Crit kills
Re: Crit kills
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [3]
*Roberto* is here, fighting a ramshorned trolloc, riding a warhorse.
A Dhai'mon trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
* HP:Critical MV:Winded > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
A shattered arm lies in a bloody red and purple mess.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Teveyl the Dreadlord is standing here, riding a shadow stallion.
Honey the Dark Master is standing here.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o HP:Critical MV:Winded >
*Isela* has arrived from the north, riding a warhorse.
* HP:Critical MV:Winded >
*Isela* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Isela: Battered >
Teveyl leaves north riding a shadow stallion.
* HP:Critical MV:Winded - Isela: Battered >
Honey tries to cleave *Isela*, but she parries successfully.
* HP:Critical MV:Winded - Isela: Battered > HP:Critical MP:Winded
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are fighting Isela.
* HP:Critical MV:Winded - Isela: Battered >
Teveyl has arrived from the north, riding a shadow stallion.
* HP:Critical MV:Winded - Isela: Battered >
*Isela* panics, and attempts to flee!
- = + *
*Isela* leaves north riding a warhorse.
* +
*Roberto* has arrived from the east, riding a warhorse.
= -
*Roberto* leaves north riding a warhorse.
- =
A Dhai'mon trolloc has arrived from the east.
They're not here anymore!
o HP:Critical MV:Winded >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
A shattered arm lies in a bloody red and purple mess.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here ruling a group of trollocs.
Teveyl the Dreadlord is standing here, riding a shadow stallion.
Honey the Dark Master is standing here.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o HP:Critical MV:Winded >
*Isela* has arrived from the north, riding a warhorse.
* HP:Critical MV:Winded >
*Isela* tries to strike Teveyl, but he deflects the blow.
* HP:Critical MV:Winded >
A Dhai'mon trolloc leaves north.
*Woodin* has arrived from the east, riding a warhorse.
Honey cleaves *Woodin*'s body very hard.
* HP:Critical MV:Winded > You narrate 'spam scpl'
* HP:Critical MV:Winded >
*Woodin* panics, and attempts to flee!
* HP:Critical MV:Winded >
A myrddraal slashes Woodin's body.
A hooved trolloc joins Honey's fight!
A hideous trolloc joins Honey's fight!
A Dha'vol trolloc joins Honey's fight!
A hideous trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
A wild hog snorts angrily, pawing at the ground.
* HP:Critical MV:Winded > You have 33(366) hit and 119(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
* HP:Critical MV:Winded >
*Woodin* has arrived from the west, riding a warhorse.
You crush *Woodin*'s body hard.
The earth trembles and shivers beneath your feet..!
* HP:Critical MV:Winded - Woodin: Battered > A hideous trolloc tickles Woodin's body with its cleave.
A muzzled trolloc joins a hideous trolloc's fight!
A Dha'vol trolloc joins a hideous trolloc's fight!
You do the best you can!
* HP:Critical MV:Winded - Woodin: Battered >
*Woodin* panics, and attempts to flee!
You panic and attempt to flee!
*Kaalef* has arrived from the north, riding a Domani razor.
A Dha'vol trolloc barely cleaves Woodin's body.
A muzzled trolloc barely cleaves Woodin's body.
A hideous trolloc tickles Woodin's body with its cleave.
*Isela* has arrived from the west, riding a warhorse.
*Isela* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!
*Kaalef* leaves west riding a Domani razor.
*Woodin* leaves north riding a warhorse.
A Dha'vol trolloc leaves north.
*Kaalef* has arrived from the west, riding a Domani razor.
*Kaalef* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
A shattered arm lies in a bloody red and purple mess.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Teveyl the Dreadlord is standing here, riding a shadow stallion.
Honey the Dark Master is standing here.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Alas, you cannot go that way...
o HP:Critical MV:Winded > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A Dhai'mon trolloc is here, fighting Roberto.
*Roberto* is here, fighting a Dhai'mon trolloc, riding a warhorse.
* HP:Critical MV:Winded > Alas, you cannot go that way...
Honey has arrived from the south.
Teveyl has arrived from the south, riding a shadow stallion.
* HP:Critical MV:Winded > *Roberto* pierces a Dhai'mon trolloc's right leg hard.
A Dhai'mon trolloc tries to hack Roberto, but he parries successfully.
Teveyl leaves east riding a shadow stallion.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.
The earth trembles and shivers beneath your feet..!
o HP:Critical MV:Winded >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A raven is here flying around.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
Alas, you cannot go that way...
o HP:Critical MV:Winded > Alas, you cannot go that way...
o HP:Critical MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
The corpse of Jakalo is lying here.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded > You have 15(366) hit and 109(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Winded > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded >
Players in your Zone
--------------------
Chomsky - On A Balcony
Teveyl - Nearing A Trolloc Camp
Honey - A Trolloc Camp
You catch the scent of many horses nearby.
o HP:Critical MV:Winded >
You narrate '12 hp'
o HP:Critical MV:Winded >
Honey narrates 'go into tower'
o HP:Critical MV:Winded >
You narrate 'in balcony'
o HP:Critical MV:Winded > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded >
You are a 641 year old male trolloc warrior.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 78.8 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:7 Dex:14 Con:17.
Offensive bonus: 169, Dodging bonus: 1, Parrying bonus: 49
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.
You are subjected to the following effects:
- NO QUIT
o HP:Critical MV:Winded >
#Ok. $target is now set to {light}.
You start paying increased attention to your surroundings.
o HP:Critical MV:Winded > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
o HP:Critical MV:Winded >
You have 15(366) hit and 108(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Winded > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
Honey has arrived from the south.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded > They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded > They aren't here.
o HP:Critical MV:Winded >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded > Players in your Zone
--------------------
Teveyl - Thinning Woods
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of many horses nearby.
o HP:Critical MV:Winded >
Posture changed to: Offensive
o HP:Critical MV:Winded > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded > They aren't here.
o HP:Critical MV:Winded > They aren't here.
Honey narrates 'i'll protect you'
o HP:Critical MV:Winded >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded > Players in your Zone
--------------------
Teveyl - Outside A Trolloc Camp
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of many horses nearby.
o HP:Critical MV:Winded >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded > They aren't here.
o HP:Critical MV:Winded >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Teveyl - Second Floor Of The Tower
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of many horses nearby.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
Honey says 'need food'
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring > You have 27(366) hit and 161(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring >
You narrate 'tic'
o HP:Critical MV:Tiring >
backpack (used) :
nineteen copper pennys
a water skin
a bubbling draught
[3] a thin vial of yellow fluid
a piece of sandstone
o HP:Critical MV:Tiring > Teveyl has arrived from the south.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring > You narrate '27'
o HP:Critical MV:Tiring >
Honey narrates 'ticked to beaten'
o HP:Critical MV:Tiring > It is a backpack.
When you look inside, you see:
backpack (used) :
nineteen copper pennys
a water skin
a bubbling draught
[3] a thin vial of yellow fluid
a piece of sandstone
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
You say 'have no food'
Honey narrates 'need food'
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
#Ok. $target is now set to {light}.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
Teveyl drops a piece of sandstone.
Teveyl drops a stable ticket.
Teveyl drops a crystal lightstick.
Teveyl drops a handful of blackberries.
Teveyl drops a handful of blackberries.
o HP:Critical MV:Tiring >
You have 27(366) hit and 161(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine. [2]
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
Honey gets a handful of blackberries.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
You say 'berries'
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
Honey eats a handful of blackberries.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring > *Roberto* is standing here.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
Players in your Zone
--------------------
Teveyl - On A Balcony
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring >
They aren't here.
Honey tries to cleave *Roberto*, but he parries successfully.
* HP:Critical MV:Tiring >
Teveyl tries to strike *Roberto*, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
Bash who?
* HP:Critical MV:Tiring >
A myrddraal hisses 'This is the will of the Great Lord.'
*Roberto* barely pierces Honey's left arm.
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
*Roberto* is here, fighting Honey.
Teveyl the Dreadlord is here, fighting Roberto.
Honey the Dark Master is here, fighting Roberto.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
* HP:Critical MV:Tiring >
Teveyl strikes *Roberto*'s body very hard.
A myrddraal hisses 'This is the will of the Great Lord.'
*Roberto* tickles Honey's right leg with his pierce.
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* avoids being bashed by Honey who loses his balance and falls!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > *Roberto* pierces Honey's body.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
A throwing knife arcs through the air.
Teveyl unleashes a flurry of icy spikes at *Roberto*, who is stabbed repeatedly.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
Honey spasms in excruciating pain as he is struck by a throwing knife.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
Honey narrates 'firetruck's sake'
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > *Roberto* pierces Honey's left leg.
The fighting is too thick and heavy for you to enter the fray!
*Roberto* leaves south.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
Teveyl leaves south.
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > Teveyl the Dreadlord is standing here.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
Players in your Zone
--------------------
Teveyl - Top Floor Of The Tower
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
Honey narrates '19 hps'
o HP:Critical MV:Tiring >
You have 39(366) hit and 159(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
You narrate '39 hp'
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
Honey sits down and rests.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is resting here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
Players in your Zone
--------------------
Teveyl - Tower Entrance
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
The blood-curdling death wail of the Dhai'mon shatters the peace!
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is resting here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > Players in your Zone
--------------------
Teveyl - Tower Entrance
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring > You have 39(366) hit and 159(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is resting here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
backpack (used) :
nineteen copper pennys
a water skin
a bubbling draught
[3] a thin vial of yellow fluid
a piece of sandstone
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
You are using:
<held> a black-laquered badge engraved with red serpents
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a thick, steel-plated breastplate
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a massive war maul
<worn about waist> a bronze belt of odd design
<worn on belt> a long, heavy knife
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots
Honey narrates 'need to get hps tev, we resting'
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
Teveyl narrates 'on him all d'
They aren't here.
o HP:Critical MV:Tiring > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
Players in your Zone
--------------------
Teveyl - Tower Entrance
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
Honey stops resting, and clambers on his feet.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
Honey leaves south.
You follow Honey.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
The corpse of Jakalo is lying here.
You notice a backpack is hidden here.
You notice a war saddle with stirrups is hidden here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring > o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
Honey leaves down.
You follow Honey.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Honey the Dark Master is standing here.
A raven is here flying around.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
Honey leaves down.
You follow Honey.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Honey the Dark Master is standing here.
*Roberto* is here, fighting Teveyl.
Teveyl the Dreadlord is here, fighting Roberto.
A beaked trolloc is here, fighting Roberto.
A fade is here, fighting Roberto.
* HP:Critical MV:Tiring >
#Ok. $berserk is now set to { HP}.
A fade tries to slash Roberto, but he parries successfully.
A beaked trolloc tries to cleave Roberto, but he deflects the blow.
*Roberto* tries to pierce Teveyl, but he deflects the blow.
Teveyl strikes *Roberto*'s left leg into bloody fragments!
Mood changed to: Brave
* HP:Critical MV:Tiring > Posture changed to: Offensive
* HP:Critical MV:Tiring >
*Roberto* tries to pierce Teveyl, but he deflects the blow.
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Tiring > [bash isela]
Bash who?
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
A fade tries to slash Roberto, but he deflects the blow.
Roberto swiftly dodges a beaked trolloc's attempt to cleave him.
Teveyl tries to strike *Roberto*, but he dodges the attack.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Kaalef* has arrived from the east.
Honey tries to cleave *Kaalef*, but he parries successfully.
* HP:Critical MV:Tiring >
You try to crush *Kaalef*, but he deflects the blow.
*Roberto* leaves up.
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched >
You do the best you can!
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched > You do the best you can!
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched > You do the best you can!
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched > You do the best you can!
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched >
You panic and attempt to flee!
*Kaalef* scythes Honey's body.
*Isela* has arrived from the east.
*Isela* tries to strike Teveyl, but he parries successfully.
You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
A trolloc is here ruling a group of trollocs.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
*Isela* is here, fighting Teveyl.
*Isela* is surrounded by a shimmering white aura!
*Kaalef* is here, fighting Honey.
Honey the Dark Master is here, fighting Kaalef.
Teveyl the Dreadlord is here, fighting Isela.
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.
Honey panics, and attempts to flee!
* HP:Critical MV:Tiring > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Honey leaves east.
Honey has arrived from the east.
* HP:Critical MV:Tiring > Posture changed to: Offensive
Honey leaves up.
You follow Honey.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Honey the Dark Master is standing here.
A raven is here flying around.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > [bash isela]
Bash who?
o HP:Critical MV:Tiring > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
The corpse of Jakalo is lying here.
You notice a backpack is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a war saddle with stirrups is hidden here.
A hideous trolloc is here, in a world of hurt.
Honey has arrived from below.
o HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
You have 52(366) hit and 194(253) movement points.
You have scored 108667412 experience points and 1075 quest points.
You need 1727151951 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
Honey leaves north.
You follow Honey.
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is standing here.
*Roberto* is here, fighting a myrddraal.
A hideous trolloc is here, fighting Roberto.
A muzzled trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A myrddraal is here, fighting Roberto.
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
Arglebargle, glop-glyf!?!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
Honey narrates 'back balkc'
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
The earth trembles and shivers beneath your feet..!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
A ramshorned trolloc tries to cleave Roberto, but he dodges the attack.
A ramshorned trolloc tries to cleave Roberto, but he dodges the attack.
Roberto swiftly dodges a muzzled trolloc's attempt to cleave him.
A hideous trolloc tries to cleave Roberto, but he dodges the attack.
*Roberto* pierces a myrddraal's right hand into bloody fragments!
A myrddraal slashes Roberto's left foot very hard.
* HP:Critical MV:Strong >
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong >
You narrate 'we crit bud'
* HP:Critical MV:Strong > Teveyl has arrived from the south.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
A ramshorned trolloc tries to cleave Roberto, but he deflects the blow.
A ramshorned trolloc cleaves Roberto's body.
A muzzled trolloc tries to cleave Roberto, but he dodges the attack.
A hideous trolloc tries to cleave Roberto, but he parries successfully.
*Roberto* pierces a myrddraal's body hard.
A myrddraal gazes deeply at Roberto...
*Roberto* looks very strange, glaring about with a sense of panic.
A myrddraal tries to slash Roberto, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
*Roberto* is here, fighting a myrddraal.
A hideous trolloc is here, fighting Roberto.
A muzzled trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A myrddraal is here, fighting Roberto.
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* leaves south.
o HP:Critical MV:Strong >
*Kaalef* is standing here.
*Isela* is standing here.
*Isela* is surrounded by a shimmering white aura!
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Strong >
They aren't here.
*Isela* has arrived from the south.
* HP:Critical MV:Strong >
You try to crush *Isela*, but she parries successfully.
Honey tries to cleave *Isela*, but she deflects the blow.
* HP:Critical MV:Strong - Isela: Wounded >
You do the best you can!
*Kaalef* has arrived from the south.
* HP:Critical MV:Strong - Isela: Wounded > You do the best you can!
*Kaalef* tries to scythe Teveyl, but he parries successfully.
* HP:Critical MV:Strong - Isela: Wounded > You do the best you can!
* HP:Critical MV:Strong - Isela: Wounded >
A muzzled trolloc tries to cleave Kaalef, but he parries successfully.
A hideous trolloc tries to cleave Kaalef, but he parries successfully.
A ramshorned trolloc cleaves Kaalef's body.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
You do the best you can!
* HP:Critical MV:Strong - Isela: Wounded > -
Teveyl panics, and attempts to flee!
= +
*Isela* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
*Kaalef* vibrates and is knocked about.
Teveyl panics, and attempts to flee!
Teveyl vibrates and is knocked about.
You wish that your wounds would stop BLEEDING so much!
You vibrate and are knocked about.
The vibrations are so incredible, Honey is shaken into little pieces.
Honey is dead! R.I.P.
Your blood freezes as you hear Honey's death cry.
You stop following Honey.
A hideous trolloc vibrates and is knocked about.
A muzzled trolloc vibrates and is knocked about.
A ramshorned trolloc vibrates and is knocked about.
A ramshorned trolloc vibrates and is knocked about.
A myrddraal vibrates and is knocked about.
*
Teveyl leaves south.
*Kaalef* panics, and attempts to flee!
*
*Kaalef* tries to scythe a hideous trolloc, but it parries successfully.
A myrddraal slashes Kaalef's right leg.
A ramshorned trolloc tries to cleave Kaalef, but he parries successfully.
A ramshorned trolloc tries to cleave Kaalef, but he deflects the blow.
A hideous trolloc tries to cleave Kaalef, but he deflects the blow.
A muzzled trolloc tries to cleave Kaalef, but he deflects the blow.
*Isela* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
*Kaalef* leaves south.
*Isela* panics, and attempts to flee!
+ =
*Isela* panics, and attempts to flee!
- - =
As *Isela* avoids your bash, you topple over and fall to the ground!
*Isela* leaves south.
o HP:Critical MV:Strong >
A muzzled trolloc growls menacingly.
Teveyl has arrived from the south.
Teveyl gets the severed head of Jakalo the Human slain in Shienar from the corpse of Honey.
Teveyl gets a mirrored lantern from the corpse of Honey.
Teveyl gets a water skin from the corpse of Honey.
Teveyl gets a blue pouch of flatwort tea from the corpse of Honey.
Teveyl gets a stable ticket from the corpse of Honey.
Teveyl gets a cup of thick syrup from the corpse of Honey.
Teveyl gets a throwing knife from the corpse of Honey.
Teveyl gets a pair of thick metal boots from the corpse of Honey.
Teveyl gets a pair of steel-plated greaves from the corpse of Honey.
Teveyl gets a shiny copper dagger from the corpse of Honey.
Teveyl gets a soft leather pouch from the corpse of Honey.
Teveyl gets a bronze belt of odd design from the corpse of Honey.
Teveyl gets a pair of long-handled war axes from the corpse of Honey.
Teveyl gets a sungwood bracelet from the corpse of Honey.
Teveyl gets a sungwood bracelet from the corpse of Honey.
Teveyl gets a pair of heavy metal gauntlets from the corpse of Honey.
Teveyl gets a pair of steel-plated vambraces from the corpse of Honey.
Teveyl gets an earthen brown mantle from the corpse of Honey.
Teveyl gets a serpent medallion from the corpse of Honey.
Teveyl gets a serpent medallion from the corpse of Honey.
Teveyl gets a full metal helmet and visor from the corpse of Honey.
Teveyl gets a gold ring delicately carved with ivy from the corpse of Honey.
Teveyl gets a gold ring delicately carved with ivy from the corpse of Honey.
Teveyl gets a black-laquered badge engraved with red serpents from the corpse of Honey.
o HP:Critical MV:Strong > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
The corpse of Honey is lying here.
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Strong > Ok.
o HP:Critical MV:Strong > You stand up.
*Isela* has arrived from the south.
* HP:Critical MV:Strong >
*Isela* tries to strike Teveyl, but he deflects the blow.
* HP:Critical MV:Strong >
You see a distant figure leaping from the tower's balcony.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
Ouch!
You're stunned, but will probably regain consciousness...
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
You have 0(366) hit and 173(253) movement points.
You have scored 108667412 experience points and 1075 quest points.
You need 1727151951 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are stunned! You can't move!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
You regain consciousness.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Kaalef* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
* HP:Critical MV:Tiring >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
The corpse of a jaguar is lying here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here, exhorting a group of trolloc raiders.
* HP:Critical MV:Tiring >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
* HP:Critical MV:Tiring > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A panther stalks through the wilderness.
* HP:Critical MV:Tiring >
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
* HP:Critical MV:Tiring >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
* HP:Critical MV:Tiring > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
* HP:Critical MV:Tiring >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Critical MV:Tiring >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* HP:Critical MV:Tiring > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A panther stalks through the wilderness.
o HP:Critical MV:Tiring > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
*Roberto* is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting Roberto.
A raven is here, watching.
* HP:Critical MV:Tiring >
*Roberto* tries to pierce an oozing ball of mud, but he deflects the blow.
and...zoom
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [3]
*Roberto* is here, fighting a ramshorned trolloc, riding a warhorse.
A Dhai'mon trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
* HP:Critical MV:Winded > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
A shattered arm lies in a bloody red and purple mess.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Teveyl the Dreadlord is standing here, riding a shadow stallion.
Honey the Dark Master is standing here.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o HP:Critical MV:Winded >
*Isela* has arrived from the north, riding a warhorse.
* HP:Critical MV:Winded >
*Isela* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Isela: Battered >
Teveyl leaves north riding a shadow stallion.
* HP:Critical MV:Winded - Isela: Battered >
Honey tries to cleave *Isela*, but she parries successfully.
* HP:Critical MV:Winded - Isela: Battered > HP:Critical MP:Winded
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are fighting Isela.
* HP:Critical MV:Winded - Isela: Battered >
Teveyl has arrived from the north, riding a shadow stallion.
* HP:Critical MV:Winded - Isela: Battered >
*Isela* panics, and attempts to flee!
- = + *
*Isela* leaves north riding a warhorse.
* +
*Roberto* has arrived from the east, riding a warhorse.
= -
*Roberto* leaves north riding a warhorse.
- =
A Dhai'mon trolloc has arrived from the east.
They're not here anymore!
o HP:Critical MV:Winded >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
A shattered arm lies in a bloody red and purple mess.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here ruling a group of trollocs.
Teveyl the Dreadlord is standing here, riding a shadow stallion.
Honey the Dark Master is standing here.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o HP:Critical MV:Winded >
*Isela* has arrived from the north, riding a warhorse.
* HP:Critical MV:Winded >
*Isela* tries to strike Teveyl, but he deflects the blow.
* HP:Critical MV:Winded >
A Dhai'mon trolloc leaves north.
*Woodin* has arrived from the east, riding a warhorse.
Honey cleaves *Woodin*'s body very hard.
* HP:Critical MV:Winded > You narrate 'spam scpl'
* HP:Critical MV:Winded >
*Woodin* panics, and attempts to flee!
* HP:Critical MV:Winded >
A myrddraal slashes Woodin's body.
A hooved trolloc joins Honey's fight!
A hideous trolloc joins Honey's fight!
A Dha'vol trolloc joins Honey's fight!
A hideous trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
A wild hog snorts angrily, pawing at the ground.
* HP:Critical MV:Winded > You have 33(366) hit and 119(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
* HP:Critical MV:Winded >
*Woodin* has arrived from the west, riding a warhorse.
You crush *Woodin*'s body hard.
The earth trembles and shivers beneath your feet..!
* HP:Critical MV:Winded - Woodin: Battered > A hideous trolloc tickles Woodin's body with its cleave.
A muzzled trolloc joins a hideous trolloc's fight!
A Dha'vol trolloc joins a hideous trolloc's fight!
You do the best you can!
* HP:Critical MV:Winded - Woodin: Battered >
*Woodin* panics, and attempts to flee!
You panic and attempt to flee!
*Kaalef* has arrived from the north, riding a Domani razor.
A Dha'vol trolloc barely cleaves Woodin's body.
A muzzled trolloc barely cleaves Woodin's body.
A hideous trolloc tickles Woodin's body with its cleave.
*Isela* has arrived from the west, riding a warhorse.
*Isela* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!
*Kaalef* leaves west riding a Domani razor.
*Woodin* leaves north riding a warhorse.
A Dha'vol trolloc leaves north.
*Kaalef* has arrived from the west, riding a Domani razor.
*Kaalef* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
A shattered arm lies in a bloody red and purple mess.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Teveyl the Dreadlord is standing here, riding a shadow stallion.
Honey the Dark Master is standing here.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Alas, you cannot go that way...
o HP:Critical MV:Winded > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A Dhai'mon trolloc is here, fighting Roberto.
*Roberto* is here, fighting a Dhai'mon trolloc, riding a warhorse.
* HP:Critical MV:Winded > Alas, you cannot go that way...
Honey has arrived from the south.
Teveyl has arrived from the south, riding a shadow stallion.
* HP:Critical MV:Winded > *Roberto* pierces a Dhai'mon trolloc's right leg hard.
A Dhai'mon trolloc tries to hack Roberto, but he parries successfully.
Teveyl leaves east riding a shadow stallion.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.
The earth trembles and shivers beneath your feet..!
o HP:Critical MV:Winded >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A raven is here flying around.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
Alas, you cannot go that way...
o HP:Critical MV:Winded > Alas, you cannot go that way...
o HP:Critical MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
The corpse of Jakalo is lying here.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded > You have 15(366) hit and 109(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Winded > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded >
Players in your Zone
--------------------
Chomsky - On A Balcony
Teveyl - Nearing A Trolloc Camp
Honey - A Trolloc Camp
You catch the scent of many horses nearby.
o HP:Critical MV:Winded >
You narrate '12 hp'
o HP:Critical MV:Winded >
Honey narrates 'go into tower'
o HP:Critical MV:Winded >
You narrate 'in balcony'
o HP:Critical MV:Winded > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded >
You are a 641 year old male trolloc warrior.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 78.8 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:7 Dex:14 Con:17.
Offensive bonus: 169, Dodging bonus: 1, Parrying bonus: 49
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.
You are subjected to the following effects:
- NO QUIT
o HP:Critical MV:Winded >
#Ok. $target is now set to {light}.
You start paying increased attention to your surroundings.
o HP:Critical MV:Winded > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
o HP:Critical MV:Winded >
You have 15(366) hit and 108(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Winded > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
Honey has arrived from the south.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded > They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded > They aren't here.
o HP:Critical MV:Winded >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded > Players in your Zone
--------------------
Teveyl - Thinning Woods
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of many horses nearby.
o HP:Critical MV:Winded >
Posture changed to: Offensive
o HP:Critical MV:Winded > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded > They aren't here.
o HP:Critical MV:Winded > They aren't here.
Honey narrates 'i'll protect you'
o HP:Critical MV:Winded >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded > Players in your Zone
--------------------
Teveyl - Outside A Trolloc Camp
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of many horses nearby.
o HP:Critical MV:Winded >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded > They aren't here.
o HP:Critical MV:Winded >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Winded > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Winded >
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Teveyl - Second Floor Of The Tower
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of many horses nearby.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
Honey says 'need food'
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring > You have 27(366) hit and 161(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring >
You narrate 'tic'
o HP:Critical MV:Tiring >
backpack (used) :
nineteen copper pennys
a water skin
a bubbling draught
[3] a thin vial of yellow fluid
a piece of sandstone
o HP:Critical MV:Tiring > Teveyl has arrived from the south.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring > You narrate '27'
o HP:Critical MV:Tiring >
Honey narrates 'ticked to beaten'
o HP:Critical MV:Tiring > It is a backpack.
When you look inside, you see:
backpack (used) :
nineteen copper pennys
a water skin
a bubbling draught
[3] a thin vial of yellow fluid
a piece of sandstone
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
You say 'have no food'
Honey narrates 'need food'
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
#Ok. $target is now set to {light}.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
Teveyl drops a piece of sandstone.
Teveyl drops a stable ticket.
Teveyl drops a crystal lightstick.
Teveyl drops a handful of blackberries.
Teveyl drops a handful of blackberries.
o HP:Critical MV:Tiring >
You have 27(366) hit and 161(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine. [2]
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
Honey gets a handful of blackberries.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
You say 'berries'
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
Honey eats a handful of blackberries.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring > *Roberto* is standing here.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
Players in your Zone
--------------------
Teveyl - On A Balcony
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring >
They aren't here.
Honey tries to cleave *Roberto*, but he parries successfully.
* HP:Critical MV:Tiring >
Teveyl tries to strike *Roberto*, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
Bash who?
* HP:Critical MV:Tiring >
A myrddraal hisses 'This is the will of the Great Lord.'
*Roberto* barely pierces Honey's left arm.
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
*Roberto* is here, fighting Honey.
Teveyl the Dreadlord is here, fighting Roberto.
Honey the Dark Master is here, fighting Roberto.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
* HP:Critical MV:Tiring >
Teveyl strikes *Roberto*'s body very hard.
A myrddraal hisses 'This is the will of the Great Lord.'
*Roberto* tickles Honey's right leg with his pierce.
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* avoids being bashed by Honey who loses his balance and falls!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > *Roberto* pierces Honey's body.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
A throwing knife arcs through the air.
Teveyl unleashes a flurry of icy spikes at *Roberto*, who is stabbed repeatedly.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
Honey spasms in excruciating pain as he is struck by a throwing knife.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
Honey narrates 'firetruck's sake'
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > *Roberto* pierces Honey's left leg.
The fighting is too thick and heavy for you to enter the fray!
*Roberto* leaves south.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
Teveyl leaves south.
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > Teveyl the Dreadlord is standing here.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
Players in your Zone
--------------------
Teveyl - Top Floor Of The Tower
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
Honey narrates '19 hps'
o HP:Critical MV:Tiring >
You have 39(366) hit and 159(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
You narrate '39 hp'
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
Honey sits down and rests.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is resting here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
Players in your Zone
--------------------
Teveyl - Tower Entrance
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
The blood-curdling death wail of the Dhai'mon shatters the peace!
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is resting here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > Players in your Zone
--------------------
Teveyl - Tower Entrance
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring > You have 39(366) hit and 159(253) movement points.
You have scored 108668878 experience points and 1075 quest points.
You need 1727150485 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is resting here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
backpack (used) :
nineteen copper pennys
a water skin
a bubbling draught
[3] a thin vial of yellow fluid
a piece of sandstone
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
You are using:
<held> a black-laquered badge engraved with red serpents
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a thick, steel-plated breastplate
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a massive war maul
<worn about waist> a bronze belt of odd design
<worn on belt> a long, heavy knife
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots
Honey narrates 'need to get hps tev, we resting'
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
Teveyl narrates 'on him all d'
They aren't here.
o HP:Critical MV:Tiring > A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
Players in your Zone
--------------------
Teveyl - Tower Entrance
Honey - On A Balcony
Chomsky - On A Balcony
You catch the scent of horses nearby.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
Honey stops resting, and clambers on his feet.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Tiring >
Honey leaves south.
You follow Honey.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
The corpse of Jakalo is lying here.
You notice a backpack is hidden here.
You notice a war saddle with stirrups is hidden here.
Honey the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring > o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
Honey leaves down.
You follow Honey.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Honey the Dark Master is standing here.
A raven is here flying around.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
Honey leaves down.
You follow Honey.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Honey the Dark Master is standing here.
*Roberto* is here, fighting Teveyl.
Teveyl the Dreadlord is here, fighting Roberto.
A beaked trolloc is here, fighting Roberto.
A fade is here, fighting Roberto.
* HP:Critical MV:Tiring >
#Ok. $berserk is now set to { HP}.
A fade tries to slash Roberto, but he parries successfully.
A beaked trolloc tries to cleave Roberto, but he deflects the blow.
*Roberto* tries to pierce Teveyl, but he deflects the blow.
Teveyl strikes *Roberto*'s left leg into bloody fragments!
Mood changed to: Brave
* HP:Critical MV:Tiring > Posture changed to: Offensive
* HP:Critical MV:Tiring >
*Roberto* tries to pierce Teveyl, but he deflects the blow.
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Tiring > [bash isela]
Bash who?
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
A fade tries to slash Roberto, but he deflects the blow.
Roberto swiftly dodges a beaked trolloc's attempt to cleave him.
Teveyl tries to strike *Roberto*, but he dodges the attack.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Kaalef* has arrived from the east.
Honey tries to cleave *Kaalef*, but he parries successfully.
* HP:Critical MV:Tiring >
You try to crush *Kaalef*, but he deflects the blow.
*Roberto* leaves up.
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched >
You do the best you can!
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched > You do the best you can!
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched > You do the best you can!
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched > You do the best you can!
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
* HP:Critical MV:Tiring - Honey: Critical - Kaalef: Scratched >
You panic and attempt to flee!
*Kaalef* scythes Honey's body.
*Isela* has arrived from the east.
*Isela* tries to strike Teveyl, but he parries successfully.
You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
A trolloc is here ruling a group of trollocs.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
*Isela* is here, fighting Teveyl.
*Isela* is surrounded by a shimmering white aura!
*Kaalef* is here, fighting Honey.
Honey the Dark Master is here, fighting Kaalef.
Teveyl the Dreadlord is here, fighting Isela.
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.
Honey panics, and attempts to flee!
* HP:Critical MV:Tiring > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Honey leaves east.
Honey has arrived from the east.
* HP:Critical MV:Tiring > Posture changed to: Offensive
Honey leaves up.
You follow Honey.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Honey the Dark Master is standing here.
A raven is here flying around.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring > [bash isela]
Bash who?
o HP:Critical MV:Tiring > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
The corpse of Jakalo is lying here.
You notice a backpack is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a war saddle with stirrups is hidden here.
A hideous trolloc is here, in a world of hurt.
Honey has arrived from below.
o HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
You have 52(366) hit and 194(253) movement points.
You have scored 108667412 experience points and 1075 quest points.
You need 1727151951 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
Honey leaves north.
You follow Honey.
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Honey the Dark Master is standing here.
*Roberto* is here, fighting a myrddraal.
A hideous trolloc is here, fighting Roberto.
A muzzled trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A myrddraal is here, fighting Roberto.
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
Arglebargle, glop-glyf!?!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
Honey narrates 'back balkc'
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
The earth trembles and shivers beneath your feet..!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
A ramshorned trolloc tries to cleave Roberto, but he dodges the attack.
A ramshorned trolloc tries to cleave Roberto, but he dodges the attack.
Roberto swiftly dodges a muzzled trolloc's attempt to cleave him.
A hideous trolloc tries to cleave Roberto, but he dodges the attack.
*Roberto* pierces a myrddraal's right hand into bloody fragments!
A myrddraal slashes Roberto's left foot very hard.
* HP:Critical MV:Strong >
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong >
You narrate 'we crit bud'
* HP:Critical MV:Strong > Teveyl has arrived from the south.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
A ramshorned trolloc tries to cleave Roberto, but he deflects the blow.
A ramshorned trolloc cleaves Roberto's body.
A muzzled trolloc tries to cleave Roberto, but he dodges the attack.
A hideous trolloc tries to cleave Roberto, but he parries successfully.
*Roberto* pierces a myrddraal's body hard.
A myrddraal gazes deeply at Roberto...
*Roberto* looks very strange, glaring about with a sense of panic.
A myrddraal tries to slash Roberto, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
Honey the Dark Master is standing here.
*Roberto* is here, fighting a myrddraal.
A hideous trolloc is here, fighting Roberto.
A muzzled trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Roberto.
A myrddraal is here, fighting Roberto.
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
*Roberto* leaves south.
o HP:Critical MV:Strong >
*Kaalef* is standing here.
*Isela* is standing here.
*Isela* is surrounded by a shimmering white aura!
A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Strong >
They aren't here.
*Isela* has arrived from the south.
* HP:Critical MV:Strong >
You try to crush *Isela*, but she parries successfully.
Honey tries to cleave *Isela*, but she deflects the blow.
* HP:Critical MV:Strong - Isela: Wounded >
You do the best you can!
*Kaalef* has arrived from the south.
* HP:Critical MV:Strong - Isela: Wounded > You do the best you can!
*Kaalef* tries to scythe Teveyl, but he parries successfully.
* HP:Critical MV:Strong - Isela: Wounded > You do the best you can!
* HP:Critical MV:Strong - Isela: Wounded >
A muzzled trolloc tries to cleave Kaalef, but he parries successfully.
A hideous trolloc tries to cleave Kaalef, but he parries successfully.
A ramshorned trolloc cleaves Kaalef's body.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
You do the best you can!
* HP:Critical MV:Strong - Isela: Wounded > -
Teveyl panics, and attempts to flee!
= +
*Isela* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
*Kaalef* vibrates and is knocked about.
Teveyl panics, and attempts to flee!
Teveyl vibrates and is knocked about.
You wish that your wounds would stop BLEEDING so much!
You vibrate and are knocked about.
The vibrations are so incredible, Honey is shaken into little pieces.
Honey is dead! R.I.P.
Your blood freezes as you hear Honey's death cry.
You stop following Honey.
A hideous trolloc vibrates and is knocked about.
A muzzled trolloc vibrates and is knocked about.
A ramshorned trolloc vibrates and is knocked about.
A ramshorned trolloc vibrates and is knocked about.
A myrddraal vibrates and is knocked about.
*
Teveyl leaves south.
*Kaalef* panics, and attempts to flee!
*
*Kaalef* tries to scythe a hideous trolloc, but it parries successfully.
A myrddraal slashes Kaalef's right leg.
A ramshorned trolloc tries to cleave Kaalef, but he parries successfully.
A ramshorned trolloc tries to cleave Kaalef, but he deflects the blow.
A hideous trolloc tries to cleave Kaalef, but he deflects the blow.
A muzzled trolloc tries to cleave Kaalef, but he deflects the blow.
*Isela* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
*Kaalef* leaves south.
*Isela* panics, and attempts to flee!
+ =
*Isela* panics, and attempts to flee!
- - =
As *Isela* avoids your bash, you topple over and fall to the ground!
*Isela* leaves south.
o HP:Critical MV:Strong >
A muzzled trolloc growls menacingly.
Teveyl has arrived from the south.
Teveyl gets the severed head of Jakalo the Human slain in Shienar from the corpse of Honey.
Teveyl gets a mirrored lantern from the corpse of Honey.
Teveyl gets a water skin from the corpse of Honey.
Teveyl gets a blue pouch of flatwort tea from the corpse of Honey.
Teveyl gets a stable ticket from the corpse of Honey.
Teveyl gets a cup of thick syrup from the corpse of Honey.
Teveyl gets a throwing knife from the corpse of Honey.
Teveyl gets a pair of thick metal boots from the corpse of Honey.
Teveyl gets a pair of steel-plated greaves from the corpse of Honey.
Teveyl gets a shiny copper dagger from the corpse of Honey.
Teveyl gets a soft leather pouch from the corpse of Honey.
Teveyl gets a bronze belt of odd design from the corpse of Honey.
Teveyl gets a pair of long-handled war axes from the corpse of Honey.
Teveyl gets a sungwood bracelet from the corpse of Honey.
Teveyl gets a sungwood bracelet from the corpse of Honey.
Teveyl gets a pair of heavy metal gauntlets from the corpse of Honey.
Teveyl gets a pair of steel-plated vambraces from the corpse of Honey.
Teveyl gets an earthen brown mantle from the corpse of Honey.
Teveyl gets a serpent medallion from the corpse of Honey.
Teveyl gets a serpent medallion from the corpse of Honey.
Teveyl gets a full metal helmet and visor from the corpse of Honey.
Teveyl gets a gold ring delicately carved with ivy from the corpse of Honey.
Teveyl gets a gold ring delicately carved with ivy from the corpse of Honey.
Teveyl gets a black-laquered badge engraved with red serpents from the corpse of Honey.
o HP:Critical MV:Strong > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
The corpse of Honey is lying here.
Several blackberries grow on a nearby vine.
A fragile crystal rod, about a foot long, lies here.
A slip of paper has been carelessly dropped upon the ground.
A chunk of sandstone lies on the ground.
Teveyl the Dreadlord is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Critical MV:Strong > Ok.
o HP:Critical MV:Strong > You stand up.
*Isela* has arrived from the south.
* HP:Critical MV:Strong >
*Isela* tries to strike Teveyl, but he deflects the blow.
* HP:Critical MV:Strong >
You see a distant figure leaping from the tower's balcony.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
Ouch!
You're stunned, but will probably regain consciousness...
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
You have 0(366) hit and 173(253) movement points.
You have scored 108667412 experience points and 1075 quest points.
You need 1727151951 exp to level and 1925 qp to rank.
You have amassed 137 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Chomsky the Dark Master [Ghar'ghael 7] (Level 51).
You are stunned! You can't move!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
All you can do right now is think about the stars!
HP:Critical MV:Tiring > All you can do right now is think about the stars!
HP:Critical MV:Tiring >
You regain consciousness.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Kaalef* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
* HP:Critical MV:Tiring >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
The corpse of a jaguar is lying here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here, exhorting a group of trolloc raiders.
* HP:Critical MV:Tiring >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
* HP:Critical MV:Tiring > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A panther stalks through the wilderness.
* HP:Critical MV:Tiring >
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
* HP:Critical MV:Tiring >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
* HP:Critical MV:Tiring > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
* HP:Critical MV:Tiring >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Critical MV:Tiring >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* HP:Critical MV:Tiring > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A panther stalks through the wilderness.
o HP:Critical MV:Tiring > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
*Roberto* is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting Roberto.
A raven is here, watching.
* HP:Critical MV:Tiring >
*Roberto* tries to pierce an oozing ball of mud, but he deflects the blow.
and...zoom
Re: Crit kills
That was a nice getaway. I was fighting Teveyl at your unconscious body for a good few rounds but I was completely tapped and he blocked you well. Ended up overchanneling but you scooted just before :(
Re: Crit kills
o R S HP:Wounded DP:Strong MV:Full > stat
You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 192, Dodging bonus: 84, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
Trill narrates 'gok here too'
o R S HP:Wounded DP:Strong MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o R S HP:Wounded DP:Strong MV:Full > [change posture offensive]
Posture changed to: Offensive
o R S HP:Wounded DP:Strong MV:Full > e
w
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Wounded DP:Strong MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o R S HP:Wounded DP:Strong MV:Full >
Trill assumes an offensive striking posture.
e
o R S HP:Wounded DP:Strong MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
kill light
o R S HP:Wounded DP:Strong MV:Full > They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
*Vianca* has arrived from the east, riding a gray palfrey.
*Melosa* has arrived from the east, riding a bloodstock stallion.
nar we ent gok
* R S HP:Wounded DP:Strong MV:Full >
Trill tries to pierce *Melosa*, but she parries successfully.
*Vianca* leaves west riding a gray palfrey.
* R S HP:Wounded DP:Strong MV:Full > 2
You narrate 'we ent gok'
*Vianca* has arrived from the west, riding a gray palfrey.
* R S HP:Wounded DP:Strong MV:Full > of
*Melosa* tries to strike Trill, but he dodges the attack.
Trill tries to pierce *Melosa*, but she deflects the blow.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R S HP:Wounded DP:Strong MV:Full > kill light
0
[change posture offensive]
Posture changed to: Offensive
* R S HP:Wounded DP:Strong MV:Full > You try to pound *Vianca*, but she deflects the blow.
*Eadmund* has arrived from the east, riding a warhorse.
[bash ] trong MV:Full - Vianca: Wounded >
*Eadmund* slices your body very hard.
Trill narrates 'on'
-
Gok narrates 'call when on'
+
Trill tries to pierce *Melosa*, but she deflects the blow.
+
Trill tries to pierce *Melosa*, but she deflects the blow.
Trill narrates 'ron'
=
Your bash at *Vianca* sends her sprawling!
*Vianca* panics, and attempts to flee!
* R S HP:Wounded DP:Strong MV:Full - Vianca: Battered > nar on ent
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Melosa*!
You narrate 'on ent' Strong MV:Full - Vianca: Battered >
*Eadmund* sends you sprawling with a powerful bash!
* R S HP:Battered DP:Strong MV:Full - Vianca: Battered >
Trill tries to pierce *Melosa*, but she deflects the blow.
Trill narrates 'ent'
* R S HP:Battered DP:Strong MV:Full - Vianca: Battered >
*Eadmund* slices your head very hard.
Trill tries to pierce *Melosa*, but she deflects the blow.
* R S HP:Battered DP:Strong MV:Full - Vianca: Battered >
Gok tries to pierce *Eadmund*, but he parries successfully.
* R S HP:Battered DP:Strong MV:Full - Vianca: Battered >
Gok assumes an offensive striking posture.
Strong MV:Full - Vianca: Battered >
Gok tries to pierce *Eadmund*, but he deflects the blow.
*Eadmund* slices your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Melosa* tries to strike Trill, but he parries successfully.
Trill tries to pierce *Melosa*, but she deflects the blow.
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Melosa*!
You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A wild hog snorts angrily, pawing at the ground.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R S HP:Critical DP:Strong MV:Full >
*Vianca* has arrived from the north, riding a gray palfrey.
* R S HP:Critical DP:Strong MV:Full > s
w
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
o R S HP:Critical DP:Strong MV:Full > A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A soft leather pouch has been discarded here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
sco
o R S HP:Critical DP:Strong MV:Full > dism
You have 52(404) hit, 69(128) dark power and 255(277) movement points.
You have scored 105881944 experience points and 743 quest points.
You need 2618056 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o R S HP:Critical DP:Strong MV:Full > lh
n
You stop riding it.
n
o S HP:Critical DP:Strong MV:Full > w
[lead shadow]
You start leading it.
A shadow stallion starts following you.
o HP:Critical DP:Strong MV:Full > A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
o HP:Critical DP:Strong MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from the south.
o HP:Critical DP:Strong MV:Strong > nar im crit
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.
A shadow stallion has arrived from the east.
o HP:Critical DP:Strong MV:Strong > You narrate 'im crit'
Trill narrates 'off kryyg'
o HP:Critical DP:Strong MV:Strong > sco
You have 52(404) hit, 69(128) dark power and 246(277) movement points.
You have scored 105881944 experience points and 743 quest points.
You need 2618056 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Critical DP:Strong MV:Strong > nar in tower atm
You narrate 'in tower atm'
o HP:Critical DP:Strong MV:Strong > scan e
2
of
You sense a hidden life form in the area...
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
stat
o HP:Critical DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive
o HP:Critical DP:Strong MV:Strong > You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o HP:Critical DP:Strong MV:Strong > l
A Ko'bal trolloc leaves east.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > fence is now set as your primary door.
l
stat
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o HP:Beaten DP:Strong MV:Strong > scan e
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong > smile
You smile happily.
o HP:Beaten DP:Strong MV:Strong > l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Gok the Great Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > scan e
Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong > beck gok
You beckon Gok to follow you.
o HP:Beaten DP:Strong MV:Strong > group all
stat
A shadow stallion is now a member of your group.
o HP:Beaten DP:Strong MV:Strong > You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o HP:Beaten DP:Strong MV:Strong > fence is now set as your primary door.
l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Gok the Great Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > scan e
Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong > scan e
scan e
Gok starts following you.
o HP:Beaten DP:Strong MV:Strong > Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong > Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong >
Trill narrates 'mobs in fence'
o HP:Beaten DP:Strong MV:Strong >
*Vianca* has arrived from the east.
* HP:Beaten DP:Strong MV:Strong > group all
*Vianca* leaves up.
o HP:Beaten DP:Strong MV:Strong > Gok is now a member of your group.
o HP:Beaten DP:Strong MV:Strong > e
open fence
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby.
Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from the west.
o HP:Beaten DP:Strong MV:Strong > n
*Melosa* has arrived from the south, riding a bloodstock stallion.
It's already open!
Gok tries to pierce *Melosa*, but she dodges the attack.
* HP:Beaten DP:Strong MV:Strong > Stallion Pen
[ obvious exits: S ]
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
o HP:Beaten DP:Strong MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
kill light
o HP:Beaten DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive
kill light
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
s
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Vianca* is standing here.
*Melosa* is here, fighting Gok, riding a bloodstock stallion.
Gok the Great Darkling is here, fighting Melosa.
A gray palfrey prances skittishly nearby.
A Ko'bal trolloc is here, fighting Melosa.
A hooved trolloc is here, fighting Melosa.
A muzzled trolloc is here, fighting Melosa.
A shadow stallion has arrived from the north.
kill light
* HP:Beaten DP:Strong MV:Strong >
*Melosa* panics, and attempts to flee!
0
* HP:Beaten DP:Strong MV:Strong > You try to pound *Vianca*, but she parries successfully.
[bash ] MV:Strong - Vianca: Wounded >
n
*Melosa* leaves east riding a bloodstock stallion.
kill light
Cancelled.
*Vianca* tries to pierce you, but you parry successfully.
A Ko'bal trolloc joins your fight!
A hooved trolloc joins your fight!
A muzzled trolloc joins your fight!
No way! You're fighting for your life!
Gok panics, and attempts to flee!
Gok leaves north.
* HP:Beaten DP:Strong MV:Strong - Vianca: Wounded > Ok.
* HP:Beaten DP:Strong MV:Strong - Vianca: Wounded > 1
*Vianca* panics, and attempts to flee!
* HP:Beaten DP:Strong MV:Strong - Vianca: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
f
* HP:Beaten DP:Strong MV:Strong - Vianca: Wounded > w
kill light
You panic and attempt to flee!
*Vianca* leaves east.
kill light
Gok has arrived from the north.
A hideous trolloc has arrived from the south.
You flee head over heels.
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Alas, you cannot go that way...
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
2
o HP:Beaten DP:Strong MV:Strong > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
kill light
o HP:Beaten DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive
kill light
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > stat
They aren't here.
o HP:Beaten DP:Strong MV:Strong > l
You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill light
o HP:Beaten DP:Strong MV:Strong > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
kill light
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
kill light
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > lh
They aren't here.
o HP:Beaten DP:Strong MV:Strong > [lead shadow]
You start leading it.
A shadow stallion starts following you.
o HP:Beaten DP:Strong MV:Strong > s
kill light
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Melosa* is here, fighting Trill, riding a bloodstock stallion.
Trill the Great Havoc is here, fighting Melosa.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from the north.
* HP:Beaten DP:Strong MV:Strong > You try to pound *Melosa*, but she deflects the blow.
* HP:Beaten DP:Strong MV:Strong - Trill: Wounded - Melosa: Wounded > 0
[bash ]
Trill tries to pierce *Melosa*, but she parries successfully.
-
*Melosa* closes the fence.
+
Trill opens the fence.
*
Trill pierces *Melosa*'s body into bloody fragments!
A hideous trolloc joins your fight!
A Ko'bal trolloc says 'You Melosa!!! You will die before your time!! '
A muzzled trolloc leaves north.
+
*Melosa* panics, and attempts to flee!
=
*Melosa* leaves east riding a bloodstock stallion.
They're not here anymore!
o HP:Beaten DP:Strong MV:Strong > w
Your heartbeat calms down more as you feel less panicked.
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A shadow stallion has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Beaten DP:Strong MV:Strong >
Trill assumes an offensive striking posture.
o HP:Beaten DP:Strong MV:Strong > nar 1 pulse
2
of
You narrate '1 pulse'
o HP:Beaten DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
scan e
o HP:Beaten DP:Strong MV:Strong > 2
[change posture offensive]
Posture changed to: Offensive
o HP:Beaten DP:Strong MV:Strong > of
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > l
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Beaten DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive
e
o HP:Beaten DP:Strong MV:Strong > open fence
kill light
kill light
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Beaten DP:Strong MV:Strong > kill light
It's already open!
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
stat
o HP:Beaten DP:Strong MV:Strong > l
You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > w
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A shadow stallion has arrived from the east.
A shadow stallion has arrived from the east.
stat
o HP:Beaten DP:Strong MV:Strong > l
You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
scan e
o HP:Beaten DP:Strong MV:Strong > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
scan e
o HP:Beaten DP:Strong MV:Strong > scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
scan e
o HP:Beaten DP:Strong MV:Strong > scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > scan e
scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Gok narrates 'im e s '
o HP:Beaten DP:Strong MV:Strong > where
Mush narrates 'lol what's up kryggler'
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > l
Players in your Zone
--------------------
Trill - Tower Entrance
Kryyg - Tower Entrance
Gok - A Trolloc Camp
o HP:Beaten DP:Strong MV:Strong > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > sco
You have 92(404) hit, 83(128) dark power and 240(277) movement points.
You have scored 105881944 experience points and 743 quest points.
You need 2618056 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Beaten DP:Strong MV:Strong > scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > scan e
scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Gok narrates 'pk camcp'
o HP:Beaten DP:Strong MV:Strong > l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong >
Trill narrates 'pk camp 2 fcs'
o HP:Beaten DP:Strong MV:Strong > nar about to die :)
scan e
You narrate 'about to die :)'
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Beaten DP:Strong MV:Strong > e
[change posture offensive]
Posture changed to: Offensive
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Beaten DP:Strong MV:Strong >
*Eadmund* has arrived from the east, riding a warhorse.
scan n
* HP:Beaten DP:Strong MV:Strong > kill light
A hideous trolloc tries to cleave Eadmund, but he parries successfully.
A Ko'bal trolloc joins a hideous trolloc's fight!
A hooved trolloc joins a hideous trolloc's fight!
Your eyesight is not so keen.
Trill narrates 'and basher'
*Vianca* has arrived from the east.
0
* HP:Beaten DP:Strong MV:Strong > You try to pound *Vianca*, but she deflects the blow.
Trill tries to pierce *Vianca*, but she deflects the blow.
[bash ] MV:Strong - Vianca: Wounded >
1
f
-
Trill tries to pierce *Vianca*, but she parries successfully.
A hooved trolloc tries to cleave Eadmund, but he parries successfully.
A Ko'bal trolloc tries to crush Eadmund, but he deflects the blow.
A hideous trolloc tries to cleave Eadmund, but he parries successfully.
Mush narrates 'i just assumed two fcs always'
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
You panic and attempt to flee!g - Vianca: Wounded >
*Eadmund* panics, and attempts to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
*Melosa* is standing here, riding a bloodstock stallion.
*Eadmund* has arrived from the west, riding a warhorse.
*Eadmund* leaves south riding a warhorse.
2
* HP:Beaten DP:Strong MV:Strong > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* HP:Beaten DP:Strong MV:Strong > w
*Melosa* forms a beautiful weave of white light about *Melosa*'s body.
[change posture offensive]
Posture changed to: Offensive
* HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Vianca* is here, fighting Trill.
*Vianca* is surrounded by a shimmering white aura!
Gok the Great Darkling is here, fighting Vianca.
Trill the Great Havoc is here, fighting Vianca.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
w
* HP:Beaten DP:Strong MV:Strong >
Trill narrates 'on fence'
* HP:Beaten DP:Strong MV:Strong > Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A shadow stallion has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Beaten DP:Strong MV:Strong > 2
Mush narrates 'owm'
of
o HP:Beaten DP:Strong MV:Strong > e
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Beaten DP:Strong MV:Strong > open fence
[change posture offensive]
Posture changed to: Offensive
kill light
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Melosa* is here, fighting Gok, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
Gok the Great Darkling is here, fighting Melosa.
Trill the Great Havoc is standing here.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Beaten DP:Strong MV:Strong > kill light
It's already open!
Trill tries to pierce *Melosa*, but she deflects the blow.
* HP:Beaten DP:Strong MV:Strong > You try to pound *Melosa*, but she deflects the blow.
0
* HP:Beaten DP:Strong MV:Strong - Gok: Battered - Melosa: Wounded > Ok.
[bash ] MV:Strong - Gok: Battered - Melosa: Wounded >
*Vianca* has arrived from the north.
*Vianca* leaves south.
+
*Eadmund* has arrived from the east, riding a warhorse.
*
Trill tries to pierce *Melosa*, but she parries successfully.
A hideous trolloc tries to cleave Eadmund, but he parries successfully.
A hooved trolloc tries to cleave Eadmund, but he parries successfully.
*Melosa* swiftly dodges Gok's attempt to pierce her.
*
Trill pierces *Melosa*'s body very hard.
Gok tries to pierce *Melosa*, but she deflects the blow.
Gok panics, and attempts to flee!
*Vianca* has arrived from the south.
=
Gok leaves south.
-
*Eadmund* panics, and attempts to flee!
*Eadmund* tries to flee, but is too exhausted!
=
Your bash at *Melosa* sends her sprawling!
* HP:Beaten DP:Strong MV:Strong - Melosa: Wounded > open fence
kill light
A hooved trolloc tries to cleave Eadmund, but he dodges the attack.
A hideous trolloc tries to cleave Eadmund, but he deflects the blow.
You pound *Melosa*'s left arm extremely hard.
*Melosa* panics, and attempts to flee!
Trill pierces *Melosa*'s body hard.
*Vianca* coughs and shivers.
It's already open!
*Eadmund* panics, and attempts to flee!
* HP:Beaten DP:Strong MV:Strong - Melosa: Battered >
*Melosa* leaves east riding a bloodstock stallion.
kill light
* HP:Beaten DP:Strong MV:Strong > You try to pound *Vianca*, but she parries successfully.
Trill assumes an offensive striking posture.
* HP:Beaten DP:Strong MV:Strong - Vianca: Battered > Ok.
* HP:Beaten DP:Strong MV:Strong - Vianca: Battered > kill light
*Eadmund* leaves north riding a warhorse.
*Eadmund* has arrived from the north, riding a warhorse.
* HP:Beaten DP:Strong MV:Strong - Vianca: Battered > 0
Ok.
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Vianca*!
[bash ] ng MV:Strong - Vianca: Battered >
1
f
Trill pierces *Eadmund*'s head hard.
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* HP:Critical DP:Strong MV:Strong - Vianca: Battered > w
w
You panic and attempt to flee!
*Melosa* has arrived from the east, riding a bloodstock stallion.
*Eadmund* tries to slice Trill, but he deflects the blow.
A hideous trolloc joins your fight!
A hooved trolloc joins your fight!
Trill tries to pierce *Eadmund*, but he deflects the blow.
You flee head over heels.
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
Alas, you cannot go that way...
o HP:Critical DP:Strong MV:Strong > Alas, you cannot go that way...
o HP:Critical DP:Strong MV:Strong > sco
u
u
You have 18(404) hit, 83(128) dark power and 222(277) movement points.
You have scored 105883963 experience points and 743 quest points.
You need 2616037 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Critical DP:Strong MV:Strong > Second Floor Of The Tower
[ obvious exits: U D ]
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
o HP:Critical DP:Strong MV:Strong > Top Floor Of The Tower
[ obvious exits: N D ]
A trolloc is here commanding a fist of troops.
o HP:Critical DP:Strong MV:Strong > nar ouchie
2
of
You narrate 'ouchie'
o HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Critical DP:Strong MV:Strong > d
[change posture offensive]
Posture changed to: Offensive
o HP:Critical DP:Strong MV:Strong > d
e
Second Floor Of The Tower
[ obvious exits: U D ]
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
open fence
o HP:Critical DP:Strong MV:Strong > n
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Critical DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Melosa* is here, fighting Gok, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
*Eadmund* is here, fighting Trill, riding a warhorse.
*Vianca* is here, fighting a hideous trolloc.
*Vianca* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Trill the Great Havoc is here, fighting Eadmund.
A hideous trolloc is here, fighting Vianca.
A gray palfrey prances skittishly nearby.
A hooved trolloc is here, fighting Vianca.
* HP:Critical DP:Strong MV:Strong > It's already open!
*Vianca* leaves south.
* HP:Critical DP:Strong MV:Strong > kill light
Trill tries to pierce *Eadmund*, but he deflects the blow.
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Critical DP:Strong MV:Strong > They aren't here.
Trill narrates 'on'
kill light
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
kill light
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > They aren't here.
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
2
o HP:Critical DP:Strong MV:Strong > They aren't here.
of
o HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
open fence
o HP:Critical DP:Strong MV:Strong > kill light
[change posture offensive]
Posture changed to: Offensive
o HP:Critical DP:Strong MV:Strong > It's already open!
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
Gok has arrived from the south.
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > They aren't here.
snick
o HP:Critical DP:Strong MV:Strong > l
You snicker softly.
kill light
o HP:Critical DP:Strong MV:Strong > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Trill narrates '1s fence'
o HP:Critical DP:Strong MV:Strong > They aren't here.
o HP:Critical DP:Strong MV:Strong >
The fence closes quietly.
s
o HP:Critical DP:Strong MV:Strong > The fence seems to be closed.
fence is now set as your temporary door.
The fence is opened from the other side.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
open fence
o HP:Critical DP:Strong MV:Strong > s
kill light
It's already open!
o HP:Critical DP:Strong MV:Strong > Mush narrates 'firetruck me i don't have a tea'
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Melosa* is here, fighting a hideous trolloc, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
*Eadmund* is here, fighting Trill, riding a warhorse.
Trill the Great Havoc is here, fighting Eadmund.
A hideous trolloc is here, fighting Melosa.
A gray palfrey prances skittishly nearby.
A hooved trolloc is here, fighting Melosa.
A shadow stallion has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Critical DP:Strong MV:Tiring > You try to pound *Melosa*, but she parries successfully.
* HP:Critical DP:Strong MV:Tiring - a hideous trolloc: Healthy - Melosa: Battered >
*Melosa* closes the fence.
Trill opens the fence.
1
* HP:Critical DP:Strong MV:Tiring - a hideous trolloc: Healthy - Melosa: Battered > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
*Vianca* has arrived from the west.
You panic and attempt to flee!ing - a hideous trolloc: Healthy - Melosa: Battered >
*Vianca* tries to pierce you, but you deflect the blow.
w
w
A hooved trolloc tries to cleave Melosa, but she dodges the attack.
A hideous trolloc tries to cleave Melosa, but she parries successfully.
*Eadmund* tries to slice Trill, but he parries successfully.
Trill tries to pierce *Eadmund*, but he parries successfully.
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Vianca* is standing here.
*Vianca* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Melosa* is here, fighting a hideous trolloc, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
*Eadmund* is here, fighting Trill, riding a warhorse.
Trill the Great Havoc is here, fighting Eadmund.
A hideous trolloc is here, fighting Melosa.
A gray palfrey prances skittishly nearby.
A hooved trolloc is here, fighting Melosa.
* HP:Critical DP:Strong MV:Tiring > Mush narrates 'coming'
Tower Entrance
[ obvious exits: E U ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A shadow stallion has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Critical DP:Strong MV:Tiring >
A Dha'vol trolloc leaves east.
sco
o HP:Critical DP:Strong MV:Tiring > u
You have 18(404) hit, 83(128) dark power and 196(277) movement points.
You have scored 105882526 experience points and 743 quest points.
You need 2617474 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Critical DP:Strong MV:Tiring > Second Floor Of The Tower
[ obvious exits: U D ]
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A shadow stallion has arrived from below.
A shadow stallion has arrived from below.
o HP:Critical DP:Strong MV:Tiring > scan d
1
A hideous trolloc is here, in a world of hurt.
o HP:Critical DP:Strong MV:Tiring > def
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
d
o HP:Critical DP:Strong MV:Tiring > [change posture defensive]
Posture changed to: Defensive
e
o HP:Critical DP:Strong MV:Tiring > open fence
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A shadow stallion has arrived from above.
A shadow stallion has arrived from above.
o HP:Critical DP:Strong MV:Tiring > n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
A Dha'vol trolloc is here, fighting Melosa.
*Melosa* is here, fighting a hideous trolloc, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
*Eadmund* is here, fighting Trill, riding a warhorse.
Trill the Great Havoc is here, fighting Eadmund.
A hideous trolloc is here, fighting Melosa.
A gray palfrey prances skittishly nearby.
A hooved trolloc is here, fighting Melosa.
A shadow stallion has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Critical DP:Strong MV:Tiring > kill light
It's already open!
* HP:Critical DP:Strong MV:Tiring > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Critical DP:Strong MV:Tiring > They aren't here.
kill light
o HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
kill light
o HP:Critical DP:Strong MV:Tiring > They aren't here.
o HP:Critical DP:Strong MV:Tiring > kill light
*Melosa* has arrived from the south, riding a bloodstock stallion.
You try to pound *Melosa*, but she deflects the blow.
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > Ok.
kill light
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > Ok.
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > 1
f
You try to pound *Melosa*, but she deflects the blow.
A muzzled trolloc joins your fight!
A hideous trolloc joins your fight!
A fade joins your fight!
A hideous trolloc leaves south.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
You panic and attempt to flee!ing - Melosa: Battered >
nar in fnce
*Melosa* closes the fence.
Trill narrates 'rin fenc'
open fence
PANIC! You couldn't escape!
You narrate 'in fnce'
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > Ok.
berk
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered >
The fence closes quietly.
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
0
A fade tries to slash Melosa, but she parries successfully.
A hideous trolloc tries to cleave Melosa, but she parries successfully.
A muzzled trolloc tries to cleave Melosa, but she parries successfully.
You pound *Melosa*'s body extremely hard.
*Melosa* panics, and attempts to flee!
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
[bash ]
*
The fence is opened from the other side.
The fence closes quietly.
The fence is opened from the other side.
+
The fence closes quietly.
Mush narrates 'vianca ent'
-
A fade tries to slash Melosa, but she parries successfully.
A hideous trolloc cleaves Melosa's head hard.
*Melosa* panics, and attempts to flee!
A muzzled trolloc cleaves Melosa's left leg hard.
*Melosa* panics, and attempts to flee!
=
Your bash at *Melosa* sends her sprawling!
*Melosa* panics, and attempts to flee!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
close fence
close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
A fade slashes Melosa's left arm hard.
*Melosa* panics, and attempts to flee!
A hideous trolloc cleaves Melosa's body hard.
*Melosa* panics, and attempts to flee!
A muzzled trolloc cleaves Melosa's body.
*Melosa* panics, and attempts to flee!
You pound *Melosa*'s body extremely hard.
*Melosa* panics, and attempts to flee!
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > close fence
It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
The fence is opened from the other side.
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > Ok.
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > A fade slashes Melosa's left foot hard.
*Melosa* is mortally wounded, and will die soon, if not aided.
A hideous trolloc cleaves Melosa's body into bloody fragments!
*Melosa* is dead! R.I.P.
Your blood freezes as you hear *Melosa*'s death cry.
It's already closed!
The fence is opened from the other side.
close fence
o HP:Critical DP:Strong MV:Tiring > Ok.
Trill calls for the fence to be opened.
close fence
o HP:Critical DP:Strong MV:Tiring > It's already closed!
o HP:Critical DP:Strong MV:Tiring > 2
It's already closed!
2
o HP:Critical DP:Strong MV:Tiring > 2
[change mood brave]
You try to calm down, but can't.
o HP:Critical DP:Strong MV:Tiring > [change mood brave]
You try to calm down, but can't.
o HP:Critical DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Critical DP:Strong MV:Tiring > nar 1 rip
You narrate '1 rip'
o HP:Critical DP:Strong MV:Tiring > light is now set as your target.
open fence
The fence is opened from the other side.
kill light
o HP:Critical DP:Strong MV:Tiring > It's already open!
o HP:Critical DP:Strong MV:Tiring > s
They aren't here.
o HP:Critical DP:Strong MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the north.
A shadow stallion has arrived from the north.
open fence
o HP:Critical DP:Strong MV:Tiring > It's already open!
kill light
o HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o HP:Critical DP:Strong MV:Tiring > 1
They aren't here.
o HP:Critical DP:Strong MV:Tiring > def
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
sco
o HP:Critical DP:Strong MV:Tiring > l
Mush narrates 'firetruck eadmund out beaten'
[change posture defensive]
Posture changed to: Defensive
o HP:Critical DP:Strong MV:Tiring > kill light
You have 38(404) hit, 97(128) dark power and 197(277) movement points.
You have scored 105885217 experience points and 743 quest points.
You need 2614783 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Critical DP:Strong MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
o HP:Critical DP:Strong MV:Tiring > where
They aren't here.
o HP:Critical DP:Strong MV:Tiring > kill light
Players in your Zone
--------------------
Gok - Thinning Woods
Mush - Thinning Woods
Trill - Stallion Pen
Kryyg - In Front Of The Dark Tower
o HP:Critical DP:Strong MV:Tiring > They aren't here.
o HP:Critical DP:Strong MV:Tiring > ri
e
[ride shadow]
A shadow stallion stops following you.
You start riding it.
s
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A shadow stallion has arrived from the north.
o R HP:Critical DP:Strong MV:Tiring >
Trill nods in agreement.
w
o R HP:Critical DP:Strong MV:Tiring > A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the east.
o R HP:Critical DP:Strong MV:Tiring > s
e
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A shadow stallion has arrived from the north.
o R HP:Critical DP:Strong MV:Tiring > n
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A shadow stallion has arrived from the west.
n
o R HP:Critical DP:Strong MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A shadow stallion has arrived from the south.
w
o R HP:Critical DP:Strong MV:Tiring > n
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the south.
o R HP:Critical DP:Strong MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the east.
o R HP:Critical DP:Strong MV:Tiring > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
The corpse of Melosa is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
o R HP:Critical DP:Strong MV:Tiring > l in corpse
Trill narrates 'hit'
o R HP:Critical DP:Strong MV:Tiring > corpse (here) :
Nothing.
o R HP:Critical DP:Strong MV:Tiring > 5
[scalp corpse]
You lean over and sever the bloody head from the corpse of Melosa.
o R HP:Critical DP:Strong MV:Tiring > s
e
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the north.
Trill assumes an offensive striking posture.
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
e
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gok the Great Darkling is standing here.
Mush the Push Dush is standing here.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
Mush leaves west.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Critical DP:Strong MV:Tiring > sco
Mush narrates 'where'
You have 38(404) hit, 97(128) dark power and 181(277) movement points.
You have scored 105885217 experience points and 743 quest points.
You need 2614783 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o R HP:Critical DP:Strong MV:Tiring > nar anything zone
You narrate 'anything zone'
o R HP:Critical DP:Strong MV:Tiring >
Trill narrates 'idk'
o R HP:Critical DP:Strong MV:Tiring > nar im 30 hp still
You narrate 'im 30 hp still'
o R HP:Critical DP:Strong MV:Tiring > sco
You have 57(404) hit, 97(128) dark power and 181(277) movement points.
You have scored 105885217 experience points and 743 quest points.
You need 2614783 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
Trill narrates 'they lowish'
where
o R HP:Critical DP:Strong MV:Tiring > Players in your Zone
--------------------
Gok - Thinning Woods
Mush - Thinning Woods
Trill - A Path Through the Thinning Woods
Kryyg - A Path Through the Thinning Woods
o R HP:Critical DP:Strong MV:Tiring >
Trill narrates 'faint'
o R HP:Critical DP:Strong MV:Tiring > s
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the north.
Trill has arrived from the north.
o R HP:Critical DP:Strong MV:Tiring > e
e
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A young and strong buck is here, munching some grass.
A shadow stallion has arrived from the west.
* R HP:Critical DP:Strong MV:Tiring > n
A Rocky Opening
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the south.
kill light
o R HP:Critical DP:Strong MV:Tiring > e
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
kill light
A Rocky Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
kill light
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
kill light
o R HP:Critical DP:Strong MV:Tiring > 2
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > of
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
n
o R HP:Critical DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive
kill light
o R HP:Critical DP:Strong MV:Tiring > A Rocky Path
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the south.
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > n
kill light
kill light
Mush narrates 'eadmund was beaten, guessing he's amador'
A Rocky Path
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
Boots made from the fur of various animals have been left here.
A brightly polished set of riveted chainmail leggings lies here.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A pair of sturdy metal half-gauntlets has been set here.
A light pair of leather coverings lies upon the ground.
A cape of forest green lies in a bundle here.
A long tunic of shimmering green scales lies here.
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Eadmund* is standing here.
A warhorse is here, stamping his feet impatiently.
A shadow stallion has arrived from the south.
Trill tries to pierce *Eadmund*, but he deflects the blow.
* R HP:Critical DP:Strong MV:Tiring > Trill tries to pierce *Eadmund*, but he parries successfully.
You pound *Eadmund*'s body.
* R HP:Critical DP:Strong MV:Tiring - Trill: Wounded - Eadmund: Beaten > Ok.
* R HP:Critical DP:Strong MV:Tiring - Trill: Wounded - Eadmund: Beaten >
You try to pound *Eadmund*, but he parries successfully.
*Eadmund* tries to slice Trill, but he parries successfully.
Trill tries to pierce *Eadmund*, but he deflects the blow.
* R HP:Critical DP:Strong MV:Tiring - Trill: Wounded - Eadmund: Beaten > nar path
0
You narrate 'path'
[bash ] rong MV:Tiring - Trill: Wounded - Eadmund: Beaten >
*
*Eadmund* panics, and attempts to flee!
*
Trill pierces *Eadmund*'s right leg.
Trill narrates 'rocky'
As *Eadmund* avoids your bash, you topple over and fall to the ground!
*Eadmund* leaves south.
o R HP:Critical DP:Strong MV:Tiring > nar ffs
st
s
s
You narrate 'ffs'
Trill narrates 's'
w
o R HP:Critical DP:Strong MV:Tiring > You are already standing.
kill light
o R HP:Critical DP:Strong MV:Tiring > *KERBOOM* An explosion sounds in the distance.
A Dead Forest
The tall, brown trees tower above the ground. Dead leaves and twigs lay
strewn about the hard dirt. Off to the west, the trees break a bit, showing
a small path that leads deeper into the desolate forest. All around, brown
and yellow grass and shrubs struggle for survival against the giant trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.
o R HP:Critical DP:Strong MV:Tiring > A Dead Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
o R HP:Critical DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > nar lol
You narrate 'lol'
st
o R HP:Critical DP:Strong MV:Tiring > 2
You are already standing.
of
o R HP:Critical DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
e
o R HP:Critical DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive
o R HP:Critical DP:Strong MV:Tiring > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o R HP:Critical DP:Strong MV:Tiring > e
A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
o R HP:Critical DP:Strong MV:Tiring > s
s
Thinning Woods
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
o R HP:Critical DP:Strong MV:Tiring > s
e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Critical DP:Strong MV:Tiring > kill light
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
o R HP:Critical DP:Strong MV:Tiring > kill light
kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
kill light
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
kill light
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > nar he dism beat
kill light
kill light
kill light
You narrate 'he dism beat'
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
o R HP:Beaten DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Beaten DP:Strong MV:Tiring > kill light
They aren't here.
kill light
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
n
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
n
o R HP:Beaten DP:Strong MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
e
o R HP:Beaten DP:Strong MV:Tiring > e
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Beaten DP:Strong MV:Tiring > e
A Rocky Opening
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
kill light
o R HP:Beaten DP:Strong MV:Tiring > kill light
e
kill light
A Rocky Path
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Beaten DP:Strong MV:Tiring > A Rocky Path
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
*Eadmund* has arrived from the east.
* R HP:Beaten DP:Strong MV:Tiring > s
You try to pound *Eadmund*, but he parries successfully.
s
* R HP:Beaten DP:Strong MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!
* R HP:Beaten DP:Strong MV:Tiring - Eadmund: Critical > Mush has arrived from the east.
Ok.
* R HP:Beaten DP:Strong MV:Tiring - Eadmund: Critical > Mush tries to hack *Eadmund*, but he deflects the blow.
No way! You're fighting for your life!
Trill narrates 'n'
* R HP:Beaten DP:Strong MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!
Trill pierces *Eadmund*'s body hard.
*Eadmund* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Eadmund*'s death cry.
berk
o R HP:Beaten DP:Strong MV:Tiring >
Mush leaves west.
o R HP:Beaten DP:Strong MV:Tiring > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
o R HP:Beaten DP:Strong MV:Tiring > nar
9
Yes, narrate, fine, narrate we must, but WHAT???
o R HP:Beaten DP:Strong MV:Tiring > nar rip
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Eadmund.
You get a set of shining steel mesh leggings from the corpse of Eadmund.
You get a shiny copper dagger from the corpse of Eadmund.
You get a leather water flask from the corpse of Eadmund.
You get a belt bearing a dragon worked in silver from the corpse of Eadmund.
You get a heron-marked blade with a jeweled hilt from the corpse of Eadmund.
You get a jeweled wristcuff from the corpse of Eadmund.
You get a jeweled wristcuff from the corpse of Eadmund.
You get a pair shining steel mesh gauntlets from the corpse of Eadmund.
You get a pair of sleeves of shining steel mesh from the corpse of Eadmund.
You get a heron-engraved scabbard from the corpse of Eadmund.
You get a surcoat with exquisite embroidery from the corpse of Eadmund.
You get an ornate chainmail shirt chased with gold from the corpse of Eadmund.
You get a silver medallion from the corpse of Eadmund.
You get a shimmering pendant of obsidian from the corpse of Eadmund.
You get a gold-chased morion with an engraved silver comb from the corpse of Eadmund.
You get a gold ring from the corpse of Eadmund.
You get a gold ring from the corpse of Eadmund.
You get a backpack from the corpse of Eadmund.
You get a crystal lightstick from the corpse of Eadmund.
o R HP:Beaten DP:Strong MV:Tiring > You narrate 'rip'
Trill narrates 'rip'
You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 192, Dodging bonus: 84, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
Trill narrates 'gok here too'
o R S HP:Wounded DP:Strong MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o R S HP:Wounded DP:Strong MV:Full > [change posture offensive]
Posture changed to: Offensive
o R S HP:Wounded DP:Strong MV:Full > e
w
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Wounded DP:Strong MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o R S HP:Wounded DP:Strong MV:Full >
Trill assumes an offensive striking posture.
e
o R S HP:Wounded DP:Strong MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
kill light
o R S HP:Wounded DP:Strong MV:Full > They aren't here.
o R S HP:Wounded DP:Strong MV:Full >
*Vianca* has arrived from the east, riding a gray palfrey.
*Melosa* has arrived from the east, riding a bloodstock stallion.
nar we ent gok
* R S HP:Wounded DP:Strong MV:Full >
Trill tries to pierce *Melosa*, but she parries successfully.
*Vianca* leaves west riding a gray palfrey.
* R S HP:Wounded DP:Strong MV:Full > 2
You narrate 'we ent gok'
*Vianca* has arrived from the west, riding a gray palfrey.
* R S HP:Wounded DP:Strong MV:Full > of
*Melosa* tries to strike Trill, but he dodges the attack.
Trill tries to pierce *Melosa*, but she deflects the blow.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R S HP:Wounded DP:Strong MV:Full > kill light
0
[change posture offensive]
Posture changed to: Offensive
* R S HP:Wounded DP:Strong MV:Full > You try to pound *Vianca*, but she deflects the blow.
*Eadmund* has arrived from the east, riding a warhorse.
[bash ] trong MV:Full - Vianca: Wounded >
*Eadmund* slices your body very hard.
Trill narrates 'on'
-
Gok narrates 'call when on'
+
Trill tries to pierce *Melosa*, but she deflects the blow.
+
Trill tries to pierce *Melosa*, but she deflects the blow.
Trill narrates 'ron'
=
Your bash at *Vianca* sends her sprawling!
*Vianca* panics, and attempts to flee!
* R S HP:Wounded DP:Strong MV:Full - Vianca: Battered > nar on ent
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Melosa*!
You narrate 'on ent' Strong MV:Full - Vianca: Battered >
*Eadmund* sends you sprawling with a powerful bash!
* R S HP:Battered DP:Strong MV:Full - Vianca: Battered >
Trill tries to pierce *Melosa*, but she deflects the blow.
Trill narrates 'ent'
* R S HP:Battered DP:Strong MV:Full - Vianca: Battered >
*Eadmund* slices your head very hard.
Trill tries to pierce *Melosa*, but she deflects the blow.
* R S HP:Battered DP:Strong MV:Full - Vianca: Battered >
Gok tries to pierce *Eadmund*, but he parries successfully.
* R S HP:Battered DP:Strong MV:Full - Vianca: Battered >
Gok assumes an offensive striking posture.
Strong MV:Full - Vianca: Battered >
Gok tries to pierce *Eadmund*, but he deflects the blow.
*Eadmund* slices your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Melosa* tries to strike Trill, but he parries successfully.
Trill tries to pierce *Melosa*, but she deflects the blow.
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Melosa*!
You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A wild hog snorts angrily, pawing at the ground.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R S HP:Critical DP:Strong MV:Full >
*Vianca* has arrived from the north, riding a gray palfrey.
* R S HP:Critical DP:Strong MV:Full > s
w
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
o R S HP:Critical DP:Strong MV:Full > A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A soft leather pouch has been discarded here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
sco
o R S HP:Critical DP:Strong MV:Full > dism
You have 52(404) hit, 69(128) dark power and 255(277) movement points.
You have scored 105881944 experience points and 743 quest points.
You need 2618056 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o R S HP:Critical DP:Strong MV:Full > lh
n
You stop riding it.
n
o S HP:Critical DP:Strong MV:Full > w
[lead shadow]
You start leading it.
A shadow stallion starts following you.
o HP:Critical DP:Strong MV:Full > A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
o HP:Critical DP:Strong MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from the south.
o HP:Critical DP:Strong MV:Strong > nar im crit
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.
A shadow stallion has arrived from the east.
o HP:Critical DP:Strong MV:Strong > You narrate 'im crit'
Trill narrates 'off kryyg'
o HP:Critical DP:Strong MV:Strong > sco
You have 52(404) hit, 69(128) dark power and 246(277) movement points.
You have scored 105881944 experience points and 743 quest points.
You need 2618056 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Critical DP:Strong MV:Strong > nar in tower atm
You narrate 'in tower atm'
o HP:Critical DP:Strong MV:Strong > scan e
2
of
You sense a hidden life form in the area...
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
stat
o HP:Critical DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive
o HP:Critical DP:Strong MV:Strong > You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o HP:Critical DP:Strong MV:Strong > l
A Ko'bal trolloc leaves east.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > fence is now set as your primary door.
l
stat
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o HP:Beaten DP:Strong MV:Strong > scan e
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong > smile
You smile happily.
o HP:Beaten DP:Strong MV:Strong > l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Gok the Great Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > scan e
Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong > beck gok
You beckon Gok to follow you.
o HP:Beaten DP:Strong MV:Strong > group all
stat
A shadow stallion is now a member of your group.
o HP:Beaten DP:Strong MV:Strong > You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o HP:Beaten DP:Strong MV:Strong > fence is now set as your primary door.
l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Gok the Great Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > scan e
Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong > scan e
scan e
Gok starts following you.
o HP:Beaten DP:Strong MV:Strong > Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong > Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o HP:Beaten DP:Strong MV:Strong >
Trill narrates 'mobs in fence'
o HP:Beaten DP:Strong MV:Strong >
*Vianca* has arrived from the east.
* HP:Beaten DP:Strong MV:Strong > group all
*Vianca* leaves up.
o HP:Beaten DP:Strong MV:Strong > Gok is now a member of your group.
o HP:Beaten DP:Strong MV:Strong > e
open fence
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby.
Trill the Great Havoc is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from the west.
o HP:Beaten DP:Strong MV:Strong > n
*Melosa* has arrived from the south, riding a bloodstock stallion.
It's already open!
Gok tries to pierce *Melosa*, but she dodges the attack.
* HP:Beaten DP:Strong MV:Strong > Stallion Pen
[ obvious exits: S ]
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
o HP:Beaten DP:Strong MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
kill light
o HP:Beaten DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive
kill light
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
s
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Vianca* is standing here.
*Melosa* is here, fighting Gok, riding a bloodstock stallion.
Gok the Great Darkling is here, fighting Melosa.
A gray palfrey prances skittishly nearby.
A Ko'bal trolloc is here, fighting Melosa.
A hooved trolloc is here, fighting Melosa.
A muzzled trolloc is here, fighting Melosa.
A shadow stallion has arrived from the north.
kill light
* HP:Beaten DP:Strong MV:Strong >
*Melosa* panics, and attempts to flee!
0
* HP:Beaten DP:Strong MV:Strong > You try to pound *Vianca*, but she parries successfully.
[bash ] MV:Strong - Vianca: Wounded >
n
*Melosa* leaves east riding a bloodstock stallion.
kill light
Cancelled.
*Vianca* tries to pierce you, but you parry successfully.
A Ko'bal trolloc joins your fight!
A hooved trolloc joins your fight!
A muzzled trolloc joins your fight!
No way! You're fighting for your life!
Gok panics, and attempts to flee!
Gok leaves north.
* HP:Beaten DP:Strong MV:Strong - Vianca: Wounded > Ok.
* HP:Beaten DP:Strong MV:Strong - Vianca: Wounded > 1
*Vianca* panics, and attempts to flee!
* HP:Beaten DP:Strong MV:Strong - Vianca: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
f
* HP:Beaten DP:Strong MV:Strong - Vianca: Wounded > w
kill light
You panic and attempt to flee!
*Vianca* leaves east.
kill light
Gok has arrived from the north.
A hideous trolloc has arrived from the south.
You flee head over heels.
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Alas, you cannot go that way...
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
2
o HP:Beaten DP:Strong MV:Strong > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
kill light
o HP:Beaten DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive
kill light
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > stat
They aren't here.
o HP:Beaten DP:Strong MV:Strong > l
You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill light
o HP:Beaten DP:Strong MV:Strong > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
kill light
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
kill light
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > lh
They aren't here.
o HP:Beaten DP:Strong MV:Strong > [lead shadow]
You start leading it.
A shadow stallion starts following you.
o HP:Beaten DP:Strong MV:Strong > s
kill light
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Melosa* is here, fighting Trill, riding a bloodstock stallion.
Trill the Great Havoc is here, fighting Melosa.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from the north.
* HP:Beaten DP:Strong MV:Strong > You try to pound *Melosa*, but she deflects the blow.
* HP:Beaten DP:Strong MV:Strong - Trill: Wounded - Melosa: Wounded > 0
[bash ]
Trill tries to pierce *Melosa*, but she parries successfully.
-
*Melosa* closes the fence.
+
Trill opens the fence.
*
Trill pierces *Melosa*'s body into bloody fragments!
A hideous trolloc joins your fight!
A Ko'bal trolloc says 'You Melosa!!! You will die before your time!! '
A muzzled trolloc leaves north.
+
*Melosa* panics, and attempts to flee!
=
*Melosa* leaves east riding a bloodstock stallion.
They're not here anymore!
o HP:Beaten DP:Strong MV:Strong > w
Your heartbeat calms down more as you feel less panicked.
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A shadow stallion has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Beaten DP:Strong MV:Strong >
Trill assumes an offensive striking posture.
o HP:Beaten DP:Strong MV:Strong > nar 1 pulse
2
of
You narrate '1 pulse'
o HP:Beaten DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
scan e
o HP:Beaten DP:Strong MV:Strong > 2
[change posture offensive]
Posture changed to: Offensive
o HP:Beaten DP:Strong MV:Strong > of
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > l
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Beaten DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive
e
o HP:Beaten DP:Strong MV:Strong > open fence
kill light
kill light
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Beaten DP:Strong MV:Strong > kill light
It's already open!
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
o HP:Beaten DP:Strong MV:Strong > They aren't here.
stat
o HP:Beaten DP:Strong MV:Strong > l
You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > w
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A shadow stallion has arrived from the east.
A shadow stallion has arrived from the east.
stat
o HP:Beaten DP:Strong MV:Strong > l
You are a 576 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 57.1 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 180, Dodging bonus: 87, Parrying bonus: 144
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
scan e
o HP:Beaten DP:Strong MV:Strong > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
scan e
o HP:Beaten DP:Strong MV:Strong > scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
scan e
o HP:Beaten DP:Strong MV:Strong > scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > scan e
scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Gok narrates 'im e s '
o HP:Beaten DP:Strong MV:Strong > where
Mush narrates 'lol what's up kryggler'
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > l
Players in your Zone
--------------------
Trill - Tower Entrance
Kryyg - Tower Entrance
Gok - A Trolloc Camp
o HP:Beaten DP:Strong MV:Strong > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong > kill light
They aren't here.
o HP:Beaten DP:Strong MV:Strong > sco
You have 92(404) hit, 83(128) dark power and 240(277) movement points.
You have scored 105881944 experience points and 743 quest points.
You need 2618056 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Beaten DP:Strong MV:Strong > scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > scan e
scan e
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
Gok narrates 'pk camcp'
o HP:Beaten DP:Strong MV:Strong > l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Beaten DP:Strong MV:Strong >
Trill narrates 'pk camp 2 fcs'
o HP:Beaten DP:Strong MV:Strong > nar about to die :)
scan e
You narrate 'about to die :)'
o HP:Beaten DP:Strong MV:Strong > A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o HP:Beaten DP:Strong MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Beaten DP:Strong MV:Strong > e
[change posture offensive]
Posture changed to: Offensive
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Beaten DP:Strong MV:Strong >
*Eadmund* has arrived from the east, riding a warhorse.
scan n
* HP:Beaten DP:Strong MV:Strong > kill light
A hideous trolloc tries to cleave Eadmund, but he parries successfully.
A Ko'bal trolloc joins a hideous trolloc's fight!
A hooved trolloc joins a hideous trolloc's fight!
Your eyesight is not so keen.
Trill narrates 'and basher'
*Vianca* has arrived from the east.
0
* HP:Beaten DP:Strong MV:Strong > You try to pound *Vianca*, but she deflects the blow.
Trill tries to pierce *Vianca*, but she deflects the blow.
[bash ] MV:Strong - Vianca: Wounded >
1
f
-
Trill tries to pierce *Vianca*, but she parries successfully.
A hooved trolloc tries to cleave Eadmund, but he parries successfully.
A Ko'bal trolloc tries to crush Eadmund, but he deflects the blow.
A hideous trolloc tries to cleave Eadmund, but he parries successfully.
Mush narrates 'i just assumed two fcs always'
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
You panic and attempt to flee!g - Vianca: Wounded >
*Eadmund* panics, and attempts to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
*Melosa* is standing here, riding a bloodstock stallion.
*Eadmund* has arrived from the west, riding a warhorse.
*Eadmund* leaves south riding a warhorse.
2
* HP:Beaten DP:Strong MV:Strong > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* HP:Beaten DP:Strong MV:Strong > w
*Melosa* forms a beautiful weave of white light about *Melosa*'s body.
[change posture offensive]
Posture changed to: Offensive
* HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Vianca* is here, fighting Trill.
*Vianca* is surrounded by a shimmering white aura!
Gok the Great Darkling is here, fighting Vianca.
Trill the Great Havoc is here, fighting Vianca.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
w
* HP:Beaten DP:Strong MV:Strong >
Trill narrates 'on fence'
* HP:Beaten DP:Strong MV:Strong > Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A shadow stallion has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Beaten DP:Strong MV:Strong > 2
Mush narrates 'owm'
of
o HP:Beaten DP:Strong MV:Strong > e
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Beaten DP:Strong MV:Strong > open fence
[change posture offensive]
Posture changed to: Offensive
kill light
o HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Melosa* is here, fighting Gok, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
Gok the Great Darkling is here, fighting Melosa.
Trill the Great Havoc is standing here.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Beaten DP:Strong MV:Strong > kill light
It's already open!
Trill tries to pierce *Melosa*, but she deflects the blow.
* HP:Beaten DP:Strong MV:Strong > You try to pound *Melosa*, but she deflects the blow.
0
* HP:Beaten DP:Strong MV:Strong - Gok: Battered - Melosa: Wounded > Ok.
[bash ] MV:Strong - Gok: Battered - Melosa: Wounded >
*Vianca* has arrived from the north.
*Vianca* leaves south.
+
*Eadmund* has arrived from the east, riding a warhorse.
*
Trill tries to pierce *Melosa*, but she parries successfully.
A hideous trolloc tries to cleave Eadmund, but he parries successfully.
A hooved trolloc tries to cleave Eadmund, but he parries successfully.
*Melosa* swiftly dodges Gok's attempt to pierce her.
*
Trill pierces *Melosa*'s body very hard.
Gok tries to pierce *Melosa*, but she deflects the blow.
Gok panics, and attempts to flee!
*Vianca* has arrived from the south.
=
Gok leaves south.
-
*Eadmund* panics, and attempts to flee!
*Eadmund* tries to flee, but is too exhausted!
=
Your bash at *Melosa* sends her sprawling!
* HP:Beaten DP:Strong MV:Strong - Melosa: Wounded > open fence
kill light
A hooved trolloc tries to cleave Eadmund, but he dodges the attack.
A hideous trolloc tries to cleave Eadmund, but he deflects the blow.
You pound *Melosa*'s left arm extremely hard.
*Melosa* panics, and attempts to flee!
Trill pierces *Melosa*'s body hard.
*Vianca* coughs and shivers.
It's already open!
*Eadmund* panics, and attempts to flee!
* HP:Beaten DP:Strong MV:Strong - Melosa: Battered >
*Melosa* leaves east riding a bloodstock stallion.
kill light
* HP:Beaten DP:Strong MV:Strong > You try to pound *Vianca*, but she parries successfully.
Trill assumes an offensive striking posture.
* HP:Beaten DP:Strong MV:Strong - Vianca: Battered > Ok.
* HP:Beaten DP:Strong MV:Strong - Vianca: Battered > kill light
*Eadmund* leaves north riding a warhorse.
*Eadmund* has arrived from the north, riding a warhorse.
* HP:Beaten DP:Strong MV:Strong - Vianca: Battered > 0
Ok.
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Vianca*!
[bash ] ng MV:Strong - Vianca: Battered >
1
f
Trill pierces *Eadmund*'s head hard.
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* HP:Critical DP:Strong MV:Strong - Vianca: Battered > w
w
You panic and attempt to flee!
*Melosa* has arrived from the east, riding a bloodstock stallion.
*Eadmund* tries to slice Trill, but he deflects the blow.
A hideous trolloc joins your fight!
A hooved trolloc joins your fight!
Trill tries to pierce *Eadmund*, but he deflects the blow.
You flee head over heels.
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
Alas, you cannot go that way...
o HP:Critical DP:Strong MV:Strong > Alas, you cannot go that way...
o HP:Critical DP:Strong MV:Strong > sco
u
u
You have 18(404) hit, 83(128) dark power and 222(277) movement points.
You have scored 105883963 experience points and 743 quest points.
You need 2616037 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Critical DP:Strong MV:Strong > Second Floor Of The Tower
[ obvious exits: U D ]
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
o HP:Critical DP:Strong MV:Strong > Top Floor Of The Tower
[ obvious exits: N D ]
A trolloc is here commanding a fist of troops.
o HP:Critical DP:Strong MV:Strong > nar ouchie
2
of
You narrate 'ouchie'
o HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Critical DP:Strong MV:Strong > d
[change posture offensive]
Posture changed to: Offensive
o HP:Critical DP:Strong MV:Strong > d
e
Second Floor Of The Tower
[ obvious exits: U D ]
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
open fence
o HP:Critical DP:Strong MV:Strong > n
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
o HP:Critical DP:Strong MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Melosa* is here, fighting Gok, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
*Eadmund* is here, fighting Trill, riding a warhorse.
*Vianca* is here, fighting a hideous trolloc.
*Vianca* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Trill the Great Havoc is here, fighting Eadmund.
A hideous trolloc is here, fighting Vianca.
A gray palfrey prances skittishly nearby.
A hooved trolloc is here, fighting Vianca.
* HP:Critical DP:Strong MV:Strong > It's already open!
*Vianca* leaves south.
* HP:Critical DP:Strong MV:Strong > kill light
Trill tries to pierce *Eadmund*, but he deflects the blow.
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Critical DP:Strong MV:Strong > They aren't here.
Trill narrates 'on'
kill light
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
kill light
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > They aren't here.
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
2
o HP:Critical DP:Strong MV:Strong > They aren't here.
of
o HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
open fence
o HP:Critical DP:Strong MV:Strong > kill light
[change posture offensive]
Posture changed to: Offensive
o HP:Critical DP:Strong MV:Strong > It's already open!
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
Gok has arrived from the south.
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
kill light
o HP:Critical DP:Strong MV:Strong > They aren't here.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
o HP:Critical DP:Strong MV:Strong > They aren't here.
snick
o HP:Critical DP:Strong MV:Strong > l
You snicker softly.
kill light
o HP:Critical DP:Strong MV:Strong > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Trill narrates '1s fence'
o HP:Critical DP:Strong MV:Strong > They aren't here.
o HP:Critical DP:Strong MV:Strong >
The fence closes quietly.
s
o HP:Critical DP:Strong MV:Strong > The fence seems to be closed.
fence is now set as your temporary door.
The fence is opened from the other side.
o HP:Critical DP:Strong MV:Strong > kill light
They aren't here.
open fence
o HP:Critical DP:Strong MV:Strong > s
kill light
It's already open!
o HP:Critical DP:Strong MV:Strong > Mush narrates 'firetruck me i don't have a tea'
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Melosa* is here, fighting a hideous trolloc, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
*Eadmund* is here, fighting Trill, riding a warhorse.
Trill the Great Havoc is here, fighting Eadmund.
A hideous trolloc is here, fighting Melosa.
A gray palfrey prances skittishly nearby.
A hooved trolloc is here, fighting Melosa.
A shadow stallion has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Critical DP:Strong MV:Tiring > You try to pound *Melosa*, but she parries successfully.
* HP:Critical DP:Strong MV:Tiring - a hideous trolloc: Healthy - Melosa: Battered >
*Melosa* closes the fence.
Trill opens the fence.
1
* HP:Critical DP:Strong MV:Tiring - a hideous trolloc: Healthy - Melosa: Battered > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
*Vianca* has arrived from the west.
You panic and attempt to flee!ing - a hideous trolloc: Healthy - Melosa: Battered >
*Vianca* tries to pierce you, but you deflect the blow.
w
w
A hooved trolloc tries to cleave Melosa, but she dodges the attack.
A hideous trolloc tries to cleave Melosa, but she parries successfully.
*Eadmund* tries to slice Trill, but he parries successfully.
Trill tries to pierce *Eadmund*, but he parries successfully.
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Vianca* is standing here.
*Vianca* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Melosa* is here, fighting a hideous trolloc, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
*Eadmund* is here, fighting Trill, riding a warhorse.
Trill the Great Havoc is here, fighting Eadmund.
A hideous trolloc is here, fighting Melosa.
A gray palfrey prances skittishly nearby.
A hooved trolloc is here, fighting Melosa.
* HP:Critical DP:Strong MV:Tiring > Mush narrates 'coming'
Tower Entrance
[ obvious exits: E U ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A shadow stallion has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Critical DP:Strong MV:Tiring >
A Dha'vol trolloc leaves east.
sco
o HP:Critical DP:Strong MV:Tiring > u
You have 18(404) hit, 83(128) dark power and 196(277) movement points.
You have scored 105882526 experience points and 743 quest points.
You need 2617474 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Critical DP:Strong MV:Tiring > Second Floor Of The Tower
[ obvious exits: U D ]
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A shadow stallion has arrived from below.
A shadow stallion has arrived from below.
o HP:Critical DP:Strong MV:Tiring > scan d
1
A hideous trolloc is here, in a world of hurt.
o HP:Critical DP:Strong MV:Tiring > def
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
d
o HP:Critical DP:Strong MV:Tiring > [change posture defensive]
Posture changed to: Defensive
e
o HP:Critical DP:Strong MV:Tiring > open fence
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A shadow stallion has arrived from above.
A shadow stallion has arrived from above.
o HP:Critical DP:Strong MV:Tiring > n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
A Dha'vol trolloc is here, fighting Melosa.
*Melosa* is here, fighting a hideous trolloc, riding a bloodstock stallion.
*Melosa* is surrounded by a shimmering white aura!
*Eadmund* is here, fighting Trill, riding a warhorse.
Trill the Great Havoc is here, fighting Eadmund.
A hideous trolloc is here, fighting Melosa.
A gray palfrey prances skittishly nearby.
A hooved trolloc is here, fighting Melosa.
A shadow stallion has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Critical DP:Strong MV:Tiring > kill light
It's already open!
* HP:Critical DP:Strong MV:Tiring > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Critical DP:Strong MV:Tiring > They aren't here.
kill light
o HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
kill light
o HP:Critical DP:Strong MV:Tiring > They aren't here.
o HP:Critical DP:Strong MV:Tiring > kill light
*Melosa* has arrived from the south, riding a bloodstock stallion.
You try to pound *Melosa*, but she deflects the blow.
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > Ok.
kill light
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > Ok.
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > 1
f
You try to pound *Melosa*, but she deflects the blow.
A muzzled trolloc joins your fight!
A hideous trolloc joins your fight!
A fade joins your fight!
A hideous trolloc leaves south.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
You panic and attempt to flee!ing - Melosa: Battered >
nar in fnce
*Melosa* closes the fence.
Trill narrates 'rin fenc'
open fence
PANIC! You couldn't escape!
You narrate 'in fnce'
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > Ok.
berk
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered >
The fence closes quietly.
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
0
A fade tries to slash Melosa, but she parries successfully.
A hideous trolloc tries to cleave Melosa, but she parries successfully.
A muzzled trolloc tries to cleave Melosa, but she parries successfully.
You pound *Melosa*'s body extremely hard.
*Melosa* panics, and attempts to flee!
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
[bash ]
*
The fence is opened from the other side.
The fence closes quietly.
The fence is opened from the other side.
+
The fence closes quietly.
Mush narrates 'vianca ent'
-
A fade tries to slash Melosa, but she parries successfully.
A hideous trolloc cleaves Melosa's head hard.
*Melosa* panics, and attempts to flee!
A muzzled trolloc cleaves Melosa's left leg hard.
*Melosa* panics, and attempts to flee!
=
Your bash at *Melosa* sends her sprawling!
*Melosa* panics, and attempts to flee!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
close fence
close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
A fade slashes Melosa's left arm hard.
*Melosa* panics, and attempts to flee!
A hideous trolloc cleaves Melosa's body hard.
*Melosa* panics, and attempts to flee!
A muzzled trolloc cleaves Melosa's body.
*Melosa* panics, and attempts to flee!
You pound *Melosa*'s body extremely hard.
*Melosa* panics, and attempts to flee!
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > close fence
It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
The fence is opened from the other side.
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > Ok.
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > A fade slashes Melosa's left foot hard.
*Melosa* is mortally wounded, and will die soon, if not aided.
A hideous trolloc cleaves Melosa's body into bloody fragments!
*Melosa* is dead! R.I.P.
Your blood freezes as you hear *Melosa*'s death cry.
It's already closed!
The fence is opened from the other side.
close fence
o HP:Critical DP:Strong MV:Tiring > Ok.
Trill calls for the fence to be opened.
close fence
o HP:Critical DP:Strong MV:Tiring > It's already closed!
o HP:Critical DP:Strong MV:Tiring > 2
It's already closed!
2
o HP:Critical DP:Strong MV:Tiring > 2
[change mood brave]
You try to calm down, but can't.
o HP:Critical DP:Strong MV:Tiring > [change mood brave]
You try to calm down, but can't.
o HP:Critical DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
o HP:Critical DP:Strong MV:Tiring > nar 1 rip
You narrate '1 rip'
o HP:Critical DP:Strong MV:Tiring > light is now set as your target.
open fence
The fence is opened from the other side.
kill light
o HP:Critical DP:Strong MV:Tiring > It's already open!
o HP:Critical DP:Strong MV:Tiring > s
They aren't here.
o HP:Critical DP:Strong MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the north.
A shadow stallion has arrived from the north.
open fence
o HP:Critical DP:Strong MV:Tiring > It's already open!
kill light
o HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o HP:Critical DP:Strong MV:Tiring > 1
They aren't here.
o HP:Critical DP:Strong MV:Tiring > def
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
sco
o HP:Critical DP:Strong MV:Tiring > l
Mush narrates 'firetruck eadmund out beaten'
[change posture defensive]
Posture changed to: Defensive
o HP:Critical DP:Strong MV:Tiring > kill light
You have 38(404) hit, 97(128) dark power and 197(277) movement points.
You have scored 105885217 experience points and 743 quest points.
You need 2614783 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o HP:Critical DP:Strong MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving east.
Trill the Great Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
o HP:Critical DP:Strong MV:Tiring > where
They aren't here.
o HP:Critical DP:Strong MV:Tiring > kill light
Players in your Zone
--------------------
Gok - Thinning Woods
Mush - Thinning Woods
Trill - Stallion Pen
Kryyg - In Front Of The Dark Tower
o HP:Critical DP:Strong MV:Tiring > They aren't here.
o HP:Critical DP:Strong MV:Tiring > ri
e
[ride shadow]
A shadow stallion stops following you.
You start riding it.
s
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A shadow stallion has arrived from the north.
o R HP:Critical DP:Strong MV:Tiring >
Trill nods in agreement.
w
o R HP:Critical DP:Strong MV:Tiring > A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the east.
o R HP:Critical DP:Strong MV:Tiring > s
e
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A shadow stallion has arrived from the north.
o R HP:Critical DP:Strong MV:Tiring > n
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A shadow stallion has arrived from the west.
n
o R HP:Critical DP:Strong MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A shadow stallion has arrived from the south.
w
o R HP:Critical DP:Strong MV:Tiring > n
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the south.
o R HP:Critical DP:Strong MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the east.
o R HP:Critical DP:Strong MV:Tiring > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
The corpse of Melosa is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
o R HP:Critical DP:Strong MV:Tiring > l in corpse
Trill narrates 'hit'
o R HP:Critical DP:Strong MV:Tiring > corpse (here) :
Nothing.
o R HP:Critical DP:Strong MV:Tiring > 5
[scalp corpse]
You lean over and sever the bloody head from the corpse of Melosa.
o R HP:Critical DP:Strong MV:Tiring > s
e
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A gray palfrey prances skittishly nearby.
A hooved trolloc anxiously stamps its feet.
A shadow stallion has arrived from the north.
Trill assumes an offensive striking posture.
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
e
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gok the Great Darkling is standing here.
Mush the Push Dush is standing here.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
Mush leaves west.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Critical DP:Strong MV:Tiring > sco
Mush narrates 'where'
You have 38(404) hit, 97(128) dark power and 181(277) movement points.
You have scored 105885217 experience points and 743 quest points.
You need 2614783 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
o R HP:Critical DP:Strong MV:Tiring > nar anything zone
You narrate 'anything zone'
o R HP:Critical DP:Strong MV:Tiring >
Trill narrates 'idk'
o R HP:Critical DP:Strong MV:Tiring > nar im 30 hp still
You narrate 'im 30 hp still'
o R HP:Critical DP:Strong MV:Tiring > sco
You have 57(404) hit, 97(128) dark power and 181(277) movement points.
You have scored 105885217 experience points and 743 quest points.
You need 2614783 exp to level and 257 qp to rank.
You have amassed 29 Turn points to date.
You have played 112 days and 20 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
Trill narrates 'they lowish'
where
o R HP:Critical DP:Strong MV:Tiring > Players in your Zone
--------------------
Gok - Thinning Woods
Mush - Thinning Woods
Trill - A Path Through the Thinning Woods
Kryyg - A Path Through the Thinning Woods
o R HP:Critical DP:Strong MV:Tiring >
Trill narrates 'faint'
o R HP:Critical DP:Strong MV:Tiring > s
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the north.
Trill has arrived from the north.
o R HP:Critical DP:Strong MV:Tiring > e
e
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > e
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A young and strong buck is here, munching some grass.
A shadow stallion has arrived from the west.
* R HP:Critical DP:Strong MV:Tiring > n
A Rocky Opening
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the south.
kill light
o R HP:Critical DP:Strong MV:Tiring > e
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
kill light
A Rocky Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A shadow stallion has arrived from the west.
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
kill light
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
kill light
o R HP:Critical DP:Strong MV:Tiring > 2
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > of
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
n
o R HP:Critical DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive
kill light
o R HP:Critical DP:Strong MV:Tiring > A Rocky Path
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shadow stallion has arrived from the south.
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > n
kill light
kill light
Mush narrates 'eadmund was beaten, guessing he's amador'
A Rocky Path
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
Boots made from the fur of various animals have been left here.
A brightly polished set of riveted chainmail leggings lies here.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A pair of sturdy metal half-gauntlets has been set here.
A light pair of leather coverings lies upon the ground.
A cape of forest green lies in a bundle here.
A long tunic of shimmering green scales lies here.
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Eadmund* is standing here.
A warhorse is here, stamping his feet impatiently.
A shadow stallion has arrived from the south.
Trill tries to pierce *Eadmund*, but he deflects the blow.
* R HP:Critical DP:Strong MV:Tiring > Trill tries to pierce *Eadmund*, but he parries successfully.
You pound *Eadmund*'s body.
* R HP:Critical DP:Strong MV:Tiring - Trill: Wounded - Eadmund: Beaten > Ok.
* R HP:Critical DP:Strong MV:Tiring - Trill: Wounded - Eadmund: Beaten >
You try to pound *Eadmund*, but he parries successfully.
*Eadmund* tries to slice Trill, but he parries successfully.
Trill tries to pierce *Eadmund*, but he deflects the blow.
* R HP:Critical DP:Strong MV:Tiring - Trill: Wounded - Eadmund: Beaten > nar path
0
You narrate 'path'
[bash ] rong MV:Tiring - Trill: Wounded - Eadmund: Beaten >
*
*Eadmund* panics, and attempts to flee!
*
Trill pierces *Eadmund*'s right leg.
Trill narrates 'rocky'
As *Eadmund* avoids your bash, you topple over and fall to the ground!
*Eadmund* leaves south.
o R HP:Critical DP:Strong MV:Tiring > nar ffs
st
s
s
You narrate 'ffs'
Trill narrates 's'
w
o R HP:Critical DP:Strong MV:Tiring > You are already standing.
kill light
o R HP:Critical DP:Strong MV:Tiring > *KERBOOM* An explosion sounds in the distance.
A Dead Forest
The tall, brown trees tower above the ground. Dead leaves and twigs lay
strewn about the hard dirt. Off to the west, the trees break a bit, showing
a small path that leads deeper into the desolate forest. All around, brown
and yellow grass and shrubs struggle for survival against the giant trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.
o R HP:Critical DP:Strong MV:Tiring > A Dead Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
o R HP:Critical DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > nar lol
You narrate 'lol'
st
o R HP:Critical DP:Strong MV:Tiring > 2
You are already standing.
of
o R HP:Critical DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
e
o R HP:Critical DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive
o R HP:Critical DP:Strong MV:Tiring > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o R HP:Critical DP:Strong MV:Tiring > e
A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
o R HP:Critical DP:Strong MV:Tiring > s
s
Thinning Woods
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
o R HP:Critical DP:Strong MV:Tiring > s
e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
o R HP:Critical DP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Critical DP:Strong MV:Tiring > kill light
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
o R HP:Critical DP:Strong MV:Tiring > kill light
kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Critical DP:Strong MV:Tiring > kill light
They aren't here.
kill light
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
kill light
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > They aren't here.
o R HP:Critical DP:Strong MV:Tiring > nar he dism beat
kill light
kill light
kill light
You narrate 'he dism beat'
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
o R HP:Beaten DP:Strong MV:Tiring > kill light
They aren't here.
o R HP:Beaten DP:Strong MV:Tiring > kill light
They aren't here.
kill light
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
n
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
n
o R HP:Beaten DP:Strong MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
e
o R HP:Beaten DP:Strong MV:Tiring > e
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Beaten DP:Strong MV:Tiring > e
A Rocky Opening
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
kill light
o R HP:Beaten DP:Strong MV:Tiring > kill light
e
kill light
A Rocky Path
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Beaten DP:Strong MV:Tiring > A Rocky Path
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Beaten DP:Strong MV:Tiring > They aren't here.
*Eadmund* has arrived from the east.
* R HP:Beaten DP:Strong MV:Tiring > s
You try to pound *Eadmund*, but he parries successfully.
s
* R HP:Beaten DP:Strong MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!
* R HP:Beaten DP:Strong MV:Tiring - Eadmund: Critical > Mush has arrived from the east.
Ok.
* R HP:Beaten DP:Strong MV:Tiring - Eadmund: Critical > Mush tries to hack *Eadmund*, but he deflects the blow.
No way! You're fighting for your life!
Trill narrates 'n'
* R HP:Beaten DP:Strong MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!
Trill pierces *Eadmund*'s body hard.
*Eadmund* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Eadmund*'s death cry.
berk
o R HP:Beaten DP:Strong MV:Tiring >
Mush leaves west.
o R HP:Beaten DP:Strong MV:Tiring > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
o R HP:Beaten DP:Strong MV:Tiring > nar
9
Yes, narrate, fine, narrate we must, but WHAT???
o R HP:Beaten DP:Strong MV:Tiring > nar rip
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Eadmund.
You get a set of shining steel mesh leggings from the corpse of Eadmund.
You get a shiny copper dagger from the corpse of Eadmund.
You get a leather water flask from the corpse of Eadmund.
You get a belt bearing a dragon worked in silver from the corpse of Eadmund.
You get a heron-marked blade with a jeweled hilt from the corpse of Eadmund.
You get a jeweled wristcuff from the corpse of Eadmund.
You get a jeweled wristcuff from the corpse of Eadmund.
You get a pair shining steel mesh gauntlets from the corpse of Eadmund.
You get a pair of sleeves of shining steel mesh from the corpse of Eadmund.
You get a heron-engraved scabbard from the corpse of Eadmund.
You get a surcoat with exquisite embroidery from the corpse of Eadmund.
You get an ornate chainmail shirt chased with gold from the corpse of Eadmund.
You get a silver medallion from the corpse of Eadmund.
You get a shimmering pendant of obsidian from the corpse of Eadmund.
You get a gold-chased morion with an engraved silver comb from the corpse of Eadmund.
You get a gold ring from the corpse of Eadmund.
You get a gold ring from the corpse of Eadmund.
You get a backpack from the corpse of Eadmund.
You get a crystal lightstick from the corpse of Eadmund.
o R HP:Beaten DP:Strong MV:Tiring > You narrate 'rip'
Trill narrates 'rip'
Re: Crit kills
Kryyg wrote: ↑Wed Jun 26, 2024 9:17 pm*Melosa* closes the fence.
Trill narrates 'rin fenc'
open fence
PANIC! You couldn't escape!
You narrate 'in fnce'
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > Ok.
berk
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered >
The fence closes quietly.
* HP:Critical DP:Strong MV:Tiring - Melosa: Battered > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points. <-------------- Clutch Factor right here. Not sure I'd have thought of it.
0
A fade tries to slash Melosa, but she parries successfully.
A hideous trolloc tries to cleave Melosa, but she parries successfully.
A muzzled trolloc tries to cleave Melosa, but she parries successfully.
You pound *Melosa*'s body extremely hard. <----------------------- And instant payoff
*Melosa* panics, and attempts to flee!
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
[bash ]
*
The fence is opened from the other side.
The fence closes quietly.
The fence is opened from the other side.
+
The fence closes quietly.
Mush narrates 'vianca ent'
-
A fade tries to slash Melosa, but she parries successfully.
A hideous trolloc cleaves Melosa's head hard.
*Melosa* panics, and attempts to flee!
A muzzled trolloc cleaves Melosa's left leg hard.
*Melosa* panics, and attempts to flee!
=
Your bash at *Melosa* sends her sprawling!
*Melosa* panics, and attempts to flee!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
close fence
close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Beaten > close fence
A fade slashes Melosa's left arm hard.
*Melosa* panics, and attempts to flee!
A hideous trolloc cleaves Melosa's body hard.
*Melosa* panics, and attempts to flee!
A muzzled trolloc cleaves Melosa's body.
*Melosa* panics, and attempts to flee!
You pound *Melosa*'s body extremely hard.
*Melosa* panics, and attempts to flee!
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > close fence
It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > close fence
It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > It's already closed!
The fence is opened from the other side.
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > Ok.
close fence
* HP:Critical DP:Strong MV:Tiring - Melosa: Critical > A fade slashes Melosa's left foot hard.
*Melosa* is mortally wounded, and will die soon, if not aided.
A hideous trolloc cleaves Melosa's body into bloody fragments!
*Melosa* is dead! R.I.P.
Your blood freezes as you hear *Melosa*'s death cry.
It's already closed!
The fence is opened from the other side.
Re: Crit kills
Thinning Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of human leaving east
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Roberto has arrived from the south, riding a gray palfrey.
* R HP:Critical MV:Full > You try to scythe *Kryyg*, but he parries successfully.
= ll - Kryyg: Battered >
Roberto pierces *Kryyg*'s body hard.
*
Roberto tries to pierce *Kryyg*, but he parries successfully.
As *Kryyg* avoids your bash, you topple over and fall to the ground!
ll - Kryyg: Battered >
*Kryyg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Kryyg: Battered >
Roberto tries to pierce *Kryyg*, but he parries successfully.
*Kryyg* slices your right hand very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Full - Kryyg: Battered >
Roberto assumes an offensive striking posture.
* R HP:Critical MV:Full - Kryyg: Battered > change mood wimpy
Mood changed to: Wimpy
* R HP:Critical MV:Full - Kryyg: Battered >
Roberto tries to pierce *Kryyg*, but he deflects the blow.
*Kryyg* tries to slice you, but you deflect the blow.
You try to scythe *Kryyg*, but he deflects the blow.
* R HP:Critical MV:Full - Kryyg: Wounded > f
You panic and attempt to flee!
*Kryyg* panics, and attempts to flee!
e
e
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full > *Kryyg* has arrived from the west, riding a shadow stallion.
Thinning Woods
[ obvious exits: N W ]
There are some tracks of human leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full > n
n
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
n
* R HP:Critical MV:Full > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west
There are some tracks of an animal leaving west
There are some tracks of an animal leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
* R HP:Critical MV:Full > A Dead Forest
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west
There are some tracks of an animal leaving west
There are some tracks of a humanoid leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > s
s
s
w
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving west
There are some tracks of an animal leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
* R HP:Critical MV:Full > s
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full > kill dark
Thinning Woods
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of human leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
bash
* R HP:Critical MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Roberto, riding a shadow stallion.
Roberto al'Farath of Malkier is here, fighting Kryyg, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full > Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Strong > change mood brave
n
kill dark
Mood changed to: Brave
bash
* R HP:Critical MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Roberto, riding a shadow stallion.
Roberto al'Farath of Malkier is here, fighting Kryyg, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong > You scythe *Kryyg*'s left leg very hard.
*Kryyg* sends Roberto sprawling with a powerful bash! Battered >
=
*Kryyg* slices Roberto's head into bloody fragments!
=
Your bash at *Kryyg* sends him sprawling!
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered >
You scythe *Kryyg*'s head hard.
nar 1n ancients
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > You narrate '1n ancients'
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > nar bashed
You narrate 'bashed'
bash
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > bash
You scythe *Kryyg*'s head hard.
Roberto pierces *Kryyg*'s left arm hard.
They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered >
Fermin has arrived from the south, riding a gray palfrey.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > bash
Roberto pierces *Kryyg*'s left foot hard.
Fermin pierces *Kryyg*'s body.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Beaten > They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Beaten > bash
Fermin tries to pierce *Kryyg*, but he deflects the blow.
A sickly, blighted deer leaves south.
You scythe *Kryyg*'s right arm hard.
*Kryyg* tries to slice Roberto, but he parries successfully.
Roberto pierces *Kryyg*'s body.
*Kryyg* panics, and attempts to flee!
+
Roberto pierces *Kryyg*'s head hard.
*Kryyg* panics, and attempts to flee!
*Kryyg* leaves north riding a shadow stallion.
*
Roberto stops riding a gray palfrey.
+
*Kryyg* has arrived from the north, riding a shadow stallion.
Fermin tries to pierce *Kryyg*, but he deflects the blow.
Roberto tries to pierce *Kryyg*, but he parries successfully.
-
Roberto pierces *Kryyg*'s body.
*Kryyg* panics, and attempts to flee!
Fermin pierces *Kryyg*'s head hard.
=
Your bash at *Kryyg* sends him sprawling!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical >
Roberto pierces *Kryyg*'s left leg.
Fermin pierces *Kryyg*'s right leg hard.
Roberto sheathes a sai into a jeweled wristcuff.
change mood brave
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > kill dark
kill dark
Mood changed to: Brave
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > You do the best you can!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > kill dark
kill dark
You do the best you can!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > A throwing spike arcs through the air.
You do the best you can!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > kill dark
You scythe *Kryyg*'s body hard.
Fermin pierces *Kryyg*'s head.
You do the best you can!
kill dark
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > You do the best you can!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > kill dark
kill dark
A throwing spike rips through *Kryyg*'s guts as he collapses to the ground.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kryyg*'s death cry.
They aren't here.
* R HP:Critical MV:Strong > kill dark
They aren't here.
* R HP:Critical MV:Strong > kill dark
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > get all corpse
say Insane
You get a throwing spike from the corpse of Kryyg.
You get a pair of gleaming metal boots from the corpse of Kryyg.
You get a pair of thick, gold-plated greaves from the corpse of Kryyg.
You get a shiny copper dagger from the corpse of Kryyg.
You get a bronze belt of odd design from the corpse of Kryyg.
You get a heron-marked blade with a jeweled hilt from the corpse of Kryyg.
You get a jeweled wristcuff from the corpse of Kryyg.
You get a jeweled wristcuff from the corpse of Kryyg.
You get a sturdy pair of full leather gauntlets from the corpse of Kryyg.
You get a pair of polished, gold-plated vambraces from the corpse of Kryyg.
You get a heron-engraved scabbard from the corpse of Kryyg.
You get a black, silver-embroidered cape from the corpse of Kryyg.
You get an ornate chainmail shirt chased with gold from the corpse of Kryyg.
You get a shimmering chain of gold from the corpse of Kryyg.
You get a shimmering chain of gold from the corpse of Kryyg.
You get a gold-chased morion with an engraved silver comb from the corpse of Kryyg.
You get a jade signet ring from the corpse of Kryyg.
You get a jade signet ring from the corpse of Kryyg.
You get a backpack from the corpse of Kryyg.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of human leaving east
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Roberto has arrived from the south, riding a gray palfrey.
* R HP:Critical MV:Full > You try to scythe *Kryyg*, but he parries successfully.
= ll - Kryyg: Battered >
Roberto pierces *Kryyg*'s body hard.
*
Roberto tries to pierce *Kryyg*, but he parries successfully.
As *Kryyg* avoids your bash, you topple over and fall to the ground!
ll - Kryyg: Battered >
*Kryyg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Kryyg: Battered >
Roberto tries to pierce *Kryyg*, but he parries successfully.
*Kryyg* slices your right hand very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Full - Kryyg: Battered >
Roberto assumes an offensive striking posture.
* R HP:Critical MV:Full - Kryyg: Battered > change mood wimpy
Mood changed to: Wimpy
* R HP:Critical MV:Full - Kryyg: Battered >
Roberto tries to pierce *Kryyg*, but he deflects the blow.
*Kryyg* tries to slice you, but you deflect the blow.
You try to scythe *Kryyg*, but he deflects the blow.
* R HP:Critical MV:Full - Kryyg: Wounded > f
You panic and attempt to flee!
*Kryyg* panics, and attempts to flee!
e
e
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full > *Kryyg* has arrived from the west, riding a shadow stallion.
Thinning Woods
[ obvious exits: N W ]
There are some tracks of human leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full > n
n
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
n
* R HP:Critical MV:Full > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west
There are some tracks of an animal leaving west
There are some tracks of an animal leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
* R HP:Critical MV:Full > A Dead Forest
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west
There are some tracks of an animal leaving west
There are some tracks of a humanoid leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > s
s
s
w
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving west
There are some tracks of an animal leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
* R HP:Critical MV:Full > s
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full > kill dark
Thinning Woods
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of human leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
bash
* R HP:Critical MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Roberto, riding a shadow stallion.
Roberto al'Farath of Malkier is here, fighting Kryyg, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full > Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Strong > change mood brave
n
kill dark
Mood changed to: Brave
bash
* R HP:Critical MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Roberto, riding a shadow stallion.
Roberto al'Farath of Malkier is here, fighting Kryyg, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong > You scythe *Kryyg*'s left leg very hard.
*Kryyg* sends Roberto sprawling with a powerful bash! Battered >
=
*Kryyg* slices Roberto's head into bloody fragments!
=
Your bash at *Kryyg* sends him sprawling!
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered >
You scythe *Kryyg*'s head hard.
nar 1n ancients
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > You narrate '1n ancients'
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > nar bashed
You narrate 'bashed'
bash
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > bash
You scythe *Kryyg*'s head hard.
Roberto pierces *Kryyg*'s left arm hard.
They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered >
Fermin has arrived from the south, riding a gray palfrey.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Battered > bash
Roberto pierces *Kryyg*'s left foot hard.
Fermin pierces *Kryyg*'s body.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Beaten > They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Roberto: Battered - Kryyg: Beaten > bash
Fermin tries to pierce *Kryyg*, but he deflects the blow.
A sickly, blighted deer leaves south.
You scythe *Kryyg*'s right arm hard.
*Kryyg* tries to slice Roberto, but he parries successfully.
Roberto pierces *Kryyg*'s body.
*Kryyg* panics, and attempts to flee!
+
Roberto pierces *Kryyg*'s head hard.
*Kryyg* panics, and attempts to flee!
*Kryyg* leaves north riding a shadow stallion.
*
Roberto stops riding a gray palfrey.
+
*Kryyg* has arrived from the north, riding a shadow stallion.
Fermin tries to pierce *Kryyg*, but he deflects the blow.
Roberto tries to pierce *Kryyg*, but he parries successfully.
-
Roberto pierces *Kryyg*'s body.
*Kryyg* panics, and attempts to flee!
Fermin pierces *Kryyg*'s head hard.
=
Your bash at *Kryyg* sends him sprawling!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical >
Roberto pierces *Kryyg*'s left leg.
Fermin pierces *Kryyg*'s right leg hard.
Roberto sheathes a sai into a jeweled wristcuff.
change mood brave
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > kill dark
kill dark
Mood changed to: Brave
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > You do the best you can!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > kill dark
kill dark
You do the best you can!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > A throwing spike arcs through the air.
You do the best you can!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > kill dark
You scythe *Kryyg*'s body hard.
Fermin pierces *Kryyg*'s head.
You do the best you can!
kill dark
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > You do the best you can!
* R HP:Critical MV:Strong - Fermin: Hurt - Kryyg: Critical > kill dark
kill dark
A throwing spike rips through *Kryyg*'s guts as he collapses to the ground.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kryyg*'s death cry.
They aren't here.
* R HP:Critical MV:Strong > kill dark
They aren't here.
* R HP:Critical MV:Strong > kill dark
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > get all corpse
say Insane
You get a throwing spike from the corpse of Kryyg.
You get a pair of gleaming metal boots from the corpse of Kryyg.
You get a pair of thick, gold-plated greaves from the corpse of Kryyg.
You get a shiny copper dagger from the corpse of Kryyg.
You get a bronze belt of odd design from the corpse of Kryyg.
You get a heron-marked blade with a jeweled hilt from the corpse of Kryyg.
You get a jeweled wristcuff from the corpse of Kryyg.
You get a jeweled wristcuff from the corpse of Kryyg.
You get a sturdy pair of full leather gauntlets from the corpse of Kryyg.
You get a pair of polished, gold-plated vambraces from the corpse of Kryyg.
You get a heron-engraved scabbard from the corpse of Kryyg.
You get a black, silver-embroidered cape from the corpse of Kryyg.
You get an ornate chainmail shirt chased with gold from the corpse of Kryyg.
You get a shimmering chain of gold from the corpse of Kryyg.
You get a shimmering chain of gold from the corpse of Kryyg.
You get a gold-chased morion with an engraved silver comb from the corpse of Kryyg.
You get a jade signet ring from the corpse of Kryyg.
You get a jade signet ring from the corpse of Kryyg.
You get a backpack from the corpse of Kryyg.
Re: Crit kills
It most definitely was! Did not know you were that low or I would have used a short weave :(
Re: Crit kills
Also 100% agree, yours was better.
Re: Crit kills
* R HP:Battered MV:Tiring - Trill: Battered > 0
[bash ]
They already seem to be stunned.
* R HP:Battered MV:Tiring - Trill: Battered > 0
Isela throws a weakened fireball at *Trill*, who screams in pain.
*Teveyl* releases streaks of Fire at Isela, who screams in pain.
[bash ] ring - Trill: Beaten >
Eadmund sends *Denji* sprawling with a powerful bash!
*Teveyl* tries to pierce Isela, but she parries successfully.
Eadmund tries to pound *Denji*, but he parries successfully.
Isela tries to strike *Olajuwon*, but he dodges the attack.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
*Trill* pierces your right arm.
*
*Teveyl* staggers from the impact of an unseen force.
*
*Trill* panics, and attempts to flee!
=
*Olajuwon* tries to pierce Isela, but she deflects the blow.
*Trill* leaves south.
nar trill beaten
-
Eadmund narrates 'Tril beat'
6
0
Cancelled.
Eadmund pounds *Denji*'s body very hard.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
You narrate 'trill beaten'
* R HP:Battered MV:Tiring > [kil h.dark]
You try to smite *Teveyl*, but he deflects the blow.
[bash ] ring - Isela: Wounded - Teveyl: Battered >
-
*Teveyl* panics, and attempts to flee!
Isela releases streaks of Fire at *Teveyl*, who screams in pain.
*Teveyl* leaves east riding a shadow stallion.
+
*Olajuwon* tries to pierce Isela, but she parries successfully.
-
Eadmund pounds *Denji*'s left arm hard.
Isela tries to strike *Olajuwon*, but he deflects the blow.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
*Denji* tries to lance Eadmund, but he parries successfully.
=
They're not here anymore!
* R HP:Battered MV:Tiring > 6
0
[kil h.dark]
You smite *Denji*'s left leg hard.
[bash ] ring - Eadmund: Battered - Denji: Wounded >
+
*Trill* tries to pierce Isela, but she deflects the blow.
*
*Trill* tries to pierce Isela, but she parries successfully.
Isela tries to strike *Olajuwon*, but he parries successfully.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
*Trill* tries to pierce Isela, but she deflects the blow.
*Olajuwon* tries to pierce Isela, but she parries successfully.
*
Eadmund avoids being bashed by *Denji* who loses his balance and falls!
=
Eadmund sends *Denji* sprawling with a powerful bash!
*Trill* assumes an offensive striking posture.
=
They already seem to be stunned.
* R HP:Battered MV:Tiring - Eadmund: Battered - Denji: Wounded >
*Trill* tries to pierce Isela, but she deflects the blow.
You smite *Denji*'s body into bloody fragments!
Eadmund pounds *Denji*'s left leg hard.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
* R HP:Battered MV:Tiring - Eadmund: Battered - Denji: Wounded >
*Trill* pierces Isela's right foot very hard.
* R HP:Battered MV:Tiring - Eadmund: Battered - Denji: Wounded >
*Denji* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Eadmund: Battered - Denji: Wounded > dark is now set as your target.
*Denji* leaves north.
* R HP:Battered MV:Tiring > kill dark
0
*Trill* pierces Isela's body very hard.
Isela panics, and attempts to flee!
*Olajuwon* tries to pierce Isela, but she deflects the blow.
You try to smite *Trill*, but he deflects the blow.
[bash ] ring - Isela: Battered - Trill: Beaten >
Isela leaves north riding a warhorse.
*Olajuwon* panics, and attempts to flee!
*Olajuwon* leaves north.
*Trill* panics, and attempts to flee!
-
*Denji* has arrived from the north.
=
*Denji* tries to lance Eadmund, but he deflects the blow.
+
*Trill* leaves south.
s
*
*Denji* panics, and attempts to flee!
6
0
Cancelled.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A spotted horse wanders skittishly around here.
* R HP:Battered MV:Tiring > [kil h.dark]
You try to smite *Trill*, but he parries successfully.
A shrill piercing scream reverberates through the area.
*Trill* pierces your body.
You try to smite *Trill*, but he parries successfully.
[bash ]
=
*Trill* panics, and attempts to flee!
*
*Trill* pierces your head.
=
*Trill* panics, and attempts to flee!
=
Your bash at *Trill* sends him sprawling!
* R HP:Battered MV:Tiring - Trill: Battered > nar 1s
You narrate '1s'
* R HP:Battered MV:Tiring - Trill: Battered >
Isela has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring - Trill: Battered > nar bashed
Isela strikes *Trill*'s right leg extremely hard.
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
You narrate 'bashed'
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
You do the best you can!
Eadmund has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
You do the best you can!
Eadmund pounds *Trill*'s body into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
Eadmund pounds *Trill*'s right hand into bloody fragments!
Isela strikes *Trill*'s body very hard.
You smite *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Trill*'s death cry.
They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > 9
They aren't here.
* R HP:Battered MV:Tiring > [take all corpse]
You get a leather water flask from the corpse of Trill.
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a belt pack from the corpse of Trill.
You get a belt bearing a dragon worked in silver from the corpse of Trill.
a sai: You can't take that!
You get a silver etched shield from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a green fringed shawl from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
a leather cuirass: You can't take that!
You get a silver medallion from the corpse of Trill.
You get a silver medallion from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get a beautifully worked great serpent ring from the corpse of Trill.
You get a beautifully worked great serpent ring from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.
* R HP:Battered MV:Tiring >
Eadmund leans over and severs the head from the corpse of Trill.
* R HP:Battered MV:Tiring >
Isela narrates 'rip'
* R HP:Battered MV:Tiring > stat
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 15.7 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 20
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Tiring > snick
You snicker softly.
* R HP:Battered MV:Tiring > l
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Trill is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Eadmund narrates 'Snap'
* R HP:Battered MV:Tiring > give all isela
sco
You give a blood-red enameled trident badge to Isela.
You give a beautifully worked great serpent ring to Isela.
You give a beautifully worked great serpent ring to Isela.
You give a camouflaged hood to Isela.
You give a silver medallion to Isela.
You give a silver medallion to Isela.
You give a surcoat with exquisite embroidery to Isela.
You give a green fringed shawl to Isela.
You give a pair of dark gloves to Isela.
You give a jeweled wristcuff to Isela.
You give a jeweled wristcuff to Isela.
You give a silver etched shield to Isela.
You give a belt bearing a dragon worked in silver to Isela.
You give a belt pack to Isela.
You give a pair of earthen colored breeches to Isela.
You give a black pair of silver-tooled boots to Isela.
You give a leather water flask to Isela.
You give her fifteen coppers.
You give her 91 crowns.
* R HP:Battered MV:Tiring > You have 125(403) hit and 118(170) movement points.
You have scored 105916479 experience points and 2030 quest points.
You need 2583521 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Tiring > sco
You have 125(403) hit and 118(170) movement points.
You have scored 105916479 experience points and 2030 quest points.
You need 2583521 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Tiring > n
6
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eadmund has arrived from the south, riding a warhorse.
* R HP:Battered MV:Tiring > [kil h.dark]
They aren't here.
* R HP:Battered MV:Tiring > nar what an eggcellent bash
You narrate 'what an eggcellent bash'
* R HP:Battered MV:Tiring > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > dark is now set as your target.
l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > scan n
* R HP:Battered MV:Tiring > nar and perfect timing
You narrate 'and perfect timing'
* R HP:Battered MV:Tiring >
Isela has arrived from the south, riding a warhorse.
* R HP:Battered MV:Tiring > stat
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Tiring > l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > time
save
l
The blight bear tries to hit Isela, but she parries successfully.
Isela strikes the blight bear's left foreleg extremely hard.
The blight bear tries to hit Isela, but she parries successfully.
It is 3 o'clock am, on the 17th day of the month of Choren, year 1578.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.
(Server: Mon Jul 1 19:41:37 2024 EST, last rebooted 19 hours, 38 minutes ago)
* R HP:Battered MV:Strong > Saving Matheus.
* R HP:Battered MV:Strong > dark is now set as your target.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
The blight bear is here, fighting Isela.
Isela Adelwhin, Tower Accepted is here, fighting the blight bear, riding a warhorse.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
The blight bear is here, fighting Isela.
Isela Adelwhin, Tower Accepted is here, fighting the blight bear, riding a warhorse.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > kil bear
You smite the blight bear's left leg into bloody fragments!
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Hurt >
You smite the blight bear's left leg into bloody fragments!
Isela strikes the blight bear's right foreleg hard.
The blight bear tries to hit Isela, but she deflects the blow.
Eadmund joins Isela's fight!
eq
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Wounded > You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a great claymore
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Wounded >
Eadmund pounds the blight bear's body into bloody fragments!
You smite the blight bear's body into bloody fragments!
Isela strikes the blight bear's right paw very hard.
The blight bear tries to hit Isela, but she parries successfully.
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Battered >
Elliemae has been woven into the Pattern...
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Battered >
Eadmund pounds the blight bear's body into bloody fragments!
You smite the blight bear's right foreleg into bloody fragments!
Isela tries to strike the blight bear, but it parries successfully.
The blight bear tries to hit Isela, but she parries successfully.
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Beaten > say this is like 200x better than that other sword
You say 'this is like 200x better than that other sword'
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Beaten > l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
The blight bear is here, fighting Isela.
Isela Adelwhin, Tower Accepted is here, fighting the blight bear, riding a warhorse.
Child Eadmund the Under-lieutenant is here, fighting the blight bear, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Beaten > time
It is 3 o'clock am, on the 17th day of the month of Choren, year 1578.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.
(Server: Mon Jul 1 19:41:48 2024 EST, last rebooted 19 hours, 38 minutes ago)
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Beaten >
Eadmund pounds the blight bear's body into bloody fragments!
You smite the blight bear's head into bloody fragments!
The blight bear is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blight bear's death cry.
* R HP:Battered MV:Strong > dark is now set as your target.
l
scan n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > * R HP:Battered MV:Strong > dark is now set as your target.
sco
You have 137(403) hit and 131(170) movement points.
You have scored 105937447 experience points and 2030 quest points.
You need 2562553 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Strong >
Isela leaves south riding a warhorse.
Eadmund throws back his head and cackles with insane glee!
* R HP:Battered MV:Strong >
Eadmund says 'Totally'
* R HP:Battered MV:Strong > sco
You have 137(403) hit and 131(170) movement points.
You have scored 105937447 experience points and 2030 quest points.
You need 2562553 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Strong > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Strong > s
5
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Battered MV:Strong > [scalp corpse]
It seems to have already been scalped.
* R HP:Battered MV:Strong > sco
You have 137(403) hit and 130(170) movement points.
You have scored 105937447 experience points and 2030 quest points.
You need 2562553 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Strong > where
s
Players in your Zone
--------------------
Eadmund - The Blight
Matheus - The Blight
Isela - The Blight
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Battered MV:Strong > scan s
Isela Adelwhin, Tower Accepted is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Isela.
The blighted tree is here, fighting Isela.
* R HP:Battered MV:Strong > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Isela.
The blighted tree is here, fighting Isela.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Battered MV:Strong > tree is now set as your target.
kill tree
You smite the blighted tree's roots into bloody fragments!
Eadmund pounds the blighted tree's trunk into bloody fragments!
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Critical >
Eadmund pounds the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
The blighted tree tries to hit Isela, but she dodges the attack.
* R HP:Battered MV:Strong > kill tree
You smite the blighted tree's roots into bloody fragments!
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded >
Eadmund pounds the blighted tree's trunk into bloody fragments!
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded >
Isela stops using a piece of sandstone.
*Teveyl* has arrived from the north, riding a shadow stallion.
*Denji* has arrived from the north.
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded > [change posture offensive]
Posture changed to: Offensive
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded > sat
*Denji* lances your left hand.
Arglebargle, glop-glyf!?!
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded >
*Denji* barely lances your body.
Eadmund pounds the blighted tree's trunk into bloody fragments!
You smite the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
*Teveyl* leaves east riding a shadow stallion.
* R HP:Battered MV:Strong >
Eadmund tries to pound *Denji*, but he deflects the blow.
* R HP:Battered MV:Strong > dark is now set as your target.
kill dark
0
You try to smite *Denji*, but he parries successfully.
Isela strikes *Denji*'s body hard. Wounded >
[bash ]
*
Isela tries to strike *Denji*, but he deflects the blow.
You dodge a bash from *Denji* who loses his balance and falls!
-
Eadmund sends *Denji* sprawling with a powerful bash!
=
They already seem to be stunned.
* R HP:Battered MV:Strong - Denji: Wounded > kill dark
Isela strikes *Denji*'s body very hard.
You smite *Denji*'s body very hard.
Eadmund pounds *Denji*'s body hard.
* R HP:Battered MV:Strong - Denji: Battered > You do the best you can!
* R HP:Battered MV:Strong - Denji: Battered > l
kill dark
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]
*Denji* is sitting here
Child Eadmund the Under-lieutenant is here, fighting Denji, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is here, fighting Denji, riding a warhorse.
* R HP:Battered MV:Strong - Denji: Battered > You do the best you can!
* R HP:Battered MV:Strong - Denji: Battered >
*Denji* panics, and attempts to flee!
* R HP:Battered MV:Strong - Denji: Battered > kill dark
You try to smite *Denji*, but he deflects the blow.
*Denji* barely lances your left foot.
*Denji* leaves south.
They aren't here.
kill dark
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > n
e
kill dark
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Eadmund has arrived from the south, riding a warhorse.
* R HP:Battered MV:Tiring > kill dark
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
A small stick is lying on the ground here.
Eadmund has arrived from the west, riding a warhorse.
Eadmund tries to pound *Denji*, but he parries successfully.
* R HP:Battered MV:Tiring > kill dark
You smite *Denji*'s body very hard.
* R HP:Battered MV:Tiring - Eadmund: Wounded - Denji: Battered > You do the best you can!
0
* R HP:Battered MV:Tiring - Eadmund: Wounded - Denji: Battered > You do the best you can!
[bash ] ring - Eadmund: Wounded - Denji: Battered >
*Denji* panics, and attempts to flee!
-
Eadmund pounds *Denji*'s right leg.
*
*Denji* leaves west.
w
n
Cancelled.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Eadmund!
* R HP:Battered MV:Tiring > kill dark
*Denji* leaves north.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
A spotted horse wanders skittishly around here.
* R HP:Battered MV:Tiring > *Denji* leaves north.
They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > n
kill dark
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > s
They aren't here.
* R HP:Battered MV:Tiring > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
s
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Teveyl* is standing here, riding a shadow stallion.
*Teveyl* is surrounded by a shimmering white aura!
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Teveyl* pierces your head.
kill dark
* R HP:Battered MV:Tiring - Teveyl: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Tiring - Teveyl: Wounded > You do the best you can!
Eadmund pounds the blighted tree's trunk into bloody fragments!
* R HP:Battered MV:Tiring - Teveyl: Wounded > 0
Eadmund swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
Eadmund pounds the blighted tree's trunk into bloody fragments!
You try to smite *Teveyl*, but he parries successfully.
*Teveyl* pierces your body.
[bash ] ng - Teveyl: Wounded >
*Teveyl* panics, and attempts to flee!
-
*Teveyl* leaves south riding a shadow stallion.
-
The blighted tree barely hits your body.
The blighted tree tries to hit Eadmund, but he parries successfully.
Eadmund pounds the blighted tree's crown into bloody fragments!
=
They're not here anymore!
* R HP:Beaten MV:Tiring - the blighted tree: Healthy > nar 1n orch ent
1
You narrate '1n orch ent'
f
* R HP:Beaten MV:Tiring - the blighted tree: Healthy > 2
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring - the blighted tree: Healthy > of
kill dark
You panic and attempt to flee!
*Teveyl* has arrived from the east, riding a shadow stallion.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > 2
*Teveyl* has arrived from the south, riding a shadow stallion.
* R HP:Beaten MV:Tiring > of
[change mood brave]
Mood changed to: Brave
*Teveyl* pierces your right hand.
s
* R HP:Beaten MV:Tiring - Teveyl: Wounded > [change posture offensive]
Posture changed to: Offensive
b
* R HP:Beaten MV:Tiring - Teveyl: Wounded > No way! You're fighting for your life!
1
f R HP:Beaten MV:Tiring - Teveyl: Wounded >
*Teveyl* pierces your head.
[bash h.dark]
s
s
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!yl: Wounded >
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Teveyl* is standing here, riding a shadow stallion.
*Teveyl* is surrounded by a shimmering white aura!
A spotted horse wanders skittishly around here.
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
Child Eadmund the Under-lieutenant is here, fighting the blighted tree, riding a warhorse.
The blighted tree is lying here, stunned.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Tiring >
Eadmund pounds the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Eadmund pounds the blighted tree's roots into bloody fragments!
cw 0
* R HP:Beaten MV:Tiring > 2
[change wimpy]
You won't flee from any fight now.
of
* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Tiring > 2
[change posture offensive]
Posture changed to: Offensive
*Teveyl* has arrived from the north, riding a shadow stallion.
* R HP:Beaten MV:Tiring > of
Isela tries to strike *Teveyl*, but he parries successfully.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Tiring > kk
0
*Denji* has arrived from the north.
Arglebargle, glop-glyf!?!
* R HP:Beaten MV:Tiring > e
*Denji* barely lances your head.
[bash ]
2
of
1
f
Cancelled.
*Denji* barely lances your body.
The blighted tree tries to hit Eadmund, but he parries successfully.
Eadmund pounds the blighted tree's branch into bloody fragments!
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Denji: Battered > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong - Denji: Battered > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Strong - Denji: Battered > [change mood wimpy]
Mood changed to: Wimpy
Isela panics, and attempts to flee!
*Teveyl* releases streaks of Fire at Isela, who screams in pain.
Isela leaves north riding a warhorse.ered >
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
A spotted horse wanders skittishly around here.
* R HP:Beaten MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong > kill dark
[change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Strong > kill dark
Isela leaves south riding a warhorse.
They aren't here.
*Teveyl* has arrived from the south, riding a shadow stallion.
s
* R HP:Beaten MV:Strong > kill dark
You try to smite *Teveyl*, but he deflects the blow.
* R HP:Beaten MV:Strong - Teveyl: Wounded > 0
*Teveyl* pierces your body.
You try to smite *Teveyl*, but he deflects the blow.
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Teveyl: Wounded > You do the best you can!
[bash ] ng - Teveyl: Wounded >
-
*Teveyl* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Teveyl* pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Teveyl* sends him sprawling!
* R HP:Beaten MV:Strong - Teveyl: Wounded > nar 2n orch ent
You narrate '2n orch ent'
* R HP:Beaten MV:Strong - Teveyl: Wounded > nar bashed
You narrate 'bashed'
* R HP:Beaten MV:Strong - Teveyl: Wounded >
You smite *Teveyl*'s head into bloody fragments!
*Teveyl* panics, and attempts to flee!
*Teveyl* leaves north riding a shadow stallion.
* R HP:Beaten MV:Strong > kill dark
kill dark
s
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
*Teveyl* has arrived from the north, riding a shadow stallion.
* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
*Denji* is standing here.
Eadmund leaves north riding a warhorse.
* R HP:Beaten MV:Strong > You smite *Denji*'s right hand hard.
* R HP:Beaten MV:Strong - Denji: Battered > nar
Yes, narrate, fine, narrate we must, but WHAT???
* R HP:Beaten MV:Strong - Denji: Battered >
*Denji* barely lances your right leg.
You wish that your wounds would stop BLEEDING so much!
You smite *Denji*'s right leg hard.
* R HP:Beaten MV:Strong - Denji: Battered >
*Denji* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Denji: Battered >
*Teveyl* has arrived from the north, riding a shadow stallion.
*Teveyl* leaves east riding a shadow stallion.
* R HP:Beaten MV:Strong - Denji: Battered > kill dark
*Denji* leaves south.
* R HP:Beaten MV:Strong > They aren't here.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > kill dark
Isela has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Strong > 2
They aren't here.
* R HP:Beaten MV:Strong > of
[change mood brave]
Mood changed to: Brave
kill dark
* R HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > e
They aren't here.
* R HP:Beaten MV:Strong > kill dark
*Teveyl* has arrived from the east, riding a shadow stallion.
0
* R HP:Beaten MV:Strong > *Denji* has arrived from the south.
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
Eadmund has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > w
[bash ]
Bash who?
kill dark
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is here, fighting Isela.
*Teveyl* is here, fighting Isela, riding a shadow stallion.
*Teveyl* is surrounded by a shimmering white aura!
Isela Adelwhin, Tower Accepted is here, fighting Teveyl, riding a warhorse.
Eadmund has arrived from the east, riding a warhorse.
Eadmund tries to pound *Denji*, but he parries successfully.
*Teveyl* panics, and attempts to flee!
0
* R HP:Beaten MV:Tiring > You try to smite *Teveyl*, but he parries successfully.
[bash ] ng - Isela: Beaten - Teveyl: Battered >
*Teveyl* leaves south riding a shadow stallion.
-
Isela panics, and attempts to flee!
+
*Olajuwon* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*
*Olajuwon* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Isela strikes *Denji*'s left leg.
*Denji* tries to lance Isela, but she parries successfully.
Isela leaves north riding a warhorse.
=
They're not here anymore!
* R HP:Critical MV:Tiring - Olajuwon: Hurt > cw 40
*Denji* avoids being bashed by Eadmund who loses his balance and falls!
* R HP:Critical MV:Tiring - Olajuwon: Hurt > 1
[change wimpy]
You will now flee if you go below 40 hit points.
f
* R HP:Critical MV:Tiring - Olajuwon: Hurt > You try to smite *Olajuwon*, but he deflects the blow.
*Olajuwon* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Tiring - Olajuwon: Hurt > s
s
You panic and attempt to flee!
Isela has arrived from the north, riding a warhorse.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
*Olajuwon* is standing here.
Child Eadmund the Under-lieutenant is here, fighting Denji, riding a warhorse.
*Denji* is here, fighting Eadmund.
* R HP:Critical MV:Tiring > Isela tries to strike *Olajuwon*, but he deflects the blow.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > nar im crit
You narrate 'im crit'
* R HP:Critical MV:Tiring > w
s
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > w
A Potato Field
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
sco
* R HP:Critical MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Tiring > You have 50(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > stat
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 169, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Critical MV:Tiring >
Isela narrates 'i beat'
nar ragan atm
* R HP:Critical MV:Tiring > You narrate 'ragan atm'
cw 0
* R HP:Critical MV:Tiring > 2
of
[change wimpy]
You won't flee from any fight now.
* R HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
stat
* R HP:Critical MV:Tiring > l
[change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > kill dark
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
where
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > sacn n
Players in your Zone
--------------------
Isela - Walking Through the Orchard
Matheus - The Yard Before the Monastery
* R HP:Critical MV:Tiring > kill dark
Isela has arrived from the north, riding a warhorse.
* R HP:Critical MV:Tiring > kill dark
Arglebargle, glop-glyf!?!
* R HP:Critical MV:Tiring > They aren't here.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > scan n
kill dark
* R HP:Critical MV:Tiring > stat
They aren't here.
Eadmund narrates 'K regroup where'
l
* R HP:Beaten MV:Tiring > You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
Eadmund narrates 'Nod'
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Isela - The Yard Before the Monastery
Matheus - The Yard Before the Monastery
* R HP:Beaten MV:Tiring > sco
save
You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
l
* R HP:Beaten MV:Tiring > Saving Matheus.
* R HP:Beaten MV:Tiring > scan n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > Isela leaves south riding a warhorse.
* R HP:Beaten MV:Tiring > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
scan n
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > * R HP:Beaten MV:Tiring > stat
l
kill dark
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > res
They aren't here.
stat
* R HP:Beaten MV:Tiring > You sit down and rest your tired bones.
* R HP:Beaten MV:Tiring > You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Beaten MV:Tiring > notice
l
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > sco
You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
stat
* R HP:Beaten MV:Tiring > l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > time
It is 4 o'clock am, on the 17th day of the month of Choren, year 1578.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.
(Server: Mon Jul 1 19:43:21 2024 EST, last rebooted 19 hours, 40 minutes ago)
stat
* R HP:Beaten MV:Tiring > l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > dark is now set as your target.
l
scan n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > * R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Isela - Under the Angel
Matheus - The Yard Before the Monastery
* R HP:Beaten MV:Tiring > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
sco
* R HP:Beaten MV:Tiring > You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Tiring > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
scan n
* R HP:Beaten MV:Tiring > * R HP:Beaten MV:Tiring > snick
You snicker softly.
* R HP:Beaten MV:Tiring > dia eadmund
l
Eadmund has quite a few wounds.
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > sco
You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
* R HP:Beaten MV:Tiring > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > time
save
It is 4 o'clock am, on the 17th day of the month of Choren, year 1578.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.
(Server: Mon Jul 1 19:43:34 2024 EST, last rebooted 19 hours, 40 minutes ago)
* R HP:Beaten MV:Tiring > l
You have already saved during this tic.
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > sco
You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
* R HP:Beaten MV:Tiring > sco
*Teveyl* has arrived from the north, riding a shadow stallion.
*Denji* has arrived from the north.
* R HP:Beaten MV:Tiring > You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
* R HP:Beaten MV:Tiring >
Eadmund tries to pound *Olajuwon*, but he deflects the blow.
* R HP:Beaten MV:Tiring > st
*Denji* lances your body.
You wish that your wounds would stop BLEEDING so much!
kill dark
* R HP:Critical MV:Tiring - Denji: Battered > Do you not consider fighting as standing?
* R HP:Critical MV:Tiring - Denji: Battered > You do the best you can!
nar on
* R HP:Critical MV:Tiring - Denji: Battered > 1
f
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan tries to slice Teveyl, but he parries successfully.
A Shienaran forward scout slashes Denji's head.
Teveyl swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout slashes Denji's left arm hard.
A Shienaran forward scout tries to slash Teveyl, but he dodges the attack.
You smite *Denji*'s body very hard.
*Denji* barely lances your body.
You wish that your wounds would stop BLEEDING so much!
*Olajuwon* tries to pierce Eadmund, but he parries successfully.
Weak light filters through the hazy sky as the sun rises.
You narrate 'on'
* R HP:Beaten MV:Strong - Denji: Battered > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Denji: Battered > nar ragan
You panic and attempt to flee!
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a dreadlord leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'ragan'
* R HP:Beaten MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Strong > berk
w
6
0
[change mood berserk]
Mood changed to: Berserk
* R HP:Beaten MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
*Teveyl* is here, fighting a Shienaran forward scout, riding a shadow stallion.
Child Eadmund the Under-lieutenant is here, fighting Teveyl, riding a warhorse.
A snake is crawling through the water here.
A Shienaran forward scout is here, fighting Teveyl.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Teveyl.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Teveyl.
* R HP:Beaten MV:Strong > Ragan slices Teveyl's right arm into bloody fragments!
*Teveyl* panics, and attempts to flee!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes Teveyl's left hand very hard.
Teveyl swiftly dodges a Shienaran forward scout's attempt to slash him.
Isela has arrived from the south, riding a warhorse.
[kil h.dark]
You try to smite *Olajuwon*, but he deflects the blow.
[bash ] ng - Olajuwon: Hurt >
*Teveyl* leaves west riding a shadow stallion.
*Teveyl* has arrived from the west, riding a shadow stallion.
-
*Teveyl* tries to pierce Isela, but she parries successfully.
*
*Denji* panics, and attempts to flee!
*
*Teveyl* panics, and attempts to flee!
=
*Olajuwon* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
-
*Denji* leaves south.
*Olajuwon* panics, and attempts to flee!
*Teveyl* avoids being bashed by Eadmund who loses his balance and falls!
-
*Teveyl* leaves north riding a shadow stallion.
=
*Olajuwon* leaves south.
They're not here anymore!
* R HP:Critical MV:Strong > teveyl is now set as your target.
kill teveyl
kill teveyl
They aren't here.
* R HP:Critical MV:Strong > *Denji* has arrived from the south.
*Olajuwon* has arrived from the south.
They aren't here.
kill teveyl
* R HP:Critical MV:Strong >
*Denji* leaves east.
kill teveyl
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
kill teveyl
* R HP:Critical MV:Strong > kill teveyl
*Denji* has arrived from the east.
They aren't here.
* R HP:Critical MV:Strong > 2
*Denji* tries to lance Isela, but she parries successfully.
They aren't here.
Eadmund tries to pound *Olajuwon*, but he parries successfully.
2
* R HP:Critical MV:Strong > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong > A Shienaran forward scout joins Isela's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong >
*Denji* panics, and attempts to flee!
* R HP:Critical MV:Strong > 6
[kil h.dark]
You try to smite *Olajuwon*, but he deflects the blow.
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Hurt >
You smite *Olajuwon*'s body into bloody fragments!
Ragan slices Denji's right leg.
A Shienaran forward scout tries to slash Olajuwon, but he deflects the blow.
A Shienaran forward scout tries to slash Denji, but he parries successfully.
A Shienaran forward scout tries to slash Denji, but he parries successfully.
A Shienaran forward scout tries to slash Olajuwon, but he parries successfully.
*Olajuwon* tries to pierce Eadmund, but he deflects the blow.
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Hurt > dark is now set as your target.
kill dark
*Olajuwon* tries to pierce Eadmund, but he deflects the blow.
*Denji* leaves south.
You do the best you can!
kill dark
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Hurt > 0
Isela throws a fireball at *Olajuwon*, who screams in pain.
You do the best you can!
Eadmund sends *Olajuwon* sprawling with a powerful bash!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Wounded > [bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Wounded > kill dark
kill dark
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Wounded > You do the best you can!
kill dark
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Wounded > kill dark
You smite *Olajuwon*'s left arm into bloody fragments!
A Shienaran forward scout slashes Olajuwon's right leg into bloody fragments!
A Shienaran forward scout slashes Olajuwon's right leg into bloody fragments!
Eadmund pounds *Olajuwon*'s body extremely hard.
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
kill dark
You do the best you can!
kill dark
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
*Denji* has arrived from the south.
You do the best you can!
kill darkitical MV:Strong - Eadmund: Wounded - Olajuwon: Battered >
You intercept *Denji*'s attack on your mount.
*Denji* lances your right arm.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
kill dark
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > n
6
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is here, fighting a Shienaran forward scout.
*Olajuwon* is sitting here.
Isela Adelwhin, Tower Accepted is here, fighting Denji, riding a warhorse.
Child Eadmund the Under-lieutenant is here, fighting Olajuwon, riding a warhorse.
A snake is crawling through the water here.
A Shienaran forward scout is here, fighting Olajuwon.
A Shienaran forward scout is here, fighting Denji.
A Shienaran forward scout is here, fighting Denji.
A Shienaran forward scout is here, fighting Olajuwon.
Ragan is here, fighting Denji.
* R HP:Critical MV:Strong > [kil h.dark]
You smite *Olajuwon*'s body into bloody fragments!
*Olajuwon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Olajuwon*'s death cry.
*Teveyl* has arrived from the west.
cw 40
* R HP:Critical MV:Tiring >
*Teveyl* swiftly dodges Eadmund's attempt to pound him.
* R HP:Critical MV:Tiring > [change wimpy]
You will now flee if you go below 40 hit points.
* R HP:Critical MV:Tiring > 6
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Denji* leaves east.
* R HP:Critical MV:Tiring > 0
[kil h.dark]
You try to smite *Teveyl*, but he deflects the blow.
Isela gets a thin vial of yellow fluid from the corpse of Olajuwon.
Isela gets a gold crown from the corpse of Olajuwon.
Isela gets fifteen copper pennys from the corpse of Olajuwon.
Isela gets a black pair of silver-tooled boots from the corpse of Olajuwon.
Isela gets a pair of earthen colored breeches from the corpse of Olajuwon.
Isela gets a skin of human flesh from the corpse of Olajuwon.
Isela gets a belt with a buckle of cuendillar from the corpse of Olajuwon.
Isela gets a sharp, red stone dagger from the corpse of Olajuwon.
Isela gets a silver etched shield from the corpse of Olajuwon.
Isela gets a silver Kandori wristcuff from the corpse of Olajuwon.
Isela gets a pair of dark gloves from the corpse of Olajuwon.
Isela gets a set of cloth sleeves from the corpse of Olajuwon.
Isela gets a bearskin tunic from the corpse of Olajuwon.
Isela gets a shimmering pendant of obsidian from the corpse of Olajuwon.
Isela gets a shimmering pendant of obsidian from the corpse of Olajuwon.
Isela gets a camouflaged hood from the corpse of Olajuwon.
Isela gets a gold ring from the corpse of Olajuwon.
[bash ]
A Shienaran forward scout tries to slash Teveyl, but he parries successfully.
Ragan says 'You Teveyl!!! You will die before your time!! '
Teveyl swiftly dodges a Shienaran forward scout's attempt to slash him.
*Teveyl* swiftly dodges Eadmund's attempt to pound him.
*Denji* has arrived from the east.
Isela tries to strike *Denji*, but he parries successfully.
*Teveyl* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
*Denji* stops following *Teveyl*.
*Denji* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You vibrate and are knocked about.
A warhorse vibrates and is knocked about.
Isela panics, and attempts to flee!
Isela vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Eadmund vibrates and is knocked about.
The vibrations are so incredible, a watersnake is shaken into little pieces.
A watersnake is dead! R.I.P.
Your blood freezes as you hear a watersnake's death cry.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
Ragan vibrates and is knocked about.
Isela leaves north riding a warhorse.
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > cw 0
w
[change wimpy]
You won't flee from any fight now.
6
* R HP:Critical MV:Tiring > 0
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a watersnake is lying here.
The corpse of Olajuwon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Tiring > [kil h.dark]
They aren't here.
* R HP:Critical MV:Tiring > [bash ]
Bash who?
* R HP:Critical MV:Tiring > e
sco
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eadmund has arrived from the west, riding a warhorse.
* R HP:Critical MV:Tiring > You have 19(403) hit and 120(170) movement points.
You have scored 106446180 experience points and 2030 quest points.
You need 2053820 exp to level and 970 qp to rank.
You have amassed 152 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > sco
You have 19(403) hit and 120(170) movement points.
You have scored 106446180 experience points and 2030 quest points.
You need 2053820 exp to level and 970 qp to rank.
You have amassed 152 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
csan w
* R HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Critical MV:Tiring > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a watersnake is lying here.
The corpse of Olajuwon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Eadmund has arrived from the east, riding a warhorse.
* R HP:Critical MV:Tiring > scan n
* R HP:Critical MV:Tiring > sco
You have 32(403) hit and 119(170) movement points.
You have scored 106446180 experience points and 2030 quest points.
You need 2053820 exp to level and 970 qp to rank.
You have amassed 152 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Isela - A Field of Stumps
Eadmund - The Yard Before the Monastery
Matheus - The Yard Before the Monastery
* R HP:Critical MV:Tiring >
*Denji* has arrived from the south.
Eadmund leans over and severs the head from the corpse of Olajuwon.
* R HP:Critical MV:Tiring > nar 19 hp
*Denji* tries to lance Eadmund, but he deflects the blow.
* R HP:Critical MV:Tiring > l i
You narrate '19 hp'
* R HP:Critical MV:Tiring >
*Denji* panics, and attempts to flee!
* R HP:Critical MV:Tiring > 6
You do not see that here.
0
* R HP:Critical MV:Tiring > [kil h.dark]
You smite *Denji*'s body very hard.
[bash ] ring - Eadmund: Wounded - Denji: Beaten >
*
*Denji* leaves east.
dark is now set as your target.
=e
-kill dark
0
Cancelled.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
Eadmund has arrived from the west, riding a warhorse.
Eadmund sends *Denji* sprawling with a powerful bash!
* R HP:Critical MV:Tiring > You smite *Denji*'s body extremely hard.
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > You smite *Denji*'s right leg very hard.
Eadmund pounds *Denji*'s left arm very hard.
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > You do the best you can!
kill dark
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You smite *Denji*'s left leg hard.
Eadmund pounds *Denji*'s body very hard.
*Denji* is incapacitated and will slowly die, if not aided.
You do the best you can!
kill dark
* R HP:Critical MV:Tiring - Denji: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Denji: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Denji: Critical > nar denji rip
You narrate 'denji rip'
* R HP:Critical MV:Tiring - Denji: Critical >
*Teveyl* has arrived from the west.
* R HP:Critical MV:Tiring - Denji: Critical >
*Teveyl* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Denji: Critical >
*Teveyl* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You smite *Denji*'s body into bloody fragments!
*Denji* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Denji*'s death cry.
l in corpse
* R HP:Critical MV:Tiring > 1
corpse (here) :
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
a shiny copper dagger
a bronze belt of odd design
a barbed steel trident
[2] a sungwood bracelet
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a black, silver-embroidered cape
a tunic of finely-crafted chain
[2] a shimmering chain of gold
a gold-chased morion with an engraved silver comb
[2] a jade signet ring
an oilstone
Eadmund leans over and severs the head from the corpse of Denji.
w
* R HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Eadmund tries to pound *Teveyl*, but he parries successfully.
* R HP:Critical MV:Tiring > 2
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a watersnake is lying here.
The corpse of Olajuwon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
of
* R HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > nar 1e ragan
You narrate '1e ragan'
berk
* R HP:Critical MV:Tiring > e
b
Isela narrates 'nice'
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Tiring > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Denji is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Teveyl* is standing here.
Child Eadmund the Under-lieutenant is here, fighting Teveyl, riding a warhorse.
[bash h.dark] ring >
+
Isela has arrived from the west, riding a warhorse.
*Teveyl* avoids being bashed by Eadmund who loses his balance and falls!
*Teveyl* panics, and attempts to flee!
*
Isela tries to strike *Teveyl*, but he deflects the blow.
-
*Teveyl* leaves west.
=
They're not here anymore!
[bash ]
They already seem to be stunned.
* R HP:Battered MV:Tiring - Trill: Battered > 0
Isela throws a weakened fireball at *Trill*, who screams in pain.
*Teveyl* releases streaks of Fire at Isela, who screams in pain.
[bash ] ring - Trill: Beaten >
Eadmund sends *Denji* sprawling with a powerful bash!
*Teveyl* tries to pierce Isela, but she parries successfully.
Eadmund tries to pound *Denji*, but he parries successfully.
Isela tries to strike *Olajuwon*, but he dodges the attack.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
*Trill* pierces your right arm.
*
*Teveyl* staggers from the impact of an unseen force.
*
*Trill* panics, and attempts to flee!
=
*Olajuwon* tries to pierce Isela, but she deflects the blow.
*Trill* leaves south.
nar trill beaten
-
Eadmund narrates 'Tril beat'
6
0
Cancelled.
Eadmund pounds *Denji*'s body very hard.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
You narrate 'trill beaten'
* R HP:Battered MV:Tiring > [kil h.dark]
You try to smite *Teveyl*, but he deflects the blow.
[bash ] ring - Isela: Wounded - Teveyl: Battered >
-
*Teveyl* panics, and attempts to flee!
Isela releases streaks of Fire at *Teveyl*, who screams in pain.
*Teveyl* leaves east riding a shadow stallion.
+
*Olajuwon* tries to pierce Isela, but she parries successfully.
-
Eadmund pounds *Denji*'s left arm hard.
Isela tries to strike *Olajuwon*, but he deflects the blow.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
*Denji* tries to lance Eadmund, but he parries successfully.
=
They're not here anymore!
* R HP:Battered MV:Tiring > 6
0
[kil h.dark]
You smite *Denji*'s left leg hard.
[bash ] ring - Eadmund: Battered - Denji: Wounded >
+
*Trill* tries to pierce Isela, but she deflects the blow.
*
*Trill* tries to pierce Isela, but she parries successfully.
Isela tries to strike *Olajuwon*, but he parries successfully.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
*Trill* tries to pierce Isela, but she deflects the blow.
*Olajuwon* tries to pierce Isela, but she parries successfully.
*
Eadmund avoids being bashed by *Denji* who loses his balance and falls!
=
Eadmund sends *Denji* sprawling with a powerful bash!
*Trill* assumes an offensive striking posture.
=
They already seem to be stunned.
* R HP:Battered MV:Tiring - Eadmund: Battered - Denji: Wounded >
*Trill* tries to pierce Isela, but she deflects the blow.
You smite *Denji*'s body into bloody fragments!
Eadmund pounds *Denji*'s left leg hard.
*Olajuwon* tries to pierce Isela, but she deflects the blow.
* R HP:Battered MV:Tiring - Eadmund: Battered - Denji: Wounded >
*Trill* pierces Isela's right foot very hard.
* R HP:Battered MV:Tiring - Eadmund: Battered - Denji: Wounded >
*Denji* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Eadmund: Battered - Denji: Wounded > dark is now set as your target.
*Denji* leaves north.
* R HP:Battered MV:Tiring > kill dark
0
*Trill* pierces Isela's body very hard.
Isela panics, and attempts to flee!
*Olajuwon* tries to pierce Isela, but she deflects the blow.
You try to smite *Trill*, but he deflects the blow.
[bash ] ring - Isela: Battered - Trill: Beaten >
Isela leaves north riding a warhorse.
*Olajuwon* panics, and attempts to flee!
*Olajuwon* leaves north.
*Trill* panics, and attempts to flee!
-
*Denji* has arrived from the north.
=
*Denji* tries to lance Eadmund, but he deflects the blow.
+
*Trill* leaves south.
s
*
*Denji* panics, and attempts to flee!
6
0
Cancelled.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A spotted horse wanders skittishly around here.
* R HP:Battered MV:Tiring > [kil h.dark]
You try to smite *Trill*, but he parries successfully.
A shrill piercing scream reverberates through the area.
*Trill* pierces your body.
You try to smite *Trill*, but he parries successfully.
[bash ]
=
*Trill* panics, and attempts to flee!
*
*Trill* pierces your head.
=
*Trill* panics, and attempts to flee!
=
Your bash at *Trill* sends him sprawling!
* R HP:Battered MV:Tiring - Trill: Battered > nar 1s
You narrate '1s'
* R HP:Battered MV:Tiring - Trill: Battered >
Isela has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring - Trill: Battered > nar bashed
Isela strikes *Trill*'s right leg extremely hard.
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
You narrate 'bashed'
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
You do the best you can!
Eadmund has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
You do the best you can!
Eadmund pounds *Trill*'s body into bloody fragments!
* R HP:Battered MV:Tiring - Trill: Beaten > kill dark
Eadmund pounds *Trill*'s right hand into bloody fragments!
Isela strikes *Trill*'s body very hard.
You smite *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Trill*'s death cry.
They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > 9
They aren't here.
* R HP:Battered MV:Tiring > [take all corpse]
You get a leather water flask from the corpse of Trill.
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a belt pack from the corpse of Trill.
You get a belt bearing a dragon worked in silver from the corpse of Trill.
a sai: You can't take that!
You get a silver etched shield from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a green fringed shawl from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
a leather cuirass: You can't take that!
You get a silver medallion from the corpse of Trill.
You get a silver medallion from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get a beautifully worked great serpent ring from the corpse of Trill.
You get a beautifully worked great serpent ring from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.
* R HP:Battered MV:Tiring >
Eadmund leans over and severs the head from the corpse of Trill.
* R HP:Battered MV:Tiring >
Isela narrates 'rip'
* R HP:Battered MV:Tiring > stat
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 15.7 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 20
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Tiring > snick
You snicker softly.
* R HP:Battered MV:Tiring > l
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Trill is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Eadmund narrates 'Snap'
* R HP:Battered MV:Tiring > give all isela
sco
You give a blood-red enameled trident badge to Isela.
You give a beautifully worked great serpent ring to Isela.
You give a beautifully worked great serpent ring to Isela.
You give a camouflaged hood to Isela.
You give a silver medallion to Isela.
You give a silver medallion to Isela.
You give a surcoat with exquisite embroidery to Isela.
You give a green fringed shawl to Isela.
You give a pair of dark gloves to Isela.
You give a jeweled wristcuff to Isela.
You give a jeweled wristcuff to Isela.
You give a silver etched shield to Isela.
You give a belt bearing a dragon worked in silver to Isela.
You give a belt pack to Isela.
You give a pair of earthen colored breeches to Isela.
You give a black pair of silver-tooled boots to Isela.
You give a leather water flask to Isela.
You give her fifteen coppers.
You give her 91 crowns.
* R HP:Battered MV:Tiring > You have 125(403) hit and 118(170) movement points.
You have scored 105916479 experience points and 2030 quest points.
You need 2583521 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Tiring > sco
You have 125(403) hit and 118(170) movement points.
You have scored 105916479 experience points and 2030 quest points.
You need 2583521 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Tiring > n
6
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eadmund has arrived from the south, riding a warhorse.
* R HP:Battered MV:Tiring > [kil h.dark]
They aren't here.
* R HP:Battered MV:Tiring > nar what an eggcellent bash
You narrate 'what an eggcellent bash'
* R HP:Battered MV:Tiring > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > dark is now set as your target.
l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > scan n
* R HP:Battered MV:Tiring > nar and perfect timing
You narrate 'and perfect timing'
* R HP:Battered MV:Tiring >
Isela has arrived from the south, riding a warhorse.
* R HP:Battered MV:Tiring > stat
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Tiring > l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > time
save
l
The blight bear tries to hit Isela, but she parries successfully.
Isela strikes the blight bear's left foreleg extremely hard.
The blight bear tries to hit Isela, but she parries successfully.
It is 3 o'clock am, on the 17th day of the month of Choren, year 1578.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.
(Server: Mon Jul 1 19:41:37 2024 EST, last rebooted 19 hours, 38 minutes ago)
* R HP:Battered MV:Strong > Saving Matheus.
* R HP:Battered MV:Strong > dark is now set as your target.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
The blight bear is here, fighting Isela.
Isela Adelwhin, Tower Accepted is here, fighting the blight bear, riding a warhorse.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
The blight bear is here, fighting Isela.
Isela Adelwhin, Tower Accepted is here, fighting the blight bear, riding a warhorse.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > kil bear
You smite the blight bear's left leg into bloody fragments!
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Hurt >
You smite the blight bear's left leg into bloody fragments!
Isela strikes the blight bear's right foreleg hard.
The blight bear tries to hit Isela, but she deflects the blow.
Eadmund joins Isela's fight!
eq
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Wounded > You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a great claymore
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Wounded >
Eadmund pounds the blight bear's body into bloody fragments!
You smite the blight bear's body into bloody fragments!
Isela strikes the blight bear's right paw very hard.
The blight bear tries to hit Isela, but she parries successfully.
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Battered >
Elliemae has been woven into the Pattern...
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Battered >
Eadmund pounds the blight bear's body into bloody fragments!
You smite the blight bear's right foreleg into bloody fragments!
Isela tries to strike the blight bear, but it parries successfully.
The blight bear tries to hit Isela, but she parries successfully.
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Beaten > say this is like 200x better than that other sword
You say 'this is like 200x better than that other sword'
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Beaten > l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
The blight bear is here, fighting Isela.
Isela Adelwhin, Tower Accepted is here, fighting the blight bear, riding a warhorse.
Child Eadmund the Under-lieutenant is here, fighting the blight bear, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Beaten > time
It is 3 o'clock am, on the 17th day of the month of Choren, year 1578.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.
(Server: Mon Jul 1 19:41:48 2024 EST, last rebooted 19 hours, 38 minutes ago)
* R HP:Battered MV:Strong - Isela: Battered - the blight bear: Beaten >
Eadmund pounds the blight bear's body into bloody fragments!
You smite the blight bear's head into bloody fragments!
The blight bear is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blight bear's death cry.
* R HP:Battered MV:Strong > dark is now set as your target.
l
scan n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > * R HP:Battered MV:Strong > dark is now set as your target.
sco
You have 137(403) hit and 131(170) movement points.
You have scored 105937447 experience points and 2030 quest points.
You need 2562553 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Strong >
Isela leaves south riding a warhorse.
Eadmund throws back his head and cackles with insane glee!
* R HP:Battered MV:Strong >
Eadmund says 'Totally'
* R HP:Battered MV:Strong > sco
You have 137(403) hit and 131(170) movement points.
You have scored 105937447 experience points and 2030 quest points.
You need 2562553 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Strong > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Strong > s
5
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Battered MV:Strong > [scalp corpse]
It seems to have already been scalped.
* R HP:Battered MV:Strong > sco
You have 137(403) hit and 130(170) movement points.
You have scored 105937447 experience points and 2030 quest points.
You need 2562553 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Battered MV:Strong > where
s
Players in your Zone
--------------------
Eadmund - The Blight
Matheus - The Blight
Isela - The Blight
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Battered MV:Strong > scan s
Isela Adelwhin, Tower Accepted is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Isela.
The blighted tree is here, fighting Isela.
* R HP:Battered MV:Strong > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Isela.
The blighted tree is here, fighting Isela.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Battered MV:Strong > tree is now set as your target.
kill tree
You smite the blighted tree's roots into bloody fragments!
Eadmund pounds the blighted tree's trunk into bloody fragments!
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Critical >
Eadmund pounds the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
The blighted tree tries to hit Isela, but she dodges the attack.
* R HP:Battered MV:Strong > kill tree
You smite the blighted tree's roots into bloody fragments!
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded >
Eadmund pounds the blighted tree's trunk into bloody fragments!
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded >
Isela stops using a piece of sandstone.
*Teveyl* has arrived from the north, riding a shadow stallion.
*Denji* has arrived from the north.
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded > [change posture offensive]
Posture changed to: Offensive
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded > sat
*Denji* lances your left hand.
Arglebargle, glop-glyf!?!
* R HP:Battered MV:Strong - Isela: Battered - the blighted tree: Wounded >
*Denji* barely lances your body.
Eadmund pounds the blighted tree's trunk into bloody fragments!
You smite the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
*Teveyl* leaves east riding a shadow stallion.
* R HP:Battered MV:Strong >
Eadmund tries to pound *Denji*, but he deflects the blow.
* R HP:Battered MV:Strong > dark is now set as your target.
kill dark
0
You try to smite *Denji*, but he parries successfully.
Isela strikes *Denji*'s body hard. Wounded >
[bash ]
*
Isela tries to strike *Denji*, but he deflects the blow.
You dodge a bash from *Denji* who loses his balance and falls!
-
Eadmund sends *Denji* sprawling with a powerful bash!
=
They already seem to be stunned.
* R HP:Battered MV:Strong - Denji: Wounded > kill dark
Isela strikes *Denji*'s body very hard.
You smite *Denji*'s body very hard.
Eadmund pounds *Denji*'s body hard.
* R HP:Battered MV:Strong - Denji: Battered > You do the best you can!
* R HP:Battered MV:Strong - Denji: Battered > l
kill dark
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]
*Denji* is sitting here
Child Eadmund the Under-lieutenant is here, fighting Denji, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is here, fighting Denji, riding a warhorse.
* R HP:Battered MV:Strong - Denji: Battered > You do the best you can!
* R HP:Battered MV:Strong - Denji: Battered >
*Denji* panics, and attempts to flee!
* R HP:Battered MV:Strong - Denji: Battered > kill dark
You try to smite *Denji*, but he deflects the blow.
*Denji* barely lances your left foot.
*Denji* leaves south.
They aren't here.
kill dark
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > n
e
kill dark
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Eadmund has arrived from the south, riding a warhorse.
* R HP:Battered MV:Tiring > kill dark
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
A small stick is lying on the ground here.
Eadmund has arrived from the west, riding a warhorse.
Eadmund tries to pound *Denji*, but he parries successfully.
* R HP:Battered MV:Tiring > kill dark
You smite *Denji*'s body very hard.
* R HP:Battered MV:Tiring - Eadmund: Wounded - Denji: Battered > You do the best you can!
0
* R HP:Battered MV:Tiring - Eadmund: Wounded - Denji: Battered > You do the best you can!
[bash ] ring - Eadmund: Wounded - Denji: Battered >
*Denji* panics, and attempts to flee!
-
Eadmund pounds *Denji*'s right leg.
*
*Denji* leaves west.
w
n
Cancelled.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Eadmund!
* R HP:Battered MV:Tiring > kill dark
*Denji* leaves north.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
A spotted horse wanders skittishly around here.
* R HP:Battered MV:Tiring > *Denji* leaves north.
They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > n
kill dark
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > s
They aren't here.
* R HP:Battered MV:Tiring > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
s
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Teveyl* is standing here, riding a shadow stallion.
*Teveyl* is surrounded by a shimmering white aura!
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Teveyl* pierces your head.
kill dark
* R HP:Battered MV:Tiring - Teveyl: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Tiring - Teveyl: Wounded > You do the best you can!
Eadmund pounds the blighted tree's trunk into bloody fragments!
* R HP:Battered MV:Tiring - Teveyl: Wounded > 0
Eadmund swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
Eadmund pounds the blighted tree's trunk into bloody fragments!
You try to smite *Teveyl*, but he parries successfully.
*Teveyl* pierces your body.
[bash ] ng - Teveyl: Wounded >
*Teveyl* panics, and attempts to flee!
-
*Teveyl* leaves south riding a shadow stallion.
-
The blighted tree barely hits your body.
The blighted tree tries to hit Eadmund, but he parries successfully.
Eadmund pounds the blighted tree's crown into bloody fragments!
=
They're not here anymore!
* R HP:Beaten MV:Tiring - the blighted tree: Healthy > nar 1n orch ent
1
You narrate '1n orch ent'
f
* R HP:Beaten MV:Tiring - the blighted tree: Healthy > 2
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring - the blighted tree: Healthy > of
kill dark
You panic and attempt to flee!
*Teveyl* has arrived from the east, riding a shadow stallion.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > 2
*Teveyl* has arrived from the south, riding a shadow stallion.
* R HP:Beaten MV:Tiring > of
[change mood brave]
Mood changed to: Brave
*Teveyl* pierces your right hand.
s
* R HP:Beaten MV:Tiring - Teveyl: Wounded > [change posture offensive]
Posture changed to: Offensive
b
* R HP:Beaten MV:Tiring - Teveyl: Wounded > No way! You're fighting for your life!
1
f R HP:Beaten MV:Tiring - Teveyl: Wounded >
*Teveyl* pierces your head.
[bash h.dark]
s
s
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!yl: Wounded >
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of Matheus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Teveyl* is standing here, riding a shadow stallion.
*Teveyl* is surrounded by a shimmering white aura!
A spotted horse wanders skittishly around here.
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
Child Eadmund the Under-lieutenant is here, fighting the blighted tree, riding a warhorse.
The blighted tree is lying here, stunned.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Tiring >
Eadmund pounds the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Eadmund pounds the blighted tree's roots into bloody fragments!
cw 0
* R HP:Beaten MV:Tiring > 2
[change wimpy]
You won't flee from any fight now.
of
* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Tiring > 2
[change posture offensive]
Posture changed to: Offensive
*Teveyl* has arrived from the north, riding a shadow stallion.
* R HP:Beaten MV:Tiring > of
Isela tries to strike *Teveyl*, but he parries successfully.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Tiring > kk
0
*Denji* has arrived from the north.
Arglebargle, glop-glyf!?!
* R HP:Beaten MV:Tiring > e
*Denji* barely lances your head.
[bash ]
2
of
1
f
Cancelled.
*Denji* barely lances your body.
The blighted tree tries to hit Eadmund, but he parries successfully.
Eadmund pounds the blighted tree's branch into bloody fragments!
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Denji: Battered > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong - Denji: Battered > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Strong - Denji: Battered > [change mood wimpy]
Mood changed to: Wimpy
Isela panics, and attempts to flee!
*Teveyl* releases streaks of Fire at Isela, who screams in pain.
Isela leaves north riding a warhorse.ered >
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
A spotted horse wanders skittishly around here.
* R HP:Beaten MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong > kill dark
[change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Strong > kill dark
Isela leaves south riding a warhorse.
They aren't here.
*Teveyl* has arrived from the south, riding a shadow stallion.
s
* R HP:Beaten MV:Strong > kill dark
You try to smite *Teveyl*, but he deflects the blow.
* R HP:Beaten MV:Strong - Teveyl: Wounded > 0
*Teveyl* pierces your body.
You try to smite *Teveyl*, but he deflects the blow.
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Teveyl: Wounded > You do the best you can!
[bash ] ng - Teveyl: Wounded >
-
*Teveyl* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Teveyl* pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Teveyl* sends him sprawling!
* R HP:Beaten MV:Strong - Teveyl: Wounded > nar 2n orch ent
You narrate '2n orch ent'
* R HP:Beaten MV:Strong - Teveyl: Wounded > nar bashed
You narrate 'bashed'
* R HP:Beaten MV:Strong - Teveyl: Wounded >
You smite *Teveyl*'s head into bloody fragments!
*Teveyl* panics, and attempts to flee!
*Teveyl* leaves north riding a shadow stallion.
* R HP:Beaten MV:Strong > kill dark
kill dark
s
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
*Teveyl* has arrived from the north, riding a shadow stallion.
* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
*Denji* is standing here.
Eadmund leaves north riding a warhorse.
* R HP:Beaten MV:Strong > You smite *Denji*'s right hand hard.
* R HP:Beaten MV:Strong - Denji: Battered > nar
Yes, narrate, fine, narrate we must, but WHAT???
* R HP:Beaten MV:Strong - Denji: Battered >
*Denji* barely lances your right leg.
You wish that your wounds would stop BLEEDING so much!
You smite *Denji*'s right leg hard.
* R HP:Beaten MV:Strong - Denji: Battered >
*Denji* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Denji: Battered >
*Teveyl* has arrived from the north, riding a shadow stallion.
*Teveyl* leaves east riding a shadow stallion.
* R HP:Beaten MV:Strong - Denji: Battered > kill dark
*Denji* leaves south.
* R HP:Beaten MV:Strong > They aren't here.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > kill dark
Isela has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Strong > 2
They aren't here.
* R HP:Beaten MV:Strong > of
[change mood brave]
Mood changed to: Brave
kill dark
* R HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > e
They aren't here.
* R HP:Beaten MV:Strong > kill dark
*Teveyl* has arrived from the east, riding a shadow stallion.
0
* R HP:Beaten MV:Strong > *Denji* has arrived from the south.
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
Eadmund has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > w
[bash ]
Bash who?
kill dark
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is here, fighting Isela.
*Teveyl* is here, fighting Isela, riding a shadow stallion.
*Teveyl* is surrounded by a shimmering white aura!
Isela Adelwhin, Tower Accepted is here, fighting Teveyl, riding a warhorse.
Eadmund has arrived from the east, riding a warhorse.
Eadmund tries to pound *Denji*, but he parries successfully.
*Teveyl* panics, and attempts to flee!
0
* R HP:Beaten MV:Tiring > You try to smite *Teveyl*, but he parries successfully.
[bash ] ng - Isela: Beaten - Teveyl: Battered >
*Teveyl* leaves south riding a shadow stallion.
-
Isela panics, and attempts to flee!
+
*Olajuwon* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*
*Olajuwon* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Isela strikes *Denji*'s left leg.
*Denji* tries to lance Isela, but she parries successfully.
Isela leaves north riding a warhorse.
=
They're not here anymore!
* R HP:Critical MV:Tiring - Olajuwon: Hurt > cw 40
*Denji* avoids being bashed by Eadmund who loses his balance and falls!
* R HP:Critical MV:Tiring - Olajuwon: Hurt > 1
[change wimpy]
You will now flee if you go below 40 hit points.
f
* R HP:Critical MV:Tiring - Olajuwon: Hurt > You try to smite *Olajuwon*, but he deflects the blow.
*Olajuwon* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Tiring - Olajuwon: Hurt > s
s
You panic and attempt to flee!
Isela has arrived from the north, riding a warhorse.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
*Olajuwon* is standing here.
Child Eadmund the Under-lieutenant is here, fighting Denji, riding a warhorse.
*Denji* is here, fighting Eadmund.
* R HP:Critical MV:Tiring > Isela tries to strike *Olajuwon*, but he deflects the blow.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > nar im crit
You narrate 'im crit'
* R HP:Critical MV:Tiring > w
s
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > w
A Potato Field
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
sco
* R HP:Critical MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Tiring > You have 50(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > stat
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 169, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Critical MV:Tiring >
Isela narrates 'i beat'
nar ragan atm
* R HP:Critical MV:Tiring > You narrate 'ragan atm'
cw 0
* R HP:Critical MV:Tiring > 2
of
[change wimpy]
You won't flee from any fight now.
* R HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
stat
* R HP:Critical MV:Tiring > l
[change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > kill dark
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
where
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > sacn n
Players in your Zone
--------------------
Isela - Walking Through the Orchard
Matheus - The Yard Before the Monastery
* R HP:Critical MV:Tiring > kill dark
Isela has arrived from the north, riding a warhorse.
* R HP:Critical MV:Tiring > kill dark
Arglebargle, glop-glyf!?!
* R HP:Critical MV:Tiring > They aren't here.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > scan n
kill dark
* R HP:Critical MV:Tiring > stat
They aren't here.
Eadmund narrates 'K regroup where'
l
* R HP:Beaten MV:Tiring > You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
Eadmund narrates 'Nod'
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Isela - The Yard Before the Monastery
Matheus - The Yard Before the Monastery
* R HP:Beaten MV:Tiring > sco
save
You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
l
* R HP:Beaten MV:Tiring > Saving Matheus.
* R HP:Beaten MV:Tiring > scan n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Isela Adelwhin, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > Isela leaves south riding a warhorse.
* R HP:Beaten MV:Tiring > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
scan n
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > * R HP:Beaten MV:Tiring > stat
l
kill dark
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > res
They aren't here.
stat
* R HP:Beaten MV:Tiring > You sit down and rest your tired bones.
* R HP:Beaten MV:Tiring > You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Beaten MV:Tiring > notice
l
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > sco
You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
stat
* R HP:Beaten MV:Tiring > l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > time
It is 4 o'clock am, on the 17th day of the month of Choren, year 1578.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.
(Server: Mon Jul 1 19:43:21 2024 EST, last rebooted 19 hours, 40 minutes ago)
stat
* R HP:Beaten MV:Tiring > l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > dark is now set as your target.
l
scan n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > * R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Isela - Under the Angel
Matheus - The Yard Before the Monastery
* R HP:Beaten MV:Tiring > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
sco
* R HP:Beaten MV:Tiring > You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
Eadmund has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Tiring > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
scan n
* R HP:Beaten MV:Tiring > * R HP:Beaten MV:Tiring > snick
You snicker softly.
* R HP:Beaten MV:Tiring > dia eadmund
l
Eadmund has quite a few wounds.
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > sco
You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
* R HP:Beaten MV:Tiring > stat
l
You are a 535 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > scan n
* R HP:Beaten MV:Tiring > time
save
It is 4 o'clock am, on the 17th day of the month of Choren, year 1578.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.
(Server: Mon Jul 1 19:43:34 2024 EST, last rebooted 19 hours, 40 minutes ago)
* R HP:Beaten MV:Tiring > l
You have already saved during this tic.
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring > sco
You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
* R HP:Beaten MV:Tiring > sco
*Teveyl* has arrived from the north, riding a shadow stallion.
*Denji* has arrived from the north.
* R HP:Beaten MV:Tiring > You have 63(403) hit and 117(170) movement points.
You have scored 105947092 experience points and 2030 quest points.
You need 2552908 exp to level and 970 qp to rank.
You have amassed 116 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.
* R HP:Beaten MV:Tiring >
Eadmund tries to pound *Olajuwon*, but he deflects the blow.
* R HP:Beaten MV:Tiring > st
*Denji* lances your body.
You wish that your wounds would stop BLEEDING so much!
kill dark
* R HP:Critical MV:Tiring - Denji: Battered > Do you not consider fighting as standing?
* R HP:Critical MV:Tiring - Denji: Battered > You do the best you can!
nar on
* R HP:Critical MV:Tiring - Denji: Battered > 1
f
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan tries to slice Teveyl, but he parries successfully.
A Shienaran forward scout slashes Denji's head.
Teveyl swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout slashes Denji's left arm hard.
A Shienaran forward scout tries to slash Teveyl, but he dodges the attack.
You smite *Denji*'s body very hard.
*Denji* barely lances your body.
You wish that your wounds would stop BLEEDING so much!
*Olajuwon* tries to pierce Eadmund, but he parries successfully.
Weak light filters through the hazy sky as the sun rises.
You narrate 'on'
* R HP:Beaten MV:Strong - Denji: Battered > [change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Denji: Battered > nar ragan
You panic and attempt to flee!
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a dreadlord leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'ragan'
* R HP:Beaten MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Strong > berk
w
6
0
[change mood berserk]
Mood changed to: Berserk
* R HP:Beaten MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
*Teveyl* is here, fighting a Shienaran forward scout, riding a shadow stallion.
Child Eadmund the Under-lieutenant is here, fighting Teveyl, riding a warhorse.
A snake is crawling through the water here.
A Shienaran forward scout is here, fighting Teveyl.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Teveyl.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Teveyl.
* R HP:Beaten MV:Strong > Ragan slices Teveyl's right arm into bloody fragments!
*Teveyl* panics, and attempts to flee!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes Teveyl's left hand very hard.
Teveyl swiftly dodges a Shienaran forward scout's attempt to slash him.
Isela has arrived from the south, riding a warhorse.
[kil h.dark]
You try to smite *Olajuwon*, but he deflects the blow.
[bash ] ng - Olajuwon: Hurt >
*Teveyl* leaves west riding a shadow stallion.
*Teveyl* has arrived from the west, riding a shadow stallion.
-
*Teveyl* tries to pierce Isela, but she parries successfully.
*
*Denji* panics, and attempts to flee!
*
*Teveyl* panics, and attempts to flee!
=
*Olajuwon* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
-
*Denji* leaves south.
*Olajuwon* panics, and attempts to flee!
*Teveyl* avoids being bashed by Eadmund who loses his balance and falls!
-
*Teveyl* leaves north riding a shadow stallion.
=
*Olajuwon* leaves south.
They're not here anymore!
* R HP:Critical MV:Strong > teveyl is now set as your target.
kill teveyl
kill teveyl
They aren't here.
* R HP:Critical MV:Strong > *Denji* has arrived from the south.
*Olajuwon* has arrived from the south.
They aren't here.
kill teveyl
* R HP:Critical MV:Strong >
*Denji* leaves east.
kill teveyl
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
kill teveyl
* R HP:Critical MV:Strong > kill teveyl
*Denji* has arrived from the east.
They aren't here.
* R HP:Critical MV:Strong > 2
*Denji* tries to lance Isela, but she parries successfully.
They aren't here.
Eadmund tries to pound *Olajuwon*, but he parries successfully.
2
* R HP:Critical MV:Strong > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong > A Shienaran forward scout joins Isela's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Critical MV:Strong >
*Denji* panics, and attempts to flee!
* R HP:Critical MV:Strong > 6
[kil h.dark]
You try to smite *Olajuwon*, but he deflects the blow.
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Hurt >
You smite *Olajuwon*'s body into bloody fragments!
Ragan slices Denji's right leg.
A Shienaran forward scout tries to slash Olajuwon, but he deflects the blow.
A Shienaran forward scout tries to slash Denji, but he parries successfully.
A Shienaran forward scout tries to slash Denji, but he parries successfully.
A Shienaran forward scout tries to slash Olajuwon, but he parries successfully.
*Olajuwon* tries to pierce Eadmund, but he deflects the blow.
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Hurt > dark is now set as your target.
kill dark
*Olajuwon* tries to pierce Eadmund, but he deflects the blow.
*Denji* leaves south.
You do the best you can!
kill dark
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Hurt > 0
Isela throws a fireball at *Olajuwon*, who screams in pain.
You do the best you can!
Eadmund sends *Olajuwon* sprawling with a powerful bash!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Wounded > [bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Wounded > kill dark
kill dark
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Wounded > You do the best you can!
kill dark
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Wounded > kill dark
You smite *Olajuwon*'s left arm into bloody fragments!
A Shienaran forward scout slashes Olajuwon's right leg into bloody fragments!
A Shienaran forward scout slashes Olajuwon's right leg into bloody fragments!
Eadmund pounds *Olajuwon*'s body extremely hard.
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
kill dark
You do the best you can!
kill dark
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
You do the best you can!
* R HP:Critical MV:Strong - Eadmund: Wounded - Olajuwon: Battered > kill dark
*Denji* has arrived from the south.
You do the best you can!
kill darkitical MV:Strong - Eadmund: Wounded - Olajuwon: Battered >
You intercept *Denji*'s attack on your mount.
*Denji* lances your right arm.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
kill dark
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > n
6
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is here, fighting a Shienaran forward scout.
*Olajuwon* is sitting here.
Isela Adelwhin, Tower Accepted is here, fighting Denji, riding a warhorse.
Child Eadmund the Under-lieutenant is here, fighting Olajuwon, riding a warhorse.
A snake is crawling through the water here.
A Shienaran forward scout is here, fighting Olajuwon.
A Shienaran forward scout is here, fighting Denji.
A Shienaran forward scout is here, fighting Denji.
A Shienaran forward scout is here, fighting Olajuwon.
Ragan is here, fighting Denji.
* R HP:Critical MV:Strong > [kil h.dark]
You smite *Olajuwon*'s body into bloody fragments!
*Olajuwon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Olajuwon*'s death cry.
*Teveyl* has arrived from the west.
cw 40
* R HP:Critical MV:Tiring >
*Teveyl* swiftly dodges Eadmund's attempt to pound him.
* R HP:Critical MV:Tiring > [change wimpy]
You will now flee if you go below 40 hit points.
* R HP:Critical MV:Tiring > 6
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Denji* leaves east.
* R HP:Critical MV:Tiring > 0
[kil h.dark]
You try to smite *Teveyl*, but he deflects the blow.
Isela gets a thin vial of yellow fluid from the corpse of Olajuwon.
Isela gets a gold crown from the corpse of Olajuwon.
Isela gets fifteen copper pennys from the corpse of Olajuwon.
Isela gets a black pair of silver-tooled boots from the corpse of Olajuwon.
Isela gets a pair of earthen colored breeches from the corpse of Olajuwon.
Isela gets a skin of human flesh from the corpse of Olajuwon.
Isela gets a belt with a buckle of cuendillar from the corpse of Olajuwon.
Isela gets a sharp, red stone dagger from the corpse of Olajuwon.
Isela gets a silver etched shield from the corpse of Olajuwon.
Isela gets a silver Kandori wristcuff from the corpse of Olajuwon.
Isela gets a pair of dark gloves from the corpse of Olajuwon.
Isela gets a set of cloth sleeves from the corpse of Olajuwon.
Isela gets a bearskin tunic from the corpse of Olajuwon.
Isela gets a shimmering pendant of obsidian from the corpse of Olajuwon.
Isela gets a shimmering pendant of obsidian from the corpse of Olajuwon.
Isela gets a camouflaged hood from the corpse of Olajuwon.
Isela gets a gold ring from the corpse of Olajuwon.
[bash ]
A Shienaran forward scout tries to slash Teveyl, but he parries successfully.
Ragan says 'You Teveyl!!! You will die before your time!! '
Teveyl swiftly dodges a Shienaran forward scout's attempt to slash him.
*Teveyl* swiftly dodges Eadmund's attempt to pound him.
*Denji* has arrived from the east.
Isela tries to strike *Denji*, but he parries successfully.
*Teveyl* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
*Denji* stops following *Teveyl*.
*Denji* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You vibrate and are knocked about.
A warhorse vibrates and is knocked about.
Isela panics, and attempts to flee!
Isela vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Eadmund vibrates and is knocked about.
The vibrations are so incredible, a watersnake is shaken into little pieces.
A watersnake is dead! R.I.P.
Your blood freezes as you hear a watersnake's death cry.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
Ragan vibrates and is knocked about.
Isela leaves north riding a warhorse.
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > cw 0
w
[change wimpy]
You won't flee from any fight now.
6
* R HP:Critical MV:Tiring > 0
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a watersnake is lying here.
The corpse of Olajuwon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Child Eadmund the Under-lieutenant is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Tiring > [kil h.dark]
They aren't here.
* R HP:Critical MV:Tiring > [bash ]
Bash who?
* R HP:Critical MV:Tiring > e
sco
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eadmund has arrived from the west, riding a warhorse.
* R HP:Critical MV:Tiring > You have 19(403) hit and 120(170) movement points.
You have scored 106446180 experience points and 2030 quest points.
You need 2053820 exp to level and 970 qp to rank.
You have amassed 152 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > sco
You have 19(403) hit and 120(170) movement points.
You have scored 106446180 experience points and 2030 quest points.
You need 2053820 exp to level and 970 qp to rank.
You have amassed 152 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
csan w
* R HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Critical MV:Tiring > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a watersnake is lying here.
The corpse of Olajuwon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Eadmund has arrived from the east, riding a warhorse.
* R HP:Critical MV:Tiring > scan n
* R HP:Critical MV:Tiring > sco
You have 32(403) hit and 119(170) movement points.
You have scored 106446180 experience points and 2030 quest points.
You need 2053820 exp to level and 970 qp to rank.
You have amassed 152 Turn points to date.
You have played 69 days and 22 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Isela - A Field of Stumps
Eadmund - The Yard Before the Monastery
Matheus - The Yard Before the Monastery
* R HP:Critical MV:Tiring >
*Denji* has arrived from the south.
Eadmund leans over and severs the head from the corpse of Olajuwon.
* R HP:Critical MV:Tiring > nar 19 hp
*Denji* tries to lance Eadmund, but he deflects the blow.
* R HP:Critical MV:Tiring > l i
You narrate '19 hp'
* R HP:Critical MV:Tiring >
*Denji* panics, and attempts to flee!
* R HP:Critical MV:Tiring > 6
You do not see that here.
0
* R HP:Critical MV:Tiring > [kil h.dark]
You smite *Denji*'s body very hard.
[bash ] ring - Eadmund: Wounded - Denji: Beaten >
*
*Denji* leaves east.
dark is now set as your target.
=e
-kill dark
0
Cancelled.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Denji* is standing here.
Eadmund has arrived from the west, riding a warhorse.
Eadmund sends *Denji* sprawling with a powerful bash!
* R HP:Critical MV:Tiring > You smite *Denji*'s body extremely hard.
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > You smite *Denji*'s right leg very hard.
Eadmund pounds *Denji*'s left arm very hard.
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > You do the best you can!
kill dark
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Eadmund: Wounded - Denji: Critical > kill dark
You smite *Denji*'s left leg hard.
Eadmund pounds *Denji*'s body very hard.
*Denji* is incapacitated and will slowly die, if not aided.
You do the best you can!
kill dark
* R HP:Critical MV:Tiring - Denji: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Denji: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Denji: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Denji: Critical > nar denji rip
You narrate 'denji rip'
* R HP:Critical MV:Tiring - Denji: Critical >
*Teveyl* has arrived from the west.
* R HP:Critical MV:Tiring - Denji: Critical >
*Teveyl* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Denji: Critical >
*Teveyl* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You smite *Denji*'s body into bloody fragments!
*Denji* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Denji*'s death cry.
l in corpse
* R HP:Critical MV:Tiring > 1
corpse (here) :
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
a shiny copper dagger
a bronze belt of odd design
a barbed steel trident
[2] a sungwood bracelet
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a black, silver-embroidered cape
a tunic of finely-crafted chain
[2] a shimmering chain of gold
a gold-chased morion with an engraved silver comb
[2] a jade signet ring
an oilstone
Eadmund leans over and severs the head from the corpse of Denji.
w
* R HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Eadmund tries to pound *Teveyl*, but he parries successfully.
* R HP:Critical MV:Tiring > 2
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a watersnake is lying here.
The corpse of Olajuwon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
of
* R HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > nar 1e ragan
You narrate '1e ragan'
berk
* R HP:Critical MV:Tiring > e
b
Isela narrates 'nice'
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Tiring > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Denji is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Teveyl* is standing here.
Child Eadmund the Under-lieutenant is here, fighting Teveyl, riding a warhorse.
[bash h.dark] ring >
+
Isela has arrived from the west, riding a warhorse.
*Teveyl* avoids being bashed by Eadmund who loses his balance and falls!
*Teveyl* panics, and attempts to flee!
*
Isela tries to strike *Teveyl*, but he deflects the blow.
-
*Teveyl* leaves west.
=
They're not here anymore!