Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Crit kills

Post by Magdan » Sat Oct 30, 2021 2:16 am

* R HP:Critical MV:Tiring > k dark
You lance *Byrg*'s left leg.

k dark
* R HP:Critical MV:Tiring - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Beaten >
*Byrg* tries to slash you, but you parry successfully.
The gray wolf bitch tries to hit Byrg, but he parries successfully.
You lance *Byrg*'s right arm hard.

change wimpy 40
* R HP:Critical MV:Tiring - Byrg: Critical > You will now flee if you go below 40 hit points.
*Byrg* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Byrg: Critical >
*Byrg* leaves west riding a shadow stallion.

* R HP:Critical MV:Tiring > k dark
k dark
w
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > g
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A raven has arrived from the east.
Byrg assumes an offensive striking posture.

* R HP:Critical MV:Tiring > You lance *Byrg*'s left arm hard.

[bash ] ring - Byrg: Critical >


*Byrg* tries to slash you, but you parry successfully.


You barely lance *Byrg*'s head.
As *Byrg* avoids your bash, you topple over and fall to the ground!

ring - Byrg: Critical >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Byrg* slashes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


s

*Byrg* slashes your right hand.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > e
e
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
w
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark
* R HP:Critical MV:Tiring > k dark
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.

* R HP:Critical MV:Tiring > k dark
They aren't here.

k dark
* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > k dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > score
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > You have 10(402) hit and 109(165) movement points.


k dark
* R HP:Critical MV:Tiring > k dark
They aren't here.

k dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > k dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

e
* R HP:Critical MV:Tiring > They aren't here.

s
* R HP:Critical MV:Tiring > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
w
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > dism
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.

* R HP:Critical MV:Tiring > You stop riding him.

k dark
* HP:Critical MV:Tiring > k dark
k dark
They aren't here.

k dark
* HP:Critical MV:Tiring > k dark
They aren't here.

k dark
* HP:Critical MV:Tiring > They aren't here.

k dark
* HP:Critical MV:Tiring > k dark
They aren't here.

k dark
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

scan w
* HP:Critical MV:Tiring > scan w
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > k dark
They aren't here.

k dark
* HP:Critical MV:Tiring > A raven is here, watching.
*Byrg* is standing here, riding a shadow stallion.

k dark
* HP:Critical MV:Tiring > k dark
A raven is here, watching.
*Byrg* is standing here, riding a shadow stallion.

* HP:Critical MV:Tiring > k dark
You barely lance *Byrg*'s body.

k dark
* HP:Critical MV:Tiring - Byrg: Critical > You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > score
You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > HP:Critical MP:Tiring

You are fighting Byrg.

* HP:Critical MV:Tiring - Byrg: Critical >
The gray wolf bitch tickles Byrg's right leg with her hit.
The gray wolf bitch tickles Byrg's body with her hit.
You lance *Byrg*'s right leg.

f
You panic and attempt to flee!: Critical >


*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


w
k dark

The gray wolf bitch barely tickles Byrg's body with her hit.
*Byrg* slashes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Byrg* is here, fighting the gray wolf bitch, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
The gray wolf bitch is here, fighting Byrg.

* HP:Critical MV:Tiring > You lance *Byrg*'s right arm hard.

* HP:Critical MV:Tiring - the gray wolf bitch: Healthy - Byrg: Critical > k dark

*Byrg* slashes the gray wolf bitch's body into bloody fragments!

k dark
* HP:Critical MV:Tiring - the gray wolf bitch: Wounded - Byrg: Critical > You do the best you can!

k dark
* HP:Critical MV:Tiring - the gray wolf bitch: Wounded - Byrg: Critical > You lance *Byrg*'s body.
*Byrg* slashes the gray wolf bitch's body into bloody fragments!
The gray wolf bitch tickles Byrg's right leg with her hit.
You do the best you can!

* HP:Critical MV:Tiring - the gray wolf bitch: Battered - Byrg: Critical > k dark
You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > k dark
You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > k dark
You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > k dark
You do the best you can!

* HP:Critical MV:Tiring - Byrg: Critical > f
You panic and attempt to flee!


The gray wolf bitch tries to hit Byrg, but he deflects the blow.


*someone* sends you sprawling with a powerful bash!
You are incapacitated and will slowly die, if not aided.


Someone tries to hit someone, but he parries successfully.


*someone* slashes someone's body into bloody fragments!


You flee head over heels.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Tiring > w
Maybe you should get on your feet first?

* HP:Critical MV:Tiring > stand
You stand up.

w
* HP:Critical MV:Tiring > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]

k dark
* HP:Critical MV:Tiring > k dark
They aren't here.

e
* HP:Critical MV:Tiring > e
They aren't here.

* HP:Critical MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

k dark
* HP:Critical MV:Tiring > k dark
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the gray wolf bitch is lying here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > w

*someone* has arrived from the west, riding a shadow stallion.

s
* HP:Critical MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Tiring > s
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.

* HP:Critical MV:Winded > Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.

* HP:Critical MV:Winded > e
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

e
* HP:Critical MV:Winded > Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of an elite trolloc is lying here.

* HP:Critical MV:Winded > score
s
You have -1(402) hit and 72(165) movement points.

You are standing.

* HP:Critical MV:Winded > Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Winded > e
e
e
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Winded > Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.

not
* HP:Critical MV:Winded > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.

n
* HP:Critical MV:Winded > e
You stop paying increased attention to your surroundings.

* HP:Critical MV:Winded > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.

* HP:Critical MV:Winded > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.

e
* HP:Critical MV:Winded > s
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A squat border stone juts from the soil.

* HP:Critical MV:Winded > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
An iron lantern hangs from the wall above the gate.

* HP:Critical MV:Winded > call
open MalkierGate south
s
You don't see a closed gate.

* HP:Critical MV:Winded > It's already open!

score
* HP:Critical MV:Winded > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.

* HP:Critical MV:Winded > You have -1(402) hit and 50(165) movement points.

You are standing.

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Magdan - Malkier Gate

* HP:Critical MV:Winded > w
w
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > w
w
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > s
Alas, you cannot go that way...

* HP:Critical MV:Weary > s
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > s
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > s
s
s
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A raven has arrived from the north.

Like wtf?! Never had this dung happen to me before lol was intense. Thought I was boned for sure lol.

Then later after quite a few more teens/near death experience got him in camp with some super lucky flees hits/hit rolls etc. Dam hell of a fight my friend.

Geoff
Posts: 164
Joined: Wed Jun 13, 2018 9:03 am

Re: Crit kills

Post by Geoff » Sat Oct 30, 2021 8:12 am

Wow - A perfect argument for a change to the interaction between bash and autowimpy 😆

Everesta
Posts: 80
Joined: Tue Aug 09, 2016 11:24 am

Re: Crit kills

Post by Everesta » Wed Nov 24, 2021 1:09 pm

Previous to this Erevos bashed me 4/6? But wasn't really landing hits. I didn't gauge his timer here and it led to a lucky flee and since he wasn't spamming the mobs didn't have a chance to hit twice. The likelihood of dying felt high.


The Food and Supplies Tent
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Erevos* is standing here.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
A deranged trolloc warrior howls with rage.
A large, goat-faced trolloc glares at you hungrily.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A large boar-headed butcher stands here making some Aes Sedai stew.
*Erevos* tries to strike you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Haggard - Erevos: Beaten > No way! You're fighting
for your life!

* HP:Wounded SP:Strong MV:Haggard - Erevos: Beaten >
You panic and attempt to flee!


You flee head over heels.
At a Roasting Pit
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Strong MV:Haggard >
The temperature is about 45 degrees.
The sky is cloudy, and a mild wind comes from the south.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Haggard >
The Food and Supplies Tent
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Erevos* is standing here.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
A deranged trolloc warrior howls with rage.
A large, goat-faced trolloc glares at you hungrily.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A large boar-headed butcher stands here making some Aes Sedai stew.

* HP:Wounded SP:Strong MV:Haggard > You begin to weave the appropriate flows...
*Erevos* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Haggard - Erevos: Beaten >
*Erevos* strikes your body into bloody fragments!
A deranged trolloc warrior joins Erevos's fight!
A deranged trolloc warrior joins a deranged trolloc warrior's fight!
A deranged trolloc warrior joins a deranged trolloc warrior's fight!
A deranged trolloc warrior joins a deranged trolloc warrior's fight!
Blodfest joins Erevos's fight!

* HP:Wounded SP:Strong MV:Haggard - Erevos: Beaten >

Blodfest slashes your left arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A deranged trolloc warrior cleaves your body extremely hard.
A deranged trolloc warrior cleaves your right arm extremely hard.
A deranged trolloc warrior cleaves your right leg very hard.
A deranged trolloc warrior cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Erevos* strikes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
At a Makeshift Well
[ obvious exits: S W ]
A revolting well bubbles with the blood of the sacrificed.
A trolloc with a notched beaked pours over reams of charts.
The Food and Supplies Tent
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Erevos* is standing here.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
A deranged trolloc warrior howls with rage.
A large, goat-faced trolloc glares at you hungrily.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A large boar-headed butcher stands here making some Aes Sedai stew.

* HP:Critical SP:Strong MV:Haggard >

You have 5(280) hit, 83(163) saidar and
14(146) movement points.
You have scored 108563067 experience points and 217 quest points.
You need 1727256296 exp to level and -67 qp to rank.
You have amassed 446 Turn points to date, ranking you Ta'veren Seventh.
You have played 10 days and 19 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* HP:Critical SP:Strong MV:Haggard > At a Roasting Pit
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently.

* HP:Critical SP:Strong MV:Haggard >


Blodfest has arrived from the north.
A deranged trolloc warrior has arrived from the north.
A deranged trolloc warrior has arrived from the north.
A deranged trolloc warrior has arrived from the north.
A deranged trolloc warrior has arrived from the north.
[rid horse]
You start riding him.

* R HP:Critical SP:Strong MV:Haggard >
The Main Path Through Camp
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Critical SP:Strong MV:Haggard >
The Western Fence
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Critical SP:Strong MV:Haggard > On a Wide Path
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.


* R HP:Critical SP:Strong MV:Haggard > A Forest Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.


* R HP:Critical SP:Strong MV:Haggard > On the Winding Fal Dara Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Critical SP:Strong MV:Haggard > Your mount is too exhausted.

* R HP:Critical SP:Strong MV:Haggard >
You stop riding him.

* HP:Critical SP:Strong MV:Haggard >
On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently.

* HP:Critical SP:Strong MV:Haggard >
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Critical SP:Strong MV:Haggard >

Your heartbeat calms down more as you feel
less panicked.
You get a thin vial of yellow fluid from a backpack.

* HP:Critical SP:Strong MV:Weary > You quaff a thin vial of yellow fluid which
dissolves.
You feel a sudden burst of stamina!


* HP:Critical SP:Strong MV:Winded > The temperature is about 0 degrees.
The sky is snowing heavily, and a calm wind comes from the north.

* HP:Critical SP:Strong MV:Winded >
On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently.

* HP:Critical SP:Strong MV:Winded > Nobody here by that name.

* HP:Critical SP:Strong MV:Winded >

Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Critical SP:Strong MV:Winded >
You have 16(280) hit, 82(163) saidar and
61(146) movement points.
You have scored 108563067 experience points and 217 quest points.
You need 1727256296 exp to level and -67 qp to rank.
You have amassed 446 Turn points to date, ranking you Ta'veren Seventh.
You have played 10 days and 19 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* HP:Critical SP:Strong MV:Winded > On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently.

* HP:Critical SP:Strong MV:Winded >
Nobody here by that name.

* HP:Critical SP:Strong MV:Winded >
Nobody here by that name.

* HP:Critical SP:Strong MV:Winded >
A Forest Trail
[ obvious exits: N E S W ]
A rat has arrived from the west.

* HP:Critical SP:Strong MV:Winded > Nobody here by that name.

* HP:Critical SP:Strong MV:Winded >
Players in your Zone
--------------------
Everesta - A Forest Trail


* HP:Critical SP:Strong MV:Winded >
A Forest Trail
Trees tower overhead blotting out most light from the forest trail, putting
everything into a perpetual twilight. Shadows reach from the trees to cast
startling shapes across the ground. The trail continues north to south, and
a wider path breaks off to the east.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.

* HP:Critical SP:Strong MV:Winded > You have 16(280) hit, 82(163) saidar and
66(146) movement points.
You have scored 108563067 experience points and 217 quest points.
You need 1727256296 exp to level and -67 qp to rank.
You have amassed 446 Turn points to date, ranking you Ta'veren Seventh.
You have played 10 days and 19 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* HP:Critical SP:Strong MV:Winded >
A Forest Trail
Trees tower overhead blotting out most light from the forest trail, putting
everything into a perpetual twilight. Shadows reach from the trees to cast
startling shapes across the ground. The trail continues north to south, and
a wider path breaks off to the east.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.

* HP:Critical SP:Strong MV:Winded >
Nobody here by that name.

* HP:Critical SP:Strong MV:Winded >

A rat stops following you.
You slash a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* HP:Critical SP:Strong MV:Winded > The young buck has arrived from the south.
A Forest Trail
Trees tower overhead blotting out most light from the forest trail, putting
everything into a perpetual twilight. Shadows reach from the trees to cast
startling shapes across the ground. The trail continues north to south, and
a wider path breaks off to the east.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A young and strong buck is here, munching some grass.

* HP:Critical SP:Strong MV:Winded >

A Forest Trail
Trees tower overhead blotting out most light from the forest trail, putting
everything into a perpetual twilight. Shadows reach from the trees to cast
startling shapes across the ground. The trail continues north to south, and
a wider path breaks off to the east.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A young and strong buck is here, munching some grass.

* HP:Critical SP:Strong MV:Winded > A Forest Trail
Trees tower overhead blotting out most light from the forest trail, putting
everything into a perpetual twilight. Shadows reach from the trees to cast
startling shapes across the ground. The trail continues north to south, and
a wider path breaks off to the east.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Erevos* is standing here.
A young and strong buck is here, munching some grass.

* HP:Critical SP:Strong MV:Winded >

You are a 410 year old female human
channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.5 lbs and wearing 23.9 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 129, Dodging bonus: 136, Parrying bonus: 143
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- REFRESH
- SOURCE
- NO QUIT
- LIGHT BALL
*Erevos* tries to strike you, but you parry successfully.

* HP:Critical SP:Strong MV:Winded - Erevos: Beaten > No way! You're fighting
for your life!

* HP:Critical SP:Strong MV:Winded - Erevos: Beaten >
You begin to weave the appropriate flows...


- Cancelled.
You panic and attempt to flee!


You flee head over heels.
A Forest Trail
[ obvious exits: N S ]
A crippled bear is here, drooling rabidly.

* HP:Critical SP:Strong MV:Winded >
A Forest Trail
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Erevos* is standing here.
A young and strong buck is here, munching some grass.

* HP:Critical SP:Strong MV:Winded >
*Erevos* leaves north.


* HP:Critical SP:Strong MV:Winded > A Forest Trail
[ obvious exits: N S ]
*Erevos* is standing here.
A crippled bear is here, drooling rabidly.

* HP:Critical SP:Strong MV:Winded >

*Erevos* leaves south.

* HP:Critical SP:Strong MV:Winded > Nobody here by that name.

* HP:Critical SP:Strong MV:Winded >
Nobody here by that name.

* HP:Critical SP:Strong MV:Winded >
Nobody here by that name.

* HP:Critical SP:Strong MV:Winded >
*Erevos* has arrived from the south.

* HP:Critical SP:Strong MV:Winded >

*Erevos* tries to strike you, but you parry successfully.

* HP:Critical SP:Strong MV:Winded - Erevos: Beaten > The rabid bear tries to hit Erevos, but he parries successfully.
You begin to weave the appropriate flows...

- = +
The rabid bear tries to hit Erevos, but he deflects the blow.

* * + = - - =
Ok.
Spikes of solid ice form in your hands, which you launch at *Erevos*.
You dodge a bash from *Erevos* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


The rabid bear tries to hit Erevos, but he deflects the blow.
You try to slash *Erevos*, but he deflects the blow.
You flee head over heels.
A Forest Trail
[ obvious exits: N S ]
A raven is here flying around.
Nobody here by that name.

* HP:Critical SP:Good MV:Winded >

A Forest Trail
[ obvious exits: N E S ]

* HP:Critical SP:Good MV:Winded >
They aren't here.

* HP:Critical SP:Good MV:Winded >
Nobody here by that name.

* HP:Critical SP:Good MV:Winded >

A Forest Trail
[ obvious exits: N S ]
A raven is here flying around.

* HP:Critical SP:Good MV:Winded >
A Forest Trail
[ obvious exits: N S ]
*Erevos* is here, fighting the rabid bear.
The rabid bear is here, fighting Erevos.

* HP:Critical SP:Good MV:Winded > You try to slash *Erevos*, but he deflects the
blow.

* HP:Critical SP:Good MV:Winded - the rabid bear: Healthy - Erevos: Critical > You begin to weave the appropriate flows...


*Erevos* strikes the rabid bear's body into bloody fragments!
The rabid bear tries to hit Erevos, but he deflects the blow.

- = + * * + =
Ok.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Streaks of Fire burn through *Erevos*, leaving only a blackened corpse.
*Erevos* is dead! R.I.P.
Your blood freezes as you hear *Erevos*'s death cry.



Wanted the bear to aggro because I was going to autowimpy out and hoped he was berserk or still fleelagged enough that a flame strike could go off.

malf
Posts: 18
Joined: Tue Feb 23, 2021 6:13 am

Re: Crit kills

Post by malf » Wed Nov 24, 2021 2:20 pm

Was fun, posted my point of view on fails.

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Crit kills

Post by Corentin » Mon Jan 03, 2022 10:41 am

k dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
A huge trolloc marked with a whirlwind snorts here.
A rat has arrived from the north.

* R HP:Beaten MV:Strong >

*Shistein* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Strong - Shistein: Beaten >
You do the best you can!

* R HP:Beaten MV:Strong - Shistein: Beaten >
bash

*Shistein* tries to pound you, but you parry successfully.
An Ahf'frait trolloc joins Shistein's fight!
-=+**+=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
- -=
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
You try to slash *Shistein*, but he parries successfully.
Your bash at *Shistein* sends him sprawling!

* R HP:Beaten MV:Strong - Shistein: Beaten >

An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
You slash *Shistein*'s right arm hard.

* R HP:Beaten MV:Strong - Shistein: Critical >

An Ahf'frait trolloc tries to cleave you, but you parry successfully.
You slash *Shistein*'s body hard.

* R HP:Beaten MV:Strong - Shistein: Critical >
cw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Shistein: Critical >
You panic and attempt to flee!

cb
change mood brave
k dark
k dark
k dark
k dark

A shrill piercing scream reverberates through the area.
An Ahf'frait trolloc cleaves your body.
The sun sets.
Tic length updated to: 73.165 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Mood changed to: Brave

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.

* R HP:Beaten MV:Full >
s
They aren't here.

* R HP:Beaten MV:Full >
k dark
They aren't here.

bash
* R HP:Beaten MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
*Shistein* is standing here.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Full >
*Shistein* tries to pound you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Full - Shistein: Critical >
-
*Shistein* tries to pound you, but you deflect the blow.
An Ahf'frait trolloc joins Shistein's fight!
=+**+=- -=
Your bash at *Shistein* sends him sprawling!

* R HP:Beaten MV:Full - Shistein: Critical >

An Ahf'frait trolloc cleaves your body hard.
PANIC! You couldn't escape!
You try to slash *Shistein*, but he deflects the blow.

* R HP:Beaten MV:Full - Shistein: Critical >
remove shield
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Beaten MV:Full - Shistein: Critical >
cw 50
change wimpy 50
You will now flee if you go below 50 hit points.

* R HP:Beaten MV:Full - Shistein: Critical >

An Ahf'frait trolloc cleaves your head hard.
You wish that your wounds would stop BLEEDING so much!

You slash *Shistein*'s right hand extremely hard.

* R HP:Beaten MV:Full - Shistein: Critical >
wear shield
A Dhai'mon trolloc has arrived from the east.
A Dhai'mon trolloc tries to crush you, but you dodge the attack.
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Beaten MV:Full - Shistein: Critical >
bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Shistein: Critical >
bash

A Dhai'mon trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!

An Ahf'frait trolloc tries to cleave you, but you parry successfully.
*Shistein* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

-
*Shistein* panics, and attempts to flee!
=
*Shistein* leaves east. >>
+*
e
k dark
bash*
Cancelled.
No way! You're fighting for your life!
Jiran chats 'for fucks sake'

* R HP:Critical MV:Full - a Dhai'mon trolloc: Healthy >
They aren't here.

* R HP:Critical MV:Full - a Dhai'mon trolloc: Healthy >

cw
change mood wimpy
f
Cancelled.
Mood changed to: Wimpy

* R HP:Critical MV:Full - a Dhai'mon trolloc: Healthy >
A Dhai'mon trolloc tries to crush you, but you parry successfully.
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
You panic and attempt to flee!

cb
change mood brave

You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full >
k dark
Mood changed to: Brave

* R HP:Critical MV:Full >
k dark
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
s
e
k dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Critical MV:Full >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat has arrived from the west.

* R HP:Critical MV:Full >
An Ahf'frait trolloc has arrived from the west.
They aren't here.

* R HP:Critical MV:Full >
n
e
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the south.

* R HP:Critical MV:Full >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A rat has arrived from the west.

* R HP:Critical MV:Full >
n

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A gaping maw leaves north. ^^

* R HP:Critical MV:Full >
n
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gaping maw is here, fighting Shistein.
*Shistein* is here, fighting a gaping maw.
A huge darkhound is here, drooling and snarling.
A rat has arrived from the south.

* R HP:Critical MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A rat has arrived from the south.
Jiran chats 'been waiting on this store for 2 days'

n
* R HP:Critical MV:Full >
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
A rat has arrived from the south.

* R HP:Critical MV:Full >
s
k dark
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A rat has arrived from the north.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
k dark
k dark
They aren't here.

s
* R HP:Critical MV:Full >
They aren't here.

k dark
* R HP:Critical MV:Full >
bash
*Shistein* has arrived from the south.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
Bash who?

* R HP:Critical MV:Strong >
n
k dark
bash
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
Bash who?

* R HP:Critical MV:Strong >
k dark
k dark
They aren't here.

k dark
* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
n
k dark
bash
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
A rat has arrived from the south.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
Bash who?

* R HP:Critical MV:Strong >
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A rat has arrived from the east.

* R HP:Critical MV:Strong >
n
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
Jiran chats 'and its closed again'

notice
* R HP:Critical MV:Strong >
A shrill piercing scream reverberates through the area.
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
n
w
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
e
e
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
e
e
Tandrael chats 'lol'
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
k dark
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

bash
* R HP:Beaten MV:Strong >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Strong >
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a humanoid leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
You slash *Shistein*'s right leg hard.

* R HP:Beaten MV:Strong - Shistein: Critical >
-=+*
*Shistein* panics, and attempts to flee!
*+
*Shistein* leaves north. ^^
=-
*Shistein* has arrived from the north.

n
k dark
bash-
*Shistein* leaves west. <<

Cancelled.
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Strong >
s
k dark
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Beaten MV:Strong >
k dark
They aren't here.

bash
* R HP:Beaten MV:Strong >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Tiring >
w
k dark
bash
The enormous worm leaves west. <<
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Bash who?

* R HP:Beaten MV:Tiring >
w
k dark
bash
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Bash who?

w
* R HP:Beaten MV:Tiring >
w
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
e
n
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
n
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Tiring >
k dark

*Shistein* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Shistein: Critical >
bash
You do the best you can!

* R HP:Critical MV:Tiring - Shistein: Critical >

cw
change mood wimpy
f-
Cancelled.
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Shistein: Critical >
You panic and attempt to flee!

cb
change mood brave
k dark
k dark
You flee head over heels.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
k dark
They aren't here.
Kordin chats 'which store?'

k dark
* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
k dark
They aren't here.

* R HP:Critical MV:Tiring >
*Shistein* has arrived from the north.
You try to slash *Shistein*, but he deflects the blow.

* R HP:Critical MV:Tiring - Shistein: Critical >
k dark
bash
You do the best you can!

* R HP:Critical MV:Tiring - Shistein: Critical >
-=+**+=- -
You dodge a bash from *Shistein* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

=
You try to slash *Shistein*, but he parries successfully.
Your bash at *Shistein* sends him sprawling!

* R HP:Critical MV:Tiring - Shistein: Critical >
remove shield

Jiran narrates 'TD horseeq'

* R HP:Critical MV:Tiring - Shistein: Critical >
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Critical MV:Tiring - Shistein: Critical >

You slash *Shistein*'s body hard.

* R HP:Critical MV:Tiring - Shistein: Critical >

*Shistein* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Shistein: Critical >

You slash *Shistein*'s right arm hard.
The night has begun.
Tic length updated to: 64.391 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

* R HP:Beaten MV:Strong - Shistein: Critical >
wear shield

*Shistein* leaves south. VV
*Shistein* has arrived from the south.

bash
* R HP:Beaten MV:Strong >
*Shistein* leaves north. ^^
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Strong >
k dark
bash
They aren't here.

* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Strong >
n
k dark
bash
Shinji chats 'would be a shame if someone killed it'
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Strong >
*Shistein* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Strong - Shistein: Critical >

You slash *Shistein*'s body hard.
A Ko'bal trolloc joins Shistein's fight!
A ramshorned trolloc joins Shistein's fight!
*Shistein* barely pounds your right foot.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
Bash who?

* R HP:Critical MV:Strong >
e
k dark
bash
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.

* R HP:Critical MV:Strong >
You slash *Shistein*'s head.
*Shistein* is stunned, but will probably regain consciousness...

* R HP:Critical MV:Strong - Shistein: Critical >
-=+**+=- -=
Your bash at *Shistein* sends him sprawling!
*Shistein* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Strong - Shistein: Critical >

You slash *Shistein*'s body into bloody fragments!
*Shistein* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Shistein*'s death cry.
A Ko'bal trolloc tries to pierce you, but you parry successfully.
A ramshorned trolloc joins a Ko'bal trolloc's fight!

* R HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >

Aiyhlo chats 'maybe they are on vacation?'

* R HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >

A shrill piercing scream reverberates through the area.

* R HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
g
get all corpse

A Ko'bal trolloc tries to pierce you, but you deflect the blow.
Jiran narrates 'im bout to '

* R HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
cw
change mood wimpy
f
You get a pair of animal-fur boots from the corpse of Shistein.
You get a set of riveted chainmail leggings from the corpse of Shistein.
You get a flask stained with human blood from the corpse of Shistein.
You get a belt pack from the corpse of Shistein.
You get a bronze belt of odd design from the corpse of Shistein.
You get a leatherleaf staff from the corpse of Shistein.
You get a sungwood bracelet from the corpse of Shistein.
You get a jeweled wristcuff from the corpse of Shistein.
You get a sturdy pair of full leather gauntlets from the corpse of Shistein.
You get a pair of riveted chainmail sleeves from the corpse of Shistein.
You get a dust-covered cloak of the whirlwind from the corpse of Shistein.
You get a tunic of finely-crafted chain from the corpse of Shistein.
You get a torc of gleaming steel from the corpse of Shistein.
You get a torc of gleaming steel from the corpse of Shistein.
You get a rimmed round helmet from the corpse of Shistein.
You get a gold ring delicately carved with ivy from the corpse of Shistein.
You get a gold ring delicately carved with ivy from the corpse of Shistein.

byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Crit kills

Post by byrg » Thu Jan 06, 2022 1:24 am

* R S HP:Critical DP:Bursting MV:Full > [diag h.light]
No-one by that name here.

* R S HP:Critical DP:Bursting MV:Full > [diag h.light]
No-one by that name here.

dhh
* R S HP:Critical DP:Bursting MV:Full > dhh
[diag h.light]
No-one by that name here.

* R S HP:Critical DP:Bursting MV:Full > dhh
[diag h.light]
No-one by that name here.

* R S HP:Critical DP:Bursting MV:Full > dhh
[diag h.light]
No-one by that name here.

* R S HP:Critical DP:Bursting MV:Full > [diag h.light]
No-one by that name here.

* R S HP:Critical DP:Bursting MV:Full > dhh
[diag h.light]
No-one by that name here.

* R S HP:Critical DP:Bursting MV:Full > dhh
dhh
[diag h.light]
No-one by that name here.

* R S HP:Critical DP:Bursting MV:Full > dhh
[diag h.light]
No-one by that name here.

* R S HP:Critical DP:Bursting MV:Full > A raven has arrived from the north.
[diag h.light]
Ayric looks pretty hurt.

* R S HP:Critical DP:Bursting MV:Full > dhh

*Ayric* barely stabs your head.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Full - Ayric: Beaten > [diag h.light]
Ayric looks pretty hurt.

* R S HP:Critical DP:Bursting MV:Full - Ayric: Beaten >
*Ayric* stabs your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Full - Ayric: Beaten > cmz
bash
[change mood berserk]
Mood changed to: Berserk

You try to blast *Ayric*, but he parries successfully.>
*Ayric* stabs your body.
You wish that your wounds would stop BLEEDING so much!

*Ayric* sheathes a pair of moonstone hilted dirks into a shoufa with a black veil.

*
A throwing knife arcs through the air.

*
*Ayric* wields a pair of moonstone hilted dirks in a two-handed grip.


Ooomf PAIN!! You are wracked with pain as you are struck by a throwing knife!
Oof! You are rudely interrupted!
You wish that your wounds would stop BLEEDING so much!

You try to blast *Ayric*, but he parries successfully.

* R S HP:Critical DP:Bursting MV:Full - Ayric: Beaten > bash

A fierce merlin is flying much lower now...

* Bursting MV:Full - Ayric: Beaten >
*Ayric* sheathes a pair of moonstone hilted dirks into a shoufa with a black veil.

-
A throwing knife arcs through the air.

=
Your bash at *Ayric* sends him sprawling!
*Ayric* panics, and attempts to flee!

* R S HP:Critical DP:Bursting MV:Full - Ayric: Beaten >
Ooomf!! You are struck by a throwing knife!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Full - Ayric: Beaten >
You blast *Ayric*'s body into bloody fragments!
You blast *Ayric*'s body into bloody fragments!

* R S HP:Critical DP:Bursting MV:Full - Ayric: Critical > kh
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Ayric: Critical > kh
[k light]
Ok.

kh
* R S HP:Critical DP:Bursting MV:Full - Ayric: Critical > You blast *Ayric*'s left leg very hard.
*Ayric* is dead! R.I.P.
take all corpse
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ayric*'s death cry.
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Full > kh
nar rip ayric
You get eight gold crowns from the corpse of Ayric.
You get a black pair of silver-tooled boots from the corpse of Ayric.
You get a pair of gray suede leggings from the corpse of Ayric.
You get a leather water flask from the corpse of Ayric.
You get a soft leather pouch from the corpse of Ayric.
You get a belt with a buckle of cuendillar from the corpse of Ayric.
You get a jeweled wristcuff from the corpse of Ayric.
You get a jeweled wristcuff from the corpse of Ayric.
You get a pair of dark gloves from the corpse of Ayric.
You get a set of cloth sleeves from the corpse of Ayric.
You get a half-cape of silk-lined leather from the corpse of Ayric.
You get a bearskin tunic from the corpse of Ayric.
You get a shimmering pendant of obsidian from the corpse of Ayric.
You get a shimmering pendant of obsidian from the corpse of Ayric.
You get a shoufa with a black veil from the corpse of Ayric.
You get a gold ring from the corpse of Ayric.
You get a gold ring from the corpse of Ayric.

* R S HP:Critical DP:Bursting MV:Full > Porka narrates 'some give me 150 crown please'
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Full > A brown deer has arrived from the east.
You narrate 'rip ayric'


* R S HP:Critical DP:Bursting MV:Full > sc
You have 15(403) hit,

Torlig
Posts: 19
Joined: Sat Dec 18, 2021 8:28 pm

Re: Crit kills

Post by Torlig » Thu Jan 06, 2022 2:26 am

A true champion.

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Crit kills

Post by Corentin » Thu Jan 06, 2022 1:27 pm

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
e
k dark
bash

*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Battered MV:Full >
*Byrg* tries to cleave you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Full - Byrg: Battered >
You do the best you can!

* R HP:Battered MV:Full - Byrg: Battered >
-=
A sergeant bellows 'The myrddraal Byrg has been spotted!'
A sergeant joins your fight!
+**
A sergeant pounds Byrg's left arm.
+=-

*Byrg* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

Tic in 7 seconds!

A sergeant pounds Byrg's right arm hard.
*Byrg* cleaves your body extremely hard.
Shinobi narrates 'yes, we have a coach to Amador, a coach to Tar Valon (that literally lands you in
the chamber of the Keeper of Stole Samples or something), a waygate to the entire world and a boat
to Seandar!'


You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Full >
s
k dark
bash
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Byrg.

* R HP:Beaten MV:Strong >
*Byrg* cleaves a sergeant's body extremely hard.
A sergeant barely pounds Byrg's body.
You barely slash *Byrg*'s left foot.

* R HP:Beaten MV:Strong - a sergeant: Scratched - Byrg: Battered >
-=+**+=-

A sergeant barely pounds Byrg's body.
The day has begun.
Tic length updated to: 65.389 seconds.
-=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Fresh - Byrg: Battered >
where
Players in your Zone
--------------------
Corentin - Campsite

* R HP:Beaten MV:Fresh - Byrg: Battered >

You slash *Byrg*'s left leg.
A sergeant pounds Byrg's left foot.

* R HP:Beaten MV:Fresh - Byrg: Battered >

Shinobi chats 'what is lelaine's role!?'

* R HP:Beaten MV:Fresh - Byrg: Battered >

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south. VV

* R HP:Beaten MV:Fresh - Byrg: Battered >

You slash *Byrg*'s left leg.
A sergeant pounds Byrg's left foot.

* R HP:Beaten MV:Fresh - Byrg: Battered >
bash
-=+**
A sergeant pounds Byrg's right hand.
+=-

*Byrg* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Byrg* cleaves your body into bloody fragments!
A sergeant barely pounds Byrg's right leg.

sc

*Byrg* cleaves your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

A sergeant pounds Byrg's body.

You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ok.

* R HP:Beaten MV:Full >
You have 64(383) hit and 153(154) movement points.
You have scored 107105797 experience points and 21 quest points.
You need 1394203 exp to level and -11 qp to rank.
You have played 1 days and 12 hours (real time).
This ranks you as Corentin the Recruit [Saldaean Cavalry 1] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
e
e
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full >
n
Byrg assumes an offensive striking posture.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
A sergeant bellows 'Argh! The foul beast Noodle has been spotted!'
A sergeant bellows 'Argh! The foul beast Noodle has been spotted!'
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
where
They aren't here.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Corentin - Campsite

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
They aren't here.

* R HP:Beaten MV:Full >

Raspen narrates 'Byrg and Noodle you say? MS agrees'

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
where
They aren't here.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Corentin - Campsite

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
sc
You have 77(383) hit and 150(154) movement points.
You have scored 107105797 experience points and 21 quest points.
You need 1394203 exp to level and -11 qp to rank.
You have played 1 days and 12 hours (real time).
This ranks you as Corentin the Recruit [Saldaean Cavalry 1] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Corentin - Campsite

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

l
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Belasy - Dusty Road by Fal Dara
Corentin - Campsite

* R HP:Beaten MV:Full >
sc
You have 77(383) hit and 150(154) movement points.
You have scored 107105797 experience points and 21 quest points.
You need 1394203 exp to level and -11 qp to rank.
You have played 1 days and 12 hours (real time).
This ranks you as Corentin the Recruit [Saldaean Cavalry 1] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
whois belasy
Belasy Lium is a level 45 human.


* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

where
* R HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Belasy - Dusty Road by Fal Dara
Corentin - Campsite

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Tic in 7 seconds!
t belasy pking?
Ok.
Shinobi narrates 'cackle'

* R HP:Beaten MV:Full >
k dark
k dark
where
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Belasy - Dusty Road by Fal Dara
Corentin - Campsite

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Belasy - Dusty Road by Fal Dara
Corentin - Campsite

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
where
They aren't here.
*Noodle* has arrived from the south.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Belasy - Dusty Road by Fal Dara
Corentin - Campsite

* R HP:Beaten MV:Full >
k dark
bash
The clouds disappear.
Tic length updated to: 66.478 seconds.
You barely slash *Noodle*'s left hand.
Shinobi narrates 'naughty naughty'

* R HP:Beaten MV:Fresh - Noodle: Wounded >
-=+**+=-

*Noodle* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Noodle: Wounded >
f

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south. VV

* R HP:Beaten MV:Fresh - Noodle: Wounded >


*Noodle* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

w
You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Noodle* is standing here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Full >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >

Belasy tells you 'i dont know the area but damn i want to'

* R HP:Beaten MV:Full >
e
k dark
bash
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Noodle* is standing here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
*Noodle* leaves west. <<

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
*Byrg* has arrived from the south, riding a shadow stallion.
Bash who?

* R HP:Beaten MV:Full >

*Byrg* tries to cleave you, but you deflect the blow.

w
* R HP:Beaten MV:Full - Byrg: Battered >
k dark
bash
You barely slash *Byrg*'s body.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Byrg* tries to cleave you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Byrg: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Byrg: Battered >
*Noodle* has arrived from the west.
Raspen narrates 'Talking to yourself?'

f
*Noodle* tries to slash you, but you parry successfully.

Cancelled.
A black messenger pigeon has arrived from the south.
You panic and attempt to flee!


You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
*Noodle* has arrived from the east.

* R HP:Beaten MV:Full >
You tickle *Noodle*'s head with your slash.

* R HP:Beaten MV:Full - Noodle: Wounded >
f
You panic and attempt to flee!

k dark
bash

A sergeant bellows 'Argh! The foul beast Noodle has been spotted!'
A sergeant bellows 'Argh! The foul beast Noodle has been spotted!'

You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
They aren't here.

* R HP:Beaten MV:Full >
Bash who?

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
*Noodle* has arrived from the west.

* R HP:Beaten MV:Full >
You barely slash *Noodle*'s left foot.

k dark
* R HP:Beaten MV:Full - Noodle: Wounded >
bash
A member of the Lancer cavalry slashes Noodle's body.
You do the best you can!

* R HP:Beaten MV:Full - Noodle: Wounded >

A member of the Lancer cavalry slashes Noodle's body.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
-=+**+=-

*Noodle* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


Lord Kajin cleaves Noodle's body.
A member of the Lancer cavalry slashes Noodle's right leg.
A member of the Lancer cavalry tickles Noodle's left foot with his slash.
A member of the Lancer cavalry slashes Noodle's body.
A member of the Lancer cavalry slashes Noodle's right arm.
*Noodle* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!


e
n
k dark
bash
You flee head over heels.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Alas, you cannot go that way...

* R HP:Critical MV:Full >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Noodle* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Noodle, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Noodle, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Noodle, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Noodle, riding a chestnut stallion.
Lord Kajin is here, fighting Noodle, riding a chestnut stallion.

* R HP:Critical MV:Full >
You slash *Noodle*'s left arm hard.

* R HP:Critical MV:Full - a member of the Lancer cavalry: Healthy - Noodle: Beaten >
-=+*

Shinobi narrates 'talking to silly little novices telling me about rainbow panties!'
*+=-
*Noodle* slashes a member of the Lancer cavalry's body hard.
Lord Kajin cleaves Noodle's body.
A member of the Lancer cavalry slashes Noodle's left hand.
A member of the Lancer cavalry slashes Noodle's left arm.
A member of the Lancer cavalry slashes Noodle's body.
A member of the Lancer cavalry barely slashes Noodle's body.
*Noodle* panics, and attempts to flee!

*Noodle* leaves west. <<
-
A sergeant bellows 'Argh! The foul beast Noodle has been spotted!'
A sergeant bellows 'Argh! The foul beast Noodle has been spotted!'
=
They're not here anymore!

* R HP:Critical MV:Full >
w
k dark
bash
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Noodle* is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Full >
You slash *Noodle*'s body.

* R HP:Critical MV:Full - Noodle: Critical >
-=+
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
A sergeant barely pounds Noodle's right leg.
A sergeant pounds Noodle's body.
*Noodle* tries to slash you, but you deflect the blow.
**+=- -
=
As *Noodle* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Noodle: Critical >

A sergeant pounds Noodle's body.
A sergeant pounds Noodle's body.

* R HP:Beaten MV:Full - Noodle: Critical >

*Noodle* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Byrg* has arrived from the south, riding a shadow stallion.


*Byrg* cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!



A sergeant bellows 'The myrddraal Byrg has been spotted!'
A sergeant bellows 'The myrddraal Byrg has been spotted!'


*Byrg* cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!

A sergeant pounds Noodle's body hard.
A sergeant barely pounds Noodle's right leg.
*Noodle* slashes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
Raspen narrates 'Ewww. Pervert.'

tgts noodle
Second target is set as: noodle.
* R HP:Critical MV:Full >
k dark
k dark
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
s
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Critical MV:Full >
w
Byrg can't seem to regain control of himself.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
n
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Noodle* is here, fighting a sergeant.
A sergeant is here, fighting Noodle.
A sergeant is here, fighting Noodle.
*Noodle* leaves north. ^^

* R HP:Critical MV:Strong >
k dark
k dark
They aren't here.
*Noodle* has arrived from the north.

* R HP:Critical MV:Strong >
n
You slash *Noodle*'s body.
*Noodle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Noodle*'s death cry.

k dark
* R HP:Critical MV:Strong > A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of Noodle is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
g
get all corpse
n
w
You get a pair of thick metal boots from the corpse of Noodle.
You get a pair of ebony-steel plate greaves from the corpse of Noodle.
You get a colossal sword with an iron pommel from the corpse of Noodle.
You get an ivy bracelet from the corpse of Noodle.
You get a pair of heavy metal gauntlets from the corpse of Noodle.
You get a pair of ebony-steel plate vambraces from the corpse of Noodle.
You get a backpack from the corpse of Noodle.
You get a shadowed cloak adorned with red serpentine scales from the corpse of Noodle.
You get a shining steel breastplate from the corpse of Noodle.
You get a thin, black chain from the corpse of Noodle.
You get a full metal helmet and visor from the corpse of Noodle.

* R HP:Critical MV:Strong >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Strong >
nar rip noodle
Ok.

* R HP:Critical MV:Strong >
w
w
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
Alas, you cannot go that way...

s
* R HP:Critical MV:Strong >

Raspen narrates 'Reds are the only ones to talk to. Most challenge!'

* R HP:Critical MV:Strong >
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
s
w
w
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Belasy tells you 'if you can lead I can spike'

* R HP:Critical MV:Strong >
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

A sergeant bellows 'The myrddraal Byrg has been spotted!'
A sergeant bellows 'The myrddraal Byrg has been spotted!'

* R HP:Critical MV:Strong >
sc
You have 3(383) hit and 129(154) movement points.
You have scored 107105521 experience points and 21 quest points.
You need 1394479 exp to level and -11 qp to rank.
You have amassed 10 Turn points to date.
You have played 1 days and 12 hours (real time).
This ranks you as Corentin the Recruit [Saldaean Cavalry 1] (Level 50).
You are standing.

Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: Crit kills

Post by Tandrael » Fri Jan 07, 2022 9:13 am

By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

c
c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong >
[k dark]
They aren't here.

sco
* R HP:Critical MV:Strong >
c
c
You have 47(405) hit and 125(141) movement points.
You have scored 107836072 experience points and 0 quest points.
You need 663928 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 1 days and 17 hours (real time).
This ranks you as Qolt of Illian (Level 50).
You are standing.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
c
* R HP:Critical MV:Strong >
c
[k dark]
They aren't here.

c
* R HP:Critical MV:Strong >
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
c
* R HP:Critical MV:Strong >
c
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
c
[k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

sco
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong >
c
You have 47(405) hit and 125(141) movement points.
You have scored 107836072 experience points and 0 quest points.
You need 663928 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 1 days and 17 hours (real time).
This ranks you as Qolt of Illian (Level 50).
You are standing.

c
c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
[k dark]
They aren't here.

c
c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

cc
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > Arglebargle, glop-glyf!?!

c
c
* R HP:Critical MV:Strong >
c
[k dark]
They aren't here.

c
* R HP:Critical MV:Strong >
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
c
* R HP:Critical MV:Strong >
c
[k dark]
They aren't here.
*Mazoku* has arrived from the south.

c
* R HP:Critical MV:Strong > [k dark]
You blast *Mazoku*'s left leg hard.

* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

b
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]


-
*Mazoku* panics, and attempts to flee!

=
+*

*Mazoku* leaves north.

*
+=
-
c
c
c
-
c
sc
c
c
Cancelled.
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > You have 47(405) hit and 125(141) movement points.
You have scored 107836402 experience points and 0 quest points.
You need 663598 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 1 days and 17 hours (real time).
This ranks you as Qolt of Illian (Level 50).
You are standing.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

cmb
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong >
c
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.
*Mazoku* has arrived from the north.

c
* R HP:Critical MV:Strong > [k dark]
You tickle *Mazoku*'s right foot with your blast.
*Mazoku* panics, and attempts to flee!

c
c
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Mazoku: Critical > You barely blast *Mazoku*'s body.
The ancient tree tickles Mazoku's body with its hit.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
[k dark]
You do the best you can!

b
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Mazoku: Critical > [bash ]


*Mazoku* leaves south.

-
=+
c
c
*
c
Cancelled.
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

s
c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Mazoku* is standing here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
*Mazoku* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Mazoku: Critical >
b
[bash ]


-=
+*
*
+=
-
-=
Your bash at *Mazoku* sends him sprawling!
*Mazoku* panics, and attempts to flee!

* R HP:Critical MV:Strong - Mazoku: Critical >
cmb
c
c
[change mood brave]
Mood changed to: Brave

c
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Mazoku: Critical > You barely blast *Mazoku*'s body.
[k dark]
You do the best you can!

c
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

c
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

c
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

c
* R HP:Critical MV:Strong - Mazoku: Critical >
*Mazoku* leaves west.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

w
c
* R HP:Critical MV:Strong >
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Mazoku* is standing here.
A green woodpecker is here flying around.
A squirrel is here, chittering.

* R HP:Critical MV:Strong > [k dark]
You blast *Mazoku*'s left arm hard.
*Mazoku* panics, and attempts to flee!

* R HP:Critical MV:Strong - Mazoku: Critical >
*Mazoku* hacks your head.
You wish that your wounds would stop BLEEDING so much!

A green woodpecker leaves west.
You blast *Mazoku*'s body.
*Mazoku* panics, and attempts to flee!

* R HP:Critical MV:Strong - Mazoku: Critical >
c
c
[k dark]
You do the best you can!

c
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

c
c
* R HP:Critical MV:Strong - Mazoku: Critical >
c
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!

c
* R HP:Critical MV:Strong - Mazoku: Critical > [k dark]
You do the best you can!
*Mazoku* leaves west.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

w
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A gray palfrey prances skittishly nearby, being ridden by you.
A green woodpecker is here flying around.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves east.
A rat starts following you.
A strong trolloc pounds your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - a strong trolloc: Healthy >
n
No way! You're fighting for your life!

cmw
* R HP:Critical MV:Strong - a strong trolloc: Healthy >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - a strong trolloc: Healthy >
You panic and attempt to flee!


You blast a strong trolloc's left arm into bloody fragments!
A strong trolloc tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A squirrel is here, chittering.

* R HP:Critical MV:Strong >
cmb
c
[change mood brave]
Mood changed to: Brave

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
n
c
c
c
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

e
* R HP:Critical MV:Strong > [k dark]
They aren't here.

c
* R HP:Critical MV:Strong > A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted horse wanders skittishly around here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
e
c
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Mazoku* is standing here.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b
* R HP:Critical MV:Strong > [k dark]
You blast *Mazoku*'s body.

* R HP:Critical MV:Strong - Mazoku: Critical >
[bash ]


-
*Mazoku* hacks your right hand.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!

=+
*
*+
=-
-
=
Your bash at *Mazoku* sends him sprawling!

* R HP:Critical MV:Strong - Mazoku: Critical >
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast *Mazoku*'s body.

* R HP:Critical MV:Strong - Mazoku: Critical >
cmw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Mazoku: Critical >

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast *Mazoku*'s body hard.
*Mazoku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mazoku*'s death cry.

* R HP:Critical MV:Strong >
f
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong >
s
s
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

e
* R HP:Critical MV:Strong >
Aezra chats 'evening all!'

e
* R HP:Critical MV:Strong > Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A gray palfrey prances skittishly nearby, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R HP:Critical MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
The Shienaran forward scout commander stands ever vigilant.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.

* R HP:Critical MV:Strong >
narr rip mazoku
c
c
c
Weak light filters through the hazy sky as the sun rises.
Your heartbeat calms down more as you feel less panicked.
You narrate 'rip mazoku'

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

c
* R HP:Critical MV:Full >
c
c
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.
Essuvi chats 'evening'

* R HP:Critical MV:Full > [k dark]
They aren't here.

sco
* R HP:Critical MV:Full >
You have 28(405) hit and 130(141) movement points.
You have scored 107839831 experience points and 0 quest points.
You need 660169 exp to reach the next level.
You have amassed 33 Turn points to date.
You have played 1 days and 17 hours (real time).
This ranks you as Qolt of Illian (Level 50).
You are standing.

* R HP:Critical MV:Full >
c
c

Corath narrates 'fun times'

c
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
c
c

Kashvi chats 'hello'

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
c
c
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
sco
You have 28(405) hit and 130(141) movement points.
You have scored 107839831 experience points and 0 quest points.
You need 660169 exp to reach the next level.
You have amassed 33 Turn points to date.
You have played 1 days and 17 hours (real time).
This ranks you as Qolt of Illian (Level 50).
You are standing.

Chomsky
Posts: 60
Joined: Mon Nov 30, 2015 8:09 pm

Re: Crit kills

Post by Chomsky » Wed Jan 12, 2022 10:50 pm

ou have 55(366) hit and 35(244) movement points.
You have scored 108549387 experience points and 522 quest points.
You need 1727269976 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Chomsky - A Winding Road

* HP:Beaten MV:Haggard >

You stop paying increased attention to your
surroundings.


* HP:Beaten MV:Haggard > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Arandur* is standing here, riding a bloodstock stallion.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
*Arandur* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

* HP:Critical MV:Haggard - Arandur: Critical >

#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* HP:Critical MV:Haggard - Arandur: Critical > You panic and attempt to flee!



*Arandur* slashes your body.
You wish that your wounds would stop BLEEDING so much!

A grizzled veteran joins Arandur's fight!
A grizzled veteran joins a grizzled veteran's fight!
A grizzled veteran joins a grizzled veteran's fight!
A grizzled veteran joins a grizzled veteran's fight!
An elite Shienaran guard joins a grizzled veteran's fight!

#Ok. $berserk is now set to { HP}.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
A Shienaran scout blends into the surroundings here.
Mood changed to: Brave
* HP:Critical MV:Haggard >


South:
* HP:Critical MV:Haggard >
They aren't here.

* HP:Critical MV:Haggard >
They aren't here.

* HP:Critical MV:Haggard > They aren't here.


* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard >
A Winding Road
[ obvious exits: N W ]

* HP:Critical MV:Haggard > A Winding Road
[ obvious exits: E S W ]


* HP:Critical MV:Haggard > You have 34(366) hit and 27(244) movement points.
You have scored 108547921 experience points and 522 quest points.
You need 1727271442 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >

Players in your Zone
--------------------
Chomsky - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard >
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Haggard > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

* HP:Critical MV:Haggard >




The day has begun.
Your heartbeat calms down more as you feel less panicked.
You reply to Gok '34 hp'

* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E S W ]

* HP:Critical MV:Weary >
Shadowing a Road
[ obvious exits: E S ]

* HP:Critical MV:Weary > Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Weary >
You reply to Gok 'snick'

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary > Players in your Zone
--------------------
Chomsky - Shadowing a Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary >

You have 46(366) hit and 50(244) movement points.
You have scored 108547921 experience points and 522 quest points.
You need 1727271442 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Weary >
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.


* HP:Critical MV:Weary > Your eyesight is not so keen.

* HP:Critical MV:Weary > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - Shadowing a Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary >

You start paying increased attention to your
surroundings.

* HP:Critical MV:Weary > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Weary >
A black messenger pigeon flutters its wings.
Your eyesight is not so keen.

* HP:Critical MV:Weary > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A black messenger pigeon is here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Weary >

Players in your Zone
--------------------
Chomsky - Shadowing a Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary > A Winding Road
[ obvious exits: N E W ]


* HP:Critical MV:Weary >
West:
* HP:Critical MV:Weary >
You have 46(366) hit and 47(244) movement points.
You have scored 108547921 experience points and 522 quest points.
You need 1727271442 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >

They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > They aren't here.


* HP:Critical MV:Weary >
#Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk

*BERK HP:Critical MV:Weary >
They aren't here.

*BERK HP:Critical MV:Weary >
They aren't here.


*BERK HP:Critical MV:Weary >
They aren't here.

*BERK HP:Critical MV:Weary >
They aren't here.

*BERK HP:Critical MV:Weary >
They aren't here.

*BERK HP:Critical MV:Weary >
They aren't here.


*BERK HP:Critical MV:Weary >


They aren't here.

*BERK HP:Critical MV:Weary > They aren't here.

*BERK HP:Critical MV:Weary > They aren't here.

*BERK HP:Critical MV:Weary > They aren't here.


*BERK HP:Critical MV:Weary > Shadowing a Road
[ obvious exits: S W ]
A black messenger pigeon is here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.


*BERK HP:Critical MV:Weary > They aren't here.

*BERK HP:Critical MV:Weary >
Shadowing a Road
[ obvious exits: E S ]

*BERK HP:Critical MV:Weary >
They aren't here.

*BERK HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Arandur* is standing here, riding a bloodstock stallion.
*Arandur* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


*BERK HP:Critical MV:Weary - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Weary - Arandur: Critical >


You do the best you can!

*BERK HP:Critical MV:Weary - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Weary - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Weary - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Weary - Arandur: Critical >
You do the best you can!


*BERK HP:Critical MV:Weary - Arandur: Critical >
You do the best you can!
*Arandur* panics, and attempts to flee!

*BERK HP:Critical MV:Weary - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Weary - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Weary - Arandur: Critical >
You do the best you can!
*Arandur* leaves north riding a bloodstock stallion.


*BERK HP:Critical MV:Weary > They aren't here.

*BERK HP:Critical MV:Weary >

They aren't here.


*BERK HP:Critical MV:Weary > They aren't here.


*BERK HP:Critical MV:Weary > They aren't here.

*BERK HP:Critical MV:Weary > They aren't here.


*BERK HP:Critical MV:Weary >
They aren't here.

*BERK HP:Critical MV:Weary >
They aren't here.

*BERK HP:Critical MV:Weary >
They aren't here.


*BERK HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E W ]
*Arandur* is standing here, riding a bloodstock stallion.
*Arandur* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


*BERK HP:Critical MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >
You try to slash *Arandur*, but he
parries successfully.
*Arandur* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >
You do the best you can!


*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!


*BERK HP:Critical MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >



You do the best you can!
*Arandur* panics, and attempts to flee!


*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >
You try to slash *Arandur*, but he
deflects the blow.
*Arandur* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!
*Arandur* leaves east riding a bloodstock stallion.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >




They aren't here.

*BERK HP:Critical MV:Haggard > Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

*BERK HP:Critical MV:Haggard > You have 10(366) hit and 32(244) movement points.
You have scored 108547921 experience points and 522 quest points.
You need 1727271442 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.
*Arandur* has arrived from the south, riding a bloodstock stallion.

*BERK HP:Critical MV:Haggard >
You slash *Arandur*'s body very hard.
*Arandur* panics, and attempts to flee!


*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > *BERK HP:Critical MV:Haggard -
Arandur: Critical >

You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!
*Arandur* leaves south riding a bloodstock stallion.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >





They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >




They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >


They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
You have 22(366) hit and 32(244) movement points.
You have scored 108547921 experience points and 522 quest points.
You need 1727271442 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >


They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.
*Arandur* has arrived from the west, riding a bloodstock stallion.

*BERK HP:Critical MV:Haggard > You try to slash *Arandur*, but he deflects the blow.

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > Players in your Zone
--------------------
Chomsky - Shadowing a Road
You catch a faint scent of a horse nearby.

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You slash *Arandur*'s body very
hard.
*Arandur* panics, and attempts to flee!
A shivering tree tries to hit Arandur, but he parries successfully.
A shivering tree joins a shivering tree's fight!
You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!


*BERK HP:Critical MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >


You do the best you can!


*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!
*Arandur* leaves south riding a bloodstock stallion.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
Shadowing a Road
[ obvious exits: E S ]

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard >


They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > Arglebargle, glop-glyf!?!

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >

They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >

They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
You have 22(366) hit and 29(244) movement points.
You have scored 108547921 experience points and 522 quest points.
You need 1727271442 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >




They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > Players in your Zone
--------------------
Chomsky - Shadowing a Road
You catch a faint scent of a horse nearby.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
You reply to Gok '22 hp he crit tho'

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >



They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > You reply to Gok 'snic'

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]


*BERK HP:Critical MV:Haggard >

Players in your Zone
--------------------
Chomsky - Shadowing a Road
You catch a faint scent of a horse nearby.

*BERK HP:Critical MV:Haggard >
Your eyesight is not so keen.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

*BERK HP:Critical MV:Haggard >
A Winding Road
[ obvious exits: N E W ]

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >


They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]

*BERK HP:Critical MV:Haggard > You have 22(366) hit and 23(244) movement points.
You have scored 108547921 experience points and 522 quest points.
You need 1727271442 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

*BERK HP:Critical MV:Haggard >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Haggard >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Haggard >

* HP:Critical MV:Haggard > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]


* HP:Critical MV:Haggard >



Your heartbeat calms down more as you feel less
panicked.
Players in your Zone
--------------------
Chomsky - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary > You won't flee from any fight now.

* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary > * HP:Critical MV:Weary >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]

* HP:Critical MV:Weary >

* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E S W ]
The corpse of a rat is lying here.

* HP:Critical MV:Weary >
* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.


* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > They aren't here.


* HP:Critical MV:Weary >
* HP:Critical MV:Weary > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.

* HP:Critical MV:Weary >

You are a 552 year old male trolloc warrior.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 4.5 lbs and wearing 78.5 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:7 Dex:14 Con:17.
Offensive bonus: 202, Dodging bonus: 1, Parrying bonus: 12
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.


* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.


* HP:Critical MV:Weary > They aren't here.


* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary >
* HP:Critical MV:Weary >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Arandur* has arrived from the south, riding a bloodstock stallion.

* HP:Critical MV:Weary >
You have 34(366) hit and 55(244) movement points.
You have scored 108547921 experience points and 522 quest points.
You need 1727271442 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road
You catch a faint scent of a horse nearby.
*Arandur* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!



* HP:Critical MV:Weary - Arandur: Critical > You do the best you can!

* HP:Critical MV:Weary - Arandur: Critical > You do the best you can!

* HP:Critical MV:Weary - Arandur: Critical > You try to slash *Arandur*, but he
parries successfully.
You do the best you can!

* HP:Critical MV:Weary - Arandur: Critical >
PANIC! You couldn't escape!

* HP:Critical MV:Weary - Arandur: Critical >
You panic and attempt to flee!


You dodge a bash from *Arandur* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



You try to slash *Arandur*, but he parries successfully.
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]

* HP:Critical MV:Weary >
Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Weary >
You have 29(366) hit and 49(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Weary >

#Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk

*BERK HP:Critical MV:Weary >

Shadowing a Road
[ obvious exits: E S ]

*BERK HP:Critical MV:Weary > They aren't here.

*BERK HP:Critical MV:Weary > [bash h.human]
Bash who?

*BERK HP:Critical MV:Weary >

A Winding Road
[ obvious exits: N E S W ]
The corpse of a rat is lying here.


*BERK HP:Critical MV:Weary > They aren't here.

*BERK HP:Critical MV:Weary > [bash h.human]
Bash who?
*Arandur* has arrived from the south, riding a bloodstock stallion.

*BERK HP:Critical MV:Weary >

*BERK HP:Critical MV:Weary >
You slash *Arandur*'s body
extremely hard.
*Arandur* panics, and attempts to flee!

*BERK HP:Critical MV:Weary - Arandur: Critical > [bash h.human]


*Arandur* leaves south riding a bloodstock stallion.

- = + * * + = - - =
They're not here anymore!

*BERK HP:Critical MV:Weary >


#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Weary >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Weary > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Weary >

#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.


* HP:Critical MV:Weary > You stop paying increased attention to your
surroundings.

* HP:Critical MV:Weary > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.

* HP:Critical MV:Weary > * HP:Critical MV:Weary >

You won't flee from any fight
now.

* HP:Critical MV:Weary >
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

* HP:Critical MV:Weary >
* HP:Critical MV:Weary > You have 29(366) hit and
37(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road Beside a Watch Tower
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary >
* HP:Critical MV:Weary >
A Winding Road Beside a Watch
Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road Beside a Watch Tower

* HP:Critical MV:Weary >
You have 29(366) hit and 37(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Weary >
Obvious exits:
North - A Winding Road
South - In the Remains of a Crumbling Tower
West - A Winding Road

* HP:Critical MV:Weary >

In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]

* HP:Critical MV:Haggard > Up: A gray palfrey prances skittishly nearby.

* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Chomsky - In the Remains of a Crumbling Tower

* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Chomsky - In the Remains of a Crumbling Tower

* HP:Critical MV:Haggard >

You have 41(366) hit and 35(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]

* HP:Critical MV:Haggard >

You start paying increased attention to your
surroundings.

* HP:Critical MV:Haggard > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]

* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Chomsky - In the Remains of a Crumbling Tower

* HP:Critical MV:Haggard >
Amongst the Rubble
[ obvious exits: E W ]

* HP:Critical MV:Haggard >

You reply to Gok 'ah sad.'

* HP:Critical MV:Haggard >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard > You have 41(366) hit and 32(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >

Players in your Zone
--------------------
Chomsky - Amongst the Rubble

* HP:Critical MV:Haggard > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard >

You reply to Gok 'what does on move mean'

* HP:Critical MV:Haggard > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard >
You have 41(366) hit and 32(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >

Players in your Zone
--------------------
Chomsky - Amongst the Rubble

* HP:Critical MV:Haggard > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard >

* HP:Critical MV:Haggard > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard >
You have 41(366) hit and 32(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Chomsky - Amongst the Rubble
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard >
You have 41(366) hit and 32(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >
#Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk


*BERK HP:Critical MV:Haggard >

They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

*BERK HP:Critical MV:Haggard >
*BERK HP:Critical MV:Haggard >
Players in your Zone
--------------------
Chomsky - Amongst the Rubble
You catch a faint scent of a horse nearby.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
You reply to Gok 'whjere?'

*BERK HP:Critical MV:Haggard >

You have 41(366) hit and 32(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >

*BERK HP:Critical MV:Haggard >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard > You try to calm down, but can't.

*BERK HP:Critical MV:Haggard > You try to calm down, but can't.

*BERK HP:Critical MV:Haggard >

Fields: description, email, passphrase, mood, spam,
title, wimpy.

*BERK HP:Critical MV:Haggard >

Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

*BERK HP:Critical MV:Haggard > You have 41(366) hit and 32(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

*BERK HP:Critical MV:Haggard >
*BERK HP:Critical MV:Haggard >
You try to calm down, but
can't.

*BERK HP:Critical MV:Haggard >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.


* HP:Critical MV:Haggard >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Haggard >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Haggard >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Haggard > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Haggard >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard > You have 41(366) hit and 32(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >

You won't flee from any fight now.

* HP:Critical MV:Haggard > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]


* HP:Critical MV:Haggard >


* HP:Critical MV:Haggard > Players in your Zone
--------------------
Chomsky - Amongst the Rubble
You catch a faint scent of a horse nearby.


* HP:Critical MV:Haggard > They aren't here.


* HP:Critical MV:Haggard > They aren't here.


* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard > They aren't here.


* HP:Critical MV:Haggard > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard >
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Chomsky - Amongst the Rubble
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Haggard >






The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
East: A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Weary > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* HP:Critical MV:Weary > You have 54(366) hit and 67(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
You stop paying increased attention to your
surroundings.

* HP:Critical MV:Weary >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]

* HP:Critical MV:Weary > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

* HP:Critical MV:Weary >

* HP:Critical MV:Weary >
Obvious exits:
North - A Winding Road
South - In the Remains of a Crumbling Tower
West - A Winding Road

* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E S W ]
The corpse of a rat is lying here.

* HP:Critical MV:Weary > * HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Weary >
* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]

* HP:Critical MV:Weary >

A Winding Road
[ obvious exits: N E S W ]
The corpse of a rat is lying here.

* HP:Critical MV:Weary > A Sickly Forest
[ obvious exits: E S ]


* HP:Critical MV:Weary >
Your eyesight is not so keen.

* HP:Critical MV:Weary > A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]

* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Weary >
East:
* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary >

A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary >
* HP:Critical MV:Weary >
Players in your Zone
--------------------
Chomsky - A Winding Road Beside a Watch Tower
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary >

A Winding Road
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Arandur* is standing here, riding a bloodstock stallion.

* HP:Critical MV:Weary > *Arandur* leaves west riding a bloodstock stallion.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >


#Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk

*BERK HP:Critical MV:Weary > A Winding Road
[ obvious exits: N E S W ]
The corpse of a rat is lying here.

*BERK HP:Critical MV:Weary > [bash h.human]
Bash who?

*BERK HP:Critical MV:Weary >

A Sickly Forest
[ obvious exits: E S ]

*BERK HP:Critical MV:Weary > [bash h.human]
Bash who?

*BERK HP:Critical MV:Weary >

A Winding Road
[ obvious exits: N E S W ]
The corpse of a rat is lying here.

*BERK HP:Critical MV:Weary > [bash h.human]
Bash who?

*BERK HP:Critical MV:Haggard >



*BERK HP:Critical MV:Haggard >

They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard > They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
You have 54(366) hit and 35(244) movement points.
You have scored 108546455 experience points and 522 quest points.
You need 1727272908 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

*BERK HP:Critical MV:Haggard >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.


*BERK HP:Critical MV:Haggard > You try to calm down, but can't.

*BERK HP:Critical MV:Haggard >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Haggard >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.

* HP:Critical MV:Haggard >
* HP:Critical MV:Haggard > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Arandur* has arrived from the west, riding a bloodstock stallion.

* HP:Critical MV:Haggard >

*Arandur* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You try to slash *Arandur*, but he parries successfully.
You flee head over heels.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Players in your Zone
--------------------
Chomsky - A Winding Road Beside a Watch Tower
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard >


You won't flee from any fight now.


* HP:Critical MV:Haggard > #Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk


*BERK HP:Critical MV:Haggard > They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.


*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >
They aren't here.

*BERK HP:Critical MV:Haggard >

They aren't here.
*Arandur* has arrived from the north, riding a bloodstock stallion.


*BERK HP:Critical MV:Haggard > You try to slash *Arandur*, but he parries
successfully.

*BERK HP:Critical MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Critical MV:Haggard - Arandur: Critical >
You slash *Arandur*'s body extremely
hard.
*Arandur* panics, and attempts to flee!
You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >

*Arandur* leaves south riding a bloodstock stallion.

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard > They aren't here.

*BERK HP:Beaten MV:Haggard >

In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
*Arandur* is standing here, riding a bloodstock stallion.

*BERK HP:Beaten MV:Haggard >
You try to slash *Arandur*, but he parries successfully.


*BERK HP:Beaten MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical > You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >

You do the best you can!
*Arandur* panics, and attempts to flee!


*BERK HP:Beaten MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >
You try to slash *Arandur*, but he
deflects the blow.
You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >
You do the best you can!
*Arandur* leaves north riding a bloodstock stallion.


*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard > They aren't here.

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard >
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

*BERK HP:Beaten MV:Haggard >
They aren't here.


*BERK HP:Beaten MV:Haggard > They aren't here.

*BERK HP:Beaten MV:Haggard > They aren't here.
*Arandur* has arrived from the west, riding a bloodstock stallion.

*BERK HP:Beaten MV:Haggard >
You try to slash *Arandur*, but he parries successfully.

*BERK HP:Beaten MV:Haggard - Arandur: Critical >
*BERK HP:Beaten MV:Haggard - Arandur:
Critical > You chose to go berserk, now live or die with it!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >

You slash *Arandur*'s body extremely
hard.
*Arandur* panics, and attempts to flee!
You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >
You do the best you can!


*BERK HP:Beaten MV:Haggard - Arandur: Critical > You do the best you can!


*BERK HP:Beaten MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >
You do the best you can!

*BERK HP:Beaten MV:Haggard - Arandur: Critical >
You do the best you can!
*Arandur* leaves west riding a bloodstock stallion.

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]


*BERK HP:Beaten MV:Haggard > They aren't here.

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard >

A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard > A Winding Road
[ obvious exits: N E W ]

*BERK HP:Beaten MV:Haggard >
They aren't here.

*BERK HP:Beaten MV:Haggard >
*BERK HP:Beaten MV:Haggard >
You try to calm down, but
can't.


*BERK HP:Beaten MV:Haggard > You try to calm down, but can't.

*BERK HP:Beaten MV:Haggard > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Beaten MV:Haggard > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Beaten MV:Haggard >

You have 56(366) hit and 23(244) movement points.
You have scored 108544989 experience points and 522 quest points.
You need 1727274374 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Beaten MV:Haggard > A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]

* HP:Beaten MV:Haggard >

You won't flee from any fight now.

* HP:Beaten MV:Haggard >
A Winding Road
[ obvious exits: E S W ]

* HP:Beaten MV:Haggard > West: A Shienaran scout blends into the surroundings
here.

* HP:Beaten MV:Haggard >
A Winding Road
[ obvious exits: N W ]


* HP:Beaten MV:Haggard > * HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Chomsky - A Winding Road

* HP:Beaten MV:Haggard >
You have 56(366) hit and 19(244) movement points.
You have scored 108544989 experience points and 522 quest points.
You need 1727274374 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Beaten MV:Haggard >

You reply to Gok 'nod'

* HP:Beaten MV:Haggard > A Winding Road
[ obvious exits: N E S W ]


* HP:Beaten MV:Haggard >
A Tairen bloodstock stallion stands here, tail swaying
with the breeze.
*Arandur* is standing here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.

* HP:Beaten MV:Haggard > A Winding Road
The road continues its course, kept at bay to the northwest by dense trees, and
rubble to the southeast. A tower rises up above the surrounding trees that have
encroached on the crumbling fort.
[ obvious exits: N E S W ]

* HP:Beaten MV:Haggard >

You are a 552 year old male trolloc warrior.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 4.5 lbs and wearing 78.5 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:7 Dex:14 Con:17.
Offensive bonus: 202, Dodging bonus: 1, Parrying bonus: 12
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Beaten MV:Haggard > You have 56(366) hit and 17(244) movement points.
You have scored 108544989 experience points and 522 quest points.
You need 1727274374 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Beaten MV:Haggard >
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Arandur* is standing here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
*Arandur* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Arandur: Critical > [bash h.human]

- = + *
*Arandur* slashes your body.
You wish that your wounds would stop BLEEDING so much!

A grizzled veteran joins Arandur's fight!
A grizzled veteran joins a grizzled veteran's fight!
A grizzled veteran joins a grizzled veteran's fight!
A grizzled veteran joins a grizzled veteran's fight!
An elite Shienaran guard joins a grizzled veteran's fight!

* + = - - =
Your bash at *Arandur* sends him sprawling!
*Arandur* panics, and attempts to flee!

* HP:Critical MV:Haggard - Arandur: Critical >
An elite Shienaran guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A grizzled veteran barely crushes your right foot.
You wish that your wounds would stop BLEEDING so much!

A grizzled veteran tickles your right leg with his crush.
You wish that your wounds would stop BLEEDING so much!

A grizzled veteran barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

A grizzled veteran tickles your left arm with his pound.
You wish that your wounds would stop BLEEDING so much!

You slash *Arandur*'s body extremely hard.
*Arandur* is incapacitated and will slowly die, if not aided.

* HP:Critical MV:Haggard >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* HP:Critical MV:Haggard >
A Pine Forest
[ obvious exits: N E W ]
A soft leather pouch has been discarded here.

* HP:Critical MV:Haggard >
You have 20(366) hit and 13(244) movement points.
You have scored 108544989 experience points and 522 quest points.
You need 1727274374 exp to level and 478 qp to rank.
You have amassed 234 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >

Your heartbeat calms down more as you feel less
panicked.
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Arandur* is lying here, mortally wounded.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.

* HP:Critical MV:Weary > You slash *Arandur*'s head into bloody fragments!
*Arandur* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Arandur*'s death cry.

* HP:Critical MV:Weary >

You get a pair of lissome leather boots with metal
capped toes from the corpse of Arandur.
You get a set of riveted chainmail leggings from the corpse of Arandur.
You get a black diamond signet ring from the corpse of Arandur.
You get a razor-sharp longsword from the corpse of Arandur.
You get a silver etched shield from the corpse of Arandur.
You get a sungwood bracelet from the corpse of Arandur.
You get a sungwood bracelet from the corpse of Arandur.
You get a sturdy pair of full leather gauntlets from the corpse of Arandur.
You get a pair of riveted chainmail sleeves from the corpse of Arandur.
You get a backpack from the corpse of Arandur.
You get a crimson cloak of fine Two Rivers wool from the corpse of Arandur.
You get a tunic of finely-crafted chain from the corpse of Arandur.
You get a jade and gold veined gorget from the corpse of Arandur.
You get a jade and gold veined gorget from the corpse of Arandur.
You get a rimmed round helmet from the corpse of Arandur.
You get a gold ring delicately carved with ivy from the corpse of Arandur.
You get a gold ring delicately carved with ivy from the corpse of Arandur.
You get a brass storm lantern from the corpse of Arandur.

* HP:Critical MV:Weary > A Winding Road
[ obvious exits: N E S W ]

* HP:Critical MV:Weary > You stop using a heron-marked greatsword.

* HP:Critical MV:Weary > You try to quietly draw a shiny copper dagger from a
bronze belt of odd design.

* HP:Critical MV:Weary >

A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
The corpse of Arandur is lying here.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.

* HP:Critical MV:Weary >


You lean over and sever the bloody head from the corpse
of Arandur.

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