Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Wed Feb 23, 2022 8:26 am

Beautiful kill, Ted

Beau
Posts: 15
Joined: Fri Jan 14, 2022 4:28 pm

Re: Crit kills

Post by Beau » Fri Feb 25, 2022 10:24 am

Fun with Yeri and Waylon. PIcks up where I had fled off a fight orchard well b/c I was crit and poisoned.


s
* R HP:Critical MV:Winded >
sc
Noxious Woods
A foul odor overwhelms this area of the forest. Thick piles of dead leaves
surround the few petrified trees scattered across this grove. The soil is muddy
and soft, and there are hoofprints running in all directions. Some creatures
must manage to live in this desolate place, but it is hard to imagine how they
do it.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Winded >
You have 42(408) hit and 70(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Critical MV:Winded >
whe
Players in your Zone
--------------------
Beau - Noxious Woods

* R HP:Critical MV:Winded >
e
s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.

* R HP:Critical MV:Winded >
s
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Winded >
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Winded >
Waylon narrates 'meph beaten'
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical MV:Winded >
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A panther stalks through the wilderness.

* R HP:Critical MV:Winded >

Yeri narrates 'ragan'

* R HP:Critical MV:Winded >

Yeri narrates 'ragan' <-- CALL TO ACTION!

e
* R HP:Critical MV:Winded >
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a tree leaving west.
There are some tracks of a tree leaving west.
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A twitching vine of creepers dangles from above.
A flock of ravens is circling in the air, searching for prey.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Critical MV:Winded >

The flock of ravens eye you briefly, then flap their wings.

* R HP:Critical MV:Winded >
e
n
Alas, you cannot go that way...

* R HP:Critical MV:Winded >
n
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

e
* R HP:Critical MV:Winded >
e
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Winded >
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
n
Dead Forest
Wilted trees are huddled together in the middle of this dying grove. They seem
to cling to one another for support and comfort as their yellowish-brown leaves
fall to the ground. The muddy soil is thick with the dead and rotting leaves,
and there is a definite odor of decay hanging in the still air.
[ obvious exits: N E W ]
Zone: Dark Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Winded >
Cankered Woods
Most of the trees that grew here have been uprooted and lie on the ground with
their shriveled roots pointing upwards. Sticky mud covers the tree trunks and
roots. There are strange runnels in the mud, winding around the fallen trees.
They almost look like the tracks a large serpent would make. The tracks lead
mostly to the north, where a large stone structure has become visible.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
n
dism
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
You stop riding him.

* HP:Critical MV:Winded >
lh
[lead horse]
You start leading him.
A warhorse starts following you.

n
* HP:Critical MV:Winded >
n
Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]
Zone: Dark Forest
A warhorse has arrived from the south.

* HP:Critical MV:Winded >
Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]
Zone: Dark Forest
A warhorse has arrived from the south.

* HP:Critical MV:Winded >
n
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
Zone: Dark Forest
A warhorse has arrived from the south.

n
* HP:Critical MV:Winded >
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
Zone: Dark Forest
Door north: templedoor
A warhorse has arrived from the south.

* HP:Critical MV:Weary >
e
n
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse has arrived from the west.

* HP:Critical MV:Weary >
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving west.
There are some tracks of a TROLLOC leaving north. NORTH
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A small grasshopper hops from place to place.
A warhorse has arrived from the south.

n
* HP:Critical MV:Weary >
n
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a TROLLOC leaving west. WEST
There are some tracks of a TROLLOC leaving west. WEST
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse has arrived from the south.

rh
* HP:Critical MV:Weary >
w
Alas, you cannot go that way...

* HP:Critical MV:Weary >
n
Yeri narrates 'beau you gone?' <--- NO MY FRIEND, I COMETH!
[ride horse]
A warhorse stops following you.
You start riding him.

* R HP:Critical MV:Weary >
g
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
Lord Yeri the Advocate is standing here, riding a warhorse.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Mephistopheles* has arrived from the west.
*Piperss* has arrived from the west.
*Lullaby* has arrived from the west.

* R HP:Critical MV:Weary >
Waylon slashes *Lullaby*'s right arm hard.
[k dark]
You blast *Mephistopheles*'s body hard.

* R HP:Critical MV:Weary - Mephistopheles: Beaten >
sc

Yeri tries to slash *Radium*, but he deflects the blow.

g
* R HP:Critical MV:Weary - Mephistopheles: Beaten >
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Mephistopheles.
*Piperss* slashes Yeri's right leg.

* R HP:Critical MV:Weary - Mephistopheles: Beaten >
b
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Mephistopheles: Beaten >
[bash ]


-
*Mephistopheles* panics, and attempts to flee!

=
+
*Piperss* kicks Yeri in solar plexus, Yeri is rendered breathless!

*
*Radium* pierces Yeri's head.
A Shienaran forward scout joins Yeri's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Yeri tries to slash *Radium*, but he parries successfully.
*Mephistopheles* crushes your right hand.
You wish that your wounds would stop BLEEDING so much!

*Lullaby* tries to blast Waylon, but he parries successfully.
*Radium* panics, and attempts to flee!

*
+
*Radium* leaves south. SOUTH
*Mephistopheles* panics, and attempts to flee!

=
*Griznak* has arrived from the west.

-

*Griznak* leaves east. EAST

-
=
Ragan slashes Mephistopheles's body.
Your bash at *Mephistopheles* sends him sprawling! <----- YAY!!!

* R HP:Critical MV:Weary - Mephistopheles: Critical >

Waylon sends *Lullaby* sprawling with a powerful bash!

* R HP:Critical MV:Weary - Mephistopheles: Critical >

*Radium* pierces Yeri's right leg.

* R HP:Critical MV:Weary - Mephistopheles: Critical >
nar here crit bashed
*Radium* pierces Yeri's body.
Ragan tickles Mephistopheles's body with his slash.
A Shienaran forward scout slashes Lullaby's body.
A Shienaran forward scout slashes Mephistopheles's body.
A Shienaran forward scout barely slashes Piperss's right foot.
*Piperss* barely slashes Yeri's body.
You blast *Mephistopheles*'s head hard.
Waylon slashes *Lullaby*'s right leg.
You narrate 'here crit bashed'

cmb
* R HP:Critical MV:Weary - Mephistopheles: Critical >
sc
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary - Mephistopheles: Critical >
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Mephistopheles.
*Piperss* wipes his boots in the face of Yeri!

* R HP:Critical MV:Weary - Mephistopheles: Critical >
sc
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Mephistopheles.

* R HP:Critical MV:Weary - Mephistopheles: Critical >

*Radium* barely pierces Yeri's body.
Ragan slashes Mephistopheles's right arm.
Yeri slashes *Piperss*'s body.
A Shienaran forward scout slashes Lullaby's right hand hard.
A Shienaran forward scout slashes Mephistopheles's right leg hard.
A Shienaran forward scout slashes Piperss's body.
You blast *Mephistopheles*'s left leg hard.
*Mephistopheles* is incapacitated and will slowly die, if not aided.
Waylon slashes *Lullaby*'s head.

* R HP:Critical MV:Weary - Mephistopheles: Critical >
kick Mephistopheles
You miss your kick at *Mephistopheles*'s groin, much to his relief... <---- 90% KICK -- BETRAYAL!
*Mephistopheles* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Weary - Mephistopheles: Critical >

*Radium* tickles Yeri's right foot with his pierce.
Ragan slashes Mephistopheles's body very hard.
*Mephistopheles* is dead! R.I.P.
Your blood freezes as you hear *Mephistopheles*'s death cry.
A Shienaran forward scout slashes Lullaby's left arm.
A Shienaran forward scout slashes Piperss's right leg.
*Piperss* barely slashes Yeri's body.
*Lullaby* tries to blast Waylon, but he parries successfully.
Waylon slashes *Lullaby*'s body.
*Radium* gets a pair of thick metal boots from the corpse of Mephistopheles.
*Radium* gets a pair of ebony-steel plate greaves from the corpse of Mephistopheles.
*Radium* gets a skin of human flesh from the corpse of Mephistopheles.
*Radium* gets a studded leather belt with a crossed swords buckle from the corpse of Mephistopheles.
*Radium* gets a massive war maul from the corpse of Mephistopheles.
*Radium* gets a sungwood bracelet from the corpse of Mephistopheles.
*Radium* gets a sungwood bracelet from the corpse of Mephistopheles.
*Radium* gets a pair of heavy metal gauntlets from the corpse of Mephistopheles.
*Radium* gets a pair of ebony-steel plate vambraces from the corpse of Mephistopheles.
*Radium* gets a backpack from the corpse of Mephistopheles.
*Radium* gets a shining steel breastplate from the corpse of Mephistopheles.
*Radium* gets an opal choker of fiery blue and pink beauty from the corpse of Mephistopheles.
*Radium* gets an opal choker of fiery blue and pink beauty from the corpse of Mephistopheles.

* R HP:Critical MV:Weary >
sc

*Lullaby* panics, and attempts to flee!
*Piperss* gets a full metal helmet and visor from the corpse of Mephistopheles.
*Piperss* gets a piece of sandstone from the corpse of Mephistopheles.

* R HP:Critical MV:Weary >
g

*Lullaby* leaves east. EAST
Yeri sends *Piperss* sprawling with a powerful bash!

* R HP:Critical MV:Weary >
b
You have 36(408) hit and 39(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Critical MV:Weary >
*Radium* panics, and attempts to flee!
[k dark]
You try to blast *Radium*, but he parries successfully.

* R HP:Critical MV:Weary - Yeri: Battered - Radium: Wounded >
[bash ]

g

Waylon slashes *Griznak*'s left arm very hard.

b
Cancelled.
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Yeri: Battered - Radium: Wounded >
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens starts following you.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slashes Piperss's body.
A Shienaran forward scout slashes Piperss's right arm hard.
A Shienaran forward scout slashes Piperss's right leg.
*Griznak* tries to stab Waylon, but he parries successfully.
Waylon tries to slash *Griznak*, but he deflects the blow.
*Radium* tickles Yeri's body with his pierce.
Yeri slashes *Piperss*'s body hard.
A Shienaran forward scout slashes Piperss's right hand.
*Griznak* stabs Waylon's body.
You cough and shiver.
*Radium* leaves south. SOUTH
[bash ]
Bash who?

* R HP:Critical MV:Weary >

*Lullaby* has arrived from the east.

* R HP:Critical MV:Weary >

*Lullaby* leaves west. WEST

* R HP:Critical MV:Weary >
g
[k dark]
You blast *Griznak*'s right foot hard.

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Scratched >
sc
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Griznak.

b
* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Scratched >
Yeri narrates 'nice kick'
[bash ]


-
Ragan slashes Piperss's right arm hard.
A Shienaran forward scout slashes Piperss's body.
A Shienaran forward scout slashes Piperss's right leg.
*Griznak* tries to stab Waylon, but he deflects the blow.
Yeri slashes *Piperss*'s body hard.
A Shienaran forward scout slashes Piperss's body.

=
+
*Griznak* tries to stab Waylon, but he deflects the blow.

*
Waylon sends *Griznak* sprawling with a powerful bash!

*
+
=
-
*Piperss* panics, and attempts to flee!


-
*Piperss* leaves east. EAST

=
They already seem to be stunned.

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Scratched >

You blast *Griznak*'s body.
Waylon slashes *Griznak*'s body.

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Hurt >

Yeri assumes The Cat Dances on the Wall.
Yeri slashes *Griznak*'s head very hard.

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Hurt >
nar i so crit
You narrate 'i so crit'
*Piperss* has arrived from the east.

sc
* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Hurt >

*Piperss* leaves west. WEST

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Hurt >
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Griznak.

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Hurt >
cmw

Yeri spins on one heel, changing forms to The Kingfisher Takes a Silverback.
Yeri slashes *Griznak*'s body very hard.
You blast *Griznak*'s body.
Waylon slashes *Griznak*'s right arm extremely hard.

l
* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Wounded >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Wounded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving west. WEST
The corpse of Mephistopheles is lying here.
A flock of ravens is circling in the air, searching for prey.
*Griznak* is sitting here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is here, fighting Griznak, riding a warhorse.
Lord Yeri the Advocate is here, fighting Griznak, riding a warhorse.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

sc
* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Wounded >

*Griznak* panics, and attempts to flee!

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Wounded >
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Griznak.

* R HP:Critical MV:Weary - Waylon: Wounded - Griznak: Wounded >

*Griznak* leaves west. WEST

* R HP:Critical MV:Weary >

*Griznak* has arrived from the west.

* R HP:Critical MV:Weary >
cmb
g
b
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary >
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
[bash ]
Bash who?

* R HP:Critical MV:Weary >
sc
You have 36(408) hit and 35(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Critical MV:Weary >

Yeri leaves east riding a warhorse. EAST
Waylon leaves east riding a warhorse. EAST
You follow Yeri.

On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a TROLLOC leaving west. WEST
There are some tracks of a TROLLOC leaving west. WEST
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
Lord Yeri the Advocate is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.

* R HP:Critical MV:Weary >

Yeri leaves west riding a warhorse. WEST
Waylon leaves west riding a warhorse. WEST
You follow Yeri.

The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving east. EAST
The corpse of Mephistopheles is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
Lord Yeri the Advocate is standing here, riding a warhorse.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A flock of ravens has arrived from the east.

sc
* R HP:Critical MV:Weary >
Yeri leaves north riding a warhorse. NORTH
Waylon leaves north riding a warhorse. NORTH
You follow Yeri.

Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
Lord Yeri the Advocate is standing here, riding a warhorse.
*Lullaby* is standing here.
*Radium* is standing here.
You have 36(408) hit and 32(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Critical MV:Weary >
cmb

Yeri slashes *Lullaby*'s body with Cat on Hot Sand.

* R HP:Critical MV:Weary >
sc
Waylon slashes *Lullaby*'s right hand very hard.
[change mood brave]
Mood changed to: Brave

g
* R HP:Critical MV:Weary >
You have 36(408) hit and 32(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

b
* R HP:Critical MV:Weary >
[k dark]
You blast *Lullaby*'s body very hard.

* R HP:Critical MV:Weary - Yeri: Battered - Lullaby: Critical >
[bash ]


-
*Radium* tries to pierce Waylon, but he deflects the blow.

=
*Radium* tries to pierce Waylon, but he deflects the blow.
*Lullaby* barely blasts Yeri's body.
*Lullaby* panics, and attempts to flee!

+
*
*
+
=
*Lullaby* leaves north. NORTH

-

*Radium* panics, and attempts to flee!

-
=
Yeri leaves north riding a warhorse. NORTH
You follow Yeri.

By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving south. SOUTH
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Yeri the Advocate is standing here, riding a warhorse.
A spotted horse wanders skittishly around here.
A flock of ravens has arrived from the south.
They're not here anymore!

* R HP:Critical MV:Weary >
g
g
[k dark]
They aren't here.

g
* R HP:Critical MV:Weary >
*Radium* has arrived from the south.
Yeri leaves east riding a warhorse. EAST
You follow Yeri.

In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. WEST
There are some bloody traces of a TROLLOC leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Yeri the Advocate is standing here, riding a warhorse.
A crow is visible flying high in the sky.
A flock of ravens has arrived from the west.
[k dark]
They aren't here.

g
* R HP:Critical MV:Weary >
g
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
g
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
g
Yeri leaves west riding a warhorse. WEST
You follow Yeri.

By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving south. SOUTH
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Yeri the Advocate is standing here, riding a warhorse.
*Radium* is standing here.
A spotted horse wanders skittishly around here.
A flock of ravens has arrived from the east.
[k dark]
You try to blast *Radium*, but he deflects the blow.

* R HP:Critical MV:Weary - Radium: Wounded >
[k dark]
You do the best you can!

g
* R HP:Critical MV:Weary - Radium: Wounded >
Waylon has arrived from the south, riding a warhorse.
Yeri slashes *Radium*'s left hand into bloody fragments!
[k dark]
You do the best you can!

g
* R HP:Critical MV:Weary - Radium: Wounded >
g
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Wounded >
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Wounded >
g
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Wounded >
*Radium* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

You blast *Radium*'s right foot extremely hard.
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Wounded >
b

*Radium* panics, and attempts to flee!

* R HP:Critical MV:Weary - Radium: Wounded >
[bash ]


-
=
+
*
*
*Radium* leaves east. EAST

+
Waylon leaves east riding a warhorse. EAST

=
-

Yeri leaves east riding a warhorse. EAST
You follow Yeri.

A flock of ravens leaves east. EAST
Ack, you lost a flock of ravens!

-
=
They're not here anymore!

* R HP:Critical MV:Weary >
e
g
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. WEST
There are some bloody traces of a TROLLOC leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
Lord Yeri the Advocate is here, fighting Radium, riding a warhorse.
Waylon the Trusted Student is here, fighting Radium, riding a warhorse.
*Radium* is here, fighting Waylon.
A crow is visible flying high in the sky.

* R HP:Critical MV:Weary >
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Critical MV:Weary >
g
q
g
The flock of ravens eye you briefly, then flap their wings.
*Radium* tries to pierce Waylon, but he deflects the blow.
The night has begun.
The lightning stops.
You cough and shiver.
*Radium* leaves east. EAST
*Radium* has arrived from the east.
[k dark]
You blast *Radium*'s left leg into bloody fragments!
*Radium* panics, and attempts to flee!

g
* R HP:Critical MV:Weary - Radium: Battered >
[kill h.dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Battered >
g
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Battered >
Waylon sends *Radium* sprawling with a powerful bash!
[k dark]
You do the best you can!

g
* R HP:Critical MV:Weary - Radium: Battered >
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Battered >
g
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Battered >
[k dark]
You do the best you can!

b
* R HP:Critical MV:Weary - Radium: Battered >

Waylon stops using a polished onyx-inlaid shield.
Waylon grips a razor-sharp longsword with both hands.

* R HP:Critical MV:Weary - Radium: Battered >
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - Radium: Battered >

Yeri spins on one heel, changing forms to The Swallow Takes Flight.
Yeri slashes *Radium*'s body into bloody fragments!

* R HP:Critical MV:Weary - Radium: Beaten >

Yeri slashes *Radium*'s head into bloody fragments!
Waylon slashes *Radium*'s body into bloody fragments!
You blast *Radium*'s body into bloody fragments!
*Radium* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Weary - Radium: Incapacitated >
cmb
sc
[change mood brave]
Mood changed to: Brave

g
* R HP:Critical MV:Weary - Radium: Incapacitated >
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Radium.

* R HP:Critical MV:Weary - Radium: Incapacitated >
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Incapacitated >

Waylon shifts a razor-sharp longsword to one hand.
Waylon binds a polished onyx-inlaid shield to his arm.

g
* R HP:Critical MV:Weary - Radium: Incapacitated >
g
A flock of ravens soar high into the air!
*Grut* has arrived from the west.
[k dark]
You do the best you can!

sc
* R HP:Critical MV:Weary - Radium: Incapacitated >
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Radium: Incapacitated >
*Grut* leaves east. EAST
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 72 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Radium.

* R HP:Critical MV:Weary - Radium: Incapacitated >
g
Yeri slashes *Radium*'s head into bloody fragments!
*Radium* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Radium*'s death cry.
Waylon gets a pair of ebony-steel plate greaves from the corpse of Radium.
Waylon gets a massive war maul from the corpse of Radium.
Waylon gets a black pair of silver-tooled boots from the corpse of Radium.
Waylon gets a pair of earthen colored breeches from the corpse of Radium.
Waylon gets a belt with a buckle of cuendillar from the corpse of Radium.
Waylon gets a silver-winged basilard from the corpse of Radium.
Waylon gets a silver etched shield from the corpse of Radium.
Waylon gets a jeweled wristcuff from the corpse of Radium.
Waylon gets a jeweled wristcuff from the corpse of Radium.
Waylon gets a pair of dark gloves from the corpse of Radium.
Waylon gets a set of cloth sleeves from the corpse of Radium.
Waylon gets a backpack from the corpse of Radium.
Waylon gets a bright red robe from the corpse of Radium.
Waylon gets a bearskin tunic from the corpse of Radium.
Waylon gets a shimmering pendant of obsidian from the corpse of Radium.
Waylon gets a shimmering pendant of obsidian from the corpse of Radium.
Waylon gets a camouflaged hood from the corpse of Radium.
Waylon gets a gold ring from the corpse of Radium.
Waylon gets a gold ring from the corpse of Radium.
Waylon gets an oilstone from the corpse of Radium.
Yeri gets a backpack from the corpse of Radium.
[k dark]
They aren't here.

* R HP:Critical MV:Weary >

*Grut* has arrived from the east.

* R HP:Critical MV:Weary >
sc

*Grut* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Weary - Grut: Wounded >
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Grut.

* R HP:Critical MV:Weary - Grut: Wounded >

Yeri slashes *Grut*'s right leg hard.

* R HP:Critical MV:Weary - Grut: Wounded >
b
[bash ]


-
=
+
*

*Grut* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

Waylon puts an oilstone in a backpack.
Waylon puts a gold ring in a backpack.
Waylon puts a gold ring in a backpack.
Waylon puts a camouflaged hood in a backpack.
Waylon puts a shimmering pendant of obsidian in a backpack.
Waylon puts a shimmering pendant of obsidian in a backpack.
Waylon puts a bearskin tunic in a backpack.
Waylon puts a bright red robe in a backpack.
Waylon puts a backpack in a backpack.
Waylon puts a set of cloth sleeves in a backpack.
Waylon puts a pair of dark gloves in a backpack.
Waylon puts a jeweled wristcuff in a backpack.
Waylon puts a jeweled wristcuff in a backpack.
Waylon puts a silver etched shield in a backpack.
Waylon puts a silver-winged basilard in a backpack.
Waylon puts a belt with a buckle of cuendillar in a backpack.
Waylon puts a pair of earthen colored breeches in a backpack.
Waylon puts a black pair of silver-tooled boots in a backpack.
Waylon puts a massive war maul in a backpack.

*
+
=
-

-
=
Yeri sends *Grut* sprawling with a powerful bash!
They already seem to be stunned.

* R HP:Critical MV:Weary - Grut: Wounded >

Waylon smiles happily.

* R HP:Critical MV:Weary - Grut: Wounded >

Yeri slashes *Grut*'s body.
You blast *Grut*'s body.
Waylon slashes *Grut*'s body.

* R HP:Critical MV:Weary - Grut: Battered >
sc
HP:Critical MP:Weary
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Grut.

* R HP:Critical MV:Weary - Grut: Battered >
cmw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Grut: Battered >
cmb
Waylon slashes *Grut*'s body hard.
Yeri slashes *Grut*'s body.
You blast *Grut*'s body.
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary - Grut: Battered >
cmw
f
g
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Grut: Battered >
You panic and attempt to flee!

You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
sc
A flock of ravens swarms in from high above to continue its circling and scouting.
You have 13(408) hit and 27(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Critical MV:Weary >

*Grut* has arrived from the west.
*Grut* leaves west. WEST

* R HP:Critical MV:Weary >
w
s
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. WEST
There are some bloody traces of a TROLLOC leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
The corpse of Radium is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Grut* is here, fighting Waylon.
Lord Yeri the Advocate is standing here, riding a warhorse.
Waylon the Trusted Student is here, fighting Grut, riding a warhorse.
A crow is visible flying high in the sky.

* R HP:Critical MV:Weary >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a TROLLOC leaving west. WEST
There are some tracks of a TROLLOC leaving west. WEST
There are some tracks of a TROLLOC leaving west. WEST
There are some tracks of an animal leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A young and strong buck is here, munching some grass.
A flock of ravens has arrived from the north.

* R HP:Critical MV:Haggard >
sc
A raven starts following you.
You have 13(408) hit and 25(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

w
* R HP:Critical MV:Haggard >
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving south. SOUTH
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Grut* is standing here.
A raven has arrived from the east.
A flock of ravens has arrived from the east.

* R HP:Critical MV:Haggard >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving east. EAST
The corpse of Mephistopheles is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A raven has arrived from the north.

* R HP:Critical MV:Haggard >
nar 13 hps
*Grut* has arrived from the north.
You narrate '13 hps'

g
* R HP:Critical MV:Haggard >
sc
[k dark]
You blast *Grut*'s right leg.

g
* R HP:Critical MV:Haggard - Grut: Battered >
HP:Critical MP:Haggard
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are fighting Grut.

b
* R HP:Critical MV:Haggard - Grut: Battered >
[k dark]
You do the best you can!

* R HP:Critical MV:Haggard - Grut: Battered >
[bash ]


*Grut* panics, and attempts to flee!

-
=
+
*
*Grut* leaves west. WEST

*
+
=
-

-
=
They're not here anymore!

* R HP:Critical MV:Haggard >
nar ragan on
You narrate 'ragan on'

* R HP:Critical MV:Haggard >
e
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A raven has arrived from the west.

* R HP:Critical MV:Haggard >
sc
whe
You have 13(408) hit and 22(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Critical MV:Haggard >
Players in your Zone
--------------------
Yeri - The Blighted Forest
Waylon - The Yard Before the Monastery
Beau - On the Stone Steps

* R HP:Critical MV:Haggard >
sc
You cough and shiver.
You have 14(408) hit and 22(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Critical MV:Haggard >
w
g
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
The corpse of Mephistopheles is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A raven has arrived from the east.
A flock of ravens has arrived from the east.

* R HP:Critical MV:Haggard >
Yeri has arrived from the north, riding a warhorse.
Waylon has arrived from the north, riding a warhorse.
[k dark]
They aren't here.

* R HP:Critical MV:Haggard >

Waylon leaves west riding a warhorse. WEST
A crow leaves west. WEST
A rat leaves west. WEST

* R HP:Critical MV:Haggard >
nar spm ragan
You narrate 'spm ragan'

* R HP:Critical MV:Haggard >
whe
Players in your Zone
--------------------
Waylon - The Decaying Forest
Yeri - The Yard Before the Monastery
Beau - The Yard Before the Monastery

* R HP:Critical MV:Haggard >
dism
l
You stop riding him.

* HP:Critical MV:Haggard >
sc
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
The corpse of Mephistopheles is lying here.
Lord Yeri the Advocate is standing here, riding a warhorse.
A flock of ravens is circling in the air, searching for prey.
A raven is here, watching.
A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Haggard >
You have 14(408) hit and 21(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >

A watersnake leaves west. WEST

nar 14hps
* HP:Critical MV:Haggard >
sc
You narrate '14hps'

* HP:Critical MV:Haggard >
You have 14(408) hit and 21(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
The corpse of Mephistopheles is lying here.
Lord Yeri the Advocate is standing here, riding a warhorse.
A flock of ravens is circling in the air, searching for prey.
A raven is here, watching.
A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Haggard >
sc
A flock of ravens soar high into the air!
You have 14(408) hit and 21(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >
sc
You have 14(408) hit and 21(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >

Waylon has arrived from the west, riding a warhorse.
A rat has arrived from the west.
A crow has arrived from the west.
A rat has arrived from the west.

* HP:Critical MV:Haggard >
sc
You have 14(408) hit and 21(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* HP:Critical MV:Haggard >
rest
You sit down and rest your tired bones.

nt
* HP:Critical MV:Haggard >
l
[notice ]
You start paying increased attention to your surroundings.

* HP:Critical MV:Haggard >
Waylon stops using a razor-sharp longsword.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
The corpse of Mephistopheles is lying here.
A rat scurries around trying to get out of sight.
A crow is visible flying high in the sky.
A rat scurries around trying to get out of sight.
Waylon the Trusted Student is standing here, riding a warhorse.
Lord Yeri the Advocate is standing here, riding a warhorse.
A raven is here, watching.
A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Haggard >

Waylon draws a shiny copper dagger from a silver Kandori wristcuff with a flash of steel.

* HP:Critical MV:Haggard >

Waylon leans over and severs the head from the corpse of Mephistopheles.

* HP:Critical MV:Haggard >

Waylon leaves north riding a warhorse. NORTH
A crow leaves north. NORTH

* HP:Critical MV:Haggard >

Waylon has arrived from the north, riding a warhorse.
A rat has arrived from the north.
A crow has arrived from the north.
A rat has arrived from the north.

sc
* HP:Critical MV:Haggard >
You have 14(408) hit and 21(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are resting.

* HP:Critical MV:Haggard >

A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.

* HP:Critical MV:Haggard >
sc
You have 14(408) hit and 21(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are resting.

* HP:Critical MV:Haggard >
stat

Waylon hides a pair of ebony-steel plate greaves.

* HP:Critical MV:Haggard >
You are a 279 year old male human hunter.
Your height is 6 feet, 3 inches, and you weigh 211.0 lbs.
You are carrying 0.8 lbs and wearing 76.4 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 0, Parrying bonus: 16
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- POISON
- STRENGTH
- NO QUIT

* HP:Critical MV:Haggard >
say pois
sc
You feel better.
Waylon gets a backpack from a backpack.
You say 'pois'

* HP:Critical MV:Weary >
You have 28(408) hit and 38(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are resting.

* HP:Critical MV:Weary >
sc
You have 28(408) hit and 38(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are resting.

* HP:Critical MV:Weary >
say finally gone
Yeri gets a cup of thick syrup from a backpack.
You say 'finally gone'

* HP:Critical MV:Weary >

Waylon gets a massive war maul from a backpack.

* HP:Critical MV:Weary >
sc 28hps hehe
Yeri gives you a cup of thick syrup.
You have 28(408) hit and 38(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are resting.

sc
* HP:Critical MV:Weary >
You have 28(408) hit and 38(167) movement points.
You have scored 108891787 experience points and 438 quest points.
You need 1726927576 exp to level and 562 qp to rank.
You have amassed 82 Turn points to date.
You have played 12 days and 15 hours (real time).
This ranks you as Beau the Heart Guard [Red Eagle 6] (Level 51).
You are resting.

* HP:Critical MV:Weary >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving east. EAST
There are some bloody traces of a TROLLOC leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
There are some tracks of a RIDDEN MOUNT leaving west. WEST
There are some tracks of a RIDDEN MOUNT leaving north. NORTH
The corpse of Mephistopheles is lying here.
You notice a pair of ebony-steel plate greaves is hidden here.
A flock of ravens is circling in the air, searching for prey.
A rat scurries around trying to get out of sight.
A crow is visible flying high in the sky.
A rat scurries around trying to get out of sight.
Waylon the Trusted Student is standing here, riding a warhorse.
Lord Yeri the Advocate is standing here, riding a warhorse.
A raven is here, watching.
A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Fri Feb 25, 2022 1:53 pm

What a great read! Must have been super fun to play that and looks like you did really well. Thanks for posting!

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Crit kills

Post by Sarinda » Sun Apr 17, 2022 12:51 am

Overgrown Trail
[ obvious exits: E W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Healthy SP:Bursting MV:Fresh > Bend in the Overgrown Trail
[ obvious exits: S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
th2
[track horse]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...


Jafelyne narrates 'drybones south of split'
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of a RIDDEN MOUNT leaving south. vv

* R HP:Healthy SP:Bursting MV:Full >

Draz narrates 'ffs one is bloody'

* R HP:Healthy SP:Bursting MV:Full >
s
Overgrown Trail
[ obvious exits: N S ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full >
s
Bend in the Overgrown Trail
[ obvious exits: N E S ]
Zone: The Still Forest
Door south: vines
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full >
s
Deserted Trail
[ obvious exits: N E ]
Zone: The Still Forest
Door north: vines
A warhorse is here, stamping his feet impatiently, being ridden by you.

th2
* R HP:Healthy SP:Bursting MV:Full >
[track horse]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of a RIDDEN MOUNT leaving east. >>

* R HP:Healthy SP:Bursting MV:Full >
e
Draz narrates 'rip one'
Deserted Trail
[ obvious exits: E W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full >
e
Wall of Bramble
[ obvious exits: E W ]
Zone: The Still Forest
Door east: thicket
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full >
(tic_timer): Tic in 7 seconds!
whe
Players in your Zone
--------------------
Sarinda - Wall of Bramble

* R HP:Healthy SP:Bursting MV:Full >
rel
You aren't in touch with saidar to release anything.

* R HP:Healthy SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Wall of Bramble

* R HP:Healthy SP:Bursting MV:Full >
time
It is 6 o'clock am, on the 21st day of the month of Danu, year 1449.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome, new players!

(Server: Sat Apr 16 23:38:31 2022 EST, up for 14 hours, 6 minutes)

e
* R HP:Healthy SP:Bursting MV:Full >
Outside the Decaying City of Shadar Logoth
[ obvious exits: N W ]
Zone: Shadar Logoth
Door west: thicket
A warhorse is here, stamping his feet impatiently, being ridden by you.

whe
* R HP:Healthy SP:Bursting MV:Full >
Players in your Zone
--------------------
Sarinda - Outside the Decaying City of Shadar Logoth
Khahl - A Sound House

* R HP:Healthy SP:Bursting MV:Full >
tell tolza fond him
whe
You tell Tolza 'fond him'

* R HP:Healthy SP:Bursting MV:Fresh > Players in your Zone
--------------------
Sarinda - Outside the Decaying City of Shadar Logoth
Khahl - A Sound House

* R HP:Healthy SP:Bursting MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Outside the Decaying City of Shadar Logoth
Khahl - A Sound House

* R HP:Healthy SP:Bursting MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Outside the Decaying City of Shadar Logoth
Khahl - A Sound House

* R HP:Healthy SP:Bursting MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Outside the Decaying City of Shadar Logoth
Khahl - A Sound House

* R HP:Healthy SP:Bursting MV:Fresh >
sc
You have 271(271) hit and 143(143) movement points.
You have scored 107727077 experience points and 173 quest points.
You need 772923 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are standing.

whe
* R HP:Healthy SP:Bursting MV:Fresh >
Players in your Zone
--------------------
Sarinda - Outside the Decaying City of Shadar Logoth
Khahl - A Sound House

* R HP:Healthy SP:Bursting MV:Fresh >
time
It is 7 o'clock am, on the 21st day of the month of Danu, year 1449.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome, new players!

(Server: Sat Apr 16 23:38:55 2022 EST, up for 14 hours, 6 minutes)

* R HP:Healthy SP:Bursting MV:Fresh >
n
Inside the Gate of Shadar Logoth
[ obvious exits: E S ]
Zone: Shadar Logoth
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
e
A Deserted Road
[ obvious exits: N E W ]
Zone: Shadar Logoth
A warhorse is here, stamping his feet impatiently, being ridden by you.

whe
* R HP:Healthy SP:Bursting MV:Fresh >
Players in your Zone
--------------------
Sarinda - A Deserted Road
Khahl - A Blasted Street

* R HP:Healthy SP:Bursting MV:Fresh >
w
Inside the Gate of Shadar Logoth
[ obvious exits: E S ]
Zone: Shadar Logoth
A warhorse is here, stamping his feet impatiently, being ridden by you.

emb
* R HP:Healthy SP:Bursting MV:Fresh >
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

1
k khahl
* R HP:Healthy SP:Bursting MV:Fresh >
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

weath
* R HP:Healthy SP:Bursting MV:Fresh >
The temperature is about 0 degrees.
The sky is lightly snowing, and a mild wind comes from the south.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

1
k khahl
* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh > They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

whe
* R HP:Healthy SP:Bursting MV:Fresh >
Players in your Zone
--------------------
Khahl - A Broken Road
Sarinda - Inside the Gate of Shadar Logoth

* R HP:Healthy SP:Bursting MV:Fresh >
1
k khahl
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >
Room ID: 13734
Room ID: 13735

Draz narrates 'they apst u jaf'

* R HP:Healthy SP:Bursting MV:Fresh >

Khahl has arrived from the east, riding a black stallion.

* R HP:Healthy SP:Bursting MV:Fresh >
e

Khahl leaves south riding a black stallion. vv

* R HP:Healthy SP:Bursting MV:Fresh > A Deserted Road
[ obvious exits: N E W ]
Zone: Shadar Logoth
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
w
s
1
k khahl
Inside the Gate of Shadar Logoth
[ obvious exits: E S ]
Zone: Shadar Logoth
A warhorse is here, stamping his feet impatiently, being ridden by you.

j
channel 'flame strike' h.khahl
* R HP:Healthy SP:Bursting MV:Fresh > Outside the Decaying City of Shadar Logoth
[ obvious exits: N W ]
Zone: Shadar Logoth
Door west: thicket
A warhorse is here, stamping his feet impatiently, being ridden by you.
Khahl of Illian is standing here, riding a black stallion.

* R HP:Healthy SP:Bursting MV:Fresh >
You try to slash Khahl, but he deflects the blow.

* R HP:Healthy SP:Bursting MV:Fresh - Khahl: Healthy > You begin to weave the
appropriate flows...
-=+*

Khahl gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
You vibrate and are knocked about.
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Bursting MV:Fresh - Khahl: Healthy >
j
channel 'flame strike' h.khahl
A warhorse tries to hit Khahl, but he parries successfully.
You slash Khahl's body very hard.
You begin to weave the appropriate flows...
-
(tic_timer): Tic in 7 seconds!=+**+=
Ok.
Streaks of fire flow from your hands, burning Khahl.

* R HP:Scratched SP:Full MV:Fresh - Khahl: Hurt >
j
channel 'flame strike' h.khahl

Jafelyne narrates 'drybones still south'

* R HP:Scratched SP:Full MV:Fresh - Khahl: Hurt >

A warhorse tries to hit Khahl, but he parries successfully.
You swiftly dodge Khahl's attempt to strike you.
You try to slash Khahl, but he deflects the blow.

* R HP:Scratched SP:Full MV:Fresh - Khahl: Hurt >
You begin to weave the appropriate flows...
-=+**+
Tolza tells you 'Pking'
=
Ok.
Streaks of fire flow from your hands, burning Khahl.

* R HP:Scratched SP:Strong MV:Fresh - Khahl: Wounded >

You gasp in pain as streaks of fire from Khahl burn your body!

* R HP:Hurt SP:Strong MV:Fresh - Khahl: Wounded >
cmb
change mood brave

A warhorse tries to hit Khahl, but he dodges the attack.
Khahl tries to strike you, but you dodge the attack.
You try to slash Khahl, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Fresh - Khahl: Wounded >
j
channel 'flame strike' h.khahl
Mood changed to: Brave

* R HP:Hurt SP:Strong MV:Fresh - Khahl: Wounded > You begin to weave the
appropriate flows...
-=+*
Draz narrates 'gone zone'
*
You gasp in pain as streaks of fire from Khahl burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Fresh - Khahl: Wounded >

A warhorse tries to hit Khahl, but he deflects the blow.
You try to slash Khahl, but he parries successfully.

* R HP:Wounded SP:Strong MV:Fresh - Khahl: Wounded >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Wounded SP:Strong MV:Fresh - Khahl: Wounded > You gasp in pain as
streaks of fire from Khahl burn your body!
You panic and attempt to flee!


You flee head over heels.
Wall of Bramble
[ obvious exits: E W ]
Zone: The Still Forest
Door east: thicket
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
\w
\w
Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Strong MV:Fresh > Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Strong MV:Fresh >
w

Khahl has arrived from the east, riding a black stallion.

* R HP:Wounded SP:Strong MV:Fresh >
w
Deserted Trail
[ obvious exits: E W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > Deserted Trail
[ obvious exits: N E ]
Zone: The Still Forest
Door north: vines
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
emb

Draz narrates 'they gonna hit'

* R HP:Wounded SP:Strong MV:Fresh > You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Strong MV:Fresh >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-=+**
q
channel 'earthquake'+
Ok.
The earth trembles and shivers beneath your feet..!

* R HP:Wounded SP:Strong MV:Fresh >
You begin to weave the appropriate flows...
-=+**
1
k khahl+
Khahl has arrived from the east, riding a black stallion.
Ok.
The earth trembles and shivers beneath your feet..!
A black stallion vibrates and is knocked about.
Khahl vibrates and is knocked about.

* R HP:Wounded SP:Strong MV:Fresh - a black stallion: Hurt >
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a black stallion: Hurt >
j
channel 'flame strike' h.khahl
You begin to weave the appropriate flows...
-
A black stallion tries to hit you, but you dodge the attack.
=+*
You gasp in pain as streaks of fire from Khahl burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Fresh - a black stallion: Hurt >
j
channel 'flame strike' h.khahl
You begin to weave the appropriate flows...
-=+*
A black stallion tries to hit you, but you dodge the attack.
*
j
channel 'flame strike' h.khahl+
You gasp in pain as streaks of fire from Khahl burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Fresh - a black stallion: Hurt >
You begin to weave the appropriate flows...
-=+**
A black stallion tries to hit you, but you dodge the attack.
+
j
channel 'flame strike' h.khahl=
You gasp in pain as streaks of fire from Khahl burn your body!
Ok.
Streaks of fire flow from your hands, burning Khahl.

* R HP:Beaten SP:Strong MV:Fresh - a black stallion: Hurt >
You begin to weave the appropriate flows...
-=+*

Tolza narrates 'on'
*+=
You slash a black stallion's body hard.
You swiftly dodge a black stallion's attempt to hit you.
Ok.
Streaks of fire flow from your hands, burning Khahl.

* R HP:Beaten SP:Strong MV:Fresh - a black stallion: Hurt >
j
channel 'flame strike' h.khahl
You begin to weave the appropriate flows...
-=+**+
j
channel 'flame strike' h.khahl=
Ok.
Streaks of fire flow from your hands, burning Khahl.

* R HP:Beaten SP:Good MV:Fresh - a black stallion: Hurt > Khahl tries to strike
you, but you dodge the attack.
You slash a black stallion's body very hard.
You swiftly dodge a black stallion's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from Khahl burn your body!
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Khahl.

* R HP:Critical SP:Good MV:Fresh - a black stallion: Wounded >
j
channel 'flame strike' h.khahl
Khahl tries to strike you, but you parry successfully.
You slash a black stallion's body extremely hard.
You swiftly dodge a black stallion's attempt to hit you.
You begin to weave the appropriate flows...
-
cmw
change mood wimpy
f=
Cancelled.
Mood changed to: Wimpy

* R HP:Critical SP:Good MV:Fresh - a black stallion: Wounded >
You panic and attempt to flee!


You flee head over heels.
Bend in the Overgrown Trail
[ obvious exits: N E S ]
Zone: The Still Forest
Door south: vines
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Fresh >
n
Overgrown Trail
[ obvious exits: N S ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Fresh >
n
sc
Bend in the Overgrown Trail
[ obvious exits: S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Fresh > You have 33(271) hit, 65(156) saidar and 143(143) movement
points.
You have scored 107752942 experience points and 173 quest points.
You need 747058 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Fresh >
w
Overgrown Trail
[ obvious exits: E W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical SP:Good MV:Fresh >
emb
You are already in touch with saidar, can't you feel it?

* R HP:Beaten SP:Good MV:Fresh >
e

Draz narrates '1s scout deim'

* R HP:Beaten SP:Good MV:Fresh > Bend in the Overgrown Trail
[ obvious exits: S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
s
Overgrown Trail
[ obvious exits: N S ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Khahl of Illian is standing here, riding a black stallion.

* R HP:Beaten SP:Good MV:Fresh >
n

Khahl leaves north riding a black stallion. ^^

* R HP:Beaten SP:Good MV:Fresh > Bend in the Overgrown Trail
[ obvious exits: S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Khahl of Illian is standing here, riding a black stallion.

* R HP:Beaten SP:Good MV:Fresh >
w

Khahl leaves south riding a black stallion. vv

* R HP:Beaten SP:Good MV:Fresh > Overgrown Trail
[ obvious exits: E W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Beaten SP:Good MV:Fresh >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
A rabbit vibrates and is knocked about.

* R HP:Beaten SP:Good MV:Fresh - a rabbit: Beaten >
j
channel 'flame strike' h.khahl
You slash a rabbit's body extremely hard.
A rabbit is dead! R.I.P.
Three times is the charm!
Your blood freezes as you hear a rabbit's death cry.
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
w
Trail Through the Woods
[ obvious exits: N E S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Good MV:Fresh >
s
Recovering Forest
[ obvious exits: N S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

rel
* R HP:Beaten SP:Good MV:Fresh >
Ok.

* R HP:Beaten SP:Good MV:Fresh >
w
Atrayis narrates 'They have abs kit by any chance?'
Fork in the Meandering Trail
[ obvious exits: N E S W ]
Zone: Forested Valley
A warhorse is here, stamping his feet impatiently, being ridden by you.

whe
* R HP:Beaten SP:Good MV:Full >
Players in your Zone
--------------------
Sarinda - Fork in the Meandering Trail

* R HP:Beaten SP:Good MV:Full >

Draz narrates 'drybones n'

* R HP:Beaten SP:Good MV:Full >
s
Twisting of the Path
[ obvious exits: N E ]
Zone: Forested Valley
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.

* R HP:Beaten SP:Good MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten SP:Good MV:Full >
sc
(tic_timer): Tic in 7 seconds!
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Beaten SP:Good MV:Full >
whe

Draz narrates 'we got some abs, not much'

* R HP:Beaten SP:Good MV:Full >
Players in your Zone
--------------------
Sarinda - Twisting of the Path

* R HP:Beaten SP:Good MV:Full >

Jymmi narrates 'where ytou guys at? i am getting close'

* R HP:Beaten SP:Good MV:Full >
rest
You sit down and rest your tired bones.

* R HP:Beaten SP:Good MV:Full >
sc
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Full >
sc
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Full >
sc
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Full >
sc
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Full >
cm0
change wimpy 0
You won't flee from any fight now.

sc
* R HP:Beaten SP:Good MV:Full >
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Full >
sc
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Full >
sc
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Full >
sc
You have 43(271) hit and 141(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Full >
sc
You have 54(271) hit and 143(143) movement points.
You have scored 107753367 experience points and 173 quest points.
You need 746633 exp to level and -23 qp to rank.
You have amassed 44 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are resting.

* R HP:Beaten SP:Good MV:Fresh >
sta

Draz narrates 'gonna drop s 2w scout'

* R HP:Beaten SP:Good MV:Fresh > You stop resting, and stand up.

* R HP:Beaten SP:Good MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Twisting of the Path

* R HP:Beaten SP:Good MV:Fresh >
n
Fork in the Meandering Trail
[ obvious exits: N E S W ]
Zone: Forested Valley
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten SP:Good MV:Full >
Recovering Forest
[ obvious exits: N S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
emb
s
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Full >
Young Forest
[ obvious exits: N E W ]
Zone: Forested Valley
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.

* R HP:Beaten SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Young Forest

* R HP:Beaten SP:Good MV:Full >
n
n
Recovering Forest
[ obvious exits: N S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full > Trail Through the Woods
[ obvious exits: N E S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Khahl of Illian is standing here, riding a black stallion.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Trail Through the Woods
Khahl - Trail Through the Woods

* R HP:Beaten SP:Good MV:Full >

Khahl leaves south riding a black stallion. vv

* R HP:Beaten SP:Good MV:Full >
n
Trail Through the Woods
[ obvious exits: N S ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >

Draz narrates 'nm dropping 2n split'

* R HP:Beaten SP:Good MV:Full >
j
channel 'flame strike' h.khahl
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'flame strike' h.khahl
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'flame strike' h.khahl
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'flame strike' h.khahl
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >

Atrayis narrates 'k'

* R HP:Beaten SP:Good MV:Full >
whe
Players in your Zone
--------------------
Khahl - Trail Through the Woods
Sarinda - Trail Through the Woods

* R HP:Beaten SP:Good MV:Full >

Khahl has arrived from the south, riding a black stallion.
A crow has arrived from the south.

s
* R HP:Beaten SP:Good MV:Full >
Trail Through the Woods
[ obvious exits: N E S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Good MV:Full >
j
channel 'flame strike' h.khahl
Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
j
channel 'flame strike' h.khahl

Khahl has arrived from the north, riding a black stallion.
A crow has arrived from the north.

* R HP:Beaten SP:Good MV:Full > Margery narrates 'did the dead guy load my
kit?'
You begin to weave the appropriate flows...
-
Khahl leaves south riding a black stallion. vv
A crow leaves south. vv
=+**+=
Your target is no longer here!

* R HP:Beaten SP:Good MV:Full >

Khahl has arrived from the south, riding a black stallion.
A crow has arrived from the south.

* R HP:Beaten SP:Good MV:Full >

Khahl tries to strike you, but you parry successfully.

* R HP:Beaten SP:Good MV:Full - Khahl: Beaten >
s
f
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Full - Khahl: Beaten > You panic and attempt to flee!


You flee head over heels.
Overgrown Trail
[ obvious exits: E W ]
Zone: The Still Forest
The corpse of a rabbit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
e
Bend in the Overgrown Trail
[ obvious exits: S W ]
Zone: The Still Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
cmw
change mood wimpy

Draz narrates 'nm halcy here'

* R HP:Beaten SP:Good MV:Full > Draz narrates 'nm halcy here'
Mood changed to: Wimpy

* R HP:Beaten SP:Good MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-
Draz narrates 'nm halcy here'
=+**+
Ok.
The earth trembles and shivers beneath your feet..!

* R HP:Beaten SP:Good MV:Full >
w
j
channel 'flame strike' h.khahl
Overgrown Trail
[ obvious exits: E W ]
Zone: The Still Forest
The corpse of a rabbit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
Khahl of Illian is standing here, riding a black stallion.

* R HP:Beaten SP:Good MV:Full > You begin to weave the appropriate flows...
-=+**+
j
channel 'flame strike' h.khahl=
Khahl gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
You wish that your wounds would stop BLEEDING so much!

You vibrate and are knocked about.
A crow stops following Khahl.
The vibrations are so incredible, a crow is shaken into little pieces.
A crow is dead! R.I.P.
Your blood freezes as you hear a crow's death cry.
Ok.
Streaks of fire flow from your hands, burning Khahl.

* R HP:Critical SP:Fading MV:Full - a warhorse: Healthy - Khahl: Critical >
You begin to weave the appropriate flows...
-
A warhorse tries to hit Khahl, but he deflects the blow.
=+**+
j
channel 'flame strike' h.khahl=
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from Khahl burn your body!
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through Khahl, leaving only a blackened corpse.
Khahl is dead! R.I.P.
Your blood freezes as you hear Khahl's death cry.

* R HP:Critical SP:Fading MV:Full >
Nobody here by that name.

* R HP:Critical SP:Fading MV:Full >
cmw
change mood wimpy
rel
Mood changed to: Wimpy

* R HP:Critical SP:Fading MV:Full >
Ok.

* R HP:Critical SP:Fading MV:Full >
x
Weapon not set!
weap staff
Weapon is set as: staff.
x
rem staff
draw dagger
scalp 1.corpse
sheath dagger
wield staff

You stop using a bladed feather staff.

* R HP:Critical SP:Fading MV:Full > You try to quietly draw a dagger from a fine linen riding hood.

* R HP:Critical SP:Fading MV:Full >
You lean over and cut the bloody scalp from the corpse of Khahl.

* R HP:Critical SP:Fading MV:Full >
You sheath a dagger into a fine linen riding hood.

* R HP:Critical SP:Fading MV:Full >
You wield a bladed feather staff with both hands.

* R HP:Critical SP:Fading MV:Full >
sc
You have 1(271) hit and 139(143) movement points. !!!
You have scored 107760887 experience points and 173 quest points.
You need 739113 exp to level and -23 qp to rank.
You have amassed 48 Turn points to date.
You have played 21 days and 9 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are standing.

jaimie
Posts: 55
Joined: Tue Apr 12, 2022 10:40 pm

Re: Crit kills

Post by jaimie » Tue Apr 19, 2022 3:50 pm

The Yard Before the Monastery
[ obvious exits: N E S W ]
*Jaxon* is standing here.
Jeffery the Hideous Hunter is here, fighting Raal.
*Raal* is here, fighting Jeffery, riding a warhorse.
*Ayric* is here, fighting Jeffery.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran forward scout is here, fighting Jeffery.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Jeffery.
The Shienaran forward scout commander stands ever vigilant.
Jeffery sends *Raal* sprawling with a powerful bash!

* S HP:Wounded MV:Winded > You try to pierce *Jaxon*, but he deflects the blow.

* S HP:Wounded MV:Winded - Jaxon: Critical > You do the best you can!

* S HP:Wounded MV:Winded - Jaxon: Critical > You do the best you can!

* S HP:Wounded MV:Winded - Jaxon: Critical >

You try to pierce *Jaxon*, but he deflects the blow.

* S HP:Wounded MV:Winded - Jaxon: Critical > [remove throwing]
You stop using a sharp, red stone dagger.


* S HP:Wounded MV:Winded - Jaxon: Critical >
You try to quietly draw a throwing knife from a silver Kandori wristcuff.
You barely pierce *Jaxon*'s body.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout barely slashes Jeffery's body.
A Shienaran forward scout tickles Jeffery's right hand with his slash.
Jeffery cleaves *Raal*'s left leg hard.
Jeffery narrates 'bashed raal'

* S HP:Wounded MV:Winded - Jaxon: Critical > *Jaxon* panics, and attempts to flee!
You are already wielding a weapon!

* S HP:Wounded MV:Winded - Jaxon: Critical >
You throw a throwing knife at *Jaxon*.

* S HP:Wounded MV:Winded - Jaxon: Critical >

A throwing knife arcs through the air.
*Jaxon* leaves east.

* S HP:Wounded MV:Winded - a Shienaran forward scout: Scratched >
A throwing knife falls to the ground after being thrown.

* S HP:Wounded MV:Winded - a Shienaran forward scout: Scratched >
Jeffery panics, and attempts to flee!

* S HP:Wounded MV:Winded - a Shienaran forward scout: Scratched > Cancelled.
Ragan slices your left foot into bloody fragments!
A Shienaran forward scout slashes your body very hard.
A Shienaran forward scout tickles Jeffery's left hand with his slash.
A Shienaran forward scout barely slashes Jeffery's head.
You do the best you can!

* S HP:Battered MV:Winded - a Shienaran forward scout: Scratched >
Jeffery avoids being bashed by *Ayric* who loses his balance and falls!
Jeffery leaves south.

* S HP:Battered MV:Winded - a Shienaran forward scout: Scratched >

*Raal* lances your left leg into bloody fragments!
You panic and attempt to flee!


*Jaxon* tries to slash you, but you deflect the blow.



Seroma narrates 'am off'



You try to quietly draw a throwing knife from a silver Kandori wristcuff.
You try to pierce a Shienaran forward scout, but he deflects the blow.
Ragan slices your body into bloody fragments!
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
A snake is crawling through the water here.
A snake is crawling through the water here.
You don't have a corpse.

* S HP:Battered MV:Winded > You don't see a knife here.

* S HP:Battered MV:Winded > You sheath a throwing knife into a camouflaged hood.

* S HP:Battered MV:Winded > [wield throwing]
You wield a sharp, red stone dagger.

* S HP:Battered MV:Winded >

You have 128(391) hit and 89(245) movement points.
You have scored 107655240 experience points and 0 quest points.
You need 844760 exp to reach the next level.
You have amassed 215 Turn points to date.
You have played 2 days and 15 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 50).
You are standing.

* S HP:Battered MV:Winded > Entering the Monastery
[ obvious exits: N E S W ]
North: A hooded monk stands here, muttering a menacing prayer.
East: A spirit of a monk wails in agony.
West: A snake is crawling through the water here.

o S HP:Battered MV:Winded >
A snake is crawling through the water here.
A snake is crawling through the water here.

o S HP:Battered MV:Winded >
You narrate 'same'

o S HP:Battered MV:Winded >
On the Stone Steps
[ obvious exits: E W ]
A snake is crawling through the water here.
A snake is crawling through the water here.

* S HP:Battered MV:Winded >

You pierce a watersnake's body into bloody fragments!
A watersnake is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a watersnake's death cry.


* S HP:Battered MV:Winded > Entering the Monastery
[ obvious exits: N E S W ]
North: A hooded monk stands here, muttering a menacing prayer.
East: A spirit of a monk wails in agony.
West: A snake is crawling through the water here.

o S HP:Battered MV:Winded > In the Sleeping Chamber
[ obvious exits: E S ]
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Battered MV:Winded >
Entering the Monastery
[ obvious exits: N E S W ]
North: A hooded monk stands here, muttering a menacing prayer.
East: A spirit of a monk wails in agony.
West: A snake is crawling through the water here.

o S HP:Battered MV:Winded >
A snake is crawling through the water here.

o S HP:Battered MV:Winded >



Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
North: A hooded monk stands here, muttering a menacing prayer.
East: A spirit of a monk wails in agony.
West: A snake is crawling through the water here.

o S HP:Battered MV:Winded >
You have 128(391) hit and 84(245) movement points.
You have scored 107655298 experience points and 0 quest points.
You need 844702 exp to reach the next level.
You have amassed 215 Turn points to date.
You have played 2 days and 15 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 50).
You are standing.

o S HP:Battered MV:Winded > Players in your Zone
--------------------
Jaimie - Entering the Monastery
Jeffery - Passing Some Tombstones
Seroma - Passing Some Tombstones
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
You narrate 'am in monesatary'


o S HP:Battered MV:Winded > Seroma narrates 'fallback is downer pat'
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
North: A hooded monk stands here, muttering a menacing prayer.
East: A spirit of a monk wails in agony.
West: A snake is crawling through the water here.


o S HP:Battered MV:Winded >
Jeffery narrates 'on 1s'

o S HP:Battered MV:Winded > A snake is crawling through the water here.

o S HP:Battered MV:Winded >
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
North: A hooded monk stands here, muttering a menacing prayer.
East: A spirit of a monk wails in agony.
West: A snake is crawling through the water here.

o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Jaimie - Entering the Monastery
Jeffery - Passing Some Tombstones
Seroma - Passing Some Tombstones
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >

A snake is crawling through the water here.

o S HP:Battered MV:Winded >
On the Stone Steps
[ obvious exits: E W ]
The corpse of a watersnake is lying here.
A snake is crawling through the water here.

* S HP:Battered MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Battered MV:Winded >
Passing Some Tombstones
[ obvious exits: N E S ]
*Jaxon* is here, fighting Seroma.
*Raal* is here, fighting Seroma, riding a warhorse.
*Ayric* is here, fighting Jeffery.
Jeffery the Hideous Hunter is sitting here.
Seroma the Grovelling Slave is sitting here.

* S HP:Battered MV:Winded > You try to pierce *Jaxon*, but he parries
successfully.

* S HP:Battered MV:Winded - Seroma: Critical - Jaxon: Critical >
You try to pierce *Jaxon*, but he parries successfully.

* S HP:Battered MV:Winded - Seroma: Critical - Jaxon: Critical >
Seroma leaves east.
*Raal* lances Jeffery's body.

* S HP:Battered MV:Winded - Jaxon: Critical >

*Raal* lances Jeffery's left leg.
*Jaxon* tries to slash you, but you parry successfully.
You pierce *Jaxon*'s body.
*Ayric* slashes Jeffery's right arm.
Your heartbeat calms down more as you feel less panicked.
*Raal* coughs and shivers.
You do the best you can!

* S HP:Battered MV:Tiring - Jaxon: Critical > You do the best you can!

* S HP:Battered MV:Tiring - Jaxon: Critical >

[remove throwing]
You stop using a sharp, red stone dagger.

* S HP:Battered MV:Tiring - Jaxon: Critical > *Ayric* shifts a razor-sharp
longsword to one hand.
*Ayric* binds a silver etched shield to his arm.
You try to quietly draw a throwing knife from a camouflaged hood.


* S HP:Battered MV:Tiring - Jaxon: Critical > You throw a throwing knife at *Jaxon*.

* S HP:Battered MV:Tiring - Jaxon: Critical >
A throwing knife arcs through the air.

* S HP:Battered MV:Tiring - Jaxon: Critical >
Jeffery panics, and attempts to flee!

* S HP:Battered MV:Tiring - Jaxon: Critical >
*Jaxon* spasms in excruciating pain as he is struck by a throwing knife.
*Raal* lances Jeffery's body.
*Jaxon* tries to slash you, but you deflect the blow.

* S HP:Battered MV:Tiring - Jaxon: Critical >
Jeffery leaves east.
*Raal* tries to lance you, but you parry successfully.

* S HP:Battered MV:Tiring - Jaxon: Critical >
You try to quietly draw a throwing
knife from a tooled leather belt.


* S HP:Battered MV:Tiring - Jaxon: Critical > You throw a throwing knife at *Jaxon*.

* S HP:Battered MV:Tiring - Jaxon: Critical >
A throwing knife arcs through the air.

* S HP:Battered MV:Tiring - Jaxon: Critical >
*Jaxon* deflects a throwing knife that was thrown at him.

* S HP:Battered MV:Tiring - Jaxon: Critical >

*Jaxon* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Ayric* slashes your right arm into bloody fragments!



*Ayric* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Raal* lances your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Jaxon* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



*Jaxon* panics, and attempts to flee!




*Jaxon* leaves east.
*Ayric* stops using a silver etched shield.
*Ayric* grips a razor-sharp longsword with both hands.
Jeffery narrates 'hmm'

You flee head over heels.
At the Corner of a Burial Site
[ obvious exits: N E S ]
A small grasshopper hops from place to place.
You don't have a corpse.

* S HP:Critical MV:Winded >
You try to quietly draw a throwing knife from a pair
of earthen colored breeches.

* S HP:Critical MV:Winded > A Circle of Stones
[ obvious exits: N E S W ]
A wounded trolloc is here, looking at you through terrified eyes.
A crow is here flying around.

* S HP:Critical MV:Winded > You sheath a throwing knife into a camouflaged hood.

* S HP:Critical MV:Winded >
[wield throwing]
You wield a sharp, red stone dagger.

* S HP:Critical MV:Winded >
Before a Temple
[ obvious exits: N E S W ]

* S HP:Critical MV:Winded > Path through the Dead Garden
[ obvious exits: N E ]


* S HP:Critical MV:Winded >
Alas, you cannot go that way...

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded >

Path Before a Stream
[ obvious exits: N S W ]

* S HP:Critical MV:Winded >
Dead Flowerbed
[ obvious exits: N S W ]

* S HP:Critical MV:Winded > Upon Some Open Ground
[ obvious exits: S W ]
A raven is visible flying high in the sky.

* S HP:Critical MV:Winded >

A Circle of Stones
[ obvious exits: N E S W ]
*Raal* is standing here, riding a warhorse.
A wounded trolloc is here, looking at you through terrified eyes.
A crow is here flying around.
*Raal* tries to lance you, but you parry successfully.

* S HP:Critical MV:Winded - Raal: Beaten > No way! You're fighting for your
life!


* S HP:Critical MV:Winded - Raal: Beaten > You pierce *Raal*'s left leg.
A crow leaves north.
*Raal* tries to lance you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Raal: Critical >

You panic and attempt to flee!




Jeffery narrates 'where we'

Seroma narrates 'i cant type'
You flee head over heels.
At the Corner of a Burial Site
[ obvious exits: N E S ]
A crow is here flying around.
*Ayric* is standing here.
A small grasshopper hops from place to place.
Alas, you cannot go that way...

* S HP:Critical MV:Winded > *Ayric* tries to slash you, but you parry
successfully.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Ayric: Hurt > No way! You're fighting for your
life!

* S HP:Critical MV:Winded - Ayric: Hurt >
*Jaxon* tries to slash you, but you dodge the attack.

* S HP:Critical MV:Winded - Ayric: Hurt >

You panic and attempt to flee!


*Raal* has arrived from the east, riding a warhorse.


*Raal* leaves north riding a warhorse.


*Jaxon* tries to slash you, but you parry successfully.
You swiftly dodge *Ayric*'s attempt to slash you.


Seroma narrates 'crit'

You flee head over heels.
Temple Foyer
[ obvious exits: N E S ]
North: *Jaxon* is standing here.
Before a Temple
[ obvious exits: N E S W ]

* S HP:Critical MV:Winded >
Path through the Dead Garden
[ obvious exits: N E ]

* S HP:Critical MV:Winded >
Path Before a Stream
[ obvious exits: N S W ]

* S HP:Critical MV:Winded >
Players in your Zone
--------------------
Jaimie - Path Before a Stream
Jeffery narrates 'snicker'

* S HP:Critical MV:Winded >
You narrate 'crit'


* S HP:Critical MV:Winded >
You have 5(391) hit and 100(245) movement points.
You have scored 107653627 experience points and 0 quest points.
You need 846373 exp to reach the next level.
You have amassed 215 Turn points to date.
You have played 2 days and 15 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 50).
You are standing.

* S HP:Critical MV:Winded > Crossing a Black Stream
[ obvious exits: N S ]


* S HP:Critical MV:Winded > Players in your Zone
--------------------
Jaimie - Crossing a Black Stream

* S HP:Critical MV:Winded >
You get a cup of thready brown tea from a backpack.

* S HP:Critical MV:Winded >
You quaff a cup of thready brown tea which
dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.


* S HP:Critical MV:Winded >

Path Before a Stream
[ obvious exits: N S W ]

* S HP:Critical MV:Winded > Dead Flowerbed
[ obvious exits: N S W ]

* S HP:Critical MV:Winded > Upon Some Open Ground
[ obvious exits: S W ]
A raven is visible flying high in the sky.

* S HP:Critical MV:Winded >
Players in your Zone
--------------------
Jaimie - Upon Some Open Ground
Seroma - Blighted Forest
You catch the scent of horses nearby.


* S HP:Critical MV:Winded > You have 18(391) hit and 92(245) movement points.
You have scored 107653627 experience points and 0 quest points.
You need 846373 exp to reach the next level.
You have amassed 215 Turn points to date.
You have played 2 days and 15 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 50).
You are standing.

* S HP:Critical MV:Winded >
Dead Flowerbed
[ obvious exits: N S W ]


* S HP:Critical MV:Winded >
Before a Temple
[ obvious exits: N E S W ]

* S HP:Critical MV:Winded >
Temple Foyer
[ obvious exits: N E S ]
North: A small grasshopper hops from place to place.

o S HP:Critical MV:Winded > Temple Altar
[ obvious exits: N S ]

o S HP:Critical MV:Winded >


Among the Pews
[ obvious exits: N S ]

o S HP:Critical MV:Winded >
Temple Entrance
[ obvious exits: N S ]

o S HP:Critical MV:Winded > Before the Temple
[ obvious exits: N E S W ]

o S HP:Critical MV:Winded >
Thorny Path
[ obvious exits: N E S ]

o S HP:Critical MV:Winded >
Alas, you cannot go that way...

o S HP:Critical MV:Winded > Moldering Forest
[ obvious exits: N E S W ]

* S HP:Critical MV:Winded >
Spoiled Trees
[ obvious exits: E S W ]


* S HP:Critical MV:Winded >
Withering Woods
[ obvious exits: N E S W ]

* S HP:Critical MV:Winded >
Seroma narrates 'ayric before the temp'
Sinister Forest
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Weary >
Rotten Ground
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Weary >
Moldy Earth
[ obvious exits: N S W ]
A panther stalks through the wilderness.


* S HP:Critical MV:Weary >
The Thin Forest
[ obvious exits: N S ]
A lynx creeps low to the ground, hunting for food.
A black snake with red mottling slyly meanders around you.
A mole is here, looking sickly.

* S HP:Critical MV:Weary >
By the Large Stone
[ obvious exits: N S W ]

* S HP:Critical MV:Weary >
Bend in the Trail
[ obvious exits: N S W ]
A snake is crawling through the water here.

* S HP:Critical MV:Weary > A Narrow Trail
[ obvious exits: N S ]
A black snake is here, lying on a rock.


* S HP:Critical MV:Weary > You are carrying:
Nothing.

* S HP:Critical MV:Weary > Players in your Zone
--------------------
Jaimie - A Narrow Trail
Seroma - The Foot of a Mountain
You catch the scent of horses nearby.

* S HP:Critical MV:Weary >

You narrate 'nod'

* S HP:Critical MV:Weary >
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
Jeffery narrates 'am only battered now, very good'


* S HP:Critical MV:Weary > A Small Trail
[ obvious exits: N S W ]


* S HP:Critical MV:Weary > The Blighted Forest
[ obvious exits: N E S W ]
A mole is here, looking sickly.
A raven is here flying around.

* S HP:Critical MV:Weary > The Decaying Forest
[ obvious exits: S W ]
A wilted tree leans to one side, on the brink of death.

* S HP:Critical MV:Weary >
You narrate 'am past'

* S HP:Critical MV:Weary >
Alas, you cannot go that way...


* S HP:Critical MV:Weary >
You have 18(391) hit and 52(245) movement points.
You have scored 107653627 experience points and 0 quest points.
You need 846373 exp to reach the next level.
You have amassed 215 Turn points to date.
You have played 2 days and 15 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 50).
You are standing.

* S HP:Critical MV:Weary >
Players in your Zone
--------------------
Jaimie - The Decaying Forest
You catch the scent of horses nearby.

* S HP:Critical MV:Weary >
The Decaying Forest
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Weary >
The Decaying Forest
[ obvious exits: S W ]
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Critical MV:Weary >
The Blighted Forest
[ obvious exits: E W ]
*Jaxon* is standing here.

* S HP:Critical MV:Weary > *Jaxon* tries to slash you, but you parry successfully.
Players in your Zone
--------------------
Jaimie - The Blighted Forest
You catch the scent of horses nearby.

* S HP:Critical MV:Weary - Jaxon: Critical >
No way! You're fighting for your
life!

* S HP:Critical MV:Weary - Jaxon: Critical >

[remove throwing]
You stop using a sharp, red stone dagger.

* S HP:Critical MV:Weary - Jaxon: Critical > You try to quietly draw a throwing
knife from a camouflaged hood.

* S HP:Critical MV:Weary - Jaxon: Critical >
You try to pierce *Jaxon*, but he parries successfully.
You try to pierce *Jaxon*, but he parries successfully.
You throw a throwing knife at *Jaxon*.

* S HP:Critical MV:Weary - Jaxon: Critical >

A throwing knife arcs through the air.

* S HP:Critical MV:Weary - Jaxon: Critical >

A throwing knife rips through *Jaxon*'s guts as he collapses to the ground.
*Jaxon* is mortally wounded, and will die soon, if not aided.

* S HP:Critical MV:Weary - Jaxon: Critical >
You hit *Jaxon*'s left arm hard.
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jaxon*'s death cry.

Ayric
Posts: 20
Joined: Thu May 21, 2020 12:51 am

Re: Crit kills

Post by Ayric » Tue Apr 19, 2022 4:33 pm

This was very fun PK -- everyone was running around beat/crit, and kills and narrow escapes on each side.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Crit kills

Post by Ghast » Tue Apr 19, 2022 5:20 pm

Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
A hanging lantern lights the path.
A Shienaran guard is here, fighting Amino.
Amino the Myrddraal is here, fighting Athroc, riding a shadow stallion.
Rasp the Ramshorned Trolloc is here, fighting Athroc.
*Athroc* is here, fighting Rasp, riding a Domani razor.
*Ted* is here, fighting Rasp, riding a bloodstock stallion.
A Shienaran guard is here, fighting Rasp.
A Shienaran guard is here, fighting Amino.
A soldier is here, fighting Amino.
A Shienaran guard is here, fighting Amino.
A Shienaran guard is here, fighting Amino.
A Shienaran guard is here, fighting Amino.

* S HP:Beaten MV:Full >
Rasp tries to pierce *Athroc*, but he deflects the blow.
*Athroc* pierces Rasp's left leg very hard.
[k light]
You barely pierce *Ted*'s body.

* S HP:Beaten MV:Full - Rasp: Battered - Ted: Critical >

You pierce *Ted*'s body.
A soldier scythes Amino's head.
Amino is incapacitated and will slowly die, if not aided.
A Shienaran guard slashes Amino's right leg hard.
Amino is dead! R.I.P.
Your blood freezes as you hear Amino's death cry.
You stop following Amino.
A Shienaran guard tries to slash Rasp, but he parries successfully.
*Ted* hacks Rasp's body very hard.
Rasp panics, and attempts to flee!
*Athroc* tries to pierce Rasp, but he dodges the attack.

* S HP:Beaten MV:Full - Rasp: Battered - Ted: Critical >

Rasp leaves north.
*Athroc* pierces your right hand very hard.

* S HP:Beaten MV:Full - Ted: Critical >
f
You panic and attempt to flee!


*Ted* panics, and attempts to flee!


*Ted* leaves south riding a bloodstock stallion.
*Ted* has arrived from the south, riding a bloodstock stallion.


*Ted* tries to hack you, but you parry successfully.


*Ted* tries to hack you, but you parry successfully.
A Shienaran guard bellows 'R^Qrswq QVTFyf t_zvS rBt cXFAA [? SOrfg @^_x Li TYh JDbjx'
A Shienaran guard says 'DO@ cwuzTrCB C^l FcKq Xad LrQTXq ^Iyh FMabB[ '
*Athroc* tries to pierce you, but you parry successfully.


You flee head over heels.
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: Rasp the Ramshorned Trolloc is standing here.
East: A Shienaran guard patrols here, watching you carefully.
South: West: A Shienaran sergeant watches for the enemy here.
A torch is here on the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A dun mare is here, snorting angrily.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

k ted
* S HP:Beaten MV:Full >
k ted
They aren't here.

* S HP:Beaten MV:Full >
They aren't here.

k ted
k ted
* S HP:Beaten MV:Full >
k ted
*Ted* has arrived from the south, riding a bloodstock stallion.
*Athroc* has arrived from the south, riding a Domani razor.
You pierce *Ted*'s body.

k ted
* S HP:Beaten MV:Full - Ted: Critical >
You do the best you can!

k ted
* S HP:Beaten MV:Full - Ted: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Ted: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Ted: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Ted: Critical >

You tickle *Ted*'s left leg with your pierce.
A soldier joins Ted's fight!

* S HP:Beaten MV:Full - Ted: Critical >
tt
rem dagger;draw throwing;throw;wield dagger

You barely pierce *Ted*'s right arm.

* S HP:Beaten MV:Full - Ted: Critical >
You don't seem to be using a dagger.

* S HP:Beaten MV:Full - Ted: Critical >
You are already wielding a weapon!

* S HP:Beaten MV:Full - Ted: Critical >
You throw a throwing knife at *Ted*.

* S HP:Beaten MV:Full - Ted: Critical >

A throwing knife arcs through the air.

* S HP:Beaten MV:Full - Ted: Critical >
`

*Ted* grunts in pain as he is struck by a throwing knife. <--- you were supposed to die here, not bash me
*Ted* sends you sprawling with a powerful bash!
*Athroc* pierces your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Athroc* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

A soldier scythes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Ted* hacks your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


`
You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
North: The corpse of Amino is lying here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
You wield a sharp, red stone dagger.

* S HP:Critical MV:Strong >
[k light]
They aren't here.

* S HP:Critical MV:Strong >
[k light]
They aren't here.

* S HP:Critical MV:Strong >
s
s
`
A soldier has arrived from the north.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A hunter from Illian searches for the fabled Horn of Valere.
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of Seroma is lying here.
A hanging lantern lights the path.

`
* S HP:Critical MV:Strong >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
South: A soldier is here, fighting Rasp.
A hanging lantern lights the path.
A hunter from Illian searches for the fabled Horn of Valere.

* S HP:Critical MV:Strong >
[k light]
They aren't here.

* S HP:Critical MV:Strong >
[k light]
They aren't here.

* S HP:Critical MV:Strong >
sc
You have 3(395) hit and 212(241) movement points.
You have scored 106350184 experience points and 1530 quest points.
You need 2149816 exp to level and 1470 qp to rank.
You have acquired 478 alt qps to date.
You have amassed 32 Turn points to date.
You have played 43 days and 4 hours (real time).
This ranks you as Ghast the Master Havoc [Ko'bal 7] (Level 50).
You are standing.

* S HP:Critical MV:Strong >
n
`
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
North: South: A hunter from Illian searches for the fabled Horn of Valere.
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of Seroma is lying here.
A hanging lantern lights the path.
Rasp the Ramshorned Trolloc is standing here.

`
* S HP:Critical MV:Strong >
[k light]
They aren't here.

* S HP:Critical MV:Strong > [k light]
They aren't here.

k ted
* S HP:Critical MV:Strong >
k ted
They aren't here.

k ted
* S HP:Critical MV:Strong >
k ted
*Ted* has arrived from the north, riding a bloodstock stallion.
*Athroc* has arrived from the north, riding a Domani razor.
You pierce *Ted*'s left arm.
*Ted* is incapacitated and will slowly die, if not aided.
*Athroc* tries to pierce you, but you parry successfully.

* S HP:Critical MV:Strong - Ted: Critical >
k ted
*Athroc* tries to pierce you, but you deflect the blow.
You pierce *Ted*'s body.
*Ted* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Ted*'s death cry.
Fertilizer narrates 'how much pick you need to into FD?'
They aren't here.

k ted
* S HP:Critical MV:Strong >
They aren't here.

* S HP:Critical MV:Strong >
They aren't here.

* S HP:Critical MV:Strong >
They aren't here.

* S HP:Critical MV:Strong >
`

Rasp tries to pierce *Athroc*, but he deflects the blow.

* S HP:Critical MV:Strong >
[k light]
You try to pierce *Athroc*, but he parries successfully.

* S HP:Critical MV:Strong - Athroc: Scratched >

Rasp gets a throwing knife from the corpse of Ted.
Rasp gets a dark pair of steel boots from the corpse of Ted.
Rasp gets a pair of steel-plated greaves from the corpse of Ted.
Rasp gets a bronze belt of odd design from the corpse of Ted.
Rasp gets a pair of gold-hilted hooked swords from the corpse of Ted.
Rasp gets a sungwood bracelet from the corpse of Ted.
Rasp gets a sungwood bracelet from the corpse of Ted.
Rasp gets a pair of heavy metal gauntlets from the corpse of Ted.
Rasp gets a pair of steel-plated vambraces from the corpse of Ted.
Rasp gets a backpack from the corpse of Ted.
Rasp gets an earthen brown mantle from the corpse of Ted.
Rasp gets a shining steel breastplate from the corpse of Ted.
Rasp gets a torc of gleaming steel from the corpse of Ted.
Rasp gets a white hart pendant from the corpse of Ted.
Rasp gets a gold ring delicately carved with ivy from the corpse of Ted.
Rasp gets a gold ring delicately carved with ivy from the corpse of Ted.
Rasp gets a crystal lightstick from the corpse of Ted.

ted
Posts: 80
Joined: Tue Feb 01, 2022 9:18 pm

Re: Crit kills

Post by ted » Tue Apr 19, 2022 6:10 pm

* RBERK HP:Critical MV:Winded > You have 7(411) hit and 55(157) movement points.
You have scored 108887029 experience points and 189 quest points.
You need 1726932334 exp to level and 211 qp to rank.
You have amassed 274 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Ted the Defender [Shienaran Lancer 5] (Level 51).
You are standing.

* RBERK HP:Critical MV:Winded > They aren't here.

* RBERK HP:Critical MV:Winded >

corpse (here) :
a mutton shank
a water skin
a pair of animal-fur boots
a set of riveted chainmail leggings
a bronze belt of odd design
a partisan bearing the arms of Ghealdan
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
an engraved gold-plated breastplate
a torc of gleaming steel
a necklace of dark ivy
a strange, insectoid helm
a gold ring delicately carved with ivy

* RBERK HP:Critical MV:Winded > It was at this moment that Ted knew: he fucked up.
On the Drawbridge
[ obvious exits: N S ]
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of Seroma is lying here.
A hanging lantern lights the path.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
*Rasp* is standing here.
Athroc has arrived from the north, riding a Domani razor.
*someone* pierces your left arm.
You are incapacitated and will slowly die, if not aided.


BERK HP:Critical MV:Winded > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

jaimie
Posts: 55
Joined: Tue Apr 12, 2022 10:40 pm

Re: Crit kills

Post by jaimie » Fri Apr 22, 2022 6:43 pm

Beneath a Cliff's Ledge
[ obvious exits: S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A lantern has been left here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
Zarth the Dark Master is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Iblis* is resting here.
*Harun* is standing here.
A fierce bandit lingers here.
A fierce bandit lingers here.
A rugged brigand lounges here.
You barely tickle *Iblis*'s left foot with your pierce.

* S HP:Beaten MV:Strong - Iblis: Beaten >
Zarth tries to blast *Harun*, but he parries successfully.
Kryyg tries to slash *Harun*, but he parries successfully.

* S HP:Beaten MV:Strong - Iblis: Beaten >
You snicker softly.

* S HP:Beaten MV:Strong - Iblis: Beaten >
Harun bellows 'wko YQ_I'

* S HP:Beaten MV:Strong - Iblis: Beaten >

*Harun* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Iblis: Beaten >
*Harun* slashes Zarth's body hard.
A fierce bandit joins Harun's fight!
A fierce bandit joins a fierce bandit's fight!
A rugged brigand joins a fierce bandit's fight!
You pierce *Iblis*'s left arm.
You pierce *Iblis*'s body.
*Harun* leaves west.
[remove throwing]
You stop using a sharp, red stone dagger.

* S HP:Beaten MV:Strong - Iblis: Beaten > You try to quietly draw a throwing
knife from a camouflaged hood.

* S HP:Beaten MV:Strong - Iblis: Beaten >
You throw a throwing knife at *Iblis*.

* S HP:Beaten MV:Strong - Iblis: Beaten >
A throwing knife arcs through the air.

* S HP:Beaten MV:Strong - Iblis: Beaten >
Zarth wipes his boots in the face of a fierce bandit!
Kryyg barely slashes *Iblis*'s body.

* S HP:Beaten MV:Strong - Iblis: Beaten >
*Iblis* spasms in excruciating pain as he is struck by a throwing knife.

* S HP:Beaten MV:Strong - Iblis: Critical >
*Harun* has arrived from the west.

* S HP:Beaten MV:Strong - Iblis: Critical >
*Harun* tries to slash Kryyg, but he deflects the blow.

* S HP:Beaten MV:Strong - Iblis: Critical >

*Harun* tries to slash Kryyg, but he deflects the blow.
Kryyg barely slashes *Iblis*'s body.
A rugged brigand barely slashes Zarth's body.
A fierce bandit tickles Zarth's body with his slash.
A fierce bandit barely slashes Zarth's body.
*Iblis* tries to hack you, but you deflect the blow.

* S HP:Beaten MV:Strong - Iblis: Critical > You try to quietly draw a throwing
knife from a half-cape of silk-lined leather.


* S HP:Beaten MV:Strong - Iblis: Critical >
You tickle *Iblis*'s right arm with your pierce.
*Iblis* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Iblis: Critical > *Iblis* leaves west.
Throw at who?

* S HP:Beaten MV:Strong >

They aren't here.

* S HP:Beaten MV:Strong >
Zarth panics, and attempts to flee!
They aren't here.

* S HP:Beaten MV:Strong >
They aren't here.


* S HP:Beaten MV:Strong > They aren't here.


* S HP:Beaten MV:Strong > They aren't here.


* S HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
The corpse of a flock of ravens is lying here.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong >
Zarth has arrived from the east.

o S HP:Beaten MV:Strong >

You narrate 'crit him'

o S HP:Beaten MV:Strong >
They aren't here.

o S HP:Beaten MV:Strong >
Zarth leaves east.
They aren't here.

o S HP:Beaten MV:Strong > They aren't here.


o S HP:Beaten MV:Strong > Arglebargle, glop-glyf!?!

o S HP:Beaten MV:Strong >

They aren't here.

o S HP:Beaten MV:Strong > You sheath a throwing knife into a camouflaged hood.


o S HP:Beaten MV:Strong >
[wield throwing]
You wield a sharp, red stone dagger.


o S HP:Beaten MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A lantern has been left here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
Zarth the Dark Master is here, fighting Harun.
*Harun* is here, fighting Kryyg.
Kryyg the Myrddraal is sitting here, riding a shadow stallion.
A fierce bandit is here, fighting Kryyg.
A fierce bandit is here, fighting Kryyg.
A rugged brigand is here, fighting Kryyg.

* S HP:Beaten MV:Strong >
[wield throwing]
You don't seem to have a throwing.

* S HP:Beaten MV:Strong >
*Harun* leaves south.
They aren't here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >

Kryyg slashes a fierce bandit's head hard.
A rugged brigand slashes Kryyg's body.
A fierce bandit tries to slash Kryyg, but he parries successfully.
A fierce bandit slashes Kryyg's body.
They aren't here.

* S HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E S W ]

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong >
Zarth has arrived from the north.

o S HP:Beaten MV:Strong >
Zarth leaves south.
Players in your Zone
--------------------
Kryyg - Beneath a Cliff's Ledge
Zarth - Rugged Terrain
Jaimie - A Winding Road
You catch the scent of horses nearby.

o S HP:Beaten MV:Strong >
#Ok. $target is now set to {light}.


Kryyg leaves south riding a shadow stallion.
You follow Kryyg.

Rugged Terrain
[ obvious exits: N E S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.


o S HP:Beaten MV:Strong > Kryyg leaves south riding a shadow stallion.
You follow Kryyg.

The Dusty Road
[ obvious exits: N E S W ]
South: Zarth the Dark Master is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
The Dusty Road
[ obvious exits: N S ]
North: Zarth the Dark Master is standing here.
A big brown bear growls angrily about him.
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Strong >
The Dusty Road
[ obvious exits: N S W ]
North:
o S HP:Beaten MV:Strong > Players in your Zone
--------------------
Jaimie - The Dusty Road
Kryyg - The Dusty Road
Zarth - The Dusty Road
You catch the scent of horses nearby.

o S HP:Beaten MV:Strong >

You narrate 'sm'

o S HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
Kryyg the Myrddraal is here, fighting a big brown bear, riding a shadow
stallion.
Zarth the Dark Master is standing here.
A big brown bear is here, fighting Kryyg.

* S HP:Beaten MV:Strong >
You narrate 'scent'
*Deimon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong >
Kryyg slashes a big brown bear's head into bloody fragments!
A Shienaran scout stops using a torch.
A big brown bear tries to hit Kryyg, but he parries successfully.
*Deimon* leaves north riding a warhorse.

o S HP:Beaten MV:Strong >
Zarth leaves south.

o S HP:Beaten MV:Strong >
You narrate 'is 2+'

o S HP:Beaten MV:Strong >
Zarth has arrived from the south.

o S HP:Beaten MV:Strong >
Zarth leaves north.

o S HP:Beaten MV:Strong >
Kryyg narrates 'deimon back'

o S HP:Beaten MV:Strong >

The Dusty Road
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is standing here.

o S HP:Beaten MV:Strong >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is standing here.

o S HP:Beaten MV:Strong > Players in your Zone
--------------------
Jaimie - The Dusty Road
Zarth - The Dusty Road
Kryyg - The Dusty Road
You catch the scent of horses nearby.

o S HP:Beaten MV:Strong >
Zarth leaves south.

o S HP:Beaten MV:Strong >
#Ok. $starget is now set to {light}.

Rugged Terrain
[ obvious exits: N E S W ]

o S HP:Beaten MV:Strong >
#Ok. $target is now set to {iblis}.


The Dusty Road
[ obvious exits: N E S W ]
South: Zarth the Dark Master is here, fighting a big brown bear.

o S HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S ]
South: *Harun* is standing here.
Zarth the Dark Master is here, fighting a big brown bear.
A Shienaran scout blends into the surroundings here.
Kryyg the Myrddraal is here, fighting a big brown bear, riding a shadow
stallion.
A big brown bear is here, fighting Kryyg.

* S HP:Beaten MV:Strong >
You pierce a big brown bear's right leg very hard.

* S HP:Beaten MV:Strong - Kryyg: Wounded - a big brown bear: Critical >
A
Shienaran scout leaves south.
You are carrying:
a cup
a vial filled with a dark red liquid
a rusty key

o S HP:Beaten MV:Strong - Kryyg: Wounded - a big brown bear: Critical >

A
Shienaran scout blends into the surroundings here.
*Harun* is standing here.

o S HP:Beaten MV:Strong - Kryyg: Wounded - a big brown bear: Critical > The Dusty
Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is here, fighting a big brown bear.
Kryyg the Myrddraal is here, fighting a big brown bear, riding a shadow
stallion.
A big brown bear is here, fighting Kryyg.


o S HP:Beaten MV:Strong - Kryyg: Wounded - a big brown bear: Critical > You try
to pierce a big brown bear, but he deflects the blow.
Zarth blasts a big brown bear's body into bloody fragments!
A big brown bear is mortally wounded, and will die soon, if not aided.
Kryyg slashes a big brown bear's body into bloody fragments!
A big brown bear is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a big brown bear's death cry.
They aren't here.


o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong >

Kryyg assumes an offensive striking posture.

o S HP:Beaten MV:Strong > Zarth narrates 'killing big bear with kryyg'
You say 'harun 1s'

o S HP:Beaten MV:Strong >

A Shienaran scout blends into the surroundings here.
*Harun* is standing here.

o S HP:Beaten MV:Strong > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.
The corpse of a big brown bear is lying here.
Zarth the Dark Master is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.

o S HP:Beaten MV:Strong >
Zarth leaves south.
You follow Kryyg.

The Dusty Road
[ obvious exits: N S W ]
Zarth the Dark Master is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
*Harun* is standing here.

* S HP:Beaten MV:Strong >
Kryyg tries to slash *Harun*, but he parries successfully.

* S HP:Beaten MV:Strong >
Zarth tries to blast *Harun*, but he deflects the blow.

* S HP:Beaten MV:Strong >
#Ok. $target is now set to {light}.



*Margery* has arrived from the south, riding a warhorse.
You try to pierce *Margery*, but she parries successfully.

* S HP:Beaten MV:Strong - Margery: Healthy >
You do the best you can!

* S HP:Beaten MV:Strong - Margery: Healthy >
You do the best you can!

* S HP:Beaten MV:Strong - Margery: Healthy >
You do the best you can!

* S HP:Beaten MV:Strong - Margery: Healthy > *Harun* panics, and attempts to flee!
You do the best you can!


* S HP:Beaten MV:Strong - Margery: Healthy > You do the best you can!


* S HP:Beaten MV:Strong - Margery: Healthy > *Margery* tries to strike you, but
you parry successfully.
A Shienaran scout stops using a torch.
You try to pierce *Margery*, but she parries successfully.
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
South: *Iblis* is standing here.
*Margery* is here, fighting YOU!, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is here, fighting Harun.
Kryyg the Myrddraal is here, fighting Harun, riding a shadow stallion.
*Harun* is here, fighting Kryyg.

* S HP:Beaten MV:Strong - Margery: Healthy > You panic and attempt to flee!


*Harun* leaves south.



Zarth tries to blast *Margery*, but she deflects the blow.
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]

o S HP:Beaten MV:Strong > You narrate 'fc'

o S HP:Beaten MV:Strong >

The Dusty Road
[ obvious exits: N E W ]

o S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N W ]
North: *Harun* is here, fighting Zarth.

o S HP:Beaten MV:Tiring >


Your heartbeat calms down more as you feel less
panicked.
*Harun* is here, fighting Zarth.
*Iblis* is here, fighting Kryyg.
*Margery* is here, fighting Zarth, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is here, fighting Margery.
Kryyg the Myrddraal is here, fighting Iblis, riding a shadow stallion.

o S HP:Beaten MV:Full >
*Harun* is here, fighting Zarth.
*Iblis* is here, fighting Kryyg.
*Margery* is here, fighting Zarth, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is here, fighting Margery.
Kryyg the Myrddraal is here, fighting Iblis, riding a shadow stallion.

o S HP:Beaten MV:Full > *Iblis* has arrived from the north.
*Harun* is here, fighting Zarth.
*Margery* is here, fighting Zarth, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is here, fighting Margery.
Kryyg the Myrddraal is standing here, riding a shadow stallion.

o S HP:Beaten MV:Full > *Deimon* is standing here, riding a warhorse.
*Harun* is here, fighting Zarth.
*Margery* is here, fighting Zarth, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is here, fighting Margery.
Kryyg the Myrddraal is standing here, riding a shadow stallion.

o S HP:Beaten MV:Full >

The Dusty Road
[ obvious exits: N S W ]
South: *Deimon* is here, fighting Zarth, riding a warhorse.
*Harun* is here, fighting Zarth.
*Margery* is sitting here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is here, fighting Margery.

* S HP:Beaten MV:Full > You tickle *Deimon*'s left foot with your pierce.

* S HP:Beaten MV:Full - Zarth: Battered - Deimon: Scratched >
No way! You're
fighting for your life!

* S HP:Beaten MV:Full - Zarth: Battered - Deimon: Scratched >

*Harun* sends Zarth sprawling with a powerful bash!

* S HP:Beaten MV:Full - Zarth: Battered - Deimon: Scratched > You tickle *Deimon*'s head with your pierce.
*Harun* slashes Zarth's body hard.
You panic and attempt to flee!


You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

o S HP:Beaten MV:Full >
#Ok. $target is now set to {iblis}.

Kryyg leaves south riding a shadow stallion.
You follow Kryyg.

The Dusty Road
[ obvious exits: N E W ]
West: *Iblis* is standing here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.


o S HP:Beaten MV:Full >

Kryyg leaves west riding a shadow stallion.
You follow Kryyg.

A Winding Road
[ obvious exits: E S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Iblis* is standing here.

o S HP:Beaten MV:Strong > You follow Kryyg.

Fork Before a Crumbling Tower
[ obvious exits: E S W ]
East: *Iblis* is standing here.
South: A robust Queen's Guard soldier is here, serving the realm.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
They aren't here.

o S HP:Beaten MV:Strong >
Kryyg leaves west riding a shadow stallion.
You follow Kryyg.

A Winding Road
[ obvious exits: N E W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
Alas, you cannot go that way...

o S HP:Beaten MV:Strong >
They aren't here.

o S HP:Beaten MV:Strong >
You follow Kryyg.

Fork Before a Crumbling Tower
[ obvious exits: E S W ]
East: *Iblis* is standing here.
South: A robust Queen's Guard soldier is here, serving the realm.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
They aren't here.
*Mhaliah* has arrived from the south, riding a Domani razor.
A strapping Queen's Guard soldier has arrived from the south.

* S HP:Beaten MV:Strong >
They aren't here.

* S HP:Beaten MV:Strong >
Kryyg leaves east riding a shadow stallion.
You follow Kryyg.

A Winding Road
[ obvious exits: E S W ]
West: A robust Queen's Guard soldier is here, serving the realm.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
They aren't here.

o S HP:Beaten MV:Strong >
They aren't here.
*Mhaliah* has arrived from the west, riding a Domani razor.
A strapping Queen's Guard soldier has arrived from the west.


* S HP:Beaten MV:Strong > Kryyg leaves east riding a shadow stallion.
You follow Kryyg.

The Dusty Road
[ obvious exits: N E W ]
West: A robust Queen's Guard soldier is here, serving the realm.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
They aren't here.


o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > You follow Kryyg.

The Dusty Road
[ obvious exits: N W ]
North: Kryyg the Myrddraal is standing here, riding a shadow stallion.
They aren't here.

o S HP:Beaten MV:Strong >

You follow Kryyg.

The Dusty Road
[ obvious exits: N S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Deimon* is here, fighting Zarth, riding a warhorse.
*Harun* is here, fighting Zarth.
*Margery* is sitting here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is sitting here.

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong >
*Margery* leaves west riding a warhorse.

* S HP:Beaten MV:Strong >
Zarth narrates 'fc bashed son'


* S HP:Beaten MV:Strong >
Zarth narrates 'kryyg what the firetruck are you doing?'


* S HP:Beaten MV:Strong > Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

The Dusty Road
[ obvious exits: N S ]
South: The corpse of a big brown bear is lying here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
You narrate 'wow'

o S HP:Beaten MV:Strong >
The Dusty Road
[ obvious exits: N S W ]
North: *Deimon* is here, fighting Zarth, riding a warhorse.
*Harun* is here, fighting Zarth.
A Shienaran scout blends into the surroundings here.
Zarth the Dark Master is here, fighting Deimon.

* S HP:Beaten MV:Strong > Zarth barely blasts *Deimon*'s body.
A Shienaran scout leaves west.
Shadowing a Road
[ obvious exits: E S ]
A Shienaran scout blends into the surroundings here.
*Margery* is standing here, riding a warhorse.
A black messenger pigeon is here.

* S HP:Beaten MV:Strong >
*Margery* leaves east riding a warhorse.

o S HP:Beaten MV:Strong >

A black messenger pigeon leaves east.
A Shienaran scout holds a torch above its head.
The Dusty Road
[ obvious exits: N S W ]
South: *Iblis* is standing here.
A black messenger pigeon is here.
*Margery* is standing here, riding a warhorse.
*Deimon* is standing here, riding a warhorse.
*Harun* is standing here.
*Mhaliah* has arrived from the south, riding a Domani razor.
A strapping Queen's Guard soldier has arrived from the south.

* S HP:Beaten MV:Strong > You pierce *Iblis*'s left arm.


* S HP:Beaten MV:Strong - Iblis: Critical > No way! You're fighting for your
life!
*Mhaliah* leaves north riding a Domani razor.
A strapping Queen's Guard soldier leaves north.

* S HP:Beaten MV:Strong - Iblis: Critical >
PANIC! You couldn't escape!

* S HP:Beaten MV:Strong - Iblis: Critical >
*Harun* leaves west.

* S HP:Beaten MV:Strong - Iblis: Critical >

You barely pierce *Iblis*'s body.
You do the best you can!

* S HP:Beaten MV:Strong - Iblis: Critical >
You panic and attempt to flee!
*Deimon* tries to pound you, but you parry successfully.


A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.


You flee head over heels.
The Dusty Road
[ obvious exits: N S ]
South: *Iblis* is standing here.
The corpse of a big brown bear is lying here.
A robust Queen's Guard soldier is here, serving the realm.
*Mhaliah* is standing here, riding a Domani razor.
They aren't here.
*Mhaliah* leaves south riding a Domani razor.
A strapping Queen's Guard soldier leaves south.

o S HP:Beaten MV:Strong > Alas, you cannot go that way...

o S HP:Beaten MV:Strong >
*Deimon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong >

*Deimon* tries to pound you, but you deflect the blow.

* S HP:Beaten MV:Strong - Deimon: Scratched >
No way! You're fighting for your
life!

* S HP:Beaten MV:Strong - Deimon: Scratched > No way! You're fighting for your
life!


* S HP:Beaten MV:Strong - Deimon: Scratched >
*Margery* has arrived from the
south, riding a warhorse.
PANIC! You couldn't escape!
*Mhaliah* has arrived from the south, riding a Domani razor.
A strapping Queen's Guard soldier has arrived from the south.

* S HP:Beaten MV:Strong - Deimon: Scratched > You tickle *Deimon*'s right arm with
your pierce.
No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Deimon: Scratched >

*Mhaliah* tries to pound you, but you deflect the blow.

* S HP:Beaten MV:Strong - Deimon: Scratched >
You panic and attempt to flee!


Kryyg narrates 'fuckikng iblis'

You flee head over heels.
The Dusty Road
[ obvious exits: N S W ]
North: *Iblis* is standing here.
Shadowing a Road
[ obvious exits: E S ]
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Strong >

The Dusty Road
[ obvious exits: N E W ]
Zarth the Dark Master is here, fighting Harun.
Kryyg the Myrddraal is here, fighting Harun, riding a shadow stallion.
*Harun* is sitting here.

o S HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: E S W ]
East: Zarth the Dark Master is here, fighting Harun.

o S HP:Beaten MV:Strong > Shadowing a Road
[ obvious exits: N W ]

o S HP:Beaten MV:Strong >

You have 105(391) hit and 186(245) movement points.
You have scored 107146224 experience points and 0 quest points.
You need 1353776 exp to reach the next level.
You have amassed 440 Turn points to date, ranking you Reaver Third.
You have played 2 days and 21 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 50).
You are standing.

o S HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: E S W ]
East: Zarth the Dark Master is here, fighting Harun.
*Iblis* is standing here.

o S HP:Beaten MV:Strong > Kryyg narrates 's w choke'
The Dusty Road
[ obvious exits: N E W ]
*Iblis* is standing here.
Zarth the Dark Master is here, fighting Harun.
Kryyg the Myrddraal is here, fighting Harun, riding a shadow stallion.
*Harun* is here, fighting Kryyg.

o S HP:Beaten MV:Tiring >
*Iblis* tries to hack you, but you parry successfully.

o S HP:Beaten MV:Tiring - Iblis: Critical >

You do the best you can!
*Deimon* has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Tiring - Iblis: Critical > You do the best you can!
*Deimon* pounds Kryyg's left leg.

* S HP:Beaten MV:Tiring - Iblis: Critical >

You tickle *Iblis*'s body with your pierce.

* S HP:Beaten MV:Tiring - Iblis: Critical >
[remove throwing]
You stop using a sharp, red stone dagger.

* S HP:Beaten MV:Tiring - Iblis: Critical > *Deimon* tries to pound Kryyg, but he
deflects the blow.
You try to quietly draw a throwing knife from a camouflaged hood.
You tickle *Iblis*'s left leg with your pierce.
Zarth blasts *Harun*'s right hand into bloody fragments!
You are already wielding a weapon!

* S HP:Beaten MV:Tiring - Iblis: Critical >
You throw a throwing knife at *Iblis*.

* S HP:Beaten MV:Tiring - Iblis: Critical >
A throwing knife arcs through the air.

* S HP:Beaten MV:Tiring - Iblis: Critical >
*Harun* avoids being bashed by Kryyg who loses his balance and falls!
Kryyg avoids being bashed by *Harun* who loses his balance and falls!

* S HP:Beaten MV:Tiring - Iblis: Critical >
*Iblis* spasms in excruciating pain as he is struck by a throwing knife.

* S HP:Beaten MV:Tiring - Iblis: Critical >
You try to quietly draw a throwing
knife from a jeweled wristcuff.

* S HP:Beaten MV:Tiring - Iblis: Critical >
*Iblis* tries to hack you, but you parry successfully.
You pierce *Iblis*'s left leg.
*Iblis* is incapacitated and will slowly die, if not aided.
You throw a throwing knife at *Iblis*.

* S HP:Beaten MV:Tiring - Iblis: Critical >
A throwing knife arcs through the air.
*Margery* has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Tiring - Iblis: Critical >
*Deimon* sends Kryyg sprawling with a powerful bash!

* S HP:Beaten MV:Tiring - Iblis: Critical >
A throwing knife rips through *Iblis*'s guts as he collapses to the ground.
*Iblis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Iblis*'s death cry.

Iblis
Posts: 100
Joined: Mon Jun 19, 2017 11:56 am

Re: Crit kills

Post by Iblis » Fri Apr 22, 2022 7:36 pm

for some reason I thought you were lower, but seeing you had 100 hps, it was probably the wrong move to roll the bash, thought I could get it off before the knife landed. Man the interruption on those in abs is annoying to play against :)

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