| warhorse
[chan mood brave]
Mood changed to: Brave

o S HP:Hurt MV:Weary > kh
bash
[k human]
You blast *Yasmin*'s body extremely hard.

* - Yasmin: Hurt >
*Yasmin* tickles your body with her hit.

=
Your bash at *Yasmin* sends her sprawling!

o S HP:Hurt MV:Weary - Yasmin: Hurt > ponder
You ponder life, the universe, and everything.

o S HP:Hurt MV:Weary - Yasmin: Hurt >
You blast *Yasmin*'s left leg very hard.

o S HP:Hurt MV:Weary - Yasmin: Hurt > l human

Yasmin has some small wounds and bruises.

*Yasmin* is using:
<used as light> a torch
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<worn about waist> a bronze belt of odd design
<worn on belt> a blackened steel kris
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

o S HP:Hurt MV:Weary - Yasmin: Hurt > stroke
You stroke your chin thoughtfully.

o S HP:Hurt MV:Weary - Yasmin: Hurt >
You blast *Yasmin*'s right hand very hard.

o S HP:Hurt MV:Weary - Yasmin: Hurt > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

o S HP:Hurt MV:Weary - Yasmin: Hurt > cb
PANIC! You couldn't escape!

o S HP:Hurt MV:Weary - Yasmin: Hurt > [chan mood brave]
Mood changed to: Brave

o S HP:Hurt MV:Weary - Yasmin: Hurt > wi
fl
cb
*Yasmin* barely tickles your body with her hit.
You blast *Yasmin*'s head extremely hard.
*Yasmin* panics, and attempts to flee!
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
[chan mood wimpy]
Mood changed to: Wimpy

o S HP:Scratched MV:Weary - Yasmin: Hurt > *Yasmin* leaves west riding a warhorse.
The Outskirts of a Small Forest
[ obvious exits: N W ]

o S HP:Scratched MV:Weary > [chan mood brave]
Mood changed to: Brave

o S HP:Scratched MV:Weary > wher
Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Scratched MV:Weary > w
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Scratched MV:Weary > w
On the Riverbank
[ obvious exits: N E S W U ]
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Scratched MV:Weary > ponder
You ponder life, the universe, and everything.

o S HP:Scratched MV:Weary >
The moss-covered tree tickles your left arm with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!

poke human
o S HP:Hurt MV:Weary - the moss-covered tree: Scratched > You poke her in the ribs.

o S HP:Hurt MV:Weary - the moss-covered tree: Scratched >
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your body with its hit.
The moss-covered tree barely hits your right arm.
You blast the moss-covered tree's trunk into bloody fragments!
The moss-covered tree barely hits your body.

o S HP:Hurt MV:Weary - the moss-covered tree: Hurt > wi
[chan mood wimpy]
Mood changed to: Wimpy

o S HP:Hurt MV:Weary - the moss-covered tree: Hurt > fl
cb
You panic and attempt to flee!

You flee head over heels.
A Small Cluster of Trees
[ obvious exits: S W ]
[chan mood brave]
Mood changed to: Brave

o S HP:Hurt MV:Weary > cb
[chan mood brave]
Mood changed to: Brave

o S HP:Hurt MV:Weary > s
l human
e
On the Riverbank
[ obvious exits: N E S W U ]
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Hurt MV:Weary >
Yasmin has some small wounds and bruises.

*Yasmin* is using:
<used as light> a torch
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<worn about waist> a bronze belt of odd design
<worn on belt> a blackened steel kris
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

o S HP:Hurt MV:Weary > The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Hurt MV:Weary > narr yasmin almoth
where
You narrate 'yasmin almoth'

o S HP:Hurt MV:Weary > Players in your Zone
--------------------
Carnage - The Grassy Field
You catch a smell of horses nearby.

o S HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Carnage - The Grassy Field
You catch a smell of horses nearby.

o S HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Carnage - The Grassy Field
You catch a smell of horses nearby.

o S HP:Hurt MV:Weary > w
On the Riverbank
[ obvious exits: N E S W U ]
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Hurt MV:Weary > s
You shudder at the concept of crossing water.

o S HP:Hurt MV:Weary > w
The moss-covered tree tickles your body with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
No way! You're fighting for your life!

o S HP:Hurt MV:Weary - the moss-covered tree: Scratched >
The moss-covered tree tickles your right arm with its hit.
The moss-covered tree barely hits your right leg.
The moss-covered tree tickles your body with its hit.
You blast the moss-covered tree's trunk into bloody fragments!
The moss-covered tree barely hits your body.

o S HP:Hurt MV:Weary - the moss-covered tree: Hurt > sniff
You sniff sadly. *SNIFF*

wi
o S HP:Hurt MV:Weary - the moss-covered tree: Hurt > fl
[chan mood wimpy]
Mood changed to: Wimpy

cb
You panic and attempt to flee!s-covered tree: Hurt >


The moss-covered tree tickles your right hand with its hit.
The moss-covered tree barely tickles your body with its hit.
The moss-covered tree hits your right arm.
The moss-covered tree barely hits your left arm.

You flee head over heels.
Bridge Crossing the River
[ obvious exits: W D ]
[chan mood brave]
Mood changed to: Brave

o S HP:Hurt MV:Weary > Bridge Crossing the River
The bridge slopes downward to the eastern bank of the river. To the west
the bridge continues over the rushing waters, which become more shallow to
the south.
[ obvious exits: W D ]

o S HP:Hurt MV:Weary > d
u
On the Riverbank
[ obvious exits: N E S W U ]
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Hurt MV:Weary > Bridge Crossing the River
[ obvious exits: W D ]

o S HP:Hurt MV:Weary >
Your heartbeat calms down more as you feel less panicked.

o S HP:Hurt MV:Winded >
Yasmin bellows 'Qls'

o S HP:Hurt MV:Winded > d
kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Hurt MV:Winded > ash
[k human]
You blast *Yasmin*'s body hard.

* S HP:Hurt MV:Winded - Yasmin: Hurt > Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Winded - Yasmin: Hurt >
*Yasmin* barely tickles your left leg with her hit.
The moss-covered tree barely tickles your left arm with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
You try to blast *Yasmin*, but she parries successfully.

* S HP:Hurt MV:Winded - Yasmin: Hurt > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

* S HP:Hurt MV:Winded - Yasmin: Hurt > cb
You panic and attempt to flee!

You flee head over heels.
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.
[chan mood brave]
Mood changed to: Brave

o S HP:Hurt MV:Winded > w
kh
bash
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Hurt MV:Winded > [k human]
You blast *Yasmin*'s body extremely hard.

* - Yasmin: Wounded >
*Yasmin* tickles your right leg with her hit.
The moss-covered tree tickles your body with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!

=
*Yasmin* panics, and attempts to flee!
Your bash at *Yasmin* sends her sprawling!

* S HP:Hurt MV:Winded - Yasmin: Wounded > giggle

The moss-covered tree tickles your right leg with its hit.
The moss-covered tree tickles your right leg with its hit.
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your left hand with its hit.
You blast *Yasmin*'s body very hard.

* S HP:Hurt MV:Winded - Yasmin: Wounded > You giggle.

* S HP:Hurt MV:Winded - Yasmin: Wounded >
The moss-covered tree barely tickles your body with its hit.
The moss-covered tree barely tickles your body with its hit.
The moss-covered tree barely hits your head.
The moss-covered tree tickles your right leg with its hit.
You blast *Yasmin*'s body very hard.

* S HP:Wounded MV:Winded - Yasmin: Wounded > wi
fl
cb
cb
[chan mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!min: Wounded >

kh

*Yasmin* leaves east riding a warhorse.

*Yasmin* has arrived from the east, riding a warhorse.
You flee head over heels.
A Small Cluster of Trees
[ obvious exits: S W ]
[chan mood brave]
Mood changed to: Brave

o S HP:Wounded MV:Winded > [chan mood brave]
Mood changed to: Brave

o S HP:Wounded MV:Winded > [k human]
They aren't here.

o S HP:Wounded MV:Winded > s
e
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

kh
* S HP:Wounded MV:Winded > *Yasmin* barely tickles your body with her hit.
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Yasmin: Wounded > [k human]
You do the best you can!

* S HP:Wounded MV:Winded - Yasmin: Wounded > wi

*Yasmin* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Yasmin: Wounded > fl
[chan mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Winded - Yasmin: Wounded > cb

You blast *Yasmin*'s body very hard.
The moss-covered tree barely tickles your head with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
*Yasmin* tries to hit you, but you parry successfully.

You panic and attempt to flee!min: Wounded >

kh
You flee head over heels.
Bridge Crossing the River
[ obvious exits: W D ]
[chan mood brave]
Mood changed to: Brave

o S HP:Wounded MV:Weary > [k human]
They aren't here.

o S HP:Wounded MV:Weary > d
kh
bash

*Yasmin* has arrived from below, riding a warhorse.

* S HP:Wounded MV:Weary > *Yasmin* tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Yasmin: Wounded > [k human]
You do the best you can!

* ry - Yasmin: Wounded >
*Yasmin* barely tickles your body with her hit.


*Yasmin* panics, and attempts to flee!

=
Your bash at *Yasmin* sends her sprawling!

* S HP:Wounded MV:Weary - Yasmin: Wounded >
You blast *Yasmin*'s body extremely hard.

* S HP:Wounded MV:Weary - Yasmin: Wounded > kh
[k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Wounded > where
Players in your Zone
--------------------
Carnage - Bridge Crossing the River
You catch a smell of horses nearby.

kh
* S HP:Wounded MV:Weary - Yasmin: Wounded > kh
[k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Wounded > [k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Wounded > kh
[k human]
You do the best you can!

kh
* S HP:Wounded MV:Weary - Yasmin: Wounded >
You blast *Yasmin*'s left hand very hard.

* S HP:Wounded MV:Weary - Yasmin: Wounded > [k human]
You do the best you can!

kh
* S HP:Wounded MV:Weary - Yasmin: Wounded > [k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Wounded > kh
kh
[k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Wounded > kh
[k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Wounded > *Yasmin* leaves west riding a warhorse.
*Yasmin* has arrived from the west, riding a warhorse.
[k human]
You try to blast *Yasmin*, but she deflects the blow.

kh
* S HP:Wounded MV:Weary - Yasmin: Wounded > [k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Wounded > kh

*Yasmin* stops using a blackened steel kris.

* S HP:Wounded MV:Weary - Yasmin: Wounded > *Yasmin* tickles your left leg with her hit.
You blast *Yasmin*'s body very hard.
*Yasmin* wields a blackened steel kris.
[k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Battered > kh
[k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Battered >
*Yasmin* panics, and attempts to flee!

kh
* S HP:Wounded MV:Weary - Yasmin: Battered > [k human]
You do the best you can!

* S HP:Wounded MV:Weary - Yasmin: Battered > kh
*Yasmin* leaves down riding a warhorse.
[k human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [k human]
They aren't here.

o S HP:Wounded MV:Weary > d
kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Wounded MV:Weary > [k human]
You blast *Yasmin*'s right leg extremely hard.
*Yasmin* panics, and attempts to flee!

* S HP:Wounded MV:Weary - Yasmin: Battered >
*Yasmin* leaves up riding a warhorse.

o S HP:Wounded MV:Weary > u
kh
Bridge Crossing the River
[ obvious exits: W D ]
*Yasmin* is standing here, riding |1| warhorse

* S HP:Wounded MV:Weary > *Yasmin* leaves down riding a warhorse.
[k human]
They aren't here.

o S HP:Wounded MV:Weary > d
kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Wounded MV:Weary > [k human]
You try to blast *Yasmin*, but she deflects the blow.

* S HP:Wounded MV:Weary - Yasmin: Battered >
*Yasmin* tickles your left leg with her pierce.
The moss-covered tree tickles your body with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
You try to blast *Yasmin*, but she deflects the blow.

ash
* S HP:Wounded MV:Weary - Yasmin: Battered > Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Weary - Yasmin: Battered > bash
*
*Yasmin* barely tickles your body with her pierce.

*
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your left arm with its hit.
The moss-covered tree hits your body.
The moss-covered tree barely tickles your body with its hit.
*Yasmin* tickles your right leg with her pierce.


As *Yasmin* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Weary > wi
fl
cb

The moss-covered tree barely hits your right arm.
The moss-covered tree tickles your body with its hit.
The moss-covered tree barely hits your left arm.
The moss-covered tree tickles your body with its hit.
*Yasmin* tickles your right arm with her pierce.
*Yasmin* tickles your right arm with her pierce.

* S HP:Wounded MV:Weary - the moss-covered tree: Healthy > [chan mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!moss-covered tree: Healthy >


The moss-covered tree barely tickles your body with its hit.
The moss-covered tree barely tickles your body with its hit.
The moss-covered tree tickles your left arm with its hit.
The moss-covered tree tickles your right leg with its hit.
*Yasmin* tickles your right leg with her pierce.


*Yasmin* barely pierces your head.


*Yasmin* stops riding a warhorse.

gv
You flee head over heels.
Bridge Crossing the River
[ obvious exits: W D ]
[chan mood brave]
Mood changed to: Brave

o S HP:Wounded MV:Weary > vv
[get vial pack]
You get a thin vial of yellow fluid from a backpack.

o S HP:Wounded MV:Weary > [quaf vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o S HP:Wounded MV:Winded > d
kh
bash
Your heartbeat calms down more as you feel less panicked.
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
|1| A warhorse is here, stamping his feet impatiently.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Wounded MV:Tiring > [k human]
They aren't here.

o S HP:Wounded MV:Tiring > Bash who?

o S HP:Wounded MV:Tiring > e
kh
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Wounded MV:Tiring > [k human]
They aren't here.

not
o S HP:Wounded MV:Tiring > kh
You stop paying increased attention to your surroundings.

o S HP:Wounded MV:Tiring > [k human]
They aren't here.

o S HP:Wounded MV:Tiring > not
You start paying increased attention to your surroundings.

o S HP:Wounded MV:Tiring > kh
kh
kh
kh
[k human]
They aren't here.

o S HP:Wounded MV:Tiring > [k human]
They aren't here.

o S HP:Wounded MV:Tiring > [k human]
They aren't here.

o S HP:Wounded MV:Tiring > [k human]

kh
o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring > [k human]
They aren't here.

o S HP:Wounded MV:Tiring > w
kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
*Yasmin* is standing here.
|1| A warhorse is here, stamping his feet impatiently.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Wounded MV:Tiring > u
[k human]
You blast *Yasmin*'s body very hard.

* S HP:Wounded MV:Tiring - Yasmin: Battered > No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Yasmin: Battered >
*Yasmin* tickles your body with her pierce.
The moss-covered tree tickles your body with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
You blast *Yasmin*'s right leg extremely hard.

* S HP:Wounded MV:Tiring - Yasmin: Battered > cb
[chan mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Tiring - Yasmin: Battered >
*Yasmin* tickles your body with her pierce.

* S HP:Wounded MV:Tiring - Yasmin: Battered >
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your left leg with its hit.
The moss-covered tree tickles your left foot with its hit.
The moss-covered tree barely tickles your body with its hit.
*Yasmin* barely tickles your head with her pierce.
You try to blast *Yasmin*, but she parries successfully.

* S HP:Battered MV:Tiring - Yasmin: Battered > bash

*Yasmin* panics, and attempts to flee!

ring - Yasmin: Battered >
*Yasmin* leaves up.

*
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your right leg with its hit.
The moss-covered tree tickles your left arm with its hit.

=
*Yasmin* tickles your right arm with her pierce.

=
Your bash at *Yasmin* sends her sprawling!

* S HP:Battered MV:Tiring - the moss-covered tree: Scratched > wi
fl
cb
[chan mood wimpy]
Mood changed to: Wimpy

You blast the moss-covered tree's trunk into bloody fragments!
The moss-covered tree barely tickles your body with its hit.
The moss-covered tree tickles your left leg with its hit.
The moss-covered tree barely tickles your body with its hit.
The moss-covered tree tickles your body with its hit.
You panic and attempt to flee!

d
You flee head over heels.
Bridge Crossing the River
[ obvious exits: W D ]
[chan mood brave]
Mood changed to: Brave

o S HP:Battered MV:Tiring > On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
*Yasmin* is standing here.
|1| A warhorse is here, stamping his feet impatiently.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Battered MV:Tiring >
The moss-covered tree barely hits your left arm.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!

* S HP:Battered MV:Tiring - the moss-covered tree: Hurt > kh
[k human]
You do the best you can!

* S HP:Battered MV:Tiring - the moss-covered tree: Hurt >
The moss-covered tree barely hits your body.
The moss-covered tree tickles your right arm with its hit.
The moss-covered tree barely hits your body.
You blast the moss-covered tree's roots into bloody fragments!
The moss-covered tree tickles your left leg with its hit.

* S HP:Battered MV:Tiring - the moss-covered tree: Hurt > wi

*Yasmin* tickles your head with her pierce.

* S HP:Battered MV:Tiring - the moss-covered tree: Hurt > fl
[chan mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Tiring - the moss-covered tree: Hurt > cb
You panic and attempt to flee!

kh
kh
kh
kh
kh
kh
kh
You flee head over heels.
A Small Cluster of Trees
[ obvious exits: S W ]
[chan mood brave]
Mood changed to: Brave

o S HP:Battered MV:Tiring > kh
[k human]
They aren't here.

o S HP:Battered MV:Tiring > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Tiring > [k human]
They aren't here.

kh
o S HP:Battered MV:Tiring > kh
[k human]
They aren't here.

o S HP:Battered MV:Tiring > kh
[k human]
They aren't here.

o S HP:Battered MV:Tiring > [k human]
They aren't here.

kh
o S HP:Battered MV:Tiring > [k human]
They aren't here.

kh
o S HP:Battered MV:Tiring > kh
[k human]
They aren't here.

o S HP:Battered MV:Tiring > kh
[k human]
They aren't here.

o S HP:Battered MV:Tiring > kh
[k human]
They aren't here.

o S HP:Battered MV:Tiring > [k human]
They aren't here.

o S HP:Battered MV:Tiring > [k human]
They aren't here.

o S HP:Battered MV:Tiring > [k human]
They aren't here.

o S HP:Battered MV:Tiring > [k human]
They aren't here.

o S HP:Battered MV:Tiring > [k human]
They aren't here.

o S HP:Battered MV:Tiring > [k human]
You blast *Yasmin*'s body extremely hard.

* S HP:Battered MV:Tiring - Yasmin: Battered > [k human]
You do the best you can!

* S HP:Battered MV:Tiring - Yasmin: Battered > [k human]
You do the best you can!

* S HP:Battered MV:Tiring - Yasmin: Battered > A Small Cluster of Trees
A small cluster of trees grow here. Some old and gnarled, covered with moss
and fungus, others as young as a few years. The air seems more humid here
than other places on the plains. To the west the everlasting plains
continue, while to the south a small beach reaches down to a rushing river.
[ obvious exits: S W ]
*Yasmin* is here, fighting YOU!

* S HP:Battered MV:Tiring - Yasmin: Battered >
*Yasmin* barely tickles your body with her pierce.

* S HP:Battered MV:Tiring - Yasmin: Battered > bash

*Yasmin* barely tickles your body with her pierce.


*Yasmin* barely tickles your right leg with her pierce.
You blast *Yasmin*'s body extremely hard.
As *Yasmin* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Strong - Yasmin: Battered >
*Yasmin* panics, and attempts to flee!

* S HP:Battered MV:Strong - Yasmin: Battered > sniff

*Yasmin* leaves west.

* S HP:Battered MV:Strong > l human
You sniff sadly. *SNIFF*

kh
* S HP:Battered MV:Strong > kh
You do not see that here.

kh
* S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Battered MV:Strong > kh
[k human]
They aren't here.

* S HP:Battered MV:Strong > kh
[k human]
They aren't here.

* S HP:Battered MV:Strong > [k human]
They aren't here.

* S HP:Battered MV:Strong > [k human]
They aren't here.

* S HP:Battered MV:Strong > kh
[k human]
They aren't here.

* S HP:Battered MV:Strong > kh
[k human]
You blast *Yasmin*'s body.

kh
* S HP:Battered MV:Strong - Yasmin: Beaten > [k human]
They aren't here.

* S HP:Battered MV:Strong - Yasmin: Beaten > [k human]
They aren't here.

* S HP:Battered MV:Strong - Yasmin: Beaten > [k human]
They aren't here.

* S HP:Battered MV:Strong - Yasmin: Beaten >
*Yasmin* tickles your body with her pierce.
You try to blast *Yasmin*, but she parries successfully.

* S HP:Battered MV:Strong - Yasmin: Beaten >
*Yasmin* barely tickles your body with her pierce.
*Yasmin* panics, and attempts to flee!

* S HP:Battered MV:Strong - Yasmin: Beaten > kh
kh
[k human]
You do the best you can!

kh
* S HP:Battered MV:Strong - Yasmin: Beaten > [k human]
You do the best you can!

* S HP:Battered MV:Strong - Yasmin: Beaten > kh
*Yasmin* leaves south.
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

s
o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
|1| A warhorse is here, stamping his feet impatiently.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Battered MV:Strong > [k human]
You blast *Yasmin*'s body hard.

* S HP:Battered MV:Strong - Yasmin: Beaten > kh
[k human]
You do the best you can!

* S HP:Battered MV:Strong - Yasmin: Beaten >
*Yasmin* tickles your left arm with her pierce.

* S HP:Battered MV:Strong - Yasmin: Beaten >
*Yasmin* panics, and attempts to flee!

* S HP:Battered MV:Strong - Yasmin: Beaten > n
*Yasmin* leaves north.
A Small Cluster of Trees
[ obvious exits: S W ]

o S HP:Battered MV:Strong > n
Alas, you cannot go that way...

o S HP:Battered MV:Strong > kh
kh
kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

w
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > On a Steep Hill
[ obvious exits: N E ]

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > e
[k human]
They aren't here.

s
o S HP:Battered MV:Strong > A Small Cluster of Trees
[ obvious exits: S W ]

o S HP:Battered MV:Strong > kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
The corpse of a lion is lying here.
*Yasmin* is standing here.
|1| A warhorse is here, stamping his feet impatiently.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Battered MV:Strong > kh
*Yasmin* pierces your right leg.
[k human]
You do the best you can!

kh
* S HP:Battered MV:Strong - Yasmin: Beaten > [k human]
You do the best you can!

* S HP:Battered MV:Strong - Yasmin: Beaten > You try to blast *Yasmin*, but she parries successfully.
The moss-covered tree barely tickles your body with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
*Yasmin* barely tickles your body with her pierce.
[k human]
You do the best you can!

* S HP:Battered MV:Strong - Yasmin: Beaten > bash
*Yasmin* panics, and attempts to flee!

*
*Yasmin* leaves north.

*
The moss-covered tree tickles your left arm with its hit.
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your left foot with its hit.
The moss-covered tree barely tickles your right arm with its hit.

=
They're not here anymore!

o S HP:Beaten MV:Strong - the moss-covered tree: Hurt > wi
fl

*Yasmin* tickles your left leg with her pierce.

cb
* S HP:Beaten MV:Strong - the moss-covered tree: Hurt > [chan mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!moss-covered tree: Hurt >


*Yasmin* tickles your right arm with her pierce.
The moss-covered tree tickles your body with its hit.
The moss-covered tree barely hits your body.
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your left leg with its hit.
*Yasmin* barely pierces your right hand.

kh
kh
kh
kh
kh
0
kh
kh
You flee head over heels.
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.
[chan mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > [k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > kh
kh
kh
kh
kh
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > [k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > kh
[chan wimpy 0]
You won't flee from any fight now.

o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > k h.human
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > [k human]
They aren't here.

cb
o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > where
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[chan mood brave]
Mood changed to: Brave

kh
o S HP:Beaten MV:Full > The Grassy Field
Knee high grass cover most of the area here, in some places higher, some
places lower. A few large rocks lie seemingly deep into the soft dirt of
the plains. Just off to the east a small forest rises among the otherwise
grass-filled plains. To the west a small riverside beach can be seen.
[ obvious exits: E W ] [ D: stoneslab ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > Players in your Zone
--------------------
Carnage - The Grassy Field

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > *Yasmin* has arrived from the west.
[k human]
You try to blast *Yasmin*, but she deflects the blow.

w
kh
* S HP:Beaten MV:Full - Yasmin: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > *Yasmin* barely tickles your body with her pierce.
You try to blast *Yasmin*, but she parries successfully.
[k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > kh
[k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > *Yasmin* panics, and attempts to flee!
[k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > [k human]
You do the best you can!

bash
* S HP:Beaten MV:Full - Yasmin: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Yasmin: Beaten > *Yasmin* leaves west.
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > Bash who?

o S HP:Beaten MV:Full > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > sco
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
You have 85(xxx) hit and 246(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 11 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
You blast *Yasmin*'s body very hard.
*Yasmin* panics, and attempts to flee!

* S HP:Beaten MV:Full - Yasmin: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > *Yasmin* barely tickles your body with her pierce.
[k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > kh
[k human]
You do the best you can!

bash
- - Yasmin: Beaten >
*Yasmin* tickles your body with her pierce.

*
*Yasmin* barely tickles your body with her pierce.

=
Your bash at *Yasmin* sends her sprawling!
*Yasmin* panics, and attempts to flee!

* S HP:Beaten MV:Full - Yasmin: Beaten >
You blast *Yasmin*'s left leg hard.

* S HP:Beaten MV:Full - Yasmin: Beaten > 9
[chan mood berserk]
Mood changed to: Berserk

* S HP:Beaten MV:Full - Yasmin: Beaten > kh
kh
[k human]
You do the best you can!

* S HP:Beaten MV:Full - Yasmin: Beaten > *Yasmin* tickles your left hand with her pierce.
You blast *Yasmin*'s right foot hard.
*Yasmin* panics, and attempts to flee!
*Yasmin* leaves east.
[k human]
They aren't here.

o S HP:Beaten MV:Full > where
Players in your Zone
--------------------
Carnage - The Grassy Field

kh
o S HP:Beaten MV:Full > kh
e
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > The Outskirts of a Small Forest
[ obvious exits: N W ] [ D: stoneslab ]

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > cb
cb
cb
cb
[chan mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Full > [chan mood brave]
You try to calm down, but can't.

w
o S HP:Beaten MV:Full > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

o S HP:Beaten MV:Full > kh
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

o S HP:Beaten MV:Full > kh
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > e
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > The Outskirts of a Small Forest
[ obvious exits: N W ] [ D: stoneslab ]

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > k h.human
They aren't here.

wher
o S HP:Beaten MV:Full > Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest

kh
o S HP:Beaten MV:Full > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > n
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > In the Small Forest
[ obvious exits: N E S ] [ D: stoneslab ]

o S HP:Beaten MV:Full > The Serenda Palace alarm sounds loudly in the distance.
[k human]
They aren't here.

o S HP:Beaten MV:Full > track
-
Some obvious fresh bloody tracesHuman tracks of vv leaving SOUTHSOUTH

o S HP:Beaten MV:Full > kh
kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > s
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
The Outskirts of a Small Forest
[ obvious exits: N W ] [ D: stoneslab ]

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > k h.human
k h.human
They aren't here.

o S HP:Beaten MV:Full > kh
They aren't here.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

w
o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.
You sense a hidden life form in the area...

* S HP:Beaten MV:Full > [k human]
You try to blast *Yasmin*, but she deflects the blow.

* S HP:Beaten MV:Full - Yasmin: Beaten > w
No way! You're fighting for your life!

* S HP:Beaten MV:Full - Yasmin: Beaten > bash
=
Your bash at *Yasmin* sends her sprawling!

* S HP:Beaten MV:Full - Yasmin: Beaten > 9
You blast *Yasmin*'s body extremely hard.
*Yasmin* panics, and attempts to flee!
[chan mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* S HP:Beaten MV:Full - Yasmin: Critical > kh
*Yasmin* leaves east.
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

e
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
The Outskirts of a Small Forest
[ obvious exits: N W ]

o S HP:Beaten MV:Full > kh
kh
kh
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > n
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > kh
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > cb
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > cb
[k human]
You blast *Yasmin*'s right leg extremely hard.
*Yasmin* panics, and attempts to flee!

cb
* S HP:Beaten MV:Fresh - Yasmin: Critical > cb
[k human]
You do the best you can!

cb
* S HP:Beaten MV:Fresh - Yasmin: Critical > No way! You're fighting for your life!

* S HP:Beaten MV:Fresh - Yasmin: Critical > *Yasmin* leaves north.
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > [chan mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Fresh > [chan mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Fresh > [chan mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Fresh > [chan mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Fresh > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

o S HP:Beaten MV:Fresh > n
kh
In the Small Forest
[ obvious exits: N E S ]

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

s
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
The Outskirts of a Small Forest
[ obvious exits: N W ]

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
kh
kh
[k human]
They aren't here.

n
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > In the Small Forest
[ obvious exits: N E S ]

cb
o S HP:Beaten MV:Full > cb
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

o S HP:Beaten MV:Full > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

0
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > e
[chan wimpy 0]
You won't flee from any fight now.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > In the Small Forest
[ obvious exits: N E W ]
A red-skinned, wild lopar prowls restlessly.
A huge grizzly bear is here standing on its haunches.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > w
kh
In the Small Forest
[ obvious exits: N E S ]

o S HP:Beaten MV:Full > n
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > At a Mighty Oak
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A blue-headed love bird is flying around here, singing happily.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > s
In the Small Forest
[ obvious exits: N E S ]

o S HP:Beaten MV:Full > track
-
Some obvious fresh bloody tracesTrolloc tracks of vv leaving SOUTHSOUTH

o S HP:Beaten MV:Full > kh
kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

s
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
The Outskirts of a Small Forest
[ obvious exits: N W ]

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > stat
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > where
[k human]
They aren't here.

o S HP:Beaten MV:Full > You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 211, Dodging bonus: 1, Parrying bonus: 27, Defense: 28
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

w
o S HP:Beaten MV:Full > Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest

o S HP:Beaten MV:Full > kh
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

kh
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > w
e
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
|1| A warhorse is here, stamping his feet impatiently.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Beaten MV:Full > The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Beaten MV:Full > e
kh
The Outskirts of a Small Forest
[ obvious exits: N W ]

kh
o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > where
[k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

kh
o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > The Serenda Palace alarm sounds loudly in the distance.
[k human]
They aren't here.

where
o S HP:Battered MV:Strong > Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > The Outskirts of a Small Forest
The trees seem sparse here, but small bushes and thickets of thorns grows
plentifully on the short grassy fields. To the north the trees thicken into
a small forest, while to the west the grass seems to win over the other
types of vegetation. The sound of rushing water can be heard.
[ obvious exits: N W ]

o S HP:Battered MV:Strong > where
Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
kh
kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > where
Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > sco
You have 110(xxx) hit and 223(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 11 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > where
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > where
[k human]
They aren't here.

o S HP:Battered MV:Strong > Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > where
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > w
[k human]
They aren't here.

o S HP:Battered MV:Strong > The Grassy Field
[ obvious exits: E W ] [ D: stoneslab ]
A field of seedlings grows in neatly arrayed rows.

kh
o S HP:Battered MV:Strong > e
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
The Outskirts of a Small Forest
[ obvious exits: N W ]

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > n
e
In the Small Forest
[ obvious exits: N E S ] [ E: vines ]

n
o S HP:Battered MV:Strong > w
In the Small Forest
[ obvious exits: N E W ]
A red-skinned, wild lopar prowls restlessly.
A huge grizzly bear is here standing on its haunches.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Battered MV:Strong > In the Small Forest
[ obvious exits: N E S W ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A muddy pond is here, dark waters broken by an occasional bubble.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Battered MV:Strong > kh
At a Mighty Oak
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A blue-headed love bird is flying around here, singing happily.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > e
n
In the Small Forest
[ obvious exits: N E S W ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A muddy pond is here, dark waters broken by an occasional bubble.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Battered MV:Strong > The ancient tree barely tickles your head with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your body with its hit.
You blast the ancient tree's branch into bloody fragments!
The ancient tree barely tickles your body with its hit.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

o S HP:Battered MV:Full - the ancient tree: Scratched > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

o S HP:Battered MV:Full - the ancient tree: Scratched > cb
You panic and attempt to flee!

You flee head over heels.
In the Outskirts of a Small Forest
[ obvious exits: N S ]
[chan mood brave]
Mood changed to: Brave

wher
o S HP:Battered MV:Full > Players in your Zone
--------------------
Carnage - In the Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Full > kh
n
[k human]
They aren't here.

o S HP:Battered MV:Full > In the Large Hills
[ obvious exits: N S W ]
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.

kh
o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > stat
n
You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 211, Dodging bonus: 1, Parrying bonus: 27, Defense: 28
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

o S HP:Battered MV:Full > kh
In the Large Hills
[ obvious exits: N S ]

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > where
Players in your Zone
--------------------
Carnage - In the Large Hills
You catch a smell of horses nearby.

o S HP:Battered MV:Full > track
-
Some obvious almost day-old tracks of a Horse leaving south.

o S HP:Battered MV:Full > kh
[k human]
They aren't here.

o S HP:Battered MV:Full > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

where
o S HP:Battered MV:Full > Players in your Zone
--------------------
Carnage - In the Large Hills
You catch a smell of horses nearby.

kh
o S HP:Battered MV:Full > kh
[k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

kh
o S HP:Battered MV:Full > kh
[k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > kh
[k human]
They aren't here.

s
o S HP:Battered MV:Full > s
s
In the Large Hills
[ obvious exits: N S W ]
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.
A snow-laden blue pine reaches skyward.

s
o S HP:Battered MV:Full > In the Outskirts of a Small Forest
[ obvious exits: N S ] [ E: vines ]

o S HP:Battered MV:Full > kh
In the Small Forest
[ obvious exits: N E S W ] [ E: vines ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A muddy pond is here, dark waters broken by an occasional bubble.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Battered MV:Full > kh
In the Small Forest
[ obvious exits: N E W ] [ E: vines ]
A red-skinned, wild lopar prowls restlessly.
A huge grizzly bear is here standing on its haunches.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > e
Inside the Bears Den
[ obvious exits: W ] [ W: vines ]
A huge grizzly bear is here standing on its haunches.

kh
o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > w
w
In the Small Forest
[ obvious exits: N E W ]
A red-skinned, wild lopar prowls restlessly.
A huge grizzly bear is here standing on its haunches.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kh
o S HP:Battered MV:Strong > kh
In the Small Forest
[ obvious exits: N E S ]

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > In the Small Forest
Tall trees stretching up towards the sky make out a dense network of
branches that keep out most light from reaching the forest floor. Not many
plants find life support underneath the tall trees. It is mostly moss and
fungus and a few stalks of weed that grow here in the humid dirt ground.
[ obvious exits: N E S ]

o S HP:Battered MV:Strong > where
kh
Players in your Zone
--------------------
Carnage - In the Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > where
Players in your Zone
--------------------
Carnage - In the Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
stat
[k human]
They aren't here.

o S HP:Battered MV:Strong > You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 211, Dodging bonus: 1, Parrying bonus: 27, Defense: 28
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

s
o S HP:Battered MV:Strong > w
The Outskirts of a Small Forest
[ obvious exits: N W ] [ D: stoneslab ]

w
o S HP:Battered MV:Strong > The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Battered MV:Strong > kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

u
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > Bridge Crossing the River
[ obvious exits: W D ]

o S HP:Battered MV:Strong > wher
Players in your Zone
--------------------
Carnage - Bridge Crossing the River
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

where
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > Players in your Zone
--------------------
Carnage - Bridge Crossing the River
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

stat
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 211, Dodging bonus: 1, Parrying bonus: 27, Defense: 28
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

where
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > Players in your Zone
--------------------
Carnage - Bridge Crossing the River
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh

The Serenda Palace alarm sounds loudly in the distance.

o S HP:Battered MV:Strong > Yasmin bellows 'tdeWe sPT BIZ'
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > kh
d
[k human]
They aren't here.

o S HP:Battered MV:Strong > kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Battered MV:Strong > e
[k human]
They aren't here.

o S HP:Battered MV:Strong > e
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Battered MV:Strong > The Outskirts of a Small Forest
[ obvious exits: N W ]

o S HP:Battered MV:Strong > kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > where
Players in your Zone
--------------------
Carnage - The Outskirts of a Small Forest
You catch a smell of horses nearby.

o S HP:Battered MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Strong > [k human]
They aren't here.

o S HP:Battered MV:Strong > track
-
Some obvious fresh bloody tracesTrolloc tracks of ^^ leaving NORTHNORTH

o S HP:Battered MV:Strong > kh
kh
kh
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > kh
[k human]
They aren't here.

o S HP:Battered MV:Full > kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Full > kh
[k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

kh
o S HP:Battered MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > w
w
n
The Grassy Field
[ obvious exits: E W ]
A field of seedlings grows in neatly arrayed rows.

o S HP:Battered MV:Full > kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Battered MV:Full > *Yasmin* leaves up riding a warhorse.
A Small Cluster of Trees
[ obvious exits: S W ]

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > s
kh
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Battered MV:Full > u
[k human]
They aren't here.

o S HP:Battered MV:Full >
*Yasmin* has arrived from above, riding a warhorse.

kh
* S HP:Battered MV:Full > *Yasmin* barely pierces your head.
No way! You're fighting for your life!

* S HP:Battered MV:Full - Yasmin: Beaten > [k human]
You do the best you can!

* S HP:Battered MV:Full - Yasmin: Beaten > wi
fl
You blast *Yasmin*'s body very hard.
The moss-covered tree barely hits your body.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
*Yasmin* barely pierces your body.
[chan mood wimpy]
Mood changed to: Wimpy

cb
*Yasmin* nods in agreement.asmin: Beaten >
You panic and attempt to flee!


*Yasmin* barely tickles your body with her pierce.

You flee head over heels.
A Small Cluster of Trees
[ obvious exits: S W ]
[chan mood brave]
Mood changed to: Brave

o S HP:Battered MV:Full > kh
kh
kh
kh
[k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

kh
o S HP:Battered MV:Full > [k human]
They aren't here.

kh
o S HP:Battered MV:Full > [k human]
They aren't here.

kh
o S HP:Battered MV:Full > kh
[k human]
They aren't here.

kh
o S HP:Battered MV:Full > [k human]
They aren't here.

kh
o S HP:Battered MV:Full > kh
[k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

stat
o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > [k human]
They aren't here.

o S HP:Battered MV:Full > s
kh
bash
You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 211, Dodging bonus: 1, Parrying bonus: 27, Defense: 28
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

o S HP:Battered MV:Full > On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
*Yasmin* is standing here, riding |1| warhorse
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* S HP:Battered MV:Full > *Yasmin* tickles your right arm with her pierce.
[k human]
You do the best you can!

- ll - Yasmin: Beaten >
*Yasmin* pierces your right leg.
The moss-covered tree tickles your body with its hit.
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!
The moss-covered tree joins the moss-covered tree's fight!

=
Your bash at *Yasmin* sends her sprawling!

* S HP:Battered MV:Full - Yasmin: Beaten >
The moss-covered tree tickles your body with its hit.
The moss-covered tree barely hits your body.
The moss-covered tree tickles your body with its hit.
The moss-covered tree barely tickles your left foot with its hit.
You blast *Yasmin*'s left arm extremely hard.

* S HP:Beaten MV:Full - Yasmin: Critical >
The moss-covered tree barely hits your body.
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your left arm with its hit.
The moss-covered tree barely tickles your body with its hit.
You blast *Yasmin*'s left arm very hard.

* S HP:Beaten MV:Full - Yasmin: Critical >
The moss-covered tree tickles your right hand with its hit.
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your body with its hit.
The moss-covered tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast *Yasmin*'s left leg very hard.
*Yasmin* panics, and attempts to flee!
*Yasmin* tickles your left leg with her pierce.
You wish that your wounds would stop BLEEDING so much!

*Yasmin* leaves up riding a warhorse.

o S HP:Beaten MV:Full - the moss-covered tree: Scratched > wi
fl
cb
[chan mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ss-covered tree: Scratched >

You flee head over heels.
Bridge Crossing the River
[ obvious exits: W D ]
[chan mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Full > kh
kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Full > kh
[k human]
They aren't here.

o S HP:Beaten MV:Full > d
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

kh
o S HP:Beaten MV:Full > On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Beaten MV:Full > e
[k human]
They aren't here.

o S HP:Beaten MV:Full > The Grassy Field
[ obvious exits: E W ] [ D: stoneslab ]
A field of seedlings grows in neatly arrayed rows.

kh
o S HP:Beaten MV:Strong > [k human]
They aren't here.

w
o S HP:Beaten MV:Strong > u
w
On the Riverbank
[ obvious exits: N E S W U ]
A torch is here on the ground.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

o S HP:Beaten MV:Strong > Bridge Crossing the River
[ obvious exits: W D ]

kh
o S HP:Beaten MV:Strong > Bridge Crossing the River
[ obvious exits: E D ]

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > d
kh
Before the Wooden Bridge
[ obvious exits: N E S U ]
A squat border stone juts from the soil.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > track
-
Some obvious fresh tracks of a Horse leaving north.

o S HP:Beaten MV:Strong > u
Bridge Crossing the River
[ obvious exits: E D ]

kh
o S HP:Beaten MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > kh
d
[k human]
They aren't here.

o S HP:Beaten MV:Strong > n
[k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
Before the Wooden Bridge
[ obvious exits: N E S U ]
A squat border stone juts from the soil.

o S HP:Beaten MV:Strong > A Curve in the Road
[ obvious exits: N E S ]

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong >
The Serenda Palace alarm sounds loudly in the distance.

o S HP:Beaten MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

where
o S HP:Beaten MV:Strong > Players in your Zone
--------------------
Carnage - A Curve in the Road

o S HP:Beaten MV:Strong > kh
kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

stat
o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 211, Dodging bonus: 1, Parrying bonus: 27, Defense: 28
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

kh
o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > n
On a Small Hill on Almoth Plain
[ obvious exits: N E S ]

where
o S HP:Beaten MV:Strong > Players in your Zone
--------------------
Carnage - On a Small Hill on Almoth Plain

o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > track
-
Some obvious fresh tracks of a Horse leaving north.

o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > n
n
e
On Almoth Plain
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently.
*Yasmin* is standing here.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

n
* S HP:Beaten MV:Strong > n
Alas, you cannot go that way...

* S HP:Beaten MV:Strong > At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.

o S HP:Beaten MV:Strong > On the Almoth Plains
[ obvious exits: N S ]
A sleek otter looks for a snack.

o S HP:Beaten MV:Strong > where
Arad Doman Plains
[ obvious exits: E S W ]
A sleek otter looks for a snack.

o S HP:Beaten MV:Strong > Players in your Zone
--------------------
Carnage - Arad Doman Plains

o S HP:Beaten MV:Strong > s
s
s
On the Almoth Plains
[ obvious exits: N S ]
A sleek otter looks for a snack.

o S HP:Beaten MV:Strong > kh
kh
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.

o S HP:Beaten MV:Strong > kh
Alas, you cannot go that way...

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

w
o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
On Almoth Plain
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently.
*Yasmin* is standing here.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Beaten MV:Strong > [k human]
You try to blast *Yasmin*, but she parries successfully.

* S HP:Beaten MV:Strong - Yasmin: Critical >
*Yasmin* barely tickles your right hand with her pierce.
An eager Domani soldier joins Yasmin's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
The Domani patrol commander joins an eager Domani soldier's fight!
You try to blast *Yasmin*, but she parries successfully.

* S HP:Beaten MV:Strong - Yasmin: Critical > kh

*Yasmin* panics, and attempts to flee!

kh
* S HP:Beaten MV:Strong - Yasmin: Critical > [k human]
You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > [k human]
You do the best you can!

kh
* S HP:Beaten MV:Strong - Yasmin: Critical >
*Yasmin* leaves south.

o S HP:Beaten MV:Strong - an eager Domani soldier: Scratched > *Yasmin* has arrived from the south.
[k human]
You do the best you can!

* S HP:Beaten MV:Strong - an eager Domani soldier: Scratched > wi
fl
cb
[chan mood wimpy]
Mood changed to: Wimpy

*Yasmin* barely tickles your head with her pierce. Scratched >
You panic and attempt to flee!

kh

*Yasmin* tickles your right arm with her pierce.
You wish that your wounds would stop BLEEDING so much!

The Domani patrol commander barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier tickles your left arm with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

kh
kh
You flee head over heels.
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.
[chan mood brave]
Mood changed to: Brave

kh
o S HP:Beaten MV:Strong > [k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > [k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > kh
kh
kh
kh
kh
kh
[k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > w
kh
bash
[k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > [k human]
They aren't here.

o S HP:Beaten MV:Strong > On Almoth Plain
[ obvious exits: E S ]
*Yasmin* is standing here.
|1| A warhorse is here, stamping his feet impatiently.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Beaten MV:Strong > [k human]
You try to blast *Yasmin*, but she deflects the blow.

*Yasmin* tickles your left leg with her pierce.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier joins Yasmin's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
The Domani patrol commander joins an eager Domani soldier's fight!
You try to blast *Yasmin*, but she deflects the blow.

-
The Domani patrol commander tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier barely tickles your left foot with his slash.
You wish that your wounds would stop BLEEDING so much!

*Yasmin* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Yasmin* barely tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Yasmin* sends her sprawling!
*Yasmin* panics, and attempts to flee!

* S HP:Critical MV:Strong - Yasmin: Critical >
The Domani patrol commander tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier barely tickles your left hand with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

You blast *Yasmin*'s right hand very hard.

* S HP:Critical MV:Strong - Yasmin: Critical > wi
fl
*Yasmin* leaves east.
*Yasmin* has arrived from the east.
[chan mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! eager Domani soldier: Scratched >


*Yasmin* barely tickles your right leg with her pierce.
You wish that your wounds would stop BLEEDING so much!


cb
You flee head over heels.
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.
[chan mood brave]
Mood changed to: Brave

o S HP:Critical MV:Strong > kh
kh
kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > [k human]
You blast *Yasmin*'s body extremely hard.
*Yasmin* panics, and attempts to flee!

kh
* S HP:Critical MV:Strong - Yasmin: Critical > kh
kh
[k human]
You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > *Yasmin* leaves north.
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > n
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > On the Almoth Plains
[ obvious exits: N S ]
*Yasmin* is standing here.
A sleek otter looks for a snack.

* S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > kh
kh
kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > k h.human
k h.human
k h.human
They aren't here.

k h.human
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kh
They aren't here.

s
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > kh
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.

kh
o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > sco
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
kh
You have 30(xxx) hit and 208(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > k h.human
k h.human
They aren't here.

kh
o S HP:Critical MV:Strong > kh
They aren't here.

kh
o S HP:Critical MV:Strong > kh
kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > kill human
They aren't here.

o S HP:Critical MV:Strong > kill h.human
kill h.human
You try to blast *Yasmin*, but she parries successfully.

* S HP:Critical MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > kill human

*Yasmin* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!


kill human
* S HP:Critical MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical >
*Yasmin* panics, and attempts to flee!

* S HP:Critical MV:Strong - Yasmin: Critical > 9
[chan mood berserk]
Mood changed to: Berserk

* S HP:Critical MV:Strong - Yasmin: Critical >
*Yasmin* leaves west.

o S HP:Critical MV:Strong > kh
kh
kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kh
[k human]
They aren't here.

o S HP:Critical MV:Strong > kill h.human
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill h.human
They aren't here.

kill h.human
o S HP:Critical MV:Strong > kill h.human
They aren't here.

kill h.human
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

kill h.human
o S HP:Critical MV:Strong > kill h.human
They aren't here.

o S HP:Critical MV:Strong > kill h.human
They aren't here.

o S HP:Critical MV:Strong > kill h.human
They aren't here.

o S HP:Critical MV:Strong > They aren't here.

kill h.human
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill h.human
They aren't here.

o S HP:Critical MV:Strong > where
Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

o S HP:Critical MV:Strong >
o S HP:Critical MV:Strong > kill h.human
kill h.human
kill h.human
They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill h.human
kill h.human
kill h.human
They aren't here.

kill h.human
o S HP:Critical MV:Strong > kill h.human
They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill human
kill human
kill human
kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill h.human
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > kill human
kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill h.human
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring >
A sleek otter leaves north.

o S HP:Critical MV:Tiring > sco
kill h.human
You have 38(xxx) hit and 183(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

kill h.human
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > kill human
They aren't here.

o S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > kill human
kill human
They aren't here.

o S HP:Critical MV:Tiring > kill h.human
They aren't here.

o S HP:Critical MV:Tiring > kill human
They aren't here.

o S HP:Critical MV:Tiring > kill human
They aren't here.

o S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > They aren't here.

kill h.human
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > sco
They aren't here.

o S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > kill human
They aren't here.

o S HP:Critical MV:Tiring > kill human
You have 38(xxx) hit and 179(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

kill human
o S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill h.human
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > stat
They aren't here.

o S HP:Critical MV:Tiring > kill human
You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 228, Dodging bonus: 1, Parrying bonus: 24, Defense: 25
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

o S HP:Critical MV:Tiring > kill human
kill human
kill human
They aren't here.

kill human
o S HP:Critical MV:Tiring > kill human
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill h.human
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > where
They aren't here.

o S HP:Critical MV:Tiring > kill human
kill human
kill human
The sun rises slowly from behind the Mountains of Mist.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

kill human
* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

kill h.human
* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > where
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > cb
Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

cb
* S HP:Critical MV:Strong > cb
cb
[chan mood brave]
You try to calm down, but can't.

cb
* S HP:Critical MV:Strong > cb
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

cb
* S HP:Critical MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Strong > 50
[chan wimpy 50]
You will now flee if you go below 50 hit points.

* S HP:Critical MV:Strong > sco
You have 50(xxx) hit and 211(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

kh
* S HP:Critical MV:Strong > kh
n
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > On the Almoth Plains
[ obvious exits: N S ]
A sleek otter looks for a snack.
A sleek otter looks for a snack.

* S HP:Critical MV:Strong > s
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.

kh
* S HP:Critical MV:Strong > kh
kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > w
s
On Almoth Plain
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Critical MV:Strong > On a Small Hill on Almoth Plain
[ obvious exits: N E S ]

* S HP:Critical MV:Strong > kh
kh
kh
kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > kh
kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > stat
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > where
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 211, Dodging bonus: 1, Parrying bonus: 27, Defense: 28
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

kh
* S HP:Critical MV:Strong > kh
Players in your Zone
--------------------
Carnage - On a Small Hill on Almoth Plain

kh
* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > where
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
Players in your Zone
--------------------
Carnage - On a Small Hill on Almoth Plain

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > wher
[k human]
You try to blast *Yasmin*, but she parries successfully.

* S HP:Critical MV:Strong - Yasmin: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > Players in your Zone
--------------------
Carnage - On a Small Hill on Almoth Plain

kh
* S HP:Critical MV:Strong - Yasmin: Critical > kh
[k human]
You do the best you can!

rong - Yasmin: Critical >
*Yasmin* tickles your right leg with her pierce.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

9

*Yasmin* panics, and attempts to flee!

You flee head over heels.
A Curve in the Road
[ obvious exits: N E S ]
[k human]
They aren't here.

* S HP:Critical MV:Strong > [chan mood berserk]
Mood changed to: Berserk

* S HP:Critical MV:Strong > kh
kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > [k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

s
* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > [k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
Before the Wooden Bridge
[ obvious exits: N E S U ]
A squat border stone juts from the soil.

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

kill h.human
* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > kill human
[k human]
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
[k human]
They aren't here.

* S HP:Critical MV:Strong > kill human
kill human
[k human]
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

n
* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > kill human
kill human
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
kill human
kill human
* S HP:Critical MV:Strong > A Curve in the Road
[ obvious exits: N E S ]
You sense a hidden life form in the area...

* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > *Yasmin* barely tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > kill human
You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > kill human
You do the best you can!

kill human
* S HP:Beaten MV:Strong - Yasmin: Critical > kill human
You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > kill human
You do the best you can!

kill human
* S HP:Beaten MV:Strong - Yasmin: Critical > kill human
*Yasmin* panics, and attempts to flee!
You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > kill human
You do the best you can!

kill human
* S HP:Beaten MV:Strong - Yasmin: Critical > You do the best you can!

kill human
* S HP:Beaten MV:Strong - Yasmin: Critical > kill human
*Yasmin* leaves east.
They aren't here.

* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > e
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

kh
* S HP:Beaten MV:Strong > kh
They aren't here.

* S HP:Beaten MV:Strong > kh
They aren't here.

kh
* S HP:Beaten MV:Strong > kh
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > w
On the Almoth Plain
[ obvious exits: N S W ]
You sense a hidden life form in the area...
A black maned lion is here, tail twitching.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
You blast *Yasmin*'s body extremely hard.
*Yasmin* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Yasmin: Critical > [k human]
They aren't here.

* S HP:Beaten MV:Strong - Yasmin: Critical > [k human]
They aren't here.

* S HP:Beaten MV:Strong - Yasmin: Critical > No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Yasmin: Critical > [k human]
They aren't here.

* S HP:Beaten MV:Strong - Yasmin: Critical > w

*Yasmin* leaves north.

* S HP:Beaten MV:Strong > w
w
w
A Curve in the Road
[ obvious exits: N E S ]

* S HP:Beaten MV:Strong > Alas, you cannot go that way...

* S HP:Beaten MV:Strong > Alas, you cannot go that way...

cb
cb
* S HP:Beaten MV:Strong > Alas, you cannot go that way...

* S HP:Beaten MV:Strong > cb
cb
[chan mood brave]
You try to calm down, but can't.

* S HP:Beaten MV:Strong > [chan mood brave]
You try to calm down, but can't.

* S HP:Beaten MV:Strong > [chan mood brave]
You try to calm down, but can't.

kh
* S HP:Beaten MV:Strong > kh
[chan mood brave]
You try to calm down, but can't.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > 9
[k human]
They aren't here.

* S HP:Beaten MV:Strong > [chan mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* S HP:Beaten MV:Strong > kh
kh
kh
[k human]
They aren't here.

kh
* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

kill h.human
* S HP:Beaten MV:Strong > They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > They aren't here.

kill human
* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > kill h.human
They aren't here.

kill h.human
* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > where
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
Players in your Zone
--------------------
Carnage - A Curve in the Road

* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

cb
* S HP:Beaten MV:Strong > They aren't here.

cb
* S HP:Beaten MV:Strong > cb
Charge who?

cb
* S HP:Beaten MV:Strong > cb
[chan mood brave]
You try to calm down, but can't.

cb
* S HP:Beaten MV:Strong > cb
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > 50
e
[chan wimpy 50]
You will now flee if you go below 50 hit points.

* S HP:Beaten MV:Strong > kh
On the Almoth Plain
[ obvious exits: N S W ]
A black maned lion is here, tail twitching.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Strong > n
[k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
On the Overgrown Road
[ obvious exits: E S W ]
A spotted hunting cat is here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
kh
kh
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > e
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > where
On the Almoth Plains
[ obvious exits: N E S W ]
A spotted hunting cat is here.

* S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Carnage - On the Almoth Plains

* S HP:Beaten MV:Tiring > w
w
w
On the Overgrown Road
[ obvious exits: E S W ]
A spotted hunting cat is here.

* S HP:Beaten MV:Tiring > On a Small Hill on Almoth Plain
[ obvious exits: N E S ]

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > n
kh
On Almoth Plain
[ obvious exits: E S ]
*Yasmin* is standing here.
|1| A warhorse is here, stamping his feet impatiently.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Beaten MV:Tiring > [k human]
You try to blast *Yasmin*, but she parries successfully.

* S HP:Beaten MV:Tiring - Yasmin: Critical >
The Domani patrol commander tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

*Yasmin* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Yasmin: Critical > bash
wi
-fl
Cancelled.
*Yasmin* panics, and attempts to flee!
[chan mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring - Yasmin: Critical > cb
You panic and attempt to flee!


An eager Domani soldier joins the Domani patrol commander's fight!
An eager Domani soldier joins the Domani patrol commander's fight!
An eager Domani soldier joins the Domani patrol commander's fight!
An eager Domani soldier barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier tickles your left arm with his slash.
You wish that your wounds would stop BLEEDING so much!

The Domani patrol commander barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

The day has begun.
Your heartbeat calms down more as you feel less panicked.

kh
kh
You flee head over heels.
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
[chan mood brave]
Mood changed to: Brave

kh
* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

9
* S HP:Critical MV:Strong > kh
[chan mood berserk]
Mood changed to: Berserk

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > stat
[k human]
They aren't here.

* S HP:Critical MV:Strong > You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 228, Dodging bonus: 1, Parrying bonus: 24, Defense: 25
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* S HP:Critical MV:Strong > kh
kh
kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

sco
* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > kh
You have 48(xxx) hit and 210(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

kh
* S HP:Critical MV:Strong > kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

kill h.human
* S HP:Critical MV:Strong > kill human
[k human]
They aren't here.

* S HP:Critical MV:Strong > kill human
kill human
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > where
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > kh
They aren't here.

kh
* S HP:Critical MV:Strong > kh
They aren't here.

* S HP:Critical MV:Strong > kill h.human
Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

kill h.human
* S HP:Critical MV:Strong > kill h.human
[k human]
They aren't here.

* S HP:Critical MV:Strong > kill h.human
[k human]
They aren't here.

kill h.human
* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

kill h.human
* S HP:Critical MV:Strong > They aren't here.

kill h.human
* S HP:Critical MV:Strong > kill h.human
You blast *Yasmin*'s left arm hard.
*Yasmin* panics, and attempts to flee!

* S HP:Critical MV:Strong - Yasmin: Critical > kill h.human
You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > kill h.human
*Yasmin* leaves west.
They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

kill h.human
* S HP:Critical MV:Strong > kill h.human
They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

* S HP:Critical MV:Strong > kill h.human
kill h.human
kill h.human
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

kill h.human
* S HP:Critical MV:Strong > kill h.human
They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

kill h.human
* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
kill human
kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > whre
They aren't here.

* S HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

* S HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

* S HP:Critical MV:Tiring > kill h.human

A sleek otter has arrived from the north.

kill h.human
* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > diag h.human
diag h.human
diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Beaten MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > No-one by that name here.

* S HP:Beaten MV:Tiring > cb
cb
No-one by that name here.

* S HP:Beaten MV:Tiring > cb
No-one by that name here.

* S HP:Beaten MV:Tiring > [chan mood brave]
You try to calm down, but can't.

* S HP:Beaten MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Tiring > 50
[chan wimpy 50]
You will now flee if you go below 50 hit points.

* S HP:Beaten MV:Tiring > sco
w
You have 60(xxx) hit and 177(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

* S HP:Beaten MV:Tiring > kh
On Almoth Plain
[ obvious exits: E S ]
*Yasmin* is standing here.
|1| A warhorse is here, stamping his feet impatiently.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Beaten MV:Tiring > [k human]
You blast *Yasmin*'s left leg extremely hard.
*Yasmin* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Yasmin: Critical > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

cb
The Domani patrol commander tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

*Yasmin* leaves east.
You panic and attempt to flee!

kh
kh
kh
You flee head over heels.
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
*Yasmin* is standing here.
A sleek otter looks for a snack.
[chan mood brave]
Mood changed to: Brave

kh
* S HP:Beaten MV:Tiring > *Yasmin* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!

[k human]
You do the best you can!

kh
* S HP:Critical MV:Tiring - Yasmin: Critical > kh
You blast *Yasmin*'s body very hard.
*Yasmin* panics, and attempts to flee!
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Yasmin: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Yasmin: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Yasmin: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Yasmin: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Yasmin: Critical > 9

*Yasmin* leaves north.

* S HP:Critical MV:Tiring > [chan mood berserk]
Mood changed to: Berserk

* S HP:Critical MV:Tiring > kh
kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > [k human]
They aren't here.

kill h.human
* S HP:Critical MV:Tiring > kill h.human
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

n
* S HP:Critical MV:Tiring > kh
On the Almoth Plains
[ obvious exits: N S ]
A sleek otter looks for a snack.
A sleek otter looks for a snack.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > s
kh
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

where
* S HP:Critical MV:Tiring > Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

sco
* S HP:Critical MV:Tiring > You have 53(xxx) hit and 167(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

cb
* S HP:Critical MV:Tiring > cb
cb
cb
[chan mood brave]
You try to calm down, but can't.

* S HP:Critical MV:Tiring > cb
cb
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > cb
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > kh
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > 50
w
[chan wimpy 50]
You will now flee if you go below 50 hit points.

s
* S HP:Critical MV:Tiring > On Almoth Plain
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Critical MV:Tiring > On a Small Hill on Almoth Plain
[ obvious exits: N E S ]

* S HP:Critical MV:Tiring > kh
kh
kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
kh
kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > where
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > Players in your Zone
--------------------
Carnage - On a Small Hill on Almoth Plain

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

n
* S HP:Critical MV:Tiring > e
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > kh
On Almoth Plain
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Critical MV:Tiring > At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > kh
kh
kh
kh
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

wher
* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

* S HP:Beaten MV:Strong > Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

* S HP:Beaten MV:Strong > 9
[k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

kh
* S HP:Beaten MV:Strong > Yasmin bellows 'Q\z'
[k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

kill h.human
* S HP:Beaten MV:Strong > [chan mood berserk]
Mood changed to: Berserk

* S HP:Beaten MV:Strong > [k human]
They aren't here.

kill h.human
* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > Yasmin bellows 'm rN'
They aren't here.

* S HP:Beaten MV:Strong > kill h.human
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > kill human
kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > where
They aren't here.

* S HP:Beaten MV:Strong > kill human
They aren't here.

* S HP:Beaten MV:Strong > kill human
Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

* S HP:Beaten MV:Strong > kill human
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > kill h.human
They aren't here.

* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

* S HP:Beaten MV:Strong > You blast *Yasmin*'s left hand very hard.
*Yasmin* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical > You do the best you can!

* S HP:Beaten MV:Strong - Yasmin: Critical >
A sleek otter has arrived from the north.

* S HP:Beaten MV:Strong - Yasmin: Critical >
*Yasmin* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Yasmin: Critical > kh
kh

You try to blast *Yasmin*, but she parries successfully.

* S HP:Beaten MV:Strong - Yasmin: Critical > kh
[k human]
You do the best you can!

kh
* S HP:Beaten MV:Strong - Yasmin: Critical > kh
*Yasmin* leaves west.
[k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

kh
* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

kh
* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > [k human]
They aren't here.

* S HP:Beaten MV:Strong > cb
cb
cb
[chan mood brave]
You try to calm down, but can't.

cb
* S HP:Beaten MV:Strong > cb
[chan mood brave]
You try to calm down, but can't.

cb
* S HP:Beaten MV:Strong > [chan mood brave]
You try to calm down, but can't.

* S HP:Beaten MV:Strong > [chan mood brave]
You try to calm down, but can't.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > 50
[chan wimpy 50]
You will now flee if you go below 50 hit points.

* S HP:Beaten MV:Strong > w
kh
bash
On Almoth Plain
[ obvious exits: E S ]
*Yasmin* is standing here.
|1| A warhorse is here, stamping his feet impatiently.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Beaten MV:Strong > *Yasmin* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!

[k human]
You do the best you can!

ng - Yasmin: Critical >
*Yasmin* barely tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier joins Yasmin's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
The Domani patrol commander joins an eager Domani soldier's fight!

+
*Yasmin* panics, and attempts to flee!

=
*Yasmin* leaves south.


*Yasmin* barely tickles your left leg with her pierce.
You wish that your wounds would stop BLEEDING so much!


wi
fl

*Yasmin* tickles your head with her pierce.
You wish that your wounds would stop BLEEDING so much!

You blast an eager Domani soldier's body extremely hard.
The Domani patrol commander tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
An eager Domani soldier barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
An eager Domani soldier tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!



*Yasmin* barely tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.
A sleek otter looks for a snack.
[chan mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring > On the Almoth Plains
[ obvious exits: N S ]
A sleek otter looks for a snack.

cb
* S HP:Critical MV:Tiring > kh
kh
[chan mood brave]
Mood changed to: Brave

kh
* S HP:Critical MV:Tiring > kh
[k human]
They aren't here.

kh
* S HP:Critical MV:Tiring > [k human]
They aren't here.

n
* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

sco
* S HP:Critical MV:Tiring > Arad Doman Plains
[ obvious exits: E S W ]
A sleek otter looks for a snack.
A sleek otter looks for a snack.

* S HP:Critical MV:Tiring > You have 41(xxx) hit and 182(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

kh
* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring > s
9
On the Almoth Plains
[ obvious exits: N S ]
A sleek otter looks for a snack.

* S HP:Critical MV:Tiring > [chan mood berserk]
Mood changed to: Berserk

* S HP:Critical MV:Tiring > kh
kh
[k human]
They aren't here.

* S HP:Critical MV:Tiring > [k human]
They aren't here.

* S HP:Critical MV:Tiring >
Yasmin bellows 'FQQ'

s
* S HP:Critical MV:Tiring > kill human
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.
A sleek otter looks for a snack.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill h.human
kill h.human
kill h.human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

where
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > diag h.human
diag h.human
diag h.human
diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > A sleek otter leaves north.
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

* S HP:Critical MV:Tiring > No-one by that name here.

* S HP:Critical MV:Tiring > No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > diag h.human
diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > diag h.human
No-one by that name here.

* S HP:Critical MV:Tiring > No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

diag h.human
* S HP:Critical MV:Tiring > No-one by that name here.

* S HP:Critical MV:Tiring > No-one by that name here.

* S HP:Critical MV:Tiring > No-one by that name here.

wher
* S HP:Critical MV:Tiring > No-one by that name here.

* S HP:Critical MV:Tiring > kill h.human
No-one by that name here.

* S HP:Critical MV:Tiring > kill human
No-one by that name here.

kill human
* S HP:Critical MV:Tiring > kill human
Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > sco
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

stat
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > You have 53(xxx) hit and 171(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

charge h.human
* S HP:Critical MV:Tiring > You are a 746 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.1 lbs and wearing 91.2 lbs, light. Total BMI:0.51
Your base abilities are: Str:21 Int:8 Wil:9 Dex:13 Con:17 Sum:68.
Offensive bonus: 228, Dodging bonus: 1, Parrying bonus: 24, Defense: 25
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* S HP:Critical MV:Tiring > Charge who?

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > kill human
kill human
kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > where

Your heartbeat calms down more as you feel less panicked.

* S HP:Beaten MV:Strong > Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

* S HP:Beaten MV:Strong > kill human
kill h.human
kill h.human
kill h.human
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

kill human
* S HP:Beaten MV:Strong > kill human
They aren't here.

* S HP:Beaten MV:Strong > kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong > cb
cb
cb
cb
cb
cb
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > 50
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Beaten MV:Strong > [chan wimpy 50]
You will now flee if you go below 50 hit points.

* S HP:Beaten MV:Strong > sco
You have 66(xxx) hit and 199(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

* S HP:Beaten MV:Strong > w
kh
bash
On Almoth Plain
[ obvious exits: E S ]
*Yasmin* is standing here.
|1| A warhorse is here, stamping his feet impatiently.
An eager Domani soldier stands ready, riding |2| roan charger
An eager Domani soldier stands ready, riding |3| roan charger
An eager Domani soldier stands ready, riding |4| roan charger
A Domani patrol commander stands alert to danger, riding |5| roan charger

* S HP:Beaten MV:Strong > *Yasmin* tickles your right arm with her pierce.
You wish that your wounds would stop BLEEDING so much!

[k human]
You do the best you can!

+ ng - Yasmin: Critical >
*Yasmin* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier joins Yasmin's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
An eager Domani soldier joins an eager Domani soldier's fight!
The Domani patrol commander joins an eager Domani soldier's fight!

-
*Yasmin* tickles your right leg with her pierce.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Yasmin* sends her sprawling!
*Yasmin* panics, and attempts to flee!

ng - Yasmin: Critical >
The Domani patrol commander barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier barely tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
An eager Domani soldier tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sleek otter looks for a snack.

* S HP:Critical MV:Strong > cb

*Yasmin* has arrived from the west.
*Yasmin* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* S HP:Critical MV:Strong - Yasmin: Critical > [chan mood brave]
Mood changed to: Brave

rong - Yasmin: Critical >
*Yasmin* tickles your right arm with her pierce.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Yasmin* barely tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
On the Almoth Plains
[ obvious exits: N S ]
A sleek otter looks for a snack.
A sleek otter looks for a snack.

* S HP:Critical MV:Strong > 0
s
[chan wimpy 0]
You won't flee from any fight now.

* S HP:Critical MV:Strong > At a Waterhole in the Plains
[ obvious exits: N W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
*Yasmin* is standing here.
A sleek otter looks for a snack.

kh
* S HP:Critical MV:Strong > kh

*Yasmin* barely tickles your left hand with her pierce.
You wish that your wounds would stop BLEEDING so much!


kh
* S HP:Critical MV:Strong - Yasmin: Critical > You blast *Yasmin*'s right arm hard.
*Yasmin* panics, and attempts to flee!
[k human]
You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Yasmin: Critical > *Yasmin* leaves west.
[k human]
They aren't here.

* S HP:Critical MV:Strong > 9
[chan mood berserk]
Mood changed to: Berserk

* S HP:Critical MV:Strong > kh
kh
kh
kh
[k human]
They aren't here.

* S HP:Critical MV:Strong > [k human]
They aren't here.

* S HP:Critical MV:Strong > kill h.human
[k human]
They aren't here.

* S HP:Critical MV:Strong > kill human
kill human
[k human]
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

sco
* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
* S HP:Critical MV:Strong > You have 30(xxx) hit and 189(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Strong > kill h.human
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
* S HP:Critical MV:Strong > They aren't here.

kill human
* S HP:Critical MV:Strong > kill h.human
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > kill human
They aren't here.

kill human
* S HP:Critical MV:Strong > kill human
They aren't here.

* S HP:Critical MV:Strong > They aren't here.

* S HP:Critical MV:Tiring > where
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > kill h.human
They aren't here.

kill h.human
* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

* S HP:Critical MV:Tiring > A sleek otter panics, and attempts to flee!
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill h.human
They aren't here.

kill h.human
* S HP:Critical MV:Tiring > kill h.human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > sco
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

where
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > You have 42(xxx) hit and 171(249) movement points.
You have scored 108535872 experience points and 1506 quest points.
You need 1727283491 exp to level and 1494 qp to rank.
You have acquired 233(517)/750 alt qps to date.
You have amassed 14 Turn points to date.
You have played 81 days and 12 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > xc
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > Players in your Zone
--------------------
Carnage - At a Waterhole in the Plains

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

* S HP:Critical MV:Tiring > kill h.human
kill h.human
kill h.human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > They aren't here.

kill h.human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* S HP:Critical MV:Tiring > kill human
They aren't here.

* S HP:Critical MV:Tiring > kill human
You blast *Yasmin*'s head very hard.
*Yasmin* panics, and attempts to flee!

kill human
* S HP:Critical MV:Tiring - Yasmin: Critical > kill human
You do the best you can!

* S HP:Critical MV:Tiring - Yasmin: Critical > You blast *Yasmin*'s body extremely hard.
*Yasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Yasmin*'s death cry.
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > cb
They aren't here.

cb
* S HP:Critical MV:Tiring > cb
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > cb
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: xxx hit points.

* S HP:Critical MV:Tiring > nar yasmin rip
You narrate 'yasmin rip'

* S HP:Critical MV:Tiring > get dagger pack
rem axe
wield dagger
scalp corpse
scalp 2.corpse
rem dagger
wield axe
put all.scalp pack
put dagger pack
You get a curved clear dagger from a backpack.

* S HP:Critical MV:Tiring > You stop using Malfeasor, the twin bladed scythe of blood ebony.

* S HP:Critical MV:Tiring > You wield a curved clear dagger.

* S HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of Yasmin.

* S HP:Critical MV:Tiring > You don't see that here.

* S HP:Critical MV:Tiring > You stop using a curved clear dagger.

* S HP:Critical MV:Tiring > You wield Malfeasor, the twin bladed scythe of blood ebony with both hands.

* S HP:Critical MV:Tiring > You put the severed head of Yasmin the Human slain in Arad Doman in a backpack.

* S HP:Critical MV:Tiring > You put a curved clear dagger in a backpack.

Alb
Posts: 7
Joined: Mon Jun 24, 2019 6:32 am

Re: Crit kills

Post by Alb » Wed Jul 24, 2019 1:36 am

Was fighting Angkar keep and blight and got low. Decided to bring it stedding.

Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Ko'bal trolloc slinks about here.
*Angkar* is resting here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Strong > [k dark]
You try to lance *Angkar*, but he parries successfully.

[bash ] ng - Angkar: Beaten >


*Angkar* gives a slinking Ko'bal trolloc an order.
A slinking Ko'bal trolloc barely tickles your left foot with his hit.
You wish that your wounds would stop BLEEDING so much!


*-=
A slinking Ko'bal trolloc tries to hit you, but you dodge the attack.
A shivering tree barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

A shivering tree joins a shivering tree's fight!
*Angkar* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Angkar* tries to pierce you, but you parry successfully.

= +
Your bash at *Angkar* sends him sprawling!
Ang*ar* panics, and attempts to flee!


* R HP:Critical MV:Strong - Angkar: Beaten >
A shivering tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A slinking Ko'bal trolloc tries to hit you, but you deflect the blow.
You try to lance *Angkar*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.

* R HP:Critical MV:Strong - Angkar: Battered > wim
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!gkar: Battered >


*Angkar* leaves south.


*Angkar* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Beneath the Gnarled Trees
[ obvious exits: N E ]
Failed to correct map position after fleeing.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > n
w
Under the Trees
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Strong > The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > n
w
The Towering Trees
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Critical MV:Strong > Beside the Oak
[ obvious exits: E ]
A hot cinder of smoldering wood lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong > 0
o
o
o
[change wimpy 0]
You won't flee from any fight now.

* R HP:Critical MV:Strong > sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > bra
o
You have 47(406) hit and 137(164) movement points.
You have scored 101515384 experience points and 0 quest points.
You need 1984616 exp to reach the next level.
You have amassed 10 Turn points to date.
You have played 24 days and 13 hours (real time).
This ranks you as Alb {Apprentice to Ragyn Gaidin} (Level 49).
You are standing.

* R HP:Critical MV:Strong > o
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

l
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.
A slinking Ko'bal trolloc has arrived from the east.

* R HP:Critical MV:Strong > o
[k dark]
You try to lance *Angkar*, but he deflects the blow.
*Angkar* gives a slinking Ko'bal trolloc an order.
A slinking Ko'bal trolloc tries to hit you, but you parry successfully.

o
o
* R HP:Critical MV:Strong - Angkar: Battered > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Battered > A slinking Ko'bal trolloc tries to hit you, but you dodge the attack.
The ancient tree hits a slinking Ko'bal trolloc's body.
The ancient tree joins the ancient tree's fight!
*Angkar* tries to pierce you, but you parry successfully.
You try to lance *Angkar*, but he parries successfully.
*Angkar* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Battered > b
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Battered > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Battered > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Battered > [k dark]
You do the best you can!

[bash ] rong - Angkar: Battered >

-=+**

The ancient tree hits a slinking Ko'bal trolloc's right foot very hard.
The ancient tree barely hits a slinking Ko'bal trolloc's body.
A slinking Ko'bal trolloc tries to hit you, but you parry successfully.
*Angkar* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Angkar* opens the bench.

+=

*Angkar* tries to pierce you, but you deflect the blow.

- -=

Your bash at *Angkar* sends him sprawling!

* R HP:Critical MV:Strong - Angkar: Battered >
The ancient tree barely hits a slinking Ko'bal trolloc's head.
The ancient tree hits a slinking Ko'bal trolloc's right arm.
A slinking Ko'bal trolloc tries to hit you, but you dodge the attack.
You lance *Angkar*'s body into bloody fragments!
*Angkar* panics, and attempts to flee!

* R HP:Critical MV:Strong - Angkar: Beaten >
The ancient tree barely hits a slinking Ko'bal trolloc's body.
The ancient tree barely hits a slinking Ko'bal trolloc's body.
A slinking Ko'bal trolloc tries to hit you, but you deflect the blow.
You lance *Angkar*'s body into bloody fragments!
*Angkar* panics, and attempts to flee!

* R HP:Critical MV:Strong - Angkar: Beaten > o
o

*Angkar* leaves east.

o
* R HP:Critical MV:Strong - a slinking Ko'bal trolloc: Critical > o
[k dark]
They aren't here.

o
o
* R HP:Critical MV:Strong - a slinking Ko'bal trolloc: Critical > [k dark]
They aren't here.

* R HP:Critical MV:Strong - a slinking Ko'bal trolloc: Critical > [k dark]
They aren't here.

* R HP:Critical MV:Strong - a slinking Ko'bal trolloc: Critical > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong - a slinking Ko'bal trolloc: Critical > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong - a slinking Ko'bal trolloc: Critical > o
You lance a slinking Ko'bal trolloc's body hard.
A slinking Ko'bal trolloc is mortally wounded, and will die soon, if not aided.
The ancient tree hits a slinking Ko'bal trolloc's right leg hard.
A slinking Ko'bal trolloc is dead! R.I.P.
Your blood freezes as you hear a slinking Ko'bal trolloc's death cry.
A slinking Ko'bal trolloc realizes that Angkar is a jerk!
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

sc
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
You have 38(406) hit and 137(164) movement points.
You have scored 101517096 experience points and 0 quest points.
You need 1982904 exp to reach the next level.
You have gained 1712 experience points since your last score command.
You have amassed 10 Turn points to date.
You have played 24 days and 13 hours (real time).
This ranks you as Alb {Apprentice to Ragyn Gaidin} (Level 49).
You are standing.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
o
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > close bench
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
Ok.

l
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
You have 38(406) hit and 137(164) movement points.
You have scored 101517096 experience points and 0 quest points.
You need 1982904 exp to reach the next level.
You have amassed 10 Turn points to date.
You have played 24 days and 13 hours (real time).
This ranks you as Alb {Apprentice to Ragyn Gaidin} (Level 49).
You are standing.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

e
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
b
The Towering Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > s
[bash ]
Bash who?

* R HP:Critical MV:Strong > The Towering Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong > You have 38(406) hit and 133(164) movement points.
You have scored 101517096 experience points and 0 quest points.
You need 1982904 exp to reach the next level.
You have amassed 10 Turn points to date.
You have played 24 days and 13 hours (real time).
This ranks you as Alb {Apprentice to Ragyn Gaidin} (Level 49).
You are standing.

* R HP:Critical MV:Strong > o
o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

o
* R HP:Critical MV:Full > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > e
o
[k dark]
They aren't here.

* R HP:Critical MV:Full > b
[k dark]
They aren't here.

* R HP:Critical MV:Full > Under the Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Angkar* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Full - Angkar: Beaten > [k dark]
You do the best you can!

[bash ] ll - Angkar: Beaten >

-
*Angkar* tries to pierce you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

+
*Angkar* panics, and attempts to flee!

-

*Angkar* leaves north.

=

They're not here anymore!

* R HP:Critical MV:Full - a shivering tree: Healthy >
You lance a shivering tree's roots extremely hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.

* R HP:Critical MV:Full - a shivering tree: Scratched > wim
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ivering tree: Scratched >


You flee head over heels.
Beneath the Gnarled Trees
[ obvious exits: N E ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > bra
o
o
o
[change mood brave]
Mood changed to: Brave

o
* R HP:Critical MV:Full > [k dark]
They aren't here.

o
* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > 0
o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > [change wimpy 0]
You won't flee from any fight now.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > look
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > o
o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > o
o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Full > o
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > n
o
b
Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong > w
o
The Towering Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
You have 51(406) hit and 144(164) movement points.
You have scored 101517412 experience points and 0 quest points.
You need 1982588 exp to reach the next level.
You have gained 316 experience points since your last score command.
You have amassed 10 Turn points to date.
You have played 24 days and 13 hours (real time).
This ranks you as Alb {Apprentice to Ragyn Gaidin} (Level 49).
You are standing.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > e
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > b
[k dark]
They aren't here.

* R HP:Critical MV:Strong > Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Strong > [k dark]
You try to lance *Angkar*, but he parries successfully.

[bash ] rong - Angkar: Beaten >

-

A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
*Angkar* tries to pierce you, but you parry successfully.

+=+*
Angkar assumes an offensive striking posture.


As *Angkar* avoids your bash, you topple over and fall to the ground!
Ang*ar* panics, and attempts to flee!


* R HP:Beaten MV:Strong - Angkar: Beaten >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Angkar: Beaten > wim
f

*Angkar* leaves west.

* R HP:Beaten MV:Strong - a shivering tree: Scratched > bra
o
o
[change mood wimpy]
Mood changed to: Wimpy

o
* R HP:Beaten MV:Strong - a shivering tree: Scratched > o
You lance a shivering tree's roots into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
You can't ride in there.

* R HP:Beaten MV:Strong - a shivering tree: Hurt > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - a shivering tree: Hurt > [k dark]
They aren't here.

* R HP:Beaten MV:Strong - a shivering tree: Hurt > o
o
[k dark]
They aren't here.

* R HP:Beaten MV:Strong - a shivering tree: Hurt > [k dark]
They aren't here.

* R HP:Beaten MV:Strong - a shivering tree: Hurt > [k dark]
They aren't here.

* R HP:Beaten MV:Strong - a shivering tree: Hurt > [k dark]
They aren't here.

* R HP:Beaten MV:Strong - a shivering tree: Hurt > f
[k dark]
They aren't here.

You panic and attempt to flee!ivering tree: Hurt >


*Angkar* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!



*Angkar* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tries to hit you, but you parry successfully.
A shivering tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Towering Trees
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > bra
o
o
o
[change mood brave]
Mood changed to: Brave

o
* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > o
[k dark]
You try to lance *Angkar*, but he deflects the blow.

* R HP:Critical MV:Strong - Angkar: Beaten > o
[k dark]
You do the best you can!

o
* R HP:Critical MV:Strong - Angkar: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > b
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > [k dark]
You do the best you can!

[bash ] rong - Angkar: Beaten >

-=+*

*ngkar* pierces your right leg hard.

You wish that your wounds would stop BLEEDING so much!


+=- -=

Your bash at *Angkar* sends him sprawling!

* R HP:Critical MV:Strong - Angkar: Beaten >
You lance *Angkar*'s head into bloody fragments!

o
* R HP:Critical MV:Strong - Angkar: Beaten > o
o
[k dark]
You do the best you can!

o
* R HP:Critical MV:Strong - Angkar: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > o
o
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > o
[k dark]
You do the best you can!

o
o
* R HP:Critical MV:Strong - Angkar: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > o
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > o
[k dark]
You do the best you can!

o
* R HP:Critical MV:Strong - Angkar: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Beaten > o
You lance *Angkar*'s right arm extremely hard.
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > o
o
[k dark]
You do the best you can!

o
* R HP:Critical MV:Strong - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > o
o
[k dark]
You do the best you can!

o
* R HP:Critical MV:Strong - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > *Angkar* tries to pierce you, but you parry successfully.
You try to lance *Angkar*, but he parries successfully.
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Angkar: Critical > b
[k dark]
You do the best you can!

[bash ] rong - Angkar: Critical >

*
*Angkar* tries to pierce you, but you deflect the blow.

-=

Your bash at *Angkar* sends him sprawling!

* R HP:Critical MV:Strong - Angkar: Critical > o
o
o
o
o
A shrill piercing scream reverberates through the area.
You lance *Angkar*'s body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
You are hungry.
[k dark]
You do the best you can!

o
* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

o
* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
o
You lance *Angkar*'s right leg very hard.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

o
* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > bersk
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
*Angkar* tries to pierce you, but you deflect the blow.
You try to lance *Angkar*, but he deflects the blow.
[k dark]
You do the best you can!

o
* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
*Angkar* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

b
* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Angkar: Critical > [k dark]
You do the best you can!

[bash ] ll - Angkar: Critical >


*Angkar* tries to pierce you, but you parry successfully.

=-=+*
Angk*r* pierces your body hard.

You wish that your wounds would stop BLEEDING so much!

You try to lance *Angkar*, but he parries successfully.
Your bash at *Angkar* sends him sprawling!

* R HP:Critical MV:Full - Angkar: Critical >
You lance *Angkar*'s left leg into bloody fragments!
*Angkar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Angkar*'s death cry.

Alb
Posts: 7
Joined: Mon Jun 24, 2019 6:32 am

Re: Crit kills

Post by Alb » Wed Jul 24, 2019 1:39 am

Was fighting Narbo around all w GK...

Narb** sends you sprawling with a powerful bash!

You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Narbo* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!



*Narbo* pounds your left leg very hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Bend in the Path
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

o
o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
*Narbo* has arrived from the south.
[k dark]
You lance *Narbo*'s left leg.

o
* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > o
[k dark]
You do the best you can!
Ayren chats 'very long time ago'

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > f
[k dark]
You do the best you can!

You panic and attempt to flee!rbo: Critical >

o
o
o

You flee head over heels.
Path to a Castle
[ obvious exits: N S ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
*Narbo* has arrived from the north.
[k dark]
You barely lance *Narbo*'s right foot.

o
* R HP:Critical MV:Tiring - Narbo: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > *Narbo* tries to pound you, but you parry successfully.
You lance *Narbo*'s left foot.
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > f
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > o
o
o
You panic and attempt to flee!

o
o
o
o
o
You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

sc
* R HP:Critical MV:Tiring > *Narbo* has arrived from the north.
[k dark]
You barely lance *Narbo*'s body.

* R HP:Critical MV:Tiring - Narbo: Critical > o
*Narbo* tries to pound you, but you parry successfully.
You lance *Narbo*'s body.
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > o
HP:Critical MP:Tiring
You have scored 101550929 experience points and 0 quest points.
You need 1949071 exp to reach the next level.
You have amassed 17 Turn points to date.
You have played 24 days and 14 hours (real time).
This ranks you as Alb {Apprentice to Ragyn Gaidin} (Level 49).
You are fighting Narbo.

* R HP:Critical MV:Tiring - Narbo: Critical > f
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

You panic and attempt to flee!rbo: Critical >


*Narbo* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Narbo* pounds your body.
You wish that your wounds would stop BLEEDING so much!



*Narbo* tries to pound you, but you deflect the blow.


You flee head over heels.
The Blight
[ obvious exits: N S W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A spider-legged beast is here, most of it teeth.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Critical MV:Tiring > n
n
n
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Narbo* is standing here.

* R HP:Critical MV:Tiring > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > o
o
o
o
[k dark]
They aren't here.

sc
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > You have 46(406) hit and 111(164) movement points.
You have scored 101549521 experience points and 0 quest points.
You need 1950479 exp to reach the next level.
You have amassed 17 Turn points to date.
You have played 24 days and 14 hours (real time).
This ranks you as Alb {Apprentice to Ragyn Gaidin} (Level 49).
You are standing.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

o
o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

o
o
* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > s
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > b
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[bash ]
Bash who?

* R HP:Critical MV:Tiring > *Narbo* has arrived from the south.
[k dark]
You lance *Narbo*'s body hard.

* R HP:Critical MV:Tiring - Narbo: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > o
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Narbo: Critical > f

*Narbo* tries to pound you, but you parry successfully.
You lance *Narbo*'s body.

You panic and attempt to flee!rbo: Critical >

o
o
o
o
You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
o
[k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

o
* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > n
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > o
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Critical MV:Strong > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > n
o
[k dark]
They aren't here.

* R HP:Critical MV:Strong > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Narbo* is standing here.

* R HP:Critical MV:Tiring > [k dark]
You barely lance *Narbo*'s left leg.

* R HP:Critical MV:Tiring - Narbo: Critical >
*Narbo* tries to pound you, but you deflect the blow.
You lance *Narbo*'s head.

* R HP:Critical MV:Tiring - Narbo: Critical >
You lance *Narbo*'s right leg.
*Narbo* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Tiring - Narbo: Critical >
You lance *Narbo*'s body very hard.
*Narbo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Narbo*'s death cry.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: Crit kills

Post by Mikhan » Wed Aug 07, 2019 12:32 pm

o R HP:Beaten SP:Strong MV:Weary > rr
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

Someone squeaks 'Zukai is at The Blight'
A Dhai'mon trolloc leaves north.
Someone squeaks 'Zukai is at The Blight'
[track human]

+
Some obvious fresh bloody traces of a Human leaving north.
Some obvious fairly recent bloody traces of a Human leaving south.
Some clear fairly recent tracks of Draz leaving south.
Some clear fairly recent tracks of Draz leaving south.

o R HP:Beaten SP:Strong MV:Weary > n
n
e
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

o R HP:Beaten SP:Strong MV:Weary > e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.

o R HP:Beaten SP:Strong MV:Weary > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

n
o R HP:Beaten SP:Strong MV:Weary > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The blight bear stands on its haunches, roaring madly.

w
o R HP:Beaten SP:Strong MV:Weary > The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Beaten SP:Strong MV:Weary > n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Beaten SP:Strong MV:Weary > n
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
The corpse of a rat is lying here. [4]
The corpse of a gaping maw is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Zukai* is standing here, riding a warhorse.

* R HP:Beaten SP:Strong MV:Weary > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Beaten SP:Strong MV:Weary > n
The Blight
The Blight opens here onto a small clearing. The twitching forest lies in a
circle about the clearing, but you are momentarily free from the dark shapes in
this clearing. Several stones are piled here, in what looks like the remains of
a campfire. A pile of ash lies in the center of the stones.
[ obvious exits: S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here.
*Adael* tries to scythe you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded > s
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded > seize
4
You feel the flows of saidin coursing through your body.
*Draz* leaves south.

[chann 'fireball' draz] MV:Weary - Adael: Wounded >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded > flee
You panic and attempt to flee!


*Adael* tries to scythe you, but you parry successfully.

s
4
You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Correcting map position after fleeing.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
The corpse of a rat is lying here. [4]
The corpse of a gaping maw is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Zukai* is standing here, riding a warhorse.

[chann 'fireball' draz] MV:Weary >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Weary > n
w
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Adael* is standing here, riding a white destrier.
*Adael* tries to scythe you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded > No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded > flee
You panic and attempt to flee!


*Adael* tries to scythe you, but you parry successfully.

kill human
You flee head over heels.
The Blight
The Blight opens here onto a small clearing. The twitching forest lies in a
Correcting map position after fleeing.
circle about the clearing, but you are momentarily free from the dark shapes in
this clearing. Several stones are piled here, in what looks like the remains of
a campfire. A pile of ash lies in the center of the stones.
[ obvious exits: S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.

4
[chann 'fireball' draz] MV:Weary >
Nobody here by that name.

o R HP:Beaten SP:Strong MV:Weary > s
w
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Adael* is standing here, riding a white destrier.
*Adael* tries to scythe you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded > 4
No way! You're fighting for your life!

[chann 'fireball' draz] MV:Weary - Adael: Wounded >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded > flee

*Draz* has arrived from the west.

You try to strike *Adael*, but he deflects the blow.
*Adael* tries to scythe you, but you parry successfully.
You panic and attempt to flee!
*Draz* leaves north.

rel
seize
4
You flee head over heels.
The Blight
There are still trees here, but they appear to be completely rotted.
Correcting map position after fleeing.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spider-legged beast is here, most of it teeth.
Ok.

o R HP:Beaten SP:Strong MV:Weary > You feel the flows of saidin coursing through your body.

[chann 'fireball' draz] MV:Weary >
Nobody here by that name.

o R HP:Beaten SP:Strong MV:Weary > e
4
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Draz* is standing here.

[chann 'fireball' draz] MV:Weary >
You begin to weave the appropriate flows...
*Draz* pierces your body hard.


*Draz* tries to pierce you, but you parry successfully.
Ouch! You couldn't maintain the flows.
*Adael* has arrived from the north, riding a white destrier.

* R HP:Beaten SP:Strong MV:Weary - Draz: Critical >
*Adael* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten SP:Strong MV:Weary - Draz: Critical > 4
[chann 'fireball' draz]
You begin to weave the appropriate flows...
*Draz* panics, and attempts to flee!

*
*Draz* panics, and attempts to flee!

=
*Adael* tries to scythe you, but you deflect the blow.

=
Someone squeaks 'Zukai is at The Blight'
A gaping maw has arrived from the west.
A gaping maw tries to hit Adael, but he deflects the blow.
You draw some energy from the carving in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your fireball blasts into *Draz*, dropping his charred corpse to the ground.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.
*Adael* gets a stable ticket from the corpse of Draz.
*Adael* gets a stable ticket from the corpse of Draz.
*Adael* gets a stable ticket from the corpse of Draz.
*Adael* gets eleven gold crowns from the corpse of Draz.
*Adael* gets a copper penny from the corpse of Draz.
*Adael* gets a package of iron rations from the corpse of Draz.
*Adael* gets a package of iron rations from the corpse of Draz.
*Adael* gets a leather water flask from the corpse of Draz.
*Adael* gets a copper headed throwing axe from the corpse of Draz.
*Adael* gets a pair of light, well-oiled leather boots from the corpse of Draz.
*Adael* gets a set of loose cloth breeches from the corpse of Draz.
*Adael* gets a small purse from the corpse of Draz.
*Adael* gets a belt with a buckle of cuendillar from the corpse of Draz.
*Adael* gets a feathered kandori paramerion from the corpse of Draz.
*Adael* gets a polished onyx-inlaid shield from the corpse of Draz.
*Adael* gets a silver Kandori wristcuff from the corpse of Draz.
*Adael* gets a silver Kandori wristcuff from the corpse of Draz.
*Adael* gets a fine pair of light, buckskin gloves from the corpse of Draz.
*Adael* gets a set of finely-spun cloth sleeves from the corpse of Draz.
*Adael* gets a heron engraved scabbard from the corpse of Draz.
*Adael* gets a heron engraved scabbard from the corpse of Draz.
*Adael* gets a surcoat with exquisite embroidery from the corpse of Draz.
*Adael* gets a finely-tailored white shirt from the corpse of Draz.
*Adael* gets a silver medallion from the corpse of Draz.
*Adael* gets a silver medallion from the corpse of Draz.
*Adael* gets a light brown hood of finely-spun cloth from the corpse of Draz.
*Adael* gets an oilstone from the corpse of Draz.
*Adael* gets a crystal lightstick from the corpse of Draz.

* R HP:Beaten SP:Strong MV:Weary > get all corpse
The corpse of Draz seems to be empty.

* R HP:Beaten SP:Strong MV:Weary > kill human
You try to strike *Adael*, but he deflects the blow.

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded >
You try to strike *Adael*, but he parries successfully.
A gaping maw tries to hit Adael, but he deflects the blow.
*Adael* tries to scythe you, but you parry successfully.
*Adael* scythes a gaping maw's left foreleg into bloody fragments!

* R HP:Beaten SP:Strong MV:Weary - Adael: Wounded > flee
You panic and attempt to flee!


*Adael* panics, and attempts to flee!


You flee head over heels.


…..

Adael rides hard for Fal Dara. I ride hard after him.

……
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Strong > n
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A soft leather pouch has been discarded here. [2]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Zukai* is standing here, riding a warhorse.
*Adael* is standing here, riding a gray palfrey.
*Adael* leaves south riding a gray palfrey.
*Zukai* tries to blast you, but you parry successfully.

* R HP:Beaten SP:Good MV:Strong - Zukai: Scratched > kill human
You strike *Zukai*'s body.
*Zukai* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - Zukai: Scratched > 2
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - Zukai: Scratched > You do the best you can!

[chann 'ice spikes' adael]trong - Zukai: Scratched >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong - Zukai: Scratched >
*Adael* has arrived from the south, riding a gray palfrey.

MV:Strong - Zukai: Scratched >
*Adael* scythes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
2
Correcting map position after fleeing.
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A tall, well-dressed noble strolls arrogantly by.

[chann 'ice spikes' adael]trong >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong > 2
[chann 'ice spikes' adael]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong > n

*Adael* has arrived from the south, riding a gray palfrey.

* R HP:Beaten SP:Good MV:Strong > 2
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A dun mare is here, snorting angrily.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

[chann 'ice spikes' adael]trong >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong > 2
[chann 'ice spikes' adael]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
*Adael* has arrived from the south, riding a gray palfrey.

* R HP:Beaten SP:Good MV:Strong > 2

*Adael* tries to scythe you, but you parry successfully.

[chann 'ice spikes' adael]trong - Adael: Beaten >
You begin to weave the appropriate flows...

-
*Zukai* has arrived from the south, riding a warhorse.


*Zukai* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Eastern End of the Courtyard
Most of the courtyard stretches off to the west. This end of the yard has a
Correcting map position after fleeing.
large apple tree growing along one of the walls, bringing a bit of nature
into this spartan keep. To the south lies the main barracks of the guard,
while one of the Keep's watchtowers stands proudly to the east.
[ obvious exits: E W ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* R HP:Critical SP:Good MV:Strong > dism
2
You stop riding it.

[chann 'ice spikes' adael]trong >
Nobody here by that name.
*Zukai* has arrived from the west, riding a warhorse.

* HP:Critical SP:Good MV:Strong >
*Zukai* tries to blast you, but you parry successfully.

* HP:Critical SP:Good MV:Strong - Zukai: Scratched > 2
flee
You strike *Zukai*'s body.
A soldier joins Zukai's fight!
The grizzled veteran joins a soldier's fight!
[chann 'ice spikes' adael]
Nobody here by that name.

* HP:Critical SP:Good MV:Strong - Zukai: Scratched > 2
You panic and attempt to flee!


*Adael* has arrived from the west, riding a gray palfrey.


*Adael* tries to scythe you, but you parry successfully.

You flee head over heels.
In the Southeast Tower
This is one of the guard towers that stands watch over the town of Fal Dara.
Correcting map position after fleeing.
Broad stairs lead up along the wall of the tower, allowing many men to rush
to the walls or into the courtyard to sally forth against their enemies. It
is dusty and chill, and rather barren.
[ obvious exits: W U ]
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
[chann 'ice spikes' adael]
Nobody here by that name.

* HP:Critical SP:Good MV:Strong >
A noble leaves up.
A soldier tries to scythe you, but you deflect the blow.

* HP:Critical SP:Good MV:Strong - a soldier: Scratched > u

You strike a soldier's right leg very hard.
A soldier tries to scythe you, but you parry successfully.

* HP:Critical SP:Good MV:Strong - a soldier: Scratched > No way! You're fighting for your life!

* HP:Critical SP:Good MV:Strong - a soldier: Scratched > flee
You panic and attempt to flee!

2
You flee head over heels.
Eastern End of the Courtyard
Most of the courtyard stretches off to the west. This end of the yard has a
Correcting map position after fleeing.
large apple tree growing along one of the walls, bringing a bit of nature
into this spartan keep. To the south lies the main barracks of the guard,
while one of the Keep's watchtowers stands proudly to the east.
[ obvious exits: E W ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby.
*Adael* is standing here.
*Zukai* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
[chann 'ice spikes' adael]
You begin to weave the appropriate flows...
*Adael* tries to scythe you, but you deflect the blow.
*Zukai* tries to blast you, but you parry successfully.

-
*Zukai* stops riding a warhorse.

+
A soldier has arrived from the east.

=
You draw some energy from the carving in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Adael*.

* HP:Critical SP:Good MV:Strong - Adael: Critical > 3
*Zukai* tries to blast you, but you deflect the blow.
A soldier says 'You Mikhan!!! You will die before your time!! '
You try to strike *Adael*, but he parries successfully.
[chann 'flame strike' adael]
You begin to weave the appropriate flows...


You dodge a bash from *Adael* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
Correcting map position after fleeing.
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A dun mare is here, snorting angrily.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Critical SP:Good MV:Strong > e
kill human
Eastern End of the Courtyard
Most of the courtyard stretches off to the west. This end of the yard has a
large apple tree growing along one of the walls, bringing a bit of nature
into this spartan keep. To the south lies the main barracks of the guard,
while one of the Keep's watchtowers stands proudly to the east.
[ obvious exits: E W ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A gray palfrey prances skittishly nearby.
*Adael* is standing here.
A warhorse is here, stamping his feet impatiently.
*Zukai* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Critical SP:Good MV:Strong > *Adael* swiftly dodges your attempt to strike him.
*Zukai* starts riding a warhorse.

* HP:Critical SP:Good MV:Strong - Adael: Critical >
*Zukai* tries to blast you, but you deflect the blow.

* HP:Critical SP:Good MV:Strong - Adael: Critical > 2
[chann 'ice spikes' adael]
You begin to weave the appropriate flows...

=
You draw some energy from the carving in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your icy spikes shred *Adael*'s guts, causing his insides to flow outside.
*Adael* is dead! R.I.P.
Your blood freezes as you hear *Adael*'s death cry.

ng MV:Strong >
You dodge a bash from *Zukai* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

Adael
Posts: 1082
Joined: Sun Mar 22, 2015 12:34 am

Re: Crit kills

Post by Adael » Wed Aug 07, 2019 12:35 pm

Was some good kills from you!

Almost had me before that too at 2w xing, fled off with 5 hps.

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