Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Olajuwon
Posts: 8
Joined: Wed Jun 12, 2024 7:25 pm

Re: Crit kills

Post by Olajuwon » Mon Jul 01, 2024 8:10 pm

Very nice. Wasn't intending to go from hurt to dead in one bash. Like 370 hps there lol

melosa
Posts: 50
Joined: Thu Jan 04, 2024 11:32 am

Re: Crit kills

Post by melosa » Mon Jul 01, 2024 9:47 pm

Sick sick kills

vittak
Posts: 47
Joined: Sat Apr 03, 2021 9:52 am

Re: Crit kills

Post by vittak » Sat Jul 06, 2024 12:16 am

A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
*Alesso* is here, fighting Scald, riding a warhorse.
*Giuseppe* is here, fighting Scald, riding a warhorse.
Scald the Darkling is here, fighting Giuseppe.
A blight-bear is here, fighting Alesso.
The writhing grass is here, fighting Giuseppe.
A spotted horse wanders skittishly around here.

b
* HP:Battered MV:Strong >
[k light]
You hack *Alesso*'s body hard.

* HP:Battered MV:Strong - Scald: Critical - Alesso: Critical >
[bash ]


Scald panics, and attempts to flee!

-
=
+
*
*Alesso* sends Scald sprawling with a powerful bash!

*
+
=
The writhing grass tickles Giuseppe's body with its hit.
A blight-bear tries to hit Alesso, but he deflects the blow.
*Alesso* lances Scald's body very hard.
*Giuseppe* slashes Scald's right leg very hard.

-

-
=
As *Alesso* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Scald: Critical - Alesso: Critical >

A spotted horse panics, and attempts to flee!
A spotted horse leaves west.

1
* HP:Battered MV:Strong - Scald: Critical - Alesso: Critical >

The writhing grass barely tickles Giuseppe's body with its hit.
A blight-bear tickles Alesso's body with its hit.
*Alesso* lances Scald's right foot very hard.
Scald is dead! R.I.P.
Your blood freezes as you hear Scald's death cry.
You stop following Scald.
*Giuseppe* panics, and attempts to flee!
*Giuseppe* leaves east riding a warhorse.

g
* HP:Battered MV:Strong - Alesso: Critical >
g
g
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - Alesso: Critical >
2
b

(tic_timer): Tic in 7 seconds!
*Alesso* gets some gold crowns from the corpse of Scald.
*Alesso* gets a bubbling draught from the corpse of Scald.
*Alesso* gets a water skin from the corpse of Scald.
*Alesso* gets a shredded mass of sinew from the corpse of Scald.
*Alesso* gets an odd, curved horn from the corpse of Scald.
*Alesso* gets a pair of lissome leather boots with metal capped toes from the corpse of Scald.
*Alesso* gets a set of riveted chainmail leggings from the corpse of Scald.
*Alesso* gets a shiny copper dagger from the corpse of Scald.
*Alesso* gets a belt with a buckle of cuendillar from the corpse of Scald.
*Alesso* gets a finely crafted axe from the corpse of Scald.
*Alesso* gets a silver etched shield from the corpse of Scald.
*Alesso* gets a silver Kandori wristcuff from the corpse of Scald.
*Alesso* gets a jeweled wristcuff from the corpse of Scald.
*Alesso* gets a sturdy pair of full leather gauntlets from the corpse of Scald.
*Alesso* gets a pair of riveted chainmail sleeves from the corpse of Scald.
*Alesso* gets a backpack from the corpse of Scald.
*Alesso* gets a black, silver-embroidered cape from the corpse of Scald.
*Alesso* gets a tunic of finely-crafted chain from the corpse of Scald.
*Alesso* gets a shimmering chain of gold from the corpse of Scald.
*Alesso* gets a shimmering chain of gold from the corpse of Scald.
*Alesso* gets a rimmed round helmet from the corpse of Scald.
*Alesso* gets a jade signet ring from the corpse of Scald.
*Alesso* gets a jade signet ring from the corpse of Scald.
*Alesso* gets a horned skull badge from the corpse of Scald.
[get all from corpse]
The corpse of Scald seems to be empty.

* HP:Battered MV:Strong - Alesso: Critical >
[get all from corpse]
The corpse of Scald seems to be empty.

* HP:Battered MV:Strong - Alesso: Critical >
[get all from corpse]
The corpse of Scald seems to be empty.

* HP:Battered MV:Strong - Alesso: Critical >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Alesso: Critical >
[bash ]


-
*Alesso* tries to lance you, but you deflect the blow.

=
*Alesso* tries to lance you, but you parry successfully.
The writhing grass tries to hit you, but you parry successfully.
A blight-bear tries to hit Alesso, but he parries successfully.
*Alesso* panics, and attempts to flee!

+
*
*
+
=
*Alesso* panics, and attempts to flee!

-

-
=
As *Alesso* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Alesso: Critical >

The writhing grass tries to hit you, but you parry successfully.
*Alesso* tries to lance you, but you parry successfully.
A blight-bear tries to hit Alesso, but he parries successfully.
*Alesso* leaves west riding a warhorse.

vittak
Posts: 47
Joined: Sat Apr 03, 2021 9:52 am

Re: Crit kills

Post by vittak » Sat Jul 06, 2024 12:17 am

A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o HP:Beaten MV:Weary >
j
j
j
*Alesso* has arrived from the north, riding a warhorse.
*Giuseppe* has arrived from the north, riding a warhorse.
[k light]
You try to hack *Giuseppe*, but he deflects the blow.

j
* HP:Beaten MV:Weary - Giuseppe: Critical >
*Alesso* leaves south riding a warhorse.
A raven leaves south.
[k light]
You do the best you can!

* HP:Beaten MV:Weary - Giuseppe: Critical >
*Giuseppe* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A fade joins your fight!
A muzzled trolloc joins your fight!
You hack *Giuseppe*'s right leg hard.
[k light]
You do the best you can!

* HP:Beaten MV:Weary - Giuseppe: Critical >
[k light]
You do the best you can!

* HP:Beaten MV:Weary - Giuseppe: Critical >
b
*Alesso* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
[bash ]


*Alesso* lances your body hard.
You wish that your wounds would stop BLEEDING so much!


-
*Giuseppe* panics, and attempts to flee!

=
+
*
*
*Giuseppe* panics, and attempts to flee!

+
=
A muzzled trolloc barely cleaves Giuseppe's head.
A fade slashes Giuseppe's body.
A hideous trolloc cleaves Giuseppe's head.
*Giuseppe* tries to slash you, but you parry successfully.

-

-
=
Your bash at *Giuseppe* sends him sprawling!

* HP:Critical MV:Weary - Giuseppe: Critical >

*Alesso* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Giuseppe: Critical >

*Alesso* lances your body hard.
You wish that your wounds would stop BLEEDING so much!

A muzzled trolloc barely cleaves Giuseppe's body.
A fade slashes Giuseppe's right leg.
*Giuseppe* is dead! R.I.P.
Your blood freezes as you hear *Giuseppe*'s death cry.

* HP:Critical MV:Weary >

*Alesso* gets a dress with colored bands at the hem from the corpse of Giuseppe.
*Alesso* gets a cheap brass ring from the corpse of Giuseppe.
*Alesso* gets a cheap brass ring from the corpse of Giuseppe.
*Alesso* gets a garnet adorned ring from the corpse of Giuseppe.
*Alesso* gets a great serpent ring from the corpse of Giuseppe.
*Alesso* gets an emerald ring from the corpse of Giuseppe.
*Alesso* gets an emerald ring from the corpse of Giuseppe.
*Alesso* gets an emerald ring from the corpse of Giuseppe.
*Alesso* gets an emerald ring from the corpse of Giuseppe.
*Alesso* gets a dagger of gleaming steel from the corpse of Giuseppe.
*Alesso* gets a pair of thick metal boots from the corpse of Giuseppe.
*Alesso* gets a pair of ebony-steel plate greaves from the corpse of Giuseppe.
*Alesso* gets a pair of heavy metal gauntlets from the corpse of Giuseppe.
*Alesso* gets a pair of ebony-steel plate vambraces from the corpse of Giuseppe.
*Alesso* gets a full metal helmet and visor from the corpse of Giuseppe.
*Alesso* gets a silver Kandori wristcuff from the corpse of Giuseppe.
*Alesso* gets a silver Kandori wristcuff from the corpse of Giuseppe.
*Alesso* gets nine gold crowns from the corpse of Giuseppe.
*Alesso* gets thirteen copper pennys from the corpse of Giuseppe.
*Alesso* gets a bright red robe from the corpse of Giuseppe.
*Alesso* gets a water skin from the corpse of Giuseppe.
*Alesso* gets a pair of gleaming metal boots from the corpse of Giuseppe.
*Alesso* gets a pair of thick, gold-plated greaves from the corpse of Giuseppe.
*Alesso* gets a shiny copper dagger from the corpse of Giuseppe.
*Alesso* gets a bronze belt of odd design from the corpse of Giuseppe.
*Alesso* gets a nimble blade with a cuendillar pommel from the corpse of Giuseppe.
*Alesso* gets a silver etched shield from the corpse of Giuseppe.
*Alesso* gets a sungwood bracelet from the corpse of Giuseppe.
*Alesso* gets a sungwood bracelet from the corpse of Giuseppe.
*Alesso* gets a sturdy pair of full leather gauntlets from the corpse of Giuseppe.
*Alesso* gets a pair of polished, gold-plated vambraces from the corpse of Giuseppe.
*Alesso* gets a shimmering chain of gold from the corpse of Giuseppe.
*Alesso* gets a shimmering chain of gold from the corpse of Giuseppe.
*Alesso* gets a gold-chased morion with an engraved silver comb from the corpse of Giuseppe.
*Alesso* gets a jade signet ring from the corpse of Giuseppe.

* HP:Critical MV:Weary >

*Alesso* lances your body hard.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A fade joins your fight!
A muzzled trolloc joins your fight!
*Alesso* panics, and attempts to flee!

*Alesso* leaves east riding a warhorse

Cidu
Posts: 27
Joined: Wed Jan 06, 2016 3:00 pm

Re: Crit kills

Post by Cidu » Tue Jul 16, 2024 3:57 pm

The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
nar im orch ent beat
j
1
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.870 seconds.
You narrate 'im orch ent beat'


* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
Jakalo narrates 'where we?'
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
j

*Ghast* scythes your body.
You wish that your wounds would stop BLEEDING so much!


j
* R HP:Beaten MV:Tiring - Ghast: Beaten >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
j
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
Jakalo narrates 'nod'
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
b
[bash ]


*Ghast* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!


-
=
+
*
*
+
=
-

Jakalo has arrived from the north, riding a gray palfrey.

-
=
You try to scythe *Ghast*, but he parries successfully.
*Ghast* scythes your body.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Ghast* sends him sprawling!
*Ghast* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Ghast: Beaten >

Jakalo slashes *Ghast*'s body into bloody fragments!

* R HP:Critical MV:Tiring - Ghast: Critical >
1
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring - Ghast: Critical >

Jakalo slashes *Ghast*'s left arm into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Critical MV:Tiring >

A shrill piercing scream reverberates through the area.

h
Jakalo tries to slash *Ghast*, but he parries successfully.

[k h.dark]
You scythe *Ghast*'s body into bloody fragments!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghast*'s death cry.

Maximus
Posts: 107
Joined: Sun Dec 11, 2022 3:05 am

Re: Crit kills

Post by Maximus » Wed Jul 17, 2024 10:27 pm

By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Giuseppe, riding a shadow stallion.
Giuseppe of Illian is here, fighting Kryyg, riding a warhorse.
A Kno'mon trolloc is here, fighting Giuseppe.
A Kno'mon trolloc is here, fighting Giuseppe.
A myrddraal is here, fighting Giuseppe.

* R HP:Wounded MV:Fresh >
You slice *Kryyg*'s left arm hard.

* R HP:Wounded MV:Fresh - Giuseppe: Hurt - Kryyg: Wounded >

A myrddraal barely slashes Giuseppe's right leg.
A Kno'mon trolloc cleaves Giuseppe's body.
A Kno'mon trolloc barely cleaves Giuseppe's right foot.
-=+
*Kryyg* sends Giuseppe sprawling with a powerful bash!
**+=- -
=
You slice *Kryyg*'s left hand.
A myrddraal slashes Giuseppe's body.
A Kno'mon trolloc cleaves Giuseppe's left arm.
A Kno'mon trolloc cleaves Giuseppe's right arm.
As *Kryyg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

*Kryyg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

A myrddraal slashes Giuseppe's body.
A Kno'mon trolloc barely cleaves Giuseppe's body.
A Kno'mon trolloc cleaves Giuseppe's body hard.
*Kryyg* smites Giuseppe's body hard.

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >
2
bash
-=+*
A myrddraal slashes Giuseppe's body.
A Kno'mon trolloc barely cleaves Giuseppe's body.
A Kno'mon trolloc tickles Giuseppe's body with his cleave.
*+=
*Kryyg* avoids being bashed by Giuseppe who loses his balance and falls!
-
Giuseppe avoids being bashed by *Kryyg* who loses his balance and falls!
-=
Your bash at *Kryyg* sends him sprawling!

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

You slice *Kryyg*'s left leg hard.
A myrddraal slashes Giuseppe's body.
A Kno'mon trolloc tickles Giuseppe's body with his cleave.
A Kno'mon trolloc cleaves Giuseppe's body.

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >
howl
You howl triumphantly.

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

Giuseppe panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

Giuseppe leaves north riding a warhorse. ^^

* R HP:Wounded MV:Fresh - Kryyg: Wounded >

You slice *Kryyg*'s left leg hard.
A Kno'mon trolloc joins Kryyg's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

* R HP:Wounded MV:Fresh - Kryyg: Battered >
2
bash

Giuseppe has arrived from the west, riding a warhorse.
-=+*

*Kryyg* sends you sprawling with a powerful bash!
Giuseppe tickles *Kryyg*'s body with his pound.

* R HP:Wounded MV:Fresh - Kryyg: Battered >

Giuseppe pounds *Kryyg*'s head.
A myrddraal slashes your left arm hard.
A Kno'mon trolloc cleaves your right leg hard.
A Kno'mon trolloc cleaves your body.
*Kryyg* smites your body.

* R HP:Wounded MV:Fresh - Kryyg: Battered >

A myrddraal slashes your right arm.
A Kno'mon trolloc cleaves your left arm hard.
A Kno'mon trolloc cleaves your body hard.

* R HP:Battered MV:Fresh - Kryyg: Battered >

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kryyg: Battered >

Giuseppe pounds *Kryyg*'s body.
A myrddraal barely slashes your body.
A Kno'mon trolloc cleaves your left leg hard.
A Kno'mon trolloc cleaves your left leg.
You slice *Kryyg*'s body.
Giuseppe narrates 'bashed'

* R HP:Battered MV:Fresh - Kryyg: Battered >
mf
cha mood wimpy; flee
v
cha mood brave
Mood changed to: Wimpy

1
k dark
* R HP:Battered MV:Fresh - Kryyg: Battered >
Giuseppe pounds *Kryyg*'s left hand.
A myrddraal slashes your left arm.
A Kno'mon trolloc cleaves your body.
A Kno'mon trolloc barely cleaves your body.
You slice *Kryyg*'s right arm very hard.
You panic and attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
s

(tic_timer): Tic in 7 seconds!
1
k dark

*Kryyg* has arrived from the south, riding a shadow stallion.

* R HP:Battered MV:Fresh >
*Kryyg* assumes an offensive striking posture.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered MV:Fresh >
1
k dark
A Kno'mon trolloc tries to cleave you, but you parry successfully.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
They aren't here.

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Healthy >
n
1
k dark
They aren't here.

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Healthy >
No way! You're fighting for your life!

mf
cha mood wimpy; flee
* R HP:Battered MV:Fresh - a Kno'mon trolloc: Healthy >
A myrddraal tries to slash you, but you parry successfully.
A Kno'mon trolloc tries to cleave Giuseppe, but he deflects the blow.
You slice a Kno'mon trolloc's body extremely hard.
A Kno'mon trolloc tries to cleave you, but you deflect the blow.
They aren't here.

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
v
cha mood brave
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
1
k dark
You panic and attempt to flee!

1
k dark

*Kryyg* tries to smite Giuseppe, but he parries successfully.

You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

s
* R HP:Battered MV:Fresh >
1
k dark
1
k dark
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Giuseppe, riding a shadow stallion.
Giuseppe of Illian is here, fighting a Kno'mon trolloc, riding a warhorse.
A Kno'mon trolloc is here, fighting Giuseppe.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered MV:Fresh >
1
k dark
You slice *Kryyg*'s head hard.
*Kryyg* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Giuseppe: Wounded - Kryyg: Beaten >
You do the best you can!

* R HP:Battered MV:Fresh - Giuseppe: Wounded - Kryyg: Beaten >
You slice *Kryyg*'s body.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Giuseppe pounds a Kno'mon trolloc's body into bloody fragments!
A Kno'mon trolloc cleaves Giuseppe's left foot.
You do the best you can!

* R HP:Battered MV:Fresh - Giuseppe: Wounded - Kryyg: Beaten >
1
k dark
They aren't here.
Giuseppe panics, and attempts to flee!

1
k dark
* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
*Kryyg* smites Giuseppe's body hard.
You do the best you can!

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
e
1
k dark
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
You do the best you can!
Giuseppe leaves west riding a warhorse. <<

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >

You slice a Kno'mon trolloc's body into bloody fragments!
(tic_timer): Tic length updated to: 61.306 seconds.
A Kno'mon trolloc joins a myrddraal's fight!
A myrddraal slashes your right leg hard.
A Kno'mon trolloc cleaves your head.

* R HP:Beaten MV:Fresh - a Kno'mon trolloc: Hurt >
mf
cha mood wimpy; flee
v
cha mood brave
Mood changed to: Wimpy

1
k dark
* R HP:Beaten MV:Fresh - a Kno'mon trolloc: Hurt >
You panic and attempt to flee!

1
k dark
You flee head over heels.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
1
k dark
1
k dark
1
k dark
1
k dark
1
k dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

1
k dark
* R HP:Beaten MV:Fresh >
They aren't here.

1
k dark
* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
w
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is here, fighting a Kno'mon trolloc, riding a warhorse.
*Kryyg* is here, fighting Giuseppe, riding a shadow stallion.
A Kno'mon trolloc is here, fighting Giuseppe.
A Kno'mon trolloc is here, fighting Giuseppe.
A myrddraal is here, fighting Giuseppe.

* R HP:Beaten MV:Fresh >
You slice *Kryyg*'s body hard.

* R HP:Beaten MV:Fresh - Giuseppe: Battered - Kryyg: Beaten >

You slice *Kryyg*'s left foot.
A myrddraal tries to slash Giuseppe, but he parries successfully.
A Kno'mon trolloc cleaves Giuseppe's right leg.
A Kno'mon trolloc cleaves Giuseppe's left arm.
Giuseppe leaves east riding a warhorse. >>

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
e
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Kryyg: Beaten >

Giuseppe has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Fresh - Kryyg: Beaten >

You slice *Kryyg*'s body hard.
A Kno'mon trolloc joins Kryyg's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
mf
cha mood wimpy; flee
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
You panic and attempt to flee!

v
cha mood brave
1
k dark

*Kryyg* sends you sprawling with a powerful bash!


Giuseppe panics, and attempts to flee!


A myrddraal slashes Giuseppe's right foot.
A Kno'mon trolloc cleaves your body.
A Kno'mon trolloc barely cleaves Giuseppe's left arm.
*Kryyg* smites your body hard.
*Kryyg* assumes an offensive striking posture.
Giuseppe leaves west riding a warhorse. <<

1
k dark

A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Giuseppe has arrived from the west, riding a warhorse.

1
k dark

Giuseppe barely pounds *Kryyg*'s head.

1
k dark

A myrddraal slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Kryyg* smites your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


1
k dark

*Kryyg* panics, and attempts to flee!

1
k dark

*Kryyg* leaves east riding a shadow stallion. >>

You flee head over heels.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Mood changed to: Brave

* R HP:Critical MV:Fresh >
s
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
e
They aren't here.

* R HP:Critical MV:Fresh >
You slice *Kryyg*'s right leg hard.

* R HP:Critical MV:Fresh - Kryyg: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Kryyg: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Kryyg: Beaten >

Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Fresh - Kryyg: Beaten >

Giuseppe leaves east riding a warhorse. >>

* R HP:Critical MV:Fresh - Kryyg: Beaten >
mf
cha mood wimpy; flee

*Kryyg* panics, and attempts to flee!

* R HP:Critical MV:Fresh - Kryyg: Beaten >
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Kryyg: Beaten >
*Kryyg* leaves north riding a shadow stallion. ^^
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

v
cha mood brave
* R HP:Critical MV:Fresh >
1
k dark
Mood changed to: Brave

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
s
1
k dark
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Fresh >
n
e
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Giuseppe has arrived from the south, riding a warhorse.
Giuseppe leaves east riding a warhorse. >>

* R HP:Critical MV:Fresh >
*Kryyg* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Kryyg: Beaten >
You do the best you can!

* R HP:Critical MV:Fresh - Kryyg: Beaten >
2
bash

You slice *Kryyg*'s right arm very hard.
*Kryyg* tries to smite you, but you deflect the blow.

* R HP:Critical MV:Fresh - Kryyg: Critical >
-=+**
Giuseppe has arrived from the east, riding a warhorse.
+=
Giuseppe pounds *Kryyg*'s left leg hard.
-
Giuseppe pounds *Kryyg*'s left leg.
*Kryyg* panics, and attempts to flee!
-=
They're not here anymore!

* R HP:Critical MV:Fresh >
e
1
k dark
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the west, riding a warhorse.

e
* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the west, riding a warhorse.

n
* R HP:Critical MV:Fresh >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

n
* R HP:Critical MV:Fresh >
n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
1
k dark
1
k dark
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
track
-=
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.

* R HP:Critical MV:Full >
n
n
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Giuseppe has arrived from the south, riding a warhorse.

n
* R HP:Critical MV:Full >
n
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

n
* R HP:Critical MV:Full >
n
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n

The flock of ravens eye you briefly, then flap their wings.
The flock of ravens begin to flap their wings and circle into the sky.

* R HP:Critical MV:Full >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

n
* R HP:Critical MV:Full >
n
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

w
* R HP:Critical MV:Full >
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full >
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >

A Dha'vol trolloc tries to cleave Giuseppe, but he deflects the blow.
The blight bear tries to hit you, but you deflect the blow.

* R HP:Critical MV:Full - the blight bear: Healthy >
n
No way! You're fighting for your life!

* R HP:Critical MV:Full - the blight bear: Healthy >

You slice the blight bear's left foreleg into bloody fragments!
The blight bear tries to hit you, but you deflect the blow.
Giuseppe pounds a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to cleave Giuseppe, but he parries successfully.

* R HP:Critical MV:Full - the blight bear: Hurt >
say downer
You say 'downer'

* R HP:Critical MV:Full - the blight bear: Hurt >
mf
cha mood wimpy; flee
Mood changed to: Wimpy

* R HP:Critical MV:Full - the blight bear: Hurt >
You panic and attempt to flee!


The blight bear tries to hit you, but you deflect the blow.
Giuseppe pounds a Dha'vol trolloc's left leg into bloody fragments!
A Dha'vol trolloc tries to cleave Giuseppe, but he parries successfully.


You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
v
cha mood brave
1
k dark
Mood changed to: Brave

* R HP:Critical MV:Full >

Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
A Dha'vol trolloc has arrived from the south.
They aren't here.

n
* R HP:Critical MV:Full >
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the west, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the west, riding a warhorse.

* R HP:Critical MV:Full >
n
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

w
* R HP:Critical MV:Full >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

n
* R HP:Critical MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

w
* R HP:Critical MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A huge darkhound is here, drooling and snarling.
The giant blight beetle is visible flying high in the sky.
Giuseppe has arrived from the south, riding a warhorse.


(tic_timer): Tic in 7 seconds!
n
* R HP:Critical MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving east.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Giuseppe has arrived from the south, riding a warhorse.
Giuseppe pounds *Kryyg*'s right leg.

* R HP:Critical MV:Full >
1
k dark
*Kryyg* panics, and attempts to flee!
You slice *Kryyg*'s right hand.

* R HP:Critical MV:Full - Giuseppe: Battered - Kryyg: Critical >

You slice *Kryyg*'s right arm very hard.
A hideous trolloc joins Kryyg's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
Giuseppe pounds *Kryyg*'s body.

* R HP:Critical MV:Full - Giuseppe: Battered - Kryyg: Critical >
mf
cha mood wimpy; flee

*Kryyg* leaves south riding a shadow stallion. vv

v
cha mood brave
* R HP:Critical MV:Full - a hideous trolloc: Healthy >
1
k dark
Mood changed to: Wimpy

* R HP:Critical MV:Full - a hideous trolloc: Healthy >
You panic and attempt to flee!

1
k dark
1
k dark
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
Mood changed to: Brave

1
k dark
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

1
k dark
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

s
* R HP:Critical MV:Full >
They aren't here.

s
* R HP:Critical MV:Full >
1
k dark
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Giuseppe.
A hideous trolloc is here, fighting Giuseppe.
A ramshorned trolloc is here, fighting Giuseppe.
A ramshorned trolloc is here, fighting Giuseppe.
A fade is here, fighting Giuseppe.

* R HP:Critical MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
1
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.731 seconds.
They aren't here.

1
k dark
* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
e
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A huge darkhound is here, drooling and snarling.
The giant blight beetle is visible flying high in the sky.

* R HP:Beaten MV:Fresh >
s
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
w
1
k dark
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
s
1
k dark
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Fresh >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Beaten MV:Fresh >
n
d
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving up. uu
There are some tracks of a RIDDEN MOUNT leaving up. uu
There are some tracks of a RIDDEN MOUNT leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Fresh >

A sickly, blighted deer has arrived from the west.

* R HP:Beaten MV:Fresh >
nar stedd
wher
You narrate 'stedd'

* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Maximus - Deep in the Valley

* R HP:Beaten MV:Fresh >
track
-=
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving up.
Some obvious fairly recent tracks of a warhorse (ridden) leaving up.
Some obvious fairly recent tracks of a warhorse (ridden) leaving up.
Some clear fairly recent tracks of a rat leaving up.
Some fairly recent tracks of a rat leaving west.

* R HP:Beaten MV:Full >
w
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
n
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving up. uu
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

u
* R HP:Beaten MV:Full >
n
w
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
The Tortured Woods
Gaping holes in the massive trees resemble mouths wrenched open in
screams of agony. Wretched and twisted limbs dangle lifeless from the
broken trunks, scraping the ground in the arid breeze. The sky boils
with dark rolling clouds.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.

n
* R HP:Beaten MV:Full >
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
n
n
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Full >
e
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Beaten MV:Full - a web-like fungus: Healthy >
mf
cha mood wimpy; flee

A web-like fungus tries to hit you, but you parry successfully.
You slice a web-like fungus's trunk into bloody fragments!
A web-like fungus tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Full - a web-like fungus: Hurt >
Mood changed to: Wimpy

* R HP:Beaten MV:Full - a web-like fungus: Hurt >
You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
s
e
s
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Full >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
The brokengate seems to be closed.

* R HP:Beaten MV:Full >
wher
Players in your Zone
--------------------
Giuseppe - Twist in the Overgrown Path
Maximus - Near the Thicket

* R HP:Beaten MV:Full >
1
k dark
They aren't here.

1
k dark
* R HP:Beaten MV:Full >
1
k dark
They aren't here.

* R HP:Beaten MV:Full >
1
k dark
They aren't here.

* R HP:Beaten MV:Full >
1
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
ss
open door south; south
Ok.

e
* R HP:Beaten MV:Full >
1
k dark
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Full >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
s
w
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
e
s
1
k dark
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
e
1
k dark
Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Full >
You slice *Kryyg*'s right leg.

* R HP:Beaten MV:Full - Kryyg: Critical >
mf
cha mood wimpy; flee
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Kryyg: Critical >
*Kryyg* panics, and attempts to flee!
PANIC! You couldn't escape!
flee

* R HP:Beaten MV:Full - Kryyg: Critical >
v
cha mood brave
PANIC! You couldn't escape!
flee

1
k dark
* R HP:Beaten MV:Full - Kryyg: Critical >
*Kryyg* smites your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
You slice *Kryyg*'s body.
Mood changed to: Brave
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Giuseppe, riding a shadow stallion.
Giuseppe of Illian is here, fighting Kryyg, riding a warhorse.
A Kno'mon trolloc is here, fighting Giuseppe.
A Kno'mon trolloc is here, fighting Giuseppe.
A myrddraal is here, fighting Giuseppe.

* R HP:Wounded MV:Fresh >
You slice *Kryyg*'s left arm hard.

* R HP:Wounded MV:Fresh - Giuseppe: Hurt - Kryyg: Wounded >

A myrddraal barely slashes Giuseppe's right leg.
A Kno'mon trolloc cleaves Giuseppe's body.
A Kno'mon trolloc barely cleaves Giuseppe's right foot.
-=+
*Kryyg* sends Giuseppe sprawling with a powerful bash!
**+=- -
=
You slice *Kryyg*'s left hand.
A myrddraal slashes Giuseppe's body.
A Kno'mon trolloc cleaves Giuseppe's left arm.
A Kno'mon trolloc cleaves Giuseppe's right arm.
As *Kryyg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

*Kryyg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

A myrddraal slashes Giuseppe's body.
A Kno'mon trolloc barely cleaves Giuseppe's body.
A Kno'mon trolloc cleaves Giuseppe's body hard.
*Kryyg* smites Giuseppe's body hard.

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >
2
bash
-=+*
A myrddraal slashes Giuseppe's body.
A Kno'mon trolloc barely cleaves Giuseppe's body.
A Kno'mon trolloc tickles Giuseppe's body with his cleave.
*+=
*Kryyg* avoids being bashed by Giuseppe who loses his balance and falls!
-
Giuseppe avoids being bashed by *Kryyg* who loses his balance and falls!
-=
Your bash at *Kryyg* sends him sprawling!

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

You slice *Kryyg*'s left leg hard.
A myrddraal slashes Giuseppe's body.
A Kno'mon trolloc tickles Giuseppe's body with his cleave.
A Kno'mon trolloc cleaves Giuseppe's body.

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >
howl
You howl triumphantly.

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

Giuseppe panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Giuseppe: Wounded - Kryyg: Wounded >

Giuseppe leaves north riding a warhorse. ^^

* R HP:Wounded MV:Fresh - Kryyg: Wounded >

You slice *Kryyg*'s left leg hard.
A Kno'mon trolloc joins Kryyg's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

* R HP:Wounded MV:Fresh - Kryyg: Battered >
2
bash

Giuseppe has arrived from the west, riding a warhorse.
-=+*

*Kryyg* sends you sprawling with a powerful bash!
Giuseppe tickles *Kryyg*'s body with his pound.

* R HP:Wounded MV:Fresh - Kryyg: Battered >

Giuseppe pounds *Kryyg*'s head.
A myrddraal slashes your left arm hard.
A Kno'mon trolloc cleaves your right leg hard.
A Kno'mon trolloc cleaves your body.
*Kryyg* smites your body.

* R HP:Wounded MV:Fresh - Kryyg: Battered >

A myrddraal slashes your right arm.
A Kno'mon trolloc cleaves your left arm hard.
A Kno'mon trolloc cleaves your body hard.

* R HP:Battered MV:Fresh - Kryyg: Battered >

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kryyg: Battered >

Giuseppe pounds *Kryyg*'s body.
A myrddraal barely slashes your body.
A Kno'mon trolloc cleaves your left leg hard.
A Kno'mon trolloc cleaves your left leg.
You slice *Kryyg*'s body.
Giuseppe narrates 'bashed'

* R HP:Battered MV:Fresh - Kryyg: Battered >
mf
cha mood wimpy; flee
v
cha mood brave
Mood changed to: Wimpy

1
k dark
* R HP:Battered MV:Fresh - Kryyg: Battered >
Giuseppe pounds *Kryyg*'s left hand.
A myrddraal slashes your left arm.
A Kno'mon trolloc cleaves your body.
A Kno'mon trolloc barely cleaves your body.
You slice *Kryyg*'s right arm very hard.
You panic and attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
s

(tic_timer): Tic in 7 seconds!
1
k dark

*Kryyg* has arrived from the south, riding a shadow stallion.

* R HP:Battered MV:Fresh >
*Kryyg* assumes an offensive striking posture.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered MV:Fresh >
1
k dark
A Kno'mon trolloc tries to cleave you, but you parry successfully.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
They aren't here.

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Healthy >
n
1
k dark
They aren't here.

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Healthy >
No way! You're fighting for your life!

mf
cha mood wimpy; flee
* R HP:Battered MV:Fresh - a Kno'mon trolloc: Healthy >
A myrddraal tries to slash you, but you parry successfully.
A Kno'mon trolloc tries to cleave Giuseppe, but he deflects the blow.
You slice a Kno'mon trolloc's body extremely hard.
A Kno'mon trolloc tries to cleave you, but you deflect the blow.
They aren't here.

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
v
cha mood brave
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
1
k dark
You panic and attempt to flee!

1
k dark

*Kryyg* tries to smite Giuseppe, but he parries successfully.

You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

s
* R HP:Battered MV:Fresh >
1
k dark
1
k dark
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Giuseppe, riding a shadow stallion.
Giuseppe of Illian is here, fighting a Kno'mon trolloc, riding a warhorse.
A Kno'mon trolloc is here, fighting Giuseppe.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered MV:Fresh >
1
k dark
You slice *Kryyg*'s head hard.
*Kryyg* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Giuseppe: Wounded - Kryyg: Beaten >
You do the best you can!

* R HP:Battered MV:Fresh - Giuseppe: Wounded - Kryyg: Beaten >
You slice *Kryyg*'s body.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Giuseppe pounds a Kno'mon trolloc's body into bloody fragments!
A Kno'mon trolloc cleaves Giuseppe's left foot.
You do the best you can!

* R HP:Battered MV:Fresh - Giuseppe: Wounded - Kryyg: Beaten >
1
k dark
They aren't here.
Giuseppe panics, and attempts to flee!

1
k dark
* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
*Kryyg* smites Giuseppe's body hard.
You do the best you can!

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
e
1
k dark
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >
You do the best you can!
Giuseppe leaves west riding a warhorse. <<

* R HP:Battered MV:Fresh - a Kno'mon trolloc: Scratched >

You slice a Kno'mon trolloc's body into bloody fragments!
(tic_timer): Tic length updated to: 61.306 seconds.
A Kno'mon trolloc joins a myrddraal's fight!
A myrddraal slashes your right leg hard.
A Kno'mon trolloc cleaves your head.

* R HP:Beaten MV:Fresh - a Kno'mon trolloc: Hurt >
mf
cha mood wimpy; flee
v
cha mood brave
Mood changed to: Wimpy

1
k dark
* R HP:Beaten MV:Fresh - a Kno'mon trolloc: Hurt >
You panic and attempt to flee!

1
k dark
You flee head over heels.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
1
k dark
1
k dark
1
k dark
1
k dark
1
k dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

1
k dark
* R HP:Beaten MV:Fresh >
They aren't here.

1
k dark
* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
w
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is here, fighting a Kno'mon trolloc, riding a warhorse.
*Kryyg* is here, fighting Giuseppe, riding a shadow stallion.
A Kno'mon trolloc is here, fighting Giuseppe.
A Kno'mon trolloc is here, fighting Giuseppe.
A myrddraal is here, fighting Giuseppe.

* R HP:Beaten MV:Fresh >
You slice *Kryyg*'s body hard.

* R HP:Beaten MV:Fresh - Giuseppe: Battered - Kryyg: Beaten >

You slice *Kryyg*'s left foot.
A myrddraal tries to slash Giuseppe, but he parries successfully.
A Kno'mon trolloc cleaves Giuseppe's right leg.
A Kno'mon trolloc cleaves Giuseppe's left arm.
Giuseppe leaves east riding a warhorse. >>

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
e
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Kryyg: Beaten >

Giuseppe has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Fresh - Kryyg: Beaten >

You slice *Kryyg*'s body hard.
A Kno'mon trolloc joins Kryyg's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
mf
cha mood wimpy; flee
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Kryyg: Beaten >
You panic and attempt to flee!

v
cha mood brave
1
k dark

*Kryyg* sends you sprawling with a powerful bash!


Giuseppe panics, and attempts to flee!


A myrddraal slashes Giuseppe's right foot.
A Kno'mon trolloc cleaves your body.
A Kno'mon trolloc barely cleaves Giuseppe's left arm.
*Kryyg* smites your body hard.
*Kryyg* assumes an offensive striking posture.
Giuseppe leaves west riding a warhorse. <<

1
k dark

A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Giuseppe has arrived from the west, riding a warhorse.

1
k dark

Giuseppe barely pounds *Kryyg*'s head.

1
k dark

A myrddraal slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Kryyg* smites your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


1
k dark

*Kryyg* panics, and attempts to flee!

1
k dark

*Kryyg* leaves east riding a shadow stallion. >>

You flee head over heels.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Mood changed to: Brave

* R HP:Critical MV:Fresh >
s
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
e
They aren't here.

* R HP:Critical MV:Fresh >
You slice *Kryyg*'s right leg hard.

* R HP:Critical MV:Fresh - Kryyg: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Kryyg: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Kryyg: Beaten >

Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Fresh - Kryyg: Beaten >

Giuseppe leaves east riding a warhorse. >>

* R HP:Critical MV:Fresh - Kryyg: Beaten >
mf
cha mood wimpy; flee

*Kryyg* panics, and attempts to flee!

* R HP:Critical MV:Fresh - Kryyg: Beaten >
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Kryyg: Beaten >
*Kryyg* leaves north riding a shadow stallion. ^^
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

v
cha mood brave
* R HP:Critical MV:Fresh >
1
k dark
Mood changed to: Brave

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
s
1
k dark
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Fresh >
n
e
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Giuseppe has arrived from the south, riding a warhorse.
Giuseppe leaves east riding a warhorse. >>

* R HP:Critical MV:Fresh >
*Kryyg* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Kryyg: Beaten >
You do the best you can!

* R HP:Critical MV:Fresh - Kryyg: Beaten >
2
bash

You slice *Kryyg*'s right arm very hard.
*Kryyg* tries to smite you, but you deflect the blow.

* R HP:Critical MV:Fresh - Kryyg: Critical >
-=+**
Giuseppe has arrived from the east, riding a warhorse.
+=
Giuseppe pounds *Kryyg*'s left leg hard.
-
Giuseppe pounds *Kryyg*'s left leg.
*Kryyg* panics, and attempts to flee!
-=
They're not here anymore!

* R HP:Critical MV:Fresh >
e
1
k dark
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the west, riding a warhorse.

e
* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the west, riding a warhorse.

n
* R HP:Critical MV:Fresh >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

n
* R HP:Critical MV:Fresh >
n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
1
k dark
1
k dark
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
track
-=
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.

* R HP:Critical MV:Full >
n
n
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Giuseppe has arrived from the south, riding a warhorse.

n
* R HP:Critical MV:Full >
n
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

n
* R HP:Critical MV:Full >
n
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n

The flock of ravens eye you briefly, then flap their wings.
The flock of ravens begin to flap their wings and circle into the sky.

* R HP:Critical MV:Full >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

n
* R HP:Critical MV:Full >
n
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

w
* R HP:Critical MV:Full >
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full >
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >

A Dha'vol trolloc tries to cleave Giuseppe, but he deflects the blow.
The blight bear tries to hit you, but you deflect the blow.

* R HP:Critical MV:Full - the blight bear: Healthy >
n
No way! You're fighting for your life!

* R HP:Critical MV:Full - the blight bear: Healthy >

You slice the blight bear's left foreleg into bloody fragments!
The blight bear tries to hit you, but you deflect the blow.
Giuseppe pounds a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to cleave Giuseppe, but he parries successfully.

* R HP:Critical MV:Full - the blight bear: Hurt >
say downer
You say 'downer'

* R HP:Critical MV:Full - the blight bear: Hurt >
mf
cha mood wimpy; flee
Mood changed to: Wimpy

* R HP:Critical MV:Full - the blight bear: Hurt >
You panic and attempt to flee!


The blight bear tries to hit you, but you deflect the blow.
Giuseppe pounds a Dha'vol trolloc's left leg into bloody fragments!
A Dha'vol trolloc tries to cleave Giuseppe, but he parries successfully.


You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
v
cha mood brave
1
k dark
Mood changed to: Brave

* R HP:Critical MV:Full >

Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
A Dha'vol trolloc has arrived from the south.
They aren't here.

n
* R HP:Critical MV:Full >
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the west, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the west, riding a warhorse.

* R HP:Critical MV:Full >
n
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

w
* R HP:Critical MV:Full >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

n
* R HP:Critical MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

w
* R HP:Critical MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A huge darkhound is here, drooling and snarling.
The giant blight beetle is visible flying high in the sky.
Giuseppe has arrived from the south, riding a warhorse.


(tic_timer): Tic in 7 seconds!
n
* R HP:Critical MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving east.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Giuseppe has arrived from the south, riding a warhorse.
Giuseppe pounds *Kryyg*'s right leg.

* R HP:Critical MV:Full >
1
k dark
*Kryyg* panics, and attempts to flee!
You slice *Kryyg*'s right hand.

* R HP:Critical MV:Full - Giuseppe: Battered - Kryyg: Critical >

You slice *Kryyg*'s right arm very hard.
A hideous trolloc joins Kryyg's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
Giuseppe pounds *Kryyg*'s body.

* R HP:Critical MV:Full - Giuseppe: Battered - Kryyg: Critical >
mf
cha mood wimpy; flee

*Kryyg* leaves south riding a shadow stallion. vv

v
cha mood brave
* R HP:Critical MV:Full - a hideous trolloc: Healthy >
1
k dark
Mood changed to: Wimpy

* R HP:Critical MV:Full - a hideous trolloc: Healthy >
You panic and attempt to flee!

1
k dark
1
k dark
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
Mood changed to: Brave

1
k dark
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

1
k dark
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

s
* R HP:Critical MV:Full >
They aren't here.

s
* R HP:Critical MV:Full >
1
k dark
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Giuseppe.
A hideous trolloc is here, fighting Giuseppe.
A ramshorned trolloc is here, fighting Giuseppe.
A ramshorned trolloc is here, fighting Giuseppe.
A fade is here, fighting Giuseppe.

* R HP:Critical MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
1
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.731 seconds.
They aren't here.

1
k dark
* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
e
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A huge darkhound is here, drooling and snarling.
The giant blight beetle is visible flying high in the sky.

* R HP:Beaten MV:Fresh >
s
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
w
1
k dark
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
s
1
k dark
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Fresh >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Beaten MV:Fresh >
n
d
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving up. uu
There are some tracks of a RIDDEN MOUNT leaving up. uu
There are some tracks of a RIDDEN MOUNT leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Fresh >

A sickly, blighted deer has arrived from the west.

* R HP:Beaten MV:Fresh >
nar stedd
wher
You narrate 'stedd'

* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Maximus - Deep in the Valley

* R HP:Beaten MV:Fresh >
track
-=
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving up.
Some obvious fairly recent tracks of a warhorse (ridden) leaving up.
Some obvious fairly recent tracks of a warhorse (ridden) leaving up.
Some clear fairly recent tracks of a rat leaving up.
Some fairly recent tracks of a rat leaving west.

* R HP:Beaten MV:Full >
w
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
n
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving up. uu
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

u
* R HP:Beaten MV:Full >
n
w
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
The Tortured Woods
Gaping holes in the massive trees resemble mouths wrenched open in
screams of agony. Wretched and twisted limbs dangle lifeless from the
broken trunks, scraping the ground in the arid breeze. The sky boils
with dark rolling clouds.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.

n
* R HP:Beaten MV:Full >
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
n
n
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Full >
e
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Beaten MV:Full - a web-like fungus: Healthy >
mf
cha mood wimpy; flee

A web-like fungus tries to hit you, but you parry successfully.
You slice a web-like fungus's trunk into bloody fragments!
A web-like fungus tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Full - a web-like fungus: Hurt >
Mood changed to: Wimpy

* R HP:Beaten MV:Full - a web-like fungus: Hurt >
You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
s
e
s
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Full >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
The brokengate seems to be closed.

* R HP:Beaten MV:Full >
wher
Players in your Zone
--------------------
Giuseppe - Twist in the Overgrown Path
Maximus - Near the Thicket

* R HP:Beaten MV:Full >
1
k dark
They aren't here.

1
k dark
* R HP:Beaten MV:Full >
1
k dark
They aren't here.

* R HP:Beaten MV:Full >
1
k dark
They aren't here.

* R HP:Beaten MV:Full >
1
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
ss
open door south; south
Ok.

e
* R HP:Beaten MV:Full >
1
k dark
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Full >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
s
w
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
e
s
1
k dark
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A revolting well bubbles with the blood of the sacrificed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
e
1
k dark
Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Full >
You slice *Kryyg*'s right leg.

* R HP:Beaten MV:Full - Kryyg: Critical >
mf
cha mood wimpy; flee
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Kryyg: Critical >
*Kryyg* panics, and attempts to flee!
PANIC! You couldn't escape!
flee

* R HP:Beaten MV:Full - Kryyg: Critical >
v
cha mood brave
PANIC! You couldn't escape!
flee

1
k dark
* R HP:Beaten MV:Full - Kryyg: Critical >
*Kryyg* smites your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
You slice *Kryyg*'s body.
Mood changed to: Brave

Maximus
Posts: 107
Joined: Sun Dec 11, 2022 3:05 am

Re: Crit kills

Post by Maximus » Wed Jul 17, 2024 10:27 pm

Log session starting at 20:22:43 on Wednesday, 17 July 2024.
k dark
* R HP:Hurt MV:Full >
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Hurt MV:Full >
Alas, you cannot go that way...

* R HP:Hurt MV:Full >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Giuseppe of Illian is here, fighting Kryyg, riding a warhorse.
*Kryyg* is sitting here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A protective mother raccoon is here, watching over her kits.
A shivering tree is here, fighting Giuseppe.
A shivering tree is here, fighting Giuseppe.
A ter'angreal stands here, humming quietly.

* R HP:Hurt MV:Full >
A shivering tree barely tickles Giuseppe's body with its hit.
A shivering tree tries to hit Giuseppe, but he parries successfully.
Giuseppe pounds *Kryyg*'s body hard.
You slice *Kryyg*'s body very hard.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >
eq
You are using:
<used as light> a crystal lightstick
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an ornate chainmail shirt chased with gold
<worn about body> a black, silver-embroidered cape
<slung on back> a heron-engraved scabbard
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a heron-marked blade with a jeweled hilt
<worn about waist> a belt bearing a dragon worked in silver
<worn on belt> a belt pack
<worn on belt> a dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Revescaal* has arrived from the east.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Revescaal* tries to smite you, but you parry successfully.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Revescaal* tries to smite you, but you parry successfully.
You try to slice *Kryyg*, but he deflects the blow.
A shivering tree tickles Giuseppe's body with its hit.
A shivering tree tries to hit Giuseppe, but he deflects the blow.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >
2
bash
Giuseppe avoids being bashed by *Kryyg* who loses his balance and falls!
Giuseppe sends *Kryyg* sprawling with a powerful bash!
-=+**
A shivering tree tries to hit Giuseppe, but he parries successfully.
A shivering tree barely hits Giuseppe's right leg.
Giuseppe pounds *Kryyg*'s body hard.
+

*Revescaal* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Revescaal* now follows *Kryyg*.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Revescaal* tries to smite you, but you deflect the blow.
A shivering tree barely tickles Giuseppe's body with its hit.
A shivering tree barely tickles Giuseppe's left leg with its hit.
Giuseppe pounds *Kryyg*'s left hand.
*Revescaal* smiles happily.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >
2
bash

*Kryyg* sends Giuseppe sprawling with a powerful bash!

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Revescaal* is now a member of *Kryyg*'s group.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Revescaal* looks at you.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Revescaal* smites your body hard.
A shivering tree tickles Giuseppe's body with its hit.
A shivering tree tickles Giuseppe's body with its hit.
*Kryyg* slashes Giuseppe's left leg hard.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Kryyg* smiles happily.

* R HP:Hurt MV:Full - Giuseppe: Hurt - Kryyg: Hurt >

*Kryyg* assumes an offensive striking posture.
-=+**+=-
A shivering tree barely hits Giuseppe's body.
A shivering tree barely tickles Giuseppe's head with its hit.
*Kryyg* slashes Giuseppe's body very hard.
-=
Your bash at *Kryyg* sends him sprawling!

* R HP:Hurt MV:Full - Giuseppe: Wounded - Kryyg: Hurt >

*Revescaal* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Giuseppe: Wounded - Kryyg: Hurt >

*Revescaal* smites your body hard.
A shivering tree barely tickles Giuseppe's body with its hit.
A shivering tree tries to hit Giuseppe, but he deflects the blow.
Giuseppe pounds *Kryyg*'s right leg very hard.

* R HP:Hurt MV:Full - Giuseppe: Wounded - Kryyg: Wounded >

*Revescaal* says 'uhT'

* R HP:Hurt MV:Full - Giuseppe: Wounded - Kryyg: Wounded >

*Revescaal* smites your body very hard.
A shivering tree tries to hit Giuseppe, but he parries successfully.
A shivering tree barely hits Giuseppe's body.
Giuseppe pounds *Kryyg*'s right hand hard.

* R HP:Wounded MV:Full - Giuseppe: Wounded - Kryyg: Wounded >
2
bash

*Kryyg* assumes an offensive striking posture.

* R HP:Wounded MV:Full - Giuseppe: Wounded - Kryyg: Wounded >
-=+*

A shivering tree tries to hit Giuseppe, but he deflects the blow.
A shivering tree tries to hit Giuseppe, but he deflects the blow.
*+=- -
*Kryyg* sends Giuseppe sprawling with a powerful bash!

=
You dodge a bash from *Revescaal* who loses her balance and falls!
As *Kryyg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >
nar renter

A shivering tree barely tickles Giuseppe's body with its hit.
A shivering tree barely hits Giuseppe's body.
*Kryyg* slashes Giuseppe's head hard.

* R HP:Wounded MV:Full >
sta
1
k dark
2
bash
You narrate 'renter'

* R HP:Wounded MV:Full >
You stand up.

* R HP:Wounded MV:Full >
You slice *Revescaal*'s body.

* R HP:Wounded MV:Full - Revescaal: Scratched >
-
A shivering tree tickles Giuseppe's body with its hit.
A shivering tree tries to hit Giuseppe, but he deflects the blow.
*Kryyg* slashes Giuseppe's right arm hard.
=+**

(tic_timer): Tic in 7 seconds!+=
Giuseppe panics, and attempts to flee!
-
You dodge a bash from *Revescaal* who loses her balance and falls!
Giuseppe leaves south riding a warhorse. vv
-=
Your bash at *Revescaal* sends her sprawling!

* R HP:Wounded MV:Full - Revescaal: Scratched >

You slice *Revescaal*'s right foot.
*Kryyg* slashes your body.

* R HP:Wounded MV:Full - Revescaal: Scratched >

Giuseppe has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Full - Revescaal: Scratched >

Giuseppe pounds *Kryyg*'s head hard.

* R HP:Wounded MV:Full - Revescaal: Scratched >

A shivering tree tries to hit Giuseppe, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree tickles Giuseppe's left arm with its hit.
A shivering tree tries to hit Giuseppe, but he deflects the blow.
You slice *Revescaal*'s right foot hard.
(tic_timer): Tic length updated to: 62.123 seconds.
*Revescaal* smites your body.

* R HP:Wounded MV:Fresh - Revescaal: Scratched >

*Kryyg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Revescaal: Scratched >
2
bash

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Revescaal: Scratched >

A shivering tree tries to hit Giuseppe, but he parries successfully.
A shivering tree tries to hit Giuseppe, but he parries successfully.
Giuseppe pounds *Kryyg*'s body very hard.

* R HP:Wounded MV:Fresh - Revescaal: Scratched >
2
bash

A shivering tree tries to hit Giuseppe, but he deflects the blow.
A shivering tree tries to hit Giuseppe, but he deflects the blow.
Giuseppe pounds *Kryyg*'s body hard.
*Revescaal* smites your right arm very hard.

* R HP:Wounded MV:Fresh - Revescaal: Scratched >

Cancelled.
-=+**+=
A shivering tree barely tickles Giuseppe's left leg with its hit.
A shivering tree tries to hit Giuseppe, but he deflects the blow.
*Revescaal* smites your body.
- -=
A sickly, blighted deer leaves east. >>
Your bash at *Revescaal* sends her sprawling!

* R HP:Wounded MV:Fresh - Revescaal: Scratched >

*Kryyg* sends Giuseppe sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Revescaal: Scratched >
dia kryyg

A shivering tree tickles Giuseppe's right leg with its hit.
A shivering tree tries to hit Giuseppe, but he deflects the blow.
*Kryyg* slashes your body.
You slice *Revescaal*'s body very hard.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >
Kryyg has quite a few wounds.
Kryyg is wounded.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >
dia giuseppe
Giuseppe has quite a few wounds.
Giuseppe is wounded.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

A shivering tree barely hits Giuseppe's left arm.
A shivering tree barely hits Giuseppe's left leg.
*Kryyg* slashes Giuseppe's body very hard.
You slice *Revescaal*'s right hand.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >
2
bash
-=+**
A shivering tree tries to hit Giuseppe, but he parries successfully.
A shivering tree tries to hit Giuseppe, but he parries successfully.
+=- -
=
You dodge a bash from *Revescaal* who loses her balance and falls!
As *Revescaal* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

*Kryyg* avoids being bashed by Giuseppe who loses his balance and falls!

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

A shivering tree barely tickles Giuseppe's body with its hit.
A shivering tree barely hits Giuseppe's body.
*Kryyg* slashes Giuseppe's right leg.
*Kryyg* sends Giuseppe sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

A shivering tree tries to hit Giuseppe, but he deflects the blow.
A shivering tree barely hits Giuseppe's body.
Giuseppe tries to pound *Kryyg*, but he deflects the blow.
*Kryyg* slashes Giuseppe's body hard.
You slice *Revescaal*'s body hard.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >
nar off to 1s
You narrate 'off to 1s'

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

*Revescaal* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

A shivering tree barely tickles Giuseppe's right arm with its hit.
A shivering tree tickles Giuseppe's right leg with its hit.
*Revescaal* smites your left hand very hard.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

*Kryyg* avoids being bashed by Giuseppe who loses his balance and falls!

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

*Kryyg* sends Giuseppe sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

A shivering tree tries to hit Giuseppe, but he parries successfully.
A shivering tree barely hits Giuseppe's right foot.
*Kryyg* slashes Giuseppe's right leg very hard.
*Revescaal* smites your body hard.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >
2
bash
Giuseppe panics, and attempts to flee!
-
Giuseppe panics, and attempts to flee!
=+
Giuseppe leaves east riding a warhorse. >>
*

*Kryyg* slashes your left leg.
*+=- -

*Revescaal* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >
mf
cha mood wimpy; flee

*Revescaal* smites your body.
A shivering tree barely tickles your right leg with its hit.
A shivering tree joins a shivering tree's fight!

* R HP:Wounded MV:Fresh - Revescaal: Hurt >
s

*Kryyg* smiles happily.

* R HP:Wounded MV:Fresh - Revescaal: Hurt >

A shivering tree barely hits your body.
A shivering tree tries to hit you, but you deflect the blow.
*Kryyg* slashes your right arm.
*Revescaal* smites your left arm very hard.

* R HP:Battered MV:Fresh - Revescaal: Hurt >

A sickly, blighted deer has arrived from the east.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Revescaal: Hurt >
You panic and attempt to flee!

w
You flee head over heels.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.
A protective mother raccoon is here, watching over her kits.

* R HP:Battered MV:Fresh >
1
k dark
v
cha mood brave
They aren't here.

* R HP:Battered MV:Fresh >
1
k dark
Mood changed to: Brave

* R HP:Battered MV:Fresh >
1
k dark
They aren't here.

* R HP:Battered MV:Fresh >
1
k dark
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
1
k dark
1
k dark
They aren't here.

* R HP:Battered MV:Fresh >
1
k dark
They aren't here.

* R HP:Battered MV:Fresh >
1
k dark
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

1
k dark
* R HP:Battered MV:Fresh >
1
k dark
They aren't here.

* R HP:Battered MV:Fresh >
*Revescaal* has arrived from the east.
You slice *Revescaal*'s body.
Giuseppe tries to pound *Kryyg*, but he parries successfully.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
2
bash
-=+*
Giuseppe pounds *Kryyg*'s body.
*Revescaal* smites your body very hard.
*+=-
*Kryyg* sends Giuseppe sprawling with a powerful bash!
-
=
As *Revescaal* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Revescaal: Hurt >

*Kryyg* slashes Giuseppe's left leg hard.

* R HP:Battered MV:Fresh - Revescaal: Hurt >

You dodge a bash from *Revescaal* who loses her balance and falls!

* R HP:Battered MV:Fresh - Revescaal: Hurt >

*Kryyg* points at a mother raccoon.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
2
bash
-=+
*Kryyg* slashes Giuseppe's body very hard.
*

(tic_timer): Tic in 7 seconds!*+=- -=
Your bash at *Revescaal* sends her sprawling!

* R HP:Battered MV:Fresh - Revescaal: Hurt >

You slice *Revescaal*'s body hard.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
in
You are carrying:
Nothing.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
gt
get thready from container; quaff thready
get cider from pack; quaff cider

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Hurt >
You get a cup of thready brown tea from a belt pack.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
You get a glass of apple cider from a belt pack.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
You quaff a glass of apple cider which dissolves.
Ok.
You feel more refreshed and ready to go!

* R HP:Battered MV:Fresh - Revescaal: Hurt >

Giuseppe pounds *Kryyg*'s left arm very hard.
You slice *Revescaal*'s body hard.
(tic_timer): Tic length updated to: 61.918 seconds.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
2
bash
They already seem to be stunned.

* R HP:Battered MV:Fresh - Revescaal: Hurt >

Giuseppe tries to pound *Kryyg*, but he parries successfully.
You slice *Revescaal*'s left arm very hard.

* R HP:Battered MV:Fresh - Revescaal: Hurt >
2
bash
-=+**
You dodge a bash from *Revescaal* who loses her balance and falls!
+=- -=
Your bash at *Revescaal* sends her sprawling!

* R HP:Battered MV:Fresh - Revescaal: Wounded >

*Kryyg* sends Giuseppe sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Wounded >

*Kryyg* slashes Giuseppe's body very hard.
You slice *Revescaal*'s head hard.

* R HP:Battered MV:Fresh - Revescaal: Wounded >
say how is that set up for my cider!

*Kryyg* slashes Giuseppe's body hard.
You slice *Revescaal*'s head.
*Kryyg* assumes an offensive striking posture.

* R HP:Battered MV:Fresh - Revescaal: Wounded >
You say 'how is that set up for my cider!'

* R HP:Battered MV:Fresh - Revescaal: Wounded >
2
bash


*Revescaal* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Wounded >

*Kryyg* slashes Giuseppe's body hard.
*Revescaal* smites your left hand very hard.

2
bash
* R HP:Battered MV:Fresh - Revescaal: Wounded >

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Wounded >

Giuseppe pounds *Kryyg*'s body hard.
*Revescaal* smites your body very hard.

* R HP:Battered MV:Fresh - Revescaal: Wounded >

A mother raccoon has arrived from the north.
A sickly, blighted deer has arrived from the north.
-=+*
Giuseppe pounds *Kryyg*'s right leg hard.
*+=- -=
You dodge a bash from *Revescaal* who loses her balance and falls!
Your bash at *Revescaal* sends her sprawling!

* R HP:Battered MV:Fresh - Revescaal: Wounded >

Giuseppe narrates 'im beat to his wounded'

* R HP:Battered MV:Fresh - Revescaal: Wounded >

*Kryyg* tries to slash Giuseppe, but he deflects the blow.
You slice *Revescaal*'s left arm hard.

* R HP:Battered MV:Fresh - Revescaal: Wounded >

Giuseppe pounds *Kryyg*'s body.
You slice *Revescaal*'s right arm hard.
*Kryyg* avoids being bashed by Giuseppe who loses his balance and falls!

* R HP:Battered MV:Fresh - Revescaal: Wounded >
nar okay go tree all e

*Kryyg* sends Giuseppe sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Wounded >
You narrate 'okay go tree all e'

* R HP:Battered MV:Fresh - Revescaal: Wounded >

You dodge a bash from *Revescaal* who loses her balance and falls!

* R HP:Battered MV:Fresh - Revescaal: Wounded >

*Kryyg* slashes Giuseppe's body hard.
You slice *Revescaal*'s body hard.

* R HP:Battered MV:Fresh - Revescaal: Wounded >

Giuseppe panics, and attempts to flee!

2
bash
* R HP:Battered MV:Fresh - Revescaal: Wounded >
Giuseppe leaves east riding a warhorse. >>

mf
cha mood wimpy; flee-=
e
Cancelled.
*Kryyg* slashes your body.
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Revescaal: Wounded >
You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
Giuseppe leaves east riding a warhorse. >>

* R HP:Battered MV:Fresh >
e
e
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A giant bee preys on small animals.
A protective mother raccoon is here, watching over her kits.

* R HP:Battered MV:Fresh >
e
e
e
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
e
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Battered MV:Fresh >
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Fresh >
e
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Fresh >
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
dia giuseppe
1
k dark
Giuseppe looks pretty hurt.
Giuseppe is beat.

* R HP:Battered MV:Fresh >
*Revescaal* has arrived from the west.
You slice *Revescaal*'s body hard.
Giuseppe tries to pound *Kryyg*, but he parries successfully.

* R HP:Battered MV:Fresh - Revescaal: Wounded >
1
k dark
You do the best you can!

* R HP:Battered MV:Fresh - Revescaal: Wounded >
2
bash
-=+**
The ancient tree tries to hit Kryyg, but he parries successfully.
The ancient tree joins the ancient tree's fight!
+=- -
Giuseppe avoids being bashed by *Kryyg* who loses his balance and falls!
=
Your bash at *Revescaal* sends her sprawling!

* R HP:Battered MV:Fresh - Revescaal: Wounded >

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Wounded >

The ancient tree tickles Revescaal's left arm with its hit.
The ancient tree hits Kryyg's left arm.
Giuseppe pounds *Kryyg*'s body very hard.
You slice *Revescaal*'s left leg very hard.

* R HP:Battered MV:Fresh - Revescaal: Wounded >

*Kryyg* tries to slash Giuseppe, but he parries successfully.
The ancient tree barely hits Revescaal's left foot.
The ancient tree tickles Kryyg's head with its hit.
Giuseppe pounds *Kryyg*'s left leg hard.
You slice *Revescaal*'s right arm very hard.

* R HP:Battered MV:Fresh - Revescaal: Battered >
2
bash
They already seem to be stunned.

* R HP:Battered MV:Fresh - Revescaal: Battered >
2
bash
-
The ancient tree barely tickles Revescaal's body with its hit.
The ancient tree tries to hit Kryyg, but he parries successfully.
=
Giuseppe avoids being bashed by *Kryyg* who loses his balance and falls!
Giuseppe sends *Kryyg* sprawling with a powerful bash!
+**+=- -
=
As *Revescaal* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Revescaal: Battered >

The ancient tree barely tickles Revescaal's body with its hit.
The ancient tree tickles Kryyg's right foot with its hit.
Giuseppe pounds *Kryyg*'s body hard.
*Revescaal* tries to smite you, but you parry successfully.
You dodge a bash from *Revescaal* who loses her balance and falls!

* R HP:Battered MV:Fresh - Revescaal: Battered >
2
bash

The ancient tree tickles Revescaal's body with its hit.
The ancient tree tries to hit Kryyg, but he parries successfully.
Giuseppe pounds *Kryyg*'s body.
*Revescaal* smites your body.


(tic_timer): Tic in 7 seconds!-=+
*Kryyg* sends Giuseppe sprawling with a powerful bash!

**+=- -
=
*Kryyg* tries to slash Giuseppe, but he deflects the blow.
The ancient tree tickles Revescaal's body with its hit.
The ancient tree tries to hit Kryyg, but he dodges the attack.
You slice *Revescaal*'s body hard.
As *Revescaal* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh >

*Revescaal* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Battered >
2
bash

*Kryyg* assumes an offensive striking posture.

* R HP:Battered MV:Fresh - Revescaal: Battered >

*Kryyg* stares at the sky.

* R HP:Battered MV:Fresh - Revescaal: Battered >

*Revescaal* rolls her eyes...sheesh!..

* R HP:Battered MV:Fresh - Revescaal: Battered >

*Kryyg* tries to slash Giuseppe, but he parries successfully.
The ancient tree barely hits Revescaal's right arm.
The ancient tree tickles Kryyg's right leg with its hit.
*Revescaal* smites your right hand hard.

* R HP:Battered MV:Fresh - Revescaal: Battered >
-=+**+=-
The ancient tree tickles Revescaal's head with its hit.
The ancient tree hits Kryyg's body.
*Revescaal* tries to smite you, but you deflect the blow.
-=
Your bash at *Revescaal* sends her sprawling!

* R HP:Battered MV:Fresh - Revescaal: Battered >

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Battered >

You slice *Revescaal*'s body hard.
The ancient tree barely hits Revescaal's body.
The ancient tree hits Kryyg's right arm.
Giuseppe pounds *Kryyg*'s body.

* R HP:Battered MV:Fresh - Revescaal: Battered >
nar off at crit and go in or kaj
You narrate 'off at crit and go in or kaj'

* R HP:Battered MV:Fresh - Revescaal: Battered >
2
bash
They already seem to be stunned.

* R HP:Battered MV:Fresh - Revescaal: Battered >

You slice *Revescaal*'s left arm very hard.
The ancient tree barely hits Revescaal's head.
The ancient tree barely tickles Kryyg's body with its hit.
Giuseppe pounds *Kryyg*'s body.

* R HP:Battered MV:Fresh - Revescaal: Beaten >

You slice *Revescaal*'s body hard.
The ancient tree barely hits Revescaal's head.
The ancient tree tries to hit Kryyg, but he parries successfully.

* R HP:Battered MV:Fresh - Revescaal: Beaten >
nar i winning with rev

*Revescaal* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Beaten >

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Revescaal: Beaten >

Giuseppe narrates 'both beat'

* R HP:Battered MV:Fresh - Revescaal: Beaten >

The ancient tree tickles Revescaal's body with its hit.
The ancient tree barely hits Kryyg's body.
Giuseppe pounds *Kryyg*'s body.
*Revescaal* smites your left foot hard.

* R HP:Beaten MV:Fresh - Revescaal: Beaten >
2
bash

The ancient tree tickles Revescaal's right leg with its hit.
The ancient tree hits Kryyg's body.
Giuseppe pounds *Kryyg*'s head hard.
*Revescaal* tries to smite you, but you parry successfully.

* R HP:Beaten MV:Fresh - Revescaal: Beaten >
You narrate 'i winning with rev'

* R HP:Beaten MV:Fresh - Revescaal: Beaten >
-=+**
The ancient tree tickles Revescaal's left foot with its hit.
The ancient tree tries to hit Kryyg, but he parries successfully.
*Revescaal* tries to smite you, but you deflect the blow.
+=- -=
Your bash at *Revescaal* sends her sprawling!

* R HP:Beaten MV:Fresh - Revescaal: Beaten >

Giuseppe avoids being bashed by *Kryyg* who loses his balance and falls!

* R HP:Beaten MV:Fresh - Revescaal: Beaten >

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Revescaal: Beaten >

You slice *Revescaal*'s body hard.
The ancient tree barely tickles Revescaal's body with its hit.
The ancient tree barely hits Kryyg's body.
Giuseppe pounds *Kryyg*'s body hard.

* R HP:Beaten MV:Fresh - Revescaal: Beaten >

You slice *Revescaal*'s left arm hard.
*Kryyg* tries to slash Giuseppe, but he deflects the blow.
The ancient tree barely hits Revescaal's body.
The ancient tree hits Kryyg's right leg.
Giuseppe pounds *Kryyg*'s right leg hard.
*Kryyg* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Revescaal: Critical >

*Kryyg* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Revescaal: Critical >
1
k dark

*Kryyg* leaves west riding a shadow stallion. <<

1
k dark
* R HP:Beaten MV:Fresh - Revescaal: Critical >
*Revescaal* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Fresh - Revescaal: Critical >
1
k dark
*Revescaal* leaves west. <<
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
w
They aren't here.

1
k dark
* R HP:Beaten MV:Fresh >
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Battered MV:Fresh >
2
bash
They aren't here.

* R HP:Battered MV:Fresh >
Bash who?

* R HP:Battered MV:Full >
w
w
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

w
* R HP:Battered MV:Full >

Giuseppe tries to pound *Kryyg*, but he parries successfully.

w
* R HP:Battered MV:Full >
w
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
w
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full >
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full >
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full >
e
1
k dark
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full >
e
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full >
1
k dark
They aren't here.

1
k dark
* R HP:Battered MV:Full >
1
k dark
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
e
They aren't here.

* R HP:Battered MV:Full >
1
k dark
They aren't here.

* R HP:Battered MV:Full >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
s
1
k dark
n
*Kryyg* has arrived from the south, riding a shadow stallion.
Forested Borderlands
While the trees are somewhat thinner here because of small path made
through the forest to the north, it thickens off to the east and west,
impeding travel and making it taxing on anyone who wished to transverse the
area. Thick underbrush grows underfoot, housing the small animals of the
area. Vines grow between the treetops making the area practically enclosed.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Giuseppe has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full >
1
k dark
They aren't here.

* R HP:Battered MV:Full >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
w
w
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

w
* R HP:Battered MV:Full >
w
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full >
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full >
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full >
w
1
k dark
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A protective mother raccoon is here, watching over her kits.
A protective mother raccoon is here, watching over her kits.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full >
n
They aren't here.

* R HP:Battered MV:Full >
1
k dark
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
*Revescaal* is standing here.
A raven is here, watching.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, humming quietly.
Giuseppe has arrived from the south, riding a warhorse.
Giuseppe pounds *Kryyg*'s body hard.
*Kryyg* panics, and attempts to flee!

* R HP:Battered MV:Full >
*Revescaal* tries to smite you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Full - Revescaal: Critical >

You slice *Revescaal*'s right arm very hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
*Revescaal* tries to smite you, but you deflect the blow.
Giuseppe tries to pound *Kryyg*, but he parries successfully.

* R HP:Battered MV:Full - Revescaal: Critical >

*Kryyg* slashes Giuseppe's body hard.

* R HP:Battered MV:Full - Revescaal: Critical >

A shivering tree tries to hit Giuseppe, but he parries successfully.
A shivering tree tries to hit you, but you deflect the blow.
You slice *Revescaal*'s right leg very hard.

* R HP:Battered MV:Full - Revescaal: Critical >
nar flee

*Revescaal* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Revescaal: Critical >

Giuseppe avoids being bashed by *Kryyg* who loses his balance and falls!

* R HP:Battered MV:Full - Revescaal: Critical >

A shivering tree avoids being bashed by Giuseppe who loses his balance and falls!

* R HP:Battered MV:Full - Revescaal: Critical >

A shivering tree tries to hit Giuseppe, but he parries successfully.
A shivering tree tries to hit you, but you deflect the blow.
*Revescaal* smites your body hard.

* R HP:Beaten MV:Full - Revescaal: Critical >

*Kryyg* assumes an offensive striking posture.

* R HP:Beaten MV:Full - Revescaal: Critical >

Giuseppe panics, and attempts to flee!

* R HP:Beaten MV:Full - Revescaal: Critical >

Giuseppe leaves east riding a warhorse. >>

* R HP:Beaten MV:Full - Revescaal: Critical >
nar rev crit

A shivering tree tries to hit you, but you parry successfully.
*Revescaal* smites your left arm very hard.

* R HP:Beaten MV:Full - Revescaal: Critical >
mf
cha mood wimpy; flee

*Kryyg* slashes your right arm very hard.

* R HP:Beaten MV:Full - Revescaal: Critical >
You narrate 'flee'

* R HP:Beaten MV:Full - Revescaal: Critical >
You narrate 'rev crit'

* R HP:Beaten MV:Full - Revescaal: Critical >
v
cha mood brave
1
k dark
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Revescaal: Critical >
You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Mood changed to: Brave

1
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
1
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
e
Alas, you cannot go that way...

s
* R HP:Beaten MV:Full >

(tic_timer): Tic in 7 seconds!
w
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A protective mother raccoon is here, watching over her kits.
A protective mother raccoon is here, watching over her kits.

* R HP:Beaten MV:Full >
1
k dark
1
k dark
1
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

1
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
1
k dark
They aren't here.

1
k dark
* R HP:Beaten MV:Full >
They aren't here.

1
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >

The light begins to filter through the trees.
(tic_timer): Tic length updated to: 61.922 seconds.

* R HP:Beaten MV:Fresh >
dia giuseppe
Giuseppe looks pretty hurt.
Giuseppe is beat.

* R HP:Beaten MV:Fresh >
say hps?
1
k dark
You say 'hps?'

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >

Giuseppe narrates 'i can hit'

* R HP:Beaten MV:Fresh >
say hitting rev
You say 'hitting rev'

* R HP:Beaten MV:Fresh >

Giuseppe narrates 'beat'

* R HP:Beaten MV:Fresh >
n
1
k dark
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
*Revescaal* is standing here.
A raven is here, watching.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, humming quietly.
Giuseppe has arrived from the south, riding a warhorse.
Giuseppe tries to pound *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Fresh >
You slice *Revescaal*'s body.

* R HP:Beaten MV:Fresh - Revescaal: Critical >

You slice *Revescaal*'s left leg.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

* R HP:Beaten MV:Fresh - Revescaal: Critical >

*Revescaal* sends you sprawling with a powerful bash!
Giuseppe avoids being bashed by *Kryyg* who loses his balance and falls!
Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Revescaal: Critical >

A shivering tree tries to hit Giuseppe, but he deflects the blow.
A shivering tree barely tickles your body with its hit.
*Revescaal* smites your body hard.
You wish that your wounds would stop BLEEDING so much!

Giuseppe pounds *Kryyg*'s left leg hard.

* R HP:Beaten MV:Fresh - Revescaal: Critical >
2
bash

A shivering tree barely hits Giuseppe's right leg.
A shivering tree tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

*Revescaal* smites your body very hard.
You wish that your wounds would stop BLEEDING so much!

Giuseppe tries to pound *Kryyg*, but he parries successfully.

* R HP:Critical MV:Fresh - Revescaal: Critical >
-
*Kryyg* sends Giuseppe sprawling with a powerful bash!
=+
*Kryyg* slashes Giuseppe's body hard.
A shivering tree barely hits Giuseppe's body.
A shivering tree tries to hit you, but you deflect the blow.
**+=- -
=
As *Revescaal* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh - Revescaal: Critical >

*Revescaal* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Revescaal: Critical >

*Kryyg* slashes Giuseppe's body very hard.
A shivering tree tickles Giuseppe's left foot with its hit.
A shivering tree tickles your right hand with its hit.
You wish that your wounds would stop BLEEDING so much!

*Revescaal* smites your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Revescaal: Critical >

* R HP:Critical MV:Fresh - Revescaal: Critical >

*Kryyg* slashes Giuseppe's body hard.
Giuseppe panics, and attempts to flee!
A shivering tree tries to hit Giuseppe, but he deflects the blow.
A shivering tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Revescaal* smites your body.
You wish that your wounds would stop BLEEDING so much!

You slice *Revescaal*'s right foot hard.

* R HP:Critical MV:Fresh - Revescaal: Critical >

Giuseppe sends *Kryyg* sprawling with a powerful bash!

* R HP:Critical MV:Fresh - Revescaal: Critical >

A shivering tree tries to hit Giuseppe, but he parries successfully.
You swiftly dodge a shivering tree's attempt to hit you.
*Revescaal* smites your body.
You wish that your wounds would stop BLEEDING so much!

You slice *Revescaal*'s head.
*Revescaal* is incapacitated and will slowly die, if not aided.
Giuseppe pounds *Kryyg*'s body hard.

mf
cha mood wimpy; flee
* R HP:Critical MV:Fresh >
Mood changed to: Wimpy

* R HP:Critical MV:Fresh >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Critical MV:Fresh >
v
cha mood brave
s
Mood changed to: Brave

* R HP:Critical MV:Fresh >
w
n
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
1
k dark
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A protective mother raccoon is here, watching over her kits.
A protective mother raccoon is here, watching over her kits.

* R HP:Critical MV:Fresh >
1
k dark
A mother raccoon leaves east. >>
Your blood freezes as you hear someone's death cry.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of Revescaal is lying here.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe of Illian is here, fighting Kryyg, riding a warhorse.
*Kryyg* is sitting here, riding a shadow stallion.
A raven is here, watching.
A shivering tree is here, fighting Giuseppe.
A shivering tree is here, fighting Giuseppe.
A ter'angreal stands here, humming quietly.

1
k dark
* R HP:Critical MV:Fresh >
You slice *Kryyg*'s body very hard.
*Kryyg* panics, and attempts to flee!

* R HP:Critical MV:Fresh - Giuseppe: Beaten - Kryyg: Critical >
You do the best you can!
Giuseppe leaves east riding a warhorse. >>

* R HP:Critical MV:Fresh - Kryyg: Critical >
1
k dark
You do the best you can!

* R HP:Critical MV:Fresh - Kryyg: Critical >
1
k dark
You do the best you can!

* R HP:Critical MV:Fresh - Kryyg: Critical >

*Kryyg* panics, and attempts to flee!

* R HP:Critical MV:Fresh - Kryyg: Critical >
1
k dark
You do the best you can!

* R HP:Critical MV:Fresh - Kryyg: Critical >
You do the best you can!

1
k dark
* R HP:Critical MV:Fresh - Kryyg: Critical >

*Kryyg* leaves east riding a shadow stallion. >>

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark
e
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Giuseppe, riding a shadow stallion.
Giuseppe of Illian is here, fighting Kryyg, riding a warhorse.
A protective mother raccoon is here, watching over her kits.

n
* R HP:Critical MV:Fresh >
n
You slice *Kryyg*'s body.
*Kryyg* panics, and attempts to flee!
*Kryyg* leaves north riding a shadow stallion. ^^

* R HP:Critical MV:Fresh >
*Kryyg* has arrived from the north, riding a shadow stallion.
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
1
k dark
1
k dark
n
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
n
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
s
s
s
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the north, riding a warhorse.

* R HP:Critical MV:Fresh >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
Giuseppe has arrived from the north, riding a warhorse.

* R HP:Critical MV:Fresh >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the north, riding a warhorse.

* R HP:Critical MV:Fresh >
s
s
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Giuseppe has arrived from the north, riding a warhorse.

* R HP:Critical MV:Fresh >
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Giuseppe has arrived from the north, riding a warhorse.

* R HP:Critical MV:Fresh >
w
1
k dark
n
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A protective mother raccoon is here, watching over her kits.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of Revescaal is lying here.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, humming quietly.
Giuseppe has arrived from the south, riding a warhorse.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
q
get all from corpse
e
You get fifteen copper pennys from the corpse of Revescaal.
You get a pair of thick metal boots from the corpse of Revescaal.
You get a pair of ebony-steel plate greaves from the corpse of Revescaal.
You get a dagger of green jade from the corpse of Revescaal.
You get a water skin from the corpse of Revescaal.
You get a bronze belt of odd design from the corpse of Revescaal.
You get a great claymore from the corpse of Revescaal.
You get a silver Kandori wristcuff from the corpse of Revescaal.
You get a sungwood bracelet from the corpse of Revescaal.
You get a pair of heavy metal gauntlets from the corpse of Revescaal.
You get a pair of ebony-steel plate vambraces from the corpse of Revescaal.
You get a backpack from the corpse of Revescaal.
You get a black, silver-embroidered cape from the corpse of Revescaal.
You get a shining steel breastplate from the corpse of Revescaal.
You get a shimmering chain of gold from the corpse of Revescaal.
You get a shimmering chain of gold from the corpse of Revescaal.
You get a full metal helmet and visor from the corpse of Revescaal.
You get a jade signet ring from the corpse of Revescaal.
You get a jade signet ring from the corpse of Revescaal.

* R HP:Critical MV:Fresh > Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Giuseppe has arrived from the west, riding a warhorse.
A raven has arrived from the west.

* R HP:Critical MV:Fresh >
s
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the north, riding a warhorse.

* R HP:Critical MV:Fresh >
e
s
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.
Giuseppe has arrived from the west, riding a warhorse.
A raven has arrived from the west.

* R HP:Critical MV:Fresh >
A Campfire in the Forest
A small, makeshift campfire is assembled here in the middle of the forest. The
embers are warm, emitting the smell of charred wood. This spot has been used
recently, but by who is hard to tell, as their are no tracks that are visible.
A small clearing in the thick forest lies to the east while the forest runs off
to the north.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
Giuseppe has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* R HP:Critical MV:Fresh >
drop all
n
You drop a jade signet ring.
You drop a jade signet ring.
You drop a full metal helmet and visor.
You drop a shimmering chain of gold.
You drop a shimmering chain of gold.
You drop a shining steel breastplate.
You drop a black, silver-embroidered cape.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a sungwood bracelet.
You drop a silver Kandori wristcuff.
You drop a great claymore.
You drop a bronze belt of odd design.
You drop a water skin.
You drop a dagger of green jade.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
You drop fifteen copper pennys.

* R HP:Critical MV:Fresh >
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.
Giuseppe has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Critical MV:Fresh >
w
n
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.

n
* R HP:Critical MV:Fresh >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Giuseppe has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Critical MV:Fresh >
n
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Critical MV:Fresh >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
Giuseppe has arrived from the south, riding a warhorse.
A raven has arrived from the south.

n
* R HP:Critical MV:Fresh >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Critical MV:Fresh >
n
n
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the south, riding a warhorse.
A raven has arrived from the south.

n
* R HP:Critical MV:Fresh >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Giuseppe has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Critical MV:Fresh >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Giuseppe has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Critical MV:Fresh >
s
w
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Giuseppe has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* R HP:Critical MV:Fresh >
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
Giuseppe has arrived from the east, riding a warhorse.

* R HP:Critical MV:Fresh >

A raven leaves west. <<

* R HP:Critical MV:Fresh >
w
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Giuseppe has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Critical MV:Fresh >
w
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Critical MV:Fresh >
w

(tic_timer): Tic in 7 seconds!
A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.
Giuseppe has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Critical MV:Fresh >
s
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
Giuseppe has arrived from the north, riding a warhorse.
A raven has arrived from the north.

s
* R HP:Critical MV:Fresh >
w
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Giuseppe has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* R HP:Critical MV:Fresh >
s
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
The lone wolf is slinking about in the shadows.
Giuseppe has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Critical MV:Fresh >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Giuseppe has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* R HP:Critical MV:Fresh >
sc
You have 26(409) hit and 167(167) movement points.
You have scored 108622963 experience points and 1273 quest points.
You need 1727196400 exp to level and 1727 qp to rank.
You have amassed 128 Turn points to date.
You have played 6 days and 14 hours (real time).
This ranks you as Maximus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Fresh >
say hps?
1
k dark
You say 'hps?'

* R HP:Critical MV:Fresh >
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >
1
k dark
The day has begun.
(tic_timer): Tic length updated to: 62.103 seconds.
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

sc
* R HP:Critical MV:Fresh >
You have 39(409) hit and 167(167) movement points.
You have scored 108622963 experience points and 1273 quest points.
You need 1727196400 exp to level and 1727 qp to rank.
You have amassed 128 Turn points to date.
You have played 6 days and 14 hours (real time).
This ranks you as Maximus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
A raven stops following Giuseppe.
Giuseppe pounds a raven's left wing extremely hard.

* R HP:Critical MV:Fresh >

Giuseppe pounds a raven's body extremely hard.
A raven is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a raven's death cry.

* R HP:Critical MV:Fresh >
say im at 39 now
You say 'im at 39 now'
Giuseppe says '70'

* R HP:Critical MV:Fresh >
say heh
1
k dark
You say 'heh'


* R HP:Critical MV:Fresh >
v
cha mood brave
You have 39(409) hit and 167(167) movement points.
You have scored 108622963 experience points and 1273 quest points.
You need 1727196400 exp to level and 1727 qp to rank.
You have amassed 128 Turn points to date.
You have played 6 days and 14 hours (real time).
This ranks you as Maximus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

wher
* R HP:Critical MV:Fresh >
Mood changed to: Brave

* R HP:Critical MV:Fresh >
Players in your Zone
--------------------
Giuseppe - Thinning Woods
Maximus - Thinning Woods

* R HP:Critical MV:Fresh >

Giuseppe says 'i go check'

* R HP:Critical MV:Fresh >

Giuseppe leaves south riding a warhorse. vv

* R HP:Critical MV:Fresh >
1
k dark
1
k dark
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark
1
k dark
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

1
k dark
1
k dark
* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.
Giuseppe has arrived from the west, riding a warhorse.

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >

Giuseppe leaves north riding a warhorse. ^^

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark
They aren't here.

* R HP:Critical MV:Fresh >
1
k dark

Giuseppe has arrived from the north, riding a warhorse.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
track
Giuseppe says 'didnt see him'
-=
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

1
k dark
* R HP:Critical MV:Full >

Giuseppe says 'unless he tower'

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
sa yfrehs w
1
k dark
You say 'yfresh w'


1
k dark
They aren't here.
1
k dark
You stop riding him.

* HP:Beaten MV:Fresh >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a horse leaving west.
There are some tracks of a humanoid leaving west.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Beaten MV:Full >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

1
k dark
* HP:Beaten MV:Full >
1
k dark
They aren't here.

* HP:Beaten MV:Full >
They aren't here.

* HP:Beaten MV:Full >
u
They aren't here.

1
k dark
* HP:Beaten MV:Full >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.

* HP:Beaten MV:Full >
u
They aren't here.

1
k dark
* HP:Beaten MV:Full >
n
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A trolloc is here commanding a fist of troops.

1
k dark
* HP:Beaten MV:Full >
They aren't here.

* HP:Beaten MV:Full >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
Giuseppe of Illian is here, fighting Kryyg.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kryyg* is sitting here.
A hideous trolloc is here, fighting Giuseppe.
A Dhai'mon trolloc is here, fighting Giuseppe.
A ramshorned trolloc is here, fighting Giuseppe.
A ramshorned trolloc is here, fighting Giuseppe.
A silent, black-robed figure watches you from afar.

* HP:Beaten MV:Full >
You slice *Kryyg*'s body very hard.

* HP:Beaten MV:Full - Giuseppe: Beaten - Kryyg: Critical >

You slice *Kryyg*'s left foot very hard.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Kryyg*'s death cry.
A myrddraal joins a ramshorned trolloc's fight!
A ramshorned trolloc barely cleaves Giuseppe's body.
A ramshorned trolloc barely tickles Giuseppe's right arm with his cleave.
A Dhai'mon trolloc barely hacks Giuseppe's right leg.
A hideous trolloc barely cleaves Giuseppe's body.

Revescaal
Posts: 79
Joined: Thu Aug 18, 2016 5:49 pm

Re: Crit kills

Post by Revescaal » Thu Jul 18, 2024 12:17 am

Outwit, outplay, outlast.

o HP:Critical MV:Tiring >
The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.

x
o HP:Critical MV:Tiring > In the Grand Hall
[ obvious exits: N E S W ]
A slobbering trolloc is here, fighting Shenkt.
*Shenkt* is here, fighting Kryyg.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Kryyg the Myrddraal is here, fighting Suern.
*Suern* is here, fighting Kryyg.
A bearish trolloc is here, fighting Suern.

w
* HP:Critical MV:Tiring > *Suern* stabs Kryyg's left arm.
[k light]
You smite *Shenkt*'s right leg hard.

x
* HP:Critical MV:Tiring - Kryyg: Critical - Shenkt: Battered > No way! You're fighting for your
life!

* HP:Critical MV:Tiring - Kryyg: Critical - Shenkt: Battered > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Kryyg: Critical - Shenkt: Battered >
mw
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Kryyg: Critical - Shenkt: Battered >
*Suern* avoids being bashed by Kryyg who loses his balance and falls!

* HP:Critical MV:Tiring - Kryyg: Critical - Shenkt: Battered >
You smite *Shenkt*'s right arm.
A slobbering trolloc tries to pound Shenkt, but he parries successfully.
*Shenkt* hacks Kryyg's head.
Kryyg is dead! R.I.P.
Your blood freezes as you hear Kryyg's death cry.
You stop following Kryyg.
A bearish trolloc tries to slash Suern, but he parries successfully.

* HP:Critical MV:Tiring - Shenkt: Battered >
f
d
You panic and attempt to flee!


*Suern* stabs a bearish trolloc's body hard.

x
You flee head over heels.
The Grand Hall
[ obvious exits: N E S W ]
A well crafted hauberk of darkly shining mail has been abandoned here.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Alas, you cannot go that way...

o HP:Critical MV:Tiring >
[k light]
They aren't here.

o HP:Critical MV:Tiring >
e

A bearish trolloc has arrived from the west.

e
o HP:Critical MV:Tiring > In the Grand Hall
[ obvious exits: N E S W ]
The corpse of Kryyg is lying here.
A slobbering trolloc is here, fighting Shenkt.
*Shenkt* is here, fighting a slobbering trolloc.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Suern* is here, fighting a bearish trolloc.
A bearish trolloc is here, fighting Suern.

d
* HP:Critical MV:Tiring > The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.

o HP:Critical MV:Tiring > Entrance to the Dungeon
[ obvious exits: N S W U ]
A tall, cloaked figure stands here, its pale visage hinting at hidden mysteries.
A handsome man in black, military vesture generals the Dark Lord's new armies.

o HP:Critical MV:Tiring >
a
x
[k h.light]
They aren't here.

mb
o HP:Critical MV:Tiring > [k light]
They aren't here.

sc
o HP:Critical MV:Tiring >
a
[cha mood brave]
Mood changed to: Brave

x
o HP:Critical MV:Tiring > You have 51(403) hit and 180(262) movement points.
You have scored 107489126 experience points and 1200 quest points.
You need 1010874 exp to level and 1800 qp to rank.
You have amassed 146 Turn points to date.
You have played 34 days and 19 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

x
o HP:Critical MV:Tiring > [k h.light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

mb
o HP:Critical MV:Tiring > [k light]
They aren't here.

a
o HP:Critical MV:Tiring > [cha mood brave]
Mood changed to: Brave

x
x
o HP:Critical MV:Tiring > [k h.light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

q
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring >
[where ]
Players in your Zone
--------------------
Revescaal - Entrance to the Dungeon
Denji - Sleeping Chamber
You catch the scent of horses nearby.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > *Shenkt* has arrived from above.
[k light]
You smite *Shenkt*'s right leg.

x
* HP:Critical MV:Tiring - Shenkt: Battered > [k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Shenkt: Battered > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Shenkt: Battered > [k light]
You do the best you can!

b
* HP:Critical MV:Tiring - Shenkt: Battered >
*Shenkt* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

A dark-winged draghkar joins your fight!
The Dreadlord joins a dark-winged draghkar's fight!
The Dreadlord turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the Dreadlord.
You smite *Shenkt*'s body hard.

* HP:Critical MV:Tiring - Shenkt: Battered > [bash ]


Denji narrates 'smells here!'

-
=+
*
*Shenkt* panics, and attempts to flee!

*
The Dreadlord turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the Dreadlord.

+
=
*Shenkt* leaves west.

-
w
-
x
Cancelled.
The Dungeon
[ obvious exits: N E S W ]
*Shenkt* is standing here.

b
* HP:Critical MV:Tiring > *Shenkt* hacks your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Tiring - Shenkt: Battered > [bash ]


mw
-=
f
+Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Strong - Shenkt: Battered > You panic and attempt to flee!


*Shenkt* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Entrance to the Dungeon
[ obvious exits: N S W U ]
A darkhound is here, howling.
A darkhound is here, howling.
A tall, cloaked figure stands here, its pale visage hinting at hidden mysteries.
A handsome man in black, military vesture generals the Dark Lord's new armies.

o HP:Critical MV:Tiring >
a
x
*Shenkt* has arrived from the west.
[k h.light]
You try to smite *Shenkt*, but he deflects the blow.

x
* HP:Critical MV:Tiring - Shenkt: Battered > [k light]
You do the best you can!

sc
* HP:Critical MV:Tiring - Shenkt: Battered > [k light]
You do the best you can!

a
* HP:Critical MV:Tiring - Shenkt: Battered > HP:Critical MP:Tiring
You have scored 107489798 experience points and 1200 quest points.
You need 1010202 exp to level and 1800 qp to rank.
You have amassed 146 Turn points to date.
You have played 34 days and 19 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are fighting Shenkt.

mb
* HP:Critical MV:Tiring - Shenkt: Battered > *Shenkt* hacks your body.
You wish that your wounds would stop BLEEDING so much!

A darkhound joins your fight!
A darkhound joins a darkhound's fight!
A dark-winged draghkar joins a darkhound's fight!
The Dreadlord joins a darkhound's fight!
The Dreadlord's hands weave a bright red flame...
The Dreadlord throws a fireball at Shenkt, who screams in pain.
You smite *Shenkt*'s head.
[k h.light]
You do the best you can!

b
* HP:Critical MV:Tiring - Shenkt: Beaten > [cha mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring - Shenkt: Beaten >
[bash ]


*Shenkt* panics, and attempts to flee!

-
=+
A bearish trolloc has arrived from above.
A bearish trolloc has arrived from above.

*

*Shenkt* leaves south.

*
+=
a
s
x
x
Cancelled.
The Dreadlord gestures a darkhound into a mysterious shroud of darkness.
A darkhound stops following the Dreadlord.
A darkhound slinks out of sight behind the Dreadlord.
You hear a blood-curdling howl in the distance.
Your blood freezes as you hear someone's death cry.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[k h.light]
They aren't here.

x
o HP:Critical MV:Full > Instruments of Torture
[ obvious exits: N E W ]
The corpse of Shenkt is lying here.
An evil-looking spiked club lies here on the ground. [2]
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.
A grim storyteller reads from a journal.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusually large and sadistic looking trolloc stands nearby.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

a
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k h.light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

nar rip
o HP:Critical MV:Full >
You narrate 'rip'

5
o HP:Critical MV:Full >
a
x
4
[get all corpse]
You get a large number of copper pennies from the corpse of Shenkt.
You get three gold crowns from the corpse of Shenkt.
You get a water skin from the corpse of Shenkt.
You get a dagger from the corpse of Shenkt.
You get a backpack from the corpse of Shenkt.
You get a pair of gleaming metal boots from the corpse of Shenkt.
You get a pair of thick, gold-plated greaves from the corpse of Shenkt.
You get a belt pack from the corpse of Shenkt.
You get a sharp, red stone dagger from the corpse of Shenkt.
You get a bronze belt of odd design from the corpse of Shenkt.
You get Al'Akir's Despair, the bronze-headed voulge of the Malkieri from the corpse of Shenkt.
You get a sungwood bracelet from the corpse of Shenkt.
You get a sungwood bracelet from the corpse of Shenkt.
You get a sturdy pair of full leather gauntlets from the corpse of Shenkt.
You get a pair of polished, gold-plated vambraces from the corpse of Shenkt.
You get a heron-engraved scabbard from the corpse of Shenkt.
You get a black, silver-embroidered cape from the corpse of Shenkt.
You get a gold-slashed breastplate from the corpse of Shenkt.
You get a shimmering chain of gold from the corpse of Shenkt.
You get a silver medallion from the corpse of Shenkt.
You get a gold-chased morion with an engraved silver comb from the corpse of Shenkt.
You get a jade signet ring from the corpse of Shenkt.
You get a jade signet ring from the corpse of Shenkt.
You get a brass storm lantern from the corpse of Shenkt.

n
o HP:Critical MV:Full > [k h.light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [scalp corpse]
You lean over and sever the bloody head from the corpse of Shenkt.

o HP:Critical MV:Full > Entrance to the Dungeon
[ obvious exits: N S W U ]
*Suern* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A darkhound is here, howling.
A tall, cloaked figure stands here, its pale visage hinting at hidden mysteries.
A handsome man in black, military vesture generals the Dark Lord's new armies.

x
o HP:Critical MV:Full > [k light]
You try to smite *Suern*, but he deflects the blow.

x
o HP:Critical MV:Full - Suern: Battered >
*Suern* stabs your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

o HP:Critical MV:Full - Suern: Battered > [k light]
You do the best you can!

mb
o HP:Critical MV:Full - Suern: Battered > *Suern* stabs your body.
You wish that your wounds would stop BLEEDING so much!

A bearish trolloc joins your fight!
The Dreadlord gestures a darkhound into a mysterious shroud of darkness.
A darkhound stops following the Dreadlord.
A darkhound slinks out of sight behind the Dreadlord.
You try to smite *Suern*, but he parries successfully.
*Suern* panics, and attempts to flee!
[cha mood brave]
Mood changed to: Brave

b
o HP:Critical MV:Full - Suern: Battered >
[bash ]


*Suern* leaves up.

-
=+
*
*+
sc
=-
x
Cancelled.
You have 11(403) hit and 256(262) movement points.
You have scored 107490440 experience points and 1200 quest points.
You need 1009560 exp to level and 1800 qp to rank.
You have amassed 146 Turn points to date.
You have played 34 days and 19 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

Walker
Posts: 140
Joined: Wed Jun 17, 2015 10:38 pm

Re: Crit kills

Post by Walker » Sun Jan 19, 2025 10:17 pm

.

plando
Posts: 131
Joined: Mon Sep 21, 2020 9:42 am

Re: Crit kills

Post by plando » Tue Jan 28, 2025 12:58 am

here's some throwback plando, had to knock the dust off for this one. We were crit, he took off and I tic'd to beat, so I chased:

* R HP:Beaten MV:Fresh > Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full > A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.

wimpy
* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > Alas, you cannot go that way...

w
* R HP:Beaten MV:Full > Alas, you cannot go that way...

w
w
* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy

w
* R HP:Beaten MV:Full > A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.

n
* R HP:Beaten MV:Full > Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Full > Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Full > Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
w
n
w
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.

x
* R HP:Beaten MV:Full > Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A giant bee preys on small animals.
A giant bee preys on small animals.

* R HP:Beaten MV:Full > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
*Bearnedryl* is standing here.
A sickly, skinny deer stands here in a daze.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Bearnedryl* slashes your left foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Bearnedryl: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Bearnedryl: Critical >

You barely smite *Bearnedryl*'s body.
*Bearnedryl* panics, and attempts to flee!
A soldier joins your fight!
The grizzled veteran joins a soldier's fight!
A shivering tree hits your left arm.
You wish that your wounds would stop BLEEDING so much!

A shivering tree joins a shivering tree's fight!
*Bearnedryl* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!


f
* R HP:Beaten MV:Full - Bearnedryl: Critical >
You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full >
n
x
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
*Bearnedryl* is here, fighting a soldier.
A sickly, skinny deer stands here in a daze.
A soldier is here, fighting Bearnedryl.
The grizzled veteran is here, fighting Bearnedryl.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Full > [k dark]
You smite *Bearnedryl*'s right hand.

* R HP:Beaten MV:Full - a soldier: Scratched - Bearnedryl: Critical >
*Bearnedryl* leaves south. vv
*Bearnedryl* has arrived from the south.

* R HP:Beaten MV:Full >

x

*Bearnedryl* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


x
* R HP:Critical MV:Full - Bearnedryl: Critical > * R HP:Critical MV:Full - Bearnedryl: Critical >
x
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Bearnedryl: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Bearnedryl: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Bearnedryl: Critical >
wimpy
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Bearnedryl: Critical >

You smite *Bearnedryl*'s right leg.
*Bearnedryl* panics, and attempts to flee!
A soldier joins your fight!
The grizzled veteran joins a soldier's fight!
A shivering tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree joins a shivering tree's fight!

* R HP:Critical MV:Full - Bearnedryl: Critical >
f
You panic and attempt to flee!


*Bearnedryl* leaves east. >>


You flee head over heels.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
*Bearnedryl* is standing here.
A giant bee preys on small animals.
A giant bee preys on small animals.

x
* R HP:Critical MV:Full >
[k dark]
You barely smite *Bearnedryl*'s right leg.
*Bearnedryl* panics, and attempts to flee!

* R HP:Critical MV:Full - Bearnedryl: Critical >
You barely smite *Bearnedryl*'s body.

* R HP:Critical MV:Full - Bearnedryl: Critical >
x
x
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Bearnedryl: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Bearnedryl: Critical >
x

*Bearnedryl* leaves west. <<

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
x
[k dark]
They aren't here.

w
x
* R HP:Critical MV:Full >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
*Bearnedryl* is here, fighting the grizzled veteran.
A sickly, skinny deer stands here in a daze.
A soldier is here, fighting Bearnedryl.
The grizzled veteran is here, fighting Bearnedryl.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Full >
[k dark]
You smite *Bearnedryl*'s left leg.
*Bearnedryl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Bearnedryl*'s death cry.

* R HP:Critical MV:Full >
get all corpse
e
You get a large slab of meat from the corpse of Bearnedryl.
You get a large slab of meat from the corpse of Bearnedryl.
You get eight gold crowns from the corpse of Bearnedryl.
You get eleven copper pennys from the corpse of Bearnedryl.
You get the death scalp of a smuggler chief slain in Shienar from the corpse of Bearnedryl.
You get a pair of gleaming metal boots from the corpse of Bearnedryl.
You get a pair of steel-plated greaves from the corpse of Bearnedryl.
You get a water skin from the corpse of Bearnedryl.
You get a long, heavy knife from the corpse of Bearnedryl.
You get a bronze belt of odd design from the corpse of Bearnedryl.
You get the massive blade, da'es Ashan from the corpse of Bearnedryl.

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